-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPongTroll.c
2240 lines (1847 loc) · 61.5 KB
/
PongTroll.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
////////////////////////////////////////////////////////////////////////
// PongTroll.c
// Siul - DLabs - 2016
// Basado en el código del PongC de Mochilote,
// creador de la página www.cpcmania.com.
// Agradecimientos a Lopenovi y Lugerh de
// DLabs, por sus ideas para el juego.
////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "Sprites.h"
////////////////////////////////////////////////////////////////////////
//------------------------ Generic variables -------------------------//
////////////////////////////////////////////////////////////////////////
#define SOUND_BUFF 0x4FF6 //9 bytes
#define ENT_BUFF 0x4FE6 //16 bytes
////////////////////////////////////////////////////////////////////////
//------------------------ Generic functions -------------------------//
////////////////////////////////////////////////////////////////////////
#define MIN(a,b) (((a)<(b))?(a):(b))
#define MAX(a,b) (((a)>(b))?(a):(b))
#define A10 (rand() % 10 + 1)
////////////////////////////////////////////////////////////////////////
//sound
////////////////////////////////////////////////////////////////////////
unsigned char bQueue = 0;
unsigned char sound(unsigned char nChannelStatus, int nTonePeriod, int nDuration, unsigned char nVolume, char nVolumeEnvelope, char nToneEnvelope, unsigned char nNoisePeriod)
{
//This function uses 9 bytes of memory for sound buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
/*
The bytes required to define the sound are as follows
byte 0 - channel status byte
byte 1 - volume envelope to use
byte 2 - tone envelope to use
bytes 3&4 - tone period
byte 5 - noise period
byte 6 - start volume
bytes 7&8 - duration of the sound, or envelope repeat count
*/
__asm
LD HL, #SOUND_BUFF
LD A, 4 (IX) ;nChannelStatus
LD (HL), A
INC HL
LD A, 10 (IX) ;nVolumeEnvelope
LD (HL), A
INC HL
LD A, 11 (IX) ;nToneEnvelope
LD (HL), A
INC HL
LD A, 5 (IX) ;nTonePeriod
LD (HL), A
INC HL
LD A, 6 (IX) ;nTonePeriod
LD (HL), A
INC HL
LD A, 12 (IX) ;nNoisePeriod
LD (HL), A
INC HL
LD A, 9 (IX) ;nVolume
LD (HL), A
INC HL
LD A, 7 (IX) ;nDuration
LD (HL), A
INC HL
LD A, 8 (IX) ;nDuration
LD (HL), A
INC HL
LD HL, #SOUND_BUFF
CALL #0xBCAA ;SOUND QUEUE
LD HL, #_bQueue
LD (HL), #0
JP NC, _EndSound
LD (HL), #1
_EndSound:
__endasm;
return bQueue;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//ent
////////////////////////////////////////////////////////////////////////
void ent(unsigned char nEnvelopeNumber, unsigned char nNumberOfSteps, char nTonePeriodOfStep, unsigned char nTimePerStep)
{
//This function uses 16 bytes of memory for ent buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
__asm
LD HL, #ENT_BUFF
LD A, #0x1
LD (HL), A
INC HL
LD A, 5 (IX) ;nNumberOfSteps
LD (HL), A
INC HL
LD A, 6 (IX) ;nTonePeriodOfStep
LD (HL), A
INC HL
LD A, 7 (IX) ;nTimePerStep
LD (HL), A
INC HL
LD A, 4 (IX) ;nEnvelopeNumber
LD HL, #ENT_BUFF
CALL #0xBCBF ;SOUND TONE ENVELOPE
