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Mutex.h
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Mutex.h
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/*
* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __MULTITHREAD_MUTEX_H_
#define __MULTITHREAD_MUTEX_H_
#include <pthread.h>
/**
* A lightweight mutual exclusion lock. It is very fast to check if the mutex is available,
* lock it, and release it. However, if the mutex is unavailable when you attempt to
* lock it, execution of the thread will stop until it becomes available.
* @ingroup threads
*/
class Mutex
{
public:
/**
* Constructor
*/
inline Mutex();
/**
* Destructor
*/
inline ~Mutex();
/**
* If the lock is free, aquire it. Otherwise, return without waiting for it to become available.
* @result True if the lock was aquired, false if not.
*/
inline bool AttemptLock();
/**
* Aquire the lock, whenever it becomes available. This could mean just a few instructions
* if the lock is already free, or to block the thread if it isn't.
*/
inline void Lock();
/**
* Release the lock
*/
inline void Unlock();
/**
* Wait for the lock, then release it immediately. Use this in situations where you are waiting for
* an event to occur.
*/
inline void Sync();
/**
* Get the mutex object
*/
inline pthread_mutex_t* GetID();
protected:
pthread_mutex_t mID;
};
// inline implementations
#include "Mutex.inl"
#endif