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combine.lua
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combine.lua
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-- Combines items in a stockpile that could be stacked together
local argparse = require('argparse')
local utils = require('utils')
local opts, args = {
help = false,
all = nil,
here = nil,
dry_run = false,
types = nil,
quiet = false,
verbose = 0,
}, {...}
-- default max stack size of 30
local MAX_ITEM_STACK=30
local MAX_AMMO_STACK=25
local MAX_CONT_ITEMS=30
local MAX_MAT_AMT=30
-- list of types that use race and caste
local typesThatUseCreatures = utils.invert{'REMAINS', 'FISH', 'FISH_RAW', 'VERMIN', 'PET', 'EGG', 'CORPSE', 'CORPSEPIECE'}
local typesThatUseMaterial=utils.invert{'CORPSEPIECE'}
-- list of valid item types for merging
-- Notes: 1. mergeable stacks are ones with the same type_id+race+caste or type_id+mat_type+mat_index
-- 2. the maximum stack size is calcuated at run time: the highest value of MAX_ITEM_STACK or largest current stack size.
-- 3. even though powders are specified, sand and plaster types items are excluded from merging.
-- 4. seeds cannot be combined in stacks > 1.
local valid_types_map = {
['all'] = { },
['ammo'] = {[df.item_type.AMMO] ={type_id=df.item_type.AMMO, max_size=MAX_AMMO_STACK}},
['parts'] = {[df.item_type.CORPSEPIECE] ={type_id=df.item_type.CORPSEPIECE, max_size=1}},
['drink'] = {[df.item_type.DRINK] ={type_id=df.item_type.DRINK, max_size=MAX_ITEM_STACK}},
['fat'] = {[df.item_type.GLOB] ={type_id=df.item_type.GLOB, max_size=MAX_ITEM_STACK},
[df.item_type.CHEESE] ={type_id=df.item_type.CHEESE, max_size=MAX_ITEM_STACK}},
['fish'] = {[df.item_type.FISH] ={type_id=df.item_type.FISH, max_size=MAX_ITEM_STACK},
[df.item_type.FISH_RAW] ={type_id=df.item_type.FISH_RAW, max_size=MAX_ITEM_STACK},
[df.item_type.EGG] ={type_id=df.item_type.EGG, max_size=MAX_ITEM_STACK}},
['food'] = {[df.item_type.FOOD] ={type_id=df.item_type.FOOD, max_size=MAX_ITEM_STACK}},
['meat'] = {[df.item_type.MEAT] ={type_id=df.item_type.MEAT, max_size=MAX_ITEM_STACK}},
['plant'] = {[df.item_type.PLANT] ={type_id=df.item_type.PLANT, max_size=MAX_ITEM_STACK},
[df.item_type.PLANT_GROWTH]={type_id=df.item_type.PLANT_GROWTH, max_size=MAX_ITEM_STACK}},
['powder'] = {[df.item_type.POWDER_MISC] ={type_id=df.item_type.POWDER_MISC, max_size=MAX_ITEM_STACK}},
['seed'] = {[df.item_type.SEEDS] ={type_id=df.item_type.SEEDS, max_size=1}},
}
-- populate all types entry
for k1,v1 in pairs(valid_types_map) do
if k1 ~= 'all' then
for k2,v2 in pairs(v1) do
valid_types_map['all'][k2]={}
for k3,v3 in pairs (v2) do
valid_types_map['all'][k2][k3]=v3
end
end
end
end
local function log(level, ...)
-- if verbose is specified, then print the arguments, or don't.
if not opts.quiet and opts.verbose >= level then dfhack.print(string.format(...)) end
end
-- CList class
-- generic list class used for key value pairs.
local CList = { }
function CList:new(o)
-- key, value pair table structure. __len allows # to be used for table count.
o = o or { }
setmetatable(o, self)
self.__index = self
self.__len = function (t) local n = 0 for _, __ in pairs(t) do n = n + 1 end return n end
return o
end
local function comp_item_new(comp_key, max_size)
-- create a new comp_item entry to be added to a comp_items table.
