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app.js
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const gameData = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0],
];
let editedPlayer = 0;
let activePlayer = 0;
let currentRound = 1;
let gameIsOver = false;
const players = [
{
name: '',
symbol: 'X'
},
{
name: '',
symbol: 'O'
},
];
const playerConfigOverlayElement = document.getElementById('config-overlay');
const backdropElement = document.getElementById('backdrop');
const formElement = document.querySelector('form');
const errorsOutputElement = document.getElementById('config-errors');
const gameAreaElement = document.getElementById('active-game');
const activePlayerNameElement = document.getElementById('active-player-name');
const gameOverElement = document.getElementById('game-over');
const editPlayer1BtnElement = document.getElementById('edit-player-1-btn');
const editPlayer2BtnElement = document.getElementById('edit-player-2-btn');
const cancelConfigBtnElement = document.getElementById('cancel-config-btn');
const startNewGameBtnElement = document.getElementById('start-game-btn');
// const gameFieldElements = document.querySelectorAll('#game-board li');
const gameBoardElement = document.getElementById('game-board');
editPlayer1BtnElement.addEventListener('click', openPlayerConfig);
editPlayer2BtnElement.addEventListener('click', openPlayerConfig);
cancelConfigBtnElement.addEventListener('click', closePlayerConfig);
backdropElement.addEventListener('click', closePlayerConfig);
formElement.addEventListener('submit', savePlayerConfig);
startNewGameBtnElement.addEventListener('click', startNewGame);
// for (const gameFieldElement of gameFieldElements) {
// gameFieldElement.addEventListener('click', selectGameField);
// }
gameBoardElement.addEventListener('click', selectGameField);