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Movers_Classic.lua
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Movers_Classic.lua
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local _, sm = ...
sm.movers = {}
local mod = sm.movers
local L = sm.L
local ClearAllPoints = sm.core.frame.ClearAllPoints
local SetPoint = sm.core.frame.SetPoint
local options = {
type = "group",
name = L["Movers"],
args = {
desc = {
order = 1,
name = L.moversDescription,
type = "description",
width = "full",
},
moveDurability = {
order = 2,
name = L.enableObject:format(L["Armored Man"]),
type = "toggle",
width = "full",
confirm = function(info, v)
if not v then
return L.disableWarning
end
end,
get = function()
return mod.db.moveDurability
end,
set = function(info, v)
mod.db.moveDurability = v
if v then
mod:EnableDurabilityMover()
else
mod.db.lockDurability = false
mod.db.moverPositions.durability = nil
ReloadUI()
end
end,
},
lockDurability = {
order = 3,
name = L.lockObject:format(L["Armored Man"]),
type = "toggle",
width = "full",
get = function()
return mod.db.lockDurability
end,
set = function(info, v)
mod.db.lockDurability = v
if v then
SexyMapDurabilityMover:Hide()
else
SexyMapDurabilityMover:Show()
end
end,
disabled = function() return not mod.db.moveDurability end,
},
spacer = {
order = 4,
name = " ",
type = "description",
width = "full",
},
moveVehicle = {
order = 5,
name = L.enableObject:format(L["Vehicle Seat"]),
type = "toggle",
width = "full",
confirm = function(info, v)
if not v then
return L.disableWarning
end
end,
get = function()
return mod.db.moveVehicle
end,
set = function(info, v)
mod.db.moveVehicle = v
if v then
mod:EnableVehicleMover()
else
mod.db.lockVehicle = false
mod.db.moverPositions.vehicle = nil
ReloadUI()
end
end,
disabled = function() return not VehicleSeatIndicator end,
},
lockVehicle = {
order = 6,
name = L.lockObject:format(L["Vehicle Seat"]),
type = "toggle",
width = "full",
get = function()
return mod.db.lockVehicle
end,
set = function(info, v)
mod.db.lockVehicle = v
if v then
SexyMapVehicleMover:Hide()
else
SexyMapVehicleMover:Show()
end
end,
disabled = function() return not mod.db.moveVehicle end,
},
spacer2 = {
order = 7,
name = " ",
type = "description",
width = "full",
},
moveObjectives = {
order = 8,
name = L.enableObject:format(L["Objectives Tracker"]),
type = "toggle",
width = "full",
confirm = function(info, v)
if not v then
return L.disableWarning
end
end,
get = function()
return mod.db.moveObjectives
end,
set = function(info, v)
mod.db.moveObjectives = v
if v then
mod:EnableObjectivesMover()
else
mod.db.lockObjectives = false
mod.db.moverPositions.objectives = nil
ReloadUI()
end
end,
},
lockObjectives = {
order = 9,
name = L.lockObject:format(L["Objectives Tracker"]),
type = "toggle",
width = "full",
get = function()
return mod.db.lockObjectives
end,
set = function(info, v)
mod.db.lockObjectives = v
if v then
SexyMapObjectivesMover:Hide()
else
SexyMapObjectivesMover:Show()
end
end,
disabled = function() return not mod.db.moveObjectives end,
},
spacer3 = {
order = 10,
name = " ",
type = "description",
width = "full",
},
moveCaptureBar = {
order = 11,
name = L.enableObject:format(L.pvpCaptureBar),
type = "toggle",
width = "full",
confirm = function(info, v)
if not v then
return L.disableWarning
end
end,
get = function()
return mod.db.moveCaptureBar
end,
set = function(info, v)
mod.db.moveCaptureBar = v
if v then
mod:EnableCaptureBarMover()
else
mod.db.lockCaptureBar = false
mod.db.moverPositions.capturebar = nil
ReloadUI()
end
end,
},
lockCaptureBar = {
order = 12,
name = L.lockObject:format(L.pvpCaptureBar),
type = "toggle",
