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Copy pathsupplementaries-registry.toml
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supplementaries-registry.toml
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#Here are configs that need reloading to take effect
[general]
#Enable Creative Tab
creative_tab = false
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
dispensers = true
#Creates a creative tab full of filled jars
jar_tab = false
#Enables custom Configured config screen
custom_configured_screen = true
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
[blocks]
planter = true
clock_block = true
pedestal = true
wind_vane = true
redstone_illuminator = true
notice_board = true
crank = true
jar = true
faucet = true
turn_table = true
spring_launcher = true
speaker_block = true
sign_post = true
hanging_sign = true
bellows = true
sconce = true
sconce_green = false
cage = true
item_shelf = true
sconce_lever = true
cog_block = true
globe = true
hourglass = true
sack = true
blackboard = true
safe = true
copper_lantern = true
gold_trapdoor = true
gold_door = true
bamboo_spikes = true
bamboo_spikes_tipped = true
stone_lamp = true
end_stone_lamp = true
blackstone_lamp = true
deepslate_lamp = true
checker_block = true
netherite_door = true
netherite_trapdoor = true
lock_block = true
flax = true
rope = true
pulley_block = true
fodder = true
crimson_lantern = true
magma_cream_block = true
daub = true
wattle_and_daub = true
timber_frame = true
flag = true
stone_tile = true
goblet = true
raked_gravel = true
statue = true
iron_gate = true
feather_block = true
flint_block = true
urn = true
ash = true
ash_bricks = true
doormat = true
flower_box = true
blackstone_tile = true
globe_sepia = true
present = true
silver_trapdoor = true
silver_door = true
lead_trapdoor = true
lead_door = true
[items]
flute = true
stasis = true
dispenser_minecart = true
soap = true
bubble_blower = true
antique_ink = true
shulker_shell = true
candy = true
wrench = true
slingshot = true
rope_arrow = true
bomb = true
pancake = true