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Allow registering variables in a modular manner #27

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ooploopl- opened this issue Aug 14, 2021 · 6 comments
Open

Allow registering variables in a modular manner #27

ooploopl- opened this issue Aug 14, 2021 · 6 comments
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enhancement New feature or request

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@ooploopl-
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ooploopl- commented Aug 14, 2021

As far as i know, currently the plugin provides single mechanism to expose variables to d3, through level blueprints which is not practical and is cumbersome. I suggest, if possible, allow registering variables from any element which can be copied over to other unreal projects without re-exposing variables one by one manually. As a workround we currently use a template map and push the level(s) we want to stream into this map which is time consuming and prone to error.

@MunWolf MunWolf reopened this Aug 23, 2021
@MunWolf MunWolf added the enhancement New feature or request label Aug 23, 2021
@MunWolf
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MunWolf commented Aug 23, 2021

We are working on integrating this with Epics remote parameter solution.
Current workflow is temporary.
EDIT: Apologies for the long response time

@ooploopl-
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Thank you for the response. Glad to know you are working on an alternative solution.

@aweidenhammer
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This would be very useful. Please do this!

@KevinRiTE
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Creating a Disguise Remote Control Protocol might be the answer. It would then depend on the Remote Control API and you could expose almost anything in unreal.

@MunWolf
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MunWolf commented Feb 4, 2022

I have a prototype of it working with the Remote Control API,
there are still some issues to be ironed out (texture parameters for example) that we are in talks with Epic about.

@aweidenhammer
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aweidenhammer commented Feb 4, 2022 via email

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enhancement New feature or request
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