width = "full",
get = function()
return mod.db.lockCaptureBar
end,
set = function(info, v)
mod.db.lockCaptureBar = v
if v then
SexyMapCaptureBarMover:Hide()
else
SexyMapCaptureBarMover:Show()
end
end,
disabled = function() return not mod.db.moveCaptureBar end,
},
spacer4 = {
order = 13,
name = " ",
type = "description",
width = "full",
},
moveBuffs = {
order = 14,
name = L.enableObject:format(L.buffs),
type = "toggle",
width = "full",
confirm = function(info, v)
if not v then
return L.disableWarning
end
end,
get = function()
return mod.db.moveBuffs
end,
set = function(info, v)
mod.db.moveBuffs = v
if v then
mod:EnableBuffsMover()
else
mod.db.lockBuffs = false
mod.db.moverPositions.buffs = nil
ReloadUI()
end
end,
},
lockBuffs = {
order = 15,
name = L.lockObject:format(L.buffs),
type = "toggle",
width = "full",
get = function()
return mod.db.lockBuffs
end,
set = function(info, v)
mod.db.lockBuffs = v
if v then
SexyMapBuffsFrameMover:Hide()
else
SexyMapBuffsFrameMover:Show()
end
end,
disabled = function() return not mod.db.moveBuffs end,
},
spacer5 = {
order = 16,
name = " ",
type = "description",
width = "full",
},
moveTopCenterObjectivesWidget = {
order = 17,
name = L.enableObject:format(L.topCenterObjectivesWidget),
type = "toggle",
width = "full",
confirm = function(info, v)
if not v then
return L.disableWarning
end
end,
get = function()
return mod.db.moveTopWidget
end,
set = function(info, v)
mod.db.moveTopWidget = v
if v then
mod:EnableTopWidgetMover()
else
mod.db.lockTopWidget = false
mod.db.moverPositions.topWidget = nil
ReloadUI()
end
end,
},
lockTopCenterObjectivesWidget = {
order = 18,
name = L.lockObject:format(L.topCenterObjectivesWidget),
type = "toggle",
width = "full",
get = function()
return mod.db.lockTopWidget
end,
set = function(info, v)
mod.db.lockTopWidget = v
if v then
SexyMapTopCenterWidgetMover:Hide()
else
SexyMapTopCenterWidgetMover:Show()
end
end,
disabled = function() return not mod.db.moveTopWidget end,
},
},
}
function mod:OnInitialize(profile)
if type(profile.movers) ~= "table" or not profile.movers.moverPositions then
profile.movers = {
moveObjectives = false,
lockObjectives = false,
moveDurability = false,
lockDurability = false,
moveVehicle = false,
lockVehicle = false,
moveCaptureBar = false,
lockCaptureBar = false,
moveBuffs = false,
lockBuffs = false,
moveTopWidget = false,
lockTopWidget = false,
moverPositions = {},
}
end
self.db = profile.movers
end
function mod:OnEnable()
sm.core:RegisterModuleOptions("Movers", options, L["Movers"])
if self.db.moveDurability then
self:EnableDurabilityMover()
end
if self.db.moveVehicle then
self:EnableVehicleMover()
end
if self.db.moveObjectives then
self:EnableObjectivesMover()
end
if self.db.moveCaptureBar then
self:EnableCaptureBarMover()
end
if self.db.moveBuffs then
self:EnableBuffsMover()
end
if self.db.moveTopWidget then
self:EnableTopWidgetMover()
end
end
function mod:EnableDurabilityMover()
if SexyMapDurabilityMover then return end
local DurabilityFrame = DurabilityFrame
local frame = CreateFrame("Frame", "SexyMapDurabilityMover")
if self.db.moverPositions.durability then
local tbl = self.db.moverPositions.durability
frame:SetPoint(tbl[1], UIParent, tbl[2], tbl[3], tbl[4])
else
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
frame:SetSize(65, 80) -- defaults: 60, 75
if self.db.lockDurability then
frame:Hide()
else
frame:Show()
end
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetMovable(true)
hooksecurefunc(DurabilityFrame, "SetWidth", function(self)
local width = self:GetWidth()
frame:SetWidth(width + 5)
end)
local function SetNewPoint(self)
ClearAllPoints(self)
