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Digit.cpp
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Digit.cpp
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#include "Digit.h"
const byte sA = 0;
const byte sB = 1;
const byte sC = 2;
const byte sD = 3;
const byte sE = 4;
const byte sF = 5;
const byte sG = 6;
const int segHeight = 6;
const int segWidth = segHeight;
const uint16_t height = 31;
const uint16_t width = 63;
byte digitBits[] = {
B11111100, // 0 ABCDEF--
B01100000, // 1 -BC-----
B11011010, // 2 AB-DE-G-
B11110010, // 3 ABCD--G-
B01100110, // 4 -BC--FG-
B10110110, // 5 A-CD-FG-
B10111110, // 6 A-CDEFG-
B11100000, // 7 ABC-----
B11111110, // 8 ABCDEFG-
B11110110, // 9 ABCD_FG-
};
Digit::Digit(PxMATRIX* d, byte value, uint16_t xo, uint16_t yo, uint16_t color) {
_display = d;
_value = value;
xOffset = xo;
yOffset = yo;
_color = color;
_bg = _display->color565(0, 0, 0);
}
byte Digit::Value() {
return _value;
}
void Digit::drawPixel(uint16_t x, uint16_t y, uint16_t c) {
_display->drawPixel(xOffset + x, height - (y + yOffset), c);
}
void Digit::drawLine(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2, uint16_t c) {
_display->drawLine(xOffset + x, height - (y + yOffset), xOffset + x2, height - (y2 + yOffset), c);
}
void Digit::drawFillRect(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t c) {
_display->fillRect(xOffset + x, height - (y + yOffset), w, h, c);
}
void Digit::DrawColon(uint16_t c) {
// Colon is drawn to the left of this digit
drawFillRect(-3, segHeight - 1, 2, 2, c);
drawFillRect(-3, segHeight + 1 + 3, 2, 2, c);
}
void Digit::drawSeg(byte seg) {
switch (seg) {
case sA: drawLine(1, segHeight * 2 + 2, segWidth, segHeight * 2 + 2, _color); break;
case sB: drawLine(segWidth + 1, segHeight * 2 + 1, segWidth + 1, segHeight + 2, _color); break;
case sC: drawLine(segWidth + 1, 1, segWidth + 1, segHeight, _color); break;
case sD: drawLine(1, 0, segWidth, 0, _color); break;
case sE: drawLine(0, 1, 0, segHeight, _color); break;
case sF: drawLine(0, segHeight * 2 + 1, 0, segHeight + 2, _color); break;
case sG: drawLine(1, segHeight + 1, segWidth, segHeight + 1, _color); break;
}
}
void Digit::Draw(byte value, uint16_t c) {
_color = c;
byte pattern = digitBits[value];
if (bitRead(pattern, 7)) drawSeg(sA);
if (bitRead(pattern, 6)) drawSeg(sB);
if (bitRead(pattern, 5)) drawSeg(sC);
if (bitRead(pattern, 4)) drawSeg(sD);
if (bitRead(pattern, 3)) drawSeg(sE);
if (bitRead(pattern, 2)) drawSeg(sF);
if (bitRead(pattern, 1)) drawSeg(sG);
_value = value;
}
void Digit::Morph2() { // TWO
for (int i = 0; i <= segWidth; i++) {
if (i < segWidth) {
drawPixel(segWidth - i, segHeight * 2 + 2, _color);
drawPixel(segWidth - i, segHeight + 1, _color);
drawPixel(segWidth - i, 0, _color);
}
drawLine(segWidth + 1 - i, 1, segWidth + 1 - i, segHeight, _bg);
drawLine(segWidth - i, 1, segWidth - i, segHeight, _color);
delay(animSpeed);
}
}
void Digit::Morph3() { // THREE
for (int i = 0; i <= segWidth; i++) {
drawLine(0 + i, 1, 0 + i, segHeight, _bg);
drawLine(1 + i, 1, 1 + i, segHeight, _color);
delay(animSpeed);
}
}
void Digit::Morph4() { // FOUR
for (int i = 0; i < segWidth; i++) {
drawPixel(segWidth - i, segHeight * 2 + 2, _bg); // Erase A
drawPixel(0, segHeight * 2 + 1 - i, _color); // Draw as F
drawPixel(1 + i, 0, _bg); // Erase D
delay(animSpeed);
}
}
void Digit::Morph5() { // FIVE
for (int i = 0; i < segWidth; i++) {
drawPixel(segWidth + 1, segHeight + 2 + i, _bg); // Erase B
drawPixel(segWidth - i, segHeight * 2 + 2, _color); // Draw as A
drawPixel(segWidth - i, 0, _color); // Draw D
delay(animSpeed);
}
}
void Digit::Morph6() { // SIX
for (int i = 0; i <= segWidth; i++) {
// Move C right to left
drawLine(segWidth - i, 1, segWidth - i, segHeight, _color);
if (i > 0) drawLine(segWidth - i + 1, 1, segWidth - i + 1, segHeight, _bg);
delay(animSpeed);
}
}
void Digit::Morph7() { // SEVEN
for (int i = 0; i <= (segWidth + 1); i++) {
// Move E left to right
drawLine(0 + i - 1, 1, 0 + i - 1, segHeight, _bg);
drawLine(0 + i, 1, 0 + i, segHeight, _color);
// Move F left to right
drawLine(0 + i - 1, segHeight * 2 + 1, 0 + i - 1, segHeight + 2, _bg);
drawLine(0 + i, segHeight * 2 + 1, 0 + i, segHeight + 2, _color);
// Erase D and G gradually
drawPixel(1 + i, 0, _bg); // D
drawPixel(1 + i, segHeight + 1, _bg); // G
delay(animSpeed);
}
}
void Digit::Morph8() { // EIGHT
for (int i = 0; i <= segWidth; i++) {
// Move B right to left
drawLine(segWidth - i, segHeight * 2 + 1, segWidth - i, segHeight + 2, _color);
if (i > 0) drawLine(segWidth - i + 1, segHeight * 2 + 1, segWidth - i + 1, segHeight + 2, _bg);
// Move C right to left
drawLine(segWidth - i, 1, segWidth - i, segHeight, _color);
if (i > 0) drawLine(segWidth - i + 1, 1, segWidth - i + 1, segHeight, _bg);
// Gradually draw D and G
if (i < segWidth) {
drawPixel(segWidth - i, 0, _color); // D
drawPixel(segWidth - i, segHeight + 1, _color); // G
}
delay(animSpeed);
}
}
void Digit::Morph9() { // NINE
for (int i = 0; i <= (segWidth + 1); i++) {
// Move E left to right
drawLine(0 + i - 1, 1, 0 + i - 1, segHeight, _bg);
drawLine(0 + i, 1, 0 + i, segHeight, _color);
delay(animSpeed);
}
}
void Digit::Morph0() { // ZERO
for (int i = 0; i <= segWidth; i++) {
if (_value == 1) { // If 1 to 0, slide B to F and E to C
// slide B to F
drawLine(segWidth - i, segHeight * 2 + 1 , segWidth - i, segHeight + 2, _color);
if (i > 0) drawLine(segWidth - i + 1, segHeight * 2 + 1, segWidth - i + 1, segHeight + 2, _bg);
// slide E to C
drawLine(segWidth - i, 1, segWidth - i, segHeight, _color);
if (i > 0) drawLine(segWidth - i + 1, 1, segWidth - i + 1, segHeight, _bg);
if (i < segWidth) drawPixel(segWidth - i, segHeight * 2 + 2 , _color); // Draw A
if (i < segWidth) drawPixel(segWidth - i, 0, _color); // Draw D
}
if (_value == 2) { // If 2 to 0, slide B to F and Flow G to C
// slide B to F
drawLine(segWidth - i, segHeight * 2 + 1 , segWidth - i, segHeight + 2, _color);
if (i > 0) drawLine(segWidth - i + 1, segHeight * 2 + 1, segWidth - i + 1, segHeight + 2, _bg);
drawPixel(1 + i, segHeight + 1, _bg); // Erase G left to right
if (i < segWidth) drawPixel(segWidth + 1, segHeight + 1 - i, _color); // Draw C
}
if (_value == 3) { // B to F, C to E
// slide B to F
drawLine(segWidth - i, segHeight * 2 + 1 , segWidth - i, segHeight + 2, _color);
if (i > 0) drawLine(segWidth - i + 1, segHeight * 2 + 1, segWidth - i + 1, segHeight + 2, _bg);
// Move C to E
drawLine(segWidth - i, 1, segWidth - i, segHeight, _color);
if (i > 0) drawLine(segWidth - i + 1, 1, segWidth - i + 1, segHeight, _bg);
// Erase G from right to left
drawPixel(segWidth - i, segHeight + 1, _bg); // G
}
if (_value == 5) { // If 5 to 0, we also need to slide F to B
if (i < segWidth) {
if (i > 0) drawLine(1 + i, segHeight * 2 + 1, 1 + i, segHeight + 2, _bg);
drawLine(2 + i, segHeight * 2 + 1, 2 + i, segHeight + 2, _color);
}
}
if (_value == 5 || _value == 9) { // If 9 or 5 to 0, Flow G into E
if (i < segWidth) drawPixel(segWidth - i, segHeight + 1, _bg);
if (i < segWidth) drawPixel(0, segHeight - i, _color);
}
delay(animSpeed);
}
}
void Digit::Morph1() {
// Zero or two to One
for (int i = 0; i <= (segWidth + 1); i++) {
// Move E left to right
drawLine(0 + i - 1, 1, 0 + i - 1, segHeight, _bg);
drawLine(0 + i, 1, 0 + i, segHeight, _color);
// Move F left to right
drawLine(0 + i - 1, segHeight * 2 + 1, 0 + i - 1, segHeight + 2, _bg);
drawLine(0 + i, segHeight * 2 + 1, 0 + i, segHeight + 2, _color);
// Gradually Erase A, G, D
drawPixel(1 + i, segHeight * 2 + 2, _bg); // A
drawPixel(1 + i, 0, _bg); // D
drawPixel(1 + i, segHeight + 1, _bg); // G
delay(animSpeed);
}
}
void Digit::Morph(byte newValue) {
switch (newValue) {
case 2: Morph2(); break;
case 3: Morph3(); break;
case 4: Morph4(); break;
case 5: Morph5(); break;
case 6: Morph6(); break;
case 7: Morph7(); break;
case 8: Morph8(); break;
case 9: Morph9(); break;
case 0: Morph0(); break;
case 1: Morph1(); break;
}
_value = newValue;
}