__endasm;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//GetTime
////////////////////////////////////////////////////////////////////////
unsigned char char3,char4;
unsigned int GetTime()
{
unsigned int nTime = 0;
__asm
CALL #0xBD0D ;KL TIME PLEASE
PUSH HL
POP DE
LD HL, #_char3
LD (HL), D
LD HL, #_char4
LD (HL), E
__endasm;
nTime = (char3 << 8) + char4;
return nTime;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//SetColor
////////////////////////////////////////////////////////////////////////
void SetColor(unsigned char nColorIndex, unsigned char nPaletteIndex)
{
__asm
ld a, 4 (ix)
ld b, 5 (ix)
ld c, b
call #0xBC32 ;SCR SET INK
__endasm;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//SetMode
////////////////////////////////////////////////////////////////////////
void SetMode(unsigned char nMode)
{
__asm
ld a, 4 (ix)
call #0xBC0E ;SCR_SET_MODE
__endasm;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//SetBorder
////////////////////////////////////////////////////////////////////////
void SetBorder(unsigned char nColor)
{
__asm
ld b, 4 (ix)
ld c, b
call #0xBC38 ;SCR_SET_BORDER
__endasm;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//SetCursor
////////////////////////////////////////////////////////////////////////
void SetCursor(unsigned char nColum, unsigned char nLine)
{
__asm
ld h, 4 (ix)
ld l, 5 (ix)
call #0xBB75 ;TXT SET CURSOR
__endasm;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//PutSprite
////////////////////////////////////////////////////////////////////////
void PutSprite(unsigned char *pAddress, unsigned char nWidth, unsigned char nHeight, unsigned char *pSprite)
{
__asm
LD L, 4(IX)
LD H, 5(IX)
LD C, 6(IX)
LD B, 7(IX)
LD E, 8(IX)
LD D, 9(IX)
_loop_alto:
PUSH BC
LD B,C
PUSH HL
_loop_ancho:
LD A,(DE)
LD (HL),A
INC DE
INC HL
DJNZ _loop_ancho
POP HL
LD A,H
ADD #0x08
LD H,A
SUB #0xC0
JP NC, _sig_linea
LD BC, #0xC050
ADD HL,BC
_sig_linea:
POP BC
DJNZ _loop_alto
__endasm;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//WaitVsync
////////////////////////////////////////////////////////////////////////
void WaitVsync()
{
__asm
ld b,#0xf5 ;; PPI port B input
_wait_vsync:
in a,(c) ;; [4] read PPI port B input
;; (bit 0 = "1" if vsync is active,
;; or bit 0 = "0" if vsync is in-active)
rra ;; [1] put bit 0 into carry flag
jp nc,_wait_vsync ;; [3] if carry not set, loop, otherwise continue
__endasm;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//LineHMode2Byte
////////////////////////////////////////////////////////////////////////
void LineHMode2Byte(unsigned int nX, unsigned int nY, unsigned char nColor, unsigned char nBytes)
{
memset((unsigned char *)(0xC000 + ((nY / 8) * 80) + ((nY % 8) * 2048) + (nX / 8)), nColor, nBytes);
}
////////////////////////////////////////////////////////////////////////
//Enumeration to identify each physical key
typedef enum _eKey
{
Key_CursorUp = 0,
Key_CursorRight,
Key_CursorDown,
Key_F9,
Key_F6,
Key_F3,
Key_Enter,
Key_FDot,
Key_CursorLeft, //8
Key_Copy,
Key_F7,
Key_F8,
Key_F5,
Key_F1,
Key_F2,
Key_F0,
Key_Clr, //16
Key_BraceOpen,
Key_Return,
Key_BraceClose,
Key_F4,
Key_Shift,
Key_BackSlash,
