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variables.txt
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players[ player_idx ].playername
players[0].fx
players[0].intermission
players[0].jugg_used
players[0].kills
players[0].lives
players[0].origin
players[0].pap_used
players[0].score_total
players[0].speed_used
players[i].activated_flinger
players[i].angles
players[i].divetoprone
players[i].end_portal
players[i].entity_num
players[i].equipment_got_in_round
players[i].floor
players[i].health
players[i].inMinecart
players[i].in_low_gravity
players[i].inteleportation
players[i].is_on_minecart
players[i].is_on_waterslide
players[i].is_zombie
players[i].jugg_used
players[i].kills
players[i].lander
players[i].lander_link_spot
players[i].lander_link_spot.origin
players[i].lives
players[i].mazePathCells
players[i].mazePathCells.size
players[i].old_score
players[i].on_lander_last_stand
players[i].origin
players[i].pap_used
players[i].pers
players[i].player_ammo_low
players[i].player_ammo_out
players[i].player_damage_override
players[i].powercellEquipped
players[i].powercellHud
players[i].powercellHud.alignX
players[i].powercellHud.alignY
players[i].powercellHud.alpha
players[i].powercellHud.foreground
players[i].powercellHud.hidewheninmenu
players[i].powercellHud.horzAlign
players[i].powercellHud.sort
players[i].powercellHud.vertAlign
players[i].powercellHud.x
players[i].powercellHud.y
players[i].respawn_point
players[i].revivetrigger
players[i].revivetrigger.beingRevived
players[i].score
players[i].score_total
players[i].sessionstate
players[i].spawn_side
players[i].spectator_respawn
players[i].speed_used
players[i].stats
players[i].teleport_origin
players[i].teleport_origin.angles
players[i].teleport_origin.origin
players[i].thief_damage
players[i].used_waterfall
players[i].victim
players[i].zm_random_char
players[i].zombie_nuked
players[i].zombie_vars
players[i].zombification_time
players[j].lander
players[j].origin
players[j].sessionstate
players[j].zm_random_char
players[p].moveSpeedScale
players[p].old_score
players[p].origin
players[p].revivetrigger
players[p].score
players[p].score_total
players[p].solo_powerup_hud
players[p].solo_powerup_hud_array
players[p].solo_powerup_hud_array.size
players[p].solo_powerup_hud_cover
players[p].zombie_vars
players[player_index].origin
players[q].origin
self.CoverNode.angles
self.a
self.a.LookAnimationLeft
self.a.LookAnimationRight
self.a.StopCowering
self.a.alertness
self.a.allowPain
self.a.allow_shooting
self.a.array
self.a.arrivalType
self.a.atConcealmentNode
self.a.combatEndTime
self.a.combatRunAnim
self.a.cornerMode
self.a.coverMode
self.a.crouchPain
self.a.crouchRunAnim
self.a.crouchpain
self.a.current_script
self.a.desired_script
self.a.disableLongDeath
self.a.disablePain
self.a.disablepain
self.a.dontCrouchTime
self.a.flamepainTime
self.a.forced_cover
self.a.forceflamedeath
self.a.gib_ref
self.a.grenadeFlee
self.a.idleAnimOverrideArray
self.a.idleAnimOverrideWeights
self.a.idleSet
self.a.lastDebugPrint
self.a.lastEnemyTime
self.a.lastSideStepTime
self.a.lookEndTime
self.a.lookForNewCoverTime
self.a.lookTargetPos
self.a.lookTargetSpeed
self.a.lookangle
self.a.lookweight
self.a.lookweight_end
self.a.lookweight_start
self.a.lookweight_t
self.a.lookweight_transframes
self.a.mayOnlyDie
self.a.meleeState
self.a.missTime
self.a.missTimeDebounce
self.a.movement
self.a.needsToRechamber
self.a.nextGiveUpOnEnemyTime