local comp_item = {}
if not comp_key then qerror('new_comp_item: comp_key is nil') end
comp_item.comp_key = comp_key -- key used to index comparable items for merging
comp_item.description = '' -- description of the comp item for output
comp_item.max_size = max_size or 0 -- how many of a comp item can be in one stack
-- item info
comp_item.items = CList:new(nil) -- key:item.id,
-- val:{item,
-- before_size, after_size, before_cont_id, after_cont_id,
-- stockpile_id, stockpile_name,
-- before_mat_amt {Leather, Bone, Shell, Tooth, Horn, HairWool, Yarn}
-- after_mat_amt {Leather, Bone, Shell, Tooth, Horn, HairWool, Yarn}
-- }
comp_item.item_qty = 0 -- total quantity of items
comp_item.material_amt = 0 -- total amount of materials
comp_item.max_mat_amt = MAX_MAT_AMT -- max amount of materials in one stack
comp_item.before_stacks = 0 -- the number of stacks of the items before...
comp_item.after_stacks = 0 -- ...and after the merge
--container info
comp_item.before_cont_ids = CList:new(nil) -- key:container.id, val:container.id
comp_item.after_cont_ids = CList:new(nil) -- key:container.id, val:container.id
return comp_item
end
local function comp_item_add_item(stockpile, stack_type, comp_item, item, container)
-- add an item into the comp_items table, setting the comp_item attributes.
if not comp_item.items[item.id] then
comp_item.item_qty = comp_item.item_qty + item.stack_size
comp_item.before_stacks = comp_item.before_stacks + 1
comp_item.description = utils.getItemDescription(item, 1)
if item.stack_size > comp_item.max_size then
comp_item.max_size = item.stack_size
end
local new_item = {}
new_item.item = item
new_item.before_size = item.stack_size
new_item.stockpile_id = stockpile.id
new_item.stockpile_name = stockpile.name
-- material amount info
new_item.before_mat_amt = {}
new_item.before_mat_amt.Qty = 0
new_item.after_mat_amt = {}
new_item.after_mat_amt.Qty = 0
-- material amount used?
if typesThatUseMaterial[df.item_type[stack_type.type_id]] then
new_item.before_mat_amt.Leather = item.material_amount.Leather
new_item.before_mat_amt.Bone = item.material_amount.Bone
new_item.before_mat_amt.Shell = item.material_amount.Shell
new_item.before_mat_amt.Tooth = item.material_amount.Tooth
new_item.before_mat_amt.Horn = item.material_amount.Horn
new_item.before_mat_amt.HairWool = item.material_amount.HairWool
new_item.before_mat_amt.Yarn = item.material_amount.Yarn
for _, v in pairs(new_item.before_mat_amt) do if new_item.before_mat_amt.Qty < v then new_item.before_mat_amt.Qty = v end end
comp_item.material_amt = comp_item.material_amt + new_item.before_mat_amt.Qty
if new_item.before_mat_amt.Qty > comp_item.max_mat_amt then comp_item.max_mat_amt = new_item.before_mat_amt.Qty end
end
-- item is in a container
if container then
new_item.before_cont_id = container.id
comp_item.before_cont_ids[container.id] = container.id
end
comp_item.items[item.id] = new_item
return comp_item.items[item.id]
else
-- this case should not happen, unless an item id is duplicated.
-- in which case, only allow one instance for the merge.
return nil
end
end
local function stack_type_new(type_vals)
-- create a new stack type entry to be added to the stacks table.
local stack_type = {}
-- attributes from the type val table
for k,v in pairs(type_vals) do
stack_type[k] = v
end
-- item info
stack_type.comp_items = CList:new(nil) -- key:comp_key, val:comp_item
stack_type.item_qty = 0 -- total quantity of items types
stack_type.material_amt = 0 -- total amount of materials
stack_type.before_stacks = 0 -- the number of stacks of the item types before ...
stack_type.after_stacks = 0 -- ...and after the merge
--container info
stack_type.before_cont_ids = CList:new(nil) -- key:container.id, val:container.id
stack_type.after_cont_ids = CList:new(nil) -- key:container.id, val:container.id
return stack_type
end
local function stacks_add_item(stockpile, stacks, stack_type, item, container)
-- add an item to the matching comp_items table; based on comp_key.