Key_Control,
Key_Caret, //24
Key_Hyphen,
Key_At,
Key_P,
Key_SemiColon,
Key_Colon,
Key_Slash,
Key_Dot,
Key_0, //32
Key_9,
Key_O,
Key_I,
Key_L,
Key_K,
Key_M,
Key_Comma,
Key_8, //40
Key_7,
Key_U,
Key_Y,
Key_H,
Key_J,
Key_N,
Key_Space,
Key_6_Joy2Up, //48
Key_5_Joy2Down,
Key_R_Joy2Left,
Key_T_Joy2Right,
Key_G_Joy2Fire,
Key_F,
Key_B,
Key_V,
Key_4, //56
Key_3,
Key_E,
Key_W,
Key_S,
Key_D,
Key_C,
Key_X,
Key_1, //64
Key_2,
Key_Esc,
Key_Q,
Key_Tab,
Key_A,
Key_CapsLock,
Key_Z,
Key_Joy1Up, //72
Key_Joy1Down,
Key_Joy1Left,
Key_Joy1Right,
Key_Joy1Fire1,
Key_Joy1Fire2,
Key_Joy1Fire3,
Key_Del,
Key_Max //80
}_ekey;
////////////////////////////////////////////////////////////////////////
//IsKeyPressedFW
////////////////////////////////////////////////////////////////////////
char nKeyPressed;
unsigned char IsKeyPressedFW(unsigned char eKey)
{
__asm
LD HL, #_nKeyPressed
LD (HL), #0
LD A, 4 (IX)
CALL #0xBB1E ;KM TEST KEY
JP Z, _end_IsKeyPressed
LD HL, #_nKeyPressed
LD (HL), #1
_end_IsKeyPressed:
__endasm;
return nKeyPressed;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//------------------------ Specific variables ------------------------//
////////////////////////////////////////////////////////////////////////
#define NUM_PLAYERS 2
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 200
#define SCORE_Y 20
#define SCORE_X_1 ((SCREEN_WIDTH / 2) - 50 - NUMBER_WIDTH / 2)
#define SCORE_X_2 ((SCREEN_WIDTH / 2) + 50 - NUMBER_WIDTH / 2)
#define SCORE_Y_ROUNDS 10
#define SCORE_X_1_ROUNDS ((SCREEN_WIDTH / 2) - 280 - NUMBER_WIDTH / 2)
#define SCORE_X_2_ROUNDS ((SCREEN_WIDTH / 2) + 280 - NUMBER_WIDTH / 2)
#define PLAYER_WIDTH 16
#define PLAYER_HEIGHT 30
#define PLAYER_WIDTH_BYTES 2
#define BIG_PLAYER_HEIGHT 60
#define MAX_SCORE 5
//Variables Generales del Juego
char playerPowerPressed[2][2];
char haHechoContactoPlayer[2];
char numRondas;
char dificultad;
char eleccion;
//Variables de los Poderes de Defensa
struct _tPoderesDefensa
{
char contRayoDestructor; //Poder 1
char presionadoTuneles; //Poder 4
char contRayoTractor; //Poder 7
char nYDirAntiguo; //Poder 7
char contRalentizacionBola; //Poder 8
char activarPoder;
}_tPoderesDefensa;
struct _tPoderesDefensa tPoderesDefensa[NUM_PLAYERS];
//Variables de los Poderes de Ataque
struct _tPoderesAtaque
{
char invertidoRalentizadoParpadeante; //Poderes 2, 5 y 9
char bolaAgitada; //Poderes 3 y 7
char rebotesRestantes; //Poder 8
char pelotaFalsaMovimiento; //Poder 10
char activarPoder;
}_tPoderesAtaque;
struct _tPoderesAtaque tPoderesAtaque[NUM_PLAYERS];
//Variables de Jugador
struct _tPlayer
{
unsigned int nY;
unsigned int nX;
_ekey ekeyUp;
_ekey ekeyDown;
_ekey ekeyLeft;
_ekey ekeyRight;
char nScore;
char nRounds;
char powers[NUM_PLAYERS];
char nLastYMove;
}_tPlayer;
struct _tPlayer aPlayer[NUM_PLAYERS];
//Variables de Bola Verdadera y Bola Falsa (Bola Divergente)
struct _tBall
{
int nY;
int nX;
char nYDir;
char nXDir;
}_tBall;
struct _tBall tTrueBall, tFalseBall;
//Variables de Marcadores de Puntuación por Ronda y Rondas Ganadas
unsigned char *pScoreScreen[NUM_PLAYERS], *pNumRoundsScreen[NUM_PLAYERS];
