diff --git a/.classpath b/.classpath
new file mode 100644
index 0000000..ac4a647
--- /dev/null
+++ b/.classpath
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
diff --git a/DESIGN.md b/DESIGN.md
index b581809..08821d8 100644
--- a/DESIGN.md
+++ b/DESIGN.md
@@ -7,29 +7,50 @@ CompSci 308 : RPS Design
Initial Design
=======
-###Class 1
-
-* Bullets are made with asterisks
-
-1. You can also order things with numbers
-
-
-###Class 2
-
+###GameWorld
+'''java
+ private void loadUI()
+ private void startGame()
+ private Map> loadWeaponsData(File weaponData)
+ private void printAndUpdateResults(Player player1, Player player2)
+ private void newRound()
+ private void endGame()
+ private void reset()
+ private Weapon chooseWeapon()
+ private void showWinner(Player player1, Player player2);
+'''
+* loadUI() is responsible for generating the user interface for the game.
+* loadWeaponsData(File weaponData) is responsible for reading a file of weapons and creating a map with relationships between weapons in the form of a Map.
+* startGame() is responsible for instantiating Players (setting their scores and other stats to zero).
+* printAndUpdateResults(Player player1, Player player2) is responsible for displaying the results between two players and updating their scores.
+* newRound() clears the weapon choices of players.
+* endGame() stops the UI running.
+* reset() reinitializes scores and weapon choices for players (restarts the game without closing the UI).
+
+
+###Weapon
+'''java
+ public Weapon(String name, Collection listOfCanBeat)
+ public int compareTo(Weapon other)
+'''
+* Weapon(String name, Collection listOfCanBeat) is a constructor that initializes a weapon with a name and the list of other weapons it can beat.
+* compareTo(String other) determines whether two weapons are the same or who beats who.
+
+###Player
+'''java
+ public Player(int score)
+ public Weapon getWeapon();
+ public void addScore(int score);
+'''
+* Player(int score) is a constructor initializes with a score
CRC Design
=======
-###Class 1
-
-
-###Class 2
-
-You can add images as well:
-
-
-
+
+
+
Use Cases
=======
@@ -37,11 +58,18 @@ Use Cases
You can put blocks of code in here like this:
```java
public int getTotal (Collection data) {
- int total = 0;
- for (int d : data) {
- total += d;
- }
- return total;
+ Player p1 = new Player(0);
+ Player p2 = new Player(0);
+ startRound();
+ int win = p1.getWeapon().compareTo(p2.getWeapon());
+ if (win == 1) {
+ p1.addScore(1);
+ } else if (win == -1){
+ p2.addScore(1);
+ }
+ showWinner(p1, p2);
}
```
+''
+
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diff --git a/IMG_9846.JPG b/IMG_9846.JPG
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diff --git a/build.fxbuild b/build.fxbuild
new file mode 100644
index 0000000..97f9d7b
--- /dev/null
+++ b/build.fxbuild
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
diff --git a/src/application/Main.java b/src/application/Main.java
new file mode 100644
index 0000000..c0cfc7d
--- /dev/null
+++ b/src/application/Main.java
@@ -0,0 +1,26 @@
+package application;
+
+import javafx.application.Application;
+import javafx.stage.Stage;
+import javafx.scene.Scene;
+import javafx.scene.layout.BorderPane;
+
+
+public class Main extends Application {
+ @Override
+ public void start(Stage primaryStage) {
+ try {
+ BorderPane root = new BorderPane();
+ Scene scene = new Scene(root,400,400);
+ scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
+ primaryStage.setScene(scene);
+ primaryStage.show();
+ } catch(Exception e) {
+ e.printStackTrace();
+ }
+ }
+
+ public static void main(String[] args) {
+ launch(args);
+ }
+}
diff --git a/src/application/application.css b/src/application/application.css
new file mode 100644
index 0000000..83d6f33
--- /dev/null
+++ b/src/application/application.css
@@ -0,0 +1 @@
+/* JavaFX CSS - Leave this comment until you have at least create one rule which uses -fx-Property */
\ No newline at end of file