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Makefile
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Makefile
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ifneq ($(findstring MINGW,$(shell uname)),)
WINDOWS := 1
endif
ifneq ($(findstring MSYS,$(shell uname)),)
WINDOWS := 1
endif
# If 0, tells the console to chill out. (Quiets the make process.)
VERBOSE ?= 0
# If MAPGENFLAG set to 1, tells LDFLAGS to generate a mapfile, which makes linking take slightly longer.
MAPGENFLAG ?= 1
ifeq ($(VERBOSE),0)
QUIET := @
endif
#-------------------------------------------------------------------------------
# Files
#-------------------------------------------------------------------------------
NAME := ttyd
VERSION ?= jp
BUILD_DIR := build/$(NAME).$(VERSION)
# Inputs
S_FILES := $(wildcard asm/*.s)
C_FILES := $(wildcard src/*.c)
CPP_FILES := $(wildcard src/*.cpp)
CPP_FILES += $(wildcard src/*.cp)
LDSCRIPT := $(BUILD_DIR)/ldscript.lcf
# Outputs
DOL := $(BUILD_DIR)/main.dol
ELF := $(DOL:.dol=.elf)
MAP := $(BUILD_DIR)/$(NAME).$(VERSION).map
ifeq ($(MAPGENFLAG),1)
MAPGEN := -map $(MAP)
endif
include obj_files.mk
O_FILES := $(ALL)
DEPENDS := $(O_FILES:.o=.d)
# If a specific .o file is passed as a target, also process its deps
DEPENDS += $(MAKECMDGOALS:.o=.d)
#-------------------------------------------------------------------------------
# Tools
#-------------------------------------------------------------------------------
MWCC_VERSION := GC/1.3.2
MWLD_VERSION := GC/1.3.2
# Programs
ifeq ($(WINDOWS),1)
WINE :=
AS := $(DEVKITPPC)/bin/powerpc-eabi-as.exe
CPP := $(DEVKITPPC)/bin/powerpc-eabi-cpp.exe -P
PYTHON := python
else
WIBO := $(shell command -v wibo 2> /dev/null)
ifdef WIBO
WINE ?= wibo
else
WINE ?= wine
endif
# Disable wine debug output for cleanliness
export WINEDEBUG ?= -all
# Default devkitPPC path
DEVKITPPC ?= /opt/devkitpro/devkitPPC
DEPENDS := $(DEPENDS:.d=.d.unix)
AS := $(DEVKITPPC)/bin/powerpc-eabi-as
CPP := $(DEVKITPPC)/bin/powerpc-eabi-cpp -P
PYTHON := python3
endif
CC = $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc.exe
LD := $(WINE) tools/mwcc_compiler/$(MWLD_VERSION)/mwldeppc.exe
ELF2DOL := tools/elf2dol
SHA1SUM := sha1sum
TRANSFORM_DEP := tools/transform-dep.py
FRANK := tools/franklite.py
# Options
INCLUDES := -i include/
ASM_INCLUDES := -I include/
ASFLAGS := -mgekko $(ASM_INCLUDES)
ifeq ($(VERBOSE),1)
# this set of LDFLAGS outputs warnings.
LDFLAGS := $(MAPGEN) -fp hard -nodefaults
endif
ifeq ($(VERBOSE),0)
# this set of LDFLAGS generates no warnings.
LDFLAGS := $(MAPGEN) -fp hard -nodefaults -w off
endif
CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O4,p -nodefaults -sdata 48 -sdata2 8 -inline all,deferred -use_lmw_stmw on -enum int -rostr $(INCLUDES)
ifeq ($(VERBOSE),0)
# this set of ASFLAGS generates no warnings.
ASFLAGS += -W
endif
#-------------------------------------------------------------------------------
# File Overrides
#-------------------------------------------------------------------------------
$(BUILD_DIR)/src/texPalette.o: CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O4,p -nodefaults -msgstyle gcc -sdata 48 -sdata2 0 -inline all,deferred -use_lmw_stmw on -enum int -rostr $(INCLUDES)
#-------------------------------------------------------------------------------
# Recipes
#-------------------------------------------------------------------------------
### Default target ###
default: all
all: $(DOL)
ALL_DIRS := $(sort $(dir $(O_FILES)))
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
.PHONY: tools
$(LDSCRIPT): ldscript.lcf
$(QUIET) $(CPP) -MMD -MP -MT $@ -MF [email protected] -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(DOL): $(ELF) | tools
$(QUIET) $(ELF2DOL) $< $@
$(QUIET) $(SHA1SUM) -c sha1/$(NAME).$(VERSION).sha1
clean:
rm -f -d -r build
find . -name '*.o' -exec rm {} +
find . -name 'ctx.c' -exec rm {} +
find ./include -name "*.s" -type f -delete
$(MAKE) -C tools clean
tools:
$(MAKE) -C tools
# ELF creation makefile instructions
$(ELF): $(O_FILES) $(LDSCRIPT)
@echo Linking ELF $@
$(QUIET) @echo $(O_FILES) > build/o_files
$(QUIET) $(LD) $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files
%.d.unix: %.d $(TRANSFORM_DEP)
@echo Processing $<
$(QUIET) $(PYTHON) $(TRANSFORM_DEP) $< $@
-include $(DEPENDS)
$(BUILD_DIR)/%.o: %.s
@echo Assembling $<
$(QUIET) mkdir -p $(dir $@)
$(QUIET) $(AS) $(ASFLAGS) -o $@ $<
# for files with capitalized .C extension
$(BUILD_DIR)/%.o: %.C
@echo "Compiling " $<
$(QUIET) mkdir -p $(dir $@)
$(QUIET) $(CC) $(CFLAGS) -c -o $(dir $@) $<
$(BUILD_DIR)/%.o: %.c
@echo "Compiling " $<
$(QUIET) mkdir -p $(dir $@)
$(QUIET) $(CC) $(CFLAGS) -c -o $(dir $@) $<
$(BUILD_DIR)/%.o: %.cp
@echo "Compiling " $<
$(QUIET) mkdir -p $(dir $@)
$(QUIET) $(CC) $(CFLAGS) -c -o $(dir $@) $<
$(BUILD_DIR)/%.o: %.cpp
@echo "Compiling " $<
$(QUIET) mkdir -p $(dir $@)
$(QUIET) $(CC) $(CFLAGS) -c -o $(dir $@) $<
### Extremely lazy recipes for generating context ###
# Example usage: make build/pikmin2.usa/src/plugProjectYamashitaU/farmMgr.h
$(BUILD_DIR)/%.h: %.c
@echo "Compiling and generating context for " $<
$(QUIET) $(CC) $(CFLAGS) -E -c -o $@ $<
$(BUILD_DIR)/%.h: %.cp
@echo "Compiling and generating context for " $<
$(QUIET) $(CC) $(CFLAGS) -E -c -o $@ $<
$(BUILD_DIR)/%.h: %.cpp
@echo "Compiling and generating context for " $<
$(QUIET) $(CC) $(CFLAGS) -E -c -o $@ $<
### Debug Print ###
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true