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Hey guys, I'm working on a RenderStream camera integration with a lot of cameras for each room, and I'm really missing the ability to make a blueprint that holds cameras. Currently the RenderStreamChannelDefinition component only works with Camera Actors, which means leaving a lot of stuff lying around in the umap. That combined with the requirement for cameras to exist in the main map makes conflicting changes in the main map very likely.
Our situation would be really helped if:
RenderStreamChannelDefinitions could have a version to handle Camera Components
There would still be something to handle Camera Actors
Camera rigs could be built and modified within blueprints
The text was updated successfully, but these errors were encountered:
Hey guys, I'm working on a RenderStream camera integration with a lot of cameras for each room, and I'm really missing the ability to make a blueprint that holds cameras. Currently the
RenderStreamChannelDefinition
component only works with Camera Actors, which means leaving a lot of stuff lying around in the umap. That combined with the requirement for cameras to exist in the main map makes conflicting changes in the main map very likely.Our situation would be really helped if:
The text was updated successfully, but these errors were encountered: