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laufacialfeaturedetectorglwidget.cpp
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#include "laufacialfeaturedetectorglwidget.h"
#include "locale.h"
using namespace std;
using namespace cv;
using namespace cv::face;
#ifdef USEVISAGE
using namespace VisageSDK;
#endif
int groupList[68] = {15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 4, 14, 4, 14, 4, 4, 14, 4, 14, 4, 14, 14, 14, 14, 9, 9, 9, 9, 9, 3, 12, 12, 3, 12, 12, 3, 12, 12, 3, 12, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 2, 2, 2, 2, 2, 2, 2, 2};
int indexListA[68] = {2, 4, 6, 8, 10, 12, 14, 16, 17, 15, 13, 11, 9, 7, 5, 3, 1, 6, 4, 4, 2, 2, 1, 1, 3, 3, 5, 25, 24, 23, 22, 2, 4, 15, 5, 1, 12, 10, 6, 8, 8, 12, 11, 9, 5, 7, 7, 11, 4, 6, 9, 1, 10, 5, 3, 3, 2, 2, 2, 4, 5, 7, 2, 6, 4, 8, 3, 9};
int indexListB[68] = {2, 4, 6, 8, 10, 12, 14, 16, 17, 15, 13, 11, 9, 7, 5, 3, 1, 6, 4, 4, 2, 2, 1, 1, 3, 3, 5, 25, 24, 23, 22, 2, 4, 15, 5, 1, 12, 10, 6, 8, 8, 12, 11, 9, 5, 7, 7, 11, 4, 6, 9, 1, 10, 5, 3, 7, 7, 2, 8, 8, 5, 7, 2, 6, 4, 8, 3, 9};
/****************************************************************************/
/****************************************************************************/
/****************************************************************************/
LAUFacialFeatureDetectorGLWidget::LAUFacialFeatureDetectorGLWidget(QWidget *parent) : LAUVideoGLWidget(parent), frameBufferObject(nullptr), visageTracker(nullptr)
{
#ifdef USEVISAGE
inputImage = nullptr;
QSettings settings;
QString directory = settings.value("LAUFacialFeatureDetectorGLWidget::licenseKey", QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation)).toString();
QString string = QFileDialog::getOpenFileName(nullptr, QString("Load license key..."), directory, QString("*.vlc"));
if (string.isEmpty() == false) {
settings.setValue("LAUFacialFeatureDetectorGLWidget::licenseKey", QFileInfo(string).absolutePath());
string = QFileInfo(string).path();
initializeLicenseManager(string.toLatin1());
string.append("/data/Facial Features Tracker - Low.cfg");
visageTracker = new VisageTracker(string.toUtf8());
VisageConfiguration configuration = visageTracker->getTrackerConfiguration();
//configuration.setMaxFaceScale(1.0f);
//configuration.setMinFaceScale(0.1f);
//configuration.setFaceDetectorSensitivity(0.1f);
//configuration.enableVNN();
visageTracker->setTrackerConfiguration(configuration);
}
#else
faceDetector = nullptr;
subDivide = nullptr;
QSettings settings;
QString directory = settings.value("LAUFacialFeatureDetectorGLWidget::faceDetectorModel", QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation)).toString();
QString string = QFileDialog::getOpenFileName(nullptr, QString("Load classifier..."), directory, QString("*.xml"));
if (string.isEmpty() == false) {
settings.setValue("LAUFacialFeatureDetectorGLWidget::faceDetectorModel", QFileInfo(string).absolutePath());
faceDetector = new CascadeClassifier();
if (faceDetector->load(string.toStdString())) {
QString directory = settings.value("LAUFacialFeatureDetectorGLWidget::faceMarkModel", QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation)).toString();
QString string = QFileDialog::getOpenFileName(nullptr, QString("Load classifier..."), directory, QString("*.yaml"));
if (string.isEmpty() == false) {
settings.setValue("LAUFacialFeatureDetectorGLWidget::faceMarkModel", QFileInfo(string).absolutePath());
facemark = FacemarkLBF::create();
facemark->loadModel(string.toStdString());