self.a.nextGrenadeTryTime
self.a.nextMeleeChargeSound
self.a.nextStandingHitDying
self.a.next_move_to_new_cover
self.a.noDeath
self.a.nodeath
self.a.oldgoalradius
self.a.painTime
self.a.personImMeleeing
self.a.pose
self.a.postScriptFunc
self.a.reacquireGuy
self.a.runBlendTime
self.a.runLoopCount
self.a.script
self.a.scriptStartTime
self.a.shownotetrackoffset
self.a.special
self.a.stance
self.a.state
self.a.steppedDir
self.a.storedAllowPain
self.a.storedDisablePain
self.a.targetLookInitilized
self.a.triedTraverseRagdoll
self.a.usingTurret
self.a.yawTransition
self.abilities
self.accel
self.accuracy
self.accuracyStationaryMod
self.acquired
self.activatecrosshair
self.activated_station
self.active
self.activeCount
self.activeHeight
self.active_assets
self.active_assets.size
self.actor_damage_func
self.actor_full_damage_func
self.actor_killed_override
self.added_poi_value
self.adsSound_nextTime
self.adsSound_waitTime
self.afk
self.aiblocker
self.airank
self.airless_vox_in_progess
self.aiteam
self.alignX
self.alignY
self.alive
self.allowDeath
self.allowPain
self.allowdeath
self.allowpain
self.alpha
self.alwaysActive
self.alwaysRunForward
self.anchor
self.anchor.angles
self.angles
self.animPlayBackRate
self.animSet
self.animTranslationScale
self.animTree
self.anim_spot
self.animarray
self.animname
self.animplaybackrate
self.archivetime
self.area_triggers
self.area_triggers.size
self.arm_lowered
self.arm_moving
self.arrival_attract_func
self.assets
self.assets.size
self.assets.type
self.attack
self.attack.angles
self.attack.origin
self.attack.script_int
self.attackSound_nextTime
self.attackSound_waitTime
self.attack_player
self.attack_spots
self.attack_spots_taken
self.attack_spots_taken.size
self.attacker
self.attacker.origin
self.attacker.team
self.attackeraccuracy
self.attacking_node
self.attacking_player
self.attacking_spot
self.attacking_spot_index
self.attacking_zombie
self.attract_dists
self.attract_dists.size
self.attract_to_origin
self.attracted_array
self.attractor_array
self.attractor_array.size
self.attractor_positions
self.attractor_positions.size
self.audio_origin
self.auto_open
self.away
self.badplaceawareness
self.banzai
self.barrier_chunks
self.barrier_chunks.size
self.base
self.base.health
self.base.script_string
self.base.target
self.baseAccuracy
self.base_weapon
self.betties_triggered
self.bleedout_time
self.blink
self.bonfire
self.bottom.angles
self.bottom.origin
self.bought_weapons
self.box_hacks
self.box_rerespun
self.breached_flag
self.breath_fx
self.breath_fx.angles
self.broken
self.broken.angles
self.broken.origin
self.broken.target
self.buff
self.buff_cooldown
self.buttonpressed_ads
self.buttonpressed_attack
self.buttonpressed_use
self.cage
self.cage_door
self.calm
self.canExplodeTime
self.can_always_see
self.can_explode
self.can_leap
self.can_move_with_bolt
self.can_speed_up
self.canshock
self.cant_melee
self.caution
self.cave_slide_flag_init
self.changingCoverPos
self.charge_player
self.chase_damage
self.chatInitialized
self.check_melee_path
self.chest
self.chest.auto_open
self.chest.box_rerespun
self.chest.chest_lid
self.chest.chest_origin
self.chest.chest_origin.chest_moving
self.chest.chest_origin.origin
self.chest.chest_origin.weapon_model
self.chest.chest_origin.weapon_model_dw
self.chest.chest_origin.weapon_string
self.chest.chest_user
self.chest.forced_user
self.chest.last_hacked_round
self.chest.no_charge
self.chest.no_fly_away
self.chest.weapon_out
