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'@vitest/spy': 0.34.5 - '@vitest/utils': 0.34.5 - acorn: 8.10.0 - acorn-walk: 8.2.0 + '@types/chai': 4.3.9 + '@types/chai-subset': 1.3.4 + '@types/node': 20.8.10 + '@vitest/expect': 0.34.6 + '@vitest/runner': 0.34.6 + '@vitest/snapshot': 0.34.6 + '@vitest/spy': 0.34.6 + '@vitest/utils': 0.34.6 + acorn: 8.11.2 + acorn-walk: 8.3.0 cac: 6.7.14 - chai: 4.3.8 + chai: 4.3.10 debug: 4.3.4 local-pkg: 0.4.3 - magic-string: 0.30.3 + magic-string: 0.30.5 pathe: 1.1.1 picocolors: 1.0.0 std-env: 3.4.3 strip-literal: 1.3.0 tinybench: 2.5.1 tinypool: 0.7.0 - vite: 4.4.9(@types/node@20.6.0) - vite-node: 0.34.5(@types/node@20.6.0) + vite: 4.5.0(@types/node@20.8.10) + vite-node: 0.34.6(@types/node@20.8.10) why-is-node-running: 2.2.2 transitivePeerDependencies: - less diff --git a/src/data/chinese-simplified/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/chinese-simplified/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..50073ca0d --- /dev/null +++ b/src/data/chinese-simplified/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "枫丹·白露澈明的泉舞·其之三", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "大地勘探·百泉谐律之地·其三", + "desc": "点亮枫丹区域中,莫尔泰区、伊黎耶林区的地图。", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "行汲众水的泉源·其三", + "desc": "解锁枫丹区域中,莫尔泰区、伊黎耶林区所有传送锚点。", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "圣龛巡礼·百泉谐律之地·其三", + "desc": "解除枫丹区域中,莫尔泰区、伊黎耶林区所有地灵龛的封印。", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "汐海引路人·其三", + "desc": "在莫尔泰区、伊黎耶林区追随3个仙灵,并点亮仙灵之庭。", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "汐海引路人·其三", + "desc": "在莫尔泰区、伊黎耶林区追随6个仙灵,并点亮仙灵之庭。", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "汐海引路人·其三", + "desc": "在莫尔泰区、伊黎耶林区追随9个仙灵,并点亮仙灵之庭。", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "沧浪的寻宝者·其三", + "desc": "在莫尔泰区、伊黎耶林区开启40个宝箱。", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "沧浪的寻宝者·其三", + "desc": "在莫尔泰区、伊黎耶林区开启80个宝箱。", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "沧浪的寻宝者·其三", + "desc": "在莫尔泰区、伊黎耶林区开启160个宝箱。", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "沧浪的冒险家·其三", + "desc": "在莫尔泰区、伊黎耶林区完成3个大世界限时挑战。", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "沧浪的冒险家·其三", + "desc": "在莫尔泰区、伊黎耶林区完成6个大世界限时挑战。", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "沧浪的冒险家·其三", + "desc": "在莫尔泰区、伊黎耶林区完成9个大世界限时挑战。", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "无影的塞谟奈", + "desc": "结识伊黎耶岛上的一位神秘精灵。", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "水仙十字题解", + "desc": "何物徒留名字?何物遍开幽谷?何物映自身于镜水?何物象征拯救世界的孤独牺牲?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/chinese-simplified/achievements/wonders_of_the_world.json b/src/data/chinese-simplified/achievements/wonders_of_the_world.json index 7428eca0b..3fb8e0fab 100644 --- a/src/data/chinese-simplified/achievements/wonders_of_the_world.json +++ b/src/data/chinese-simplified/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "明天交换明天", + "desc": "教会珀西芙如何道别。", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "水仙十字题解·迷宫篇", + "desc": "「如何?为你描绘的这个世界?」", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "只缘身在其中", + "desc": "知晓水仙十字结社位置的秘密,并击败雅各布。", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "平俗宇宙的不灭帝皇", + "desc": "击败纳齐森科鲁兹。", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "再见,艾利法斯先生", + "desc": "击败艾利法斯。", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "饱和水力攻击", + "desc": "从猛烈的舰炮攻击中取得宝物。", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "太空军校生", + "desc": "全部命中!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "故事结束了,但是…", + "desc": "「名为人生的冒险故事还在继续。」", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "我畏惧我在风中的怒火…", + "desc": "…将为至真至美的花朵带来凋败。", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "一个预计内的结局", + "desc": "帮助枫丹科学院重回正轨…?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "未祛魅的世界", + "desc": "三次出让神秘的异色结晶石给「锈舵」掌舵人。", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "为了众人的愿望", + "desc": "获得虹彩蔷薇的承诺。", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "乌鸦还是乌鸫?", + "desc": "是鹈鹕啦!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "我相信有仙子存在", + "desc": "帮助佩妮解决她的心灵危机。", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "柔灯铃的花语…?", + "desc": "在无人留意的角落发现一朵无人留意的小花。", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "希望是个好词", + "desc": "见识到某处废墟的新生。", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "凯撒来了也不卖", + "desc": "获得这个世界上最伟大的艺术作品。", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "「夏萨尼翁」", + "desc": "战胜地方传奇·夏萨尼翁。", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "「魔剑柯鲁日」", + "desc": "战胜地方传奇·魔剑柯鲁日。", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "「罗基·艾威尔森」", + "desc": "战胜地方传奇·罗基·艾威尔森。", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "「利亚姆」", + "desc": "战胜地方传奇·利亚姆。", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "「雪奈茨芙娜的蝶安奈拉」", + "desc": "战胜地方传奇·雪奈茨芙娜的蝶安奈拉。", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "无坚不摧", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "我们是万众一体", + "desc": "在一次挑战中,两次阻止水形幻人吸收半幻人。", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "银河搭便车指南", + "desc": "在一次挑战中,两次进入巨鲸之腹。", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "漫长旅途的开端", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "群鸥曾呜咽", + "desc": "目睹白淞镇的灾难。", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "娜维娅从胎海水中幸存。", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "命运的舞台", + "desc": "与伙伴们共同计划搭建「审判神明」的「陷阱」。", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "为了美好的明天", + "desc": "人们正在重建家园。", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "罪人舞步旋", + "desc": "完成「罪人舞步旋」。", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/chinese-simplified/characters/charlotte.json b/src/data/chinese-simplified/characters/charlotte.json new file mode 100644 index 000000000..ac4ddb25d --- /dev/null +++ b/src/data/chinese-simplified/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "夏洛蒂", + "title": "朗镜索真", + "description": "充满活力的蒸汽鸟报记者,每时每刻都在为「真相」而奔走。", + "weapon_type": "法器", + "element": "冰", + "gender": "女", + "substat": "攻击力%", + "affiliation": "蒸汽鸟报社", + "region": "枫丹", + "rarity": 4, + "birthday": [10, 4], + "constellation": "真视镜座", + "domain": "苍白的遗荣", + "cv": { + "english": "玛雅·奥吉·塔图", + "chinese": "阮从青", + "japanese": "和气杏未", + "korean": "辛温柔" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "普通攻击·冷色摄影律", + "description": "普通攻击
以特制留影机「温亨廷先生」瞄准目标,进行至多三段的攻击,造成冰元素伤害

重击
消耗一定体力,短暂准备后,部署「温亨廷先生」,造成冰元素范围伤害

下落攻击
凝聚冰元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成冰元素范围伤害

始基力:芒性
每隔一段时间,夏洛蒂施放重击后,将降下穿透敌人的灵息之刺,造成具有芒性的冰元素范围伤害。", + "info": "", + "attributes": [ + { + "label": "一段伤害", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "二段伤害", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "三段伤害", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "重击伤害", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "重击体力消耗", + "values": [ + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点", + "50点" + ] + }, + { + "label": "下坠期间伤害", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "低空/高空坠地冲击伤害", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "灵息之刺伤害", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "灵息之刺伤害间隔", + "values": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "取景·冰点构图法", + "description": "凝聚王牌记者的锐意,尽情施展摄影技巧,依据点按、长按,以不同的方式产生效果。

点按
以「温亨廷先生」施展利落的抓拍,对前方的敌人造成冰元素范围伤害,并对命中的至多5名敌人施加「瞬时剪影」。持续期间,「瞬时剪影」将间歇性对敌人造成冰元素伤害

长按
打开「温亨廷先生」的取景框,进入构图状态,取景框将在长按期间逐渐扩张到最大画幅。在这种状态下,夏洛蒂能够进行移动与改变朝向。
长按结束时,「温亨廷先生」将对取景框内锁定的敌人造成冰元素伤害,并为其施加与点按相同的「瞬时剪影」;若在取景框达到最大画幅后施放技能,将转为施加持续时间更长、伤害更高的「聚焦印象」,并使本次技能的冷却时间更长。
构图状态至多持续15秒,至多选定5名敌人。", + "info": "「新闻留影讲究一个画面简洁,主题突出,不过最关键的,还是要有能抓住动人时刻的天赋!」", + "attributes": [ + { + "label": "点按拍照伤害", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "长按拍照伤害", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "「瞬时剪影」印记伤害", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "「瞬时剪影」印记触发间隔", + "values": [ + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒" + ] + }, + { + "label": "「瞬时剪影」印记持续时间", + "values": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒" + ] + }, + { + "label": "「聚焦印象」印记伤害", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "「聚焦印象」印记触发间隔", + "values": [ + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒" + ] + }, + { + "label": "「聚焦印象」印记持续时间", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "冷却时间", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "最大画幅施放冷却时间", + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "定格·全方位确证", + "description": "以冰霜凝聚《蒸汽鸟报》的招牌,建立「临事场域」,造成冰元素范围伤害,为队伍中附近的所有角色恢复生命值,回复量受益于夏洛蒂的攻击力。

临事场域
·持续期间,「温亨廷先生」将间歇性攻击其中的敌人,造成冰元素伤害
·持续为其中的当前场上角色恢复生命值,回复量受益于夏洛蒂的攻击力。", + "info": "「取得各方立场,还原发生的事态,一份好的报道,当然要从多个角度进行取证了解…这样才能选择最好的进行报道的角度!」", + "attributes": [ + { + "label": "施放治疗量", + "values": [ + "256.57%攻击力 + 1608", + "275.82%攻击力 + 1769", + "295.06%攻击力 + 1944", + "320.72%攻击力 + 2131", + "339.96%攻击力 + 2332", + "359.2%攻击力 + 2547", + "384.86%攻击力 + 2775", + "410.52%攻击力 + 3016", + "436.17%攻击力 + 3271", + "461.83%攻击力 + 3539", + "487.49%攻击力 + 3820", + "513.15%攻击力 + 4115", + "545.22%攻击力 + 4424", + "577.29%攻击力 + 4745", + "609.36%攻击力 + 5081" + ] + }, + { + "label": "技能伤害", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "相机持续治疗量", + "values": [ + "9.22%攻击力 + 57.4", + "9.91%攻击力 + 63.2", + "10.6%攻击力 + 69.4", + "11.52%攻击力 + 76", + "12.21%攻击力 + 83", + "12.9%攻击力 + 91", + "13.82%攻击力 + 99", + "14.75%攻击力 + 108", + "15.67%攻击力 + 117", + "16.59%攻击力 + 126", + "17.51%攻击力 + 136", + "18.43%攻击力 + 147", + "19.58%攻击力 + 158", + "20.74%攻击力 + 169", + "21.89%攻击力 + 181" + ] + }, + { + "label": "相机伤害", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "「临事场域」持续时间", + "values": [ + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒" + ] + }, + { + "label": "冷却时间", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + }, + { + "label": "元素能量", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "冲击力瞬间", + "description": "带有「聚焦印象」印记的敌人被击败时,取景·冰点构图法的冷却时间减少2秒。每12秒至多通过这种方式减少4次元素战技的冷却时间。", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "多样性调查", + "description": "除夏洛蒂自己以外,队伍中每存在1/2/3位枫丹角色,夏洛蒂自己获得5%/10%/15%治疗加成;队伍中每存在1/2/3位非枫丹的角色,都将使夏洛蒂自己获得5%/10%/15%冰元素伤害加成。", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "第一人称快门", + "description": "夏洛蒂在启用「特殊分析变焦镜头」后,元素战技「取景·冰点构图法」的长按无法造成原本的效果,转而能以较为特别的方式进行留影…", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "以核实为约束", + "description": "定格·全方位确证对角色进行治疗后,将为角色施加「核实」印记,每2秒为角色恢复生命值,回复量相当于夏洛蒂攻击力的80%,该效果持续6秒。", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "以求真为职守", + "description": "施放取景·冰点构图法时,「温亨廷先生」的攻击命中了1/2/3及以上名敌人时,夏洛蒂自身的攻击力提升10%/20%/30%,持续12秒。", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "以独立为先决", + "description": "定格·全方位确证的技能等级提高3级。
至多提升至15级。", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "以督促为责任", + "description": "定格·全方位确证命中附有「瞬时剪影」或「聚焦印象」印记的敌人时,造成的伤害提升10%,并且为夏洛蒂自身恢复2点能量。每20秒,至多通过这种方式恢复5次元素能量。", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "以良知为原则", + "description": "取景·冰点构图法的技能等级提高3级。
至多提升至15级。", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "以有趣相关为要义", + "description": "当前场上角色的普通攻击与重击命中附有取景·冰点构图法的「聚焦印象」的敌人后,「温亨廷先生」将进行协同攻击,造成相当于夏洛蒂攻击力180%的冰元素范围伤害,并为攻击范围内的当前场上角色恢复生命值,回复量相当于夏洛蒂攻击力的42%。该效果每6秒至多触发一次,通过这种方式造成的伤害与治疗效果视为夏洛蒂的元素爆发造成的伤害与治疗效果。", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "突破", + "values": ["-", 1] + }, + { + "label": "基础生命值", + "values": ["-", "903"] + }, + { + "label": "基础攻击力", + "values": ["-", "15"] + }, + { + "label": "基础防御力", + "values": ["-", "46"] + }, + { + "label": "攻击力%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "突破", + "values": [0, 1] + }, + { + "label": "基础生命值", + "values": ["2319", "2993"] + }, + { + "label": "基础攻击力", + "values": ["37", "48"] + }, + { + "label": "基础防御力", + "values": ["118", "152"] + }, + { + "label": "攻击力%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "突破", + "values": [1, 2] + }, + { + "label": "基础生命值", + "values": ["4484", "4963"] + }, + { + "label": "基础攻击力", + "values": ["72", "80"] + }, + { + "label": "基础防御力", + "values": ["227", "252"] + }, + { + "label": "攻击力%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "哀叙冰玉碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "苍晶螺", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "啮合齿轮", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "突破", + "values": [2, 3] + }, + { + "label": "基础生命值", + "values": ["5708", "6347"] + }, + { + "label": "基础攻击力", + "values": ["92", "102"] + }, + { + "label": "基础防御力", + "values": ["290", "322"] + }, + { + "label": "攻击力%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "哀叙冰玉断片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「图比昂装置」", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "苍晶螺", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "啮合齿轮", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "突破", + "values": [3, 4] + }, + { + "label": "基础生命值", + "values": ["7093", "7572"] + }, + { + "label": "基础攻击力", + "values": ["114", "122"] + }, + { + "label": "基础防御力", + "values": ["360", "384"] + }, + { + "label": "攻击力%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "哀叙冰玉断片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「图比昂装置」", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "苍晶螺", + 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"攻击力%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "哀叙冰玉", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「图比昂装置」", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "苍晶螺", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械机芯齿轮", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「正义」的教导", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "啮合齿轮", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "机关正齿轮", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "机关正齿轮", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "机关正齿轮", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "机关正齿轮", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械机芯齿轮", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "无光丝线", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械机芯齿轮", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "无光丝线", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械机芯齿轮", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "无光丝线", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械机芯齿轮", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "无光丝线", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "智识之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-simplified/characters/furina.json b/src/data/chinese-simplified/characters/furina.json new file mode 100644 index 000000000..fb907dd60 --- /dev/null +++ b/src/data/chinese-simplified/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "芙宁娜", + "title": "不休独舞", + "description": "审判舞台上的绝对焦点,直至谢幕的掌声响起。", + "weapon_type": "单手剑", + "element": "水", + "gender": "女", + "substat": "暴击率", + "affiliation": "枫丹廷", + "region": "枫丹", + "rarity": 5, + "birthday": [13, 10], + "constellation": "司颂座", + "domain": "苍白的遗荣", + "cv": { + "english": "安柏·李·康纳斯", + "chinese": "钱琛", + "japanese": "水濑祈", + "korean": "金荷英" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "普通攻击·独舞之邀", + "description": "普通攻击
进行至多四段的连续攻击。

重击
消耗一定体力,释放独舞的气场,对附近的敌人造成物理伤害,并切换自身的始基力属性。如果场上存在元素战技「孤心沙龙」召唤的「沙龙成员」或「众水的歌者」,「沙龙成员」或「众水的歌者」也会更换为对应的阵容。

始基力:圣俗杂座
每隔一段时间,芙宁娜的普通攻击命中时,将根据芙宁娜当前的始基力属性,在命中的位置降下灵息之刺或流涌之刃,造成具有芒性或荒性的水元素伤害
芙宁娜登场时,始基力属性为荒性。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "info": "", + "attributes": [ + { + "label": "一段伤害", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "二段伤害", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "三段伤害", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "四段伤害", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "重击伤害", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "重击体力消耗", + "values": [ + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点" + ] + }, + { + "label": "下坠期间伤害", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空坠地冲击伤害", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "灵息之刺/流涌之刃伤害", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "灵息之刺/流涌之刃伤害间隔", + "values": [ + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "孤心沙龙", + "description": "邀请孤心沙龙的客人们上阵,为芙宁娜的演出助兴。根据芙宁娜当前的始基力属性,邀请的客人分为「沙龙成员」与「众水的歌者」。

荒性
挥洒欢庆的泡沫,基于芙宁娜的生命值上限,造成水元素范围伤害,并召唤三位「沙龙成员」:球球章鱼形态的「乌瑟勋爵」、泡泡海马形态的「海薇玛夫人」和重甲蟹形态的「谢贝蕾妲小姐」。
「沙龙成员」将间歇性攻击附近的敌人,并优先攻击当前场上角色的目标,基于生命值上限,造成水元素伤害
「沙龙成员」进行攻击时,根据附近的队伍中生命值高于50%的角色数量,提升此次攻击的威力,并消耗这些角色的生命值:满足条件的角色数量为1/2/3/4名或更多时,攻击造成的伤害为原本的110%/120%/130%/140%。

芒性
召唤「众水的歌者」,每隔一段时间,受益于生命值上限,为周围的当前场上角色恢复生命值。

「沙龙成员」与「众水的歌者」共享持续时间,芙宁娜通过重击更换客人的阵容时,将继承持续时间。
「沙龙成员」或「众水的歌者」存在期间,芙宁娜能够在水面上移动。", + "info": "芙宁娜的孤心沙龙总有固定成员到访。其他时候都是谢贝蕾妲小姐、海薇玛夫人和乌瑟勋爵,而忧郁的星期三出现的则是歌者。", + "attributes": [ + { + "label": "荒性泡沫伤害", + "values": [ + "7.86%生命值上限", + "8.45%生命值上限", + "9.04%生命值上限", + "9.83%生命值上限", + "10.42%生命值上限", + "11.01%生命值上限", + "11.8%生命值上限", + "12.58%生命值上限", + "13.37%生命值上限", + "14.16%生命值上限", + "14.94%生命值上限", + "15.73%生命值上限", + "16.71%生命值上限", + "17.69%生命值上限", + "18.68%生命值上限" + ] + }, + { + "label": "持续时间", + "values": [ + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒" + ] + }, + { + "label": "乌瑟勋爵伤害", + "values": [ + "5.96%生命值上限", + "6.41%生命值上限", + "6.85%生命值上限", + "7.45%生命值上限", + "7.9%生命值上限", + "8.34%生命值上限", + "8.94%生命值上限", + "9.54%生命值上限", + "10.13%生命值上限", + "10.73%生命值上限", + "11.32%生命值上限", + "11.92%生命值上限", + "12.67%生命值上限", + "13.41%生命值上限", + "14.16%生命值上限" + ] + }, + { + "label": "海薇玛夫人伤害", + "values": [ + "3.23%生命值上限", + "3.47%生命值上限", + "3.72%生命值上限", + "4.04%生命值上限", + "4.28%生命值上限", + "4.52%生命值上限", + "4.85%生命值上限", + "5.17%生命值上限", + "5.49%生命值上限", + "5.82%生命值上限", + "6.14%生命值上限", + "6.46%生命值上限", + "6.87%生命值上限", + "7.27%生命值上限", + "7.68%生命值上限" + ] + }, + { + "label": "谢贝蕾妲小姐伤害", + "values": [ + "8.29%生命值上限", + "8.91%生命值上限", + "9.53%生命值上限", + "10.36%生命值上限", + "10.98%生命值上限", + "11.6%生命值上限", + "12.43%生命值上限", + "13.26%生命值上限", + "14.09%生命值上限", + "14.92%生命值上限", + "15.75%生命值上限", + "16.58%生命值上限", + "17.61%生命值上限", + "18.65%生命值上限", + "19.68%生命值上限" + ] + }, + { + "label": "乌瑟勋爵消耗生命值", + "values": [ + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限" + ] + }, + { + "label": "海薇玛夫人消耗生命值", + "values": [ + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限" + ] + }, + { + "label": "谢贝蕾妲小姐消耗生命值", + "values": [ + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限" + ] + }, + { + "label": "众水的歌者治疗量", + "values": [ + "4.8%生命值上限 + 462", + "5.16%生命值上限 + 508", + "5.52%生命值上限 + 559", + "6%生命值上限 + 612", + "6.36%生命值上限 + 670", + "6.72%生命值上限 + 732", + "7.2%生命值上限 + 797", + "7.68%生命值上限 + 867", + "8.16%生命值上限 + 940", + "8.64%生命值上限 + 1017", + "9.12%生命值上限 + 1098", + "9.6%生命值上限 + 1183", + "10.2%生命值上限 + 1271", + "10.8%生命值上限 + 1364", + "11.4%生命值上限 + 1460" + ] + }, + { + "label": "冷却时间", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "万众狂欢", + "description": "凝聚狂欢之意,构筑水沫的舞台,基于芙宁娜的生命值上限,造成水元素范围伤害,并使队伍中附近的角色进入「普世欢腾」状态:持续期间,角色的当前生命值提升或降低时,基于提升或降低数值相对于生命值上限的比例,每1%都将使芙宁娜获得1点「气氛值」。
同时,基于芙宁娜持有的「气氛值」,附近的队伍中所有角色造成的伤害提升,受治疗加成提升。
持续时间结束时,芙宁娜持有的「气氛值」将被移除。", + "info": "「喝彩吧!赞美吧!刮目相看吧!举起酒杯吧!每个没有欢宴的夜晚都是对痛苦、清醒白日的浪费…呃,那,没成年的就换成葡萄汁!」", + "attributes": [ + { + "label": "技能伤害", + "values": [ + "11.41%生命值上限", + "12.26%生命值上限", + "13.12%生命值上限", + "14.26%生命值上限", + "15.11%生命值上限", + "15.97%生命值上限", + "17.11%生命值上限", + "18.25%生命值上限", + "19.39%生命值上限", + "20.53%生命值上限", + "21.67%生命值上限", + "22.81%生命值上限", + "24.24%生命值上限", + "25.66%生命值上限", + "27.09%生命值上限" + ] + }, + { + "label": "持续时间", + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + }, + { + "label": "气氛值上限", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "气氛值转化提升伤害比例", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "气氛值转化受治疗加成比例", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "冷却时间", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "label": "元素能量", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "停不了的圆舞", + "description": "队伍中当前场上的角色受到治疗时,若这次治疗的来源不是芙宁娜自己并且治疗回复量溢出,在接下来的4秒内,芙宁娜每2秒将为队伍中附近的角色恢复一次生命值,回复量相当于角色各自生命值上限的2%。", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "无人听的自白", + "description": "每1000点生命值上限都将使处于不同始基力属性下的芙宁娜的孤心沙龙获得相应的增益效果:
「沙龙成员」造成的伤害提升0.7%,通过这种方式至多使「沙龙成员」造成的伤害提升28%;
「众水的歌者」为周围的当前场上角色恢复生命值的间隔降低0.4%,通过这种方式至多使「众水的歌者」为周围的当前场上角色恢复生命值的间隔降低16%。", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "瀚海亦舞台", + "description": "异色原海异种能力的冷却时间降低30%。", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "「爱是难驯鸟,哀乞亦无用。」", + "description": "施放万众狂欢时,芙宁娜获得150点「气氛值」。
此外,芙宁娜持有「气氛值」的上限提升100点。", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "「女人皆善变,仿若水中萍。」", + "description": "万众狂欢持续期间,芙宁娜通过队伍中附近角色的当前生命值提升或降低的方式获得的「气氛值」提升250%。基于「气氛值」超过上限的部分,每1点「气氛值」都将使芙宁娜的生命值上限提升0.35%。至多通过这种方式使芙宁娜的生命值上限提升140%。", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "「秘密藏心间,无人知我名。」", + "description": "万众狂欢的技能等级提高3级。
至多提升至15级。", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "「若非处幽冥,怎知生可贵!」", + "description": "孤心沙龙的「沙龙成员」命中敌人,或「众水的歌者」为周围的当前场上角色恢复生命值时,芙宁娜获得4点元素能量,该效果每5秒至多触发一次。", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "「我已有觉察,他名即是…!」", + "description": "孤心沙龙的技能等级提高3级。
至多提升至15级。", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "「诸君听我颂,共举爱之杯!」", + "description": "施放孤心沙龙时,芙宁娜将获得「万众瞩目」,持续10秒。
持续期间,芙宁娜的普通攻击、重击与下落攻击将转为无法被附魔覆盖的水元素伤害,且造成的伤害提升,提升值相当于芙宁娜生命值上限的18%。
持续期间,每0.1秒,芙宁娜的普通攻击(不包括「始基力:圣俗杂座」的攻击)、重击与下落攻击坠地冲击命中敌人后,将根据芙宁娜当前的始基力属性产生不同的效果:

始基力:荒性
每1秒,基于芙宁娜生命值上限的4%,为附近的队伍中所有角色恢复生命值,持续2.9秒,重复触发将延长持续时间。
始基力:芒性
本次普通攻击(不包括「始基力:圣俗杂座」的攻击)、重击与下落攻击坠地冲击造成的伤害进一步提高,提升值相当于芙宁娜生命值上限的25%,上述攻击命中敌人时,附近的队伍中所有角色将消耗相当于当前生命值1%的生命值。

一次「万众瞩目」持续期间,上述效果至多触发6次,该效果将在触发次数达到6次或持续时间结束时解除。", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "突破", + "values": ["-", 1] + }, + { + "label": "基础生命值", + "values": ["-", "1192"] + }, + { + "label": "基础攻击力", + "values": ["-", "19"] + }, + { + "label": "基础防御力", + "values": ["-", "54"] + }, + { + "label": "暴击率", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "突破", + "values": [0, 1] + }, + { + "label": "基础生命值", + "values": ["3091", "4113"] + }, + { + "label": "基础攻击力", + "values": ["49", "66"] + }, + { + "label": "基础防御力", + "values": ["140", "187"] + }, + { + "label": "暴击率", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "突破", + "values": [1, 2] + }, + { + "label": "基础生命值", + "values": ["6154", "6880"] + }, + { + "label": "基础攻击力", + "values": ["98", "110"] + }, + { + "label": "基础防御力", + "values": ["280", "313"] + }, + { + "label": "暴击率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "涤净青金碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光铃兰", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "突破", + "values": [2, 3] + }, + { + "label": "基础生命值", + "values": ["7916", "8884"] + }, + { + "label": "基础攻击力", + "values": ["126", "142"] + }, + { + "label": "基础防御力", + "values": ["360", "404"] + }, + { + "label": "暴击率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "涤净青金断片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能达成超越之水", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光铃兰", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "突破", + "values": [3, 4] + }, + { + "label": "基础生命值", + "values": ["9930", "10656"] + }, + { + "label": "基础攻击力", + "values": ["158", "170"] + }, + { + "label": "基础防御力", + "values": ["451", "484"] + }, + { + "label": "暴击率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "涤净青金断片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能达成超越之水", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光铃兰", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "突破", + "values": [4, 5] + }, + { + "label": "基础生命值", + "values": ["11712", "12438"] + }, + { + "label": "基础攻击力", + "values": ["187", "198"] + }, + { + "label": "基础防御力", + "values": ["532", "565"] + }, + { + "label": "暴击率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "涤净青金块", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能达成超越之水", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光铃兰", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "突破", + "values": [5, 6] + }, + { + "label": "基础生命值", + "values": ["13505", "14231"] + }, + { + "label": "基础攻击力", + "values": ["215", "227"] + }, + { + "label": "基础防御力", + "values": ["614", "647"] + }, + { + "label": "暴击率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "涤净青金块", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能达成超越之水", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光铃兰", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "突破", + "values": [6, 7] + }, + { + "label": "基础生命值", + "values": ["15307", "15307"] + }, + { + "label": "基础攻击力", + "values": ["244", "244"] + }, + { + "label": "基础防御力", + "values": ["696", "696"] + }, + { + "label": "暴击率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "涤净青金", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能达成超越之水", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光铃兰", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「正义」的教导", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正义」的指引", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "无光质块", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "无光质块", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "无光质块", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正义」的哲学", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "无光质块", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "智识之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-simplified/domains.json b/src/data/chinese-simplified/domains.json index 8012b2508..e6ea2c3d8 100644 --- a/src/data/chinese-simplified/domains.json +++ b/src/data/chinese-simplified/domains.json @@ -317,7 +317,7 @@ }, { "day": "周二", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "周三", @@ -329,7 +329,7 @@ }, { "day": "周五", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "周六", @@ -337,7 +337,15 @@ }, { "day": "周日", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "周一", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "周四", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/chinese-simplified/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/chinese-simplified/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..eef339cbe --- /dev/null +++ b/src/data/chinese-simplified/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能达成超越之水", + "description": "与原海异种体内取出的晶体有非常相近的性质,但当中蕴含了许多细碎的浊物,就如同凝固在拙劣工匠的玻璃制品中的微小气泡。", + "source": ["30级以上水形幻人掉落"], + "rarity": 4 +} diff --git a/src/data/chinese-simplified/fish/maintenance_mek_gold_leader.json b/src/data/chinese-simplified/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..e1d33b84b --- /dev/null +++ b/src/data/chinese-simplified/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "维护机关·澄金领队型", + "description": "为了辅助水下活动的发条机关,提升机队总出勤率而开发的紧凑型辅助机关。最初的设计目的是清除水下的垃圾、植物残渣等杂物,避免它们吸附在发条机关关键部位,从而尽可能降低发条机关的故障率。从另一种角度看,它们无疑也扮演着「水下清洁工」的角色,对枫丹的生态环境有益。
相较于其他量产型号,这一特别的「澄金领队型」维护机关采用了澄澈金色的壳体,以及特别的控制设备。在开发组的设想中,在较为复杂的水下地形活动时,这种维护机关能作为一种高效能的「中继指挥站」,接收并向周围的维护机关分发控制者所下达的各类指令,可以说是宛如「领队」一般的重要机关。
然而,随着维护机关项目的整体停转,这些「领队机关」们失去了存在的意义,唯有它们富有辨识度的,澄澈金色的外表,使得它们在一些鱼师的眼中具有极高的收藏价值。", + "rarity": 3, + "source": ["钓鱼获得"] +} diff --git a/src/data/chinese-simplified/food/blubber_profiterole.json b/src/data/chinese-simplified/food/blubber_profiterole.json new file mode 100644 index 000000000..035a2cc25 --- /dev/null +++ b/src/data/chinese-simplified/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙", + "description": "奶油夹心的甜点。蓬松的酥皮,包裹着饱满的奶油,圆鼓鼓的,就像膨膨兽的肚皮一样可爱。绵密柔软的奶油能抓住每一个人的心。", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "鸟蛋", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "牛奶", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "面粉", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "奶油", + "amount": 2 + } + ], + "dish_type": "攻击类料理", + "results": { + "suspicious": { + "_id": 108608, + "name": "奇怪的膨膨泡芙", + "description": "奶油夹心的甜点。由于完成后放置过久,酥皮已经变软了。和想象中的酥脆口感大相径庭,才尝了一口,就想直接判这道甜点「死刑」了。", + "effect": "队伍中所有角色物理伤害提升20%,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "normal": { + "_id": 108609, + "name": "膨膨泡芙", + "description": "奶油夹心的甜点。蓬松的酥皮,包裹着饱满的奶油,圆鼓鼓的,就像膨膨兽的肚皮一样可爱。绵密柔软的奶油能抓住每一个人的心。", + "effect": "队伍中所有角色物理伤害提升30%,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "delicious": { + "_id": 108610, + "name": "美味的膨膨泡芙", + "description": "奶油夹心的甜点。咬下一口只觉得意犹未尽,忍不住一连吃完了剩下的所有,即使是嘴角的奶油,都能让幸福感涌上胸口:如果每顿饭的餐后甜点都是它,这冒险生活该有多么美妙!", + "effect": "队伍中所有角色物理伤害提升40%,持续300秒。多人游戏时,仅对自己的角色生效。" + } + } +} diff --git a/src/data/chinese-simplified/food/fish_and_chips.json b/src/data/chinese-simplified/food/fish_and_chips.json index 2432c2c90..6b116a663 100644 --- a/src/data/chinese-simplified/food/fish_and_chips.json +++ b/src/data/chinese-simplified/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "美味的炸鱼薯条", "description": "油炸而成的小吃。鱼排和薯条在油花中兴高采烈地吱吱作响,高温催化出的美妙香气互相交织、融合,最后扑鼻而来…如果要说有什么是比吃薯条更令人快乐的,那一定是同时再吃一大口鱼排!", "effect": "恢复100点体力。" + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "独家秘闻・美食专栏", + "description": "夏洛蒂的特色料理。陪着她追踪独家新闻时,被她塞入手中的小吃。炸鱼排在齿间咔嚓作响,再看向身边,她迈着雀跃的步伐,两者节奏渐渐重叠起来…虽然新闻还未成稿,但心中的快乐和满足在此刻已然到达了顶点。", + "effect": "恢复130点体力。", + "character": { + "id": "charlotte", + "name": "夏洛蒂" + } } } } diff --git a/src/data/chinese-simplified/food/la_lettre_a_focalors.json b/src/data/chinese-simplified/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..518db814b --- /dev/null +++ b/src/data/chinese-simplified/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神", + "description": "长条形的小蛋糕。据说这是很久很久以前,某位糕点师以枫丹民众对水神大人的热爱为灵感,创作而成。堆叠而起的多重层次、考验厨艺的制作工序,无一不证明着水神大人的影响力。", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "鸟蛋", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "面粉", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "咖啡豆", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "杏仁", + "amount": 2 + } + ], + "dish_type": "防御类料理", + "results": { + "suspicious": { + "_id": 108605, + "name": "奇怪的致水神", + "description": "长条形的小蛋糕。每一层的味道吃起来都大同小异,甚至偷懒少加了几层。懂行的人在吃下第一口时,就能发现制作方法出了问题。", + "effect": "队伍中所有角色生命值上限提升20%,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "normal": { + "_id": 108606, + "name": "致水神", + "description": "长条形的小蛋糕。据说这是很久很久以前,某位糕点师以枫丹民众对水神大人的热爱为灵感,创作而成。堆叠而起的多重层次、考验厨艺的制作工序,无一不证明着水神大人的影响力。", + "effect": "队伍中所有角色生命值上限提升22%,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "delicious": { + "_id": 108607, + "name": "美味的致水神", + "description": "长条形的小蛋糕。咖啡与杏仁的绵长气息,推着思绪前进,恍惚间宛若进入了一场反转不断又纷华靡丽的歌剧,令人忍不住沉溺其中,只希望落幕时刻永远不会来临。", + "effect": "队伍中所有角色生命值上限提升25%,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "「普茹斯蒂司」", + "description": "芙宁娜的特色料理。「普茹斯蒂司」在枫丹意为「敬正义」,她曾在偌大的舞台上,见证了最为崇高之正义的诞生。这颇具层次感的风味,跌宕起伏最后又如释重负,是否出自她本人的某段体验呢?", + "effect": "队伍中所有角色生命值上限提升30%,持续300秒。多人游戏时,仅对自己的角色生效。", + "character": { + "id": "furina", + "name": "芙宁娜" + } + } + } +} diff --git a/src/data/chinese-simplified/furnishing/a_painting_left_for_you.json b/src/data/chinese-simplified/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..d00ee0bbd --- /dev/null +++ b/src/data/chinese-simplified/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "留给你的画", + "description": "「玛梅赫和她的好朋友们!」\\n玛梅赫为你和派蒙所作的另一幅画,描绘了「朋友们」快乐的样子。\\n暂时分别,玛梅赫一直在努力学习各种各样的新画风。这副画便是在经过了好久好久的反复尝试后,让她感到最为满意的一张——虽说没有办法卖出五十万摩拉的高价,虽说就画作而言也难以称之为美丽。但对玛梅赫而言,与另外三位对她而言无比珍贵的人(当然,也不完全是人)在同一副画面中的情景无疑是极其珍贵,又十分美丽的吧。", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/a_sisters_duty.json b/src/data/chinese-simplified/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..911612940 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "「姐姐的义务」", + "description": "可见于海沫村的棚屋,结构极简,用料也相当节省,只凭一位美露莘就能轻松完成搭建。\\n传说,这是某位年龄稍大的美露莘特意建成的棚屋,如此一来,便能防止瀑布飞溅而出,或是洞顶坠落的水珠将妹妹们心爱的物品彻底打湿。用她的话来说,这就是「照顾大家的义务」。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/bedroom_bedlam.json b/src/data/chinese-simplified/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..38801b788 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "「闹闹卧室」", + "description": "海沫村中常见的中型民居,外形别致,线条优美,内部空间相对宽敞,能容纳两至三位美露莘休息。不过,由于空间划分的特殊性,这种房屋内的声响会被明显放大,因此,要是某些喜欢吵闹的美露莘犯下了大错,也有可能被关禁闭,待在这种房子里和自己说话到听力发麻…", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "枫丹风格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "红色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/charlotte.json b/src/data/chinese-simplified/furnishing/charlotte.json new file mode 100644 index 000000000..675d00adb --- /dev/null +++ b/src/data/chinese-simplified/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "夏洛蒂", + "description": "家园入住角色", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "同伴", + "type": "Exterior" + }, + { + "id": 8002, + "category": "同伴" + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/common_cooking_device.json b/src/data/chinese-simplified/furnishing/common_cooking_device.json new file mode 100644 index 000000000..515f68cc3 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "泛用型烹饪装置", + "description": "正式名为「泛用型烹饪装置」的机关,具有完全密封的锅体和锅炉,尽可能隔绝了外部环境的影响,降低明火带来的安全隐患,从而最大限度适应不同的使用环境。设计这型机关时,若是在锅体开口增设压力机关,还能以高压高温烹煮食材,提升菜肴的口感,但在量产时,由于材料工艺和成本的限制,这一功能还是被工程师们放弃了。", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/compact_air_supply_device.json b/src/data/chinese-simplified/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..412e47428 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "紧凑型送风装置", + "description": "精巧的小型机关,通常被摆放在室内的桌面上,朝固定的扇面送风。\\n得益于枫丹的气候和优秀的建筑设计,大多数情况下,枫丹室内的环境较为清凉,没有使用送风机关降温的需求。即便采购了这类机关,人们也会用外壳将机关的扇叶保护起来,防止扇叶积灰。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/court_of_justices_authenticity.json b/src/data/chinese-simplified/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..ce0f30e16 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "「正义之廷的本真」", + "description": "形貌独特的金属玻璃复合建筑,与《蒸汽鸟报》报社总部的构型相同。这种建筑的构造十分特殊,以中央结构为圆心,大致被划分为八个扇区,青蓝色的玻璃穹顶常在阳光下熠熠生辉,如同闪光的水晶。\\n在记者们的笔下,阳光往往与「真相」、「正义」等词密切相关。或许报社选用这种建筑的初衷,便是让所有进出之人牢记《蒸汽鸟报》那「真实至上」的原则吧。", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "枫丹风格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 10 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/court_of_justices_respect.json b/src/data/chinese-simplified/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..1ef4b6cc7 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "「正义之廷的敬畏」", + "description": "形如堡垒的金属玻璃复合建筑,与「专业决斗法办公室」的形制相同。相较枫丹廷内的其他建筑,这型建筑所用的墙体更为厚重,布局也相对紧凑,会给到访者一种独特的「肃穆感」。大部分市民路过这栋建筑时,都会压低交谈的音量,甚至极力避免发出任何声响,这既是对审判传统的尊重,又是对决斗代理人的敬畏。", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "枫丹风格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 10 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/court_of_justices_trivia.json b/src/data/chinese-simplified/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..b12204320 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "「正义之廷的趣闻」", + "description": "装有四个可更换立面的告示板,与矗立于蒸汽鸟报社门前的立柱形制相同。\\n这种告示板在设计之初,曾被用于汇总每月《蒸汽鸟报》「热度最高」的内容:编辑们会选出最受欢迎的新闻报道,将它们的标题公示。\\n若是作品的标题登上了这个告示板,便意味着作者距离获得枫丹媒体界的最高殊荣——拉维尔奖只有咫尺之遥。因此,这个告示板也有「拉维尔柱」的别称。\\n可惜不久后,由于优秀的新闻报道实在太多,《蒸汽鸟报》决定不再定期更新告示板上的标题…", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 12 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/dueling_sigil.json b/src/data/chinese-simplified/furnishing/dueling_sigil.json new file mode 100644 index 000000000..d5d700606 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "「决斗的徽记」", + "description": "可见于「专业决斗法办公室」前方的旗帜,以昂贵的水蓝色织物编成,其上以金线绘出了「专业决斗法办公室」的徽记。传说中,加入这面旗帜之下的「决斗代理人」们,都付出了不可计量的辛劳。但实际上,只有努力或许还远远不够…", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 6 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/furina.json b/src/data/chinese-simplified/furnishing/furina.json new file mode 100644 index 000000000..d36e67f5d --- /dev/null +++ b/src/data/chinese-simplified/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "芙宁娜", + "description": "家园入住角色", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "同伴", + "type": "Exterior" + }, + { + "id": 8002, + "category": "同伴" + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/furys_torch.json b/src/data/chinese-simplified/furnishing/furys_torch.json new file mode 100644 index 000000000..885d430ff --- /dev/null +++ b/src/data/chinese-simplified/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "「义愤之炬」", + "description": "安设在石质底座上的火炬,通体呈暗金色,造型简约而极具威严。\\n据某位作家的文章所说,「升腾的火焰代表着无止息的义愤」,或许伫立于欧庇克莱歌剧院深处的烈焰正是枫丹人对正义追求的写照之一…", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/good_stuff_is_for_sharing.json b/src/data/chinese-simplified/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..1006bb2b0 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "「好东西就要分享!」", + "description": "构造极为简洁的护栏,由「白梣木」的树枝和绳索搭建而成。在海沫村,本应用来划分领地的护栏变成了展示物品的工具。传说,这是因为部分美露莘们认为「好东西就要分享」,常常像悬挂旗帜一样,将自己认为很棒的东西挂在屋外展示,并任由其他美露莘随意取用…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/happy_times.json b/src/data/chinese-simplified/furnishing/happy_times.json new file mode 100644 index 000000000..8852e840c --- /dev/null +++ b/src/data/chinese-simplified/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "「开心时光」", + "description": "派蒙与阿圆聊到海沫村的见闻后,阿圆结合了派蒙的描述与自己的遐想,构筑了这种覆有奇异植被的岩石。\\n这种巨石外表光滑,质地结实,石面极为平整,仿佛机关加工而成。作为室外聚餐地、工作场所和玩闹的场地都非常合适。只不过,由于石台的面积有限,这几件事通常不能同时进行…", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "山体", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/hello_welcome.json b/src/data/chinese-simplified/furnishing/hello_welcome.json new file mode 100644 index 000000000..d04fcf190 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "「你好!欢迎!」", + "description": "可见于海沫村内的路灯,结构简单,以几乎不经加工的「白梣木」枝干为主体,枝头挂着多个荧光植物的果实。\\n据《蒸汽鸟报》的某位记者所说,由于海沫村位于水下,环境较为昏暗,偶尔到来的旅人并不适应,美露莘们本着热情好客的精神,精心挑选了形似摇手打招呼的树枝,方才有了如今的这款拥有「原生态美感」的海沫村路灯。实际上,美露莘们自己也记不起这种路灯的来历了…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "灯具", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/high_stone_platform.json b/src/data/chinese-simplified/furnishing/high_stone_platform.json new file mode 100644 index 000000000..7c309e669 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "「高高石台」", + "description": "派蒙与阿圆聊到海沫村见闻后,阿圆结合了派蒙的描述与自己的遐想,构筑了这种覆有奇异植被的岩石。\\n这种巨岩虽高耸硕大,分为上下两层,一层是海沫村常见的扁平巨石,另一层则是负责承重的卵状巨岩。\\n虽说美露莘们个子小小,不太擅长攀爬,但通过梯子这种简单的工具,上下这种巨石完全没有问题!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "山体", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/lane_shrub_standard_.json b/src/data/chinese-simplified/furnishing/lane_shrub_standard_.json index 00c600b2e..99c36279e 100644 --- a/src/data/chinese-simplified/furnishing/lane_shrub_standard_.json +++ b/src/data/chinese-simplified/furnishing/lane_shrub_standard_.json @@ -3,7 +3,7 @@ "id": "lane_shrub_standard_", "rarity": 3, "name": "行道灌木-「标准一」", - "description": "枫丹廷内标准的灌木从,修建得方方正正,极其规整,赏心悦目,完美配合了枫丹廷各处的建筑风格,是《枫丹廷城区绿植装饰标准》的第一种典型案例。据说,能将灌木从修剪成这般模样的园丁能拿到一笔堪比高级工匠的薪水,当然,没有长年累月的技术积累,是不可能达到这种标准的。", + "description": "枫丹廷内标准的灌木丛,修建得方方正正,极其规整,赏心悦目,完美配合了枫丹廷各处的建筑风格,是《枫丹廷城区绿植装饰标准》的第一种典型案例。据说,能将灌木丛修剪成这般模样的园丁能拿到一笔堪比高级工匠的薪水,当然,没有长年累月的技术积累,是不可能达到这种标准的。", "load": 50, "energy": 20, "category": [ diff --git a/src/data/chinese-simplified/furnishing/large_shipping_pallet.json b/src/data/chinese-simplified/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..115158120 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "大型运输货盘", + "description": "可见于枫丹港口的大型木箱,尺寸较大,两个一组固定在便于运输货盘上。\\n为了提升货运的效率,港口人员聘请了枫丹科学院的研究者,仔细探讨「怎么样才能把大量小体积货物更有效率地装船运输」。研究员们给出的答案则是:将散货塞入固定尺寸的中型木箱,再将中型箱体像积木一样,整整齐齐装入大型货箱,以优化空间利用率。最终,一系列输运木箱应运而生,各个港口的吞吐量也在新设备的优化下大大提升。", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "悬铃木", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/lets_play.json b/src/data/chinese-simplified/furnishing/lets_play.json new file mode 100644 index 000000000..e0b82f675 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "「一起来玩吧!」", + "description": "可见于海沫村内的简易秋千,以「白梣木」制成。据传,制造它的美露莘曾因身高问题难以使用人类的秋千,为了享受同样的快乐,这位美露莘便自行制作了尺寸恰到好处的秋千。\\n不过,由于美露莘们不擅长制作非常结实的绳索,现在,美露莘们很少坐在这种秋千上摇晃,只会把它当成吊椅使用。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "红色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/chinese-simplified/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..0fc02f84b --- /dev/null +++ b/src/data/chinese-simplified/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "椴木半金属告示牌", + "description": "由方形底座与非规则「椴木」板材拼接而成的落地式告示牌,覆有色泽明亮的金属外壳,精致美观,极为耐用,采购价却并不高昂,在枫丹廷的街头巷尾均能见到。\\n这种木板采用了较新的表面处理工艺,与发条机关的外壳加工技术有着相通之处,可以说是将枫丹科学院的先进技术应用至民间生产的典型案例。不过,并非所有普通工匠都具备这类机关的运用能力,工程师们还在为如何推广这一技术而苦恼。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/chinese-simplified/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..86d689bfe --- /dev/null +++ b/src/data/chinese-simplified/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "椴木「舒眠」床铺", + "description": "以品质上佳的「椴木」制作的床铺,板材均以机关加工而成,床垫则填入了粉碎后重新压制成形的植物材料,外观和使用体验均令枫丹居民万分满意,能将舒适的睡眠带入枫丹的每个家庭。此外,这种床铺的售价相当不错,在遇见某些对售价犹疑不定的顾客时,经验丰富的推销人员会说出类于「即便是用枫达换算,也用不了太多箱」这类话术。\\n如果是某些初次听到这种话术的顾客,或许会因为枫达的价格和「没多少箱」这种模糊的形容而放松警惕。实际上,这时候只要逼问他:「所以究竟相当于多少箱?」就好了。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "床" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "蓝色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/chinese-simplified/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..526f1d2df --- /dev/null +++ b/src/data/chinese-simplified/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "柔灯港五型复合起重机关", + "description": "可见于枫丹港口的单臂式起重机,有着奇妙的机械结构,能够切换内部机件的组合,稳定装卸极重或极轻的物件。虽然造价不菲,组装和调试也颇为麻烦,但这型机关仍凭借着优秀的性能成为了枫丹港口起重业务的中流砥柱。\\n据说,这型机关最初被布置在柔灯港时,仅用半天就完成了当日计划中的任务,很快,它们便在枫丹的各个港口普及开来…", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "大型饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "香柏木", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 12 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/maintenance_mek_gold_leader.json b/src/data/chinese-simplified/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..bc3591d3e --- /dev/null +++ b/src/data/chinese-simplified/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "维护机关·澄金领队型", + "description": "珍贵的观赏鱼,可被饲养于「灵沼云池」和「澄波游影」中。\\n为了辅助水下活动的发条机关,提升机队总出勤率而开发的紧凑型辅助机关。最初的设计目的是清除水下的垃圾、植物残渣等杂物,避免它们吸附在发条机关关键部位,从而尽可能降低发条机关的故障率。从另一种角度看,它们无疑也扮演着「水下清洁工」的角色,对枫丹的生态环境有益。\\n相较于其他量产型号,这一特别的「澄金领队型」维护机关采用了澄澈金色的壳体,以及特别的控制设备。在开发组的设想中,在较为复杂的水下地形活动时,这种维护机关能作为一种高效能的「中继指挥站」,接收并向周围的维护机关分发控制者所下达的各类指令,可以说是宛如「领队」一般的重要机关。\\n然而,随着维护机关项目的整体停转,这些「领队机关」们失去了存在的意义,唯有它们富有辨识度的,澄澈金色的外表,使得它们在一些鱼师的眼中具有极高的收藏价值。", + "category": [ + { + "id": 14001, + "category": "观赏鱼", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/maison_cardinalices_winged_shelf.json b/src/data/chinese-simplified/furnishing/maison_cardinalices_winged_shelf.json index c146736a2..952a6a9d1 100644 --- a/src/data/chinese-simplified/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/chinese-simplified/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "「枢律之宫的翼架」", - "description": "有着不规则外形的书架,与沫芒宫内布置部分书架款式相同。\\n据说,这种书架的原型是枫丹科学院为某商会设计制造的某种「飞翼式发条驱动木制双开门保险柜」,但因为铰接啮合处强度不达标,成品只保留了双翼展开时候的样子。最终,负责沫芒宫以优惠价买下了这款还算有艺术感的设计并保留至今。", + "description": "有着不规则外形的书架,与沫芒宫内布置部分书架款式相同。\\n据说,这种书架的原型是枫丹科学院为某商会设计制造的某种「飞翼式发条驱动木制双开门保险柜」,但因为铰接啮合处强度不达标,成品只保留了双翼展开时候的样子。最终,沫芒宫以优惠价买下了这款还算有艺术感的设计并保留至今。", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/chinese-simplified/furnishing/model_contraption_reasonable_roundabout.json b/src/data/chinese-simplified/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..e7b5c5c92 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "机关模型-「似理转圜」", + "description": "结构似乎复杂过了头的金属模型,据说仿制自某种用于测试某类数据的机关,此机关会捕捉并总结机关中数个同心圆旋转时的角度、速度、方向等数据,专业的研究员可以从这些数据中获取所需的信息。\\n但这座模型就仅仅是模型。同心圆们也只是在无忧无虑地旋转着,一如自然中的各类事物般悠然运行,并不担负着某种特定的意义——这是某位研究员在彻夜测算后,盯着家里的机关模型所发出的喃喃自语。\\n或许对于普通人或是某些想要逃避工作的研究员来说,这座模型上数圈平稳旋转的同心圆,比那些捉摸不透的数据更值得欣赏吧。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/model_contraption_repair.json b/src/data/chinese-simplified/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..d2be77770 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "机关模型-「修修补补」", + "description": "结构复杂的金属模型,是某种芒荒供能装置同比例的缩小模型,除却不能真的向各设施供给芒荒能外,大体与正在投入使用的装置无差。\\n据说,这种模型原本是专供初任职的技术人员练习各类维修技艺的「训练用机关」。但为了保证每次训练的有效性,每次训练结束后,被拆卸地乱七八糟的「训练用机关」都必须由专人复原回完备状态,故而,训练机构内又诞生了专门维修「训练用机关」的人员。\\n在某种程度上,这类人员反倒是对此类芒荒功能装置最熟悉的一类人。阻挡他们成为正式维修工的,也许只有那一份难以考取的「芒荒能环境工作证」吧。", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/model_contraption_rockcracker_anchor.json b/src/data/chinese-simplified/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..5dd72f12d --- /dev/null +++ b/src/data/chinese-simplified/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "机关模型-「裂岩固锚」", + "description": "结构复杂的金属模型,是某种特型芒荒供能装置同比例的缩小模型,除却不能真的向各设施供给芒荒能外,大体与正在投入使用的装置无差。\\n因为芒荒供能装置有时不得不架设在特殊地形之上,为了固定位置,工程师们不得不在芒荒供能装置各处加装特殊的地形锚定装置。这座模型便是此类「特型锚定机关」的一种模型,在此机关底部,设有以芒荒能驱动的高强度机关锚定抓钩,以「穿裂岩石」一类的形式,将机关牢牢固定在所需布设的位置。\\n值得一提的是,在固定完成后,后续固定不再需要芒荒能驱动的机关参与。故而不会出现「依靠芒荒能驱动机关而固定的芒荒供能机关失去了芒荒能要怎么办」一类的滑稽情况。", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/passages_stable_storage.json b/src/data/chinese-simplified/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..f78bf91f1 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "「回廊的稳便贮藏」", + "description": "以品质上好的「椴木」板材制作的储存箱,有着坚固的外壳与可靠的密封性,是枫丹居民存放不耐潮物品的最佳选择。\\n得益于执律庭的努力,枫丹廷城内的治安状况极佳,多数枫丹市民并不需要极为牢固的保险箱。因此,凭借较为轻便的特性,这款储存箱长期在家具销量榜的前列占有一席之地。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白铁块", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/satisfying_weight.json b/src/data/chinese-simplified/furnishing/satisfying_weight.json new file mode 100644 index 000000000..0ba7a842b --- /dev/null +++ b/src/data/chinese-simplified/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "「满足的重量」", + "description": "形似大型锅具的石缸,据说是用来储存大量汐藻的器具,顶部有着一个构造简单的小口,可以将汐藻投入其中,美露莘们短短的手却够不到缸底。对美露莘们而言,石缸沉重的盖板很难打开,只有存入了足够多的汐藻后,大家才会一起打开这个石缸,满足地吃上一顿大餐…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/shiny_shell.json b/src/data/chinese-simplified/furnishing/shiny_shell.json new file mode 100644 index 000000000..72e17bde9 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "「亮亮贝壳」", + "description": "可见于海沫村内的路灯,形状别致,以宽大的「白梣木」板材制成灯杆。一些访客认为,制造这种路灯时,美露莘们应当参考了贝壳的外形。而另一部分访客则认为,相比贝壳,这种路灯更像是蟹钳,而中间的荧光物质像是被捕食的水生生物。由于后一种推测有点残忍,大部分情况下,这种路灯还是被称为「亮亮贝壳」。\\n其实,美露莘们只是想给路灯顶部的荧光果实加一个防水的伞盖罢了…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "灯具", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/slippery_shack.json b/src/data/chinese-simplified/furnishing/slippery_shack.json new file mode 100644 index 000000000..2d990959f --- /dev/null +++ b/src/data/chinese-simplified/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "「滑滑小屋」", + "description": "可见于海沫村内的民居,外形别致,线条优美,所用的石材有着独特的质感,似乎运用了仅有美露莘熟练掌握的加工技法,最终的成品表面光滑,色泽明丽,像是各种颜色的玉石。不过,美露莘们和普通人的感官有着某些不同之处,习惯了在这种建筑内行走,对于外来的客人而言,这种石材打造的台阶和地板似乎太过光滑,稍有不慎就会仰面摔倒…", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "枫丹风格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "红色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/small_stonecrab.json b/src/data/chinese-simplified/furnishing/small_stonecrab.json new file mode 100644 index 000000000..42b6734e1 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "「小小石蟹」", + "description": "在海沫村中十分常见的小型民居,外形别致,线条优美。对于人类而言,这栋建筑的尺寸可能相对逼仄,但对于身材小巧的美露莘而言,则不存在这样的问题。\\n据说,在一些美露莘看来,她们的屋子就像是一个吐着泡泡的「石头螃蟹」,另一些美露莘则不喜欢这种比喻,因为「螃蟹的长相不太友好,看起来会和我们抢汐藻!」", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "枫丹风格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "红色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/soft_waters_voice.json b/src/data/chinese-simplified/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..0749be14d --- /dev/null +++ b/src/data/chinese-simplified/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "「柔和的水声」", + "description": "可见于海沫村内的陈设,结合了小巧的工作台和悬挂各式物件的晾晒架,石制的简易风铃、贝壳和小鱼干随着微风摇摆。\\n不知为何,这种风铃与贝壳碰撞时,能够发出水波般的柔和韵律,对于美露莘们而言,正是「家的声音」。", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "红色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/standard_fluid_shipping_unit.json b/src/data/chinese-simplified/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..437048feb --- /dev/null +++ b/src/data/chinese-simplified/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "通用型液货输运单元", + "description": "可见于枫丹港口的多边形「悬铃木」液体罐,密封性较佳,原本是枫丹科学院为了长距离水运而特别设计的容器,随着技术普及而成为了通用的液体运输容器。\\n据说,设计者认为这种多边形的罐体兼具酒桶与木箱的优点,在提升了结构强度的同时,还便于批量制造。虽然码头工人们经常抱怨这款木桶搬运起来没有那么「便捷」,但比起会在甲板上四处滚动的酒桶,船员们显然还是喜欢现今的这个设计。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "悬铃木", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 6 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/standard_railing_order_and_symmetry.json b/src/data/chinese-simplified/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..fb90d5eb6 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "标准护栏-「有序对称」", + "description": "构造简洁的石质护栏,初看之下平平无奇,但据部分枫丹工匠的学徒所说,这种护栏蕴含了工匠们对于「线条美学」的独特理解,即:「对称的结构会制造一种和谐且有序的氛围」,独具匠心的花纹设计则在有序中平添了几分闲趣…", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "围栏", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/standard_railing_scattered_structure.json b/src/data/chinese-simplified/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..a85366bbf --- /dev/null +++ b/src/data/chinese-simplified/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "标准护栏-「错落结构」", + "description": "构造简洁的石质护栏,两根石柱的间距不等,空隙长短有致,据部分枫丹工匠的学徒所说,这种护栏蕴含了工匠们对于「线条美学」的独特理解,即:「错落有致的结构能避免过度重复而带来的审美疲劳」。不过,相比完全对称的护栏,错落有致的型号在建造时往往更麻烦…", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "围栏", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/standard_shipping_pallet.json b/src/data/chinese-simplified/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..f1676857b --- /dev/null +++ b/src/data/chinese-simplified/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "标准运输货盘", + "description": "可见于枫丹港口的中型木箱,堆叠在便于运输的货盘上,木箱的结构牢固,构造简洁,性价比极高。\\n起初,根据枫丹对货用输运单元的定义,标准的货运单元一共有「紧凑」、「标准」、「大型」三种尺寸。其中此类尺寸居中的货用输运单元被定义为「标准」,理论上,仅需一台发条机关就能推动装载了六个中型木箱的货盘,极大提升了运输效率。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "悬铃木", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "铁块", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/water_imp_prince.json b/src/data/chinese-simplified/furnishing/water_imp_prince.json new file mode 100644 index 000000000..c0bc00573 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "「水妖王子」", + "description": "一位生活在蔚蓝深处的王子,为了援助身陷困境的人们而来。\\n「- ..-. ...- --」\\n「... ..-. .-- ..-. …」\\n「-. .--- ... -... -.. -- ..-.」", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-simplified/furnishing/yet_another_discussion.json b/src/data/chinese-simplified/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..e50af3267 --- /dev/null +++ b/src/data/chinese-simplified/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "「又一份雄辩」", + "description": "在枫丹廷内寻常可见的告示牌,由耐用的「椴木」板材制作而成。据说,这种木牌最早可追溯至小部分戏剧狂热爱好者设立在欧庇克莱歌剧院门前,用来彼此交流的讨论板。因为讨论太热烈,参与人数太多,讨论板很快在花坛旁插的遍地都是,为了保持市容秩序,执律庭接连不断地工作了数月,将讨论板全都拆除了。\\n不过,即使告示牌被拆除了很大一部分,这种依靠着告示牌彼此交流的方法依然在枫丹廷存在着。秉承着「无论如何也要有秩序对其进行管理」的原则,沫芒宫迅速对市容管理条例进行了修订,规定了此类告示牌可以出现的地点和方式。\\n…但是,当沫芒宫将条例修订完毕,并就此事对外宣布后,枫丹廷内用告示牌进行大量交流的情况却明显减少了。真是一件奇妙的事。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "饰品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-simplified/ingredients/almond.json b/src/data/chinese-simplified/ingredients/almond.json index cc8157a7e..be20dca37 100644 --- a/src/data/chinese-simplified/ingredients/almond.json +++ b/src/data/chinese-simplified/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "枣椰蜜糖" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" } ], "source": ["璃月杂货店购买", "枫丹杂货店购买"] diff --git a/src/data/chinese-simplified/ingredients/bird_egg.json b/src/data/chinese-simplified/ingredients/bird_egg.json index 05778f2f0..ee7cc6582 100644 --- a/src/data/chinese-simplified/ingredients/bird_egg.json +++ b/src/data/chinese-simplified/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "百味一缕" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/chinese-simplified/ingredients/coffee_beans.json b/src/data/chinese-simplified/ingredients/coffee_beans.json index 3d6e19352..85e4bbcd8 100644 --- a/src/data/chinese-simplified/ingredients/coffee_beans.json +++ b/src/data/chinese-simplified/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "咖啡芭芭露" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" } ], "source": ["须弥咖啡厅购买", "枫丹咖啡厅购买"] diff --git a/src/data/chinese-simplified/ingredients/cream.json b/src/data/chinese-simplified/ingredients/cream.json index 01b0af3f1..5f7b3ba51 100644 --- a/src/data/chinese-simplified/ingredients/cream.json +++ b/src/data/chinese-simplified/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "桔桔薄饼" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" } ], "source": ["烹饪加工获得"] diff --git a/src/data/chinese-simplified/ingredients/flour.json b/src/data/chinese-simplified/ingredients/flour.json index bc63ccb3c..2b0d53148 100644 --- a/src/data/chinese-simplified/ingredients/flour.json +++ b/src/data/chinese-simplified/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "桔桔薄饼" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/chinese-simplified/ingredients/milk.json b/src/data/chinese-simplified/ingredients/milk.json index ab7e868fb..968d21238 100644 --- a/src/data/chinese-simplified/ingredients/milk.json +++ b/src/data/chinese-simplified/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "咖啡芭芭露" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" } ], "craft": [ diff --git a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_chunk.json b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_chunk.json index f078b533d..65a1baf0d 100644 --- a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_chunk.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_chunk", "name": "涤净青金块", "description": "「我的理想之内并没有一丝污浊。
「我要纠正你,在这里,人并不对神背负罪孽…」", - "source": ["60级以上纯水精灵掉落", "60级以上无相之水掉落", "合成获得"], + "source": [ + "60级以上纯水精灵掉落", + "60级以上无相之水掉落", + "60级以上水形幻人掉落", + "合成获得" + ], "rarity": 4, "craft": { "cost": 900, diff --git a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_fragment.json b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_fragment.json index 9a8e69bae..a7f2d09f2 100644 --- a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_fragment.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_fragment", "name": "涤净青金断片", "description": "「我的理想之内并没有一丝污浊。」", - "source": ["40级以上纯水精灵掉落", "40级以上无相之水掉落", "合成获得"], + "source": [ + "40级以上纯水精灵掉落", + "40级以上无相之水掉落", + "40级以上水形幻人掉落", + "合成获得" + ], "rarity": 3, "craft": { "cost": 300, diff --git a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_gemstone.json b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_gemstone.json index e91525656..f02ef1fac 100644 --- a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_gemstone.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_gemstone", "name": "涤净青金", "description": "「我的理想之内并没有一丝污浊。
「我要纠正你,在这里,人并不对神背负罪孽,能下达判决的只有法律与裁判庭。
「他们甚至连我也可以裁判。赞美我的崇高与纯洁吧。」", - "source": ["75级以上纯水精灵掉落", "75级以上无相之水掉落", "合成获得"], + "source": [ + "75级以上纯水精灵掉落", + "75级以上无相之水掉落", + "75级以上水形幻人掉落", + "合成获得" + ], "rarity": 5, "craft": { "cost": 2700, diff --git a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_sliver.json b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_sliver.json index 6591f9102..385e35268 100644 --- a/src/data/chinese-simplified/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/chinese-simplified/jewels_materials/varunada_lazurite_sliver.json @@ -3,7 +3,7 @@ "id": "varunada_lazurite_sliver", "name": "涤净青金碎屑", "description": "角色突破素材。", - "source": ["纯水精灵掉落", "无相之水掉落", "纪念品商店兑换"], + "source": ["纯水精灵掉落", "无相之水掉落", "水形幻人掉落", "纪念品商店兑换"], "rarity": 2, "convert": [ [ diff --git a/src/data/chinese-simplified/local_materials/lakelight_lily.json b/src/data/chinese-simplified/local_materials/lakelight_lily.json new file mode 100644 index 000000000..2e721d727 --- /dev/null +++ b/src/data/chinese-simplified/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光铃兰", + "description": "明澈而澄净的苍色花卉。生于水脉汇聚之处,其香清冷淡雅,辛凉柔婉。", + "source": ["野外采集", "推荐:伊黎耶林区采集"], + "location": "枫丹" +} diff --git a/src/data/chinese-simplified/local_materials/spring_of_the_first_dewdrop.json b/src/data/chinese-simplified/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..5ed10a411 --- /dev/null +++ b/src/data/chinese-simplified/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "初露之源", + "description": "悬浮于莫尔泰区水体深处的清澈露滴,与常见的纯水造物不同,似乎凝聚着更为原始而纯粹的元素能量。", + "source": ["野外采集", "推荐:莫尔泰区水下采集"], + "location": "枫丹" +} diff --git a/src/data/chinese-simplified/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/chinese-simplified/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..2a680d51f --- /dev/null +++ b/src/data/chinese-simplified/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "无光涡眼", + "description": "一切都聚集在命定沉重的事物旁,正如黄金比之黑铁、大地比之轻风。正如光线无法从黑暗的涡眼当中逃脱,因缘也会汇聚在沉重的命运上,或许这也是不可逆转的规则吧。", + "source": ["70级以上吞星之鲸挑战奖励"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "无光丝线", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "异梦溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "无光质块", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "异梦溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/chinese-simplified/talent_lvl_up_materials/lightless_mass.json b/src/data/chinese-simplified/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..4b8c818ad --- /dev/null +++ b/src/data/chinese-simplified/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "无光质块", + "description": "宇宙是黑暗而冰冷的地方。
但仔细看吧。其中总有无比细微的亮光,如同半掩沙中的珍珠、撒在沥青上的碎钻、雾夜中视界尽头的灯光,以及点燃枯草原的火星。", + "source": ["70级以上吞星之鲸挑战奖励"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "无光丝线", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "异梦溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "无光涡眼", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "异梦溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/chinese-simplified/talent_lvl_up_materials/lightless_silk_string.json b/src/data/chinese-simplified/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..0d4503881 --- /dev/null +++ b/src/data/chinese-simplified/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "无光丝线", + "description": "在古代的枫丹,曾有人认为主宰万物现象的「法图纳」是由无比细微的「纤维」编制而成,就如同组成竖琴的弦丝。与宏伟的乐声共振的丝线将会带来普世的幸福,正如不谐音会破坏宇宙的肌理。", + "source": ["70级以上吞星之鲸挑战奖励"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "无光涡眼", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "异梦溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "无光质块", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "异梦溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/chinese-simplified/tcg_action/absorbing_prism.json b/src/data/chinese-simplified/tcg_action/absorbing_prism.json index 1a84f073d..324da04b4 100644 --- a/src/data/chinese-simplified/tcg_action/absorbing_prism.json +++ b/src/data/chinese-simplified/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "「好机会!」\\n「嘿,它是我们这边的!」", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "雷元素", "card_type": "事件牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 3 + "count": 2 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度无相之雷中完成挑战目标后获取", diff --git a/src/data/chinese-simplified/tcg_action/all_things_are_of_the_earth.json b/src/data/chinese-simplified/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..1c0d7ebb3 --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "在地为化", + "title": "白术·在地为化", + "desc": "「如能应天地通明,以气卫于外,清静治神,自可宝命无碍。」", + "in_play_description": "装备有此牌的白术在场,无郤气护盾触发治疗效果时:生成1个出战角色类型的元素骰。", + "attributes": { + "cost": 4, + "cost_type": "草元素", + "card_type": "装备牌", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ], + "source": "在猫尾酒馆中邀请白术进行对局,完成相应挑战目标后获取", + "tags": ["天赋", "战斗行动"] + }, + "skills": [ + { + "name": "", + "desc": "战斗行动:我方出战角色为白术时,装备此牌。
白术装备此牌后,立刻使用一次愈气全形论
装备有此牌的白术在场,无郤气护盾触发治疗效果时:生成1个出战角色类型的元素骰。
(牌组中包含白术,才能加入牌组)" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/awakening.json b/src/data/chinese-simplified/tcg_action/awakening.json index caac1a5ee..eff5a1107 100644 --- a/src/data/chinese-simplified/tcg_action/awakening.json +++ b/src/data/chinese-simplified/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "觉醒", "title": "雷泽·觉醒", "desc": "追猎,即将开始。", - "in_play_description": "装备有此牌的雷泽使用利爪与苍雷后:使我方一个雷元素角色获得1点充能。(出战角色优先)", + "in_play_description": "装备有此牌的雷泽使用利爪与苍雷后:使我方一个雷元素角色获得1点充能。(每回合1次,出战角色优先)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "雷元素", "card_type": "装备牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 4 + "count": 3 } ], "source": "在猫尾酒馆中邀请雷泽进行对局,完成相应挑战目标后获取", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为雷泽时,装备此牌。
雷泽装备此牌后,立刻使用一次利爪与苍雷
装备有此牌的雷泽使用利爪与苍雷后:使我方一个雷元素角色获得1点充能。(出战角色优先)
(牌组中包含雷泽,才能加入牌组)" + "desc": "战斗行动:我方出战角色为雷泽时,装备此牌。
雷泽装备此牌后,立刻使用一次利爪与苍雷
装备有此牌的雷泽使用利爪与苍雷后:使我方一个雷元素角色获得1点充能。(每回合1次,出战角色优先)
(牌组中包含雷泽,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/bunny_triggered.json b/src/data/chinese-simplified/tcg_action/bunny_triggered.json index 032653337..b39fec520 100644 --- a/src/data/chinese-simplified/tcg_action/bunny_triggered.json +++ b/src/data/chinese-simplified/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "一触即发", "title": "安柏·一触即发", "desc": "「兔兔伯爵,出击!」", - "in_play_description": "安柏普通攻击后:如果此牌和兔兔伯爵仍在场,则引爆兔兔伯爵,造成3点火元素伤害。", + "in_play_description": "安柏普通攻击后:如果此牌和兔兔伯爵仍在场,则引爆兔兔伯爵,造成4点火元素伤害。", "attributes": { "cost": 3, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为安柏时,装备此牌。
安柏装备此牌后,立刻使用一次爆弹玩偶
安柏普通攻击后:如果此牌和兔兔伯爵仍在场,则引爆兔兔伯爵,造成3点火元素伤害
(牌组中包含安柏,才能加入牌组)" + "desc": "战斗行动:我方出战角色为安柏时,装备此牌。
安柏装备此牌后,立刻使用一次爆弹玩偶
安柏普通攻击后:如果此牌和兔兔伯爵仍在场,则引爆兔兔伯爵,造成4点火元素伤害
(牌组中包含安柏,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/chang_the_ninth.json b/src/data/chinese-simplified/tcg_action/chang_the_ninth.json index 9c59d22e0..4f9ff85b6 100644 --- a/src/data/chinese-simplified/tcg_action/chang_the_ninth.json +++ b/src/data/chinese-simplified/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "双方角色使用技能后:如果造成了物理伤害穿透伤害或引发了元素反应,此牌累积1个「灵感」
如果此牌已累积3个「灵感」,弃置此牌:抓2张牌。" + "desc": "双方角色使用技能后:如果造成了物理伤害穿透伤害或引发了元素反应,此牌累积1个「灵感」。如果此牌已累积3个「灵感」,则弃置此牌并抓2张牌。" } ] } diff --git a/src/data/chinese-simplified/tcg_action/crossfire.json b/src/data/chinese-simplified/tcg_action/crossfire.json index e5d41d8fd..28b7e09c7 100644 --- a/src/data/chinese-simplified/tcg_action/crossfire.json +++ b/src/data/chinese-simplified/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "交叉火力", "title": "香菱·交叉火力", "desc": "在厨房里,这只是一种常规火力。", - "in_play_description": "装备有此牌的香菱施放锅巴出击时,自身也会造成1点火元素伤害。", + "in_play_description": "装备有此牌的香菱使用锅巴出击时:自身也会造成1点火元素伤害。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "火元素", "card_type": "装备牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "火元素", - "count": 4 + "count": 3 } ], "source": "在猫尾酒馆中邀请香菱进行对局,完成相应挑战目标后获取", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为香菱时,装备此牌。
香菱装备此牌后,立刻使用一次锅巴出击
装备有此牌的香菱施放锅巴出击时,自身也会造成1点火元素伤害
(牌组中包含香菱,才能加入牌组)" + "desc": "战斗行动:我方出战角色为香菱时,装备此牌。
香菱装备此牌后,立刻使用一次锅巴出击
装备有此牌的香菱使用锅巴出击时:自身也会造成1点火元素伤害
(牌组中包含香菱,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/crown_of_watatsumi.json b/src/data/chinese-simplified/tcg_action/crown_of_watatsumi.json index 1ed922c0a..af9a2cef2 100644 --- a/src/data/chinese-simplified/tcg_action/crown_of_watatsumi.json +++ b/src/data/chinese-simplified/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["圣遗物"] }, "skills": [ diff --git a/src/data/chinese-simplified/tcg_action/discretionary_supplement.json b/src/data/chinese-simplified/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..3dc4fc1cb --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "酌盈剂虚", + "title": "多莉·酌盈剂虚", + "desc": "「先把商品涨价百分之三十,然后再打八折卖出!」", + "in_play_description": "装备有此牌的多莉所召唤的灯中幽精,对生命值不多于6的角色造成的治疗+1,使没有充能的角色获得充能时获得量+1。", + "attributes": { + "cost": 3, + "cost_type": "雷元素", + "card_type": "装备牌", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ], + "source": "在猫尾酒馆中邀请多莉进行对局,完成相应挑战目标后获取", + "tags": ["天赋", "战斗行动"] + }, + "skills": [ + { + "name": "", + "desc": "战斗行动:我方出战角色为多莉时,装备此牌。
多莉装备此牌后,立刻使用一次卡萨扎莱宫的无微不至
装备有此牌的多莉所召唤的灯中幽精,对生命值不多于6的角色造成的治疗+1,使没有充能的角色获得充能时获得量+1。
(牌组中包含多莉,才能加入牌组)" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/favonius_cathedral.json b/src/data/chinese-simplified/tcg_action/favonius_cathedral.json index 496af5372..38ea4d7c5 100644 --- a/src/data/chinese-simplified/tcg_action/favonius_cathedral.json +++ b/src/data/chinese-simplified/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "结束阶段:治疗我方出战角色2点。
可用次数:2" + "desc": "结束阶段:治疗我方「出战角色」2点。
可用次数:2" } ] } diff --git a/src/data/chinese-simplified/tcg_action/featherfall_judgment.json b/src/data/chinese-simplified/tcg_action/featherfall_judgment.json index bbd17a833..c243637e3 100644 --- a/src/data/chinese-simplified/tcg_action/featherfall_judgment.json +++ b/src/data/chinese-simplified/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "落羽的裁择", "title": "赛诺·落羽的裁择", "desc": "「这便是我的决斗之魂。」", - "in_play_description": "装备有此牌的赛诺在启途誓使的「凭依」级数为3或5时使用秘仪·律渊渡魂时,造成的伤害额外+1。", + "in_play_description": "装备有此牌的赛诺在启途誓使的「凭依」级数为偶数时,使用秘仪·律渊渡魂造成的伤害+1。", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为赛诺时,装备此牌。
赛诺装备此牌后,立刻使用一次秘仪·律渊渡魂
装备有此牌的赛诺在启途誓使的「凭依」级数为3或5时使用秘仪·律渊渡魂时,造成的伤害额外+1。
(牌组中包含赛诺,才能加入牌组)" + "desc": "战斗行动:我方出战角色为赛诺时,装备此牌。
赛诺装备此牌后,立刻使用一次秘仪·律渊渡魂
装备有此牌的赛诺在启途誓使的「凭依」级数为偶数时,使用秘仪·律渊渡魂造成的伤害+1。
(牌组中包含赛诺,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/flowing_flame.json b/src/data/chinese-simplified/tcg_action/flowing_flame.json index bdd5f83b3..29f770ac1 100644 --- a/src/data/chinese-simplified/tcg_action/flowing_flame.json +++ b/src/data/chinese-simplified/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "流火焦灼", "title": "迪卢克·流火焦灼", "desc": "解决焦灼情况的一种简单手段。", - "in_play_description": "装备有此牌的迪卢克每回合第2次使用逆焰之刃时,少花费1个火元素。", + "in_play_description": "装备有此牌的迪卢克每回合第2次使用逆焰之刃时:少花费1个火元素。", "attributes": { "cost": 3, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为迪卢克时,装备此牌。
迪卢克装备此牌后,立刻使用一次逆焰之刃
装备有此牌的迪卢克每回合第2次使用逆焰之刃时,少花费1个火元素
(牌组中包含迪卢克,才能加入牌组)" + "desc": "战斗行动:我方出战角色为迪卢克时,装备此牌。
迪卢克装备此牌后,立刻使用一次逆焰之刃
装备有此牌的迪卢克每回合第2次使用逆焰之刃时:少花费1个火元素
(牌组中包含迪卢克,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/glorious_season.json b/src/data/chinese-simplified/tcg_action/glorious_season.json index b3a174540..eece5ac51 100644 --- a/src/data/chinese-simplified/tcg_action/glorious_season.json +++ b/src/data/chinese-simplified/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "将我的歌声与祝福献给你。", "in_play_description": "装备有此牌的芭芭拉在场时,歌声之环会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装备牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "在猫尾酒馆中邀请芭芭拉进行对局,完成相应挑战目标后获取", diff --git a/src/data/chinese-simplified/tcg_action/in_every_house_a_stove.json b/src/data/chinese-simplified/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..7e12168d7 --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "万家灶火", + "title": "万家灶火", + "desc": "「灶神惜护民生,化出分身潜入千家万户帮着生火做饭,助人团圆。」", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "秘传揭令", + "card_type": "事件牌", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "秘传揭令", + "count": 1 + } + ], + "tags": ["秘传"] + }, + "skills": [ + { + "name": "", + "desc": "我方抓相当于当前的回合数的牌。(最多抓4张)
(整局游戏只能打出一张「秘传」卡牌;这张牌一定在你的起始手牌中)" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/joyous_celebration.json b/src/data/chinese-simplified/tcg_action/joyous_celebration.json index 0e4abcf72..4d01f194b 100644 --- a/src/data/chinese-simplified/tcg_action/joyous_celebration.json +++ b/src/data/chinese-simplified/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "我方出战角色的元素类型为////时,才能打出:对我方所有角色附着我方出战角色类型的元素。
(整局游戏只能打出一张「秘传」卡牌;这张牌一定在你的起始手牌中)" + "desc": "我方出战角色的元素类型为////时,才能打出:对我方所有具有元素附着的角色,附着我方出战角色类型的元素。
(整局游戏只能打出一张「秘传」卡牌;这张牌一定在你的起始手牌中)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/kyouka_fuushi.json b/src/data/chinese-simplified/tcg_action/kyouka_fuushi.json index 8915c9f34..590fa2038 100644 --- a/src/data/chinese-simplified/tcg_action/kyouka_fuushi.json +++ b/src/data/chinese-simplified/tcg_action/kyouka_fuushi.json @@ -4,7 +4,7 @@ "name": "镜华风姿", "title": "神里绫人·镜华风姿", "desc": "在庭之椿,寒中清芬。", - "in_play_description": "装备有此牌的神里绫人触发泷廻鉴花的效果时,对于生命值不多于6的敌人伤害额外+1。", + "in_play_description": "装备有此牌的神里绫人触发泷廻鉴花的效果时:对于生命值不多于6的敌人伤害额外+1。", "attributes": { "cost": 3, "cost_type": "水元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为神里绫人时,装备此牌。
神里绫人装备此牌后,立刻使用一次神里流·镜花
装备有此牌的神里绫人触发泷廻鉴花的效果时,对于生命值不多于6的敌人伤害额外+1。
(牌组中包含神里绫人,才能加入牌组)" + "desc": "战斗行动:我方出战角色为神里绫人时,装备此牌。
神里绫人装备此牌后,立刻使用一次神里流·镜花
装备有此牌的神里绫人触发泷廻鉴花的效果时:对于生命值不多于6的敌人伤害额外+1。
(牌组中包含神里绫人,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/lands_of_dandelion.json b/src/data/chinese-simplified/tcg_action/lands_of_dandelion.json index 2e9b0a23e..7e17d5cf1 100644 --- a/src/data/chinese-simplified/tcg_action/lands_of_dandelion.json +++ b/src/data/chinese-simplified/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "充能", - "count": 3 + "count": 2 } ], "source": "在猫尾酒馆中邀请琴进行对局,完成相应挑战目标后获取", diff --git a/src/data/chinese-simplified/tcg_action/lightning_storm.json b/src/data/chinese-simplified/tcg_action/lightning_storm.json index 24e195528..08463d6b4 100644 --- a/src/data/chinese-simplified/tcg_action/lightning_storm.json +++ b/src/data/chinese-simplified/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "霹雳连霄", "title": "北斗·霹雳连霄", "desc": "电光石火,霹雳连霄。", - "in_play_description": "装备有此牌的北斗使用踏潮时:如果准备技能期间受到过伤害,则使北斗本回合内「普通攻击」少花费1个无色元素。(最多触发2次)", + "in_play_description": "装备有此牌的北斗使用踏潮后:使北斗本回合内「普通攻击」少花费1个无色元素。(最多触发2次)", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为北斗时,装备此牌。
北斗装备此牌后,立刻使用一次捉浪
装备有此牌的北斗使用踏潮时:如果准备技能期间受到过伤害,则使北斗本回合内「普通攻击」少花费1个无色元素。(最多触发2次)
(牌组中包含北斗,才能加入牌组)" + "desc": "战斗行动:我方出战角色为北斗时,装备此牌。
北斗装备此牌后,立刻使用一次捉浪
装备有此牌的北斗使用踏潮后:使北斗本回合内「普通攻击」少花费1个无色元素。(最多触发2次)
(牌组中包含北斗,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/lyresong.json b/src/data/chinese-simplified/tcg_action/lyresong.json new file mode 100644 index 000000000..7e8f5f98b --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "琴音之诗", + "title": "琴音之诗", + "desc": "「诗与歌的传统,在清澈动人的旋律中往复流转。」", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "事件牌", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "将一个我方角色所装备的「圣遗物」返回手牌。
本回合中,我方下次打出「圣遗物」手牌时:少花费2个元素骰。" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/mirror_cage.json b/src/data/chinese-simplified/tcg_action/mirror_cage.json index cbfdf111d..2a6a6d4f8 100644 --- a/src/data/chinese-simplified/tcg_action/mirror_cage.json +++ b/src/data/chinese-simplified/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "「镜子啊,镜子啊,请你倒映…我的敌人,现在哪里?」", "in_play_description": "装备有此牌的愚人众·藏镜仕女生成的水光破镜获得以下效果:
初始持续回合+1,并且会使所附属角色切换到其他角色时元素骰费用+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装备牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度藏镜仕女中完成挑战目标后获取", diff --git a/src/data/chinese-simplified/tcg_action/naganohara_meteor_swarm.json b/src/data/chinese-simplified/tcg_action/naganohara_meteor_swarm.json index 1ada6ae33..c68f2685f 100644 --- a/src/data/chinese-simplified/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/chinese-simplified/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "长野原龙势流星群", "title": "宵宫·长野原龙势流星群", "desc": "长野原·优势烟花储量学说。", - "in_play_description": "装备有此牌的宵宫触发庭火焰硝后:额外造成1点火元素伤害。", + "in_play_description": "装备有此牌的宵宫所生成的庭火焰硝初始可用次数+1,并且触发后额外造成1点火元素伤害。", "attributes": { "cost": 2, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为宵宫时,装备此牌。
宵宫装备此牌后,立刻使用一次焰硝庭火舞
装备有此牌的宵宫触发庭火焰硝后:额外造成1点火元素伤害
(牌组中包含宵宫,才能加入牌组)" + "desc": "战斗行动:我方出战角色为宵宫时,装备此牌。
宵宫装备此牌后,立刻使用一次焰硝庭火舞
装备有此牌的宵宫所生成的庭火焰硝初始可用次数+1,并且触发后额外造成1点火元素伤害
(牌组中包含宵宫,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/nre.json b/src/data/chinese-simplified/tcg_action/nre.json index 5a49675cd..e91805637 100644 --- a/src/data/chinese-simplified/tcg_action/nre.json +++ b/src/data/chinese-simplified/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "便携营养袋", "title": "应急摄入·便携料理", "desc": "「及时补充营养,以便剧烈运动。」", - "in_play_description": "", + "in_play_description": "我方打出「料理」事件牌时:从牌组中随机抽取1张「料理」事件牌。(每回合1次)", "attributes": { "cost": 1, "cost_type": "相同元素", diff --git a/src/data/chinese-simplified/tcg_action/oceanhued_clam.json b/src/data/chinese-simplified/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..8c2ba920d --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "海染砗磲", + "title": "海渊之忆·海染砗磲", + "desc": "「带着来自海渊的希望与记忆,浸润着失落已久的文明与历史,这些精巧优雅的冠冕,随同其主人一起滑落进入遗忘的裂隙。」", + "in_play_description": "我方角色每受到3点治疗,此牌就累积1个「海染泡沫」。(最多累积2个)
角色造成伤害时:消耗所有「海染泡沫」,每消耗1个都使造成的伤害+1。", + "attributes": { + "cost": 3, + "cost_type": "无色元素", + "card_type": "装备牌", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "无色元素", + "count": 3 + } + ], + "tags": ["圣遗物"] + }, + "skills": [ + { + "name": "", + "desc": "入场时:治疗所附属角色3点。
我方角色每受到3点治疗,此牌就累积1个「海染泡沫」。(最多累积2个)
角色造成伤害时:消耗所有「海染泡沫」,每消耗1个都使造成的伤害+1。
(角色最多装备1件「圣遗物」)" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/parametric_transformer.json b/src/data/chinese-simplified/tcg_action/parametric_transformer.json index 1ca28673f..07b4b0ab5 100644 --- a/src/data/chinese-simplified/tcg_action/parametric_transformer.json +++ b/src/data/chinese-simplified/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "双方角色使用技能后:如果造成了元素伤害,此牌累积1个「质变进度」
当此牌已累积3个「质变进度」时,弃置此牌:生成3个不同的基础元素骰子。" + "desc": "双方角色使用技能后:如果造成了元素伤害,此牌累积1个「质变进度」。如果此牌已累积3个「质变进度」,则弃置此牌并生成3个不同的基础元素骰。" } ] } diff --git a/src/data/chinese-simplified/tcg_action/right_of_final_interpretation.json b/src/data/chinese-simplified/tcg_action/right_of_final_interpretation.json index 1b53c8cf8..7d5647be2 100644 --- a/src/data/chinese-simplified/tcg_action/right_of_final_interpretation.json +++ b/src/data/chinese-simplified/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "最终解释权", "title": "烟绯·最终解释权", "desc": "「在打牌这方面,自然是…律无禁止即可为呀。」", - "in_play_description": "装备有此牌的烟绯进行重击时:对生命值不多于6的敌人造成的伤害+1。", + "in_play_description": "装备有此牌的烟绯进行重击时:对生命值不多于6的敌人造成的伤害+1;如果触发了丹火印,则在技能结算后抓1张牌。", "attributes": { "cost": 1, "cost_type": "火元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为烟绯时,装备此牌。
烟绯装备此牌后,立刻使用一次火漆制印
装备有此牌的烟绯进行重击时:对生命值不多于6的敌人造成的伤害+1。
(牌组中包含烟绯,才能加入牌组)" + "desc": "战斗行动:我方出战角色为烟绯时,装备此牌。
烟绯装备此牌后,立刻使用一次火漆制印
装备有此牌的烟绯进行重击时:对生命值不多于6的敌人造成的伤害+1;如果触发了丹火印,则在技能结算后抓1张牌。
(牌组中包含烟绯,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/rite_of_resurrection.json b/src/data/chinese-simplified/tcg_action/rite_of_resurrection.json index c799812ae..f19536b91 100644 --- a/src/data/chinese-simplified/tcg_action/rite_of_resurrection.json +++ b/src/data/chinese-simplified/tcg_action/rite_of_resurrection.json @@ -4,7 +4,7 @@ "name": "起死回骸", "title": "七七·起死回骸", "desc": "「要…活下去…」", - "in_play_description": "装备有此牌的七七使用仙法·救苦度厄时,复苏我方所有倒下的角色,并治疗其2点。(整场牌局限制2次)", + "in_play_description": "装备有此牌的七七使用仙法·救苦度厄时:复苏我方所有倒下的角色,并治疗其2点。(整场牌局限制2次)", "attributes": { "cost": 5, "cost_type": "冰元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为七七时,装备此牌。
七七装备此牌后,立刻使用一次仙法·救苦度厄
装备有此牌的七七使用仙法·救苦度厄时,复苏我方所有倒下的角色,并治疗其2点。(整场牌局限制2次)
(牌组中包含七七,才能加入牌组)" + "desc": "战斗行动:我方出战角色为七七时,装备此牌。
七七装备此牌后,立刻使用一次仙法·救苦度厄
装备有此牌的七七使用仙法·救苦度厄时:复苏我方所有倒下的角色,并治疗其2点。(整场牌局限制2次)
(牌组中包含七七,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/sanguine_rouge.json b/src/data/chinese-simplified/tcg_action/sanguine_rouge.json index 5da4aaa59..8c14064d2 100644 --- a/src/data/chinese-simplified/tcg_action/sanguine_rouge.json +++ b/src/data/chinese-simplified/tcg_action/sanguine_rouge.json @@ -4,7 +4,7 @@ "name": "血之灶火", "title": "胡桃·血之灶火", "desc": "在处理一些特定事务时,胡堂主所需要的火力还得再大些。", - "in_play_description": "装备有此牌的胡桃在生命值不多于6时,造成的火元素伤害+1。", + "in_play_description": "装备有此牌的胡桃在生命值不多于6时:造成的火元素伤害+1。", "attributes": { "cost": 2, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为胡桃时,装备此牌。
胡桃装备此牌后,立刻使用一次蝶引来生
装备有此牌的胡桃在生命值不多于6时,造成的火元素伤害+1。
(牌组中包含胡桃,才能加入牌组)" + "desc": "战斗行动:我方出战角色为胡桃时,装备此牌。
胡桃装备此牌后,立刻使用一次蝶引来生
装备有此牌的胡桃在生命值不多于6时:造成的火元素伤害+1。
(牌组中包含胡桃,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/shadow_of_the_sand_king.json b/src/data/chinese-simplified/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..3a524b788 --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "沙王的投影", + "title": "代施之辈·沙王的投影", + "desc": "「曾经,凡人的贤王与神官亲身领受圣谕,他们是大地的主人。」\\n「而如今,绿洲之中代施统治的诸多显贵,成为了神主的影子。」", + "in_play_description": "所附属角色为出战角色期间,敌方受到元素反应伤害时:抓1张牌。(每回合1次)", + "attributes": { + "cost": 1, + "cost_type": "相同元素", + "card_type": "装备牌", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "相同元素", + "count": 1 + } + ], + "tags": ["圣遗物"] + }, + "skills": [ + { + "name": "", + "desc": "入场时:抓1张牌。
所附属角色为出战角色期间,敌方受到元素反应伤害时:抓1张牌。(每回合1次)
(角色最多装备1件「圣遗物」)" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/sin_of_pride.json b/src/data/chinese-simplified/tcg_action/sin_of_pride.json index 43cdfe427..fc088cc9d 100644 --- a/src/data/chinese-simplified/tcg_action/sin_of_pride.json +++ b/src/data/chinese-simplified/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "「持心正弦,遇敌必除!」", "in_play_description": "装备有此牌的九条裟罗在场时,我方附属有鸣煌护持雷元素角色,元素战技元素爆发造成的伤害额外+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "雷元素", "card_type": "装备牌", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "充能", - "count": 2 + "count": 3 } ], "source": "在猫尾酒馆中邀请九条裟罗进行对局,完成相应挑战目标后获取", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为九条裟罗时,装备此牌。
九条裟罗装备此牌后,立刻使用一次煌煌千道镇式
装备有此牌的九条裟罗在场时,我方附属有鸣煌护持雷元素角色,元素战技元素爆发造成的伤害额外+1。
(牌组中包含九条裟罗,才能加入牌组)" + "desc": "战斗行动:我方出战角色为九条裟罗时,装备此牌。
九条裟罗装备此牌后,立刻使用一次鸦羽天狗霆雷召咒
装备有此牌的九条裟罗在场时,我方附属有鸣煌护持雷元素角色,元素战技元素爆发造成的伤害额外+1。
(牌组中包含九条裟罗,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/steady_breathing.json b/src/data/chinese-simplified/tcg_action/steady_breathing.json index fc75aaa2c..37a527552 100644 --- a/src/data/chinese-simplified/tcg_action/steady_breathing.json +++ b/src/data/chinese-simplified/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "吐纳真定", "title": "重云·吐纳真定", "desc": "吐纳霜华,心神真定。", - "in_play_description": "装备有此牌的重云生成的重华叠霜领域获得以下效果:
初始持续回合+1,并且使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。", + "in_play_description": "装备有此牌的重云生成的重华叠霜领域获得以下效果:
使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "冰元素", "card_type": "装备牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "冰元素", - "count": 4 + "count": 3 } ], "source": "在猫尾酒馆中邀请重云进行对局,完成相应挑战目标后获取", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为重云时,装备此牌。
重云装备此牌后,立刻使用一次重华叠霜
装备有此牌的重云生成的重华叠霜领域获得以下效果:
初始持续回合+1,并且使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。
(牌组中包含重云,才能加入牌组)" + "desc": "战斗行动:我方出战角色为重云时,装备此牌。
重云装备此牌后,立刻使用一次重华叠霜
装备有此牌的重云生成的重华叠霜领域获得以下效果:
使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。
(牌组中包含重云,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/stonehide_reforged.json b/src/data/chinese-simplified/tcg_action/stonehide_reforged.json index d3533212e..8ba11c54c 100644 --- a/src/data/chinese-simplified/tcg_action/stonehide_reforged.json +++ b/src/data/chinese-simplified/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "重铸:岩盔", "title": "刚躯岩铸", "desc": "似磐岩中生长而出的躯体,坚固之力在其身躯中流转。", - "in_play_description": "装备有此牌的丘丘岩盔王击倒敌方角色后;丘丘岩盔王重新附属岩盔坚岩之力。", + "in_play_description": "装备有此牌的丘丘岩盔王击倒敌方角色后:丘丘岩盔王重新附属岩盔坚岩之力。", "attributes": { "cost": 4, "cost_type": "岩元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为丘丘岩盔王时,装备此牌。
丘丘岩盔王装备此牌后,立刻使用一次Upa Shato
装备有此牌的丘丘岩盔王击倒敌方角色后;丘丘岩盔王重新附属岩盔坚岩之力
(牌组中包含丘丘岩盔王,才能加入牌组)" + "desc": "战斗行动:我方出战角色为丘丘岩盔王时,装备此牌。
丘丘岩盔王装备此牌后,立刻使用一次Upa Shato
装备有此牌的丘丘岩盔王击倒敌方角色后:丘丘岩盔王重新附属岩盔坚岩之力
(牌组中包含丘丘岩盔王,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/stormterrors_lair.json b/src/data/chinese-simplified/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..94b115977 --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "风龙废墟", + "title": "风龙废墟", + "desc": "野心的梦傲立在烈风魔神的王都之上,土崩瓦解于「自由」的高歌之中。", + "in_play_description": "我方打出「天赋」牌,或我方角色使用原本元素骰消耗至少为4的技能时:少花费1个元素骰。(每回合1次)
可用次数:3", + "attributes": { + "cost": 2, + "cost_type": "相同元素", + "card_type": "支援牌", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "相同元素", + "count": 2 + } + ], + "tags": ["场地"] + }, + "skills": [ + { + "name": "", + "desc": "入场时:从牌组中随机抽取一张「天赋」牌。
我方打出「天赋」牌,或我方角色使用原本元素骰消耗至少为4的技能时:少花费1个元素骰。(每回合1次)
可用次数:3" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/streaming_surge.json b/src/data/chinese-simplified/tcg_action/streaming_surge.json index 2060de674..0c432970c 100644 --- a/src/data/chinese-simplified/tcg_action/streaming_surge.json +++ b/src/data/chinese-simplified/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "百川奔流", "title": "如流悬泄", "desc": "奔涌之水,是对已殁神灵敬爱的显现。", - "in_play_description": "装备有此牌的纯水精灵·洛蒂娅施放潮涌与激流时,使我方所有召唤物可用次数+1。", + "in_play_description": "装备有此牌的纯水精灵·洛蒂娅使用潮涌与激流时:我方所有召唤物可用次数+1。", "attributes": { "cost": 4, "cost_type": "水元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为纯水精灵·洛蒂娅时,装备此牌。
纯水精灵·洛蒂娅装备此牌后,立刻使用一次潮涌与激流
装备有此牌的纯水精灵·洛蒂娅施放潮涌与激流时,使我方所有召唤物可用次数+1。
(牌组中包含纯水精灵·洛蒂娅,才能加入牌组)" + "desc": "战斗行动:我方出战角色为纯水精灵·洛蒂娅时,装备此牌。
纯水精灵·洛蒂娅装备此牌后,立刻使用一次潮涌与激流
装备有此牌的纯水精灵·洛蒂娅使用潮涌与激流时:我方所有召唤物可用次数+1。
(牌组中包含纯水精灵·洛蒂娅,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/tamakushi_casket.json b/src/data/chinese-simplified/tcg_action/tamakushi_casket.json index 219156801..a6c279c03 100644 --- a/src/data/chinese-simplified/tcg_action/tamakushi_casket.json +++ b/src/data/chinese-simplified/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "匣中玉栉", "title": "珊瑚宫心海·匣中玉栉", "desc": "匣中有智,潮起沧海。", - "in_play_description": "装备有此牌的珊瑚宫心海使用海人化羽时:如果化海月在场,则刷新其可用次数
仪来羽衣存在期间,化海月造成的伤害+1。", + "in_play_description": "装备有此牌的珊瑚宫心海使用海人化羽时:召唤一个可用次数为1的化海月;如果化海月已在场,则改为使其可用次数+1。
仪来羽衣存在期间,化海月造成的伤害+1。", "attributes": { "cost": 3, "cost_type": "水元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为珊瑚宫心海时,装备此牌。
珊瑚宫心海装备此牌后,立刻使用一次海人化羽
装备有此牌的珊瑚宫心海使用海人化羽时:如果化海月在场,则刷新其可用次数
仪来羽衣存在期间,化海月造成的伤害+1。
(牌组中包含珊瑚宫心海,才能加入牌组)" + "desc": "战斗行动:我方出战角色为珊瑚宫心海时,装备此牌。
珊瑚宫心海装备此牌后,立刻使用一次海人化羽
装备有此牌的珊瑚宫心海使用海人化羽时:召唤一个可用次数为1的化海月;如果化海月已在场,则改为使其可用次数+1。
仪来羽衣存在期间,化海月造成的伤害+1。
(牌组中包含珊瑚宫心海,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/the_overflow.json b/src/data/chinese-simplified/tcg_action/the_overflow.json index be6153a0c..563544b24 100644 --- a/src/data/chinese-simplified/tcg_action/the_overflow.json +++ b/src/data/chinese-simplified/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "在打牌时不遵纪者。是…\\n所有卡牌游戏爱好者的敌人。", "in_play_description": "装备有此牌的坎蒂丝生成的赤冕祝祷额外具有以下效果:我方角色普通攻击后:造成1点水元素伤害。(每回合1次)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装备牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/chinese-simplified/tcg_action/the_scent_remained.json b/src/data/chinese-simplified/tcg_action/the_scent_remained.json index c9e8dc6e8..c050c9137 100644 --- a/src/data/chinese-simplified/tcg_action/the_scent_remained.json +++ b/src/data/chinese-simplified/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "重帘留香", "title": "行秋·重帘留香", "desc": "他的运笔方法一直让人印象深刻。", - "in_play_description": "装备有此牌的行秋生成的雨帘剑,初始可用次数+1。", + "in_play_description": "装备有此牌的行秋生成的雨帘剑改为可以抵挡至少为2的伤害,并且初始可用次数+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装备牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "在猫尾酒馆中邀请行秋进行对局,完成相应挑战目标后获取", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为行秋时,装备此牌。
行秋装备此牌后,立刻使用一次画雨笼山
装备有此牌的行秋生成的雨帘剑,初始可用次数+1。
(牌组中包含行秋,才能加入牌组)" + "desc": "战斗行动:我方出战角色为行秋时,装备此牌。
行秋装备此牌后,立刻使用一次画雨笼山
装备有此牌的行秋生成的雨帘剑改为可以抵挡至少为2的伤害,并且初始可用次数+1。
(牌组中包含行秋,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/the_shrines_sacred_shade.json b/src/data/chinese-simplified/tcg_action/the_shrines_sacred_shade.json index 2fe7da27f..a36c3b0db 100644 --- a/src/data/chinese-simplified/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/chinese-simplified/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "神篱之御荫", "title": "八重神子·神篱之御荫", "desc": "「欸…雷光凄美啊…」", - "in_play_description": "装备有此牌的八重神子通过大密法·天狐显真消灭了杀生樱后,本回合下次使用野干役咒·杀生樱时少花费2个元素骰。", + "in_play_description": "装备有此牌的八重神子通过大密法·天狐显真消灭了杀生樱后:本回合下次使用野干役咒·杀生樱时少花费2个元素骰。", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为八重神子时,装备此牌。
八重神子装备此牌后,立刻使用一次大密法·天狐显真
装备有此牌的八重神子通过大密法·天狐显真消灭了杀生樱后,本回合下次使用野干役咒·杀生樱时少花费2个元素骰。
(牌组中包含八重神子,才能加入牌组)" + "desc": "战斗行动:我方出战角色为八重神子时,装备此牌。
八重神子装备此牌后,立刻使用一次大密法·天狐显真
装备有此牌的八重神子通过大密法·天狐显真消灭了杀生樱后:本回合下次使用野干役咒·杀生樱时少花费2个元素骰。
(牌组中包含八重神子,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/chinese-simplified/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..e98edb12a --- /dev/null +++ b/src/data/chinese-simplified/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "星天的花雨", + "title": "妮露·星天的花雨", + "desc": "宛如七天的流绚,宛如摹录的梦景。", + "in_play_description": "装备有此牌的妮露在场时:我方丰穰之核造成的伤害+1。", + "attributes": { + "cost": 3, + "cost_type": "水元素", + "card_type": "装备牌", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + } + ], + "source": "在猫尾酒馆中邀请妮露进行对局,完成相应挑战目标后获取", + "tags": ["天赋", "战斗行动"] + }, + "skills": [ + { + "name": "", + "desc": "战斗行动:我方出战角色为妮露时,装备此牌。
妮露装备此牌后,立刻使用一次七域舞步
装备有此牌的妮露在场时:我方丰穰之核造成的伤害+1。
(牌组中包含妮露,才能加入牌组)" + } + ] +} diff --git a/src/data/chinese-simplified/tcg_action/timaeus.json b/src/data/chinese-simplified/tcg_action/timaeus.json index 7180e8f51..1b4ca1f68 100644 --- a/src/data/chinese-simplified/tcg_action/timaeus.json +++ b/src/data/chinese-simplified/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "蒂玛乌斯", "title": "炼金学者·蒂玛乌斯", "desc": "「你好…哦,是想要借用合成台吗?当然可以,请便。」", - "in_play_description": "结束阶段:补充1个「合成材料」。
打出「圣遗物」手牌时:如可能,则支付等同于「圣遗物」总费用数量的「合成材料」,以免费装备此「圣遗物」。(每回合1次)", + "in_play_description": "结束阶段:补充1个「合成材料」
打出「圣遗物」手牌时:如可能,则支付等同于「圣遗物」总费用数量的「合成材料」,以免费装备此「圣遗物」。(每回合1次)", "attributes": { "cost": 2, "cost_type": "相同元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "入场时附带2个「合成材料」。
结束阶段:补充1个「合成材料」。
打出「圣遗物」手牌时:如可能,则支付等同于「圣遗物」总费用数量的「合成材料」,以免费装备此「圣遗物」。(每回合1次)" + "desc": "入场时附带2个「合成材料」
结束阶段:补充1个「合成材料」
打出「圣遗物」手牌时:如可能,则支付等同于「圣遗物」总费用数量的「合成材料」,以免费装备此「圣遗物」。(每回合1次)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/timmie.json b/src/data/chinese-simplified/tcg_action/timmie.json index f11d1054b..55f095446 100644 --- a/src/data/chinese-simplified/tcg_action/timmie.json +++ b/src/data/chinese-simplified/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "每回合自动触发1次:此牌累积1只「鸽子」
如果此牌已累积3只「鸽子」,则弃置此牌:抓1张牌,生成一点万能元素。" + "desc": "每回合自动触发1次:此牌累积1只「鸽子」。如果此牌已累积3只「鸽子」,则弃置此牌,抓1张牌,并生成1点万能元素。" } ] } diff --git a/src/data/chinese-simplified/tcg_action/transcendent_automaton.json b/src/data/chinese-simplified/tcg_action/transcendent_automaton.json index 10affcce2..d9515a8bf 100644 --- a/src/data/chinese-simplified/tcg_action/transcendent_automaton.json +++ b/src/data/chinese-simplified/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "机巧神通", "title": "剑豪人形", "desc": "毫厘不差的斩击,或已斩出千万次。", - "in_play_description": "装备有此牌的魔偶剑鬼施放孤风刀势后,我方切换到后一个角色;施放霜驰影突后,我方切换到前一个角色。", + "in_play_description": "装备有此牌的魔偶剑鬼使用孤风刀势后,我方切换到后一个角色;使用霜驰影突后,我方切换到前一个角色。", "attributes": { "cost": 3, "cost_type": "风元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为魔偶剑鬼时,装备此牌。
魔偶剑鬼装备此牌后,立刻使用一次孤风刀势
装备有此牌的魔偶剑鬼施放孤风刀势后,我方切换到后一个角色;施放霜驰影突后,我方切换到前一个角色。
(牌组中包含魔偶剑鬼,才能加入牌组)" + "desc": "战斗行动:我方出战角色为魔偶剑鬼时,装备此牌。
魔偶剑鬼装备此牌后,立刻使用一次孤风刀势
装备有此牌的魔偶剑鬼使用孤风刀势后,我方切换到后一个角色;使用霜驰影突后,我方切换到前一个角色。
(牌组中包含魔偶剑鬼,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/treasureseeking_seelie.json b/src/data/chinese-simplified/tcg_action/treasureseeking_seelie.json index 744c6ed72..bf3e03644 100644 --- a/src/data/chinese-simplified/tcg_action/treasureseeking_seelie.json +++ b/src/data/chinese-simplified/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "我方角色使用技能后:此牌累积1个「寻宝线索」
当此牌已累积3个「寻宝线索」时,弃置此牌:抓3张牌。" + "desc": "我方角色使用技能后:此牌累积1个「寻宝线索」。如果此牌已累积3个「寻宝线索」,则弃置此牌并抓3张牌。" } ] } diff --git a/src/data/chinese-simplified/tcg_action/wagner.json b/src/data/chinese-simplified/tcg_action/wagner.json index 7fa941e1d..893e6ee3a 100644 --- a/src/data/chinese-simplified/tcg_action/wagner.json +++ b/src/data/chinese-simplified/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "瓦格纳", "title": "铁匠老板·瓦格纳", "desc": "「打铁依靠的不只是蛮力,还有日以继夜努力而流下的汗水,以及比锻铁还要结实的毅力!」", - "in_play_description": "结束阶段:补充1个「锻造原胚」。
打出「武器」手牌时:如可能,则支付等同于「武器」总费用数量的「锻造原胚」,以免费装备此「武器」。(每回合1次)", + "in_play_description": "结束阶段:补充1个「锻造原胚」
打出「武器」手牌时:如可能,则支付等同于「武器」总费用数量的「锻造原胚」,以免费装备此「武器」。(每回合1次)", "attributes": { "cost": 2, "cost_type": "相同元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "入场时附带2个「锻造原胚」。
结束阶段:补充1个「锻造原胚」。
打出「武器」手牌时:如可能,则支付等同于「武器」总费用数量的「锻造原胚」,以免费装备此「武器」。(每回合1次)" + "desc": "入场时附带2个「锻造原胚」
结束阶段:补充1个「锻造原胚」
打出「武器」手牌时:如可能,则支付等同于「武器」总费用数量的「锻造原胚」,以免费装备此「武器」。(每回合1次)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/wellspring_of_warlust.json b/src/data/chinese-simplified/tcg_action/wellspring_of_warlust.json index 37350bfd2..5c8c836ae 100644 --- a/src/data/chinese-simplified/tcg_action/wellspring_of_warlust.json +++ b/src/data/chinese-simplified/tcg_action/wellspring_of_warlust.json @@ -4,7 +4,7 @@ "name": "战欲涌现", "title": "优菈·战欲涌现", "desc": "冰浪怒涛,断绝深仇。", - "in_play_description": "装备有此牌的优菈使用冰潮的涡旋时,会额外为光降之剑累积1点「能量层数」。", + "in_play_description": "装备有此牌的优菈使用冰潮的涡旋时:额外为光降之剑累积1点「能量层数」。", "attributes": { "cost": 3, "cost_type": "冰元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为优菈时,装备此牌。
优菈装备此牌后,立刻使用一次凝浪之光剑
装备有此牌的优菈使用冰潮的涡旋时,会额外为光降之剑累积1点「能量层数」。
(牌组中包含优菈,才能加入牌组)" + "desc": "战斗行动:我方出战角色为优菈时,装备此牌。
优菈装备此牌后,立刻使用一次凝浪之光剑
装备有此牌的优菈使用冰潮的涡旋时:额外为光降之剑累积1点「能量层数」。
(牌组中包含优菈,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_action/wishes_unnumbered.json b/src/data/chinese-simplified/tcg_action/wishes_unnumbered.json index 429ec933f..0dec965bd 100644 --- a/src/data/chinese-simplified/tcg_action/wishes_unnumbered.json +++ b/src/data/chinese-simplified/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "万千的愿望", "title": "雷电将军·万千的愿望", "desc": "恶曜开眼,威光无赦。", - "in_play_description": "装备有此牌的雷电将军使用奥义·梦想真说时每消耗1点「愿力」,都使造成的伤害额外+1。", + "in_play_description": "装备有此牌的雷电将军使用奥义·梦想真说时:每消耗1点「愿力」,都使造成的伤害额外+1。", "attributes": { "cost": 4, "cost_type": "雷元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "战斗行动:我方出战角色为雷电将军时,装备此牌。
雷电将军装备此牌后,立刻使用一次奥义·梦想真说
装备有此牌的雷电将军使用奥义·梦想真说时每消耗1点「愿力」,都使造成的伤害额外+1。
(牌组中包含雷电将军,才能加入牌组)" + "desc": "战斗行动:我方出战角色为雷电将军时,装备此牌。
雷电将军装备此牌后,立刻使用一次奥义·梦想真说
装备有此牌的雷电将军使用奥义·梦想真说时:每消耗1点「愿力」,都使造成的伤害额外+1。
(牌组中包含雷电将军,才能加入牌组)" } ] } diff --git a/src/data/chinese-simplified/tcg_characters/albedo.json b/src/data/chinese-simplified/tcg_characters/albedo.json index 2e0234536..73a036278 100644 --- a/src/data/chinese-simplified/tcg_characters/albedo.json +++ b/src/data/chinese-simplified/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "岩元素", "weapon": "单手剑", "faction": ["蒙德"], - "source": "在猫尾酒馆中邀请阿贝多进行对局,在友好对局难度中获得胜利后获取" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "在猫尾酒馆中邀请阿贝多进行对局,在友好对局难度中获得胜利后获取", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/chinese-simplified/tcg_characters/arataki_itto.json b/src/data/chinese-simplified/tcg_characters/arataki_itto.json index 404908acb..dac3ee6c4 100644 --- a/src/data/chinese-simplified/tcg_characters/arataki_itto.json +++ b/src/data/chinese-simplified/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "最恶鬼王·一斗轰临!!", - "desc": "造成5点岩元素伤害,本角色附属怒目鬼王。", + "desc": "造成4点岩元素伤害,本角色附属怒目鬼王。", "skillTag": ["元素爆发"], "points": [ { diff --git a/src/data/chinese-simplified/tcg_characters/baizhu.json b/src/data/chinese-simplified/tcg_characters/baizhu.json new file mode 100644 index 000000000..ca1fa02bf --- /dev/null +++ b/src/data/chinese-simplified/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "白术", + "title": "遵生合和·白术", + "desc": "生老三千疾,何处可问医。", + "attributes": { + "hp": 10, + "card_type": "角色牌", + "energy": 2, + "element": "草元素", + "weapon": "法器", + "faction": ["璃月"], + "source": "在猫尾酒馆中邀请白术进行对局,在友好对局难度中获得胜利后获取" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "金匮针解", + "desc": "造成1点草元素伤害。", + "skillTag": ["普通攻击"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "无色元素", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "太素诊要", + "desc": "造成1点草元素伤害,召唤游丝徵灵。", + "skillTag": ["元素战技"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "愈气全形论", + "desc": "生成脉摄宣明无郤气护盾。", + "skillTag": ["元素爆发"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/chinese-simplified/tcg_characters/dehya.json b/src/data/chinese-simplified/tcg_characters/dehya.json index 27d0a8d07..ece9cc8a4 100644 --- a/src/data/chinese-simplified/tcg_characters/dehya.json +++ b/src/data/chinese-simplified/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "火元素", "weapon": "双手剑", "faction": ["须弥"], - "source": "在猫尾酒馆中邀请迪希雅进行对局,在友好对局难度中获得胜利后获取" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "在猫尾酒馆中邀请迪希雅进行对局,在友好对局难度中获得胜利后获取", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/chinese-simplified/tcg_characters/dori.json b/src/data/chinese-simplified/tcg_characters/dori.json new file mode 100644 index 000000000..488d22570 --- /dev/null +++ b/src/data/chinese-simplified/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "多莉", + "title": "梦园藏金·多莉", + "desc": "摩拉多多,快乐多多!", + "attributes": { + "hp": 10, + "card_type": "角色牌", + "energy": 2, + "element": "雷元素", + "weapon": "双手剑", + "faction": ["须弥"], + "source": "在猫尾酒馆中邀请多莉进行对局,在友好对局难度中获得胜利后获取" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "妙显剑舞·改", + "desc": "造成2点物理伤害。", + "skillTag": ["普通攻击"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "无色元素", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "镇灵之灯·烦恼解决炮", + "desc": "造成2点雷元素伤害,召唤售后服务弹。", + "skillTag": ["元素战技"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "卡萨扎莱宫的无微不至", + "desc": "造成1点雷元素伤害,召唤灯中幽精。", + "skillTag": ["元素爆发"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/chinese-simplified/tcg_characters/ganyu.json b/src/data/chinese-simplified/tcg_characters/ganyu.json index 145d51ce5..fd737c5a3 100644 --- a/src/data/chinese-simplified/tcg_characters/ganyu.json +++ b/src/data/chinese-simplified/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "霜华矢", - "desc": "造成3点冰元素伤害,对所有敌方后台角色造成2点穿透伤害。", + "desc": "造成3点冰元素伤害,对所有敌方后台角色造成2点穿透伤害。", "skillTag": ["普通攻击"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "降众天华", - "desc": "造成2点冰元素伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。", + "desc": "造成2点冰元素伤害,对所有敌方后台角色造成1点穿透伤害,召唤冰灵珠。", "skillTag": ["元素爆发"], "points": [ { diff --git a/src/data/chinese-simplified/tcg_characters/jean.json b/src/data/chinese-simplified/tcg_characters/jean.json index 0c3c1501b..02f3699ed 100644 --- a/src/data/chinese-simplified/tcg_characters/jean.json +++ b/src/data/chinese-simplified/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "角色牌", - "energy": 3, + "energy": 2, "element": "风元素", "weapon": "单手剑", "faction": ["蒙德"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "充能", - "count": 3 + "count": 2 } ] } diff --git a/src/data/chinese-simplified/tcg_characters/lisa.json b/src/data/chinese-simplified/tcg_characters/lisa.json index e6c0f17dd..05473bc99 100644 --- a/src/data/chinese-simplified/tcg_characters/lisa.json +++ b/src/data/chinese-simplified/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "雷元素", "weapon": "法器", "faction": ["蒙德"], - "source": "在猫尾酒馆中邀请丽莎进行对局,在友好对局难度中获得胜利后获取" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "在猫尾酒馆中邀请丽莎进行对局,在友好对局难度中获得胜利后获取", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/chinese-simplified/tcg_characters/nilou.json b/src/data/chinese-simplified/tcg_characters/nilou.json new file mode 100644 index 000000000..cba994b28 --- /dev/null +++ b/src/data/chinese-simplified/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "妮露", + "title": "莲光落舞筵·妮露", + "desc": "莲步轻舞,出尘醉梦。", + "attributes": { + "hp": 10, + "card_type": "角色牌", + "energy": 2, + "element": "水元素", + "weapon": "单手剑", + "faction": ["须弥"], + "source": "在猫尾酒馆中邀请妮露进行对局,在友好对局难度中获得胜利后获取" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "弦月舞步", + "desc": "造成2点物理伤害。", + "skillTag": ["普通攻击"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "无色元素", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "七域舞步", + "desc": "造成3点水元素伤害,如果队伍中包含水元素角色草元素角色且不包含其他元素的角色,就生成金杯的丰馈。", + "skillTag": ["元素战技"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "浮莲舞步·远梦聆泉", + "desc": "造成2点水元素伤害,目标角色附属永世流沔。", + "skillTag": ["元素爆发"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/chinese-simplified/tcg_characters/qiqi.json b/src/data/chinese-simplified/tcg_characters/qiqi.json index 6750c3538..d38d66dbf 100644 --- a/src/data/chinese-simplified/tcg_characters/qiqi.json +++ b/src/data/chinese-simplified/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "冰元素", "weapon": "单手剑", "faction": ["璃月"], - "source": "在猫尾酒馆中邀请七七进行对局,在友好对局难度中获得胜利后获取" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "在猫尾酒馆中邀请七七进行对局,在友好对局难度中获得胜利后获取", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/chinese-simplified/tcg_characters/rhodeia_of_loch.json b/src/data/chinese-simplified/tcg_characters/rhodeia_of_loch.json index 34e8ca6a8..133c0b6de 100644 --- a/src/data/chinese-simplified/tcg_characters/rhodeia_of_loch.json +++ b/src/data/chinese-simplified/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "潮涌与激流", - "desc": "造成4点水元素伤害;我方每有1个召唤物,再使此伤害+2。", + "desc": "造成5点水元素伤害;我方每有1个召唤物,再使此伤害+1。", "skillTag": ["元素爆发"], "points": [ { diff --git a/src/data/chinese-simplified/tcg_characters/yaoyao.json b/src/data/chinese-simplified/tcg_characters/yaoyao.json index d54ac9d4f..0c3ba5326 100644 --- a/src/data/chinese-simplified/tcg_characters/yaoyao.json +++ b/src/data/chinese-simplified/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "草元素", "weapon": "长柄武器", "faction": ["璃月"], - "source": "在猫尾酒馆中邀请瑶瑶进行对局,在友好对局难度中获得胜利后获取" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "在猫尾酒馆中邀请瑶瑶进行对局,在友好对局难度中获得胜利后获取", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/chinese-simplified/tcg_monsters/rhodeia_of_loch.json b/src/data/chinese-simplified/tcg_monsters/rhodeia_of_loch.json index 8cad5b335..c6f4a4a81 100644 --- a/src/data/chinese-simplified/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/chinese-simplified/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "潮涌与激流", - "desc": "造成4点水元素伤害;我方每有1个召唤物,再使此伤害+2。", + "desc": "造成5点水元素伤害;我方每有1个召唤物,再使此伤害+1。", "skillTag": ["元素爆发"], "points": [ { diff --git a/src/data/chinese-simplified/weapons/splendor_of_tranquil_waters.json b/src/data/chinese-simplified/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..543d5fa3a --- /dev/null +++ b/src/data/chinese-simplified/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "静水流涌之辉", + "description": "萦绕着至纯之水的权杖,在遥远的昔日曾象征着海原之上至高的权威。", + "rarity": 5, + "type": "单手剑", + "domain": "深潮的余响", + "passive": "湖光的朝与暮", + "bonus": "装备者的当前生命值提升或降低时,元素战技造成的伤害提升8%/10%/12%/14%/16%,该效果持续6秒,至多叠加3次,每0.2秒至多触发一次;队伍中其他角色的当前生命值提升或降低时,装备者的生命值上限提升14%/17.5%/21%/24.5%/28%,该效果持续6秒,至多叠加2次,每0.2秒至多触发一次。装备者处于队伍后台时,依然能触发上述效果。", + "stats": { + "primary": "基础攻击力", + "secondary": "暴击伤害", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "纯圣露滴的滤渣", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "浊水的一滴", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "异海凝珠", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "纯圣露滴的凝华", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "浊水的一滴", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "异海凝珠", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "纯圣露滴的凝华", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "浊水的一掬", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "异海之块", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "纯圣露滴的醴泉", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "浊水的一掬", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "异海之块", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "纯圣露滴的醴泉", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "初生的浊水幻灵", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "异色结晶石", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "纯圣露滴的真粹", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "初生的浊水幻灵", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "异色结晶石", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "湖光的朝与暮", + "template": "装备者的当前生命值提升或降低时,元素战技造成的伤害提升{0},该效果持续6秒,至多叠加3次,每0.2秒至多触发一次;队伍中其他角色的当前生命值提升或降低时,装备者的生命值上限提升{1},该效果持续6秒,至多叠加2次,每0.2秒至多触发一次。装备者处于队伍后台时,依然能触发上述效果。", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "装备者的当前生命值提升或降低时,元素战技造成的伤害提升8%,该效果持续6秒,至多叠加3次,每0.2秒至多触发一次;队伍中其他角色的当前生命值提升或降低时,装备者的生命值上限提升14%,该效果持续6秒,至多叠加2次,每0.2秒至多触发一次。装备者处于队伍后台时,依然能触发上述效果。" + }, + { + "refinement": 2, + "desc": "装备者的当前生命值提升或降低时,元素战技造成的伤害提升10%,该效果持续6秒,至多叠加3次,每0.2秒至多触发一次;队伍中其他角色的当前生命值提升或降低时,装备者的生命值上限提升17.5%,该效果持续6秒,至多叠加2次,每0.2秒至多触发一次。装备者处于队伍后台时,依然能触发上述效果。" + }, + { + "refinement": 3, + "desc": "装备者的当前生命值提升或降低时,元素战技造成的伤害提升12%,该效果持续6秒,至多叠加3次,每0.2秒至多触发一次;队伍中其他角色的当前生命值提升或降低时,装备者的生命值上限提升21%,该效果持续6秒,至多叠加2次,每0.2秒至多触发一次。装备者处于队伍后台时,依然能触发上述效果。" + }, + { + "refinement": 4, + "desc": "装备者的当前生命值提升或降低时,元素战技造成的伤害提升14%,该效果持续6秒,至多叠加3次,每0.2秒至多触发一次;队伍中其他角色的当前生命值提升或降低时,装备者的生命值上限提升24.5%,该效果持续6秒,至多叠加2次,每0.2秒至多触发一次。装备者处于队伍后台时,依然能触发上述效果。" + }, + { + "refinement": 5, + "desc": "装备者的当前生命值提升或降低时,元素战技造成的伤害提升16%,该效果持续6秒,至多叠加3次,每0.2秒至多触发一次;队伍中其他角色的当前生命值提升或降低时,装备者的生命值上限提升28%,该效果持续6秒,至多叠加2次,每0.2秒至多触发一次。装备者处于队伍后台时,依然能触发上述效果。" + } + ] +} diff --git a/src/data/chinese-simplified/weapons/sword_of_narzissenkreuz.json b/src/data/chinese-simplified/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..4548b1e0f --- /dev/null +++ b/src/data/chinese-simplified/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "水仙十字之剑", + "description": "意志与力量随故事的结束而消褪的长剑,它将要再次踏上新的旅途。其中残余着一些力量,纪念着一场宏大的梦。", + "rarity": 4, + "type": "单手剑", + "domain": "深潮的余响", + "passive": "勇者之剑", + "bonus": "装备者不具备「始基力」时:普通攻击、重击、下落攻击命中时,会释放芒性或荒性的能量冲击,造成160%/200%/240%/280%/320%攻击力的伤害。该效果每12秒至多触发一次,能量冲击的类型由水仙十字之剑当前的属性决定。", + "stats": { + "primary": "基础攻击力", + "secondary": "攻击力%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "悠古弦音的残章", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "老旧的役人怀表", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "异海凝珠", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "悠古弦音的断章", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "老旧的役人怀表", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "异海凝珠", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "悠古弦音的断章", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "役人的制式怀表", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "异海之块", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "悠古弦音的乐章", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "役人的制式怀表", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "异海之块", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "悠古弦音的乐章", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "役人的时时刻刻", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "异色结晶石", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "悠古弦音的回响", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "役人的时时刻刻", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "异色结晶石", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "勇者之剑", + "template": "装备者不具备「始基力」时:普通攻击、重击、下落攻击命中时,会释放芒性或荒性的能量冲击,造成{0}攻击力的伤害。该效果每12秒至多触发一次,能量冲击的类型由水仙十字之剑当前的属性决定。", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "装备者不具备「始基力」时:普通攻击、重击、下落攻击命中时,会释放芒性或荒性的能量冲击,造成160%攻击力的伤害。该效果每12秒至多触发一次,能量冲击的类型由水仙十字之剑当前的属性决定。" + }, + { + "refinement": 2, + "desc": "装备者不具备「始基力」时:普通攻击、重击、下落攻击命中时,会释放芒性或荒性的能量冲击,造成200%攻击力的伤害。该效果每12秒至多触发一次,能量冲击的类型由水仙十字之剑当前的属性决定。" + }, + { + "refinement": 3, + "desc": "装备者不具备「始基力」时:普通攻击、重击、下落攻击命中时,会释放芒性或荒性的能量冲击,造成240%攻击力的伤害。该效果每12秒至多触发一次,能量冲击的类型由水仙十字之剑当前的属性决定。" + }, + { + "refinement": 4, + "desc": "装备者不具备「始基力」时:普通攻击、重击、下落攻击命中时,会释放芒性或荒性的能量冲击,造成280%攻击力的伤害。该效果每12秒至多触发一次,能量冲击的类型由水仙十字之剑当前的属性决定。" + }, + { + "refinement": 5, + "desc": "装备者不具备「始基力」时:普通攻击、重击、下落攻击命中时,会释放芒性或荒性的能量冲击,造成320%攻击力的伤害。该效果每12秒至多触发一次,能量冲击的类型由水仙十字之剑当前的属性决定。" + } + ] +} diff --git a/src/data/chinese-traditional/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/chinese-traditional/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..30bcb1c04 --- /dev/null +++ b/src/data/chinese-traditional/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "楓丹·白露澈明的泉舞·其之三", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "大地勘探·百泉諧律之地·其三", + "desc": "點亮楓丹區域中,莫爾泰區、伊黎耶林區的地圖。", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "行汲眾水的泉源·其三", + "desc": "解鎖楓丹區域中,莫爾泰區、伊黎耶林區所有傳送錨點。", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "聖龕巡禮·百泉諧律之地·其三", + "desc": "解除楓丹區域中,莫爾泰區、伊黎耶林區所有地靈龕的封印。", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "汐海引路人·其三", + "desc": "在莫爾泰區、伊黎耶林區追隨3個仙靈,並點亮仙靈之庭。", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "汐海引路人·其三", + "desc": "在莫爾泰區、伊黎耶林區追隨6個仙靈,並點亮仙靈之庭。", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "汐海引路人·其三", + "desc": "在莫爾泰區、伊黎耶林區追隨9個仙靈,並點亮仙靈之庭。", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "滄浪的尋寶者·其三", + "desc": "在莫爾泰區、伊黎耶林區開啟40個寶箱。", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "滄浪的尋寶者·其三", + "desc": "在莫爾泰區、伊黎耶林區開啟80個寶箱。", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "滄浪的尋寶者·其三", + "desc": "在莫爾泰區、伊黎耶林區開啟160個寶箱。", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "滄浪的冒險家·其三", + "desc": "在莫爾泰區、伊黎耶林區完成3個大世界限時挑戰。", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "滄浪的冒險家·其三", + "desc": "在莫爾泰區、伊黎耶林區完成6個大世界限時挑戰。", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "滄浪的冒險家·其三", + "desc": "在莫爾泰區、伊黎耶林區完成9個大世界限時挑戰。", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "無影的塞謨奈", + "desc": "結識伊黎耶島上的一位神秘精靈。", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "水仙十字題解", + "desc": "何物徒留名字?何物遍開幽谷?何物映自身於鏡水?何物象徵拯救世界的孤獨犧牲?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/chinese-traditional/achievements/wonders_of_the_world.json b/src/data/chinese-traditional/achievements/wonders_of_the_world.json index ae87f14ee..050eb6ade 100644 --- a/src/data/chinese-traditional/achievements/wonders_of_the_world.json +++ b/src/data/chinese-traditional/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "明天交換明天", + "desc": "教會珀西芙如何道別。", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "水仙十字題解·迷宮篇", + "desc": "「如何?為妳描繪的這個世界?」", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "只緣身在其中", + "desc": "知曉水仙十字結社位置的秘密,並擊敗雅各布。", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "平俗宇宙的不滅帝皇", + "desc": "擊敗納齊森科魯茲。", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "再見,艾利法斯先生", + "desc": "擊敗艾利法斯。", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "飽和水力攻擊", + "desc": "從猛烈的艦炮攻擊中取得寶物。", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "太空軍校生", + "desc": "全部命中!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "故事結束了,但是…", + "desc": "名為「人生」的冒險故事還在繼續。", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "我畏懼我在風中的怒火…", + "desc": "…將為至真至美的花朵帶來凋敗。", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "一個預計內的結局", + "desc": "幫助楓丹科學院重回正軌…?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "未祛魅的世界", + "desc": "三次出讓神秘的異色結晶石給「鏽舵」掌舵人。", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "為了眾人的願望", + "desc": "獲得虹彩薔薇的承諾。", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "烏鴉還是烏鶇?", + "desc": "是鵜鶘啦!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "我相信有仙子存在", + "desc": "幫助佩妮解決她的心靈危機。", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "柔燈鈴的花語…?", + "desc": "在無人留意的角落發現一朵無人留意的小花。", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "希望是個好詞", + "desc": "見識到某處廢墟的新生。", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "凱撒來了也不賣", + "desc": "獲得這個世界上最偉大的藝術作品。", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "「夏薩尼翁」", + "desc": "戰勝地方傳奇·夏薩尼翁。", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "「魔劍柯魯日」", + "desc": "戰勝地方傳奇·魔劍柯魯日。", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "「羅基·艾威爾森」", + "desc": "戰勝地方傳奇·羅基·艾威爾森。", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "「利亞姆」", + "desc": "戰勝地方傳奇·利亞姆。", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "「雪奈茨芙娜的蝶安奈拉」", + "desc": "戰勝地方傳奇·雪奈茨芙娜的蝶安奈拉。", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "無堅不摧", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "我們是萬眾一體", + "desc": "在一次挑戰中,兩次阻止水形幻人吸收半幻人。", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "銀河搭便車指南", + "desc": "在一次挑戰中,兩次進入巨鯨之腹。", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "漫長旅途的開端", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "群鷗曾嗚咽", + "desc": "目睹白淞鎮的災難。", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "娜維婭從胎海水中倖存。", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "命運的舞臺", + "desc": "與夥伴們共同計劃搭建「審判神明」的「陷阱」。", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "為了美好的明天", + "desc": "人們正在重建家園。", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "罪人舞步旋", + "desc": "完成「罪人舞步旋」。", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/chinese-traditional/characters/charlotte.json b/src/data/chinese-traditional/characters/charlotte.json new file mode 100644 index 000000000..4214f772c --- /dev/null +++ b/src/data/chinese-traditional/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "夏洛蒂", + "title": "朗鏡索真", + "description": "充滿活力的《蒸汽鳥報》記者,時時刻刻都在為「真相」而奔走。", + "weapon_type": "法器", + "element": "冰", + "gender": "女", + "substat": "攻擊力%", + "affiliation": "蒸汽鳥報社", + "region": "楓丹", + "rarity": 4, + "birthday": [10, 4], + "constellation": "真視鏡座", + "domain": "蒼白的遺榮", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "辛溫柔" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "普通攻擊·冷色攝影律", + "description": "普通攻擊
以特製留影機「溫亨廷先生」瞄準目標,進行至多三段的攻擊,造成冰元素傷害