-- TOPRIGHT is our only choice or we'd create SetPoint errors in UIParent.lua
-- Where SetPoint is called by Blizz without performing a ClearAllPoints first
SetPoint(self, "TOPRIGHT", frame, "TOPRIGHT")
end
hooksecurefunc(DurabilityFrame, "SetPoint", SetNewPoint)
SetNewPoint(DurabilityFrame)
frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local a, _, b, c, d = self:GetPoint()
mod.db.moverPositions.durability = {a, b, c, d}
end)
local bg = frame:CreateTexture()
bg:SetAllPoints(frame)
bg:SetColorTexture(0, 1, 0, 0.3)
bg:Show()
local header = frame:CreateFontString(nil, "OVERLAY", "TextStatusBarText")
header:SetPoint("BOTTOM", frame, "TOP")
header:SetText(L["Armored Man"])
header:Show()
end
function mod:EnableVehicleMover()
if SexyMapVehicleMover then return end
local VehicleSeatIndicator = VehicleSeatIndicator
if not VehicleSeatIndicator then return end
local frame = CreateFrame("Frame", "SexyMapVehicleMover")
if self.db.moverPositions.vehicle then
local tbl = self.db.moverPositions.vehicle
frame:SetPoint(tbl[1], UIParent, tbl[2], tbl[3], tbl[4])
else
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
frame:SetSize(100, 100) -- defaults: 128, 128
if self.db.lockVehicle then
frame:Hide()
else
frame:Show()
end
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetMovable(true)
local function SetNewPoint(self)
ClearAllPoints(self)
-- TOPRIGHT is our only choice or we'd create SetPoint errors in UIParent.lua
-- Where SetPoint is called by Blizz without performing a ClearAllPoints first
SetPoint(self, "TOPRIGHT", frame, "TOPRIGHT")
end
hooksecurefunc(VehicleSeatIndicator, "SetPoint", SetNewPoint)
SetNewPoint(VehicleSeatIndicator)
frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local a, _, b, c, d = self:GetPoint()
mod.db.moverPositions.vehicle = {a, b, c, d}
end)
local bg = frame:CreateTexture()
bg:SetAllPoints(frame)
bg:SetColorTexture(0, 1, 0, 0.3)
bg:Show()
local header = frame:CreateFontString(nil, "OVERLAY", "TextStatusBarText")
header:SetPoint("BOTTOM", frame, "TOP")
header:SetText(L["Vehicle Seat"])
header:Show()
end
function mod:EnableObjectivesMover()
if SexyMapObjectivesMover then return end
local ObjectiveTrackerFrame = WatchFrame or QuestWatchFrame -- Classic version of objective tracker. WatchFrame = Wrath, QuestWatchFrame = TBC/Vanilla
local frame = CreateFrame("Frame", "SexyMapObjectivesMover")
if self.db.moverPositions.objectives then
local tbl = self.db.moverPositions.objectives
frame:SetPoint(tbl[1], UIParent, tbl[2], tbl[3], tbl[4])
else
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
frame:SetSize(235, 600) -- defaults: 235, 140
if self.db.lockObjectives then
frame:Hide()
else
frame:Show()
end
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetMovable(true)
local function SetNewPoint(self)
ClearAllPoints(self)
SetPoint(self, "TOPRIGHT", frame, "TOPRIGHT")
SetPoint(self, "BOTTOMRIGHT", frame, "BOTTOMRIGHT")
end
hooksecurefunc(ObjectiveTrackerFrame, "SetPoint", SetNewPoint)
SetNewPoint(ObjectiveTrackerFrame)
-- Allows the sorting that occurs in UIParent.lua to skip the ObjectiveTrackerFrame
ObjectiveTrackerFrame:SetMovable(true)
ObjectiveTrackerFrame:SetUserPlaced(true)
ObjectiveTrackerFrame:SetMovable(false)
frame:SetScript("OnDragStart", function(self)
self:StartMoving()
end)
frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local a, _, b, c, d = self:GetPoint()
mod.db.moverPositions.objectives = {a, b, c, d}
end)
local bg = frame:CreateTexture()
bg:SetAllPoints(frame)
bg:SetColorTexture(0, 1, 0, 0.3)
bg:Show()
local header = frame:CreateFontString(nil, "OVERLAY", "TextStatusBarText")
header:SetPoint("BOTTOM", frame, "TOP")
header:SetText(L["Objectives Tracker"])