self.chest_beat
self.chest_box
self.chest_box.angles
self.chest_box.model
self.chest_box.origin
self.chest_lid
self.chest_lid.angles
self.chest_lid.model
self.chest_lid.origin
self.chest_lid.target
self.chest_moving
self.chest_origin
self.chest_origin.angles
self.chest_origin.chest_moving
self.chest_origin.origin
self.chest_origin.target
self.chest_origin.weapon_string
self.chest_rubble
self.chest_rubble.size
self.chest_user
self.choose_run
self.claimed
self.claimed_attractor_positions
self.claimed_attractor_positions.size
self.classname
self.claymores_triggered
self.clip
self.clip.origin
self.clip.saved_origin
self.clipOnly
self.codeScripted
self.codes
self.codes.size
self.combatTime
self.completed_emerging_into_playable_area
self.cooldowntimer
self.cost
self.count
self.counter_100s
self.counter_10s
self.counter_1s
self.coverIdleSelectTime
self.coverNode
self.coverNode.angles
self.coverNode.origin
self.covernode.origin
self.cqbwalking
self.crawl_anim_override
self.crouchRunAnim
self.crouchrun_combatanim
self.csvInclude
self.curr_ability
self.curr_idle_node
self.curr_idle_node.is_claimed
self.curr_time
self.current_equipment
self.current_equipment_active
self.current_lethal_grenade
self.current_melee_weapon
self.current_placeable_mine
self.current_tactical_grenade
self.current_weapon
self.custom_attack
self.custom_damage_func
self.custom_idle_setup
self.custom_string
self.custom_think
self.dam_amount
self.dam_dir
self.dam_point
self.dam_type
self.damage
self.damageCount
self.damageDir
self.damageHistory
self.damageHistory.size
self.damageLocation
self.damageMod
self.damageTaken
self.damageWeapon
self.damageYaw
self.damage_assists
self.damage_assists.size
self.damage_mult
self.damage_one
self.damage_state
self.damage_two
self.damagedir
self.damagelocation
self.damagemod
self.damagetaken
self.damageweapon
self.damageyaw
self.data
self.data.size
self.deathFunction
self.death_explo_damage_zomb
self.death_explo_radius_plr
self.death_explo_radius_zomb
self.death_fling_range
self.death_gas_radius
self.death_gas_time
self.death_gib_range
self.death_knockdown_range
self.death_scream_range
self.deathanim
self.deathanimloop
self.deathanimscript
self.deathstring
self.deathstring_passed
self.deathtestfunction
self.decel
self.default_goalheight
self.defeated
self.delay_time
self.delayedDeath
self.desiredAngle
self.desiredStepDir
self.desired_anim_pose
self.desiredangle
self.destination
self.destination.size
self.dieQuietly
self.digger_name
self.digger_speed
self.director_light_set
self.director_zombified
self.disableArrivals
self.disableExits
self.disableMelee
self.disabled
self.divetoprone
self.dmg_taken
self.do_gib_death
self.do_rise
self.dogAttackAllowTime
self.dog_damage_func
self.doll_id
self.doll_model
self.doll_model.angles
self.doll_model.origin
self.dontShootWhileMoving
self.dont_rethread
self.door
self.door._door_open
self.door.angles
self.door.clip
self.door.closed
self.door_activate_func
self.door_moveDir
self.door_moveDist
self.door_moveTime
self.door_moving
self.door_radius
self.door_wait
self.doors
self.doors.size
self.doors_down
self.doors_down.size
self.doors_outer_down
self.doors_outer_down.size
self.doors_outer_up
self.doors_outer_up.size
self.doors_up
self.doors_up.size
self.downLookLimit
self.down_angle
self.down_origin
self.drivepath
self.drop_not_occupied
self.drop_now
self.dropped
self.dropweapon
self.dynamite
self.eggHud
self.eggHud.alignX
self.eggHud.alignY
