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index.d.ts
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index.d.ts
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export as namespace VideoStreamMerger;
export = VideoStreamMerger;
/**
* Merges the video of multiple MediaStreams. Also merges the audio via the WebAudio API.
*
* - Send multiple videos over a single WebRTC MediaConnection
* - Hotswap streams without worrying about renegotation or delays
* - Crop, scale, and rotate live video
* - Add crazy effects through the canvas API
*/
declare class VideoStreamMerger {
/**
* Create a new VideoStreamMerger
*/
constructor(options?: Partial<VideoStreamMerger.ConstructorOptions>);
/**
* The resulting merged MediaStream. Only available after calling merger.start()
* Never has more than one Audio and one Video track.
*/
result: MediaStream;
/**
* Add a MediaStream to be merged. Use an id string if you only want to provide an effect.
* The order that streams are added matters. Streams placed earlier will be behind later streams (use the index option to change this behaviour.)
*/
addStream(
stream: MediaStream | string,
options?: Partial<VideoStreamMerger.AddStreamOptions>
): void;
/**
* A convenience function to merge a HTML5 MediaElement instead of a MediaStream.
*
* id is a string used to remove or update the index of the stream later.
* mediaElement is a playing HTML5 Audio or Video element.
* options are identical to the opts for addStream.
* Streams from MediaElements can be removed via merger.removeStream(id).
*/
addMediaElement(
id: string,
mediaElement: HTMLMediaElement,
options?: Partial<VideoStreamMerger.AddStreamOptions>
): void;
/**
* Update the z-index (draw order) of an already added stream or data object. Identical to the index option.
* If you have added the same MediaStream multiple times, all instances will be updated.
*/
updateIndex(stream: MediaStream | string, newIndex: number): void;
/**
* Remove a MediaStream from the merging. You may also use the ID of the stream.
* If you have added the same MediaStream multiple times, all instances will be removed.
*/
removeStream(stream: MediaStream | string): void;
/**
* Start the merging and create merger.result.
* You can call this any time, but you only need to call it once.
* You will still be able to add/remove streams and the result stream will automatically update.
*/
start(): void;
/**
* Clean up everything and destroy the result stream.
*/
destroy(): void;
/**
* Get the WebAudio AudioContext being used by the merger.
*/
getAudioContext(): AudioContext;
/**
* Get the MediaStreamDestination node that is used by the merger.
*/
getAudioDestination(): MediaStreamAudioDestinationNode;
}
declare namespace VideoStreamMerger {
export interface DrawFunction {
(
context: CanvasRenderingContext2D,
frame: CanvasImageSource,
done: () => void
): void;
}
export interface AudioEffect {
(
sourceNode: AudioNode,
destinationNode: MediaStreamAudioDestinationNode
): void;
}
export interface ConstructorOptions {
width: number;
height: number;
fps: number;
clearRect: boolean;
audioContext: AudioContext;
}
export interface AddStreamOptions {
x: number;
y: number;
width: number;
height: number;
index: number;
mute: boolean;
draw: DrawFunction;
audioEffect: AudioEffect;
}
}