重擊
消耗一定體力,短暫準備後,部署「溫亨廷先生」,造成冰元素範圍傷害

下落攻擊
凝聚冰元素的力量,從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成冰元素範圍傷害

始基力:芒性
每隔一段時間,夏洛蒂施放重擊後,將降下穿透敵人的靈息之刺,造成具有芒性的冰元素範圍傷害。", + "info": "", + "attributes": [ + { + "label": "一段傷害", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "二段傷害", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "三段傷害", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "重擊傷害", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "重擊體力消耗", + "values": [ + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點", + "50點" + ] + }, + { + "label": "下墜期間傷害", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "低空/高空墜地衝擊傷害", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "靈息之刺傷害", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "靈息之刺傷害間隔", + "values": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "取景·冰點構圖法", + "description": "凝聚王牌記者的銳意,盡情施展攝影技巧,依據點按、長按,以不同的方式產生效果。

點按
以「溫亨廷先生」施展俐落的抓拍,對前方的敵人造成冰元素範圍傷害,並對命中的至多5名敵人施加「瞬時剪影」。持續期間,「瞬時剪影」將間歇性對敵人造成冰元素傷害

長按
打開「溫亨廷先生」的取景框,進入構圖狀態,取景框將在長按期間逐漸擴張到最大片幅。在這種狀態下,夏洛蒂能夠移動與改變朝向。
長按結束時,「溫亨廷先生」將對取景框內鎖定的敵人造成冰元素傷害,並為其施加與點按相同的「瞬時剪影」;若在取景框達到最大片幅後施放技能,將轉為施加持續時間更長、傷害更高的「聚焦印像」,並使本次技能的冷卻時間更長。
構圖狀態至多持續15秒,至多選定5名敵人。", + "info": "「新聞留影講究畫面簡潔、主題突出,不過最關鍵的,還是要有能抓住動人時刻的天賦!」", + "attributes": [ + { + "label": "點按拍照傷害", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "長按拍照傷害", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "「瞬時剪影」印記傷害", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "「瞬時剪影」印記觸發間隔", + "values": [ + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒" + ] + }, + { + "label": "「瞬時剪影」印記持續時間", + "values": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒" + ] + }, + { + "label": "「聚焦印像」印記傷害", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "「聚焦印像」印記觸發間隔", + "values": [ + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒" + ] + }, + { + "label": "「聚焦印像」印記持續時間", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "冷卻時間", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "最大片幅施放冷卻時間", + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "定格·全方位確證", + "description": "以冰霜凝聚《蒸汽鳥報》的招牌,建立「臨事場域」,造成冰元素範圍傷害,為隊伍中附近的所有角色恢復生命值,回復量受益於夏洛蒂的攻擊力。

臨事場域
· 持續期間,「溫亨廷先生」將間歇性攻擊其中的敵人,造成冰元素傷害
· 持續為其中的目前場上角色恢復生命值,回復量受益於夏洛蒂的攻擊力。", + "info": "「取得各方立場,還原發生的事態——一份好的報導,當然要從多個角度去取證、瞭解…這樣才能選擇最好的報導角度!」", + "attributes": [ + { + "label": "施放治療量", + "values": [ + "256.57%攻擊力 + 1608", + "275.82%攻擊力 + 1769", + "295.06%攻擊力 + 1944", + "320.72%攻擊力 + 2131", + "339.96%攻擊力 + 2332", + "359.2%攻擊力 + 2547", + "384.86%攻擊力 + 2775", + "410.52%攻擊力 + 3016", + "436.17%攻擊力 + 3271", + "461.83%攻擊力 + 3539", + "487.49%攻擊力 + 3820", + "513.15%攻擊力 + 4115", + "545.22%攻擊力 + 4424", + "577.29%攻擊力 + 4745", + "609.36%攻擊力 + 5081" + ] + }, + { + "label": "技能傷害", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "相機持續治療量", + "values": [ + "9.22%攻擊力 + 57.4", + "9.91%攻擊力 + 63.2", + "10.6%攻擊力 + 69.4", + "11.52%攻擊力 + 76", + "12.21%攻擊力 + 83", + "12.9%攻擊力 + 91", + "13.82%攻擊力 + 99", + "14.75%攻擊力 + 108", + "15.67%攻擊力 + 117", + "16.59%攻擊力 + 126", + "17.51%攻擊力 + 136", + "18.43%攻擊力 + 147", + "19.58%攻擊力 + 158", + "20.74%攻擊力 + 169", + "21.89%攻擊力 + 181" + ] + }, + { + "label": "相機傷害", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "「臨事場域」持續時間", + "values": [ + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒" + ] + }, + { + "label": "冷卻時間", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + }, + { + "label": "元素能量", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "衝擊力瞬間", + "description": "帶有「聚焦印像」印記的敵人被擊敗時,取景·冰點構圖法的冷卻時間減少2秒。每12秒至多依此方式減少4次元素戰技的冷卻時間。", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "多樣性調查", + "description": "除夏洛蒂自己以外,隊伍中每存在1/2/3位楓丹角色,夏洛蒂自己獲得5%/10%/15%治療加成;隊伍中每存在1/2/3位非楓丹的角色,都將使夏洛蒂自己獲得5%/10%/15%冰元素傷害加成。", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "第一人稱快門", + "description": "夏洛蒂在啟用「特殊分析變焦鏡頭」後,元素戰技「取景·冰點構圖法」的長按無法造成原本的效果,轉而能以較為特別的方式留影…", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "以核實為約束", + "description": "定格·全方位確證對角色進行治療後,將為角色施加「核實」印記,每2秒為角色恢復生命值,回復量相當於夏洛蒂攻擊力的80%,該效果持續6秒。", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "以求真為職守", + "description": "施放取景·冰點構圖法時,「溫亨廷先生」的攻擊命中了1/2/3及以上名敵人時,夏洛蒂自身的攻擊力提升10%/20%/30%,持續12秒。", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "以獨立為先決", + "description": "定格·全方位確證的技能等級提高3級。
至多提升至15級。", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "以督促為責任", + "description": "定格·全方位確證命中附有「瞬時剪影」或「聚焦印像」印記的敵人時,造成的傷害提升10%,並且為夏洛蒂自身恢復2點能量。每20秒,至多依此方式恢復5次元素能量。", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "以良知為原則", + "description": "取景·冰點構圖法的技能等級提高3級。
至多提升至15級。", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "以有趣相關為要義", + "description": "目前場上角色的普通攻擊與重擊命中附有取景·冰點構圖法的「聚焦印像」的敵人後,「溫亨廷先生」將進行協同攻擊,造成相當於夏洛蒂攻擊力180%的冰元素範圍傷害,並為攻擊範圍內的目前場上角色恢復生命值,回復量相當於夏洛蒂攻擊力的42%。該效果每6秒至多觸發一次,依此方式造成的傷害與治療效果視為夏洛蒂的元素爆發造成的傷害與治療效果。", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "突破", + "values": ["-", 1] + }, + { + "label": "基礎生命值", + "values": ["-", "903"] + }, + { + "label": "基礎攻擊力", + "values": ["-", "15"] + }, + { + "label": "基礎防禦力", + "values": ["-", "46"] + }, + { + "label": "攻擊力%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "突破", + "values": [0, 1] + }, + { + "label": "基礎生命值", + "values": ["2319", "2993"] + }, + { + "label": "基礎攻擊力", + "values": ["37", "48"] + }, + { + "label": "基礎防禦力", + "values": ["118", "152"] + }, + { + "label": "攻擊力%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "突破", + "values": [1, 2] + }, + { + "label": "基礎生命值", + "values": ["4484", "4963"] + }, + { + "label": "基礎攻擊力", + "values": ["72", "80"] + }, + { + "label": "基礎防禦力", + "values": ["227", "252"] + }, + { + "label": "攻擊力%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "哀敘冰玉碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "齧合齒輪", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "突破", + "values": [2, 3] + }, + { + "label": "基礎生命值", + "values": ["5708", "6347"] + }, + { + "label": "基礎攻擊力", + "values": ["92", "102"] + }, + { + "label": "基礎防禦力", + "values": ["290", "322"] + }, + { + "label": "攻擊力%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "哀敘冰玉斷片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「圖比昂裝置」", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "齧合齒輪", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "突破", + "values": [3, 4] + }, + { + "label": "基礎生命值", + "values": ["7093", "7572"] + }, + { + "label": "基礎攻擊力", + "values": ["114", "122"] + }, + { + "label": "基礎防禦力", + "values": ["360", "384"] + }, + { + "label": "攻擊力%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "哀敘冰玉斷片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「圖比昂裝置」", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機關正齒輪", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "突破", + "values": [4, 5] + }, + { + "label": "基礎生命值", + "values": ["8317", "8796"] + }, + { + "label": "基礎攻擊力", + "values": ["134", "141"] + }, + { + "label": "基礎防禦力", + "values": ["422", "446"] + }, + { + "label": "攻擊力%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "哀敘冰玉塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「圖比昂裝置」", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機關正齒輪", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "突破", + "values": [5, 6] + }, + { + "label": "基礎生命值", + "values": ["9541", "10021"] + }, + { + "label": "基礎攻擊力", + "values": ["153", "161"] + }, + { + "label": "基礎防禦力", + "values": ["484", "508"] + }, + { + "label": "攻擊力%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "哀敘冰玉塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「圖比昂裝置」", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械機芯齒輪", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "突破", + "values": [6, 7] + }, + { + "label": "基礎生命值", + "values": ["10766", "10766"] + }, + { + "label": "基礎攻擊力", + "values": ["173", "173"] + }, + { + "label": "基礎防禦力", + "values": ["546", "546"] + }, + { + "label": "攻擊力%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "哀敘冰玉", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「圖比昂裝置」", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械機芯齒輪", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「正義」的教導", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "齧合齒輪", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機關正齒輪", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機關正齒輪", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機關正齒輪", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機關正齒輪", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械機芯齒輪", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "無光絲線", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械機芯齒輪", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "無光絲線", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械機芯齒輪", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "無光絲線", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械機芯齒輪", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "無光絲線", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "智識之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-traditional/characters/furina.json b/src/data/chinese-traditional/characters/furina.json new file mode 100644 index 000000000..ebd3a2662 --- /dev/null +++ b/src/data/chinese-traditional/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "芙寧娜", + "title": "不休獨舞", + "description": "審判舞臺上的絕對焦點,直至謝幕的掌聲響起。", + "weapon_type": "單手劍", + "element": "水", + "gender": "女", + "substat": "暴擊率", + "affiliation": "楓丹廷", + "region": "楓丹", + "rarity": 5, + "birthday": [13, 10], + "constellation": "司頌座", + "domain": "蒼白的遺榮", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "金荷英" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "普通攻擊·獨舞之邀", + "description": "普通攻擊
進行至多四段的連續攻擊。

重擊
消耗一定體力,釋放獨舞的氣場,對附近的敵人造成物理傷害,並切換自身的始基力屬性。如果場上存在元素戰技「孤心沙龍」召喚的「沙龍成員」或「眾水的歌者」,「沙龍成員」或「眾水的歌者」也會更換為對應的陣容。

始基力:聖俗雜座
每隔一段時間,芙寧娜的普通攻擊命中時,將根據芙寧娜目前的始基力屬性,在命中的位置降下靈息之刺或流湧之刃,造成具有芒性或荒性的水元素傷害
芙寧娜登場時,始基力屬性為荒性。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。", + "info": "", + "attributes": [ + { + "label": "一段傷害", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "二段傷害", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "三段傷害", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "四段傷害", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "重擊傷害", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "重擊體力消耗", + "values": [ + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點", + "20點" + ] + }, + { + "label": "下墜期間傷害", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空墜地衝擊傷害", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "靈息之刺/流湧之刃傷害", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "靈息之刺/流湧之刃傷害間隔", + "values": [ + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "孤心沙龍", + "description": "邀請孤心沙龍的客人們上陣,為芙寧娜的演出助興。根據芙寧娜目前的始基力屬性,邀請的客人分為「沙龍成員」與「眾水的歌者」。

荒性
揮灑歡慶的泡沫,基於芙寧娜的生命值上限,造成水元素範圍傷害,並召喚三位「沙龍成員」:球球章魚形態的「烏瑟勳爵」、泡泡海馬形態的「海薇瑪夫人」和重甲蟹形態的「謝貝蕾妲小姐」。
「沙龍成員」將間歇性攻擊附近的敵人,並優先攻擊目前場上角色的目標,基於生命值上限,造成水元素傷害
「沙龍成員」進行攻擊時,根據附近的隊伍中生命值高於50%的角色數量,提升此次攻擊的威力,並消耗這些角色的生命值:滿足條件的角色數量為1/2/3/4名或更多時,攻擊造成的傷害為原本的110%/120%/130%/140%。

芒性
召喚「眾水的歌者」,每隔一段時間,受益於生命值上限,為周圍的目前場上角色恢復生命值。

「沙龍成員」與「眾水的歌者」共享持續時間,芙寧娜透過重擊更換客人的陣容時,將繼承持續時間。
「沙龍成員」或「眾水的歌者」存在期間,芙寧娜能夠在水面上移動。", + "info": "芙寧娜的孤心沙龍總有固定成員到訪。其他時候都是謝貝蕾妲小姐、海薇瑪夫人和烏瑟勳爵,而憂鬱的星期三出現的則是歌者。", + "attributes": [ + { + "label": "荒性泡沫傷害", + "values": [ + "7.86%生命值上限", + "8.45%生命值上限", + "9.04%生命值上限", + "9.83%生命值上限", + "10.42%生命值上限", + "11.01%生命值上限", + "11.8%生命值上限", + "12.58%生命值上限", + "13.37%生命值上限", + "14.16%生命值上限", + "14.94%生命值上限", + "15.73%生命值上限", + "16.71%生命值上限", + "17.69%生命值上限", + "18.68%生命值上限" + ] + }, + { + "label": "持續時間", + "values": [ + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒" + ] + }, + { + "label": "烏瑟勳爵傷害", + "values": [ + "5.96%生命值上限", + "6.41%生命值上限", + "6.85%生命值上限", + "7.45%生命值上限", + "7.9%生命值上限", + "8.34%生命值上限", + "8.94%生命值上限", + "9.54%生命值上限", + "10.13%生命值上限", + "10.73%生命值上限", + "11.32%生命值上限", + "11.92%生命值上限", + "12.67%生命值上限", + "13.41%生命值上限", + "14.16%生命值上限" + ] + }, + { + "label": "海薇瑪夫人傷害", + "values": [ + "3.23%生命值上限", + "3.47%生命值上限", + "3.72%生命值上限", + "4.04%生命值上限", + "4.28%生命值上限", + "4.52%生命值上限", + "4.85%生命值上限", + "5.17%生命值上限", + "5.49%生命值上限", + "5.82%生命值上限", + "6.14%生命值上限", + "6.46%生命值上限", + "6.87%生命值上限", + "7.27%生命值上限", + "7.68%生命值上限" + ] + }, + { + "label": "謝貝蕾妲小姐傷害", + "values": [ + "8.29%生命值上限", + "8.91%生命值上限", + "9.53%生命值上限", + "10.36%生命值上限", + "10.98%生命值上限", + "11.6%生命值上限", + "12.43%生命值上限", + "13.26%生命值上限", + "14.09%生命值上限", + "14.92%生命值上限", + "15.75%生命值上限", + "16.58%生命值上限", + "17.61%生命值上限", + "18.65%生命值上限", + "19.68%生命值上限" + ] + }, + { + "label": "烏瑟勳爵消耗生命值", + "values": [ + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限", + "2.4%生命值上限" + ] + }, + { + "label": "海薇瑪夫人消耗生命值", + "values": [ + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限", + "1.6%生命值上限" + ] + }, + { + "label": "謝貝蕾妲小姐消耗生命值", + "values": [ + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限", + "3.6%生命值上限" + ] + }, + { + "label": "眾水的歌者治療量", + "values": [ + "4.8%生命值上限 + 462", + "5.16%生命值上限 + 508", + "5.52%生命值上限 + 559", + "6%生命值上限 + 612", + "6.36%生命值上限 + 670", + "6.72%生命值上限 + 732", + "7.2%生命值上限 + 797", + "7.68%生命值上限 + 867", + "8.16%生命值上限 + 940", + "8.64%生命值上限 + 1017", + "9.12%生命值上限 + 1098", + "9.6%生命值上限 + 1183", + "10.2%生命值上限 + 1271", + "10.8%生命值上限 + 1364", + "11.4%生命值上限 + 1460" + ] + }, + { + "label": "冷卻時間", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "萬眾狂歡", + "description": "凝聚狂歡之意,構築水沫的舞臺,基於芙寧娜的生命值上限,造成水元素範圍傷害,並使隊伍中附近的角色進入「普世歡騰」狀態:持續期間,角色的目前生命值提升或降低時,基於提升或降低數值相對於生命值上限的比例,每1%都將使芙寧娜獲得1點「氣氛值」。
同時,基於芙寧娜持有的「氣氛值」,附近的隊伍中所有角色造成的傷害提升,受治療加成提升。
持續時間結束時,芙寧娜持有的「氣氛值」將被移除。", + "info": "「喝彩吧!讚美吧!刮目相看吧!舉起酒杯吧!每個沒有歡宴的夜晚都是對痛苦、清醒白日的浪費…呃,那…還沒成年的就換成葡萄汁!」", + "attributes": [ + { + "label": "技能傷害", + "values": [ + "11.41%生命值上限", + "12.26%生命值上限", + "13.12%生命值上限", + "14.26%生命值上限", + "15.11%生命值上限", + "15.97%生命值上限", + "17.11%生命值上限", + "18.25%生命值上限", + "19.39%生命值上限", + "20.53%生命值上限", + "21.67%生命值上限", + "22.81%生命值上限", + "24.24%生命值上限", + "25.66%生命值上限", + "27.09%生命值上限" + ] + }, + { + "label": "持續時間", + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + }, + { + "label": "氣氛值上限", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "氣氛值轉化提升傷害比例", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "氣氛值轉化受治療加成比例", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "冷卻時間", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "label": "元素能量", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "停不了的圓舞", + "description": "隊伍中目前場上的角色受到治療時,若這次治療的來源不是芙寧娜自己並且治療回復量溢出,在接下來的4秒內,芙寧娜每2秒將為隊伍中附近的角色恢復一次生命值,回復量相當於角色各自生命值上限的2%。", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "無人聽的自白", + "description": "每1000點生命值上限都將使處於不同始基力屬性下的芙寧娜的孤心沙龍獲得相應的增益效果:
「沙龍成員」造成的傷害提升0.7%,依此方式至多使「沙龍成員」造成的傷害提升28%;
「眾水的歌者」為周圍的目前場上角色恢復生命值的間隔降低0.4%,依此方式至多使「眾水的歌者」為周圍的目前場上角色恢復生命值的間隔降低16%。", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "瀚海亦舞臺", + "description": "異色原海異種能力的冷卻時間降低30%。", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "「愛是難馴鳥,哀乞亦無用。」", + "description": "施放萬眾狂歡時,芙寧娜獲得150點「氣氛值」。
此外,芙寧娜持有「氣氛值」的上限提升100點。", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "「女人皆善變,彷若水中萍。」", + "description": "萬眾狂歡持續期間,芙寧娜透過隊伍中附近角色的目前生命值提升或降低的方式獲得的「氣氛值」提升250%。基於「氣氛值」超過上限的部分,每1點「氣氛值」都將使芙寧娜的生命值上限提升0.35%。至多依此方式使芙寧娜的生命值上限提升140%。", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "「秘密藏心間,無人知我名。」", + "description": "萬眾狂歡的技能等級提高3級。
至多提升至15級。", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "「若非處幽冥,怎知生可貴!」", + "description": "孤心沙龍的「沙龍成員」命中敵人,或「眾水的歌者」為周圍的目前場上角色恢復生命值時,芙寧娜獲得4點元素能量,該效果每5秒至多觸發一次。", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "「我已有覺察,他名即是…!」", + "description": "孤心沙龍的技能等級提高3級。
至多提升至15級。", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "「諸君聽我頌,共舉愛之杯!」", + "description": "施放孤心沙龍時,芙寧娜將獲得「萬眾矚目」,持續10秒。
持續期間,芙寧娜的普通攻擊、重擊與下落攻擊將轉為無法被附魔覆蓋的水元素傷害,且造成的傷害提升,提升值相當於芙寧娜生命值上限的18%。
持續期間,每0.1秒,芙寧娜的普通攻擊(不包括「始基力:聖俗雜座」的攻擊)、重擊與下落攻擊墜地衝擊命中敵人後,將根據芙寧娜目前的始基力屬性產生不同的效果:

始基力:荒性
每1秒,基於芙寧娜生命值上限的4%,為附近的隊伍中所有角色恢復生命值,持續2.9秒,重複觸發將延長持續時間。
始基力:芒性
本次普通攻擊(不包括「始基力:聖俗雜座」的攻擊)、重擊與下落攻擊墜地衝擊造成的傷害進一步提高,提升值相當於芙寧娜生命值上限的25%,上述攻擊命中敵人時,附近的隊伍中所有角色將消耗相當於目前生命值1%的生命值。

一次「萬眾矚目」持續期間,上述效果至多觸發6次,該效果將在觸發次數達到6次或持續時間結束時解除。", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "突破", + "values": ["-", 1] + }, + { + "label": "基礎生命值", + "values": ["-", "1192"] + }, + { + "label": "基礎攻擊力", + "values": ["-", "19"] + }, + { + "label": "基礎防禦力", + "values": ["-", "54"] + }, + { + "label": "暴擊率", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "突破", + "values": [0, 1] + }, + { + "label": "基礎生命值", + "values": ["3091", "4113"] + }, + { + "label": "基礎攻擊力", + "values": ["49", "66"] + }, + { + "label": "基礎防禦力", + "values": ["140", "187"] + }, + { + "label": "暴擊率", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "突破", + "values": [1, 2] + }, + { + "label": "基礎生命值", + "values": ["6154", "6880"] + }, + { + "label": "基礎攻擊力", + "values": ["98", "110"] + }, + { + "label": "基礎防禦力", + "values": ["280", "313"] + }, + { + "label": "暴擊率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "滌淨青金碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光鈴蘭", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "突破", + "values": [2, 3] + }, + { + "label": "基礎生命值", + "values": ["7916", "8884"] + }, + { + "label": "基礎攻擊力", + "values": ["126", "142"] + }, + { + "label": "基礎防禦力", + "values": ["360", "404"] + }, + { + "label": "暴擊率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "滌淨青金斷片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能達成超越之水", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光鈴蘭", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "突破", + "values": [3, 4] + }, + { + "label": "基礎生命值", + "values": ["9930", "10656"] + }, + { + "label": "基礎攻擊力", + "values": ["158", "170"] + }, + { + "label": "基礎防禦力", + "values": ["451", "484"] + }, + { + "label": "暴擊率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "滌淨青金斷片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能達成超越之水", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光鈴蘭", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "突破", + "values": [4, 5] + }, + { + "label": "基礎生命值", + "values": ["11712", "12438"] + }, + { + "label": "基礎攻擊力", + "values": ["187", "198"] + }, + { + "label": "基礎防禦力", + "values": ["532", "565"] + }, + { + "label": "暴擊率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "滌淨青金塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能達成超越之水", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光鈴蘭", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "突破", + "values": [5, 6] + }, + { + "label": "基礎生命值", + "values": ["13505", "14231"] + }, + { + "label": "基礎攻擊力", + "values": ["215", "227"] + }, + { + "label": "基礎防禦力", + "values": ["614", "647"] + }, + { + "label": "暴擊率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "滌淨青金塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能達成超越之水", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光鈴蘭", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "突破", + "values": [6, 7] + }, + { + "label": "基礎生命值", + "values": ["15307", "15307"] + }, + { + "label": "基礎攻擊力", + "values": ["244", "244"] + }, + { + "label": "基礎防禦力", + "values": ["696", "696"] + }, + { + "label": "暴擊率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "滌淨青金", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能達成超越之水", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光鈴蘭", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「正義」的教導", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」的指引", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "無光質塊", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "無光質塊", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "無光質塊", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」的哲學", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "無光質塊", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "智識之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-traditional/common_materials/golden_raven_insignia.json b/src/data/chinese-traditional/common_materials/golden_raven_insignia.json index c0f6622f1..5fe0a0543 100644 --- a/src/data/chinese-traditional/common_materials/golden_raven_insignia.json +++ b/src/data/chinese-traditional/common_materials/golden_raven_insignia.json @@ -2,7 +2,7 @@ "_id": 112037, "id": "golden_raven_insignia", "name": "攫金鴉印", - "description": "象徵著盜寶團唯一的原則與傲骨的徽印。只要廣袤的大地上、幽邃的深淵裡,未知的海洋中仍有待發掘的秘寶,那麼不論手段地征服寶藏的盜寶之魂,就永遠不會熄滅。", + "description": "象徵著盜寶團唯一的原則與傲骨的徽印。只要廣袤的大地上、幽邃的深淵裡、未知的海洋中仍有待發掘的秘寶,那麼不論手段地征服寶藏的盜寶之魂,就永遠不會熄滅。", "source": ["合成獲得", "60級以上盜寶團掉落"], "rarity": 3, "craft": { diff --git a/src/data/chinese-traditional/domains.json b/src/data/chinese-traditional/domains.json index cfac503de..71dc76e50 100644 --- a/src/data/chinese-traditional/domains.json +++ b/src/data/chinese-traditional/domains.json @@ -317,7 +317,7 @@ }, { "day": "週二", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "週三", @@ -329,7 +329,7 @@ }, { "day": "週五", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "週六", @@ -337,7 +337,15 @@ }, { "day": "週日", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "週一", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "週四", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/chinese-traditional/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/chinese-traditional/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..b53e0d62e --- /dev/null +++ b/src/data/chinese-traditional/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "未能達成超越之水", + "description": "與原海異種體內取出的晶體有非常相近的性質,但當中蘊含了許多細碎的濁物,就如同凝固在拙劣工匠的玻璃製品中的微小氣泡。", + "source": ["30級以上水形幻人掉落"], + "rarity": 4 +} diff --git a/src/data/chinese-traditional/fish/maintenance_mek_gold_leader.json b/src/data/chinese-traditional/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..2ee2f9770 --- /dev/null +++ b/src/data/chinese-traditional/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "維護機關·澄金領隊型", + "description": "為了輔助水下活動的發條機關,提升機隊總出勤率而開發的緊湊型輔助機關。最初的設計目的是清除水下的垃圾、植物殘渣等雜物,避免它們吸附在發條機關關鍵部位,從而盡可能降低發條機關的故障率。從另一種角度看,它們無疑也扮演著「水下清潔工」的角色,對楓丹的生態環境有益。
相較於其他量產型號,這一特別的「澄金領隊型」維護機關採用了澄澈金色的殼體以及特別的控制裝置。在開發團隊的設想中,這種維護機關在較為複雜的水下地形活動時,能夠作為一種高效能的「中繼指揮站」,接收並向周圍的維護機關分發控制者所下達的各類指令,可以說是宛如「領隊」一般的重要機關。
然而,隨著維護機關專案的中止,這些「領隊機關」們失去了存在的意義,唯有它們富有辨識度的澄澈金色外表,使得它們在一些漁師的眼中具有極高的收藏價值。", + "rarity": 3, + "source": ["釣魚獲得"] +} diff --git a/src/data/chinese-traditional/food/blubber_profiterole.json b/src/data/chinese-traditional/food/blubber_profiterole.json new file mode 100644 index 000000000..f456aa147 --- /dev/null +++ b/src/data/chinese-traditional/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙", + "description": "鮮奶油夾心的甜點。蓬鬆的酥皮,包裹著飽滿的鮮奶油,圓鼓鼓的就像膨膨獸的肚皮一樣可愛。綿密柔軟的鮮奶油能抓住每一個人的心。", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "鳥蛋", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "牛奶", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "麵粉", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "鮮奶油", + "amount": 2 + } + ], + "dish_type": "攻擊類料理", + "results": { + "suspicious": { + "_id": 108608, + "name": "奇怪的膨膨泡芙", + "description": "鮮奶油夾心的甜點。由於完成後放置過久,酥皮已經變軟了。和想像中的酥脆口感大相徑庭,才吃了一口,就想直接判這道甜點「死刑」了。", + "effect": "隊伍中所有角色物理傷害提升20%,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "normal": { + "_id": 108609, + "name": "膨膨泡芙", + "description": "鮮奶油夾心的甜點。蓬鬆的酥皮,包裹著飽滿的鮮奶油,圓鼓鼓的就像膨膨獸的肚皮一樣可愛。綿密柔軟的鮮奶油能抓住每一個人的心。", + "effect": "隊伍中所有角色物理傷害提升30%,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "delicious": { + "_id": 108610, + "name": "美味的膨膨泡芙", + "description": "鮮奶油夾心的甜點。咬下一口只覺得意猶未盡,忍不住把剩下的所有都一連吃完了,即使是嘴角的鮮奶油,都能讓幸福感湧上胸口——如果每頓飯的餐後甜點都是這個,那冒險生活該有多麼美妙!", + "effect": "隊伍中所有角色物理傷害提升40%,持續300秒。多人遊戲時,僅對自己的角色生效。" + } + } +} diff --git a/src/data/chinese-traditional/food/fish_and_chips.json b/src/data/chinese-traditional/food/fish_and_chips.json index 65d503f32..79fc81d4a 100644 --- a/src/data/chinese-traditional/food/fish_and_chips.json +++ b/src/data/chinese-traditional/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "美味的炸魚薯條", "description": "油炸而成的小吃。魚排和薯條在油花中興高采烈地吱吱作響,高溫催化出的美妙香氣互相交織、融合,最後撲鼻而來…如果要說有什麼是比吃薯條更令人快樂的,那一定是同時再吃一大口魚排!", "effect": "恢復100點體力。" + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "獨家秘聞・美食專欄", + "description": "夏洛蒂的特色料理。陪著她追蹤獨家新聞時,被她塞入手中的小吃。炸魚排在齒間喀嚓作響,再看向身邊,她邁著雀躍的步伐,兩者節奏漸漸重疊起來…雖然新聞還未成稿,但心中的快樂和滿足在此刻已然到達了頂點。", + "effect": "恢復130點體力。", + "character": { + "id": "charlotte", + "name": "夏洛蒂" + } } } } diff --git a/src/data/chinese-traditional/food/la_lettre_a_focalors.json b/src/data/chinese-traditional/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..c8483d8e5 --- /dev/null +++ b/src/data/chinese-traditional/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神", + "description": "長條形的小蛋糕。據說這是很久很久以前,某位糕點師以楓丹民眾對水神大人的熱愛為靈感創作而成。堆疊而起的多重層次、考驗廚藝的製作工法,無一不證明著水神大人的影響力。", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "鳥蛋", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "麵粉", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "咖啡豆", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "杏仁", + "amount": 2 + } + ], + "dish_type": "防禦類料理", + "results": { + "suspicious": { + "_id": 108605, + "name": "奇怪的致水神", + "description": "長條形的小蛋糕。每一層的味道吃起來都大同小異,甚至還偷懶少加了幾層。內行人在吃下第一口時,就能發現製作方法出了問題。", + "effect": "隊伍中所有角色生命值上限提升20%,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "normal": { + "_id": 108606, + "name": "致水神", + "description": "長條形的小蛋糕。據說這是很久很久以前,某位糕點師以楓丹民眾對水神大人的熱愛為靈感創作而成。堆疊而起的多重層次、考驗廚藝的製作工法,無一不證明著水神大人的影響力。", + "effect": "隊伍中所有角色生命值上限提升22%,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "delicious": { + "_id": 108607, + "name": "美味的致水神", + "description": "長條形的小蛋糕。咖啡與杏仁的綿長氣息,推著思緒前進,恍惚間宛若進入了一場反轉不斷又紛華靡麗的歌劇,令人忍不住沉溺其中,只希望落幕時刻永遠不會來臨。", + "effect": "隊伍中所有角色生命值上限提升25%,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "「普茹斯蒂司」", + "description": "芙寧娜的特色料理。「普茹斯蒂司」在楓丹意為「敬正義」,她曾在偌大的舞臺上,見證了最為崇高之正義的誕生。這頗具層次感的風味,跌宕起伏最後又如釋重負,是否出自她本人的某段體驗呢?", + "effect": "隊伍中所有角色生命值上限提升30%,持續300秒。多人遊戲時,僅對自己的角色生效。", + "character": { + "id": "furina", + "name": "芙寧娜" + } + } + } +} diff --git a/src/data/chinese-traditional/furnishing/a_painting_left_for_you.json b/src/data/chinese-traditional/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..40cb2ff1a --- /dev/null +++ b/src/data/chinese-traditional/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "留給你的畫", + "description": "「瑪梅赫和她的好朋友們!」\\n瑪梅赫為你和派蒙所作的另一幅畫,描繪了「朋友們」快樂的樣子。\\n暫時分別,瑪梅赫一直在努力學習各種各樣的新畫風。這幅畫便是在經過了好久好久的反覆嘗試後,讓她感到最為滿意的一幅——雖說沒有辦法賣出五十萬摩拉的高價;雖說就畫作而言也難以稱之為美麗,但對瑪梅赫而言,與另外三位對她而言無比珍貴的人(當然,也不完全是人)在同一幅畫面中的情景,無疑是極其珍貴又十分美麗的。", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/a_sisters_duty.json b/src/data/chinese-traditional/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..7a93a5380 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "「姐姐的義務」", + "description": "可見於海沫村的棚屋,結構極簡,用料也相當節省,只憑一位美露莘就能輕鬆完成搭建。\\n傳說,這是某位年齡稍大的美露莘特意建成的棚屋,如此一來,便能防止瀑布飛濺而出,或是洞頂墜落的水珠將妹妹們心愛的物品弄濕。用她的話來說,這就是「照顧大家的義務」。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/bedroom_bedlam.json b/src/data/chinese-traditional/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..7536ff777 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "「鬧鬧臥室」", + "description": "海沫村中常見的中型民居,外形別緻,線條優美,內部空間相對寬敞,能容納兩至三位美露莘休息。不過,由於空間劃分的特殊性,這種房屋內的聲響會被明顯放大,因此,要是某些喜歡吵鬧的美露莘犯下了大錯,也有可能被關禁閉,待在這種房子裡和自己說話到聽力發麻…", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "楓丹風格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "紅色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/charlotte.json b/src/data/chinese-traditional/furnishing/charlotte.json new file mode 100644 index 000000000..baae15556 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "夏洛蒂", + "description": "家園入住角色", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "同伴", + "type": "Exterior" + }, + { + "id": 8002, + "category": "同伴" + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/common_cooking_device.json b/src/data/chinese-traditional/furnishing/common_cooking_device.json new file mode 100644 index 000000000..4ffc59c35 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "泛用型烹飪裝置", + "description": "正式名為「泛用型烹飪裝置」的機關,具有完全密封的鍋體和鍋爐,盡可能隔絕了外部環境的影響,降低明火帶來的安全隱患,從而最大限度適應不同的使用環境。設計這型機關時,若是在鍋體開口增設壓力機關,還能以高壓高溫烹煮食材,提升菜餚的口感,但在量產時,由於材料工藝和成本的限制,這一功能還是被工程師們放棄了。", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/compact_air_supply_device.json b/src/data/chinese-traditional/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..e6c7f3a41 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "緊湊型送風裝置", + "description": "精巧的小型機關,通常被擺放在室內的桌面上,朝固定的方向送風。\\n得益於楓丹的氣候和優秀的建築設計,大多數情況下,楓丹室內的環境較為清涼,沒有使用送風機關降溫的需求。即便採購了這類機關,人們也會用外殼將機關的扇葉保護起來,防止扇葉積灰。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/court_of_justices_authenticity.json b/src/data/chinese-traditional/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..89c908144 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "「正義之廷的本真」", + "description": "形貌獨特的金屬玻璃複合建築,與《蒸汽鳥報》報社總部的構型相同。這種建築的構造十分特殊,以中央結構為圓心,大致被劃分為八個扇區,青藍色的玻璃穹頂常在陽光下熠熠生輝,如同閃光的水晶。\\n在記者們的筆下,陽光往往與「真相」、「正義」等詞密切相關。或許報社選用這種建築的初衷,便是讓所有進出之人牢記《蒸汽鳥報》那「真實至上」的原則。", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "楓丹風格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 10 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/court_of_justices_mellow_aroma.json b/src/data/chinese-traditional/furnishing/court_of_justices_mellow_aroma.json index 6f05fe2da..b2ba70923 100644 --- a/src/data/chinese-traditional/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/chinese-traditional/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "「正義之廷的醇香」", - "description": "可見於楓丹廷瓦薩里迴廊的建築,著名的「咖啡廳·露澤」便將這樣的房屋與露天空間相結合,打造出了一片醇香彌漫,享受咖啡的區域。據說,瓦薩里迴廊的建築造價相對低廉,卻應用了改進工藝的爐渣水泥——原本爐渣水泥中含有一股淺淡的,礦石粉末般的氣息,普通人難以分辨,但對於販賣食物和飲品的店鋪而言,不利於貨品的長期儲存。而得益於露澤咖啡廳早先某任店主對香氣近乎苛刻的標準,藉助《蒸汽鳥報》聯合了城內大量餐飲同行進行抗議,研究員們可不敢怠慢,全速改善了爐渣水泥的配方,除去了建材中這些不利於餐飲店的氣味。因此,也有咖啡愛好者將最新一代的爐渣水泥戲稱為「咖啡渣水泥」。", + "description": "可見於楓丹廷瓦薩里迴廊的建築,著名的「咖啡廳·露澤」便將這樣的房屋與露天空間相結合,打造出了一片醇香彌漫,享受咖啡的區域。據說,瓦薩里迴廊的建築造價相對低廉,卻應用了改進工藝的爐渣水泥——原本爐渣水泥中含有一股淺淡的,礦石粉末般的氣息,普通人難以分辨,但對於販賣食物和飲品的店鋪而言,不利於貨品的長期儲存。而得益於咖啡廳·露澤早先某任店主對香氣近乎苛刻的標準,藉助《蒸汽鳥報》聯合了城內大量餐飲同行進行抗議,研究員們可不敢怠慢,全速改善了爐渣水泥的配方,除去了建材中這些不利於餐飲店的氣味。因此,也有咖啡愛好者將最新一代的爐渣水泥戲稱為「咖啡渣水泥」。", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/chinese-traditional/furnishing/court_of_justices_respect.json b/src/data/chinese-traditional/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..6f9c0cf39 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "「正義之廷的敬畏」", + "description": "形如堡壘的金屬玻璃複合建築,與「專業決鬥法辦公室」的形製相同。相較楓丹廷內的其他建築,這型建築所用的牆體更為厚重,布局也相對緊湊,會給到訪者一種獨特的「肅穆感」。大部分市民路過這棟建築時,都會壓低交談的音量,甚至極力避免發出任何聲響,這既是對審判傳統的尊重,又是對決鬥代理人的敬畏。", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "楓丹風格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 10 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/court_of_justices_trivia.json b/src/data/chinese-traditional/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..5ab55c3bc --- /dev/null +++ b/src/data/chinese-traditional/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "「正義之廷的趣聞」", + "description": "裝有四個可更換立面的告示板,與矗立於蒸汽鳥報社門前的立柱形製相同。\\n這種告示板在設計之初,曾被用於匯總每月《蒸汽鳥報》「人氣最高」的內容:編輯們會選出最受歡迎的新聞報導,公告它們的標題。\\n若是作品的標題登上了這個告示板,便意味著作者距離獲得楓丹媒體界的最高殊榮——拉維爾獎只有咫尺之遙。因此,這個告示板也有「拉維爾柱」的別稱。\\n可惜不久後,由於優秀的新聞報導實在太多,《蒸汽鳥報》決定不再定期更新告示板上的標題…", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 12 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/dueling_sigil.json b/src/data/chinese-traditional/furnishing/dueling_sigil.json new file mode 100644 index 000000000..e4fb30e8a --- /dev/null +++ b/src/data/chinese-traditional/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "「決鬥的徽記」", + "description": "可見於「專業決鬥法辦公室」前方的旗幟,以昂貴的水藍色織物編成,其上以金線繪出了「專業決鬥法辦公室」的徽記。傳說中,加入這面旗幟之下的「決鬥代理人」們,都付出了不可計量的辛勞。但實際上,只有努力或許還遠遠不夠…", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 6 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/furina.json b/src/data/chinese-traditional/furnishing/furina.json new file mode 100644 index 000000000..b6e338eaa --- /dev/null +++ b/src/data/chinese-traditional/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "芙寧娜", + "description": "家園入住角色", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "同伴", + "type": "Exterior" + }, + { + "id": 8002, + "category": "同伴" + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/furys_torch.json b/src/data/chinese-traditional/furnishing/furys_torch.json new file mode 100644 index 000000000..6dfc4e8e4 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "「義憤之炬」", + "description": "安設在石質底座上的火炬,通體呈暗金色,造型簡約而極具威嚴。\\n據某位作家的文章所說,「升騰的火焰代表著無止息的義憤」,或許佇立於歐庇克萊歌劇院深處的烈焰正是楓丹人對正義追求的寫照之一…", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/good_stuff_is_for_sharing.json b/src/data/chinese-traditional/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..8c178ccf0 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "「好東西就要分享!」", + "description": "構造極為簡潔的護欄,由「白梣木」的樹枝和繩索搭建而成。在海沫村,本應用來劃分領地的護欄變成了展示物品的工具。傳說,這是因為部分美露莘們認為「好東西就要分享」,常常像懸掛旗幟一樣,將自己認為很棒的東西掛在屋外展示,並任由其他美露莘隨意取用…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/happy_times.json b/src/data/chinese-traditional/furnishing/happy_times.json new file mode 100644 index 000000000..d5b185c4a --- /dev/null +++ b/src/data/chinese-traditional/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "「開心時光」", + "description": "派蒙與阿圓聊到海沫村的見聞後,阿圓結合了派蒙的描述與自己的遐想,構築了這種覆有奇異植被的岩石。\\n這種巨石外表光滑,質地結實,石面極為平整,彷彿機關加工而成。作為室外聚餐地、工作場所和玩鬧的場地都非常適合。只不過,由於石臺的面積有限,這幾件事通常不能同時進行…", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "山體", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/hello_welcome.json b/src/data/chinese-traditional/furnishing/hello_welcome.json new file mode 100644 index 000000000..aec14a627 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "「你好!歡迎!」", + "description": "可見於海沫村內的路燈,結構簡單,以幾乎不經加工的「白梣木」枝幹為主體,枝頭掛著多個螢光植物的果實。\\n據《蒸汽鳥報》的某位記者所說,由於海沫村位於水下,環境較為昏暗,偶爾到來的旅人並不適應,美露莘們本著熱情好客的精神,精心挑選了形似搖手打招呼的樹枝,方才有了如今的這款擁有「原生態美感」的海沫村路燈。實際上,美露莘們自己也記不起這種路燈的來歷了…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "燈具", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/high_stone_platform.json b/src/data/chinese-traditional/furnishing/high_stone_platform.json new file mode 100644 index 000000000..800678928 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "「高高石臺」", + "description": "派蒙與阿圓聊到海沫村見聞後,阿圓結合了派蒙的描述與自己的遐想,構築了這種覆有奇異植被的岩石。\\n這種巨岩雖高聳碩大,分為上下兩層,一層是海沫村常見的扁平巨石,另一層則是負責承重的卵狀巨岩。\\n雖說美露莘們個子小小,不太擅長攀爬,但透過梯子這種簡單的工具,上下這種巨石完全沒有問題!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "山體", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/lane_shrub_standard_.json b/src/data/chinese-traditional/furnishing/lane_shrub_standard_.json index ecfd52af1..cd8a3442d 100644 --- a/src/data/chinese-traditional/furnishing/lane_shrub_standard_.json +++ b/src/data/chinese-traditional/furnishing/lane_shrub_standard_.json @@ -3,7 +3,7 @@ "id": "lane_shrub_standard_", "rarity": 3, "name": "行道灌木-「標準一」", - "description": "楓丹廷內標準的灌木叢,修建得方方正正,極其規整,賞心悅目,完美配合了楓丹廷各處的建築風格,是《楓丹廷城區綠植裝飾標準》的第一種典型案例。據說,能將灌木從修剪成這般模樣的園丁能拿到一筆堪比高級工匠的薪水,當然,沒有長年累月的技術累積,是不可能達到這種標準的。", + "description": "楓丹廷內標準的灌木叢,修建得方方正正,極其規整,賞心悅目,完美配合了楓丹廷各處的建築風格,是《楓丹廷城區綠植裝飾標準》的第一種典型案例。據說,能將灌木叢修剪成這般模樣的園丁能拿到一筆堪比高級工匠的薪水,當然,沒有長年累月的技術累積,是不可能達到這種標準的。", "load": 50, "energy": 20, "category": [ diff --git a/src/data/chinese-traditional/furnishing/large_shipping_pallet.json b/src/data/chinese-traditional/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..496836950 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "大型運輸貨盤", + "description": "可見於楓丹港口的大型木箱,尺寸較大,兩個一組固定在便於運輸的貨盤上。\\n為了提升貨運的效率,港口人員聘請了楓丹科學院的研究者,仔細探討「怎麼樣才能把大量小體積貨物更有效率地裝船運輸」。研究員們給出的答案則是:將散貨塞入固定尺寸的中型木箱,再將中型箱體像積木一樣,整整齊齊裝入大型貨箱,以改善空間利用率。最終,一系列輸運木箱應運而生,各個港口的吞吐量也在新設備的改善下大大提升。", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "懸鈴木", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/lets_play.json b/src/data/chinese-traditional/furnishing/lets_play.json new file mode 100644 index 000000000..3acc06b4e --- /dev/null +++ b/src/data/chinese-traditional/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "「一起來玩吧!」", + "description": "可見於海沫村內的簡易鞦韆,以「白梣木」製成。據傳,製造它的美露莘曾因身高問題難以使用人類的鞦韆,為了享受同樣的快樂,這位美露莘便自行製作了尺寸恰到好處的鞦韆。\\n不過,由於美露莘們不擅長製作非常結實的繩索,現在,美露莘們很少坐在這種鞦韆上搖晃,只會把它當成吊椅使用。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "紅色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/chinese-traditional/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..ffa6d8ece --- /dev/null +++ b/src/data/chinese-traditional/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "椴木半金屬告示牌", + "description": "由方形底座與非規則「椴木」板材拼接而成的落地式告示牌,覆有色澤明亮的金屬外殼,精緻美觀,極為耐用,採購價卻並不高昂,在楓丹廷的街頭巷尾均能見到。\\n這種木板採用了較新的表面處理工藝,與發條機關的外殼加工技術有著相通之處,可以說是將楓丹科學院的先進技術應用至民間生產的典型案例。不過,並非所有普通工匠都具備這類機關的使用能力,工程師們還在為如何推廣這一技術而苦惱。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/chinese-traditional/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..3ff30881a --- /dev/null +++ b/src/data/chinese-traditional/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "椴木「舒眠」床鋪", + "description": "以品質上佳的「椴木」製作的床鋪,板材均以機關加工而成,床墊則填入了粉碎後重新壓製成形的植物材料,外觀和使用體驗均令楓丹居民萬分滿意,能將舒適的睡眠帶入楓丹的每個家庭。此外,這種床鋪的售價相當划算,在遇見某些對售價猶疑不定的顧客時,經驗豐富的推銷人員會說出類似「即便是用楓達換算,也不需要太多箱」這類話術。\\n如果是某些初次聽到這種話術的顧客,或許會因為楓達的價格和「沒多少箱」這種模糊的形容而放鬆警惕。實際上,這時候只要逼問他:「所以究竟相當於多少箱?」就好了。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "床" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布匹", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "藍色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/chinese-traditional/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..613ce9453 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "柔燈港五型複合起重機關", + "description": "可見於楓丹港口的單臂式起重機,有著奇妙的機械結構,能夠切換內部機件的組合,穩定裝卸極重或極輕的物品。雖然造價不菲,組裝和調整也頗為麻煩,但這型機關仍憑借著優秀的性能成為了楓丹港口起重業務的中流砥柱。\\n據說,這型機關最初被裝設在柔燈港時,僅用半天就完成了當日計畫中的任務,很快,它們便在楓丹的各個港口普及開來…", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "大型飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "香柏木", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 12 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/maintenance_mek_gold_leader.json b/src/data/chinese-traditional/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..b826ea91b --- /dev/null +++ b/src/data/chinese-traditional/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "維護機關·澄金領隊型", + "description": "珍貴的觀賞魚,可被飼養於「靈沼雲池」和「澄波游影」中。\\n為了輔助水下活動的發條機關,提升機隊總出勤率而開發的緊湊型輔助機關。最初的設計目的是清除水下的垃圾、植物殘渣等雜物,避免它們吸附在發條機關關鍵部位,從而盡可能降低發條機關的故障率。從另一種角度看,它們無疑也扮演著「水下清潔工」的角色,對楓丹的生態環境有益。\\n相較於其他量產型號,這一特別的「澄金領隊型」維護機關採用了澄澈金色的殼體,以及特別的控制裝置。在開發團隊的設想中,在較為複雜的水下地形活動時,這種維護機關能作為一種高效能的「中繼指揮站」,接收並向周圍的維護機關分發控制者所下達的各類指令,可以說是宛如「領隊」一般的重要機關。\\n然而,隨著維護機關專案的中止,這些「領隊機關」們失去了存在的意義,唯有它們富有辨識度的澄澈金色外表,使得它們在一些漁師的眼中具有極高的收藏價值。", + "category": [ + { + "id": 14001, + "category": "觀賞魚", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/maison_cardinalices_winged_shelf.json b/src/data/chinese-traditional/furnishing/maison_cardinalices_winged_shelf.json index dfe3ddd7a..1430a402a 100644 --- a/src/data/chinese-traditional/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/chinese-traditional/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "「樞律之宮的翼架」", - "description": "有著不規則外形的書架,與沫芒宮內佈置部分書架款式相同。\\n據說,這種書架的原型是楓丹科學院為某商會設計製造的某種「飛翼式發條驅動木製雙開門保險櫃」,但因為鉸接齧合處強度未能滿足驗收標準,所以成品只保留了雙翼展開時候的樣子。最終,負責沫芒宮以優惠價買下了這款還算有藝術感的設計並保留至今。", + "description": "有著不規則外形的書架,與沫芒宮內佈置的部分書架款式相同。\\n據說,這種書架的原型是楓丹科學院為某商會設計製造的某種「飛翼式發條驅動木製雙開門保險櫃」,但因為鉸接齧合處強度未能滿足驗收標準,所以成品只保留了雙翼展開時候的樣子。最終,沫芒宮以優惠價買下了這款還算有藝術感的設計並保留至今。", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/chinese-traditional/furnishing/model_contraption_reasonable_roundabout.json b/src/data/chinese-traditional/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..d3ff87b0e --- /dev/null +++ b/src/data/chinese-traditional/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "機關模型-「似理轉圜」", + "description": "結構似乎複雜過了頭的金屬模型,據說仿製自某種用於測試某類資料的機關,此機關會捕捉並總結機關中數個同心圓旋轉時的角度、速度、方向等資料,專業的研究員可以從這些資料中獲得所需的資訊。\\n但這座模型就僅僅是模型。同心圓們也只是在無憂無慮地旋轉著,一如自然中的各類事物般悠然運行,並不擔負著某種特定的意義——這是某位研究員在徹夜計算後,盯著家裡的機關模型所發出的喃喃自語。\\n或許對於普通人或是某些想要逃避工作的研究員來說,這座模型上數圈平穩旋轉的同心圓,比那些捉摸不透的資料更值得欣賞吧?", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 4 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/model_contraption_repair.json b/src/data/chinese-traditional/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..858417914 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "機關模型-「修修補補」", + "description": "結構複雜的金屬模型,是某種芒荒供能裝置的等比例縮小模型,除卻不能真的向各設施供給芒荒能量外,大致上與正在投入使用的裝置沒有差異。\\n據說,這種模型原本是專供初次任職的技術人員練習各類維修技藝的「訓練用機關」。但為了保證每次訓練都有效,每次訓練結束後,被拆卸地亂七八糟的「訓練用機關」都必須由專人復原回完備狀態,故而,訓練機構內又誕生了專門維修「訓練用機關」的人員。\\n在某種程度上,這類人員反倒是對此類芒荒功能裝置最熟悉的一類人。阻擋他們成為正式維修工的,也許只有那一份難以考取的「芒荒能環境工作證」。", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/model_contraption_rockcracker_anchor.json b/src/data/chinese-traditional/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..6c8489eb1 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "機關模型-「裂岩固錨」", + "description": "結構複雜的金屬模型,是某種特型芒荒供能裝置的等比例縮小模型,除卻不能真的向各設施供給芒荒能量外,大致上與正在投入使用的裝置沒有差異。\\n因為芒荒供能裝置有時不得不架設在特殊地形之上,為了固定位置,工程師們不得不在芒荒供能裝置各處加裝特殊的地形錨定裝置。這座模型便是此類「特型錨定機關」的一種模型,在此機關底部,設有以芒荒能量驅動的高強度機關錨定抓鉤,以「穿裂岩石」一類的形式,將機關牢牢固定在需要設置的地點。\\n值得一提的是,在固定完成後,後續固定不再需要芒荒能驅動的機關參與。故而不會出現「依靠芒荒能驅動機關而固定的芒荒供能機關失去了芒荒能要怎麼辦」一類的滑稽情況。", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/passages_stable_storage.json b/src/data/chinese-traditional/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..eb5ef8fab --- /dev/null +++ b/src/data/chinese-traditional/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "「迴廊的穩便貯藏」", + "description": "以品質上好的「椴木」板材製作的儲存箱,有著堅固的外殼與可靠的密封性,是楓丹居民存放不耐潮物品的最佳選擇。\\n得益於執律庭的努力,楓丹廷城內的治安狀況極佳,多數楓丹市民並不需要極為牢固的保險箱。因此,憑借較為輕便的特性,這款儲存箱長期在家具銷量榜的前列占有一席之地。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鐵塊", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/satisfying_weight.json b/src/data/chinese-traditional/furnishing/satisfying_weight.json new file mode 100644 index 000000000..6ba84cefd --- /dev/null +++ b/src/data/chinese-traditional/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "「滿足的重量」", + "description": "形似大型鍋具的石缸,據說是用來儲存大量汐藻的器具,頂部有著一個構造簡單的小口,可以將汐藻投入其中,美露莘們短短的手卻夠不到缸底。對美露莘們而言,石缸沉重的蓋板很難打開,只有存入了足夠多的汐藻後,大家才會一起打開這個石缸,滿足地吃上一頓大餐…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/shiny_shell.json b/src/data/chinese-traditional/furnishing/shiny_shell.json new file mode 100644 index 000000000..50b786255 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "「亮亮貝殼」", + "description": "可見於海沫村內的路燈,形狀別致,以寬大的「白梣木」板材製成燈桿。一些訪客認為,製造這種路燈時,美露莘們應當參考了貝殼的外形。而另一部分訪客則認為,相比貝殼,這種路燈更像是蟹鉗,而中間的螢光物質像是被捕食的水生生物。由於後一種推測有點殘忍,大部分情況下,這種路燈還是被稱為「亮亮貝殼」。\\n其實,美露莘們只是想幫路燈頂部的螢光果實加一個防水的傘蓋罷了…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "燈具", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "白梣木", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/slippery_shack.json b/src/data/chinese-traditional/furnishing/slippery_shack.json new file mode 100644 index 000000000..5f53efebb --- /dev/null +++ b/src/data/chinese-traditional/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "「滑滑小屋」", + "description": "可見於海沫村內的民居,外形別緻,線條優美,所用的石材有著獨特的質感,似乎運用了僅有美露莘熟練掌握的加工技法,最終的成品表面光滑,色澤明麗,像是各種顏色的玉石。不過,美露莘們和普通人的感官有著某些不同之處,習慣了在這種建築內行走,對於外來的客人而言,這種石材打造的臺階和地板似乎太過光滑,稍有不慎就會仰面摔倒…", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "楓丹風格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "紅色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/small_stonecrab.json b/src/data/chinese-traditional/furnishing/small_stonecrab.json new file mode 100644 index 000000000..32ffc543b --- /dev/null +++ b/src/data/chinese-traditional/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "「小小石蟹」", + "description": "在海沫村中十分常見的小型民居,外形別緻,線條優美。對於人類而言,這棟建築的尺寸可能相對窄小,但對於身材小巧的美露莘而言,則沒有這樣的問題。\\n據說,在一些美露莘看來,她們的屋子就像是一個吐著泡泡的「石頭螃蟹」,另一些美露莘則不喜歡這種比喻,因為「螃蟹的長相不太友好,看起來會和我們搶汐藻!」", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "楓丹風格", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "紅色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/soft_waters_voice.json b/src/data/chinese-traditional/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..242581b75 --- /dev/null +++ b/src/data/chinese-traditional/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "「柔和的水聲」", + "description": "可見於海沫村內的陳設,結合了小巧的工作臺和懸掛各式物品的晾曬架,石製的簡易風鈴、貝殼和小魚乾隨著微風搖擺。\\n不知為何,這種風鈴與貝殼碰撞時,能夠發出水波般的柔和韻律,對於美露莘們而言,正是「家的聲音」。", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "紅色染料", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/standard_fluid_shipping_unit.json b/src/data/chinese-traditional/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..13a7e87ee --- /dev/null +++ b/src/data/chinese-traditional/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "通用型液貨輸運單元", + "description": "可見於楓丹港口的多邊形「懸鈴木」液體罐,密封性較佳,原本是楓丹科學院為了長距離水運而特別設計的容器,隨著技術普及而成為了通用的液體運輸容器。\\n據說,設計者認為這種多邊形的罐體兼具酒桶與木箱的優點,在提升了結構強度的同時,還便於大量製造。雖然碼頭工人們經常抱怨這款木桶搬運起來沒有那麼「方便」,但比起會在甲板上四處滾動的酒桶,船員們顯然還是喜歡現今的這個設計。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "懸鈴木", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 6 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/standard_railing_order_and_symmetry.json b/src/data/chinese-traditional/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..55fbb7f6c --- /dev/null +++ b/src/data/chinese-traditional/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "標準護欄-「有序對稱」", + "description": "構造簡潔的石質護欄,初看之下平平無奇,但據部分楓丹工匠的學徒所說,這種護欄蘊含了工匠們對於「線條美學」的獨特理解,即:「對稱的結構會製造一種和諧且有序的氛圍」,獨具匠心的花紋設計則在有序中平添了幾分閒趣…", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "圍欄", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/standard_railing_scattered_structure.json b/src/data/chinese-traditional/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..b2d6363ee --- /dev/null +++ b/src/data/chinese-traditional/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "標準護欄-「錯落結構」", + "description": "構造簡潔的石質護欄,兩根石柱的間距不等,空隙長短有致,據部分楓丹工匠的學徒所說,這種護欄蘊含了工匠們對於「線條美學」的獨特理解,即:「錯落有致的結構能避免過度重複而帶來的審美疲勞」。不過,相比完全對稱的護欄,錯落有致的型號在建造時往往更麻煩…", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "圍欄", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/standard_shipping_pallet.json b/src/data/chinese-traditional/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..19428685c --- /dev/null +++ b/src/data/chinese-traditional/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "標準運輸貨盤", + "description": "可見於楓丹港口的中型木箱,堆疊在便於運輸的貨盤上,木箱的結構牢固,構造簡潔,很實用。\\n起初,根據楓丹對貨用輸運單元的定義,標準的貨運類型一共有「緊湊」、「標準」、「大型」三種尺寸。其中此類尺寸居中的貨用輸運單元被定義為「標準」,理論上,僅需一臺發條機關就能推動裝載了六個中型木箱的貨盤,極大提升了運輸效率。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "懸鈴木", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鐵塊", + "amount": 2 + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/water_imp_prince.json b/src/data/chinese-traditional/furnishing/water_imp_prince.json new file mode 100644 index 000000000..c74b3949c --- /dev/null +++ b/src/data/chinese-traditional/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "「水妖王子」", + "description": "一位生活在蔚藍深處的王子,為了援助身陷困境的人們而來。\\n「- ..-. ...- --」\\n「... ..-. .-- ..-. …」\\n「-. .--- ... -... -.. -- ..-.」", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "物件", + "type": "Exterior" + } + ] +} diff --git a/src/data/chinese-traditional/furnishing/yet_another_discussion.json b/src/data/chinese-traditional/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..87cf7543c --- /dev/null +++ b/src/data/chinese-traditional/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "「又一份雄辯」", + "description": "在楓丹廷內尋常可見的告示牌,由耐用的「椴木」板材製作而成。據說,這種木牌最早可追溯至小部分戲劇狂熱愛好者設立在歐庇克萊歌劇院門前,用來彼此交流的討論板。因為討論太熱烈,參與人數太多,討論板很快在花壇旁插得遍地都是,為了維護市容環境,執律庭接連不斷地工作了數月,將討論板全都拆除。\\n不過,即使告示牌被拆除了很大一部分,這種依靠著告示牌彼此交流的方法依然在楓丹廷存在著。秉承著「無論如何也要對其進行管理」的原則,沫芒宮迅速修訂了市容管理條例,規定了此類告示牌可以出現的地點和方式。\\n…但是,當沫芒宮將條例修訂完畢,並就此事對外宣布後,楓丹廷內用告示牌大量交流的情況卻明顯減少了。真是一件奇妙的事。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "椴木", + "amount": 8 + } + ] +} diff --git a/src/data/chinese-traditional/ingredients/almond.json b/src/data/chinese-traditional/ingredients/almond.json index 2ac8d0888..435506a75 100644 --- a/src/data/chinese-traditional/ingredients/almond.json +++ b/src/data/chinese-traditional/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "棗椰蜜糖" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" } ], "source": ["璃月雜貨店購買", "楓丹雜貨店購買"] diff --git a/src/data/chinese-traditional/ingredients/bird_egg.json b/src/data/chinese-traditional/ingredients/bird_egg.json index d5913337f..0400cbec8 100644 --- a/src/data/chinese-traditional/ingredients/bird_egg.json +++ b/src/data/chinese-traditional/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "百味一縷" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/chinese-traditional/ingredients/coffee_beans.json b/src/data/chinese-traditional/ingredients/coffee_beans.json index b5983f84d..ea309e91b 100644 --- a/src/data/chinese-traditional/ingredients/coffee_beans.json +++ b/src/data/chinese-traditional/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "咖啡芭芭露" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" } ], "source": ["須彌咖啡廳購買", "楓丹咖啡廳購買"] diff --git a/src/data/chinese-traditional/ingredients/cream.json b/src/data/chinese-traditional/ingredients/cream.json index 67e4dd0c1..d3275ea53 100644 --- a/src/data/chinese-traditional/ingredients/cream.json +++ b/src/data/chinese-traditional/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "桔桔薄餅" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" } ], "source": ["烹飪加工獲得"] diff --git a/src/data/chinese-traditional/ingredients/flour.json b/src/data/chinese-traditional/ingredients/flour.json index e2f07157f..88d07ea55 100644 --- a/src/data/chinese-traditional/ingredients/flour.json +++ b/src/data/chinese-traditional/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "桔桔薄餅" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "致水神" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/chinese-traditional/ingredients/milk.json b/src/data/chinese-traditional/ingredients/milk.json index 58132d9b7..e933d9a0d 100644 --- a/src/data/chinese-traditional/ingredients/milk.json +++ b/src/data/chinese-traditional/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "咖啡芭芭露" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "膨膨泡芙" } ], "craft": [ diff --git a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_chunk.json b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_chunk.json index dd05b5ef1..f1a8425de 100644 --- a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_chunk.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_chunk", "name": "滌淨青金塊", "description": "「我的理想之內並沒有一絲汙濁。」
「我要糾正你,在這裡,人並不對神背負罪孽…」", - "source": ["60級以上純水精靈掉落", "60級以上無相之水掉落", "合成獲得"], + "source": [ + "60級以上純水精靈掉落", + "60級以上無相之水掉落", + "60級以上水形幻人掉落", + "合成獲得" + ], "rarity": 4, "craft": { "cost": 900, diff --git a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_fragment.json b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_fragment.json index 40c8669aa..f3d325a8f 100644 --- a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_fragment.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_fragment", "name": "滌淨青金斷片", "description": "「我的理想之內並沒有一絲汙濁。」", - "source": ["40級以上純水精靈掉落", "40級以上無相之水掉落", "合成獲得"], + "source": [ + "40級以上純水精靈掉落", + "40級以上無相之水掉落", + "40級以上水形幻人掉落", + "合成獲得" + ], "rarity": 3, "craft": { "cost": 300, diff --git a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_gemstone.json b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_gemstone.json index 03b53a8cb..fd43fe50f 100644 --- a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_gemstone.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_gemstone", "name": "滌淨青金", "description": "「我的理想之內並沒有一絲汙濁。」
「我要糾正你,在這裡,人並不對神背負罪孽,能下達判決的只有法律與裁判庭。」
「他們甚至連我也可以裁判。讚美我的崇高與純潔吧。」", - "source": ["75級以上純水精靈掉落", "75級以上無相之水掉落", "合成獲得"], + "source": [ + "75級以上純水精靈掉落", + "75級以上無相之水掉落", + "75級以上水形幻人掉落", + "合成獲得" + ], "rarity": 5, "craft": { "cost": 2700, diff --git a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_sliver.json b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_sliver.json index 4fa5ed34e..eae4687e4 100644 --- a/src/data/chinese-traditional/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/chinese-traditional/jewels_materials/varunada_lazurite_sliver.json @@ -3,7 +3,7 @@ "id": "varunada_lazurite_sliver", "name": "滌淨青金碎屑", "description": "角色突破素材。", - "source": ["純水精靈掉落", "無相之水掉落", "紀念品商店兌換"], + "source": ["純水精靈掉落", "無相之水掉落", "水形幻人掉落", "紀念品商店兌換"], "rarity": 2, "convert": [ [ diff --git a/src/data/chinese-traditional/local_materials/lakelight_lily.json b/src/data/chinese-traditional/local_materials/lakelight_lily.json new file mode 100644 index 000000000..27ac7a860 --- /dev/null +++ b/src/data/chinese-traditional/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光鈴蘭", + "description": "明澈而澄淨的蒼色花卉。生於水脈匯聚之處,其香清冷淡雅,辛涼柔婉。", + "source": ["野外採集", "推薦:伊黎耶林區採集"], + "location": "楓丹" +} diff --git a/src/data/chinese-traditional/local_materials/spring_of_the_first_dewdrop.json b/src/data/chinese-traditional/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..7ff1549f5 --- /dev/null +++ b/src/data/chinese-traditional/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "初露之源", + "description": "懸浮於莫爾泰區水體深處的清澈露滴,與常見的純水造物不同,似乎凝聚著更為原始而純粹的元素能量。", + "source": ["野外採集", "推薦:莫爾泰區水下採集"], + "location": "楓丹" +} diff --git a/src/data/chinese-traditional/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/chinese-traditional/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..c7a5b4ca4 --- /dev/null +++ b/src/data/chinese-traditional/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "無光渦眼", + "description": "一切都聚集在命定沉重的事物旁,正如黃金比之黑鐵、大地比之輕風。正如光線無法從黑暗的渦眼當中逃脫,因緣也會匯聚在沉重的命運上,或許這也是不可逆轉的規則。", + "source": ["70級以上吞星之鯨挑戰獎勵"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "無光絲線", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "無光質塊", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/chinese-traditional/talent_lvl_up_materials/lightless_mass.json b/src/data/chinese-traditional/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..aaeb03457 --- /dev/null +++ b/src/data/chinese-traditional/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "無光質塊", + "description": "宇宙是黑暗而冰冷的地方。
但仔細看吧!其中總有無比細微的亮光,如同半掩沙中的珍珠、撒在瀝青上的碎鑽、霧夜中視界盡頭的燈光,以及點燃乾枯草原的火星。", + "source": ["70級以上吞星之鯨挑戰獎勵"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "無光絲線", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "無光渦眼", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/chinese-traditional/talent_lvl_up_materials/lightless_silk_string.json b/src/data/chinese-traditional/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..3777f6cce --- /dev/null +++ b/src/data/chinese-traditional/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "無光絲線", + "description": "在古代的楓丹,曾有人認為主宰萬物現象的「法圖納」是由無比細微的「纖維」編製而成,就如同組成豎琴的弦絲一樣。與宏偉的樂聲共振的絲線將會帶來普世的幸福,正如不諧音會破壞宇宙的肌理。", + "source": ["70級以上吞星之鯨挑戰獎勵"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "無光渦眼", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "無光質塊", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/chinese-traditional/tcg_action/absorbing_prism.json b/src/data/chinese-traditional/tcg_action/absorbing_prism.json index 46e4a377c..9c5b1e9a5 100644 --- a/src/data/chinese-traditional/tcg_action/absorbing_prism.json +++ b/src/data/chinese-traditional/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "「好機會!」\\n「嘿,它是我們這邊的!」", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "雷元素", "card_type": "事件牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 3 + "count": 2 } ], "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度無相之雷中完成挑戰目標後獲得", diff --git a/src/data/chinese-traditional/tcg_action/all_things_are_of_the_earth.json b/src/data/chinese-traditional/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..674d835ed --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "在地為化", + "title": "白朮·在地為化", + "desc": "「如能應天地通明,以氣衛於外,清靜治神,自可寶命無礙。」", + "in_play_description": "裝備有此牌的白朮在場,無郤氣護盾觸發治療效果時:生成1個出戰角色類型的元素骰。", + "attributes": { + "cost": 4, + "cost_type": "草元素", + "card_type": "裝備牌", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請白朮進行對局,完成相應挑戰目標後獲得", + "tags": ["天賦", "戰鬥行動"] + }, + "skills": [ + { + "name": "", + "desc": "戰鬥行動:我方出戰角色為白朮時,裝備此牌。
白朮裝備此牌後,立刻使用一次癒氣全形論
裝備有此牌的白朮在場,無郤氣護盾觸發治療效果時:生成1個出戰角色類型的元素骰。
(牌組中包含白朮,才能加入牌組)" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/awakening.json b/src/data/chinese-traditional/tcg_action/awakening.json index 79f98c11c..5db6be3a1 100644 --- a/src/data/chinese-traditional/tcg_action/awakening.json +++ b/src/data/chinese-traditional/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "覺醒", "title": "雷澤·覺醒", "desc": "追獵,即將開始。", - "in_play_description": "裝備有此牌的雷澤使用利爪與蒼雷後:使我方一個雷元素角色獲得1點充能。(出戰角色優先)", + "in_play_description": "裝備有此牌的雷澤使用利爪與蒼雷後:使我方一個雷元素角色獲得1點充能。(每回合1次,出戰角色優先)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "雷元素", "card_type": "裝備牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 4 + "count": 3 } ], "source": "在貓尾酒館中邀請雷澤進行對局,完成相應挑戰目標後獲得", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為雷澤時,裝備此牌。
雷澤裝備此牌後,立刻使用一次利爪與蒼雷
裝備有此牌的雷澤使用利爪與蒼雷後:使我方一個雷元素角色獲得1點充能。(出戰角色優先)
(牌組中包含雷澤,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為雷澤時,裝備此牌。
雷澤裝備此牌後,立刻使用一次利爪與蒼雷
裝備有此牌的雷澤使用利爪與蒼雷後:使我方一個雷元素角色獲得1點充能。(每回合1次,出戰角色優先)
(牌組中包含雷澤,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/bunny_triggered.json b/src/data/chinese-traditional/tcg_action/bunny_triggered.json index e24e91378..78e08964c 100644 --- a/src/data/chinese-traditional/tcg_action/bunny_triggered.json +++ b/src/data/chinese-traditional/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "一觸即發", "title": "安柏·一觸即發", "desc": "「兔兔伯爵,出擊!」", - "in_play_description": "安柏普通攻擊後:如果此牌和兔兔伯爵仍在場,則引爆兔兔伯爵,造成3點火元素傷害。", + "in_play_description": "安柏普通攻擊後:如果此牌和兔兔伯爵仍在場,則引爆兔兔伯爵,造成4點火元素傷害。", "attributes": { "cost": 3, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為安柏時,裝備此牌。
安柏裝備此牌後,立刻使用一次爆彈玩偶
安柏普通攻擊後:如果此牌和兔兔伯爵仍在場,則引爆兔兔伯爵,造成3點火元素傷害
(牌組中包含安柏,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為安柏時,裝備此牌。
安柏裝備此牌後,立刻使用一次爆彈玩偶
安柏普通攻擊後:如果此牌和兔兔伯爵仍在場,則引爆兔兔伯爵,造成4點火元素傷害
(牌組中包含安柏,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/chang_the_ninth.json b/src/data/chinese-traditional/tcg_action/chang_the_ninth.json index ac4dab190..2f3b8a0e7 100644 --- a/src/data/chinese-traditional/tcg_action/chang_the_ninth.json +++ b/src/data/chinese-traditional/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "雙方角色使用技能後:如果造成了物理傷害穿透傷害或引發了元素反應,此牌累積1個「靈感」
如果此牌已累積3個「靈感」,棄置此牌:抓2張牌。" + "desc": "雙方角色使用技能後:如果造成了物理傷害穿透傷害或引發了元素反應,此牌累積1個「靈感」。如果此牌已累積3個「靈感」,則棄置此牌並抽2張牌。" } ] } diff --git a/src/data/chinese-traditional/tcg_action/crossfire.json b/src/data/chinese-traditional/tcg_action/crossfire.json index cea39d1a0..7c551c442 100644 --- a/src/data/chinese-traditional/tcg_action/crossfire.json +++ b/src/data/chinese-traditional/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "交叉火力", "title": "香菱·交叉火力", "desc": "在廚房裡,這只是普通火力。", - "in_play_description": "裝備有此牌的香菱施放鍋巴出擊時,自身也會造成1點火元素傷害。", + "in_play_description": "裝備有此牌的香菱使用鍋巴出擊時:自身也會造成1點火元素傷害。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "火元素", "card_type": "裝備牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "火元素", - "count": 4 + "count": 3 } ], "source": "在貓尾酒館中邀請香菱進行對局,完成相應挑戰目標後獲得", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為香菱時,裝備此牌。
香菱裝備此牌後,立刻使用一次鍋巴出擊
裝備有此牌的香菱施放鍋巴出擊時,自身也會造成1點火元素傷害
(牌組中包含香菱,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為香菱時,裝備此牌。
香菱裝備此牌後,立刻使用一次鍋巴出擊
裝備有此牌的香菱使用鍋巴出擊時:自身也會造成1點火元素傷害
(牌組中包含香菱,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/crown_of_watatsumi.json b/src/data/chinese-traditional/tcg_action/crown_of_watatsumi.json index 37afd0ef6..ff9fb0123 100644 --- a/src/data/chinese-traditional/tcg_action/crown_of_watatsumi.json +++ b/src/data/chinese-traditional/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["聖遺物"] }, "skills": [ diff --git a/src/data/chinese-traditional/tcg_action/discretionary_supplement.json b/src/data/chinese-traditional/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..69baef793 --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "酌盈劑虛", + "title": "多莉·酌盈劑虛", + "desc": "「先把商品漲價百分之三十,然後再打八折賣出!」", + "in_play_description": "裝備有此牌的多莉所召喚的燈中幽精,對生命值不多於6的角色造成的治療+1,使沒有充能的角色獲得充能時獲得量+1。", + "attributes": { + "cost": 3, + "cost_type": "雷元素", + "card_type": "裝備牌", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ], + "source": "在貓尾酒館中邀請多莉進行對局,完成相應挑戰目標後獲得", + "tags": ["天賦", "戰鬥行動"] + }, + "skills": [ + { + "name": "", + "desc": "戰鬥行動:我方出戰角色為多莉時,裝備此牌。
多莉裝備此牌後,立刻使用一次卡薩扎萊宮的無微不至
裝備有此牌的多莉所召喚的燈中幽精,對生命值不多於6的角色造成的治療+1,使沒有充能的角色獲得充能時獲得量+1。
(牌組中包含多莉,才能加入牌組)" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/favonius_cathedral.json b/src/data/chinese-traditional/tcg_action/favonius_cathedral.json index 254481dfa..956da9b2f 100644 --- a/src/data/chinese-traditional/tcg_action/favonius_cathedral.json +++ b/src/data/chinese-traditional/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "結束階段:治療我方出戰角色2點。
可用次數:2" + "desc": "結束階段:治療我方「出戰角色」2點。
可用次數:2" } ] } diff --git a/src/data/chinese-traditional/tcg_action/featherfall_judgment.json b/src/data/chinese-traditional/tcg_action/featherfall_judgment.json index fb66dbd67..558330ef1 100644 --- a/src/data/chinese-traditional/tcg_action/featherfall_judgment.json +++ b/src/data/chinese-traditional/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "落羽的裁擇", "title": "賽諾·落羽的裁擇", "desc": "「這便是我的決鬥之魂。」", - "in_play_description": "裝備有此牌的賽諾在啟途誓使的「憑依」級數為3或5時使用秘儀·律淵渡魂時,造成的傷害額外+1。", + "in_play_description": "裝備有此牌的賽諾在啟途誓使的「憑依」級數為偶數時,使用秘儀·律淵渡魂造成的傷害+1。", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為賽諾時,裝備此牌。
賽諾裝備此牌後,立刻使用一次秘儀·律淵渡魂
裝備有此牌的賽諾在啟途誓使的「憑依」級數為3或5時使用秘儀·律淵渡魂時,造成的傷害額外+1。
(牌組中包含賽諾,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為賽諾時,裝備此牌。
賽諾裝備此牌後,立刻使用一次秘儀·律淵渡魂
裝備有此牌的賽諾在啟途誓使的「憑依」級數為偶數時,使用秘儀·律淵渡魂造成的傷害+1。
(牌組中包含賽諾,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/flowing_flame.json b/src/data/chinese-traditional/tcg_action/flowing_flame.json index 2642bd6cd..de2269256 100644 --- a/src/data/chinese-traditional/tcg_action/flowing_flame.json +++ b/src/data/chinese-traditional/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "流火焦灼", "title": "迪盧克·流火焦灼", "desc": "解決焦灼情況的一種簡單手段。", - "in_play_description": "裝備有此牌的迪盧克每回合第2次使用逆焰之刃時,少花費1個火元素。", + "in_play_description": "裝備有此牌的迪盧克每回合第2次使用逆焰之刃時:少花費1個火元素。", "attributes": { "cost": 3, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為迪盧克時,裝備此牌。
迪盧克裝備此牌後,立刻使用一次逆焰之刃
裝備有此牌的迪盧克每回合第2次使用逆焰之刃時,少花費1個火元素
(牌組中包含迪盧克,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為迪盧克時,裝備此牌。
迪盧克裝備此牌後,立刻使用一次逆焰之刃
裝備有此牌的迪盧克每回合第2次使用逆焰之刃時:少花費1個火元素
(牌組中包含迪盧克,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/glorious_season.json b/src/data/chinese-traditional/tcg_action/glorious_season.json index 4ddfc58b9..0315111c4 100644 --- a/src/data/chinese-traditional/tcg_action/glorious_season.json +++ b/src/data/chinese-traditional/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "將我的歌聲與祝福獻給你。", "in_play_description": "裝備有此牌的芭芭拉在場時,歌聲之環會使我方執行「切換角色」行動時少花費1個元素骰。(每回合1次)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "裝備牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "在貓尾酒館中邀請芭芭拉進行對局,完成相應挑戰目標後獲得", diff --git a/src/data/chinese-traditional/tcg_action/in_every_house_a_stove.json b/src/data/chinese-traditional/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..e1921628b --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "萬家灶火", + "title": "萬家灶火", + "desc": "「灶神惜護民生,化出分身潛入千家萬戶幫著生火做飯,助人團圓。」", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "秘傳揭令", + "card_type": "事件牌", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "秘傳揭令", + "count": 1 + } + ], + "tags": ["秘傳"] + }, + "skills": [ + { + "name": "", + "desc": "我方抽取相當於目前回合數的牌。(最多抽4張)
(整局遊戲只能打出一張「秘傳」卡牌;這張牌一定在你的起始手牌中)" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/joyous_celebration.json b/src/data/chinese-traditional/tcg_action/joyous_celebration.json index 87557fffc..1596d33ab 100644 --- a/src/data/chinese-traditional/tcg_action/joyous_celebration.json +++ b/src/data/chinese-traditional/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "我方出戰角色的元素類型為////時,才能打出:對我方所有角色附著我方出戰角色類型的元素。
(整局遊戲只能打出一張「秘傳」卡牌;這張牌一定在你的起始手牌中)" + "desc": "我方出戰角色的元素類型為////時,才能打出:對我方所有具有元素附著的角色,附著我方出戰角色類型的元素。
(整局遊戲只能打出一張「秘傳」卡牌;這張牌一定在你的起始手牌中)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/kyouka_fuushi.json b/src/data/chinese-traditional/tcg_action/kyouka_fuushi.json index 4af67c608..ee75e96bc 100644 --- a/src/data/chinese-traditional/tcg_action/kyouka_fuushi.json +++ b/src/data/chinese-traditional/tcg_action/kyouka_fuushi.json @@ -4,7 +4,7 @@ "name": "鏡華風姿", "title": "神里綾人·鏡華風姿", "desc": "在庭之椿,寒中清芬。", - "in_play_description": "裝備有此牌的神里綾人觸發瀧廻鑑花的效果時,對於生命值不多於6的敵人傷害額外+1。", + "in_play_description": "裝備有此牌的神里綾人觸發瀧廻鑑花的效果時:對於生命值不多於6的敵人傷害額外+1。", "attributes": { "cost": 3, "cost_type": "水元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為神里綾人時,裝備此牌。
神里綾人裝備此牌後,立刻使用一次神里流·鏡花
裝備有此牌的神里綾人觸發瀧廻鑑花的效果時,對於生命值不多於6的敵人傷害額外+1。
(牌組中包含神里綾人,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為神里綾人時,裝備此牌。
神里綾人裝備此牌後,立刻使用一次神里流·鏡花
裝備有此牌的神里綾人觸發瀧廻鑑花的效果時:對於生命值不多於6的敵人傷害額外+1。
(牌組中包含神里綾人,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/lands_of_dandelion.json b/src/data/chinese-traditional/tcg_action/lands_of_dandelion.json index a5b8e87be..d00af66b9 100644 --- a/src/data/chinese-traditional/tcg_action/lands_of_dandelion.json +++ b/src/data/chinese-traditional/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "充能", - "count": 3 + "count": 2 } ], "source": "在貓尾酒館中邀請琴進行對局,完成相應挑戰目標後獲得", diff --git a/src/data/chinese-traditional/tcg_action/lightning_storm.json b/src/data/chinese-traditional/tcg_action/lightning_storm.json index 890150019..104d1cf89 100644 --- a/src/data/chinese-traditional/tcg_action/lightning_storm.json +++ b/src/data/chinese-traditional/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "霹靂連霄", "title": "北斗·霹靂連霄", "desc": "電光石火,霹靂連霄。", - "in_play_description": "裝備有此牌的北斗使用踏潮時:如果準備技能期間受到過傷害,則使北斗本回合內「普通攻擊」少花費1個無色元素。(最多觸發2次)", + "in_play_description": "裝備有此牌的北斗使用踏潮後:使北斗本回合內「普通攻擊」少花費1個無色元素。(最多觸發2次)", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為北斗時,裝備此牌。
北斗裝備此牌後,立刻使用一次捉浪
裝備有此牌的北斗使用踏潮時:如果準備技能期間受到過傷害,則使北斗本回合內「普通攻擊」少花費1個無色元素。(最多觸發2次)
(牌組中包含北斗,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為北斗時,裝備此牌。
北斗裝備此牌後,立刻使用一次捉浪
裝備有此牌的北斗使用踏潮後:使北斗本回合內「普通攻擊」少花費1個無色元素。(最多觸發2次)
(牌組中包含北斗,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/lyresong.json b/src/data/chinese-traditional/tcg_action/lyresong.json new file mode 100644 index 000000000..929fc84c2 --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "琴音之詩", + "title": "琴音之詩", + "desc": "「詩與歌的傳統,在清澈動人的旋律中往復流轉。」", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "事件牌", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "將一個我方角色所裝備的「聖遺物」返回手牌。
本回合中,我方下次打出「聖遺物」手牌時:少花費2個元素骰。" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/mirror_cage.json b/src/data/chinese-traditional/tcg_action/mirror_cage.json index 47fdcaeb8..340c3a479 100644 --- a/src/data/chinese-traditional/tcg_action/mirror_cage.json +++ b/src/data/chinese-traditional/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "「鏡子啊,鏡子,請你倒映…我的敵人,現在哪裡?」", "in_play_description": "裝備有此牌的愚人眾·藏鏡仕女生成的水光破鏡獲得以下效果:
初始持續回合+1,並且會使所附屬角色切換到其他角色時元素骰費用+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "裝備牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "在貓尾酒館中小王子處進行酒館挑戰,在友好對局難度藏鏡仕女中完成挑戰目標後獲得", diff --git a/src/data/chinese-traditional/tcg_action/naganohara_meteor_swarm.json b/src/data/chinese-traditional/tcg_action/naganohara_meteor_swarm.json index dbef7b32a..716d5d601 100644 --- a/src/data/chinese-traditional/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/chinese-traditional/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "長野原龍勢流星群", "title": "宵宮·長野原龍勢流星群", "desc": "長野原·優勢煙花儲量學說。", - "in_play_description": "裝備有此牌的宵宮觸發庭火焰硝後:額外造成1點火元素傷害。", + "in_play_description": "裝備有此牌的宵宮所生成的庭火焰硝初始可用次數+1,並且觸發後額外造成1點火元素傷害。", "attributes": { "cost": 2, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為宵宮時,裝備此牌。
宵宮裝備此牌後,立刻使用一次焰硝庭火舞
裝備有此牌的宵宮觸發庭火焰硝後:額外造成1點火元素傷害
(牌組中包含宵宮,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為宵宮時,裝備此牌。
宵宮裝備此牌後,立刻使用一次焰硝庭火舞
裝備有此牌的宵宮所生成的庭火焰硝初始可用次數+1,並且觸發後額外造成1點火元素傷害
(牌組中包含宵宮,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/nre.json b/src/data/chinese-traditional/tcg_action/nre.json index c95b6329d..e0dacfb5d 100644 --- a/src/data/chinese-traditional/tcg_action/nre.json +++ b/src/data/chinese-traditional/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "隨身營養袋", "title": "應急攝入·隨身料理", "desc": "「及時補充營養,以供應劇烈運動。」", - "in_play_description": "", + "in_play_description": "我方打出「料理」事件牌時:從牌組中隨機抽取1張「料理」事件牌。(每回合1次)", "attributes": { "cost": 1, "cost_type": "相同元素", diff --git a/src/data/chinese-traditional/tcg_action/oceanhued_clam.json b/src/data/chinese-traditional/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..3fc67b9f2 --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "海染硨磲", + "title": "海淵之憶·海染硨磲", + "desc": "「帶著來自海淵的希望與記憶,浸潤著失落已久的文明與歷史,這些精巧優雅的冠冕,隨同其主人一起滑落進遺忘的裂隙。」", + "in_play_description": "我方角色每受到3點治療,此牌就累積1個「海染泡沫」。(最多累積2個)
角色造成傷害時:消耗所有「海染泡沫」,每消耗1個都使造成的傷害+1。", + "attributes": { + "cost": 3, + "cost_type": "無色元素", + "card_type": "裝備牌", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 3 + } + ], + "tags": ["聖遺物"] + }, + "skills": [ + { + "name": "", + "desc": "入場時:治療所附屬角色3點。
我方角色每受到3點治療,此牌就累積1個「海染泡沫」。(最多累積2個)
角色造成傷害時:消耗所有「海染泡沫」,每消耗1個都使造成的傷害+1。
(角色最多裝備1件「聖遺物」)" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/parametric_transformer.json b/src/data/chinese-traditional/tcg_action/parametric_transformer.json index dc295ffe3..60ab1dece 100644 --- a/src/data/chinese-traditional/tcg_action/parametric_transformer.json +++ b/src/data/chinese-traditional/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "雙方角色使用技能後:如果造成了元素傷害,此牌累積1個「質變進度」
當此牌已累積3個「質變進度」時,棄置此牌:生成3個不同的基礎元素骰子。" + "desc": "雙方角色使用技能後:如果造成了元素傷害,此牌累積1個「質變進度」。如果此牌已累積3個「質變進度」,則棄置此牌並生成3個不同的基礎元素骰。" } ] } diff --git a/src/data/chinese-traditional/tcg_action/right_of_final_interpretation.json b/src/data/chinese-traditional/tcg_action/right_of_final_interpretation.json index 1b1ab0138..8fe10e7c7 100644 --- a/src/data/chinese-traditional/tcg_action/right_of_final_interpretation.json +++ b/src/data/chinese-traditional/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "最終解釋權", "title": "煙緋·最終解釋權", "desc": "「在打牌這方面,自然是…律無禁止即可為呀。」", - "in_play_description": "裝備有此牌的煙緋進行重擊時:對生命值不多於6的敵人造成的傷害+1。", + "in_play_description": "裝備有此牌的煙緋進行重擊時:對生命值不多於6的敵人造成的傷害+1;如果觸發了丹火印,則在技能結算後抽1張牌。", "attributes": { "cost": 1, "cost_type": "火元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為煙緋時,裝備此牌。
煙緋裝備此牌後,立刻使用一次火漆製印
裝備有此牌的煙緋進行重擊時:對生命值不多於6的敵人造成的傷害+1。
(牌組中包含煙緋,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為煙緋時,裝備此牌。
煙緋裝備此牌後,立刻使用一次火漆製印
裝備有此牌的煙緋進行重擊時:對生命值不多於6的敵人造成的傷害+1;如果觸發了丹火印,則在技能結算後抽1張牌。
(牌組中包含煙緋,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/rite_of_resurrection.json b/src/data/chinese-traditional/tcg_action/rite_of_resurrection.json index 77da3e72a..07df02298 100644 --- a/src/data/chinese-traditional/tcg_action/rite_of_resurrection.json +++ b/src/data/chinese-traditional/tcg_action/rite_of_resurrection.json @@ -4,7 +4,7 @@ "name": "起死回骸", "title": "七七·起死回骸", "desc": "「要…活下去…」", - "in_play_description": "裝備有此牌的七七使用仙法·救苦度厄時,復甦我方所有倒下的角色,並治療其2點。(整場牌局限制2次)", + "in_play_description": "裝備有此牌的七七使用仙法·救苦度厄時:復甦我方所有倒下的角色,並治療其2點。(整場牌局限制2次)", "attributes": { "cost": 5, "cost_type": "冰元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為七七時,裝備此牌。
七七裝備此牌後,立刻使用一次仙法·救苦度厄
裝備有此牌的七七使用仙法·救苦度厄時,復甦我方所有倒下的角色,並治療其2點。(整場牌局限制2次)
(牌組中包含七七,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為七七時,裝備此牌。
七七裝備此牌後,立刻使用一次仙法·救苦度厄
裝備有此牌的七七使用仙法·救苦度厄時:復甦我方所有倒下的角色,並治療其2點。(整場牌局限制2次)
(牌組中包含七七,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/sanguine_rouge.json b/src/data/chinese-traditional/tcg_action/sanguine_rouge.json index 7c5607948..53b135be6 100644 --- a/src/data/chinese-traditional/tcg_action/sanguine_rouge.json +++ b/src/data/chinese-traditional/tcg_action/sanguine_rouge.json @@ -4,7 +4,7 @@ "name": "血之灶火", "title": "胡桃·血之灶火", "desc": "在處理一些特定事務時,胡堂主所需要的火力還得再大些。", - "in_play_description": "裝備有此牌的胡桃在生命值不多於6時,造成的火元素傷害+1。", + "in_play_description": "裝備有此牌的胡桃在生命值不多於6時:造成的火元素傷害+1。", "attributes": { "cost": 2, "cost_type": "火元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為胡桃時,裝備此牌。
胡桃裝備此牌後,立刻使用一次蝶引來生
裝備有此牌的胡桃在生命值不多於6時,造成的火元素傷害+1。
(牌組中包含胡桃,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為胡桃時,裝備此牌。
胡桃裝備此牌後,立刻使用一次蝶引來生
裝備有此牌的胡桃在生命值不多於6時:造成的火元素傷害+1。
(牌組中包含胡桃,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/shadow_of_the_sand_king.json b/src/data/chinese-traditional/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..ddfdce4ad --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "沙王的投影", + "title": "代施之輩·沙王的投影", + "desc": "「曾經,凡人的賢王與神官親身領受聖諭,他們是大地的主人。」\\n「而如今,綠洲之中代施統治的諸多顯貴,成為了神主的影子。」", + "in_play_description": "所附屬角色為出戰角色期間,敵方受到元素反應傷害時:抽1張牌。(每回合1次)", + "attributes": { + "cost": 1, + "cost_type": "相同元素", + "card_type": "裝備牌", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "相同元素", + "count": 1 + } + ], + "tags": ["聖遺物"] + }, + "skills": [ + { + "name": "", + "desc": "入場時:抽1張牌。
所附屬角色為出戰角色期間,敵方受到元素反應傷害時:抽1張牌。(每回合1次)
(角色最多裝備1件「聖遺物」)" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/sin_of_pride.json b/src/data/chinese-traditional/tcg_action/sin_of_pride.json index a5e9c1b8b..c907913f4 100644 --- a/src/data/chinese-traditional/tcg_action/sin_of_pride.json +++ b/src/data/chinese-traditional/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "「持心正弦,遇敵必除!」", "in_play_description": "裝備有此牌的九條裟羅在場時,我方附屬有鳴煌護持雷元素角色,元素戰技元素爆發造成的傷害額外+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "雷元素", "card_type": "裝備牌", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "充能", - "count": 2 + "count": 3 } ], "source": "在貓尾酒館中邀請九條裟羅進行對局,完成相應挑戰目標後獲得", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為九條裟羅時,裝備此牌。
九條裟羅裝備此牌後,立刻使用一次煌煌千道鎮式
裝備有此牌的九條裟羅在場時,我方附屬有鳴煌護持雷元素角色,元素戰技元素爆發造成的傷害額外+1。
(牌組中包含九條裟羅,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為九條裟羅時,裝備此牌。
九條裟羅裝備此牌後,立刻使用一次鴉羽天狗霆雷召咒
裝備有此牌的九條裟羅在場時,我方附屬有鳴煌護持雷元素角色,元素戰技元素爆發造成的傷害額外+1。
(牌組中包含九條裟羅,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/steady_breathing.json b/src/data/chinese-traditional/tcg_action/steady_breathing.json index 437f59b4a..4fbe07870 100644 --- a/src/data/chinese-traditional/tcg_action/steady_breathing.json +++ b/src/data/chinese-traditional/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "吐納真定", "title": "重雲·吐納真定", "desc": "吐納霜華,心神真定。", - "in_play_description": "裝備有此牌的重雲生成的重華疊霜領域獲得以下效果:
初始持續回合+1,並且使我方單手劍、雙手劍或長柄武器角色的普通攻擊傷害+1。", + "in_play_description": "裝備有此牌的重雲生成的重華疊霜領域獲得以下效果:
使我方單手劍、雙手劍或長柄武器角色的普通攻擊傷害+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "冰元素", "card_type": "裝備牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "冰元素", - "count": 4 + "count": 3 } ], "source": "在貓尾酒館中邀請重雲進行對局,完成相應挑戰目標後獲得", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為重雲時,裝備此牌。
重雲裝備此牌後,立刻使用一次重華疊霜
裝備有此牌的重雲生成的重華疊霜領域獲得以下效果:
初始持續回合+1,並且使我方單手劍、雙手劍或長柄武器角色的普通攻擊傷害+1。
(牌組中包含重雲,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為重雲時,裝備此牌。
重雲裝備此牌後,立刻使用一次重華疊霜
裝備有此牌的重雲生成的重華疊霜領域獲得以下效果:
使我方單手劍、雙手劍或長柄武器角色的普通攻擊傷害+1。
(牌組中包含重雲,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/stonehide_reforged.json b/src/data/chinese-traditional/tcg_action/stonehide_reforged.json index d25ecf33d..232696389 100644 --- a/src/data/chinese-traditional/tcg_action/stonehide_reforged.json +++ b/src/data/chinese-traditional/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "重鑄:岩盔", "title": "剛軀岩鑄", "desc": "似磐岩中生長而出的軀體,堅固之力在其身軀中流轉。", - "in_play_description": "裝備有此牌的丘丘岩盔王擊倒敵方角色後;丘丘岩盔王重新附屬岩盔堅岩之力。", + "in_play_description": "裝備有此牌的丘丘岩盔王擊倒敵方角色後:丘丘岩盔王重新附屬岩盔堅岩之力。", "attributes": { "cost": 4, "cost_type": "岩元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為丘丘岩盔王時,裝備此牌。
丘丘岩盔王裝備此牌後,立刻使用一次Upa Shato
裝備有此牌的丘丘岩盔王擊倒敵方角色後;丘丘岩盔王重新附屬岩盔堅岩之力
(牌組中包含丘丘岩盔王,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為丘丘岩盔王時,裝備此牌。
丘丘岩盔王裝備此牌後,立刻使用一次Upa Shato
裝備有此牌的丘丘岩盔王擊倒敵方角色後:丘丘岩盔王重新附屬岩盔堅岩之力
(牌組中包含丘丘岩盔王,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/stormterrors_lair.json b/src/data/chinese-traditional/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..1698f9d50 --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "風龍廢墟", + "title": "風龍廢墟", + "desc": "野心的夢傲立在烈風魔神的王都之上,土崩瓦解於「自由」的高歌之中。", + "in_play_description": "我方打出「天賦」牌,或我方角色使用原本元素骰消耗至少為4的技能時:少花費1個元素骰。(每回合1次)
可用次數:3", + "attributes": { + "cost": 2, + "cost_type": "相同元素", + "card_type": "支援牌", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "相同元素", + "count": 2 + } + ], + "tags": ["場地"] + }, + "skills": [ + { + "name": "", + "desc": "入場時:從牌組中隨機抽取一張「天賦」牌。
我方打出「天賦」牌,或我方角色使用原本元素骰消耗至少為4的技能時:少花費1個元素骰。(每回合1次)
可用次數:3" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/streaming_surge.json b/src/data/chinese-traditional/tcg_action/streaming_surge.json index e4516cfd8..1faa303e6 100644 --- a/src/data/chinese-traditional/tcg_action/streaming_surge.json +++ b/src/data/chinese-traditional/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "百川奔流", "title": "如流懸泄", "desc": "奔湧之水,是對已歿神靈敬愛的顯現。", - "in_play_description": "裝備有此牌的純水精靈·洛蒂婭施放潮湧與激流時,使我方所有召喚物可用次數+1。", + "in_play_description": "裝備有此牌的純水精靈·洛蒂婭使用潮湧與激流時:我方所有召喚物可用次數+1。", "attributes": { "cost": 4, "cost_type": "水元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為純水精靈·洛蒂婭時,裝備此牌。
純水精靈·洛蒂婭裝備此牌後,立刻使用一次潮湧與激流
裝備有此牌的純水精靈·洛蒂婭施放潮湧與激流時,使我方所有召喚物可用次數+1。
(牌組中包含純水精靈·洛蒂婭,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為純水精靈·洛蒂婭時,裝備此牌。
純水精靈·洛蒂婭裝備此牌後,立刻使用一次潮湧與激流
裝備有此牌的純水精靈·洛蒂婭使用潮湧與激流時:我方所有召喚物可用次數+1。
(牌組中包含純水精靈·洛蒂婭,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/tamakushi_casket.json b/src/data/chinese-traditional/tcg_action/tamakushi_casket.json index 82876591f..18fcfbc3f 100644 --- a/src/data/chinese-traditional/tcg_action/tamakushi_casket.json +++ b/src/data/chinese-traditional/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "匣中玉櫛", "title": "珊瑚宮心海·匣中玉櫛", "desc": "匣中有智,潮起滄海。", - "in_play_description": "裝備有此牌的珊瑚宮心海使用海人化羽時:如果化海月在場,則刷新其可用次數
儀來羽衣存在期間,化海月造成的傷害+1。", + "in_play_description": "裝備有此牌的珊瑚宮心海使用海人化羽時:召喚一個可用次數為1的化海月;如果化海月已在場,則改為使其可用次數+1。
儀來羽衣存在期間,化海月造成的傷害+1。", "attributes": { "cost": 3, "cost_type": "水元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為珊瑚宮心海時,裝備此牌。
珊瑚宮心海裝備此牌後,立刻使用一次海人化羽
裝備有此牌的珊瑚宮心海使用海人化羽時:如果化海月在場,則刷新其可用次數
儀來羽衣存在期間,化海月造成的傷害+1。
(牌組中包含珊瑚宮心海,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為珊瑚宮心海時,裝備此牌。
珊瑚宮心海裝備此牌後,立刻使用一次海人化羽
裝備有此牌的珊瑚宮心海使用海人化羽時:召喚一個可用次數為1的化海月;如果化海月已在場,則改為使其可用次數+1。
儀來羽衣存在期間,化海月造成的傷害+1。
(牌組中包含珊瑚宮心海,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/the_overflow.json b/src/data/chinese-traditional/tcg_action/the_overflow.json index 5e8cc4316..bf0a4ad19 100644 --- a/src/data/chinese-traditional/tcg_action/the_overflow.json +++ b/src/data/chinese-traditional/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "在打牌時不遵紀者。是…\\n所有卡牌遊戲愛好者的敵人。", "in_play_description": "裝備有此牌的坎蒂絲生成的赤冕祝禱額外具有以下效果:我方角色普通攻擊後:造成1點水元素傷害。(每回合1次)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "裝備牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/chinese-traditional/tcg_action/the_scent_remained.json b/src/data/chinese-traditional/tcg_action/the_scent_remained.json index 3b3ddfc8c..8ba9f300e 100644 --- a/src/data/chinese-traditional/tcg_action/the_scent_remained.json +++ b/src/data/chinese-traditional/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "重簾留香", "title": "行秋·重簾留香", "desc": "他的運筆方法一直讓人印象深刻。", - "in_play_description": "裝備有此牌的行秋生成的雨簾劍,初始可用次數+1。", + "in_play_description": "裝備有此牌的行秋生成的雨簾劍改為可以抵擋至少為2的傷害,並且初始可用次數+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "裝備牌", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "在貓尾酒館中邀請行秋進行對局,完成相應挑戰目標後獲得", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為行秋時,裝備此牌。
行秋裝備此牌後,立刻使用一次畫雨籠山
裝備有此牌的行秋生成的雨簾劍,初始可用次數+1。
(牌組中包含行秋,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為行秋時,裝備此牌。
行秋裝備此牌後,立刻使用一次畫雨籠山
裝備有此牌的行秋生成的雨簾劍改為可以抵擋至少為2的傷害,並且初始可用次數+1。
(牌組中包含行秋,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/the_shrines_sacred_shade.json b/src/data/chinese-traditional/tcg_action/the_shrines_sacred_shade.json index 9fc378720..6c475aaac 100644 --- a/src/data/chinese-traditional/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/chinese-traditional/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "神籬之御蔭", "title": "八重神子·神籬之御蔭", "desc": "「欸…雷光淒美啊…」", - "in_play_description": "裝備有此牌的八重神子透過大密法·天狐顯真消滅了殺生櫻後,本回合下次使用野干役咒·殺生櫻時少花費2個元素骰。", + "in_play_description": "裝備有此牌的八重神子透過大密法·天狐顯真消滅了殺生櫻後:本回合下次使用野干役咒·殺生櫻時少花費2個元素骰。", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為八重神子時,裝備此牌。
八重神子裝備此牌後,立刻使用一次大密法·天狐顯真
裝備有此牌的八重神子透過大密法·天狐顯真消滅了殺生櫻後,本回合下次使用野干役咒·殺生櫻時少花費2個元素骰。
(牌組中包含八重神子,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為八重神子時,裝備此牌。
八重神子裝備此牌後,立刻使用一次大密法·天狐顯真
裝備有此牌的八重神子透過大密法·天狐顯真消滅了殺生櫻後:本回合下次使用野干役咒·殺生櫻時少花費2個元素骰。
(牌組中包含八重神子,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/chinese-traditional/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..c9b4bbee4 --- /dev/null +++ b/src/data/chinese-traditional/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "星天的花雨", + "title": "妮露·星天的花雨", + "desc": "宛如七天的流絢,宛如摹錄的夢景。", + "in_play_description": "裝備有此牌的妮露在場時:我方豐穰之核造成的傷害+1。", + "attributes": { + "cost": 3, + "cost_type": "水元素", + "card_type": "裝備牌", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + } + ], + "source": "在貓尾酒館中邀請妮露進行對局,完成相應挑戰目標後獲得", + "tags": ["天賦", "戰鬥行動"] + }, + "skills": [ + { + "name": "", + "desc": "戰鬥行動:我方出戰角色為妮露時,裝備此牌。
妮露裝備此牌後,立刻使用一次七域舞步
裝備有此牌的妮露在場時:我方豐穰之核造成的傷害+1。
(牌組中包含妮露,才能加入牌組)" + } + ] +} diff --git a/src/data/chinese-traditional/tcg_action/timaeus.json b/src/data/chinese-traditional/tcg_action/timaeus.json index d47444dae..7388525d9 100644 --- a/src/data/chinese-traditional/tcg_action/timaeus.json +++ b/src/data/chinese-traditional/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "蒂瑪烏斯", "title": "煉金學者·蒂瑪烏斯", "desc": "「你好…喔,是想要借用合成台嗎?當然可以,請便。」", - "in_play_description": "結束階段:補充1個「合成素材」。
打出「聖遺物」手牌時:如可能,則支付等同於「聖遺物」總費用數量的「合成素材」,以免費裝備此「聖遺物」。(每回合1次)", + "in_play_description": "結束階段:補充1個「合成素材」
打出「聖遺物」手牌時:如可能,則支付等同於「聖遺物」總費用數量的「合成素材」,以免費裝備此「聖遺物」。(每回合1次)", "attributes": { "cost": 2, "cost_type": "相同元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "入場時附帶2個「合成素材」。
結束階段:補充1個「合成素材」。
打出「聖遺物」手牌時:如可能,則支付等同於「聖遺物」總費用數量的「合成素材」,以免費裝備此「聖遺物」。(每回合1次)" + "desc": "入場時附帶2個「合成素材」
結束階段:補充1個「合成素材」
打出「聖遺物」手牌時:如可能,則支付等同於「聖遺物」總費用數量的「合成素材」,以免費裝備此「聖遺物」。(每回合1次)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/timmie.json b/src/data/chinese-traditional/tcg_action/timmie.json index eab5a84f5..6c8f46ca1 100644 --- a/src/data/chinese-traditional/tcg_action/timmie.json +++ b/src/data/chinese-traditional/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "每回合自動觸發1次:此牌累積1隻「鴿子」
如果此牌已累積3隻「鴿子」,則棄置此牌:抽1張牌,生成一點萬能元素。" + "desc": "每回合自動觸發1次:此牌累積1隻「鴿子」。如果此牌已累積3隻「鴿子」,則棄置此牌,抽1張牌,並生成1個萬能元素骰。" } ] } diff --git a/src/data/chinese-traditional/tcg_action/transcendent_automaton.json b/src/data/chinese-traditional/tcg_action/transcendent_automaton.json index 561dd3fee..3e572e4ac 100644 --- a/src/data/chinese-traditional/tcg_action/transcendent_automaton.json +++ b/src/data/chinese-traditional/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "機巧神通", "title": "劍豪人形", "desc": "毫釐不差的斬擊,或已斬出千萬次。", - "in_play_description": "裝備有此牌的魔偶劍鬼施放孤風刀勢後,我方切換到後一個角色;施放霜馳影突後,我方切換到前一個角色。", + "in_play_description": "裝備有此牌的魔偶劍鬼使用孤風刀勢後,我方切換到後一個角色;使用霜馳影突後,我方切換到前一個角色。", "attributes": { "cost": 3, "cost_type": "風元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為魔偶劍鬼時,裝備此牌。
魔偶劍鬼裝備此牌後,立刻使用一次孤風刀勢
裝備有此牌的魔偶劍鬼施放孤風刀勢後,我方切換到後一個角色;施放霜馳影突後,我方切換到前一個角色。
(牌組中包含魔偶劍鬼,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為魔偶劍鬼時,裝備此牌。
魔偶劍鬼裝備此牌後,立刻使用一次孤風刀勢
裝備有此牌的魔偶劍鬼使用孤風刀勢後,我方切換到後一個角色;使用霜馳影突後,我方切換到前一個角色。
(牌組中包含魔偶劍鬼,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/treasureseeking_seelie.json b/src/data/chinese-traditional/tcg_action/treasureseeking_seelie.json index a63eae34c..7ed684a51 100644 --- a/src/data/chinese-traditional/tcg_action/treasureseeking_seelie.json +++ b/src/data/chinese-traditional/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "我方角色使用技能後:此牌累積1個「尋寶線索」
當此牌已累積3個「尋寶線索」時,棄置此牌:抽3張牌。" + "desc": "我方角色使用技能後:此牌累積1個「尋寶線索」。如果此牌已累積3個「尋寶線索」,則棄置此牌並抽3張牌。" } ] } diff --git a/src/data/chinese-traditional/tcg_action/wagner.json b/src/data/chinese-traditional/tcg_action/wagner.json index b74a9a786..329d729d2 100644 --- a/src/data/chinese-traditional/tcg_action/wagner.json +++ b/src/data/chinese-traditional/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "瓦格納", "title": "鐵匠老闆·瓦格納", "desc": "「打鐵依靠的不只是蠻力,還有日以繼夜努力而流下的汗水,以及比鍛鐵還要結實的毅力!」", - "in_play_description": "結束階段:補充1個「鍛造原胚」。
打出「武器」手牌時:如可能,則支付等同於「武器」總費用數量的「鍛造原胚」,以免費裝備此「武器」。(每回合1次)", + "in_play_description": "結束階段:補充1個「鍛造原胚」
打出「武器」手牌時:如可能,則支付等同於「武器」總費用數量的「鍛造原胚」,以免費裝備此「武器」。(每回合1次)", "attributes": { "cost": 2, "cost_type": "相同元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "入場時附帶2個「鍛造原胚」。
結束階段:補充1個「鍛造原胚」。
打出「武器」手牌時:如可能,則支付等同於「武器」總費用數量的「鍛造原胚」,以免費裝備此「武器」。(每回合1次)" + "desc": "入場時附帶2個「鍛造原胚」
結束階段:補充1個「鍛造原胚」
打出「武器」手牌時:如可能,則支付等同於「武器」總費用數量的「鍛造原胚」,以免費裝備此「武器」。(每回合1次)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/wellspring_of_warlust.json b/src/data/chinese-traditional/tcg_action/wellspring_of_warlust.json index 9c7af4ac4..53e6269ce 100644 --- a/src/data/chinese-traditional/tcg_action/wellspring_of_warlust.json +++ b/src/data/chinese-traditional/tcg_action/wellspring_of_warlust.json @@ -1,10 +1,10 @@ { "_id": 211061, "id": "wellspring_of_warlust", - "name": "戰欲湧現", - "title": "優菈·戰欲湧現", + "name": "戰慾湧現", + "title": "優菈·戰慾湧現", "desc": "冰浪怒濤,斷絕深仇。", - "in_play_description": "裝備有此牌的優菈使用冰潮的渦旋時,會額外為光降之劍累積1點「能量層數」。", + "in_play_description": "裝備有此牌的優菈使用冰潮的渦旋時:額外為光降之劍累積1點「能量層數」。", "attributes": { "cost": 3, "cost_type": "冰元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為優菈時,裝備此牌。
優菈裝備此牌後,立刻使用一次凝浪之光劍
裝備有此牌的優菈使用冰潮的渦旋時,會額外為光降之劍累積1點「能量層數」。
(牌組中包含優菈,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為優菈時,裝備此牌。
優菈裝備此牌後,立刻使用一次凝浪之光劍
裝備有此牌的優菈使用冰潮的渦旋時:額外為光降之劍累積1點「能量層數」。
(牌組中包含優菈,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_action/wishes_unnumbered.json b/src/data/chinese-traditional/tcg_action/wishes_unnumbered.json index 923257d9d..dab2fc961 100644 --- a/src/data/chinese-traditional/tcg_action/wishes_unnumbered.json +++ b/src/data/chinese-traditional/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "萬千的願望", "title": "雷電將軍·萬千的願望", "desc": "惡曜開眼,威光無赦。", - "in_play_description": "裝備有此牌的雷電將軍使用奧義·夢想真說時每消耗1點「願力」,都使造成的傷害額外+1。", + "in_play_description": "裝備有此牌的雷電將軍使用奧義·夢想真說時:每消耗1點「願力」,都使造成的傷害額外+1。", "attributes": { "cost": 4, "cost_type": "雷元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戰鬥行動:我方出戰角色為雷電將軍時,裝備此牌。
雷電將軍裝備此牌後,立刻使用一次奧義·夢想真說
裝備有此牌的雷電將軍使用奧義·夢想真說時每消耗1點「願力」,都使造成的傷害額外+1。
(牌組中包含雷電將軍,才能加入牌組)" + "desc": "戰鬥行動:我方出戰角色為雷電將軍時,裝備此牌。
雷電將軍裝備此牌後,立刻使用一次奧義·夢想真說
裝備有此牌的雷電將軍使用奧義·夢想真說時:每消耗1點「願力」,都使造成的傷害額外+1。
(牌組中包含雷電將軍,才能加入牌組)" } ] } diff --git a/src/data/chinese-traditional/tcg_characters/albedo.json b/src/data/chinese-traditional/tcg_characters/albedo.json index 897d229e0..439f1c16b 100644 --- a/src/data/chinese-traditional/tcg_characters/albedo.json +++ b/src/data/chinese-traditional/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "岩元素", "weapon": "單手劍", "faction": ["蒙德"], - "source": "在貓尾酒館中邀請阿貝多進行對局,在友好對局難度中取得勝利後獲得" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "在貓尾酒館中邀請阿貝多進行對局,在友好對局難度中取得勝利後獲得", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/chinese-traditional/tcg_characters/arataki_itto.json b/src/data/chinese-traditional/tcg_characters/arataki_itto.json index 177af4634..c65149203 100644 --- a/src/data/chinese-traditional/tcg_characters/arataki_itto.json +++ b/src/data/chinese-traditional/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "最惡鬼王·一斗轟臨!!", - "desc": "造成5點岩元素傷害,本角色附屬怒目鬼王。", + "desc": "造成4點岩元素傷害,本角色附屬怒目鬼王。", "skillTag": ["元素爆發"], "points": [ { diff --git a/src/data/chinese-traditional/tcg_characters/baizhu.json b/src/data/chinese-traditional/tcg_characters/baizhu.json new file mode 100644 index 000000000..215b543cc --- /dev/null +++ b/src/data/chinese-traditional/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "白朮", + "title": "遵生合和·白朮", + "desc": "生老三千疾,何處可問醫。", + "attributes": { + "hp": 10, + "card_type": "角色牌", + "energy": 2, + "element": "草元素", + "weapon": "法器", + "faction": ["璃月"], + "source": "在貓尾酒館中邀請白朮進行對局,在友好對局難度中取得勝利後獲得" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "金匱針解", + "desc": "造成1點草元素傷害。", + "skillTag": ["普通攻擊"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "太素診要", + "desc": "造成1點草元素傷害,召喚遊絲徵靈。", + "skillTag": ["元素戰技"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "癒氣全形論", + "desc": "生成脈攝宣明無郤氣護盾。", + "skillTag": ["元素爆發"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/chinese-traditional/tcg_characters/dehya.json b/src/data/chinese-traditional/tcg_characters/dehya.json index ec91acd6f..7344f1389 100644 --- a/src/data/chinese-traditional/tcg_characters/dehya.json +++ b/src/data/chinese-traditional/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "火元素", "weapon": "雙手劍", "faction": ["須彌"], - "source": "在貓尾酒館中邀請迪希雅進行對局,在友好對局難度中取得勝利後獲得" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "在貓尾酒館中邀請迪希雅進行對局,在友好對局難度中取得勝利後獲得", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/chinese-traditional/tcg_characters/dori.json b/src/data/chinese-traditional/tcg_characters/dori.json new file mode 100644 index 000000000..ccc11e56a --- /dev/null +++ b/src/data/chinese-traditional/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "多莉", + "title": "夢園藏金·多莉", + "desc": "摩拉多多,快樂多多!", + "attributes": { + "hp": 10, + "card_type": "角色牌", + "energy": 2, + "element": "雷元素", + "weapon": "雙手劍", + "faction": ["須彌"], + "source": "在貓尾酒館中邀請多莉進行對局,在友好對局難度中取得勝利後獲得" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "妙顯劍舞·改", + "desc": "造成2點物理傷害。", + "skillTag": ["普通攻擊"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "鎮靈之燈·煩惱解決炮", + "desc": "造成2點雷元素傷害,召喚售後服務彈。", + "skillTag": ["元素戰技"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "卡薩扎萊宮的無微不至", + "desc": "造成1點雷元素傷害,召喚燈中幽精。", + "skillTag": ["元素爆發"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/chinese-traditional/tcg_characters/ganyu.json b/src/data/chinese-traditional/tcg_characters/ganyu.json index 1922b7335..a84f2da43 100644 --- a/src/data/chinese-traditional/tcg_characters/ganyu.json +++ b/src/data/chinese-traditional/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "霜華矢", - "desc": "造成3點冰元素傷害,對所有敵方後臺角色造成2點穿透傷害。", + "desc": "造成3點冰元素傷害,對所有敵方後臺角色造成2點穿透傷害。", "skillTag": ["普通攻擊"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "降眾天華", - "desc": "造成2點冰元素傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。", + "desc": "造成2點冰元素傷害,對所有敵方後臺角色造成1點穿透傷害,召喚冰靈珠。", "skillTag": ["元素爆發"], "points": [ { diff --git a/src/data/chinese-traditional/tcg_characters/jean.json b/src/data/chinese-traditional/tcg_characters/jean.json index df088090c..8acbe8883 100644 --- a/src/data/chinese-traditional/tcg_characters/jean.json +++ b/src/data/chinese-traditional/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "角色牌", - "energy": 3, + "energy": 2, "element": "風元素", "weapon": "單手劍", "faction": ["蒙德"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "充能", - "count": 3 + "count": 2 } ] } diff --git a/src/data/chinese-traditional/tcg_characters/lisa.json b/src/data/chinese-traditional/tcg_characters/lisa.json index 24463d73a..3e76cf963 100644 --- a/src/data/chinese-traditional/tcg_characters/lisa.json +++ b/src/data/chinese-traditional/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "雷元素", "weapon": "法器", "faction": ["蒙德"], - "source": "在貓尾酒館中邀請麗莎進行對局,在友好對局難度中取得勝利後獲得" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "在貓尾酒館中邀請麗莎進行對局,在友好對局難度中取得勝利後獲得", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/chinese-traditional/tcg_characters/nilou.json b/src/data/chinese-traditional/tcg_characters/nilou.json new file mode 100644 index 000000000..4af4c9d4e --- /dev/null +++ b/src/data/chinese-traditional/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "妮露", + "title": "蓮光落舞筵·妮露", + "desc": "蓮步輕舞,出塵醉夢。", + "attributes": { + "hp": 10, + "card_type": "角色牌", + "energy": 2, + "element": "水元素", + "weapon": "單手劍", + "faction": ["須彌"], + "source": "在貓尾酒館中邀請妮露進行對局,在友好對局難度中取得勝利後獲得" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "弦月舞步", + "desc": "造成2點物理傷害。", + "skillTag": ["普通攻擊"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "七域舞步", + "desc": "造成3點水元素傷害,如果隊伍中包含水元素角色草元素角色且不包含其他元素的角色,就生成金杯的豐饋。", + "skillTag": ["元素戰技"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "浮蓮舞步·遠夢聆泉", + "desc": "造成2點水元素傷害,目標角色附屬永世流沔。", + "skillTag": ["元素爆發"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "充能", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/chinese-traditional/tcg_characters/qiqi.json b/src/data/chinese-traditional/tcg_characters/qiqi.json index 31a7a25f4..4ffdfc04a 100644 --- a/src/data/chinese-traditional/tcg_characters/qiqi.json +++ b/src/data/chinese-traditional/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "冰元素", "weapon": "單手劍", "faction": ["璃月"], - "source": "在貓尾酒館中邀請七七進行對局,在友好對局難度中取得勝利後獲得" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "在貓尾酒館中邀請七七進行對局,在友好對局難度中取得勝利後獲得", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/chinese-traditional/tcg_characters/rhodeia_of_loch.json b/src/data/chinese-traditional/tcg_characters/rhodeia_of_loch.json index f5b1a6582..d3d6a4e13 100644 --- a/src/data/chinese-traditional/tcg_characters/rhodeia_of_loch.json +++ b/src/data/chinese-traditional/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "潮湧與激流", - "desc": "造成4點水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "desc": "造成5點水元素傷害;我方每有1個召喚物,再使此傷害+1。", "skillTag": ["元素爆發"], "points": [ { diff --git a/src/data/chinese-traditional/tcg_characters/yaoyao.json b/src/data/chinese-traditional/tcg_characters/yaoyao.json index a7893ccb5..d43292de4 100644 --- a/src/data/chinese-traditional/tcg_characters/yaoyao.json +++ b/src/data/chinese-traditional/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "草元素", "weapon": "長柄武器", "faction": ["璃月"], - "source": "在貓尾酒館中邀請瑤瑤進行對局,在友好對局難度中取得勝利後獲得" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "在貓尾酒館中邀請瑤瑤進行對局,在友好對局難度中取得勝利後獲得", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/chinese-traditional/tcg_monsters/rhodeia_of_loch.json b/src/data/chinese-traditional/tcg_monsters/rhodeia_of_loch.json index 7b6dd80f1..e4bc6d2e9 100644 --- a/src/data/chinese-traditional/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/chinese-traditional/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "潮湧與激流", - "desc": "造成4點水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "desc": "造成5點水元素傷害;我方每有1個召喚物,再使此傷害+1。", "skillTag": ["元素爆發"], "points": [ { diff --git a/src/data/chinese-traditional/weapons/splendor_of_tranquil_waters.json b/src/data/chinese-traditional/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..04c402da6 --- /dev/null +++ b/src/data/chinese-traditional/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "靜水流湧之輝", + "description": "縈繞著至純之水的權杖,在遙遠的昔日曾象徵著海原之上至高的權威。", + "rarity": 5, + "type": "單手劍", + "domain": "深潮的餘響", + "passive": "湖光的朝與暮", + "bonus": "裝備者的目前生命值提升或降低時,元素戰技造成的傷害提升8%/10%/12%/14%/16%,該效果持續6秒,至多疊加3次,每0.2秒至多觸發一次;隊伍中其他角色的目前生命值提升或降低時,裝備者的生命值上限提升14%/17.5%/21%/24.5%/28%,該效果持續6秒,至多疊加2次,每0.2秒至多觸發一次。裝備者處於隊伍後臺時,依然能觸發上述效果。", + "stats": { + "primary": "基礎攻擊力", + "secondary": "暴擊傷害", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "純聖露滴的濾渣", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "濁水的一滴", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海凝珠", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "純聖露滴的凝華", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "濁水的一滴", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海凝珠", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "純聖露滴的凝華", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "濁水的一掬", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海之塊", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "純聖露滴的醴泉", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "濁水的一掬", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海之塊", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "純聖露滴的醴泉", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "初生的濁水幻靈", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "異色結晶石", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "純聖露滴的真粹", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "初生的濁水幻靈", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "異色結晶石", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "湖光的朝與暮", + "template": "裝備者的目前生命值提升或降低時,元素戰技造成的傷害提升{0},該效果持續6秒,至多疊加3次,每0.2秒至多觸發一次;隊伍中其他角色的目前生命值提升或降低時,裝備者的生命值上限提升{1},該效果持續6秒,至多疊加2次,每0.2秒至多觸發一次。裝備者處於隊伍後臺時,依然能觸發上述效果。", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "裝備者的目前生命值提升或降低時,元素戰技造成的傷害提升8%,該效果持續6秒,至多疊加3次,每0.2秒至多觸發一次;隊伍中其他角色的目前生命值提升或降低時,裝備者的生命值上限提升14%,該效果持續6秒,至多疊加2次,每0.2秒至多觸發一次。裝備者處於隊伍後臺時,依然能觸發上述效果。" + }, + { + "refinement": 2, + "desc": "裝備者的目前生命值提升或降低時,元素戰技造成的傷害提升10%,該效果持續6秒,至多疊加3次,每0.2秒至多觸發一次;隊伍中其他角色的目前生命值提升或降低時,裝備者的生命值上限提升17.5%,該效果持續6秒,至多疊加2次,每0.2秒至多觸發一次。裝備者處於隊伍後臺時,依然能觸發上述效果。" + }, + { + "refinement": 3, + "desc": "裝備者的目前生命值提升或降低時,元素戰技造成的傷害提升12%,該效果持續6秒,至多疊加3次,每0.2秒至多觸發一次;隊伍中其他角色的目前生命值提升或降低時,裝備者的生命值上限提升21%,該效果持續6秒,至多疊加2次,每0.2秒至多觸發一次。裝備者處於隊伍後臺時,依然能觸發上述效果。" + }, + { + "refinement": 4, + "desc": "裝備者的目前生命值提升或降低時,元素戰技造成的傷害提升14%,該效果持續6秒,至多疊加3次,每0.2秒至多觸發一次;隊伍中其他角色的目前生命值提升或降低時,裝備者的生命值上限提升24.5%,該效果持續6秒,至多疊加2次,每0.2秒至多觸發一次。裝備者處於隊伍後臺時,依然能觸發上述效果。" + }, + { + "refinement": 5, + "desc": "裝備者的目前生命值提升或降低時,元素戰技造成的傷害提升16%,該效果持續6秒,至多疊加3次,每0.2秒至多觸發一次;隊伍中其他角色的目前生命值提升或降低時,裝備者的生命值上限提升28%,該效果持續6秒,至多疊加2次,每0.2秒至多觸發一次。裝備者處於隊伍後臺時,依然能觸發上述效果。" + } + ] +} diff --git a/src/data/chinese-traditional/weapons/sword_of_narzissenkreuz.json b/src/data/chinese-traditional/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..8d8f8ec24 --- /dev/null +++ b/src/data/chinese-traditional/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "水仙十字之劍", + "description": "意志與力量隨故事的結束而消退的長劍,它將要再次踏上新的旅途。其中殘餘著一些力量,紀念著一場宏大的夢。", + "rarity": 4, + "type": "單手劍", + "domain": "深潮的餘響", + "passive": "勇者之劍", + "bonus": "裝備者不具備「始基力」時:普通攻擊、重擊、下落攻擊命中時,會釋放芒性或荒性的能量衝擊,造成160%/200%/240%/280%/320%攻擊力的傷害。該效果每12秒至多觸發一次,能量衝擊的類型由水仙十字之劍目前的屬性決定。", + "stats": { + "primary": "基礎攻擊力", + "secondary": "攻擊力%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "悠古弦音的殘章", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "老舊的役人懷錶", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海凝珠", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "悠古弦音的斷章", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "老舊的役人懷錶", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海凝珠", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "悠古弦音的斷章", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "役人的制式懷錶", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海之塊", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "悠古弦音的樂章", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "役人的制式懷錶", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海之塊", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "悠古弦音的樂章", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "役人的時時刻刻", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "異色結晶石", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "悠古弦音的迴響", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "役人的時時刻刻", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "異色結晶石", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "勇者之劍", + "template": "裝備者不具備「始基力」時:普通攻擊、重擊、下落攻擊命中時,會釋放芒性或荒性的能量衝擊,造成{0}攻擊力的傷害。該效果每12秒至多觸發一次,能量衝擊的類型由水仙十字之劍目前的屬性決定。", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "裝備者不具備「始基力」時:普通攻擊、重擊、下落攻擊命中時,會釋放芒性或荒性的能量衝擊,造成160%攻擊力的傷害。該效果每12秒至多觸發一次,能量衝擊的類型由水仙十字之劍目前的屬性決定。" + }, + { + "refinement": 2, + "desc": "裝備者不具備「始基力」時:普通攻擊、重擊、下落攻擊命中時,會釋放芒性或荒性的能量衝擊,造成200%攻擊力的傷害。該效果每12秒至多觸發一次,能量衝擊的類型由水仙十字之劍目前的屬性決定。" + }, + { + "refinement": 3, + "desc": "裝備者不具備「始基力」時:普通攻擊、重擊、下落攻擊命中時,會釋放芒性或荒性的能量衝擊,造成240%攻擊力的傷害。該效果每12秒至多觸發一次,能量衝擊的類型由水仙十字之劍目前的屬性決定。" + }, + { + "refinement": 4, + "desc": "裝備者不具備「始基力」時:普通攻擊、重擊、下落攻擊命中時,會釋放芒性或荒性的能量衝擊,造成280%攻擊力的傷害。該效果每12秒至多觸發一次,能量衝擊的類型由水仙十字之劍目前的屬性決定。" + }, + { + "refinement": 5, + "desc": "裝備者不具備「始基力」時:普通攻擊、重擊、下落攻擊命中時,會釋放芒性或荒性的能量衝擊,造成320%攻擊力的傷害。該效果每12秒至多觸發一次,能量衝擊的類型由水仙十字之劍目前的屬性決定。" + } + ] +} diff --git a/src/data/english/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/english/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..1005262f3 --- /dev/null +++ b/src/data/english/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine: Dance of the Dew-White Springs (III)", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Continental Explorer: Land of Harmonious Springs (III)", + "desc": "Light up the maps of the following areas in Fontaine: Morte Region and Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Font of All Waters (III)", + "desc": "Unlock all Teleport Waypoints in the following areas in Fontaine: Morte Region and Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Sanctuary Pilgrim: Land of Harmonious Springs (III)", + "desc": "Unlock all the Shrines of Depths in the following areas in Fontaine: Morte Region and Erinnyes Forest.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Tidal Guide (III)", + "desc": "Follow 3 Seelie to their Seelie Courts in the Morte Region and Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Tidal Guide (III)", + "desc": "Follow 6 Seelie to their Seelie Courts in the Morte Region and Erinnyes Forest.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Tidal Guide (III)", + "desc": "Follow 9 Seelie to their Seelie Courts in the Morte Region and Erinnyes Forest.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Waveriding Treasure Hunter (III)", + "desc": "Open 40 treasure chests in the Morte Region and Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Waveriding Treasure Hunter (III)", + "desc": "Open 80 treasure chests in the Morte Region and Erinnyes Forest.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Waveriding Treasure Hunter (III)", + "desc": "Open 160 treasure chests in the Morte Region and Erinnyes Forest.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Waveriding Adventurer (III)", + "desc": "Complete a total of 3 Open World Time Trial Challenges in the Morte Region and Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Waveriding Adventurer (III)", + "desc": "Complete a total of 6 Open World Time Trial Challenges in the Morte Region and Erinnyes Forest.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Waveriding Adventurer (III)", + "desc": "Complete a total of 9 Open World Time Trial Challenges in the Morte Region and Erinnyes Forest.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Semnai Sans Shadow", + "desc": "Meet a mysterious fairy on Erinnyes.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Narzissenkreuz Notes", + "desc": "What left its name behind? What lies spread all over the valley? What reflects itself in the mirror-water? What symbolizes the lonely, world-saving sacrifice?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/english/achievements/wonders_of_the_world.json b/src/data/english/achievements/wonders_of_the_world.json index 6dff0530e..d4d67fafc 100644 --- a/src/data/english/achievements/wonders_of_the_world.json +++ b/src/data/english/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Tomorrow, and Tomorrow, and Tomorrow", + "desc": "Teach Pahsiv how to say goodbye.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Narzissenkreuz Notes: The Labyrinth", + "desc": "\"What do you think of this world I have drawn for you?\"", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "One Involved in the Matter", + "desc": "Learn the secrets of the Narzissenkreuz Ordo and defeat Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "An Immortal Emperor in a Mundane Universe", + "desc": "Defeat Narzissenkreuz.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Farewell, Mr. Eliphas", + "desc": "Defeat Eliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Satisfactory Naval Force", + "desc": "Obtain treasure through a fierce hail of naval cannonry.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Space Force Cadet", + "desc": "Hit every shot!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "The Story Is Over, But...", + "desc": "\"The adventure they call life still goes on.\"", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "I Fear'd the Fury of My Wind", + "desc": "...Would Blight All Blossoms Fair and True.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "A Predictable Ending", + "desc": "You help the Fontaine Research Institute get back on track...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "A World Yet to Be Disenchanted", + "desc": "Give Mysterious Xenochromatic Crystals to the helmsman of the \"Rusty Rudder\" 3 times.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "À la volonté du peuple", + "desc": "Obtain the promise of the Rainbow Rose.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Crow or Blackbird?", + "desc": "It's a Pelican!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "I Do Believe in Fairies", + "desc": "Help Penny resolve her inner turmoil.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "In the Language of Flowers, the Lumidouce Bell Means...?", + "desc": "You discover a flower in a corner that no one has paid any mind.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Hope Is a Nice Word", + "desc": "Witness new life spring forth in a certain ruin.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Even Caesar Could Not Buy This From Me", + "desc": "Obtain the greatest artwork in this world.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassanion", + "desc": "Defeat Local Legend: Chassanion", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Mageblade Corrouge", + "desc": "Defeat Local Legend: Mageblade Corrouge", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Rocky Avildsen", + "desc": "Defeat Local Legend: Rocky Avildsen", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Defeat Local Legend: Liam", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Deianeira of Snezhevna", + "desc": "Defeat Local Legend: Deianeira of Snezhevna", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Juggernaut", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Many-as-One", + "desc": "Stop the Hydro Tulpa from absorbing Half-Tulpas twice in one challenge.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "The Hitchhiker's Guide to the Galaxy", + "desc": "Enter the belly of the beast twice during a single challenge.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "The End of the Beginning", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "The Gulls Once Wept", + "desc": "Witness the Poisson disaster.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "Navia survives her encounter with Primordial Seawater.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "The Stage of Fate", + "desc": "Lay a trap with your companions that will allow you to \"judge a god.\"", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "For a Better Tomorrow", + "desc": "People rebuild their home.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Masquerade of the Guilty", + "desc": "Complete \"Masquerade of the Guilty.\"", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/english/characters/charlotte.json b/src/data/english/characters/charlotte.json new file mode 100644 index 000000000..f4d26c47b --- /dev/null +++ b/src/data/english/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Lens of Verity", + "description": "Indefatigable reporter of The Steambird, constantly on the hunt for the \"truth.\"", + "weapon_type": "Catalyst", + "element": "Cryo", + "gender": "Female", + "substat": "ATK%", + "affiliation": "The Steambird", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "Pale Forgotten Glory", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Normal Attack: Cool-Color Capture", + "description": "Normal Attack
Taking aim at targets using Monsieur Verite, her custom Kamera, Charlotte performs up to 3 consecutive attacks, dealing Cryo DMG.