header:Show()
end
function mod:EnableCaptureBarMover()
if SexyMapCaptureBarMover then return end
local UIWidgetBelowMinimapContainerFrame = UIWidgetBelowMinimapContainerFrame
local frame = CreateFrame("Frame", "SexyMapCaptureBarMover")
if self.db.moverPositions.capturebar then
local tbl = self.db.moverPositions.capturebar
frame:SetPoint(tbl[1], UIParent, tbl[2], tbl[3], tbl[4])
else
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
frame:SetSize(150, 30) -- No defaults, dynamically resizes
if self.db.lockCaptureBar then
frame:Hide()
else
frame:Show()
end
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetMovable(true)
local function SetNewPoint(self)
ClearAllPoints(self)
SetPoint(self, "TOPRIGHT", frame, "TOPRIGHT")
end
hooksecurefunc(UIWidgetBelowMinimapContainerFrame, "SetPoint", SetNewPoint)
SetNewPoint(UIWidgetBelowMinimapContainerFrame)
frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local a, _, b, c, d = self:GetPoint()
mod.db.moverPositions.capturebar = {a, b, c, d}
end)
local bg = frame:CreateTexture()
bg:SetAllPoints(frame)
bg:SetColorTexture(0, 1, 0, 0.3)
bg:Show()
local header = frame:CreateFontString(nil, "OVERLAY", "TextStatusBarText")
header:SetPoint("BOTTOM", frame, "TOP")
header:SetText(L.pvpCaptureBar)
header:Show()
end
function mod:EnableBuffsMover()
if SexyMapBuffsFrameMover then return end
local BuffFrame = BuffFrame
local frame = CreateFrame("Frame", "SexyMapBuffsFrameMover")
if self.db.moverPositions.buffs then
local tbl = self.db.moverPositions.buffs
frame:SetPoint(tbl[1], UIParent, tbl[2], tbl[3], tbl[4])
else
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
frame:SetSize(190, 225) -- defaults: 50, 50
if self.db.lockBuffs then
frame:Hide()
else
frame:Show()
end
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetMovable(true)
local function SetNewPoint(self)
ClearAllPoints(self)
SetPoint(self, "TOPRIGHT", frame, "TOPRIGHT")
end
hooksecurefunc(BuffFrame, "SetPoint", SetNewPoint)
SetNewPoint(BuffFrame)
frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local a, _, b, c, d = self:GetPoint()
mod.db.moverPositions.buffs = {a, b, c, d}
end)
local bg = frame:CreateTexture()
bg:SetAllPoints(frame)
bg:SetColorTexture(0, 1, 0, 0.3)
bg:Show()
local header = frame:CreateFontString(nil, "OVERLAY", "TextStatusBarText")
header:SetPoint("BOTTOM", frame, "TOP")
header:SetText(L.buffs)
header:Show()
end
function mod:EnableTopWidgetMover()
if SexyMapTopCenterWidgetMover then return end
local UIWidgetTopCenterContainerFrame = UIWidgetTopCenterContainerFrame
local frame = CreateFrame("Frame", "SexyMapTopCenterWidgetMover")
if self.db.moverPositions.topWidget then
local tbl = self.db.moverPositions.topWidget
frame:SetPoint(tbl[1], UIParent, tbl[2], tbl[3], tbl[4])
else
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
frame:SetSize(220, 40) -- No defaults, dynamically resizes
if self.db.lockTopWidget then
frame:Hide()
else
frame:Show()
end
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetMovable(true)
local function SetNewPoint(self)
ClearAllPoints(self)
SetPoint(self, "TOP", frame, "TOP")
end
hooksecurefunc(UIWidgetTopCenterContainerFrame, "SetPoint", SetNewPoint)
SetNewPoint(UIWidgetTopCenterContainerFrame)
frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local a, _, b, c, d = self:GetPoint()
mod.db.moverPositions.topWidget = {a, b, c, d}
end)
local bg = frame:CreateTexture()
bg:SetAllPoints(frame)
bg:SetColorTexture(0, 1, 0, 0.3)
bg:Show()
local header = frame:CreateFontString(nil, "OVERLAY", "TextStatusBarText")
header:SetPoint("BOTTOM", frame, "TOP")
header:SetText(L.topCenterObjectivesWidget)
header:Show()
end