self.eggHud.alpha
self.eggHud.foreground
self.eggHud.hidewheninmenu
self.eggHud.horzAlign
self.eggHud.sort
self.eggHud.vertAlign
self.eggHud.x
self.eggHud.y
self.electrified
self.elevator_players
self.elevator_players.size
self.enable_flag
self.enabled
self.endTime
self.endgame_damage
self.enemy
self.enemy.curr_pay_turret
self.enemy.dogAttackAllowTime
self.enemy.dog_damage_func
self.enemy.health
self.enemy.ice_trigger
self.enemy.is_frozen
self.enemy.magic_bullet_shield
self.enemy.meleeAnim
self.enemy.meleePartner
self.enemy.origin
self.enemy.playername
self.enemy.syncedMeleeTarget
self.enemy.team
self.enemy.type
self.enemyDistanceSq
self.enemy_attack_start_distance
self.enemy_attack_start_origin
self.enemy_attack_start_stance
self.enemy_attack_start_time
self.enemyoverride
self.ent_flag
self.entered_level
self.entering_level
self.entity
self.entity.origin
self.entity.sessionstate
self.entity_num
self.entrance_nodes
self.entrance_nodes.size
self.equipment_got_in_round
self.escaping
self.essance
self.exception
self.excited
self.exit
self.exit.angles
self.exit_align
self.exitingCover
self.exploded
self.explosive_volume
self.explosives
self.explosives.size
self.export
self.facial_animation
self.failsafe
self.fall_anim
self.fastCrouch
self.fastSprintFunc
self.fastStand
self.favoriteenemy
self.favoriteenemy.origin
self.favoriteenemy.spectator_respawn.origin
self.favoriteenemy.zombie_breadcrumbs
self.find_exit_point
self.finish_anim
self.fire_damage_func
self.fire_footsteps
self.first_node
self.first_node.angles
self.first_node.attack_spots_taken
self.first_node.attack_spots_taken.size
self.first_node.barrier_chunks
self.first_node.barrier_chunks.size
self.first_node.clip
self.first_node.clip.disabled
self.first_node.script_noteworthy
self.first_node.target
self.first_node.trigger_location.origin
self.first_time_triggered
self.fixedNode
self.flag
self.flag.angles
self.flag.origin
self.flame_damage_time
self.flash
self.flashed
self.fling_anim
self.flinger_func
self.flipper
self.flipper.origin
self.flipper1
self.flipper1_radius_check
self.flipper2
self.flipper2_radius_check
self.flipper_anchor
self.flipper_anchor.angles
self.flipper_closed_struct
self.flipper_closed_struct.angles
self.flipper_closed_struct.origin
self.flipper_open_struct
self.flipper_open_struct.angles
self.floor
self.floorheight
self.flung
self.flushed
self.focus._light
self.following_human_zombie
self.following_player
self.following_player_zipline
self.font
self.fontScale
self.force_detonate
self.force_detonate.size
self.force_gib
self.forced_user
self.freezegun_damage
self.freezegun_damage_response_func
self.freezegun_death
self.friendlydamage
self.front
self.front_doors
self.front_doors.size
self.front_doors_clip
self.front_doors_closed
self.fx
self.fx.angles
self.fx_active2_offset
self.fx_active_offset
self.fx_dog_eye
self.fx_dog_eye.angles
self.fx_dog_trail
self.fx_dog_trail.angles
self.fx_dog_trail_sound
self.fx_dog_trail_type
self.fx_green
self.fx_org
self.fx_org.angles
self.fx_quad_trail
self.fx_quad_trail.angles
self.fx_red
self.fx_tag
self.fxpos_array
self.fxpos_array.size
self.game_over_bg
self.game_over_bg.alpha
self.game_over_bg.foreground
self.game_over_bg.horzAlign
self.game_over_bg.sort
self.game_over_bg.vertAlign
self.gearModel
self.geyser_active
self.geyser_anim
self.geyser_dust_time
self.gibSpawn1
self.gibSpawn2
self.gibSpawn3
self.gibSpawn4
self.gibSpawnTag1
self.gibSpawnTag2
self.gibSpawnTag3