Charged Attack
Consumes a fixed amount of Stamina, and after a moment's preparation, will deploy Monsieur Verite to deal AoE Cryo DMG.

Plunging Attack
Gathering the power of Cryo, Charlotte plunges toward the ground, dealing DMG to all opponents in her path and dealing AoE Cryo DMG upon landing.

Arkhe: Pneuma
At certain intervals, upon using a Charged Attack, Charlotte will cause a Spiritbreath Thorn to descend and pierce opponents, dealing Pneuma-aligned AoE Cryo DMG.", + "info": "", + "attributes": [ + { + "label": "1-Hit DMG", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "2-Hit DMG", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "3-Hit DMG", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "Charged Attack DMG", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Charged Attack Stamina Cost", + "values": [ + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" + ] + }, + { + "label": "Plunge DMG", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "Low/High Plunge DMG", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "Spiritbreath Thorn DMG", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Spiritbreath Thorn DMG Interval", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Framing: Freezing Point Composition", + "description": "Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held.

Tap
Takes a snapshot using Monsieur Verite, dealing AoE Cryo DMG to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal Cryo DMG to affected opponents at intervals.

Hold
Popping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely.
When the hold state ends, Monsieur Verite will deal Cryo DMG to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer.
Composition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected.", + "info": "\"Press photography requires simple shots with exceptional theming, but most of all, you need to have a knack for capturing the moment!\"", + "attributes": [ + { + "label": "Photo DMG (Press)", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "Photo DMG (Hold)", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "\"Snappy Silhouette\" Mark DMG", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "\"Snappy Silhouette\" Mark Trigger Interval", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "\"Snappy Silhouette\" Mark Duration", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + }, + { + "label": "\"Focused Impression\" Mark DMG", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "\"Focused Impression\" Mark Trigger Interval", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "\"Focused Impression\" Mark Duration", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "CD", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Finisher Frame Cast CD", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Still Photo: Comprehensive Confirmation", + "description": "Condensing ice to create The Steambird's signature, Charlotte creates a Newsflash Field that will deal AoE Cryo DMG and restores HP for all nearby party members based on Charlotte's ATK.
Newsflash Field
·While the ability is active, Monsieur Verite will deal Cryo DMG at intervals to opponents within its AoE.
·Will continuously restore HP to active character(s) within its AoE based on Charlotte's ATK.", + "info": "\"Hearing stories from multiple perspectives to recreate what really happened is key to a good report... I mean, that's how you can pick the best angle for your article!\"", + "attributes": [ + { + "label": "Cast Healing", + "values": [ + "256.57% ATK + 1608", + "275.82% ATK + 1769", + "295.06% ATK + 1944", + "320.72% ATK + 2131", + "339.96% ATK + 2332", + "359.2% ATK + 2547", + "384.86% ATK + 2775", + "410.52% ATK + 3016", + "436.17% ATK + 3271", + "461.83% ATK + 3539", + "487.49% ATK + 3820", + "513.15% ATK + 4115", + "545.22% ATK + 4424", + "577.29% ATK + 4745", + "609.36% ATK + 5081" + ] + }, + { + "label": "Skill DMG", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Kamera Continuous Regeneration", + "values": [ + "9.22% ATK + 57.4", + "9.91% ATK + 63.2", + "10.6% ATK + 69.4", + "11.52% ATK + 76", + "12.21% ATK + 83", + "12.9% ATK + 91", + "13.82% ATK + 99", + "14.75% ATK + 108", + "15.67% ATK + 117", + "16.59% ATK + 126", + "17.51% ATK + 136", + "18.43% ATK + 147", + "19.58% ATK + 158", + "20.74% ATK + 169", + "21.89% ATK + 181" + ] + }, + { + "label": "Kamera DMG", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Newsflash Field Duration", + "values": [ + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s" + ] + }, + { + "label": "CD", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Energy Cost", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Moment of Impact", + "description": "When opponents marked by \"Focused Impression\" are defeated, Framing: Freezing Point Composition's CD will be decreased by 2s. This CD decrease can be triggered 4 times every 12s.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Diversified Investigation", + "description": "When the party contains 1/2/3 Fontainians other than herself, Charlotte gains a 5%/10%/15% Healing Bonus. When the party contains 1/2/3 non-Fontainians, Charlotte gains a 5%/10%/15% Cryo DMG Bonus.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "First-Person Shutter", + "description": "After activating the Special Analysis Zoom Lens, Charlotte's \"Framing: Freezing Point Composition\" Hold Mode cannot trigger its original effects, but instead enables her to take photos in a rather unique manner...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "A Need to Verify Facts", + "description": "After Still Photo: Comprehensive Confirmation heals a character, it will mark them with Verification, which will heal them once every 2s for 80% of Charlotte's ATK. This effect lasts 6s.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "A Duty to Pursue Truth", + "description": "When using Framing: Freezing Point Composition, when Monsieur Verite hits 1/2/3 (or more) opponents, Charlotte's own ATK will be increased by 10%/20%/30% for 12s.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "An Imperative to Independence", + "description": "Increases the Level of Still Photo: Comprehensive Confirmation by 3.
Maximum upgrade level is 15.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "A Responsibility to Oversee", + "description": "When Still Photo: Comprehensive Confirmation hits an opponent marked by Snappy Silhouette or Focused Impression, it will deal 10% more DMG and restore 2 Energy to Charlotte. This restoration can be triggered 5 times every 20s.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "A Principle of Conscience", + "description": "Increases the Level of Framing: Freezing Point Composition by 3.
Maximum upgrade level is 15.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "A Summation of Interest", + "description": "When the active character's Normal and Charged Attacks hit an opponent marked by Framing: Freezing Point Composition's Focused Impression, Monsieur Verite will initiate a coordinated attack that deals 180% of Charlotte's ATK as AoE Cryo DMG and heals active character(s) within the AoE for 42% of Charlotte's ATK. This effect can be triggered once every 6s and both DMG and healing dealt in this way will be considered as having been done by Charlotte's Elemental Burst.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascend", + "values": ["-", 1] + }, + { + "label": "Base HP", + "values": ["-", "903"] + }, + { + "label": "Base ATK", + "values": ["-", "15"] + }, + { + "label": "Base DEF", + "values": ["-", "46"] + }, + { + "label": "ATK%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascend", + "values": [0, 1] + }, + { + "label": "Base HP", + "values": ["2319", "2993"] + }, + { + "label": "Base ATK", + "values": ["37", "48"] + }, + { + "label": "Base DEF", + "values": ["118", "152"] + }, + { + "label": "ATK%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascend", + "values": [1, 2] + }, + { + "label": "Base HP", + "values": ["4484", "4963"] + }, + { + "label": "Base ATK", + "values": ["72", "80"] + }, + { + "label": "Base DEF", + "values": ["227", "252"] + }, + { + "label": "ATK%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Shivada Jade Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Meshing Gear", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascend", + "values": [2, 3] + }, + { + "label": "Base HP", + "values": ["5708", "6347"] + }, + { + "label": "Base ATK", + "values": ["92", "102"] + }, + { + "label": "Base DEF", + "values": ["290", "322"] + }, + { + "label": "ATK%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Meshing Gear", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascend", + "values": [3, 4] + }, + { + "label": "Base HP", + "values": ["7093", "7572"] + }, + { + "label": "Base ATK", + "values": ["114", "122"] + }, + { + "label": "Base DEF", + "values": ["360", "384"] + }, + { + "label": "ATK%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascend", + "values": [4, 5] + }, + { + "label": "Base HP", + "values": ["8317", "8796"] + }, + { + "label": "Base ATK", + "values": ["134", "141"] + }, + { + "label": "Base DEF", + "values": ["422", "446"] + }, + { + "label": "ATK%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascend", + "values": [5, 6] + }, + { + "label": "Base HP", + "values": ["9541", "10021"] + }, + { + "label": "Base ATK", + "values": ["153", "161"] + }, + { + "label": "Base DEF", + "values": ["484", "508"] + }, + { + "label": "ATK%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascend", + "values": [6, 7] + }, + { + "label": "Base HP", + "values": ["10766", "10766"] + }, + { + "label": "Base ATK", + "values": ["173", "173"] + }, + { + "label": "Base DEF", + "values": ["546", "546"] + }, + { + "label": "ATK%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Shivada Jade Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Teachings of Justice", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Meshing Gear", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/english/characters/furina.json b/src/data/english/characters/furina.json new file mode 100644 index 000000000..01d825a1f --- /dev/null +++ b/src/data/english/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Endless Solo of Solitude", + "description": "The absolute focus of the stage of judgment, until the final applause sounds.", + "weapon_type": "Sword", + "element": "Hydro", + "gender": "Female", + "substat": "CRIT Rate", + "affiliation": "Court of Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "Pale Forgotten Glory", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Normal Attack: Soloist's Solicitation", + "description": "Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill \"Salon Solitaire\" are present, their lineup will switch in response.

Arkhe: Seats Sacred and Secular
At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment.
When Furina takes the field, her starting Arkhe will be Ousia.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.", + "info": "", + "attributes": [ + { + "label": "1-Hit DMG", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "2-Hit DMG", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "3-Hit DMG", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "4-Hit DMG", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "Charged Attack DMG", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Charged Attack Stamina Cost", + "values": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" + ] + }, + { + "label": "Plunge DMG", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Low/High Plunge DMG", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "Spiritbreath Thorn/Surging Blade DMG", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Spiritbreath Thorn/Surging Blade DMG Interval", + "values": [ + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon Solitaire", + "description": "Invites the guests of the Salon Solitaire to come forth and abet in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.

Ousia
Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG.

Pneuma
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.

The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.
While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface.", + "info": "A fixed roster of regulars frequent Furina's Salon Solitaire. At other times, Mademoiselle Crabaletta, Surintendante Chevalmarin, and Gentilhomme Usher shall visit, and on gloomy Wednesdays, it is the singer who comes by.", + "attributes": [ + { + "label": "Ousia Bubble DMG", + "values": [ + "7.86% Max HP", + "8.45% Max HP", + "9.04% Max HP", + "9.83% Max HP", + "10.42% Max HP", + "11.01% Max HP", + "11.8% Max HP", + "12.58% Max HP", + "13.37% Max HP", + "14.16% Max HP", + "14.94% Max HP", + "15.73% Max HP", + "16.71% Max HP", + "17.69% Max HP", + "18.68% Max HP" + ] + }, + { + "label": "Duration", + "values": [ + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s" + ] + }, + { + "label": "Gentilhomme Usher DMG", + "values": [ + "5.96% Max HP", + "6.41% Max HP", + "6.85% Max HP", + "7.45% Max HP", + "7.9% Max HP", + "8.34% Max HP", + "8.94% Max HP", + "9.54% Max HP", + "10.13% Max HP", + "10.73% Max HP", + "11.32% Max HP", + "11.92% Max HP", + "12.67% Max HP", + "13.41% Max HP", + "14.16% Max HP" + ] + }, + { + "label": "Surintendante Chevalmarin DMG", + "values": [ + "3.23% Max HP", + "3.47% Max HP", + "3.72% Max HP", + "4.04% Max HP", + "4.28% Max HP", + "4.52% Max HP", + "4.85% Max HP", + "5.17% Max HP", + "5.49% Max HP", + "5.82% Max HP", + "6.14% Max HP", + "6.46% Max HP", + "6.87% Max HP", + "7.27% Max HP", + "7.68% Max HP" + ] + }, + { + "label": "Mademoiselle Crabaletta DMG", + "values": [ + "8.29% Max HP", + "8.91% Max HP", + "9.53% Max HP", + "10.36% Max HP", + "10.98% Max HP", + "11.6% Max HP", + "12.43% Max HP", + "13.26% Max HP", + "14.09% Max HP", + "14.92% Max HP", + "15.75% Max HP", + "16.58% Max HP", + "17.61% Max HP", + "18.65% Max HP", + "19.68% Max HP" + ] + }, + { + "label": "Gentilhomme Usher HP Consumption", + "values": [ + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP" + ] + }, + { + "label": "Surintendante Chevalmarin HP Consumption", + "values": [ + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP" + ] + }, + { + "label": "Mademoiselle Crabaletta HP Consumption", + "values": [ + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP" + ] + }, + { + "label": "Singer of Many Waters Healing", + "values": [ + "4.8% Max HP + 462", + "5.16% Max HP + 508", + "5.52% Max HP + 559", + "6% Max HP + 612", + "6.36% Max HP + 670", + "6.72% Max HP + 732", + "7.2% Max HP + 797", + "7.68% Max HP + 867", + "8.16% Max HP + 940", + "8.64% Max HP + 1017", + "9.12% Max HP + 1098", + "9.6% Max HP + 1183", + "10.2% Max HP + 1271", + "10.8% Max HP + 1364", + "11.4% Max HP + 1460" + ] + }, + { + "label": "CD", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Let the People Rejoice", + "description": "Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.
At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.
When the duration ends, Furina's Fanfare points will be cleared.", + "info": "\"Cheer! Give praise! Be awed! Raise your glasses! Every night bereft of banqueting is a sordid squandering of sore, sober daylight... And, uh, those who are not yet of age may have grape juice instead!\"", + "attributes": [ + { + "label": "Skill DMG", + "values": [ + "11.41% Max HP", + "12.26% Max HP", + "13.12% Max HP", + "14.26% Max HP", + "15.11% Max HP", + "15.97% Max HP", + "17.11% Max HP", + "18.25% Max HP", + "19.39% Max HP", + "20.53% Max HP", + "21.67% Max HP", + "22.81% Max HP", + "24.24% Max HP", + "25.66% Max HP", + "27.09% Max HP" + ] + }, + { + "label": "Duration", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + }, + { + "label": "Maximum Fanfare", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Fanfare to DMG Increase Conversion Ratio", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Fanfare to Incoming Healing Bonus Conversion Ratio", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "CD", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Energy Cost", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Endless Waltz", + "description": "When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal a nearby party member for 2% of their Max HP once every 2s within the next 4s.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Unheard Confession", + "description": "Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways:
Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%.
Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "The Sea Is My Stage", + "description": "Xenochromatic Fontemer Aberrant ability CD decreased by 30%.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "\"Love Is a Rebellious Bird That None Can Tame\"", + "description": "When using Let the People Rejoice, Furina will gain 150 Fanfare.
Additionally, Furina's Fanfare limit is increased by 100.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "\"A Woman Adapts Like Duckweed in Water\"", + "description": "While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "\"My Secret Is Hidden Within Me, No One Will Know My Name\"", + "description": "Increases the Level of Let the People Rejoice by 3.
Maximum upgrade level is 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "\"They Know Not Life, Who Dwelt in the Netherworld Not!\"", + "description": "When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to the active character, Furina will restore 4 Energy. This effect triggers once every 5s.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "\"His Name I Now Know, It Is...!\"", + "description": "Increases the Level of Salon Solitaire by 3.
Maximum upgrade level is 15.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "\"Hear Me — Let Us Raise the Chalice of Love!\"", + "description": "When using Salon Solitaire, Furina gains \"Center of Attention\" for 10s.
Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP.
Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment:

Arkhe: Ousia
Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
Arkhe: Pneuma
This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP.

During the duration of each instance of \"Center of Attention,\" the above effects can be triggered up to 6 times. \"Center of Attention\" will end when its effects have triggered 6 times or when the duration expires.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascend", + "values": ["-", 1] + }, + { + "label": "Base HP", + "values": ["-", "1192"] + }, + { + "label": "Base ATK", + "values": ["-", "19"] + }, + { + "label": "Base DEF", + "values": ["-", "54"] + }, + { + "label": "CRIT Rate", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascend", + "values": [0, 1] + }, + { + "label": "Base HP", + "values": ["3091", "4113"] + }, + { + "label": "Base ATK", + "values": ["49", "66"] + }, + { + "label": "Base DEF", + "values": ["140", "187"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascend", + "values": [1, 2] + }, + { + "label": "Base HP", + "values": ["6154", "6880"] + }, + { + "label": "Base ATK", + "values": ["98", "110"] + }, + { + "label": "Base DEF", + "values": ["280", "313"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Varunada Lazurite Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascend", + "values": [2, 3] + }, + { + "label": "Base HP", + "values": ["7916", "8884"] + }, + { + "label": "Base ATK", + "values": ["126", "142"] + }, + { + "label": "Base DEF", + "values": ["360", "404"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazurite Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascend", + "values": [3, 4] + }, + { + "label": "Base HP", + "values": ["9930", "10656"] + }, + { + "label": "Base ATK", + "values": ["158", "170"] + }, + { + "label": "Base DEF", + "values": ["451", "484"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazurite Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascend", + "values": [4, 5] + }, + { + "label": "Base HP", + "values": ["11712", "12438"] + }, + { + "label": "Base ATK", + "values": ["187", "198"] + }, + { + "label": "Base DEF", + "values": ["532", "565"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazurite Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascend", + "values": [5, 6] + }, + { + "label": "Base HP", + "values": ["13505", "14231"] + }, + { + "label": "Base ATK", + "values": ["215", "227"] + }, + { + "label": "Base DEF", + "values": ["614", "647"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazurite Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascend", + "values": [6, 7] + }, + { + "label": "Base HP", + "values": ["15307", "15307"] + }, + { + "label": "Base ATK", + "values": ["244", "244"] + }, + { + "label": "Base DEF", + "values": ["696", "696"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Varunada Lazurite Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Teachings of Justice", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/english/domains.json b/src/data/english/domains.json index 6d9ae451d..8db8fc251 100644 --- a/src/data/english/domains.json +++ b/src/data/english/domains.json @@ -317,7 +317,7 @@ }, { "day": "Tuesday", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Wednesday", @@ -329,7 +329,7 @@ }, { "day": "Friday", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Saturday", @@ -337,7 +337,15 @@ }, { "day": "Sunday", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Monday", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Thursday", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/english/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/english/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..a5efb9825 --- /dev/null +++ b/src/data/english/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "description": "This substance is very similar to the crystals extracted from the bodies of Fontemer Aberrants, but they contain a lot of tiny impurities, like the bubbles in glass crafted by clumsy craftsmen.", + "source": ["Dropped by Lv. 30+ Hydro Tulpas"], + "rarity": 4 +} diff --git a/src/data/english/fish/maintenance_mek_gold_leader.json b/src/data/english/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..bc73c0242 --- /dev/null +++ b/src/data/english/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Maintenance Mek: Gold Leader", + "description": "Compact assistance meka developed to increase the overall utilization rates of meka groups, providing aid for underwater projects. They were originally designed to remove junk, vegetation, and other underwater debris in order to prevent these from clogging up the vital parts of other clockwork meka, thereby minimizing failure rates. From another point of view, they are undoubtedly benefiting Fontaine's ecosystem greatly as underwater cleaners.
Compared to other mass-produced models, this special \"Gold Leader\" assistance meka utilizes a clear gold outer casing along with special control equipment. The project team designed it to fulfill the role of a command relay station in particularly complex underwater environments, receiving and re-transmitting commands from the controller to all other meka within the group, effectively fulfilling the important role of leader.
However, as the whole maintenance meka project stopped functioning, these leader meka lost their reason for existence. Only their highly recognizable clear golden casing gives them value in the eyes of the anglers who collect them.", + "rarity": 3, + "source": ["Obtained from fishing"] +} diff --git a/src/data/english/food/blubber_profiterole.json b/src/data/english/food/blubber_profiterole.json new file mode 100644 index 000000000..85cf6dfc2 --- /dev/null +++ b/src/data/english/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole", + "description": "A cream-filled dessert. Fluffy, flaky crust cradles a rich cream within. Round and nearly bursting, it's as cute as a Blubberbeast's belly. Few hearts can escape being ensnared by the thick, soft cream within.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Bird Egg", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Milk", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Flour", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Cream", + "amount": 2 + } + ], + "dish_type": "ATK-Boosting Dish", + "results": { + "suspicious": { + "_id": 108608, + "name": "Suspicious Blubber Profiterole", + "description": "A cream-filled dessert. It's been sitting out way too long, and the once-flaky crust is now soft and mushy. It is... quite different from the crispy texture you imagined. After trying a single bite, you want to just pass the \"death sentence\" on this erstwhile dessert.", + "effect": "Increases all party members' Physical DMG by 20% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "normal": { + "_id": 108609, + "name": "Blubber Profiterole", + "description": "A cream-filled dessert. Fluffy, flaky crust cradles a rich cream within. Round and nearly bursting, it's as cute as a Blubberbeast's belly. Few hearts can escape being ensnared by the thick, soft cream within.", + "effect": "Increases all party members' Physical DMG by 30% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "delicious": { + "_id": 108610, + "name": "Delicious Blubber Profiterole", + "description": "A cream-filled dessert. After the first morsel crosses your lips, you simply cannot help but scarf the rest down! Even the remnants of the cream lingering on the corners of your mouth is enough to flood your heart with contented bliss. If only every meal could be followed by such sweet perfection... Ah! How wondrous would this adventrous life be!", + "effect": "Increases all party members' Physical DMG by 40% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + } + } +} diff --git a/src/data/english/food/fish_and_chips.json b/src/data/english/food/fish_and_chips.json index b8854e798..0995bdfc2 100644 --- a/src/data/english/food/fish_and_chips.json +++ b/src/data/english/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Delicious Fish and Chips", "description": "A deep-fried appetizer. As the fish fillets and chips crack up with laughter in the hot, sizzling oil, their aromas meld perfectly before permeating the room... If there is anything that's more pleasurable than eating chips, that must be eating chips while also taking a huge bite of the fish fillet!", "effect": "Restores 100 Stamina." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Exclusive Scoop: Gourmet Column", + "description": "Charlotte's specialty. A snack that she stuffed in your hands while you accompany her on a relentless pursuit of exclusive scoops. You glance at her skipping beside you, and the excited rhythm of her steps slowly overlaps with the crackling of crispy fried fish fillets in your mouth... Though this latest news has yet to be turned into a finished story, the joy and contentment in your heart has already reached its peak.", + "effect": "Restores 130 Stamina.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/english/food/la_lettre_a_focalors.json b/src/data/english/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..e8b439f35 --- /dev/null +++ b/src/data/english/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors", + "description": "A small cake, shaped into a long rectangle. It is said that long, long ago, a certain patissier used the great love the people of Fontaine held for their Hydro Archon as inspiration to create this confectionary masterpiece. The manifold layers stacked one upon the other are a true test of the chef's skills, and each aspect of this cake is proof of the great Hydro Archon's influence.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Bird Egg", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Flour", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Coffee Beans", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Almond", + "amount": 2 + } + ], + "dish_type": "DEF-Boosting Dish", + "results": { + "suspicious": { + "_id": 108605, + "name": "Suspicious La Lettre a Focalors", + "description": "A small cake, shaped into a long rectangle. The flavor of each layer seems more or less the same, and... wait a minute, it's even missing a few layers! Connoisseurs will know the bakery messed up badly after the first bite.", + "effect": "Increases all party members' Max HP by 20% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "normal": { + "_id": 108606, + "name": "La Lettre a Focalors", + "description": "A small cake, shaped into a long rectangle. It is said that long, long ago, a certain patissier used the great love the people of Fontaine held for their Hydro Archon as inspiration to create this confectionary masterpiece. The manifold layers stacked one upon the other are a true test of the chef's skills, and each aspect of this cake is proof of the great Hydro Archon's influence.", + "effect": "Increases all party members' Max HP by 22% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "delicious": { + "_id": 108607, + "name": "Delicious La Lettre a Focalors", + "description": "A small cake, shaped into a long rectangle. The endlessly indulgent aroma of coffee and almonds draws you in and pushes your thoughts forward, as though you absentmindedly stumbled into an extravagant opera without even realizing it. You find yourself drowning in the twists and turns of this luxurious performance, and only hope that the finale never comes.", + "effect": "Increases all party members' Max HP by 25% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "\"Pour la Justice\"", + "description": "Furina's specialty. \"Pour la Justice\" means \"veneration of justice\" in Fontaine, and she who once performed on the greatest of stages bore witness to the birth of sublime justice. Its layered flavors seem to swell and fade like the waves of the sea, before finally relaxing as though laying down a heavy burden. Perhaps it reflects something she personally experienced?", + "effect": "Increases all party members' Max HP by 30% for 300s. In Co-Op Mode, this effect only applies to your own character(s).", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/english/furnishing/a_painting_left_for_you.json b/src/data/english/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..e7333f536 --- /dev/null +++ b/src/data/english/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "A Painting Left For You", + "description": "\"Mamere and her good friends!\" \\nMamere drew this other painting for you and Paimon, showing \"friends\" being happy together.\\nDuring your brief parting, Mamere has been busy studying different painting styles. This, then, is the result of many attempts and iterations and is her greatest pride and joy. It won't sell for 500,000 Mora or anything like that, nor can it be easily called \"beautiful,\" but to Mamere, there is no price to be put on this depiction of her and three people (who aren't \"people,\" exactly) of unparalleled importance to her — surely, such a thing must be beautiful.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ] +} diff --git a/src/data/english/furnishing/a_sisters_duty.json b/src/data/english/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..95e6f6511 --- /dev/null +++ b/src/data/english/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "\"A Sister's Duty\"", + "description": "A hut of very simple make that can be found within Merusea Village. The amount of material used is also quite low, such that a single Melusine can easily construct this.\\nLegend has it that this shelter was intentionally built by a somewhat older Melusine to ensure water from waterfalls or cave moisture would not get her little sisters' precious items utterly soaked. In her own words, this is part of her \"duty to take care of everyone.\"", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 4 + } + ] +} diff --git a/src/data/english/furnishing/bedroom_bedlam.json b/src/data/english/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..05a6f3457 --- /dev/null +++ b/src/data/english/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "\"Bedroom Bedlam\"", + "description": "A medium-sized dwelling commonly found in Merusea Village. It has a unique exterior and elegant contours, and is spacious on the inside, enough for two to three Melusines to rest within at the same time. However, due to the acoustic peculiarities of its internal layout, sounds produced inside such houses are greatly magnified. As such, any noisy Melusines who make cause too much of a problem might be shut inside for a bit, to talk to themselves until their hearing goes numb...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine-Style", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/charlotte.json b/src/data/english/furnishing/charlotte.json new file mode 100644 index 000000000..80453703d --- /dev/null +++ b/src/data/english/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Character In-Residence", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Companion", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Companion" + } + ] +} diff --git a/src/data/english/furnishing/common_cooking_device.json b/src/data/english/furnishing/common_cooking_device.json new file mode 100644 index 000000000..3e6ba981c --- /dev/null +++ b/src/data/english/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Common Cooking Device", + "description": "The device whose official name is the Common Cooking Device. It consists of a tightly sealed pot and furnace, which isolates it as much as possible from any outside environmental influences, decreasing the safety hazards posed by an open fire and making it suitable for as many use cases as possible. When this device was first designed, one could have added a pressurization mechanism to the entrance of the pot, which would have allowed one to cook food under high pressure to improve the texture. However, this function was discarded by the engineers during mass production due to material and capital limitations.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/compact_air_supply_device.json b/src/data/english/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..25ade4dbb --- /dev/null +++ b/src/data/english/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Compact Air Supply Device", + "description": "A small, exquisite mechanism that is usually placed on an indoor table to send air to a fixed fan.\\nThanks to Fontaine's climate and the excellent architectural design of Fontainian buildings, their indoor environments are mostly cool and do not need any fans to reduce the temperature. Even if they buy such devices, people tend to protect their fan blades with an outer casing to prevent staining.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensil" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/english/furnishing/court_of_justices_authenticity.json b/src/data/english/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..f6ea597aa --- /dev/null +++ b/src/data/english/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "\"Court of Justice's Authenticity\"", + "description": "A uniquely-shaped structure made of metal and glass that shares the same model as the one in The Steambird main office. It is quite special, with a circular central structure and being divided into eight panels. The blue glass roof shimmers under the sunlight like crystal.\\nAs reporters write, the sun's light is often likened to \"truth\" and \"justice.\" It is quite possible that the newspaper chose this design to remind those entering and exiting of their commitment to being a \"credible source.\"", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Fontaine-Style", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 10 + } + ] +} diff --git a/src/data/english/furnishing/court_of_justices_mellow_aroma.json b/src/data/english/furnishing/court_of_justices_mellow_aroma.json index 174c068d8..d97dd3af2 100644 --- a/src/data/english/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/english/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "Court of Justice's Mellow Aroma", - "description": "A building found in the Court of Fontaine's Vasari Passage. The famous Café Lucerne combines this design with an open air patio, creating a space where customers can enjoy the coffee outside, surrounded by its aroma. It is said that construction costs in Vasari Passage are relatively low due to the use of improved slag cement. Slag cement normally contains trace amounts of a smell reminiscent of powdered ore. While it may go unnoticed by the ordinary person, for those in the catering industry, it is highly detrimental to the long-term storage of goods. Thanks to the strict aromatic standards of a previous owner of Café Lucerne, and with the help of The Steambird and protests from many others in the industry throughout the city, researchers dared not ignore the issue and began researching an improved formula that removed the lingering odor. As a result, some coffee enthusiasts have nicknamed the latest generation of slag cement \"Coffee Ground Cement.\"", + "description": "A building found in the Court of Fontaine's Vasari Passage. The famous Café Lutece combines this design with an open air patio, creating a space where customers can enjoy the coffee outside, surrounded by its aroma. It is said that construction costs in Vasari Passage are relatively low due to the use of improved slag cement. Slag cement normally contains trace amounts of a smell reminiscent of powdered ore. While it may go unnoticed by the ordinary person, for those in the catering industry, it is highly detrimental to the long-term storage of goods. Thanks to the strict aromatic standards of a previous owner of Café Lutece, and with the help of The Steambird and protests from many others in the industry throughout the city, researchers dared not ignore the issue and began researching an improved formula that removed the lingering odor. As a result, some coffee enthusiasts have nicknamed the latest generation of slag cement \"Coffee Ground Cement.\"", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/english/furnishing/court_of_justices_respect.json b/src/data/english/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..5feeea3ce --- /dev/null +++ b/src/data/english/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "\"Court of Justice's Respect\"", + "description": "A metal and glass building that looks like a fortress. It has the same design as the \"Cabinet D'avocats.\" Compared to other buildings in the Court of Fontaine, this one has thicker walls and a tighter layout that gives visitors a distinct sense of \"solemnity.\" When most city residents pass by, they will speak a little softer, and indeed, will avoid making any noise at all — an expression of respect for the traditions of trials, and also for the Champion Duelists.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Fontaine-Style", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 10 + } + ] +} diff --git a/src/data/english/furnishing/court_of_justices_trivia.json b/src/data/english/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..98ae9a8d3 --- /dev/null +++ b/src/data/english/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "\"Court of Justice's Trivia\"", + "description": "An announcement board with four switchable panels. It is identical to the one on the pillar in front of The Steambird's gates.\\nWhen first designed, this sort of announcement board was used to display \"the hottest monthly news\" from said paper. The editors would select the most popular reports and put up their titles for public viewing.\\nTo see one's work up there was to know that the La Verite Prize, the highest media honor in the nation, was within arm's reach. As such, this board was also known as the \"La Verite Pillar.\"\\nUnfortunately, it was not long before The Steambird made the decision to stop regularly updating the headlines on the board, owing to the sheer number of excellent reports available...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 12 + } + ] +} diff --git a/src/data/english/furnishing/dueling_sigil.json b/src/data/english/furnishing/dueling_sigil.json new file mode 100644 index 000000000..a4dd52151 --- /dev/null +++ b/src/data/english/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "\"Dueling Sigil\"", + "description": "A banner that flies in front of the \"Cabinet D'avocats.\" It features their sigil, fashioned from expensive aqua-blue fabric and woven with gold thread. Legend has it that the Champion Duelists who have rallied to this flag have spent countless hours of hard work to do so, but in truth, hard work alone is far from enough...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 6 + } + ] +} diff --git a/src/data/english/furnishing/furina.json b/src/data/english/furnishing/furina.json new file mode 100644 index 000000000..4caf9d31a --- /dev/null +++ b/src/data/english/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Character In-Residence", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Companion", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Companion" + } + ] +} diff --git a/src/data/english/furnishing/furys_torch.json b/src/data/english/furnishing/furys_torch.json new file mode 100644 index 000000000..cd61eed54 --- /dev/null +++ b/src/data/english/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "\"Fury's Torch\"", + "description": "A torch placed atop a stone base. The entire thing is a dark gold and has a simple yet dignified design.\\nAccording to a certain author's essay, \"The fire that rises represents undying righteous indignation.\" Perhaps the flame deep within the Opera Epiclese does indeed portray Fontainians in their pursuit of justice.", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/good_stuff_is_for_sharing.json b/src/data/english/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..1b115c15e --- /dev/null +++ b/src/data/english/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "\"Good Stuff Is for Sharing!\"", + "description": "An Ash Wood-and-rope guardrail with an exceedingly simple design. In Merusea Village, these barriers, which were meant to divide up territory, eventually became used to display items instead. Legend has it that this was because some Melusines believed that \"good things should be shared,\" and came to hang things they thought were awesome up like banners for other Melusines to take as they pleased...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 4 + } + ] +} diff --git a/src/data/english/furnishing/happy_times.json b/src/data/english/furnishing/happy_times.json new file mode 100644 index 000000000..308a67c3a --- /dev/null +++ b/src/data/english/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "\"Happy Times\"", + "description": "After Paimon and Tubby had a talk about Merusea Village, the latter combined the former's descriptions with her own imagination to create this stone covered in strange plants.\\nThis giant stone is very smooth and solid, and its surface is exceedingly flat, almost as if it were machine-processed. It is perfect for meals, work, or play... though not all three at once, owing to the limited space available.", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Mountain", + "type": "Exterior" + } + ] +} diff --git a/src/data/english/furnishing/hello_welcome.json b/src/data/english/furnishing/hello_welcome.json new file mode 100644 index 000000000..bb3e87bff --- /dev/null +++ b/src/data/english/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "\"Hello! Welcome!\"", + "description": "A simple streetlamp made mainly from almost completely unprocessed Ash Wood that can be found in Merusea Village. The head of the wooden branch is bedecked with many fruit from a certain phosphorescent plant.\\nAccording to a certain reporter from The Steambird, Merusea Village can be a somewhat darker place than outsider guests are used to due to being underwater. In response, the friendly and gentle Melusines selected branches that resembled hands waving in welcome to create these street lamps, which possess a certain \"natural ecological beauty.\" In truth, however, the Melusines themselves no longer remember the origin of these lamps...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Lighting", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/high_stone_platform.json b/src/data/english/furnishing/high_stone_platform.json new file mode 100644 index 000000000..3b1cea3f1 --- /dev/null +++ b/src/data/english/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "\"High Stone Platform\"", + "description": "After Paimon and Tubby had a talk about Merusea Village, the latter combined the former's descriptions with her own imagination to create this stone covered in strange plants.\\nWhile this stone is quite tall, it is divided into two sections, with the first being a large stone commonly seen in Merusea Village, while the other is an egg-shaped rock responsible for supporting the overall weight.\\nMelusines may be small and ill-suited to climbing, but with the aid of simple tools such as stairs, they should be able to get up and down giant stones like these without issue!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Mountain", + "type": "Exterior" + } + ] +} diff --git a/src/data/english/furnishing/large_shipping_pallet.json b/src/data/english/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..dd7b6a87e --- /dev/null +++ b/src/data/english/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Large Shipping Pallet", + "description": "A large box that can be found in Fontainian harbors. Its dimensions are somewhat larger, with two of them being able to be stacked securely atop any given pallet.\\nTo increase shipping efficiency, harbor staff hired researchers from the Fontaine Research Institute to carefully examine \"how best to ship lots of small cargo.\" The answer they found was this: miscellaneous goods could be stored inside medium-sized boxes of fixed dimensions, and these boxes could be fit snugly into larger boxes like building blocks, thus making efficient use of space. Eventually, a whole series of boxes was made, and the throughput of various harbors was increased greatly by this new optimized system.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Large Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Mallow Wood", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/lets_play.json b/src/data/english/furnishing/lets_play.json new file mode 100644 index 000000000..3355ad7db --- /dev/null +++ b/src/data/english/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "\"Let's Play!\"", + "description": "A simple swing made from Ash Wood that can be found in Merusea Village. The tales tell that the Melusine who made them had trouble enjoying swings due to the height difference between her and humans, and in order to enjoy this same simple pleasure, she constructed one with more appropriate dimensions.\\nHowever, due to Melusines not being used to making particularly sturdy ropes, few of them ever use this swing as anything but a suspended chair.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/english/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..2b9ce31a2 --- /dev/null +++ b/src/data/english/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Linden Wood Half-Metal Announcement Board", + "description": "A floor-standing signboard made from a square base and a Linden Wood board of non-regular shape. It is covered by a metal shell that gives it a lovely, exquisite appearance, and it is both hardy yet not too expensive and thus can be found in the streets and alleys of the Court of Fontaine.\\nThis type of wooden board utilizes a relatively new surface-processing method similar to that which is used in clockwork meka, such that one might call this a classic example of Fontaine Research Institute technology being adapted to civilian applications. However, not all ordinary craftspeople can operate such machines, and engineers are still puzzling over how to make such technical ability more readily available to the masses.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/english/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/english/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..2fbfc87d2 --- /dev/null +++ b/src/data/english/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Linden Wood \"Sweet Slumber\" Bed", + "description": "A bed made from high-quality Linden Wood. Each plank is machine-processed, the mattress is stuffed with smashed and re-pressed plant material, and its aesthetics and user experience get top marks from Fontainians, bringing sweet slumber to every Fontainian home. Additionally, the price point of these beds is quite affordable, to the point where experienced salespeople often say, \"Well, even if you were trading cartons of Fonta for this, it wouldn't take too many!\" to any hesitant customers.\\nThose unused to such sales pitches might thus let their guard down on account of hearing this vague comparison, though in truth, the correct rejoinder would simply be: \"So, how many cartons is 'too many,' anyway?\"", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Bed" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Blue Dye", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/english/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..c9c5bd383 --- /dev/null +++ b/src/data/english/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Lumidouce Harbor Type-05 Combine Lifter", + "description": "A uniquely designed single-armed crane that can be found in Fontaine's harbors. It has modular components and can carry all manner of items safely, whether they be heavy or light. While the cost of building this item is not insignificant and it can be quite tough to assemble and adjust, its excellent performance has made it a mainstay for moving loads in Fontainian harbors.\\nIt is said when this machine type was first placed in Lumidouce Harbor, it completed a full day's workload work in half a day, and soon after, it became more and more common throughout Fontaine's harbors...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Large Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Cypress Wood", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 12 + } + ] +} diff --git a/src/data/english/furnishing/maintenance_mek_gold_leader.json b/src/data/english/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..58ceefcf8 --- /dev/null +++ b/src/data/english/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Maintenance Mek: Gold Leader", + "description": "A valuable Ornamental Fish that may be kept as a pet in the Pool of Sapphire Grace and Shaded Clarity.\\nCompact assistance meka developed to increase the overall utilization rates of meka groups, providing aid for underwater projects. They were originally designed to remove junk, vegetation, and other underwater debris in order to prevent these from clogging up the vital parts of other clockwork meka, thereby minimizing failure rates. From another point of view, they are undoubtedly benefiting Fontaine's ecosystem greatly as underwater cleaners.\\nCompared to other mass-produced models, this special \"Gold Leader\" utilizes a clear gold outer casing along with special control equipment. The project team designed it to fulfill the role of a \"command relay station\" in particularly complex underwater environments, receiving and retransmitting commands from the controller to all other meka within the group, effectively fulfilling the important role of \"leader.\"\\nHowever, as the whole maintenance meka project stopped functioning, these \"leader meka\" lost their reason for existence. Only their highly recognizable clear golden casing gives them value in the eyes of the anglers who collect them.", + "category": [ + { + "id": 14001, + "category": "Ornamental Fish", + "type": "Exterior" + } + ] +} diff --git a/src/data/english/furnishing/maison_cardinalices_winged_shelf.json b/src/data/english/furnishing/maison_cardinalices_winged_shelf.json index 8e62ba91b..552a80d35 100644 --- a/src/data/english/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/english/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "\"Maison Cardinalice's Winged Shelf\"", - "description": "An irregularly shaped bookshelf that is styled similarly to some of the bookshelves in the Palais Mermonia.\\nIts prototype is supposedly a type of \"Winged-Type Clockwork-Driven Wooden Double-Doored Safe\" designed by Fontaine Research Institute for a certain chamber of commerce. However, due to substandard hinge strength, the finished product merely retained the appearance of unfolding wings. In the end, Palais Mermonia's management purchased this somewhat artistic design at a discounted price and has kept it ever since.", + "description": "An irregularly shaped bookshelf that is styled similarly to some of the bookshelves in the Palais Mermonia.\\nIts prototype is supposedly a type of \"Winged-Type Clockwork-Driven Wooden Double-Doored Safe\" designed by Fontaine Research Institute for a certain chamber of commerce. However, due to substandard hinge strength, the finished product merely retained the appearance of unfolding wings. In the end, the Palais Mermonia purchased this somewhat artistic design at a discounted price and has kept it ever since.", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/english/furnishing/model_contraption_reasonable_roundabout.json b/src/data/english/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..355bef237 --- /dev/null +++ b/src/data/english/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Model Contraption: Reasonable Roundabout", + "description": "A metal model that seems more complicated than it has to be. They tell you that it was made in imitation of a machine that was used to test certain types of data, capturing and combining the angle, speed, and direction in which several concentric circles rotate, from which professional researchers could derive the data they needed.\\nThis is just a model, however, and the concentric circles simply rotate on their carefree axis, each object following its natural trajectory, unburdened by any special meaning — or so a certain researcher said to themselves upon looking at it after a night of agonizing calculations.\\nPerhaps an ordinary person or researcher who wants to shirk work might see those stable, spinning model circles as something more admirable than inscrutable data points.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensil" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/english/furnishing/model_contraption_repair.json b/src/data/english/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..e6afce39f --- /dev/null +++ b/src/data/english/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Model Contraption: Repair", + "description": "A complex metal model which is a scaled-down model of a certain Pneumousia Energy Supply Device. It is akin to its original in most ways, save for the ability to actually supply energy.\\nThey say that this model was originally used as a repair training device for technicians new to the job. However, all dismantled or otherwise messed-up training devices must be restored by a specialist once the training ends, and thus a \"training device repair specialist\" was added to the training department.\\nIn some ways, such staff members became those who were most familiar with this type of Pneumousia device. The only thing that stops them from becoming official repair staff is the incredibly hard-to-gain Pneumousia Environs Work Permit.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/model_contraption_rockcracker_anchor.json b/src/data/english/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..ee9389b4e --- /dev/null +++ b/src/data/english/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Model Contraption: Rockcracker Anchor", + "description": "A complex metal model which is a scaled-down model of a certain Pneumousia Energy Supply Device. It is akin to its original in most ways, save for the ability to actually supply energy.\\nSuch devices sometimes must be placed on rather unique terrain, and engineers have thus equipped them with special anchors to fix them in place. This model was made in imitation of just one particular type of such machine, with a set of Pneumousia-powered anchoring hooks being built into its base, allowing it to, as the name \"Rockcracker\" suggests, break into and hold onto any ground it needs to.\\nOne thing to note is that once it has anchored itself in place, it no longer needs any Pneumousia machines to keep it in place. As such, issues such as \"what to do when the Pneumousia-powered anchoring device no longer has any Pneumousia to power it\" will not arise.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/passages_languid_lifestyle.json b/src/data/english/furnishing/passages_languid_lifestyle.json index cfd22f378..9e64184e7 100644 --- a/src/data/english/furnishing/passages_languid_lifestyle.json +++ b/src/data/english/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "Passage's Languid Lifestyle", - "description": "This upholstered chair with a luxurious gold frame is a common sight in food establishments like the Café Lucerne in the Vasari Passage. It is said to be one of Fontaine's first chair designs to utilize the concept of \"ergonomics.\" It is specifically designed to alleviate strain on the back and neck, providing the users with a comfortable and relaxing sitting experience. However, it is not as comfortable for Melusines as it is for everyone else. Achieving optimal sitting posture for Melusines requires further study of \"ergonomics\" and designing a chair with adjustable backrest, headrest, and seat height. Developing such a specialized chair can be quite costly...", + "description": "This upholstered chair with a luxurious gold frame is a common sight in food establishments like the Café Lutece in the Vasari Passage. It is said to be one of Fontaine's first chair designs to utilize the concept of \"ergonomics.\" It is specifically designed to alleviate strain on the back and neck, providing the users with a comfortable and relaxing sitting experience. However, it is not as comfortable for Melusines as it is for everyone else. Achieving optimal sitting posture for Melusines requires further study of \"ergonomics\" and designing a chair with adjustable backrest, headrest, and seat height. Developing such a specialized chair can be quite costly...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/english/furnishing/passages_parasol.json b/src/data/english/furnishing/passages_parasol.json index aa4cb77a9..481b1e075 100644 --- a/src/data/english/furnishing/passages_parasol.json +++ b/src/data/english/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "Passage's Parasol", - "description": "A parasol that features a metal load-bearing structure and incorporates numerous parts produced with the aid of clockwork meka. Originally ordered by Café Lucerne, these parasols became one of the signature furnishings of the Vasari Passage as its business boomed.\\nFollowing an incident involving significant color discrepancies, merchants started hiring specialists to oversee the meka-assisted dyeing process, ensuring strict quality control. The colors of the parasols are designed to evoke the feeling of \"a balmy day and clear skies,\" aiming to create a pleasant atmosphere for patrons sipping coffee beneath them, regardless of the actual weather.", + "description": "A parasol that features a metal load-bearing structure and incorporates numerous parts produced with the aid of clockwork meka. Originally ordered by Café Lutece, these parasols became one of the signature furnishings of the Vasari Passage as its business boomed.\\nFollowing an incident involving significant color discrepancies, merchants started hiring specialists to oversee the meka-assisted dyeing process, ensuring strict quality control. The colors of the parasols are designed to evoke the feeling of \"a balmy day and clear skies,\" aiming to create a pleasant atmosphere for patrons sipping coffee beneath them, regardless of the actual weather.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/english/furnishing/passages_pristine_round_table.json b/src/data/english/furnishing/passages_pristine_round_table.json index b37790d10..0aae4fcf5 100644 --- a/src/data/english/furnishing/passages_pristine_round_table.json +++ b/src/data/english/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "Passage's Pristine Round Table", - "description": "A round wooden table commonly found in the Court of Fontaine, these tables are the most diligent \"employees\" in various food establishments. Café Lucerne is perhaps the most well-known establishment featuring these round tables. Made from the finest Linden Wood and covered with a uniquely-styled tablecloth which has been coated with a thin layer of wax by clockwork meka. This coat provides a splash-resistant surface that can be easily cleaned with water without leaving visible stains. Legend has it that this waxing process was inspired by the fishers of Poisson. They discovered a long time ago that applying wax to ship sails prevented staining and excessive water absorption during rainy weather.\\nHowever, with the advent of new devices to power ships, fewer Poisson residents are familiar with this process, and fewer still are concerned with the history of a tablecloth's finishing technique.", + "description": "A round wooden table commonly found in the Court of Fontaine, these tables are the most diligent \"employees\" in various food establishments. Café Lutece is perhaps the most well-known establishment featuring these round tables. Made from the finest Linden Wood and covered with a uniquely-styled tablecloth which has been coated with a thin layer of wax by clockwork meka. This coat provides a splash-resistant surface that can be easily cleaned with water without leaving visible stains. Legend has it that this waxing process was inspired by the fishers of Poisson. They discovered a long time ago that applying wax to ship sails prevented staining and excessive water absorption during rainy weather.\\nHowever, with the advent of new devices to power ships, fewer Poisson residents are familiar with this process, and fewer still are concerned with the history of a tablecloth's finishing technique.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/english/furnishing/passages_stable_storage.json b/src/data/english/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..cab851d39 --- /dev/null +++ b/src/data/english/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "\"Passage's Stable Storage\"", + "description": "A storage chest made from high-quality Linden Wood with a sturdy outer casing that can be reliably sealed, making it the number one choice for Fontaine's residents.\\nThanks to the efforts of the Maison Gardiennage, the Court of Fontaine enjoys excellent public security, and most residents thus do not require storage boxes with excessive security. As such, the convenience associated with this class of storage has always seen it placed at the top of furniture sales rankings.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensil" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/satisfying_weight.json b/src/data/english/furnishing/satisfying_weight.json new file mode 100644 index 000000000..245214d79 --- /dev/null +++ b/src/data/english/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "\"Satisfying Weight\"", + "description": "A stone storage vessel that is said to be used for holding large amounts of Tidalga. Its lid has a small, simply-made opening into which Tidalga can be placed, though short Melusine hands cannot reach the bottom of said vessel. To the Melusines, this vessel's lid is very hard to open indeed, and thus they will only open it up together when enough Tidalga has been placed within, after which they may then enjoy a great feast...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/shiny_shell.json b/src/data/english/furnishing/shiny_shell.json new file mode 100644 index 000000000..b25cd461d --- /dev/null +++ b/src/data/english/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "\"Shiny Shell\"", + "description": "A rather unique streetlamp that can be found in Merusea Village. It has an Ash Wood branch for a pole. Some guests believe that Melusines must have referenced seashells when building these lamps, while otherwise believe that crab claws were the source material, while the glowing objects within were akin to captured aquatic creatures. The latter guess sounded quite cruel, and thus did the \"Shiny Shell\" nickname gain favor in most cases.\\nIn truth, the Melusines just wanted to add a waterproof covering atop the phosphorescent fruits that crowned the lamp...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Lighting", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/slippery_shack.json b/src/data/english/furnishing/slippery_shack.json new file mode 100644 index 000000000..165af0120 --- /dev/null +++ b/src/data/english/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "\"Slippery Shack\"", + "description": "A uniquely shaped dwelling with elegant contours that can be found in Merusea Village. The stone used here has a unique quality, and it seems to have been processed with techniques that only Melusines are familiar with. The result is a smooth finish and vibrant colors that almost make it look like a colorful gem of sorts. However, Melusine senses are quite different from those of ordinary people, and they are used to walking about in such places. As for guests from outside, these stone platforms and floor panels might be so smooth that they in fact pose a bit of a slipping hazard...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine-Style", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/small_stonecrab.json b/src/data/english/furnishing/small_stonecrab.json new file mode 100644 index 000000000..af2288439 --- /dev/null +++ b/src/data/english/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "\"Small Stonecrab\"", + "description": "A uniquely shaped dwelling with elegant contours that is commonly found in Merusea Village. To humans, a dwelling of this kind might seem quite claustrophobic, but for the smaller Melusines, this is no issue at all.\\nThey say that some Melusines see their houses as bubbling \"stone crabs,\" though others are not quite as fond of this analogy, since \"crabs don't look very friendly. They always look like they might pinch your Tidalga or something!\"", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine-Style", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/soft_waters_voice.json b/src/data/english/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..3e831b15c --- /dev/null +++ b/src/data/english/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "\"Soft Water's Voice\"", + "description": "A furnishing that can be found in Merusea Village. It combines a small workbench and a drying rack upon which various items have been hung. A simple stone windchime, shells, and several small dried fish wave in the wind.\\nFor some reason, when the windchime hits the shells, the gentle sound of rippling water may be heard — a music Melusines consider \"the sound of home.\"", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/standard_fluid_shipping_unit.json b/src/data/english/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..eac0320f6 --- /dev/null +++ b/src/data/english/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Standard Fluid Shipping Unit", + "description": "A vessel for holding liquids made from Mallow Wood that can be found in Fontainian harbors. This well-sealed container was originally specially designed by the Fontaine Research Institute for long-distance waterborne transport, and it has become ever more widely used to transport fluids as the technology has matured.\\nThey say that the designers increased its structural strength and made it easy to mass produce on account of it combining the advantages of wine barrels and wooden boxes. Although workers at the wharf often complain that these containers aren't very \"convenient,\" ship crews greatly prefer them over wine barrels that sometimes roll around the deck.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Large Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Mallow Wood", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + } + ] +} diff --git a/src/data/english/furnishing/standard_railing_order_and_symmetry.json b/src/data/english/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..3225a11fd --- /dev/null +++ b/src/data/english/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Standard Railing: Order and Symmetry", + "description": "A simple stone guardrail that appears ordinary at first glance, but according to various apprentice artisans in Fontaine, this construction reflects the artisan's unique sense of \"line aesthetics,\" which is that \"structures that correspond create a harmonious and orderly atmosphere\" — though, of course, the craftsperson's personal pattern-work does lend a bit of extra leeway to such order...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Fence", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/standard_railing_scattered_structure.json b/src/data/english/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..0433b0bb1 --- /dev/null +++ b/src/data/english/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Standard Railing: Scattered Structure", + "description": "A simple stone guardrail. No two stone pillars have the same distance between them, being long or short at the designer's discretion. According to various apprentice artisans in Fontaine, this construction reflects the artisan's unique sense of \"line aesthetics,\" which is that \"tasteful scattering of design elements can prevent aesthetic fatigue resulting from repeated repetition.\" However, building something like this is much more troublesome than building the symmetrical version...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Fence", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/english/furnishing/standard_shipping_pallet.json b/src/data/english/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..4df06f978 --- /dev/null +++ b/src/data/english/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Standard Shipping Pallet", + "description": "Medium-sized boxes that can be found at Fontaine harbors, stacked upon a pallet for easy transportation. They are sturdy, simple, and cost-effective.\\nInitially, Fontaine's shipping units were split into three types — Compact, Standard, and Large. The middle set of dimensions was designated as \"Standard,\" and theoretically refers to a pallet of six medium-sized boxes that one clockwork meka can push alone — greatly increasing transportation efficiency.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Large Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Mallow Wood", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/english/furnishing/water_imp_prince.json b/src/data/english/furnishing/water_imp_prince.json new file mode 100644 index 000000000..d2e9b7c46 --- /dev/null +++ b/src/data/english/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Water Imp Prince", + "description": "A prince who lives in the azure depths who steps forth to lend aid to those in trouble.\\n\"- ..-. ...- --\"\\n\"... ..-. .-- ..-. ...\"\\n\"-. .--- ... -... -.. -- ..-.\"", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ] +} diff --git a/src/data/english/furnishing/yet_another_discussion.json b/src/data/english/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..810eb7a6c --- /dev/null +++ b/src/data/english/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "\"Yet Another Discussion\"", + "description": "A signboard made of sturdy Linden Wood that is a common sight in the Court of Fontaine. They say that this sort of wooden board originates from the discussion boards that opera enthusiasts would put up before the doors of the Opera Epiclese to use as discussion boards. But so impassioned was the discourse, and so many were the participants, that the Maison Gardiennage was forced to spend several months dismantling them all to keep public order.\\nHowever, despite the removal of a vast majority of the boards, this method of communicating through announcement boards continues to persist in the Court of Fontaine. Following the principle of \"establishing a semblance of order no matter what,\" the Palais Mermonia made revisions to city ordinances, regulating the locations and manner in which such boards could appear.\\n...But when they were done, and announced the measures to the public, they found that the phenomenon then significantly decreased throughout the Court. How very strange indeed.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornament", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 8 + } + ] +} diff --git a/src/data/english/ingredients/almond.json b/src/data/english/ingredients/almond.json index 272c16fb9..06929c68c 100644 --- a/src/data/english/ingredients/almond.json +++ b/src/data/english/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Candied Ajilenakh Nut" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": [ diff --git a/src/data/english/ingredients/bird_egg.json b/src/data/english/ingredients/bird_egg.json index 19e84f47f..81ab320da 100644 --- a/src/data/english/ingredients/bird_egg.json +++ b/src/data/english/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consomme" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/english/ingredients/coffee_beans.json b/src/data/english/ingredients/coffee_beans.json index 1dd3215d6..125ebdd0c 100644 --- a/src/data/english/ingredients/coffee_beans.json +++ b/src/data/english/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Coffee Bavarois" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": ["Sold at cafés in Sumeru", "Sold at cafés in Fontaine"] diff --git a/src/data/english/ingredients/cream.json b/src/data/english/ingredients/cream.json index 21f1304dd..902059130 100644 --- a/src/data/english/ingredients/cream.json +++ b/src/data/english/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crepes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" } ], "source": ["Processed"] diff --git a/src/data/english/ingredients/flour.json b/src/data/english/ingredients/flour.json index 8f990852e..61a843a9e 100644 --- a/src/data/english/ingredients/flour.json +++ b/src/data/english/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crepes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/english/ingredients/milk.json b/src/data/english/ingredients/milk.json index 3f8727075..2770c32d7 100644 --- a/src/data/english/ingredients/milk.json +++ b/src/data/english/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Coffee Bavarois" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" } ], "craft": [ diff --git a/src/data/english/jewels_materials/varunada_lazurite_chunk.json b/src/data/english/jewels_materials/varunada_lazurite_chunk.json index 6c359adc8..88a5173ef 100644 --- a/src/data/english/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/english/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Dropped by Lv. 60+ Oceanids", "Dropped by Lv. 60+ Hydro Hypostases", + "Dropped by Lv. 60+ Hydro Tulpas", "Crafted" ], "rarity": 4, diff --git a/src/data/english/jewels_materials/varunada_lazurite_fragment.json b/src/data/english/jewels_materials/varunada_lazurite_fragment.json index 3ced52515..1f809fea6 100644 --- a/src/data/english/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/english/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Dropped by Lv. 40+ Oceanids", "Dropped by Lv. 40+ Hydro Hypostases", + "Dropped by Lv. 40+ Hydro Tulpas", "Crafted" ], "rarity": 3, diff --git a/src/data/english/jewels_materials/varunada_lazurite_gemstone.json b/src/data/english/jewels_materials/varunada_lazurite_gemstone.json index 0a4b57b24..c22e74a87 100644 --- a/src/data/english/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/english/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Dropped by Lv. 75+ Oceanids", "Dropped by Lv. 75+ Hydro Hypostases", + "Dropped by Lv. 75+ Hydro Tulpas", "Crafted" ], "rarity": 5, diff --git a/src/data/english/jewels_materials/varunada_lazurite_sliver.json b/src/data/english/jewels_materials/varunada_lazurite_sliver.json index 78dba19fa..29dc18eb8 100644 --- a/src/data/english/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/english/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Dropped by Oceanids", "Dropped by Hydro Hypostases", + "Dropped by Hydro Tulpas", "Purchase from the Souvenir Shop" ], "rarity": 2, diff --git a/src/data/english/local_materials/lakelight_lily.json b/src/data/english/local_materials/lakelight_lily.json new file mode 100644 index 000000000..75f902e8e --- /dev/null +++ b/src/data/english/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "description": "A clear and clean azure flower, it is born where Water Veins come together. It has a simple, cool, and elegant fragrance, pungent and refreshing yet gentle.", + "source": ["Found in the wild", "Recommendation: Found in Erinnyes Forest"], + "location": "Fontaine" +} diff --git a/src/data/english/local_materials/spring_of_the_first_dewdrop.json b/src/data/english/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..4ffd5d4b6 --- /dev/null +++ b/src/data/english/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,11 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Spring of the First Dewdrop", + "description": "A limpid drop of dew floating amidst the waters of Morte Region. It is different from other pure water bodies, as though it is a conglomeration of even more pure and primordial Elemental Energy.", + "source": [ + "Found in the wild", + "Recommendation: Found underwater in Morte Region" + ], + "location": "Fontaine" +} diff --git a/src/data/english/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/english/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..611026439 --- /dev/null +++ b/src/data/english/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "description": "Everything gathers around heavy objects, just as gold attracts more than iron, or the ground more than in the breeze blowing above. Just as light cannot escape from the vortex of darkness, cause and effect is attached to fate, perhaps irreversibly so.", + "source": ["Lv. 70+ All-Devouring Narwhal Challenge Reward"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/english/talent_lvl_up_materials/lightless_mass.json b/src/data/english/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..8b2884a41 --- /dev/null +++ b/src/data/english/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "description": "The universe is a dark and cold place.
But look carefully. Inside are always faint glimmers of light, like pearls gleaming from within the sand, splinters of diamond sprinkled over asphalt, lights lancing through the fog on a misty night, and sparks that ignite the brightest blazes.", + "source": ["Lv. 70+ All-Devouring Narwhal Challenge Reward"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/english/talent_lvl_up_materials/lightless_silk_string.json b/src/data/english/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..25fe19d96 --- /dev/null +++ b/src/data/english/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "description": "In ancient Fontaine, some thought that Fortuna, which ruled the world, was woven from countless fibers, like the strings of a harp. Strings that resonate with the majestic music would bring happiness to all, while discord would destroy the fabric of the universe.", + "source": ["Lv. 70+ All-Devouring Narwhal Challenge Reward"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/english/tcg_action/absorbing_prism.json b/src/data/english/tcg_action/absorbing_prism.json index 75ad004ef..8253e28b8 100644 --- a/src/data/english/tcg_action/absorbing_prism.json +++ b/src/data/english/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "\"Here's our chance!\"\\n\"Hey, it's on our side!\"", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Electro", "card_type": "Event Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 3 + "count": 2 } ], "source": "Reward for accepting the Tavern Challenge against the Electro Hypostasis at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas", diff --git a/src/data/english/tcg_action/all_things_are_of_the_earth.json b/src/data/english/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..0ec6dd997 --- /dev/null +++ b/src/data/english/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "All Things Are of the Earth", + "title": "\"All Things Are of the Earth\" Baizhu", + "desc": "\"If you can perceive the heavens and the earth, defend against malignant auras with the flow of qi, and keep your mind clear, surely nothing can hinder you.\"", + "in_play_description": "When your Baizhu who has this card equipped is on the field, when Seamless Shield activates a healing effect, generate 1 Elemental Dice of the same type as your active character.", + "attributes": { + "cost": 4, + "cost_type": "Dendro", + "card_type": "Equipment Card", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ], + "source": "Reward for inviting Baizhu to a duel at The Cat's Tail and achieving all corresponding challenge objectives", + "tags": ["Talent", "Combat Action"] + }, + "skills": [ + { + "name": "", + "desc": "Combat Action: When your active character is Baizhu, equip this card.
After Baizhu equips this card, immediately use Holistic Revivification once.
When your Baizhu, who has this card equipped, is on the field, when Seamless Shield activates a healing effect, generate 1 Elemental Dice of the same type as your active character.
(You must have Baizhu in your deck to add this card to your deck)" + } + ] +} diff --git a/src/data/english/tcg_action/awakening.json b/src/data/english/tcg_action/awakening.json index b71890965..055cd52b9 100644 --- a/src/data/english/tcg_action/awakening.json +++ b/src/data/english/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Awakening", "title": "Razor: Awakening", "desc": "The hunt is about to begin.", - "in_play_description": "After your Razor, who has this card equipped, uses Claw and Thunder: 1 of your Electro characters gains 1 Energy. (Active Character prioritized)", + "in_play_description": "After your Razor, who has this card equipped, uses Claw and Thunder: One of your Electro characters gains 1 Energy. (Once per Round, active character prioritized)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Equipment Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 + "count": 3 } ], "source": "Reward for inviting Razor to a duel at The Cat's Tail and achieving all corresponding challenge objectives", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Razor, equip this card.
After Razor equips this card, immediately use Claw and Thunder once.
After your Razor, who has this card equipped, uses Claw and Thunder: 1 of your Electro characters gains 1 Energy. (Active Character prioritized)
(You must have Razor in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Razor, equip this card.
After Razor equips this card, immediately use Claw and Thunder once.
After your Razor, who has this card equipped, uses Claw and Thunder: One of your Electro characters gains 1 Energy. (One per Round, active character prioritized)
(You must have Razor in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/bunny_triggered.json b/src/data/english/tcg_action/bunny_triggered.json index c37693ed5..50c84aa76 100644 --- a/src/data/english/tcg_action/bunny_triggered.json +++ b/src/data/english/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Bunny Triggered", "title": "Amber: Bunny Triggered", "desc": "\"Go go Baron Bunny!\"", - "in_play_description": "After your Amber, who has this card equipped, uses a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 3 Pyro DMG.", + "in_play_description": "After your Amber, who has this card equipped, uses a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 4 Pyro DMG.", "attributes": { "cost": 3, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Amber, equip this card.
After Amber equips this card, immediately use Explosive Puppet once.
After you use a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 3 Pyro DMG.
(You must have Amber in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Amber, equip this card.
After Amber equips this card, immediately use Explosive Puppet once.
After you use a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 4 Pyro DMG.
(You must have Amber in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/chang_the_ninth.json b/src/data/english/tcg_action/chang_the_ninth.json index 7c47a526c..d3f749c3a 100644 --- a/src/data/english/tcg_action/chang_the_ninth.json +++ b/src/data/english/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "After either side uses a Skill: If Physical DMG or Piercing DMG was dealt, or an Elemental Reaction was triggered, this card gains 1 Inspiration.
When this card gains 3 Inspiration, discard this card, then draw 2 cards." + "desc": "After either side uses a Skill: If Physical DMG or Piercing DMG was dealt, or an Elemental Reaction was triggered, this card gains 1 Inspiration.
When this card gains 3 Inspiration, then discard this card and draw 2 cards." } ] } diff --git a/src/data/english/tcg_action/crossfire.json b/src/data/english/tcg_action/crossfire.json index d81020c22..54b8bf7a8 100644 --- a/src/data/english/tcg_action/crossfire.json +++ b/src/data/english/tcg_action/crossfire.json @@ -6,7 +6,7 @@ "desc": "This heat's just normal for a restaurant's standards!", "in_play_description": "When your Xiangling, who has this card equipped, uses Guoba Attack, she will also deal 1 Pyro DMG.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Pyro", "card_type": "Equipment Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Pyro", - "count": 4 + "count": 3 } ], "source": "Reward for inviting Xiangling to a duel at The Cat's Tail and achieving all corresponding challenge objectives", diff --git a/src/data/english/tcg_action/crown_of_watatsumi.json b/src/data/english/tcg_action/crown_of_watatsumi.json index efe563457..f29140f0b 100644 --- a/src/data/english/tcg_action/crown_of_watatsumi.json +++ b/src/data/english/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Artifact"] }, "skills": [ diff --git a/src/data/english/tcg_action/discretionary_supplement.json b/src/data/english/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..355701978 --- /dev/null +++ b/src/data/english/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Discretionary Supplement", + "title": "\"Discretionary Supplement\" Dori", + "desc": "\"First raise the price by 30%, then sell at a 20% discount!\"", + "in_play_description": "The Jinni summoned by your Dori who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of Energy gained by characters with no Energy by 1 when Energy is gained.", + "attributes": { + "cost": 3, + "cost_type": "Electro", + "card_type": "Equipment Card", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ], + "source": "Reward for inviting Dori to a duel at The Cat's Tail and achieving all corresponding challenge objectives", + "tags": ["Talent", "Combat Action"] + }, + "skills": [ + { + "name": "", + "desc": "Combat Action: When your active character is Dori, equip this card.
After Dori equips this card, immediately use Alcazarzaray's Exactitude once.
The Jinni summoned by your Dori who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of Energy gained by characters with no Energy by 1 when Energy is gained.
(You must have Dori in your deck to add this card to your deck)" + } + ] +} diff --git a/src/data/english/tcg_action/favonius_cathedral.json b/src/data/english/tcg_action/favonius_cathedral.json index 3e2e7bdcd..9412da92d 100644 --- a/src/data/english/tcg_action/favonius_cathedral.json +++ b/src/data/english/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "End Phase: Heal your active character for 2 HP.
Usage(s): 2" + "desc": "End Phase: Heals your active character for 2 HP.
Usage(s): 2" } ] } diff --git a/src/data/english/tcg_action/featherfall_judgment.json b/src/data/english/tcg_action/featherfall_judgment.json index 2ad049e2e..de90e7af8 100644 --- a/src/data/english/tcg_action/featherfall_judgment.json +++ b/src/data/english/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Featherfall Judgment", "title": "Cyno: Featherfall Judgment", "desc": "\"This is my duel soul.\"", - "in_play_description": "When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer with 3 or 5 levels of Pactsworn Pathclearer's Indwelling effect, deal +1 additional DMG.", + "in_play_description": "When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having an even number of levels of Pactsworn Pathclearer's Indwelling effect, deal +1 DMG.", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Cyno, equip this card.
After Cyno equips this card, immediately use Secret Rite: Chasmic Soulfarer once.
When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer with 3 or 5 levels of Pactsworn Pathclearer's Indwelling effect, deal +1 additional DMG.
(You must have Cyno in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Cyno, equip this card.
After Cyno equips this card, immediately use Secret Rite: Chasmic Soulfarer once.
When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having an even number of level of Pactsworn Pathclearer's Indwelling effect, deal +1 DMG.
(You must have Cyno in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/flowing_flame.json b/src/data/english/tcg_action/flowing_flame.json index 53cdea9a2..fdae3acaa 100644 --- a/src/data/english/tcg_action/flowing_flame.json +++ b/src/data/english/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "Flowing Flame", "title": "Diluc: Flowing Flame", "desc": "A simple way out of perilous situations.", - "in_play_description": "Each time your Diluc, who has this card equipped, uses Searing Onslaught for the second time in one Round, spend 1 less Pyro Die.", + "in_play_description": "Each time your Diluc, who has this card equipped, uses Searing Onslaught for the second time in one Round: Spend 1 less Pyro Die.", "attributes": { "cost": 3, "cost_type": "Pyro", diff --git a/src/data/english/tcg_action/glorious_season.json b/src/data/english/tcg_action/glorious_season.json index 2220fd3ff..6c3508c15 100644 --- a/src/data/english/tcg_action/glorious_season.json +++ b/src/data/english/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "Here's a song for you~", "in_play_description": "When your Barbara, who has this card equipped, is on the field, Melody Loop will allow you to spend 1 less Elemental Die the next time you use \"Switch Character.\" (Once per round)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Equipment Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Reward for inviting Barbara to a duel at The Cat's Tail and achieving all corresponding challenge objectives", diff --git a/src/data/english/tcg_action/in_every_house_a_stove.json b/src/data/english/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..ffde3ed18 --- /dev/null +++ b/src/data/english/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "In Every House a Stove", + "title": "In Every House a Stove", + "desc": "\"The Stove God cared for the people, turning himself into minions who went into every home, fostering food and solidarity alike.\"", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Arcane Edict", + "card_type": "Event Card", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Arcane Edict", + "count": 1 + } + ], + "tags": ["Arcane Legend"] + }, + "skills": [ + { + "name": "", + "desc": "Draw a number of cards equal to the current Round number. (Up to 4 cards can be drawn in this way)
(Only one \"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)" + } + ] +} diff --git a/src/data/english/tcg_action/joyous_celebration.json b/src/data/english/tcg_action/joyous_celebration.json index 7ec993f45..74464bdf4 100644 --- a/src/data/english/tcg_action/joyous_celebration.json +++ b/src/data/english/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Your active character must be one of the following elemental types to play this card:Cryo/Hydro/Pyro/Electro/Dendro The element corresponding to your active character's Elemental Type will be applied to all your characters.
(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)" + "desc": "Your active character must be one of the following elemental types to play this card:Cryo/Hydro/Pyro/Electro/Dendro The element corresponding to your active character's Elemental Type will be applied to all your characters affected by elements.
(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)" } ] } diff --git a/src/data/english/tcg_action/lands_of_dandelion.json b/src/data/english/tcg_action/lands_of_dandelion.json index d6ef97664..b42b9c645 100644 --- a/src/data/english/tcg_action/lands_of_dandelion.json +++ b/src/data/english/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Energy", - "count": 3 + "count": 2 } ], "source": "Reward for inviting Jean to a duel at The Cat's Tail and achieving all corresponding challenge objectives", diff --git a/src/data/english/tcg_action/lightning_storm.json b/src/data/english/tcg_action/lightning_storm.json index d5679244d..68159127c 100644 --- a/src/data/english/tcg_action/lightning_storm.json +++ b/src/data/english/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Lightning Storm", "title": "Beidou: Lightning Storm", "desc": "Rumbling thunder goes well with lightning storms!", - "in_play_description": "When Beidou, who has this card equipped, uses Wavestrider: If DMG is taken while Prepare Skill is active, Beidou's Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)", + "in_play_description": "After Beidou, who has this card equipped, uses Wavestrider: Beidou's Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Beidou, equip this card.
After Beidou equips this card, immediately use Tidecaller once.
When Beidou, who has this card equipped, uses Wavestrider: If DMG is taken while Prepare Skill is active, Beidou's Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)
(You must have Beidou in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Beidou, equip this card.
After Beidou equips this card, immediately use Tidecaller once.
Aftern Beidou, who has this card equipped, uses Wavestrider: Beidou's Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)
(You must have Beidou in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/lyresong.json b/src/data/english/tcg_action/lyresong.json new file mode 100644 index 000000000..ea46d0058 --- /dev/null +++ b/src/data/english/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Lyresong", + "title": "Lyresong", + "desc": "\"The traditions of song and poetry, flowing onward in clear, moving melodies.\"", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Event Card", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Return an Artifact card equipped by your character to your Hand.
During this Round, the next time you play an Artifact card from your hand: Spend 2 less Elemental Dice." + } + ] +} diff --git a/src/data/english/tcg_action/mirror_cage.json b/src/data/english/tcg_action/mirror_cage.json index b96e9169e..4b2366309 100644 --- a/src/data/english/tcg_action/mirror_cage.json +++ b/src/data/english/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "\"Mirror, mirror, in my hand, where do our foes lurk in this land?\"", "in_play_description": "When your Mirror Maiden, who has this card equipped, creates a Refraction, it will have the following effects:
Starting Duration (Rounds) +1, will increase the Elemental Dice Cost of switching from the character to which this is attached to another character by 1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Equipment Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Reward for accepting the Tavern Challenge against Mirror Maiden at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas", diff --git a/src/data/english/tcg_action/naganohara_meteor_swarm.json b/src/data/english/tcg_action/naganohara_meteor_swarm.json index 51dd82fe2..981402493 100644 --- a/src/data/english/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/english/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Naganohara Meteor Swarm", "title": "Yoimiya: Naganohara Meteor Swarm", "desc": "Naganohara Ideal Firework Reserve Theory.", - "in_play_description": "After your Yoimiya, who has this card equipped, triggers Niwabi Enshou: Deal 1 additional Pyro DMG.", + "in_play_description": "The Niwabi Enshou generated by your Yoimiya, who has this card equipped, gains +1 initial Usage(s), and after triggering it deals 1 additional Pyro DMG.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Yoimiya, equip this card.
After Yoimiya equips this card, immediately use Niwabi Fire-Dance once.
After your Yoimiya, who has this card equipped, triggers Niwabi Enshou: Deal 1 additional Pyro DMG.
(You must have Yoimiya in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Yoimiya, equip this card.
After Yoimiya equips this card, immediately use Niwabi Fire-Dance once.
The Niwabi Enshou generated by your Yoimiya, who has this card equipped, gains +1 intitial Usage(s).
(You must have Yoimiya in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/nre.json b/src/data/english/tcg_action/nre.json index 9dd5f18ec..4ac3dcb83 100644 --- a/src/data/english/tcg_action/nre.json +++ b/src/data/english/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "NRE", "title": "Emergency Intake: Portable Dish", "desc": "\"Regular nutrition helps in case of physical exertion.\"", - "in_play_description": "", + "in_play_description": "When you play a Food Event Card: Draw 1 random Food Event Card from your deck (once per Round).", "attributes": { "cost": 1, "cost_type": "Matching Element", diff --git a/src/data/english/tcg_action/oceanhued_clam.json b/src/data/english/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..e21d191f7 --- /dev/null +++ b/src/data/english/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "title": "Memories of the Deep: Ocean-Hued Clam", + "desc": "\"Bringing hopes and memories from the depths, permeating long-lost civilizations and history, these graceful and exquisite crowns slide into the forgotten rifts with their owners.\"", + "in_play_description": "For every 3 HP of healing your characters receive, this card accumulates 1 Sea-Dyed Foam (maximum of 2).
When this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each Sea-Dyed Foam consumed.", + "attributes": { + "cost": 3, + "cost_type": "Unaligned Element", + "card_type": "Equipment Card", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Unaligned Element", + "count": 3 + } + ], + "tags": ["Artifact"] + }, + "skills": [ + { + "name": "", + "desc": "When played: Heal the attached character for 3 HP.
For every 3 HP of healing your characters receive, this card accumulates 1 Sea-Dyed Foam (maximum of 2).
When this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each Sea-Dyed Foam consumed.
(A character can equip a maximum of 1 Artifact)" + } + ] +} diff --git a/src/data/english/tcg_action/parametric_transformer.json b/src/data/english/tcg_action/parametric_transformer.json index ffcf7d64a..edae09b14 100644 --- a/src/data/english/tcg_action/parametric_transformer.json +++ b/src/data/english/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "When either side uses a Skill: If Elemental DMG was dealt, this card gains 1 Qualitative Progress.
When this card gains 3 Qualitative Progress, discard this card, then create 3 different Basic Elemental Dice." + "desc": "When either side uses a Skill: If Elemental DMG was dealt, this card gains 1 Qualitative Progress.
If this card has gained 3 Qualitative Progress, then discard this card and create 3 different Basic Elemental Dice." } ] } diff --git a/src/data/english/tcg_action/right_of_final_interpretation.json b/src/data/english/tcg_action/right_of_final_interpretation.json index b897571a1..2e136e6a2 100644 --- a/src/data/english/tcg_action/right_of_final_interpretation.json +++ b/src/data/english/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Right of Final Interpretation", "title": "Yanfei: Right of Final Interpretation", "desc": "\"When it comes to cards... Well, anything is permissible, so long as the rules don't forbid it.\"", - "in_play_description": "When Yanfei has this card equipped and uses a Charged Attack: +1 DMG to enemies with 6 or less HP.", + "in_play_description": "When Yanfei has this card equipped and uses a Charged Attack: +1 DMG to enemies with 6 or less HP. If Scarlet Seal is triggered, then draw 1 card after the skill finishes calculating.", "attributes": { "cost": 1, "cost_type": "Pyro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When Yanfei is your active character, equip this card.
After Yanfei equips this card, she will immediately use Seal of Approval once.
When Yanfei uses a Charged Attack with this card equipped: Deal +1 DMG to enemies with 6 or less HP.
(You must have Yanfei in your deck to add this card to your deck.)" + "desc": "Combat Action: When Yanfei is your active character, equip this card.
After Yanfei equips this card, she will immediately use Seal of Approval once.
When Yanfei uses a Charged Attack with this card equipped: Deal +1 DMG to enemies with 6 or less HP If Scarlet Seal is triggered, then draw 1 card after the skill finishes calculating.
(You must have Yanfei in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/sanguine_rouge.json b/src/data/english/tcg_action/sanguine_rouge.json index ad3b165f8..13c4a6858 100644 --- a/src/data/english/tcg_action/sanguine_rouge.json +++ b/src/data/english/tcg_action/sanguine_rouge.json @@ -4,7 +4,7 @@ "name": "Sanguine Rouge", "title": "Hu Tao: Sanguine Rouge", "desc": "Director Hu needs a bit more firepower to settle certain unique affairs.", - "in_play_description": "When your Hu Tao, who has this card equipped, has no more than 6 HP, deal +1 Pyro DMG.", + "in_play_description": "When your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1 Pyro DMG.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Hu Tao, equip this card.
After Hu Tao equips this card, immediately use Guide to Afterlife once.
When your Hu Tao, who has this card equipped, has no more than 6 HP, Pyro DMG dealt +1.
(You must have Hu Tao in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Hu Tao, equip this card.
After Hu Tao equips this card, immediately use Guide to Afterlife once.
When your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1 Pyro DMG.
(You must have Hu Tao in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/shadow_of_the_sand_king.json b/src/data/english/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..afb57df15 --- /dev/null +++ b/src/data/english/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Shadow of the Sand King", + "title": "Proxy Generations: Shadow of the Sand King", + "desc": "\"Once, the wise mortal king and the clergy received divine oracles personally, and they were the masters of the land.\"\\n\"Today, those who rule as proxies in the oases are the shadows of the gods.\"", + "in_play_description": "When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw a card. (Once per Round)", + "attributes": { + "cost": 1, + "cost_type": "Matching Element", + "card_type": "Equipment Card", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Matching Element", + "count": 1 + } + ], + "tags": ["Artifact"] + }, + "skills": [ + { + "name": "", + "desc": "When played: Draw a card.
When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw a card. (Once per Round)
(A character can equip a maximum of 1 Artifact)" + } + ] +} diff --git a/src/data/english/tcg_action/sin_of_pride.json b/src/data/english/tcg_action/sin_of_pride.json index e2a74f1ff..e8bafe321 100644 --- a/src/data/english/tcg_action/sin_of_pride.json +++ b/src/data/english/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "\"With this unity between my mind, arrow, and bow, any enemy will be struck down!\"", "in_play_description": "When Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Equipment Card", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Energy", - "count": 2 + "count": 3 } ], "source": "Reward for inviting Kujou Sara to a duel at The Cat's Tail and achieving all corresponding challenge objectives", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Kujou Sara, equip this card.
After Kujou Sara equips this card, immediately use Subjugation: Koukou Sendou once.
When Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG.
(You must have Kujou Sara in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Kujou Sara, equip this card.
After Kujou Sara equips this card, immediately use Tengu Stormcall once.
When Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG.
(You must have Kujou Sara in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/steady_breathing.json b/src/data/english/tcg_action/steady_breathing.json index 908f91aab..0b0c5e89e 100644 --- a/src/data/english/tcg_action/steady_breathing.json +++ b/src/data/english/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Steady Breathing", "title": "Chongyun: Steady Breathing", "desc": "Steady breathing makes a steady heart.", - "in_play_description": "When your Chongyun, who has this card equipped, creates a Chonghua Frost Field, it gains the following effects: Starting Duration (Rounds) +1, will cause your Sword, Claymore, and Polearm-wielding characters' Normal Attacks to deal +1 DMG.", + "in_play_description": "When your Chongyun, who has this card equipped, creates a Chonghua Frost Field, it gains the following effects: Your Sword, Claymore, and Polearm-wielding characters' Normal Attacks to deal +1 DMG.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Cryo", "card_type": "Equipment Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Cryo", - "count": 4 + "count": 3 } ], "source": "Reward for inviting Chongyun to a duel at The Cat's Tail and achieving all corresponding challenge objectives", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Chongyun, equip this card.
After Chongyun equips this card, immediately use Chonghua's Layered Frost once.
When your Chongyun, who has this card equipped, creates a Chonghua Frost Field, it will have the following effects: Starting Duration (Rounds) +1, will cause your Sword, Claymore, and Polearm-wielding characters' Normal Attacks to deal +1 DMG.
(You must have Chongyun in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Chongyun, equip this card.
After Chongyun equips this card, immediately use Chonghua's Layered Frost once.
When your Chongyun, who has this card equipped, creates a Chonghua Frost Field, it will have the following effects: Your Sword, Claymore, and Polearm-wielding characters' Normal Attacks to deal +1 DMG.
(You must have Chongyun in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/stormterrors_lair.json b/src/data/english/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..223d3c58d --- /dev/null +++ b/src/data/english/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Stormterror's Lair", + "title": "Stormterror's Lair", + "desc": "The ambitious dream was built proudly upon the capital of the God of Storms, and collapsed to ruin under the lofty song of freedom.", + "in_play_description": "When you play a Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: Spend 1 less Elemental Die. (Once per Round)
Usage(s): 3", + "attributes": { + "cost": 2, + "cost_type": "Matching Element", + "card_type": "Support Card", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Matching Element", + "count": 2 + } + ], + "tags": ["Location"] + }, + "skills": [ + { + "name": "", + "desc": "When played: Draw a random Talent card from your deck.
When you play a Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: Spend 1 less Elemental Die. (Once per Round)
Usage(s): 3" + } + ] +} diff --git a/src/data/english/tcg_action/streaming_surge.json b/src/data/english/tcg_action/streaming_surge.json index 4a4773011..fbe0a4313 100644 --- a/src/data/english/tcg_action/streaming_surge.json +++ b/src/data/english/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Streaming Surge", "title": "Flowing", "desc": "The racing waters are a display of love toward a deceased deity.", - "in_play_description": "When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent, all of your Summon(s) gain +1 Usage(s).", + "in_play_description": "When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent: All of your Summon(s) gain +1 Usage(s).", "attributes": { "cost": 4, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Rhodeia of Loch, equip this card.
After Rhodeia of Loch equips this card, immediately use Tide and Torrent once.
When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent, all of your Summon(s) gain +1 Usage(s).
(You must have Rhodeia of Loch in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Rhodeia of Loch, equip this card.
After Rhodeia of Loch equips this card, immediately use Tide and Torrent once.
When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent: All of your Summon(s) gain +1 Usage(s).
(You must have Rhodeia of Loch in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/tamakushi_casket.json b/src/data/english/tcg_action/tamakushi_casket.json index 69ff28809..9980edc10 100644 --- a/src/data/english/tcg_action/tamakushi_casket.json +++ b/src/data/english/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Tamakushi Casket", "title": "Sangonomiya Kokomi: Tamakushi Casket", "desc": "Wisdom yet revealed from the casket parallels tides yet unfolded by the sea.", - "in_play_description": "When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: If Bake-Kurage is on the field, its Usage(s) will be refreshed.
While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.", + "in_play_description": "When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.
While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Sangonomiya Kokomi, equip this card.
After Sangonomiya Kokomi equips this card, immediately use Nereid's Ascension once.
When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: If Bake-Kurage is on the field, its Usage(s) will be refreshed.
While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.
(You must have Sangonomiya Kokomi in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Sangonomiya Kokomi, equip this card.
After Sangonomiya Kokomi equips this card, immediately use Nereid's Ascension once.
When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.
While Ceremonial Garment exists, Bake-Kurage deals +1 DMG.
(You must have Sangonomiya Kokomi in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/the_overflow.json b/src/data/english/tcg_action/the_overflow.json index ff083cd20..d61fef932 100644 --- a/src/data/english/tcg_action/the_overflow.json +++ b/src/data/english/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Those who do not respect the regulations at cards...\\nAre the enemy of all who love the game.", "in_play_description": "When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1 Hydro DMG. (Once per Round)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Equipment Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/english/tcg_action/the_scent_remained.json b/src/data/english/tcg_action/the_scent_remained.json index ed287fe17..12c391d81 100644 --- a/src/data/english/tcg_action/the_scent_remained.json +++ b/src/data/english/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "The Scent Remained", "title": "Xingqiu: The Scent Remained", "desc": "His penmanship leaves quite the impression.", - "in_play_description": "When your Xingqiu, who has this card equipped, creates a Rain Sword, its starting Usage(s) +1.", + "in_play_description": "When your Xingqiu has this card equipped, the Rain Sword created can block DMG of at least 2 and its starting Usage(s) +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Equipment Card", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Reward for inviting Xingqiu to a duel at The Cat's Tail and achieving all corresponding challenge objectives", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Xingqiu, equip this card.
After Xingqiu equips this card, immediately use Fatal Rainscreen once.
When your Xingqiu, who has this card equipped, creates a Rain Sword, its starting Usage(s) +1.
(You must have Xingqiu in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Xingqiu, equip this card.
After Xingqiu equips this card, immediately use Fatal Rainscreen once.
When your Xingqiu has this card equipped, the Rain Sword created can block DMG of at least 2 and its starting Usage(s) +1.
(You must have Xingqiu in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/the_shrines_sacred_shade.json b/src/data/english/tcg_action/the_shrines_sacred_shade.json index d4a8a3f8a..c125b79a7 100644 --- a/src/data/english/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/english/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "The Shrine's Sacred Shade", "title": "Yae Miko: The Shrine's Sacred Shade", "desc": "\"Ah... A sight to behold...\"", - "in_play_description": "After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin, the next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 less Elemental Dice.", + "in_play_description": "After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin: The next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 less Elemental Dice.", "attributes": { "cost": 3, "cost_type": "Electro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Yae Miko, equip this card.
After Yae Miko equips this card, immediately use Great Secret Art: Tenko Kenshin once.
After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin, the next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 less Elemental Dice.
(You must have Yae Miko in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Yae Miko, equip this card.
After Yae Miko equips this card, immediately use Great Secret Art: Tenko Kenshin once.
After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin: The next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 less Elemental Dice.
(You must have Yae Miko in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/english/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..8524fb78d --- /dev/null +++ b/src/data/english/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "The Starry Skies Their Flowers Rain", + "title": "\"The Starry Skies Their Flowers Rain\" Nilou", + "desc": "Seven heavens, passing like a radiant stream, as though a dream drawn into being.", + "in_play_description": "When there is Nilou on the field who has this card equipped, the DMG dealt by your Bountiful Core is increased by 1.", + "attributes": { + "cost": 3, + "cost_type": "Hydro", + "card_type": "Equipment Card", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ], + "source": "Reward for inviting Nilou to a duel at The Cat's Tail and achieving all corresponding challenge objectives", + "tags": ["Talent", "Combat Action"] + }, + "skills": [ + { + "name": "", + "desc": "Combat Action: When your active character is Nilou, equip this card.
After Nilou equips this card, immediately use Dance of Haftkarsvar.
When there is Nilou on the field who has this card equipped, the damage dealt by your Bountiful Core is increased by 1.
(You must have Nilou in your deck to add this card to your deck.)" + } + ] +} diff --git a/src/data/english/tcg_action/timaeus.json b/src/data/english/tcg_action/timaeus.json index e4343085d..9c488ea59 100644 --- a/src/data/english/tcg_action/timaeus.json +++ b/src/data/english/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Timaeus, Scholar of Alchemy", "desc": "\"Hello there... Oh, you'd like to use the Crafting Bench? Sure, be my guest.\"", - "in_play_description": "End Phase: Gain 1 Transmutation Material.
When playing an Artifact Card: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)", + "in_play_description": "End Phase: Gain 1 Transmutation Material.
When playing an Artifact Card from your hand: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)", "attributes": { "cost": 2, "cost_type": "Matching Element", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Comes with 2 Transmutation Materials when played.
End Phase: Gain 1 Transmutation Material.
When playing an Artifact Card: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)" + "desc": "Comes with 2 Transmutation Materials when played.
End Phase: Gain 1 Transmutation Material.
When playing an Artifact Card from your hand: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)" } ] } diff --git a/src/data/english/tcg_action/timmie.json b/src/data/english/tcg_action/timmie.json index 20651ce7d..1de7d67f3 100644 --- a/src/data/english/tcg_action/timmie.json +++ b/src/data/english/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Triggers automatically once per Round: This card gains 1 Pigeon.
When this card gains 3 Pigeons, discard this card, then draw 1 card and create Omni Element ×1." + "desc": "Triggers automatically once per Round: This card gains 1 Pigeon. When this card gains 3 Pigeons, discard this card, then draw 1 card and create Omni Element ×1." } ] } diff --git a/src/data/english/tcg_action/treasureseeking_seelie.json b/src/data/english/tcg_action/treasureseeking_seelie.json index c4738327b..3140f8004 100644 --- a/src/data/english/tcg_action/treasureseeking_seelie.json +++ b/src/data/english/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "After your character uses a skill: This card will accumulate 1 Treasure Clue.
When this card has stored 3 Treasure Clues, discard this card and draw 3 cards." + "desc": "After your character uses a skill: This card will accumulate 1 Treasure Clue.
If this card has stored 3 Treasure Clues, then discard this card and draw 3 cards." } ] } diff --git a/src/data/english/tcg_action/wagner.json b/src/data/english/tcg_action/wagner.json index a223213e4..334c40894 100644 --- a/src/data/english/tcg_action/wagner.json +++ b/src/data/english/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Wagner, Blacksmith", "desc": "\"Smithing is not dependent on brute strength. You need the sweat on your brow from constant hard work, and perseverance stronger than the metals we forge!\"", - "in_play_description": "End Phase: Gain 1 Forging Billet.
When playing a Weapon Card: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)", + "in_play_description": "End Phase: Gain 1 Forging Billet.
When playing a Weapon Card from your hand: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)", "attributes": { "cost": 2, "cost_type": "Matching Element", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Comes with 2 Forging Billets when played.
End Phase: Gain 1 Forging Billet.
When playing a Weapon Card: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)" + "desc": "Comes with 2 Forging Billets when played.
End Phase: Gain 1 Forging Billet.
When playing a Weapon Card from your hand: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)" } ] } diff --git a/src/data/english/tcg_action/wishes_unnumbered.json b/src/data/english/tcg_action/wishes_unnumbered.json index 75e3538bc..1da6fbe07 100644 --- a/src/data/english/tcg_action/wishes_unnumbered.json +++ b/src/data/english/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "Wishes Unnumbered", "title": "Raiden Shogun: Wishes Unnumbered", "desc": "Shine down, baleful omen!", - "in_play_description": "After your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu, it will deal +1 additional DMG for every point of Resolve consumed.", + "in_play_description": "After your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu: It will deal +1 additional DMG for every point of Resolve consumed.", "attributes": { "cost": 4, "cost_type": "Electro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Combat Action: When your active character is Raiden Shogun, equip this card.
After Raiden Shogun equips this card, immediately use Secret Art: Musou Shinsetsu once.
When your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu, it will deal +1 additional DMG for every point of Resolve consumed.
(You must have Raiden Shogun in your deck to add this card to your deck.)" + "desc": "Combat Action: When your active character is Raiden Shogun, equip this card.
After Raiden Shogun equips this card, immediately use Secret Art: Musou Shinsetsu once.
When your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu: It will deal +1 additional DMG for every point of Resolve consumed.
(You must have Raiden Shogun in your deck to add this card to your deck.)" } ] } diff --git a/src/data/english/tcg_characters/albedo.json b/src/data/english/tcg_characters/albedo.json index 3c4946e8e..055855fbe 100644 --- a/src/data/english/tcg_characters/albedo.json +++ b/src/data/english/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Geo", "weapon": "Sword", "faction": ["Mondstadt"], - "source": "Reward for inviting Albedo to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Reward for inviting Albedo to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/english/tcg_characters/arataki_itto.json b/src/data/english/tcg_characters/arataki_itto.json index f2cb3f3a7..acce9df18 100644 --- a/src/data/english/tcg_characters/arataki_itto.json +++ b/src/data/english/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Royal Descent: Behold, Itto the Evil!", - "desc": "Deals 5 Geo DMG. This character gains Raging Oni King.", + "desc": "Deals 4 Geo DMG. This character gains Raging Oni King.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/english/tcg_characters/baizhu.json b/src/data/english/tcg_characters/baizhu.json new file mode 100644 index 000000000..83433f3ae --- /dev/null +++ b/src/data/english/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "\"Beyond Mortality\" Baizhu", + "desc": "Living with many maladies, where will one find a cure?", + "attributes": { + "hp": 10, + "card_type": "Character Card", + "energy": 2, + "element": "Dendro", + "weapon": "Catalyst", + "faction": ["Liyue"], + "source": "Reward for inviting Baizhu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "The Classics of Acupuncture", + "desc": "Deals 1 Dendro DMG.", + "skillTag": ["Normal Attack"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Unaligned Element", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Universal Diagnosis", + "desc": "Deals 1 Dendro DMG, summons 1 Gossamer Sprite.", + "skillTag": ["Elemental Skill"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Holistic Revivification", + "desc": "Creates 1 Pulsing Clarity and Seamless Shield.", + "skillTag": ["Elemental Burst"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/english/tcg_characters/dehya.json b/src/data/english/tcg_characters/dehya.json index 5781d03d0..45b1f6f54 100644 --- a/src/data/english/tcg_characters/dehya.json +++ b/src/data/english/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Pyro", "weapon": "Claymore", "faction": ["Sumeru"], - "source": "Reward for inviting Dehya to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Reward for inviting Dehya to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/english/tcg_characters/dori.json b/src/data/english/tcg_characters/dori.json new file mode 100644 index 000000000..4f372615a --- /dev/null +++ b/src/data/english/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "\"Treasure of Dream Garden\" Dori", + "desc": "The Mora, the merrier!", + "attributes": { + "hp": 10, + "card_type": "Character Card", + "energy": 2, + "element": "Electro", + "weapon": "Claymore", + "faction": ["Sumeru"], + "source": "Reward for inviting Dori to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Marvelous Sword-Dance (Modified)", + "desc": "Deals 2 Physical DMG.", + "skillTag": ["Normal Attack"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Unaligned Element", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Spirit-Warding Lamp: Troubleshooter Cannon", + "desc": "Deals 2 Electro DMG, summons 1 After-Sales Service Rounds.", + "skillTag": ["Elemental Skill"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Alcazarzaray's Exactitude", + "desc": "Deals 1 Electro DMG, summons 1 Jinni.", + "skillTag": ["Elemental Burst"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/english/tcg_characters/ganyu.json b/src/data/english/tcg_characters/ganyu.json index ee3fa8e3d..8dfa4d44d 100644 --- a/src/data/english/tcg_characters/ganyu.json +++ b/src/data/english/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Frostflake Arrow", - "desc": "Deals 3 Cryo DMG, deals 2 Piercing DMG to all opposing characters on standby.", + "desc": "Deals 3 Cryo DMG, deals 2 Piercing DMG to all opposing characters on standby.", "skillTag": ["Normal Attack"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Celestial Shower", - "desc": "Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Sacred Cryo Pearl.", + "desc": "Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Sacred Cryo Pearl.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/english/tcg_characters/jean.json b/src/data/english/tcg_characters/jean.json index e54d61542..dbd4e862c 100644 --- a/src/data/english/tcg_characters/jean.json +++ b/src/data/english/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Character Card", - "energy": 3, + "energy": 2, "element": "Anemo", "weapon": "Sword", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Energy", - "count": 3 + "count": 2 } ] } diff --git a/src/data/english/tcg_characters/lisa.json b/src/data/english/tcg_characters/lisa.json index f0bd659c5..e65509a3a 100644 --- a/src/data/english/tcg_characters/lisa.json +++ b/src/data/english/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Electro", "weapon": "Catalyst", "faction": ["Mondstadt"], - "source": "Reward for inviting Lisa to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Reward for inviting Lisa to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/english/tcg_characters/nilou.json b/src/data/english/tcg_characters/nilou.json new file mode 100644 index 000000000..91ac531a0 --- /dev/null +++ b/src/data/english/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "\"Dance of Lotuslight\" Nilou", + "desc": "Steps floating like lotus petals, emerging from an intoxicating dream.", + "attributes": { + "hp": 10, + "card_type": "Character Card", + "energy": 2, + "element": "Hydro", + "weapon": "Sword", + "faction": ["Sumeru"], + "source": "Reward for inviting Nilou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Dance of Samser", + "desc": "Deals 2 Physical DMG.", + "skillTag": ["Normal Attack"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Unaligned Element", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Dance of Haftkarsvar", + "desc": "Deals 3 Hydro DMG, if the party includes Hydro Characters and Dendro Characters and characters from no other Elements, create 1 Golden Chalice's Bounty.", + "skillTag": ["Elemental Skill"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Dance of Abzendegi: Distant Dreams, Listening Spring", + "desc": "Deals 2 Hydro DMG. The target character receives Lingering Aeon.", + "skillTag": ["Elemental Burst"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/english/tcg_characters/qiqi.json b/src/data/english/tcg_characters/qiqi.json index 675578571..31f28b2e5 100644 --- a/src/data/english/tcg_characters/qiqi.json +++ b/src/data/english/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Cryo", "weapon": "Sword", "faction": ["Liyue"], - "source": "Reward for inviting Qiqi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Reward for inviting Qiqi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/english/tcg_characters/rhodeia_of_loch.json b/src/data/english/tcg_characters/rhodeia_of_loch.json index dca976911..a6d2206aa 100644 --- a/src/data/english/tcg_characters/rhodeia_of_loch.json +++ b/src/data/english/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Tide and Torrent", - "desc": "Deals 4 Hydro DMG. For each friendly Summon on the field, deals +2 additional DMG.", + "desc": "Deals 5 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/english/tcg_characters/yaoyao.json b/src/data/english/tcg_characters/yaoyao.json index 72f9987ba..7ff6ccda4 100644 --- a/src/data/english/tcg_characters/yaoyao.json +++ b/src/data/english/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Dendro", "weapon": "Polearm", "faction": ["Liyue"], - "source": "Reward for inviting Yaoyao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Reward for inviting Yaoyao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/english/tcg_monsters/rhodeia_of_loch.json b/src/data/english/tcg_monsters/rhodeia_of_loch.json index b12cb1467..f3a2f0095 100644 --- a/src/data/english/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/english/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Tide and Torrent", - "desc": "Deals 4 Hydro DMG. For each friendly Summon on the field, deals +2 additional DMG.", + "desc": "Deals 5 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/english/weapons/splendor_of_tranquil_waters.json b/src/data/english/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..6cf131250 --- /dev/null +++ b/src/data/english/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Splendor of Tranquil Waters", + "description": "A scepter around which swirls pure water. In days long past, it once symbolized the highest authority over the seas.", + "rarity": 5, + "type": "Sword", + "domain": "Echoes of the Deep Tides", + "passive": "Dawn and Dusk by the Lake", + "bonus": "When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8%/10%/12%/14%/16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14%/17.5%/21%/24.5%/28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.", + "stats": { + "primary": "Base ATK", + "secondary": "CRIT DMG", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Dross of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Drop of Tainted Water", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Drop of Tainted Water", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation of Pure Sacred Dewdrop", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Scoop of Tainted Water", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Spring of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Scoop of Tainted Water", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Spring of Pure Sacred Dewdrop", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Newborn Tainted Hydro Phantasm", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Essence of Pure Sacred Dewdrop", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Newborn Tainted Hydro Phantasm", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Dawn and Dusk by the Lake", + "template": "When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by {0} for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by {1} for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field." + }, + { + "refinement": 2, + "desc": "When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 10% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 17.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field." + }, + { + "refinement": 3, + "desc": "When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 12% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 21% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field." + }, + { + "refinement": 4, + "desc": "When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 14% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 24.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field." + }, + { + "refinement": 5, + "desc": "When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field." + } + ] +} diff --git a/src/data/english/weapons/sword_of_narzissenkreuz.json b/src/data/english/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..fa234ed4a --- /dev/null +++ b/src/data/english/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Sword of Narzissenkreuz", + "description": "A sword whose power faded when the story ended. It will now embark upon a new journey with the power that remains within it, which commemorates a certain great dream.", + "rarity": 4, + "type": "Sword", + "domain": "Echoes of the Deep Tides", + "passive": "Hero's Blade", + "bonus": "When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160%/200%/240%/280%/320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.", + "stats": { + "primary": "Base ATK", + "secondary": "ATK%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Fragment of an Ancient Chord", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Old Operative's Pocket Watch", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapter of an Ancient Chord", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Old Operative's Pocket Watch", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapter of an Ancient Chord", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Operative's Standard Pocket Watch", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movement of an Ancient Chord", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Operative's Standard Pocket Watch", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movement of an Ancient Chord", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Operative's Constancy", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Echo of an Ancient Chord", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Operative's Constancy", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Hero's Blade", + "template": "When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing {0} of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz." + }, + { + "refinement": 2, + "desc": "When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 200% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz." + }, + { + "refinement": 3, + "desc": "When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 240% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz." + }, + { + "refinement": 4, + "desc": "When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 280% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz." + }, + { + "refinement": 5, + "desc": "When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz." + } + ] +} diff --git a/src/data/french/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/french/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..639ff2f55 --- /dev/null +++ b/src/data/french/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine - Danse de la rosée blanche (3)", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Exploration continentale : Terre des sources (3)", + "desc": "Débloquez l'intégralité de la carte de la Région mortée et de la Forêt d'Erinnyes dans la région de Fontaine.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Source de toutes les eaux (3)", + "desc": "Activez tous les points de téléportation de la Région mortée et de la Forêt d'Erinnyes dans la région de Fontaine.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Pèlerinage sacré : Terre des sources (3)", + "desc": "Débloquez tous les Sanctuaires des profondeurs de la Région mortée et de la Forêt d'Erinnyes dans la région de Fontaine.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Guidé par les vagues (3)", + "desc": "Suivez 3 Fées dans la Région mortée et la Forêt d'Erinnyes et activez leur support.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Guidé par les vagues (3)", + "desc": "Suivez 6 Fées dans la Région mortée et la Forêt d'Erinnyes et activez leur support.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Guidé par les vagues (3)", + "desc": "Suivez 9 Fées dans la Région mortée et la Forêt d'Erinnyes et activez leur support.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Chasse aux trésors sur les terres aquatiques (3)", + "desc": "Ouvrez 40 coffres dans la Région mortée et la Forêt d'Erinnyes.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Chasse aux trésors sur les terres aquatiques (3)", + "desc": "Ouvrez 80 coffres dans la Région mortée et la Forêt d'Erinnyes.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Chasse aux trésors sur les terres aquatiques (3)", + "desc": "Ouvrez 160 coffres dans la Région mortée et la Forêt d'Erinnyes.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Péripéties sur les terres aquatiques (3)", + "desc": "Terminez 3 défis du monde ouvert activés par mécanisme dans la Région mortée et la Forêt d'Erinnyes.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Péripéties sur les terres aquatiques (3)", + "desc": "Terminez 6 défis du monde ouvert activés par mécanisme dans la Région mortée et la Forêt d'Erinnyes.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Péripéties sur les terres aquatiques (3)", + "desc": "Terminez 9 défis du monde ouvert activés par mécanisme dans la Région mortée et la Forêt d'Erinnyes.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Simonie sans ombre", + "desc": "Rencontrez un esprit mystérieux sur l'Île d'Erinnyes.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Résolution de Narzissenkreuz", + "desc": "Qu'est-ce qui a laissé son nom ? Qu'est-ce qui se répand dans la vallée ? Qu'est-ce qui se reflète dans l'eau ? Qu'est-ce qui symbolise le sacrifice solitaire et sauveur du monde ?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/french/achievements/wonders_of_the_world.json b/src/data/french/achievements/wonders_of_the_world.json index a6b4d913f..c6cbb98c1 100644 --- a/src/data/french/achievements/wonders_of_the_world.json +++ b/src/data/french/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Demain, et demain, et demain !", + "desc": "Apprenez à Pahsiv comment dire au revoir.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Résolution de Narzissenkreuz : Labyrinthe", + "desc": "« Que penses-tu de ce monde que j'ai dessiné pour toi ? »", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Veni, vidi, resolvi", + "desc": "Apprenez les secrets de l'Ordo Narzissenkreuz et battez Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "L'empereur immortel du cosmos mortel", + "desc": "Vainquez Narzissenkreuz.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Au revoir, monsieur Éliphas", + "desc": "Vainquez Éliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Canonnage à outrance", + "desc": "Obtenez un trésor grâce à une violente salve de canons navals.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "L'inverse d'un soldat impérial", + "desc": "Touchez toutes les cibles !", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "L'histoire est terminée, mais...", + "desc": "« Ton histoire et ton aventure sont toujours en cours. »", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Je craignais que la fureur de mon vent...", + "desc": "... Ne flétrisse toutes les belles et vraies fleurs.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Une fin prévisible", + "desc": "Vous aidez l'Institut de recherche de Fontaine à se remettre sur les rails...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Non désenchantement du monde", + "desc": "Donnez des cristaux xénochromatiques mystérieux au timonier du Timon rubigineux 3 fois.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "À la volonté du peuple", + "desc": "Obtenez la promesse de la rose arc-en-ciel.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Corbeau ou merle ?", + "desc": "C'est un pélican !", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Je veux que les fées existent, j'y crois", + "desc": "Aidez Penny à résoudre son trouble intérieur.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "Que représentent les clochettes de Lumidouce déjà...?", + "desc": "Vous découvrez dans un coin une fleur à laquelle personne n'a prêté attention.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "L'espoir, un joli mot", + "desc": "Découvrez une nouvelle vie dans une certaine ruine.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Même César ne pourrait pas acheter ça", + "desc": "Obtenez la plus grande œuvre d'art du monde.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassanion", + "desc": "Vainquez la légende locale : Chassanion.", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Corrouge la lame magique", + "desc": "Vainquez la légende locale : Corrouge la lame magique.", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Rocky Avildsen", + "desc": "Vainquez la légende locale : Rocky Avildsen.", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Vainquez la légende locale : Liam.", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Deianeira de Snezhevna", + "desc": "Vainquez la légende locale : Deianeira de Snezhevna.", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Invincible", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Fuuuuusiooooon !", + "desc": "Empêchez le Tulpa Hydro d'absorber des Demi-tulpas deux fois en un seul défi.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Le Guide du voyageur galactique", + "desc": "Entrez deux fois dans le ventre de la bête en un seul défi.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "Le début d'un long voyage", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "Et les mouettes ont pleuré", + "desc": "Soyez témoin de la catastrophe du Village de Poisson.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "« Love is Destructive »", + "desc": "Navia a survécu à sa rencontre avec l'eau de la mer primordiale.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "La scène du destin", + "desc": "Tendez un piège avec vos compagnons qui vous permettra de « juger une divinité ».", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Pour un meilleur demain", + "desc": "Les gens reconstruisent leur foyer.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Mascarade des coupables", + "desc": "Terminez « Mascarade des coupables ».", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/french/characters/candace.json b/src/data/french/characters/candace.json index ae4d34570..b2e127bd3 100644 --- a/src/data/french/characters/candace.json +++ b/src/data/french/characters/candace.json @@ -194,7 +194,7 @@ "_id": 10722, "id": "sacred_rite_herons_sanctum", "name": "Liturgie : Sanctuaire de la héronne", - "description": "Le style de combat de Candace est capable de repousser toute une marée d'ennemis.