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//------------------------ Specific functions ------------------------//
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Sonido
////////////////////////////////////////////////////////////////////////
void Sonido(char numero)
{
int aSounds[12] = { 478, 451, 426, 402, 379, 358, 338, 319, 301, 284, 268, 253 };
int n = 0;
switch(numero) {
case 1:
for(n=0; n < 12; n++)
{
while(!sound(1, aSounds[n], 5, 15, 0, 0, 0));
}
break;
case 2:
ent(1, 20, -11, 1);
sound(1, 200, 20, 15, 0, 1, 0);
break;
case 3:
ent(1, 20, -11, 1);
sound(1, 428, 10, 15, 0, 1, 0);
break;
case 4:
ent(1, 25, 120, 6);
sound(1, 428, 25, 15, 1, 1, 14);
break;
case 5:
sound(1, 200, 10, 15, 0, 0, 0);
break;
case 6:
sound(1, 284, 1000, 1, 1, 0, 0);
break;
case 7:
ent(1, 10, 2, 2);
sound(1,284,20,15,0,1,0);
break;
case 8:
ent(1, 10, -2, 2);
sound(1, 284, 20, 15, 0, 1, 0);
}
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//DrawPlayer
////////////////////////////////////////////////////////////////////////
void DrawPlayer(unsigned char nPlayer)
{
unsigned char nY = 0;
for(nY = 0; nY < PLAYER_HEIGHT; nY++)
LineHMode2Byte(aPlayer[nPlayer].nX, aPlayer[nPlayer].nY + nY, 0x0F, PLAYER_WIDTH_BYTES);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//DrawOrDeleteBigPlayer
////////////////////////////////////////////////////////////////////////
void DrawOrDeleteBigPlayer(unsigned char nPlayer, unsigned char nColor)
{
unsigned char nY = 0;
unsigned char topePintar = 0;
topePintar = MIN(PLAYER_HEIGHT, SCREEN_HEIGHT - (aPlayer[nPlayer].nY + PLAYER_HEIGHT));
for(nY = 0; nY < topePintar; nY++)
LineHMode2Byte(aPlayer[nPlayer].nX, aPlayer[nPlayer].nY + PLAYER_HEIGHT + nY, nColor, PLAYER_WIDTH_BYTES);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//DrawPlayerInc
////////////////////////////////////////////////////////////////////////
void DraworDeletePlayerInc(unsigned char nPlayer, unsigned char player_y_inc, unsigned char nYToDrawOrDelete, unsigned char nColor)
{
unsigned char nY = 0;
for(nY = 0; nY < player_y_inc; nY++)
LineHMode2Byte(aPlayer[nPlayer].nX, nYToDrawOrDelete + nY, nColor, PLAYER_WIDTH_BYTES);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//MovePlayer
////////////////////////////////////////////////////////////////////////
void MovePlayer(unsigned char nPlayer, unsigned char player_y_inc)
{
unsigned char nY = 0;
unsigned char nYToDelete = 0;
unsigned char nYToDraw = 0;
int nYNew = 0;
unsigned char bKeyUp = IsKeyPressedFW(aPlayer[nPlayer].ekeyUp);
unsigned char bKeyDown = IsKeyPressedFW(aPlayer[nPlayer].ekeyDown);
aPlayer[nPlayer].nLastYMove = 0;
if (tPoderesAtaque[nPlayer].invertidoRalentizadoParpadeante == 1)
{
//Invertir controles
bKeyUp = IsKeyPressedFW(aPlayer[nPlayer].ekeyDown);
bKeyDown = IsKeyPressedFW(aPlayer[nPlayer].ekeyUp);
}
if(bKeyUp == bKeyDown)
return;
nYNew = bKeyUp ? aPlayer[nPlayer].nY - player_y_inc : aPlayer[nPlayer].nY + player_y_inc;
if(bKeyDown)
{
if ((tPoderesDefensa[nPlayer].activarPoder == 6) && (nYNew + BIG_PLAYER_HEIGHT > SCREEN_HEIGHT))
//Hacer barra grande
nYNew = SCREEN_HEIGHT - BIG_PLAYER_HEIGHT;