local comp_key = ''
if typesThatUseCreatures[df.item_type[stack_type.type_id]] then
if not typesThatUseMaterial[df.item_type[stack_type.type_id]] then
comp_key = tostring(stack_type.type_id) .. "+" .. tostring(item.race) .. "+" .. tostring(item.caste)
else
comp_key = tostring(stack_type.type_id) .. "+" .. tostring(item.race) .. "+" .. tostring(item.caste) .. "+" .. tostring(item:getActualMaterial()) .. "+" .. tostring(item:getActualMaterialIndex())
end
elseif item:isAmmo() then
if item:getQuality() == 5 then
comp_key = tostring(stack_type.type_id) .. "+" .. tostring(item.mat_type) .. "+" .. tostring(item.mat_index) .. "+" .. tostring(item:getQuality() .. "+" .. item:getMaker())
else
comp_key = tostring(stack_type.type_id) .. "+" .. tostring(item.mat_type) .. "+" .. tostring(item.mat_index) .. "+" .. tostring(item:getQuality())
end
else
comp_key = tostring(stack_type.type_id) .. "+" .. tostring(item.mat_type) .. "+" .. tostring(item.mat_index)
end
if not stack_type.comp_items[comp_key] then
stack_type.comp_items[comp_key] = comp_item_new(comp_key, stack_type.max_size)
end
local new_comp_item_item = comp_item_add_item(stockpile, stack_type, stack_type.comp_items[comp_key], item, container)
if new_comp_item_item then
stack_type.before_stacks = stack_type.before_stacks + 1
stack_type.item_qty = stack_type.item_qty + item.stack_size
stack_type.material_amt = stack_type.material_amt + new_comp_item_item.before_mat_amt.Qty
stacks.before_stacks = stacks.before_stacks + 1
stacks.item_qty = stacks.item_qty + item.stack_size
stacks.material_amt = stacks.material_amt + new_comp_item_item.before_mat_amt.Qty
if item.stack_size > stack_type.max_size then
stack_type.max_size = item.stack_size
end
-- item is in a container
if container then
-- add it to the stack type list
stack_type.before_cont_ids[container.id] = container.id
-- add it to the before stacks container list
stacks.before_cont_ids[container.id] = container.id
end
end
end
local function sorted_items_qty(tab)
-- used to sort the comp_items by contained, then size. Important for combining containers.
local tmp = {}
for id, val in pairs(tab) do
local val = {id=id, before_cont_id=val.before_cont_id, before_size=val.before_size}
table.insert(tmp, val)
end
table.sort(tmp,
function(a, b)
if not a.before_cont_id and not b.before_cont_id or a.before_cont_id and b.before_cont_id then
return a.before_size > b.before_size
else
return a.before_cont_id and not b.before_cont_id
end
end
)
local i = 0
local iter =
function()
i = i + 1
if tmp[i] == nil then
return nil
else
return tmp[i].id, tab[tmp[i].id]
end
end
return iter
end
local function sorted_items_mat(tab)
-- used to sort the comp_items by mat amt.