// CREATE SUBDIVIDE OBJECT FOR EXTRACTING VORONOI DIAGRAM
subDivide = new Subdiv2D();
}
}
}
#endif
}
/****************************************************************************/
/****************************************************************************/
/****************************************************************************/
LAUFacialFeatureDetectorGLWidget::~LAUFacialFeatureDetectorGLWidget()
{
if (wasInitialized()) {
makeCurrent();
if (frameBufferObject) {
delete frameBufferObject;
}
#ifdef USEVISAGE
if (inputImage) {
vsReleaseImageHeader(&inputImage);
}
if (visageTracker) {
delete visageTracker;
}
#else
if (faceDetector) {
faceDetector.release();
delete faceDetector;
}
if (facemark) {
facemark.release();
delete facemark;
}
if (subDivide) {
subDivide.release();
delete subDivide;
}
#endif
}
qDebug() << "LAUFacialFeatureDetectorGLWidget::~LAUFacialFeatureDetectorGLWidget()";
}
/****************************************************************************/
/****************************************************************************/
/****************************************************************************/
void LAUFacialFeatureDetectorGLWidget::process()
{
// SEE IF WE NEED NEW FBOS
if (videoTexture) {
static int frameCounter = 0;
// INITIALIZE THE FRAME BUFFER OBJECT BASED ON THE INCOMING TEXTURE SIZE
if (frameBufferObject == nullptr) {
// CREATE A FORMAT OBJECT FOR CREATING THE FRAME BUFFER
QOpenGLFramebufferObjectFormat frameBufferObjectFormat;
frameBufferObjectFormat.setInternalTextureFormat(GL_RGBA32F);
// CREATE A NEW FRAME BUFFER OBJECT
frameBufferObject = new QOpenGLFramebufferObject(videoTexture->width(), videoTexture->height(), frameBufferObjectFormat);
frameBufferObject->release();
#ifdef USEVISAGE
// CREATE A VISAGE IMAGE FOR HOLDING THE GRAYSCALE FRAME ON THE CPU
inputImage = vsCreateImageHeader(vsSize(videoTexture->width(), videoTexture->height()), 8, 1);
#endif
// CREATE A OPENCV MATRIX FOR HOLDING THE GRAYSCALE FRAME ON THE CPU
videoFrame = Mat(videoTexture->height(), videoTexture->width(), CV_8UC3);
grayFrame = Mat(videoTexture->height(), videoTexture->width(), CV_8U);
} else if (frameBufferObject->width() != videoTexture->width() || frameBufferObject->height() != videoTexture->height()) {
// DELETE THE OLD FRAMEBUFFEROBJECT BECAUSE IT IS NO LONGER THE CORRECT SIZE
delete frameBufferObject;
// CREATE A FORMAT OBJECT FOR CREATING THE FRAME BUFFER
QOpenGLFramebufferObjectFormat frameBufferObjectFormat;
frameBufferObjectFormat.setInternalTextureFormat(GL_RGBA32F);
// CREATE A NEW FRAME BUFFER OBJECT
frameBufferObject = new QOpenGLFramebufferObject(videoTexture->width(), videoTexture->height(), frameBufferObjectFormat);
frameBufferObject->release();
#ifdef USEVISAGE
// CREATE A VISAGE IMAGE FOR HOLDING THE GRAYSCALE FRAME ON THE CPU
if (inputImage) {
vsReleaseImageHeader(&inputImage);
}
inputImage = vsCreateImageHeader(vsSize(videoTexture->width(), videoTexture->height()), 8, 1);
#endif
// CREATE A OPENCV MATRIX FOR HOLDING THE GRAYSCALE FRAME ON THE CPU
videoFrame = Mat(videoTexture->height(), videoTexture->width(), CV_8UC3);
grayFrame = Mat(videoTexture->height(), videoTexture->width(), CV_8U);
}
// SET CLEAR COLOR AS NOT A NUMBERS
glClearColor(NAN, NAN, NAN, NAN);
// CONVERT THE RGB TEXTURE INTO GRAYSCALE
if (frameBufferObject->bind()) {
if (programA.bind()) {
// CLEAR THE FRAME BUFFER OBJECT
glViewport(0, 0, frameBufferObject->width(), frameBufferObject->height());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// BIND VBOS FOR DRAWING TRIANGLES ON SCREEN
