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Move ambient and diffuse lighting into getColor. #10

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draustin opened this issue Apr 9, 2020 · 1 comment
Open

Move ambient and diffuse lighting into getColor. #10

draustin opened this issue Apr 9, 2020 · 1 comment

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@draustin
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draustin commented Apr 9, 2020

Subsumes #9. Surfaces can have their own normal determination, exponent etc.

@draustin
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draustin commented Apr 9, 2020

Sometimes a bigger finite difference distance is useful for giving edges a smooth appearance. For microlenses want it precise.

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