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Here we see 4 different conventions of what I believe is implementing minigame mechanics to the game.
But there's more!
main/Assets/Scripts/Games/DangerZone.cs
main/Assets/Scripts/Games/DangerZoneGame.cs
Why are these 2 files separate, and what's the difference between their purposes?
Standarizing some parts of the code would greatly help both Doodle and Contributors in effeciently maintaining the code.
The text was updated successfully, but these errors were encountered:
main/Assets/Scripts/ChaosPlinko.cs
main/Assets/Scripts/ChickenOutGame.cs
main/Assets/Scripts/Games/ForkedFrenzy.cs
main/Assets/Scripts/Games/QuipBattleGame.cs
Here we see 4 different conventions of what I believe is implementing minigame mechanics to the game.
But there's more!
main/Assets/Scripts/Games/DangerZone.cs
main/Assets/Scripts/Games/DangerZoneGame.cs
Why are these 2 files separate, and what's the difference between their purposes?
Standarizing some parts of the code would greatly help both Doodle and Contributors in effeciently maintaining the code.
The text was updated successfully, but these errors were encountered: