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wireframe (easy), then translucency (not so easy) #1

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draustin opened this issue Mar 27, 2020 · 1 comment
Open

wireframe (easy), then translucency (not so easy) #1

draustin opened this issue Mar 27, 2020 · 1 comment

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@draustin
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translucency - I think can trace from near to far, applying over alpha blend operation each time

@draustin
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Problem: z buffer. Needed for drawing rays. Solution would be to draw rays first and query z buffer in shader.

@draustin draustin transferred this issue from another repository Mar 30, 2020
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