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azure-pipelines.yml
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azure-pipelines.yml
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variables:
- name: _TeamName
value: DotNetCore
- name: _PublishUsingPipelines
value: true
- group: AzureDevOps-Artifact-Feeds-Pats
- group: SDL_Settings
- ${{ if notin(variables['Build.Reason'], 'Schedule') }}:
- name: PoolProvider
value: NetCore1ESPool-Internal
- ${{ else }}:
- name: PoolProvider
value: NetCore1ESPool-Internal-Int
trigger:
batch: true
branches:
include:
- main
- release/*
pr: none
schedules:
- cron: "0 0 * * *"
displayName: Once a day build using Staging pools (at midnight)
branches:
include:
- main
always: true
resources:
containers:
- container: LinuxContainer
image: mcr.microsoft.com/dotnet-buildtools/prereqs:cbl-mariner-2.0-fpm
repositories:
- repository: 1ESPipelineTemplates
type: git
name: 1ESPipelineTemplates/1ESPipelineTemplates
ref: refs/tags/release
extends:
template: v1/1ES.Official.PipelineTemplate.yml@1ESPipelineTemplates
parameters:
pool:
name: $(PoolProvider)
image: windows.vs2022.amd64
os: windows
stages:
- stage: build
displayName: Build
jobs:
- template: /eng/common/templates-official/jobs/jobs.yml@self
parameters:
enableMicrobuild: true
enableMicrobuildForMacAndLinux: true
enablePublishBuildArtifacts: true
enablePublishBuildAssets: true
enablePublishUsingPipelines: ${{ variables._PublishUsingPipelines }}
enableTelemetry: true
enableSourceBuild: true
helixRepo: dotnet/arcade-validation
jobs:
- job: Windows_NT
variables:
- _InternalBuildArgs: /p:DotNetSignType=$(_SignType)
/p:TeamName=$(_TeamName)
/p:DotNetPublishUsingPipelines=$(_PublishUsingPipelines)
/p:OfficialBuildId=$(BUILD.BUILDNUMBER)
strategy:
matrix:
Build_Release:
_BuildConfig: Release
_SignType: real
steps:
- checkout: self
clean: true
- task: PowerShell@2
displayName: Setup Private Feeds Credentials
condition: eq(variables['Agent.OS'], 'Windows_NT')
inputs:
filePath: $(Build.SourcesDirectory)/eng/common/SetupNugetSources.ps1
arguments: -ConfigFile $(Build.SourcesDirectory)/NuGet.config -Password $Env:Token
env:
Token: $(dn-bot-dnceng-artifact-feeds-rw)
# Use utility script to run script command dependent on agent OS.
- script: eng\common\cibuild.cmd
-configuration $(_BuildConfig)
-prepareMachine
$(_InternalBuildArgs)
displayName: Windows Build / Publish
- task: ComponentGovernanceComponentDetection@0
displayName: Component Governance scan
- job: Linux
container: LinuxContainer
pool:
name: $(PoolProvider)
image: 1es-ubuntu-2204
os: linux
variables:
- _InternalBuildArgs: /p:DotNetSignType=$(_SignType)
/p:TeamName=$(_TeamName)
/p:DotNetPublishUsingPipelines=$(_PublishUsingPipelines)
/p:OfficialBuildId=$(BUILD.BUILDNUMBER)
strategy:
matrix:
# No test signing - it's not supported on Linux and macOS
Build_Release:
_BuildConfig: Release
_SignType: real
steps:
- checkout: self
clean: true
- task: Bash@3
displayName: Setup Private Feeds Credentials
inputs:
filePath: $(Build.SourcesDirectory)/eng/common/SetupNugetSources.sh
arguments: $(Build.SourcesDirectory)/NuGet.config $Token
condition: ne(variables['Agent.OS'], 'Windows_NT')
env:
Token: $(dn-bot-dnceng-artifact-feeds-rw)
# Remove --sign from the script command with https://github.com/dotnet/source-build/issues/4064
- script: eng/common/cibuild.sh
--configuration $(_BuildConfig)
--prepareMachine
--sign
$(_InternalBuildArgs)
displayName: Unix Build / Publish