if (quadVertexBuffer.bind()) {
if (quadIndexBuffer.bind()) {
// BIND THE TEXTURE FROM THE ORIGINAL SCAN
glActiveTexture(GL_TEXTURE0);
videoTexture->bind();
programA.setUniformValue("qt_texture", 0);
programA.setUniformValue("qt_flip", true);
// TELL OPENGL PROGRAMMABLE PIPELINE HOW TO LOCATE VERTEX POSITION DATA
glVertexAttribPointer(programA.attributeLocation("qt_vertex"), 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), nullptr);
programA.enableAttributeArray("qt_vertex");
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
// RELEASE THE FRAME BUFFER OBJECT AND ITS ASSOCIATED GLSL PROGRAMS
quadIndexBuffer.release();
}
quadVertexBuffer.release();
}
programA.release();
}
frameBufferObject->release();
#ifdef USEVISAGE
// COPY FRAME BUFFER TEXTURE FROM GPU TO LOCAL CPU BUFFER
glBindTexture(GL_TEXTURE_2D, frameBufferObject->texture());
glGetTexImage(GL_TEXTURE_2D, 0, GL_RED, GL_UNSIGNED_BYTE, grayFrame.data);
videoTexture->bind();
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, videoFrame.data);
if (visageTracker) {
int *numFaces = visageTracker->track(grayFrame.cols, grayFrame.rows, (const char *)grayFrame.data, faceData, VISAGE_FRAMEGRABBER_FMT_LUMINANCE, VISAGE_FRAMEGRABBER_ORIGIN_TL, 0, -1, 1);
if (frameCounter > 2 && numFaces[0] == TRACK_STAT_OK) {
// CREATE A VECTOR TO HOLD THE LANDMARKS FOR EACH DETECTED FACE
vector<Point2f> landmarks(68);
for (int n = 0; n < 68; n++) {
FeaturePoint fpA = faceData[0].featurePoints2D->getFP(groupList[n], indexListA[n]);
FeaturePoint fpB = faceData[0].featurePoints2D->getFP(groupList[n], indexListB[n]);
float col = (fpA.pos[0] + fpB.pos[0]) / 2.0f * (float)videoFrame.cols;
float row = (fpA.pos[1] + fpB.pos[1]) / 2.0f * (float)videoFrame.rows;
landmarks.at(n) = Point2f(col, row);
}
for (int n = 0; n < landmarks.size(); n++) {
int col = landmarks[n].x;
int row = landmarks[n].y;
circle(videoFrame, Point(col, row), 2, Scalar(0, 255, 0), -1);
}
//for (int group = 0; group < 14; group++){
// // DRAW THE EYE FIDUCIALS ON THE VIDEO FRAME
// int numFiducials = faceData[0].featurePoints2D->groupSize(group+1);
// for (int n = 0; n < numFiducials; n++){
// FeaturePoint fp = faceData[0].featurePoints2D->getFP(group+1,n+1);
// int col = fp.pos[0] * videoFrame.cols;
// int row = fp.pos[1] * videoFrame.rows;
// circle(videoFrame, Point(col, row), 2, Scalar(0, 255, 0), -1);
// }
//}
videoTexture->setData(QOpenGLTexture::RGB, QOpenGLTexture::UInt8, (const void *)videoFrame.data);
}
}
#else
// COPY FRAME BUFFER TEXTURE FROM GPU TO LOCAL CPU BUFFER
glBindTexture(GL_TEXTURE_2D, frameBufferObject->texture());
glGetTexImage(GL_TEXTURE_2D, 0, GL_RED, GL_UNSIGNED_BYTE, grayFrame.data);
videoTexture->bind();
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, videoFrame.data);
// CREATE A VECTOR OF RECTANGLES TO HOLD ONE RECTANGLE PER FACE
vector<Rect> faces;
faceDetector->detectMultiScale(grayFrame, faces);
// LETS KEEP TRACK OF HOW MANY FACE TRIANGLES WE NEED TO DRAW LATER
int numFaceTriangles = 0;
// NEW SEE IF FOUND AT LEAST ONE FACE
if (faces.size() > 0) {
// CREATE A VECTOR TO HOLD THE LANDMARKS FOR EACH DETECTED FACE
vector< vector<Point2f> > landmarks;
bool success = facemark->fit(grayFrame, faces, landmarks);
if (success) {
for (int n = 0; n < landmarks.size(); n++) {
// Draws voronoi diagram
vector< vector<Point2f> > facetList;
vector<Point2f> facetCenters;
// PREPARE THE SUBDIVIDE OBJECT FOR THE CURRENT FRAME SIZE