self.gibSpawnTag4
self.gib_vel
self.gibbed
self.giveUpOnMeleeTime
self.goalradius
self.got_to_entrance
self.grab_count
self.grab_weapon_hint
self.grenadeAmmo
self.grenadeWeapon
self.grenadeawareness
self.grenadeweapon
self.groundType
self.ground_hit
self.ground_hit_time
self.ground_ref_ent
self.groundtype
self.hackable
self.hacked
self.hacked_before_breached_flag
self.hacked_flag
self.hackerProgressBar
self.hackerTextHud
self.hackerTextHud.alignX
self.hackerTextHud.alignY
self.hackerTextHud.alpha
self.hackerTextHud.color
self.hackerTextHud.font
self.hackerTextHud.fontScale
self.hackerTextHud.foreground
self.hackerTextHud.horzAlign
self.hackerTextHud.vertAlign
self.hackerTextHud.y
self.hadpistol
self.handle
self.handle_death_notetracks
self.hasSpawned
self.has_been_used_once
self.has_legs
self.has_minigun
self.has_powerup_weapon
self.has_taken_damage
self.has_tesla
self.has_weapon
self.hatModel
self.hatmodel
self.headLights
self.headModel
self.headModelTag
self.head_gibbed
self.headlights_angles
self.headlights_angles_reverse
self.headlights_offset
self.headlights_offset_reverse
self.health
self.health_state
self.heavy_machine_gunner
self.height
self.helitarget
self.helmetPopper
self.helmetSideModel
self.hidden
self.hint
self.hintelem
self.hintelem.font
self.hintelem.fontscale
self.holding
self.hud
self.humangun_effects_audio_isplaying
self.humangun_hit_response
self.humangun_player_ignored_timer
self.humangun_zombie_1st_hit_response
self.humangun_zombie_1st_hit_was_upgraded
self.humangun_zombie_2nd_hit_response
self.ice_trigger
self.idle_override
self.ignoreAll
self.ignoreAttacker
self.ignoreSuppression
self.ignore_all_poi
self.ignore_devgui_death
self.ignore_distance_tracking
self.ignore_enemy_count
self.ignore_gravity
self.ignore_nml_delete
self.ignore_player
self.ignore_player.size
self.ignore_poi
self.ignore_poi.size
self.ignore_poi_targetname
self.ignore_poi_targetname.size
self.ignore_round_spawn_failsafe
self.ignore_solo_last_stand
self.ignore_speed_buff
self.ignore_transition
self.ignore_water_damage
self.ignoreall
self.ignorelocationaldamage
self.ignoreme
self.impact_humangun
self.impact_humangun_upgraded
self.inWater
self.in_low_gravity
self.in_pack_enclosure
self.in_special_attack
self.in_the_ceiling
self.in_the_ground
self.in_use
self.in_water
self.initial_attract_func
self.initialized
self.inputSound_nextTime
self.insta_killed
self.instakill_func
self.intermission
self.inturp_rate
self.inview
self.isActive
self.isAttacking
self.isHoldingGrenade
self.isMoving
self.isVibrating
self.is_activated
self.is_animscripted
self.is_available
self.is_burning
self.is_civilian
self.is_drinking
self.is_electrocuted
self.is_fling
self.is_freezing
self.is_frozen
self.is_headbutt
self.is_melee
self.is_on_fire
self.is_on_minecart
self.is_on_waterslide
self.is_sliding
self.is_transition
self.is_traversing
self.is_wading
self.is_ziplining
self.is_zombie
self.isdog
self.isfacingmotion
self.jet_color
self.jingle_is_playing
self.jugg_used
self.jump_down_end
self.jump_down_start
self.jump_pad_current
self.jump_pad_previous
self.jumptime
self.keepClaimedNode
self.keepClaimedNodeInGoal
self.kill_goal
self.kill_tracker
self.killcamentity
self.killcounter
self.killed_self
self.killstreak
self.killstreak_points
self.killstreaks
self.landAnim
self.lander
self.lander_death
self.lander_knockdown
self.lastActiveWeapon
self.lastEnemySightPos
self.lastEnemySightTime
self.lastGroundtype