local tmp = {}
for id, val in pairs(tab) do
local val = {id=id, before_qty=val.before_mat_amt.Qty}
table.insert(tmp, val)
end
table.sort(tmp,
function(a, b)
return a.before_qty > b.before_qty
end
)
local i = 0
local iter =
function()
i = i + 1
if tmp[i] == nil then
return nil
else
return tmp[i].id, tab[tmp[i].id]
end
end
return iter
end
local function sorted_desc(tab, ids)
-- used to sort the lists by description
local tmp = {}
for id, val in pairs(tab) do
if ids[id] then
local val = {id=id, description=val.description}
table.insert(tmp, val)
end
end
table.sort(tmp, function(a, b) return a.description < b.description end)
local i = 0
local iter =
function()
i = i + 1
if tmp[i] == nil then
return nil
else
return tmp[i].id, tab[tmp[i].id]
end
end
return iter
end
local function print_stacks_details(stacks, quiet)
-- print stacks details
if quiet then return end
if #stacks.containers > 0 then
log(1, 'Summary:\nContainers:%5d before:%5d after:%5d\n', #stacks.containers, #stacks.before_cont_ids, #stacks.after_cont_ids)
for cont_id, cont in sorted_desc(stacks.containers, stacks.before_cont_ids) do
log(2, (' Cont: %50s <%6d> bef:%5d aft:%5d\n'):format(cont.description, cont_id, cont.before_size, cont.after_size))
end
end
if stacks.item_qty > 0 then
log(1, ('Items: #Qty: %6d sizes: bef:%5d aft:%5d Mat amt:%6d\n'):format(stacks.item_qty, stacks.before_stacks, stacks.after_stacks, stacks.material_amt))
for key, stack_type in pairs(stacks.stack_types) do
if stack_type.item_qty > 0 then
log(1, (' Type: %12s <%d> #Qty:%6d sizes: max:%5d bef:%6d aft:%6d Cont: bef:%5d aft:%5d Mat amt:%6d\n'):format(df.item_type[stack_type.type_id], stack_type.type_id, stack_type.item_qty, stack_type.max_size, stack_type.before_stacks, stack_type.after_stacks, #stack_type.before_cont_ids, #stack_type.after_cont_ids, stack_type.material_amt))
for _, comp_item in sorted_desc(stack_type.comp_items, stack_type.comp_items) do
if comp_item.item_qty > 0 then
log(2, (' Comp item:%40s <%12s> #Qty:%6d #stacks:%5d max:%5d bef:%6d aft:%6d Cont: bef:%5d aft:%5d Mat amt:%6d\n'):format(comp_item.description, comp_item.comp_key, comp_item.item_qty, #comp_item.items, comp_item.max_size, comp_item.before_stacks, comp_item.after_stacks, #comp_item.before_cont_ids, #comp_item.after_cont_ids, comp_item.material_amt))
for _, item in sorted_items_qty(comp_item.items) do
log(3, (' Item:%40s <%6d> Qty: bef:%6d aft:%6d Cont: bef:<%5d> aft:<%5d> Mat Amt: bef: %6d aft:%6d stockpile:%s'):format(utils.getItemDescription(item.item), item.item.id, item.before_size or 0, item.after_size or 0, item.before_cont_id or 0, item.after_cont_id or 0, item.before_mat_amt.Qty or 0, item.after_mat_amt.Qty or 0, item.stockpile_name))
log(4, (' stackable: %s'):format(df.item_type.attrs[stack_type.type_id].is_stackable))
log(3, ('\n'))
end
end
end
end
end
end
end
local function print_stacks_summary(stacks, quiet, dry_run)
-- print stacks summary to the console
local printed = 0
for _, s in pairs(stacks.stack_types) do
if s.before_stacks ~= s.after_stacks then
printed = printed + 1
local str = ''
if dry_run then str = 'will combine' else str ='combined' end
print(('%s %d %s items from %d stacks into %d')
:format(str, s.item_qty, df.item_type[s.type_id], s.before_stacks, s.after_stacks))
end
end
if printed == 0 and not quiet then
print('All stacks already optimally combined.')
end
end
local function stacks_new()
local stacks = {}
stacks.stack_types = CList:new(nil) -- key=type_id, val=stack_type
stacks.containers = CList:new(nil) -- key=container.id, val={container, description, before_size, after_size}
stacks.before_cont_ids = CList:new(nil) -- key=container.id, val=container.id
stacks.after_cont_ids = CList:new(nil) -- key=container.id, val=container.id
stacks.item_qty = 0
stacks.material_amt = 0 -- total amount of materials - used for CORPSEPIECEs
stacks.before_stacks = 0
stacks.after_stacks = 0
return stacks
end
local function isRestrictedItem(item)
-- is the item restricted from merging?