subDivide->initDelaunay(Rect(-videoTexture->width() / 2, -videoTexture->height() / 2, 2 * videoTexture->width(), 2 * videoTexture->height()));
for (int m = 0; m < landmarks.at(n).size(); m++) {
subDivide->insert(landmarks.at(n).at(m));
}
// PUSH THE FOUR CORNERS OF THE VIDEO TEXTURE
//subDivide->insert(Point2f(1, 1));
//subDivide->insert(Point2f(1, videoTexture->height() - 1));
//subDivide->insert(Point2f(videoTexture->width() - 1, 1));
//subDivide->insert(Point2f(videoTexture->width() - 1, videoTexture->height() - 1));
// DRAW THE FACE TRIANGLES ON THE VIDEO FRAME
std::vector< Vec6f > triangleList;
subDivide->getTriangleList(triangleList);
for (n = 0; n < triangleList.size(); n++) {
line(videoFrame, Point2f(triangleList.at(n)[0], triangleList.at(n)[1]), Point2f(triangleList.at(n)[2], triangleList.at(n)[3]), Scalar(0, 0, 255), 1, 8, 0);
line(videoFrame, Point2f(triangleList.at(n)[2], triangleList.at(n)[3]), Point2f(triangleList.at(n)[4], triangleList.at(n)[5]), Scalar(0, 0, 255), 1, 8, 0);
line(videoFrame, Point2f(triangleList.at(n)[4], triangleList.at(n)[5]), Point2f(triangleList.at(n)[0], triangleList.at(n)[1]), Scalar(0, 0, 255), 1, 8, 0);
}
videoTexture->setData(QOpenGLTexture::RGB, QOpenGLTexture::UInt8, (const void *)videoFrame.data);
numFaceTriangles = triangleList.size();
// COPY FACE TRIANGLE VERTICES TO THE GPU FOR DRAWING
if (numFaceTriangles > 0 && faceVertexBuffer.bind()) {
float *buffer = (float *)faceVertexBuffer.mapRange(0, 12 * numFaceTriangles * sizeof(float), QOpenGLBuffer::RangeWrite);
if (buffer) {
for (n = 0; n < triangleList.size(); n++) {
// INSERT FIRST OF THREE VERTICES (INPUT AND OUTPUT POINTS)
buffer[12 * n + 0] = triangleList.at(n)[0];
buffer[12 * n + 1] = triangleList.at(n)[1];
buffer[12 * n + 2] = triangleList.at(n)[0];
buffer[12 * n + 3] = triangleList.at(n)[1];
// INSERT SECOND OF THREE VERTICES (INPUT AND OUTPUT POINTS)
buffer[12 * n + 4] = triangleList.at(n)[2];
buffer[12 * n + 5] = triangleList.at(n)[3];
buffer[12 * n + 6] = triangleList.at(n)[2];
buffer[12 * n + 7] = triangleList.at(n)[3];
// INSERT THIRD OF THREE VERTICES (INPUT AND OUTPUT POINTS)
buffer[12 * n + 8] = triangleList.at(n)[4];
buffer[12 * n + 9] = triangleList.at(n)[5];
buffer[12 * n + 10] = triangleList.at(n)[4];
buffer[12 * n + 11] = triangleList.at(n)[5];
}
faceVertexBuffer.unmap();
} else {
qDebug() << QString("faceVertexBuffer not mapped to CPU.") << glGetError();
}
faceVertexBuffer.release();
}
}
}
}
// CHECK TO SEE IF WE HAVE ANY FACES TO DRAW
if (numFaceTriangles > 0) {
// CONVERT THE RGB TEXTURE INTO GRAYSCALE
if (frameBufferObject->bind()) {
if (programB.bind()) {
// SET THE VIEWPOINT BUT DON'T CLEAR THE PREVIOUS CONTENTS OF THE BUFFER
glViewport(0, 0, frameBufferObject->width(), frameBufferObject->height());
// BIND VBOS FOR DRAWING TRIANGLES ON SCREEN
if (faceVertexBuffer.bind()) {
if (faceIndexBuffer.bind()) {
qDebug() << "Drawing face triangles" << numFaceTriangles;
// BIND THE INCOMING RGB VIDEO FRAME AS A TEXTURE
glActiveTexture(GL_TEXTURE0);
videoTexture->bind();
programB.setUniformValue("qt_texture", 0);
// TELL THE GLPROGRAM WHAT THE DIMENSIONS OF THE VIDEO FRAME
programB.setUniformValue("qt_size", QPointF(videoTexture->width(), videoTexture->height()));
// TELL OPENGL PROGRAMMABLE PIPELINE HOW TO LOCATE VERTEX POSITION DATA
glVertexAttribPointer(programB.attributeLocation("qt_vertex"), 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), nullptr);
programB.enableAttributeArray("qt_vertex");
glDrawElements(GL_TRIANGLES, 3 * numFaceTriangles, GL_UNSIGNED_INT, nullptr);