Appui simple
Se précipite avec son bouclier, infligeant des DGT Hydro.

Appui long
Brandit son bouclier pour bloquer les attaques des ennemis proches, formant un bouclier qui absorbe les DGT selon ses PV max et est efficace à 250 % contre les DGT Hydro. Le bouclier dure jusqu'à ce qu'elle finisse de libérer sa compétence élémentaire.
Candace se charge après avoir appuyé pendant un certain temps, puis effectue une frappe bondissante qui inflige des DGT Hydro aux ennemis devant elle lorsque vous relâchez la compétence, que la durée prend fin ou que le bouclier est détruit.", + "description": "Le style de combat de Candace est capable de repousser toute une marée d'ennemis.

Appui simple
Se précipite avec son bouclier, infligeant des DGT Hydro.

Appui long
Brandit son bouclier pour bloquer les attaques des ennemis proches, formant un bouclier qui absorbe les DGT selon ses PV max et est efficace à 250 % contre les DGT Hydro. Le bouclier dure jusqu'à ce qu'elle finisse de libérer sa compétence élémentaire.
Candace se charge après avoir appuyé pendant un certain temps, puis effectue une frappe bondissante qui inflige des DGT Hydro aux ennemis en face lorsque vous relâchez la compétence, que la durée prend fin ou que le bouclier est détruit.", "info": "Le serment des protecteurs est encore plus solide que les boucliers dont ils héritent.", "attributes": [ { diff --git a/src/data/french/characters/charlotte.json b/src/data/french/characters/charlotte.json new file mode 100644 index 000000000..a243d010e --- /dev/null +++ b/src/data/french/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Œil pour la vérité", + "description": "Une infatigable journaliste de L'Oiseau de vapeur, en constante recherche de la « vérité ».", + "weapon_type": "Catalyseur", + "element": "Cryo", + "gender": "Femme", + "substat": "ATQ%", + "affiliation": "L'Oiseau de vapeur", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "Pâle gloire oubliée", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Attaque normale : Phototype à froid", + "description": "Attaque normale
Visant ses cibles à l'aide de Monsieur Vérité, son Daguerréotype personnalisé, Charlotte enchaîne jusqu'à 3 attaques qui infligent des DGT Cryo.

Attaque chargée
Consomme de l'endurance pour déployer Monsieur Vérité après un moment de préparation et infliger des DGT Cryo de zone.

Attaque plongeante
Plonge depuis les airs en concentrant ses pouvoirs Cryo, infligeant des DGT aux ennemis en chemin et des DGT Cryo de zone à l'impact.

Arkhe : Pneuma
Régulièrement, après avoir utilisé une attaque chargée, une épine d'inhalation qui transperce les ennemis est libérée pour infliger des DGT Cryo de zone chargés d'énergie pneuma.", + "info": "", + "attributes": [ + { + "label": "DGT 1er coup", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "DGT 2e coup", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "DGT 3e coup", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "DGT attaque chargée", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Coût d'endurance attaque chargée", + "values": [ + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts", + "50 pts" + ] + }, + { + "label": "DGT durant la chute", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "DGT chute basse/élevée", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "DGT épine d'inhalation", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Intervalle d'épine d'inhalation", + "values": [ + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Cadrage : Composition gelée", + "description": "Grâce à son instinct de grande journaliste, Charlotte utilise ses compétences en photographie pour produire différents effets selon la méthode de déclenchement :

Appui simple
Prend un cliché net à l'aide de Monsieur Vérité, infligeant des DGT Cryo de zone aux ennemis en face ainsi que l'effet Silhouette instantanée à un maximum de 5 ennemis touchés. Pendant sa durée, l'effet Silhouette instantanée inflige des DGT Cryo aux ennemis de façon intermittente.

Appui long
En activant le mode visée de Monsieur Vérité, Charlotte entre dans l'état Composition et le viseur peut s'agrandir jusqu'à atteindre le cadre de finition en maintenant l'appui long. Dans cet état, Charlotte peut se déplacer et changer d'orientation.
Lorsque le mode visée se termine, Monsieur Vérité inflige des DGT Cryo aux ennemis verrouillés dans son viseur ainsi que le même effet Silhouette instantanée déclenché lors d'un appui simple. Si Charlotte met fin au mode visée après que le viseur a atteint le cadre de finition, elle inflige à la place l'effet Impression ciblée, ce dernier durant plus longtemps et infligeant plus de DGT, bien qu'il prolongera le TdR de la compétence.
L'état Composition dure 15 s maximum et peut verrouiller un maximum de 5 ennemis.", + "info": "« Les photos de presse nécessitent des clichés simples avec une thématique exceptionnelle, mais il faut surtout avoir le don de capturer l'instant présent ! »", + "attributes": [ + { + "label": "DGT photo (appui simple)", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "DGT photo (appui long)", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "DGT effet Silhouette instantanée", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "Intervalle de déclenchement d'effet Silhouette instantanée", + "values": [ + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s" + ] + }, + { + "label": "Durée d'effet Silhouette instantanée", + "values": [ + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s", + "6 s" + ] + }, + { + "label": "DGT effet Impression ciblée", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "Intervalle d'effet Impression ciblée", + "values": [ + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s", + "1.5 s" + ] + }, + { + "label": "Durée d'effet Impression ciblée", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "Temps de recharge", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "TdR après le cadre de finition", + "values": [ + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Pose : Corroboration complète", + "description": "En condensant de la glace pour créer l'emblème de L'Oiseau de vapeur, Charlotte crée un champ de flash info qui inflige des DGT Cryo de zone et restaure les PV de tous les personnages de l'équipe à proximité selon son ATQ.

Champ de flash info
· Tant qu'il est actif, Monsieur Vérité attaque les ennemis à l'intérieur de façon intermittente pour leur infliger des DGT Cryo.
· Lorsque le personnage déployé est à l'intérieur du champ, ses PV sont restaurés de façon continue selon l'ATQ de Charlotte.", + "info": "« Écouter des histoires sous plusieurs perspectives pour recréer ce qui s'est réellement passé est la clé d'un bon reportage... Je veux dire, c'est ainsi qu'on peut choisir le meilleur angle pour son article ! »", + "attributes": [ + { + "label": "Soins lors du déclenchement", + "values": [ + "256.57% ATQ + 1608 PV", + "275.82% ATQ + 1769 PV", + "295.06% ATQ + 1944 PV", + "320.72% ATQ + 2131 PV", + "339.96% ATQ + 2332 PV", + "359.2% ATQ + 2547 PV", + "384.86% ATQ + 2775 PV", + "410.52% ATQ + 3016 PV", + "436.17% ATQ + 3271 PV", + "461.83% ATQ + 3539 PV", + "487.49% ATQ + 3820 PV", + "513.15% ATQ + 4115 PV", + "545.22% ATQ + 4424 PV", + "577.29% ATQ + 4745 PV", + "609.36% ATQ + 5081 PV" + ] + }, + { + "label": "DGT compétence", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Soins continus", + "values": [ + "9.22% ATQ + 57.4 PV", + "9.91% ATQ + 63.2 PV", + "10.6% ATQ + 69.4 PV", + "11.52% ATQ + 76 PV", + "12.21% ATQ + 83 PV", + "12.9% ATQ + 91 PV", + "13.82% ATQ + 99 PV", + "14.75% ATQ + 108 PV", + "15.67% ATQ + 117 PV", + "16.59% ATQ + 126 PV", + "17.51% ATQ + 136 PV", + "18.43% ATQ + 147 PV", + "19.58% ATQ + 158 PV", + "20.74% ATQ + 169 PV", + "21.89% ATQ + 181 PV" + ] + }, + { + "label": "DGT Monsieur Vérité", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Durée du champ de flash info", + "values": [ + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s", + "4 s" + ] + }, + { + "label": "Temps de recharge", + "values": [ + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s" + ] + }, + { + "label": "Énergie élémentaire", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Moment d'impact", + "description": "Lorsqu'un ennemi affligé de l'effet Impression ciblée est éliminé, le TdR de Cadrage : Composition gelée diminue de 2 s. Le TdR peut être diminué 4 fois toutes les 12 s de cette manière.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Enquête de diversité", + "description": "Lorsque l'équipe contient 1, 2 ou 3 personnages fontainois (en plus de Charlotte), Charlotte obtient un bonus de soins de 5 %, 10 % ou 15 %, respectivement. Lorsque l'équipe contient 1, 2 ou 3 personnages non-fontainois, Charlotte bénéficie d'un bonus de DGT Cryo de 5 %, 10 % ou 15 %, respectivement.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Premier obturateur", + "description": "Une fois que Charlotte a activé son zoom d'analyse spéciale, l'appui long de sa compétence élémentaire « Cadrage : Composition gelée » ne peut plus déclencher les effets d'origine, mais elle peut désormais prendre des photos d'une manière spéciale...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Une vérification des faits", + "description": "Lorsque Pose : Corroboration complète a effectué un soin sur un personnage, ce dernier obtient une marque de vérification pendant 6 s, qui le soigne une fois toutes les 2 s pour une valeur équivalant à 80 % de l'ATQ de Charlotte.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Une poursuite de la vérité", + "description": "Lorsque Monsieur Vérité touche 1, 2, ou au moins 3 ennemis pendant Cadrage : Composition gelée, l'ATQ de Charlotte augmente respectivement de 10 %, 20 % ou 30 % pendant 12 s.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Une nécessité d'indépendance", + "description": "Niveau d'aptitude Pose : Corroboration complète +3.
Niveau max : 15", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Une responsabilité de surveillance", + "description": "Lorsque Pose : Corroboration complète touche un ennemi affligé de l'effet Silhouette instantanée ou de l'effet Impression ciblée, les DGT infligés augmentent de 10 % et Charlotte récupère 2 pts d'énergie élémentaire. L'énergie élémentaire peut être restaurée 5 fois toutes les 20 s de cette manière.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Un principe de conscience", + "description": "Niveau d'aptitude Cadrage : Composition gelée +3.
Niveau max : 15", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "Un résumé de pertinence", + "description": "Lorsqu'une attaque normale ou chargée du personnage déployé a touché un ennemi affligé de l'effet Impression ciblée de Cadrage : Composition gelée, Monsieur Vérité effectue une attaque coordonnée qui inflige des DGT Cryo de zone d'une valeur équivalant à 180 % de l'ATQ de Charlotte et soigne les PV des personnages déployés à portée de l'attaque pour une valeur équivalant à 42 % de l'ATQ de Charlotte. Cet effet peut être déclenché une fois toutes les 6 s et les DGT et soins déclenchés de cette manière sont considérés comme provenant du déchaînement élémentaire de Charlotte.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Élever", + "values": ["-", 1] + }, + { + "label": "PV de base", + "values": ["-", "903"] + }, + { + "label": "ATQ de base", + "values": ["-", "15"] + }, + { + "label": "DÉF de base", + "values": ["-", "46"] + }, + { + "label": "ATQ%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Élever", + "values": [0, 1] + }, + { + "label": "PV de base", + "values": ["2319", "2993"] + }, + { + "label": "ATQ de base", + "values": ["37", "48"] + }, + { + "label": "DÉF de base", + "values": ["118", "152"] + }, + { + "label": "ATQ%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Élever", + "values": [1, 2] + }, + { + "label": "PV de base", + "values": ["4484", "4963"] + }, + { + "label": "ATQ de base", + "values": ["72", "80"] + }, + { + "label": "DÉF de base", + "values": ["227", "252"] + }, + { + "label": "ATQ%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Éclat de jade shivada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conque de béryl", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Engrenage de maillage", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Élever", + "values": [2, 3] + }, + { + "label": "PV de base", + "values": ["5708", "6347"] + }, + { + "label": "ATQ de base", + "values": ["92", "102"] + }, + { + "label": "DÉF de base", + "values": ["290", "322"] + }, + { + "label": "ATQ%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Fragment de jade shivada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "« Appareil Tourbillon »", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conque de béryl", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Engrenage de maillage", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Élever", + "values": [3, 4] + }, + { + "label": "PV de base", + "values": ["7093", "7572"] + }, + { + "label": "ATQ de base", + "values": ["114", "122"] + }, + { + "label": "DÉF de base", + "values": ["360", "384"] + }, + { + "label": "ATQ%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Fragment de jade shivada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "« Appareil Tourbillon »", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conque de béryl", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenage à coupe droite", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Élever", + "values": [4, 5] + }, + { + "label": "PV de base", + "values": ["8317", "8796"] + }, + { + "label": "ATQ de base", + "values": ["134", "141"] + }, + { + "label": "DÉF de base", + "values": ["422", "446"] + }, + { + "label": "ATQ%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Morceau de jade shivada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "« Appareil Tourbillon »", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conque de béryl", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenage à coupe droite", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Élever", + "values": [5, 6] + }, + { + "label": "PV de base", + "values": ["9541", "10021"] + }, + { + "label": "ATQ de base", + "values": ["153", "161"] + }, + { + "label": "DÉF de base", + "values": ["484", "508"] + }, + { + "label": "ATQ%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Morceau de jade shivada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "« Appareil Tourbillon »", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conque de béryl", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenage dynamique artificié", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Élever", + "values": [6, 7] + }, + { + "label": "PV de base", + "values": ["10766", "10766"] + }, + { + "label": "ATQ de base", + "values": ["173", "173"] + }, + { + "label": "DÉF de base", + "values": ["546", "546"] + }, + { + "label": "ATQ%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Pierre de jade shivada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "« Appareil Tourbillon »", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conque de béryl", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenage dynamique artificié", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Enseignement de la Justice", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Engrenage de maillage", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenage à coupe droite", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenage à coupe droite", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenage à coupe droite", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenage à coupe droite", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenage dynamique artificié", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Ficelle de soie sans lumière", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenage dynamique artificié", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Ficelle de soie sans lumière", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenage dynamique artificié", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Ficelle de soie sans lumière", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenage dynamique artificié", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Ficelle de soie sans lumière", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Couronne de la sagesse", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/french/characters/diona.json b/src/data/french/characters/diona.json index 4eb6ddeb1..9fb23f428 100644 --- a/src/data/french/characters/diona.json +++ b/src/data/french/characters/diona.json @@ -509,7 +509,7 @@ "_id": 396, "id": "cats_tail_closing_time", "name": "Dernière tournée", - "description": "Les personnages se trouvant dans le champ d'alcool de Cuvée spéciale bénéficient des effets suivants selon les PV qu'il leur reste :
· Bonus de soins reçus de 30 % si les PV sont inférieurs ou égaux à 50 %.
· Maîtrise élémentaire augmentée de 200 si les PV sont supérieurs à 50 %.", + "description": "Les personnages se trouvant dans le champ d'alcool de Cuvée spéciale bénéficient des effets suivants selon les PV qu'il leur reste :
· Augmente le bonus de soins reçus de 30 % si les PV sont inférieurs ou égaux à 50 %.
· Augmente la maîtrise élémentaire de 200 si les PV sont supérieurs à 50 %.", "level": 6 } ], diff --git a/src/data/french/characters/dori.json b/src/data/french/characters/dori.json index 9886c5ad1..bb20a0272 100644 --- a/src/data/french/characters/dori.json +++ b/src/data/french/characters/dori.json @@ -455,7 +455,7 @@ "_id": 684, "id": "discretionary_supplement", "name": "Supplément discrétionnaire", - "description": "Le personnage relié au djinn obtient les bonus suivants selon ses PV et son énergie élémentaire :
· Bonus de soins reçus de 50 % si les PV sont inférieurs à 50 %.
· Recharge d'énergie augmentée de 30 % si l'énergie élémentaire est inférieure à 50 %.", + "description": "Le personnage relié au djinn obtient les bonus suivants selon ses PV et son énergie élémentaire :
· Augmente le bonus de soins reçus de 50 % si les PV sont inférieurs à 50 %.
· Augmente la recharge d'énergie de 30 % si l'énergie élémentaire est inférieure à 50 %.", "level": 4 }, { diff --git a/src/data/french/characters/freminet.json b/src/data/french/characters/freminet.json index 6118776c6..f3334b7e4 100644 --- a/src/data/french/characters/freminet.json +++ b/src/data/french/characters/freminet.json @@ -574,7 +574,7 @@ { "_id": 854, "id": "dance_of_the_snowy_moon_and_flute", - "name": "Dance de lune et de flûte", + "name": "Danse de lune et de flûte", "description": "Lorsque Fréminet a déclenché une réaction de Gel, de Brise-glace ou de Supraconduction sur un ennemi, son ATQ augmente de 9 % pendant 6 s. Cet effet peut être cumulé 2 fois maximum et déclenché une fois toutes les 0,3 s.", "level": 4 }, diff --git a/src/data/french/characters/furina.json b/src/data/french/characters/furina.json new file mode 100644 index 000000000..74757d32a --- /dev/null +++ b/src/data/french/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Solo infini de solitude", + "description": "Le point central absolu de la scène du jugement, jusqu'aux applaudissements finaux.", + "weapon_type": "Épée à une main", + "element": "Hydro", + "gender": "Femme", + "substat": "Taux CRIT", + "affiliation": "Cour de Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "Pâle gloire oubliée", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Attaque normale : Sollicitation de la soliste", + "description": "Attaque normale
Enchaîne jusqu'à 4 attaques.

Attaque chargée
Consomme de l'endurance pour déclencher une aura de danse solo, infligeant des DGT physiques aux ennemis proches et modifiant l'alignement de l'Arkhe de Furina. Si des membres du salon ou un chanteur des eaux invoqués par sa compétence élémentaire « Salon solitaire » sont présents sur le champ de bataille, ils sont changés en conséquence.

Arkhe : Sacralité et sécularisation
Régulièrement, lorsque l'attaque normale de Furina touche, une épine d'inhalation ou une lame fluide est libérée à l'emplacement touché selon l'alignement actuel de son Arkhe pour infliger des DGT Hydro chargés d'énergie pneuma ou ousia.
Lorsque Furina est déployée au combat, son Arkhe est chargé d'énergie ousia.

Attaque plongeante
Plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.", + "info": "", + "attributes": [ + { + "label": "DGT 1er coup", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "DGT 2e coup", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "DGT 3e coup", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "DGT 4e coup", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "DGT attaque chargée", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Coût d'endurance attaque chargée", + "values": [ + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts", + "20 pts" + ] + }, + { + "label": "DGT durant la chute", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "DGT chute basse/élevée", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "DGT épine d'inhalation/lame fluide", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Intervalle épine d'inhalation/lame fluide", + "values": [ + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s", + "6 s / 6 s" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon solitaire", + "description": "Furina invite les convives du Salon solitaire à se joindre à sa performance, convoquant les membres du salon ou le chanteur des eaux selon l'alignement actuel de son Arkhe.

Ousia
De l'écume danse joyeusement, infligeant des DGT Hydro de zone selon les PV max de Furina et convoquant 3 membres du salon : le gentilhomme Usher en forme de poulpe bouffi, la surintendante Chevalmarin en forme d'Hippocampe bulleux et la demoiselle Crabaletta en forme de Cuiracrabe.
Ces derniers attaquent les ennemis proches de façon intermittente en donnant la priorité aux cibles que le personnage déployé attaque, infligeant des DGT Hydro selon les PV max de Furina.
En attaquant, les membres du salon renforcent l'attaque en cours selon le nombre de personnages de l'équipe à proximité dont les PV sont supérieurs à 50 % tout en consommant les PV de ces derniers : lorsque 1, 2, 3 ou au moins 4 personnages sont concernés, l'attaque inflige des DGT pour une valeur équivalant respectivement à 110 %, 120 %, 130 % ou 140 % des DGT d'origine.

Pneuma
Furina convoque le chanteur des eaux, qui restaure régulièrement les PV des personnages déployés à proximité selon ses PV max.

Les membres du salon et le chanteur des eaux partagent la même durée. Ainsi, lorsque Furina change ces convives en utilisant son attaque chargée, les nouveaux arrivants héritent de la durée restante.
Lorsque des membres du salon ou un chanteur des eaux sont présents, Furina peut se déplacer sur l'eau.", + "info": "Une liste fixe d'habitués fréquente le Salon solitaire de Furina. Parfois, la demoiselle Crabaletta, la surintendante Chevalmarin et le gentilhomme Usher viennent ; les mercredis maussades, c'est le chanteur qui rend visite.", + "attributes": [ + { + "label": "DGT écume ousia", + "values": [ + "7.86% PV max", + "8.45% PV max", + "9.04% PV max", + "9.83% PV max", + "10.42% PV max", + "11.01% PV max", + "11.8% PV max", + "12.58% PV max", + "13.37% PV max", + "14.16% PV max", + "14.94% PV max", + "15.73% PV max", + "16.71% PV max", + "17.69% PV max", + "18.68% PV max" + ] + }, + { + "label": "Durée", + "values": [ + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s" + ] + }, + { + "label": "DGT gentilhomme Usher", + "values": [ + "5.96% PV max", + "6.41% PV max", + "6.85% PV max", + "7.45% PV max", + "7.9% PV max", + "8.34% PV max", + "8.94% PV max", + "9.54% PV max", + "10.13% PV max", + "10.73% PV max", + "11.32% PV max", + "11.92% PV max", + "12.67% PV max", + "13.41% PV max", + "14.16% PV max" + ] + }, + { + "label": "DGT surintendante Chevalmarin", + "values": [ + "3.23% PV max", + "3.47% PV max", + "3.72% PV max", + "4.04% PV max", + "4.28% PV max", + "4.52% PV max", + "4.85% PV max", + "5.17% PV max", + "5.49% PV max", + "5.82% PV max", + "6.14% PV max", + "6.46% PV max", + "6.87% PV max", + "7.27% PV max", + "7.68% PV max" + ] + }, + { + "label": "DGT demoiselle Crabaletta", + "values": [ + "8.29% PV max", + "8.91% PV max", + "9.53% PV max", + "10.36% PV max", + "10.98% PV max", + "11.6% PV max", + "12.43% PV max", + "13.26% PV max", + "14.09% PV max", + "14.92% PV max", + "15.75% PV max", + "16.58% PV max", + "17.61% PV max", + "18.65% PV max", + "19.68% PV max" + ] + }, + { + "label": "Offrande de PV de gentilhomme Usher", + "values": [ + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max", + "2.4% PV max" + ] + }, + { + "label": "Offrande de PV de surintendante Chevalmarin", + "values": [ + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max", + "1.6% PV max" + ] + }, + { + "label": "Offrande de PV de demoiselle Crabaletta", + "values": [ + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max", + "3.6% PV max" + ] + }, + { + "label": "Soins du chanteur des eaux", + "values": [ + "4.8% PV max + 462 PV", + "5.16% PV max + 508 PV", + "5.52% PV max + 559 PV", + "6% PV max + 612 PV", + "6.36% PV max + 670 PV", + "6.72% PV max + 732 PV", + "7.2% PV max + 797 PV", + "7.68% PV max + 867 PV", + "8.16% PV max + 940 PV", + "8.64% PV max + 1017 PV", + "9.12% PV max + 1098 PV", + "9.6% PV max + 1183 PV", + "10.2% PV max + 1271 PV", + "10.8% PV max + 1364 PV", + "11.4% PV max + 1460 PV" + ] + }, + { + "label": "Temps de recharge", + "values": [ + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Liesse populaire", + "description": "Éveille l'envie de se délecter, créant une scène d'écume qui inflige des DGT Hydro de zone selon les PV max de Furina et accorde l'état Réjouissance universelle aux personnages de l'équipe à proximité : pendant sa durée, lorsque les PV actuels d'un personnage augmentent ou diminuent, Furina obtient 1 pt de fanfare à chaque fois que le personnage obtient ou perd des PV pour une valeur équivalant à 1 % de ses PV Max.
De plus, les DGT infligés et le bonus de soins reçus de tous les personnages de l'équipe à proximité augmentent selon la quantité de points de fanfare de Furina.
Une fois la durée terminée, la fanfare de Furina est annulée.", + "info": "« Acclamez ! Louez ! Réjouissez ! Buvez ! Chaque nuit sans banquet est un gaspillage sordide de douloureuse et sobre lumière du jour... Et, hmm, ceux qui ne sont pas encore en âge peuvent prendre du jus de raisin à la place ! »", + "attributes": [ + { + "label": "DGT compétence", + "values": [ + "11.41% PV max", + "12.26% PV max", + "13.12% PV max", + "14.26% PV max", + "15.11% PV max", + "15.97% PV max", + "17.11% PV max", + "18.25% PV max", + "19.39% PV max", + "20.53% PV max", + "21.67% PV max", + "22.81% PV max", + "24.24% PV max", + "25.66% PV max", + "27.09% PV max" + ] + }, + { + "label": "Durée", + "values": [ + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s" + ] + }, + { + "label": "Limite de fanfare", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Conversion de fanfare en bonus de DGT", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Conversion de fanfare en bonus de soins reçus", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "Temps de recharge", + "values": [ + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s" + ] + }, + { + "label": "Énergie élémentaire", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Valse inarrêtable", + "description": "Lorsque le personnage déployé de votre groupe est soigné, si ces soins ne proviennent pas de Furina et dépassent la quantité maximum qu'il peut recevoir, Furina soigne les personnages de l'équipe à proximité pour une valeur équivalant à 2 % de leurs PV max respectifs une fois toutes les 2 s pendant 4 s.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Confession inattendue", + "description": "Chaque tranche de 1 000 PV max que Furina possède accorde à son Salon solitaire différents effets bonus selon l'alignement de son Arkhe :
- Les DGT infligés par les membres du salon augmentent de 0,7 %, les DGT infligés pouvant être augmentés d'un maximum de 28 % de cette manière.
- L'intervalle des soins accordés aux personnages déployés à proximité par le chanteur des eaux diminue de 0,4 %, l'intervalle des soins pouvant être diminué d'un maximum de 16 % de cette manière.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "Scène de la mer", + "description": "Le TdR des capacités des Aberrants fontemarins xénochromatiques diminue de 30 %.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "« L'amour est un oiseau rebelle que nul ne peut apprivoiser »", + "description": "En utilisant Liesse populaire, Furina obtient 150 pts de fanfare.
De plus, la limite de fanfare augmente de 100 pts.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "« Comme la plume au vent, femme est volage »", + "description": "Pendant la durée de Liesse populaire, l'obtention de fanfare de Furina après une augmentation ou une diminution des PV actuels des personnages de l'équipe à proximité augmente de 250 %. De plus, chaque point de fanfare au-dessus de la limite augmente les PV max de Furina de 0,35 %, la limite de PV max pouvant être augmentée d'un maximum de 140 % de cette manière.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "« Mon mystère est scellé en moi, personne ne saura mon nom »", + "description": "Niveau d'aptitude Liesse populaire +3.
Niveau max : 15", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "« Si l'on comprend la vie, amis, c'est en enfer ! »", + "description": "Lorsqu'un membre du salon de Salon solitaire touche un ennemi ou qu'un chanteur des eaux restaure les PV d'un personnage déployé, Furina récupère 4 pts d'énergie élémentaire. Cet effet peut être déclenché une fois toutes les 5 s.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "« Son nom que je connais maintenant, c'est... »", + "description": "Niveau d'aptitude Salon solitaire +3.
Niveau max : 15", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "« Entends-moi, et levons les coupes de l'amour ! »", + "description": "Lorsqu'elle utilise Salon solitaire, Furina devient le centre d'attention pendant 10 s.
Pendant cette durée, les DGT de ses attaques normales, chargées et plongeantes sont convertis en DGT Hydro ne pouvant pas être enchantés et augmentent d'une valeur équivalant à 18 % de ses PV max.
De plus, après avoir touché un ennemi pendant cette durée, ses attaques normales (sauf les attaques de « Arkhe : Sacralité et sécularisation »), chargées et l'impact au sol de ses attaques plongeantes produisent divers effets toutes les 0,1 s selon l'alignement actuel de son Arkhe :

Arkhe : Ousia
Soigne les PV de tous les personnages de l'équipe à proximité pour une valeur équivalant à 4 % des PV max de Furina toutes les secondes pendant 2,9 s, tout déclenchement répété prolongeant cette durée.
Arkhe : Pneuma
Les DGT de cette attaque normale (sauf les attaques de « Arkhe : Sacralité et sécularisation »), chargée ou plongeante (lorsque cette dernière touche le sol) augmentent encore d'une valeur équivalant à 25 % des PV max de Furina. De plus, lorsqu'une de ces attaques touche un ennemi, tous les personnages de l'équipe à proximité perdent 1 % de leurs PV actuels.

Les effets mentionnés ci-dessus peuvent être déclenchés un maximum de 6 fois pendant la durée d'un centre d'attention, et ce dernier prend fin après 6 déclenchements d'effet ou lorsque sa durée expire.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Élever", + "values": ["-", 1] + }, + { + "label": "PV de base", + "values": ["-", "1192"] + }, + { + "label": "ATQ de base", + "values": ["-", "19"] + }, + { + "label": "DÉF de base", + "values": ["-", "54"] + }, + { + "label": "Taux CRIT", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Élever", + "values": [0, 1] + }, + { + "label": "PV de base", + "values": ["3091", "4113"] + }, + { + "label": "ATQ de base", + "values": ["49", "66"] + }, + { + "label": "DÉF de base", + "values": ["140", "187"] + }, + { + "label": "Taux CRIT", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Élever", + "values": [1, 2] + }, + { + "label": "PV de base", + "values": ["6154", "6880"] + }, + { + "label": "ATQ de base", + "values": ["98", "110"] + }, + { + "label": "DÉF de base", + "values": ["280", "313"] + }, + { + "label": "Taux CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Éclat de lazurite varunada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lys lacmineux", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Élever", + "values": [2, 3] + }, + { + "label": "PV de base", + "values": ["7916", "8884"] + }, + { + "label": "ATQ de base", + "values": ["126", "142"] + }, + { + "label": "DÉF de base", + "values": ["360", "404"] + }, + { + "label": "Taux CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Fragment de lazurite varunada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Eau n'ayant pas transcendé", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lys lacmineux", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Élever", + "values": [3, 4] + }, + { + "label": "PV de base", + "values": ["9930", "10656"] + }, + { + "label": "ATQ de base", + "values": ["158", "170"] + }, + { + "label": "DÉF de base", + "values": ["451", "484"] + }, + { + "label": "Taux CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Fragment de lazurite varunada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Eau n'ayant pas transcendé", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lys lacmineux", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Élever", + "values": [4, 5] + }, + { + "label": "PV de base", + "values": ["11712", "12438"] + }, + { + "label": "ATQ de base", + "values": ["187", "198"] + }, + { + "label": "DÉF de base", + "values": ["532", "565"] + }, + { + "label": "Taux CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Morceau de lazurite varunada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Eau n'ayant pas transcendé", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lys lacmineux", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Élever", + "values": [5, 6] + }, + { + "label": "PV de base", + "values": ["13505", "14231"] + }, + { + "label": "ATQ de base", + "values": ["215", "227"] + }, + { + "label": "DÉF de base", + "values": ["614", "647"] + }, + { + "label": "Taux CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Morceau de lazurite varunada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Eau n'ayant pas transcendé", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lys lacmineux", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Élever", + "values": [6, 7] + }, + { + "label": "PV de base", + "values": ["15307", "15307"] + }, + { + "label": "ATQ de base", + "values": ["244", "244"] + }, + { + "label": "DÉF de base", + "values": ["696", "696"] + }, + { + "label": "Taux CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Pierre de lazurite varunada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Eau n'ayant pas transcendé", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lys lacmineux", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Enseignement de la Justice", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide de la Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masse sans lumière", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masse sans lumière", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masse sans lumière", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie de la Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masse sans lumière", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Couronne de la sagesse", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/french/characters/kirara.json b/src/data/french/characters/kirara.json index ab0287386..574b04de9 100644 --- a/src/data/french/characters/kirara.json +++ b/src/data/french/characters/kirara.json @@ -25,7 +25,7 @@ "_id": 10611, "id": "normal_attack_boxcutter", "name": "Attaque normale : Ouvre-colis", - "description": "Attaque normale
Enchaîne jusqu'à 4 coups.

Attaque chargée
Consomme de l'endurance pour déclencher trois coups de griffes rapides.

Attaque plongeante
Plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.", + "description": "Attaque normale
Enchaîne jusqu'à 4 attaques.

Attaque chargée
Consomme de l'endurance pour déclencher trois coups de griffes rapides.

Attaque plongeante
Plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.", "info": "", "attributes": [ { diff --git a/src/data/french/characters/qiqi.json b/src/data/french/characters/qiqi.json index 1d02bda46..524b2f93c 100644 --- a/src/data/french/characters/qiqi.json +++ b/src/data/french/characters/qiqi.json @@ -453,7 +453,7 @@ { "id": "lifeprolonging_methods", "name": "Survie en milieu hostile", - "description": "Lorsqu'un personnage sous l'effet d'Arcane d'Adepte : Héraut de givre déclenche une réaction élémentaire, il gagne un bonus de soins reçus de 20 % pendant 8 s.", + "description": "Lorsqu'un personnage sous l'effet d'Arcane d'Adepte : Héraut de givre déclenche une réaction élémentaire, son bonus de soins reçus augmente de 20 % pendant 8 s.", "level": 1 }, { diff --git a/src/data/french/characters/sangonomiya_kokomi.json b/src/data/french/characters/sangonomiya_kokomi.json index 86e0067e8..1a1327982 100644 --- a/src/data/french/characters/sangonomiya_kokomi.json +++ b/src/data/french/characters/sangonomiya_kokomi.json @@ -451,7 +451,7 @@ { "id": "flawless_strategy", "name": "Stratégie sans faille", - "description": "Kokomi obtient un bonus de soins de 25 %, mais son taux CRIT diminue de 100 %.", + "description": "Le bonus de soins de Kokomi augmente de 25 %, mais son taux CRIT diminue de 100 %.", "level": 0 } ], diff --git a/src/data/french/characters/shenhe.json b/src/data/french/characters/shenhe.json index fa37162fc..113301c11 100644 --- a/src/data/french/characters/shenhe.json +++ b/src/data/french/characters/shenhe.json @@ -214,7 +214,7 @@ "_id": 10632, "id": "spring_spirit_summoning", "name": "Invocation d'esprit printanier", - "description": "La rosée givrée et argentée exorcisera tous les démons.
Accorde l'effet Pennage glacé à tous les membres de l'équipe à proximité, et inflige des DGT Cryo de différentes manières selon que la capacité a été activée avec un appui simple ou long.

Appui simple
Se précipite vers l'avant avec un esprit talismanique, infligeant des DGT Cryo aux ennemis en chemin.

Appui long
Ordonne à l'esprit talismanique d'infliger des DGT Cryo de zone.

Pennage glacé
Lorsqu'une attaque normale, chargée ou plongeante, une compétence ou un déchaînement élémentaires inflige des DGT Cryo à un ennemi, les DGT infligés augmentent en fonction de l'ATQ actuelle de Shenhe.

Les effets du pennage glacé disparaissent à la fin de sa durée ou après avoir activé un certain nombre de cumuls. En utilisant un pennage glacé avec un appui long à la place d'un appui simple, sa durée et le nombre de cumuls générés augmentent.
Lorsqu'une attaque de DGT Cryo touche plusieurs ennemis en même temps, les cumuls sont consommés selon le nombre d'ennemis touchés. Les cumuls de pennage glacé sont calculés indépendamment pour tous les personnages de l'équipe.", + "description": "La rosée givrée et argentée exorcisera tous les démons.
Accorde l'effet Pennage glacé à tous les membres de l'équipe à proximité, et inflige des DGT Cryo de différentes manières selon la méthode de déclenchement :

Appui simple
Se précipite vers l'avant avec un esprit talismanique, infligeant des DGT Cryo aux ennemis en chemin.

Appui long
Ordonne à l'esprit talismanique d'infliger des DGT Cryo de zone.

Pennage glacé
Lorsqu'une attaque normale, chargée ou plongeante, une compétence ou un déchaînement élémentaires inflige des DGT Cryo à un ennemi, les DGT infligés augmentent en fonction de l'ATQ actuelle de Shenhe.

Les effets du pennage glacé disparaissent à la fin de sa durée ou après avoir activé un certain nombre de cumuls. En utilisant un pennage glacé avec un appui long à la place d'un appui simple, sa durée et le nombre de cumuls générés augmentent.
Lorsqu'une attaque de DGT Cryo touche plusieurs ennemis en même temps, les cumuls sont consommés selon le nombre d'ennemis touchés. Les cumuls de pennage glacé sont calculés indépendamment pour tous les personnages de l'équipe.", "info": "« Le pouvoir des esprits n'est pas un mensonge. Même accablée par les ordres, la demoiselle divine continue ! »", "attributes": [ { diff --git a/src/data/french/characters/wriothesley.json b/src/data/french/characters/wriothesley.json index 87aaf0865..fa99d8f0c 100644 --- a/src/data/french/characters/wriothesley.json +++ b/src/data/french/characters/wriothesley.json @@ -303,7 +303,7 @@ "_id": 10865, "id": "darkgold_wolfbite", "name": "Morsure lupine de l'or", - "description": "Activant ses gants de boxe, Wriothesley déclenche un coup droit condensé de givre, puis utilise un impact de stalactite pour infliger plusieurs fois des DGT Cryo de zone.

Arkhe : Ousia
Après la fin de l'impact de stalactite, une lame fluide descend à l'emplacement de l'ennemi pour infliger des DGT Cryo chargés d'énergie ousia.", + "description": "Activant ses gants de boxe, Wriothesley déclenche un coup droit condensé de givre, puis utilise un impact de stalactite vers l'avant pour infliger plusieurs fois des DGT Cryo de zone.

Arkhe : Ousia
Après la fin de l'impact de stalactite, une lame fluide descend à l'emplacement de l'ennemi pour infliger des DGT Cryo chargés d'énergie ousia.", "info": "Il y a des choses contre lesquelles même le duc de la Forteresse de Méropide ne peut pas faire grand-chose : par exemple, la paperasserie compliquée, les futilités d'un superviseur ou bien... les petits enfants qui collent toute une série d'autocollants mignons mais difficiles à enlever sur ses gants de boxe...", "attributes": [ { diff --git a/src/data/french/domains.json b/src/data/french/domains.json index 99e618626..05dd26dbf 100644 --- a/src/data/french/domains.json +++ b/src/data/french/domains.json @@ -317,7 +317,7 @@ }, { "day": "Mardi", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Mercredi", @@ -329,7 +329,7 @@ }, { "day": "Vendredi", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Samedi", @@ -337,7 +337,15 @@ }, { "day": "Dimanche", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Lundi", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Jeudi", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/french/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/french/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..c0b77ab6e --- /dev/null +++ b/src/data/french/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Eau n'ayant pas transcendé", + "description": "Cette substance est très similaire aux cristaux extraits des corps des Aberrants fontemarins, mais elle contient beaucoup d'impuretés minuscules, comme des bulles dans un verre fabriqué par un artisan maladroit.", + "source": ["Butin de Tulpa Hydro (Niv.30+)"], + "rarity": 4 +} diff --git a/src/data/french/fish/maintenance_mek_gold_leader.json b/src/data/french/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..597a0833d --- /dev/null +++ b/src/data/french/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Mek de maintenance : Meneur doré", + "description": "Un méka compact développé pour assister lors des activités sous-marines, permettant ainsi d'améliorer le taux d'utilisation des Mékas horlogoïdes. Ils ont été conçus à l'origine pour enlever les déchets, la végétation et les débris sous-marins afin d'éviter qu'ils n'obstruent les composants vitaux d'autres mékas, minimisant ainsi les défaillances. De plus, leur rôle de « nettoyeurs sous-marins » est également bénéfique à l'écosystème de Fontaine.
Par rapport aux autres modèles produits en série, ces meks de maintenance « Meneurs dorés » en édition limitée se distinguent par leur apparence claire aux teintes dorées et leur équipement de contrôle spécial. L'équipe de développement les a conçus pour servir de « stations relais de commande » dans des environnements sous-marins particulièrement complexes, recevant et transmettant les directives du contrôleur à tous les autres meks de maintenance à proximité, ce qui les aurait rendus aussi importants que des meneurs.
Cependant, lorsque l'ensemble du projet des meks de maintenance a cessé, ces « mékas meneurs » ont perdu leur raison d'exister. Seule leur coque dorée, très reconnaissable, leur donne de la valeur aux yeux des pêcheurs qui les collectionnent.", + "rarity": 3, + "source": ["Pêche"] +} diff --git a/src/data/french/food/blubber_profiterole.json b/src/data/french/food/blubber_profiterole.json new file mode 100644 index 000000000..bf56f3a02 --- /dev/null +++ b/src/data/french/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Boudi-profiteroles", + "description": "Un dessert fourré à la crème. Son enrobage moelleux et feuilleté, renfermant une crème riche, est tout rond et presque potelé, aussi mignon que le ventre d'un boudiné. Peu de cœurs peuvent échapper au charme de la crème onctueuse et douce qu'il contient.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Œuf d'oiseau", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Lait", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Farine", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Crème", + "amount": 2 + } + ], + "dish_type": "Attaque", + "results": { + "suspicious": { + "_id": 108608, + "name": "Boudi-profiteroles (suspectes)", + "description": "Un dessert fourré à la crème. Il est resté trop longtemps à l'air libre et sa croûte autrefois feuilletée est maintenant molle et pâteuse. C'est... bien différent de la texture croustillante que vous imaginiez. Après une seule bouchée, vous avez envie de faire le deuil de ce qui était autrefois un dessert...", + "effect": "Augmente les DGT physiques infligés par tous les personnages de l'équipe de 20 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "normal": { + "_id": 108609, + "name": "Boudi-profiteroles", + "description": "Un dessert fourré à la crème. Son enrobage moelleux et feuilleté, renfermant une crème riche, est tout rond et presque potelé, aussi mignon que le ventre d'un boudiné. Peu de cœurs peuvent échapper au charme de la crème onctueuse et douce qu'il contient.", + "effect": "Augmente les DGT physiques infligés par tous les personnages de l'équipe de 30 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "delicious": { + "_id": 108610, + "name": "Boudi-profiteroles (délicieuses)", + "description": "Un dessert fourré à la crème. Une fois que le premier morceau a passé vos lèvres, vous ne pouvez tout simplement pas vous empêcher d'enfourner le reste ! Même les restes de crème aux coins de votre bouche suffisent à inonder votre cœur de bonheur et de satisfaction. Si seulement chaque repas pouvait être suivi d'une telle perfection sucrée... Ah ! Comme cette vie aventureuse serait merveilleuse !", + "effect": "#Augmente les DGT physiques infligés par tous les personnages de l'équipe de 40 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + } + } +} diff --git a/src/data/french/food/fish_and_chips.json b/src/data/french/food/fish_and_chips.json index 446029a99..ac8ba0889 100644 --- a/src/data/french/food/fish_and_chips.json +++ b/src/data/french/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Poisson-frites (délicieux)", "description": "Une collation frite. Alors que les filets de poisson et les frites se prélassent dans l'huile chaude et grésillante, leurs arômes se fondent parfaitement avant d'imprégner la pièce... S'il y a quelque chose de plus agréable que de manger des frites, c'est bien de manger des frites tout en prenant une énorme bouchée d'un filet de poisson !", "effect": "Restaure 100 pts d'endurance." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Scoop exclusif : Rubrique gourmande", + "description": "Spécialité culinaire de Charlotte. Elle garde toujours cet encas à portée de mains dans sa quête incessante de scoops exclusifs. Alors qu'elle croque dans le poisson frit, elle regarde de côté et le rythme joyeux de ses pas s'enchaîne et chevauche lentement le craquèlement de la panure croustillante dans sa bouche... Bien que son dernier scoop ne soit pas encore prêt à être imprimé, la joie et le contentement dans son cœur ont déjà atteint leur apogée.", + "effect": "Restaure 130 pts d'endurance.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/french/food/la_lettre_a_focalors.json b/src/data/french/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..264d5bb42 --- /dev/null +++ b/src/data/french/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La lettre à Foçalors", + "description": "Un petit gâteau en forme de long rectangle. On raconte qu'il y a très, très longtemps, un certain pâtissier s'est inspiré du grand amour des Fontainois envers leur Archon Hydro pour créer ce chef-d'œuvre sucré. Les multiples couches empilées les unes sur les autres constituent un véritable test des talents d'un chef et chaque aspect de ce gâteau est la preuve de l'influence du grand Archon Hydro.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Œuf d'oiseau", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Farine", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Grain de café", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Amande", + "amount": 2 + } + ], + "dish_type": "Défense", + "results": { + "suspicious": { + "_id": 108605, + "name": "La lettre à Foçalors (suspecte)", + "description": "Un petit gâteau en forme de long rectangle. Le goût de chaque couche est plus ou moins le même, et... Mais attendez une minute, il manque même des couches ! Les connaisseurs verront que la pâtisserie s'est sérieusement ratée dès la première bouchée...", + "effect": "Augmente les PV max de tous les personnages de l'équipe de 20 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "normal": { + "_id": 108606, + "name": "La lettre à Foçalors", + "description": "Un petit gâteau en forme de long rectangle. On raconte qu'il y a très, très longtemps, un certain pâtissier s'est inspiré du grand amour des Fontainois envers leur Archon Hydro pour créer ce chef-d'œuvre sucré. Les multiples couches empilées les unes sur les autres constituent un véritable test des talents d'un chef et chaque aspect de ce gâteau est la preuve de l'influence du grand Archon Hydro.", + "effect": "Augmente les PV max de tous les personnages de l'équipe de 22 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "delicious": { + "_id": 108607, + "name": "La lettre à Foçalors (délicieuse)", + "description": "Un petit gâteau en forme de long rectangle. L'arôme infiniment gourmand du café et des amandes vous attire et fait danser vos pensées, comme si vous tombiez dans un opéra extravagant sans même vous en rendre compte. Au milieu des rebondissements de cette performance raffinée, vous n'avez qu'un espoir : que son dénouement n'arrive jamais...", + "effect": "Augmente les PV max de tous les personnages de l'équipe de 25 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "« Pour la justice »", + "description": "Spécialité culinaire de Furina. « Pour la justice » signifie « vénération de la justice » à Fontaine, et celle qui se produisait autrefois sur les plus grandes scènes a été témoin de la naissance d'une justice sublime. Ses saveurs en couches semblent aller et venir comme les vagues de la mer, avant de finalement s'attarder comme si elles déposaient un lourd fardeau. Peut-être que cela reflète quelque chose que Furina a personnellement vécu ?", + "effect": "Augmente les PV max de tous les personnages de l'équipe de 30 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/french/furnishing/a_painting_left_for_you.json b/src/data/french/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..a43b0a82c --- /dev/null +++ b/src/data/french/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Une peinture pour vous", + "description": "Mamère et ses meilleurs amis !\\nUne autre peinture de Mamère pour Paimon et vous. Celle-ci représente des amis heureux ensemble.\\nPendant une séparation temporaire, Mamère a essayé d'apprendre de nouveaux styles de peinture. Ce tableau est celui qui lui a donné le plus de satisfaction après de nombreuses tentatives, même s'il n'a pas pu être vendu au prix élevé d'un demi-million de moras. Il est difficile de la classer parmi les œuvres d'art conventionnelles. Mais pour elle, la scène où elle se trouve dans le même cadre avec trois autres personnes (même si ce ne sont pas exactement des personnes) qui lui sont précieuses a une valeur extrêmement spéciale.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ] +} diff --git a/src/data/french/furnishing/a_sisters_duty.json b/src/data/french/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..19e818713 --- /dev/null +++ b/src/data/french/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "« Obligation d'une sœur »", + "description": "Une cabane que l'on peut voir au Village Mérusea, si simple et économique qu'elle peut être facilement construite par une seule mélusine.\\nLa légende raconte qu'une mélusine un peu plus âgée a construit la cabane spécialement pour empêcher l'eau de la cascade et du plafond de la grotte de tremper les objets préférés de ses sœurs. Selon ses propres termes, elle considérait qu'il était de son devoir de prendre soin de tout le monde.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Bois de frêne", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tissu", + "amount": 4 + } + ] +} diff --git a/src/data/french/furnishing/bedroom_bedlam.json b/src/data/french/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..a72c5cb0b --- /dev/null +++ b/src/data/french/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "Chahut en chambre", + "description": "Une maison ordinaire de taille moyenne au Village Mérusea, avec une apparence élégante, de belles lignes et un intérieur relativement spacieux, capable d'héberger deux à trois mélusines pour un peu de repos. Cependant, en raison de la nature particulière de l'aménagement de l'espace, le son à l'intérieur de ce type de maison est sensiblement amplifié. Par conséquent, si une mélusine qui aime faire beaucoup de bruit commet une grosse erreur, il est possible qu'elle soit enfermée dans ce type de maison et qu'elle y reste à parler toute seule jusqu'à ce que son audition soit engourdie...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Style fontainois", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Teinture rouge", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/charlotte.json b/src/data/french/furnishing/charlotte.json new file mode 100644 index 000000000..1cf30a199 --- /dev/null +++ b/src/data/french/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Personnage dans le royaume", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Compagnons", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Compagnons" + } + ] +} diff --git a/src/data/french/furnishing/common_cooking_device.json b/src/data/french/furnishing/common_cooking_device.json new file mode 100644 index 000000000..50e0d6d11 --- /dev/null +++ b/src/data/french/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Appareil de cuisine commun", + "description": "Officiellement connu sous le nom d'appareil de cuisine commun, cet appareil se compose d'une marmite et d'une chaudière complètement hermétiques, conçues pour être aussi isolées que possible de l'environnement extérieur. Cela réduit considérablement les risques de sécurité associés aux flammes nues, maximisant ainsi son adaptabilité aux différents environnements d'utilisation. Si un mécanisme de pression est ajouté à l'ouverture de la marmite, les ingrédients peuvent être cuits à haute pression et haute température, ce qui améliore la saveur des plats. Cependant, les ingénieurs ont abandonné cette fonctionnalité en raison des limitations technologiques et des coûts associés à la production de masse.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Objets divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/compact_air_supply_device.json b/src/data/french/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..e666ac713 --- /dev/null +++ b/src/data/french/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Dispositif aérateur compact", + "description": "Un petit appareil élaboré, généralement placé sur une table d'intérieur, qui assure le flux d'air vers un côté fixe.\\nGrâce au climat de Fontaine et à son excellente conception architecturale, il fait suffisamment frais dans les foyers pour ne pas avoir besoin de machines de ventilation. Même lorsque des gens achètent ce genre d'appareils, ils auront tendance à protéger les pales afin d'éviter qu'elles ne prennent la poussière.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Objets divers" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 4 + } + ] +} diff --git a/src/data/french/furnishing/court_of_justices_authenticity.json b/src/data/french/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..9d1adf526 --- /dev/null +++ b/src/data/french/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "« Authenticité de la cour de justice »", + "description": "Un bâtiment composé de métal et de verre de manière unique, avec la même structure que la rédaction principale de L'Oiseau de vapeur. La construction de ce bâtiment est extrêmement particulière, avec comme épicentre la structure centrale, divisée approximativement en huit secteurs. Le dôme de verre bleu-vert brille au soleil comme un cristal étincelant.\\nDans le journalisme, la lumière du soleil est souvent étroitement associée à des mots comme « vérité » et « justice ». Peut-être que le but initial du choix de ce type de bâtiment pour le journal était de rappeler à tous ceux qui vont et viennent le principe de L'Oiseau de vapeur : la vérité d'abord.", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Style fontainois", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 10 + } + ] +} diff --git a/src/data/french/furnishing/court_of_justices_mellow_aroma.json b/src/data/french/furnishing/court_of_justices_mellow_aroma.json index 840c41455..07c5cde58 100644 --- a/src/data/french/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/french/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "« Fumet de la cour de justice »", - "description": "Un bâtiment situé dans le Passage Vasari de la Cour de Fontaine. Le célèbre Café Lucerne combine cette conception avec un patio en plein air, créant un espace où les clients peuvent profiter d'un café à l'extérieur, entourés d'arômes. On dit que les coûts de construction dans le Passage Vasari sont relativement faibles en raison de l'utilisation de ciment laitier amélioré. Le ciment laitier contient normalement des traces d'une odeur rappelant le minerai en poudre. Si elle peut passer inaperçue pour le commun des mortels, pour les professionnels de la restauration, elle est très préjudiciable au stockage à long terme des marchandises. Grâce aux normes aromatiques strictes d'un ancien propriétaire du Café Lucerne, et avec l'aide de L'Oiseau de vapeur et des protestations de nombreux autres acteurs de l'industrie dans toute la ville, les chercheurs n'ont pas osé ignorer le problème et ont commencé à rechercher une formule améliorée qui pouvait supprimer cette odeur persistante. De ce fait, certains passionnés de café ont surnommé la dernière génération de ciment laitier « Ciment caféiné ».", + "description": "Un bâtiment situé dans le Passage Vasari de la Cour de Fontaine. Le célèbre Café Lutèce combine cette conception avec un patio en plein air, créant un espace où les clients peuvent profiter d'un café à l'extérieur, entourés d'arômes. On dit que les coûts de construction dans le Passage Vasari sont relativement faibles en raison de l'utilisation de ciment laitier amélioré. Le ciment laitier contient normalement des traces d'une odeur rappelant le minerai en poudre. Si elle peut passer inaperçue pour le commun des mortels, pour les professionnels de la restauration, elle est très préjudiciable au stockage à long terme des marchandises. Grâce aux normes aromatiques strictes d'un ancien propriétaire du Café Lutèce, et avec l'aide de L'Oiseau de vapeur et des protestations de nombreux autres acteurs de l'industrie dans toute la ville, les chercheurs n'ont pas osé ignorer le problème et ont commencé à rechercher une formule améliorée qui pouvait supprimer cette odeur persistante. De ce fait, certains passionnés de café ont surnommé la dernière génération de ciment laitier « Ciment caféiné ».", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/french/furnishing/court_of_justices_respect.json b/src/data/french/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..e9a16660d --- /dev/null +++ b/src/data/french/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "« Respect de la cour de justice »", + "description": "Un bâtiment fait de métal et de verre, ressemblant à une forteresse. C'est le même que celui du Cabinet d'avocats. Par rapport aux autres bâtiments de Fontaine, ce type de construction présente des murs plus épais et un agencement relativement compact, procurant aux visiteurs un sentiment de solennité unique. La plupart des gens qui passent devant ce bâtiment baissent le volume de leurs conversations et tentent même d'éviter de faire du bruit, à la fois par respect pour la tradition du procès et par admiration pour les duellistes mandatés.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Style fontainois", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 10 + } + ] +} diff --git a/src/data/french/furnishing/court_of_justices_trivia.json b/src/data/french/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..23aae2c48 --- /dev/null +++ b/src/data/french/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "« Anecdote de la cour de justice »", + "description": "Un tableau d'affichage à quatre façades interchangeables, avec une forme similaire au pilier situé devant la rédaction de L'Oiseau de vapeur.\\nÀ l'origine, ce tableau a été conçu pour résumer, chaque mois, le contenu le plus populaire du journal. Les éditeurs sélectionnaient les histoires les plus populaires et affichaient leurs titres.\\nSi le titre d'une œuvre apparaissait sur ce panneau d'affichage, ça signifiait que l'auteur était sur le point de remporter le prix La vérité, la plus haute distinction de la scène médiatique fontainoise. Pour cette raison, ce forum est également connu sous le nom de « Pilier La vérité ».\\nMalheureusement, peu de temps après, en raison du grand volume d'excellents articles journalistiques, L'Oiseau de vapeur a décidé de cesser de régulièrement mettre à jour les titres.", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 12 + } + ] +} diff --git a/src/data/french/furnishing/dueling_sigil.json b/src/data/french/furnishing/dueling_sigil.json new file mode 100644 index 000000000..fa3b907eb --- /dev/null +++ b/src/data/french/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "Insigne de duel", + "description": "Le drapeau que l'on peut voir devant le Cabinet d'avocats est fait d'un tissu aigue-marine coûteux, sur lequel l'emblème du Bureau a été brodé avec du fil d'or. La légende raconte que les duellistes mandatés réunis sous cette bannière ont travaillé sans relâche. Mais en réalité, le travail acharné ne suffit souvent pas...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tissu", + "amount": 6 + } + ] +} diff --git a/src/data/french/furnishing/furina.json b/src/data/french/furnishing/furina.json new file mode 100644 index 000000000..7313abf6e --- /dev/null +++ b/src/data/french/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Personnage dans le royaume", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Compagnons", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Compagnons" + } + ] +} diff --git a/src/data/french/furnishing/furys_torch.json b/src/data/french/furnishing/furys_torch.json new file mode 100644 index 000000000..48038e765 --- /dev/null +++ b/src/data/french/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "Torche de juste fureur", + "description": "Torche posée sur un socle en pierre, elle a une teinte doré foncé et présente une forme simple et majestueuse.\\nSelon un article d'un certain écrivain, « la flamme toujours croissante symbolise une indignation juste et sans fin ». Peut-être que les flammes qui s'élèvent dans les profondeurs de l'Opéra Épiclèse représentent la quête de justice de Fontaine...", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/good_stuff_is_for_sharing.json b/src/data/french/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..143608862 --- /dev/null +++ b/src/data/french/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "« Les bonnes choses se partagent ! »", + "description": "Une clôture très simple faite de branches et de cordes en bois de frêne blanc. Au Village Mérusea, sa vocation initiale était de marquer les limites territoriales. Au fil du temps, cependant, il est devenu un outil d'exposition de marchandises. Ils disent que c'est parce que certaines mélusines croient que les bonnes choses doivent être partagées. Elles affichent donc fièrement ce qu'elles considèrent comme génial à l'extérieur de leur maison, comme s'il s'agissait d'un drapeau, et laissent les autres mélusines en profiter à leur guise...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Bois de frêne", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tissu", + "amount": 4 + } + ] +} diff --git a/src/data/french/furnishing/happy_times.json b/src/data/french/furnishing/happy_times.json new file mode 100644 index 000000000..57f7d9b05 --- /dev/null +++ b/src/data/french/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "« Moments heureux »", + "description": "Après que Paimon et Taby ont discuté de ce que vous avez vu dans le Village Mérusea, cette dernière a combiné la description de Paimon avec sa propre imagination pour construire ce rocher couvert d'une étrange végétation.\\nLe rocher a un aspect lisse, une texture forte et sa surface est extrêmement plate, comme si elle avait été usinée par une machine. C'est un lieu idéal pour manger, travailler voire jouer. Mais pas les trois en même temps, en raison de l'espace limité...", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Reliefs", + "type": "Exterior" + } + ] +} diff --git a/src/data/french/furnishing/hello_welcome.json b/src/data/french/furnishing/hello_welcome.json new file mode 100644 index 000000000..83efc168d --- /dev/null +++ b/src/data/french/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "« Bonjour et bienvenue ! »", + "description": "Un lampadaire que l'on peut voir au Village Mérusea avec une structure simple, réalisée avec des branches de bois de frêne blanc à peine travaillées, auxquelles pendent de multiples fruits de plantes fluorescentes.\\nSelon un journaliste d L'Oiseau de vapeur, comme le Village Mérusea est situé sous l'eau et que son environnement a tendance à être sombre pour les voyageurs occasionnels qui n'y sont pas habitués, les mélusines, de nature hospitalière, ont soigneusement sélectionné les branches qui ressemblaient à une poignée de main en signe de salutation. C'est ainsi qu'est né le lampadaire actuel de ce village, à l'esthétique intacte. En fait, les mélusines elles-mêmes ne se souviennent pas de l'origine de ce lampadaire...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Éclairages", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Bois de frêne", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/high_stone_platform.json b/src/data/french/furnishing/high_stone_platform.json new file mode 100644 index 000000000..b2142f8d3 --- /dev/null +++ b/src/data/french/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "Plateforme élevée en pierre", + "description": "Après que Paimon et Taby ont discuté de ce que vous avez vu dans le Village Mérusea, cette dernière a combiné la description de Paimon avec sa propre imagination pour construire ce rocher couvert d'une étrange végétation.\\nCe type de rocher énorme est haut et gros, divisé en deux couches, la couche supérieure est le rocher plat que l'on voit pratiquement partout au Village Mérusea, et l'autre couche est le rocher ovale qui est responsable de supporter le poids.\\nBien que les mélusines soient petites et pas forcément nées pour l'escalade, elles n'ont aucun problème à monter et descendre de tels rochers à l'aide d'une échelle par exemple !", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Reliefs", + "type": "Exterior" + } + ] +} diff --git a/src/data/french/furnishing/honorary_senior_researcher_award.json b/src/data/french/furnishing/honorary_senior_researcher_award.json index f0bdc08dc..561eb102e 100644 --- a/src/data/french/furnishing/honorary_senior_researcher_award.json +++ b/src/data/french/furnishing/honorary_senior_researcher_award.json @@ -3,7 +3,7 @@ "id": "honorary_senior_researcher_award", "rarity": 4, "name": "Prix de chercheur aîné d'honneur", - "description": "Une médaille et un trophée décernés au chercheur aîné d'honneur de l'Institut de recherche d'ingénierie cinétique de Fontaine. Ils constituent le plus haut degré de reconnaissance de l'Institut de recherche Fontaine pour les contributions du voyageur. Le style d'écriture de la mention élogieuse est caractéristique de l'Institut de recherche Fontaine par sa rigueur. Ayant adopté les mêmes normes strictes et la même rigueur procédurale et documentaliste que son prédécesseur, il ne fait aucun doute que le Nouvel Institut de recherche de Fontaine est sur la bonne voie.", + "description": "Une médaille et un trophée décernés au chercheur aîné d'honneur de l'Institut de recherche d'ingénierie cinétique de Fontaine. Ils constituent le plus haut degré de reconnaissance de l'Institut de recherche Fontaine pour les contributions du voyageur. Le style d'écriture de la mention élogieuse est caractéristique de l'Institut de recherche de Fontaine par sa rigueur. Ayant adopté les mêmes normes strictes et la même rigueur procédurale et documentaliste que son prédécesseur, il ne fait aucun doute que le Nouvel Institut de recherche de Fontaine est sur la bonne voie.", "load": 128, "energy": 90, "category": [ diff --git a/src/data/french/furnishing/large_shipping_pallet.json b/src/data/french/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..0c9ac7b52 --- /dev/null +++ b/src/data/french/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Palette large d'expédition", + "description": "De grandes caisses en bois sont souvent vues deux par deux sur des palettes dans les ports de Fontaine pour faciliter le transport.\\nAfin d'améliorer l'efficacité du transport de marchandises, le personnel du port a embauché des chercheurs de l'Institut de recherche de Fontaine pour étudier comment charger de grandes quantités de petites marchandises plus efficacement. La solution proposée par les chercheurs consistait à optimiser l'espace, à placer les marchandises en vrac dans des caisses en bois fixes et de taille moyenne, puis à charger de manière ordonnée les caisses de taille moyenne à l'intérieur des grandes caisses, comme s'il s'agissait de blocs de construction. Le résultat a été une série de boîtiers de chargement qui ont considérablement augmenté les performances du port grâce à l'optimisation du nouvel équipement.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Grands ornements", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Bois d'hibiscus", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/lets_play.json b/src/data/french/furnishing/lets_play.json new file mode 100644 index 000000000..fce38e2e3 --- /dev/null +++ b/src/data/french/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "« Jouons ! »", + "description": "Une simple balançoire en bois de frêne blanc que l'on peut voir dans le Village Mérusea. L'histoire raconte que la mélusine qui l'a créé avait du mal à utiliser les balançoires conçues par l'homme en raison de sa taille. Elle a donc fabriqué sa propre balançoire de la bonne taille pour connaître le même bonheur.\\nCependant, comme les mélusines ne sont pas douées pour fabriquer des cordes très solides, de nos jours, les mélusines se balancent rarement sur cette balançoire, mais les utilisent plutôt comme chaises pendantes.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Bois de frêne", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tissu", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Teinture rouge", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/french/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..5d2f372be --- /dev/null +++ b/src/data/french/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Panneau mi-métallique en bois de tilleul", + "description": "Un tableau d'affichage autoportant en bois de tilleul sauvage irrégulier, avec une base carrée et recouvert d'un revêtement métallique de couleur vive. Cette pièce est délicate, belle et extrêmement durable, et a un prix abordable, on la retrouve donc dans les rues et ruelles de Fontaine.\\nCe type de planche de bois utilise un procédé de traitement de surface plus innovant, qui présente des similitudes avec la technologie de traitement du revêtement des Mékas horlogoïdes. Un exemple typique de l'application des technologies avancées de l'Institut de recherche de Fontaine à la production civile. Cependant, tous les artisans ordinaires ne sont pas formés pour utiliser ce type d'appareils, et les ingénieurs continuent de débattre de la manière de promouvoir cette technologie.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Bois de tilleul", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 4 + } + ] +} diff --git a/src/data/french/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/french/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..3fe1f3e71 --- /dev/null +++ b/src/data/french/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Lit « Doux sommeil » en bois de tilleul", + "description": "Un lit est en bois de tilleul de haute qualité. Les planches sont traitées à la machine, et le matelas est rempli de matières végétales broyées et repressées. L'apparence et l'expérience d'utilisation satisfont les résidents de Fontaine en leur permettant de profiter d'une bonne nuit de sommeil. De plus, le prix de ce type de lit est abordable. Lorsqu'ils rencontrent des clients hésitants sur le prix, des vendeurs expérimentés diront quelque chose comme « ça ne représente que quelques caisses de fonta ».\\nSi c'est la première fois que certains clients entendent ce genre de techniques de ventes, ils peuvent relâcher leur vigilance en raison du prix du fonta et de la vague description de « quelques caisses ». En fait, à ce moment-là, demandez-lui simplement : « Combien de caisses exactement ? »", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Lits" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Bois de tilleul", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tissu", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Teinture bleue", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/french/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..a4b99701e --- /dev/null +++ b/src/data/french/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Élévateur quinque-type du Port de Lumidouce", + "description": "La grue à un bras que l'on peut voir dans les ports de Fontaine. Ses composants modulaires internes peuvent se réajuster, ce qui lui permet de charger et décharger de manière stable tant des objets extrêmement lourds qu'extrêmement légers. Bien qu'elle soit coûteuse à construire, et difficile à assembler et à réparer, ce type de mécanisme est devenu le pilier de l'activité de levage des ports de Fontaine en raison de ses excellentes performances.\\nOn raconte que lorsque ce type de mécanisme a été déployé pour la première fois dans le Port de Lumidouce, il n'a fallu qu'une demi-journée pour accomplir toutes les tâches prévues pour la journée. Elles sont depuis devenues la norme dans les différents ports de Fontaine...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Grands ornements", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Bois de cyprès", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 12 + } + ] +} diff --git a/src/data/french/furnishing/maintenance_mek_gold_leader.json b/src/data/french/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..5d13818e7 --- /dev/null +++ b/src/data/french/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Mek de maintenance : Meneur doré", + "description": "Poisson ornemental précieux, pouvant être élevé dans le bassin mystique et l'ombre cristalline.\\nUn méka compact développé pour assister lors des activités sous-marines, permettant ainsi d'améliorer le taux d'utilisation des Mékas horlogoïdes. Ils ont été conçus à l'origine pour enlever les déchets, la végétation et les débris sous-marins afin d'éviter qu'ils n'obstruent les composants vitaux d'autres mékas, minimisant ainsi les défaillances. De plus, leur rôle de « nettoyeurs sous-marins » est également bénéfique à l'écosystème de Fontaine.\\nPar rapport aux autres modèles produits en série, ces meks de maintenance « Meneurs dorés » en édition limitée se distinguent par leur apparence claire aux teintes dorées et leur équipement de contrôle spécial. L'équipe de développement les a conçus pour servir de « stations relais de commande » dans des environnements sous-marins particulièrement complexes, recevant et transmettant les directives du contrôleur à tous les autres meks de maintenance à proximité, ce qui les aurait rendus aussi importants que des meneurs.\\nCependant, lorsque l'ensemble du projet des meks de maintenance a cessé, ces « mékas meneurs » ont perdu leur raison d'exister. Seule leur coque dorée, très reconnaissable, leur donne de la valeur aux yeux des pêcheurs qui les collectionnent.", + "category": [ + { + "id": 14001, + "category": "Poissons ornementaux", + "type": "Exterior" + } + ] +} diff --git a/src/data/french/furnishing/model_contraption_reasonable_roundabout.json b/src/data/french/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..6baee246f --- /dev/null +++ b/src/data/french/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Engin modèle « Cercles similaires »", + "description": "Il s'agit d'un modèle métallique dont la structure semble excessivement complexe. Ils disent qu'il est calqué sur un certain type de mécanisme utilisé pour vérifier certains types de données, qui capture et résume des données telles que l'angle, la vitesse et la direction de cercles concentriques qui tournent à partir desquelles un chercheur professionnel pourrait obtenir les informations nécessaires.\\nMais, au final, ce n'est qu'un modèle. Les cercles concentriques tournent négligemment, comme toutes choses dans la nature, et n'ont aucune signification particulière. En tout cas, c'est ce qu'un certain chercheur a marmonné en regardant l'engin modèle chez lui après une longue nuit de calculs infructueux.\\nPeut-être que pour les gens ordinaires, ou pour certains chercheurs qui veulent s'évader du travail, les cercles concentriques qui tournent légèrement dans ce modèle sont plus appréciés que ces données incompréhensibles.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Objets divers" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 4 + } + ] +} diff --git a/src/data/french/furnishing/model_contraption_repair.json b/src/data/french/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..be140fe49 --- /dev/null +++ b/src/data/french/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Engin modèle « Réparation »", + "description": "Un modèle métallique de construction complexe représentant un certain type de dispositif d'alimentation en énergie pneumousia de Fontaine à échelle réduite. Il est identique à celui en fonctionnement, sauf qu'il n'est pas réellement capable de fournir de l'énergie aux différentes installations.\\nCe modèle aurait été à l'origine conçu comme un outil de formation permettant aux techniciens débutants de pratiquer diverses techniques de maintenance. Cependant, pour garantir que chaque séance de formation soit efficace, après chaque séance, la machine démontée doit être remise en état par un spécialiste des machines de formation. C'est pour cette raison que ce métier est né pour la maintenance au sein de l'Institut.\\nDans une certaine mesure, ces personnes sont celles qui connaissent le mieux la fonctionnalité de ces appareils. La seule chose qui les empêchait de devenir techniciens de maintenance officiels était le permis de travailler à proximité d'une source de pneumousia si difficile à obtenir.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Objets divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/model_contraption_rockcracker_anchor.json b/src/data/french/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..1d172d610 --- /dev/null +++ b/src/data/french/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Engin modèle « Ancre pénétrante »", + "description": "Un modèle métallique de construction complexe représentant un certain type de dispositifs d'alimentation en énergie pneumousia à échelle réduite, identique à celui en fonctionnement, sauf qu'il n'est pas réellement capable de fournir de l'énergie aux différentes installations.\\nComme ces dispositifs devaient parfois être installés sur un terrain particulier, les ingénieurs ont dû ajouter des ancrages spéciaux pour les maintenir en place. Ce modèle fait partie de ces dispositifs d'ancrage spéciaux. Au bas de l'appareil se trouve un crochet d'ancrage à haute résistance alimenté par pneumousia, qui est utilisé pour fixer fermement l'appareil dans la position requise en le traversant.\\nIl convient de noter qu'une fois la fixation terminée, il n'y a plus besoin d'énergie pneumousia. Par conséquent, il n'y aura pas de situation cocasse comme celle de ne pas savoir quoi faire si le dispositif d'ancrage à l'énergie pneumousia tombe à court de pneumousia.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Objets divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/passages_languid_lifestyle.json b/src/data/french/furnishing/passages_languid_lifestyle.json index 1b825ca01..72e25d04d 100644 --- a/src/data/french/furnishing/passages_languid_lifestyle.json +++ b/src/data/french/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "Style langoureux du Passage", - "description": "Cette chaise rembourrée avec un cadre doré luxueux est un spectacle courant dans les établissements de restauration comme le Café Lucerne du Passage Vasari. On dit que c'est l'une des premières conceptions fontainoise de chaise à utiliser le concept d'ergonomie. Elle est spécialement conçue pour soulager la tension du dos et du cou, offrant aux utilisateurs une assise confortable et relaxante. Cependant, ce n'est pas si confortable que ça pour les mélusines... Obtenir une position assise optimale pour les mélusines nécessite une étude plus approfondie de l'ergonomie et la conception d'une chaise avec dossier, appui-tête et hauteur réglables. Développer une telle chaise spécialisée peut être assez coûteux...", + "description": "Cette chaise rembourrée avec un cadre doré luxueux est un spectacle courant dans les établissements de restauration comme le Café Lutèce du Passage Vasari. On dit que c'est l'une des premières conceptions fontainoise de chaise à utiliser le concept d'ergonomie. Elle est spécialement conçue pour soulager la tension du dos et du cou, offrant aux utilisateurs une assise confortable et relaxante. Cependant, ce n'est pas si confortable que ça pour les mélusines... Obtenir une position assise optimale pour les mélusines nécessite une étude plus approfondie de l'ergonomie et la conception d'une chaise avec dossier, appui-tête et hauteur réglables. Développer une telle chaise spécialisée peut être assez coûteux...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/french/furnishing/passages_parasol.json b/src/data/french/furnishing/passages_parasol.json index 4c35b5c86..0a8c1c7db 100644 --- a/src/data/french/furnishing/passages_parasol.json +++ b/src/data/french/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "Parasol du Passage", - "description": "Un parasol avec une structure porteuse en métal, intégrant de nombreuses pièces fabriquées à l'aide d'un Méka horlogoïde. Commandés à l'origine par le Café Lucerne, ces parasols sont devenus emblématiques du Passage Vasari alors que son activité s'accroissait.\\nSuite à un incident impliquant d'importantes différences de couleur, les marchands ont commencé à embaucher des spécialistes pour superviser le processus de teinture assistée par méka, assurant un contrôle de qualité strict. Les couleurs des parasols sont conçues pour évoquer la sensation « d'une journée douce et d'un ciel dégagé », dans le but de créer une atmosphère agréable pour les clients qui sirotent un café sous leur ombre quel que soit le temps réel.", + "description": "Un parasol avec une structure porteuse en métal, intégrant de nombreuses pièces fabriquées à l'aide d'un Méka horlogoïde. Commandés à l'origine par le Café Lutèce, ces parasols sont devenus emblématiques du Passage Vasari alors que son activité s'accroissait.\\nSuite à un incident impliquant d'importantes différences de couleur, les marchands ont commencé à embaucher des spécialistes pour superviser le processus de teinture assistée par méka, assurant un contrôle de qualité strict. Les couleurs des parasols sont conçues pour évoquer la sensation « d'une journée douce et d'un ciel dégagé », dans le but de créer une atmosphère agréable pour les clients qui sirotent un café sous leur ombre quel que soit le temps réel.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/french/furnishing/passages_pristine_round_table.json b/src/data/french/furnishing/passages_pristine_round_table.json index 49a758bf7..30d1d53d3 100644 --- a/src/data/french/furnishing/passages_pristine_round_table.json +++ b/src/data/french/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "Table ronde immaculée du Passage", - "description": "Une table ronde en bois que l'on trouve couramment à la Cour de Fontaine. Ces tables sont les « employées » les plus assidues des divers établissements de restauration. Le Café Lucerne est peut-être l'établissement le plus connu proposant de telles tables fabriquées à partir de bois de tilleul raffiné et recouvertes d'une nappe au style unique qui a été enduite d'une fine couche de cire par un Méka horlogoïde. Cette dernière couche offre une surface résistante aux éclaboussures qui peut être facilement nettoyée à l'eau sans laisser de taches visibles. La légende veut que ce procédé de cirage ait été inspiré par les pêcheurs du Village de Poisson. Ces derniers ont découvert il y a longtemps que l'application de cire sur les voiles des navires empêchait les taches et l'absorption excessive d'eau par temps de pluie.\\nCependant, avec l'avènement de nouvelles machines de propulsion, de moins en moins de villageois de Poisson connaissent ce processus, et encore moins sont concernés par l'histoire de cette technique de finition des nappes.", + "description": "Une table ronde en bois que l'on trouve couramment à la Cour de Fontaine. Ces tables sont les « employées » les plus assidues des divers établissements de restauration. Le Café Lutèce est peut-être l'établissement le plus connu proposant de telles tables fabriquées à partir de bois de tilleul raffiné et recouvertes d'une nappe au style unique qui a été enduite d'une fine couche de cire par un Méka horlogoïde. Cette dernière couche offre une surface résistante aux éclaboussures qui peut être facilement nettoyée à l'eau sans laisser de taches visibles. La légende veut que ce procédé de cirage ait été inspiré par les pêcheurs du Village de Poisson. Ces derniers ont découvert il y a longtemps que l'application de cire sur les voiles des navires empêchait les taches et l'absorption excessive d'eau par temps de pluie.\\nCependant, avec l'avènement de nouvelles machines de propulsion, de moins en moins de villageois de Poisson connaissent ce processus, et encore moins sont concernés par l'histoire de cette technique de finition des nappes.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/french/furnishing/passages_stable_storage.json b/src/data/french/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..a5cf9f594 --- /dev/null +++ b/src/data/french/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "Stockage stable du Passage", + "description": "Fabriqué à partir de bois de tilleul de haute qualité, ce coffre de rangement est doté d'un cadre robuste et d'une fermeture fiable, ce qui en fait le meilleur choix pour les Fontainois désireux de stocker des objets qui ne résistent pas à l'humidité.\\nGrâce aux efforts de la Maison Gardiennage, la Cour de Fontaine est très sûre, et la plupart des citoyens n'ont pas besoin de coffres-forts extrêmement robustes. C'est pour cette raison, et son poids relativement léger, que ce coffre de rangement a longtemps été en tête des ventes de meubles.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Objets divers" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Bois de tilleul", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Morceau de fer blanc", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/satisfying_weight.json b/src/data/french/furnishing/satisfying_weight.json new file mode 100644 index 000000000..9fba9cc4b --- /dev/null +++ b/src/data/french/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "« Poids satisfaisant »", + "description": "Un pot en pierre qui ressemble à un grand pot. On dit qu'il sert à stocker de grandes quantités de maréalgues. Il présente une simple ouverture sur le haut où l'on peut mettre les maréalgues, mais le fond du pot est hors de portée des courtes mains des mélusines. Le lourd couvercle du pot est difficile à ouvrir pour elles, et ce n'est que quand il y a suffisamment de maréalgues qu'elles pourront tous ouvrir le pot ensemble et savourer un festin bien mérité.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/shiny_shell.json b/src/data/french/furnishing/shiny_shell.json new file mode 100644 index 000000000..c9f12b8e2 --- /dev/null +++ b/src/data/french/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "« Coquillage brillant »", + "description": "Un lampadaire que l'on peut voir au Village Mérusea avec une structure simple, réalisée avec des branches de bois de frêne blanc à peine travaillées, auxquelles pendent de multiples fruits de plantes fluorescentes. Selon un journaliste de L'Oiseau de vapeur, comme le Village Mérusea est situé sous l'eau et son environnement a tendance à être sombre pour les voyageurs occasionnels qui n'y sont pas habitués, les mélusines, de nature hospitalière, ont soigneusement sélectionné les branches qui ressemblaient à une poignée de main en signe de salutation. C'est ainsi qu'est né le lampadaire actuel de ce village, à l'esthétique intacte.\\nEn fait, les mélusines elles-mêmes ne se souviennent pas de l'origine de ce lampadaire...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Éclairages", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Bois de frêne", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/slippery_shack.json b/src/data/french/furnishing/slippery_shack.json new file mode 100644 index 000000000..56e16fd92 --- /dev/null +++ b/src/data/french/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "Cabane glissante", + "description": "Une belle et élégante cabane du Village Mérusea, construite avec des pierres qui ont une texture unique. Elles semblent avoir été travaillées avec des techniques que seules les mélusines connaissent, ce qui donne des surfaces lisses et des couleurs vives évoquant les différentes déclinaisons du jade. Cependant, les sens des mélusines diffèrent quelque peu de ceux des gens ordinaires, car elles sont habituées à se promener dans de tels bâtiments. Mais pour les invités qui n'ont pas l'habitude, ce peut être déroutant, les marches et les sols fabriqués avec ce type de pierre peuvent être trop glissants, de sorte que la moindre erreur les ferait tomber à la renverse...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Style fontainois", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Teinture rouge", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/small_stonecrab.json b/src/data/french/furnishing/small_stonecrab.json new file mode 100644 index 000000000..af390d383 --- /dev/null +++ b/src/data/french/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "Petit crabe de pierre", + "description": "Une petite maison très courante au Village Mérusea, caractérisée par sa forme élégante et sa belle structure. Bien que la taille du bâtiment puisse être relativement étroite pour les humains, cela ne pose pas de problème pour les mélusines, qui sont de petite taille.\\nOn dit que pour certaines mélusines, leur maison ressemble à un crabe de pierre crachant des bulles, tandis que d'autres mélusines n'apprécient pas cette analogie, car ils ne considèrent pas les crabes comme amicaux, et craignent de devoir se battre avec eux pour les maréalgues.", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Style fontainois", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Teinture rouge", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/soft_waters_voice.json b/src/data/french/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..594f86fe2 --- /dev/null +++ b/src/data/french/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "Voix de l'eau douce", + "description": "Un meuble du Village Mérusea. Il s'agit de la combinaison de petits établis et de cordes à linge conçues pour suspendre divers objets. De plus, il comporte de simples carillons éoliens en pierre, des conques et des petits poissons séchés qui se balancent dans la brise.\\nIl est intéressant de noter que lorsque ces carillons éoliens et ces conques entrent en collision, ils émettent un rythme doux qui imite le bruit des vagues, devenant ainsi la musique de la maison pour les mélusines.", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Teinture rouge", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/standard_fluid_shipping_unit.json b/src/data/french/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..39944f225 --- /dev/null +++ b/src/data/french/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Unité standard d'expédition de fluide", + "description": "Les réservoirs à liquides polygonaux en bois d'hibiscus, que l'on peut voir dans les ports de Fontaine, sont connus pour leur excellente étanchéité à l'air. Ils ont été initialement conçus par l'Institut de recherche de Fontaine spécialement pour le transport par eau sur de longues distances, et sont devenus des conteneurs courants pour le transport de liquides à mesure que la technologie progressait.\\nLes concepteurs auraient considéré ce réservoir polygonal comme combinant les avantages d'un tonneau de vin et d'une boîte en bois, améliorant la résistance structurelle et facilitant en même temps la production de masse. Même si les dockers se plaignent souvent du fait que les fûts n'étaient pas aussi pratiques à manipuler, il semble que les équipages préféraient le design actuel, car contrairement aux fûts, ils ne roulent pas sur le pont.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Grands ornements", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Bois d'hibiscus", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 6 + } + ] +} diff --git a/src/data/french/furnishing/standard_railing_order_and_symmetry.json b/src/data/french/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..4dd4ba33d --- /dev/null +++ b/src/data/french/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Garde-corps standard « Symétrie ordonnée »", + "description": "Un garde-corps en pierre à structure simple qui peut paraître ordinaire à première vue, mais selon certains apprentis artisans de Fontaine, ce garde-corps renferme la compréhension unique des artisans de l'esthétique de la ligne, c'est-à-dire : une structure symétrique créera une atmosphère harmonieuse et ordonnée. Le motif unique ajoute un peu de plaisir à l'harmonie...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Clôtures", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/standard_railing_scattered_structure.json b/src/data/french/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..0f2e94001 --- /dev/null +++ b/src/data/french/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Garde-corps standard « Structure dispersée »", + "description": "Un garde-corps en pierre à structure simple. La distance entre les deux piliers de pierre varie, créant ainsi petits et grands espaces disposés harmonieusement. Selon certains apprentis artisans de Fontaine, ils renferment une compréhension unique de l'esthétique des lignes : une structure harmonieusement disposée évite la fatigue esthétique liée à une répétition excessive. Cependant, ces structures sont généralement plus difficiles à construire que des garde-corps parfaitement symétriques...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Clôtures", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 8 + } + ] +} diff --git a/src/data/french/furnishing/standard_shipping_pallet.json b/src/data/french/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..d8adf7ad3 --- /dev/null +++ b/src/data/french/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Palette standard d'expédition", + "description": "Caisses en bois de taille moyenne généralement vues sur palettes dans le port de Fontaine pour faciliter le transport. Elles se caractérisent par sa construction solide, simple et économique.\\nAu départ, selon la définition des unités de charge standard de Fontaine, il y avait trois tailles : compacte, standard et grande. Ces caisses moyennes ont été définies comme standard, ce qui en théorie ne nécessite qu'un seul Méka horlogoïde pour pousser une palette chargée de six de ces caisses moyennes, améliorant considérablement l'efficacité du transport.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Grands ornements", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Bois d'hibiscus", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Morceau de fer", + "amount": 2 + } + ] +} diff --git a/src/data/french/furnishing/water_imp_prince.json b/src/data/french/furnishing/water_imp_prince.json new file mode 100644 index 000000000..854dcbe57 --- /dev/null +++ b/src/data/french/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Prince des Diableautins", + "description": "Un prince qui vit dans les profondeurs azurées et qui intervient pour prêter assistance à ceux en difficulté.\\n« - ..-. ...- -- »\\n« ... ..-. .-- ..-. ... »\\n« -. .--- ... -... -.. -- ..-. »", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Objets divers", + "type": "Exterior" + } + ] +} diff --git a/src/data/french/furnishing/yet_another_discussion.json b/src/data/french/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..eb7ed0626 --- /dev/null +++ b/src/data/french/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "« Encore un débat »", + "description": "Tableau d'affichage de la Cour de Fontaine en bois de tilleul sauvage. On dit que ces planches de bois remontent aux forums de discussion installés par un petit groupe de passionnés de théâtre devant l'Opéra Épiclèse pour communiquer entre eux. Les forums de discussion sont rapidement devenus si animés et si bondés qu'ils ont été placés partout dans les parterres de fleurs, et la Maison Gardiennage a travaillé pendant des mois pour les supprimer afin de maintenir l'ordre dans la ville.\\nCependant, malgré le retrait de la plupart d'entre eux, ce moyen de communication existe encore à Fontaine. Suivant le principe selon lequel il faut maintenir une gestion ordonnée dans toutes les situations, le Palais Mermonia a rapidement révisé l'ordonnance sur la gestion du paysage urbain pour préciser où et comment de tels panneaux d'affichage pouvaient apparaître.\\nCependant, après que le Palais Mermonia a fini de réviser l'ordonnance et de faire une annonce publique à ce sujet, ils ont réalisé que ce mode de communication était tombé en désuétude. Comme c'est curieux.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Aménagements divers", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Bois de tilleul", + "amount": 8 + } + ] +} diff --git a/src/data/french/ingredients/almond.json b/src/data/french/ingredients/almond.json index bf0c44760..bf431e4da 100644 --- a/src/data/french/ingredients/almond.json +++ b/src/data/french/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Nougat d'ajilenakh" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La lettre à Foçalors" } ], "source": ["Épiceries de Liyue", "Épiceries de Fontaine"] diff --git a/src/data/french/ingredients/bird_egg.json b/src/data/french/ingredients/bird_egg.json index 15296c6bf..66a06de7d 100644 --- a/src/data/french/ingredients/bird_egg.json +++ b/src/data/french/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consommé" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La lettre à Foçalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Boudi-profiteroles" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/french/ingredients/coffee_beans.json b/src/data/french/ingredients/coffee_beans.json index 95f6fe453..9f5d86579 100644 --- a/src/data/french/ingredients/coffee_beans.json +++ b/src/data/french/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavarois au café" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La lettre à Foçalors" } ], "source": ["Café de Sumeru", "Café de Fontaine"] diff --git a/src/data/french/ingredients/cream.json b/src/data/french/ingredients/cream.json index e6ea49384..e0e0c5ace 100644 --- a/src/data/french/ingredients/cream.json +++ b/src/data/french/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crêpes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Boudi-profiteroles" } ], "source": ["Cuisine (préparation)"] diff --git a/src/data/french/ingredients/flour.json b/src/data/french/ingredients/flour.json index 2eb8f244f..77a6136ec 100644 --- a/src/data/french/ingredients/flour.json +++ b/src/data/french/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crêpes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La lettre à Foçalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Boudi-profiteroles" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/french/ingredients/milk.json b/src/data/french/ingredients/milk.json index 60e80e8a1..e2191f15d 100644 --- a/src/data/french/ingredients/milk.json +++ b/src/data/french/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavarois au café" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Boudi-profiteroles" } ], "craft": [ diff --git a/src/data/french/jewels_materials/varunada_lazurite_chunk.json b/src/data/french/jewels_materials/varunada_lazurite_chunk.json index b01fdef6a..d15e3f73f 100644 --- a/src/data/french/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/french/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Butin d'Océanide (Niv.60+)", "Butin d'Hypostase Hydro (Niv.60+)", + "Butin de Tulpa Hydro (Niv.60+)", "Synthèse" ], "rarity": 4, diff --git a/src/data/french/jewels_materials/varunada_lazurite_fragment.json b/src/data/french/jewels_materials/varunada_lazurite_fragment.json index d3b76ce66..e21110629 100644 --- a/src/data/french/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/french/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Butin d'Océanide (Niv.40+)", "Butin d'Hypostase Hydro (Niv.40+)", + "Butin de Tulpa Hydro (Niv.40+)", "Synthèse" ], "rarity": 3, diff --git a/src/data/french/jewels_materials/varunada_lazurite_gemstone.json b/src/data/french/jewels_materials/varunada_lazurite_gemstone.json index c2c698462..49fac5890 100644 --- a/src/data/french/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/french/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Butin d'Océanide (Niv.75+)", "Butin d'Hypostase Hydro (Niv.75+)", + "Butin de Tulpa Hydro (Niv.75+)", "Synthèse" ], "rarity": 5, diff --git a/src/data/french/jewels_materials/varunada_lazurite_sliver.json b/src/data/french/jewels_materials/varunada_lazurite_sliver.json index cdbb493a6..bb5581d8f 100644 --- a/src/data/french/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/french/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Butin d'Océanide", "Butin d'Hypostase Hydro", + "Butin de Tulpa Hydro", "Boutique de souvenirs" ], "rarity": 2, diff --git a/src/data/french/local_materials/lakelight_lily.json b/src/data/french/local_materials/lakelight_lily.json new file mode 100644 index 000000000..53b214191 --- /dev/null +++ b/src/data/french/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Lys lacmineux", + "description": "Une fleur bleue, claire et pure qui pousse là où des veines d'eau se rejoignent. Elle possède un parfum frais et élégant, à la fois vif et doux.", + "source": ["Dans la nature", "Zone conseillée : Forêt d'Erinnyes"], + "location": "Fontaine" +} diff --git a/src/data/french/local_materials/spring_of_the_first_dewdrop.json b/src/data/french/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..794a1a8a9 --- /dev/null +++ b/src/data/french/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Source des premières rosées", + "description": "Une goutte de rosée limpide flottant dans les eaux de la Région mortée. Elle est différente des autres corps d'eau pure, car il semblerait qu'il s'agisse d'un regroupement d'énergie élémentaire encore plus pure et primordiale.", + "source": ["Dans la nature", "Zone conseillée : Région mortée"], + "location": "Fontaine" +} diff --git a/src/data/french/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/french/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..caebf6537 --- /dev/null +++ b/src/data/french/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Œil de tourbillon sans lumière", + "description": "Tout gravite autour des objets lourds... L'or attire plus que le fer, et le sol plus que la brise qui souffle au-dessus. Tout comme la lumière ne peut s'échapper du vortex des ténèbres, la cause et l'effet sont liés au destin, peut-être même de manière irréversible.", + "source": ["Défi de Narval stellavore (Niv.70+)"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Ficelle de soie sans lumière", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvant de rêve", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masse sans lumière", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvant de rêve", + "amount": 1 + } + ] + ] +} diff --git a/src/data/french/talent_lvl_up_materials/lightless_mass.json b/src/data/french/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..1f7f7e1a9 --- /dev/null +++ b/src/data/french/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Masse sans lumière", + "description": "L'univers est un endroit sombre et froid.
Mais regardez attentivement... À l'intérieur se trouvent toujours de faibles éclats de lumière, comme des perles qui brillent dans le sable blanc, des diamants qui s'éparpillent dans l'azur infini, des lumières qui traversent le brouillard nocturne ou des étincelles qui crépitent dans les flammes ardentes.", + "source": ["Défi de Narval stellavore (Niv.70+)"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Ficelle de soie sans lumière", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvant de rêve", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Œil de tourbillon sans lumière", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvant de rêve", + "amount": 1 + } + ] + ] +} diff --git a/src/data/french/talent_lvl_up_materials/lightless_silk_string.json b/src/data/french/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..861bfdc38 --- /dev/null +++ b/src/data/french/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Ficelle de soie sans lumière", + "description": "Dans l'ancienne Fontaine, certains pensaient que Fortuna, qui dirigeait le monde, était tissée à partir d'innombrables fibres, comme les cordes d'une harpe. Des cordes qui résonnent avec de la musique majestueuse apporteraient le bonheur à tous, tandis que tout bruit de discorde détruirait la structure de l'univers.", + "source": ["Défi de Narval stellavore (Niv.70+)"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Œil de tourbillon sans lumière", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvant de rêve", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masse sans lumière", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvant de rêve", + "amount": 1 + } + ] + ] +} diff --git a/src/data/french/tcg_action/absorbing_prism.json b/src/data/french/tcg_action/absorbing_prism.json index 37cc2b5c0..072e597f1 100644 --- a/src/data/french/tcg_action/absorbing_prism.json +++ b/src/data/french/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "« Une occasion !\\n— Hé, elle est dans notre camp. »", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Électro", "card_type": "Carte d'événement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Électro", - "count": 3 + "count": 2 } ], "source": "Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Hypostase Électro", diff --git a/src/data/french/tcg_action/all_things_are_of_the_earth.json b/src/data/french/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..7b8ea83bf --- /dev/null +++ b/src/data/french/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Terre mère", + "title": "Baizhu : Terre mère", + "desc": "« Si l'on peut percevoir les cieux et la terre, défendre sa sphère intérieure contre les influences extérieures et garder l'esprit clair, rien ne peut gêner. »", + "in_play_description": "Lorsque Baizhu, équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un bouclier aseptique déclenche un effet de soins.", + "attributes": { + "cost": 4, + "cost_type": "Dendro", + "card_type": "Carte d'équipement", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Charge", + "count": 2 + } + ], + "source": "Récompense pour avoir invité Baizhu à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", + "tags": ["Aptitude", "Action de combat"] + }, + "skills": [ + { + "name": "", + "desc": "Action de combat : Lorsque votre personnage actif est Baizhu, équipe cette carte.
Une fois Baizhu équipé de cette carte, utilise immédiatement Reviviscence holistique une fois.
Lorsque Baizhu, équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un bouclier aseptique déclenche un effet de soins.
(Votre deck doit contenir Baizhu pour pouvoir y ajouter cette carte)" + } + ] +} diff --git a/src/data/french/tcg_action/awakening.json b/src/data/french/tcg_action/awakening.json index 781a394a8..b0255ff4d 100644 --- a/src/data/french/tcg_action/awakening.json +++ b/src/data/french/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Éveil", "title": "Razor : Éveil", "desc": "La chasse... Elle commence.", - "in_play_description": "Lorsque Razor, équipé de cette carte, a utilisé Griffe et tonnerre : Accorde 1 charge à un de vos personnages Électro. (Priorité au personnage actif)", + "in_play_description": "Lorsque Razor, équipé de cette carte, a utilisé Griffe et tonnerre : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Électro", "card_type": "Carte d'équipement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Électro", - "count": 4 + "count": 3 } ], "source": "Récompense pour avoir invité Razor à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Razor, équipe cette carte.
Une fois Razor équipé de cette carte, utilise immédiatement Griffe et tonnerre une fois.
Lorsque Razor, équipé de cette carte, a utilisé Griffe et tonnerre : Accorde 1 charge à un de vos personnages Électro. (Priorité au personnage actif)
(Votre deck doit contenir Razor pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Razor, équipe cette carte.
Une fois Razor équipé de cette carte, utilise immédiatement Griffe et tonnerre une fois.
Lorsque Razor, équipé de cette carte, a utilisé Griffe et tonnerre : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)
(Votre deck doit contenir Razor pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/bunny_triggered.json b/src/data/french/tcg_action/bunny_triggered.json index ff9adf94c..8f5f21c90 100644 --- a/src/data/french/tcg_action/bunny_triggered.json +++ b/src/data/french/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Tout est prêt", "title": "Amber : Tout est prêt", "desc": "« En avant, Baron Lapinou ! »", - "in_play_description": "Lorsqu'Amber a utilisé une attaque normale : Si cette carte et Baron Lapinou sont sur le terrain, fait exploser Baron Lapinou pour infliger 3 pts de DGT Pyro.", + "in_play_description": "Lorsqu'Amber a utilisé une attaque normale : Si cette carte et Baron Lapinou sont sur le terrain, fait exploser Baron Lapinou pour infliger 4 pts de DGT Pyro.", "attributes": { "cost": 3, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Amber, équipe cette carte.
Une fois Amber équipée de cette carte, utilise immédiatement Poupée explosive une fois.
Lorsqu'Amber a utilisé une attaque normale : Si cette carte et Baron Lapinou sont sur le terrain, fait exploser Baron Lapinou pour infliger 3 pts de DGT Pyro.
(Votre deck doit contenir Amber pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Amber, équipe cette carte.
Une fois Amber équipée de cette carte, utilise immédiatement Poupée explosive une fois.
Lorsqu'Amber a utilisé une attaque normale : Si cette carte et Baron Lapinou sont sur le terrain, fait exploser Baron Lapinou pour infliger 4 pts de DGT Pyro.
(Votre deck doit contenir Amber pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/chang_the_ninth.json b/src/data/french/tcg_action/chang_the_ninth.json index 3e2dda50f..f1511a61f 100644 --- a/src/data/french/tcg_action/chang_the_ninth.json +++ b/src/data/french/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Lorsqu'un des camps a utilisé une capacité : Si des DGT physiques ou des DGT de perforation ont été infligés ou si une réaction élémentaire a été déclenchée, cette carte cumule 1 inspiration.
Si la carte a cumulé 3 inspirations : Défausse la carte et pioche 2 cartes." + "desc": "Lorsqu'un des camps a utilisé une capacité : Si des DGT physiques ou des DGT de perforation ont été infligés ou si une réaction élémentaire a été déclenchée, cette carte cumule 1 inspiration. Si la carte a cumulé 3 inspirations : Défausse la carte et pioche 2 cartes." } ] } diff --git a/src/data/french/tcg_action/crossfire.json b/src/data/french/tcg_action/crossfire.json index 2e305defb..c71b72706 100644 --- a/src/data/french/tcg_action/crossfire.json +++ b/src/data/french/tcg_action/crossfire.json @@ -6,7 +6,7 @@ "desc": "Cette chaleur est complètement normale pour une cuisine !", "in_play_description": "Lorsque Xiangling, équipée de cette carte, utilise Attaque Gooba : Elle inflige également 1 pt de DGT Pyro.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Pyro", "card_type": "Carte d'équipement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Pyro", - "count": 4 + "count": 3 } ], "source": "Récompense pour avoir invité Xiangling à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", diff --git a/src/data/french/tcg_action/crown_of_watatsumi.json b/src/data/french/tcg_action/crown_of_watatsumi.json index 5b3bf1fb3..675290b17 100644 --- a/src/data/french/tcg_action/crown_of_watatsumi.json +++ b/src/data/french/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Artéfact"] }, "skills": [ diff --git a/src/data/french/tcg_action/discretionary_supplement.json b/src/data/french/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..74c80d079 --- /dev/null +++ b/src/data/french/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Supplément discrétionnaire", + "title": "Dori : Supplément discrétionnaire", + "desc": "« D'abord, j'augmente le prix de 30 %, puis j'offre une remise de 20 % ! »", + "in_play_description": "Un djinn invoqué par Dori équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans charge 1 charge supplémentaire.", + "attributes": { + "cost": 3, + "cost_type": "Électro", + "card_type": "Carte d'équipement", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Électro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Charge", + "count": 2 + } + ], + "source": "Récompense pour avoir invité Dori à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", + "tags": ["Aptitude", "Action de combat"] + }, + "skills": [ + { + "name": "", + "desc": "Action de combat : Lorsque votre personnage actif est Dori, équipe cette carte.
Une fois Dori équipée de cette carte, utilise immédiatement Méticulosité d'Alcazarzaray une fois.
Un djinn invoqué par Dori équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans charge 1 charge supplémentaire.
(Votre deck doit contenir Dori pour pouvoir y ajouter cette carte)" + } + ] +} diff --git a/src/data/french/tcg_action/ellin.json b/src/data/french/tcg_action/ellin.json index c60d8ef64..d8df10914 100644 --- a/src/data/french/tcg_action/ellin.json +++ b/src/data/french/tcg_action/ellin.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Lorsque vous utilisez une capacité qui a déjà été utilisée pendant la manche actuelle : Dépense 1 dé élémentaire en moins. (1 fois par manche)" + "desc": "Lorsque votre personnage utilise une capacité qui a déjà été utilisée pendant la manche actuelle : Dépense 1 dé élémentaire en moins. (1 fois par manche)" } ] } diff --git a/src/data/french/tcg_action/featherfall_judgment.json b/src/data/french/tcg_action/featherfall_judgment.json index 5df1ddd19..fa0275036 100644 --- a/src/data/french/tcg_action/featherfall_judgment.json +++ b/src/data/french/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Jugement des plumes", "title": "Cyno : Jugement des plumes", "desc": "« C'est mon âme duelliste. »", - "in_play_description": "Lorsque Cyno, équipé de cette carte, utilise Rite : Traversée abyssale avec un niv. de Possession de l'éclaireur sermenté de 3 ou 5 : DGT supplémentaires infligés +1.", + "in_play_description": "Lorsque Cyno, équipé de cette carte, utilise Rite : Traversée abyssale avec un niv. de Possession de l'éclaireur sermenté de valeur paire : DGT infligés +1.", "attributes": { "cost": 3, "cost_type": "Électro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Cyno, équipe cette carte.
Une fois Cyno équipé de cette carte, utilise immédiatement Rite : Traversée abyssale une fois.
Lorsque Cyno, équipé de cette carte, utilise Rite : Traversée abyssale avec un niv. de Possession de l'éclaireur sermenté de 3 ou 5 : DGT supplémentaires infligés +1.
(Votre deck doit contenir Cyno pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Cyno, équipe cette carte.
Une fois Cyno équipé de cette carte, utilise immédiatement Rite : Traversée abyssale une fois.
Lorsque Cyno, équipé de cette carte, utilise Rite : Traversée abyssale avec un niv. de Possession de l'éclaireur sermenté de valeur paire : DGT infligés +1.
(Votre deck doit contenir Cyno pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/glorious_season.json b/src/data/french/tcg_action/glorious_season.json index 7fd203726..ec706a6f3 100644 --- a/src/data/french/tcg_action/glorious_season.json +++ b/src/data/french/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "Voici une chanson pour vous ~", "in_play_description": "Lorsque Barbara, équipée de cette carte, est sur le terrain : Le cercle de mélodie vous permet de dépenser 1 dé élémentaire en moins lorsque vous basculez de personnage. (1 fois par manche)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carte d'équipement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Récompense pour avoir invité Barbara à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", diff --git a/src/data/french/tcg_action/in_every_house_a_stove.json b/src/data/french/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..849a8db78 --- /dev/null +++ b/src/data/french/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Poêle des familles", + "title": "Poêle des familles", + "desc": "« Le Dieu de la cuisine se souciait beaucoup du peuple, se transformant en serviteurs allant dans chaque foyer pour apporter nourriture et solidarité. »", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Édit arcanique", + "card_type": "Carte d'événement", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Édit arcanique", + "count": 1 + } + ], + "tags": ["Arcane"] + }, + "skills": [ + { + "name": "", + "desc": "Pioche un nombre de cartes égal au numéro de la manche en cours. (4 cartes maximum)
(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)" + } + ] +} diff --git a/src/data/french/tcg_action/joyous_celebration.json b/src/data/french/tcg_action/joyous_celebration.json index b8d755e87..94653bea6 100644 --- a/src/data/french/tcg_action/joyous_celebration.json +++ b/src/data/french/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Jouable si votre personnage actif est de l'élément Cryo, Hydro, Pyro, Électro ou Dendro : Applique le type élémentaire de votre personnage actif à tous vos personnages.
(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)" + "desc": "Jouable si votre personnage actif est de l'élément Cryo, Hydro, Pyro, Électro ou Dendro : Applique le type élémentaire de votre personnage actif à tous vos personnages affectés par un élément.
(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)" } ] } diff --git a/src/data/french/tcg_action/lands_of_dandelion.json b/src/data/french/tcg_action/lands_of_dandelion.json index 78e27069b..70254bab6 100644 --- a/src/data/french/tcg_action/lands_of_dandelion.json +++ b/src/data/french/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Charge", - "count": 3 + "count": 2 } ], "source": "Récompense pour avoir invité Jean à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", diff --git a/src/data/french/tcg_action/lightning_storm.json b/src/data/french/tcg_action/lightning_storm.json index 35e9c53af..67041c058 100644 --- a/src/data/french/tcg_action/lightning_storm.json +++ b/src/data/french/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Tempête de coups de tonnerre", "title": "Beidou : Tempête de coups de tonnerre", "desc": "Le tonnerre qui gronde va bien avec l'orage qui hurle !", - "in_play_description": "Lorsque Beidou, équipée de cette carte, utilise Conquête des marées : si elle subit des DGT pendant qu'elle prépare la capacité, l'attaque normale de Beidou dépense 1 dé d'élément neutre en moins pendant la manche. (Déclenché 2 fois maximum)", + "in_play_description": "Lorsque Beidou, équipée de cette carte, a utilisé Conquête des marées : L'attaque normale de Beidou dépense 1 dé d'Élément neutre en moins pendant la manche. (Déclenché 2 fois maximum)", "attributes": { "cost": 3, "cost_type": "Électro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Beidou, équipe cette carte.
Une fois Beidou équipée de cette carte, utilise immédiatement Invocation des marées une fois.
Lorsque Beidou, équipée de cette carte, utilise Conquête des marées : si elle subit des DGT pendant qu'elle prépare la capacité, l'attaque normale de Beidou dépense 1 dé d'Élément neutre en moins pendant la manche. (Déclenché 2 fois maximum)
(Votre deck doit contenir Beidou pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Beidou, équipe cette carte.
Une fois Beidou équipée de cette carte, utilise immédiatement Invocation des marées une fois.
Lorsque Beidou, équipée de cette carte, a utilisé Conquête des marées : L'attaque normale de Beidou dépense 1 dé d'Élément neutre en moins pendant la manche. (Déclenché 2 fois maximum)
(Votre deck doit contenir Beidou pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/lyresong.json b/src/data/french/tcg_action/lyresong.json new file mode 100644 index 000000000..8daa3e6a6 --- /dev/null +++ b/src/data/french/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Ode à la lyre", + "title": "Ode à la lyre", + "desc": "« Les traditions du chant et de la poésie se perpétuent dans des mélodies claires et émouvantes. »", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Carte d'événement", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Renvoie une carte d'artéfact équipée par votre personnage dans votre main.
La prochaine fois que vous jouez une carte d'artéfact pendant la manche : Dépense 2 dés élémentaires en moins." + } + ] +} diff --git a/src/data/french/tcg_action/magic_guide.json b/src/data/french/tcg_action/magic_guide.json index 7697e500c..51680a03a 100644 --- a/src/data/french/tcg_action/magic_guide.json +++ b/src/data/french/tcg_action/magic_guide.json @@ -3,7 +3,7 @@ "id": "magic_guide", "name": "Guide de magie", "title": "Fléau d'eau et de foudre : Guide de magie", - "desc": "La 12e édition du guide de magie.\\nIl contient un grand nombre d'erreurs et d'oublis, mais n'en demeure pas moins l'une des références en matière de magie.", + "desc": "La 12e édition du Guide de magie.\\nIl contient un grand nombre d'erreurs et d'oublis, mais n'en demeure pas moins l'une des références en matière de magie.", "in_play_description": "DGT infligés par le personnage +1.", "attributes": { "cost": 2, diff --git a/src/data/french/tcg_action/mirror_cage.json b/src/data/french/tcg_action/mirror_cage.json index ca916b9af..31bfc9761 100644 --- a/src/data/french/tcg_action/mirror_cage.json +++ b/src/data/french/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "« Miroir, mon beau miroir, dis-moi où sont mes ennemis ? »", "in_play_description": "L'éclat de miroir d'eau créé par la Suivante miroir des Fatui équipée de cette carte déclenche les effets suivants :
Durée en manches de départ de l'éclat de miroir d'eau +1 et nombre de dés élémentaires à utiliser pour basculer le personnage affecté pour un autre personnage +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carte d'équipement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre la Suivante miroir", diff --git a/src/data/french/tcg_action/naganohara_meteor_swarm.json b/src/data/french/tcg_action/naganohara_meteor_swarm.json index 74cfcdd38..3efcd928f 100644 --- a/src/data/french/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/french/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Pluie de météores de Naganohara", "title": "Yoimiya : Pluie de météores de Naganohara", "desc": "Théorie de réserve idéale de feux d'artifice de Naganohara.", - "in_play_description": "Lorsque Yoimiya, équipée de cette carte, a déclenché Niwabi Enshou : Inflige 1 pt de DGT Pyro supplémentaires.", + "in_play_description": "Le nombre d'utilisations de départ du Niwabi Enshou créé par Yoimiya équipée de cette carte augmente de 1, et il inflige 1 pt de DGT Pyro supplémentaire après son déclenchement.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Yoimiya, équipe cette carte.
Une fois Yoimiya équipée de cette carte, utilise immédiatement Danse du feu « Niwabi » une fois.
Lorsque Yoimiya, équipée de cette carte, a déclenché Niwabi Enshou : Inflige 1 pt de DGT Pyro supplémentaires.
(Votre deck doit contenir Yoimiya pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Yoimiya, équipe cette carte.
Une fois Yoimiya équipée de cette carte, utilise immédiatement Danse du feu « Niwabi » une fois.
Le nombre d'utilisations de départ du Niwabi Enshou créé par Yoimiya équipée de cette carte augmente de 1, et il inflige 1 pt de DGT Pyro supplémentaire après son déclenchement.
(Votre deck doit contenir Yoimiya pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/nre.json b/src/data/french/tcg_action/nre.json index 122075c53..733b3fae5 100644 --- a/src/data/french/tcg_action/nre.json +++ b/src/data/french/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Poche nutritive", "title": "Nourriture d'urgence : Ration portable", "desc": "« Une alimentation régulière aide en cas d'effort physique. »", - "in_play_description": "", + "in_play_description": "Lorsque vous jouez une carte d'événement de plat : Pioche aléatoirement 1 carte d'événement de plat dans le deck. (1 fois par manche)", "attributes": { "cost": 1, "cost_type": "Élément identique", diff --git a/src/data/french/tcg_action/oceanhued_clam.json b/src/data/french/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..bd671a4b0 --- /dev/null +++ b/src/data/french/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Palourde aux teintes océaniques", + "title": "Souvenirs des profondeurs : Palourde aux teintes océaniques", + "desc": "« Transportant les espoirs et les souvenirs de ceux qui sortirent des fonds de la mer, imprégnées de la culture et de l'histoire d'une civilisation perdue... Ces couronnes sophistiquées et délicates sombrèrent avec leurs possesseurs au fin fond des abîmes oubliés. »", + "in_play_description": "Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 mousse marine. (Peut être cumulé 2 fois maximum)
Lorsque le personnage inflige des DGT : Consomme toutes les mousses marines et augmente les DGT infligés de 1 pour chaque mousse marine consommée.", + "attributes": { + "cost": 3, + "cost_type": "Élément neutre", + "card_type": "Carte d'équipement", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Élément neutre", + "count": 3 + } + ], + "tags": ["Artéfact"] + }, + "skills": [ + { + "name": "", + "desc": "En arrivant sur le terrain : Soigne le personnage affecté pour 3 pts.
Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 mousse marine. (Peut être cumulé 2 fois maximum)
Lorsque le personnage inflige des DGT : Consomme toutes les mousses marines et augmente les DGT infligés de 1 pour chaque mousse marine consommée.
(Un personnage peut équiper au maximum 1 artéfact)" + } + ] +} diff --git a/src/data/french/tcg_action/parametric_transformer.json b/src/data/french/tcg_action/parametric_transformer.json index 13c4a3b8c..749555b56 100644 --- a/src/data/french/tcg_action/parametric_transformer.json +++ b/src/data/french/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Lorsqu'un des camps a utilisé une capacité : Si des DGT élémentaires sont infligés, cette carte cumule 1 progrès qualitatif.
Si la carte a cumulé 3 progrès qualitatifs : Défausse la carte et crée 3 dés élémentaires de base différents." + "desc": "Lorsqu'un des camps a utilisé une capacité : Si des DGT élémentaires sont infligés, cette carte cumule 1 progrès qualitatif. Si la carte a cumulé 3 progrès qualitatifs : Défausse la carte et crée 3 dés élémentaires de base différents." } ] } diff --git a/src/data/french/tcg_action/right_of_final_interpretation.json b/src/data/french/tcg_action/right_of_final_interpretation.json index f65204df6..33140f7e7 100644 --- a/src/data/french/tcg_action/right_of_final_interpretation.json +++ b/src/data/french/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Verdict final", "title": "Yanfei : Verdict final", "desc": "« Pour ce qui est des cartes... Eh bien, tout est permis tant que les règles ne l'interdisent pas. »", - "in_play_description": "Lorsque Yanfei, équipée de cette carte, utilise une attaque chargée : DGT infligés aux ennemis ayant 6 PV ou moins +1.", + "in_play_description": "Lorsque Yanfei, équipée de cette carte, utilise une attaque chargée : DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un sceau écarlate est déclenché, vous piochez 1 carte après le calcul de la capacité.", "attributes": { "cost": 1, "cost_type": "Pyro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Yanfei, équipe cette carte.
Une fois Yanfei équipée de cette carte, utilise immédiatement Sceau embrasé une fois.
Lorsque Yanfei, équipée de cette carte, utilise une attaque chargée : DGT infligés aux ennemis ayant 6 PV ou moins +1.
(Votre deck doit contenir Yanfei pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Yanfei, équipe cette carte.
Une fois Yanfei équipée de cette carte, utilise immédiatement Sceau embrasé une fois.
Lorsque Yanfei, équipée de cette carte, utilise une attaque chargée : DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un sceau écarlate est déclenché, vous piochez 1 carte après le calcul de la capacité.
(Votre deck doit contenir Yanfei pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/shadow_of_the_sand_king.json b/src/data/french/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..7fda4b0a6 --- /dev/null +++ b/src/data/french/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "L'ombre du roi des sables", + "title": "Génération par procuration : L'ombre du roi des sables", + "desc": "« Autrefois, des décrets divins furent accordés au sage-roi des hommes et aux prêtres. Ils étaient les maîtres de la terre.\\nOr, aujourd'hui, beaucoup des nobles influents qui règlent sur les oasis sont devenues les ombres du dieu. »", + "in_play_description": "Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (1 fois par manche)", + "attributes": { + "cost": 1, + "cost_type": "Élément identique", + "card_type": "Carte d'équipement", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Élément identique", + "count": 1 + } + ], + "tags": ["Artéfact"] + }, + "skills": [ + { + "name": "", + "desc": "En arrivant sur le terrain : Pioche 1 carte.
Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (1 fois par manche)
(Un personnage peut équiper au maximum 1 artéfact)" + } + ] +} diff --git a/src/data/french/tcg_action/sin_of_pride.json b/src/data/french/tcg_action/sin_of_pride.json index fc9989549..a739a31b0 100644 --- a/src/data/french/tcg_action/sin_of_pride.json +++ b/src/data/french/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "« Avec cette unité entre mon esprit, ma flèche et mon arc, tout ennemi sera abattu ! »", "in_play_description": "Lorsque Kujou Sara, équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les compétences et déchaînements élémentaires de vos personnages Électro affectés par Couverture corvidée +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Électro", "card_type": "Carte d'équipement", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Électro", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Charge", - "count": 2 + "count": 3 } ], "source": "Récompense pour avoir invité Kujou Sara à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Kujou Sara, équipe cette carte.
Une fois Kujou Sara équipée de cette carte, utilise immédiatement Soumission : Chemin de lumière une fois.
Lorsque Kujou Sara, équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les compétences et déchaînements élémentaires de vos personnages Électro affectés par Couverture corvidée +1.
(Votre deck doit contenir Kujou Sara pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Kujou Sara, équipe cette carte.
Une fois Kujou Sara équipée de cette carte, utilise immédiatement Tempestrier tengu une fois.
Lorsque Kujou Sara, équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les compétences et déchaînements élémentaires de vos personnages Électro affectés par Couverture corvidée +1.
(Votre deck doit contenir Kujou Sara pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/steady_breathing.json b/src/data/french/tcg_action/steady_breathing.json index 5c8c70f2e..60b47b229 100644 --- a/src/data/french/tcg_action/steady_breathing.json +++ b/src/data/french/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Respiration stable", "title": "Chongyun : Respiration stable", "desc": "Une respiration régulière est la base d'un cœur calme.", - "in_play_description": "Le champ de givre créé par Chongyun équipé de cette carte déclenche les effets suivants :
Durée en manches de départ du champ de givre +1 et DGT des attaques normales de vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast +1.", + "in_play_description": "Le champ de givre créé par Chongyun équipé de cette carte déclenche les effets suivants :
DGT des attaques normales de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Cryo", "card_type": "Carte d'équipement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Cryo", - "count": 4 + "count": 3 } ], "source": "Récompense pour avoir invité Chongyun à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Chongyun, équipe cette carte.
Une fois Chongyun équipé de cette carte, utilise immédiatement Givre superposé une fois.
Le champ de givre créé par Chongyun équipé de cette carte déclenche les effets suivants :
Durée en manches de départ du champ de givre +1 et DGT des attaques normales de vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast +1.
(Votre deck doit contenir Chongyun pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Chongyun, équipe cette carte.
Une fois Chongyun équipé de cette carte, utilise immédiatement Givre superposé une fois.
Le champ de givre créé par Chongyun équipé de cette carte déclenche les effets suivants :
DGT des attaques normales de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1.
(Votre deck doit contenir Chongyun pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/stonehide_reforged.json b/src/data/french/tcg_action/stonehide_reforged.json index a815ef2d8..dd684ad8e 100644 --- a/src/data/french/tcg_action/stonehide_reforged.json +++ b/src/data/french/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "Peau-pierre reforgée", "title": "Forgé dans la roche", "desc": "Comme un corps poussant dans la roche, une force durable traverse cette forme escarpée.", - "in_play_description": "Lorsque le Chef Brutorocheux équipé de cette carte élimine un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de Peau-pierre et de Force de pierre.", + "in_play_description": "Lorsque le Chef Brutorocheux équipé de cette carte a éliminé un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de Peau-pierre et de Force de pierre.", "attributes": { "cost": 4, "cost_type": "Géo", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est le Chef Brutorocheux, équipe cette carte.
Une fois le Chef Brutorocheux équipé de cette carte, utilise immédiatement Upa Shato une fois.
Lorsque le Chef Brutorocheux équipé de cette carte élimine un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de Peau-pierre et de Force de pierre.
(Votre deck doit contenir le Chef Brutorocheux pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est le Chef Brutorocheux, équipe cette carte.
Une fois le Chef Brutorocheux équipé de cette carte, utilise immédiatement Upa Shato une fois.
Lorsque le Chef Brutorocheux équipé de cette carte a éliminé un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de Peau-pierre et de Force de pierre.
(Votre deck doit contenir le Chef Brutorocheux pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/stormterrors_lair.json b/src/data/french/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..81c56eb7d --- /dev/null +++ b/src/data/french/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Antre de Stormterror", + "title": "Antre de Stormterror", + "desc": "Le rêve ambitieux fut fièrement construit sur la capitale du dieu des tempêtes et s'effondra sous le chant noble de la liberté.", + "in_play_description": "Lorsque vous jouez une carte d'aptitude ou lorsque votre personnage utilise une capacité dont le coût original de dés élémentaires est de 4 ou plus : Dépense 1 dé élémentaire en moins. (1 fois par manche)
Nombre d'utilisations : 3", + "attributes": { + "cost": 2, + "cost_type": "Élément identique", + "card_type": "Carte de soutien", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Élément identique", + "count": 2 + } + ], + "tags": ["Terrain"] + }, + "skills": [ + { + "name": "", + "desc": "En arrivant sur le terrain : Pioche aléatoirement une carte d'aptitude dans le deck.
Lorsque vous jouez une carte d'aptitude ou lorsque votre personnage utilise une capacité dont le coût original de dés élémentaires est de 4 ou plus : Dépense 1 dé élémentaire en moins. (1 fois par manche)
Nombre d'utilisations : 3" + } + ] +} diff --git a/src/data/french/tcg_action/tamakushi_casket.json b/src/data/french/tcg_action/tamakushi_casket.json index 212a75b9a..5d0e35f04 100644 --- a/src/data/french/tcg_action/tamakushi_casket.json +++ b/src/data/french/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Coffret de tamakushi", "title": "Sangonomiya Kokomi : Coffret de tamakushi", "desc": "La sagesse révélée du coffret est semblable aux marées dévoilées par la mer.", - "in_play_description": "Lorsque Sangonomiya Kokomi, équipée de cette carte, utilise Ascension de la néréide : Si une méduse fantôme est sur le terrain, réinitialise son nombre d'utilisations.
Tant qu'une parure cérémoniale est présente, DGT infligés par les méduses fantômes +1.", + "in_play_description": "Lorsque Sangonomiya Kokomi, équipée de cette carte, utilise Ascension de la néréide : Invoque une méduse fantôme avec un nombre d'utilisations de 1 ; si une méduse fantôme est déjà sur le terrain, augmente son nombre d'utilisations de 1.
Tant qu'une parure cérémoniale est présente, DGT infligés par les méduses fantômes +1.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Sangonomiya Kokomi, équipe cette carte.
Une fois Sangonomiya Kokomi équipée de cette carte, utilise immédiatement Ascension de la néréide une fois.
Lorsque Sangonomiya Kokomi, équipée de cette carte, utilise Ascension de la néréide : Si une méduse fantôme est sur le terrain, réinitialise son nombre d'utilisations.
Tant qu'une parure cérémoniale est présente, DGT infligés par les méduses fantômes +1.
(Votre deck doit contenir Sangonomiya Kokomi pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Sangonomiya Kokomi, équipe cette carte.
Une fois Sangonomiya Kokomi équipée de cette carte, utilise immédiatement Ascension de la néréide une fois.
Lorsque Sangonomiya Kokomi, équipée de cette carte, utilise Ascension de la néréide : Invoque une méduse fantôme avec un nombre d'utilisations de 1 ; si une méduse fantôme est déjà sur le terrain, augmente son nombre d'utilisations de 1.
Tant qu'une parure cérémoniale est présente, DGT infligés par les méduses fantômes +1.
(Votre deck doit contenir Sangonomiya Kokomi pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/the_overflow.json b/src/data/french/tcg_action/the_overflow.json index ae68cdca5..ea63fbf10 100644 --- a/src/data/french/tcg_action/the_overflow.json +++ b/src/data/french/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Ceux qui ne respectent pas les règlements aux cartes... sont l'ennemi de tous ceux qui aiment le jeu.", "in_play_description": "Les prières de couronne cramoisie créées par Candace équipée de cette carte possèdent l'effet supplémentaire suivant : Lorsque votre personnage a utilisé une attaque normale, inflige 1 pt de DGT Hydro. (1 fois par manche)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carte d'équipement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/french/tcg_action/the_scent_remained.json b/src/data/french/tcg_action/the_scent_remained.json index 0ca734e03..c33789b40 100644 --- a/src/data/french/tcg_action/the_scent_remained.json +++ b/src/data/french/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "Parfum persistant", "title": "Xingqiu : Parfum persistant", "desc": "Sa calligraphie laisse une sacrée impression.", - "in_play_description": "Nombre d'utilisations de départ de l'épée de pluie créée par Xingqiu équipé de cette carte +1.", + "in_play_description": "L'épée de pluie créée par Xingqiu équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son nombre d'utilisations de départ augmente de 1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carte d'équipement", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Récompense pour avoir invité Xingqiu à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Action de combat : Lorsque votre personnage actif est Xingqiu, équipe cette carte.
Une fois Xingqiu équipé de cette carte, utilise immédiatement Pluie battante une fois.
Nombre d'utilisations de départ de l'épée de pluie créée par Xingqiu équipé de cette carte +1.
(Votre deck doit contenir Xingqiu pour pouvoir y ajouter cette carte)" + "desc": "Action de combat : Lorsque votre personnage actif est Xingqiu, équipe cette carte.
Une fois Xingqiu équipé de cette carte, utilise immédiatement Pluie battante une fois.
L'épée de pluie créée par Xingqiu équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son nombre d'utilisations de départ augmente de 1.
(Votre deck doit contenir Xingqiu pour pouvoir y ajouter cette carte)" } ] } diff --git a/src/data/french/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/french/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..6d0ed6897 --- /dev/null +++ b/src/data/french/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Pluie de fleurs du ciel étoilé", + "title": "Nilou : Pluie de fleurs du ciel étoilé", + "desc": "La lumière qui ondule égale même les sept cieux, comme un rêve qui se dessine.", + "in_play_description": "Lorsque Nilou, équipée de cette carte, est sur le terrain : DGT de vos noyaux d'abondance +1.", + "attributes": { + "cost": 3, + "cost_type": "Hydro", + "card_type": "Carte d'équipement", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ], + "source": "Récompense pour avoir invité Nilou à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants", + "tags": ["Aptitude", "Action de combat"] + }, + "skills": [ + { + "name": "", + "desc": "Action de combat : Lorsque votre personnage actif est Nilou, équipe cette carte.
Une fois Nilou équipée de cette carte, utilise immédiatement Danse des haftkarsvars une fois.
Lorsque Nilou, équipée de cette carte, est sur le terrain : DGT de vos noyaux d'abondance +1.
(Votre deck doit contenir Nilou pour pouvoir y ajouter cette carte)" + } + ] +} diff --git a/src/data/french/tcg_action/timaeus.json b/src/data/french/tcg_action/timaeus.json index 9bdb855e6..808e1fa4e 100644 --- a/src/data/french/tcg_action/timaeus.json +++ b/src/data/french/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Timaeus - Alchimiste", "desc": "« Bonjour... Oh, vous souhaiteriez utiliser la table de synthèse ? Mais bien sûr, je vous en prie. »", - "in_play_description": "Phase finale : Crée 1 matériau de synthèse.
En jouant une carte d'artéfact : Si possible, consomme des matériaux de synthèse équivalant au coût total de l'artéfact et équipe gratuitement l'artéfact. (1 fois par manche)", + "in_play_description": "Phase finale : Crée 1 matériau de synthèse.
En jouant une carte d'artéfact : Si possible, consomme des matériaux de synthèse équivalant au coût total de l'artéfact et équipe gratuitement l'artéfact. (1 fois par manche)", "attributes": { "cost": 2, "cost_type": "Élément identique", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "En arrivant sur le terrain, crée 2 matériaux de synthèse.
Phase finale : Crée 1 matériau de synthèse.
En jouant une carte d'artéfact : Si possible, consomme des matériaux de synthèse équivalant au coût total de l'artéfact et équipe gratuitement l'artéfact. (1 fois par manche)" + "desc": "En arrivant sur le terrain, crée 2 matériaux de synthèse.
Phase finale : Crée 1 matériau de synthèse.
En jouant une carte d'artéfact : Si possible, consomme des matériaux de synthèse équivalant au coût total de l'artéfact et équipe gratuitement l'artéfact. (1 fois par manche)" } ] } diff --git a/src/data/french/tcg_action/timmie.json b/src/data/french/tcg_action/timmie.json index 57a422f68..4bbe79d04 100644 --- a/src/data/french/tcg_action/timmie.json +++ b/src/data/french/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Se déclenche automatiquement 1 fois par manche : Cette carte cumule 1 pigeon.
Si la carte a cumulé 3 pigeons : Défausse la carte, pioche 1 carte et crée 1 dé Omni." + "desc": "Se déclenche automatiquement 1 fois par manche : Cette carte cumule 1 pigeon. Si la carte a cumulé 3 pigeons : Défausse la carte, pioche 1 carte et crée 1 dé Omni." } ] } diff --git a/src/data/french/tcg_action/treasureseeking_seelie.json b/src/data/french/tcg_action/treasureseeking_seelie.json index 842aa1c7a..f565f4a09 100644 --- a/src/data/french/tcg_action/treasureseeking_seelie.json +++ b/src/data/french/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Lorsque votre personnage a utilisé une capacité : Accorde 1 indice de trésor à cette carte.
Lorsque cette carte a cumulé 3 indices de trésor : Défausse la carte et pioche 3 cartes." + "desc": "Lorsque votre personnage a utilisé une capacité : Cette carte cumule 1 indice de trésor. Si la carte a cumulé 3 indices de trésor : Défausse la carte et pioche 3 cartes." } ] } diff --git a/src/data/french/tcg_action/wagner.json b/src/data/french/tcg_action/wagner.json index 6f2fd868c..45f0f8481 100644 --- a/src/data/french/tcg_action/wagner.json +++ b/src/data/french/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Wagner - Forgeron", "desc": "« La force brute ne suffit pas pour forger. On obtient des résultats par la sueur de son front et une persévérance inébranlable, plus solide que les métaux ! »", - "in_play_description": "Phase finale : Crée 1 billette de forge.
En jouant une carte d'arme : Si possible, consomme des billettes de forge équivalant au coût total de l'arme et équipe gratuitement l'arme. (1 fois par manche)", + "in_play_description": "Phase finale : Crée 1 billette de forge.
En jouant une carte d'arme : Si possible, consomme des billettes de forge équivalant au coût total de l'arme et équipe gratuitement l'arme. (1 fois par manche)", "attributes": { "cost": 2, "cost_type": "Élément identique", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "En arrivant sur le terrain, crée 2 billettes de forge.
Phase finale : Crée 1 billette de forge.
En jouant une carte d'arme : Si possible, consomme des billettes de forge équivalant au coût total de l'arme et équipe gratuitement l'arme. (1 fois par manche)" + "desc": "En arrivant sur le terrain, crée 2 billettes de forge.
Phase finale : Crée 1 billette de forge.
En jouant une carte d'arme : Si possible, consomme des billettes de forge équivalant au coût total de l'arme et équipe gratuitement l'arme. (1 fois par manche)" } ] } diff --git a/src/data/french/tcg_characters/albedo.json b/src/data/french/tcg_characters/albedo.json index 862834cc1..18a4c5b62 100644 --- a/src/data/french/tcg_characters/albedo.json +++ b/src/data/french/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Géo", "weapon": "Épée à une main", "faction": ["Mondstadt"], - "source": "Récompense pour avoir invité Albedo à une partie amicale dans La Queue de Chat et remporté la victoire" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Récompense pour avoir invité Albedo à une partie amicale dans La Queue de Chat et remporté la victoire", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/french/tcg_characters/arataki_itto.json b/src/data/french/tcg_characters/arataki_itto.json index 398485ab8..6b18b0984 100644 --- a/src/data/french/tcg_characters/arataki_itto.json +++ b/src/data/french/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Roi oni maléfique : Avènement d'Itto", - "desc": "Inflige 5 pts de DGT Géo et accorde un état de Roi oni courroucé au personnage.", + "desc": "Inflige 4 pts de DGT Géo et accorde un état de Roi oni courroucé au personnage.", "skillTag": ["Déchaînement élémentaire"], "points": [ { diff --git a/src/data/french/tcg_characters/baizhu.json b/src/data/french/tcg_characters/baizhu.json new file mode 100644 index 000000000..96d145e95 --- /dev/null +++ b/src/data/french/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "Baizhu · Transcendant la mortalité", + "desc": "Tant de maladies, où trouver un remède ?", + "attributes": { + "hp": 10, + "card_type": "Carte de personnage", + "energy": 2, + "element": "Dendro", + "weapon": "Catalyseur", + "faction": ["Liyue"], + "source": "Récompense pour avoir invité Baizhu à une partie amicale dans La Queue de Chat et remporté la victoire" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Acupuncture dorée", + "desc": "Inflige 1 pt de DGT Dendro.", + "skillTag": ["Attaque normale"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Élément neutre", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Diagnostic universel", + "desc": "Inflige 1 pt de DGT Dendro et invoque un esprit de gaze.", + "skillTag": ["Compétence élémentaire"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Reviviscence holistique", + "desc": "Crée une ordonnance impulsive et un bouclier aseptique.", + "skillTag": ["Déchaînement élémentaire"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Charge", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/french/tcg_characters/dehya.json b/src/data/french/tcg_characters/dehya.json index 90c44b672..edf5cf6b2 100644 --- a/src/data/french/tcg_characters/dehya.json +++ b/src/data/french/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Pyro", "weapon": "Épée à deux mains", "faction": ["Sumeru"], - "source": "Récompense pour avoir invité Dehya à une partie amicale dans La Queue de Chat et remporté la victoire" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Récompense pour avoir invité Dehya à une partie amicale dans La Queue de Chat et remporté la victoire", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/french/tcg_characters/dori.json b/src/data/french/tcg_characters/dori.json new file mode 100644 index 000000000..8be9d67d2 --- /dev/null +++ b/src/data/french/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "Dori · Trésor du jardin onirique", + "desc": "Plus on a de moras, plus on rit !", + "attributes": { + "hp": 10, + "card_type": "Carte de personnage", + "energy": 2, + "element": "Électro", + "weapon": "Épée à deux mains", + "faction": ["Sumeru"], + "source": "Récompense pour avoir invité Dori à une partie amicale dans La Queue de Chat et remporté la victoire" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Valse des lames (modifiée)", + "desc": "Inflige 2 pts de DGT physiques.", + "skillTag": ["Attaque normale"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Électro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Élément neutre", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Lampe de protection : Canon pacificateur", + "desc": "Inflige 2 pts de DGT Électro et invoque un obus de S.A.V..", + "skillTag": ["Compétence élémentaire"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Électro", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Méticulosité d'Alcazarzaray", + "desc": "Inflige 1 pt de DGT Électro et invoque un djinn.", + "skillTag": ["Déchaînement élémentaire"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Électro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Charge", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/french/tcg_characters/ganyu.json b/src/data/french/tcg_characters/ganyu.json index 08d5a1049..8264698cb 100644 --- a/src/data/french/tcg_characters/ganyu.json +++ b/src/data/french/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Flèche de givre", - "desc": "Inflige 3 pts de DGT Cryo et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente.", + "desc": "Inflige 3 pts de DGT Cryo et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente.", "skillTag": ["Attaque normale"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Baptême céleste", - "desc": "Inflige 2 pts de DGT Cryo, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente et invoque une perle de glace.", + "desc": "Inflige 2 pts de DGT Cryo, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente et invoque une perle de glace.", "skillTag": ["Déchaînement élémentaire"], "points": [ { diff --git a/src/data/french/tcg_characters/jean.json b/src/data/french/tcg_characters/jean.json index 05e16d660..01bba2825 100644 --- a/src/data/french/tcg_characters/jean.json +++ b/src/data/french/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Carte de personnage", - "energy": 3, + "energy": 2, "element": "Anémo", "weapon": "Épée à une main", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Charge", - "count": 3 + "count": 2 } ] } diff --git a/src/data/french/tcg_characters/lisa.json b/src/data/french/tcg_characters/lisa.json index 4cb87c300..430c36444 100644 --- a/src/data/french/tcg_characters/lisa.json +++ b/src/data/french/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Électro", "weapon": "Catalyseur", "faction": ["Mondstadt"], - "source": "Récompense pour avoir invité Lisa à une partie amicale dans La Queue de Chat et remporté la victoire" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Récompense pour avoir invité Lisa à une partie amicale dans La Queue de Chat et remporté la victoire", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/french/tcg_characters/nilou.json b/src/data/french/tcg_characters/nilou.json new file mode 100644 index 000000000..1f05e7860 --- /dev/null +++ b/src/data/french/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "Nilou · Danseuse du lotus lumineux", + "desc": "Légers sont les pas de danse du lotus, émergeant d'un rêve d'ivresse.", + "attributes": { + "hp": 10, + "card_type": "Carte de personnage", + "energy": 2, + "element": "Hydro", + "weapon": "Épée à une main", + "faction": ["Sumeru"], + "source": "Récompense pour avoir invité Nilou à une partie amicale dans La Queue de Chat et remporté la victoire" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Danse de shamshir", + "desc": "Inflige 2 pts de DGT physiques.", + "skillTag": ["Attaque normale"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Élément neutre", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Danse des haftkarsvars", + "desc": "Inflige 3 pts de DGT Hydro. Si l'équipe contient uniquement des personnages Hydro et Dendro, crée une prime du calice d'or.", + "skillTag": ["Compétence élémentaire"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Danse d'abzendegi : Ruisseau des rêves lointains", + "desc": "Inflige 2 pts de DGT Hydro et inflige un éon persistant au personnage choisi.", + "skillTag": ["Déchaînement élémentaire"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Charge", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/french/tcg_characters/qiqi.json b/src/data/french/tcg_characters/qiqi.json index ce895482f..c3af87624 100644 --- a/src/data/french/tcg_characters/qiqi.json +++ b/src/data/french/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Cryo", "weapon": "Épée à une main", "faction": ["Liyue"], - "source": "Récompense pour avoir invité Qiqi à une partie amicale dans La Queue de Chat et remporté la victoire" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Récompense pour avoir invité Qiqi à une partie amicale dans La Queue de Chat et remporté la victoire", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/french/tcg_characters/rhodeia_of_loch.json b/src/data/french/tcg_characters/rhodeia_of_loch.json index a59be8a59..79ccfbd39 100644 --- a/src/data/french/tcg_characters/rhodeia_of_loch.json +++ b/src/data/french/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Marée et torrent", - "desc": "Inflige 4 pts de DGT Hydro. Pour chacune de vos invocations, DGT +2.", + "desc": "Inflige 5 pts de DGT Hydro. Pour chacune de vos invocations, DGT +1.", "skillTag": ["Déchaînement élémentaire"], "points": [ { diff --git a/src/data/french/tcg_characters/yaoyao.json b/src/data/french/tcg_characters/yaoyao.json index 3b16d1e98..3e8ee222c 100644 --- a/src/data/french/tcg_characters/yaoyao.json +++ b/src/data/french/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Dendro", "weapon": "Arme d'hast", "faction": ["Liyue"], - "source": "Récompense pour avoir invité Yaoyao à une partie amicale dans La Queue de Chat et remporté la victoire" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Récompense pour avoir invité Yaoyao à une partie amicale dans La Queue de Chat et remporté la victoire", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { @@ -51,7 +62,7 @@ { "id": "moonjade_descent", "name": "Coucher de lune de jade", - "desc": "Inflige 1 pt de DGT Dendro et crée une héritage adeptal.", + "desc": "Inflige 1 pt de DGT Dendro et crée un héritage adeptal.", "skillTag": ["Déchaînement élémentaire"], "points": [ { diff --git a/src/data/french/tcg_monsters/rhodeia_of_loch.json b/src/data/french/tcg_monsters/rhodeia_of_loch.json index 653c8e3d5..1ad20a576 100644 --- a/src/data/french/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/french/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Marée et torrent", - "desc": "Inflige 4 pts de DGT Hydro. Pour chacune de vos invocations, DGT +2.", + "desc": "Inflige 5 pts de DGT Hydro. Pour chacune de vos invocations, DGT +1.", "skillTag": ["Déchaînement élémentaire"], "points": [ { diff --git a/src/data/french/weapons/ferrous_shadow.json b/src/data/french/weapons/ferrous_shadow.json index 70285199a..1f5335cc2 100644 --- a/src/data/french/weapons/ferrous_shadow.json +++ b/src/data/french/weapons/ferrous_shadow.json @@ -2,7 +2,7 @@ "_id": 12301, "id": "ferrous_shadow", "name": "Ombre ferreuse", - "description": "Une imitation de la célèbre épée d'Arundolyn, le Lion de lumière. Libérez le héros légendaire qui sommeille en vous ! Remarque : Ne rêvassez pas trop.", + "description": "Une imitation de la célèbre épée d'Arundolyn, le Lion de la Lumière. Libérez le héros légendaire qui sommeille en vous ! Remarque : Ne rêvassez pas trop.", "rarity": 3, "type": "Épée à deux mains", "domain": "Pépinière de cécilias", diff --git a/src/data/french/weapons/halberd.json b/src/data/french/weapons/halberd.json index 677879a7b..62b9d1de7 100644 --- a/src/data/french/weapons/halberd.json +++ b/src/data/french/weapons/halberd.json @@ -2,7 +2,7 @@ "_id": 13302, "id": "halberd", "name": "Hallebarde", - "description": "Une hampe à l'extrémité de laquelle se trouve un fer de hache. Cette arme puissante est l'une des favorite des officiers des Millelithes.", + "description": "Une hampe à l'extrémité de laquelle se trouve un fer de hache. Cette arme puissante est l'une des favorites des officiers des Millelithes.", "rarity": 3, "type": "Arme d'hast", "domain": "Palais secret de Lianshan", diff --git a/src/data/french/weapons/iron_point.json b/src/data/french/weapons/iron_point.json index 35274bdef..e04d3ac1d 100644 --- a/src/data/french/weapons/iron_point.json +++ b/src/data/french/weapons/iron_point.json @@ -2,7 +2,7 @@ "_id": 13201, "id": "iron_point", "name": "Pointe de fer", - "description": "Pointue à l'extrémité, cette épée convient aussi à l'attaque qu'à la défense et est très prisée des voyageurs.", + "description": "Pointue à l'extrémité, cette épée convient aussi bien à l'attaque qu'à la défense et est très prisée des voyageurs.", "rarity": 2, "type": "Arme d'hast", "domain": "Pépinière de cécilias", diff --git a/src/data/french/weapons/rainslasher.json b/src/data/french/weapons/rainslasher.json index 241d4d335..487ed930f 100644 --- a/src/data/french/weapons/rainslasher.json +++ b/src/data/french/weapons/rainslasher.json @@ -2,7 +2,7 @@ "_id": 12405, "id": "rainslasher", "name": "Fluorescence", - "description": "Une grande épée sans tranchant qui dégage une pâle lueur fluorescente. Idéale pour ceux qui aiment utiliser la force brute pour écraser leurs ennemis", + "description": "Une grande épée sans tranchant qui dégage une pâle lueur fluorescente. Idéale pour ceux qui aiment utiliser la force brute pour écraser leurs ennemis.", "rarity": 4, "type": "Épée à deux mains", "domain": "Palais secret de Lianshan", diff --git a/src/data/french/weapons/splendor_of_tranquil_waters.json b/src/data/french/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..e7a3e0b59 --- /dev/null +++ b/src/data/french/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Splendeur des eaux calmes", + "description": "Un sceptre autour duquel tourbillonne de l'eau pure. Autrefois, il symbolisait la plus haute autorité sur les mers.", + "rarity": 5, + "type": "Épée à une main", + "domain": "Échos des marées profondes", + "passive": "Aube et crépuscule au lac", + "bonus": "Lorsque les PV actuels du personnage équipé de l'arme augmentent ou diminuent, les DGT infligés par ses compétences élémentaires augmentent de 8 %/10 %/12 %/14 %/16 % pendant 6 s, cet effet pouvant être cumulé 3 fois maximum et déclenché une fois toutes les 0,2 s. Lorsque les PV actuels d'un autre personnage de l'équipe augmentent ou diminuent, les PV max du personnage équipé de l'arme augmentent de 14 %/17,5 %/21 %/24,5 %/28 % pendant 6 s, cet effet pouvant être cumulé 2 fois maximum et déclenché une fois toutes les 0,2 s. Ces effets peuvent être déclenchés même si le personnage équipé de l'arme fait partie de l'équipe mais n'est pas déployé.", + "stats": { + "primary": "ATQ de base", + "secondary": "DGT CRIT", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Résidu de rosée sacrée pure", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Goutte d'eau croupie", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perle transocéanique", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation de rosée sacrée pure", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Goutte d'eau croupie", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perle transocéanique", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation de rosée sacrée pure", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Cuillère d'eau croupie", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Morceau transocéanique", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Source de rosée sacrée pure", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Cuillère d'eau croupie", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Morceau transocéanique", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Source de rosée sacrée pure", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Jeune Fantasme Hydro croupi", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal xénochromatique", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Essence de rosée sacrée pure", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Jeune Fantasme Hydro croupi", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal xénochromatique", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Aube et crépuscule au lac", + "template": "Lorsque les PV actuels du personnage équipé de l'arme augmentent ou diminuent, les DGT infligés par ses compétences élémentaires augmentent de {0} pendant 6 s, cet effet pouvant être cumulé 3 fois maximum et déclenché une fois toutes les 0,2 s. Lorsque les PV actuels d'un autre personnage de l'équipe augmentent ou diminuent, les PV max du personnage équipé de l'arme augmentent de {1} pendant 6 s, cet effet pouvant être cumulé 2 fois maximum et déclenché une fois toutes les 0,2 s. Ces effets peuvent être déclenchés même si le personnage équipé de l'arme fait partie de l'équipe mais n'est pas déployé.", + "params": [ + ["8 %", "14 %"], + ["10 %", "17,5 %"], + ["12 %", "21 %"], + ["14 %", "24,5 %"], + ["16 %", "28 %"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Lorsque les PV actuels du personnage équipé de l'arme augmentent ou diminuent, les DGT infligés par ses compétences élémentaires augmentent de 8 % pendant 6 s, cet effet pouvant être cumulé 3 fois maximum et déclenché une fois toutes les 0,2 s. Lorsque les PV actuels d'un autre personnage de l'équipe augmentent ou diminuent, les PV max du personnage équipé de l'arme augmentent de 14 % pendant 6 s, cet effet pouvant être cumulé 2 fois maximum et déclenché une fois toutes les 0,2 s. Ces effets peuvent être déclenchés même si le personnage équipé de l'arme fait partie de l'équipe mais n'est pas déployé." + }, + { + "refinement": 2, + "desc": "Lorsque les PV actuels du personnage équipé de l'arme augmentent ou diminuent, les DGT infligés par ses compétences élémentaires augmentent de 10 % pendant 6 s, cet effet pouvant être cumulé 3 fois maximum et déclenché une fois toutes les 0,2 s. Lorsque les PV actuels d'un autre personnage de l'équipe augmentent ou diminuent, les PV max du personnage équipé de l'arme augmentent de 17,5 % pendant 6 s, cet effet pouvant être cumulé 2 fois maximum et déclenché une fois toutes les 0,2 s. Ces effets peuvent être déclenchés même si le personnage équipé de l'arme fait partie de l'équipe mais n'est pas déployé." + }, + { + "refinement": 3, + "desc": "Lorsque les PV actuels du personnage équipé de l'arme augmentent ou diminuent, les DGT infligés par ses compétences élémentaires augmentent de 12 % pendant 6 s, cet effet pouvant être cumulé 3 fois maximum et déclenché une fois toutes les 0,2 s. Lorsque les PV actuels d'un autre personnage de l'équipe augmentent ou diminuent, les PV max du personnage équipé de l'arme augmentent de 21 % pendant 6 s, cet effet pouvant être cumulé 2 fois maximum et déclenché une fois toutes les 0,2 s. Ces effets peuvent être déclenchés même si le personnage équipé de l'arme fait partie de l'équipe mais n'est pas déployé." + }, + { + "refinement": 4, + "desc": "Lorsque les PV actuels du personnage équipé de l'arme augmentent ou diminuent, les DGT infligés par ses compétences élémentaires augmentent de 14 % pendant 6 s, cet effet pouvant être cumulé 3 fois maximum et déclenché une fois toutes les 0,2 s. Lorsque les PV actuels d'un autre personnage de l'équipe augmentent ou diminuent, les PV max du personnage équipé de l'arme augmentent de 24,5 % pendant 6 s, cet effet pouvant être cumulé 2 fois maximum et déclenché une fois toutes les 0,2 s. Ces effets peuvent être déclenchés même si le personnage équipé de l'arme fait partie de l'équipe mais n'est pas déployé." + }, + { + "refinement": 5, + "desc": "Lorsque les PV actuels du personnage équipé de l'arme augmentent ou diminuent, les DGT infligés par ses compétences élémentaires augmentent de 16 % pendant 6 s, cet effet pouvant être cumulé 3 fois maximum et déclenché une fois toutes les 0,2 s. Lorsque les PV actuels d'un autre personnage de l'équipe augmentent ou diminuent, les PV max du personnage équipé de l'arme augmentent de 28 % pendant 6 s, cet effet pouvant être cumulé 2 fois maximum et déclenché une fois toutes les 0,2 s. Ces effets peuvent être déclenchés même si le personnage équipé de l'arme fait partie de l'équipe mais n'est pas déployé." + } + ] +} diff --git a/src/data/french/weapons/sword_of_narzissenkreuz.json b/src/data/french/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..fdf24ac4b --- /dev/null +++ b/src/data/french/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Lame du Narzissenkreuz", + "description": "Une épée dont la puissance s'est évanouie à la fin de l'histoire. Elle va désormais s'embarquer dans un nouveau voyage avec la puissance qui lui reste, afin de commémorer un certain grand rêve.", + "rarity": 4, + "type": "Épée à une main", + "domain": "Échos des marées profondes", + "passive": "Lame de héros", + "bonus": "Si le personnage équipé de l'arme n'a pas d'Arkhe : lorsque ses attaques normales, chargées ou plongeantes touchent, une explosion d'énergie pneuma ou ousia est déclenchée, infligeant des DGT d'une valeur équivalant à 160 %/200 %/240 %/280 %/320 % de son ATQ. Cet effet peut être déclenché une fois toutes les 12 s, et le type de l'explosion d'énergie est déterminé par l'alignement actuel de la Lame du Narzissenkreuz.", + "stats": { + "primary": "ATQ de base", + "secondary": "ATQ%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Fragment d'un accord ancien", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Vieille montre à gousset d'opérateur", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perle transocéanique", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapitre d'un accord ancien", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Vieille montre à gousset d'opérateur", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perle transocéanique", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapitre d'un accord ancien", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Montre à gousset d'opérateur", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Morceau transocéanique", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Mouvement d'un accord ancien", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Montre à gousset d'opérateur", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Morceau transocéanique", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Mouvement d'un accord ancien", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Constance d'opérateur", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal xénochromatique", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Écho d'un accord ancien", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Constance d'opérateur", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal xénochromatique", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Lame de héros", + "template": "Si le personnage équipé de l'arme n'a pas d'Arkhe : lorsque ses attaques normales, chargées ou plongeantes touchent, une explosion d'énergie pneuma ou ousia est déclenchée, infligeant des DGT d'une valeur équivalant à {0} de son ATQ. Cet effet peut être déclenché une fois toutes les 12 s, et le type de l'explosion d'énergie est déterminé par l'alignement actuel de la Lame du Narzissenkreuz.", + "params": [["160 %"], ["200 %"], ["240 %"], ["280 %"], ["320 %"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Si le personnage équipé de l'arme n'a pas d'Arkhe : lorsque ses attaques normales, chargées ou plongeantes touchent, une explosion d'énergie pneuma ou ousia est déclenchée, infligeant des DGT d'une valeur équivalant à 160 % de son ATQ. Cet effet peut être déclenché une fois toutes les 12 s, et le type de l'explosion d'énergie est déterminé par l'alignement actuel de la Lame du Narzissenkreuz." + }, + { + "refinement": 2, + "desc": "Si le personnage équipé de l'arme n'a pas d'Arkhe : lorsque ses attaques normales, chargées ou plongeantes touchent, une explosion d'énergie pneuma ou ousia est déclenchée, infligeant des DGT d'une valeur équivalant à 200 % de son ATQ. Cet effet peut être déclenché une fois toutes les 12 s, et le type de l'explosion d'énergie est déterminé par l'alignement actuel de la Lame du Narzissenkreuz." + }, + { + "refinement": 3, + "desc": "Si le personnage équipé de l'arme n'a pas d'Arkhe : lorsque ses attaques normales, chargées ou plongeantes touchent, une explosion d'énergie pneuma ou ousia est déclenchée, infligeant des DGT d'une valeur équivalant à 240 % de son ATQ. Cet effet peut être déclenché une fois toutes les 12 s, et le type de l'explosion d'énergie est déterminé par l'alignement actuel de la Lame du Narzissenkreuz." + }, + { + "refinement": 4, + "desc": "Si le personnage équipé de l'arme n'a pas d'Arkhe : lorsque ses attaques normales, chargées ou plongeantes touchent, une explosion d'énergie pneuma ou ousia est déclenchée, infligeant des DGT d'une valeur équivalant à 280 % de son ATQ. Cet effet peut être déclenché une fois toutes les 12 s, et le type de l'explosion d'énergie est déterminé par l'alignement actuel de la Lame du Narzissenkreuz." + }, + { + "refinement": 5, + "desc": "Si le personnage équipé de l'arme n'a pas d'Arkhe : lorsque ses attaques normales, chargées ou plongeantes touchent, une explosion d'énergie pneuma ou ousia est déclenchée, infligeant des DGT d'une valeur équivalant à 320 % de son ATQ. Cet effet peut être déclenché une fois toutes les 12 s, et le type de l'explosion d'énergie est déterminé par l'alignement actuel de la Lame du Narzissenkreuz." + } + ] +} diff --git a/src/data/french/weapons/white_iron_greatsword.json b/src/data/french/weapons/white_iron_greatsword.json index 22ded0771..c27413ebe 100644 --- a/src/data/french/weapons/white_iron_greatsword.json +++ b/src/data/french/weapons/white_iron_greatsword.json @@ -2,7 +2,7 @@ "_id": 12303, "id": "white_iron_greatsword", "name": "Grande épée en fer blanc", - "description": "Une épée à deux mains fabriquée dans du fer blanc, ce qui ajoute à la puissance à l'arme tout en réduisant son poids. Elle peut être maniée par tous, mais sa force reflète celle de la personne qui l'utilise.", + "description": "Une épée à deux mains fabriquée dans du fer blanc, ce qui ajoute à la puissance de l'arme tout en réduisant son poids. Elle peut être maniée par tous, mais sa force reflète celle de la personne qui l'utilise.", "rarity": 3, "type": "Épée à deux mains", "domain": "Pépinière de cécilias", diff --git a/src/data/german/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/german/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..6af7bd3d1 --- /dev/null +++ b/src/data/german/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine – Tanz der Weißtauquellen III", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Erkundung des Landes – Land der harmonischen Quellen III", + "desc": "Schalte die Karten von Bezirk Morte und Wald von Erinnyes in der Region um Fontaine frei.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Quelle allen Wassers III", + "desc": "Aktiviere alle Teleportationspunkte in den Gebieten Bezirk Morte und Wald von Erinnyes in der Region um Fontaine.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Heiliger Marsch – Land der harmonischen Quellen III", + "desc": "Schalte alle Schreine der Tiefe in den Gebieten Bezirk Morte und Wald von Erinnyes in der Region um Fontaine frei.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Gezeitenführer III", + "desc": "Folge 3 Seelien im Bezirk Morte und im Wald von Erinnyes zu ihrem Seeliengarten.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Gezeitenführer III", + "desc": "Folge 6 Seelien im Bezirk Morte und im Wald von Erinnyes zu ihrem Seeliengarten.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Gezeitenführer III", + "desc": "Folge 9 Seelien im Bezirk Morte und im Wald von Erinnyes zu ihrem Seeliengarten.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Wellenreitender Schatzsucher III", + "desc": "Öffne 40 Truhen im Bezirk Morte und im Wald von Erinnyes.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Wellenreitender Schatzsucher III", + "desc": "Öffne 80 Truhen im Bezirk Morte und im Wald von Erinnyes.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Wellenreitender Schatzsucher III", + "desc": "Öffne 160 Truhen im Bezirk Morte und im Wald von Erinnyes.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Wellenreitender Abenteurer III", + "desc": "Schließ 3 Zeitherausforderungen im Bezirk Morte und im Wald von Erinnyes ab.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Wellenreitender Abenteurer III", + "desc": "Schließ 6 Zeitherausforderungen im Bezirk Morte und im Wald von Erinnyes ab.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Wellenreitender Abenteurer III", + "desc": "Schließ 9 Zeitherausforderungen im Bezirk Morte und im Wald von Erinnyes ab.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Schattenloser Symonie", + "desc": "Triff auf Erinnyes ein geheimnisvolles Wesen.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Lösung fürs Narzissenkreuz", + "desc": "Was hat seinen Namen hinterlassen? Was erblüht in einem Tal? Was spiegelt sich im reflektierenden Wasser? Was steht für das einsame Opfer zur Rettung der Welt?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/german/achievements/wonders_of_the_world.json b/src/data/german/achievements/wonders_of_the_world.json index df9344032..89af500dc 100644 --- a/src/data/german/achievements/wonders_of_the_world.json +++ b/src/data/german/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Tausche morgen gegen morgen", + "desc": "Bringe Pahsiv bei, wie man sich verabschiedet.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Lösung fürs Narzissenkreuz – Das Labyrinth", + "desc": "„Und was denkst du? Wie findest du die Welt, die ich dir gemalt hab?“", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Weil man beteiligt ist", + "desc": "Bringe die Geheimnisse des Narzissenkreuz-Vereins in Erfahrung und besiege Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Der unsterbliche Kaiser eines sterblichen Universums", + "desc": "Besiege Narzissenkreuz.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Lebewohl, Herr Eliphas", + "desc": "Besiege Eliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Gesättigter Hydro-Angriff", + "desc": "Erhalte Schätze unter dem heftigen Hagel von Schiffskanonen.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Weltraum-Kadett", + "desc": "Jeder Schuss ein Treffer!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "Die Geschichte ist vorbei, jedoch ...", + "desc": "„Das Abenteuer, genannt Leben, geht weiter.“", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Ich fürchte meinen Zorn im Wind ...", + "desc": "... Der die Blüten der Schönen und Treuen verwelken lässt.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Ein prognostiziertes Ende", + "desc": "Hilf dem Forschungsinstitut Fontaine, wieder auf die Beine zu kommen ...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Eine Welt, die noch nicht entzaubert ist", + "desc": "Gib dem Steuermann des „Rostruders“ dreimal xenochromatische Kristalle.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "À la volonté du peuple", + "desc": "Erhalte das Versprechen der Regenbogenrose.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Krähe oder Amsel?", + "desc": "Es ist ein Pelikan!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Ich glaube an Feen", + "desc": "Hilf Penny dabei, ihre innere Krise zu überwinden.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "In der Sprache der Blumen steht die Lumidouce-Glockenblume für ...?", + "desc": "Finde eine kleine, unbeachtete Blume in einer unscheinbaren Ecke.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Hoffnung, ein schönes Wort", + "desc": "Werde Zeuge des neuen Lebens einer gewissen Ruine.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Selbst ein Kaiser könnte mir das nicht abkaufen", + "desc": "Erhalte das größte Kunstwerk dieser Welt.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "„Chassanion“", + "desc": "Besiege die Lokallegende Chassanion.", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "„Magisches Schwert Corrouge“", + "desc": "Besiege die Lokallegende Magisches Schwert Corrouge.", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "„Rocky Avildsen“", + "desc": "Besiege die Lokallegende Rocky Avildsen.", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "„Liam“", + "desc": "Besiege die Lokallegende Liam.", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "„Deianeira von Snezhevna“", + "desc": "Besiege die Lokallegende Deianeira von Snezhevna.", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Hüne", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Wir sind Legion", + "desc": "Verhindere zweimal während einer Herausforderung, dass der Hydro-Imitator unvollkommene Imitatoren absorbiert.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Per Anhalter durch die Galaxis", + "desc": "Gelange während einer Herausforderung zweimal in den Bauch der Bestie.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "Beginn einer langen Reise", @@ -3883,7 +4075,7 @@ { "id": 84568, "name": "Ästhetische Kritik", - "desc": "Höre dir die Theorie der „Asthetik“ von Depierris an.", + "desc": "Höre dir die Theorie der „Ästhetik“ von Depierris an.", "reward": 5, "hidden": true, "order": 4092 @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "Einst schluchzten die Möwen", + "desc": "Werde Zeuge der Katastrophe in Poisson.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "Navia überlebt das Wasser des Urmeers.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "Die Bühne des Schicksals", + "desc": "Lege mit deinen Gefährten eine „Falle“ aus, um über eine „Göttin zu richten“.", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Für ein besseres Morgen", + "desc": "Die Menschen bauen ihr Zuhause wieder auf.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Maskerade der Frevler", + "desc": "Schließe „Maskerade der Frevler“ ab.", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/german/characters/charlotte.json b/src/data/german/characters/charlotte.json new file mode 100644 index 000000000..c4d2285e0 --- /dev/null +++ b/src/data/german/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Linse der Wahrheit", + "description": "Die tüchtige Reporterin vom Dampfvogel ist stets auf der Suche nach der „Wahrheit“.", + "weapon_type": "Katalysator", + "element": "Kryo", + "gender": "Weiblich", + "substat": "ANG%", + "affiliation": "Dampfvogel", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "Verblasste Herrlichkeit", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Standardangriff: Erfassung der kalten Farben", + "description": "Standardangriff
Zielt mit „Herrn Vérité“, einem Spezialfotoapparat, auf die Gegner und führt bis zu 3 aufeinanderfolgende Angriffe aus, die Kryo-Schaden verursachen.