local flags = item.flags
return flags.rotten or flags.trader or flags.hostile or flags.forbid
or flags.dump or flags.on_fire or flags.garbage_collect or flags.owned
or flags.removed or flags.encased or flags.spider_web or flags.melt
or flags.hidden or #item.specific_refs > 0
end
local function isValidPart(item)
return item:getMaterial() >= 0 or
(not item.corpse_flags.unbutchered and (
item.material_amount.Leather > 0 or
item.material_amount.Bone > 0 or
item.material_amount.Shell > 0 or
item.material_amount.Tooth > 0 or
item.material_amount.Horn > 0 or
item.material_amount.HairWool > 0 or
item.material_amount.Yarn > 0))
end
local function stacks_add_items(stockpile, stacks, items, container, ind)
-- loop through each item and add it to the matching stack[type_id].comp_items table
-- recursively calls itself to add contained items
if not ind then ind = '' end
for _, item in pairs(items) do
local type_id = item:getType()
local subtype_id = item:getSubtype()
local stack_type = stacks.stack_types[type_id]
-- item type in list of included types?
if stack_type and not item:isSand() and not item:isPlaster() and isValidPart(item) then
if not isRestrictedItem(item) then
stacks_add_item(stockpile, stacks, stack_type, item, container)
if typesThatUseCreatures[df.item_type[type_id]] then
local raceRaw = df.global.world.raws.creatures.all[item.race]
local casteRaw = raceRaw.caste[item.caste]
log(4, (' %sitem:%40s <%6d> is incl, type:%d, race:%s, caste:%s\n'):format(ind, utils.getItemDescription(item), item.id, type_id, raceRaw.creature_id, casteRaw.caste_id))
elseif item:isAmmo() then
local mat_info = dfhack.matinfo.decode(item.mat_type, item.mat_index)
log(4, (' %sitem:%40s <%6d> is incl, type:%d, info:%s, quality:%d, maker:%d\n'):format(ind, utils.getItemDescription(item), item.id, type_id, mat_info:toString(), item:getQuality(), item:getMaker()))
else
local mat_info = dfhack.matinfo.decode(item.mat_type, item.mat_index)
log(4, (' %sitem:%40s <%6d> is incl, type:%d, info:%s, sand:%s, plasterplaster:%s quality:%d ovl quality:%d\n'):format(ind, utils.getItemDescription(item), item.id, type_id, mat_info:toString(), item:isSand(), item:isPlaster(), item:getQuality(), item:getOverallQuality()))
end
else
-- restricted; such as marked for action or dump.
log(4, (' %sitem:%40s <%6d> is restricted\n'):format(ind, utils.getItemDescription(item), item.id))
end
-- add contained items
elseif dfhack.items.getGeneralRef(item, df.general_ref_type.CONTAINS_ITEM) then
local contained_items = dfhack.items.getContainedItems(item)
local count = #contained_items
stacks.containers[item.id] = {}
stacks.containers[item.id].container = item
stacks.containers[item.id].before_size = #contained_items
stacks.containers[item.id].description = utils.getItemDescription(item, 1)
log(4, (' %sContainer:%s <%6d> #items:%5d\n'):format(ind, utils.getItemDescription(item), item.id, count, item:isSandBearing()))
stacks_add_items(stockpile, stacks, contained_items, item, ind .. ' ')
-- excluded item types
else
log(5, (' %sitem:%40s <%6d> is excl, type %d, sand:%s plaster:%s\n'):format(ind, utils.getItemDescription(item), item.id, type_id, item:isSand(), item:isPlaster()))
end
end
end
local function populate_stacks(stacks, stockpiles, types)
-- 1. loop through the specified types and add them to the stacks table. stacks[type_id]
-- 2. loop through the table of stockpiles, get each item in the stockpile, then add them to stacks if the type_id matches
-- an item is stored at the bottom of the structure: stacks[type_id].comp_items[comp_key].item
-- comp_key is a compound key comprised of type_id+race+caste or type_id+mat_type+mat_index
log(4, 'Populating phase\n')
-- iterate across the types
log(4, 'stack types\n')
for type_id, type_vals in pairs(types) do
if not stacks.stack_types[type_id] then
stacks.stack_types[type_id] = stack_type_new(type_vals)
