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ProceduralToolkit

This is a toolkit for procedural content generation for Unity.

Get started

  • Navigate to GameObject -> ProceduralToolkit -> Landscape Generator
  • Locate your newly created Landscape Generator object on your scene and edit settings.

Landscape Generator settings

Diamond Square

  • Seed: sets the seed for the randomizer. This ensures the equality of generation.
  • Magnitude: the maximum amount of magnitude relative to terrain Y size.
  • Hardness: the hardness of smoothing of the shape. Higher value means smoother shape.
  • Bias: the relative center elevation level. Setting this value too low or too high will plane out the bottom or the top of the shape respectively.

Tips

  • The generation resolution is adjusted automatically based on terrain heightmap resolution. So if you want to adjust that, change the overall resolution of the terrain heightmap.
  • The maximum altitude of the terrain can be adjusted by combining two settings: the Y size of the terrain itself, or the magnitude parameter in Diamond Square component.

Changelog

v1.0.1

  • Fixed reset behaviour on Landscape Generator.

v1.0.0

  • Landscape generated using Diamond Square algorithm.
  • Generation result is stored into a terrain heightmap.
  • Implemented simple DI container.

v0.2.1

  • Implemented simple rectangle creation within a static mesh.