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The only thing that is Oboe specific is in Engine.cpp, maybe we can have #ifdefs and what not. The rest of it, especially the Plugin.cpp and SharedLibrary.cpp are entirely modular and self contained.
Explore more on this.
We can share plugins across platforms.
Hmm.
The text was updated successfully, but these errors were encountered:
The only thing that is Oboe specific is in Engine.cpp, maybe we can have #ifdefs and what not. The rest of it, especially the Plugin.cpp and SharedLibrary.cpp are entirely modular and self contained.
Explore more on this.
We can share plugins across platforms.
Hmm.
The text was updated successfully, but these errors were encountered: