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release.yml
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name: Release
on:
release:
types: [created]
jobs:
build:
name: Build Package
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
# Git LFS
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
# Unity Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-Build-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-Build-
# Build
- name: Build Unity Package
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: StandaloneLinux64
buildMethod: Editor.Builder.BuildPackage
# Upload package to release
- name: Upload Release Asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ github.event.release.upload_url }}
asset_path: ./Build/dojo.unitypackage
asset_name: dojo.unitypackage
asset_content_type: application/octet-stream