Heftiger Schlag
Verbraucht eine gewisse Menge Ausdauer und setzt „Herrn Vérité“ nach einer kurzen Vorbereitung ein, der dann Kryo-Flächenschaden verursacht.

Angriff aus dem Fall
Konzentriert die Kraft des Eises, schlägt beim Fallen aus der Luft auf den Boden, greift alle Gegner in der Bahn an und verursacht beim Aufkommen Kryo-Flächenschaden.

Arkhe: Pneuma
Erzeugt nach Auslösen des heftigen Schlags von Charlotte in gewissen Zeitabständen einen Geisterstachel, der auf Gegner herabfällt, diese durchbohrt und mit Pneuma versehenen Kryo-Flächenschaden verursacht.", + "info": "", + "attributes": [ + { + "label": "SCH Phase 1", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "SCH Phase 2", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "SCH Phase 3", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "SCH heftiger Schläge", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Ausdauerverbrauch heftiger Schläge", + "values": [ + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte", + "50 Punkte" + ] + }, + { + "label": "SCH beim Fallen", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "SCH beim Fallen aus niedriger/großer Höhe", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "Geisterstachel-SCH", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Geisterstachel-SCH-Intervall", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Aufnahme – Gefrierpunkt-Komposition", + "description": "Mit dem feinen Gespür einer Spitzenreporterin lässt Charlotte ihre fotografischen Fähigkeiten erstrahlen. Je nachdem, ob gedrückt oder gedrückt gehalten wird, wird ein anderer Effekt erzeugt.

Drücken
Macht einen Schnappschuss mit „Herrn Vérité“, fügt Gegnern vor sich Kryo-Flächenschaden zu und verleiht bis zu 5 getroffenen Gegnern den Effekt „Scharfe Silhouette“, der während der Wirkungsdauer den betroffenen Gegnern in gewissen Abständen Kryo-Schaden zufügt.

Gedrückt halten
Klappt den Sucher von „Herrn Vérité“ auf und wechselt in den Kompositionsmodus. Während des Gedrückthaltens vergrößert sich der Sucherrahmen fortlaufend, bis der Zustand der Großformatfotografie erreicht wird. In diesem Modus kann Charlotte sich weiterhin bewegen und ihre Richtung ändern.
Sobald nicht mehr gedrückt gehalten wird, fügt „Herr Vérité“ allen Gegnern, die mit dem Sucherrahmen erfasst wurden, Kryo-Schaden zu und verleiht ihnen denselben Effekt „Scharfe Silhouette“ wie beim Drücken. Wenn diese Fähigkeit erst nach Erreichen der Großformatfotografie ausgelöst wird, wird stattdessen „Fokussierter Eindruck“ verliehen, der länger anhält und höheren Schaden verursacht. Außerdem wird die diesmalige Abklingzeit der Fähigkeit verlängert.
Der Kompositionsmodus dauert höchstens 15 s und es können bis zu 5 Gegner erfasst werden.", + "info": "„Pressefotografie erfordert einfache Aufnahmen mit außergewöhnlichen Motiven, aber vor allem muss man ein Händchen dafür haben, den Moment einzufangen!“", + "attributes": [ + { + "label": "SCH bei Drücken des Auslösers", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "SCH bei Gedrückthalten des Auslösers", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "„Scharfe Silhouette“-Siegel-SCH", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "„Scharfe Silhouette“-Siegel-Intervall", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "„Scharfe Silhouette“-Siegel-Dauer", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + }, + { + "label": "„Fokussierter Eindruck“-Siegel-SCH", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "„Fokussierter Eindruck“-Siegel-Intervall", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "„Fokussierter Eindruck“-Siegel-Dauer", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Abklingzeit", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Abklingzeit der Großformatfotografie", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Standbild – Umfassende Bestätigung", + "description": "Konzentriert die Kryo-Kraft, erschafft das Aushängeschild des Dampfvogels und erzeugt einen „Feuilleton-Bereich“, der Kryo-Flächenschaden verursacht und die LP aller Truppenmitglieder in der Nähe basierend auf Charlottes ANG wiederherstellt.

Feuilleton-Bereich
· Während der Dauer des Bereichs fügt „Herr Vérité“ den Gegnern darin in gewissen Abständen Kryo-Schaden zu.
· Stellt die aktiven Figuren darin fortlaufend LP basierend auf Charlottes ANG wieder her.", + "info": "„Der Schlüssel zu einem guten Bericht ist es, die Geschichten aus verschiedenen Perspektiven zu hören, um zu erfahren, was wirklich passiert ist ... Ich meine, so kannst du den besten Blickwinkel für deinen Artikel auswählen!“", + "attributes": [ + { + "label": "Heilung bei Auslösen", + "values": [ + "256.57% ANG + 1608", + "275.82% ANG + 1769", + "295.06% ANG + 1944", + "320.72% ANG + 2131", + "339.96% ANG + 2332", + "359.2% ANG + 2547", + "384.86% ANG + 2775", + "410.52% ANG + 3016", + "436.17% ANG + 3271", + "461.83% ANG + 3539", + "487.49% ANG + 3820", + "513.15% ANG + 4115", + "545.22% ANG + 4424", + "577.29% ANG + 4745", + "609.36% ANG + 5081" + ] + }, + { + "label": "Fähigkeits-SCH", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Fortlaufende Heilung durch Fotoapparat", + "values": [ + "9.22% ANG + 57.4", + "9.91% ANG + 63.2", + "10.6% ANG + 69.4", + "11.52% ANG + 76", + "12.21% ANG + 83", + "12.9% ANG + 91", + "13.82% ANG + 99", + "14.75% ANG + 108", + "15.67% ANG + 117", + "16.59% ANG + 126", + "17.51% ANG + 136", + "18.43% ANG + 147", + "19.58% ANG + 158", + "20.74% ANG + 169", + "21.89% ANG + 181" + ] + }, + { + "label": "Fotoapparat-SCH", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Dauer von „Feuilleton-Bereich“", + "values": [ + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s" + ] + }, + { + "label": "Abklingzeit", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Elementarenergie", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Moment des Erstaunens", + "description": "Verringert die Abklingzeit der Fähigkeit „Aufnahme – Gefrierpunkt-Komposition“ um 2 s, wenn ein Gegner mit „Fokussierter Eindruck“ besiegt wird. Diese Verringerung der Abklingzeit kann alle 12 s 4-mal ausgelöst werden.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Untersuchung der Diversität", + "description": "Erhält für jeweils 1/2/3 Truppenmitglied(er) aus Fontaine (außer sich selbst) einen Heilungsbonus von 5/10/15 %. Erhält für jeweils 1/2/3 Truppenmitglied(er), die nicht aus Fontaine stammen, einen Kryo-SCH-Bonus von 5/10/15 %.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Ich-Verschluss", + "description": "Nach dem Aktivieren des Spezial-Analyse-Zoomobjektivs kann Charlottes „Aufnahme – Gefrierpunkt-Komposition“ beim Gedrückthalten nicht mehr die ursprünglichen Effekte auslösen, nimmt dafür aber Fotos auf eine ganz besondere Art und Weise auf ...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Notwendigkeit der Überprüfung", + "description": "Verleiht der Figur das Siegel „Überprüft“, das dieser Figur alle 2 s LP in Höhe von 80 % von Charlottes ANG wiederherstellt, sobald die Figur durch „Standbild – Umfassende Bestätigung“ geheilt wird, hält 6 s.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Pflicht der Wahrheitssuche", + "description": "Erhöht beim Anwenden von Aufnahme – Gefrierpunkt-Komposition, wenn Herr Vérités Angriff 1/2/3 (oder mehr) Gegner trifft, Charlottes ANG 12 s lang um 10/20/30 %.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Gebot der Unabhängigkeit", + "description": "Erhöht die Stufe der Fähigkeit Standbild – Umfassende Bestätigung um 3.
Höchststufe 15.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Verantwortung der Ermahnung", + "description": "Wenn die Fähigkeit Standbild – Umfassende Bestätigung einen Gegner trifft, der durch „Scharfe Silhouette“ oder „Fokussierter Eindruck“ markiert ist, fügt sie 10 % mehr Schaden zu und stellt Charlotte 2 Punkte Elementarenergie wieder her. Diese Wiederherstellung der Elementarenergie kann alle 20 s 5-mal ausgelöst werden.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Prinzip des Gewissens", + "description": "Erhöht die Stufe der Fähigkeit Aufnahme – Gefrierpunkt-Komposition um 3.
Höchststufe 15.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "Gleichgewicht von Sachlichkeit und Sensation", + "description": "Wenn der Standardangriff oder heftige Schlag der aktiven Figur einen Gegner trifft, der von „Fokussierter Eindruck“ der Fähigkeit Aufnahme – Gefrierpunkt-Komposition markiert wurde, wird Herr Vérité einen abgestimmten Angriff auslösen, der Kryo-Flächenschaden in Höhe von 180 % ANG von Charlotte verursacht, und LP der aktiven Figuren in der Angriffsreichweite in Höhe von 42 % des ANG von Charlotte wiederherstellen, 6 s Abklingzeit. Auf diese Weise verursachter Schaden und Heilung werden als Schaden und Heilung der Spezialfähigkeit von Charlotte betrachtet.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Aufstieg", + "values": ["-", 1] + }, + { + "label": "Basis-LP", + "values": ["-", "903"] + }, + { + "label": "Basis-ANG", + "values": ["-", "15"] + }, + { + "label": "Basis-VTD", + "values": ["-", "46"] + }, + { + "label": "ANG%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Aufstieg", + "values": [0, 1] + }, + { + "label": "Basis-LP", + "values": ["2319", "2993"] + }, + { + "label": "Basis-ANG", + "values": ["37", "48"] + }, + { + "label": "Basis-VTD", + "values": ["118", "152"] + }, + { + "label": "ANG%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Aufstieg", + "values": [1, 2] + }, + { + "label": "Basis-LP", + "values": ["4484", "4963"] + }, + { + "label": "Basis-ANG", + "values": ["72", "80"] + }, + { + "label": "Basis-VTD", + "values": ["227", "252"] + }, + { + "label": "ANG%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Shivada-Jade-Splitter", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryllmuschel", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Greifendes Zahnrad", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Aufstieg", + "values": [2, 3] + }, + { + "label": "Basis-LP", + "values": ["5708", "6347"] + }, + { + "label": "Basis-ANG", + "values": ["92", "102"] + }, + { + "label": "Basis-VTD", + "values": ["290", "322"] + }, + { + "label": "ANG%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada-Jade-Bruchstück", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "„Tourbillon-Apparat“", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryllmuschel", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Greifendes Zahnrad", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Aufstieg", + "values": [3, 4] + }, + { + "label": "Basis-LP", + "values": ["7093", "7572"] + }, + { + "label": "Basis-ANG", + "values": ["114", "122"] + }, + { + "label": "Basis-VTD", + "values": ["360", "384"] + }, + { + "label": "ANG%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada-Jade-Bruchstück", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "„Tourbillon-Apparat“", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryllmuschel", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanisches Stirnrad", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Aufstieg", + "values": [4, 5] + }, + { + "label": "Basis-LP", + "values": ["8317", "8796"] + }, + { + "label": "Basis-ANG", + "values": ["134", "141"] + }, + { + "label": "Basis-VTD", + "values": ["422", "446"] + }, + { + "label": "ANG%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada-Jade-Brocken", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "„Tourbillon-Apparat“", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryllmuschel", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanisches Stirnrad", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Aufstieg", + "values": [5, 6] + }, + { + "label": "Basis-LP", + "values": ["9541", "10021"] + }, + { + "label": "Basis-ANG", + "values": ["153", "161"] + }, + { + "label": "Basis-VTD", + "values": ["484", "508"] + }, + { + "label": "ANG%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada-Jade-Brocken", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "„Tourbillon-Apparat“", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryllmuschel", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Neuartiges Uhrwerk-Zahnrad", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Aufstieg", + "values": [6, 7] + }, + { + "label": "Basis-LP", + "values": ["10766", "10766"] + }, + { + "label": "Basis-ANG", + "values": ["173", "173"] + }, + { + "label": "Basis-VTD", + "values": ["546", "546"] + }, + { + "label": "ANG%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Shivada-Jade", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "„Tourbillon-Apparat“", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryllmuschel", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Neuartiges Uhrwerk-Zahnrad", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Lehren der „Gerechtigkeit“", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Greifendes Zahnrad", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanisches Stirnrad", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanisches Stirnrad", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanisches Stirnrad", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanisches Stirnrad", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Neuartiges Uhrwerk-Zahnrad", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Aphotischer Seidenfaden", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Neuartiges Uhrwerk-Zahnrad", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Aphotischer Seidenfaden", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Neuartiges Uhrwerk-Zahnrad", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Aphotischer Seidenfaden", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Neuartiges Uhrwerk-Zahnrad", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Aphotischer Seidenfaden", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Krone der Weisheit", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/german/characters/furina.json b/src/data/german/characters/furina.json new file mode 100644 index 000000000..e11609b70 --- /dev/null +++ b/src/data/german/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Endloser Solotanz", + "description": "Der absolute Mittelpunkt auf der Bühne bei Verhandlungen bis zum Applaus am Ende.", + "weapon_type": "Einhänder", + "element": "Hydro", + "gender": "Weiblich", + "substat": "KT", + "affiliation": "Hof von Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "Verblasste Herrlichkeit", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Standardangriff: Einladung der Solistin", + "description": "Standardangriff
Führt bis zu 4 Angriffe hintereinander aus.

Heftiger Schlag
Verbraucht eine gewisse Menge Ausdauer, erschafft die Aura eines Solotanzes, die den Gegnern in der Nähe physischen Schaden zufügt und die eigene Arkhe-Energiesignatur ändert. Wenn „Salonmitglieder“ oder „Sängerin der Ströme“, die von der Elementarfähigkeit „Salon solitaire“ herbeigerufen wurden, anwesend sind, ändert sich ihre Aufstellung.

Arkhe: Thron der Geistlichkeit und Weltlichkeit
Erzeugt in gewissen Zeitabständen bei Treffern mit Standardangriffen von Furina an der getroffenen Position basierend auf Furinas aktueller Arkhe-Energiesignatur einen Geisterstachel oder eine Wogenklinge, die auf Gegner herabfällt, diese durchbohrt und mit Pneuma oder Ousia versehenen Hydro-Schaden verursacht.
Wenn Furina eingewechselt wird, ist ihre anfängliche Arkhe-Energiesignatur Ousia.

Angriff aus dem Fall
Schlägt beim Fallen aus der Luft auf den Boden, greift alle Gegner in der Bahn an und verursacht beim Aufkommen Flächenschaden.", + "info": "", + "attributes": [ + { + "label": "SCH Phase 1", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "SCH Phase 2", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "SCH Phase 3", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "SCH Phase 4", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "SCH heftiger Schläge", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Ausdauerverbrauch heftiger Schläge", + "values": [ + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte", + "20 Punkte" + ] + }, + { + "label": "SCH beim Fallen", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "SCH beim Fallen aus niedriger/großer Höhe", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "Geisterstachel-/Wogenklingen-SCH", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Geisterstachel-/Wogenklingen-SCH-{SPACE}Intervall", + "values": [ + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s", + "6s bzw. 6s" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon solitaire", + "description": "Lädt die Gäste des Salon solitaire ein, Furina bei ihrem Auftritt zu unterstützen. Beschwört entweder die „Salonmitglieder“ oder die „Sängerin der Ströme“, je nach Furinas aktueller Arkhe-Energiesignatur.

Ousia
Versprüht feierliche Blasen, die Hydro-Flächenschaden basierend auf Furinas max. LP verursachen und 3 „Salonmitglieder“ beschwören: den poingpoing-oktopus-förmigen „Gentilhomme Usher“, die blubber-seepferdchen-förmige „Surintendante Chevalmarin“ und die panzerkrabbenförmige „Mademoiselle Crabaletta“.
Die „Salonmitglieder“ greifen in gewissen Abständen Gegner in der Nähe an und bevorzugen das Ziel der aktiven Figur, wobei sie Hydro-Schaden basierend auf den max. LP verursachen.
Wenn die „Salonmitglieder“ angreifen, erhöht sich die Stärke ihres aktuellen Angriffs basierend auf der Anzahl der Figuren, die sich in der Nähe befinden und deren LP mehr als 50 % betragen, wobei deren LP verbraucht werden: Wenn die Anzahl der Figuren, die diese Bedingungen erfüllen, 1/2/3/4 oder mehr beträgt, verursacht der Angriff der Mitglieder 110/120/130/140 % des ursprünglichen Schadens.

Pneuma
Beschwört die „Sängerin der Ströme“, die in regelmäßigen Abständen die LP der in der Nähe befindlichen aktiven Figuren basierend auf den max. LP wiederherstellt.

Die Dauer gilt für die „Salonmitglieder“ und die „Sängerin der Ströme“ gemeinsam. Wenn Furina ihren heftigen Schlag einsetzt, um die Aufstellung der Gäste zu ändern, übernehmen die neuen Gäste die verbleibende Dauer.
Während die „Salonmitglieder“ und die „Sängerin der Ströme“ existieren, kann Furina sich auf Wasseroberflächen bewegen.", + "info": "In Furinas Salon solitaire gibt es einen festen Stamm an Gästen. Zu anderen Zeiten kommen Mademoiselle Crabaletta, Surintendante Chevalmarin und Gentilhomme Usher, und an düsteren Mittwochen ist es die Sängerin, die vorbeikommt.", + "attributes": [ + { + "label": "Ousia-Blasen-SCH", + "values": [ + "7.86% der max. LP", + "8.45% der max. LP", + "9.04% der max. LP", + "9.83% der max. LP", + "10.42% der max. LP", + "11.01% der max. LP", + "11.8% der max. LP", + "12.58% der max. LP", + "13.37% der max. LP", + "14.16% der max. LP", + "14.94% der max. LP", + "15.73% der max. LP", + "16.71% der max. LP", + "17.69% der max. LP", + "18.68% der max. LP" + ] + }, + { + "label": "Dauer", + "values": [ + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s" + ] + }, + { + "label": "SCH Gentilhomme Usher", + "values": [ + "5.96% der max. LP", + "6.41% der max. LP", + "6.85% der max. LP", + "7.45% der max. LP", + "7.9% der max. LP", + "8.34% der max. LP", + "8.94% der max. LP", + "9.54% der max. LP", + "10.13% der max. LP", + "10.73% der max. LP", + "11.32% der max. LP", + "11.92% der max. LP", + "12.67% der max. LP", + "13.41% der max. LP", + "14.16% der max. LP" + ] + }, + { + "label": "SCH Surintendante Chevalmarin", + "values": [ + "3.23% der max. LP", + "3.47% der max. LP", + "3.72% der max. LP", + "4.04% der max. LP", + "4.28% der max. LP", + "4.52% der max. LP", + "4.85% der max. LP", + "5.17% der max. LP", + "5.49% der max. LP", + "5.82% der max. LP", + "6.14% der max. LP", + "6.46% der max. LP", + "6.87% der max. LP", + "7.27% der max. LP", + "7.68% der max. LP" + ] + }, + { + "label": "SCH Mademoiselle Crabaletta", + "values": [ + "8.29% der max. LP", + "8.91% der max. LP", + "9.53% der max. LP", + "10.36% der max. LP", + "10.98% der max. LP", + "11.6% der max. LP", + "12.43% der max. LP", + "13.26% der max. LP", + "14.09% der max. LP", + "14.92% der max. LP", + "15.75% der max. LP", + "16.58% der max. LP", + "17.61% der max. LP", + "18.65% der max. LP", + "19.68% der max. LP" + ] + }, + { + "label": "LP-Verbrauch Gentilhomme Usher", + "values": [ + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP", + "2.4% der max. LP" + ] + }, + { + "label": "LP-Verbrauch Surintendante Chevalmarin", + "values": [ + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP", + "1.6% der max. LP" + ] + }, + { + "label": "LP-Verbrauch Mademoiselle Crabaletta", + "values": [ + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP", + "3.6% der max. LP" + ] + }, + { + "label": "Heilung durch Sängerin der Ströme", + "values": [ + "4.8% der max. LP + 462", + "5.16% der max. LP + 508", + "5.52% der max. LP + 559", + "6% der max. LP + 612", + "6.36% der max. LP + 670", + "6.72% der max. LP + 732", + "7.2% der max. LP + 797", + "7.68% der max. LP + 867", + "8.16% der max. LP + 940", + "8.64% der max. LP + 1017", + "9.12% der max. LP + 1098", + "9.6% der max. LP + 1183", + "10.2% der max. LP + 1271", + "10.8% der max. LP + 1364", + "11.4% der max. LP + 1460" + ] + }, + { + "label": "Abklingzeit", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Möge das Volk frohlocken", + "description": "Entfacht den Impuls zum Schwelgen und erzeugt eine Schaumbühne, die Hydro-Flächenschaden basierend auf Furinas max. LP verursacht und Truppenmitglieder in der Nähe in den Zustand „Universelle Schwelgerei“ versetzt. Während dieser Zeit, wenn die aktuellen LP der Figuren steigen oder sinken, gewähren sie Furina für je 1 % der LP-Schwankung im Vergleich zu den max. LP 1 Punkt „Pomp“.
Gleichzeitig erhöht Furina den von allen Truppenmitgliedern in der Nähe verursachten Schaden und ihren passiven Heilungsbonus, je nachdem, wie viel Pomp sie hat.
Wenn die Wirkungsdauer endet, wird Furinas Pomp entfernt.", + "info": "„Jubelt! Lobt! Seid ehrfürchtig! Erhebt eure Gläser! Jede Nacht ohne Festmahl ist eine schmutzige Vergeudung von nüchternem Tageslicht ... Und die, die noch nicht volljährig sind, können stattdessen Traubensaft trinken!“", + "attributes": [ + { + "label": "Fähigkeits-SCH", + "values": [ + "11.41% der max. LP", + "12.26% der max. LP", + "13.12% der max. LP", + "14.26% der max. LP", + "15.11% der max. LP", + "15.97% der max. LP", + "17.11% der max. LP", + "18.25% der max. LP", + "19.39% der max. LP", + "20.53% der max. LP", + "21.67% der max. LP", + "22.81% der max. LP", + "24.24% der max. LP", + "25.66% der max. LP", + "27.09% der max. LP" + ] + }, + { + "label": "Dauer", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + }, + { + "label": "Max. Pomp", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Umwandlungsrate Pomp zu SCH-Bonus", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Umwandlungsrate Pomp zu passivem Heilungsbonus", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "Abklingzeit", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Elementarenergie", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Endloser Walzer", + "description": "Wenn die aktive Figur in der Truppe geheilt wird, die Heilung aber nicht von Furina stammt und einen Überschuss aufweist, stellt Furina den Truppenmitgliedern in der Nähe innerhalb der nächsten 4 s alle 2 s 2 % ihrer jeweiligen max. LP wieder her.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Ungehörter Monolog", + "description": "Verleiht Furinas Salon solitaire unter den verschiedenen Arkhe-Energiesignaturen für je 1.000 Punkte ihrer max. LP die entsprechenden Bonuseffekte:
Erhöht den von den Salonmitgliedern verursachten Schaden um 0,7 %. Auf diese Weise kann der durch die Salonmitglieder verursachte Schaden um bis zu 28 % erhöht werden.
Verringert das Heilungsintervall der Sängerin der Ströme bei den aktiven Figuren in der Nähe um 0,4 %. Auf diese Weise kann das Heilungsintervall um bis zu 16 % verringert werden.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "Der Ozean ist meine Bühne", + "description": "Verringert die Abklingzeit der Kraft des xenochromatischen Fontemer-Mutanten um 30 %.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "„Wie ein widerspenstiger Vogel ist die Liebe taub gegenüber dem Flehen“", + "description": "Verleiht Furina beim Einsetzen der Fähigkeit Möge das Volk frohlocken 150 Punkte „Pomp“.
Zusätzlich wird das Limit für „Pomp“ um 100 Punkte erhöht.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "„Frauen sind feinfühlig wie Wasserlinsen im Teich“", + "description": "Während der Wirkungsdauer der Fähigkeit Möge das Volk frohlocken wird die durch die aktuelle LP-Schwankung der in der Nähe befindlichen Truppenmitglieder erhaltene Menge an „Pomp“ von Furina um 250 % erhöht. Basierend auf dem Teil von „Pomp“, der über dem Limit liegt, erhöht jeder Punkt „Pomp“ Furinas max. LP um 0,35 %. Auf diese Weise können Furinas max. LP um bis zu 140 % erhöht werden.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "„Meine Geheimnisse verberge ich, meinen Namen kennt niemand“", + "description": "Erhöht die Stufe der Fähigkeit Möge das Volk frohlocken um 3.
Höchststufe 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "„Wer nicht in der Unterwelt wohnt, kennt das Leben nicht!“", + "description": "Stellt Furina 4 Punkte Elementarenergie wieder her, wenn die Salonmitglieder der Fähigkeit Salon solitaire Gegner treffen oder die Sängerin der Ströme die LP der aktiven Figuren in der Nähe wiederherstellt. 5 s Abklingzeit.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "„Sein Name, den kenne ich jetzt, er lautet ...!“", + "description": "Erhöht die Stufe der Fähigkeit Salon solitaire um 3.
Höchststufe 15.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "„Hört meinen Lobgesang und erhebt die Becher der Liebe!“", + "description": "Erhält den Effekt „Im Mittelpunkt der Blicke“, wenn „Salon solitaire“ eingesetzt wird, hält 10 s.
Während der Wirkungsdauer wird der von Furinas Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall verursachte Schaden zu Hydro-Schaden umgewandelt, der nicht von anderen Elementen überdeckt werden kann. Gleichzeitig wird der verursachte Schaden um 18 % der max. LP von Furina erhöht.
Während der Wirkungsdauer werden, nachdem Furinas Standardangriffe (außer den Angriffen von „Arkhe: Thron der Geistlichkeit und Weltlichkeit“), heftige Schläge oder Angriffe aus dem Fall beim Aufkommen Gegner getroffen haben, alle 0,1 s basierend auf Furinas aktueller Arkhe-Energiesignatur unterschiedliche Effekte erzeugt.

Arkhe: Ousia
Stellt allen Truppenmitgliedern in der Nähe jede Sekunde LP in Höhe von 4 % der max. LP von Furina wieder her, hält 2,9 s. Verlängert die Wirkungsdauer bei erneutem Auslösen.
Arkhe: Pneuma
Erhöht den diesmaligen Schaden des Standardangriffs (außer den Angriffen von „Arkhe: Thron der Geistlichkeit und Weltlichkeit“), des heftigen Schlags oder des Angriffs aus dem Fall beim Aufkommen um 25 % der max. LP von Furina. Beim Treffen von Gegnern mit den oben genannten Angriffsmethoden werden 1 % der aktuellen LP aller Truppenmitglieder in der Nähe verbraucht.

Während der Wirkungsdauer eines einzelnen „Im Mittelpunkt der Blicke“ kann der oben genannte Effekt höchstens 6-mal ausgelöst werden. Dieser Effekt endet, sobald er 6-mal ausgelöst wurde oder seine Dauer abgelaufen ist.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Aufstieg", + "values": ["-", 1] + }, + { + "label": "Basis-LP", + "values": ["-", "1192"] + }, + { + "label": "Basis-ANG", + "values": ["-", "19"] + }, + { + "label": "Basis-VTD", + "values": ["-", "54"] + }, + { + "label": "KT", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Aufstieg", + "values": [0, 1] + }, + { + "label": "Basis-LP", + "values": ["3091", "4113"] + }, + { + "label": "Basis-ANG", + "values": ["49", "66"] + }, + { + "label": "Basis-VTD", + "values": ["140", "187"] + }, + { + "label": "KT", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Aufstieg", + "values": [1, 2] + }, + { + "label": "Basis-LP", + "values": ["6154", "6880"] + }, + { + "label": "Basis-ANG", + "values": ["98", "110"] + }, + { + "label": "Basis-VTD", + "values": ["280", "313"] + }, + { + "label": "KT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Varunada-Lasurit-Splitter", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Seeschimmer-Maiglöckchen", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Aufstieg", + "values": [2, 3] + }, + { + "label": "Basis-LP", + "values": ["7916", "8884"] + }, + { + "label": "Basis-ANG", + "values": ["126", "142"] + }, + { + "label": "Basis-VTD", + "values": ["360", "404"] + }, + { + "label": "KT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada-Lasurit-Bruchstück", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nicht transzendiertes Wasser", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Seeschimmer-Maiglöckchen", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Aufstieg", + "values": [3, 4] + }, + { + "label": "Basis-LP", + "values": ["9930", "10656"] + }, + { + "label": "Basis-ANG", + "values": ["158", "170"] + }, + { + "label": "Basis-VTD", + "values": ["451", "484"] + }, + { + "label": "KT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada-Lasurit-Bruchstück", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nicht transzendiertes Wasser", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Seeschimmer-Maiglöckchen", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Aufstieg", + "values": [4, 5] + }, + { + "label": "Basis-LP", + "values": ["11712", "12438"] + }, + { + "label": "Basis-ANG", + "values": ["187", "198"] + }, + { + "label": "Basis-VTD", + "values": ["532", "565"] + }, + { + "label": "KT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada-Lasurit-Brocken", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nicht transzendiertes Wasser", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Seeschimmer-Maiglöckchen", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Aufstieg", + "values": [5, 6] + }, + { + "label": "Basis-LP", + "values": ["13505", "14231"] + }, + { + "label": "Basis-ANG", + "values": ["215", "227"] + }, + { + "label": "Basis-VTD", + "values": ["614", "647"] + }, + { + "label": "KT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada-Lasurit-Brocken", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nicht transzendiertes Wasser", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Seeschimmer-Maiglöckchen", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Aufstieg", + "values": [6, 7] + }, + { + "label": "Basis-LP", + "values": ["15307", "15307"] + }, + { + "label": "Basis-ANG", + "values": ["244", "244"] + }, + { + "label": "Basis-VTD", + "values": ["696", "696"] + }, + { + "label": "KT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Varunada-Lasurit", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nicht transzendiertes Wasser", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Seeschimmer-Maiglöckchen", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Lehren der „Gerechtigkeit“", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Anleitung zur „Gerechtigkeit“", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Aphotische Masse", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Aphotische Masse", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Aphotische Masse", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophie der „Gerechtigkeit“", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Aphotische Masse", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Krone der Weisheit", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/german/characters/kujou_sara.json b/src/data/german/characters/kujou_sara.json index d56067217..085820b47 100644 --- a/src/data/german/characters/kujou_sara.json +++ b/src/data/german/characters/kujou_sara.json @@ -89,7 +89,7 @@ ] }, { - "label": "SCH PHase 4", + "label": "SCH Phase 4", "values": [ "50.4%", "54.5%", diff --git a/src/data/german/characters/sucrose.json b/src/data/german/characters/sucrose.json index fb7ac14f6..4564b8719 100644 --- a/src/data/german/characters/sucrose.json +++ b/src/data/german/characters/sucrose.json @@ -243,7 +243,7 @@ "_id": 10435, "id": "forbidden_creation_isomer_75_type_ii", "name": "Verbotene Windseelenschaffung – Isomorpher Typ 75-II", - "description": "Saccharose wirft einen Glaskolben mit leicht reagierenden Stoffen und erschafft so eine große Windseele.
Zieht während der Wirkungsdauer fortlaufend Gegner und Objekte in der Nähe an, schleudert die angezogenen Genger weg und verursacht Anemo-Schaden.

Elementarumwandlung
Verleiht der Windseele beim Treffen auf Hydro-, Pyro-, Kryo- oder Elektro-Effekte während der Wirkungsdauer das jeweilige Element und verursacht dementsprechend zusätzlichen Schaden.
Elementarumwandlung nur einmal während der Wirkungsdauer möglich.", + "description": "Saccharose wirft einen Glaskolben mit leicht reagierenden Stoffen und erschafft so eine große Windseele.
Zieht während der Wirkungsdauer fortlaufend Gegner und Objekte in der Nähe an, schleudert die angezogenen Gegner weg und verursacht Anemo-Schaden.

Elementarumwandlung
Verleiht der Windseele beim Treffen auf Hydro-, Pyro-, Kryo- oder Elektro-Effekte während der Wirkungsdauer das jeweilige Element und verursacht dementsprechend zusätzlichen Schaden.
Elementarumwandlung nur einmal während der Wirkungsdauer möglich.", "info": "Saccharose wollte ursprünglich jeder instabilen Anemo-Hypostase einen Namen geben. Dieses Vorhaben musste sie jedoch aufgeben, da bald mehr Hypostasen als Generationen von Graf von Hoppel zusammenkamen.", "attributes": [ { diff --git a/src/data/german/characters/thoma.json b/src/data/german/characters/thoma.json index b20db34d2..a8f08fb5d 100644 --- a/src/data/german/characters/thoma.json +++ b/src/data/german/characters/thoma.json @@ -29,7 +29,7 @@ "info": "", "attributes": [ { - "label": "SCH PHase 1", + "label": "SCH Phase 1", "values": [ "44.39%", "48.01%", @@ -194,7 +194,7 @@ "_id": 10502, "id": "blazing_blessing", "name": "Lodernder Segen", - "description": "Thoma benutzt die Spitze seiner Stangenwaffe als Punkt, um Flammen zu kanalisieren und einen Tritt auszuführen, mit dem er Pyro-Flächenschaden verursacht. Erschafft dann einen Schild des lodernden Segens und verleiht Thoma beim Auslösen das Pyro-Attribut.
Die Schildstärke hängt von Thomas max. LP ab.
Merkmale des Schilds des lodernden Segens:
· Hält bei Pyro-Schaden 250 % ab.
· Addiert die verbleibende Schildstärke beim Erhalten eines neuen Schilds des lodernden Segens hinzu und setzt die Wirkungsdauer zurück.

Die Schildstärke kann einen bestimmten Teil der max. LP von Thoma nicht übersteigen.", + "description": "Thoma rammt seine Stangenwaffe in den Boden und stößt sich damit nach vorn, um einen gewaltigen Tritt auszuführen, der Pyro-Flächenschaden verursacht. Erschafft dann einen Schild des lodernden Segens und verleiht Thoma beim Auslösen das Pyro-Attribut.
Die Schildstärke hängt von Thomas max. LP ab.
Merkmale des Schilds des lodernden Segens:
· Hält bei Pyro-Schaden 250 % ab.
· Addiert die verbleibende Schildstärke beim Erhalten eines neuen Schilds des lodernden Segens hinzu und setzt die Wirkungsdauer zurück.

Die Schildstärke kann einen bestimmten Teil der max. LP von Thoma nicht übersteigen.", "info": "Für einen Gast aus der Ferne würde einem nur die brennendste Leidenschaft erlauben, die reine und präzise Stangenwaffenkunst von Inazuma zu erlernen. Thomas Errungenschaft beschränkt sich in der Tat nicht darauf, möglichst schnell der Beste zu werden, sondern er hat auch seinen Willen, seine Feinde abzuwehren und seine Kameraden zu beschützen, in seine Kunst einfließen lassen.", "attributes": [ { diff --git a/src/data/german/characters/yanfei.json b/src/data/german/characters/yanfei.json index 0222a106f..19307f113 100644 --- a/src/data/german/characters/yanfei.json +++ b/src/data/german/characters/yanfei.json @@ -129,7 +129,7 @@ ] }, { - "label": "Verringerung des Ausdauerverbrauchs für Flammensiegel", + "label": "Verringerung des Ausdauerverbrauchs durch Flammensiegel", "values": [ "15% pro Siegel", "15% pro Siegel", @@ -263,8 +263,8 @@ "_id": 10485, "id": "done_deal", "name": "Pakt des flammenden Infernos", - "description": "Beschwört Flammen des Infernos, greift Gegner in der Umgebung an und verursacht Pyro-Flächenschaden. Gibt dabei Yanfei die Höchstzahl an Flammensiegeln und den Effekt Sengende Hitze.

Sengende Hitze
Löst folgende Effekte aus:
· Gibt Yanfei in gleichen zeitlichen Abständen je ein Flammensiegel.
· Erhöht den Schaden heftiger Schläge.
Endet, wenn Yanfei ausgewechselt wird.", - "info": "„Der Pakt zwischen uns von Leben und Tod ist nun vollständig. Demgemäß wirst du sterben und ich werde weiterleben.“", + "description": "Beschwört Flammen des Infernos, greift Gegner in der Umgebung an und verursacht Pyro-Flächenschaden. Gibt dabei Yanfei die Höchstzahl an Flammensiegeln und den Effekt Sengende Hitze.

