- CoolDowns
- What are the ways players can join the game?
logic i haveopt in/out
isn't flushed out and idk how much i care for it.- either through /join or react join
- Better command descriptions
- Consider easier to read command names
- LOG...how have i not put this in yet..
- Update the help cmd
- make sure we're salting inputs... be safe not dumb
- decide on where messages should be sent:
- admin channel
- event channel
- ephemeral response or not? <- if not it will post it what ever channel invoked in.
- Make some responses prettier with embeds
- Include Candy Stolen and Candy Won from Cauldron Spell in /stats
- Cauldron has a chance of exploding it takes away a blast of players candy and gives it to one random player
- lottery system..it's wrong
- DB isn't tracking how many tickets a player has, thus not giving players increased chances of winning
- But i do like the idea of a moderator or admin coming in and deciding to be evil and give it to one or distributed random player(s) who may not have purchased a ticket 😈 muwahahaha...
- Make sure tickets_purchased removes tickets after the cauldron draw has occurred!!
- Show in stats how many tickets you have
- /trick command sends "The application did not respond." I need to respond with interaction ephemeral true with timeout and then a post_event_channel() to stop this
- Give 0 candy should not be possible OR should it… with a smart butt remark
- Stealing from someone who has 0 candy...that meany LOL
- Give some to the target
- Put the rest in the cauldron
- Put all in the cauldron
- Give all to the target
- Give some to the target