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Each in-game day that passes iterates the calendar by one day instead of correlating to the real date #2

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kweeky opened this issue Feb 1, 2022 · 3 comments

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@kweeky
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kweeky commented Feb 1, 2022

With a configuration of faster than 1 real day = 1 in-game day, the in-game calendar iterates the date too. The resultant behaviour is that if a server is left running for a while, the ingame date can end up months ahead of what it should be.

I'm guessing this is unavoidable given that the module works by speeding up the server time?

@dunjeon
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dunjeon commented Feb 3, 2022

The client calendar is directly connected to cleint time... However, server time is uneffected -- events (even holiday events) will happen as they should.

@kweeky
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kweeky commented Feb 3, 2022

Understood and can confirm that's the behaviour I'm seeing - seasonal events, etc. are all synched up with the true server time and not the sped up client time - even the hourly clock chimes in Stormwind match the server time.

So not really an issue other than aesthetics in the calendar.

@dunjeon
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dunjeon commented Feb 3, 2022

I'll effort a solution even still... I have something in mind.

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