Sengende Hitze
Löst folgende Effekte aus:
· Gibt Yanfei in gleichen zeitlichen Abständen je ein Flammensiegel.
· Erhöht den Schaden heftiger Schläge.
Endet, wenn Yanfei ausgewechselt oder besiegt wird.", + "info": "„Der Pakt zwischen uns von Leben und Tod ist nun vollständig. Demgemäß wirst du sterben und ich werde weiterleben!“", "attributes": [ { "label": "Fähigkeits-SCH", @@ -414,7 +414,7 @@ "_id": 481, "id": "the_law_knows_no_kindness", "name": "Rechthaberei", - "description": "Erhöht mit jedem Flammensiegel Yanfeis Unterbrechungs-WDS beim Aufladen, wenn sie einen heftigen Schlag ausführt, und verringert den Ausdauerverbrauch bei dem heftigen Schlag.", + "description": "Erhöht mit jedem Flammensiegel Yanfeis Unterbrechungs-WDS beim Aufladen, wenn sie einen heftigen Schlag ausführt, und verringert den Ausdauerverbrauch für diesen heftigen Schlag zusätzlich um 10 %.", "level": 1 }, { diff --git a/src/data/german/domains.json b/src/data/german/domains.json index 62fb38814..7933a4b35 100644 --- a/src/data/german/domains.json +++ b/src/data/german/domains.json @@ -317,7 +317,7 @@ }, { "day": "Dienstag", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Mittwoch", @@ -329,7 +329,7 @@ }, { "day": "Freitag", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Samstag", @@ -337,7 +337,15 @@ }, { "day": "Sonntag", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Montag", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Donnerstag", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/german/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/german/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..46d3b8a6c --- /dev/null +++ b/src/data/german/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nicht transzendiertes Wasser", + "description": "Ähneln in ihrer Beschaffenheit sehr den Kristallen, die den Körpern der Fontemer-Mutanten entnommen werden, enthalten aber eine Menge feiner Trübungen, ähnlich den winzigen Luftblasen, die in den Glasarbeiten mittelmäßiger Handwerker erstarrt sind.", + "source": ["Beute von Hydro-Imitatoren ab Stufe 30"], + "rarity": 4 +} diff --git a/src/data/german/fish/maintenance_mek_gold_leader.json b/src/data/german/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..2e3da4af0 --- /dev/null +++ b/src/data/german/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Unterstützungs-Mecha – Goldener Anführer", + "description": "Eine kompakte Hilfsvorrichtung, die zur Unterstützung von unter Wasser operierenden Uhrwerk-Mecha und zur Erhöhung der Einsatzquote der Flotte entwickelt wurde. Das ursprüngliche Ziel des Entwurfs war es, Rückstände wie Abfall und Pflanzenreste unter Wasser zu entfernen, sodass sich diese nicht in Schlüsselkomponenten von Uhrwerk-Mecha festsetzen können, um so deren Ausfallrate möglichst gering zu halten. Aus einem anderen Blickwinkel betrachtet haben sie zweifelsohne die Rolle von „Unterwasser-Reinigungskräften“ übernommen, was für das Ökosystem von Fontaine äußerst förderlich ist.
Im Vergleich zu anderen Serienmodellen, zeichnet sich dieser spezielle Unterstützungs-Mecha „Goldener Anführer“ durch ein kristallklares, goldfarbenes Gehäuse und ein einzigartiges Steuergerät aus. Den Erwartungen der Entwicklergruppe zufolge sollte dieser Unterstützungs-Mecha bei Einsätzen in komplexen Unterwassergeländen als leistungsstarker „Relais-Kommandant“ die Anweisungen vom Kontrolleur entgegennehmen und an die umliegenden Unterstützungs-Mecha weitergeben. Somit wäre dieser Mecha in der Rolle eines „Anführers“ unentbehrlich gewesen.
Mit der Einstellung des gesamten Unterstützungs-Mecha-Projekts verloren jedoch diese „Anführer-Mecha“ ihre Bedeutung. Lediglich ihre markante Persönlichkeit und ihr kristallklares, goldfarbenes Aussehen machen sie in den Augen einiger Fischer noch zu begehrten Sammlerstücken.", + "rarity": 3, + "source": ["Beim Angeln zu erhalten"] +} diff --git a/src/data/german/fish/rippling_heartfeather_bass.json b/src/data/german/fish/rippling_heartfeather_bass.json index ab751f5ce..6c6a727de 100644 --- a/src/data/german/fish/rippling_heartfeather_bass.json +++ b/src/data/german/fish/rippling_heartfeather_bass.json @@ -2,7 +2,7 @@ "_id": 131030, "id": "rippling_heartfeather_bass", "name": "Plätschernder Herzfederbarsch", - "description": "Eine außergewöhnliche Fischart, die von der Seite betrachtet wie ein Herz anmutet. Es wird ihr eine eindeutige Verwandtschaft mit dem Barsch nachgesagt, wobei Gelehrte sie aufgrund ihrer langen federartigen und knorpeligen Bauch- und Rückenflossen treffenderweise als „Herzfederbarsch“ bezeichnen.
Als einer der wichtigsten Vertreter der Herzfederbarsche verfügt der plätschernde Herzfederbarsch über Schwimmfähigkeiten, die im Widerspruch zu seinem äußeren Erscheinungsbild stehen und dank derer er sich sogar in rauer See fortbewegen kann. Es heißt, dass wenn der Fisch an der Wasseroberfläche erscheint und gegen starke Strömungen anschwimmt, seine einzigartigen Flossen ein plätscherndes Geräusch erzeugen. Die größte Herausforderung stellt das Erkennen dieser Fischart mit seiner Tarnfarbe in blauen Gewässern dar, sodass die meisten Fischer die Gelegenheit versäumt haben, dem außergewöhnlichen Klang mit ihren eigenen Ohren zu lauschen.", + "description": "Eine außergewöhnliche Fischart, die von der Seite betrachtet wie ein Herz anmutet. Es wird ihr eine eindeutige Verwandtschaft mit dem Barsch nachgesagt, wobei Gelehrte sie aufgrund ihrer langen federartigen und knorpeligen Bauch- und Rückenflossen treffenderweise als „Herzfederbarsch“ bezeichnen.
Als einer der wichtigsten Vertreter der Herzfederbarsche verfügt der plätschernde Herzfederbarsch über Schwimmfähigkeiten, die im Widerspruch zu seinem äußeren Erscheinungsbild stehen und dank derer er sich sogar in rauer See fortbewegen kann. Es heißt, dass, wenn der Fisch an der Wasseroberfläche erscheint und gegen starke Strömungen anschwimmt, seine einzigartigen Flossen ein plätscherndes Geräusch erzeugen. Die größte Herausforderung stellt das Erkennen dieser Fischart mit seiner Tarnfarbe in blauen Gewässern dar, sodass die meisten Fischer die Gelegenheit versäumt haben, dem außergewöhnlichen Klang mit ihren eigenen Ohren zu lauschen.", "rarity": 3, "source": ["Beim Angeln zu erhalten"] } diff --git a/src/data/german/food/blubber_profiterole.json b/src/data/german/food/blubber_profiterole.json new file mode 100644 index 000000000..44a72b436 --- /dev/null +++ b/src/data/german/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Pummel-Profiterole", + "description": "Ein mit Sahne gefülltes Dessert. Der fluffige Blätterteig, der das cremige Herzstück dieser Leckerei umhüllt, erinnert mit seiner kugelrunden Form an eine zuckersüße Pummelrobbe, während die dichte weiche Sahne ein jedes Herz dahinschmelzen lässt.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Vogelei", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Milch", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Mehl", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Sahne", + "amount": 2 + } + ], + "dish_type": "Gericht für Angriff", + "results": { + "suspicious": { + "_id": 108608, + "name": "Misslungene Pummel-Profiterole", + "description": "Ein mit Sahne gefülltes Dessert. Der Teig ist völlig durchgeweicht. Anscheinend hat man es nach der Fertigstellung zu lange stehen lassen. Das „Knusprige“ am Geschmack ist völlig anders als erwartet und kommt einem Verbrechen gleich. Stände dieses Dessert vor Gericht, wäre nach dem ersten Bissen das Urteil klar: „Der Tod“!", + "effect": "#Erhöht den physischen Schaden aller Truppenmitglieder 300 s lang um 20 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "normal": { + "_id": 108609, + "name": "Pummel-Profiterole", + "description": "Ein mit Sahne gefülltes Dessert. Der fluffige Blätterteig, der das cremige Herzstück dieser Leckerei umhüllt, erinnert mit seiner kugelrunden Form an eine zuckersüße Pummelrobbe, während die dichte weiche Sahne ein jedes Herz dahinschmelzen lässt.", + "effect": "#Erhöht den physischen Schaden aller Truppenmitglieder 300 s lang um 30 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "delicious": { + "_id": 108610, + "name": "Leckere Pummel-Profiterole", + "description": "Ein mit Sahne gefülltes Dessert. Nur ein Bissen davon, und man ist ihm verfallen. Der Rest wird dann in einem verspeist, und selbst die Sahne in den Mundwinkeln lässt einen vor Glück fast platzen! Wie schön doch das Abenteurerleben wäre, wenn jeder Mahlzeit dieser Nachtisch folgen würde!", + "effect": "#Erhöht den physischen Schaden aller Truppenmitglieder 300 s lang um 40 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + } + } +} diff --git a/src/data/german/food/crepes_suzette.json b/src/data/german/food/crepes_suzette.json index df5ed8f14..02d0b9e96 100644 --- a/src/data/german/food/crepes_suzette.json +++ b/src/data/german/food/crepes_suzette.json @@ -47,7 +47,7 @@ "delicious": { "_id": 108602, "name": "Leckere Crêpes Suzette", - "description": "Gefüllte Crêpes. Die lockere Sahne und die dichte Konfitüre verflechten sich zu einer sanften Symfonie, während die locker-flockige Kruste wie ein elegant flatternder Rocksaum die Zunge zu einem Tanz auffordert.", + "description": "Gefüllte Crêpes. Die lockere Sahne und die dichte Konfitüre verflechten sich zu einer sanften Sinfonie, während die locker-flockige Kruste wie ein elegant flatternder Rocksaum die Zunge zu einem Tanz auffordert.", "effect": "#Verringert die beim Gleiten und Rennen verbrauchte Ausdauer aller Truppenmitglieder 900 s lang um 25 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." } } diff --git a/src/data/german/food/fish_and_chips.json b/src/data/german/food/fish_and_chips.json index 390850d00..7cac85e3a 100644 --- a/src/data/german/food/fish_and_chips.json +++ b/src/data/german/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Leckerer Fisch und Pommes", "description": "Ein frittierter Snack. Fischfilets und Pommes brutzeln fröhlich im Öl. Die wunderbaren Düfte vermischen sich und verschmelzen durch die große Hitze miteinander, bevor sie endlich in die Nase dringen ... Wenn es etwas gibt, das einen noch glücklicher macht als Pommes, dann ist es ein Fischfilet, das sie begleitet!", "effect": "Stellt 100 Punkte Ausdauer wieder her." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Exklusive Geheimnisse – Gourmet-Kolumne", + "description": "Charlottes Spezialzubereitung. Eine kleine Knabberei, die sie dir in die Hand drückt, während du sie auf der Jagd nach der nächsten Exklusivmeldung begleitest. Während du knuspernd den gebratenen Fisch kaust, schaust du zur Seite. Charlotte flaniert fröhlichen Schrittes voran, wodurch sich der Rhythmus ihrer Schritte mit dem des Kauens allmählich überschneiden ... Und obwohl die Neuigkeiten noch nicht druckfertig sind, lassen Freude und Zufriedenheit das Herz bereits höher schlagen.", + "effect": "Stellt 130 Punkte Ausdauer wieder her.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/german/food/la_lettre_a_focalors.json b/src/data/german/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..47ef69831 --- /dev/null +++ b/src/data/german/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Für den Hydro-Archon", + "description": "Ein längliches Törtchen. Man erzählt sich, dass ein gewisser Konditor es vor langer, langer Zeit kreiert hat und die Muse, die ihn küsste, soll angeblich die Liebe gewesen sein, die die Bewohner Fontaines für den Hydro-Archon empfinden. Die vielen einzelnen Schichten stellen bei der Herstellung ohne Zweifel die kulinarischen Fähigkeiten des Konditors auf eine harte Probe und zeugen vom außergewöhnlichen Einfluss des Hydro-Archons auf dieses Gebäckstück.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Vogelei", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Mehl", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Kaffeebohne", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Mandeln", + "amount": 2 + } + ], + "dish_type": "Gerichte für Verteidigung", + "results": { + "suspicious": { + "_id": 108605, + "name": "Misslungenes Für den Hydro-Archon", + "description": "Ein längliches Törtchen. Jede Schicht schmeckt mehr oder weniger gleich. Anscheinend war da jemand sogar so faul und hat ein paar Schichten weggelassen. Wer sich auskennt, merkt schon beim ersten Bissen, dass da bei der Zubereitung ziemlich geschlampt wurde.", + "effect": "#Erhöht die max. LP aller Truppenmitglieder 300 s lang um 20 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "normal": { + "_id": 108606, + "name": "Für den Hydro-Archon", + "description": "Ein längliches Törtchen. Man erzählt sich, dass ein gewisser Konditor es vor langer, langer Zeit kreiert hat und die Muse, die ihn küsste, soll angeblich die Liebe gewesen sein, die die Bewohner Fontaines für den Hydro-Archon empfinden. Die vielen einzelnen Schichten stellen bei der Herstellung ohne Zweifel die kulinarischen Fähigkeiten des Konditors auf eine harte Probe und zeugen vom außergewöhnlichen Einfluss des Hydro-Archons auf dieses Gebäckstück.", + "effect": "#Erhöht die max. LP aller Truppenmitglieder 300 s lang um 22 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "delicious": { + "_id": 108607, + "name": "Leckeres Für den Hydro-Archon", + "description": "Ein längliches Törtchen. Der intensive Duft von Kaffee und Mandeln regt den Geist an. Es ist, als ob man, ohne es zu merken, in einer extravaganten, von Wendungen gespickten Oper gelandet wäre. Man kann nicht anders, als sich ihr hinzugeben, in der Hoffnung, dass der Vorhang niemals fallen möge.", + "effect": "#Erhöht die max. LP aller Truppenmitglieder 300 s lang um 25 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "„Pour la Justice“", + "description": "Furinas Spezialzubereitung. In Fontaine steht „Pour la Justice“ für das Ehren der Gerechtigkeit und sie war einst Zeuge der Geburt der edelsten Gerechtigkeit auf der großen Bühne. Entstammt dieser vielschichtige Geschmack etwa ihren persönlichen Erfahrungen aus dieser Zeit? Ungezwungen in seinen Höhen und Tiefen und am Ende erwartet einen die Erleichterung.", + "effect": "#Erhöht die max. LP aller Truppenmitglieder 300 s lang um 30 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/german/furnishing/a_painting_left_for_you.json b/src/data/german/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..3fdbf69ec --- /dev/null +++ b/src/data/german/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Ein Bild für dich", + "description": "„Mamère und ihre guten Freunde!“\\nEin weiteres Bild, das Mamère für dich und Paimon gemalt hat. Es zeigt ihre glücklichen „Freunde“.\\nBis auf Weiteres von euch getrennt, hat Mamère versucht, sich eine Vielzahl neuer Malstile anzueignen. Dieses Bild ist jenes, mit dem sie nach einer langwierigen Vielzahl an Versuchen am zufriedensten war ... Für den exorbitanten Preis von einer halben Million Mora wird es sich wohl kaum verkaufen lassen, auch wenn es nun nicht gerade als schön bezeichnet werden kann. Doch für Mamère lässt sich der Anblick der drei Menschen (na ja, nicht alle wirklich Menschen), die ihr so sehr ans Herz gewachsen sind und mit denen sie auf einem Bild zu sehen ist, nicht mit Geld aufwiegen. Für sie ist dieses Bild wohl ohne Zweifel wunderschön, oder?", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ] +} diff --git a/src/data/german/furnishing/a_sisters_duty.json b/src/data/german/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..33868fac2 --- /dev/null +++ b/src/data/german/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "„Einer Schwester Pflicht“", + "description": "Diese Hütten sieht man häufig in Mérusea. Ihr Aufbau ist minimalistisch und die verwendeten Materialien sind derart sparsam, dass eine einzige Melusine sie problemlos allein zu errichten vermag.\\nDer Legende nach soll eine gewisse ältere Melusine diese Hütte mit der Intention gebaut haben, zu verhindern, dass das spritzende Wasser von Wasserfällen oder das von Höhlendecken tropfende kühle Nass die heißgeliebten Besitztümer ihrer Schwestern durchnässen. Oder in ihren Worten: „Die Pflicht, sich um jeden zu kümmern.“", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Eschenholz", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoff", + "amount": 4 + } + ] +} diff --git a/src/data/german/furnishing/bedroom_bedlam.json b/src/data/german/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..7981cb258 --- /dev/null +++ b/src/data/german/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "„Turbulentes Schlafgemach“", + "description": "Dieses im Dorf Mérusea übliche mittelgroße Haus sticht mit seinem ungewöhnlichen Aussehen, den schönen Linien und den relativ geräumigen Innenräumen, in denen sich locker zwei bis drei Melusinen ausruhen können, sofort ins Auge. Aufgrund der speziellen Art der Raumaufteilung werden jedoch Geräusche in dieser Art von Haus erheblich verstärkt. Wenn also eine Melusine, die gerne mal viel Krach veranstaltet, einen großen Fehler macht, kann es passieren, dass sie in dieser Art Haus eingesperrt wird und mit sich selbst sprechen muss, bis sie regelrecht taub wird ...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Rote Farbe", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/charlotte.json b/src/data/german/furnishing/charlotte.json new file mode 100644 index 000000000..b1331fb08 --- /dev/null +++ b/src/data/german/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Figur im Kannenreich", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Kameraden", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Begleiter" + } + ] +} diff --git a/src/data/german/furnishing/chill_afternoon_tea_time.json b/src/data/german/furnishing/chill_afternoon_tea_time.json index 57dacebad..360836286 100644 --- a/src/data/german/furnishing/chill_afternoon_tea_time.json +++ b/src/data/german/furnishing/chill_afternoon_tea_time.json @@ -3,7 +3,7 @@ "id": "chill_afternoon_tea_time", "rarity": 3, "name": "„Teeplausch an einem kühlen Nachmittag“", - "description": "Ein zweistöckiger Speisewagen, den man oft an Orten wie dem Hotel Debord am Hof von Fontaine findet. Er zeichnet sich vor allem mit seiner Geräumigkeit und Stabilität aus und wird gern mit luxuriösem Tee-Service sowie einer Vielfalt an Süßigkeiten und Getränken ausgestattet, um nicht nur das breite Spektrum an Wünschen der Gäste zufriedenzustellen, sondern auch die kleine Teepause zur Nachmittagszeit zu verschönern.", + "description": "Ein zweistöckiger Speisewagen, den man oft an Orten wie dem Hotel Debord am Hof von Fontaine findet. Er zeichnet sich vor allem durch seine Geräumigkeit und Stabilität aus und wird gern mit luxuriösem Tee-Service sowie einer Vielfalt an Süßigkeiten und Getränken ausgestattet, um nicht nur das breite Spektrum an Wünschen der Gäste zufriedenzustellen, sondern auch die kleine Teepause zur Nachmittagszeit zu verschönern.", "load": 256, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/common_cooking_device.json b/src/data/german/furnishing/common_cooking_device.json new file mode 100644 index 000000000..6b721123b --- /dev/null +++ b/src/data/german/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Universal-Kochgerät", + "description": "Dieses als „Universal-Kochgerät“ bezeichnete Gerät verfügt über einen vollständig versiegelten Topf mit Herd. Die vor äußeren Einflüssen abschirmende Isolierung reduziert die beim Kochen mit offener Flamme entstehenden Sicherheitsrisiken maßgeblich, wodurch es sich in einer Vielzahl unterschiedlicher Umgebungen einsetzen lässt. Während der Konzeptionsphase war ein Hochdruckmechanismus an der Topföffnung vorgesehen, sodass die Zutaten unter hohem Druck und bei hoher Temperatur gegart werden konnten. Hiermit sollte der Geschmack der Speisen verbessert werden. Aus Gründen der Materialverarbeitung und Kosten wurde diese Eigenschaft allerdings letztendlich von den Ingenieuren verworfen, als es in die Massenproduktion ging.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Gegenstand", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/compact_air_supply_device.json b/src/data/german/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..0d0473ed4 --- /dev/null +++ b/src/data/german/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Kompakter Luftversorgungsapparat", + "description": "Eine ausgeklügelte kleine Apparatur, die man für gewöhnlich auf Tischen in Innenräumen aufstellt und die die Luft zu einem fest installierten Ventilator leitet.\\nDank des Klimas in Fontaine und der ausgezeichneten Architektur herrscht in den Innenräumen Fontaines zumeist eine angenehme Kühle und es besteht keine Notwendigkeit, diese mit Zuluftgeräten zusätzlich zu klimatisieren. Selbst wenn man sich also ein solches Gerät zulegt, tendieren die Leute meist dazu, die Ventilatorblätter mit zusätzlichen Gehäusen zu versehen, damit diese nicht einstauben.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Behälter" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 4 + } + ] +} diff --git a/src/data/german/furnishing/court_of_justices_authenticity.json b/src/data/german/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..0848ad423 --- /dev/null +++ b/src/data/german/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "„Wahre Natur der gerechten Vorsehung“", + "description": "Dieses einzigartig geformte Gebäude aus Metall und Glas weist die gleiche Struktur auf wie der Hauptsitz der Zeitung „Dampfvogel“. Die Konstruktion des Gebäudes ist sehr speziell. Das zentrale Bauwerk als Mittelpunkt eines Kreises, der grob in acht Sektoren unterteilt ist. Dazu die grün-bläuliche Glaskuppel, die im Sonnenlicht häufig wie ein funkelnder Kristall schimmert.\\nIn der journalistischen Berichterstattung wird der Sonnenschein oft eng mit den Konzepten „Wahrheit“ und „Gerechtigkeit“ in Beziehung gesetzt. Vielleicht wurde dieses Gebäude ja deshalb gewählt. Es soll alle, die den „Dampfvogel“ betreten und verlassen, immer an eins erinnern: „Die Wahrheit kommt immer an erster Stelle“.", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 10 + } + ] +} diff --git a/src/data/german/furnishing/court_of_justices_mellow_aroma.json b/src/data/german/furnishing/court_of_justices_mellow_aroma.json index 82943182e..d9d3c3410 100644 --- a/src/data/german/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/german/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "„Mildes Aroma der gerechten Vorsehung“", - "description": "Ein Gebäude, das in der Vasari-Passage im Hof von Fontaine bestaunt werden kann. Das berühmte Café Lucerne hat diese Art von Gebäude mit einem offenen Innenhof kombiniert, um einen Bereich des Kaffeegenusses für Kunden zu erschaffen, die von einem wundervollen Kaffee Aroma eingehüllt werden. Angeblich sollen die Baukosten in der Vasari-Passage relativ niedrig gewesen sein, da eine verbesserte Art vom Schlackenzement verwendet wurde. Schlackenzement enthält normalerweise Spuren eines Geruchs, der an pulverisiertes Erz erinnert. Dieser Geruch ist zwar für normale Menschen kaum wahrnehmbar, doch für Läden, die Speisen und Getränke verkaufen, ist er für die langfristige Lagerung von Lebensmittel äußerst schädlich. Es ist nur den nahezu pedantischen Geruchsstandards eines früheren Inhabers des Café Lucerne zu verdanken, der mit der Hilfe des Dampfvogels einen Protest mit einer Vielzahl anderer Gastronomen der Stadt organisierte, weshalb die Forscher es nicht wagten, dieses Problem zu ignorieren und optimierten in Windeseile die Rezeptur des Schlackenzements und entfernten die für Restaurants abträglichen Gerüche aus dem Baumaterial. Aus diesem Grund bezeichnen einige Kaffeeliebhaber die neuste Generation an Schlackenzement scherzhaft auch als „Kaffeeschlackenzement“.", + "description": "Ein Gebäude, das in der Vasari-Passage im Hof von Fontaine bestaunt werden kann. Das berühmte Café Lutèce hat diese Art von Gebäude mit einem offenen Innenhof kombiniert, um einen Bereich des Kaffeegenusses für Kunden zu erschaffen, die von einem wundervollen Kaffee Aroma eingehüllt werden. Angeblich sollen die Baukosten in der Vasari-Passage relativ niedrig gewesen sein, da eine verbesserte Art vom Schlackenzement verwendet wurde. Schlackenzement enthält normalerweise Spuren eines Geruchs, der an pulverisiertes Erz erinnert. Dieser Geruch ist zwar für normale Menschen kaum wahrnehmbar, doch für Läden, die Speisen und Getränke verkaufen, ist er für die langfristige Lagerung von Lebensmittel äußerst schädlich. Es ist nur den nahezu pedantischen Geruchsstandards eines früheren Inhabers des Café Lutèce zu verdanken, der mit der Hilfe des Dampfvogels einen Protest mit einer Vielzahl anderer Gastronomen der Stadt organisierte, weshalb die Forscher es nicht wagten, dieses Problem zu ignorieren und optimierten in Windeseile die Rezeptur des Schlackenzements und entfernten die für Restaurants abträglichen Gerüche aus dem Baumaterial. Aus diesem Grund bezeichnen einige Kaffeeliebhaber die neuste Generation an Schlackenzement scherzhaft auch als „Kaffeeschlackenzement“.", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/german/furnishing/court_of_justices_respect.json b/src/data/german/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..f4e064580 --- /dev/null +++ b/src/data/german/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "„Ehrfurcht der gerechten Vorsehung“", + "description": "Dieses Gebäude aus Metall und Glas gleicht einer Festung und entspricht von der Form her dem „Cabinet d'avocats“. Im Vergleich zu den anderen Gebäuden in Fontaine hat dieses dickere Mauern und einen verhältnismäßig kompakten Grundriss, wodurch Besuchern ein einzigartiges „Gefühl der Erhabenheit“ vermittelt wird. Die meisten Bürger, die dieses Gebäude passieren, senken ihre Stimmen und bemühen sich sogar, jede Art von Lärm zu vermeiden, sowohl aus Respekt vor der Tradition der Prozessführung als auch aus Ehrfurcht vor den Duellanten.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 10 + } + ] +} diff --git a/src/data/german/furnishing/court_of_justices_trivia.json b/src/data/german/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..99d96ca12 --- /dev/null +++ b/src/data/german/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "„Anekdoten der gerechten Vorsehung“", + "description": "Dieses mit vier austauschbaren Tafeln versehen Anschlagbrett hat die gleiche Form wie die Litfaßsäule am Eingang der Redaktion des Dampfvogels.\\nSie wurde ursprünglich entworfen, um die „heißesten“ Nachrichten des Monats der Zeitung zusammenzufassen: Die Redakteure wählen jeweils aus, welche Nachrichten am beliebtesten waren und veröffentlichen dann deren Schlagzeilen.\\nSollte die Schlagzeile eines Beitrags ihren Weg auf die Tafel finden, bedeutet dies meist, dass der La-Vérité-Preis, seines Zeichens die höchste Auszeichnung in der Medienwelt Fontaines, für den Verfasser nur noch einen Katzensprung entfernt ist. So kommt es auch, dass die Tafel auch als „La-Vérité-Tafeln“ bekannt wurde.\\nEs sollte leider nicht lange dauern, bis der hervorragende Journalismus so stark zunahm, dass man sich beim Dampfvogel entschloss, die ausgehängten Schlagzeilen nicht mehr regelmäßig zu aktualisieren ...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 12 + } + ] +} diff --git a/src/data/german/furnishing/darkwing_goose.json b/src/data/german/furnishing/darkwing_goose.json index 4a491d6ab..188585564 100644 --- a/src/data/german/furnishing/darkwing_goose.json +++ b/src/data/german/furnishing/darkwing_goose.json @@ -3,7 +3,7 @@ "id": "darkwing_goose", "rarity": 3, "name": "Nachtflügelgans", - "description": "Ein riesiger Wasservogel, der in Teichen, Seen und anderen Gewässern beheimatet ist, ist ein naher Verwandter der Schneeflügelgans.\\nAufgrund ihres pechschwarzen Gefieders galten Nachtflügelgänse dereinst als verfluchte Individuen unter den Schneeflügelgänsen. Daher wurden sie auch von einer geringen Zahl an abergläubischen Fontainern als ein abnormales, ungünstiges und unglücksverheißendes Omen angesehen. Doch mit dem Wandel der Zeit wurde dieser Eindruck von verschiedenen Kunstwerken allmählich umgekehrt ...\\nIm Gegensatz zu den Schneeflügelgänsen werden die Nachtflügelgänse aus unerklärlichen Gründen von den anderen Tieren im Kannenreich ignoriert. Selbst Knolle nahm irrtümlicherweise an, dass sich die anderen Tiere vor ihren schwarzen Federn fürchteten, doch später stellte sich heraus, dass die Nachtflügelgänse es vorziehen, in Isolation zu leben, und daher bewusst anderen Tieren aus dem Weg gehen. Über die Zeit hinweg haben sich auch die anderen Tiere daran gewöhnt, die Nachtflügelgänse einfach nicht zu beachten ...", + "description": "Ein riesiger Wasservogel, der in Teichen, Seen und anderen Gewässern beheimatet ist, ist ein naher Verwandter der Schneeflügelgans.\\nAufgrund ihres pechschwarzen Gefieders galten Nachtflügelgänse dereinst als verfluchte Individuen unter den Schneeflügelgänsen. Daher wurden sie auch von einer geringen Zahl an abergläubischen Bewohnern Fontaines als ein abnormales, ungünstiges und unglücksverheißendes Omen angesehen. Doch mit dem Wandel der Zeit wurde dieser Eindruck von verschiedenen Kunstwerken allmählich umgekehrt ...\\nIm Gegensatz zu den Schneeflügelgänsen werden die Nachtflügelgänse aus unerklärlichen Gründen von den anderen Tieren im Kannenreich ignoriert. Selbst Knolle nahm irrtümlicherweise an, dass sich die anderen Tiere vor ihren schwarzen Federn fürchteten, doch später stellte sich heraus, dass die Nachtflügelgänse es vorziehen, in Isolation zu leben, und daher bewusst anderen Tieren aus dem Weg gehen. Über die Zeit hinweg haben sich auch die anderen Tiere daran gewöhnt, die Nachtflügelgänse einfach nicht zu beachten ...", "load": 500, "energy": 100, "category": [ diff --git a/src/data/german/furnishing/dueling_sigil.json b/src/data/german/furnishing/dueling_sigil.json new file mode 100644 index 000000000..7543763af --- /dev/null +++ b/src/data/german/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "„Duell-Abzeichen“", + "description": "Diese Flagge, die vor dem „Cabinet d'avocats“ zu sehen ist, besteht aus teurem aquamarinfarbenem Stoff, auf dem mit goldenen Linien das Emblem des Büros abgebildet ist. Der Legende nach mussten die „Duellrepräsentanten“, die sich unter diesem Banner zusammenschlossen, unermessliche Anstrengungen auf sich nehmen. Aber seien wir ehrlich; für so etwas ist wohl weit mehr als nur Anstrengungen nötig ...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoff", + "amount": 6 + } + ] +} diff --git a/src/data/german/furnishing/furina.json b/src/data/german/furnishing/furina.json new file mode 100644 index 000000000..d66ef331d --- /dev/null +++ b/src/data/german/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Figur im Kannenreich", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Kameraden", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Begleiter" + } + ] +} diff --git a/src/data/german/furnishing/furys_torch.json b/src/data/german/furnishing/furys_torch.json new file mode 100644 index 000000000..d3547eb98 --- /dev/null +++ b/src/data/german/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "„Fackel der Gerechtigkeit“", + "description": "Diese auf einem Steinsockel ruhende Fackel ist von dunkler Goldfarbe und sticht mit ihrer schlichten, doch majestätischen Form sofort ins Auge.\\nEin gewisser Schriftsteller schrieb einmal: „Die auflodernden Flammen symbolisieren die unendlich gerechte Empörung.“ Vielleicht spiegeln ja die Flammen in den Tiefen der Opéra Épiclèse das Streben der Menschen aus Fontaine nach Gerechtigkeit wider ...", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/good_stuff_is_for_sharing.json b/src/data/german/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..a14480001 --- /dev/null +++ b/src/data/german/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "„Gutes muss geteilt werden!“", + "description": "Dieses äußerst einfach konstruierte Geländer besteht aus „Eschenholz“-Ästen und Seilen. In Mérusea wurden Zäune, eigentlich zur Abgrenzung von Territorien gedacht, als Hilfsmitteln zur Präsentation von Gegenständen umfunktioniert. Die Legende besagt, dass dies auf den Glaubenssatz einiger Melusinen zurückzuführen ist, dass „gute Dinge geteilt werden sollten“. So werden oftmals die Dinge, die man für toll erachtet, wie eine Fahne vor dem Haus aufgehängt, um andere Melusinen daran teilhaben zu lassen und zur Verfügung zu stellen ...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Eschenholz", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoff", + "amount": 4 + } + ] +} diff --git a/src/data/german/furnishing/happy_times.json b/src/data/german/furnishing/happy_times.json new file mode 100644 index 000000000..b7bc838be --- /dev/null +++ b/src/data/german/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "„Glückliche Zeiten“", + "description": "Nachdem Paimon und Knolle sich über ihre Erlebnisse im Dorf Mérusea ausgetauscht hatten, kombiniert Knolle Paimons Schilderungen mit ihrer eigenen Vorstellungskraft und konstruiert daraus diesen mit exotischer Vegetation bewachsenen Felsen.\\nDieser große Felsbrocken ist glatt, hart und verfügt über eine extrem flache Oberfläche, so, als wäre er maschinell bearbeitet worden. Er eignet sich somit hervorragend als Treffpunkt zum Dinieren, Arbeitsplatz oder auch als Platz zum Spielen unter freiem Himmel. Allerdings nicht alles davon auf einmal, dafür reicht die Größe dann leider doch nicht aus ...", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Berg", + "type": "Exterior" + } + ] +} diff --git a/src/data/german/furnishing/hello_welcome.json b/src/data/german/furnishing/hello_welcome.json new file mode 100644 index 000000000..ff471fd21 --- /dev/null +++ b/src/data/german/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "„Hallo! Willkommen!“", + "description": "Diese in Mérusea übliche einfach konstruierte Straßenlaterne besteht aus fast unbearbeiteten „Eschen“-Ästen, die mit den Früchten verschiedener fluoreszierender Pflanzen behängt sind.\\nEinem Redakteur des Dampfvogels zufolge ist es in dem unter Wasser gelegenen Dorf relativ dunkel. Ein Faktor, den gelegentlich vorbeikommende Reisende nicht gewohnt sind. Im Sinne der Gastfreundschaft wählten die Melusinen daher sorgfältig Zweige aus, die von der Form her zum Gruße winkenden Händen ähnelten, die den heutigen Straßenlaternen des Dorfes ihre „urtümliche Optik“ verleihen. Übrigens können sich die Melusinen selbst nicht mehr an den Ursprung ihrer Laternen erinnern ...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Beleuchtung", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Eschenholz", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/high_stone_platform.json b/src/data/german/furnishing/high_stone_platform.json new file mode 100644 index 000000000..b23f0f11a --- /dev/null +++ b/src/data/german/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "„Hohe Steinplattform“", + "description": "Nachdem Paimon und Knolle sich über ihre Erlebnisse im Dorf Mérusea ausgetauscht hatten, kombiniert Knolle Paimons Schilderungen mit ihrer eigenen Vorstellungskraft und konstruiert daraus diesen mit exotischer Vegetation bewachsenen Felsen.\\nDieser Riesenfelsen ist zwar hoch und groß, besteht tatsächlich aber aus zwei Teilen; der eine Teil ist flach, eine Form, der man häufig im Dorf Mérusea begegnet, und der andere besteht aus einem eiförmigen großen Felsen, der dafür verantwortlich ist, das Gewicht zu tragen.\\nObwohl die Melusinen klein sind und auch keine besonders guten Kletterer, bereitet es ihnen keinerlei Probleme, Felsen wie diese mit Hilfsmitteln, wie zum Beispiel Leitern, hinauf und hinunterzuklettern!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Berg", + "type": "Exterior" + } + ] +} diff --git a/src/data/german/furnishing/hydro_crystalfly.json b/src/data/german/furnishing/hydro_crystalfly.json index b5187df97..0d582cd1e 100644 --- a/src/data/german/furnishing/hydro_crystalfly.json +++ b/src/data/german/furnishing/hydro_crystalfly.json @@ -3,7 +3,7 @@ "id": "hydro_crystalfly", "rarity": 3, "name": "Hydro-Kristallschmetterling", - "description": "Ein reines Elementarwesen, das aus in der Luft schwebenden Hydro-Partikeln entstanden ist und sich mit der Anmut eines Schmetterlings bewegt.\\nDieses leuchtende Hydro-Wesen ist das Produkt der Kondensation von aufsteigenden Elementen und nutzt das überall vorhandene Hydro-Element als Lebensgrundlage.\\nAuch wenn sie in Gegenden leben, deren Luftfeuchtigkeit niedriger als die in Fontaine ist, bleiben diese makellosen Kristallschmetterlinge immer noch so kristallklar wie schwebende Tautropfen.", + "description": "Ein reines Elementarwesen, das aus in der Luft schwebenden Hydro-Teilchen entstanden ist und sich mit der Anmut eines Schmetterlings bewegt.\\nDieses leuchtende Hydro-Wesen ist das Produkt der Kondensation von aufsteigenden Elementen und nutzt das überall vorhandene Hydro-Element als Lebensgrundlage.\\nAuch wenn sie in Gegenden leben, deren Luftfeuchtigkeit niedriger als die in Fontaine ist, bleiben diese makellosen Kristallschmetterlinge immer noch so kristallklar wie schwebende Tautropfen.", "load": 300, "energy": 100, "category": [ diff --git a/src/data/german/furnishing/immaculate_judgment.json b/src/data/german/furnishing/immaculate_judgment.json index 43b380b12..d772be5b6 100644 --- a/src/data/german/furnishing/immaculate_judgment.json +++ b/src/data/german/furnishing/immaculate_judgment.json @@ -3,7 +3,7 @@ "id": "immaculate_judgment", "rarity": 4, "name": "„Makelloses Urteil“", - "description": "Ein prächtiger, vierstöckiger Brunnen, der sich im Hinblick auf seinen Stil dem gigantischen Brunnen am Platz vor der Opéra Épiclèse ähnelt. Er ist mit wunderschönen Metallornamenten versehen.\\nAngeblich soll der Architekt das unter den Sonnenstrahlen glitzernde Wasser mit den freundlichen und eleganten Bewohnern Fontaines sowie mit den wichtigsten Stätten, an denen links und rechts anmutig Bestien thronen, verglichen haben, die stets auf der Hut sind, um mittels von Gerichtsverhandlungen „Unreinheiten“ und „Sünde“ für alle Mal aus diesem unbefleckten und reinen Land zu vertreiben.", + "description": "Ein prächtiger, vierstöckiger Brunnen, der sich im Hinblick auf seinen Stil dem gigantischen Brunnen am Platz vor der Opéra Épiclèse ähnelt. Er ist mit wunderschönen Metallornamenten versehen.\\nAngeblich soll der Architekt das unter den Sonnenstrahlen glitzernde Wasser mit den freundlichen und eleganten Bewohnern Fontaines sowie mit den wichtigsten Stätten, an denen links und rechts anmutig Bestien thronen, verglichen haben, die stets auf der Hut sind, um mittels von Gerichtsverhandlungen „Unreinheiten“ und „Sünde“ ein für alle Mal aus diesem unbefleckten und reinen Land zu vertreiben.", "load": 385, "energy": 90, "exp": 90, diff --git a/src/data/german/furnishing/large_shipping_pallet.json b/src/data/german/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..8b7bc8dfe --- /dev/null +++ b/src/data/german/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Große Transportpalette", + "description": "Diese großen Holzkisten, die häufig in den Häfen von Fontaine zu finden sind, werden in Zweiergruppen auf leicht zu transportierenden Paletten platziert.\\nIm Bestreben, die Effizienz des Gütertransports zu verbessern, beauftragte das Hafenpersonal Forscher vom Forschungsinstitut Fontaine damit, herauszufinden, „wie man große Mengen kleinvolumiger Güter effizienter auf Schiffe verladen könnte“. Die Antwort der Forscher lautete wie folgt: Massengüter werden in mittelgroße Holzkisten von fester Größe gefüllt, und dann werden diese mittelgroßen Kisten wie Bauklötze in großen Frachtkisten verstaut. So optimiert man die Raumnutzung. Infolgedessen wurde eine Reihe von Transportkisten hergestellt, und der Hafenumschlag konnte durch die Optimierung der neuen Technik erheblich gesteigert werden.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Großer Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Platanenholz", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/lets_play.json b/src/data/german/furnishing/lets_play.json new file mode 100644 index 000000000..c28b7f61a --- /dev/null +++ b/src/data/german/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "„Lass uns spielen!“", + "description": "Eine einfache, aus „Eschenholz“ gefertigte Schaukel, wie sie in Mérusea anzutreffen ist. Angeblich soll die Melusine, die diese Schaukel entworfen hat, aufgrund ihrer Körpergröße Schwierigkeiten gehabt haben, die Schaukeln der Menschen zu benutzen. Also entwarf sie kurzerhand ihre eigene Schaukel in der für sie richtigen Größe, um ebenfalls in den Genuss des Schaukelvergnügens zu kommen.\\nDa die Melusinen jedoch nicht gerade Experten in der Herstellung robuster Seile sind, sieht man sie heutzutage nur noch eher selten auf diesen Schaukeln sitzen, um zu schaukeln. Vielmehr dienen sie ihnen als Hängesessel.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Eschenholz", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoff", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Rote Farbe", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/german/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..cca3774ea --- /dev/null +++ b/src/data/german/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Halbmetallische Anschlagtafel aus Lindenholz", + "description": "Eine auf dem Boden stehende Anschlagtafel mit quadratischem Sockel und unregelmäßig angeordneten Paneelen aus „Lindenholz“. Überzogen mit einem bunten Metallgehäuse und mit ihrer wunderschönen Verarbeitung ist sie extrem haltbar, aber nicht allzu teuer in der Anschaffung und in den Straßen um den Hof von Fontaine allerorts zu finden.\\nBei ihr findet ein relativ neues Oberflächenbehandlungsverfahren Anwendung, das Ähnlichkeiten mit der Gehäusetechnik von Uhrwerk-Mecha aufweist. Damit steht sie für ein typisches Beispiel der Anwendung der Spitzentechnik des Forschungsinstituts Fontaine in der zivilen Produktion. Nichtsdestotrotz sind nicht alle gewöhnlichen Handwerker in der Lage, eine solche Technik zu verwenden, und die Ingenieure quälen sich weiterhin mit der Frage, wie sich diese für den Massenmarkt etablieren lasse.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Lindenholz", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 4 + } + ] +} diff --git a/src/data/german/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/german/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..9653476c3 --- /dev/null +++ b/src/data/german/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "„Schlaf schön“-Bett aus Lindenholz", + "description": "Dieses aus feinstem „Lindenholz“ gefertigte Bett, dessen Paneele maschinell bearbeitet und dessen Matratze mit zerkleinertem und erneut gepresstem Pflanzenmaterial gefüllt ist, garantiert, dass die Bewohner in jedem Haushalt Fontaines ein behaglicher Nachtschlaf erwartet. Außerdem ist es erschwinglich. Und sollten potenzielle Käufer angesichts des Preises mal zögern, werden erfahrene Verkäufer erklären: „Rechne es doch nur mal in Fonta um. Das Bett kostet weniger Kisten, als du denkst.“\\nSo mancher wird da, der dies zum ersten Mal hört, oder vielleicht angesichts des Preises von Fonta und der vagen Beschreibung von „Weniger Kisten als du denkst“, unvorsichtig. In dem Fall solltest du einfach fragen: „Und wie viele Kisten wären das genau?“ Schon ist das Problem gegessen.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Bett" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Lindenholz", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoff", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Blaue Farbe", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/german/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..698d40b37 --- /dev/null +++ b/src/data/german/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Lumidouce-Hafen-Kombi-Kran Typ 5", + "description": "Dieser in den Häfen von Fontaine zu sehenden Einlenkerkran verfügt über eine ausgezeichnete Mechanik, die es erlaubt, die Zusammensetzung interner Komponenten zu ändern, um das Be- und Entladen von sehr schweren oder auch sehr leichten Gegenständen zu ermöglichen. Obwohl diese Maschine teuer, aufwändig zu montieren und in Betrieb zu nehmen ist, hat sie sich dank ihrer ausgezeichneten Leistungen zu einem der wichtigsten Bestandteile des Hafenbetriebs von Fontaine gemausert.\\nEs heißt, dass diese Art von Vorrichtung, als sie zum ersten Mal im Lumidouce-Hafen installiert wurde, in nur einem halben Tag die für diesen Tag vorgesehenen Aufgaben erledigte. Sehr schnell erfreute sie sich dann in allen Häfen von Fontaine großer Beliebtheit ...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Großer Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Zypressenholz", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 12 + } + ] +} diff --git a/src/data/german/furnishing/maintenance_mek_gold_leader.json b/src/data/german/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..ce3d32eea --- /dev/null +++ b/src/data/german/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Unterstützungs-Mecha – Goldener Anführer", + "description": "Ein seltener Zierfisch, der im „Geistwolkenbecken“ und im „Kristallklaren Aquarium“ gehalten werden kann.\\nEine kompakte Hilfsvorrichtung, die zur Unterstützung von unter Wasser operierenden Uhrwerk-Mecha und zur Erhöhung der Einsatzquote der Flotte entwickelt wurde. Das ursprüngliche Ziel des Entwurfs war es, Rückstände wie Abfall und Pflanzenreste unter Wasser zu entfernen, sodass sich diese nicht in Schlüsselkomponenten von Uhrwerk-Mecha festsetzen können, um so deren Ausfallrate möglichst gering zu halten. Aus einem anderen Blickwinkel betrachtet haben sie zweifelsohne die Rolle von „Unterwasser-Reinigungskräften“ übernommen, was für das Ökosystem von Fontaine äußerst förderlich ist.\\nIm Vergleich zu anderen Serienmodellen, zeichnet sich dieser spezielle Unterstützungs-Mecha „Goldener Anführer“ durch ein kristallklares, goldfarbenes Gehäuse und einem einzigartigen Steuergerät aus. Den Erwartungen der Entwicklergruppe zufolge sollte dieser Unterstützungs-Mecha bei Einsätzen in komplexen Unterwassergelände als leistungsstarker „Relais-Kommandant“ die Anweisungen vom Kontrolleur entgegennehmen und an die umliegenden Unterstützungs-Mecha weitergeben. Somit wäre dieser Mecha in der Rolle eines „Anführers“ unentbehrlich gewesen.\\nMit der Einstellung des gesamten Unterstützungs-Mecha-Projekts verloren jedoch diese „Anführer-Mecha“ ihre Bedeutung. Lediglich ihre markante Persönlichkeit und ihr kristallklares, goldfarbenes Aussehen machen sie in den Augen einiger Fischer noch zu begehrten Sammlerstücken.", + "category": [ + { + "id": 14001, + "category": "Zierfisch", + "type": "Exterior" + } + ] +} diff --git a/src/data/german/furnishing/maison_cardinalices_cabinet.json b/src/data/german/furnishing/maison_cardinalices_cabinet.json index 155a7c1d1..def10e722 100644 --- a/src/data/german/furnishing/maison_cardinalices_cabinet.json +++ b/src/data/german/furnishing/maison_cardinalices_cabinet.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_cabinet", "rarity": 4, "name": "„Kabinett der Maison Cardinalice“", - "description": "Ein kleines Bücherregal, das im Palais Mermonia zu sehen ist. Häufig wird es für die Aufbewahrung von Büchern und wichtigen Archivalien verwendet, manchmal sogar auch für eine begrenzte Anzahl persönlicher Gegenstände der Mitarbeiter. Bei einer erneuten Bitte muss man sich lediglich beim Verwaltungspersonal anmelden und die entsprechenden Informationen eintragen. Daher wird im Palais Mermonia gern das Sprichwort „Hast du Kummer, so hilft ein kleiner Hilfekasten. Bist du frei von Sorgen, steht dir ein Kabinett zur Seite“ gepflegt.", + "description": "Ein kleines Bücherregal, das im Palais Mermonia zu sehen ist. Häufig wird es für die Aufbewahrung von Büchern und wichtigen Archivalien verwendet, manchmal sogar auch für eine begrenzte Anzahl persönlicher Gegenstände der Mitarbeiter. Für letztere Verwendung muss man sich lediglich beim Verwaltungspersonal anmelden und die entsprechenden Informationen eintragen. Daher wird im Palais Mermonia gern das Sprichwort „Hast du Kummer, so hilft ein kleiner Hilfekasten. Bist du frei von Sorgen, steht dir ein Kabinett zur Seite“ gepflegt.", "load": 85, "energy": 90, "exp": 90, diff --git a/src/data/german/furnishing/maison_cardinalices_clerk.json b/src/data/german/furnishing/maison_cardinalices_clerk.json index 1c95ab881..c3bb74295 100644 --- a/src/data/german/furnishing/maison_cardinalices_clerk.json +++ b/src/data/german/furnishing/maison_cardinalices_clerk.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_clerk", "rarity": 4, "name": "„Sekretärin der Maison Cardinalice“", - "description": "Ein kompakter und leicht zu bedienender Uhrwerk-Mecha namens „Sekretärin“. Es muss lediglich ein Stück Papier eingelegt werden und mit einem Knopfdruck wird schon der gewünschte Text auf das Papier gedruckt. Nachdem es sich vom Palais Mermonia wie ein Lauffeuer in Fontaine verbreitet hat, konnte dieser Mecha die Effizienz vom Verfassen von Dokumenten erheblich verbessern und den Ablauf von wissenschaftlichen Forschungsprojekten und geschäftlichen Aktivitäten beschleunigen. Es ist keinesfalls eine Übertreibung zu behaupten, dass diese „Sekretärin“ eine der mächtigsten Hilfen Fontaines für den schnellen Fortschritt sind.", + "description": "Ein kompakter und leicht zu bedienender Uhrwerk-Mecha namens „Sekretärin“. Es muss lediglich ein Stück Papier eingelegt werden und mit einem Knopfdruck wird schon der gewünschte Text auf das Papier gedruckt. Nachdem es sich vom Palais Mermonia wie ein Lauffeuer in Fontaine verbreitet hat, konnte dieser Mecha die Effizienz vom Verfassen von Dokumenten erheblich verbessern und den Ablauf von wissenschaftlichen Forschungsprojekten und geschäftlichen Aktivitäten beschleunigen. Es ist keinesfalls eine Übertreibung zu behaupten, dass diese „Sekretärin“ eine der mächtigsten Hilfen Fontaines für den schnellen Fortschritt ist.", "load": 85, "energy": 90, "exp": 90, diff --git a/src/data/german/furnishing/maison_cardinalices_focus.json b/src/data/german/furnishing/maison_cardinalices_focus.json index 0da483006..08fb64d85 100644 --- a/src/data/german/furnishing/maison_cardinalices_focus.json +++ b/src/data/german/furnishing/maison_cardinalices_focus.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_focus", "rarity": 4, "name": "„Hingabe der Maison Cardinalice“", - "description": "Ein maßgeschneiderter Tisch, der insbesondere für die Mitarbeiter des Palais Mermonia angefertigt wurde. Jede Abmessung wurde nach dem Prinzip der „Mensch-Maschine-Effizienz“ überprüft und entspricht daher den Nutzungsgewohnheiten der meisten Menschen, wobei seine breite und flache Arbeitsfläche dem Nutzer ausreichend Platz bietet.\\nErwähnenswert ist das außerordentlich schwere Gewicht des Tisches, der somit den Vibrationen von umherlaufenden Mitarbeitern in der näheren Umgebung und sogar passierenden Garde-Mecha standhält, wodurch diese schwer auf den Nutzer selbst übertragen werden und somit ungestört seiner Arbeit nachkommen kann.", + "description": "Ein maßgeschneiderter Tisch, der insbesondere für die Mitarbeiter des Palais Mermonia angefertigt wurde. Jede Abmessung wurde nach dem Prinzip der „Mensch-Maschine-Effizienz“ überprüft und entspricht daher den Nutzungsgewohnheiten der meisten Menschen, wobei seine breite und flache Arbeitsfläche dem Nutzer ausreichend Platz bietet.\\nErwähnenswert ist das außerordentlich schwere Gewicht des Tisches, der somit den Vibrationen von umherlaufenden Mitarbeitern in der näheren Umgebung und sogar passierenden Garde-Mecha standhält, wodurch diese schwer auf den Nutzer selbst übertragen werden und er somit ungestört seiner Arbeit nachkommen kann.", "load": 85, "energy": 90, "exp": 90, diff --git a/src/data/german/furnishing/maison_cardinalices_winged_shelf.json b/src/data/german/furnishing/maison_cardinalices_winged_shelf.json index 69fd893b3..69bba66c6 100644 --- a/src/data/german/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/german/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "„Flügelregal der Maison Cardinalice“", - "description": "Ein unregelmäßig geformtes Bücherregal, das sich an dem Stil einiger Bücherregale im Palais Mermonia bedient.\\nAnscheinend soll der Prototyp dieses Bücherregals eine Art von „Mecha betriebener Holztresor mit zwei Flügeltüren“ sein, der von dem Forschungsinstitut Fontaine für eine Händlergilde entworfen und hergestellt wurde. Da jedoch die Stärke der Scharnierverbindungen nicht dem Standard entspricht, hält das fertige Produkt lediglich das Aussehen der geöffneten Flügeltüren bei. Da dieses Regal jedoch einen gewissen künstlerischen Wert aufweist, wurde es schließlich von dem Palais Mermonia zu einem ermäßigten Preis gekauft, in dessen Besitz es sich seitdem befindet.", + "description": "Ein unregelmäßig geformtes Bücherregal, das sich am Stil einiger Bücherregale im Palais Mermonia orientiert.\\nAnscheinend soll der Prototyp dieses Bücherregals eine Art von „Mecha betriebener Holztresor mit zwei Flügeltüren“ sein, der vom Forschungsinstitut Fontaine für eine Händlergilde entworfen und hergestellt wurde. Da jedoch die Stärke der Scharnierverbindungen nicht dem Standard entspricht, behält das fertige Produkt lediglich das Aussehen der geöffneten Flügeltüren bei. Da dieses Regal jedoch einen gewissen künstlerischen Wert aufweist, wurde es schließlich vom Palais Mermonia zu einem ermäßigten Preis gekauft, in dessen Besitz es sich seitdem befindet.", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/german/furnishing/majestic_scene_within_the_sphere_lucky_glow.json b/src/data/german/furnishing/majestic_scene_within_the_sphere_lucky_glow.json index 619fb8423..6b06a8120 100644 --- a/src/data/german/furnishing/majestic_scene_within_the_sphere_lucky_glow.json +++ b/src/data/german/furnishing/majestic_scene_within_the_sphere_lucky_glow.json @@ -3,7 +3,7 @@ "id": "majestic_scene_within_the_sphere_lucky_glow", "rarity": 4, "name": "Außergewöhnliche Flaschenlandschaft – „Leuchtendes Glück“", - "description": "Eine schimmernde Landschaftskugel, in deren Inneren das Präsent „Lila Leuchtequallenlarven“ von einem Unbekannten schwebt. Diese harmlosen kleinen Quallen sammeln sich im Wasser und leuchten auf, wobei sie ein ganz eigenes Schauspiel erschaffen, das in den Kreisen von Liebhabern der Mikrolandschaft am Hof von Fontaine hochgeachtet wird. Angeblich soll die Platzierung der kleinen Quallenkugel im Schlaf- oder Arbeitszimmer eine endlose Fülle an Glück bringen, doch wer sie zu vernachlässigen oder misshandeln gedenkt, wird das Wohlwollen der kleinen Quallen zunichtemachen und sein blaues Wunder erleben. Aber nach deinem und Paimons Wissensstand, könnte dieses Gerücht auch aus einer wundervollen Geschichte entsprungen sein, in welcher jemand diese Quellen rücksichtslos freigelassen hat ...", + "description": "Eine schimmernde Landschaftskugel, in deren Inneren das Präsent „Lila Leuchtequallenlarven“ von einem Unbekannten schwebt. Diese harmlosen kleinen Quallen sammeln sich im Wasser und leuchten auf, wobei sie ein ganz eigenes Schauspiel erschaffen, das in den Kreisen von Liebhabern der Mikrolandschaft am Hof von Fontaine hochgeachtet wird. Angeblich soll die Platzierung der kleinen Quallenkugel im Schlaf- oder Arbeitszimmer eine endlose Fülle an Glück bringen, doch wer sie zu vernachlässigen oder misshandeln gedenkt, wird das Wohlwollen der kleinen Quallen zunichtemachen und sein blaues Wunder erleben. Aber nach deinem und Paimons Wissensstand, könnte dieses Gerücht auch aus einer wundervollen Geschichte entsprungen sein, in welcher jemand diese Quallen rücksichtslos freigelassen hat ...", "load": 423, "energy": 90, "category": [ diff --git a/src/data/german/furnishing/mallow_wood_enhanced_platform_ladder.json b/src/data/german/furnishing/mallow_wood_enhanced_platform_ladder.json index 0a2bb9ad9..99700adb4 100644 --- a/src/data/german/furnishing/mallow_wood_enhanced_platform_ladder.json +++ b/src/data/german/furnishing/mallow_wood_enhanced_platform_ladder.json @@ -3,7 +3,7 @@ "id": "mallow_wood_enhanced_platform_ladder", "rarity": 3, "name": "„Synergien“-Leiter aus Platanenholz", - "description": "Eine aus Platanenholz gefertigte Leiter, die unter anderem in den Archiven des Palais Mermonia zu finden ist. Mit dem Schub eines erwachsenen Mannes kann diese Leiter mit einer etwas langsameren Schrittgeschwindigkeit horizontal bewegt werden, um von verschiedenen Stellen aus an hoch gelegene Gegenstände zu gelangen, wodurch die Effizienz beim Hinauf- und Absteigen sowie beim Holen und Ablegen von Gegenständen im Vergleich von herkömmlichen Leitern deutlich erhöht wird.", + "description": "Eine aus Platanenholz gefertigte Leiter, die unter anderem in den Archiven des Palais Mermonia zu finden ist. Mit dem Schub eines erwachsenen Mannes kann diese Leiter mit einer etwas langsameren Schrittgeschwindigkeit horizontal bewegt werden, um von verschiedenen Stellen aus an hoch gelegene Gegenstände zu gelangen, wodurch die Effizienz beim Hinauf- und Absteigen sowie beim Holen und Ablegen von Gegenständen im Vergleich zu herkömmlichen Leitern deutlich erhöht wird.", "load": 85, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/model_contraption_reasonable_roundabout.json b/src/data/german/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..f98fe6cb4 --- /dev/null +++ b/src/data/german/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Vorrichtungsmodell – „Versierte Vernunft“", + "description": "Diese übertrieben komplex erscheinende Metallkonstruktion soll einer bestimmten Art von Vorrichtung nachempfunden sein, die zur Prüfung bestimmter Daten verwendet wird. Sie soll aus den Winkeln, der Geschwindigkeit, der Richtung und anderen Daten, die sich aus der Drehung konzentrischer Kreise ergeben, Informationen erfassen und zusammenfassen, aus denen Forscher dann die benötigten Informationen ableiten können.\\nAber dieses Modell ist eben genau das; nur ein Modell. Die konzentrischen Kreise drehen sich einfach sorglos vor sich hin, wie auch alle anderen Dinge in der Natur, ihnen liegt keine bestimmte Bedeutung zugrunde. Das waren die Worte, die ein Forscher einst murmelte, als er nach einer langen Nacht voll der Berechnungen auf das Modell dieser Vorrichtung starrte, das in seinem Haus stand.\\nVielleicht schätzen ja Durchschnittsmenschen oder Forscher, die der Arbeit entfliehen wollen, die sich gleichmäßig drehenden konzentrischen Kreise auf diesem Modell mehr als irgendwelche schwer zu erfassenden Daten.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Behälter" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 4 + } + ] +} diff --git a/src/data/german/furnishing/model_contraption_repair.json b/src/data/german/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..d60ffdacd --- /dev/null +++ b/src/data/german/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Vorrichtungsmodell – „Wartung“", + "description": "Dieses aufwändig konstruierte Metallmodell stellt die Miniaturvariante eines bestimmten Pneumousia-Generators dar. Es gleicht seinem großen Vorbild wie ein Ei dem anderen, mit dem einzigen Unterschied, dass dieses hier keine Pneumousia-Energie zu erzeugen vermag.\\nMan sagt, dieses Modell diente ursprünglich als „Trainingsmaschine“ für angehende Techniker, um sich an verschiedenen Wartungstechniken zu versuchen. Um jedoch die Wirksamkeit jeder Schulung zu gewährleisten, mussten die demontierten und in Unordnung geratenen „Trainingsmaschinen“ nach jeder Übungssitzung von Fachpersonal wieder in einen einwandfreien Zustand versetzt werden; und so war das für die Wartung der „Trainingsmaschinen“ verantwortliche Fachpersonal innerhalb der Ausbildungsstätte geboren.\\nIn gewisser Weise ist dieses Fachpersonal mit am besten mit den Pneumousia-Energiegeneratoren vertraut. Das Einzige, was sie davon abhält, vollwertige Techniker zu werden, ist die extrem schwer zu erlangende „Arbeitserlaubnis für Pneumousia-Umgebungen“.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Gegenstand", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/model_contraption_rockcracker_anchor.json b/src/data/german/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..36c6c03be --- /dev/null +++ b/src/data/german/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Vorrichtungsmodell – „Steinbruch-Anker“", + "description": "Dieses aufwändig konstruierte Metallmodell stellt die Miniaturvariante eines bestimmten Pneumousia-Generators dar. Es gleicht seinem großen Vorbild wie ein Ei dem anderen, mit dem einzigen Unterschied, dass dieses hier keine Pneumousia-Energie zu erzeugen vermag.\\nDa die Pneumousia-Generatoren mitunter in speziellem Gelände aufgestellt werden müssen, sind die Ingenieure oftmals gezwungen, die Generatoren mit speziellen Geländeankern zu fixieren, um sie an Ort und Stelle zu halten. Bei diesem Modell hier handelt es sich um einen dieser „speziellen Verankerungsmechanismen“. An seiner Unterseite befindet sich ein hochstabiler, mit Pneumousia-Energie betriebener mechanischer Verankerungshaken, der dazu dienen soll, den Generator mittels „Durchbrechen von Gestein“ an der gewünschten Stelle zu fixieren.\\nEs sei noch erwähnt, dass nach Abschluss der Fixierung keine weitere Pneumousia-Energie erforderlich ist, um weitere Befestigungen vorzunehmen. Somit ist auch dem doch recht skurrilen Problem vorgegriffen, das da lautet: „Aber was, wenn dem Pneumousia-angetriebenen Mechanismus, der zur Fixierung auf Pneumousia-Energie angewiesen ist, eben jene Pneumousia-Energie ausgeht?“", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Gegenstand", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/passages_languid_lifestyle.json b/src/data/german/furnishing/passages_languid_lifestyle.json index 6da3c60a9..e82dfae46 100644 --- a/src/data/german/furnishing/passages_languid_lifestyle.json +++ b/src/data/german/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "„Des Wandelgangs Gemütlichkeit“", - "description": "Ein gepolsterter Lehnstuhl mit golden verziertem Rahmen, den man häufig in gastronomischen Betrieben der Vasari-Passage wie dem Café Lucerne finden kann. Es soll die erste Sitzeinrichtung sein, die sich nach dem „Ergonomie“-Konzept von Fontaine richtet. Demnach soll die Belastung von Nacken und Rücken reduziert werden, damit man einen Moment der Ruhe und Entspannung genießen kann. Jedoch mögen diese Sitzgelegenheiten für Melusinen nicht ganz so bequem sein. Um eine optimale Sitzhaltung für Melusinen zu erreichen, muss man sich eingehender mit der „Ergonomie“ befassen und einen Stuhl mit verstellbarer Rückenlehne, Kopfstütze und Sitzhöhe entwerfen. Die Herstellung eines solch besonderen Stuhls kann jedoch sehr kostspielig werden ...", + "description": "Ein gepolsterter Lehnstuhl mit golden verziertem Rahmen, den man häufig in gastronomischen Betrieben der Vasari-Passage wie dem Café Lutèce finden kann. Es soll die erste Sitzeinrichtung sein, die sich nach dem „Ergonomie“-Konzept von Fontaine richtet. Demnach soll die Belastung von Nacken und Rücken reduziert werden, damit man einen Moment der Ruhe und Entspannung genießen kann. Jedoch mögen diese Sitzgelegenheiten für Melusinen nicht ganz so bequem sein. Um eine optimale Sitzhaltung für Melusinen zu erreichen, muss man sich eingehender mit der „Ergonomie“ befassen und einen Stuhl mit verstellbarer Rückenlehne, Kopfstütze und Sitzhöhe entwerfen. Die Herstellung eines solch besonderen Stuhls kann jedoch sehr kostspielig werden ...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/passages_parasol.json b/src/data/german/furnishing/passages_parasol.json index 8b3265f39..8d1e65003 100644 --- a/src/data/german/furnishing/passages_parasol.json +++ b/src/data/german/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "„Des Wandelgangs Schattenspender“", - "description": "Ein Sonnenschirm, der aus einer tragenden Struktur aus Metall und zahlreichen Teilen besteht, der unter massiver Zuhilfenahme von Uhrwerk-Mecha hergestellt wird. Ursprünglich vom Café Lucerne in Auftrag gegeben, wurden diese Schirme mit dem Aufschwung der Vasari-Passage zu einem der charakteristischsten Einrichtungsgegenstände des Hauses.\\nNach einem Zwischenfall, bei dem es zu erheblichen Farbabweichungen kam, stellten die Händler Spezialisten ein, um die Qualität der industriellen Färbung streng zu kontrollieren. Die Farben der Sonnenschirme gleichen einem „strahlenden, warmen Himmel“, die unabhängig vom Wetter eine angenehme Atmosphäre für die Gäste schaffen, die unter dem Schirm ihren Kaffee genießen.", + "description": "Ein Sonnenschirm, der aus einer tragenden Struktur aus Metall und zahlreichen Teilen besteht, der unter massiver Zuhilfenahme von Uhrwerk-Mecha hergestellt wird. Ursprünglich vom Café Lutèce in Auftrag gegeben, wurden diese Schirme mit dem Aufschwung der Vasari-Passage zu einem der charakteristischsten Einrichtungsgegenstände des Hauses.\\nNach einem Zwischenfall, bei dem es zu erheblichen Farbabweichungen kam, stellten die Händler Spezialisten ein, um die Qualität der industriellen Färbung streng zu kontrollieren. Die Farben der Sonnenschirme gleichen einem „strahlenden, warmen Himmel“, die unabhängig vom Wetter eine angenehme Atmosphäre für die Gäste schaffen, die unter dem Schirm ihren Kaffee genießen.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/passages_pristine_round_table.json b/src/data/german/furnishing/passages_pristine_round_table.json index 7bd692466..a9b64a846 100644 --- a/src/data/german/furnishing/passages_pristine_round_table.json +++ b/src/data/german/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "„Des Wandelgangs Rundtisch“", - "description": "Diese runden Holztische sind häufig am Hof von Fontaine zu sehen und zählen zu den fleißigsten „Mitarbeitern“ in gastronomischen Einrichtungen. Das Café Lucerne ist wohl das bekannteste Lokal, in welchem diese runden Tische stehen. Sie bestehen aus hochwertigem Lindenholz und werden mit einzigartigen Tischdecken ausgestattet, die von einem Uhrwerk-Mecha mit einer dünnen Lage Wachs beschichtet werden. Sollte ein Gast einmal versehentlich seinen Kaffee verschütten, kann man schnell mit einem feuchten Lappen darüber wischen, um keine unschönen Flecken zu hinterlassen. Diese Handarbeiten sollen von den Fischern Poissons abgeschaut worden sein. Schon vor langer Zeit entdeckten sie, dass das Auftragen von Wachs auf Schiffssegel bei Regenwetter Fleckenbildung und übermäßige Wasseraufnahme verhindert.\\nSeit neue Antriebsmechanismen für die Schiffe entwickelt wurden, sprechen natürlich nicht mehr viele Bewohner Poissons von dieser Technik und niemand besteht darauf, die Veredelungstechnik der Tischdecken bis zu ihrer Entstehung zurückzuverfolgen.", + "description": "Diese runden Holztische sind häufig am Hof von Fontaine zu sehen und zählen zu den fleißigsten „Mitarbeitern“ in gastronomischen Einrichtungen. Das Café Lutèce ist wohl das bekannteste Lokal, in welchem diese runden Tische stehen. Sie bestehen aus hochwertigem Lindenholz und werden mit einzigartigen Tischdecken ausgestattet, die von einem Uhrwerk-Mecha mit einer dünnen Lage Wachs beschichtet werden. Sollte ein Gast einmal versehentlich seinen Kaffee verschütten, kann man schnell mit einem feuchten Lappen darüber wischen, um keine unschönen Flecken zu hinterlassen. Diese Handarbeiten sollen von den Fischern Poissons abgeschaut worden sein. Schon vor langer Zeit entdeckten sie, dass das Auftragen von Wachs auf Schiffssegel bei Regenwetter Fleckenbildung und übermäßige Wasseraufnahme verhindert.\\nSeit neue Antriebsmechanismen für die Schiffe entwickelt wurden, sprechen natürlich nicht mehr viele Bewohner Poissons von dieser Technik und niemand besteht darauf, die Veredelungstechnik der Tischdecken bis zu ihrer Entstehung zurückzuverfolgen.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/passages_stable_storage.json b/src/data/german/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..2f19b4fb6 --- /dev/null +++ b/src/data/german/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "„Stabile Korridor-Aufbewahrung“", + "description": "Diese aus hochwertigem „Lindenholz“ gefertigte Lagerkiste verfügt über eine robuste Verkleidung und eine zuverlässige Abdichtung. Sie ist damit die perfekte Wahl für die Bewohner von Fontaine, die Gegenstände aufbewahren möchten, die sie vor Feuchtigkeit schützen wollen.\\nDank der Bemühungen der Maison Gardiennage steht es hervorragend um die Sicherheit in der Stadt um den Hof von Fontaine und für die meisten Bewohner der Stadt besteht keine Notwendigkeit für irgendwelche extrem robusten Tresore. So kommt es auch, dass diese Aufbewahrungskiste dank ihres geringeren Gewichts schon seit Langem ein Dauerrenner unter den verkauften Möbeln ist.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Behälter" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Lindenholz", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Brocken weißes Eisen", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/rippling_heartfeather_bass.json b/src/data/german/furnishing/rippling_heartfeather_bass.json index e0dfb40fa..92dcc689d 100644 --- a/src/data/german/furnishing/rippling_heartfeather_bass.json +++ b/src/data/german/furnishing/rippling_heartfeather_bass.json @@ -3,7 +3,7 @@ "id": "rippling_heartfeather_bass", "rarity": 4, "name": "Plätschernder Herzfederbarsch", - "description": "Ein seltener Zierfisch, der im „Geistwolkenbecken“ und im „Kristallklaren Aquarium“ gehalten werden kann.\\nEine außergewöhnliche Fischart, die von der Seite betrachtet wie ein Herz anmutet. Es wird ihr eine eindeutige Verwandtschaft mit dem Barsch nachgesagt, wobei Gelehrte sie aufgrund ihrer langen federartigen und knorpeligen Bauch- und Rückenflossen treffenderweise als „Herzfederbarsch“ bezeichnen.\\nAls einer der wichtigsten Vertreter der Herzfederbarsche verfügt der plätschernde Herzfederbarsch über Schwimmfähigkeiten, die im Widerspruch zu seinem äußeren Erscheinungsbild stehen und dank derer er sich sogar in rauer See fortbewegen kann. Es heißt, dass wenn der Fisch an der Wasseroberfläche erscheint und gegen starke Strömungen anschwimmt, seine einzigartigen Flossen ein plätscherndes Geräusch erzeugen. Die größte Herausforderung stellt das Erkennen dieser Fischart mit seiner Tarnfarbe in blauen Gewässern dar, sodass die meisten Fischer die Gelegenheit versäumt haben, dem außergewöhnlichen Klang mit ihren eigenen Ohren zu lauschen.", + "description": "Ein seltener Zierfisch, der im „Geistwolkenbecken“ und im „Kristallklaren Aquarium“ gehalten werden kann.\\nEine außergewöhnliche Fischart, die von der Seite betrachtet wie ein Herz anmutet. Es wird ihr eine eindeutige Verwandtschaft mit dem Barsch nachgesagt, wobei Gelehrte sie aufgrund ihrer langen federartigen und knorpeligen Bauch- und Rückenflossen treffenderweise als „Herzfederbarsch“ bezeichnen.\\nAls einer der wichtigsten Vertreter der Herzfederbarsche verfügt der plätschernde Herzfederbarsch über Schwimmfähigkeiten, die im Widerspruch zu seinem äußeren Erscheinungsbild stehen und dank derer er sich sogar in rauer See fortbewegen kann. Es heißt, dass, wenn der Fisch an der Wasseroberfläche erscheint und gegen starke Strömungen anschwimmt, seine einzigartigen Flossen ein plätscherndes Geräusch erzeugen. Die größte Herausforderung stellt das Erkennen dieser Fischart mit seiner Tarnfarbe in blauen Gewässern dar, sodass die meisten Fischer die Gelegenheit versäumt haben, dem außergewöhnlichen Klang mit ihren eigenen Ohren zu lauschen.", "category": [ { "id": 14001, diff --git a/src/data/german/furnishing/satisfying_weight.json b/src/data/german/furnishing/satisfying_weight.json new file mode 100644 index 000000000..bfe4ee5bc --- /dev/null +++ b/src/data/german/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "„Zufriedenstellendes Gewicht“", + "description": "Dieser steinerne Behälter, der die Form eines großen Topfes hat, soll zur Aufbewahrung großer Mengen Gezeitenalgen dienen. An der Oberseite findet sich eine kleine, einfache Öffnung, in die die Gezeitenalgen eingefüllt werden, wobei die kurzen Arme der Melusinen den Boden des Behälters nicht erreichen können. Für die Melusinen stellt das Öffnen des schweren Deckels eine große Herausforderung dar. Erst wenn sie genug Gezeitenalgen eingelegt haben, öffnen alle gemeinsam das Gefäß. Dann wartet eine leckere Mahlzeit auf sie ...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/shiny_shell.json b/src/data/german/furnishing/shiny_shell.json new file mode 100644 index 000000000..3ac9802f4 --- /dev/null +++ b/src/data/german/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "„Leuchtemuschel“", + "description": "Diese in Mérusea anzutreffende Straßenlaterne zeichnet sich durch ihre charakteristische Form und ihren breiten Pfahl aus „Eschenholz“ aus. Einige Besucher meinen, die Melusinen hätten sich bei der Herstellung dieser Straßenlaternen an der Form von Muscheln orientiert. Andere wiederum nehmen an, dass sie eher an eine Krabbenzange als an eine Muschel erinnern, wobei die fluoreszierende Substanz in der Mitte den Eindruck eines erbeuteten Wassertieres vermittelt. Da letztere Annahme doch etwas martialisch anmutet, werden diese Laternen zumeist als „Leuchtemuscheln“ bezeichnet.\\nTatsächlich wollten die Melusinen einfach nur oberhalb der fluoreszierenden Früchte eine wasserdichte Abdeckung anbringen ...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Beleuchtung", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Eschenholz", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/slippery_shack.json b/src/data/german/furnishing/slippery_shack.json new file mode 100644 index 000000000..1b97319af --- /dev/null +++ b/src/data/german/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "„Rutschige Hütte“", + "description": "Diese Hütte aus dem Dorf Mérusea besticht durch ihre elegante Form und ihre schönen Linien, während der verwendete Stein ihr eine einzigartige Textur verleiht. Durch die Verarbeitungstechnik, die offenbar nur die Melusinen beherrschen, entsteht eine glatte Oberfläche, die mit ihren leuchtenden Farben an bunte Jade erinnert. Die Sinnesorgane der Melusinen unterscheiden sich jedoch von denen gewöhnlicher Menschen. Erstere sind es einfach gewohnt, in solchen Gebäuden umherzugehen, und für Gäste von außerhalb fallen Stufen und Böden aus diesem Gestein zu glatt aus. Wenn man nicht aufpasst, findet man sich also schnell auf dem Hosenboden wieder ...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Rote Farbe", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/small_stonecrab.json b/src/data/german/furnishing/small_stonecrab.json new file mode 100644 index 000000000..91f8dbb4c --- /dev/null +++ b/src/data/german/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "„Kleiner Steinkrebs“", + "description": "Diese kleine, in Mérusea weit verbreiteten Behausung besticht durch ihre ungewöhnliche Form und ihre schönen Linien. Die Dimensionen dieses Gebäudes mögen für Menschen vielleicht relativ beengt wirken, nicht aber für die zierlichen Melusinen.\\nEs heißt, für einige Melusinen sehe ihr Haus aus wie ein „Steinkrebs“, der Luftblasen ausspucke. Anderen widerstrebt diese Analogie jedoch, da „Krebse nicht freundlich aussehen; viel eher, als würden sie dir deine Gezeitenalgen stibitzen!“", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Rote Farbe", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/soft_waters_voice.json b/src/data/german/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..66a84feea --- /dev/null +++ b/src/data/german/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "„Stimme sanften Wassers“", + "description": "Dieses in Mérusea vorzufindende Mobiliar kombiniert eine kleine Werkbank und einen Trockenständer zum Aufhängen verschiedener Gegenstände. Ein kleines Windspiel aus Steinen, ein paar Muscheln und getrocknete Fischen wiegen sich sanft im Wind.\\nKeiner weiß warum, aber wenn das Windspiel auf die Muscheln trifft, ertönt ein sanfter Rhythmus, der an den Klang der Wellen erinnert. Für die Melusinen ist dies der „Klang der Heimat“.", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Rote Farbe", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/special_jumpy_dumpty_dodoco.json b/src/data/german/furnishing/special_jumpy_dumpty_dodoco.json index 3ee25410d..d8566f1ad 100644 --- a/src/data/german/furnishing/special_jumpy_dumpty_dodoco.json +++ b/src/data/german/furnishing/special_jumpy_dumpty_dodoco.json @@ -3,7 +3,7 @@ "id": "special_jumpy_dumpty_dodoco", "rarity": 4, "name": "„Spezial-Bimm-Bamm – Dodoco“", - "description": "Ein Geschenk, das du vom Lisa entworfenen „Dodocos bombastisches Abenteuer“ erhalten hast, nachdem du es mit Klee gemeinsam gespielt hattest. Seine Gestalt ähnelt dem geworfenen „Spezial-Bimm-Bamm“ Dodoco, und nun sind die beiden besten Freunde im Kannenreich vereint!\\nUm dieses besondere Geschenk vorzubereiten, kehrte Klee jeden Abend früh nach Hause zurück, sah sich Albedos Bastelbilderbücher an, lernte beim Basteln, und am Ende war es ein voller Erfolg! Klee zufolge erinnert sie sich allein beim Anblick der Puppe an all den Spaß, den sie in den letzten Tagen hatte, und schon sind ihre Sorgen und Langeweile wie weggeblasen!", + "description": "Ein Geschenk, das du durch das von Lisa entworfene „Dodocos bombastisches Abenteuer“ erhalten hast, nachdem du es mit Klee gemeinsam gespielt hattest. Seine Gestalt ähnelt dem geworfenen „Spezial-Bimm-Bamm“ Dodoco, und nun sind die beiden besten Freunde im Kannenreich vereint!\\nUm dieses besondere Geschenk vorzubereiten, kehrte Klee jeden Abend früh nach Hause zurück, sah sich Albedos Bastelbilderbücher an, lernte beim Basteln, und am Ende war es ein voller Erfolg! Klee zufolge erinnert sie sich allein beim Anblick der Puppe an all den Spaß, den sie in den letzten Tagen hatte, und schon sind ihre Sorgen und Langeweile wie weggeblasen!", "load": 280, "energy": 90, "category": [ diff --git a/src/data/german/furnishing/standard_fluid_shipping_unit.json b/src/data/german/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..3c1d38c6c --- /dev/null +++ b/src/data/german/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Allzweck-Flüssigkeitstransporteinheit", + "description": "Diese polygonalen Flüssigkeitsbehälter aus „Platanenholz“ sind allerorts in den Häfen von Fontaine anzutreffen. Ursprünglich vom Forschungsinstitut Fontaine speziell für den Langstreckentransport auf dem Wasser entwickelt, mauserten sie sich mit zunehmender Verbreitung der Technik zum universellen Behälter, wenn es um den Transport von Flüssigkeiten ging.\\nAngeblich seien die Konstrukteure wohl der Meinung gewesen, dass die polygonale Form der Behälter die Vorteile beider Welten in sich vereine: die von Fässern und die von Holzkisten. So verbessere die Form zum einen die strukturelle Integrität und erleichtere zum anderen die Massenproduktion. Obwohl sich die Hafenarbeiter oft darüber beschweren, dass sich besagte Behältnisse nicht so „bequem“ transportieren lassen, zieht die Besatzung von Schiffen das moderne Design eindeutig dem von Fässern vor; diese würden auf dem Deck ja immer umherrollen.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Großer Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Platanenholz", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 6 + } + ] +} diff --git a/src/data/german/furnishing/standard_railing_order_and_symmetry.json b/src/data/german/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..6dcc9b2d5 --- /dev/null +++ b/src/data/german/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Standard-Geländer – „Ordnung und Symmetrie“", + "description": "Ein einfaches steinernes Geländer, das auf den ersten Blick schlicht und unscheinbar wirkt. Es enthalte allerdings der Aussage einiger Handwerkslehrlinge aus Fontaine zufolge das einzigartige Verständnis der Handwerker für die „Ästhetik der Linie“. Das bedeutet, dass: „Symmetrie eine Atmosphäre der Harmonie und Ordnung schaffe“, während das vom Handwerker persönlich hinzugefügte raffinierte Muster die Ordnung ein wenig auflockere ...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Zaun", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/standard_railing_scattered_structure.json b/src/data/german/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..cdac1569e --- /dev/null +++ b/src/data/german/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Standard-Geländer – „Verstreute Strukturen“", + "description": "Dieses schlichte steinerne Geländer mit zwei Pfeilern, die in unterschiedlichen Abständen und mit unterschiedlich langen Zwischenräumen angeordnet sind, beinhalte laut Aussage einiger Handwerkslehrlinge aus Fontaine das einzigartige Verständnis der Handwerker für die „Ästhetik der Linie“. Das bedeutet, dass: „Der versetzte Aufbau ästhetische Ermüdung durch übermäßige Wiederholung vermeidet.“ Allerdings sind Geländer mit versetztem Aufbau in der Regel aufwändiger zu realisieren als ihre perfekt symmetrischen Pendants ...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Zaun", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 8 + } + ] +} diff --git a/src/data/german/furnishing/standard_shipping_pallet.json b/src/data/german/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..c56e4a7ae --- /dev/null +++ b/src/data/german/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Standard-Transportpalette", + "description": "Häufig sieht man in den Häfen von Fontaine mittelgroße Holzkisten, fein säuberlich gestapelt auf leicht zu transportierenden Paletten. Solide gebaut, sauber verarbeitet und dabei äußerst kostengünstig.\\nUrsprünglich existierten gemäß der Definition aus Fontaine drei Größen von Standard-Transporteinheiten: „Kompakt“, „Standard“ und „Groß“. Dabei wurde die mittlere dieser Transporteinheiten als „Standard“ definiert. Theoretisch ist lediglich ein Uhrwerk-Mecha erforderlich, um eine mit sechs mittelgroßen Holzkisten beladene Palette zu transportieren, wodurch sich die Transporteffizienz erheblich verbessert.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Großer Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Platanenholz", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Brocken Eisen", + "amount": 2 + } + ] +} diff --git a/src/data/german/furnishing/steady_stately_stability.json b/src/data/german/furnishing/steady_stately_stability.json index bb0ac4eee..06da3c246 100644 --- a/src/data/german/furnishing/steady_stately_stability.json +++ b/src/data/german/furnishing/steady_stately_stability.json @@ -3,7 +3,7 @@ "id": "steady_stately_stability", "rarity": 3, "name": "„Feierliche Standfestigkeit“", - "description": "Ein rechteckiger Tisch, der aus hochwertigem Eschenholz gefertigt wurde. Zu Beginn als Empfang von bedeutsamen Gästen gedacht, bietet er reichlich Platz für eine Vielzahl an Erfrischungen, Geschäftsbüchern und Geschenken. Aufgrund seines durchdachten Designs und luxuriösen Aussehens, pflegen die Restaurants am Hof von Fontaine diesen Tisch mit fein verzierten Tischtüchern zu versehen.", + "description": "Ein rechteckiger Tisch, der aus hochwertigem Eschenholz gefertigt wurde. Zu Beginn als Empfang von bedeutsamen Gästen gedacht, bietet er reichlich Platz für eine Vielzahl an Erfrischungen, Geschäftsbüchern und Geschenken. Aufgrund seines durchdachten Designs und luxuriösen Aussehens pflegen die Restaurants am Hof von Fontaine diesen Tisch mit fein verzierten Tischtüchern zu versehen.", "load": 169, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/study_of_the_forbidden_fortress.json b/src/data/german/furnishing/study_of_the_forbidden_fortress.json index 232a05708..c072ff542 100644 --- a/src/data/german/furnishing/study_of_the_forbidden_fortress.json +++ b/src/data/german/furnishing/study_of_the_forbidden_fortress.json @@ -3,7 +3,7 @@ "id": "study_of_the_forbidden_fortress", "rarity": 3, "name": "„Studien in der verbotenen Festung“", - "description": "Ein äußerst feiner Holztisch, der vor allem im Fort Méropide gang und gäbe ist. Mit seiner relativ glatten Oberfläche und stabilen Tischbeinen, eignet sich dieser kostbare und filigrane Holztisch oft gut als Arbeitstisch zum Schreiben, Zeichnen oder zur Herstellung von Komponenten. Es wird gemunkelt, dass es im Fort Méropide zahlreiche Maschinen gibt, die auf einem so gewöhnlichen Tisch ihren ersten Atemzug nahmen ...", + "description": "Ein äußerst feiner Holztisch, der vor allem im Fort Méropide gang und gäbe ist. Mit seiner relativ glatten Oberfläche und stabilen Tischbeinen eignet sich dieser kostbare und filigrane Holztisch oft gut als Arbeitstisch zum Schreiben, Zeichnen oder zur Herstellung von Komponenten. Es wird gemunkelt, dass es im Fort Méropide zahlreiche Maschinen gibt, die auf einem so gewöhnlichen Tisch ihren ersten Atemzug nahmen ...", "load": 85, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/tearstone_tile_perspective_theory.json b/src/data/german/furnishing/tearstone_tile_perspective_theory.json index f1da750cb..189e54308 100644 --- a/src/data/german/furnishing/tearstone_tile_perspective_theory.json +++ b/src/data/german/furnishing/tearstone_tile_perspective_theory.json @@ -3,7 +3,7 @@ "id": "tearstone_tile_perspective_theory", "rarity": 3, "name": "Tränenstein – „Perspektivische Theorie“", - "description": "Mit speziellen Mustern gravierte Bodenfliesen, deren Form den Tränensteinfliesen an vielerlei Orten in Fontaine gleicht.\\nAufgrund des hohen Härtegrads von Tränenfliesen, erweist sich eine detaillierte Modellierung als äußerst schwer, selbst mithilfe von Mecha weisen die meisten Fliesen eine regelmäßige quadratische Form mit eingravierten Mustern an der Oberfläche auf.\\nEiner Legende zufolge hatte der Maler, der diese Fliesen entworfen hatte, damals Schwierigkeiten mit der Lehre der „perspektivischen Theorie“ und reichte fälschlicherweise seine Kursarbeit als einen Entwurf ein. Glücklicherweise gefiel dem damaligen Verantwortlichen seine Kreativität ausgesprochen gut, sodass er einige Modifikationen vornahm und daraus die heutige Bodenfliese mit einem Sinn für Design entstand.", + "description": "Mit speziellen Mustern gravierte Bodenfliesen, deren Form den Tränensteinfliesen an vielerlei Orten in Fontaine gleicht.\\nAufgrund des hohen Härtegrads von Tränenfliesen erweist sich eine detaillierte Modellierung als äußerst schwer. Selbst mithilfe von Mecha weisen die meisten Fliesen eine regelmäßige quadratische Form mit eingravierten Mustern an der Oberfläche auf.\\nEiner Legende zufolge hatte der Maler, der diese Fliesen entworfen hatte, damals Schwierigkeiten mit der Lehre der „perspektivischen Theorie“ und reichte fälschlicherweise seine Kursarbeit als einen Entwurf ein. Glücklicherweise gefiel dem damaligen Verantwortlichen seine Kreativität ausgesprochen gut, sodass er einige Modifikationen vornahm und daraus die heutige Bodenfliese mit einem Sinn für Design entstand.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/water_imp_prince.json b/src/data/german/furnishing/water_imp_prince.json new file mode 100644 index 000000000..e7fce12ba --- /dev/null +++ b/src/data/german/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "„Prinz der Wasser-Unholde“", + "description": "Ein Prinz, der die azurblauen Tiefen sein Zuhause nennt, ist gekommen, um jenen zu helfen, die in Schwierigkeiten stecken.\\n„- ..-. ...- --“\\n„... ..-. .-- ..-. ...“\\n„-. .--- ... -... -.. -- ..-.“", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Gegenstand", + "type": "Exterior" + } + ] +} diff --git a/src/data/german/furnishing/wisdom_of_the_forbidden_fortress.json b/src/data/german/furnishing/wisdom_of_the_forbidden_fortress.json index 7fe413212..3788f04e2 100644 --- a/src/data/german/furnishing/wisdom_of_the_forbidden_fortress.json +++ b/src/data/german/furnishing/wisdom_of_the_forbidden_fortress.json @@ -3,7 +3,7 @@ "id": "wisdom_of_the_forbidden_fortress", "rarity": 2, "name": "„Weisheit der verbotenen Festung“", - "description": "Einfache Tafel aus wiederverwerteten Materialien, die im Fort Méropide zu sehen sind. Aufgrund der Tatsache, dass einige der Bewohner im Fort Méropide einen durchaus „miserablen“ Bildungsstand haben, werden diejenigen, die ihre Fähigkeiten im Zeichnen auf den Tafeln unter Beweis stellen, um Auftragsziele zu erklären, als „Weise“ bezeichnet. Doch kommt es gelegentlich vor, dass einige dieser Weisen stets die Tafeln nutzen, um zu erklären, dass einige Einzelheiten ihres Wissens doch zu trivial und schlaffördernd sind, wodurch der Bezeichnung „Weise“ in den Mündern einiger unfreudigen Lerner eine negative Konnotation anhängt.", + "description": "Einfache Tafel aus wiederverwerteten Materialien, die im Fort Méropide zu sehen sind. Aufgrund der Tatsache, dass einige der Bewohner im Fort Méropide einen durchaus „miserablen“ Bildungsstand haben, werden diejenigen, die ihre Fähigkeiten im Zeichnen auf den Tafeln unter Beweis stellen, um Auftragsziele zu erklären, als „Weisen“ bezeichnet. Doch kommt es gelegentlich vor, dass einige dieser Weisen stets die Tafeln nutzen, um zu erklären, dass einige Einzelheiten ihres Wissens doch zu trivial und schlaffördernd sind, wodurch der Bezeichnung „Weise“ in den Mündern einiger unfreudiger Lerner eine negative Konnotation anhängt.", "load": 338, "energy": 30, "exp": 30, diff --git a/src/data/german/furnishing/witness_to_great_focus.json b/src/data/german/furnishing/witness_to_great_focus.json index 0bd7537bc..83fb4a63a 100644 --- a/src/data/german/furnishing/witness_to_great_focus.json +++ b/src/data/german/furnishing/witness_to_great_focus.json @@ -3,7 +3,7 @@ "id": "witness_to_great_focus", "rarity": 3, "name": "„Zeugen in Sachen Konzentration“", - "description": "Ein aus Eschenholz und hochwertigem Leder gefertigter Stuhl mit Rückenlehne, der ursprünglich für Menschen konzipiert wurde, die an ihrem Arbeitsplatz für einen längeren Zeitraum in einer sitzenden Position verharren. Dank ihres hervorragenden Sitzgefühls und der Eigenschaft, einen noch schneller in einen Gedankenfluss kommen zu lassen, erfreute sich dieser Stuhl im Nu an großer Beliebtheit in ganz Fontaine, wodurch sie beispielsweise in Restaurants und Cafés der Stadt Verwendung fanden.\\nOb an einem runden Tisch, an dem die Gäste zum Essen Platz nehmen können, oder als Helferchen für lange Spaziergänge, dieser Stuhl ist eine ausgezeichnete Wahl. Es kann also behauptet werden, dass dieser Stuhl mit Rückenlehne Zeuge von Durchführungen unzähliger wichtiger Aufgaben, Erzielungen unzähliger Geschäftsprojekte und Genüsse unzähliger Speisen sowie Getränke war, die ausschließlich genossen wurden.", + "description": "Ein aus Eschenholz und hochwertigem Leder gefertigter Stuhl mit Rückenlehne, der ursprünglich für Menschen konzipiert wurde, die an ihrem Arbeitsplatz für einen längeren Zeitraum in einer sitzenden Position verharren. Dank seines hervorragenden Sitzgefühls und der Eigenschaft, einen noch schneller in einen Gedankenfluss kommen zu lassen, erfreute sich dieser Stuhl im Nu an großer Beliebtheit in ganz Fontaine, wodurch er beispielsweise in Restaurants und Cafés der Stadt Verwendung fand.\\nOb an einem runden Tisch, an dem die Gäste zum Essen Platz nehmen können, oder als Helferchen für lange Spaziergänge, dieser Stuhl ist eine ausgezeichnete Wahl. Es kann also behauptet werden, dass dieser Stuhl mit Rückenlehne Zeuge von Durchführungen unzähliger wichtiger Aufgaben, Erzielungen unzähliger Geschäftsprojekte und Genüsse unzähliger Speisen sowie Getränke war.", "load": 85, "energy": 60, "exp": 60, diff --git a/src/data/german/furnishing/wooden_restaurant_signboard.json b/src/data/german/furnishing/wooden_restaurant_signboard.json index c441a20f2..61c63c167 100644 --- a/src/data/german/furnishing/wooden_restaurant_signboard.json +++ b/src/data/german/furnishing/wooden_restaurant_signboard.json @@ -3,7 +3,7 @@ "id": "wooden_restaurant_signboard", "rarity": 2, "name": "Restaurantschild aus Holz", - "description": "Eine Anzeigetafel des Restaurants, ein echter Blickfang, welcher selbst in Innenräumen nicht unpassend wirkt.\\nMan sagt, dass wenn man einige Namen der weltbekannten Restaurants darauf schreibt, ein besseres Ambiente für das eigene Restaurant geschaffen und der Geschmack der Gerichte verbessert wird.", + "description": "Eine Anzeigetafel des Restaurants, ein echter Blickfang, welcher selbst in Innenräumen nicht unpassend wirkt.\\nMan sagt, dass, wenn man einige Namen der weltbekannten Restaurants darauf schreibt, ein besseres Ambiente für das eigene Restaurant geschaffen und der Geschmack der Gerichte verbessert werden.", "load": 85, "energy": 30, "exp": 30, diff --git a/src/data/german/furnishing/yet_another_discussion.json b/src/data/german/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..be8a607f0 --- /dev/null +++ b/src/data/german/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "„Eine weitere Diskussion“", + "description": "Diese am Hof von Fontaine häufig anzutreffenden Anschlagtafel besteht aus robustem „Lindenholz“. Es heißt, dass die Wurzeln dieser Tafel bis zu den Diskussionstafeln zurückreichen, die von einer kleinen Gruppe von Theater-Enthusiasten vor der Opéra Épiclèse aufgestellt wurden, um miteinander zu kommunizieren. Da die Diskussionen derart lebhaft und die Zahl der Teilnehmer viel zu groß wurde, wurden bald sogar Diskussionstafeln überall in den Blumenbeeten aufgestellt. Um die Ordnung in der Stadt aufrechtzuerhalten, arbeitete die Maison Gardiennage mehrere Monate lang unablässig daran, alle Tafeln zu entfernen.\\nJedoch hat sich diese Diskussionskultur bis heute in Fontaine gehalten, auch wenn ein großer Teil der Tafeln mittlerweile entfernt worden ist. Mit dem Grundsatz, dass „die Ordnung in jedem Fall aufrechterhalten gehört“, hat das Palais Mermonia die Verordnung über die Verwaltung des Stadtbildes rasch überarbeitet. So wurde festgehalten, wo und wie entsprechende Tafeln aufzustellen sind.\\n... Nachdem das Palais Mermonia die Überarbeitung der Verordnung abgeschlossen und diese an die Öffentlichkeit getragen hatte, nahm die Kommunikation über die Tafeln am Hof von Fontaine jedoch deutlich ab. Das ist doch wirklich verwunderlich.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Schmuck", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Lindenholz", + "amount": 8 + } + ] +} diff --git a/src/data/german/ingredients/almond.json b/src/data/german/ingredients/almond.json index 65f60e625..f9b65bb23 100644 --- a/src/data/german/ingredients/almond.json +++ b/src/data/german/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Honigdatteln" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Für den Hydro-Archon" } ], "source": [ diff --git a/src/data/german/ingredients/bird_egg.json b/src/data/german/ingredients/bird_egg.json index 39f9b1ac1..5cf58b4b8 100644 --- a/src/data/german/ingredients/bird_egg.json +++ b/src/data/german/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consommé" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Für den Hydro-Archon" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Pummel-Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/german/ingredients/coffee_beans.json b/src/data/german/ingredients/coffee_beans.json index 2905a602e..e1dac8e49 100644 --- a/src/data/german/ingredients/coffee_beans.json +++ b/src/data/german/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Kaffee-Bavarois" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Für den Hydro-Archon" } ], "source": [ diff --git a/src/data/german/ingredients/cream.json b/src/data/german/ingredients/cream.json index e72e9a153..8349fafb4 100644 --- a/src/data/german/ingredients/cream.json +++ b/src/data/german/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crêpes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Pummel-Profiterole" } ], "source": ["Beim Verarbeiten von Gerichten zu erhalten"] diff --git a/src/data/german/ingredients/flour.json b/src/data/german/ingredients/flour.json index 146d3e30a..e694ce88a 100644 --- a/src/data/german/ingredients/flour.json +++ b/src/data/german/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crêpes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Für den Hydro-Archon" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Pummel-Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/german/ingredients/milk.json b/src/data/german/ingredients/milk.json index 385dd7a8e..67161ee2c 100644 --- a/src/data/german/ingredients/milk.json +++ b/src/data/german/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Kaffee-Bavarois" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Pummel-Profiterole" } ], "craft": [ diff --git a/src/data/german/jewels_materials/varunada_lazurite_chunk.json b/src/data/german/jewels_materials/varunada_lazurite_chunk.json index ca0b8de5f..4476910dc 100644 --- a/src/data/german/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/german/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Beute von Okeaniden ab Stufe 60", "Beute von Hydro-Hypostasen ab Stufe 60", + "Beute von Hydro-Imitatoren ab Stufe 60", "Kann hergestellt werden" ], "rarity": 4, diff --git a/src/data/german/jewels_materials/varunada_lazurite_fragment.json b/src/data/german/jewels_materials/varunada_lazurite_fragment.json index 1dc2a5d37..a02c523c7 100644 --- a/src/data/german/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/german/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Beute von Okeaniden ab Stufe 40", "Beute von Hydro-Hypostasen ab Stufe 40", + "Beute von Hydro-Imitatoren ab Stufe 40", "Kann hergestellt werden" ], "rarity": 3, diff --git a/src/data/german/jewels_materials/varunada_lazurite_gemstone.json b/src/data/german/jewels_materials/varunada_lazurite_gemstone.json index 4c0b7982e..b76d7780c 100644 --- a/src/data/german/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/german/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Beute von Okeaniden ab Stufe 75", "Beute von Hydro-Hypostasen ab Stufe 75", + "Beute von Hydro-Imitatoren ab Stufe 75", "Kann hergestellt werden" ], "rarity": 5, diff --git a/src/data/german/jewels_materials/varunada_lazurite_sliver.json b/src/data/german/jewels_materials/varunada_lazurite_sliver.json index 9ca290da1..7ecd36a00 100644 --- a/src/data/german/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/german/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Beute von Okeaniden", "Beute von Hydro-Hypostasen", + "Beute von Hydro-Imitatoren", "Bei Andenkenhändlern zu erhalten" ], "rarity": 2, diff --git a/src/data/german/local_materials/lakelight_lily.json b/src/data/german/local_materials/lakelight_lily.json new file mode 100644 index 000000000..a5cd979b9 --- /dev/null +++ b/src/data/german/local_materials/lakelight_lily.json @@ -0,0 +1,11 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Seeschimmer-Maiglöckchen", + "description": "Diese blasse Blume, klar und rein, wächst dort, wo Wasseradern zusammenfließen. Sie verströmt einen kühlen und eleganten Duft, der scharf und doch sanft ist.", + "source": [ + "In der freien Natur zu finden", + "Empfohlen: Im Wald von Erinnyes zu finden" + ], + "location": "Fontaine" +} diff --git a/src/data/german/local_materials/spring_of_the_first_dewdrop.json b/src/data/german/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..b706b87d2 --- /dev/null +++ b/src/data/german/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,11 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Quelle des ersten Taus", + "description": "Dieser klare Tautropfen, der in den Gewässern des Bezirks Morte umherschwebt, scheint sich von anderen Kreationen reinen Wassers zu unterscheiden und mit einer ursprünglicheren und reineren Art der Elementarenergie zu verschmelzen.", + "source": [ + "In der freien Natur zu finden", + "Empfohlen: Unter Wasser im Bezirk Morte zu finden" + ], + "location": "Fontaine" +} diff --git a/src/data/german/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/german/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..f3aa443ce --- /dev/null +++ b/src/data/german/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,40 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Aphotisches Auge des Wirbels", + "description": "Alles versammelt sich neben dem, was schwer sein soll, wie das Gold im Vergleich zum schwarzen Eisen und die Erde im Vergleich zum leichten Wind. So wie das Licht nicht aus dem Auge des Wirbels der Dunkelheit entkommen kann, so konvergieren Ursache und Wirkung auf ein schweres Schicksal. Vielleicht ist dies ja eine unumkehrbare Regel.", + "source": [ + "Belohnung für die Herausforderung von Sternenverschlingender Narwal ab Stufe 70" + ], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Aphotischer Seidenfaden", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Traumlösungsmittel", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Aphotische Masse", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Traumlösungsmittel", + "amount": 1 + } + ] + ] +} diff --git a/src/data/german/talent_lvl_up_materials/lightless_mass.json b/src/data/german/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..56c2060d5 --- /dev/null +++ b/src/data/german/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,40 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Aphotische Masse", + "description": "Das Universum ist ein finsterer und kalter Ort.
Sieh aber mal genau hin: Inmitten dessen, ein unscheinbarer Schimmer, wie eine Perle, halb bedeckt vom Sand, ein Diamant auf dem Asphalt, ein Licht am Ende eines nebelverhangenen Horizonts bei Nacht, ein Funke, der eine ausgedorrte Wiese entfacht.", + "source": [ + "Belohnung für die Herausforderung von Sternenverschlingender Narwal ab Stufe 70" + ], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Aphotischer Seidenfaden", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Traumlösungsmittel", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Aphotisches Auge des Wirbels", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Traumlösungsmittel", + "amount": 1 + } + ] + ] +} diff --git a/src/data/german/talent_lvl_up_materials/lightless_silk_string.json b/src/data/german/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..a831f28a7 --- /dev/null +++ b/src/data/german/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,40 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Aphotischer Seidenfaden", + "description": "Im alten Fontaine glaubte man einst, dass „Fortuna“, die alles beherrsche, aus feinsten Fäden bestünde, wie die Saiten einer Harfe. Jene filigranen Saiten, die mit dem wunderbaren Klang der Musik mitschwingen, würden universelles Glück bringen, genauso, wie die Dissonanz dem Gefüge im Universum Zerstörung brächte.", + "source": [ + "Belohnung für die Herausforderung von Sternenverschlingender Narwal ab Stufe 70" + ], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Aphotisches Auge des Wirbels", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Traumlösungsmittel", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Aphotische Masse", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Traumlösungsmittel", + "amount": 1 + } + ] + ] +} diff --git a/src/data/german/tcg_action/absorbing_prism.json b/src/data/german/tcg_action/absorbing_prism.json index 3735bb218..f147f1576 100644 --- a/src/data/german/tcg_action/absorbing_prism.json +++ b/src/data/german/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "„Gute Gelegenheit!“\\n„He, das ist unsere Verbündete!“", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Elektro", "card_type": "Ereigniskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Elektro", - "count": 3 + "count": 2 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit der Elektro-Hypostase in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.", diff --git a/src/data/german/tcg_action/all_things_are_of_the_earth.json b/src/data/german/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..fa81ab25c --- /dev/null +++ b/src/data/german/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Aus der Erde geboren", + "title": "Baizhu – Aus der Erde geboren", + "desc": "„Wenn man Himmel und Erde versteht, seine innere Sphäre gegen äußere Einflüsse verteidigen und einen klaren Geist bewahren kann, kann einem auch nichts mehr schaden.“", + "in_play_description": "Ist Baizhu ausgerüstet mit dieser Karte auf dem Feld: Erschafft beim Auslösen des Heilungseffekts durch Makelloser Schild 1 Würfel von dem Element deiner aktiven Figur.", + "attributes": { + "cost": 4, + "cost_type": "Dendro", + "card_type": "Ausrüstungskarte", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Aufladung", + "count": 2 + } + ], + "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Baizhu in der Taverne Zum Katzenschwanz zu erhalten.", + "tags": ["Talent", "Kampfaktion"] + }, + "skills": [ + { + "name": "", + "desc": "Kampfaktion: Ist deine aktive Figur Baizhu, ist diese Karte anzulegen.
Legt Baizhu sie an, wird sofort 1-mal Ganzheitliche Heilung angewendet.
Ist Baizhu ausgerüstet mit dieser Karte auf dem Feld: Erschafft beim Auslösen des Heilungseffekts durch Makelloser Schild 1 Würfel von dem Element deiner aktiven Figur.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Baizhu enthält.)" + } + ] +} diff --git a/src/data/german/tcg_action/awakening.json b/src/data/german/tcg_action/awakening.json index 062221285..dd81d352b 100644 --- a/src/data/german/tcg_action/awakening.json +++ b/src/data/german/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Erwachen", "title": "Razor – Erwachen", "desc": "Nun ... beginnt die Jagd.", - "in_play_description": "Nachdem Razor ausgerüstet mit dieser Karte Klauen und Donner angewendet hat, erhält 1 deiner Elektro-Figuren 1 Pkt. Aufladung (Priorität für die aktive Figur).", + "in_play_description": "Nachdem Razor ausgerüstet mit dieser Karte Klauen und Donner angewendet hat, erhält 1 deiner Elektro-Figuren 1 Pkt. Aufladung (Priorität für die aktive Figur; 1-mal pro Runde).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Elektro", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Elektro", - "count": 4 + "count": 3 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Razor in der Taverne Zum Katzenschwanz zu erhalten.", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Razor, ist diese Karte anzulegen.
Legt Razor sie an, wird sofort 1-mal Klauen und Donner angewendet.
Nachdem Razor ausgerüstet mit dieser Karte Klauen und Donner angewendet hat, erhält 1 deiner Elektro-Figuren 1 Pkt. Aufladung (Priorität für die aktive Figur).
(Diese Karte kann nur einem Deck hinzugefügt werden, das Razor enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Razor, ist diese Karte anzulegen.
Legt Razor sie an, wird sofort 1-mal Klauen und Donner angewendet.
Nachdem Razor ausgerüstet mit dieser Karte Klauen und Donner angewendet hat, erhält 1 deiner Elektro-Figuren 1 Pkt. Aufladung (Priorität für die aktive Figur; 1-mal pro Runde).
(Diese Karte kann nur einem Deck hinzugefügt werden, das Razor enthält.)" } ] } diff --git a/src/data/german/tcg_action/bunny_triggered.json b/src/data/german/tcg_action/bunny_triggered.json index 477d2bb37..f0543b7c9 100644 --- a/src/data/german/tcg_action/bunny_triggered.json +++ b/src/data/german/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Manuelle Explosion", "title": "Amber – Manuelle Explosion", "desc": "„Los, Graf von Hoppel!“", - "in_play_description": "Nach dem Standardangriff durch Amber: Sind diese Karte und Graf von Hoppel immer noch auf dem Feld, wird Graf von Hoppel explodieren und 3 Pkt. Pyro-SCH verursachen.", + "in_play_description": "Nach dem Standardangriff durch Amber: Sind diese Karte und Graf von Hoppel immer noch auf dem Feld, wird Graf von Hoppel explodieren und 4 Pkt. Pyro-SCH verursachen.", "attributes": { "cost": 3, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Amber, ist diese Karte anzulegen.
Legt Amber sie an, wird sofort 1-mal Sprengpuppe angewendet.
Nach dem Standardangriff durch Amber: Sind diese Karte und Graf von Hoppel immer noch auf dem Feld, wird Graf von Hoppel explodieren und 3 Pkt. Pyro-SCH verursachen.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Amber enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Amber, ist diese Karte anzulegen.
Legt Amber sie an, wird sofort 1-mal Sprengpuppe angewendet.
Nach dem Standardangriff durch Amber: Sind diese Karte und Graf von Hoppel immer noch auf dem Feld, wird Graf von Hoppel explodieren und 4 Pkt. Pyro-SCH verursachen.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Amber enthält.)" } ] } diff --git a/src/data/german/tcg_action/chang_the_ninth.json b/src/data/german/tcg_action/chang_the_ninth.json index 8e84c722e..ec9b7445c 100644 --- a/src/data/german/tcg_action/chang_the_ninth.json +++ b/src/data/german/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Nach Anwenden der Fähigkeiten einer Figur auf dem Spielfeld: Hat sie phys. SCH oder durchdringenden SCH verursacht oder Elementarreaktionen ausgelöst, sammelt 1 Einfall.
Wenn 3 Einfälle gesammelt sind, wird diese Karte abgeworfen: Zieht 2 Karten." + "desc": "Nach Anwenden der Fähigkeiten einer Figur auf dem Spielfeld: Hat sie phys. SCH oder durchdringenden SCH verursacht oder Elementarreaktionen ausgelöst, sammelt 1 Einfall. Wenn 3 Einfälle gesammelt, wird diese Karte abgeworfen: Zieht 2 Karten." } ] } diff --git a/src/data/german/tcg_action/crossfire.json b/src/data/german/tcg_action/crossfire.json index cfa354623..7b4fcf82c 100644 --- a/src/data/german/tcg_action/crossfire.json +++ b/src/data/german/tcg_action/crossfire.json @@ -6,7 +6,7 @@ "desc": "In der Küche ist so viel Feuer ganz normal ...", "in_play_description": "Wendet Xiangling ausgerüstet mit dieser Karte Guoba, erscheine! an: Verursacht sie auch selber 1 Pkt. Pyro-SCH.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Pyro", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Pyro", - "count": 4 + "count": 3 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Xiangling in der Taverne Zum Katzenschwanz zu erhalten.", diff --git a/src/data/german/tcg_action/crown_of_watatsumi.json b/src/data/german/tcg_action/crown_of_watatsumi.json index b130a8202..5176588bd 100644 --- a/src/data/german/tcg_action/crown_of_watatsumi.json +++ b/src/data/german/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Artefakt"] }, "skills": [ diff --git a/src/data/german/tcg_action/discretionary_supplement.json b/src/data/german/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..df5115874 --- /dev/null +++ b/src/data/german/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Zuschlag für Defizite", + "title": "Dori – Zuschlag für Defizite", + "desc": "„Zuerst erhöhen wir die Preise um dreißig Prozent und dann geben wir zwanzig Prozent Rabatt!“", + "in_play_description": "Erschafft Dori ausgerüstet mit dieser Karte Flaschengeist: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von Aufladung erhalten die Figuren, die noch keine haben, 1 Pkt. Aufladung zusätzlich.", + "attributes": { + "cost": 3, + "cost_type": "Elektro", + "card_type": "Ausrüstungskarte", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Aufladung", + "count": 2 + } + ], + "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Dori in der Taverne Zum Katzenschwanz zu erhalten.", + "tags": ["Talent", "Kampfaktion"] + }, + "skills": [ + { + "name": "", + "desc": "Kampfaktion: Ist deine aktive Figur Dori, ist diese Karte anzulegen.
Legt Dori sie an, wird sofort 1-mal Zuneigung von Alcazarzaray angewendet.
Erschafft Dori ausgerüstet mit dieser Karte Flaschengeist: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von Aufladung erhalten die Figuren, die noch keine haben, 1 Pkt. Aufladung zusätzlich.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Dori enthält.)" + } + ] +} diff --git a/src/data/german/tcg_action/featherfall_judgment.json b/src/data/german/tcg_action/featherfall_judgment.json index c2a379ffc..12e908602 100644 --- a/src/data/german/tcg_action/featherfall_judgment.json +++ b/src/data/german/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Urteil der Federn", "title": "Cyno – Urteil der Federn", "desc": "„Das ist meine Kämpferseele.“", - "in_play_description": "Wendet Cyno ausgerüstet mit dieser Karte bei der Verwandlungsstufe 3 oder 5 von Paktverschworener Pfadklärer Geheimer Ritus – Abgründiger Seelenwanderer an: Erhöht den verursachten SCH zusätzlich um 1 Pkt.", + "in_play_description": "Wendet Cyno ausgerüstet mit dieser Karte Geheimer Ritus – Abgründiger Seelenwanderer an, während die Verwandlungsstufe von Paktverschworener Pfadklärer eine gerade Zahl ist: Erhöht den verursachten SCH um 1 Pkt.", "attributes": { "cost": 3, "cost_type": "Elektro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Cyno, ist diese Karte anzulegen.
Legt Cyno sie an, wird sofort 1-mal Geheimer Ritus – Abgründiger Seelenwanderer angewendet.
Wendet Cyno ausgerüstet mit dieser Karte bei der Verwandlungsstufe 3 oder 5 von Paktverschworener Pfadklärer Geheimer Ritus – Abgründiger Seelenwanderer an: Erhöht den verursachten SCH zusätzlich um 1 Pkt.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Cyno enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Cyno, ist diese Karte anzulegen.
Legt Cyno sie an, wird sofort 1-mal Geheimer Ritus – Abgründiger Seelenwanderer angewendet.
Wendet Cyno ausgerüstet mit dieser Karte Geheimer Ritus – Abgründiger Seelenwanderer an, während die Verwandlungsstufe von Paktverschworener Pfadklärer eine gerade Zahl ist: Erhöht den verursachten SCH um 1 Pkt.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Cyno enthält.)" } ] } diff --git a/src/data/german/tcg_action/glorious_season.json b/src/data/german/tcg_action/glorious_season.json index a1fcd597d..e5f83ed62 100644 --- a/src/data/german/tcg_action/glorious_season.json +++ b/src/data/german/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "Ich gebe dir ein Lied und meinen Segenswunsch!", "in_play_description": "Ist Barbara ausgerüstet mit dieser Karte auf dem Feld, hat ihr Singender Kreis folgende Wirkung: Dein Elementarwürfel-Verbrauch zum Figurenwechsel -1 (1-mal pro Runde).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Barbara in der Taverne Zum Katzenschwanz zu erhalten.", diff --git a/src/data/german/tcg_action/in_every_house_a_stove.json b/src/data/german/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..7c0daad27 --- /dev/null +++ b/src/data/german/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Eines jeden Hauses Ofenfeuer", + "title": "Eines jeden Hauses Ofenfeuer", + "desc": "„Rührend kümmerte sich der Gott des Herdes um die Menschen und teilte sich auf in viele Helfer, die Nahrung und Zusammenhalt in die Haushalte brachten.“", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Erlass des Mysteriums", + "card_type": "Ereigniskarte", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Erlass des Mysteriums", + "count": 1 + } + ], + "tags": ["Mysterium"] + }, + "skills": [ + { + "name": "", + "desc": "Du ziehst Karten, deren Anzahl der aktuellen Rundenzahl entspricht. (Höchstens 4 Karten können auf diese Weise gezogen werden.)
(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)" + } + ] +} diff --git a/src/data/german/tcg_action/joyous_celebration.json b/src/data/german/tcg_action/joyous_celebration.json index 02b6e185e..1b4c118aa 100644 --- a/src/data/german/tcg_action/joyous_celebration.json +++ b/src/data/german/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Ist der Elementartyp deiner aktiven Figur Kryo, Hydro, Pyro, Elektro oder Dendro, ist diese Karte auszuspielen: Verleiht all deinen Figuren das Element-Attribut deiner aktiven Figur.
(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. Diese Karte ist Teil deiner Starthand.)" + "desc": "Ist der Elementartyp deiner aktiven Figur Kryo, Hydro, Pyro, Elektro oder Dendro, ist diese Karte auszuspielen: Verleiht all deinen Figuren, die bereits von Element-Attributen betroffen sind, das Element-Attribut deiner aktiven Figur.
(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)" } ] } diff --git a/src/data/german/tcg_action/lands_of_dandelion.json b/src/data/german/tcg_action/lands_of_dandelion.json index 2ba43ec72..16ac73187 100644 --- a/src/data/german/tcg_action/lands_of_dandelion.json +++ b/src/data/german/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Aufladung", - "count": 3 + "count": 2 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Jean in der Taverne Zum Katzenschwanz zu erhalten.", diff --git a/src/data/german/tcg_action/lightning_storm.json b/src/data/german/tcg_action/lightning_storm.json index f48b86483..013e5142a 100644 --- a/src/data/german/tcg_action/lightning_storm.json +++ b/src/data/german/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Donnern am Firmament", "title": "Beidou – Donnern am Firmament", "desc": "Der Blitz zerreißt das Firmament, sein Knall grollt durch die Luft.", - "in_play_description": "Wendet Beidou ausgerüstet mit dieser Karte Gebieter der Gezeiten an: In dieser Runde wird für Standardangriffe durch Beidou 1 Würfel (beliebig) weniger verbraucht, wenn sie beim Vorbereiten der Fähigkeiten SCH erlitten hat (Einsatzmöglichkeit: 2).", + "in_play_description": "Nachdem Beidou ausgerüstet mit dieser Karte Gebieter der Gezeiten angewendet hat, wird in dieser Runde für Standardangriffe durch Beidou 1 Würfel (beliebig) weniger verbraucht (Einsatzmöglichkeit: 2).", "attributes": { "cost": 3, "cost_type": "Elektro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Beidou, ist diese Karte anzulegen.
Legt Beidou sie an, wird sofort 1-mal Wellenfänger angewendet.
Wendet Beidou ausgerüstet mit dieser Karte Gebieter der Gezeiten an: In dieser Runde wird für Standardangriffe durch Beidou 1 Würfel (beliebig) weniger verbraucht, wenn sie beim Vorbereiten der Fähigkeiten SCH erlitten hat (Einsatzmöglichkeit: 2).
(Diese Karte kann nur einem Deck hinzugefügt werden, das Beidou enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Beidou, ist diese Karte anzulegen.
Legt Beidou sie an, wird sofort 1-mal Wellenfänger angewendet.
Nachdem Beidou ausgerüstet mit dieser Karte Gebieter der Gezeiten angewendet hat, wird in dieser Runde für Standardangriffe durch Beidou 1 Würfel (beliebig) weniger verbraucht (Einsatzmöglichkeit: 2).
(Diese Karte kann nur einem Deck hinzugefügt werden, das Beidou enthält.)" } ] } diff --git a/src/data/german/tcg_action/lyresong.json b/src/data/german/tcg_action/lyresong.json new file mode 100644 index 000000000..7b8ce3573 --- /dev/null +++ b/src/data/german/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Lied der Zither", + "title": "Lied der Zither", + "desc": "„In der klaren und bewegenden Melodie ist die lange Tradition der Poesie und des Gesangs verwurzelt.“", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Ereigniskarte", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Lass ein Artefakt einer deinen Figuren zurück auf deine Hand kommen.
Beim nächsten Ausspielen deiner „Artefakt“-Ausrüstungskarte in dieser Runde: Würfel-Verbrauch -2" + } + ] +} diff --git a/src/data/german/tcg_action/mirror_cage.json b/src/data/german/tcg_action/mirror_cage.json index 6f54661e0..1c5fe30cf 100644 --- a/src/data/german/tcg_action/mirror_cage.json +++ b/src/data/german/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "„Spieglein, Spieglein, wo sind die Gegner? Treib sie ein!“", "in_play_description": "Erschafft Fatui – Spiegeljungfrau ausgerüstet mit dieser Karte Wasserspiegelscherben:
Ihre anfängliche Dauer (Runden) +1. Wechselt die davon betroffene Figur zu einer anderen, Elementarwürfel-Verbrauch +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit Spiegeljungfrau in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.", diff --git a/src/data/german/tcg_action/naganohara_meteor_swarm.json b/src/data/german/tcg_action/naganohara_meteor_swarm.json index fc0efc6f4..df713bb9b 100644 --- a/src/data/german/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/german/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Naganohara-Meteorstrom", "title": "Yoimiya – Naganohara-Meteorstrom", "desc": "Naganoharas Theorie über ideale Feuerwerksreserve.", - "in_play_description": "Nach Auslösen von Niwabi Enshou verursacht Yoimiya ausgerüstet mit dieser Karte zusätzlich 1 Pkt. Pyro-SCH.", + "in_play_description": "Erschafft Yoimiya ausgerüstet mit dieser Karte Niwabi Enshou: Seine anfängliche Einsatzmöglichkeit +1; verursacht zusätzlich 1 Pkt. Pyro-SCH.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Yoimiya, ist diese Karte anzulegen.
Legt Yoimiya sie an, wird sofort 1-mal Niwabi-Feuertanz angewendet.
Nach Auslösen von Niwabi Enshou verursacht Yoimiya ausgerüstet mit dieser Karte zusätzlich 1 Pkt. Pyro-SCH.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Yoimiya enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Yoimiya, ist diese Karte anzulegen.
Legt Yoimiya sie an, wird sofort 1-mal Niwabi-Feuertanz angewendet.
Erschafft Yoimiya ausgerüstet mit dieser Karte Niwabi Enshou: Seine anfängliche Einsatzmöglichkeit +1; verursacht zusätzlich 1 Pkt. Pyro-SCH.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Yoimiya enthält.)" } ] } diff --git a/src/data/german/tcg_action/nre.json b/src/data/german/tcg_action/nre.json index be4533392..165cd3601 100644 --- a/src/data/german/tcg_action/nre.json +++ b/src/data/german/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Praktischer Nahrungsbeutel", "title": "Notration – Essen zum Mitnehmen", "desc": "„Regelmäßige Ernährung hilft bei plötzlichen Strapazen.“", - "in_play_description": "", + "in_play_description": "Beim Ausspielen einer deiner „Gericht“-Ereigniskarten: Zieht 1 zufällige „Gericht“-Ereigniskarte aus dem Deck (max. 1-mal pro Runde).", "attributes": { "cost": 1, "cost_type": "Würfel (gleich)", diff --git a/src/data/german/tcg_action/oceanhued_clam.json b/src/data/german/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..abd66438b --- /dev/null +++ b/src/data/german/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Meeresmuschel", + "title": "Erinnerung der Meerestiefen – Meeresmuschel", + "desc": "„Sie tragen die Hoffnungen und Erinnerungen, die aus den Tiefen des Meeres aufgestiegen sind, und sind durchdrungen von einer Geschichte und Kultur, die heute verloren sind. Diese kunstvollen und bezaubernden Kronen gingen mit ihren Besitzern in die vergessenen Klüfte.“", + "in_play_description": "Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 Meeresblase (max. 2-fach stapelbar).
Beim Verursachen von SCH durch die hiermit ausgerüstete Figur: Verbraucht alle Meeresblasen und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.", + "attributes": { + "cost": 3, + "cost_type": "Würfel (beliebig)", + "card_type": "Ausrüstungskarte", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Würfel (beliebig)", + "count": 3 + } + ], + "tags": ["Artefakt"] + }, + "skills": [ + { + "name": "", + "desc": "Beim Ausspielen: Stellt der hiermit ausgerüsteten Figur 3 LP wieder her.
Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 Meeresblase (max. 2-fach stapelbar).
Beim Verursachen von SCH durch die hiermit ausgerüstete Figur: Verbraucht alle Meeresblasen und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.
(Jede Figur kann max. 1 Artefakt anlegen.)" + } + ] +} diff --git a/src/data/german/tcg_action/parametric_transformer.json b/src/data/german/tcg_action/parametric_transformer.json index e46b0657b..c289ccd8c 100644 --- a/src/data/german/tcg_action/parametric_transformer.json +++ b/src/data/german/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Nach Anwenden der Fähigkeiten einer Figur auf dem Spielfeld: Hat sie Elementar-SCH verursacht, sammelt 1 Wandlungsfortschritt.
Wenn 3 Wandlungsfortschritte gesammelt sind, wird diese Karte abgeworfen: Erschafft dabei 3 Würfel verschiedener Elemente." + "desc": "Nach Anwenden der Fähigkeiten einer Figur auf dem Spielfeld: Hat sie Elementar-SCH verursacht, sammelt 1 Wandlungsfortschritt. Wenn 3 Wandlungsfortschritte gesammelt, wird diese Karte abgeworfen: Erschafft dabei 3 Würfel verschiedener Elemente." } ] } diff --git a/src/data/german/tcg_action/right_of_final_interpretation.json b/src/data/german/tcg_action/right_of_final_interpretation.json index 3fb04bc93..75556a076 100644 --- a/src/data/german/tcg_action/right_of_final_interpretation.json +++ b/src/data/german/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Endgültige Auslegung vorbehalten", "title": "Yanfei – Endgültige Auslegung vorbehalten", "desc": "„Beim Kartenspielen gilt natürlich ... die allgemeine Handlungsfreiheit: Alles ist erlaubt, was nicht verboten ist.“", - "in_play_description": "Führt Yanfei ausgerüstet mit dieser Karte heftige Schläge aus: Erhöht ihren SCH an gegnerischen Figuren mit nicht mehr als 6 LP zusätzlich um 1 Pkt.", + "in_play_description": "Führt Yanfei ausgerüstet mit dieser Karte heftige Schläge aus: Erhöht ihren SCH an gegnerischen Figuren mit nicht mehr als 6 LP zusätzlich um 1 Pkt.; zieht nach Auswertung der Fähigkeit 1 Karte, wenn Flammensiegel ausgelöst wurde.", "attributes": { "cost": 1, "cost_type": "Pyro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Yanfei, ist diese Karte anzulegen.
Legt Yanfei sie an, wird sofort 1-mal Flammendes Siegel angewendet.
Führt Yanfei ausgerüstet mit dieser Karte heftige Schläge aus: Erhöht ihren SCH an gegnerischen Figuren mit nicht mehr als 6 LP zusätzlich um 1 Pkt.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Yanfei enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Yanfei, ist diese Karte anzulegen.
Legt Yanfei sie an, wird sofort 1-mal Flammendes Siegel angewendet.
Führt Yanfei ausgerüstet mit dieser Karte heftige Schläge aus: Erhöht ihren SCH an gegnerischen Figuren mit nicht mehr als 6 LP zusätzlich um 1 Pkt.; zieht nach Auswertung der Fähigkeit 1 Karte, wenn Flammensiegel ausgelöst wurde.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Yanfei enthält.)" } ] } diff --git a/src/data/german/tcg_action/shadow_of_the_sand_king.json b/src/data/german/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..5a9f713c9 --- /dev/null +++ b/src/data/german/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Schatten des Sandkönigs", + "title": "Ausführer der Herrschaft – Schatten des Sandkönigs", + "desc": "„Damals erhielten weise Könige und Priester persönlich die Edikte der Götter und sie herrschten über das Land.“\\n„Und heute sind viele der Edlen, die die Herrschaft in den Oasen ausüben, zu Schatten der Götter geworden.“", + "in_play_description": "Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist: Zieht 1 Karte (max. 1-mal pro Runde).", + "attributes": { + "cost": 1, + "cost_type": "Würfel (gleich)", + "card_type": "Ausrüstungskarte", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Würfel (gleich)", + "count": 1 + } + ], + "tags": ["Artefakt"] + }, + "skills": [ + { + "name": "", + "desc": "Beim Ausspielen: Zieht 1 Karte.
Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist: Zieht 1 Karte (max. 1-mal pro Runde).
(Jede Figur kann max. 1 Artefakt anlegen.)" + } + ] +} diff --git a/src/data/german/tcg_action/sin_of_pride.json b/src/data/german/tcg_action/sin_of_pride.json index b7a34391c..9e53f29b3 100644 --- a/src/data/german/tcg_action/sin_of_pride.json +++ b/src/data/german/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "„Mit dieser Einheit zwischen meinem Geist und meinem Pfeil wird jeder Feind niedergestreckt!“", "in_play_description": "Erhöht den SCH der Elementarfähigkeit und Spezialfähigkeit deiner mit Kraft der Krähenfeder ausgerüsteten Elektro-Figur zusätzlich um 1 Pkt, wenn die mit dieser Karte ausgerüstete Kujou Sara auf dem Spielfeld ist.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Elektro", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Elektro", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Aufladung", - "count": 2 + "count": 3 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kujou Sara in der Taverne Zum Katzenschwanz zu erhalten.", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Kujou Sara, ist diese Karte anzulegen.
Legt Kujou Sara sie an, wird sofort 1-mal Unterwerfung – Koukou Sendou angewendet.
Erhöht den SCH der Elementarfähigkeit und Spezialfähigkeit deiner mit Kraft der Krähenfeder ausgerüsteten Elektro-Figur zusätzlich um 1 Pkt, wenn die mit dieser Karte ausgerüstete Kujou Sara auf dem Spielfeld ist.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Kujou Sara enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Kujou Sara, ist diese Karte anzulegen.
Legt Kujou Sara sie an, wird sofort 1-mal Tengu-Sturmbeschwörung angewendet.
Erhöht den SCH der Elementarfähigkeit und Spezialfähigkeit deiner mit Kraft der Krähenfeder ausgerüsteten Elektro-Figur zusätzlich um 1 Pkt, wenn die mit dieser Karte ausgerüstete Kujou Sara auf dem Spielfeld ist.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Kujou Sara enthält.)" } ] } diff --git a/src/data/german/tcg_action/steady_breathing.json b/src/data/german/tcg_action/steady_breathing.json index 490d8816a..bc5d7c9cd 100644 --- a/src/data/german/tcg_action/steady_breathing.json +++ b/src/data/german/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Atemtechnik", "title": "Chongyun – Atemtechnik", "desc": "Die Atemtechnik beruhigt das Herz.", - "in_play_description": "Erschafft Chongyun ausgerüstet mit dieser Karte 1 Schichtfrost-Feld:
Seine anfängliche Dauer (Runden) +1, SCH vom Standardangriff durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe +1.", + "in_play_description": "Erschafft Chongyun ausgerüstet mit dieser Karte 1 Schichtfrost-Feld:
SCH vom Standardangriff durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Kryo", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Kryo", - "count": 4 + "count": 3 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Chongyun in der Taverne Zum Katzenschwanz zu erhalten.", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Chongyun, ist diese Karte anzulegen.
Legt Chongyun sie an, wird sofort 1-mal Schichtfrost angewendet.
Erschafft Chongyun ausgerüstet mit dieser Karte 1 Schichtfrost-Feld:
Seine anfängliche Dauer (Runden) +1, SCH vom Standardangriff durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe +1.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Chongyun enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Chongyun, ist diese Karte anzulegen.
Legt Chongyun sie an, wird sofort 1-mal Schichtfrost angewendet.
Erschafft Chongyun ausgerüstet mit dieser Karte 1 Schichtfrost-Feld:
SCH vom Standardangriff durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe +1.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Chongyun enthält.)" } ] } diff --git a/src/data/german/tcg_action/stormterrors_lair.json b/src/data/german/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..838d4425e --- /dev/null +++ b/src/data/german/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Dvalins Ruinen", + "title": "Dvalins Ruinen", + "desc": "Ein ehrgeiziger Traum schwebte einst über der Burg der Gottheit der Stürme, zerbröckelte aber schließlich unter dem edlen Gesang der Freiheit.", + "in_play_description": "Beim Ausspielen von Talentkarte oder beim Anwenden von Fähigkeiten mit ursprünglichen Gesamtkosten von mind. 4 Elementarwürfeln: Würfelverbrauch -1. (1-mal pro Runde)
Einsatzmöglichkeit: 3", + "attributes": { + "cost": 2, + "cost_type": "Würfel (gleich)", + "card_type": "Unterstützungskarte", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Würfel (gleich)", + "count": 2 + } + ], + "tags": ["Spielfeld"] + }, + "skills": [ + { + "name": "", + "desc": "Beim Ausspielen: Zieht 1 zufällige Talentkarte aus dem Deck.
Beim Ausspielen von Talentkarte oder beim Anwenden von Fähigkeiten mit ursprünglichen Gesamtkosten von mind. 4 Elementarwürfeln: Würfelverbrauch -1. (1-mal pro Runde)
Einsatzmöglichkeit: 3" + } + ] +} diff --git a/src/data/german/tcg_action/tamakushi_casket.json b/src/data/german/tcg_action/tamakushi_casket.json index 37f5ee2f7..1e0739d71 100644 --- a/src/data/german/tcg_action/tamakushi_casket.json +++ b/src/data/german/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Tamanooyas Kästchen", "title": "Sangonomiya Kokomi – Tamanooyas Kästchen", "desc": "Die Wellen toben im Meer, aber die Weisheit ruht im Kästchen.", - "in_play_description": "Wendet Sangonomiya Kokomi ausgerüstet mit dieser Karte Nereidenaufstieg an: Setzt, wenn Bakekurage auf dem Spielfeld ist, seine Einsatzmöglichkeit zurück.
Solange Rituelles Federkleid auf dem Spielfeld ist: SCH von Bakekurage +1.", + "in_play_description": "Wendet Sangonomiya Kokomi ausgerüstet mit dieser Karte Nereidenaufstieg an: Erschafft 1 Bakekurage mit 1 Einsatzmöglichkeit; wenn es auf dem Spielfeld bereits 1 Bakekurage gibt, seine Einsatzmöglichkeit +1.
Solange Rituelles Federkleid auf dem Spielfeld ist: SCH von Bakekurage +1.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Sangonomiya Kokomi, ist diese Karte anzulegen.
Legt Sangonomiya Kokomi sie an, wird sofort 1-mal Nereidenaufstieg angewendet.
Wendet Sangonomiya Kokomi ausgerüstet mit dieser Karte Nereidenaufstieg an: Setzt, wenn Bakekurage auf dem Spielfeld ist, seine Einsatzmöglichkeit zurück.
Solange Rituelles Federkleid auf dem Spielfeld ist: SCH von Bakekurage +1.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Sangonomiya Kokomi enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Sangonomiya Kokomi, ist diese Karte anzulegen.
Legt Sangonomiya Kokomi sie an, wird sofort 1-mal Nereidenaufstieg angewendet.
Wendet Sangonomiya Kokomi ausgerüstet mit dieser Karte Nereidenaufstieg an: Erschafft 1 Bakekurage mit 1 Einsatzmöglichkeit; wenn es auf dem Spielfeld bereits 1 Bakekurage gibt, seine Einsatzmöglichkeit +1.
Solange Rituelles Federkleid auf dem Spielfeld ist: SCH von Bakekurage +1.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Sangonomiya Kokomi enthält.)" } ] } diff --git a/src/data/german/tcg_action/the_overflow.json b/src/data/german/tcg_action/the_overflow.json index 56bef6877..faf0bb236 100644 --- a/src/data/german/tcg_action/the_overflow.json +++ b/src/data/german/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Diejenigen, die die Regeln der Karten nicht respektieren ...\\nSie sind die Feinde aller Kartenliebhaber.", "in_play_description": "Erschafft Candace ausgerüstet mit dieser Karte Gebet der roten Krone: Nach Standardangriffen deiner Figuren: Verursacht 1 Pkt. Hydro-SCH (1-mal pro Runde).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/german/tcg_action/the_scent_remained.json b/src/data/german/tcg_action/the_scent_remained.json index 82720c3f6..31b1c3232 100644 --- a/src/data/german/tcg_action/the_scent_remained.json +++ b/src/data/german/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "Nachgeschmack", "title": "Xingqiu – Nachgeschmack", "desc": "Seine Pinselstriche sind immer beeindruckend.", - "in_play_description": "Erschafft Xingqiu ausgerüstet mit dieser Karte 1 Regenschwert: Seine anfängliche Einsatzmöglichkeit +1.", + "in_play_description": "Erschafft Xingqiu ausgerüstet mit dieser Karte 1 Regenschwert: Dieses Regenschwert kann nun SCH von mind. 2 Pkt. abwehren und seine anfängliche Einsatzmöglichkeit +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Ausrüstungskarte", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Xingqiu in der Taverne Zum Katzenschwanz zu erhalten.", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Kampfaktion: Ist deine aktive Figur Xingqiu, ist diese Karte anzulegen.
Legt Xingqiu sie an, wird sofort 1-mal Wolkenbruch angewendet.
Erschafft Xingqiu ausgerüstet mit dieser Karte 1 Regenschwert: Seine anfängliche Einsatzmöglichkeit +1.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Xingqiu enthält.)" + "desc": "Kampfaktion: Ist deine aktive Figur Xingqiu, ist diese Karte anzulegen.
Legt Xingqiu sie an, wird sofort 1-mal Wolkenbruch angewendet.
Erschafft Xingqiu ausgerüstet mit dieser Karte 1 Regenschwert: Dieses Regenschwert kann nun SCH von mind. 2 Pkt. abwehren und seine anfängliche Einsatzmöglichkeit +1.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Xingqiu enthält.)" } ] } diff --git a/src/data/german/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/german/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..62aefa348 --- /dev/null +++ b/src/data/german/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Blumenregen des Sternenhimmels", + "title": "Nilou – Blumenregen des Sternenhimmels", + "desc": "Wie herrlich sich die himmlischen Strahlen ergießen, wie Träume, die wieder zum Leben erwachen.", + "in_play_description": "Ist Nilou ausgerüstet mit dieser Karte auf dem Feld: SCH von deinem Kern der Fülle +1.", + "attributes": { + "cost": 3, + "cost_type": "Hydro", + "card_type": "Ausrüstungskarte", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ], + "source": "Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Nilou in der Taverne Zum Katzenschwanz zu erhalten.", + "tags": ["Talent", "Kampfaktion"] + }, + "skills": [ + { + "name": "", + "desc": "Kampfaktion: Ist deine aktive Figur Nilou, ist diese Karte anzulegen.
Legt Nilou sie an, wird sofort 1-mal Haftkarsvar-Tanz angewendet.
Ist Nilou ausgerüstet mit dieser Karte auf dem Feld: SCH von deinem Kern der Fülle +1.
(Diese Karte kann nur einem Deck hinzugefügt werden, das Nilou enthält.)" + } + ] +} diff --git a/src/data/german/tcg_action/timaeus.json b/src/data/german/tcg_action/timaeus.json index e2c0851f1..7c73830f5 100644 --- a/src/data/german/tcg_action/timaeus.json +++ b/src/data/german/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Alchimist – Timaeus", "desc": "„Hallo ... Oh, du möchtest die Werkbank benutzen? Natürlich darfst du das, bedien dich.“", - "in_play_description": "Endphase: Erzeugt 1 Material.
Beim Ausspielen von „Artefakt“-Ausrüstungskarte: Verbraucht, wenn möglich, Materialien in Höhe der Gesamtkosten zum Anlegen von diesem Artefakt, ohne dabei Elementarwürfel zu kosten (1-mal pro Runde).", + "in_play_description": "Endphase: Erzeugt 1 Material.
Beim Ausspielen von „Artefakt“-Ausrüstungskarte: Verbraucht, wenn möglich, Materialien in Höhe der Gesamtkosten zum Anlegen von diesem Artefakt, ohne dabei Elementarwürfel zu kosten (1-mal pro Runde).", "attributes": { "cost": 2, "cost_type": "Würfel (gleich)", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Bringt, sobald er das Feld betritt, 2 Materialien.
Endphase: Erzeugt 1 Material.
Beim Ausspielen von „Artefakt“-Ausrüstungskarte: Verbraucht, wenn möglich, Materialien in Höhe der Gesamtkosten zum Anlegen von diesem Artefakt, ohne dabei Elementarwürfel zu kosten (1-mal pro Runde)." + "desc": "Bringt, sobald er das Feld betritt, 2 Materialien.
Endphase: Erzeugt 1 Material.
Beim Ausspielen von „Artefakt“-Ausrüstungskarte: Verbraucht, wenn möglich, Materialien in Höhe der Gesamtkosten zum Anlegen von diesem Artefakt, ohne dabei Elementarwürfel zu kosten (1-mal pro Runde)." } ] } diff --git a/src/data/german/tcg_action/timmie.json b/src/data/german/tcg_action/timmie.json index 43fbf5e41..e6efb1ea1 100644 --- a/src/data/german/tcg_action/timmie.json +++ b/src/data/german/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Wirkt automatisch 1-mal pro Runde: Sammelt 1 Taube.
Wenn bereits 3 Tauben gesammelt sind, wird diese Karte abgeworfen: Zieht 1 Karte, erschafft 1 Omni-Würfel." + "desc": "Wirkt automatisch 1-mal pro Runde: Sammelt 1 Taube. Wenn bereits 3 Tauben gesammelt, wird diese Karte abgeworfen: Zieht 1 Karte, erschafft 1 Omni-Würfel." } ] } diff --git a/src/data/german/tcg_action/treasureseeking_seelie.json b/src/data/german/tcg_action/treasureseeking_seelie.json index 732a1454b..395eba2b4 100644 --- a/src/data/german/tcg_action/treasureseeking_seelie.json +++ b/src/data/german/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Nach Anwenden einer Fähigkeit deiner Figuren: Sammelt 1 Schatzspur.
Wenn 3 Schatzspuren gesammelt sind, wird diese Karte abgeworfen: Zieht 3 Karten." + "desc": "Nach Anwenden einer Fähigkeit deiner Figuren: Sammelt 1 Schatzspur. Wenn 3 Schatzspuren gesammelt sind, wird diese Karte abgeworfen: Zieht 3 Karten." } ] } diff --git a/src/data/german/tcg_action/wagner.json b/src/data/german/tcg_action/wagner.json index 89e7f2f4d..7154475a3 100644 --- a/src/data/german/tcg_action/wagner.json +++ b/src/data/german/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Inhaber der Schmiede – Wagner", "desc": "„Schmieden verlangt nicht einfach nur rohe Kraft. Man braucht Schweiß auf der Stirn von ständiger, harter Arbeit und einen Willen, der stärker als die Metalle ist, die wir schmieden!“", - "in_play_description": "Endphase: Erzeugt 1 unbearbeitete Waffe.
Beim Ausspielen von „Waffen“-Ausrüstungskarte: Verbraucht, wenn möglich, unbearbeitete Waffen in Höhe der Gesamtkosten zum Anlegen dieser Waffe, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde).", + "in_play_description": "Endphase: Erzeugt 1 unbearbeitete Waffe.
Beim Ausspielen von „Waffe“-Ausrüstungskarte: Verbraucht, wenn möglich, unbearbeitete Waffen in Höhe der Gesamtkosten zum Anlegen dieser Waffe, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde).", "attributes": { "cost": 2, "cost_type": "Würfel (gleich)", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Bringt, sobald er das Feld betritt, 2 unbearbeitete Waffen.
Endphase: Erzeugt 1 unbearbeitete Waffe.
Beim Ausspielen von „Waffen“-Ausrüstungskarte: Verbraucht, wenn möglich, unbearbeitete Waffen in Höhe der Gesamtkosten zum Anlegen dieser Waffe, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde)." + "desc": "Bringt, sobald er das Feld betritt, 2 unbearbeitete Waffen.
Endphase: Erzeugt 1 unbearbeitete Waffe.
Beim Ausspielen von „Waffe“-Ausrüstungskarte: Verbraucht, wenn möglich, unbearbeitete Waffen in Höhe der Gesamtkosten zum Anlegen dieser Waffe, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde)." } ] } diff --git a/src/data/german/tcg_characters/albedo.json b/src/data/german/tcg_characters/albedo.json index 25e018bf5..5246ff8ac 100644 --- a/src/data/german/tcg_characters/albedo.json +++ b/src/data/german/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Geo", "weapon": "Einhänder", "faction": ["Mondstadt"], - "source": "Nach einem gewonnenen „Duell – Nett“ mit Albedo in der Taverne Zum Katzenschwanz zu erhalten." + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Nach einem gewonnenen „Duell – Nett“ mit Albedo in der Taverne Zum Katzenschwanz zu erhalten.", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/german/tcg_characters/arataki_itto.json b/src/data/german/tcg_characters/arataki_itto.json index a715f9e6e..e29088670 100644 --- a/src/data/german/tcg_characters/arataki_itto.json +++ b/src/data/german/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Schrecklicher Oni-König – Itto bricht vor!", - "desc": "Verursacht 5 Pkt. Geo-SCH, erhält selbst Wütender Oni-König.", + "desc": "Verursacht 4 Pkt. Geo-SCH, erhält selbst Wütender Oni-König.", "skillTag": ["Spezialfähigkeit"], "points": [ { diff --git a/src/data/german/tcg_characters/baizhu.json b/src/data/german/tcg_characters/baizhu.json new file mode 100644 index 000000000..be14b1ab7 --- /dev/null +++ b/src/data/german/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "Jenseits der Sterblichkeit – Baizhu", + "desc": "Geboren mit tausend Beschwerden, doch wo ist die Heilung zu finden?", + "attributes": { + "hp": 10, + "card_type": "Figurenkarte", + "energy": 2, + "element": "Dendro", + "weapon": "Katalysator", + "faction": ["Liyue"], + "source": "Nach einem gewonnenen „Duell – Nett“ mit Baizhu in der Taverne Zum Katzenschwanz zu erhalten." + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Klassische Akupunktur", + "desc": "Verursacht 1 Pkt. Dendro-SCH.", + "skillTag": ["Standardangriff"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Würfel (beliebig)", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Universal-Diagnose", + "desc": "Verursacht 1 Pkt. Dendro-SCH, erschafft 1 Unruhspiral-Geist.", + "skillTag": ["Elementarfähigkeit"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Ganzheitliche Heilung", + "desc": "Erschafft 1 Pulsierende Klarheit und 1 Makelloser Schild.", + "skillTag": ["Spezialfähigkeit"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Aufladung", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/german/tcg_characters/dehya.json b/src/data/german/tcg_characters/dehya.json index e6120c120..a561b8028 100644 --- a/src/data/german/tcg_characters/dehya.json +++ b/src/data/german/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Pyro", "weapon": "Zweihänder", "faction": ["Sumeru"], - "source": "Nach einem gewonnenen „Duell – Nett“ mit Dehya in der Taverne Zum Katzenschwanz zu erhalten." + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Nach einem gewonnenen „Duell – Nett“ mit Dehya in der Taverne Zum Katzenschwanz zu erhalten.", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/german/tcg_characters/dori.json b/src/data/german/tcg_characters/dori.json new file mode 100644 index 000000000..5437e88fe --- /dev/null +++ b/src/data/german/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "Schatz im Schlummerland – Dori", + "desc": "Mora, Mora, glitzernde Freude!", + "attributes": { + "hp": 10, + "card_type": "Figurenkarte", + "energy": 2, + "element": "Elektro", + "weapon": "Zweihänder", + "faction": ["Sumeru"], + "source": "Nach einem gewonnenen „Duell – Nett“ mit Dori in der Taverne Zum Katzenschwanz zu erhalten." + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Himmlischer Schwerttanz – Abwechslung", + "desc": "Verursacht 2 Pkt. phys. SCH.", + "skillTag": ["Standardangriff"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Würfel (beliebig)", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Lampe des Dschinns – Sorgenbefreiende Kanone", + "desc": "Verursacht 2 Pkt. Elektro-SCH, erschafft 1 Kundendienst-Kanone.", + "skillTag": ["Elementarfähigkeit"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektro", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Zuneigung von Alcazarzaray", + "desc": "Verursacht 1 Pkt. Elektro-SCH, erschafft 1 Flaschengeist.", + "skillTag": ["Spezialfähigkeit"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Aufladung", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/german/tcg_characters/ganyu.json b/src/data/german/tcg_characters/ganyu.json index 34107479c..3bcdbdaa6 100644 --- a/src/data/german/tcg_characters/ganyu.json +++ b/src/data/german/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Frostblütenpfeil", - "desc": "Verursacht 3 Pkt. Kryo-SCH, fügt allen inaktiven Figuren des Gegners 2 Pkt. durchdringenden SCH zu.", + "desc": "Verursacht 3 Pkt. Kryo-SCH, fügt allen inaktiven Figuren des Gegners 2 Pkt. durchdringenden SCH zu.", "skillTag": ["Standardangriff"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Bändigender Niederschlag", - "desc": "Verursacht 2 Pkt. Kryo-SCH, fügt allen inaktiven Figuren deines Gegners 1 Pkt. durchdringenden SCH zu, erschafft 1 Eisseelenperle.", + "desc": "Verursacht 2 Pkt. Kryo-SCH, fügt allen inaktiven Figuren deines Gegners 1 Pkt. durchdringenden SCH zu, erschafft 1 Eisseelenperle.", "skillTag": ["Spezialfähigkeit"], "points": [ { diff --git a/src/data/german/tcg_characters/jean.json b/src/data/german/tcg_characters/jean.json index 82b69c2ae..8ced7fe45 100644 --- a/src/data/german/tcg_characters/jean.json +++ b/src/data/german/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Figurenkarte", - "energy": 3, + "energy": 2, "element": "Anemo", "weapon": "Einhänder", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Aufladung", - "count": 3 + "count": 2 } ] } diff --git a/src/data/german/tcg_characters/lisa.json b/src/data/german/tcg_characters/lisa.json index d6df28eb5..42de64a6d 100644 --- a/src/data/german/tcg_characters/lisa.json +++ b/src/data/german/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Elektro", "weapon": "Katalysator", "faction": ["Mondstadt"], - "source": "Nach einem gewonnenen „Duell – Nett“ mit Lisa in der Taverne Zum Katzenschwanz zu erhalten." + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Nach einem gewonnenen „Duell – Nett“ mit Lisa in der Taverne Zum Katzenschwanz zu erhalten.", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/german/tcg_characters/nilou.json b/src/data/german/tcg_characters/nilou.json new file mode 100644 index 000000000..1b34d66f9 --- /dev/null +++ b/src/data/german/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "Lotoslicht auf der Tanzbühne – Nilou", + "desc": "Leicht sind die Tanzschritte des Lotos, das aus einem Traum des Rausches hervortritt.", + "attributes": { + "hp": 10, + "card_type": "Figurenkarte", + "energy": 2, + "element": "Hydro", + "weapon": "Einhänder", + "faction": ["Sumeru"], + "source": "Nach einem gewonnenen „Duell – Nett“ mit Nilou in der Taverne Zum Katzenschwanz zu erhalten." + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Samser-Tanz", + "desc": "Verursacht 2 Pkt. phys. SCH.", + "skillTag": ["Standardangriff"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Würfel (beliebig)", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Haftkarsvar-Tanz", + "desc": "Verursacht 3 Pkt. Hydro-SCH, erschafft 1 Überfluss im goldenen Kelch, wenn es in deiner Truppe Hydro-Figuren und Dendro-Figuren, aber keine Figuren anderer Elemente gibt.", + "skillTag": ["Elementarfähigkeit"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Abzendegi-Tanz – Ferner Traum am Bach", + "desc": "Verursacht 2 Pkt. Hydro-SCH, verleiht dem Ziel den Zustand Fließende Äonen.", + "skillTag": ["Spezialfähigkeit"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Aufladung", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/german/tcg_characters/qiqi.json b/src/data/german/tcg_characters/qiqi.json index 3cbc3217f..4299e2aa7 100644 --- a/src/data/german/tcg_characters/qiqi.json +++ b/src/data/german/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Kryo", "weapon": "Einhänder", "faction": ["Liyue"], - "source": "Nach einem gewonnenen „Duell – Nett“ mit Qiqi in der Taverne Zum Katzenschwanz zu erhalten." + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Nach einem gewonnenen „Duell – Nett“ mit Qiqi in der Taverne Zum Katzenschwanz zu erhalten.", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/german/tcg_characters/rhodeia_of_loch.json b/src/data/german/tcg_characters/rhodeia_of_loch.json index 3f133dd05..48d372431 100644 --- a/src/data/german/tcg_characters/rhodeia_of_loch.json +++ b/src/data/german/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Gezeiten und Sintflut", - "desc": "Verursacht 4 Pkt. Hydro-SCH. Jede eigene Beschwörung erhöht den diesmaligen Schaden um 2 Pkt.", + "desc": "Verursacht 5 Pkt. Hydro-SCH. Jede eigene Beschwörung erhöht den diesmaligen Schaden um 1 Pkt.", "skillTag": ["Spezialfähigkeit"], "points": [ { diff --git a/src/data/german/tcg_characters/yaoyao.json b/src/data/german/tcg_characters/yaoyao.json index 4a241a6de..615106a51 100644 --- a/src/data/german/tcg_characters/yaoyao.json +++ b/src/data/german/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Dendro", "weapon": "Stangenwaffe", "faction": ["Liyue"], - "source": "Nach einem gewonnenen „Duell – Nett“ mit Yaoyao in der Taverne Zum Katzenschwanz zu erhalten." + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Nach einem gewonnenen „Duell – Nett“ mit Yaoyao in der Taverne Zum Katzenschwanz zu erhalten.", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/german/tcg_monsters/rhodeia_of_loch.json b/src/data/german/tcg_monsters/rhodeia_of_loch.json index dc0ff21a8..15f6fcda2 100644 --- a/src/data/german/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/german/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Gezeiten und Sintflut", - "desc": "Verursacht 4 Pkt. Hydro-SCH. Jede eigene Beschwörung erhöht den diesmaligen Schaden um 2 Pkt.", + "desc": "Verursacht 5 Pkt. Hydro-SCH. Jede eigene Beschwörung erhöht den diesmaligen Schaden um 1 Pkt.", "skillTag": ["Spezialfähigkeit"], "points": [ { diff --git a/src/data/german/weapons/splendor_of_tranquil_waters.json b/src/data/german/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..cc846ca25 --- /dev/null +++ b/src/data/german/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Pracht des stillen Wassers", + "description": "Ein Stab, um den reinstes Wasser wirbelt. In längst vergangenen Tagen symbolisierte er die höchste Autorität über die Meere.", + "rarity": 5, + "type": "Einhänder", + "domain": "Echos tiefer Strömung", + "passive": "Morgengrauen und Abenddämmerung am See", + "bonus": "Erhöht, wenn die aktuellen LP des Trägers steigen oder sinken, den durch die Elementarfähigkeit verursachten Schaden 6 s lang um 8 %/10 %/12 %/14 %/16 %, 3-fach stapelbar, 0,2 s Abklingzeit. Erhöht, wenn die aktuellen LP anderer Truppenmitglieder steigen oder sinken, die max. LP des Trägers 6 s lang um 14 %/17,5 %/21 %/24,5 %/28 %, 2-fach stapelbar, 0,2 s Abklingzeit. Dieser Effekt kann auch noch ausgelöst werden, wenn die damit ausgerüstete Figur inaktiv in der Truppe ist.", + "stats": { + "primary": "Basis-ANG", + "secondary": "KSCH", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Rückstand reinen heiligen Taus", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Tropfen verunreinigten Wassers", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transozeanische Perle", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation reinen heiligen Taus", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Tropfen verunreinigten Wassers", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transozeanische Perle", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation reinen heiligen Taus", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Portion verunreinigten Wassers", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transozeanischer Brocken", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Quelle reinen heiligen Taus", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Portion verunreinigten Wassers", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transozeanischer Brocken", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Quelle reinen heiligen Taus", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Neugeborener Okeanospuk", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatischer Kristall", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Essenz reinen heiligen Taus", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Neugeborener Okeanospuk", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatischer Kristall", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Morgengrauen und Abenddämmerung am See", + "template": "Erhöht, wenn die aktuellen LP des Trägers steigen oder sinken, den durch die Elementarfähigkeit verursachten Schaden 6 s lang um {0}, 3-fach stapelbar, 0,2 s Abklingzeit. Erhöht, wenn die aktuellen LP anderer Truppenmitglieder steigen oder sinken, die max. LP des Trägers 6 s lang um {1}, 2-fach stapelbar, 0,2 s Abklingzeit. Dieser Effekt kann auch noch ausgelöst werden, wenn die damit ausgerüstete Figur inaktiv in der Truppe ist.", + "params": [ + ["8{NON_BREAK_SPACE}%", "14{NON_BREAK_SPACE}%"], + ["10{NON_BREAK_SPACE}%", "17,5{NON_BREAK_SPACE}%"], + ["12{NON_BREAK_SPACE}%", "21{NON_BREAK_SPACE}%"], + ["14{NON_BREAK_SPACE}%", "24,5{NON_BREAK_SPACE}%"], + ["16{NON_BREAK_SPACE}%", "28{NON_BREAK_SPACE}%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Erhöht, wenn die aktuellen LP des Trägers steigen oder sinken, den durch die Elementarfähigkeit verursachten Schaden 6 s lang um 8 %, 3-fach stapelbar, 0,2 s Abklingzeit. Erhöht, wenn die aktuellen LP anderer Truppenmitglieder steigen oder sinken, die max. LP des Trägers 6 s lang um 14 %, 2-fach stapelbar, 0,2 s Abklingzeit. Dieser Effekt kann auch noch ausgelöst werden, wenn die damit ausgerüstete Figur inaktiv in der Truppe ist." + }, + { + "refinement": 2, + "desc": "Erhöht, wenn die aktuellen LP des Trägers steigen oder sinken, den durch die Elementarfähigkeit verursachten Schaden 6 s lang um 10 %, 3-fach stapelbar, 0,2 s Abklingzeit. Erhöht, wenn die aktuellen LP anderer Truppenmitglieder steigen oder sinken, die max. LP des Trägers 6 s lang um 17,5 %, 2-fach stapelbar, 0,2 s Abklingzeit. Dieser Effekt kann auch noch ausgelöst werden, wenn die damit ausgerüstete Figur inaktiv in der Truppe ist." + }, + { + "refinement": 3, + "desc": "Erhöht, wenn die aktuellen LP des Trägers steigen oder sinken, den durch die Elementarfähigkeit verursachten Schaden 6 s lang um 12 %, 3-fach stapelbar, 0,2 s Abklingzeit. Erhöht, wenn die aktuellen LP anderer Truppenmitglieder steigen oder sinken, die max. LP des Trägers 6 s lang um 21 %, 2-fach stapelbar, 0,2 s Abklingzeit. Dieser Effekt kann auch noch ausgelöst werden, wenn die damit ausgerüstete Figur inaktiv in der Truppe ist." + }, + { + "refinement": 4, + "desc": "Erhöht, wenn die aktuellen LP des Trägers steigen oder sinken, den durch die Elementarfähigkeit verursachten Schaden 6 s lang um 14 %, 3-fach stapelbar, 0,2 s Abklingzeit. Erhöht, wenn die aktuellen LP anderer Truppenmitglieder steigen oder sinken, die max. LP des Trägers 6 s lang um 24,5 %, 2-fach stapelbar, 0,2 s Abklingzeit. Dieser Effekt kann auch noch ausgelöst werden, wenn die damit ausgerüstete Figur inaktiv in der Truppe ist." + }, + { + "refinement": 5, + "desc": "Erhöht, wenn die aktuellen LP des Trägers steigen oder sinken, den durch die Elementarfähigkeit verursachten Schaden 6 s lang um 16 %, 3-fach stapelbar, 0,2 s Abklingzeit. Erhöht, wenn die aktuellen LP anderer Truppenmitglieder steigen oder sinken, die max. LP des Trägers 6 s lang um 28 %, 2-fach stapelbar, 0,2 s Abklingzeit. Dieser Effekt kann auch noch ausgelöst werden, wenn die damit ausgerüstete Figur inaktiv in der Truppe ist." + } + ] +} diff --git a/src/data/german/weapons/sword_of_narzissenkreuz.json b/src/data/german/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..05a84457e --- /dev/null +++ b/src/data/german/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,309 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Schwert des Narzissenkreuzes", + "description": "Ein Schwert, dessen Kraft mit dem Ende der Geschichte verblasst ist. Es wird nun eine neue Reise antreten. Die Kraft, die in ihm verbleibt, erinnert an einen bestimmten großen Traum.", + "rarity": 4, + "type": "Einhänder", + "domain": "Echos tiefer Strömung", + "passive": "Schwert des Recken", + "bonus": "Wenn der Träger keine Arkhe-Energiesignatur aufweist: Löst beim Treffen mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall einen Pneuma- oder Ousia-Energiestoß aus, dessen Schaden in Höhe von 160 %/200 %/240 %/280 %/320 % ANG verursacht, 12 s Abklingzeit. Die Arkhe-Energiesignatur des Energiestoßes wird durch die aktuelle Eigenschaft des Schwertes des Narzissenkreuzes bestimmt.", + "stats": { + "primary": "Basis-ANG", + "secondary": "ANG%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Fragment einer archaischen Serenade", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Alte Taschenuhr der Dienerin", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transozeanische Perle", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Bruchstück einer archaischen Serenade", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Alte Taschenuhr der Dienerin", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transozeanische Perle", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Bruchstück einer archaischen Serenade", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Standardtaschenuhr der Dienerin", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transozeanischer Brocken", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Satz einer archaischen Serenade", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Standardtaschenuhr der Dienerin", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transozeanischer Brocken", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Satz einer archaischen Serenade", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Beständigkeit der Dienerin", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatischer Kristall", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Echo einer archaischen Serenade", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Beständigkeit der Dienerin", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatischer Kristall", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Schwert des Recken", + "template": "Wenn der Träger keine Arkhe-Energiesignatur aufweist: Löst beim Treffen mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall einen Pneuma- oder Ousia-Energiestoß aus, dessen Schaden in Höhe von {0} ANG verursacht, 12 s Abklingzeit. Die Arkhe-Energiesignatur des Energiestoßes wird durch die aktuelle Eigenschaft des Schwertes des Narzissenkreuzes bestimmt.", + "params": [ + ["160{NON_BREAK_SPACE}%"], + ["200{NON_BREAK_SPACE}%"], + ["240{NON_BREAK_SPACE}%"], + ["280{NON_BREAK_SPACE}%"], + ["320{NON_BREAK_SPACE}%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Wenn der Träger keine Arkhe-Energiesignatur aufweist: Löst beim Treffen mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall einen Pneuma- oder Ousia-Energiestoß aus, dessen Schaden in Höhe von 160 % ANG verursacht, 12 s Abklingzeit. Die Arkhe-Energiesignatur des Energiestoßes wird durch die aktuelle Eigenschaft des Schwertes des Narzissenkreuzes bestimmt." + }, + { + "refinement": 2, + "desc": "Wenn der Träger keine Arkhe-Energiesignatur aufweist: Löst beim Treffen mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall einen Pneuma- oder Ousia-Energiestoß aus, dessen Schaden in Höhe von 200 % ANG verursacht, 12 s Abklingzeit. Die Arkhe-Energiesignatur des Energiestoßes wird durch die aktuelle Eigenschaft des Schwertes des Narzissenkreuzes bestimmt." + }, + { + "refinement": 3, + "desc": "Wenn der Träger keine Arkhe-Energiesignatur aufweist: Löst beim Treffen mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall einen Pneuma- oder Ousia-Energiestoß aus, dessen Schaden in Höhe von 240 % ANG verursacht, 12 s Abklingzeit. Die Arkhe-Energiesignatur des Energiestoßes wird durch die aktuelle Eigenschaft des Schwertes des Narzissenkreuzes bestimmt." + }, + { + "refinement": 4, + "desc": "Wenn der Träger keine Arkhe-Energiesignatur aufweist: Löst beim Treffen mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall einen Pneuma- oder Ousia-Energiestoß aus, dessen Schaden in Höhe von 280 % ANG verursacht, 12 s Abklingzeit. Die Arkhe-Energiesignatur des Energiestoßes wird durch die aktuelle Eigenschaft des Schwertes des Narzissenkreuzes bestimmt." + }, + { + "refinement": 5, + "desc": "Wenn der Träger keine Arkhe-Energiesignatur aufweist: Löst beim Treffen mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall einen Pneuma- oder Ousia-Energiestoß aus, dessen Schaden in Höhe von 320 % ANG verursacht, 12 s Abklingzeit. Die Arkhe-Energiesignatur des Energiestoßes wird durch die aktuelle Eigenschaft des Schwertes des Narzissenkreuzes bestimmt." + } + ] +} diff --git a/src/data/indonesian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/indonesian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..7754a066d --- /dev/null +++ b/src/data/indonesian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine: Tarian Mata Air Sejernih Embun Pagi (III)", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Penjelajah Benua: Dataran Mata Air Selaras (III)", + "desc": "Buka seluruh peta di area Fontaine berikut: Morte Region dan Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Mata Air Segala Penjuru (III)", + "desc": "Buka seluruh Teleport Waypoint di area Fontaine berikut: Morte Region dan Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Peziarah Kuil: Dataran Mata Air Selaras (III)", + "desc": "Buka seluruh Shrine of Depths di area Fontaine berikut: Morte Region dan Erinnyes Forest.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Ombak Akan Menuntunmu Kembali (III)", + "desc": "Ikuti 3 Seelie di Morte Region dan Erinnyes Forest ke Seelie Court mereka.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Ombak Akan Menuntunmu Kembali (III)", + "desc": "Ikuti 6 Seelie di Morte Region dan Erinnyes Forest ke Seelie Court mereka.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Ombak Akan Menuntunmu Kembali (III)", + "desc": "Ikuti 9 Seelie di Morte Region dan Erinnyes Forest ke Seelie Court mereka.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Pemburu Harta, Pengendara Ombak (III)", + "desc": "Buka 40 peti harta di Morte Region dan Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Pemburu Harta, Pengendara Ombak (III)", + "desc": "Buka 80 peti harta di Morte Region dan Erinnyes Forest.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Pemburu Harta, Pengendara Ombak (III)", + "desc": "Buka 160 peti harta di Morte Region dan Erinnyes Forest.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Petualang Ombak Biru (III)", + "desc": "Selesaikan 3 Tantangan Time Trial Open World di Morte Region dan Erinnyes Forest.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Petualang Ombak Biru (III)", + "desc": "Selesaikan 6 Tantangan Time Trial Open World di Morte Region dan Erinnyes Forest.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Petualang Ombak Biru (III)", + "desc": "Selesaikan 9 Tantangan Time Trial Open World di Morte Region dan Erinnyes Forest.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Semnai Tanpa Bayangan", + "desc": "Bertemu dengan peri misterius di Erinnyes.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Jawaban Teka-Teki Narzissenkreuz", + "desc": "Siapakah yang meninggalkan namanya? Apakah yang tersebar di seluruh lembah? Benda apa yang terpantul di permukaan air? Benda apa yang melambangkan perjuangan penuh kesepian dan pengorbanan yang menyelamatkan dunia?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/indonesian/achievements/wonders_of_the_world.json b/src/data/indonesian/achievements/wonders_of_the_world.json index a75f0732c..9efcfdf29 100644 --- a/src/data/indonesian/achievements/wonders_of_the_world.json +++ b/src/data/indonesian/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Hari Esok Ditukar Dengan Hari Esok", + "desc": "Ajari Pahsiv cara mengucapkan selamat tinggal.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Jawaban Teka-Teki Narzissenkreuz: Labirin", + "desc": "\"Bagaimana pendapatmu tentang dunia yang kugambarkan untukmu?\"", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Dia yang Terlibat", + "desc": "Temukan rahasia lokasi Asosiasi Narzissenkreuz dan kalahkan Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Penguasa Abadi di Semesta Fana", + "desc": "Kalahkan Narzissenkreuz.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Sampai jumpa, Tuan Eliphas", + "desc": "Kalahkan Eliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Angkatan Laut yang Memuaskan", + "desc": "Dapatkan harta karun setelah melewati hujan meriam angkatan laut.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Taruna Angkasa Luar", + "desc": "Semua tembakan kena!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "Kisahnya Usai Sudah, Tapi ....", + "desc": "\"Petualangan yang bernama kehidupan masih terus berlanjut.\"", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Aku Takut Bahwa Murka yang Dibawa Angin ....", + "desc": "... akan membuat bunga yang paling indah pun layu.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Akhir yang Sudah Diduga", + "desc": "Membantu Institut Penelitian Fontaine kembali ke jalan yang benar ...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Dunia yang Belum Kecewa", + "desc": "Berikan Xenochromatic Crystal Misterius kepada Juru Mudi \"The Rusty Rudder\" 3 kali.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "À la volonté du peuple", + "desc": "Dapatkan janji Rainbow Rose.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Gagak atau Burung Hitam?", + "desc": "Ternyata burung pelikan!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Aku Percaya Pada Kaum Peri", + "desc": "Bantu Penny mengatasi kegalauannya.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "Dalam Bahasa Bunga, Lumidouce Bell Artinya ...?", + "desc": "Kamu menemukan bunga di sudut yang tidak pernah diperhatikan oleh siapa pun.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Harapan, Aku Suka Kata Itu", + "desc": "Saksikan kehidupan baru yang lahir di suatu reruntuhan.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Caesar Saja Tidak Bisa Membeli Ini Dariku", + "desc": "Dapatkan karya seni termegah di dunia ini.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassanion", + "desc": "Kalahkan Legenda Lokal: Chassanion", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Mageblade Corrouge", + "desc": "Kalahkan Legenda Lokal: Mageblade Corrouge", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Rocky Avildsen", + "desc": "Kalahkan Legenda Lokal: Rocky Avildsen", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Kalahkan Legenda Lokal: Liam", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Deianeira of Snezhevna", + "desc": "Kalahkan Legenda Lokal: Deianeira of Snezhevna", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Tak Terkalahkan", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Bersatu Kita Teguh", + "desc": "Hentikan Hydro Tulpa menyerap Half-Tulpa 2 kali dalam satu tantangan.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Panduan Menumpang ke Galaksi", + "desc": "Masuki perut paus raksasa dua kali dalam satu tantangan.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "Akhir dari Permulaan", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "Kicauan Burung Camar", + "desc": "Saksikan bencana di Poisson.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Cinta ini Membunuhku", + "desc": "Navia berhasil selamat dari air Lautan Primordial.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "Panggung Takdir", + "desc": "Rencanakan sebuah \"jebakan\" bersama dengan rekan-rekanmu untuk \"mengadili dewa\".", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Demi Hari Esok yang Lebih Indah", + "desc": "Warga membangun kembali rumah mereka.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Penyamaran Sang Pendosa", + "desc": "Selesaikan \"Penyamaran Sang Pendosa\".", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/indonesian/characters/charlotte.json b/src/data/indonesian/characters/charlotte.json new file mode 100644 index 000000000..32d8d5188 --- /dev/null +++ b/src/data/indonesian/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Lens of Verity", + "description": "Seorang reporter dari The Steambird yang selalu terlihat sangat bersemangat. Ia tidak pernah berhenti berlari ke sana kemari untuk mencari \"kebenaran\".", + "weapon_type": "Catalyst", + "element": "Cryo", + "gender": "Perempuan", + "substat": "ATK%", + "affiliation": "The Steambird", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "Pale Forgotten Glory", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Normal Attack: Cool-Color Capture", + "description": "Normal Attack
Menggunakan Kamera buatan khusus, \"Monsieur Verite\", untuk membidik target dan melancarkan maksimum 3 serangan berturut-turut dan mengakibatkan Cryo DMG.

