-
Notifications
You must be signed in to change notification settings - Fork 77
/
CMakeLists.txt
272 lines (236 loc) · 8.73 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
cmake_minimum_required(VERSION 3.6 FATAL_ERROR)
# Do not allow in-source builds
if (${CMAKE_SOURCE_DIR} STREQUAL "${PROJECT_SOURCE_DIR}/src")
message(FATAL_ERROR "CMake generation is not allowed within the source directory!")
endif ()
project(umoria
LANGUAGES CXX
)
#
# Set a default build type
#
set(default_build_type "Release")
if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
else ()
message(STATUS "Build type set to '${CMAKE_BUILD_TYPE}'")
endif ()
# Compiler settings
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED on)
#
# Core set of warnings
#
set(cxx_warnings "-Wall")
set(cxx_warnings "${cxx_warnings} -Wextra")
set(cxx_warnings "${cxx_warnings} -Wpedantic")
set(cxx_warnings "${cxx_warnings} -Wshadow")
set(cxx_warnings "${cxx_warnings} -Werror")
set(cxx_warnings "${cxx_warnings} -pedantic-errors")
set(cxx_warnings "${cxx_warnings} -Weffc++ ")
# Additional warnings
set(cxx_warnings "${cxx_warnings} -Wcast-align")
set(cxx_warnings "${cxx_warnings} -Wdisabled-optimization")
set(cxx_warnings "${cxx_warnings} -Wfloat-equal")
set(cxx_warnings "${cxx_warnings} -Winline")
set(cxx_warnings "${cxx_warnings} -Winvalid-pch")
set(cxx_warnings "${cxx_warnings} -Wmissing-format-attribute")
set(cxx_warnings "${cxx_warnings} -Wmissing-include-dirs")
set(cxx_warnings "${cxx_warnings} -Wpacked")
set(cxx_warnings "${cxx_warnings} -Wredundant-decls")
set(cxx_warnings "${cxx_warnings} -Wswitch-default")
set(cxx_warnings "${cxx_warnings} -Wswitch-enum")
set(cxx_warnings "${cxx_warnings} -Wunreachable-code")
set(cxx_warnings "${cxx_warnings} -Wwrite-strings")
set(cxx_warnings "${cxx_warnings} -Wno-deprecated-declarations")
# Some very strict warnings, that will be nice to use, but require some hefty refactoring
# set(cxx_warnings "${cxx_warnings} -Wcast-qual")
# set(cxx_warnings "${cxx_warnings} -Wconversion")
# set(cxx_warnings "${cxx_warnings} -Wformat=2")
# set(cxx_warnings "${cxx_warnings} -Wpadded")
# set(cxx_warnings "${cxx_warnings} -Wstrict-overflow")
# set(cxx_warnings "${cxx_warnings} -fno-strict-aliasing")
# Temporary support for GCC 8.
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(cxx_warnings "${cxx_warnings} -Wno-format-overflow")
endif()
#
# Set the flags and warnings for the debug/release builds
#
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g3 -O0 ${cxx_warnings}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 ${cxx_warnings}")
#
# Source files and directories
#
set(source_dir src)
set(
source_files
${source_dir}/character.h
${source_dir}/config.h
${source_dir}/curses.h
${source_dir}/dice.h
${source_dir}/dungeon.h
${source_dir}/dungeon_tile.h
${source_dir}/game.h
${source_dir}/headers.h
${source_dir}/helpers.h
${source_dir}/identification.h
${source_dir}/inventory.h
${source_dir}/mage_spells.h
${source_dir}/monster.h
${source_dir}/player.h
${source_dir}/recall.h
${source_dir}/rng.h
${source_dir}/scores.h
${source_dir}/scrolls.h
${source_dir}/spells.h
${source_dir}/staves.h
${source_dir}/store.h
${source_dir}/treasure.h
${source_dir}/types.h
${source_dir}/ui.h
${source_dir}/version.h
${source_dir}/wizard.h
${source_dir}/config.cpp
${source_dir}/helpers.cpp
${source_dir}/rng.cpp
${source_dir}/main.cpp
${source_dir}/data_creatures.cpp
${source_dir}/data_player.cpp
${source_dir}/data_recall.cpp
${source_dir}/data_store_owners.cpp
${source_dir}/data_stores.cpp
${source_dir}/data_tables.cpp
${source_dir}/data_treasure.cpp
${source_dir}/character.cpp
${source_dir}/dice.cpp
${source_dir}/dungeon.cpp
${source_dir}/dungeon_generate.cpp
${source_dir}/dungeon_los.cpp
${source_dir}/game.cpp
${source_dir}/game_death.cpp
${source_dir}/game_files.cpp
${source_dir}/game_objects.cpp
${source_dir}/game_run.cpp
${source_dir}/game_save.cpp
${source_dir}/identification.cpp