else if(nYNew + PLAYER_HEIGHT > SCREEN_HEIGHT)
nYNew = SCREEN_HEIGHT - PLAYER_HEIGHT;
aPlayer[nPlayer].nY = nYNew;
nYToDelete = aPlayer[nPlayer].nY - player_y_inc;
if (tPoderesDefensa[nPlayer].activarPoder == 6)
//Hacer barra grande
nYToDraw = aPlayer[nPlayer].nY + BIG_PLAYER_HEIGHT - player_y_inc;
else
nYToDraw = aPlayer[nPlayer].nY + PLAYER_HEIGHT - player_y_inc;
aPlayer[nPlayer].nLastYMove = 1;
}
else
{
if(nYNew <= 0)
nYNew = 0;
aPlayer[nPlayer].nY = nYNew;
if (tPoderesDefensa[nPlayer].activarPoder == 6)
//Hacer barra grande
nYToDelete = aPlayer[nPlayer].nY + BIG_PLAYER_HEIGHT;
else
nYToDelete = aPlayer[nPlayer].nY + PLAYER_HEIGHT;
nYToDraw = aPlayer[nPlayer].nY;
aPlayer[nPlayer].nLastYMove = -1;
}
switch (tPoderesAtaque[nPlayer].invertidoRalentizadoParpadeante) {
case 1:
//Controles del oponente invertidos
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDelete, 0x00);
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDraw, 0xFF);
break;
case 2:
//Bola eléctrica
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDelete, 0x00);
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDraw, 0xF0);
break;
case 3:
//Jugador parpadeante
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDelete, 0x00);
if ((rand() % 2) == 0)
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDraw, 0xF0);
break;
default:
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDelete, 0x00);
DraworDeletePlayerInc(nPlayer, player_y_inc, nYToDraw, 0x0F);
}
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//DrawOrDeleteBall
////////////////////////////////////////////////////////////////////////
void DrawOrDeleteBall(struct _tBall *tBall, char nColor)
{
PutSprite((unsigned char *) 0xC000 + ((tBall->nY / 8) * 80) + ((tBall->nY % 8) * 2048) + (tBall->nX / 8), BALL_WIDTH_BYTES, BALL_HEIGHT, aBallSprite[nColor]);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//PowersToZero
////////////////////////////////////////////////////////////////////////
void PowersToZero()
{
playerPowerPressed[0][0] = 0;
playerPowerPressed[0][1] = 0;
playerPowerPressed[1][0] = 0;
playerPowerPressed[1][1] = 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//BallOut
////////////////////////////////////////////////////////////////////////
char BallOut(struct _tBall *tBall, char nPlayer)
{
char nReturn = -1;
if (tPoderesAtaque[1-nPlayer].activarPoder == 4)
{
//Pelota de despiste
nReturn = 4;
}
else
{
if (tBall->nX == 0)
nReturn = 1;
else
nReturn = 0;
}
memset(tPoderesDefensa, 0, sizeof(tPoderesDefensa));
memset(tPoderesAtaque, 0, sizeof(tPoderesAtaque));
haHechoContactoPlayer[0] = 0;
haHechoContactoPlayer[1] = 0;
return nReturn;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Rebound
////////////////////////////////////////////////////////////////////////
void Rebound(struct _tBall *tBall, char nPlayer, int nYGhost, int nYRest)
{
Sonido(5);
if (tPoderesAtaque[nPlayer].activarPoder == 0)
{
tPoderesAtaque[nPlayer].activarPoder = playerPowerPressed[nPlayer][1];
playerPowerPressed[nPlayer][1] = 0;
}
tPoderesAtaque[1-nPlayer].activarPoder = 0;
if (tPoderesAtaque[nPlayer].activarPoder == 6)