Charged Attack
Mengonsumsi sejumlah Stamina untuk melancarkan Monsieur Verite yang mengakibatkan Cryo DMG Area setelah persiapan yang singkat.

Plunging Attack
Mengumpulkan kekuatan Cryo, menerjang dari udara untuk menghantam tanah, menyerang musuh di jalur terjangan dan mengakibatkan Cryo DMG Area saat mendarat.

Arkhe: Pneuma
Setiap satu kurun waktu tertentu, setelah Charlotte menggunakan Charged Attack, akan menurunkan Spiritbreath Thorn yang dapat menembus musuh dan mengakibatkan Pneuma-aligned Cryo DMG Area.", + "info": "", + "attributes": [ + { + "label": "DMG Tahap 1", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "DMG Tahap 2", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "DMG Tahap 3", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "DMG Charged Attack", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Konsumsi Stamina Charged Attack", + "values": [ + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" + ] + }, + { + "label": "DMG Selama Plunging", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "DMG Plunging Attack Rendah/Tinggi", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "DMG Spiritbreath Thorn", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Jeda DMG Spiritbreath Thorn", + "values": [ + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Framing: Freezing Point Composition", + "description": "Mengumpulkan ketajaman insting dari jurnalis kondang dan melancarkan kemampuan fotografi yang menghasilkan efek yang berbeda berdasarkan cara skill dilancarkan, yaitu ditekan atau ditahan.

Mode Tekan
Mengambil foto cepat menggunakan Monsieur Verita dan mengakibatkan Cryo DMG Area terhadap musuh di depan, lalu memberikan Snappy Silhouette terhadap maksimum 5 musuh yang terkena. Selama durasi berlangsung, Snappy Silhouette akan mengakibatkan Cryo DMG terhadap musuh secara berkala.

Mode Tahan
Membuka jendela bidik Monsieur Verite dan memasuki status Composition. Selama tombol skill ditahan, jendela bidik Monsieur Verite akan terus membesar sampai mencapai status Finisher Frame. Saat berada dalam status ini, Charlotte dapat bergerak dan mengubah arah pergerakannya dengan bebas.
Saat Mode Tahan selesai, Monsieur Verite akan mengakibatkan Cryo DMG terhadap semua musuh yang terkunci di dalam jendela bidiknya, dan memberikan Snappy Silhouette yang sama dengan Mode Tekan. Jika kamu melancarkan skill ini setelah jendela bidik mencapai Finisher State, maka Snappy Silhouette akan dikonversi menjadi Focused Impression yang dapat bertahan lebih lama dan memiliki DMG yang lebih tinggi, namun Cooldown skill kali ini akan menjadi lebih lama.
Status Composition dapat berlangsung maksimum 15 detik dan dapat mengunci maksimum 5 musuh.", + "info": "\"Fotografi di dunia media membutuhkan jepretan sederhana dengan tema luar biasa. Tapi yang paling penting, kamu harus punya talenta untuk menangkap momen-momennya!\"", + "attributes": [ + { + "label": "DMG Photo (Mode Tekan)", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "DMG Photo (Mode Tahan)", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "DMG Tanda \"Snappy Silhouette\"", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "Jeda Terpicu Tanda \"Snappy Silhouette\"", + "values": [ + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk" + ] + }, + { + "label": "Durasi Tanda \"Snappy Silhouette\"", + "values": [ + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk", + "6 dtk" + ] + }, + { + "label": "DMG Tanda \"Focused Impression\"", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "Jeda Terpicu Tanda \"Focused Impression\"", + "values": [ + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk", + "1.5 dtk" + ] + }, + { + "label": "Durasi Tanda \"Focused Impression\"", + "values": [ + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk" + ] + }, + { + "label": "Cooldown", + "values": [ + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk", + "12 dtk" + ] + }, + { + "label": "Cooldown Finisher Frame", + "values": [ + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Still Photo: Comprehensive Confirmation", + "description": "Mengumpulkan embun es untuk menciptakan karakteristik The Steambird, Charlotte akan menciptakan Newsflash Field yang mengakibatkan Cryo DMG Area dan memulihkan HP seluruh anggota party di sekitar, jumlah pemulihan didasarkan pada ATK Charlotte.

Newsflash Field
·Selama durasinya berlangsung, Monsieur Verite akan menyerang musuh secara berkala dan mengakibatkan Cryo DMG.
·Selama durasinya berlangsung, akan memulihkan HP Karakter aktif, jumlah pemulihan didasarkan pada ATK Charlotte.", + "info": "\"Mendengar cerita dari perspektif yang berbeda untuk merekayasa kembali sebuah kejadian benar-benar kunci penting untuk menghadirkan laporan yang berkualitas ... Yah, itu kan cara untuk dapatkan sudut terbaik dalam menulis artikelmu!\"", + "attributes": [ + { + "label": "Pemulihan Saat Dilancarkan", + "values": [ + "256.57% ATK + 1608", + "275.82% ATK + 1769", + "295.06% ATK + 1944", + "320.72% ATK + 2131", + "339.96% ATK + 2332", + "359.2% ATK + 2547", + "384.86% ATK + 2775", + "410.52% ATK + 3016", + "436.17% ATK + 3271", + "461.83% ATK + 3539", + "487.49% ATK + 3820", + "513.15% ATK + 4115", + "545.22% ATK + 4424", + "577.29% ATK + 4745", + "609.36% ATK + 5081" + ] + }, + { + "label": "DMG Skill", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Pemulihan Berkelanjutan Kamera", + "values": [ + "9.22% ATK + 57.4", + "9.91% ATK + 63.2", + "10.6% ATK + 69.4", + "11.52% ATK + 76", + "12.21% ATK + 83", + "12.9% ATK + 91", + "13.82% ATK + 99", + "14.75% ATK + 108", + "15.67% ATK + 117", + "16.59% ATK + 126", + "17.51% ATK + 136", + "18.43% ATK + 147", + "19.58% ATK + 158", + "20.74% ATK + 169", + "21.89% ATK + 181" + ] + }, + { + "label": "DMG Kamera", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Durasi Newsflash Field", + "values": [ + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk", + "4 dtk" + ] + }, + { + "label": "Cooldown", + "values": [ + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk" + ] + }, + { + "label": "Konsumsi Energy", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Moment of Impact", + "description": "Saat musuh yang memiliki tanda \"Focused Impression\" dikalahkan, cooldown Framing: Freezing Point Composition akan berkurang 2 detik. Pengurangan cooldown Elemental Skill melalui cara ini dapat terpicu 4 kali setiap 12 detik.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Diversified Investigation", + "description": "Untuk setiap 1/2/3 Karakter di dalam party yang berasal dari Fontaine (selain Charlotte sendiri), Charlotte akan mendapatkan 5%/10%/15% Bonus Pemulihan; Untuk setiap 1/2/3 Karakter di dalam party yang bukan berasal dari Fontaine, Charlotte mendapatkan 5%/10%/15% Cryo DMG Bonus.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "First-Person Shutter", + "description": "Setelah menggunakan \"Special Analysis Zoom Lens\", Mode Tahan dari Elemental Skill \"Framing: Freezing Point Composition\" milik Charlotte tidak dapat memicu efek awalnya, tapi dapat mengambil foto dengan cara yang lebih istimewa ....", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "A Need to Verify Facts", + "description": "Setelah Still Photo: Comprehensive Confirmation memulihkan Karakter, akan memberikan tanda Verification yang akan memulihkan HP Karakter setiap 2 detik sekali. Jumlah pemulihan didasarkan pada 80% ATK Charlotte. Efek berlangsung selama 6 detik.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "A Duty to Pursue Truth", + "description": "Saat melancarkan Framing: Freezing Point Composition, saat Monsieur Verite menyerang musuh berjumlah 1/2/3 atau lebih, ATK Charlotte meningkat sebesar 10%/20%/30% selama 12 detik.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "An Imperative to Independence", + "description": "Meningkatkan 3 level Still Photo: Comprehensive Confirmation.
Maksimum: Lv. 15.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "A Responsibility to Oversee", + "description": "Saat Still Photo: Comprehensive Confirmation mengenai musuh yang memiliki tanda Snappy Silhouette atau Focused Impression, DMG yang diakibatkan meningkat 10%, dan akan memulihkan 2 poin Energy untuk Charlotte. Pemulihan Energy yang dapat diperoleh dengan cara ini adalah maksimum 5 kali setiap 20 detik.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "A Principle of Conscience", + "description": "Meningkatkan 3 level Framing: Freezing Point Composition.
Maksimum: Lv. 15.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "A Summation of Interest", + "description": "Saat Normal Attack dan Charged Attack Karakter aktif mengenai musuh yang memiliki Focused Impression dari Framing: Freezing Point Composition, Monsieur Verite akan melancarkan serangan terkoordinasi dan mengakibatkan Cryo DMG Area sebesar 180% ATK Charlotte, lalu memulihkan HP Karakter aktif yang berada di dalam radius serangan sebesar 42% ATK Charlotte. Efek ini dapat terpicu sekali setiap 6 detik, DMG yang diakibatkan dan pemulihan yang diberikan dengan cara ini akan dianggap sebagai DMG dan pemulihan dari Elemental Burst Charlotte.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascend", + "values": ["-", 1] + }, + { + "label": "Base HP", + "values": ["-", "903"] + }, + { + "label": "Base ATK", + "values": ["-", "15"] + }, + { + "label": "Base DEF", + "values": ["-", "46"] + }, + { + "label": "ATK%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascend", + "values": [0, 1] + }, + { + "label": "Base HP", + "values": ["2319", "2993"] + }, + { + "label": "Base ATK", + "values": ["37", "48"] + }, + { + "label": "Base DEF", + "values": ["118", "152"] + }, + { + "label": "ATK%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascend", + "values": [1, 2] + }, + { + "label": "Base HP", + "values": ["4484", "4963"] + }, + { + "label": "Base ATK", + "values": ["72", "80"] + }, + { + "label": "Base DEF", + "values": ["227", "252"] + }, + { + "label": "ATK%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Shivada Jade Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Meshing Gear", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascend", + "values": [2, 3] + }, + { + "label": "Base HP", + "values": ["5708", "6347"] + }, + { + "label": "Base ATK", + "values": ["92", "102"] + }, + { + "label": "Base DEF", + "values": ["290", "322"] + }, + { + "label": "ATK%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Meshing Gear", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascend", + "values": [3, 4] + }, + { + "label": "Base HP", + "values": ["7093", "7572"] + }, + { + "label": "Base ATK", + "values": ["114", "122"] + }, + { + "label": "Base DEF", + "values": ["360", "384"] + }, + { + "label": "ATK%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascend", + "values": [4, 5] + }, + { + "label": "Base HP", + "values": ["8317", "8796"] + }, + { + "label": "Base ATK", + "values": ["134", "141"] + }, + { + "label": "Base DEF", + "values": ["422", "446"] + }, + { + "label": "ATK%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascend", + "values": [5, 6] + }, + { + "label": "Base HP", + "values": ["9541", "10021"] + }, + { + "label": "Base ATK", + "values": ["153", "161"] + }, + { + "label": "Base DEF", + "values": ["484", "508"] + }, + { + "label": "ATK%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascend", + "values": [6, 7] + }, + { + "label": "Base HP", + "values": ["10766", "10766"] + }, + { + "label": "Base ATK", + "values": ["173", "173"] + }, + { + "label": "Base DEF", + "values": ["546", "546"] + }, + { + "label": "ATK%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Shivada Jade Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Device\"", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beryl Conch", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Teachings of Justice", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Meshing Gear", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/indonesian/characters/furina.json b/src/data/indonesian/characters/furina.json new file mode 100644 index 000000000..2a6d48e04 --- /dev/null +++ b/src/data/indonesian/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Endless Solo of Solitude", + "description": "Pusat perhatian utama panggung pengadilan, hingga tepuk-tangan di penghujung acara terdengar.", + "weapon_type": "Sword", + "element": "Hydro", + "gender": "Perempuan", + "substat": "CRIT Rate", + "affiliation": "Court of Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "Pale Forgotten Glory", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Normal Attack: Soloist's Solicitation", + "description": "Normal Attack
Melancarkan hingga 4 serangan berturut-turut.

Charged Attack
Mengonsumsi sejumlah Stamina, melancarkan tarian tunggal yang mengakibatkan Physical DMG terhadap musuh di sekitarnya, lalu mengganti Karakteristik Arkhe diri sendiri. Jika \"Salon Members\" atau \"Singer of Many Waters\" yang dipanggil oleh Elemental Skill \"Salon Solitaires\" miliknya berada di medan perang, barisan mereka juga akan turut berubah.

Arkhe: Seats Sacred and Secular
Setiap satu kurun waktu tertentu, saat Normal Attack Furina mengenai musuh, akan menurunkan Spiritbreath Thorn atau Surging Blade berdasarkan Karakteristiknya saat ini dan mengakibatkan Hydro DMG Pneuma-Aligned atau Ousia-Aligned.
Saat Furina berada di medan pertempuran, Arkhe awalnya adalah Ousia.

Plunging Attack
Menerjang dari udara untuk menghantam tanah, menyerang musuh di jalur terjangan dan mengakibatkan DMG Area saat mendarat.", + "info": "", + "attributes": [ + { + "label": "DMG Tahap 1", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "DMG Tahap 2", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "DMG Tahap 3", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "DMG Tahap 4", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "DMG Charged Attack", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Konsumsi Stamina Charged Attack", + "values": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" + ] + }, + { + "label": "DMG Selama Plunging", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "DMG Plunging Attack Rendah/Tinggi", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "DMG Spiritbreath Thorn/Surging Blade", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Jeda DMG Spiritbreath Thorn/Surging Blade", + "values": [ + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk", + "6 dtk / 6 dtk" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon Solitaire", + "description": "Mengundang tamu-tamu dari Salon Solitaire untuk bergabung ke dalam barisan dan membantu pertunjukan Furina. Tamu yang diundang termasuk \"Salon Members\" atau \"Singer of Many Waters\", ditentukan berdasarkan Karakteristik Arkhe Furina saat ini.

Ousia
Membentuk gelembung yang berpesta ria dan mengakibatkan Hydro DMG Area yang didasarkan pada Max HP Furina, dan memanggil tiga \"Salon Members\", yaitu: \"Gentilhomme Usher\" yang berbentuk Ball Octopus, \"Surintendante Chevalmarin\" yang berbentuk Bubbly Seahorse, dan \"Mademoiselle Crabaletta\" yang berbentuk Armored Crab.
Salon Members akan menyerang musuh di sekitar secara berkala, dengan prioritas menyerang target Karakter aktif lebih dulu, dan mengakibatkan Hydro DMG yang didasarkan pada Max HP.
Saat Salon Members menyerang, akan meningkatkan serangan tersebut berdasarkan jumlah anggota party di sekitar yang memiliki HP di atas 50%, dan akan mengonsumsi HP Karakter yang bersangkutan. Saat jumlah Karakter yang memenuhi syarat berjumlah 1/2/3/4 atau lebih, maka DMG serangan akan menjadi 110%/120%/130%/140% dari nilai awalnya.

Pneuma
Memanggil \"Singer of Many Waters\" untuk memulihkan HP Karakter aktif di sekitar setiap satu kurun waktu tertentu. Jumlah pemulihan didasarkan pada Max HP.

Salon Members dan Singer of Many Waters berbagi durasi yang sama. Saat Furina mengganti formasi tamu melalui Charged Attack, tamu baru akan melanjutkan sisa durasi awal.
Furina dapat bergerak di atas permukaan air selama Salon Members atau Singer of Many Waters berada di medan pertempuran.", + "info": "Daftar pengunjung tetap yang sering mengunjungi Salon Solitaire Furina. Di waktu yang lain, Mademoiselle Crabaletta, Surintendante Chevalmarin, dan Gentilhomme Usher akan berkunjung, dan di hari Rabu yang suram, para penyanyi yang akan datang.", + "attributes": [ + { + "label": "DMG Gelembung Ousia", + "values": [ + "7.86% Max HP", + "8.45% Max HP", + "9.04% Max HP", + "9.83% Max HP", + "10.42% Max HP", + "11.01% Max HP", + "11.8% Max HP", + "12.58% Max HP", + "13.37% Max HP", + "14.16% Max HP", + "14.94% Max HP", + "15.73% Max HP", + "16.71% Max HP", + "17.69% Max HP", + "18.68% Max HP" + ] + }, + { + "label": "Durasi", + "values": [ + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk", + "30 dtk" + ] + }, + { + "label": "DMG Gentilhomme Usher", + "values": [ + "5.96% Max HP", + "6.41% Max HP", + "6.85% Max HP", + "7.45% Max HP", + "7.9% Max HP", + "8.34% Max HP", + "8.94% Max HP", + "9.54% Max HP", + "10.13% Max HP", + "10.73% Max HP", + "11.32% Max HP", + "11.92% Max HP", + "12.67% Max HP", + "13.41% Max HP", + "14.16% Max HP" + ] + }, + { + "label": "DMG Surintendante Chevalmarin", + "values": [ + "3.23% Max HP", + "3.47% Max HP", + "3.72% Max HP", + "4.04% Max HP", + "4.28% Max HP", + "4.52% Max HP", + "4.85% Max HP", + "5.17% Max HP", + "5.49% Max HP", + "5.82% Max HP", + "6.14% Max HP", + "6.46% Max HP", + "6.87% Max HP", + "7.27% Max HP", + "7.68% Max HP" + ] + }, + { + "label": "DMG Mademoiselle Crabaletta", + "values": [ + "8.29% Max HP", + "8.91% Max HP", + "9.53% Max HP", + "10.36% Max HP", + "10.98% Max HP", + "11.6% Max HP", + "12.43% Max HP", + "13.26% Max HP", + "14.09% Max HP", + "14.92% Max HP", + "15.75% Max HP", + "16.58% Max HP", + "17.61% Max HP", + "18.65% Max HP", + "19.68% Max HP" + ] + }, + { + "label": "Konsumsi HP Gentilhomme Usher", + "values": [ + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP", + "2.4% Max HP" + ] + }, + { + "label": "Konsumsi HP Surintendante Chevalmarin", + "values": [ + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP", + "1.6% Max HP" + ] + }, + { + "label": "Konsumsi HP Mademoiselle Crabaletta", + "values": [ + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP", + "3.6% Max HP" + ] + }, + { + "label": "Pemulihan Singer of Many Waters", + "values": [ + "4.8% Max HP + 462", + "5.16% Max HP + 508", + "5.52% Max HP + 559", + "6% Max HP + 612", + "6.36% Max HP + 670", + "6.72% Max HP + 732", + "7.2% Max HP + 797", + "7.68% Max HP + 867", + "8.16% Max HP + 940", + "8.64% Max HP + 1017", + "9.12% Max HP + 1098", + "9.6% Max HP + 1183", + "10.2% Max HP + 1271", + "10.8% Max HP + 1364", + "11.4% Max HP + 1460" + ] + }, + { + "label": "Cooldown", + "values": [ + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk", + "20 dtk" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Let the People Rejoice", + "description": "Mengumpulkan sukacita kebahagiaan dan membentuk panggung gelembung, mengakibatkan Hydro DMG Area yang didasarkan pada Max HP Furina, juga membuat anggota party di sekitar memasuki status Universal Revelry: Selama durasi berlangsung, saat HP Karakter tersebut bertambah atau berkurang, akan memberikan 1 Fanfare Point kepada Furina berdasarkan setiap persentase perubahan HP Karakter yang bersangkutan.
Selain itu, DMG yang diakibatkan dan bonus pemulihan yang diterima seluruh anggota party di sekitar akan meningkat berdasarkan jumlah Fanfare Point yang dimiliki Furina.
Saat durasinya berakhir, Fanfare Point yang dimiliki oleh Furina akan dihapus.", + "info": "\"Bersoraklah! Pujilah! Terpesonalah! Angkat gelasmu! Karena setiap malam tanpa pesta adalah sebuah kesia-siaan terhadap siang hari yang menderita dan terjaga ... Dan, uh ... yang masih di bawah umur boleh minum jus anggur saja!\"", + "attributes": [ + { + "label": "DMG Skill", + "values": [ + "11.41% Max HP", + "12.26% Max HP", + "13.12% Max HP", + "14.26% Max HP", + "15.11% Max HP", + "15.97% Max HP", + "17.11% Max HP", + "18.25% Max HP", + "19.39% Max HP", + "20.53% Max HP", + "21.67% Max HP", + "22.81% Max HP", + "24.24% Max HP", + "25.66% Max HP", + "27.09% Max HP" + ] + }, + { + "label": "Durasi", + "values": [ + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk", + "18 dtk" + ] + }, + { + "label": "Fanfare Maksimum", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Rasio Konversi Fanfare Menjadi Peningkatan DMG", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Rasio Konversi Fanfare Menjadi Bonus Pemulihan Diterima", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "Cooldown", + "values": [ + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk", + "15 dtk" + ] + }, + { + "label": "Konsumsi Energy", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Endless Waltz", + "description": "Saat Karakter aktif di dalam party menerima pemulihan, jika pemulihan tersebut bukan berasal dari Furina sendiri dan pemulihannya berlebih, maka dalam 4 detik selanjutnya, Furina akan memberikan satu kali pemulihan terhadap Karakter di dalam party yang berada sekitar setiap 2 detik. Jumlah pemulihan adalah 2% Max HP Karakter yang bersangkutan.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Unheard Confession", + "description": "Untuk setiap 1.000 poin Max HP Furina, akan memberikan buff yang berbeda berdasarkan Salon Solitaire Furina yang berada dalam karakteristik Arkhe yang berbeda:
Meningkatkan 0,7% DMG yang diakibatkan oleh Salon Members. Maksimum peningkatan DMG yang dapat diperoleh Salon Members dengan cara ini adalah 28%.
Mengurangi jeda pemulihan Singer of Many Waters terhadap Karakter aktif di sekitar sebesar 0,4%. Maksimum pengurangan jeda yang dapat diperoleh dengan cara ini adalah 16%.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "The Sea is My Stage", + "description": "Cooldown kemampuan Xenochromatic Fontemer Aberrant berkurang 30%.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "\"Love Is a Rebellious Bird That None Can Tame\"", + "description": "Saat melancarkan Let the People Rejoice, Furina akan mendapatkan 150 poin Fanfare.
Selain itu, batas maksimum Fanfare Furina meningkat 100 poin.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "\"A Woman Adapts Like Duckweed in Water\"", + "description": "Selama durasi Let the People Rejoice berlangsung, peningkatan Fanfare yang diperoleh Furina dari bertambah atau berkurangnya HP anggota party di sekitar meningkat 250%. Setiap poin Fanfare yang melebihi batas maksimum akan meningkatkan Max HP Furina sebesar 0,35%. Maksimum peningkatan Max HP yang dapat diperoleh Furina dengan cara ini adalah 140%.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "\"My Secret Is Hidden Within Me, No One Will Know My Name\"", + "description": "Meningkatkan 3 level Let the People Rejoice.
Maksimum: Lv. 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "\"They Know Not Life, Who Dwelt in the Netherworld Not!\"", + "description": "Saat Salon Members dari Salon Solitaire mengenai musuh, atau saat Singer of Many Waters memulihkan HP Karakter aktif, Furina akan mendapatkan 4 poin Energy. Efek ini dapat terpicu sekali setiap 5 detik.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "\"His Name I Now Know, It Is...!\"", + "description": "Meningkatkan 3 level Salon Solitaire.
Maksimum: Lv. 15.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "\"Hear Me — Let Us Raise the Chalice of Love!\"", + "description": "Saat melancarkan Salon Solitaire, Furina akan mendapatkan \"Center of Attention\" yang berlangsung selama 10 detik.
Selama durasi ini berlangsung, Normal Attack, Charged Attack, dan Plunging Attack Furina akan dikonversi menjadi Hydro DMG yang tidak bisa ditimpa Elemental Infusion lainnya. DMG yang diakibatkan juga meningkat sebesar 18% Max HP Furina.
Setiap 0,1 detik selama efek ini berlangsung, Normal Attack (tidak termasuk serangan \"Arkhe: Seats Sacred and Secular\"), Charged Attack, dan Plunging Attack Furina yang mengenai musuh akan menghasilkan efek yang berbeda berdasarkan Karakteristik Arkhe Furina saat ini:

Arkhe: Ousia
Memulihkan HP seluruh anggota party di sekitar sebesar 4% Max HP Furina setiap detik selama 2,9 detik. Memicu efek ini lagi akan memperpanjang durasinya.
Arkhe: Pneuma
DMG yang diakibatkan Normal Attack (tidak termasuk serangan \"Arkhe: Seats Sacred and Secular\"), Charged Attack, dan Plunging Attack kali ini akan ditingkatkan lagi sebesar 25% Max HP Furina. Saat serangan-serangan yang disebutkan di atas mengenai musuh, seluruh anggota party di sekitar akan kehilangan 1% dari HP-nya saat ini.

Dalam satu durasi \"Center of Attention\", efek di atas dapat terpicu maksimum 6 kali. Efek ini akan hilang setelah terpicu 6 kali atau saat durasinya berakhir.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascend", + "values": ["-", 1] + }, + { + "label": "Base HP", + "values": ["-", "1192"] + }, + { + "label": "Base ATK", + "values": ["-", "19"] + }, + { + "label": "Base DEF", + "values": ["-", "54"] + }, + { + "label": "CRIT Rate", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascend", + "values": [0, 1] + }, + { + "label": "Base HP", + "values": ["3091", "4113"] + }, + { + "label": "Base ATK", + "values": ["49", "66"] + }, + { + "label": "Base DEF", + "values": ["140", "187"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascend", + "values": [1, 2] + }, + { + "label": "Base HP", + "values": ["6154", "6880"] + }, + { + "label": "Base ATK", + "values": ["98", "110"] + }, + { + "label": "Base DEF", + "values": ["280", "313"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Varunada Lazurite Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascend", + "values": [2, 3] + }, + { + "label": "Base HP", + "values": ["7916", "8884"] + }, + { + "label": "Base ATK", + "values": ["126", "142"] + }, + { + "label": "Base DEF", + "values": ["360", "404"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazurite Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascend", + "values": [3, 4] + }, + { + "label": "Base HP", + "values": ["9930", "10656"] + }, + { + "label": "Base ATK", + "values": ["158", "170"] + }, + { + "label": "Base DEF", + "values": ["451", "484"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazurite Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascend", + "values": [4, 5] + }, + { + "label": "Base HP", + "values": ["11712", "12438"] + }, + { + "label": "Base ATK", + "values": ["187", "198"] + }, + { + "label": "Base DEF", + "values": ["532", "565"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazurite Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascend", + "values": [5, 6] + }, + { + "label": "Base HP", + "values": ["13505", "14231"] + }, + { + "label": "Base ATK", + "values": ["215", "227"] + }, + { + "label": "Base DEF", + "values": ["614", "647"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazurite Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascend", + "values": [6, 7] + }, + { + "label": "Base HP", + "values": ["15307", "15307"] + }, + { + "label": "Base ATK", + "values": ["244", "244"] + }, + { + "label": "Base DEF", + "values": ["696", "696"] + }, + { + "label": "CRIT Rate", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Varunada Lazurite Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Teachings of Justice", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/indonesian/domains.json b/src/data/indonesian/domains.json index 6aaa13edd..11dad8eb7 100644 --- a/src/data/indonesian/domains.json +++ b/src/data/indonesian/domains.json @@ -317,7 +317,7 @@ }, { "day": "Selasa", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Rabu", @@ -329,7 +329,7 @@ }, { "day": "Jumat", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Sabtu", @@ -337,7 +337,15 @@ }, { "day": "Minggu", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Senin", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Kamis", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/indonesian/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/indonesian/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..7d8df9512 --- /dev/null +++ b/src/data/indonesian/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "description": "Objek ini sangat mirip dengan kristal yang diekstrak dari tubuh Fontemer Aberrant. Tapi yang ini mengandung banyak ketidakmurnian kecil, layaknya gelembung-gelembung kaca yang dibentuk oleh pengrajin yang kaku.", + "source": ["Dijatuhkan oleh Hydro Tulpa Lv. 30+"], + "rarity": 4 +} diff --git a/src/data/indonesian/fish/maintenance_mek_gold_leader.json b/src/data/indonesian/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..c379b7e0d --- /dev/null +++ b/src/data/indonesian/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Maintenance Mek: Gold Leader", + "description": "Mekanisme pendukung yang dikembangkan untuk membantu mekanisme roda gigi di dalam air dan meningkatkan kinerjanya. Awalnya dirancang untuk membersihkan sampah, sisa-sisa tumbuhan, dan benda-benda lainnya di dalam air agar benda-benda tersebut tidak menempel pada bagian kunci mekanisme dan mengurangi risiko kegagalan sistem roda gigi. Selain itu, mekanisme ini juga berperan untuk membersihkan ekosistem dalam air Fontaine.
Dibandingkan dengan model lain yang diproduksi massal, tipe \"Gold Leader\" spesial ini dipasangi cangkang luar berwarna emas bening bersama dan diberi peralatan kendali khusus. Tim pengembang merancangnya demikian agar bisa dengan akurat memenuhi perannya sebagai \"penyambung komando lingkungan dalam air\" yang rumit, menyampaikan perintah dari perangkat pengendali ke mekanisme roda gigi lain dan memainkan peran pentingnya sebagai \"pemimpin\".
Tetapi, saat proyek pemeliharaan mekanisme roda gigi secara keseluruhan berhenti, mesin ini pun kehilangan fungsi utamanya. Hanya tampilannya yang mewah berlapis emas saja yang masih dihargai oleh para pemancing yang mengoleksinya.", + "rarity": 3, + "source": ["Didapatkan dari memancing ikan"] +} diff --git a/src/data/indonesian/food/blubber_profiterole.json b/src/data/indonesian/food/blubber_profiterole.json new file mode 100644 index 000000000..1a98f4b90 --- /dev/null +++ b/src/data/indonesian/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole", + "description": "Makanan penutup berisi krim. Kulitnya yang garing dengan krim di dalamnya. Berbentuk bulat dan begitu imut seperti perut Blubberbeast. Tak heran jika makanan penutup ini bisa menarik hati hampir semua orang yang melihatnya.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Bird Egg", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Milk", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Flour", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Cream", + "amount": 2 + } + ], + "dish_type": "Makanan Penyerangan", + "results": { + "suspicious": { + "_id": 108608, + "name": "Suspicious Blubber Profiterole", + "description": "Makanan penutup berisi krim. Karena sudah didiamkan terlalu lama di luar, kulitnya yang harusnya renyah kini menjadi lembek. Ini ... berbeda dari tekstur garing yang kamu bayangkan. Setelah gigitan pertama, kamu langsung ingin mengoper makanan yang bak \"hukuman mati\" ini kepada orang lain.", + "effect": "Meningkatkan 20% Physical DMG seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "normal": { + "_id": 108609, + "name": "Blubber Profiterole", + "description": "Makanan penutup berisi krim. Kulitnya yang garing dengan krim di dalamnya. Berbentuk bulat dan begitu imut seperti perut Blubberbeast. Tak heran jika makanan penutup ini bisa menarik hati hampir semua orang yang melihatnya.", + "effect": "Meningkatkan 30% Physical DMG seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "delicious": { + "_id": 108610, + "name": "Delicious Blubber Profiterole", + "description": "Makanan penutup berisi krim. Setelah gigitan pertama menyentuh bibirmu, kamu tidak tahan untuk terus menerus melahapnya! Dan bahkan sisa krim di sisi bibirmu saja sudah cukup untuk membuat hatimu dipenuhi rasa bahagia. Ah, andai saja setiap hidangan bisa semanis dan sesempurna ini ... Pastinya hidup ini akan menjadi lebih indah!", + "effect": "Meningkatkan 40% Physical DMG seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + } + } +} diff --git a/src/data/indonesian/food/fish_and_chips.json b/src/data/indonesian/food/fish_and_chips.json index ea98c7ddc..1f862c24c 100644 --- a/src/data/indonesian/food/fish_and_chips.json +++ b/src/data/indonesian/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Delicious Fish and Chips", "description": "Camilan yang digoreng kering. Saat filet ikan dan kentang goreng bertemu dalam paduan minyak panas yang mendesis, aromanya berbaur sempurna sebelum akhirnya merebak ke seluruh ruangan ... Kalau ada yang lebih nikmat daripada makan kentang goreng, dijamin itu pasti makan kentang goreng sambil menggigit filet ikan porsi besar!", "effect": "Memulihkan 100 Stamina." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Exclusive Scoop: Gourmet Column", + "description": "Makanan spesialisasi Charlotte. Camilan yang selalu menemaninya dalam mengejar berita-berita heboh. Ketika dia melihat sekeliling, dan langkah kakinya yang bersemangat seolah beresonansi dengan suara gurih dari camilan ikan garing yang ada di mulutnya ... Walaupun berita terbarunya ini belum selesai ditulis, namun kebahagiaan dan kepuasan dari lubuk hatinya sudah mencapai puncaknya.", + "effect": "Memulihkan 130 Stamina.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/indonesian/food/la_lettre_a_focalors.json b/src/data/indonesian/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..c9a00dbbf --- /dev/null +++ b/src/data/indonesian/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors", + "description": "Kue kecil berbentuk balok. Dikatakan bahwa pada zaman dahulu kala, seorang pembuat kue mencurahkan segenap kasih sayang orang-orang Fontaine untuk Archon Hydro tercinta sebagai inspirasi dalam pembuatan kue ini. Lapisan yang bertumpuk-tumpuk adalah salah satu ujian untuk melihat kemampuan sang pembuat kue. dan setiap aspek dari kue ini adalah bukti dari pengaruh sang Archon Hydro itu sendiri.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Bird Egg", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Flour", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Coffee Bean", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Almond", + "amount": 2 + } + ], + "dish_type": "Makanan Pertahanan", + "results": { + "suspicious": { + "_id": 108605, + "name": "Suspicious La Lettre a Focalors", + "description": "Kue kecil berbentuk balok. Rasa dari setiap lapisannya sepertinya kurang lebih sama, dan ... Eh tunggu, kok sepertinya beberapa lapisan tidak ada sih! Pecinta kue sih sekali gigit pasti langsung tahu kalau ada masalah dalam proses pembuatannya.", + "effect": "Meningkatkan 20% Max HP seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "normal": { + "_id": 108606, + "name": "La Lettre a Focalors", + "description": "Kue kecil berbentuk balok. Dikatakan bahwa pada zaman dahulu kala, seorang pembuat kue mencurahkan segenap kasih sayang orang-orang Fontaine untuk Archon Hydro tercinta sebagai inspirasi dalam pembuatan kue ini. Lapisan yang bertumpuk-tumpuk adalah salah satu ujian untuk melihat kemampuan sang pembuat kue. dan setiap aspek dari kue ini adalah bukti dari pengaruh sang Archon Hydro itu sendiri.", + "effect": "Meningkatkan 22% Max HP seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "delicious": { + "_id": 108607, + "name": "Delicious La Lettre a Focalors", + "description": "Kue kecil berbentuk balok. Aroma kopi dan almond yang memikat dapat membuat pikiranmu melayang jauh seolah berada di dalam opera mewah. Tanpa disadari, kamu tenggelam dalam pertunjukan megah dan hanya bisa berharap bahwa momen ini tidak akan pernah berakhir.", + "effect": "Meningkatkan 25% Max HP seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "\"Pour la Justice\"", + "description": "Masakan spesialisasi Furina. Di Fontaine, \"Pour la Justice\" artinya \"menghormati keadilan\". Dan dia pernah menyaksikan lahirnya keadilan yang paling mulia di atas panggung termegah. Rasanya yang berlapis-lapis seolah menyatu dan menghilang bagai ombak laut, dan akhirnya menjadi tenang seperti terbebas dari beban berat selama ini. Mungkin ini mencerminkan apa yang sudah dialaminya selama ini?", + "effect": "Meningkatkan 30% Max HP seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/indonesian/furnishing/a_painting_left_for_you.json b/src/data/indonesian/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..1c988c0da --- /dev/null +++ b/src/data/indonesian/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Lukisan Untukmu", + "description": "\"Mamere dan teman baiknya!\"\\nLukisan yang dibuat Mamere untuk kamu dan Paimon, gambarnya tentang \"teman\" yang sedang bergembira bersama.\\nKetika kalian berpisah, Mamere sedang belajar gaya melukis yang berbeda. Inilah hasil dari usaha dan percobaannya tersebut, yang sangat dia banggakan. Tidak bisa dijual dengan harga mahal, dan \"bagus\"-nya juga agak beda, tapi Mamere tidak akan menjual lukisan dirinya dan tiga \"orang\" (harusnya, katanya), yang sangat penting ini mau ditawar berapa pun. Pastinya indah sekali buat yang paham, betul kan.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ] +} diff --git a/src/data/indonesian/furnishing/a_sisters_duty.json b/src/data/indonesian/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..d80c3acdc --- /dev/null +++ b/src/data/indonesian/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "\"Kewajiban Kakak\"", + "description": "Pondok sederhana yang ada di Desa Merusea. Bahan yang digunakan juga sedikit saja, sehingga satu Melusine bisa mendirikan pondoknya sendirian.\\nTempat berteduh ini sengaja dibangun oleh Melusine senior agar cipratan air terjun atau tetesan air gua tidak akan membasahi barang-barang kesayangan adik-adiknya. \"Sudah kewajibanku merawat semua adik-adik\", begitu katanya.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 4 + } + ] +} diff --git a/src/data/indonesian/furnishing/bedroom_bedlam.json b/src/data/indonesian/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..52aabf7dd --- /dev/null +++ b/src/data/indonesian/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "\"Kamar Berisik\"", + "description": "Hunian berukuran sedang yang banyak terdapat di Desa Merusea. Eksteriornya unik, garisnya elegan, dan interiornya luas. Cukup untuk tiga Melusine beristirahat di dalamnya. Namun, berhubung pembagian ruangnya agak berbeda, suara yang ditimbulkan di dalamnya akan terdengar lebih keras. Melusine yang berbuat salah sering dihukum kurungan di dalam, disuruh bicara sendiri sampai kupingnya perih ....", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Gaya Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/charlotte.json b/src/data/indonesian/furnishing/charlotte.json new file mode 100644 index 000000000..7b327157d --- /dev/null +++ b/src/data/indonesian/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Karakter di Dalam Rumah", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Rekan", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Rekan" + } + ] +} diff --git a/src/data/indonesian/furnishing/common_cooking_device.json b/src/data/indonesian/furnishing/common_cooking_device.json new file mode 100644 index 000000000..5e4edd3dc --- /dev/null +++ b/src/data/indonesian/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Perangkat Memasak Umum", + "description": "Alat yang dinamai Perangkat Memasak Umum. Ada panci dan tungku yang tertutup rapat, sehingga tidak terpengaruh lingkungan luar. Mengurangi bahaya dari bara api dan cocok digunakan di mana pun, dalam situasi apa pun. Ketika pertama dirancang, bagian depan pancinya bisa ditambahkan alat pengatur tekanan agar bisa memasak dengan tekanan tinggi supaya tekstur makanannya lebih lembut. Tapi fungsi ini akhirnya dibuang para insinyur ketika masuk tahap produksi massal, karena keterbatasan dana dan material.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Benda", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/compact_air_supply_device.json b/src/data/indonesian/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..7013c7194 --- /dev/null +++ b/src/data/indonesian/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Perangkat Suplai Udara Ringkas", + "description": "Mekanisme kecil yang biasa ditaruh di atas meja ruangan untuk menghantarkan udara ke kipas.\\nBerkat iklim dan desain arsitektur di Fontaine, suhu dalam ruangan hampir selalu sejuk, tidak perlu kipas untuk mendinginkannya. Ketika membeli alat-alat seperti ini, orang biasa melapisi bilah kipasnya agar tidak kotor kena noda atau semacamnya.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Perkakas" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/indonesian/furnishing/court_of_justices_authenticity.json b/src/data/indonesian/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..53da141cc --- /dev/null +++ b/src/data/indonesian/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "\"Kebenaran Balai Pengadilan\"", + "description": "Struktur unik yang fasadnya sama dengan kantor The Steambird. Bangunan khusus yang berbentuk bulat tabung dengan struktur utama di tengah, lalu terbagi menjadi delapan panel. Atap kaca birunya bersinar di bawah terik matahari, seperti permata.\\nPara wartawan sering mengibaratkan pancaran surya sebagai perlambang \"kebenaran\" dan \"keadilan\". Mungkin redaksi surat kabar memilih desain seperti ini untuk menekankan pada semua orang yang keluar masuk kantornya, bahwa mereka berkomitmen terhadap \"kebenaran yang faktual, tajam, dan terpercaya\".", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Gaya Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 10 + } + ] +} diff --git a/src/data/indonesian/furnishing/court_of_justices_mellow_aroma.json b/src/data/indonesian/furnishing/court_of_justices_mellow_aroma.json index b70e02922..14c4dec93 100644 --- a/src/data/indonesian/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/indonesian/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "\"Aroma Harum Pengadilan Hukum\"", - "description": "Bangunan yang dapat ditemukan di Vasari Passage di Court of Fontaine, kafe terkenal Lucerne menggabungkan desain seperti ini dengan ruang terbuka, dan menciptakan sebuah area untuk menikmati kopi dan aromanya yang begitu harum. Dikatakan bahwa biaya bangunan di Vasari Passage lebih murah karena semen terek yang digunakan lebih baik. Semen yang digunakan untuk pembuatannya ini biasanya mengandung sedikit ore. Orang biasa mungkin sulit membedakan, tapi bagi mereka yang berkecimpung dalam industri semen, hal ini sangat merugikan untuk penyimpanan barang jangka panjang. Dan berkat standar yang sangat ketat dari pemilik toko di kafe Lucerne, dan dengan bantuan The Steambird dan protes dari banyak orang di seluruh kota, para peneliti tidak berani mengabaikan masalah ini dan mulai meneliti formula yang lebih baik demi menghilangkan bau yang melekat. Akibatnya, beberapa penggemar kopi menjuluki generasi terbaru semen terak \"Kopi Semen\".", + "description": "Bangunan yang dapat ditemukan di Vasari Passage di Court of Fontaine, Kafe Lutece yang terkenal menggabungkan desain seperti ini dengan ruang terbuka, dan menciptakan sebuah area untuk menikmati kopi dan aromanya yang begitu harum. Dikatakan bahwa biaya bangunan di Vasari Passage lebih murah karena semen terek yang digunakan lebih baik. Semen yang digunakan untuk pembuatannya ini biasanya mengandung sedikit ore. Orang biasa mungkin sulit membedakan, tapi bagi mereka yang berkecimpung dalam industri semen, hal ini sangat merugikan untuk penyimpanan barang jangka panjang. Dan berkat standar yang sangat ketat dari pemilik toko di Kafe Lutece, dan dengan bantuan The Steambird dan protes dari banyak orang di seluruh kota, para peneliti tidak berani mengabaikan masalah ini dan mulai meneliti formula yang lebih baik demi menghilangkan bau yang melekat. Akibatnya, beberapa penggemar kopi menjuluki generasi terbaru semen terak \"Kopi Semen\".", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/indonesian/furnishing/court_of_justices_respect.json b/src/data/indonesian/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..ad84381d6 --- /dev/null +++ b/src/data/indonesian/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "\"Kehormatan Balai Pengadilan\".", + "description": "Bangunan berbahan kaca dan logam yang bentuknya mirip benteng. Desainnya serupa dengan \"Cabinet D'avocats\". Dibandingkan dengan bangunan lain di Court of Fontaine, yang satu ini temboknya lebih tebal dan denahnya lebih rapat, untuk memberikan kesan \"khidmat\" bagi semua yang mengunjunginya. Saat warga kota melewati gedung ini, mereka akan mengecilkan suara, bahkan menjaga agar tidak menghasilkan suara apa pun ... suatu pertanda hormat bagi adat pengadilan, dan juga bagi para Petarung Juara.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Gaya Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 10 + } + ] +} diff --git a/src/data/indonesian/furnishing/court_of_justices_trivia.json b/src/data/indonesian/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..27dc137af --- /dev/null +++ b/src/data/indonesian/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "\"Trivia Balai Pengadilan\"", + "description": "Papan pengumuman dengan empat panel yang bisa ditukar-tukar. Sama persis dengan yang ada di pilar depan kantor The Steambird.\\nKetika pertama dirancang, papan pengumuman ini diperuntukkan untuk memajang \"berita paling panas bulan ini\" terbitan redaksi tersebut. Para penyunting akan memilih artikel paling populer dan menaruh judulnya di papan.\\nMendapati karyamu dipajang di papan ini adalah pertanda bahwa Hadiah La Verite, penghargaan media cetak paling bergengsi di bangsa ini, sudah tinggal selangkah lagi. Karena itulah, papan ini juga dikenal dengan nama \"Pilar La Verite\".\\nSayangnya, The Steambird memutuskan untuk berhenti memperbarui isi papan ini secara berkala tak lama kemudian, karena jumlah artikel yang bagus ternyata melebihi perkiraan ....", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 12 + } + ] +} diff --git a/src/data/indonesian/furnishing/dueling_sigil.json b/src/data/indonesian/furnishing/dueling_sigil.json new file mode 100644 index 000000000..c263f0c9a --- /dev/null +++ b/src/data/indonesian/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "\"Lambang Duel\"", + "description": "Bendera yang digantung di depan \"Cabinet D'avocats\". Ada lambangnya, dijahit menggunakan kain biru laut mahal dan benang emas. Legendanya, Petarung Juara yang berhak berkubu di bawah kibaran bendera ini telah mengabdikan dirinya untuk berjerih payah demi posisi itu, padahal sebenarnya ... kerja keras saja belum cukup.", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 6 + } + ] +} diff --git a/src/data/indonesian/furnishing/furina.json b/src/data/indonesian/furnishing/furina.json new file mode 100644 index 000000000..de0e69878 --- /dev/null +++ b/src/data/indonesian/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Karakter di Dalam Rumah", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Rekan", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Rekan" + } + ] +} diff --git a/src/data/indonesian/furnishing/furys_torch.json b/src/data/indonesian/furnishing/furys_torch.json new file mode 100644 index 000000000..6425d5621 --- /dev/null +++ b/src/data/indonesian/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "\"Obor Berang\"", + "description": "Obor yang dipasang di atas tadahan batu. Warnanya emas gelap dan berdesain sederhana namun mewah.\\nMenurut sebuah artikel \"api yang menyala darinya adalah murka yang takkan pernah padam\". Mungkin bara yang terbakar di dalam Opera Epiclese memang melambangkan perjuangan orang Fontaine demi keadilan.", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/good_stuff_is_for_sharing.json b/src/data/indonesian/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..039b75f6c --- /dev/null +++ b/src/data/indonesian/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "\"Barang Bagus Harus Dibagi!\"", + "description": "Pagar kayu Ash dan tali-temali yang sangat sederhana. Di Desa Merusea, pagar yang tadinya diperuntukkan sebagai pemisah ini akhirnya malah digunakan sebagai rak pajangan. Katanya, Melusine punya kepercayaan bahwa \"barang bagus harus dibagi\", dan akhirnya belajar menggantung barang-barang yang mereka anggap \"bagus\", seperti bendera, untuk digunakan atau diambil oleh Melusine lainnya ....", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 4 + } + ] +} diff --git a/src/data/indonesian/furnishing/happy_times.json b/src/data/indonesian/furnishing/happy_times.json new file mode 100644 index 000000000..cd78eea00 --- /dev/null +++ b/src/data/indonesian/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "\"Masa-Masa Bahagia\"", + "description": "Paimon dan Tubby mengobrol tentang Desa Merusea, setelah itu Tubby menggabungkan deskripsi Paimon dengan imajinasinya sendiri untuk membuat batu yang ditumbuhi tanaman aneh ini.\\nBatu besar yang halus, kuat, dan sangat rata permukaannya, seperti diproses mesin. Sempurna sekali untuk makan, kerja, atau main ... tapi tidak ketiganya sekaligus ya, nanti tidak muat.", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Gunung", + "type": "Exterior" + } + ] +} diff --git a/src/data/indonesian/furnishing/hello_welcome.json b/src/data/indonesian/furnishing/hello_welcome.json new file mode 100644 index 000000000..fbf29f58d --- /dev/null +++ b/src/data/indonesian/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "\"Halo, Selamat Datang!\"", + "description": "Lampu jalan sederhana yang dibuat dari kayu Ash kasar, banyak digunakan di Desa Merusea. Puncak rantingnya dipasangi buah-buahan yang bisa bersinar.\\nMenurut seorang wartawan The Steambird, Desa Merusea lebih gelap karena ada di bawah permukaan air, dan pengunjung dari luar surit membiasakan diri dengan pencahayaan di sana. Karena itu, para Melusine yang ramah dan baik hati memilih ranting kayu berbentuk mirip tangan yang melambai untuk membuat lampu-lampu ini. Ada \"keindahan alamiaj\" yang terpancar darinya. Tapi sebenarnya, para Melusine sendiri sudah lupa dengan asal-muasal lampu-lampu ini ....", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Lampu", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/high_stone_platform.json b/src/data/indonesian/furnishing/high_stone_platform.json new file mode 100644 index 000000000..d42f4f137 --- /dev/null +++ b/src/data/indonesian/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "\"Podium Batu Tinggi\"", + "description": "Paimon dan Tubby mengobrol tentang Desa Merusea, setelah itu Tubby menggabungkan deskripsi Paimon dengan imajinasinya sendiri untuk membuat batu yang ditumbuhi tanaman aneh ini.\\nBatunya tinggi dan terbagi jadi dua lapis. Pertama, batu besar yang banyak ada di Desa Merusea, dan yang keduanya batu berbentuk telur yang berfungsi menahan beban.\\nMelusine bertubuh mungil dan tidak pandai memanjat, tapi asal ada tangga, mereka bisa lah naik turun batu besar begini tanpa harus kesulitan!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Gunung", + "type": "Exterior" + } + ] +} diff --git a/src/data/indonesian/furnishing/large_shipping_pallet.json b/src/data/indonesian/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..cd57da787 --- /dev/null +++ b/src/data/indonesian/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Palet Pengiriman Besar", + "description": "Kotak berukuran besar yang banyak terdapat di pelabuhan Fontaine. Ukurannya lebih besar, bisa ditumpuk dua di atas palet.\\nAgar lebih efisien, staf pelabuhan menyewa jasa peneliti Institut untuk mempelajari \"cara terbaik untuk mengapalkan banyak muatan berukuran kecil\". Hasilnya: barang-barang remeh bisa disimpan di dalam kotak berukuran sedang yang dimensinya sudah diatur, lalu kotak-kotak kecil ini bisa dipaskan dengan kotak besar, seperti tumpukan batu bata. Memaksimalkan penggunaan ruang. Setelah itu, satu set kotak dibuat, dan pelabuhan berhasil meningkatkan efisiensi dengan drastis setelah menggunakan sistem ini.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Ornamen Besar", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Mallow Wood", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/lets_play.json b/src/data/indonesian/furnishing/lets_play.json new file mode 100644 index 000000000..70c9efaad --- /dev/null +++ b/src/data/indonesian/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "\"Main Yuk!\"", + "description": "Ayunan sederhana berbahan kayu Ash yang ada di Desa Merusea. Ceritanya, Melusine membuatnya karena merasa sulit main ayunan manusia, karena ada perbedaan tinggi yang kentara di antara kedua kaum. Agar bisa menikmati kegembiraan itu, si Melusine membuat ayunan dengan ukuran yang lebih sesuai untuk kaumnya.\\nNamun karena Melusine tidak terbiasa membuat tali yang kuat, akhirnya ayunan ini hanya digunakan sebagai kursi gantung saja, sedikit yang berani memainkannya.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/indonesian/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..a6654c7d5 --- /dev/null +++ b/src/data/indonesian/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Papan Pengumuman Setengah Logam, Setengah Kayu Linden", + "description": "Papan pengumuman yang bisa diberdirikan di lantai, dasarnya persegi dan papannya dibuat dari kayu Linden. Dilapisi logam, sehingga bentuknya cantik dan mewah. Keras, tahan, tidak mahal, bisa dipasang di semua jalan dan gang-gang di Court of Fontaine.\\nPapan ini diproses dengan metode baru yang mirip dengan metode pembuatan Clockwork Meka, bisa dibilang benda ini contoh klasik penemuan Institut Penelitian Fontaine yang diaplikasikan ke produksi untuk umum. Tapi tidak semua tukang bisa menggunakan mesinnya, dan para insinyur masih memikirkan cara agar teknologi ini bisa lebih menyebar.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/indonesian/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/indonesian/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..a99db5e17 --- /dev/null +++ b/src/data/indonesian/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Ranjang Kayu Linden \"Tidur Lelap\"", + "description": "Ranjang yang terbuat dari kayu Linden berkualitas. Setiap papannya diproses mesin, dan matrasnya diisi dengan olahan berbahan organik. Pemakaian serta nilai estetikanya amat tinggi di mata orang Fontaine, menjamin istirahat yang nyaman dan lelap untuk setiap keluarga Fontaine. Harganya juga sangat bersahabat, marketingnya punya slogan \"Harganya setara berapa dus Fonta doang loh, masa enggak dibeli!\" untuk calon pembeli yang galau.\\nBagi yang pertama kali mendengar bujukan seperti itu, mungkin akan terlena karena perbandingannya sekedar minuman ringan saja, tapi sebenarnya ada sesuatu yang harus diperhatikan. Pertanyaannya, \"jadi harga pasnya setara BERAPA dus Fonta nih?\"", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Ranjang" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Fabric", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Blue Dye", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/indonesian/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..12a3ed239 --- /dev/null +++ b/src/data/indonesian/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Derek Tipe-05 Pelabuhan Lumidouce", + "description": "Mesin derek belengan satu yang dapat dijumpai di pelabuhan-pelabuhan Fontaine. Komponennya bisa dibongkar pasang, dan mampu mengangkat segala jenis benda dengan aman, ringan maupun berat. Biaya untuk membangun alat ini tidak murah, dan proses pendiriannya termasuk sulit, penyetelannya juga lumayan susah. Tapi kinerjanya yang luar biasa menjadikannya alat wajib untuk pekerja pelabuhan.\\nKatanya, waktu alat ini pertama dipasang di Pelabuhan Lumidouce, pekerjaan hari itu beres dalam setengah hari, dan akhirnya alat ini jadi pemandangan yang umum dijumpai di pelabuhan-pelabuhan Fontaine ....", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Ornamen Besar", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Cypress Wood", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 12 + } + ] +} diff --git a/src/data/indonesian/furnishing/maintenance_mek_gold_leader.json b/src/data/indonesian/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..475de43ec --- /dev/null +++ b/src/data/indonesian/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Maintenance Mek: Gold Leader", + "description": "Ikan hias yang berharga, dapat dipelihara di dalam \"Kolam Renungan Awan\" dan \"Akuarium Kayu Cahaya\".\\nMekanisme pendukung yang dikembangkan untuk membantu mekanisme roda gigi di dalam air dan meningkatkan kinerjanya. Awalnya dirancang untuk membersihkan sampah, sisa-sisa tumbuhan, dan benda-benda lainnya di dalam air agar benda-benda tersebut tidak menempel pada bagian kunci mekanisme dan mengurangi risiko kegagalan sistem roda gigi. Selain itu, mekanisme ini juga berperan untuk membersihkan ekosistem dalam air Fontaine.\\nDibandingkan dengan model lain yang diproduksi massal, tipe \"Gold Leader\" spesial ini dipasangi cangkang luar berwarna emas bening bersama dan diberi peralatan kendali khusus. Tim pengembang merancangnya demikian agar bisa dengan akurat memenuhi perannya sebagai \"penyambung komando lingkungan dalam air\" yang rumit, menyampaikan perintah dari perangkat pengendali ke mekanisme roda gigi lain dan memainkan peran pentingnya sebagai \"pemimpin\".\\nTetapi, Saat proyek pemeliharaan mekanisme roda gigi secara keseluruhan berhenti, mesin ini pun kehilangan fungsi utamanya. Hanya tampilannya yang mewah berlapis emas saja yang masih dihargai oleh para pemancing yang mengoleksinya.", + "category": [ + { + "id": 14001, + "category": "Ikan Hias", + "type": "Exterior" + } + ] +} diff --git a/src/data/indonesian/furnishing/maison_cardinalices_winged_shelf.json b/src/data/indonesian/furnishing/maison_cardinalices_winged_shelf.json index 2836fe15e..a24e0ad70 100644 --- a/src/data/indonesian/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/indonesian/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "\"Rak Melengkung Maison Cardinalice\"", - "description": "Rak buku dengan bentuk yang tidak beraturan, memiliki bentuk yang mirip dengan beberapa rak buku yang ada di Palais Mermonia.\\nKonon katanya, prototipe rak buku ini merupakan sejenis \"Brankas Kayu Dua Pintu Berpenggerak Roda Gigi Tipe Sayap\" yang didesain oleh Institut Penelitian Fontaine untuk asosiasi perdagangan tertentu. Namun, karena tingkat kekuatan engselnya tidak memenuhi standar, produk jadinya hanya mempertahankan tampilan sayap yang terbentang. Akhirnya,manajemen Palais Mermonia membeli desain yang lumayan artistik ini dengan harga murah dan menyimpannya sampai sekarang.", + "description": "Rak buku dengan bentuk yang tidak beraturan, memiliki bentuk yang mirip dengan beberapa rak buku yang ada di Palais Mermonia.\\nKonon katanya, prototipe rak buku ini merupakan sejenis \"Brankas Kayu Dua Pintu Berpenggerak Roda Gigi Tipe Sayap\" yang didesain oleh Institut Penelitian Fontaine untuk asosiasi perdagangan tertentu. Namun, karena tingkat kekuatan engselnya tidak memenuhi standar, produk jadinya hanya mempertahankan tampilan sayap yang terbentang. Akhirnya, Palais Mermonia membeli desain yang lumayan artistik ini dengan harga murah dan menyimpannya sampai sekarang.", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/indonesian/furnishing/model_contraption_reasonable_roundabout.json b/src/data/indonesian/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..f09002b0b --- /dev/null +++ b/src/data/indonesian/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Model Kit: Perubahan yang Wajar", + "description": "Model berbahan logam yang terlihat rumit berlebihan. Dibuat meniru mesin uji coba data tertentu yang dapat merekam serta merangkum sudut, kecepatan, arah perputaraan lingkaran berlapis. Berguna bagi para peneliti untuk mengumpulkan data.\\nIni cuma barang tiruan, dan lingkaran berlapisnya cuma berputar bebas di sumbunya, masing-masing bergerak alami tanpa dibebani maksud tertentu ... begitulah komentar seorang peneliti ketika melihatnya setelah berhitung semalam suntuk.\\nMungkin orang biasa atau peneliti yang ingin bolos kerja dapat melihat lingkaran yang berputar dengan stabil ini sebagai sesuatu yang lebih dari sekedar alat pembaca data.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Perkakas" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/indonesian/furnishing/model_contraption_repair.json b/src/data/indonesian/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..b1672e01c --- /dev/null +++ b/src/data/indonesian/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Model Kit: Perbaikan", + "description": "Model logam rumit yang merupakan miniatur perangkat penyuplai energi Pneumousia, masih sepupu dengan alat aslinya, tapi tidak bisa menyuplai energi.\\nKatanya, model ini awalnya digunakan untuk alat belajar teknisi baru. Tapi semua alat yang dibongkar ketika belajar harus dirakit ulang oleh tenaga ahli setelahnya, dan akhirnya \"tenaga ahli perbaikan alat\" jadi pekerjaan baru di departemen pelatihan.\\nDari satu sisi, posisi itulah yang paling akrab dengan perangkat Pneumousia jenis ini. Yang membedakan mereka dari tenaga ahli untuk alat sungguhan adalah Surat Izin Bekerja Dengan Pneumousia yang sangat sulit didapatkan.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Benda", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/model_contraption_rockcracker_anchor.json b/src/data/indonesian/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..ee08c1141 --- /dev/null +++ b/src/data/indonesian/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Model Kit: Jangkar Pemecah Batu", + "description": "Model miniatur logam yang meniru bentuk perangkat penyuplai energi Pneumousia, masih sepupu dengan alat aslinya, tapi tidak bisa menyuplai energi.\\nAlat aslinya biasa dipasang di medan khusus, dan para insinyur melengkapinya dengan jangkar kunci khusus pula. Model ini dibuat meniru salah satu jenis mesin seperti itu, termasuk jangkar bertenaga Pneumousia yang dipasang di bagian bawahnya. Nama \"Pemecah Batu\" berarti alat ini bisa terpasang kokoh dengan batu di bawahnya.\\nSatu hal yang harus diperhatikan, bahwa setelah alat ini dipasang, dia tidak perlu alat Pneumousia lainnya untuk tetap bertahan di tempat. Karena itulah, masalah \"apa yang harus dilakukan ketika jangkar yang ditenagai Pneumousia kehabisan sumber energinya\" tidak akan pernah terjadi.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Benda", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/passages_languid_lifestyle.json b/src/data/indonesian/furnishing/passages_languid_lifestyle.json index ea6ead4f0..73b3cbfa8 100644 --- a/src/data/indonesian/furnishing/passages_languid_lifestyle.json +++ b/src/data/indonesian/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "\"Waktu Bersantai di Koridor Panjang\"", - "description": "Kursi berlapis kain dengan bingkai emas mewah ini merupakan pemandangan yang biasa ditemukan di tempat makan seperti Kafe Lucerne di Jalan Vasari. Dikatakan bahwa ini adalah desain kursi pertama yang mengusung konsep \"ergonomi\". Kursi ini dirancang khusus untuk mengurangi ketegangan pada punggung dan leher, sehingga yang duduk bisa mendapatkan pengalaman yang begitu nyaman. Namun, untuk Melusine sih tidak senyaman untuk manusia. Jika ingin mencapai tingkat kenyamanan sesuai untuk Melusine, maka dibutuhkan studi lebih lanjut lagi tentang konsep \"ergonomi\" pada kursi untuk bisa disesuaikan dengan punggung, kepala, dan ketinggiannya. Dan membuat kursi yang seperti itu pastinya perlu biaya yang tidak sedikit ....", + "description": "Kursi berlapis kain dengan bingkai emas mewah ini merupakan pemandangan yang biasa ditemukan di tempat makan seperti Kafe Lutece di Vasari Passage. Dikatakan bahwa ini adalah desain kursi pertama yang mengusung konsep \"ergonomi\". Kursi ini dirancang khusus untuk mengurangi ketegangan pada punggung dan leher, sehingga yang duduk bisa mendapatkan pengalaman yang begitu nyaman. Namun, untuk Melusine sih tidak senyaman untuk manusia. Jika ingin mencapai tingkat kenyamanan sesuai untuk Melusine, maka dibutuhkan studi lebih lanjut lagi tentang konsep \"ergonomi\" pada kursi untuk bisa disesuaikan dengan punggung, kepala, dan ketinggiannya. Dan membuat kursi yang seperti itu pastinya perlu biaya yang tidak sedikit ....", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/indonesian/furnishing/passages_parasol.json b/src/data/indonesian/furnishing/passages_parasol.json index 5f9cf12b7..b24f0cede 100644 --- a/src/data/indonesian/furnishing/passages_parasol.json +++ b/src/data/indonesian/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "\"Awan Teduh di Koridor Panjang\"", - "description": "Payung yang menampilkan struktur logam dan menggabungkan banyak bagian yang diproduksi dengan bantuan dari mekanisme roda gigi. Pertama-tama dipesan Kafe Lucerne, setelah bisnisnya menjadi sukses, parasol ini menjadi salah satu perabot yang melambangkan Vasari Passage.\\nAkibat insiden yang melibatkan perbedaan warna yang signifikan, pedagang mulai mempekerjakan para spesialis untuk mengawasi proses pewarnaan dengan bantuan robot, memastikan kontrol kualitas yang ketat. Warna payung dirancang untuk membangkitkan perasaan \"hari yang nyaman dan langit cerah\", bertujuan untuk menciptakan suasana yang menyenangkan bagi pelanggan yang menyeruput kopi di bawahnya, terlepas dari cuaca sebenarnya.", + "description": "Payung yang menampilkan struktur logam dan menggabungkan banyak bagian yang diproduksi dengan bantuan dari mekanisme roda gigi. Pertama-tama dipesan Kafe Lutece, setelah bisnisnya menjadi sukses, parasol ini menjadi salah satu perabot yang melambangkan Vasari Passage.\\nAkibat insiden yang melibatkan perbedaan warna yang signifikan, pedagang mulai mempekerjakan para spesialis untuk mengawasi proses pewarnaan dengan bantuan robot, memastikan kontrol kualitas yang ketat. Warna payung dirancang untuk membangkitkan perasaan \"hari yang nyaman dan langit cerah\", bertujuan untuk menciptakan suasana yang menyenangkan bagi pelanggan yang menyeruput kopi di bawahnya, terlepas dari cuaca sebenarnya.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/indonesian/furnishing/passages_pristine_round_table.json b/src/data/indonesian/furnishing/passages_pristine_round_table.json index 5631f96dd..28265dfc6 100644 --- a/src/data/indonesian/furnishing/passages_pristine_round_table.json +++ b/src/data/indonesian/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "\"Meja Bundar Bersih di Koridor Panjang\"", - "description": "Meja bundar dari kayu yang biasa ditemukan di Court of Fontaine. Bisa disebut meja ini adalah \"pekerja\" yang paling rajin di berbagai tempat makan, dan kafe Lucerne adalah tempat yang paling terkenal dengan meja seperti ini. Meja bundar ini terbuat dari Linden Wood berkualitas tinggi, dilapisi taplak meja yang unik. Teksturnya dilapisi dengan lilin oleh para mekanisme roda gigi. Jika ada tamu yang tidak sengaja menumpahkan kopi ke atas meja, orang cukup mengelapnya dengan air, dan sudah pasti tidak akan meninggalkan jejak noda. Menurut legenda, teknik ini terinspirasi dari para nelayan Poisson. Sejak lama mereka menyadari bahwa mengoleskan lilin pada kapal bisa menghindari kerusakan dan mencegah kapal agar tidak banyak menghisap air di hari hujan.\\nNamun, setelah adanya perangkat baru yang digunakan untuk menggerakkan kapal, beberapa penduduk Poisson kini menjadi lebih familier dengan prosesnya, dan lebih sedikit lagi orang yang peduli dengan sejarah teknik ini.", + "description": "Meja bundar dari kayu yang biasa ditemukan di Court of Fontaine. Bisa disebut meja ini adalah \"pekerja\" yang paling rajin di berbagai tempat makan, dan Kafe Lutece adalah tempat yang paling terkenal dengan meja seperti ini. Meja bundar ini terbuat dari Linden Wood berkualitas tinggi, dilapisi taplak meja yang unik. Teksturnya dilapisi dengan lilin oleh para mekanisme roda gigi. Jika ada tamu yang tidak sengaja menumpahkan kopi ke atas meja, orang cukup mengelapnya dengan air, dan sudah pasti tidak akan meninggalkan jejak noda. Menurut legenda, teknik ini terinspirasi dari para nelayan Poisson. Sejak lama mereka menyadari bahwa mengoleskan lilin pada kapal bisa menghindari kerusakan dan mencegah kapal agar tidak banyak menghisap air di hari hujan.\\nNamun, setelah adanya perangkat baru yang digunakan untuk menggerakkan kapal, beberapa penduduk Poisson kini menjadi lebih familier dengan prosesnya, dan lebih sedikit lagi orang yang peduli dengan sejarah teknik ini.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/indonesian/furnishing/passages_stable_storage.json b/src/data/indonesian/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..377d009e8 --- /dev/null +++ b/src/data/indonesian/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "\"Penyimpanan Stabil Koridor\"", + "description": "Peti penyimpanan yang terbuat dari kayu Linden bermutu tinggi. Lapisan luarnya kokoh dan kedap air, sehingga sangat disukai oleh penduduk Fontaine.\\nBerkat usaha Maison Gardiennage, keamanan di Fontaine sangat terjamin, dan kebanyakan warga tidak memerlukan kotak penyimpanan untuk mengamankan barang-barang mereka. Maka dari itu, sisi praktis dan kemudahan penggunaan adalah nomor satu ketika mempertimbangkan untuk membeli mebel seperti ini.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Perkakas" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/satisfying_weight.json b/src/data/indonesian/furnishing/satisfying_weight.json new file mode 100644 index 000000000..35d22e42f --- /dev/null +++ b/src/data/indonesian/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "\"Berat yang Memuaskan\"", + "description": "Wadah batu yang bisa menampung banyak Tidalga. Di tutupnya ada bukaan kecil untuk memasukkan Tidalga, tapi tangan pendek Melusine tidak bisa merogoh sampai ke dasar wadah ini. Bagi Melusine, tutup wadah ini susah dibuka, dan hanya akan dibuka bersama ketika sudah cukup banyak Tidalga yang dimuat di dalamnya. Dan setelah dibuka, mereka akan mengadakan perjamuan makan bersama ....", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/shiny_shell.json b/src/data/indonesian/furnishing/shiny_shell.json new file mode 100644 index 000000000..335c854c2 --- /dev/null +++ b/src/data/indonesian/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "\"Kerang Mengkilap\"", + "description": "Lampu jalan unik yang ada di Desa Merusea. Tiangnya terbuat dari ranting kayu Ash. Pengunjung desa ada yang percaya bahwa Melusine terinspirasi dari cangkang kerang waktu membuat lampu ini, dan ada juga yang bilang kalau mereka meniru bentuk capit kepiting dan menaruh objek bersinar di dalamnya, kepiting menangkap makhluk laut lain untuk dimakan. Terdengar agak kejam memang, karena itulah nama \"Kerang Mengkilap\" yang akhirnya lebih sering dipakai.\\nSebenarnya, para Melusine cuma ingin menggunakan wadah tahan air saja untuk melindungi buah bersinar yang jadi inti lampunya ....", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Lampu", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ash Wood", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/slippery_shack.json b/src/data/indonesian/furnishing/slippery_shack.json new file mode 100644 index 000000000..f48cb0a1f --- /dev/null +++ b/src/data/indonesian/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "\"Pondok Licin\"", + "description": "Hunian berbentuk unik yang garis fasadnya sangat elegan, dapat dijumpai di Desa Merusea. Batu yang digunakan berkualitas khusus, dan diproses dengan cara yang hanya diketahui oleh kaum Melusine. Hasilnya adalah finishing yang mulus, warna yang ceria, dan tampilan yang mirip seperti permata warna-warni. Namun indera Melusine jauh berbeda dari manusia, dan mereka sudah terbiasa berjalan di tempat seperti itu. Bagi para pengunjung, panggung batu dan ubin yang begitu licin seperti ini bisa menimbulkan bahaya kecelakaan ....", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Gaya Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/small_stonecrab.json b/src/data/indonesian/furnishing/small_stonecrab.json new file mode 100644 index 000000000..a0e39eec9 --- /dev/null +++ b/src/data/indonesian/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "\"Kepiting Batu Mini\"", + "description": "Hunian berbentuk unik yang garisnya anggun dan banyak dijumpai di Desa Merusea. Manusia mungkin merasa sempit kalau diam di dalamnya, tapi Melusine yang berukuran lebih kecil merasa baik-baik saja.\\nKatanya, ada Melusine yang menganggap rumahnya sebagai \"kepiting batu\", tapi ada juga Melusine yang tidak suka dengan perumpamaan itu karena \"kepiting tampangnya kurang bersahabat. Mukanya kayak selalu ingin merampas Tidalga atau apa lah, jahat!\"", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Gaya Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/soft_waters_voice.json b/src/data/indonesian/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..aacffb363 --- /dev/null +++ b/src/data/indonesian/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "\"Suara Air yang Lembut\"", + "description": "Perabotan dari Desa Merusea. Gabungan meja kerja dan rak pengering untuk menggantung barang. Ada lonceng angin batu, cangkang kerang, dan ikan kering yang dijemur.\\nKarena satu dan lain hal, ketika loncengnya mengenai cangkang kerang, akan timbul suara riak air yang lembut dan merdu ... Melusine menyebutnya sebagai \"suara rumah\".", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Red Dye", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/standard_fluid_shipping_unit.json b/src/data/indonesian/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..4e6cb3f14 --- /dev/null +++ b/src/data/indonesian/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Unit Pengiriman Cairan Standar", + "description": "Wadah bahan cair yang terbuat dari kayu Linden, banyak terdapat di pelabuhan-pelabuhan Fontaine. Wadah yang kedap ini dirancang sedemikian rupa oleh Institut Penelitian Fontaine untuk pengiriman jarak jauh via jalur air, dan akhirnya populer digunakan setelah teknologinya menyebar ke masyarakat.\\nKatanya, perancangnya meningkatkan ketahanan strukturalnya, juga membuatnya mudah untuk diproduksi massal, dengan cara menggabungkan sifat-sifat unggul tong anggur dan kotak kayu. Pekerja pelabuhan sering mengeluh karena wadah ini dirasa tidak \"praktis\", tapi awak kapal lebih suka wadah ini daripada tong anggur yang sering menggelinding ke sana kemari di atas dek.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Ornamen Besar", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Mallow Wood", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + } + ] +} diff --git a/src/data/indonesian/furnishing/standard_railing_order_and_symmetry.json b/src/data/indonesian/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..eb52d00eb --- /dev/null +++ b/src/data/indonesian/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Pagar Standar: Teratur dan Simetris", + "description": "Pagar batu yang sepintas terlihat biasa saja, tapi menurut para tukang di Fontaine, konstruksinya melambangkan paham \"estetika garis\" yang dianut oleh pembuatnya. Definisinya: struktur yang saling mendukung menciptakan suasana yang harmonis dan teratur, begitulah. Tapi memang, selera garis dan kontur penciptanya agak sedikit mengacaukan sisi \"aturan\" dari pagar ini ....", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Pagar", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/standard_railing_scattered_structure.json b/src/data/indonesian/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..790da4e96 --- /dev/null +++ b/src/data/indonesian/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Pagar Standar: Struktur Tersebar", + "description": "Pagar batu biasa. Tidak ada dua pilarnya yang berjarak sama, sengaja lebih jauh atau dekat mengikuti keinginan desainernya. Menurut para tukang di Fontaine, konstruksinya melambangkan paham \"estetika garis\" yang dianut oleh pembuatnya. Definisinya: struktur yang tersebar mampu mengusir rasa letih yang timbul dari pengulangan, begitulah. Tapi yang seperti ini jauh lebih merepotkan daripada sekedar membuat struktur simetris biasa ....", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Pagar", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/furnishing/standard_shipping_pallet.json b/src/data/indonesian/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..53bbf891d --- /dev/null +++ b/src/data/indonesian/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Palet Pengiriman Standar", + "description": "Kotak berukuran sedang yang banyak terdapat di pelabuhan Fontaine, ditumpuk di atas palet agar mudah dipindahkan. Kuat, sederhana, murah.\\nAwalnya, wadah pengiriman seperti ini dibagi menjadi tiga ukuran: ringkas, standar, besar. Ukuran tengah ini yang dijadikan \"standar\", aturannya palet dengan enam kotak ukuran sedang yang kuat didorong 1 Clockwork Meka, untuk meningkatkan efisiensi di pelabuhan.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Ornamen Besar", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Mallow Wood", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/indonesian/furnishing/water_imp_prince.json b/src/data/indonesian/furnishing/water_imp_prince.json new file mode 100644 index 000000000..11b248555 --- /dev/null +++ b/src/data/indonesian/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Pangeran Siluman Air", + "description": "Pangeran yang hidup di dasar laut, dan muncul untuk membantu mereka yang kesusahan.\\n\"- ..-. ...- --\"\\n\"... ..-. .-- ..-. ...\"\\n\"-. .--- ... -... -.. -- ..-.\"", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Benda", + "type": "Exterior" + } + ] +} diff --git a/src/data/indonesian/furnishing/yet_another_discussion.json b/src/data/indonesian/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..d394fd2f9 --- /dev/null +++ b/src/data/indonesian/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "\"Lagi-Lagi Diskusi\"", + "description": "Papan yang terbuat dari kayu Linden kuat, umum dijumpai di Court of Fontaine. Katanya papan ini tadinya sarana diskusi penggemar opera yang biasa dipajang di pintu masuk Opera Epiclese, untuk memancing diskusi. Tapi diskusinya berkembang menjadi debat kusir sengit, dan banyak sekali yang menyumbang komentar sampai-sampai Maison Gardiennage menghabiskan waktu beberapa bulan untuk membongkar semuanya demi menjaga ketertiban.\\nNamun setelah dibersihkan pun, metode komunikasi seperti ini masih terus lestari di Court of Fontaine. Mengikuti prinsip \"menjaga ketertiban apa pun bentuknya dan bagaimana pun caranya\", Palais Mermonia akhirnya mengamandemen hukum tata kota, menambahkan aturan tentang lokasi yang diperbolehkan dan cara penempatan untuk papan seperti ini.\\nTapi ketika semuanya selesai dan aturannya disosialisasikan, pihak Palais mendapati fenomena diskusi ini telah jauh mereda. Aneh.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamen", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Linden Wood", + "amount": 8 + } + ] +} diff --git a/src/data/indonesian/ingredients/almond.json b/src/data/indonesian/ingredients/almond.json index d9720df1e..188cedf82 100644 --- a/src/data/indonesian/ingredients/almond.json +++ b/src/data/indonesian/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Candied Ajilenakh Nut" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": [ diff --git a/src/data/indonesian/ingredients/bird_egg.json b/src/data/indonesian/ingredients/bird_egg.json index a9a221093..a67c30f48 100644 --- a/src/data/indonesian/ingredients/bird_egg.json +++ b/src/data/indonesian/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consomme" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/indonesian/ingredients/coffee_beans.json b/src/data/indonesian/ingredients/coffee_beans.json index a664cdb60..7e5916873 100644 --- a/src/data/indonesian/ingredients/coffee_beans.json +++ b/src/data/indonesian/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Coffee Bavarois" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": ["Dijual di kafe di Sumeru", "Dijual di kafe di Fontaine"] diff --git a/src/data/indonesian/ingredients/cream.json b/src/data/indonesian/ingredients/cream.json index 820330a3e..220d416a6 100644 --- a/src/data/indonesian/ingredients/cream.json +++ b/src/data/indonesian/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crepes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" } ], "source": ["Didapatkan saat proses cooking"] diff --git a/src/data/indonesian/ingredients/flour.json b/src/data/indonesian/ingredients/flour.json index ad9201302..8f2fd9583 100644 --- a/src/data/indonesian/ingredients/flour.json +++ b/src/data/indonesian/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crepes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/indonesian/ingredients/milk.json b/src/data/indonesian/ingredients/milk.json index faebf7d91..e2049c117 100644 --- a/src/data/indonesian/ingredients/milk.json +++ b/src/data/indonesian/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Coffee Bavarois" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" } ], "craft": [ diff --git a/src/data/indonesian/jewels_materials/varunada_lazurite_chunk.json b/src/data/indonesian/jewels_materials/varunada_lazurite_chunk.json index ebdf6ac59..c9ff68dec 100644 --- a/src/data/indonesian/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/indonesian/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Dijatuhkan oleh Oceanid Lv. 60+", "Dijatuhkan oleh Hydro Hypostasis Lv. 60", + "Dijatuhkan oleh Hydro Tulpa Lv. 60+", "Didapatkan melalui Craft" ], "rarity": 4, diff --git a/src/data/indonesian/jewels_materials/varunada_lazurite_fragment.json b/src/data/indonesian/jewels_materials/varunada_lazurite_fragment.json index c6ff40635..c76af1c23 100644 --- a/src/data/indonesian/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/indonesian/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Dijatuhkan oleh Oceanid Lv. 40+", "Dijatuhkan oleh Hydro Hypostasis Lv. 40", + "Dijatuhkan oleh Hydro Tulpa Lv. 40+", "Didapatkan melalui Craft" ], "rarity": 3, diff --git a/src/data/indonesian/jewels_materials/varunada_lazurite_gemstone.json b/src/data/indonesian/jewels_materials/varunada_lazurite_gemstone.json index df1be0b52..504571adb 100644 --- a/src/data/indonesian/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/indonesian/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Dijatuhkan oleh Oceanid Lv. 75+", "Dijatuhkan oleh Hydro Hypostasis Lv. 75", + "Dijatuhkan oleh Hydro Tulpa Lv. 75+", "Didapatkan melalui Craft" ], "rarity": 5, diff --git a/src/data/indonesian/jewels_materials/varunada_lazurite_sliver.json b/src/data/indonesian/jewels_materials/varunada_lazurite_sliver.json index 270722f4c..7f64f833e 100644 --- a/src/data/indonesian/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/indonesian/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Dijatuhkan oleh Oceanid", "Dijatuhkan oleh Hydro Hypostasis", + "Dijatuhkan oleh Hydro Tulpa", "Dibeli dari Toko Suvenir" ], "rarity": 2, diff --git a/src/data/indonesian/local_materials/lakelight_lily.json b/src/data/indonesian/local_materials/lakelight_lily.json new file mode 100644 index 000000000..9df434616 --- /dev/null +++ b/src/data/indonesian/local_materials/lakelight_lily.json @@ -0,0 +1,11 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "description": "Bunga berwarna biru yang bersih dan cerah, lahir di tempat aliran air berkumpul. Aromanya begitu dingin dan menyegarkan namun juga lembut.", + "source": [ + "Ditemukan di alam liar", + "Rekomendasi: Dapat ditemukan di Erinnyes Forest" + ], + "location": "Fontaine" +} diff --git a/src/data/indonesian/local_materials/spring_of_the_first_dewdrop.json b/src/data/indonesian/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..92fd8c7cb --- /dev/null +++ b/src/data/indonesian/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,11 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Spring of the First Dewdrop", + "description": "Tetesan embun jernih yang mengambang di perairan Morte. Berbeda dengan air murni lainnya, embun ini sepertinya merupakan kumpulan energi elemen yang lebih murni.", + "source": [ + "Ditemukan di alam liar", + "Rekomendasi: Dapat ditemukan di dalam perairan Morte Region" + ], + "location": "Fontaine" +} diff --git a/src/data/indonesian/talent_lvl_up_materials/ashen_heart.json b/src/data/indonesian/talent_lvl_up_materials/ashen_heart.json index e8ca31523..81aff041e 100644 --- a/src/data/indonesian/talent_lvl_up_materials/ashen_heart.json +++ b/src/data/indonesian/talent_lvl_up_materials/ashen_heart.json @@ -3,7 +3,7 @@ "id": "ashen_heart", "name": "Ashen Heart", "description": "Tetesan air mata tidak dapat memadamkan kobaran api. Kesedihan dan amarah yang meletup seperti cairan besi panas yang mengalir di pembuluh darahnya, mengalir dari kelenjar air matanya.
Fatui pertama menemukannya saat sebelum hatinya dibakar habis oleh api kekekalan. Dia paham, hanya dendam dan obsesi yang lebih dalam yang dapat memadamkan api perempuan itu, dan menjadikan perempuan itu sebagai sekutu...", - "source": ["Hadiah dari Tantangan Signora Lv. 70+"], + "source": ["Hadiah Tantangan Signora Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/dakas_bell.json b/src/data/indonesian/talent_lvl_up_materials/dakas_bell.json index cabab5a1e..bbb43c527 100644 --- a/src/data/indonesian/talent_lvl_up_materials/dakas_bell.json +++ b/src/data/indonesian/talent_lvl_up_materials/dakas_bell.json @@ -3,7 +3,7 @@ "id": "dakas_bell", "name": "Daka's Bell", "description": "Jika terhubung ke lengan seseorang, maka semua rasa di lengan akan hilang.
Jika terhubung dengan kaki, maka semua rasa di kaki tersebut akan hilang.
Hubungkan sendi ini ke tengkorak seseorang maka ....
Ah. Kebencian, rasa sakit, kegilaan, kebanggaan — tidak ada yang hilang.
Untunglah.", - "source": ["Hadiah dari Tantangan Shouki no Kami, the Prodigal Lv. 70+"], + "source": ["Hadiah Tantangan Shouki no Kami, the Prodigal Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/everamber.json b/src/data/indonesian/talent_lvl_up_materials/everamber.json index 2d0c06e2d..efdc6b1ae 100644 --- a/src/data/indonesian/talent_lvl_up_materials/everamber.json +++ b/src/data/indonesian/talent_lvl_up_materials/everamber.json @@ -3,7 +3,7 @@ "id": "everamber", "name": "Everamber", "description": "Suatu kebetulan yang luar biasa ketika ada bentuk kehidupan kecil terjebak dalam getah pohon dan dapat terus lestari.
Setelah bencana dari langit itu turun, pohon, rambat, akar dan segala jenis tetumbuhan mengering sampai menjadi debu. Banyak makhluk hidup mengalami kepunahan.
Tetapi di dalam getah yang membeku sunyi untuk selama-lamanya, seekor serangga tanpa nama bertahan di oasis dunia lain ini hingga terbawa aliran waktu sampai ke masa depan yang tidak pernah terjangkau oleh kaumnya.", - "source": ["Hadiah dari Tantangan Guardian of Apep's Oasis Lv. 70+"], + "source": ["Hadiah Tantangan Guardian of Apep's Oasis Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/hellfire_butterfly.json b/src/data/indonesian/talent_lvl_up_materials/hellfire_butterfly.json index 3e37f6d3b..b0eb08f4e 100644 --- a/src/data/indonesian/talent_lvl_up_materials/hellfire_butterfly.json +++ b/src/data/indonesian/talent_lvl_up_materials/hellfire_butterfly.json @@ -3,7 +3,7 @@ "id": "hellfire_butterfly", "name": "Hellfire Butterfly", "description": "Segel es yang menekan telah pecah, seperti tekad di masa lalu yang menembus penjara pucat nan suram. Saat dia teringat nama aslinya sekali lagi, kupu-kupu abadi terbang menari-nari di antara darah dan daging yang terbakar. Dan dia teringat kembali masa lalunya yang kelam, di mana dia berkelana, menyebarkan kobaran api dan membakar segala kejahatan, serta wajah seseorang yang tidak akan bisa dia temui lagi.", - "source": ["Hadiah dari Tantangan Signora Lv. 70+"], + "source": ["Hadiah Tantangan Signora Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/indonesian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..aba2ae465 --- /dev/null +++ b/src/data/indonesian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "description": "Segalanya berkumpul di sekeliling objek yang berat, seperti emas yang lebih menarik dibandingkan besi, dan tanah yang luas dibandingkan angin sepoi. Layaknya cahaya yang tidak bisa terlepas dari pusaran kegelapan, sebab dan akibat juga terikat dengan takdir, tidak bisa diganggu gugat.", + "source": ["Hadiah Tantangan All-Devouring Narwhal Lv. 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/indonesian/talent_lvl_up_materials/lightless_mass.json b/src/data/indonesian/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..b0b2733bf --- /dev/null +++ b/src/data/indonesian/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "description": "Dalam gelapnya malam, tetap selalu ada secercah cahaya. Layaknya mutiara yang tertutup pasir, serpihan berlian di atas aspal, cahaya yang menembus malam berkabut, dan percikan yang menyalakan api terang.", + "source": ["Hadiah Tantangan All-Devouring Narwhal Lv. 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/indonesian/talent_lvl_up_materials/lightless_silk_string.json b/src/data/indonesian/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..8e4f3baa0 --- /dev/null +++ b/src/data/indonesian/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "description": "Di Fontaine zaman kuno, ada orang yang menganggap bahwa Fortuna yang menguasai dunia ini terbentuk dari anyaman serat yang tak terhitung jumlahnya, seperti senar-senar yang disusun menjadi harpa. Senar yang menghasilkan melodi megah akan membawa kebahagiaan bagi dunia, sementara suara kekacuan akan menghancurkan alam semesta.", + "source": ["Hadiah Tantangan All-Devouring Narwhal Lv. 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/indonesian/talent_lvl_up_materials/mirror_of_mushin.json b/src/data/indonesian/talent_lvl_up_materials/mirror_of_mushin.json index df921d018..2628e6d75 100644 --- a/src/data/indonesian/talent_lvl_up_materials/mirror_of_mushin.json +++ b/src/data/indonesian/talent_lvl_up_materials/mirror_of_mushin.json @@ -3,7 +3,7 @@ "id": "mirror_of_mushin", "name": "Mirror of Mushin", "description": "Namun, simbol ini bukanlah tanda penghormatan kepada sang penguasa petir,
Melainkan ini adalah pedang yang menunjuk pada kekuatan yang ada di dunia ini.
Cermin ini juga bukan sarana untuk menutup kritik dan pendapat dari orang-orang yang melihatnya,
Melainkan merupakan benteng untuk melawan dunia yang hina dan tercemar ini.
Di dalam kuil yang agung ini lah hukuman akan dijatuhkan dan ketidaktahuan akan dibersihkan,
Mimpi akan digulingkan, keinginan akan dibinasakan, dan karma akan diperbarui.", - "source": ["Hadiah dari Tantangan Shouki no Kami, the Prodigal Lv. 70+"], + "source": ["Hadiah Tantangan Shouki no Kami, the Prodigal Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/molten_moment.json b/src/data/indonesian/talent_lvl_up_materials/molten_moment.json index 71e2ca9c6..251f68671 100644 --- a/src/data/indonesian/talent_lvl_up_materials/molten_moment.json +++ b/src/data/indonesian/talent_lvl_up_materials/molten_moment.json @@ -3,7 +3,7 @@ "id": "molten_moment", "name": "Molten Moment", "description": "\"Aku sudah bermimpi, mimpi yang sangat panjang.\"
\"Aku bermimpi kalau kamu dan aku bertemu lagi di dunia putih bersih yang kita ciptakan.\"
\"Tapi aku akhirnya terbangun, ternyata sudah lama tertelan oleh api yang mengamuk. Kamu sudah lama kembali ke bumi bersama dengan darah beracun itu.\"
\"Tapi itu tidak penting lagi. Aku harus terus maju ke depan, dan terus membakar segalanya yang berada di belakangku. Aku harus memercayai dunia murni, putih bersih, kekal yang dia bicarakan — dalam delusi yang dia biarkan aku melihatnya, di ujung cakrawala, di dalam mimpi Yang Mulia.\"", - "source": ["Hadiah dari Tantangan Signora Lv. 70+"], + "source": ["Hadiah Tantangan Signora Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/mudra_of_the_malefic_general.json b/src/data/indonesian/talent_lvl_up_materials/mudra_of_the_malefic_general.json index 579278db9..4d463fd2e 100644 --- a/src/data/indonesian/talent_lvl_up_materials/mudra_of_the_malefic_general.json +++ b/src/data/indonesian/talent_lvl_up_materials/mudra_of_the_malefic_general.json @@ -3,7 +3,7 @@ "id": "mudra_of_the_malefic_general", "name": "Mudra of the Malefic General", "description": "Bahkan saat \"dia\" telah menjadi dewa kehancuran, dia tetap bisa menggunakan gerakan seperti itu, dengan pedang yang melesat secepat mata berkedip.
Namun karena bencana yang berlangsung terus menerus, cangkang sang jenderal yang ganas pun harus bersemi kembali.", - "source": ["Hadiah dari Tantangan Sentinel of Eternity Lv. 70+"], + "source": ["Hadiah Tantangan Guardian of Eternity Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/primordial_greenbloom.json b/src/data/indonesian/talent_lvl_up_materials/primordial_greenbloom.json index 971396b0f..1b355f754 100644 --- a/src/data/indonesian/talent_lvl_up_materials/primordial_greenbloom.json +++ b/src/data/indonesian/talent_lvl_up_materials/primordial_greenbloom.json @@ -3,7 +3,7 @@ "id": "primordial_greenbloom", "name": "Primordial Greenbloom", "description": "Masa berganti masa, bunga ini tumbuh berkembang, harum, penuh warna, serta mendapatkan gelar sebanyak bintang di langit malam.
Namun bunga ini tanpa nama ketika ia pertama membuka kuncupnya. Bagi para naga purba, bahkan bunga yang tak bernama pun tetaplah semerbak. Nomenklatur hanyalah alat makhluk fana untuk mencoba memahami dunia. Hidup ini tidak dibatasi istilah, dan pertumbuhan serta perubahan akan selamanya terjadi.", - "source": ["Hadiah dari Tantangan Guardian of Apep's Oasis Lv. 70+"], + "source": ["Hadiah Tantangan Guardian of Apep's Oasis Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/puppet_strings.json b/src/data/indonesian/talent_lvl_up_materials/puppet_strings.json index 5ab726522..d17941842 100644 --- a/src/data/indonesian/talent_lvl_up_materials/puppet_strings.json +++ b/src/data/indonesian/talent_lvl_up_materials/puppet_strings.json @@ -3,7 +3,7 @@ "id": "puppet_strings", "name": "Puppet Strings", "description": "Sumber energi boneka yang juga berfungsi sebagai benang pengendali yang mengikatnya.
Jika silinder ini lepas, maka bonekanya akan menjadi lemah seperti bayi yang baru lahir, yang bergerak saja tidak mampu.", - "source": ["Hadiah dari Tantangan Shouki no Kami, the Prodigal Lv. 70+"], + "source": ["Hadiah Tantangan Shouki no Kami, the Prodigal Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/shadow_of_the_warrior.json b/src/data/indonesian/talent_lvl_up_materials/shadow_of_the_warrior.json index 87f134bc4..323830424 100644 --- a/src/data/indonesian/talent_lvl_up_materials/shadow_of_the_warrior.json +++ b/src/data/indonesian/talent_lvl_up_materials/shadow_of_the_warrior.json @@ -3,7 +3,7 @@ "id": "shadow_of_the_warrior", "name": "Shadow of the Warrior", "description": "Sebuah perwujudan dari semangat perang yang telah ditempa melalui ribuan pembantaian.
Bila manusia telah diatur oleh takdir, sepertinya takdir Childe telah melenceng. Hanya ini alasan yang bisa menjelaskan kenapa dia selalu ada di tengah konflik.", - "source": ["Hadiah dari Tantangan Childe Lv. 70+"], + "source": ["Hadiah Tantangan Childe Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/shard_of_a_foul_legacy.json b/src/data/indonesian/talent_lvl_up_materials/shard_of_a_foul_legacy.json index bdd3276e5..7a234070e 100644 --- a/src/data/indonesian/talent_lvl_up_materials/shard_of_a_foul_legacy.json +++ b/src/data/indonesian/talent_lvl_up_materials/shard_of_a_foul_legacy.json @@ -3,7 +3,7 @@ "id": "shard_of_a_foul_legacy", "name": "Shard of a Foul Legacy", "description": "Benda ini memiliki warna yang benar-benar misterius, sepertinya muncul karena anak muda ini telah melihat sebuah dataran yang penuh dengan kegelapan tanpa batas dengan mata kepalanya sendiri.
Meskipun benda ini tidak berhubungan dengan kekuatan Delusion, tetapi sebuah senjata menggambarkan sifat penggunanya.", - "source": ["Hadiah dari Tantangan Childe Lv. 70+"], + "source": ["Hadiah Tantangan Childe Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/tears_of_the_calamitous_god.json b/src/data/indonesian/talent_lvl_up_materials/tears_of_the_calamitous_god.json index 3cff02512..cc77bfb1c 100644 --- a/src/data/indonesian/talent_lvl_up_materials/tears_of_the_calamitous_god.json +++ b/src/data/indonesian/talent_lvl_up_materials/tears_of_the_calamitous_god.json @@ -3,7 +3,7 @@ "id": "tears_of_the_calamitous_god", "name": "Tears of the Calamitous God", "description": "Karena dapat menjatuhkan kutukan dan bencana hanya dengan tatapannya, tidak heran kalau orang menyalahkan kesialan hidupnya pada dewa kehancuran. Tapi kalau kamu pikir baik-baik, kalau tekadmu cukup kuat, dan imanmu cukup kuat ...
Kehancurannya sudah berlangsung terlalu lama. Bahkan tatapan paling keji sekalipun harus membasuh dirinya dengan air mata.", - "source": ["Hadiah dari Tantangan Sentinel of Eternity Lv. 70+"], + "source": ["Hadiah Tantangan Guardian of Eternity Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/the_meaning_of_aeons.json b/src/data/indonesian/talent_lvl_up_materials/the_meaning_of_aeons.json index 0ba3693b7..60fa3911d 100644 --- a/src/data/indonesian/talent_lvl_up_materials/the_meaning_of_aeons.json +++ b/src/data/indonesian/talent_lvl_up_materials/the_meaning_of_aeons.json @@ -3,7 +3,7 @@ "id": "the_meaning_of_aeons", "name": "The Meaning of Aeons", "description": "Sebuah pikiran dapat mengakhiri segala bencana, dan akan selalu ada pikiran yang melampaui waktu.
Di tengah semua ini, entah arti sebenarnya yang ingin Makoto sampaikan sudah tersampaikan atau belum.", - "source": ["Hadiah dari Tantangan Sentinel of Eternity Lv. 70+"], + "source": ["Hadiah Tantangan Guardian of Eternity Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/tusk_of_monoceros_caeli.json b/src/data/indonesian/talent_lvl_up_materials/tusk_of_monoceros_caeli.json index ad17c3241..149e81f9a 100644 --- a/src/data/indonesian/talent_lvl_up_materials/tusk_of_monoceros_caeli.json +++ b/src/data/indonesian/talent_lvl_up_materials/tusk_of_monoceros_caeli.json @@ -3,7 +3,7 @@ "id": "tusk_of_monoceros_caeli", "name": "Tusk of Monoceros Caeli", "description": "Konon katanya, bentuk konstelasi seseorang menggambarkan sifat aslinya. Gambar seekor paus bintang yang terbang bebas di langit malam sepertinya menggambarkan kehancuran yang akan melahap semua benda tanpa terkecuali...
Childe yang mengetahui hal ini, tetap memanggil sang paus penghancur saat bertarung melawanmu.", - "source": ["Hadiah dari Tantangan Childe Lv. 70+"], + "source": ["Hadiah Tantangan Childe Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/talent_lvl_up_materials/worldspan_fern.json b/src/data/indonesian/talent_lvl_up_materials/worldspan_fern.json index 31b849cb2..3bbf2e42a 100644 --- a/src/data/indonesian/talent_lvl_up_materials/worldspan_fern.json +++ b/src/data/indonesian/talent_lvl_up_materials/worldspan_fern.json @@ -3,7 +3,7 @@ "id": "worldspan_fern", "name": "Worldspan Fern", "description": "Pada mulanya, para naga berkuasa atas dunia ini. Worldspan Fern adalah yang pertama dipetik dari segala tetumbuhan yang hidup di taman yang ada di istana Apep.
Zaman berlalu dan Worldspan Fern tumbuh menjadi pohon, rambat, belukar, dan dedaunan yang menaungi dunia dengan sentuhannya. Tetapi Apep tidak melupakan bentuk awalnya yang menyerupai semak, mekar menyeruak ke arah langit dengan suara lembut yang nyaris tidak tertangkap telinga.", - "source": ["Hadiah dari Tantangan Guardian of Apep's Oasis Lv. 70+"], + "source": ["Hadiah Tantangan Guardian of Apep's Oasis Lv. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/indonesian/tcg_action/absorbing_prism.json b/src/data/indonesian/tcg_action/absorbing_prism.json index 718984f91..9d8492e47 100644 --- a/src/data/indonesian/tcg_action/absorbing_prism.json +++ b/src/data/indonesian/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "\"Kesempatan bagus!\"\\n\"Hei, dia bagian dari kami!\"", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Electro", "card_type": "Kartu Peristiwa", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 3 + "count": 2 } ], "source": "Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Electro Hypostasis", diff --git a/src/data/indonesian/tcg_action/all_things_are_of_the_earth.json b/src/data/indonesian/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..00001e554 --- /dev/null +++ b/src/data/indonesian/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "All Things Are of the Earth", + "title": "Baizhu: All Things Are of the Earth", + "desc": "\"Jika dapat mengerti langit dan bumi, melindunginya menggunakan aliran chi dan menjaga kejernihan pikiranmu, akan sangat mudah untuk menjaga kelangsungan hidupmu.\"", + "in_play_description": "Selama Baizhu yang mengenakan kartu ini berada di arena, saat Seamless Shield memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu.", + "attributes": { + "cost": 4, + "cost_type": "Dendro", + "card_type": "Kartu Equipment", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ], + "source": "Hadiah yang didapatkan setelah mengundang Baizhu ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", + "tags": ["Talenta", "Aksi Tempur"] + }, + "skills": [ + { + "name": "", + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Baizhu sebagai Karakter aktif.
Baizhu akan langsung melancarkan Holistic Revivification satu kali setelah mengenakannya.
Selama Baizhu yang mengenakan kartu ini berada di arena, saat Seamless Shield memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu.
(Kamu harus punya Baizhu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + } + ] +} diff --git a/src/data/indonesian/tcg_action/awakening.json b/src/data/indonesian/tcg_action/awakening.json index ca827ba17..f163df55a 100644 --- a/src/data/indonesian/tcg_action/awakening.json +++ b/src/data/indonesian/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Awakening", "title": "Razor: Awakening", "desc": "Perburuan akan segera dimulai.", - "in_play_description": "Ketika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan Claw and Thunder.", + "in_play_description": "Ketika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan Claw and Thunder. (Sekali setiap Ronde)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Kartu Equipment", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 + "count": 3 } ], "source": "Hadiah yang didapatkan setelah mengundang Razor ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Razor sebagai Karakter aktif.
Razor akan langsung melancarkan Claw and Thunder satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan Claw and Thunder.
(Kamu harus punya Razor di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Razor sebagai Karakter aktif.
Razor akan langsung melancarkan Claw and Thunder satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan Claw and Thunder. (Sekali setiap Ronde)
(Kamu harus punya Razor di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/bunny_triggered.json b/src/data/indonesian/tcg_action/bunny_triggered.json index c305e6c33..76c64debb 100644 --- a/src/data/indonesian/tcg_action/bunny_triggered.json +++ b/src/data/indonesian/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Bunny Triggered", "title": "Amber: Bunny Triggered", "desc": "\"Baron Bunny, serang!\"", - "in_play_description": "Setelah Amber menggunakan Normal Attack: Jika kartu ini sedang dikenakan dan Baron Bunny berada di arena, maka Baron Bunny akan langsung meledak dan mengakibatkan 3 poin Pyro DMG.", + "in_play_description": "Setelah Amber menggunakan Normal Attack: Jika kartu ini sedang dikenakan dan Baron Bunny berada di arena, maka Baron Bunny akan langsung meledak dan mengakibatkan 4 poin Pyro DMG.", "attributes": { "cost": 3, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Amber sebagai Karakter aktif.
Amber akan langsung melancarkan Explosive Puppet satu kali setelah mengenakannya.
Setelah Amber menggunakan Normal Attack: Jika kartu ini sedang dikenakan dan Baron Bunny berada di arena, maka Baron Bunny akan langsung meledak dan mengakibatkan 3 poin Pyro DMG.
(Kamu harus punya Amber di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Amber sebagai Karakter aktif.
Amber akan langsung melancarkan Explosive Puppet satu kali setelah mengenakannya.
Setelah Amber menggunakan Normal Attack: Jika kartu ini sedang dikenakan dan Baron Bunny berada di arena, maka Baron Bunny akan langsung meledak dan mengakibatkan 4 poin Pyro DMG.
(Kamu harus punya Amber di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/chang_the_ninth.json b/src/data/indonesian/tcg_action/chang_the_ninth.json index e6796972b..ff9a36e2f 100644 --- a/src/data/indonesian/tcg_action/chang_the_ninth.json +++ b/src/data/indonesian/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Setelah Karakter salah satu pemain menggunakan Skill: jika mengakibatkan Physical DMG, Piercing DMG, atau memicu Reaksi Elemental, kartu ini memperoleh 1 \"Inspiration\"
Saat kartu ini memperoleh 3 \"Inspiration\", buang kartu ini, lalu ambil 2 kartu." + "desc": "Setelah Karakter salah satu pemain menggunakan Skill: Jika mengakibatkan Physical DMG, Piercing DMG, atau memicu Reaksi Elemental, maka kartu ini akan memperoleh 1 \"Inspiration\".
Saat kartu ini memiliki 3 \"Inspiration\", maka kartu ini akan dibuang dan kamu akan mengambil 2 kartu." } ] } diff --git a/src/data/indonesian/tcg_action/crossfire.json b/src/data/indonesian/tcg_action/crossfire.json index 5499188a3..2853d223b 100644 --- a/src/data/indonesian/tcg_action/crossfire.json +++ b/src/data/indonesian/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "Crossfire", "title": "Xiangling: Crossfire", "desc": "Tingkat panas yang begini sih biasa saja untuk standar restoran!", - "in_play_description": "Ketika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin Pyro DMG saat melancarkan Guoba Attack.", + "in_play_description": "Ketika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin Pyro DMG saat menggunakan Guoba Attack.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Pyro", "card_type": "Kartu Equipment", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Pyro", - "count": 4 + "count": 3 } ], "source": "Hadiah yang didapatkan setelah mengundang Xiangling ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xiangling sebagai Karakter aktif.
Xiangling akan langsung melancarkan Guoba Attack satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin Pyro DMG saat melancarkan Guoba Attack.
(Kamu harus punya Xiangling di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xiangling sebagai Karakter aktif.
Xiangling akan langsung melancarkan Guoba Attack satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin Pyro DMG saat menggunakan Guoba Attack.
(Kamu harus punya Xiangling di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/crown_of_watatsumi.json b/src/data/indonesian/tcg_action/crown_of_watatsumi.json index f42e5ead0..bf2b5d2fc 100644 --- a/src/data/indonesian/tcg_action/crown_of_watatsumi.json +++ b/src/data/indonesian/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Artefak"] }, "skills": [ diff --git a/src/data/indonesian/tcg_action/discretionary_supplement.json b/src/data/indonesian/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..0c11c3c91 --- /dev/null +++ b/src/data/indonesian/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Discretionary Supplement", + "title": "Dori: Discretionary Supplement", + "desc": "\"Naikkan dulu harganya 30%, baru dijual dengan diskon 20%!\"", + "in_play_description": "Ketika mengenakan kartu ini, Jinni yang dipanggil Dori akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan Energy +1 tambahan kepada Karakter yang tidak memiliki Energy sama sekali.", + "attributes": { + "cost": 3, + "cost_type": "Electro", + "card_type": "Kartu Equipment", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ], + "source": "Hadiah yang didapatkan setelah mengundang Dori ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", + "tags": ["Talenta", "Aksi Tempur"] + }, + "skills": [ + { + "name": "", + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Dori sebagai Karakter aktif.
Dori akan langsung melancarkan Alcazarzaray's Exactitude satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Jinni yang dipanggil Dori akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan Energy +1 tambahan kepada Karakter yang tidak memiliki Energy sama sekali.
(Kamu harus punya Dori di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + } + ] +} diff --git a/src/data/indonesian/tcg_action/favonius_cathedral.json b/src/data/indonesian/tcg_action/favonius_cathedral.json index bf980e089..97a7c16dd 100644 --- a/src/data/indonesian/tcg_action/favonius_cathedral.json +++ b/src/data/indonesian/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Tahap Selesai: Memulihkan 2 poin HP Karakter Aktifmu.
Penggunaan: 2" + "desc": "Tahap Selesai: Memulihkan 2 poin HP [Karakter Aktifmu].
Penggunaan: 2" } ] } diff --git a/src/data/indonesian/tcg_action/featherfall_judgment.json b/src/data/indonesian/tcg_action/featherfall_judgment.json index a0cd96e6d..a3be60e4a 100644 --- a/src/data/indonesian/tcg_action/featherfall_judgment.json +++ b/src/data/indonesian/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Featherfall Judgment", "title": "Cyno: Featherfall Judgment", "desc": "\"Inilah jiwa duelku.\"", - "in_play_description": "Ketika mengenakan kartu ini, jika efek Indwelling Pactsworn Pathclearer Cyno mencapai Lv. 3 atau Lv. 5, akan mengakibatkan DMG +1 saat melancarkan Secret Rite: Chasmic Soulfarer.", + "in_play_description": "Ketika mengenakan kartu ini, jika Level Indwelling dari Pactsworn Pathclearer berjumlah genap, Cyno akan mengakibatkan DMG +1 saat melancarkan Secret Rite: Chasmic Soulfarer.", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Cyno sebagai Karakter aktif.
Cyno akan langsung melancarkan Secret Rite: Chasmic Soulfarer satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, jika efek Indwelling Pactsworn Pathclearer Cyno mencapai Lv. 3 atau Lv. 5, akan mengakibatkan DMG +1 saat melancarkan Secret Rite: Chasmic Soulfarer.
(Kamu harus punya Cyno di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Cyno sebagai Karakter aktif.
Cyno akan langsung melancarkan Secret Rite: Chasmic Soulfarer satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, jika Level Indwelling dari Pactsworn Pathclearer berjumlah genap, Cyno akan mengakibatkan DMG +1 saat melancarkan Secret Rite: Chasmic Soulfarer.
(Kamu harus punya Cyno di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/flowing_flame.json b/src/data/indonesian/tcg_action/flowing_flame.json index 1bea078b4..649726b7e 100644 --- a/src/data/indonesian/tcg_action/flowing_flame.json +++ b/src/data/indonesian/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "Flowing Flame", "title": "Diluc: Flowing Flame", "desc": "Sebuah jalan keluar sederhana dari situasi berbahaya.", - "in_play_description": "Ketika mengenakan kartu ini, penggunaan Searing Onslaught kedua kalinya pada setiap ronde akan menghabiskan 1 Dadu Pyro lebih sedikit.", + "in_play_description": "Ketika Diluc mengenakan kartu ini, penggunaan Searing Onslaught kedua kalinya pada setiap ronde akan mengonsumsi 1 Pyro lebih sedikit.", "attributes": { "cost": 3, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Diluc sebagai Karakter aktif.
Diluc akan langsung melancarkan Searing Onslaught satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, penggunaan Searing Onslaught kedua kalinya pada setiap ronde akan menghabiskan 1 Dadu Pyro lebih sedikit.
(Kamu harus punya Diluc di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Diluc sebagai Karakter aktif.
Diluc akan langsung melancarkan Searing Onslaught satu kali setelah mengenakannya.
Ketika Diluc mengenakan kartu ini, penggunaan Searing Onslaught kedua kalinya pada setiap ronde akan mengonsumsi 1 Pyro lebih sedikit.
(Kamu harus punya Karakter Diluc di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/glorious_season.json b/src/data/indonesian/tcg_action/glorious_season.json index 43a9adedd..c57304381 100644 --- a/src/data/indonesian/tcg_action/glorious_season.json +++ b/src/data/indonesian/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "Kupersembahkan sebuah lagu untukmu~", "in_play_description": "Ketika mengenakan kartu ini, Melody Loop akan mengurangi 1 Dadu Elemental yang dibutuhkan saat melakukan Aksi \"bertukar Karakter\" (satu kali setiap Ronde) selama Barbara belum gugur.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Kartu Equipment", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Hadiah yang didapatkan setelah mengundang Barbara ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", diff --git a/src/data/indonesian/tcg_action/in_every_house_a_stove.json b/src/data/indonesian/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..2cb19bbae --- /dev/null +++ b/src/data/indonesian/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "In Every House a Stove", + "title": "In Every House a Stove", + "desc": "\"Dewa Tungku begitu peduli pada orang-orang, mengubah dirinya menjadi beberapa bagian dan pergi ke setiap rumah, memupuk makanan dan solidaritas.\"", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Dekret", + "card_type": "Kartu Peristiwa", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Dekret", + "count": 1 + } + ], + "tags": ["Arcana"] + }, + "skills": [ + { + "name": "", + "desc": "Kamu mengambil Kartu dengan jumlah yang sama dengan angka Ronde saat ini. (Maksimum mengambil 4 Kartu)
(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)" + } + ] +} diff --git a/src/data/indonesian/tcg_action/joyous_celebration.json b/src/data/indonesian/tcg_action/joyous_celebration.json index 8338c4117..7c06ffe25 100644 --- a/src/data/indonesian/tcg_action/joyous_celebration.json +++ b/src/data/indonesian/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Hanya dapat dimainkan saat menggunakan Karakter Aktif dengan elemen Cryo/Hydro/Pyro/Electro/Dendro: Memberikan efek elemen yang sesuai dengan Karakter Aktif-mu saat ini kepada seluruh Karakter milikmu.
(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)" + "desc": "Hanya dapat dimainkan saat menggunakan Karakter Aktif dengan elemen Cryo/Hydro/Pyro/Electro/Dendro: Memberikan efek elemen yang sesuai dengan Karakter Aktif-mu saat ini kepada semua Karakter-mu yang sedang terpengaruh elemen.
(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)" } ] } diff --git a/src/data/indonesian/tcg_action/kyouka_fuushi.json b/src/data/indonesian/tcg_action/kyouka_fuushi.json index cee16ea47..389d9233c 100644 --- a/src/data/indonesian/tcg_action/kyouka_fuushi.json +++ b/src/data/indonesian/tcg_action/kyouka_fuushi.json @@ -4,7 +4,7 @@ "name": "Kyouka Fuushi", "title": "Kamisato Ayato: Kyouka Fuushi", "desc": "Tamannya tetap terasa segar di musim dingin paling dingin sekalipun.", - "in_play_description": "Ketika mengenakan kartu ini, efek Takimeguri Kanka yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +1 terhadap musuh yang memiliki HP 6 poin atau lebih sedikit.", + "in_play_description": "Ketika mengenakan kartu ini, efek Takimeguri Kanka yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +1 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kamisato Ayato sebagai Karakter aktif.
Kamisato Ayato akan langsung melancarkan Kamisato Art: Kyouka satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, efek Takimeguri Kanka yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +1 terhadap musuh yang memiliki HP 6 poin atau lebih sedikit.
(Kamu harus punya Kamisato Ayato di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kamisato Ayato sebagai Karakter aktif.
Kamisato Ayato akan langsung melancarkan Kamisato Art: Kyouka satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, efek Takimeguri Kanka yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +1 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit.
(Kamu harus punya Kamisato Ayato di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/lands_of_dandelion.json b/src/data/indonesian/tcg_action/lands_of_dandelion.json index b72fa5fb2..74e4c0fd1 100644 --- a/src/data/indonesian/tcg_action/lands_of_dandelion.json +++ b/src/data/indonesian/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Energy", - "count": 3 + "count": 2 } ], "source": "Hadiah yang didapatkan setelah mengundang Jean ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", diff --git a/src/data/indonesian/tcg_action/lightning_storm.json b/src/data/indonesian/tcg_action/lightning_storm.json index 9b6da2070..5dfc1e76f 100644 --- a/src/data/indonesian/tcg_action/lightning_storm.json +++ b/src/data/indonesian/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Lightning Storm", "title": "Beidou: Lightning Storm", "desc": "Gemuruh guntur seirama dengan badai petir!", - "in_play_description": "Ketika mengenakan kartu ini, saat Beidou melancarkan Wavestrider: Normal Attack Beidou dalam Ronde tersebut akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit jika menerima DMG ketika sedang mempersiapkan Skill. (Dapat terpicu maksimum 2 kali)", + "in_play_description": "Ketika Beidou mengenakan kartu ini, setelah menggunakan Wavestrider: Normal Attack yang dilancarkan Beidou dalam Ronde tersebut akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit. (Dapat terpicu maksimum 2 kali)", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Beidou sebagai Karakter aktif.
Beidou akan langsung melancarkan Tidecaller satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, saat Beidou melancarkan Wavestrider: Normal Attack Beidou dalam Ronde tersebut akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit jika menerima DMG ketika sedang mempersiapkan Skill. (Dapat terpicu maksimum 2 kali)
(Kamu harus punya Beidou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Beidou sebagai Karakter aktif.
Beidou akan langsung melancarkan Tidecaller satu kali setelah mengenakannya.
Ketika Beidou mengenakan kartu ini, setelah menggunakan Wavestrider: Normal Attack yang dilancarkan Beidou dalam Ronde tersebut akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit. (Dapat terpicu maksimum 2 kali)
(Kamu harus punya Beidou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/lyresong.json b/src/data/indonesian/tcg_action/lyresong.json new file mode 100644 index 000000000..b4b7e7efe --- /dev/null +++ b/src/data/indonesian/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Lyresong", + "title": "Lyresong", + "desc": "\"Tradisi tentang lagu dan puisi, mengalir dalam melodi yang jernih dan mengharukan.\"", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Kartu Peristiwa", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Mengambil kembali satu Kartu Artefak yang sudah dikenakan Karaktermu.
Selama Ronde ini, saat kamu memainkan Kartu Artefak berikutnya: Mengonsumsi 2 Dadu Elemental lebih sedikit." + } + ] +} diff --git a/src/data/indonesian/tcg_action/mirror_cage.json b/src/data/indonesian/tcg_action/mirror_cage.json index de5ad0e11..b233f8e70 100644 --- a/src/data/indonesian/tcg_action/mirror_cage.json +++ b/src/data/indonesian/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "\"Cermin, oh cermin. Tunjukkanlah ... di mana musuhku berada?\"", "in_play_description": "Ketika mengenakan kartu ini, Mirror Maiden milikmu akan mendapatkan efek berikut setelah menciptakan Refraction:
Durasi (Ronde) awal +1.
Meningkatkan 1 biaya Dadu Elemental untuk bertukar Karakter dari Karakter yang terpengaruh ke Karakter lain.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Kartu Equipment", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Mirror Maiden", diff --git a/src/data/indonesian/tcg_action/naganohara_meteor_swarm.json b/src/data/indonesian/tcg_action/naganohara_meteor_swarm.json index 06174813c..cb85dfbd5 100644 --- a/src/data/indonesian/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/indonesian/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Naganohara Meteor Swarm", "title": "Yoimiya: Naganohara Meteor Swarm", "desc": "Teori Kembang Api Ideal Naganohara.", - "in_play_description": "Ketika mengenakan kartu ini, Niwabi Enshou yang dipicu oleh Yoimiya akan mengakibatkan 1 poin Pyro DMG tambahan.", + "in_play_description": "Niwabi Enshou yang diciptakan oleh Yoimiya ketika mengenakan kartu ini, Penggunaan awalnya +1 dan akan mengakibatkan 1 poin Pyro DMG tambahan saat terpicu.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yoimiya sebagai Karakter aktif.
Yoimiya akan langsung melancarkan Niwabi Fire-Dance satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Niwabi Enshou yang dipicu oleh Yoimiya akan mengakibatkan 1 poin Pyro DMG tambahan.
(Kamu harus punya Yoimiya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yoimiya sebagai Karakter aktif.
Yoimiya akan langsung melancarkan Niwabi Fire-Dance satu kali setelah mengenakannya.
Niwabi Enshou yang diciptakan oleh Yoimiya ketika mengenakan kartu ini, Penggunaan awalnya +1 dan akan mengakibatkan 1 poin Pyro DMG tambahan saat terpicu.
(Kamu harus punya Yoimiya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/nre.json b/src/data/indonesian/tcg_action/nre.json index fedbbe91a..d429aa8a8 100644 --- a/src/data/indonesian/tcg_action/nre.json +++ b/src/data/indonesian/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "NRE", "title": "Emergency Intake: Portable Dish", "desc": "\"Nutrisi yang teratur akan membantu aktivitas fisik.\"", - "in_play_description": "", + "in_play_description": "Saat kamu memainkan Kartu Peristiwa Makanan: Ambil 1 Kartu Peristiwa Makanan dari Dek-mu. (Sekali setiap Ronde)", "attributes": { "cost": 1, "cost_type": "Elemen Sama", diff --git a/src/data/indonesian/tcg_action/oceanhued_clam.json b/src/data/indonesian/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..a3d34666e --- /dev/null +++ b/src/data/indonesian/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "title": "Memories of the Deep: Ocean-Hued Clam", + "desc": "\"Bersama harapan dan kenangan yang dibawa dari dasar laut, bersama inti sari sejarah dan kebudayaan yang kini telah hilang, mahkota-mahkota penuh pesona dan kemuliaan itu mengikuti para pemiliknya, beranjak menuju riak yang terlupakan.\"", + "in_play_description": "Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin \"Sea-Dyed Foam\". (Maksimum 2 poin)
Saat Karakter mengakibatkan DMG: Mengonsumsi seluruh poin \"Sea-Dyed Foam\", setiap 1 poin akan mengakibatkan DMG +1 tambahan.", + "attributes": { + "cost": 3, + "cost_type": "Elemen Tidak Selaras", + "card_type": "Kartu Equipment", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemen Tidak Selaras", + "count": 3 + } + ], + "tags": ["Artefak"] + }, + "skills": [ + { + "name": "", + "desc": "Saat dimainkan: Memulihkan 3 poin HP seluruh Karakter-mu.
Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin \"Sea-Dyed Foam\". (Maksimum 2 poin)
Saat Karakter mengakibatkan DMG: Konsumsi seluruh poin \"Sea-Dyed Foam\", setiap 1 poin akan mengakibatkan DMG +1 tambahan.
(Karakter dapat mengenakan maksimum 1 Artefak)" + } + ] +} diff --git a/src/data/indonesian/tcg_action/parametric_transformer.json b/src/data/indonesian/tcg_action/parametric_transformer.json index b3587701e..8ca7c6630 100644 --- a/src/data/indonesian/tcg_action/parametric_transformer.json +++ b/src/data/indonesian/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Setelah salah satu pemain menggunakan Skill: Jika mengakibatkan DMG Elemental, kartu ini memperoleh 1 \"Qualitative Progress\".
Saat kartu ini memperoleh 3 \"Qualitative Progress\", buang kartu ini, lalu ciptakan 3 Dadu Elemental Dasar dengan jenis elemen yang berbeda secara acak." + "desc": "Setelah Karakter salah satu pemain menggunakan Skill: Jika mengakibatkan DMG Elemental, maka kartu ini akan memperoleh 1 \"Qualitative Progress\".
Saat kartu ini memiliki 3 \"Qualitative Progress\", maka kartu ini akan dibuang, lalu menciptakan 3 Dadu Elemental Dasar dengan jenis elemen yang berbeda." } ] } diff --git a/src/data/indonesian/tcg_action/right_of_final_interpretation.json b/src/data/indonesian/tcg_action/right_of_final_interpretation.json index efffca963..dd9b1a939 100644 --- a/src/data/indonesian/tcg_action/right_of_final_interpretation.json +++ b/src/data/indonesian/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Right of Final Interpretation", "title": "Yanfei: Right of Final Interpretation", "desc": "\"Dalam hal permainan kartu, sudah pasti ... tidak ada yang dilarang oleh hukum.\"", - "in_play_description": "Ketika mengenakan kartu ini, jika Yanfei melancarkan Charged Attack: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit.", + "in_play_description": "Ketika mengenakan kartu ini, jika Yanfei melancarkan Charged Attack: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu Scarlet Seal, kamu akan mengambil 1 Kartu setelah penghitungan skill selesai.", "attributes": { "cost": 1, "cost_type": "Pyro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yanfei sebagai Karakter aktif.
Yanfei akan langsung melancarkan Seal of Approval satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, jika Yanfei melancarkan Charged Attack: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit.
(Kamu harus punya Yanfei di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yanfei sebagai Karakter aktif.
Yanfei akan langsung melancarkan Seal of Approval satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, jika Yanfei melancarkan Charged Attack: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu Scarlet Seal, kamu akan mengambil 1 Kartu setelah penghitungan skill selesai.
(Kamu harus punya Yanfei di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/shadow_of_the_sand_king.json b/src/data/indonesian/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..1217e200e --- /dev/null +++ b/src/data/indonesian/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Shadow of the Sand King", + "title": "Proxy Generations: Shadow of the Sand King", + "desc": "\"Dan para raja fana yang bijak dan para hamba dewa mendengarkan ucapan-ucapan langit, demikian mereka menguasai bumi dan segala isinya.\"\\n\"Hari ini, mereka yang berkuasa di oase padang pasir adalah cerminan bayang-bayang para dewa.\"", + "in_play_description": "Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: Ambil 1 Kartu. (Sekali setiap Ronde)", + "attributes": { + "cost": 1, + "cost_type": "Elemen Sama", + "card_type": "Kartu Equipment", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Elemen Sama", + "count": 1 + } + ], + "tags": ["Artefak"] + }, + "skills": [ + { + "name": "", + "desc": "Saat dimainkan: Ambil 1 Kartu.
Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: Ambil 1 Kartu. (Sekali setiap Ronde)
(Karakter dapat mengenakan maksimum 1 Artefak)" + } + ] +} diff --git a/src/data/indonesian/tcg_action/sin_of_pride.json b/src/data/indonesian/tcg_action/sin_of_pride.json index 804c1f687..db03c025c 100644 --- a/src/data/indonesian/tcg_action/sin_of_pride.json +++ b/src/data/indonesian/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "\"Pikiran, panah, dan busurku menjadi satu. Semua musuh akan kubasmi!\"", "in_play_description": "Selama Kujou Sara milikmu yang mengenakan kartu ini berada dalam arena, Elemental Skill dan Elemental Burst yang dilancarkan Karakter Electro milikmu yang memiliki status Crowfeather Cover, akan mengakibatkan DMG +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Kartu Equipment", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Energy", - "count": 2 + "count": 3 } ], "source": "Hadiah yang didapatkan setelah mengundang Kujou Sara ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kujou Sara sebagai Karakter Aktif.
Kujou Sara akan langsung melancarkan Subjugation: Koukou Sendou satu kali setelah mengenakannya.
Selama Kujou Sara milikmu yang mengenakan kartu ini berada dalam arena, Elemental Skill dan Elemental Burst yang dilancarkan Karakter Electro milikmu yang memiliki status Crowfeather Cover, akan mengakibatkan DMG +1.
(Kamu harus punya Kujou Sara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kujou Sara sebagai Karakter Aktif.
Kujou Sara akan langsung melancarkan Tengu Stormcall satu kali setelah mengenakannya.
Selama Kujou Sara milikmu yang mengenakan kartu ini berada dalam arena, Elemental Skill dan Elemental Burst yang dilancarkan Karakter Electro milikmu yang memiliki status Crowfeather Cover, akan mengakibatkan DMG +1.
(Kamu harus punya Kujou Sara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/steady_breathing.json b/src/data/indonesian/tcg_action/steady_breathing.json index 0c6b3027b..05a8d7289 100644 --- a/src/data/indonesian/tcg_action/steady_breathing.json +++ b/src/data/indonesian/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Steady Breathing", "title": "Chongyun: Steady Breathing", "desc": "Napas yang stabil membuat jantung menjadi stabil.", - "in_play_description": "Ketika mengenakan kartu ini, Chongyun akan mendapatkan efek berikut setelah menciptakan Chonghua Frost Field:
Durasi (Ronde) awal +1, dan Normal Attack dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.", + "in_play_description": "Ketika mengenakan kartu ini, Chongyun akan mendapatkan efek berikut setelah menciptakan Chonghua Frost Field:
Normal Attack dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Cryo", "card_type": "Kartu Equipment", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Cryo", - "count": 4 + "count": 3 } ], "source": "Hadiah yang didapatkan setelah mengundang Chongyun ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Chongyun sebagai Karakter aktif.
Chongyun akan langsung melancarkan Chonghua's Layered Frost satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Chongyun akan mendapatkan efek berikut setelah menciptakan Chonghua Frost Field:
Durasi (Ronde) awal +1, dan Normal Attack dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.
(Kamu harus punya Chongyun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Chongyun sebagai Karakter aktif.
Chongyun akan langsung melancarkan Chonghua's Layered Frost satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Chongyun akan mendapatkan efek berikut setelah menciptakan Chonghua Frost Field:
Normal Attack dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.
(Kamu harus punya Chongyun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/stonehide_reforged.json b/src/data/indonesian/tcg_action/stonehide_reforged.json index a9bc105a3..776fe97a9 100644 --- a/src/data/indonesian/tcg_action/stonehide_reforged.json +++ b/src/data/indonesian/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "Stonehide Reforged", "title": "Forged From Rock", "desc": "Seperti sebuah tubuh yang tumbuh dari bebatuan, kekuatan yang padat mengalir di dalamnya.", - "in_play_description": "Saat Stonehide Lawachurl yang mengenakan kartu ini mengalahkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh Stonehide dan Stone Force.", + "in_play_description": "Ketika mengenakan kartu ini, jika Stonehide Lawachurl menggugurkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh Stonehide dan Stone Force.", "attributes": { "cost": 4, "cost_type": "Geo", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Stonehide Lawachurl sebagai Karakter aktif.
Stonehide Lawachurl akan langsung melancarkan Upa Shato satu kali setelah mengenakannya.
Saat Stonehide Lawachurl yang mengenakan kartu ini mengalahkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh Stonehide dan Stone Force.
(Kamu harus punya Stonehide Lawachurl di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Stonehide Lawachurl sebagai Karakter aktif.
Stonehide Lawachurl akan langsung melancarkan Upa Shato satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, jika Stonehide Lawachurl menggugurkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh Stonehide dan Stone Force.
(Kamu harus punya Stonehide Lawachurl di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/stormterrors_lair.json b/src/data/indonesian/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..fd7cc3698 --- /dev/null +++ b/src/data/indonesian/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Stormterror's Lair", + "title": "Stormterror's Lair", + "desc": "Mimpi ambisinya dibangun di atas kerajaan dewa angin, dan hancur dalam nyanyian kebebasan.", + "in_play_description": "
Saat memainkan Kartu Talenta atau Karakter aktif menggunakan Skill dengan biaya awal 4 Dadu Elemental (atau lebih): Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)
Penggunaan: 3", + "attributes": { + "cost": 2, + "cost_type": "Elemen Sama", + "card_type": "Kartu Pendukung", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Elemen Sama", + "count": 2 + } + ], + "tags": ["Lokasi"] + }, + "skills": [ + { + "name": "", + "desc": "Saat dimainkan: Ambil 1 Kartu Talenta secara acak dari dalam Dek.
Saat memainkan Kartu Talenta atau saat Karakter aktif menggunakan Skill dengan biaya awal 4 Dadu Elemental (atau lebih): Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)
Penggunaan: 3" + } + ] +} diff --git a/src/data/indonesian/tcg_action/streaming_surge.json b/src/data/indonesian/tcg_action/streaming_surge.json index 793a3ad76..5fc698172 100644 --- a/src/data/indonesian/tcg_action/streaming_surge.json +++ b/src/data/indonesian/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Streaming Surge", "title": "Flowing", "desc": "Air yang mengalir adalah tampilan cinta terhadap dewa yang telah berpulang.", - "in_play_description": "Ketika mengenakan kartu ini, semua Panggilan-mu akan memperoleh +1 Penggunaan saat Rhodeia of Loch melancarkan Tide and Torrent.", + "in_play_description": "Ketika mengenakan kartu ini, semua Panggilan-mu akan memperoleh Penggunaan +1 saat Rhodeia of Loch menggunakan Tide and Torrent.", "attributes": { "cost": 4, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Rhodeia of Loch sebagai Karakter aktif.
Rhodeia of Loch akan langsung melancarkan Tide and Torrent satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, semua Panggilan-mu akan memperoleh +1 Penggunaan saat Rhodeia of Loch melancarkan Tide and Torrent.
(Kamu harus punya Rhodeia of Loch di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Rhodeia of Loch sebagai Karakter aktif.
Rhodeia of Loch akan langsung melancarkan Tide and Torrent satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, semua Panggilan-mu akan memperoleh Penggunaan +1 saat Rhodeia of Loch menggunakan Tide and Torrent.
(Kamu harus punya Rhodeia of Loch di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/tamakushi_casket.json b/src/data/indonesian/tcg_action/tamakushi_casket.json index 85b219262..1cb5e2c54 100644 --- a/src/data/indonesian/tcg_action/tamakushi_casket.json +++ b/src/data/indonesian/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Tamakushi Casket", "title": "Sangonomiya Kokomi: Tamakushi Casket", "desc": "Pengetahuan yang tersimpan dalam kotak bagaikan ombak di laut yang belum bergulir.", - "in_play_description": "Ketika Sangonomiya Kokomi milikmu mengenakan kartu ini dan melancarkan Nereid's Ascension, Penggunaan dari Bake-Kurage yang sudah ada di arena akan diperbarui.
Selama Ceremonial Garment aktif, Bake-Kurage akan mengakibatkan DMG +1.", + "in_play_description": "Ketika Sangonomiya Kokomi mengenakan kartu ini dan melancarkan Nereid's Ascension: Akan memanggil Bake-Kurage (Penggunaan: 1). Jika Bake-Kurage sudah berada di Zona Panggilan, maka Penggunaan-nya +1.
Selama status Ceremonial Garment berlangsung, Bake-Kurage akan mengakibatkan DMG +1.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Sangonomiya Kokomi sebagai Karakter Aktif.
Sangonomiya Kokomi akan langsung melancarkan Nereid's Ascension satu kali setelah mengenakannya.
Ketika Sangonomiya Kokomi milikmu mengenakan kartu ini dan melancarkan Nereid's Ascension, Penggunaan dari Bake-Kurage yang sudah ada di arena akan diperbarui.
Selama Ceremonial Garment aktif, Bake-Kurage akan mengakibatkan DMG +1.
(Kamu harus punya Sangonomiya Kokomi di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Sangonomiya Kokomi sebagai Karakter Aktif.
Sangonomiya Kokomi akan langsung melancarkan Nereid's Ascension satu kali setelah mengenakannya.
Ketika Sangonomiya Kokomi mengenakan kartu ini dan melancarkan Nereid's Ascension: Akan memanggil Bake-Kurage (Penggunaan: 1). Jika Bake-Kurage sudah berada di Zona Panggilan, maka Penggunaan-nya +1.
Selama status Ceremonial Garment berlangsung, Bake-Kurage akan mengakibatkan DMG +1.
(Kamu harus punya Sangonomiya Kokomi di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/the_overflow.json b/src/data/indonesian/tcg_action/the_overflow.json index bc9341232..f2b066b95 100644 --- a/src/data/indonesian/tcg_action/the_overflow.json +++ b/src/data/indonesian/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Orang yang tidak mematuhi aturan saat bermain kartu adalah ...\\nmusuh dari semua penggemar permainan kartu.", "in_play_description": "Prayer of the Crimson Crown yang diciptakan Candace setelah mengenakan kartu ini akan memiliki efek tambahan berikut:
Setelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Hydro DMG. (Sekali setiap Ronde)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Kartu Equipment", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/indonesian/tcg_action/the_scent_remained.json b/src/data/indonesian/tcg_action/the_scent_remained.json index db7c677f9..94c7b4b1a 100644 --- a/src/data/indonesian/tcg_action/the_scent_remained.json +++ b/src/data/indonesian/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "The Scent Remained", "title": "Xingqiu: The Scent Remained", "desc": "Tulisan tangannya cukup berkesan.", - "in_play_description": "Ketika mengenakan kartu ini, Penggunaan awal dari Rain Sword yang diciptakan Xingqiu +1.", + "in_play_description": "Ketika mengenakan kartu ini, Rain Sword yang diciptakan Xingqiu dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan Penggunaan awalnya +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Kartu Equipment", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Hadiah yang didapatkan setelah mengundang Xingqiu ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xingqiu sebagai Karakter aktif.
Xingqiu akan langsung melancarkan Fatal Rainscreen satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Penggunaan awal dari Rain Sword yang diciptakan Xingqiu +1.
(Kamu harus punya Xingqiu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xingqiu sebagai Karakter aktif.
Xingqiu akan langsung melancarkan Fatal Rainscreen satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Rain Sword yang diciptakan Xingqiu dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan Penggunaan awalnya +1.
(Kamu harus punya Xingqiu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/indonesian/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..539285a42 --- /dev/null +++ b/src/data/indonesian/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "The Starry Skies Their Flowers Rain", + "title": "Nilou: The Starry Skies Their Flowers Rain", + "desc": "Bagaikan aliran cahaya tujuh langit, bagaikan mimpi yang menjadi kenyataan.", + "in_play_description": "Selama Nilou yang mengenakan Kartu ini berada di arena: Bountiful Core milikmu mengakibatkan DMG +1.", + "attributes": { + "cost": 3, + "cost_type": "Hydro", + "card_type": "Kartu Equipment", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ], + "source": "Hadiah yang didapatkan setelah mengundang Nilou ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan", + "tags": ["Talenta", "Aksi Tempur"] + }, + "skills": [ + { + "name": "", + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Nilou sebagai Karakter aktif.
Nilou akan langsung melancarkan Dance of Haftkarsvar satu kali setelah mengenakannya.
Selama Nilou yang mengenakan Kartu ini berada di arena: Bountiful Core milikmu mengakibatkan DMG +1.
(Kamu harus punya Nilou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + } + ] +} diff --git a/src/data/indonesian/tcg_action/timaeus.json b/src/data/indonesian/tcg_action/timaeus.json index 7582a1d92..40b846bba 100644 --- a/src/data/indonesian/tcg_action/timaeus.json +++ b/src/data/indonesian/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Timaeus, Scholar of Alchemy", "desc": "\"Halo ... Oh, kamu mau pakai Crafting Bench? Silakan saja.\"", - "in_play_description": "Tahap Selesai: Memperoleh 1 \"Transmutation Material\".
Saat memainkan Kartu Artefak: Jika memungkinkan, habiskan \"Transmutation Material\" sejumlah dengan total biaya dari Artefak untuk mengenakan Artefak secara gratis. (Sekali setiap Ronde)", + "in_play_description": "Tahap Selesai: Memperoleh 1 \"Transmutation Material\".
Saat memainkan Kartu Artefak: Jika memungkinkan akan menghabiskan \"Transmutation Material\" sejumlah dengan total biaya dari Artefak untuk mengenakan Artefak tersebut secara gratis. (Sekali setiap Ronde)", "attributes": { "cost": 2, "cost_type": "Elemen Sama", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Masuk ke arena dengan 2 \"Transmutation Material\" saat dimainkan.
Tahap Selesai: Memperoleh 1 \"Transmutation Material\".
Saat memainkan Kartu Artefak: Jika memungkinkan, habiskan \"Transmutation Material\" sejumlah dengan total biaya dari Artefak untuk mengenakan Artefak secara gratis. (Sekali setiap Ronde)" + "desc": "Masuk ke arena dengan 2 \"Transmutation Material\" saat dimainkan.
Tahap Selesai: Memperoleh 1 \"Transmutation Material\".
Saat memainkan Kartu Artefak: Jika memungkinkan akan menghabiskan \"Transmutation Material\" sejumlah dengan total biaya dari Artefak untuk mengenakan Artefak tersebut secara gratis. (Sekali setiap Ronde)" } ] } diff --git a/src/data/indonesian/tcg_action/timmie.json b/src/data/indonesian/tcg_action/timmie.json index d25b54064..2598cd520 100644 --- a/src/data/indonesian/tcg_action/timmie.json +++ b/src/data/indonesian/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Otomatis terpicu 1 kali setiap Ronde: Kartu ini memperoleh 1 \"Pigeon\".
Saat kartu ini memperoleh 3 \"Pigeon\", buang kartu ini, lalu ambil 1 kartu dan ciptakan 1 Elemen Omni." + "desc": "Otomatis terpicu 1 kali setiap Ronde: Kartu ini memperoleh 1 \"Pigeon\". Saat kartu ini memiliki 3 \"Pigeon\", maka kartu ini akan dibuang, lalu mengambil 1 kartu dan menciptakan 1 Elemen Omni." } ] } diff --git a/src/data/indonesian/tcg_action/transcendent_automaton.json b/src/data/indonesian/tcg_action/transcendent_automaton.json index c6e2c15e8..1a56232e3 100644 --- a/src/data/indonesian/tcg_action/transcendent_automaton.json +++ b/src/data/indonesian/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "Transcendent Automaton", "title": "Marionette Swordmaster", "desc": "Serangan yang tidak pernah meleset, yang telah dilakukan berjuta-juta kali.", - "in_play_description": "Ketika Maguu Kenki milikmu mengenakan kartu ini dan melancarkan Blustering Blade: Kamu akan bertukar ke Karakter berikutnya.
Ketika Maguu Kenki milikmu mengenakan kartu ini dan melancarkan Frosty Assault: Kamu akan bertukar ke Karakter sebelumnya.", + "in_play_description": "Ketika Maguu Kenki mengenakan kartu ini dan menggunakan Blustering Blade: Kamu akan bertukar ke Karakter berikutnya.
Ketika Maguu Kenki mengenakan kartu ini dan menggunakan Frosty Assault: Kamu akan bertukar ke Karakter sebelumnya.", "attributes": { "cost": 3, "cost_type": "Anemo", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Maguu Kenki sebagai Karakter aktif.
Maguu Kenki akan langsung melancarkan Blustering Blade satu kali setelah mengenakannya.
Ketika Maguu Kenki milikmu mengenakan kartu ini dan melancarkan Blustering Blade: Kamu akan bertukar ke Karakter berikutnya.
Ketika Maguu Kenki milikmu mengenakan kartu ini dan melancarkan Frosty Assault: Kamu akan bertukar ke Karakter sebelumnya.
(Kamu harus punya Maguu Kenki di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Maguu Kenki sebagai Karakter aktif.
Maguu Kenki akan langsung melancarkan Blustering Blade satu kali setelah mengenakannya.
Ketika Maguu Kenki mengenakan kartu ini dan menggunakan Blustering Blade: Kamu akan bertukar ke Karakter berikutnya.
Ketika Maguu Kenki mengenakan kartu ini dan menggunakan Frosty Assault: Kamu akan bertukar ke Karakter sebelumnya.
(Kamu harus punya Maguu Kenki di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_action/treasureseeking_seelie.json b/src/data/indonesian/tcg_action/treasureseeking_seelie.json index 58f33127b..b9e295d28 100644 --- a/src/data/indonesian/tcg_action/treasureseeking_seelie.json +++ b/src/data/indonesian/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Setelah Karaktermu menggunakan Skill: Kartu ini mendapatkan 1 \"Treasure Clue\".
Setelah kartu ini mengumpulkan 3 \"Treasure Clue\", kartu ini akan dibuang dan mengambil 3 kartu." + "desc": "Setelah Karaktermu menggunakan Skill: Kartu ini akan memperoleh 1 \"Treasure Clue\". Saat kartu ini memiliki 3 \"Treasure Clue\", maka kartu ini akan dibuang dan kamu akan mengambil 3 kartu." } ] } diff --git a/src/data/indonesian/tcg_action/wagner.json b/src/data/indonesian/tcg_action/wagner.json index 51a6fdda8..caec8d9ae 100644 --- a/src/data/indonesian/tcg_action/wagner.json +++ b/src/data/indonesian/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Wagner, Blacksmith", "desc": "\"Menempa sebuah senjata tidak hanya bergantung pada tenaga yang dikerahkan, tapi juga keringat dari kerja keras siang dan malam serta ketekunan yang lebih kuat dari besi tempa!\"", - "in_play_description": "Tahap Selesai: Memperoleh 1 \"Forging Billet\".
Saat memainkan Kartu Senjata: Jika memungkinkan, habiskan Forging Billet sejumlah dengan total biaya dari Senjata ini untuk mengenakan Senjata ini secara gratis. (Sekali setiap Ronde)", + "in_play_description": "Tahap Selesai: Memperoleh 1 \"Forging Billet\".
Saat memainkan Kartu Senjata: Jika memungkinkan akan menghabiskan \"Forging Billet\" sejumlah dengan total biaya dari Senjata untuk mengenakan Senjata tersebut secara gratis. (Sekali setiap Ronde)", "attributes": { "cost": 2, "cost_type": "Elemen Sama", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Masuk ke arena dengan 2 \"Forging Billet\" saat dimainkan.
Tahap Selesai: Memperoleh 1 \"Forging Billet\".
Saat memainkan Kartu Senjata: Jika memungkinkan, habiskan Forging Billet sejumlah dengan total biaya dari Senjata ini untuk mengenakan Senjata ini secara gratis. (Sekali setiap Ronde)" + "desc": "Masuk ke arena dengan 2 \"Forging Billet\" saat dimainkan.
Tahap Selesai: Memperoleh 1 \"Forging Billet\".
Saat memainkan Kartu Senjata: Jika memungkinkan akan menghabiskan \"Forging Billet\" sejumlah dengan total biaya dari Senjata untuk mengenakan Senjata tersebut secara gratis. (Sekali setiap Ronde)" } ] } diff --git a/src/data/indonesian/tcg_action/wishes_unnumbered.json b/src/data/indonesian/tcg_action/wishes_unnumbered.json index df36cc327..b68077f56 100644 --- a/src/data/indonesian/tcg_action/wishes_unnumbered.json +++ b/src/data/indonesian/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "Wishes Unnumbered", "title": "Raiden Shogun: Wishes Unnumbered", "desc": "Buka mata kejahatan, saksikan kilat tanpa ampun!", - "in_play_description": "Ketika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin [Resolve] yang telah dikonsumsi saat melancarkan Secret Art: Musou Shinsetsu.", + "in_play_description": "Ketika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin \"Resolve\" yang telah dikonsumsi saat melancarkan Secret Art: Musou Shinsetsu.", "attributes": { "cost": 4, "cost_type": "Electro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Raiden Shogun sebagai Karakter aktif.
Raiden Shogun akan langsung melancarkan Secret Art: Musou Shinsetsu satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin [Resolve] yang telah dikonsumsi saat melancarkan Secret Art: Musou Shinsetsu.
(Kamu harus punya Raiden Shogun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" + "desc": "Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Raiden Shogun sebagai Karakter aktif.
Raiden Shogun akan langsung melancarkan Secret Art: Musou Shinsetsu satu kali setelah mengenakannya.
Ketika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin \"Resolve\" yang telah dikonsumsi saat melancarkan Secret Art: Musou Shinsetsu.
(Kamu harus punya Raiden Shogun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)" } ] } diff --git a/src/data/indonesian/tcg_characters/albedo.json b/src/data/indonesian/tcg_characters/albedo.json index 54df0cacc..3e749eb7b 100644 --- a/src/data/indonesian/tcg_characters/albedo.json +++ b/src/data/indonesian/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Geo", "weapon": "Sword", "faction": ["Mondstadt"], - "source": "Didapatkan setelah mengundang Albedo ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Didapatkan setelah mengundang Albedo ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/indonesian/tcg_characters/arataki_itto.json b/src/data/indonesian/tcg_characters/arataki_itto.json index 868e215dd..ba722a80e 100644 --- a/src/data/indonesian/tcg_characters/arataki_itto.json +++ b/src/data/indonesian/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Royal Descent: Behold, Itto the Evil!", - "desc": "Mengakibatkan 5 poin Geo DMG. Karakter ini memperoleh status Raging Oni King.", + "desc": "Mengakibatkan 4 poin Geo DMG. Karakter ini memperoleh status Raging Oni King.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/indonesian/tcg_characters/baizhu.json b/src/data/indonesian/tcg_characters/baizhu.json new file mode 100644 index 000000000..a20af806f --- /dev/null +++ b/src/data/indonesian/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "\"Beyond Mortality\" Baizhu", + "desc": "Hidup penyakitan, di mana aku bisa mencari obat?", + "attributes": { + "hp": 10, + "card_type": "Kartu Karakter", + "energy": 2, + "element": "Dendro", + "weapon": "Catalyst", + "faction": ["Liyue"], + "source": "Didapatkan setelah mengundang Baizhu ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "The Classics of Acupuncture", + "desc": "Mengakibatkan 1 poin Dendro DMG.", + "skillTag": ["Normal Attack"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemen Tidak Selaras", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Universal Diagnosis", + "desc": "Mengakibatkan 1 poin Dendro DMG dan memanggil Gossamer Sprite.", + "skillTag": ["Elemental Skill"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Holistic Revivification", + "desc": "Menciptakan Pulsing Clarity dan Seamless Shield.", + "skillTag": ["Elemental Burst"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/indonesian/tcg_characters/dehya.json b/src/data/indonesian/tcg_characters/dehya.json index 036ff3a7e..38fc335ba 100644 --- a/src/data/indonesian/tcg_characters/dehya.json +++ b/src/data/indonesian/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Pyro", "weapon": "Claymore", "faction": ["Sumeru"], - "source": "Didapatkan setelah mengundang Dehya ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Didapatkan setelah mengundang Dehya ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/indonesian/tcg_characters/dori.json b/src/data/indonesian/tcg_characters/dori.json new file mode 100644 index 000000000..795489991 --- /dev/null +++ b/src/data/indonesian/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "\"Treasure of Dream Garden\" Dori", + "desc": "Makin banyak Mora, makin meriah!", + "attributes": { + "hp": 10, + "card_type": "Kartu Karakter", + "energy": 2, + "element": "Electro", + "weapon": "Claymore", + "faction": ["Sumeru"], + "source": "Didapatkan setelah mengundang Dori ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Marvelous Sword-Dance (Modified)", + "desc": "Mengakibatkan 2 poin Physical DMG.", + "skillTag": ["Normal Attack"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemen Tidak Selaras", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Spirit-Warding Lamp: Troubleshooter Cannon", + "desc": "Mengakibatkan 2 poin Electro DMG dan memanggil After-Sales Service Rounds.", + "skillTag": ["Elemental Skill"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Alcazarzaray's Exactitude", + "desc": "Mengakibatkan 1 poin Electro DMG dan memanggil Jinni.", + "skillTag": ["Elemental Burst"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/indonesian/tcg_characters/ganyu.json b/src/data/indonesian/tcg_characters/ganyu.json index 596ffc690..6a6ffa56f 100644 --- a/src/data/indonesian/tcg_characters/ganyu.json +++ b/src/data/indonesian/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Frostflake Arrow", - "desc": "Mengakibatkan 3 poin Cryo DMG, mengakibatkan 2 poin Piercing DMG ke seluruh Karakter standby.", + "desc": "Mengakibatkan 3 poin Cryo DMG dan mengakibatkan 2 poin Piercing DMG kepada seluruh Karakter standby milik lawan.", "skillTag": ["Normal Attack"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Celestial Shower", - "desc": "Mengakibatkan 2 poin Cryo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, memanggil 1 Sacred Cryo Pearl.", + "desc": "Mengakibatkan 2 poin Cryo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Sacred Cryo Pearl.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/indonesian/tcg_characters/jean.json b/src/data/indonesian/tcg_characters/jean.json index dd27a130e..f5eb6d173 100644 --- a/src/data/indonesian/tcg_characters/jean.json +++ b/src/data/indonesian/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Kartu Karakter", - "energy": 3, + "energy": 2, "element": "Anemo", "weapon": "Sword", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Energy", - "count": 3 + "count": 2 } ] } diff --git a/src/data/indonesian/tcg_characters/lisa.json b/src/data/indonesian/tcg_characters/lisa.json index 2c63f5877..0ebd57c14 100644 --- a/src/data/indonesian/tcg_characters/lisa.json +++ b/src/data/indonesian/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Electro", "weapon": "Catalyst", "faction": ["Mondstadt"], - "source": "Didapatkan setelah mengundang Lisa ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Didapatkan setelah mengundang Lisa ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/indonesian/tcg_characters/nilou.json b/src/data/indonesian/tcg_characters/nilou.json new file mode 100644 index 000000000..ac50a7744 --- /dev/null +++ b/src/data/indonesian/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "\"Dance of Lotuslight\" Nilou", + "desc": "Langkah tarian teratai yang lembut, muncul dari mimpi yang memabukkan.", + "attributes": { + "hp": 10, + "card_type": "Kartu Karakter", + "energy": 2, + "element": "Hydro", + "weapon": "Sword", + "faction": ["Sumeru"], + "source": "Didapatkan setelah mengundang Nilou ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Dance of Samser", + "desc": "Mengakibatkan 2 poin Physical DMG.", + "skillTag": ["Normal Attack"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemen Tidak Selaras", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Dance of Haftkarsvar", + "desc": "Mengakibatkan 3 poin Hydro DMG. Jika memiliki Karakter Hydro dan Dendro di dalam party, dan tidak memiliki Karakter dengan jenis elemen lainnya, maka akan menciptakan Golden Chalice's Bounty.", + "skillTag": ["Elemental Skill"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Dance of Abzendegi: Distant Dreams, Listening Spring", + "desc": "Mengakibatkan 2 poin Hydro DMG.
Karakter target menerima Lingering Aeon.", + "skillTag": ["Elemental Burst"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energy", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/indonesian/tcg_characters/qiqi.json b/src/data/indonesian/tcg_characters/qiqi.json index 998334da1..3715720c8 100644 --- a/src/data/indonesian/tcg_characters/qiqi.json +++ b/src/data/indonesian/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Cryo", "weapon": "Sword", "faction": ["Liyue"], - "source": "Didapatkan setelah mengundang Qiqi ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Didapatkan setelah mengundang Qiqi ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/indonesian/tcg_characters/rhodeia_of_loch.json b/src/data/indonesian/tcg_characters/rhodeia_of_loch.json index 58b95b9e9..fc4dcd05d 100644 --- a/src/data/indonesian/tcg_characters/rhodeia_of_loch.json +++ b/src/data/indonesian/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Tide and Torrent", - "desc": "Mengakibatkan 4 poin Hydro DMG. Untuk setiap Panggilan yang ada di pihakmu, mengakibatkan +2 poin DMG.", + "desc": "Mengakibatkan 5 poin Hydro DMG. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/indonesian/tcg_characters/yaoyao.json b/src/data/indonesian/tcg_characters/yaoyao.json index e76f0a70a..c43a2ad22 100644 --- a/src/data/indonesian/tcg_characters/yaoyao.json +++ b/src/data/indonesian/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Dendro", "weapon": "Polearm", "faction": ["Liyue"], - "source": "Didapatkan setelah mengundang Yaoyao ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Didapatkan setelah mengundang Yaoyao ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/indonesian/tcg_monsters/rhodeia_of_loch.json b/src/data/indonesian/tcg_monsters/rhodeia_of_loch.json index 100ac23ec..500f15bcf 100644 --- a/src/data/indonesian/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/indonesian/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Tide and Torrent", - "desc": "Mengakibatkan 4 poin Hydro DMG. Untuk setiap Panggilan yang ada di pihakmu, mengakibatkan +2 poin DMG.", + "desc": "Mengakibatkan 5 poin Hydro DMG. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.", "skillTag": ["Elemental Burst"], "points": [ { diff --git a/src/data/indonesian/weapons/ballad_of_the_boundless_blue.json b/src/data/indonesian/weapons/ballad_of_the_boundless_blue.json index 18f6a95e0..8bc10f378 100644 --- a/src/data/indonesian/weapons/ballad_of_the_boundless_blue.json +++ b/src/data/indonesian/weapons/ballad_of_the_boundless_blue.json @@ -2,7 +2,7 @@ "_id": 14426, "id": "ballad_of_the_boundless_blue", "name": "Ballad of the Boundless Blue", - "description": "Koleksi puisi yang indah. Berisikan berbagai puisi yang berhubungan dengan topik yang disukai oleh orang Mondstadt seperti langit, bunga dandellion, dan lainnya.", + "description": "Koleksi puisi yang indah. Berisikan berbagai puisi yang berhubungan dengan topik yang disukai oleh orang Mondstadt seperti langit, bunga dandelion, dan lainnya.", "rarity": 4, "type": "Catalyst", "domain": "Cecilia Garden", diff --git a/src/data/indonesian/weapons/splendor_of_tranquil_waters.json b/src/data/indonesian/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..f938e2572 --- /dev/null +++ b/src/data/indonesian/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Splendor of Tranquil Waters", + "description": "Tongkat yang dikelilingi air murni. Pada zaman dahulu, tongkat ini pernah melambangkan kekuasaan tertinggi dari segala lautan.", + "rarity": 5, + "type": "Sword", + "domain": "Echoes of the Deep Tides", + "passive": "Dawn and Dusk by the Lake", + "bonus": "Saat HP saat ini dari Karakter yang mengenakan bertambah atau berkurang, DMG Elemental Skill meningkat 8%/10%/12%/14%/16% selama 6 detik. Efek ini dapat ditumpuk sampai 3 lapis dan dapat terpicu sekali setiap 0,2 detik. Saat HP Karakter lain di dalam party bertambah atau berkurang, Max HP Karakter yang mengenakan meningkat 14%/17,5%/21%/24,5%/28% selama 6 detik. Efek ini dapat ditumpuk sampai 2 lapis dan dapat terpicu sekali setiap 0,2 detik. Efek di atas tetap dapat terpicu meskipun Karakter yang mengenakan ada di dalam party namun sedang tidak berada di medan pertempuran.", + "stats": { + "primary": "Base ATK", + "secondary": "CRIT DMG", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Dross of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Drop of Tainted Water", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Drop of Tainted Water", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation of Pure Sacred Dewdrop", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Scoop of Tainted Water", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Spring of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Scoop of Tainted Water", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Spring of Pure Sacred Dewdrop", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Newborn Tainted Hydro Phantasm", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Essense of Pure Sacred Dewdrop", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Newborn Tainted Hydro Phantasm", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Dawn and Dusk by the Lake", + "template": "Saat HP saat ini dari Karakter yang mengenakan bertambah atau berkurang, DMG Elemental Skill meningkat {0} selama 6 detik. Efek ini dapat ditumpuk sampai 3 lapis dan dapat terpicu sekali setiap 0,2 detik. Saat HP Karakter lain di dalam party bertambah atau berkurang, Max HP Karakter yang mengenakan meningkat {1} selama 6 detik. Efek ini dapat ditumpuk sampai 2 lapis dan dapat terpicu sekali setiap 0,2 detik. Efek di atas tetap dapat terpicu meskipun Karakter yang mengenakan ada di dalam party namun sedang tidak berada di medan pertempuran.", + "params": [ + ["8%", "14%"], + ["10%", "17,5%"], + ["12%", "21%"], + ["14%", "24,5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Saat HP saat ini dari Karakter yang mengenakan bertambah atau berkurang, DMG Elemental Skill meningkat 8% selama 6 detik. Efek ini dapat ditumpuk sampai 3 lapis dan dapat terpicu sekali setiap 0,2 detik. Saat HP Karakter lain di dalam party bertambah atau berkurang, Max HP Karakter yang mengenakan meningkat 14% selama 6 detik. Efek ini dapat ditumpuk sampai 2 lapis dan dapat terpicu sekali setiap 0,2 detik. Efek di atas tetap dapat terpicu meskipun Karakter yang mengenakan ada di dalam party namun sedang tidak berada di medan pertempuran." + }, + { + "refinement": 2, + "desc": "Saat HP saat ini dari Karakter yang mengenakan bertambah atau berkurang, DMG Elemental Skill meningkat 10% selama 6 detik. Efek ini dapat ditumpuk sampai 3 lapis dan dapat terpicu sekali setiap 0,2 detik. Saat HP Karakter lain di dalam party bertambah atau berkurang, Max HP Karakter yang mengenakan meningkat 17,5% selama 6 detik. Efek ini dapat ditumpuk sampai 2 lapis dan dapat terpicu sekali setiap 0,2 detik. Efek di atas tetap dapat terpicu meskipun Karakter yang mengenakan ada di dalam party namun sedang tidak berada di medan pertempuran." + }, + { + "refinement": 3, + "desc": "Saat HP saat ini dari Karakter yang mengenakan bertambah atau berkurang, DMG Elemental Skill meningkat 12% selama 6 detik. Efek ini dapat ditumpuk sampai 3 lapis dan dapat terpicu sekali setiap 0,2 detik. Saat HP Karakter lain di dalam party bertambah atau berkurang, Max HP Karakter yang mengenakan meningkat 21% selama 6 detik. Efek ini dapat ditumpuk sampai 2 lapis dan dapat terpicu sekali setiap 0,2 detik. Efek di atas tetap dapat terpicu meskipun Karakter yang mengenakan ada di dalam party namun sedang tidak berada di medan pertempuran." + }, + { + "refinement": 4, + "desc": "Saat HP saat ini dari Karakter yang mengenakan bertambah atau berkurang, DMG Elemental Skill meningkat 14% selama 6 detik. Efek ini dapat ditumpuk sampai 3 lapis dan dapat terpicu sekali setiap 0,2 detik. Saat HP Karakter lain di dalam party bertambah atau berkurang, Max HP Karakter yang mengenakan meningkat 24,5% selama 6 detik. Efek ini dapat ditumpuk sampai 2 lapis dan dapat terpicu sekali setiap 0,2 detik. Efek di atas tetap dapat terpicu meskipun Karakter yang mengenakan ada di dalam party namun sedang tidak berada di medan pertempuran." + }, + { + "refinement": 5, + "desc": "Saat HP saat ini dari Karakter yang mengenakan bertambah atau berkurang, DMG Elemental Skill meningkat 16% selama 6 detik. Efek ini dapat ditumpuk sampai 3 lapis dan dapat terpicu sekali setiap 0,2 detik. Saat HP Karakter lain di dalam party bertambah atau berkurang, Max HP Karakter yang mengenakan meningkat 28% selama 6 detik. Efek ini dapat ditumpuk sampai 2 lapis dan dapat terpicu sekali setiap 0,2 detik. Efek di atas tetap dapat terpicu meskipun Karakter yang mengenakan ada di dalam party namun sedang tidak berada di medan pertempuran." + } + ] +} diff --git a/src/data/indonesian/weapons/sword_of_narzissenkreuz.json b/src/data/indonesian/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..939f5aa13 --- /dev/null +++ b/src/data/indonesian/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Sword of Narzissenkreuz", + "description": "Pedang yang kehilangan kekuatan di akhir kisahnya. Kini pedang ini akan memulai perjalanan barunya dengan sisa kekuatan yang ada di dalamnya, terus memperingati sebuah mimpi yang agung mu.", + "rarity": 4, + "type": "Sword", + "domain": "Echoes of the Deep Tides", + "passive": "Hero's Blade", + "bonus": "Saat Karakter yang mengenakan tidak memiliki Arkhe: Saat Normal Attack, Charged Attack, atau Plunging Attack mengenai musuh, akan melancarkan Energy Blast Pneuma atau Ousia yang mengakibatkan DMG sebesar 160%/200%/240%/280%/320% ATK. Efek ini dapat terpicu sekali setiap 12 detik. Tipe Energy Blast ditentukan oleh tipe Sword of Narzissenkreuz saat ini.", + "stats": { + "primary": "Base ATK", + "secondary": "ATK%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Fragment of an Ancient Chord", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Old Operative's Pocket Watch", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapter of an Ancient Chord", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Old Operative's Pocket Watch", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapter of an Ancient Chord", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Operative's Standard Pocket Watch", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movement of an Ancient Chord", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Operative's Standard Pocket Watch", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movement of an Ancient Chord", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Operative's Constancy", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Echo of Ancient Chord", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Operative's Constancy", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Hero's Blade", + "template": "Saat Karakter yang mengenakan tidak memiliki Arkhe: Saat Normal Attack, Charged Attack, atau Plunging Attack mengenai musuh, akan melancarkan Energy Blast Pneuma atau Ousia yang mengakibatkan DMG sebesar {0} ATK. Efek ini dapat terpicu sekali setiap 12 detik. Tipe Energy Blast ditentukan oleh tipe Sword of Narzissenkreuz saat ini.", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Saat Karakter yang mengenakan tidak memiliki Arkhe: Saat Normal Attack, Charged Attack, atau Plunging Attack mengenai musuh, akan melancarkan Energy Blast Pneuma atau Ousia yang mengakibatkan DMG sebesar 160% ATK. Efek ini dapat terpicu sekali setiap 12 detik. Tipe Energy Blast ditentukan oleh tipe Sword of Narzissenkreuz saat ini." + }, + { + "refinement": 2, + "desc": "Saat Karakter yang mengenakan tidak memiliki Arkhe: Saat Normal Attack, Charged Attack, atau Plunging Attack mengenai musuh, akan melancarkan Energy Blast Pneuma atau Ousia yang mengakibatkan DMG sebesar 200% ATK. Efek ini dapat terpicu sekali setiap 12 detik. Tipe Energy Blast ditentukan oleh tipe Sword of Narzissenkreuz saat ini." + }, + { + "refinement": 3, + "desc": "Saat Karakter yang mengenakan tidak memiliki Arkhe: Saat Normal Attack, Charged Attack, atau Plunging Attack mengenai musuh, akan melancarkan Energy Blast Pneuma atau Ousia yang mengakibatkan DMG sebesar 240% ATK. Efek ini dapat terpicu sekali setiap 12 detik. Tipe Energy Blast ditentukan oleh tipe Sword of Narzissenkreuz saat ini." + }, + { + "refinement": 4, + "desc": "Saat Karakter yang mengenakan tidak memiliki Arkhe: Saat Normal Attack, Charged Attack, atau Plunging Attack mengenai musuh, akan melancarkan Energy Blast Pneuma atau Ousia yang mengakibatkan DMG sebesar 280% ATK. Efek ini dapat terpicu sekali setiap 12 detik. Tipe Energy Blast ditentukan oleh tipe Sword of Narzissenkreuz saat ini." + }, + { + "refinement": 5, + "desc": "Saat Karakter yang mengenakan tidak memiliki Arkhe: Saat Normal Attack, Charged Attack, atau Plunging Attack mengenai musuh, akan melancarkan Energy Blast Pneuma atau Ousia yang mengakibatkan DMG sebesar 320% ATK. Efek ini dapat terpicu sekali setiap 12 detik. Tipe Energy Blast ditentukan oleh tipe Sword of Narzissenkreuz saat ini." + } + ] +} diff --git a/src/data/italian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/italian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..0d25b9290 --- /dev/null +++ b/src/data/italian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine: Danza delle sorgenti rugiadose (III)", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Esplorazione continentale: Terra delle Sorgenti armoniose (III)", + "desc": "Illumina le mappe delle seguenti aree di Fontaine: Regione di Morterre e Foresta di Érinnyes.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Fonte di tutte le acque (III)", + "desc": "Sblocca tutti i Portali all'interno della Regione di Morterre e della Foresta di Érinnyes.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Pellegrinaggio al santuario: Terra delle Sorgenti armoniose (III)", + "desc": "Sblocca tutti i Santuari delle Profondità nelle seguenti aree di Fontaine: Regione di Morterre e Foresta di Érinnyes.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Guidamaree (III)", + "desc": "Segui 3 Seelie fino ai loro piedistalli nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Guidamaree (III)", + "desc": "Segui 6 Seelie fino ai loro piedistalli nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Guidamaree (III)", + "desc": "Segui 9 Seelie fino ai loro piedistalli nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Cacciatore di tesori cavalcaonde (III)", + "desc": "Apri 40 forzieri del tesoro nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Cacciatore di tesori cavalcaonde (III)", + "desc": "Apri 80 forzieri del tesoro nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Cacciatore di tesori cavalcaonde (III)", + "desc": "Apri 160 forzieri del tesoro nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Avventuriere cavalcaonde (III)", + "desc": "Completa un totale di 3 sfide a tempo del mondo di gioco nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Avventuriere cavalcaonde (III)", + "desc": "Completa un totale di 6 sfide a tempo del mondo di gioco nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Avventuriere cavalcaonde (III)", + "desc": "Completa un totale di 9 sfide a tempo del mondo di gioco nella Regione di Morterre e nella Foresta di Érinnyes.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Semnai sans ombre", + "desc": "Incontra una fata misteriosa a Érinnyes.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Appunti di Narzissenkreuz", + "desc": "Cos'è che ha abbandonato il proprio nome? Quali bugie si sono diffuse per tutta la valle? Cosa si riflette nello specchio d'acqua? Cosa simboleggia il sacrificio solitario per salvare il mondo?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/italian/achievements/wonders_of_the_world.json b/src/data/italian/achievements/wonders_of_the_world.json index d303bae1a..c804fe9ed 100644 --- a/src/data/italian/achievements/wonders_of_the_world.json +++ b/src/data/italian/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Domani, e domani, e domani", + "desc": "Insegna a Pahsiv come dire addio.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Appunti di Narzissenkreuz: Il labirinto", + "desc": "\"Cosa pensi di questo mondo che ho dipinto per te?\"", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Una persona coinvolta nella questione", + "desc": "Impara i segreti dell'Ordo Narzissenkreuz e sconfiggi Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Un'Imperatore Immortale in un universo mondano", + "desc": "Sconfiggi Narzissenkreuz.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Addio, Monsieur Éliphas", + "desc": "Sconfiggi Éliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Forza navale soddisfacente", + "desc": "Ottieni il tesoro tramite una feroce raffica di cannonate navali.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Cadetto delle forze spaziali", + "desc": "Fai centro a ogni colpo!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "La storia è finita, ma...", + "desc": "\"L'avventura che chiamano vita continua\".", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Temo che la furia del mio vento...", + "desc": "Farà appassire i leggiadri fiori.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Una fine prevedibile", + "desc": "Aiuti l'Istituto di ricerca di Fontaine a rimettersi in carreggiata...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Un mondo non ancora disincantato", + "desc": "Da' i cristalli xenocromatici misteriosi al timoniere del Timone arrugginito 3 volte.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "À la volonté du peuple", + "desc": "Ottieni la promessa della rosa arcobaleno.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Un corvo o un merlo?", + "desc": "È un pellicano!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Io credo nelle fate", + "desc": "Aiuta Penny a risolvere il suo tumulto interiore.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "Nel linguaggio dei fiori, la campanula di Lumidouce significa...?", + "desc": "Scopri un fiore in un angolo a cui nessuno aveva fatto caso.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Speranza è una bella parola", + "desc": "Osserva una nuova vita che emerge con forza in una certa rovina.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Non si vende nemmeno a Cesare", + "desc": "Ottieni la più grande opera d'arte al mondo.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassanion", + "desc": "Sconfiggi la Leggenda locale: Chassanion", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Corrouge, la Spada magica", + "desc": "Sconfiggi la Leggenda locale: Corrouge, la Spada magica", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Rocky Avildsen", + "desc": "Sconfiggi la Leggenda locale: Rocky Avildsen", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Sconfiggi la Leggenda locale: Liam", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Deianeira di Snezhevna", + "desc": "Sconfiggi la Leggenda locale: Deianeira di Snezhevna", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Macchina da guerra", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Tutti per uno", + "desc": "Impedisci al Tulpa di Hydro di assorbire mezzi Tulpa due volte nella stessa sfida.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Guida galattica per autostoppisti", + "desc": "Entra nella pancia della bestia due volte durante una sfida singola.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "L'inizio della fine", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "I gabbiani che piangevano", + "desc": "Osserva il disastro di Poisson.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "L'amore distrugge", + "desc": "Navia sopravvive al suo incontro con l'Acqua primordiale.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "Il palcoscenico del destino", + "desc": "Tendi una trappola con i tuoi compagni che ti permetterà di \"giudicare una divinità\".", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Per un domani migliore", + "desc": "Le persone ricostruiscono la loro casa.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "La maschera della colpa", + "desc": "Completa La maschera della colpa.", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/italian/characters/charlotte.json b/src/data/italian/characters/charlotte.json new file mode 100644 index 000000000..34655c15b --- /dev/null +++ b/src/data/italian/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Occhio per la verità", + "description": "Instancabile giornalista dell'Uccello a vapore, sempre a caccia della \"verità\".", + "weapon_type": "Catalizzatore", + "element": "Cryo", + "gender": "Femmina", + "substat": "ATT%", + "affiliation": "L'Uccello a vapore", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "Tenue gloria dimenticata", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Attacco normale: Fotografia a colori freddi", + "description": "Attacco normale
Charlotte inquadra gli avversari con Monsieur Vérité, la sua Fotokamera personalizzata, per eseguire 3 attacchi consecutivi che infliggono DAN da Cryo.