// RELEASE THE FRAME BUFFER OBJECT AND ITS ASSOCIATED GLSL PROGRAMS
faceIndexBuffer.release();
}
faceVertexBuffer.release();
}
programB.release();
}
frameBufferObject->release();
}
}
#endif
}
frameCounter++;
}
}
/****************************************************************************/
/****************************************************************************/
/****************************************************************************/
void LAUFacialFeatureDetectorGLWidget::initialize()
{
// INITIALIZE THE UNDERLYING CLASS
LAUVideoGLWidget::initialize();
// CREATE VERTEX BUFFER TO HOLD FACIAL FEATURE TRIANGLES
faceVertexBuffer = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
faceVertexBuffer.create();
faceVertexBuffer.setUsagePattern(QOpenGLBuffer::DynamicDraw);
if (faceVertexBuffer.bind()) {
// ALLOCATE THE VERTEX BUFFER FOR HOLDING ENOUGH VEC4 FOR TWO FACES (SOURCE AND DESTINATION POINTS)
faceVertexBuffer.allocate(200 * 12 * sizeof(float));
faceVertexBuffer.release();
}
// CREATE INDEX BUFFER TO CONNECT VERTICES FOR FACIAL FEATURE TRIANGLES
faceIndexBuffer = QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
faceIndexBuffer.create();
faceIndexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
if (faceIndexBuffer.bind()) {
faceIndexBuffer.allocate(200 * 3 * sizeof(unsigned int));
unsigned int *indices = (unsigned int *)faceIndexBuffer.map(QOpenGLBuffer::WriteOnly);
if (indices) {
for (int n = 0; n < 200; n++) {
indices[3 * n + 0] = 3 * n + 0;
indices[3 * n + 1] = 3 * n + 1;
indices[3 * n + 2] = 3 * n + 2;
}
faceIndexBuffer.unmap();
} else {
qDebug() << QString("indiceBufferA buffer mapped from GPU.");
}
faceIndexBuffer.release();
}
// NOW ADD OUR LIST OF HARRIS CORNER SHADER PROGRAMS
setlocale(LC_NUMERIC, "C");
programA.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/Shaders/filterRGBAtoGray.vert");
programA.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/Shaders/filterRGBAtoGray.frag");
programA.link();
programB.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/Shaders/filterDrawFace.vert");
programB.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/Shaders/filterDrawFace.frag");
programB.link();
setlocale(LC_ALL, "");
}
/****************************************************************************/
/****************************************************************************/
/****************************************************************************/
void LAUFacialFeatureDetectorGLWidget::paint()
{
if (frameBufferObject == nullptr) {
LAUVideoGLWidget::paint();
} else {
// SET THE VIEW PORT AND CLEAR THE SCREEN BUFFER
glViewport(0, 0, localWidth, localHeight);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// DISPLAY THE LAST FBO IN OUR LIST
if (videoTexture) {
if (program.bind()) {
if (quadVertexBuffer.bind()) {
if (quadIndexBuffer.bind()) {
// SET THE ACTIVE TEXTURE ON THE GPU
glActiveTexture(GL_TEXTURE0);
//glBindTexture(GL_TEXTURE_2D, frameBufferObject->texture());
videoTexture->bind();
program.setUniformValue("qt_texture", 0);
#ifdef Q_OS_WIN
program.setUniformValue("qt_flip", false);
#else
program.setUniformValue("qt_flip", true);
#endif
// TELL OPENGL PROGRAMMABLE PIPELINE HOW TO LOCATE VERTEX POSITION DATA
program.setAttributeBuffer("qt_vertex", GL_FLOAT, 0, 4, 4 * sizeof(float));
program.enableAttributeArray("qt_vertex");
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
quadIndexBuffer.release();
}
quadVertexBuffer.release();
}
program.release();
}
}
}
}