local stack_type = stacks.stack_types[type_id]
log(4, (' type: <%12s> <%d> #item_qty:%5d stack sizes: max: %5d bef:%5d aft:%5d\n'):format(df.item_type[stack_type.type_id], stack_type.type_id, stack_type.item_qty, stack_type.max_size, stack_type.before_stacks, stack_type.after_stacks))
end
end
-- iterate across the stockpiles, get the list of items and call the add function to check/add as needed
log(4, ('stockpiles\n'))
for _, stockpile in pairs(stockpiles) do
local items = dfhack.buildings.getStockpileContents(stockpile)
log(4, (' stockpile:%30s <%6d> pos:(%3d,%3d,%3d) #items:%5d\n'):format(stockpile.name, stockpile.id, stockpile.centerx, stockpile.centery, stockpile.z, #items))
if #items > 0 then
stacks_add_items(stockpile, stacks, items)
else
log(4, ' skipping stockpile: no items\n')
end
end
end
local function preview_stacks(stacks)
-- calculate the stacks sizes and store in after_item_stack_size
-- the max stack size for each comp item is determined as the maximum stack size for it's type
log(4, '\nPreview phase\n')
for _, stack_type in pairs(stacks.stack_types) do
log(4, (' type: <%12s> <%d> #item_qty:%5d stack sizes: max: %5d bef:%5d aft:%5d\n'):format(df.item_type[stack_type.type_id], stack_type.type_id, stack_type.item_qty, stack_type.max_size, stack_type.before_stacks, stack_type.after_stacks))
for comp_key, comp_item in pairs(stack_type.comp_items) do
log(4, (' comp item:%40s <%12s> #qty:%5d #stacks:%5d sizes: max:%5d bef:%5d aft:%5d Cont: bef:%5d aft:%5d\n'):format(comp_item.description, comp_item.comp_key, comp_item.item_qty, #comp_item.items, comp_item.max_size, comp_item.before_stacks, comp_item.after_stacks, #comp_item.before_cont_ids, #comp_item.after_cont_ids))
-- item qty used?
if not typesThatUseMaterial[df.item_type[stack_type.type_id]] then
-- max size comparison
if stack_type.max_size > comp_item.max_size then
comp_item.max_size = stack_type.max_size
end
-- how many stacks are needed?
local stacks_needed = math.floor(comp_item.item_qty / comp_item.max_size)
-- how many items are left over after the max stacks are allocated?
local stack_remainder = comp_item.item_qty - stacks_needed * comp_item.max_size
if stack_remainder > 0 then
comp_item.after_stacks = stacks_needed + 1
else
comp_item.after_stacks = stacks_needed
end
stack_type.after_stacks = stack_type.after_stacks + comp_item.after_stacks
stacks.after_stacks = stacks.after_stacks + comp_item.after_stacks
-- Update the after stack sizes.
for _, item in sorted_items_qty(comp_item.items) do
if stacks_needed > 0 then
stacks_needed = stacks_needed - 1
item.after_size = comp_item.max_size
elseif stack_remainder > 0 then
item.after_size = stack_remainder
stack_remainder = 0
else
item.after_size = 0
end
end
-- material amount used.
else
local stacks_needed = math.floor(comp_item.material_amt / comp_item.max_mat_amt)
local stack_remainder = comp_item.material_amt - stacks_needed * comp_item.max_mat_amt
if stack_remainder > 0 then
comp_item.after_stacks = stacks_needed + 1
else
comp_item.after_stacks = stacks_needed
end
stack_type.after_stacks = stack_type.after_stacks + comp_item.after_stacks
stacks.after_stacks = stacks.after_stacks + comp_item.after_stacks
for k1, item in sorted_items_mat(comp_item.items) do
item.after_mat_amt = {}
if stacks_needed > 0 then
stacks_needed = stacks_needed - 1
item.after_size = item.before_size
for k2, v in pairs(item.before_mat_amt) do
if v > 0 then
item.after_mat_amt[k2] = comp_item.max_mat_amt
else
item.after_mat_amt[k2] = 0
end
end
elseif stack_remainder > 0 then
item.after_size = item.before_size
for k2, v in pairs(item.before_mat_amt) do
if v > 0 then
item.after_mat_amt[k2] = stack_remainder
else
item.after_mat_amt[k2] = 0
end
end
stack_remainder = 0
else
for k2, v in pairs(item.before_mat_amt) do
item.after_mat_amt[k2] = 0
end
item.after_size = 0
end
end
end
-- Container loop; combine item stacks in containers.