//Bola fantasma
tBall->nY = nYGhost;
else if (tPoderesAtaque[nPlayer].activarPoder == 3)
{
//Bola con efecto
tPoderesAtaque[nPlayer].activarPoder = 0;
tBall->nYDir *= -2;
tBall->nY = nYRest;
tPoderesAtaque[nPlayer].bolaAgitada = 3;
}
else if (tPoderesAtaque[nPlayer].activarPoder == 7)
{
//Acelerar bola
tPoderesAtaque[nPlayer].activarPoder = 0;
tBall->nXDir *= 2;
tBall->nYDir *= -2;
tPoderesAtaque[0].bolaAgitada = 7;
}
else
{
tBall->nYDir *= -1;
tBall->nY = nYRest;
}
haHechoContactoPlayer[0] = 0;
haHechoContactoPlayer[1] = 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Invertir
////////////////////////////////////////////////////////////////////////
void Invertir (unsigned char nPlayer)
{
if (tPoderesAtaque[nPlayer].activarPoder == 2)
//Jugador invertido
tPoderesAtaque[1-nPlayer].invertidoRalentizadoParpadeante = 1;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Ralentizar
////////////////////////////////////////////////////////////////////////
void Ralentizar (unsigned char nPlayer)
{
if (tPoderesAtaque[nPlayer].activarPoder == 5)
{
//Bola eléctrica
tPoderesAtaque[1-nPlayer].invertidoRalentizadoParpadeante = 2;
}
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//BallPlayerContact
////////////////////////////////////////////////////////////////////////
char BallPlayerContact(struct _tBall *tBall, char nPlayer, char soundNum)
{
char nReturn = -1;
Sonido(soundNum);
//Estirar barra - Borrado
if (tPoderesDefensa[nPlayer].activarPoder == 6)
DrawOrDeleteBigPlayer(nPlayer,0x00);
//Controles invertidos
Invertir(1-nPlayer);
//Bola eléctrica
Ralentizar(1-nPlayer);
//Bola Reptadora
if (tPoderesDefensa[nPlayer].nYDirAntiguo != 0)
{
tBall->nYDir = tPoderesDefensa[nPlayer].nYDirAntiguo;
tBall->nXDir *= 3;
tPoderesDefensa[nPlayer].nYDirAntiguo = 0;
}
// //Bola Reptante
// if (tPoderesDefensa[1-nPlayer].nYDirAntiguo != 0)
// {
// tBall->nXDir /= 3;
// tPoderesDefensa[1-nPlayer].nYDirAntiguo = 0;
// }
if (tPoderesAtaque[1-nPlayer].activarPoder == 4)
//Pelota de despiste
nReturn = -1;
else if (tPoderesAtaque[1-nPlayer].activarPoder == 9)
{
//Jugador 1 ó 2 parpadeante
if ((rand() % 5) < 2)
nReturn = nPlayer;
else
nReturn = -1;
}
else
nReturn = nPlayer;
//Bola Divergente
if (tPoderesAtaque[1-nPlayer].pelotaFalsaMovimiento == 1)
tPoderesAtaque[1-nPlayer].pelotaFalsaMovimiento = -1;
else
tPoderesAtaque[1-nPlayer].pelotaFalsaMovimiento = 0;
//Ralentizar bola
tPoderesDefensa[nPlayer].contRalentizacionBola = 0;
tPoderesDefensa[nPlayer].activarPoder = 0;
tPoderesAtaque[1-nPlayer].activarPoder = 0;
return nReturn;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Block
////////////////////////////////////////////////////////////////////////
void Barrera(struct _tBall *tBall, char nPlayer)
{
if (tPoderesAtaque[nPlayer].rebotesRestantes > 0)
{
//Bloque en contra del oponente
if ((nPlayer == 0) && (tBall->nX > SCREEN_WIDTH/2))
{
tBall->nXDir *= -1;
tPoderesAtaque[nPlayer].rebotesRestantes--;
}
else if ((nPlayer == 1) && (tBall->nX < SCREEN_WIDTH/2))
{
tBall->nXDir *= -1;
tPoderesAtaque[nPlayer].rebotesRestantes--;
}
}
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//AgujerosGusano