${source_dir}/inventory.cpp
${source_dir}/mage_spells.cpp
${source_dir}/monster.cpp
${source_dir}/monster_manager.cpp
${source_dir}/player.cpp
${source_dir}/player_bash.cpp
${source_dir}/player_eat.cpp
${source_dir}/player_magic.cpp
${source_dir}/player_move.cpp
${source_dir}/player_pray.cpp
${source_dir}/player_quaff.cpp
${source_dir}/player_run.cpp
${source_dir}/player_stats.cpp
${source_dir}/player_throw.cpp
${source_dir}/player_traps.cpp
${source_dir}/player_tunnel.cpp
${source_dir}/recall.cpp
${source_dir}/scores.cpp
${source_dir}/scrolls.cpp
${source_dir}/spells.cpp
${source_dir}/staves.cpp
${source_dir}/store.cpp
${source_dir}/store_inventory.cpp
${source_dir}/treasure.cpp
${source_dir}/ui.cpp
${source_dir}/ui_inventory.cpp
${source_dir}/ui_io.cpp
${source_dir}/wizard.cpp
)
#
# Set up the install paths and files
#
set(build_dir "umoria")
set(data_dir "${build_dir}/data")
set(EXECUTABLE_OUTPUT_PATH ${build_dir})
# Core game data files
set(
data_files
data/help.txt
data/help_wizard.txt
data/rl_help.txt
data/rl_help_wizard.txt
data/welcome.txt
data/death_tomb.txt
data/death_royal.txt
)
file(COPY ${data_files} DESTINATION "${data_dir}")
# Various support files (readme, etc.)
set(
support_files
data/scores.dat
AUTHORS
LICENSE
)
file(COPY ${support_files} DESTINATION "${build_dir}")
#
# Extract the Umoria version number from version.h
#
file(STRINGS "${source_dir}/version.h" VERSION_HEADER)
string(REGEX MATCH "CURRENT_VERSION_MAJOR = ([0-9]+);" ${VERSION_HEADER})
set(umoria_version_major ${CMAKE_MATCH_1})
string(REGEX MATCH "CURRENT_VERSION_MINOR = ([0-9]+);" ${VERSION_HEADER})
set(umoria_version_minor ${CMAKE_MATCH_1})
string(REGEX MATCH "CURRENT_VERSION_PATCH = ([0-9]+);" ${VERSION_HEADER})
set(umoria_version_patch ${CMAKE_MATCH_1})
set(umoria_version "${umoria_version_major}.${umoria_version_minor}.${umoria_version_patch}")
#
# Update the data files with the current version number and date
#
# Fetch release date from CHANGELOG if it's there :-)
file(READ "CHANGELOG.md" changelog)
string(REGEX MATCH "## ${umoria_version} \\(([0-9][0-9][0-9][0-9]-[0-9][0-9]-[0-9][0-9])\\)" results ${changelog})
list(LENGTH results match_count)
if (match_count EQUAL 0)
string(TIMESTAMP current_date "%Y-%m-%d" UTC)
else ()
set(current_date ${CMAKE_MATCH_1})
endif ()
set(
data_files_to_update
data/splash.txt
data/versions.txt
)
foreach (data_file ${data_files_to_update})
configure_file(${data_file}.in ${build_dir}/${data_file})
endforeach ()
# All of the game resource files
set(resources ${data_files} ${support_files})
# Also add resources to the target so they are visible in the IDE
add_executable(umoria ${source_files} ${resources})
#
# Get around the fact that Visual Studio doesn't have ssize_t
# defined but uses SSIZE_T instead.
#
if(MSVC)
add_definitions(-Dssize_t=SSIZE_T)
endif(MSVC)
# This is horrible, but needed bacause `find_package()` doesn't use the
# include/lib inside the /mingw32 or /mingw64 directories, and with
# `ncurses-devel` installed, it won't compile.
if ((MSYS OR MINGW) AND "$ENV{MINGW}" STREQUAL "")
message(FATAL_ERROR "You must set the MINGW environment variable ('mingw64' or 'mingw32'). Example: MINGW=mingw64 cmake .")
message(FATAL_ERROR "This will be the directory used for locating the ncurses library files.")
elseif ((MSYS OR MINGW) AND NOT "$ENV{MINGW}" STREQUAL "")
message(STATUS "NOTE: Configuring build for Windows release...")
# Make the ncurses library static
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -static -lpthread -DNCURSES_STATIC")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -static -lpthread -DNCURSES_STATIC")
set(CURSES_INCLUDE_DIR "/$ENV{MINGW}/include/")
set(CURSES_LIBRARIES "/$ENV{MINGW}/lib/libncurses.a")
else ()
message(STATUS "NOTE: Configuring build for macOS/Linux release...")
set(CURSES_NEED_NCURSES TRUE)
find_package(Curses REQUIRED)
endif ()
include_directories(${CURSES_INCLUDE_DIR})
target_link_libraries(umoria ${CURSES_LIBRARIES})