local curr_cont = nil
local curr_size = 0
for item_id, item in sorted_items_qty(comp_item.items) do
-- non-zero quantity?
if item.after_size > 0 then
-- in a container before merge?
if item.before_cont_id then
local before_cont = stacks.containers[item.before_cont_id]
-- first contained item or current container full?
if not curr_cont or curr_size >= MAX_CONT_ITEMS then
curr_cont = before_cont
curr_size = curr_cont.before_size
stacks.after_cont_ids[item.before_cont_id] = item.before_cont_id
stack_type.after_cont_ids[item.before_cont_id] = item.before_cont_id
comp_item.after_cont_ids[item.before_cont_id] = item.before_cont_id
-- enough room in current container
else
curr_size = curr_size + 1
before_cont.after_size = (before_cont.after_size or before_cont.before_size) - 1
end
curr_cont.after_size = curr_size
item.after_cont_id = curr_cont.container.id
-- not in a container before merge, container exists, and has space
elseif curr_cont and curr_size < MAX_CONT_ITEMS then
curr_size = curr_size + 1
curr_cont.after_size = curr_size
item.after_cont_id = curr_cont.container.id
-- not in a container, no container exists or no space in container
else
-- do nothing
end
-- zero after size, reduce the number of stacks in the container
elseif item.before_cont_id then
local before_cont = stacks.containers[item.before_cont_id]
before_cont.after_size = (before_cont.after_size or before_cont.before_size) - 1
end
end
log(4, (' comp item:%40s <%12s> #qty:%5d #stacks:%5d sizes: max:%5d bef:%5d aft:%5d cont: bef:%5d aft:%5d\n'):format(comp_item.description, comp_item.comp_key, comp_item.item_qty, #comp_item.items, comp_item.max_size, comp_item.before_stacks, comp_item.after_stacks, #comp_item.before_cont_ids, #comp_item.after_cont_ids))
end
log(4, (' type: <%12s> <%d> #item_qty:%5d stack sizes: max: %5d bef:%5d aft:%5d\n'):format(df.item_type[stack_type.type_id], stack_type.type_id, stack_type.item_qty, stack_type.max_size, stack_type.before_stacks, stack_type.after_stacks))
end
end
local function merge_stacks(stacks)
-- apply the stack size changes in the after_item_stack_size
-- if the after_item_stack_size is zero, then remove the item
log(4, 'Merge phase\n')
for _, stack_type in pairs(stacks.stack_types) do
for comp_key, comp_item in pairs(stack_type.comp_items) do
for item_id, item in pairs(comp_item.items) do
log(4, (' item amt:%40s <%6d> bef:%5d aft:%5d cont: bef:<%5d> aft:<%5d> mat: bef:%5d aft:%5d '):format(comp_item.description, item.item.id, item.before_size or 0, item.after_size or 0, item.before_cont_id or 0, item.after_cont_id or 0, item.before_mat_amt.Qty or 0, item.after_mat_amt.Qty or 0))
-- no items left in stack?
if item.after_size == 0 then
log(4, ' removing\n')
dfhack.items.remove(item.item)
-- some items left in stack
elseif not typesThatUseMaterial[df.item_type[stack_type.type_id]] and item.before_size ~= item.after_size then
log(4, ' updating qty\n')
item.item.stack_size = item.after_size
elseif typesThatUseMaterial[df.item_type[stack_type.type_id]] and item.before_mat_amt.Qty ~= item.after_mat_amt.Qty then
log(4, ' updating material\n')
item.item.material_amount.Leather = item.after_mat_amt.Leather
item.item.material_amount.Bone = item.after_mat_amt.Bone
item.item.material_amount.Shell = item.after_mat_amt.Shell
item.item.material_amount.Tooth = item.after_mat_amt.Tooth
item.item.material_amount.Horn = item.after_mat_amt.Horn
item.item.material_amount.HairWool = item.after_mat_amt.HairWool
item.item.material_amount.Yarn = item.after_mat_amt.Yarn
else
log(4, ' no change\n')
end
-- move to a container?