////////////////////////////////////////////////////////////////////////
void AgujerosGusano (struct _tBall *tBall, unsigned char nPlayer)
{
tBall->nXDir *= -1;
tBall->nX = SCREEN_WIDTH / 2;
tPoderesDefensa[nPlayer].presionadoTuneles = 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Invulnerabilidad
////////////////////////////////////////////////////////////////////////
char Invulnerabilidad (unsigned char nPlayer)
{
tPoderesDefensa[nPlayer].activarPoder = 0;
return nPlayer;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//CampoRepulsivo
////////////////////////////////////////////////////////////////////////
void CampoRepulsivo (struct _tBall *tBall, unsigned char nPlayer)
{
char nAuxDir = 0;
if (nPlayer == 0)
nAuxDir = abs(tBall->nYDir);
else
nAuxDir = -abs(tBall->nYDir);
tBall->nYDir = tBall->nXDir;
tBall->nXDir = nAuxDir;
tPoderesDefensa[nPlayer].activarPoder = 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//CampoAtractivo
////////////////////////////////////////////////////////////////////////
void CampoAtractivo (struct _tBall *tBall, unsigned char nPlayer)
{
if (nPlayer == 0)
tBall->nX = aPlayer[0].nX + PLAYER_WIDTH;
else
tBall->nX = aPlayer[1].nX - BALL_WIDTH;
tBall->nY = aPlayer[nPlayer].nY + PLAYER_WIDTH/2;
tPoderesDefensa[nPlayer].activarPoder = 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//AtraerBola
////////////////////////////////////////////////////////////////////////
void AtraerBola (struct _tBall *tBall, unsigned char nPlayer)
{
tPoderesDefensa[nPlayer].activarPoder = 0;
tPoderesDefensa[nPlayer].nYDirAntiguo = tBall->nYDir;
tBall->nYDir = 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//BloquearMovimiento
////////////////////////////////////////////////////////////////////////
void BloquearMovimiento (unsigned char nPlayer)
{
aPlayer[nPlayer].ekeyUp = Key_BraceOpen;
aPlayer[nPlayer].ekeyDown = Key_BraceClose;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//DestruirBola
////////////////////////////////////////////////////////////////////////
void DestruirBola (struct _tBall *tBall)
{
memset(tPoderesDefensa, 0, sizeof(tPoderesDefensa));
memset(tPoderesAtaque, 0, sizeof(tPoderesAtaque));
haHechoContactoPlayer[0] = 0;
haHechoContactoPlayer[1] = 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//PintarRayo
////////////////////////////////////////////////////////////////////////
void PintarRayo (unsigned char nPlayer, char nRayo)
{
Sonido(2*nRayo + 2);
BloquearMovimiento(nPlayer);
PutSprite((unsigned char *)0xC000 + (((aPlayer[nPlayer].nY + 11) / 8) * 80) + (((aPlayer[nPlayer].nY + 11) % 8) * 2048) + 3 + nPlayer, RAY_WIDTH_BYTES, RAY_HEIGHT, raySprite[2]);
PutSprite((unsigned char *)0xC000 + (((aPlayer[nPlayer].nY + 11) / 8) * 80) + (((aPlayer[nPlayer].nY + 11) % 8) * 2048) + 3 + nPlayer, RAY_WIDTH_BYTES, RAY_HEIGHT, raySprite[nRayo]);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
//Desbloquear
////////////////////////////////////////////////////////////////////////
void Desbloquear (unsigned char nPlayer)
{
//Rayo Destructor o Rayo Tractor
if (nPlayer == 0)