self.lastMeleeGiveUpTime
self.lastRunRate
self.lastStoppedTime
self.last_box_weapon
self.last_hacked_round
self.last_index
self.last_index.size
self.last_pistol_swap
self.last_spawn_time
self.lastchunk_destroy_time
self.laststand_perks
self.laststand_perks.size
self.laststandpistol
self.launch_gib_up
self.leanAmount
self.leaving_level
self.leftLookLimit
self.left_arm_gibbed
self.legDmg1
self.legDmg2
self.legDmg3
self.legDmg4
self.lever
self.lift
self.lift.angles
self.lift.origin
self.light
self.light.angles
self.light.size
self.lights
self.lights.size
self.line
self.line_emitter
self.linkEnts
self.linkEnts.size
self.linkZombies
self.linkZombies.size
self.lives
self.location.monkey
self.locked
self.longDeathStarting
self.lookEnt
self.lookPos
self.lookaheaddir
self.loopingPath
self.machine
self.machine.monkey_health
self.machine.targetname
self.machine_damage
self.magic_bullet_shield
self.makeInvisible
self.manual_wait
self.marked_for_death
self.matched
self.maxAirstrikeDamage
self.maxHealth
self.maxSpeed
self.max_attractor_dist
self.max_damage_taken
self.maxhealth
self.maxs
self.maxsightdistsqrd
self.mayDoUpwardsDeath
self.mazePathCells
self.mazePathCells.size
self.mazeSlowTrigger
self.mazeSlowTrigger.size
self.meleeAnim
self.meleeAttackDist
self.meleeDamage
self.meleePartner
self.meleePartner.origin
self.meleeRange
self.meleeRangeSq
self.melee_anim_func
self.melee_count
self.melee_miss_func
self.meleedebugprint
self.meleedebugthread
self.microwavegun_death
self.microwavegun_dw_death
self.microwavegun_sizzle_func
self.microwavegun_zap_damage_func
self.microwavegun_zap_head_gib_func
self.minecart
self.minecart.accel
self.minecart.angles
self.minecart.away
self.minecart.cage
self.minecart.cage_door
self.minecart.decel
self.minecart.front
self.minecart.headlights_angles_reverse
self.minecart.headlights_offset_reverse
self.minecart.model
self.minecart.origin
self.minecart.speaker_left
self.minecart.speaker_right
self.minecart.start_switch
self.minecart.targetname
self.minecart.vehicletype
self.minecart_link
self.minecart_link.origin
self.mins
self.missedSightChecks
self.mode
self.model
self.model_dw
self.moneyDump
self.moneyDump.score
self.monkey
self.monkey.angles
self.monkey.anim_spot
self.monkey.anim_spot.angles
self.monkey.animname
self.monkey.location
self.monkey_bhb
self.monkey_bhb.origin
self.monkey_bolt_taunts
self.monkey_grenade
self.monkey_grenade.origin
self.monkey_grenade.thrower
self.monkey_thrower
self.monkey_thrower.origin
self.monkeys
self.monkeys.size
self.moveDist
self.moveDownSound
self.moveDownTime
self.moveMode
self.moveTime
self.moveUpSound
self.moveUpTime
self.movement
self.moveplaybackrate
self.moving
self.mud_triggers
self.mud_triggers.size
self.name
self.napalmRadiusWarningTime
self.napalm_fire_damage
self.napalm_fire_damage_type
self.napalm_radius_overlay
self.napalm_radius_overlay.alpha
self.napalm_radius_overlay.foreground
self.napalm_radius_overlay.horzAlign
self.napalm_radius_overlay.vertAlign
self.napalm_radius_overlay.x
self.napalm_radius_overlay.y
self.napalm_zombie_glowing
self.needs_run_update
self.nesting_dolls_randomized_indices
self.nesting_dolls_tracker
self.nextGroundHit
self.nextSpecial
self.next_headbutt_time
self.next_sound_time
self.noChangeDuringMelee
self.noDodgeMove
self.no_charge
self.no_damage_points
self.no_eye_glow
self.no_gib
self.no_idle
self.no_powerups
self.node
self.node.angles
self.node.origin
self.node.type
self.nodeathragdoll