if item.after_cont_id then
if (item.before_cont_id or 0) ~= item.after_cont_id then
log(4, (' moving item:%40s <%6d> bef:%5d aft:%5d cont: bef:<%5d> aft:<%5d>\n'):format(comp_item.description, item.item.id, item.before_size or 0, item.after_size or 0, item.before_cont_id or 0, item.after_cont_id or 0))
dfhack.items.moveToContainer(item.item, stacks.containers[item.after_cont_id].container)
end
end
end
end
end
end
local function get_stockpile_all()
-- attempt to get all the stockpiles for the fort, or exit with error
-- return the stockpiles as a table
local stockpiles = {}
for _, building in pairs(df.global.world.buildings.all) do
if building:getType() == df.building_type.Stockpile then
table.insert(stockpiles, building)
end
end
if opts.verbose > 0 then
print(('Stockpile(all): %d found'):format(#stockpiles))
end
return stockpiles
end
local function get_stockpile_here()
-- attempt to get the selected stockpile, or exit with error
-- return the stockpile as a table
local stockpiles = {}
local building = dfhack.gui.getSelectedStockpile()
if not building then qerror('Please select a stockpile.') end
table.insert(stockpiles, building)
local items = dfhack.buildings.getStockpileContents(building)
if opts.verbose > 0 then
print(('Stockpile(here): %s <%d> #items:%d'):format(building.name, building.id, #items))
end
return stockpiles
end
local function parse_types_opts(arg)
-- check the types specified on the command line, or exit with error
-- return the selected types as a table
local types = {}
local div = ''
local types_output = ''
if not arg then
qerror('Expected: comma separated list of types')
end
for _, t in pairs(argparse.stringList(arg)) do
if not valid_types_map[t] then
qerror(('Unknown type: %s'):format(t))
end
for k2, v2 in pairs(valid_types_map[t]) do
if not types[k2] then
types[k2]={}
for k3, v3 in pairs(v2) do
types[k2][k3]=v3
end
types_output = types_output .. div .. df.item_type[types[k2].type_id]
div=', '
else
qerror(('Expected: only one value for %s'):format(t))
end
end
end
return types
end
local function parse_commandline(opts, args)
-- check the command line/exit on error, and set the defaults
local positionals = argparse.processArgsGetopt(args, {
{'h', 'help', handler=function() opts.help = true end},
{'t', 'types', hasArg=true, handler=function(optarg) opts.types=parse_types_opts(optarg) end},
{'d', 'dry-run', handler=function() opts.dry_run = true end},
{'q', 'quiet', handler=function() opts.quiet = true end},
{'v', 'verbose', hasArg=true, handler=function(optarg) opts.verbose = math.tointeger(optarg) or 0 end},
})
-- if stockpile option is not specificed, then default to all
if args[1] == 'all' then
opts.all=get_stockpile_all()
elseif args[1] == 'here' then
opts.here=get_stockpile_here()
else
opts.help = true
end
-- if types option is not specified, then default to all
if not opts.types then
opts.types = valid_types_map['all']
end
end
-- main program starts here
local function main()
if df.global.gamemode ~= df.game_mode.DWARF or not dfhack.isMapLoaded() then
qerror('combine needs a loaded fortress map to work\n')
end
parse_commandline(opts, args)
if opts.help then
print(dfhack.script_help())
return
end
local stacks = stacks_new()
populate_stacks(stacks, opts.all or opts.here, opts.types)
preview_stacks(stacks)
if not opts.dry_run then
merge_stacks(stacks)
end
print_stacks_details(stacks)
print_stacks_summary(stacks, opts.quiet, opts.dry_run)
end
if not dfhack_flags.module then
main()
end