- task: ComponentGovernanceComponentDetection@0
displayName: Component Governance scan
- job: MacOS
pool:
name: Azure Pipelines
image: macos-latest
os: macOS
variables:
- _InternalBuildArgs: /p:DotNetSignType=$(_SignType)
/p:TeamName=$(_TeamName)
/p:DotNetPublishUsingPipelines=$(_PublishUsingPipelines)
/p:OfficialBuildId=$(BUILD.BUILDNUMBER)
strategy:
matrix:
# No test signing - it's not supported on Linux and macOS
Build_Release:
_BuildConfig: Release
_SignType: real
steps:
- checkout: self
clean: true
- task: Bash@3
displayName: Setup Private Feeds Credentials
inputs:
filePath: $(Build.SourcesDirectory)/eng/common/SetupNugetSources.sh
arguments: $(Build.SourcesDirectory)/NuGet.config $Token
condition: ne(variables['Agent.OS'], 'Windows_NT')
env:
Token: $(dn-bot-dnceng-artifact-feeds-rw)
# Remove --sign from the script command with https://github.com/dotnet/source-build/issues/4064
- script: eng/common/cibuild.sh
--configuration $(_BuildConfig)
--prepareMachine
--sign
$(_InternalBuildArgs)
displayName: Unix Build / Publish
- task: ComponentGovernanceComponentDetection@0
displayName: Component Governance scan
- job: Validate_Helix
variables:
- HelixApiAccessToken: ''
- group: DotNet-HelixApi-Access
- _BuildConfig: Release
- name: skipComponentGovernanceDetection
value: true
steps:
- template: /eng/common/templates-official/steps/send-to-helix.yml
parameters:
HelixType: test/product/
XUnitProjects: $(Build.SourcesDirectory)/src/Validation/tests/Validation.Tests.csproj
XUnitTargetFramework: netcoreapp2.0
XUnitRunnerVersion: 2.5.1
XUnitPublishTargetFramework: net10.0
IncludeDotNetCli: true
DotNetCliPackageType: sdk
DotNetCliVersion: 10.0.100-alpha.1.24573.1
EnableXUnitReporter: true
WaitForWorkItemCompletion: true
HelixTargetQueues: Windows.Amd64.Server2022;(Debian.12.Amd64)[email protected]/dotnet-buildtools/prereqs:debian-12-helix-amd64
HelixSource: official/dotnet/arcade-validation/$(Build.SourceBranch)
HelixAccessToken: $(HelixApiAccessToken)
displayName: Validate Helix
- job: Validate_Signing_Windows
strategy:
matrix:
Test_Signing:
_BuildConfig: Debug
_SignType: test
Real_Signing:
_BuildConfig: Release
_SignType: real
steps:
- checkout: self
clean: true
- task: CopyFiles@2
displayName: Copy test packages to artifacts directory
inputs:
sourceFolder: $(Build.SourcesDirectory)\src\validation\resources
targetFolder: $(Build.SourcesDirectory)\artifacts\packages\$(_BuildConfig)\NonShipping
- powershell: eng\common\build.ps1
-configuration $(_BuildConfig)
-restore
-prepareMachine
-sign
-ci
/p:DotNetSignType=$(_SignType)
/p:TeamName=DotNetCore
/p:OfficialBuildId=$(BUILD.BUILDNUMBER)
- job: Validate_Signing_Linux
container: LinuxContainer
pool:
name: $(PoolProvider)
image: 1es-ubuntu-2204
os: linux
variables:
- _InternalBuildArgs: /p:DotNetSignType=$(_SignType)
/p:TeamName=$(_TeamName)
/p:OfficialBuildId=$(BUILD.BUILDNUMBER)
strategy:
matrix:
# No test signing - it's not supported on Linux and macOS
Real_Signing:
_BuildConfig: Release
_SignType: real
steps:
- checkout: self
clean: true
- task: CopyFiles@2
displayName: Copy test packages to artifacts directory
inputs:
sourceFolder: $(Build.SourcesDirectory)/src/Validation/Resources
targetFolder: $(Build.SourcesDirectory)/artifacts/packages/$(_BuildConfig)/NonShipping
- script: eng/common/build.sh
--configuration $(_BuildConfig)
--restore
--prepareMachine
--sign
--ci
$(_InternalBuildArgs)
- job: Validate_Signing_MacOS
pool:
name: Azure Pipelines
image: macos-latest
os: macOS
variables:
- _InternalBuildArgs: /p:DotNetSignType=$(_SignType)
/p:TeamName=$(_TeamName)
/p:OfficialBuildId=$(BUILD.BUILDNUMBER)
strategy:
matrix:
# No test signing - it's not supported on Linux and macOS
Real_Signing:
_BuildConfig: Release
_SignType: real
steps:
- checkout: self
clean: true
- task: CopyFiles@2
displayName: Copy test packages to artifacts directory
inputs:
sourceFolder: $(Build.SourcesDirectory)/src/Validation/Resources
targetFolder: $(Build.SourcesDirectory)/artifacts/packages/$(_BuildConfig)/NonShipping
- script: eng/common/build.sh
--configuration $(_BuildConfig)
--restore
--prepareMachine
--sign
--ci
$(_InternalBuildArgs)
- stage: Create_BAR_ID_Tag
displayName: Create BAR ID Tag
condition: succeededOrFailed()
jobs:
- template: /eng/common/templates-official/job/job.yml@self
parameters:
name: Create_BAR_ID_Tag
displayName: Create BAR ID Tag
variables:
- group: Publish-Build-Assets
steps:
- checkout: self
clean: true
- powershell: eng/create-baridtag.ps1
-barToken $(MaestroAccessToken)
displayName: Create BAR ID Tag
name: Create_BAR_ID_Tag
- template: /eng/common/templates-official/post-build/post-build.yml@self
parameters:
publishingInfraVersion: 3
# Symbol validation isn't being very reliable lately. This should be enabled back
# once this issue is resolved: https://github.com/dotnet/arcade/issues/2871
enableSymbolValidation: false
enableSourceLinkValidation: true
# This is to enable SDL runs part of Post-Build Validation Stage
SDLValidationParameters:
enable: true
params: ' -SourceToolsList @("policheck","credscan")
-TsaInstanceURL $(_TsaInstanceURL)
-TsaProjectName $(_TsaProjectName)
-TsaNotificationEmail $(_TsaNotificationEmail)
-TsaCodebaseAdmin $(_TsaCodebaseAdmin)
-TsaBugAreaPath $(_TsaBugAreaPath)
-TsaIterationPath $(_TsaIterationPath)
-TsaRepositoryName "Arcade-Validation"
-TsaCodebaseName "Arcade-Validation"
-TsaPublish $True'
- ${{ if eq(variables['Build.SourceBranch'], 'refs/heads/main') }}:
- stage: Validate_Publishing
displayName: Validate Publishing
jobs:
- template: /eng/common/templates-official/job/job.yml@self
parameters:
name: Validate_Publishing
displayName: Validate Publishing
timeoutInMinutes: 240
variables:
- group: Publish-Build-Assets
- group: DotNetBot-GitHub
- name: BARBuildId
value: $[ dependencies.setupMaestroVars.outputs['setReleaseVars.BARBuildId'] ]
- name: skipComponentGovernanceDetection
value: true
steps:
- template: /eng/common/templates-official/post-build/setup-maestro-vars.yml
- checkout: self
clean: true
- powershell: eng\validation\test-publishing.ps1
-buildId $(BARBuildId)
-azdoToken $(dn-bot-dotnet-build-rw-code-rw)
-azdoUser "dotnet-bot"
-azdoOrg "dnceng"
-azdoProject "internal"
-barToken $(MaestroAccessToken)
-githubPAT $(BotAccount-dotnet-bot-repo-PAT)
- stage: Promote_Arcade_To_Latest
displayName: Promote Arcade to '.NET Eng - Latest' channel
dependsOn:
- Validate_Publishing
jobs:
- template: /eng/common/templates-official/job/job.yml@self
parameters:
name: Promote_Arcade_To_Latest
displayName: Promote Arcade to '.NET Eng - Latest' channel
timeoutInMinutes: 180
variables:
- group: Publish-Build-Assets
- group: DotNetBot-GitHub
- name: skipComponentGovernanceDetection
value: true
steps:
- checkout: self
clean: True
- powershell: eng/validation/update-channel.ps1
-maestroEndpoint https://maestro.dot.net
-barToken $(MaestroAccessToken)
-azdoToken $(dn-bot-dnceng-build-rw-code-rw)
-githubToken $(BotAccount-dotnet-bot-repo-PAT)
displayName: Promote Arcade to 'Latest' channel