Attacco caricato
Consuma una data quantità di vigore per schierare Monsieur Vérité dopo alcuni istanti di preparazione, infliggendo DAN da Cryo ad area.

Attacco in picchiata
Convogliando la forza di Cryo, Charlotte si scaglia contro il suolo da mezz'aria, danneggiando tutti gli avversari sul suo percorso. Infligge DAN da Cryo ad area all'impatto col suolo.

Archè: Pneuma
A determinati intervalli, dopo aver usato un attacco caricato, Charlotte genera un Aculeo spettrale che trafigge gli avversari infliggendo DAN da Cryo ad area di polarità Pneuma.", + "info": "", + "attributes": [ + { + "label": "DAN da 1º colpo", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "DAN da 2º colpo", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "DAN da 3º colpo", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "DAN da ATT caricato", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Costo vigore ATT caricato", + "values": [ + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" + ] + }, + { + "label": "DAN da ATT in picchiata", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "DAN da ATT in picchiata basso/alto", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "DAN da Aculeo spettrale", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Intervallo DAN da Aculeo spettrale", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Inquadratura: Composizione gelida", + "description": "Affidandosi al suo acuto ed eccezionale istinto da reporter, Charlotte sfrutta le sue capacità nella fotografia per produrre effetti diversi in base alla durata di pressione dell'abilità.

pressione dell'abilità. Scatenando l'abilità dopo aver raggiunto l'Ampiezza massima, Charlotte applica invece lo stato di Immagine al tratto, che dura più a lungo e infligge più DAN, al costo di un TdR maggiore.
La Modalità Composizione dura fino a un massimo di 15 s e permette di selezionare fino a 5 avversari in totale.", + "info": "\"La fotografia giornalistica richiede di saper scattare foto semplici ed eccezionalmente pertinenti. Al tempo stesso, però, bisogna avere anche una certa abilità nell'immortalare il momento.\"", + "attributes": [ + { + "label": "DAN da foto (pressione)", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "DAN da foto (pressione prolungata)", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "DAN da marchio Sagoma vivida", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "Intervallo di attivazione marchio Sagoma vivida", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "Durata marchio Sagoma vivida", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + }, + { + "label": "DAN da marchio Immagine al tratto", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "Intervallo di attivazione marchio Immagine al tratto", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "Durata marchio Immagine al tratto", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "TdR", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "TdR lancio Ampiezza massima", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Fermo immagine: Conferma esaustiva", + "description": "Charlotte condensa il ghiaccio per materializzare il logo dell'Uccello a vapore e formare un campo Notizia flash, infliggendo DAN da Cryo ad area e ripristinando i PS di tutti membri del gruppo nelle vicinanze in base al suo ATT.

Campo Notizia flash
· Mentre l'abilità è attiva, Monsieur Vérité infligge DAN da Cryo a intervalli regolari agli avversari presenti nella sua area d'effetto.
· Ripristina continuamente i PS dei personaggi attivi all'interno dell'area d'effetto in base all'ATT di Charlotte.", + "info": "\"Ascoltare la stessa storia da vari punti di vista per ricostruire la dinamica dei fatti è essenziale per ogni buon reportage... In fondo, è solo così che puoi trovare la prospettiva migliore per il tuo articolo!\"", + "attributes": [ + { + "label": "Guarigione al lancio", + "values": [ + "256.57%ATT + 1608", + "275.82%ATT + 1769", + "295.06%ATT + 1944", + "320.72%ATT + 2131", + "339.96%ATT + 2332", + "359.2%ATT + 2547", + "384.86%ATT + 2775", + "410.52%ATT + 3016", + "436.17%ATT + 3271", + "461.83%ATT + 3539", + "487.49%ATT + 3820", + "513.15%ATT + 4115", + "545.22%ATT + 4424", + "577.29%ATT + 4745", + "609.36%ATT + 5081" + ] + }, + { + "label": "DAN da abilità", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "RIGEN continua Fotokamera", + "values": [ + "9.22%ATT + 57.4", + "9.91%ATT + 63.2", + "10.6%ATT + 69.4", + "11.52%ATT + 76", + "12.21%ATT + 83", + "12.9%ATT + 91", + "13.82%ATT + 99", + "14.75%ATT + 108", + "15.67%ATT + 117", + "16.59%ATT + 126", + "17.51%ATT + 136", + "18.43%ATT + 147", + "19.58%ATT + 158", + "20.74%ATT + 169", + "21.89%ATT + 181" + ] + }, + { + "label": "DAN da Fotokamera", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "TdR campo Notizia flash", + "values": [ + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s" + ] + }, + { + "label": "TdR", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Costo energia", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Momento d'impatto", + "description": "Quando gli avversari marchiati da Immagine al tratto vengono sconfitti, il TdR di Inquadratura: Composizione gelida si riduce di 2 s, fino a un massimo di 4 volte ogni 12 s.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Indagine diversificata", + "description": "Se nel gruppo sono presenti 1/2/3 personaggi provenienti da Fontaine, esclusa sé stessa, Charlotte ottiene un 5%/10%/15% di bonus di guarigione. Se nel gruppo sono presenti 1/2/3 personaggi non provenienti da Fontaine, ottiene un 5%/10%/15% di bonus DAN da Cryo.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Otturatore in prima persona", + "description": "Dopo aver attivato il Teleobiettivo per analisi speciali, la variante a pressione prolungata di Inquadratura: Composizione gelida di Charlotte non innesca i suoi effetti originali, ma le permette di scattare fotografie decisamente particolari...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Verifica dei fatti", + "description": "Quando un personaggio riceve effetti di guarigione tramite Fermo immagine: Conferma esaustiva, riceve anche un Marchio di verifica che ripristina i suoi PS di una quantità pari a un 80% dell'ATT di Charlotte ogni 2 s. L'effetto dura 6 s.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Ricerca della verità", + "description": "Quando usa Inquadratura: Composizione gelida, se Monsieur Vérité colpisce 1/2/3 (o più) avversari, l'ATT di Charlotte aumenta di un 10%/20%/30% per 12 s.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Obbligo d'indipendenza", + "description": "Aumenta di 3 il livello di Fermo immagine: Conferma esaustiva.
Il livello di potenziamento massimo è 15.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Incarico di responsabilità", + "description": "Quando Fermo immagine: Conferma esaustiva colpisce un avversario marchiato con Sagoma vivida o Immagine al tratto, infligge un 10% di DAN in più e ripristina di 2 l'energia di Charlotte. Questo ripristino può avvenire 5 volte ogni 20 s.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Principio di coscienza", + "description": "Aumenta di 3 il livello di Inquadratura: Composizione gelida.
Il livello di potenziamento massimo è 15.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "Sommatoria d'interessi", + "description": "Quando gli attacchi normali e caricati del personaggio attivo colpiscono un avversario segnato dall'Immagine al tratto di Inquadratura: Composizione gelida, Monsieur Vérité lancia un attacco coordinato che infligge DAN da Cryo ad area e ripristina i PS dei personaggi attivi presenti nella medesima area. I DAN inflitti e il ripristino dei PS sono pari rispettivamente a un 180% e a un 42% dell'ATT di Charlotte. Quest'effetto può attivarsi una volta ogni 6 s, e sia i DAN sia la guarigione apportata sono considerati effetti del Tripudio elementale di Charlotte.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Fai ascendere", + "values": ["-", 1] + }, + { + "label": "PS di base", + "values": ["-", "903"] + }, + { + "label": "ATT di base", + "values": ["-", "15"] + }, + { + "label": "DIF di base", + "values": ["-", "46"] + }, + { + "label": "ATT%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Fai ascendere", + "values": [0, 1] + }, + { + "label": "PS di base", + "values": ["2319", "2993"] + }, + { + "label": "ATT di base", + "values": ["37", "48"] + }, + { + "label": "DIF di base", + "values": ["118", "152"] + }, + { + "label": "ATT%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Fai ascendere", + "values": [1, 2] + }, + { + "label": "PS di base", + "values": ["4484", "4963"] + }, + { + "label": "ATT di base", + "values": ["72", "80"] + }, + { + "label": "DIF di base", + "values": ["227", "252"] + }, + { + "label": "ATT%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Scheggia di giada Shivada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conchiglia di Béryl", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Ingranaggio dentato", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Fai ascendere", + "values": [2, 3] + }, + { + "label": "PS di base", + "values": ["5708", "6347"] + }, + { + "label": "ATT di base", + "values": ["92", "102"] + }, + { + "label": "DIF di base", + "values": ["290", "322"] + }, + { + "label": "ATT%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Frammento di giada Shivada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo di Tubion\"", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conchiglia di Béryl", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Ingranaggio dentato", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Fai ascendere", + "values": [3, 4] + }, + { + "label": "PS di base", + "values": ["7093", "7572"] + }, + { + "label": "ATT di base", + "values": ["114", "122"] + }, + { + "label": "DIF di base", + "values": ["360", "384"] + }, + { + "label": "ATT%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Frammento di giada Shivada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo di Tubion\"", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conchiglia di Béryl", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Ingranaggio cilindrico", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Fai ascendere", + "values": [4, 5] + }, + { + "label": "PS di base", + "values": ["8317", "8796"] + }, + { + "label": "ATT di base", + "values": ["134", "141"] + }, + { + "label": "DIF di base", + "values": ["422", "446"] + }, + { + "label": "ATT%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Pezzo di giada Shivada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo di Tubion\"", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conchiglia di Béryl", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Ingranaggio cilindrico", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Fai ascendere", + "values": [5, 6] + }, + { + "label": "PS di base", + "values": ["9541", "10021"] + }, + { + "label": "ATT di base", + "values": ["153", "161"] + }, + { + "label": "DIF di base", + "values": ["484", "508"] + }, + { + "label": "ATT%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Pezzo di giada Shivada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo di Tubion\"", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conchiglia di Béryl", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Ingranaggio dinamico artificiato", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Fai ascendere", + "values": [6, 7] + }, + { + "label": "PS di base", + "values": ["10766", "10766"] + }, + { + "label": "ATT di base", + "values": ["173", "173"] + }, + { + "label": "DIF di base", + "values": ["546", "546"] + }, + { + "label": "ATT%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Gemma di giada Shivada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo di Tubion\"", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Conchiglia di Béryl", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Ingranaggio dinamico artificiato", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Insegnamenti della giustizia", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Ingranaggio dentato", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Ingranaggio cilindrico", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Ingranaggio cilindrico", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Ingranaggio cilindrico", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Ingranaggio cilindrico", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Ingranaggio dinamico artificiato", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Filo di seta senza luce", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Ingranaggio dinamico artificiato", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Filo di seta senza luce", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Ingranaggio dinamico artificiato", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Filo di seta senza luce", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Ingranaggio dinamico artificiato", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Filo di seta senza luce", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Corona della saggezza", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/italian/characters/freminet.json b/src/data/italian/characters/freminet.json index 3ac700e7b..10c4e30b5 100644 --- a/src/data/italian/characters/freminet.json +++ b/src/data/italian/characters/freminet.json @@ -234,11 +234,11 @@ "_id": 10852, "id": "pressurized_floe", "name": "Banchisa pressurizzata", - "description": "Esegue un affondo ascendente che infligge DAN da Cryo e permette a Freminet di avviare il Manometro di Pers per 10 s.
Mentre il Manometro di Pers è attivo, la sua abilità elementale cambia e diventa Pressione frantumante.

Pressione frantumante
Lancia attacchi di tipo diverso in base al livello di Pressione indicato dal Manometro di Pers, per poi disattivare quest'ultimo.
· Livello 0: esegue un taglio verticale che infligge DAN da Cryo.
· Livello 1-3: esegue un taglio verticale insieme a Pers, infliggendo DAN da Cryo e DAN fisici. I DAN aumentano in proporzione al livello di Pressione.
· Livello 4: infligge DAN fisici sfruttando il potere massimo della pressione di Pers. Al tempo stesso, Attacco normale: Flussi vorticosi viene sostituito da Pressione frantumante.

Manometro di Pers
Quando Freminet usa gli attacchi normali, sprigiona anche onde glaciali che infliggono DAN da Cryo e aumentano il livello di Pressione di Pers.
I DAN da Cryo inflitti in questo modo vengono considerati DAN da abilità elementale.

Archè: Pneuma
A determinati intervalli, dopo aver eseguito l'affondo ascendente, si genera un Aculeo spettrale che esegue un ulteriore affondo ascendente, infliggendo DAN da Cryo di polarità Pneuma.", + "description": "Esegue un fendente ascendente che infligge DAN da Cryo e permette a Freminet di avviare il Manometro di Pers per 10 s.
Mentre il Manometro di Pers è attivo, la sua abilità elementale cambia e diventa Pressione frantumante.

Pressione frantumante
Lancia attacchi di tipo diverso in base al livello di Pressione indicato dal Manometro di Pers, per poi disattivare quest'ultimo.
· Livello 0: esegue un taglio verticale che infligge DAN da Cryo.
· Livello 1-3: esegue un taglio verticale insieme a Pers, infliggendo DAN da Cryo e DAN fisici. I DAN aumentano in proporzione al livello di Pressione.
· Livello 4: infligge DAN fisici sfruttando il potere massimo della pressione di Pers. Al tempo stesso, Attacco normale: Flussi vorticosi viene sostituito da Pressione frantumante.

Manometro di Pers
Quando Freminet usa gli attacchi normali, sprigiona anche onde glaciali che infliggono DAN da Cryo e aumentano il livello di Pressione di Pers.
I DAN da Cryo inflitti in questo modo vengono considerati DAN da abilità elementale.

Archè: Pneuma
A determinati intervalli, dopo aver eseguito il fendente ascendente, si genera un Aculeo spettrale che esegue un ulteriore fendente ascendente, infliggendo DAN da Cryo di polarità Pneuma.", "info": "In certi casi, anche immobilizzare il proprio avversario senza privarlo della vita può essere considerata una strategia di \"sopravvivenza\".
\"Pers... al resto pensaci tu.\"", "attributes": [ { - "label": "DAN da affondo ascendente", + "label": "DAN da fendente ascendente", "values": [ "83.04%", "89.27%", diff --git a/src/data/italian/characters/furina.json b/src/data/italian/characters/furina.json new file mode 100644 index 000000000..7055fc7e0 --- /dev/null +++ b/src/data/italian/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Assolo solitario e sempiterno", + "description": "La protagonista assoluta della scena del giudizio, fino all'applauso finale.", + "weapon_type": "Spada", + "element": "Hydro", + "gender": "Femmina", + "substat": "Tasso di CRIT", + "affiliation": "Corte di Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "Tenue gloria dimenticata", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Attacco normale: Solista sollecita", + "description": "Attacco normale
Sferra fino a 4 colpi consecutivi.

Attacco caricato
Consuma una determinata quantità di vigore per eseguire un assolo di danza che infligge DAN fisici agli avversari nelle vicinanze e modifica la polarità Archè di Furina. Se i Membri del Salon o il Cantante delle Mille Acque evocati dalla sua abilità elementale Salon Solitaire sono presenti in campo, le loro rispettive formazioni si scambiano di conseguenza.

Archè: Seggi sacri e secolari
Dopo aver colpito gli avversari con attacchi normali, e in base alla sua polarità attuale, Furina genera a determinati intervalli un Aculeo spettrale o una Lama nascente, infliggendo DAN da Hydro della polarità corrispondente.
Quando Furina entra in campo, il suo Archè di partenza è Ousia.

Attacco in picchiata
Attacca scagliandosi contro il suolo da mezz'aria, infliggendo DAN agli avversari lungo la traiettoria e DAN ad area all'impatto.", + "info": "", + "attributes": [ + { + "label": "DAN da 1º colpo", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "DAN da 2º colpo", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "DAN da 3º colpo", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "DAN da 4º colpo", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "DAN da ATT caricato", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Costo vigore attacco caricato", + "values": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" + ] + }, + { + "label": "DAN da ATT in picchiata", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "DAN da ATT in picchiata basso/alto", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "DAN da Aculeo spettrale/Lama nascente", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Intervallo DAN da Aculeo spettrale/Lama nascente", + "values": [ + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon Solitaire", + "description": "Furina invita gli ospiti del Salon Solitaire ad avvicinarsi per assistere alla sua esibizione. Evoca i Membri del Salon o il Cantante delle Mille Acque in base alla polarità Archè attuale di Furina.

Ousia
Delle bolle spumose danzano giubilanti, infliggendo DAN da Hydro ad area in base ai PS max di Furina ed evocando 3 Membri del Salon: Gentilhomme Usher, a forma di Polpotondo; Surintendante Chevalmarine, a forma di Ippocampo gorgogliante; e Mademoiselle Granchilette, a forma di Granchio corazzato.
I Membri del Salon attaccano gli avversari circostanti a intervalli regolari, dando priorità al bersaglio del personaggio attivo, infliggendo DAN da Hydro in base ai PS max.
Quando attaccano, se sono presenti nelle vicinanze uno o più personaggi con più di un 50% di PS, i Membri del Salon aumentano la propria potenza d'attacco in base al numero di tali personaggi, consumandone i PS. Se i personaggi che rispettano questo criterio sono 1/2/3/4 (o più), gli attacchi dei Membri del Salon infliggono un 110%/120%/130%/140% dei loro DAN originali.

Pneuma
Evoca il Cantante delle Mille Acque, che ripristina i PS dei personaggi attivi nelle vicinanze a intervalli regolari, in base ai PS max.

I Membri del Salon e il Cantante delle Mille Acque condividono la medesima durata, e quando Furina usa il suo attacco caricato per cambiare il tipo di ospiti presenti, i nuovi ospiti ereditano la durata iniziale di quelli precedenti.

Mentre i Membri del Salon o il Cantante delle Mille Acque sono in campo, Furina può muoversi sulle superfici acquatiche.", + "info": "Il Salon Solitaire di Furina è frequentato da un numero fisso di ospiti abituali. A giorni alterni, vengono a trovarla Mademoiselle Granchilette, la Surintendante Chevalmarine e il Gentilhomme Usher; nei mercoledì uggiosi, invece, è il Cantante a tenerle compagnia.", + "attributes": [ + { + "label": "DAN da bolla di Ousia", + "values": [ + "7.86% PS max", + "8.45% PS max", + "9.04% PS max", + "9.83% PS max", + "10.42% PS max", + "11.01% PS max", + "11.8% PS max", + "12.58% PS max", + "13.37% PS max", + "14.16% PS max", + "14.94% PS max", + "15.73% PS max", + "16.71% PS max", + "17.69% PS max", + "18.68% PS max" + ] + }, + { + "label": "Durata", + "values": [ + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s" + ] + }, + { + "label": "DAN da Gentilhomme Usher", + "values": [ + "5.96% PS max", + "6.41% PS max", + "6.85% PS max", + "7.45% PS max", + "7.9% PS max", + "8.34% PS max", + "8.94% PS max", + "9.54% PS max", + "10.13% PS max", + "10.73% PS max", + "11.32% PS max", + "11.92% PS max", + "12.67% PS max", + "13.41% PS max", + "14.16% PS max" + ] + }, + { + "label": "DAN da Surintendante Chevalmarine", + "values": [ + "3.23% PS max", + "3.47% PS max", + "3.72% PS max", + "4.04% PS max", + "4.28% PS max", + "4.52% PS max", + "4.85% PS max", + "5.17% PS max", + "5.49% PS max", + "5.82% PS max", + "6.14% PS max", + "6.46% PS max", + "6.87% PS max", + "7.27% PS max", + "7.68% PS max" + ] + }, + { + "label": "DAN da Mademoiselle Granchilette", + "values": [ + "8.29% PS max", + "8.91% PS max", + "9.53% PS max", + "10.36% PS max", + "10.98% PS max", + "11.6% PS max", + "12.43% PS max", + "13.26% PS max", + "14.09% PS max", + "14.92% PS max", + "15.75% PS max", + "16.58% PS max", + "17.61% PS max", + "18.65% PS max", + "19.68% PS max" + ] + }, + { + "label": "Consumo PS Gentilhomme Usher", + "values": [ + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max", + "2.4% PS max" + ] + }, + { + "label": "Consumo PS Surintendante Chevalmarine", + "values": [ + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max", + "1.6% PS max" + ] + }, + { + "label": "Consumo PS Mademoiselle Granchilette", + "values": [ + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max", + "3.6% PS max" + ] + }, + { + "label": "Guarigione da Cantante delle Mille Acque", + "values": [ + "4.8%PS max + 462", + "5.16%PS max + 508", + "5.52%PS max + 559", + "6%PS max + 612", + "6.36%PS max + 670", + "6.72%PS max + 732", + "7.2%PS max + 797", + "7.68%PS max + 867", + "8.16%PS max + 940", + "8.64%PS max + 1017", + "9.12%PS max + 1098", + "9.6%PS max + 1183", + "10.2%PS max + 1271", + "10.8%PS max + 1364", + "11.4%PS max + 1460" + ] + }, + { + "label": "TdR", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Si rallegri il popolo", + "description": "Risveglia lo spirito festaiolo dei presenti creando un palco di schiuma che infligge DAN da Hydro ad area in base ai PS max di Furina, e applica ai membri del gruppo nelle vicinanze lo stato di Baldoria universale. Mentre questo stato è attivo, quando i PS dei membri del gruppo nelle vicinanze aumentano o diminuiscono, Furina riceve 1 punto Fanfara per ogni 1% di PS che i personaggi guadagnano o perdono in relazione ai loro PS max.
Contemporaneamente, in base al numero di punti Fanfara in suo possesso, Furina aumenta sia i DAN inflitti da tutti i membri del gruppo nelle vicinanze sia il loro bonus di guarigione ricevuta.
Quando la durata dello stato si esaurisce, i punti Fanfara di Furina svaniscono.", + "info": "\"Gioite! Rendete lode! Lasciatevi estasiare! Levate in alto i calici! Una notte priva di gozzoviglie dopo un mesto giorno è un sordido sperpero della sua luce... E quelli, ehm... quelli ancora troppo giovani possono sempre bere del succo d'uva!\"", + "attributes": [ + { + "label": "DAN da abilità", + "values": [ + "11.41% PS max", + "12.26% PS max", + "13.12% PS max", + "14.26% PS max", + "15.11% PS max", + "15.97% PS max", + "17.11% PS max", + "18.25% PS max", + "19.39% PS max", + "20.53% PS max", + "21.67% PS max", + "22.81% PS max", + "24.24% PS max", + "25.66% PS max", + "27.09% PS max" + ] + }, + { + "label": "Durata", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + }, + { + "label": "Punti Fanfara massimi", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Tasso conversione Fanfara in DAN aumentati", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Tasso conversione Fanfara in bonus di guarigione ricevuta", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "TdR", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Costo energia", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Valzer infinito", + "description": "Quando il personaggio attivo del gruppo riceve effetti di guarigione, se l'effetto non è apportato da Furina e la guarigione supera il limite massimo, Furina guarisce un membro del gruppo nelle vicinanze di una quantità pari a un 2% dei PS max del membro in questione, una volta ogni 2 s per i 4 s successivi.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Confessione inascoltata", + "description": "Per ogni 1.000 PS max di Furina, le polarità Archè di Salon Solitaire possono essere potenziate nei seguenti modi:
· i DAN inflitti dai Membri del Salon aumentano di uno 0,7%, fino a un 28% massimo;
· l'intervallo di guarigione del Cantante delle Mille Acque per il personaggio attivo si riduce di uno 0,4%, fino a un 16% massimo.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "Il mare è il mio palcoscenico", + "description": "Il TdR delle abilità degli Aberranti del Fontemer xenocromatici si riduce di un 30%.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "\"L'amore è un uccello ribelle che nessuno può domare\"", + "description": "Quando usa Si rallegri il popolo, Furina ottiene 150 punti Fanfara.
In più, il suo limite di punti Fanfara aumenta di 100.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "\"La donna è mobile qual piuma al vento\"", + "description": "Per la durata di Si rallegri il popolo, Furina ottiene un 250% di punti Fanfara in più quando i PS dei personaggi nelle vicinanze aumentano o diminuiscono. Ogni punto Fanfara al di sopra del limite aumenta i PS max di Furina di uno 0,35%. L'aumento dei PS max non può superare un 140%.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "\"Ma il mio mistero è chiuso in me, il nome mio nessun saprà!\"", + "description": "Aumenta di 3 il livello di Si rallegri il popolo.
Il livello di potenziamento massimo è 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "\"Ché ci è gradita soltanto qui la vita, nel gran regno infernal!\"", + "description": "Quando i Membri del Salon Solitaire colpiscono un avversario, o quando il Cantante delle Mille Acque ripristina i PS del personaggio attivo, l'energia di Furina si ripristina di 4. Quest'effetto può attivarsi una volta ogni 5 s.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "\"Conosco il nome dello straniero! Il suo nome è...\"", + "description": "Aumenta di 3 il livello di Salon Solitaire.
Il livello di potenziamento massimo è 15.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "\"Libiamo ne' lieti calici!\"", + "description": "Quando usa l'abilità elementale Salon Solitaire, Furina entra nello stato di Centro dell'attenzione per 10 s.
Per la sua durata, gli attacchi normali, caricati e in picchiata di Furina infliggono DAN da Hydro che non possono essere contrastati da altre infusioni elementali. In più, i DAN inflitti aumentano di un 18% dei suoi PS max.
Mentre lo stato è attivo, gli attacchi normali (esclusi quelli di Archè: Seggi sacri e secolari), caricati e in picchiata di Furina che colpiscono gli avversari causano vari effetti ogni 0,1 s, in base alla polarità Archè attuale del personaggio.

Archè: Ousia
Ogni 1 s, i PS di tutti i personaggi del gruppo presenti nelle vicinanze vengono ripristinati in base a un 4% dei PS max di Furina. L'effetto dura 2,9 s e la sua durata si estende quando viene riattivato.

Archè: Pneuma
I DAN inflitti da attacchi normali (esclusi quelli di Archè: Seggi sacri e secolari), attacchi caricati o impatti di attacchi in picchiata aumentano di un 25% dei PS max di Furina. Quando uno qualsiasi di questi attacchi colpisce un avversario, tutti i personaggi vicini presenti nel gruppo consumano un 1% dei propri PS attuali.

Per ogni iterazione di Centro dell'attenzione, gli effetti descritti possono attivarsi fino a 6 volte. Centro dell'attenzione termina quando i suoi effetti vengono attivati 6 volte o quando la sua durata totale si esaurisce.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Fai ascendere", + "values": ["-", 1] + }, + { + "label": "PS di base", + "values": ["-", "1192"] + }, + { + "label": "ATT di base", + "values": ["-", "19"] + }, + { + "label": "DIF di base", + "values": ["-", "54"] + }, + { + "label": "Tasso di CRIT", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Fai ascendere", + "values": [0, 1] + }, + { + "label": "PS di base", + "values": ["3091", "4113"] + }, + { + "label": "ATT di base", + "values": ["49", "66"] + }, + { + "label": "DIF di base", + "values": ["140", "187"] + }, + { + "label": "Tasso di CRIT", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Fai ascendere", + "values": [1, 2] + }, + { + "label": "PS di base", + "values": ["6154", "6880"] + }, + { + "label": "ATT di base", + "values": ["98", "110"] + }, + { + "label": "DIF di base", + "values": ["280", "313"] + }, + { + "label": "Tasso di CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Scheggia di lazurite Varunada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Giglio Lagoluce", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Nettare del Malefiore", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Fai ascendere", + "values": [2, 3] + }, + { + "label": "PS di base", + "values": ["7916", "8884"] + }, + { + "label": "ATT di base", + "values": ["126", "142"] + }, + { + "label": "DIF di base", + "values": ["360", "404"] + }, + { + "label": "Tasso di CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Frammento di lazurite Varunada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Acqua non trascesa", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Giglio Lagoluce", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Nettare del Malefiore", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Fai ascendere", + "values": [3, 4] + }, + { + "label": "PS di base", + "values": ["9930", "10656"] + }, + { + "label": "ATT di base", + "values": ["158", "170"] + }, + { + "label": "DIF di base", + "values": ["451", "484"] + }, + { + "label": "Tasso di CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Frammento di lazurite Varunada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Acqua non trascesa", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Giglio Lagoluce", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nettare brillante", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Fai ascendere", + "values": [4, 5] + }, + { + "label": "PS di base", + "values": ["11712", "12438"] + }, + { + "label": "ATT di base", + "values": ["187", "198"] + }, + { + "label": "DIF di base", + "values": ["532", "565"] + }, + { + "label": "Tasso di CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Pezzo di lazurite Varunada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Acqua non trascesa", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Giglio Lagoluce", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nettare brillante", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Fai ascendere", + "values": [5, 6] + }, + { + "label": "PS di base", + "values": ["13505", "14231"] + }, + { + "label": "ATT di base", + "values": ["215", "227"] + }, + { + "label": "DIF di base", + "values": ["614", "647"] + }, + { + "label": "Tasso di CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Pezzo di lazurite Varunada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Acqua non trascesa", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Giglio Lagoluce", + 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energetico", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Insegnamenti della giustizia", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Nettare del Malefiore", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nettare brillante", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nettare brillante", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nettare brillante", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guida alla giustizia", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Nettare brillante", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nettare energetico", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa senza luce", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nettare energetico", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa senza luce", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nettare energetico", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa senza luce", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofie della giustizia", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Nettare energetico", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa senza luce", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Corona della saggezza", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/italian/characters/neuvillette.json b/src/data/italian/characters/neuvillette.json index daad98f82..ce0524f9f 100644 --- a/src/data/italian/characters/neuvillette.json +++ b/src/data/italian/characters/neuvillette.json @@ -433,13 +433,13 @@ { "id": "heir_to_the_ancient_seas_authority", "name": "Eredità del Mare antico", - "description": "Quando un membro del gruppo innesca reazioni di Vaporizzazione, Congelamento, Electrocarica, Fioritura, Turbinio di Hydro o Cristallizzazione di Hydro sugli avversari, Neuvillette ottiene 1 accumulo di Antiche glorie dragoniche della durata di 30 s, fino a un massimo di 3. Antiche glorie dragoniche permette ad Attacco caricato: Equo giudizio di infliggere un 110%/125%/160% dei suoi DAN originali.
Ogni accumulo di Antiche glorie dragoniche creato da ciascun tipo di reazione elementale esiste in maniera indipendente.", + "description": "Quando un membro del gruppo innesca reazioni di Vaporizzazione, Congelamento, Electrocarica, Fioritura, Turbinio di Hydro o Cristallizzazione di Hydro sugli avversari, Neuvillette ottiene 1 accumulo di Antiche glorie draconiche della durata di 30 s, fino a un massimo di 3. Antiche glorie draconiche permette ad Attacco caricato: Equo giudizio di infliggere un 110%/125%/160% dei suoi DAN originali.
Ogni accumulo di Antiche glorie draconiche creato da ciascun tipo di reazione elementale esiste in maniera indipendente.", "level": 1 }, { "id": "discipline_of_the_supreme_arbitration", "name": "Arbitro supremo", - "description": "Per ogni 1% dei PS attuali al di sopra di un 30% dei suoi PS max, Neuvillette ottiene uno 0,6% di bonus DAN da Hydro. È possibile ottenere in questo modo fino a un 30% di bonus massimo.", + "description": "Quando Neuvillette ha più di un 30% di PS, per ogni 1% oltre tale soglia ottiene uno 0,6% di bonus DAN da Hydro. È possibile ottenere in questo modo fino a un 30% di bonus massimo.", "level": 4 }, { @@ -454,14 +454,14 @@ "_id": 871, "id": "venerable_institution", "name": "Istituzione onorabile", - "description": "Quando Neuvillette entra in campo, ottiene 1 accumulo di Antiche glorie dragoniche del talento passivo Eredità del Mare antico. Richiede il talento passivo Eredità del Mare antico.
Inoltre, la resistenza all'interruzione del personaggio aumenta quando usa Rafforzamento attacco caricato: Valutazione legale e Attacco caricato: Equo giudizio.", + "description": "Quando Neuvillette entra in campo, ottiene 1 accumulo di Antiche glorie draconiche del talento passivo Eredità del Mare antico. Richiede il talento passivo Eredità del Mare antico.
Inoltre, la resistenza all'interruzione del personaggio aumenta quando usa Rafforzamento attacco caricato: Valutazione legale e Attacco caricato: Equo giudizio.", "level": 1 }, { "_id": 872, "id": "juridical_exhortation", "name": "Come legge comanda", - "description": "Il talento passivo Eredità del Mare antico riceve un potenziamento: ciascun accumulo di Antiche glorie dragoniche aumenta i DAN da CRIT di Attacco caricato: Equo giudizio di un 14%. L'incremento massimo che è possibile ottenere è pari a un 42%.
Richiede il talento passivo Eredità del Mare antico.", + "description": "Il talento passivo Eredità del Mare antico riceve un potenziamento: ciascun accumulo di Antiche glorie draconiche aumenta i DAN da CRIT di Attacco caricato: Equo giudizio di un 14%. L'incremento massimo che è possibile ottenere è pari a un 42%.
Richiede il talento passivo Eredità del Mare antico.", "level": 2 }, { diff --git a/src/data/italian/domains.json b/src/data/italian/domains.json index 62d506f17..508e631e2 100644 --- a/src/data/italian/domains.json +++ b/src/data/italian/domains.json @@ -317,7 +317,7 @@ }, { "day": "Martedì", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Mercoledì", @@ -329,7 +329,7 @@ }, { "day": "Venerdì", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Sabato", @@ -337,7 +337,15 @@ }, { "day": "Domenica", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Lunedì", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Giovedì", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/italian/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/italian/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..a44c77ef3 --- /dev/null +++ b/src/data/italian/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Acqua non trascesa", + "description": "Questa sostanza è molto simile ai cristalli estratti dai corpi degli Aberranti del Fontemer, ma contiene molte impurità di minuscole dimensioni, come le bolle all'interno del vetro lavorato da un artigiano maldestro.", + "source": ["Ottenibile dai Tulpa di Hydro di liv. 30+"], + "rarity": 4 +} diff --git a/src/data/italian/fish/maintenance_mek_gold_leader.json b/src/data/italian/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..f7a8bdc6d --- /dev/null +++ b/src/data/italian/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Meka manutentore: Leader dorato", + "description": "Un aiutante Meka dalla forma compatta, in grado di fornire assistenza durante i progetti sott'acqua. È stato sviluppato per aumentare il tasso di impiego dei gruppi di Meka. Il compito originale di questo tipo di macchinario era quello di rimuovere i rifiuti, la vegetazione e altri detriti sottomarini per evitare che inceppassero le parti vitali di altri Mekautomi, riducendo quindi la percentuale di guasti. Da un altro punto di vista, ha indubbiamente un effetto positivo sull'ecosistema di Fontaine come \"spazzino\" subacqueo.
Rispetto ai modelli prodotti in serie, questo speciale \"Leader dorato\" vanta un rivestimento d'oro chiaro e un'attrezzatura di controllo speciale. La squadra di sviluppo l'aveva progettato per svolgere il ruolo di stazione ripetitrice per gli ambienti subacquei particolarmente complessi, per ricevere i comandi del supervisore e ritrasmetterli a tutti gli altri Meka del gruppo, svolgendo efficacemente il ruolo di leader.
Tuttavia, dato che il progetto dei Meka manutentori è stato interrotto, questi leader Meka hanno perso la loro ragion d'essere. Solo il loro vistoso rivestimento color oro chiaro dà loro un valore agli occhi dei pescatori che li collezionano.", + "rarity": 3, + "source": ["Si ottiene pescando"] +} diff --git a/src/data/italian/food/blubber_profiterole.json b/src/data/italian/food/blubber_profiterole.json new file mode 100644 index 000000000..bd90fc757 --- /dev/null +++ b/src/data/italian/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blobboprofiterole", + "description": "Un dolcetto ripieno di panna. La crosta racchiude una ricca farcitura a base di panna. La sua forma tonda, come sul punto di esplodere, la rende adorabile come la pancia di una Blobbofoca. In pochi trovano scampo al fascino del suo denso e dolce cuor di panna.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Uovo d'uccello", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Latte", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Farina", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Panna", + "amount": 2 + } + ], + "dish_type": "Piatto ATT+", + "results": { + "suspicious": { + "_id": 108608, + "name": "Blobboprofiterole sospetto", + "description": "Un dolcetto ripieno di panna. È rimasto a riposo talmente a lungo che la sua crosta, prima friabile, è diventata gommosa e molliccia. È decisamente... diversa dalla consistenza croccante che ti aspettavi. Dopo appena un morso, l'unica cosa che vorresti fare di questo dessert è \"condannarlo a morte\".", + "effect": "#Aumenta di un 20% i DAN fisici di tutti i membri del gruppo per 300 s. In modalità cooperativa, si applica solo ai tuoi personaggi." + }, + "normal": { + "_id": 108609, + "name": "Blobboprofiterole", + "description": "Un dolcetto ripieno di panna. La crosta racchiude una ricca farcitura a base di panna. La sua forma tonda, come sul punto di esplodere, la rende adorabile come la pancia di una Blobbofoca. In pochi trovano scampo al fascino del suo denso e dolce cuor di panna.", + "effect": "#Aumenta di un 30% i DAN fisici di tutti i membri del gruppo per 300 s. In modalità cooperativa, si applica solo ai tuoi personaggi." + }, + "delicious": { + "_id": 108610, + "name": "Blobboprofiterole delizioso", + "description": "Un dolcetto ripieno di panna. Nel sentire il primo morso che ti attraversa le labbra, non resisti alla tentazione di mangiarlo tutto in un sol boccone! Perfino i resti di panna agli angoli della bocca bastano a infonderti una sensazione di beatitudine completa. Se solo fosse possibile mangiare una tale delizia alla fine di ogni pasto... Ah! Che meravigliosa vita d'avventure sarebbe!", + "effect": "#Aumenta di un 40% i DAN fisici di tutti i membri del gruppo per 300 s. In modalità cooperativa, si applica solo ai tuoi personaggi." + } + } +} diff --git a/src/data/italian/food/fish_and_chips.json b/src/data/italian/food/fish_and_chips.json index 92271a566..468363123 100644 --- a/src/data/italian/food/fish_and_chips.json +++ b/src/data/italian/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Fish and chips delizioso", "description": "Un antipasto fritto. Mentre i filetti di pesce e le patatine ridono a crepapelle nell'olio che sfrigola, il loro aroma si mescola alla perfezione prima di pervadere l'intera stanza... Se esiste qualcosa di più piacevole del mangiare le patatine, è mangiare le patatine accompagnate da un gigantesco boccone di pesce!", "effect": "Ripristina 100 di vigore." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Esclusiva speciale: Rubrica del gastronomo", + "description": "La specialità di Charlotte. Uno spuntino che porta sempre con sé mentre la accompagni nella sua instancabile ricerca di scoop. La osservi saltellare allegramente vicino a te, e il ritmo vivace dei suoi passi quasi si confonde con il suono croccante del pesce fritto nella sua bocca... Anche se questa notizia non ha ancora assunto una forma definitiva, la gioia e l'appagamento nel tuo cuore hanno già raggiunto il culmine.", + "effect": "Ripristina 130 di vigore.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/italian/food/la_lettre_a_focalors.json b/src/data/italian/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..88fe42fd0 --- /dev/null +++ b/src/data/italian/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Lettre à Focalors", + "description": "Una piccola torta di forma rettangolare. Si dice che, molto, molto tempo fa, un certo pasticciere usò il grande amore del popolo di Fontaine verso l'Archon di Hydro come ispirazione per creare questo capolavoro. Gli strati posti accumulati uno sull'altro sono un vero test delle abilità dello chef, e ogni aspetto di questa torta è la prova della straordinaria influenza dell'Archon di Hydro.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Uovo d'uccello", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Farina", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Chicchi di caffè", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Mandorla", + "amount": 2 + } + ], + "dish_type": "Piatto DIF+", + "results": { + "suspicious": { + "_id": 108605, + "name": "Lettre à Focalors sospetta", + "description": "Una piccola torta di forma rettangolare. Ogni strato sembra avere più o meno lo stesso sapore e... Un momento, ha anche meno strati di quelli che dovrebbe avere! Ai veri intenditori basta un solo morso per capire che la pasticceria che l'ha preparata ha fatto un gran bel... pasticcio.", + "effect": "#Aumenta di un 20% i PS max di tutti i membri del gruppo per 300 s. In modalità cooperativa, si applica solo ai tuoi personaggi." + }, + "normal": { + "_id": 108606, + "name": "Lettre à Focalors", + "description": "Una piccola torta di forma rettangolare. Si dice che, molto, molto tempo fa, un certo pasticciere usò il grande amore del popolo di Fontaine verso l'Archon di Hydro come ispirazione per creare questo capolavoro. Gli strati posti accumulati uno sull'altro sono un vero test delle abilità dello chef, e ogni aspetto di questa torta è la prova della straordinaria influenza dell'Archon di Hydro.", + "effect": "#Aumenta di un 22% i PS max di tutti i membri del gruppo per 300 s. In modalità cooperativa, si applica solo ai tuoi personaggi." + }, + "delicious": { + "_id": 108607, + "name": "Lettre à Focalors deliziosa", + "description": "Una piccola torta di forma rettangolare. L'aroma del caffè e delle mandorle ti attira a sé e stimola i tuoi pensieri, dandoti l'impressione di stare assistendo a un'opera stravagante senza nemmeno rendertene conto. Ti ritrovi ad affondare nei meandri di questa sontuosa esibizione, con la speranza che non giunga mai alla fine.", + "effect": "#Aumenta di un 25% i PS max di tutti i membri del gruppo per 300 s. In modalità cooperativa, si applica solo ai tuoi personaggi." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "Iuslatria", + "description": "La specialità di Furina. \"Iuslatria\" a Fontaine significa \"venerazione della giustizia\", e colei che ha calcato i palcoscenici più importanti è anche colei che ha assistito alla nascita della giustizia nella sua forma più sublime. Il suo sapore stratificato sembra espandersi e poi svanire come lo sciabordio delle onde del mare, per poi lasciarsi andare come se si fosse liberato da un pesante fardello. Che sia il riflesso di un'esperienza di colei che l'ha preparato?", + "effect": "#Aumenta di un 30% i PS max di tutti i membri del gruppo per 300 s. In modalità cooperativa, si applica solo ai tuoi personaggi.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/italian/furnishing/a_painting_left_for_you.json b/src/data/italian/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..79b0cf426 --- /dev/null +++ b/src/data/italian/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Un dipinto lasciato per te", + "description": "\"Mamère e i suoi migliori amici!\"\\nMamère ha realizzato questo dipinto per te e Paimon, ritrae degli \"amici\" felici di stare assieme.\\nDurante la tua assenza, Mamère si è impegnata a studiare diversi stili pittorici. Questo dipinto, pertanto, è il risultato di molti tentativi e iterazioni, e rappresenta il suo orgoglio e la sua gioia più grande. Non si venderà di certo per mezzo milione di Mora, né può essere definito \"bello\"... ma, per Mamère, questa raffigurazione di lei e di tre persone (che non sono esattamente tali) non ha prezzo. Per lei, questo dipinto è un vero capolavoro.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ] +} diff --git a/src/data/italian/furnishing/a_sisters_duty.json b/src/data/italian/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..429a47fa0 --- /dev/null +++ b/src/data/italian/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "Il dovere di una sorella", + "description": "Una capanna dalla fabbricazione molto semplice che si trova all'interno del Villaggio di Merusea. Anche la quantità di materiale utilizzato è piuttosto scarsa, tanto che può costruirla anche una Melusina da sola.\\nSecondo la leggenda, questo rifugio è stato costruito intenzionalmente da una vecchia Melusina per garantire che l'acqua dalle cascate o l'umidità della grotta non facesse bagnare completamente gli oggetti delle sue sorelle. Come disse lei, questo fa parte del suo \"dovere di prendersi cura di tutti\".", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Legno di frassino", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoffa", + "amount": 4 + } + ] +} diff --git a/src/data/italian/furnishing/bedroom_bedlam.json b/src/data/italian/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..8341dc585 --- /dev/null +++ b/src/data/italian/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "Camera da letto Bailamme", + "description": "Un'abitazione di medie dimensioni tipica del Villaggio di Merusea. Possiede un esterno inconfondibile e dalla forma elegante, mentre il suo interno è molto spazioso e consente il riposo a due o tre Melusine contemporaneamente. Tuttavia, per via di alcune peculiarità acustiche della struttura interna, i suoni prodotti in queste case vengono notevolmente amplificati. Di conseguenza, capita che le Melusine chiassose e che causano problemi vi vengano chiuse dentro a discutere con sé stesse fino a tramortirsi con le proprie chiacchiere...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Alla Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tintura rossa", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/charlotte.json b/src/data/italian/furnishing/charlotte.json new file mode 100644 index 000000000..d9cf31a7c --- /dev/null +++ b/src/data/italian/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Personaggio residente", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Compagno", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Compagno" + } + ] +} diff --git a/src/data/italian/furnishing/common_cooking_device.json b/src/data/italian/furnishing/common_cooking_device.json new file mode 100644 index 000000000..c9b54cf63 --- /dev/null +++ b/src/data/italian/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Dispositivo di cottura comune", + "description": "Il dispositivo il cui nome ufficiale è Dispositivo di cottura comune. Consiste in una pentola ermeticamente sigillata e una fornace che la isola il più possibile dalle influenze dell'ambiente esterno, diminuendo i rischi per la sicurezza derivanti da una fiamma aperta e rendendola adatta per il maggior numero possibile di usi. Quando questo dispositivo è stato progettato, si sarebbe potuto aggiungere un meccanismo di pressurizzazione all'ingresso della pentola, che avrebbe permesso di cucinare il cibo ad alta pressione per migliorare la consistenza. Tuttavia, gli ingegneri hanno optato per non includere questa funzionalità durante la produzione in massa a causa dei materiali e capitale limitati.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Oggetto", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/compact_air_supply_device.json b/src/data/italian/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..9d5668729 --- /dev/null +++ b/src/data/italian/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Dispositivo compatto per fornitura d'aria", + "description": "Un grazioso meccanismo di piccole dimensioni, normalmente utilizzato sui tavoli all'interno delle abitazioni per dirigere un flusso d'aria verso un ventilatore fisso.\\nGrazie al clima e agli eccezionali design architettonici degli edifici di Fontaine, gli ambienti interni sono solitamente freschi e non richiedono l'uso di ventilatori per ridurre la temperatura. Anche quando acquistano questo tipo di dispositivo, gli abitanti di Fontaine tendono a coprire le pale del ventilatore con delle protezioni, onde evitare l'accumulo di polvere.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensile" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 4 + } + ] +} diff --git a/src/data/italian/furnishing/court_of_justices_authenticity.json b/src/data/italian/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..04b68c72b --- /dev/null +++ b/src/data/italian/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "Autenticità della Corte di Giustizia", + "description": "Un edificio in metallo e vetro dalla forma unica, con la stessa struttura della sede principale dell'Uccello a vapore. È alquanto speciale, con la sua parte centrale circolare e la sua suddivisione in otto pannelli. Il tetto in vetro azzurro brilla al sole come fosse cristallo.\\nCome scrivono i giornalisti, la luce solare è spesso paragonata alla \"verità\" e alla \"giustizia\". È probabile che il giornale abbia scelto questo design per ricordare a coloro che ci lavorano il proprio impegno a essere una \"fonte di notizie affidabile\".", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Alla Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 10 + } + ] +} diff --git a/src/data/italian/furnishing/court_of_justices_mellow_aroma.json b/src/data/italian/furnishing/court_of_justices_mellow_aroma.json index f51876d8e..fc33f855d 100644 --- a/src/data/italian/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/italian/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "Aroma vellutato della Corte di Giustizia", - "description": "Un edificio situato nel Passage Vasari della Corte di Fontaine. Il famoso Café Lucerne combina questo design con un patio all'aperto, creando uno spazio dove i clienti possono gustarsi un caffè pervasi da questo aroma. Si dice che i costi di costruzione nel Passage Vasari siano relativamente bassi per via dell'utilizzo di cemento di scorie migliorato. Spesso il cemento di scorie contiene tracce di un aroma che ricorda dei minerali polverizzati. Sebbene le persone comuni potrebbero non farci caso, per chi lavora nel settore del catering è altamente dannoso alla conservazione a lungo termine degli alimenti. Grazie ai rigorosi standard aromatici del precedente proprietario del Café Lucerne, e con l'aiuto dell'Uccello a vapore e delle proteste di molti altri del settore in tutta la città, i ricercatori non hanno osato ignorare il problema e hanno cominciato a svolgere delle ricerche per individuare una formula migliorata che rimuovesse quell'odore persistente. Di conseguenza, alcuni amanti del caffè hanno soprannominato l'ultima generazione del cemento di scorie \"cemento di caffè\".", + "description": "Un edificio situato nel Passage Vasari della Corte di Fontaine. Il famoso Café Lutèce combina questo design con un patio all'aperto, creando uno spazio dove i clienti possono gustarsi un caffè pervasi da questo aroma. Si dice che i costi di costruzione nel Passage Vasari siano relativamente bassi per via dell'utilizzo di cemento di scorie migliorato. Spesso il cemento di scorie contiene tracce di un aroma che ricorda dei minerali polverizzati. Sebbene le persone comuni potrebbero non farci caso, per chi lavora nel settore del catering è altamente dannoso alla conservazione a lungo termine degli alimenti. Grazie ai rigorosi standard aromatici del precedente proprietario del Café Lutèce, e con l'aiuto dell'Uccello a vapore e delle proteste di molti altri del settore in tutta la città, i ricercatori non hanno osato ignorare il problema e hanno cominciato a svolgere delle ricerche per individuare una formula migliorata che rimuovesse quell'odore persistente. Di conseguenza, alcuni amanti del caffè hanno soprannominato l'ultima generazione del cemento di scorie \"cemento di caffè\".", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/italian/furnishing/court_of_justices_respect.json b/src/data/italian/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..727789ad5 --- /dev/null +++ b/src/data/italian/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "Rispetto della Corte di Giustizia", + "description": "Un edificio in metallo e vetro che ricorda una fortezza. Il design è lo stesso del Cabinet D'avocats. A confronto con altri edifici nella Corte di Fontaine, questo ha mura più spesse e una planimetria più compatta, che gli conferiscono un particolare senso di \"solennità\". Quando gli abitanti ci passano davanti parlano più piano ed evitano di fare rumore, in segno di rispetto per le tradizioni dei processi, nonché per i campioni duellanti.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Alla Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 10 + } + ] +} diff --git a/src/data/italian/furnishing/court_of_justices_trivia.json b/src/data/italian/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..29e44505f --- /dev/null +++ b/src/data/italian/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "Quiz della Corte di Giustizia", + "description": "Una bacheca con quattro pannelli intercambiabili. È identica a quella sul pilastro davanti ai cancelli dell'Uccello a vapore.\\nQuando venne inizialmente progettato, questo tipo di bacheca fu utilizzato per visualizzare \"le più importanti notizie del mese\" del giornale. I redattori selezionavano gli articoli più popolari e mettevano i loro titoli lì sopra affinché li potessero vedere tutti.\\nVedere il proprio lavoro appeso lì voleva dire che nell'aria c'era odore di Premio La Vente, il più alto riconoscimento del mondo dei media della nazione. Per questo motivo, la bacheca era anche conosciuta come il \"Pilastro de La vérité\".\\nSfortunatamente, non passò molto tempo prima che l'Uccello a vapore prendesse la decisione di smettere di aggiornare regolarmente i titoli nella bacheca a causa del gran numero di eccellenti articoli disponibili...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 12 + } + ] +} diff --git a/src/data/italian/furnishing/dueling_sigil.json b/src/data/italian/furnishing/dueling_sigil.json new file mode 100644 index 000000000..01165fd7b --- /dev/null +++ b/src/data/italian/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "Sigillo dei duelli", + "description": "Uno striscione che sventola davanti al Cabinet D'avocats. Presenta il loro sigillo, creato con del pregiato tessuto blu-azzurro e intessuto con del filo d'oro. La leggenda narra che i campioni duellanti radunatisi sotto questa bandiera abbiano impiegato innumerevoli ore di duro lavoro per completarlo, ma in verità, solo il duro lavoro è tutt'altro che sufficiente...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoffa", + "amount": 6 + } + ] +} diff --git a/src/data/italian/furnishing/furina.json b/src/data/italian/furnishing/furina.json new file mode 100644 index 000000000..8f85ac12b --- /dev/null +++ b/src/data/italian/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Personaggio residente", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Compagno", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Compagno" + } + ] +} diff --git a/src/data/italian/furnishing/furys_torch.json b/src/data/italian/furnishing/furys_torch.json new file mode 100644 index 000000000..397270a33 --- /dev/null +++ b/src/data/italian/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "Torcia dell'indignazione", + "description": "Una fiaccola posta in cima a una base di pietra. L'intera composizione è in oro scuro e ha una forma semplice ma solenne.\\nSecondo il saggio di un certo autore, \"il fuoco che sale è l'indignazione infinita\". Forse la fiamma nel profondo dell'Opéra Épiclèse ritrae davvero i cittadini fontainiani nella loro ricerca della giustizia.", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/good_stuff_is_for_sharing.json b/src/data/italian/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..f5202bc08 --- /dev/null +++ b/src/data/italian/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "Il buono va condiviso!", + "description": "Un barriera in legno di frassino e corda dal design estremamente semplice. Nel Villaggio di Merusea, queste barriere, che avevano lo scopo di dividere il territorio, furono invece usate per mettere in mostra degli oggetti. Secondo la leggenda, questo è dovuto alla credenza, diffusa fra le Melusine, che \"le cose belle vanno condivise\": alcune di loro vennero ad appendere come striscioni gli oggetti che pensavano fossero meravigliosi, affinché le altre Melusine li potessero prendere a proprio piacimento...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Legno di frassino", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoffa", + "amount": 4 + } + ] +} diff --git a/src/data/italian/furnishing/happy_times.json b/src/data/italian/furnishing/happy_times.json new file mode 100644 index 000000000..47a0f7f13 --- /dev/null +++ b/src/data/italian/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "Momenti felici", + "description": "Dopo che Paimon e Tonda hanno parlato del Villaggio di Merusea, quest'ultima ha realizzato questa pietra ricoperta di strane piante, combinando le descrizioni di Paimon con la propria immaginazione.\\nQuesta pietra gigantesca è molto liscia e solida, e la sua superficie è eccessivamente piana, come se fosse stata lavorata con qualche macchinario. È una base perfetta per mangiare, lavorare o giocare... seppure non sia possibile fare tutte e tre le cose in contemporanea, visto lo spazio limitato a disposizione.", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Montagna", + "type": "Exterior" + } + ] +} diff --git a/src/data/italian/furnishing/hello_welcome.json b/src/data/italian/furnishing/hello_welcome.json new file mode 100644 index 000000000..fa2ac1657 --- /dev/null +++ b/src/data/italian/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "Ciao! Ti do il benvenuto!", + "description": "Un semplice lampione, composto perlopiù da legno di frassino non trattato, che si trova nel Villaggio di Merusea. La testa del ramo di legno è ornata da tanti frutti di una certa pianta fosforescente.\\nSecondo una certa giornalista dell'Uccello a vapore, il Villaggio di Merusea, trovandosi sott'acqua, potrebbe risultare un po' più buio rispetto ai paesaggi a cui sono abituati gli ospiti stranieri. Per stemperare l'atmosfera oscura, le gentili e amichevoli Melusine avrebbero creato questi lampioni, simbolo di una certa \"naturale bellezza ecologica\", selezionando dei rami la cui forma ricorda delle mani che salutano, in segno di benvenuto. In verità, però, nemmeno le stesse Melusine ricordano più l'origine di questi lampioni...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Illuminazione", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Legno di frassino", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/high_stone_platform.json b/src/data/italian/furnishing/high_stone_platform.json new file mode 100644 index 000000000..2b8dc69b1 --- /dev/null +++ b/src/data/italian/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "Piattaforma elevata in pietra", + "description": "Dopo che Paimon e Tonda hanno parlato del Villaggio di Merusea, quest'ultima ha combinato le descrizioni di Paimon con la propria immaginazione per realizzare questa pietra ricoperta di strane piante.\\nLa pietra, nonostante sia piuttosto alta, è suddivisa in due sezioni: la prima consiste semplicemente di una grande pietra comune nel Villaggio di Merusea, la seconda è una roccia a forma ovale che funge da supporto per il peso complessivo.\\nLe Melusine saranno anche piccole e non idonee ad arrampicarsi ma, grazie a semplici accorgimenti quali l'uso di una scala, riescono a salire e a scendere senza problemi da queste pietre enormi!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Montagna", + "type": "Exterior" + } + ] +} diff --git a/src/data/italian/furnishing/large_shipping_pallet.json b/src/data/italian/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..4332167c6 --- /dev/null +++ b/src/data/italian/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Bancale per trasporti grande", + "description": "Una grande cassa utilizzata sui pontili di Fontaine. Le sue dimensioni sono maggiori, ed è possibile impilarne due su un bancale in tutta sicurezza.\\nPer aumentare la resa di trasporto, il personale del porto assunse dei ricercatori dell'Istituto di ricerca di Fontaine affinché identificassero \"il metodo migliore per trasportare tanti piccoli carichi\". La loro risposta fu la seguente: \"Le merci miste potrebbero essere riposte all'interno di casse di dimensioni medie fisse, che si potrebbero inserire a loro volta in casse più grandi, utilizzando gli spazi in maniera efficiente\". Alla fine fu prodotta un'intera serie di casse, e questo nuovo sistema ottimizzato aumentò notevolmente la produttività di vari pontili.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Accessorio grande", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Legno di malva", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/lets_play.json b/src/data/italian/furnishing/lets_play.json new file mode 100644 index 000000000..e3661407b --- /dev/null +++ b/src/data/italian/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "Giochiamo!", + "description": "Una semplice altalena in legno di frassino che si trova nel Villaggio di Merusea. Secondo la leggenda, la Melusina che l'ha costruita aveva difficoltà a dondolarsi sulle altalene a causa della differenza di altezza tra lei e gli umani, così per godere di questa stessa gioia, questa Melusina ne costruì una di dimensioni a lei più consone.\\nTuttavia, poiché le Melusine non sono abituate a fare corde particolarmente robuste, sono in poche a salirci, se non come sedia sospesa.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Legno di frassino", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoffa", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tintura rossa", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/italian/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..a2dc86058 --- /dev/null +++ b/src/data/italian/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Bacheca in legno di tiglio e metallo", + "description": "Un cartello messo per terra composto da una base quadrata e una tavola in legno di tiglio dalla forma irregolare. È coperto da un guscio metallico che gli conferisce un aspetto incantevole e raffinato, ed è sia resistente che non troppo costoso, e quindi lo si può vedere per le strade e i vicoli della Corte di Fontaine.\\nQuesto tipo di tavola di legno utilizza un metodo di lavorazione delle superfici relativamente nuovo simile a quello che viene utilizzato nei Mekautomi, tale che si potrebbe chiamare questo un classico esempio di tecnologia dell'Istituto di ricerca di Fontaine adattata per un'applicazione civile. Tuttavia, non tutti gli ordinari artigiani sanno utilizzare tali macchine e gli ingegneri non sanno ancora come rendere tale capacità tecnica subito disponibile per tutti.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Legno di tiglio", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 4 + } + ] +} diff --git a/src/data/italian/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/italian/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..f2d318f2d --- /dev/null +++ b/src/data/italian/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Letto Dolce sonno in legno di tiglio", + "description": "Un letto realizzato in legno di tiglio di alta qualità. Ogni doga è lavorata per mezzo di macchinari, il materasso è imbottito di materiali di origine vegetale pressati, ed è il top della gamma per estetica e comodità, consentendo un dolce sonno a ogni abitante di Fontaine. Anche il prezzo di questi letti è alquanto abbordabile, al punto che alcuni dei venditori più esperti dicono spesso: \"Beh, non costa che poche casse di Fonta!\" per convincere i clienti esitanti.\\nDopo una tale affermazione, chi non è avvezzo a queste tecniche di vendita abbasserà la guardia, sebbene la risposta giusta sia: \"Quante sono 'poche' casse di Fonta?\"", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Letto" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Legno di tiglio", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Stoffa", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Tintura blu", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/italian/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..e3505b00c --- /dev/null +++ b/src/data/italian/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Elevatore combinato di tipo 5 del Porto Lumidouce", + "description": "Una gru monobraccio dal design unico, utilizzata ampiamente nel porto di Fontaine. È dotata di componenti modulari e può trasportare in sicurezza ogni genere di materiale, che sia leggero o pesante. Il costo di realizzazione di questo oggetto non è elevato e si appresta a varie modifiche, e le sue eccellenti prestazioni lo hanno reso essenziale nelle attività portuali di Fontaine.\\nSi dice che quando questa macchina è stata installata nel Porto Lumidouce, ha terminato il lavoro di un giorno in metà tempo, e proprio per questo motivo la sua presenza è divenuta immancabile nel panorama portuale di Fontaine...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Accessorio grande", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Legno di cipresso", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 12 + } + ] +} diff --git a/src/data/italian/furnishing/maintenance_mek_gold_leader.json b/src/data/italian/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..d5589c972 --- /dev/null +++ b/src/data/italian/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Meka manutentore: Leader dorato", + "description": "Un prezioso pesce ornamentale che può essere allevato come animale domestico nello stagno Grazia mistica e Purezza ombrosa.\\nUn aiutante Meka dalla forma compatta, in grado di fornire assistenza durante i lavori subacquei. È stato sviluppato per aumentare il tasso di impiego dei gruppi di Meka. L'incarico originario di questo macchinario era la rimozione di rifiuti, vegetazione, e altri detriti sottomarini, per evitare che questi inceppassero le parti vitali di altri Mekautomi, riducendo in tal modo la percentuale di guasti. Da un altro punto di vista, aveva indubbiamente un effetto positivo sull'ecosistema di Fontaine come \"spazzino\" subacqueo.\\nRispetto ai modelli prodotti in serie, questo \"Leader dorato\" speciale vanta un rivestimento color oro chiaro e un'attrezzatura di controllo speciale. La squadra di sviluppo l'aveva progettato per svolgere il ruolo di \"stazione ripetitrice di comandi\" in ambienti subacquei particolarmente complessi: avrebbe ricevuto i comandi del supervisore e li avrebbe ritrasmessi a tutti gli altri Meka del gruppo, esercitando con efficacia il ruolo di \"leader\".\\nTuttavia, dato che il progetto dei Meka manutentori è stato interrotto, questi \"leader Meka\" hanno perso la loro ragion d'essere, e sono stati relegati a oggetti da collezione molto ambiti da alcuni pescatori, grazie al loro vistoso rivestimento color oro chiaro.", + "category": [ + { + "id": 14001, + "category": "Pesce ornamentale", + "type": "Exterior" + } + ] +} diff --git a/src/data/italian/furnishing/maison_cardinalices_winged_shelf.json b/src/data/italian/furnishing/maison_cardinalices_winged_shelf.json index c7be933b1..dfb2708d2 100644 --- a/src/data/italian/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/italian/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "Libreria con ante ad ali della Maison Cardinalice", - "description": "Una libreria dalla forma irregolare, simile ad alcune di quelle che si trovano al Palais Mermonia.\\nIl suo prototipo è presumibilmente una \"Cassaforte meccanica in legno con ante ad ali\", progettata dall'Istituto di ricerca di Fontaine per una certa camera di commercio. Tuttavia, a causa dei cardini non sufficientemente resistenti, il prodotto finito conservava solo l'apparenza di un'apertura alare. Alla fine, l'amministrazione del Palais Mermonia acquistò questo progetto alquanto artistico a prezzo scontato, e da allora è in suo possesso.", + "description": "Una libreria dalla forma irregolare, simile ad alcune di quelle che si trovano al Palais Mermonia.\\nIl suo prototipo è presumibilmente una \"cassaforte meccanica in legno con ante ad ali\", progettata dall'Istituto di ricerca di Fontaine per una certa Camera di commercio. Tuttavia, a causa dei cardini non sufficientemente resistenti, il prodotto finito conservava solo l'apparenza di un'apertura alare. Il Palais Mermonia acquistò infine questo progetto alquanto artistico a prezzo scontato, e da allora è in suo possesso.", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/italian/furnishing/model_contraption_reasonable_roundabout.json b/src/data/italian/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..28b1337dc --- /dev/null +++ b/src/data/italian/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Modello di meccanismo Logica apparente", + "description": "Un modello di metallo che sembra più complesso di quanto non debba essere. Dicono che sia stato realizzato per imitare una macchina usata per testare certi tipi di dati, catturando e combinando angolazioni, velocità e direzione in cui ruotano diversi cerchi concentrici, da cui i ricercatori potrebbero ricavare i dati che gli servono.\\nQuesto, però, è solo un modello, i cerchi concentrici non fanno che ruotare attorno a un asse casuale, e ogni oggetto si muove naturalmente, senza alcun significato speciale... O così si è detto un certo ricercatore dopo aver trascorso una nottata intera di calcoli a osservarlo.\\nForse una persona comune o un ricercatore scansafatiche potrebbe avere maggiore apprezzamento dei cerchi rispetto a dei punti di dati imperscrutabili.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensile" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 4 + } + ] +} diff --git a/src/data/italian/furnishing/model_contraption_repair.json b/src/data/italian/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..df6de202c --- /dev/null +++ b/src/data/italian/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Modello di meccanismo: Riparazione", + "description": "Un complesso modello di metallo in scala di un certo Dispositivo di alimentazione di energia Pneumousia. Per la maggior parte è simile all'originale, salvo per la capacità di fornire effettivamente energia.\\nSi dice che questo modello sia stato originariamente utilizzato come dispositivo di formazione alle riparazioni per i tecnici nuovi. Tuttavia, tutti i dispositivi per l'allenamento smontati o scomposti devono essere rimontati o ricomposti da uno specialista una volta terminata la formazione, e quindi è stato aggiunto al reparto uno \"specialista della riparazione dei dispositivi di formazione\".\\nIn un certo senso, sono diventati i massimi esperti di questi dispositivi di Pneumousia. L'unica cosa che impedisce loro di diventare personale di riparazione ufficiale è il permesso di lavoro nelle zone di Pneumousia, incredibilmente difficile da ottenere.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Oggetto", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/model_contraption_rockcracker_anchor.json b/src/data/italian/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..4396f3990 --- /dev/null +++ b/src/data/italian/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Modello di meccanismo: Ancora penetrante", + "description": "Un complesso modello di metallo in scala di un certo Dispositivo di alimentazione di energia Pneumousia. Per la maggior parte è simile all'originale, salvo per la capacità di fornire effettivamente energia.\\nA volte questi dispositivi devono essere posizionati su un terreno abbastanza singolare e gli ingegneri li hanno quindi dotati di ancoraggi speciali per fissarli. Questo modello è stato realizzato a imitazione di un solo tipo particolare di tale macchinario, con alla base un set di ganci di ancoraggio alimentati a Pneumousia, che, come suggerisce il nome \"Spaccarocce\", permettono di frantumare ii terreno e mantenere il dispositivo stabile su di esso.\\nUna cosa da notare è che una volta che lo si è ancorato, non ha più bisogno di macchine a Pneumousia per tenerlo in suddetta posizione. In tal modo si evitano problemi del tipo \"cosa fare quando il dispositivo di ancoraggio alimentato a Pneumousia non ha più Pneumousia con cui essere alimentato?\"", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Oggetto", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/no_jumping_no_tramping.json b/src/data/italian/furnishing/no_jumping_no_tramping.json index 6026bb493..091dff035 100644 --- a/src/data/italian/furnishing/no_jumping_no_tramping.json +++ b/src/data/italian/furnishing/no_jumping_no_tramping.json @@ -3,7 +3,7 @@ "id": "no_jumping_no_tramping", "rarity": 2, "name": "Non saltare, non calpestare", - "description": "\"Queste piante hanno un'incredibile elasticità e sono piene di materiale gassoso. Se qualcuno volesse sperimentare il mondo attraverso gli occhi di un 'Drago delle rovine Guardiano dei cieli', forse potrebbe considerare l'idea di saltare sopra una di queste piante.\"\\nÈ ciò che riferisce l'ultima edizione del manuale dei Matra riguardo a questi arbusti del deserto.\\nCome la discussione sull'incenso, anche questa descrizione non sembra avere alcun impatto pratico sulle operazioni. Alcuni Matra testarono le istruzioni da soli, concludendo alla fine che \"queste piante non sono poi così male come cuscini\", tranne una persona che provò a calpestare questo cuscino 20.003 volte, l'ultima delle quali esplose, facendola volare in aria.\\nUn giorno, un giovane subordinato, incapace di contenere la propria curiosità, portò al generale Mahamatra un manuale pesantemente annotato con le seguenti due domande: \"A quale botanico hai chiesto aiuto per la stesura del manuale?\" e \"Qual è il significato più profondo che si cela dietro alcune di queste descrizioni apparentemente semplici e rilassate?\"\\nIn quel momento, il generale Mahamatra si trovava a Borgo Gandharva e stava parlando con un certo Guardiano della foresta dalle lunghe orecchie dritte. Sentendo quelle domande, finì di mangiare prima di raccontare due barzellette che non si discostavano dal suo solito con una faccia del tutto seria, lasciando i suoi giovani subordinati a bocca aperta per un bel po'. Vedendo la loro confusione, il generale Mahamatra sembrava pronto a dare una spiegazione ancora più dettagliata, il Guardiano della foresta intervenne rapidamente, dicendo: \"Vedete, ha solo bisogno di scrivere alcune cose per aggiustare un po' l'umore. Se non avete capito quello che è stato detto, allora non era così importante. E se non hai trovato divertenti quelle descrizioni, allora non c'è bisogno di ricordarle!\"\\nConclusasi frettolosamente la conversazione, questo giovane sottoposto avrebbe tenuto ben presenti le parole del Guardiano della foresta, condividendole anche con i colleghi. Purtroppo, sembra che ancora oggi questi poveri Matra non abbiano compreso appieno il significato di quelle parole.", + "description": "\"Queste piante hanno un'incredibile elasticità e sono piene di materiale gassoso. Se qualcuno volesse sperimentare il mondo attraverso gli occhi di un 'Drago delle rovine: Guardiano dei cieli', forse potrebbe considerare l'idea di saltare sopra una di queste piante.\"\\nÈ ciò che riferisce l'ultima edizione del manuale dei Matra riguardo a questi arbusti del deserto.\\nCome la discussione sull'incenso, anche questa descrizione non sembra avere alcun impatto pratico sulle operazioni. Alcuni Matra testarono le istruzioni da soli, concludendo alla fine che \"queste piante non sono poi così male come cuscini\", tranne una persona che provò a calpestare questo cuscino 20.003 volte, l'ultima delle quali esplose, facendola volare in aria.\\nUn giorno, un giovane subordinato, incapace di contenere la propria curiosità, portò al generale Mahamatra un manuale pesantemente annotato con le seguenti due domande: \"A quale botanico hai chiesto aiuto per la stesura del manuale?\" e \"Qual è il significato più profondo che si cela dietro alcune di queste descrizioni apparentemente semplici e rilassate?\"\\nIn quel momento, il generale Mahamatra si trovava a Borgo Gandharva e stava parlando con un certo Guardiano della foresta dalle lunghe orecchie dritte. Sentendo quelle domande, finì di mangiare prima di raccontare due barzellette che non si discostavano dal suo solito con una faccia del tutto seria, lasciando i suoi giovani subordinati a bocca aperta per un bel po'. Vedendo la loro confusione, il generale Mahamatra sembrava pronto a dare una spiegazione ancora più dettagliata, il Guardiano della foresta intervenne rapidamente, dicendo: \"Vedete, ha solo bisogno di scrivere alcune cose per aggiustare un po' l'umore. Se non avete capito quello che è stato detto, allora non era così importante. E se non hai trovato divertenti quelle descrizioni, allora non c'è bisogno di ricordarle!\"\\nConclusasi frettolosamente la conversazione, questo giovane sottoposto avrebbe tenuto ben presenti le parole del Guardiano della foresta, condividendole anche con i colleghi. Purtroppo, sembra che ancora oggi questi poveri Matra non abbiano compreso appieno il significato di quelle parole.", "load": 35, "energy": 10, "category": [ diff --git a/src/data/italian/furnishing/passages_languid_lifestyle.json b/src/data/italian/furnishing/passages_languid_lifestyle.json index e356434be..50bf16af2 100644 --- a/src/data/italian/furnishing/passages_languid_lifestyle.json +++ b/src/data/italian/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "Stile languido del Passage", - "description": "Dove c'è cibo, è facile trovare questa sedia tappezzata e dal telaio dorato, come ad esempio al Café Lucerne al Passage Vasari. Si dice che sia una delle primissime sedie progettate a Fontaine facente uso del concetto di \"ergonomia\". È stata progettata specificamente per ridurre la pressione sulla schiena e sul collo, dando ai clienti la possibilità di restare seduti con il massimo del relax. Tuttavia, per le Melusine non è poi così comoda. Garantire la postura seduta per le Melusine richiede ulteriori studi sull'ergonomia, al fine di progettare una sedia di cui sia possibile regolare poggiatesta, schienale e altezza. Creare una sedia così specializzata può rivelarsi piuttosto costoso...", + "description": "Dove c'è cibo, è facile trovare questa sedia tappezzata e dal telaio dorato, come ad esempio al Café Lutèce al Passage Vasari. Si dice che sia una delle primissime sedie progettate a Fontaine facente uso del concetto di \"ergonomia\". È stata progettata specificamente per ridurre la pressione sulla schiena e sul collo, dando ai clienti la possibilità di restare seduti con il massimo del relax. Tuttavia, per le Melusine non è poi così comoda. Garantire la postura seduta per le Melusine richiede ulteriori studi sull'ergonomia, al fine di progettare una sedia di cui sia possibile regolare poggiatesta, schienale e altezza. Creare una sedia così specializzata può rivelarsi piuttosto costoso...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/italian/furnishing/passages_parasol.json b/src/data/italian/furnishing/passages_parasol.json index d73d0c78e..4013b7ca8 100644 --- a/src/data/italian/furnishing/passages_parasol.json +++ b/src/data/italian/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "Ombrellone del Passage", - "description": "Un ombrellone realizzato con una struttura portante in metallo, che incorpora molti componenti realizzati con l'ausilio di Mekautomi. Originariamente ordinati dal Café Lucerne, questi ombrelloni sono diventati una delle decorazioni tipiche del Passage Vasari nel suo periodo di massimo successo economico.\\nIn seguito a un incidente relativo a delle differenze significative nella colorazione, i mercanti hanno iniziato ad assumere dei supervisori specializzati per il processo di tintura operato dai Mekautomi, al fine di garantire un rigoroso controllo della qualità. I colori degli ombrelloni sono appositamente scelti per evocare la sensazione di \"una placida giornata sotto il cielo terso\", creando così un'atmosfera piacevole per i clienti mentre sorseggiano il caffè all'ombra, a prescindere dal clima effettivo.", + "description": "Un ombrellone realizzato con una struttura portante in metallo, che incorpora molti componenti realizzati con l'ausilio di Mekautomi. Originariamente ordinati dal Café Lutèce, questi ombrelloni sono diventati una delle decorazioni tipiche del Passage Vasari nel suo periodo di massimo successo economico.\\nIn seguito a un incidente relativo a delle differenze significative nella colorazione, i mercanti hanno iniziato ad assumere dei supervisori specializzati per il processo di tintura operato dai Mekautomi, al fine di garantire un rigoroso controllo della qualità. I colori degli ombrelloni sono appositamente scelti per evocare la sensazione di \"una placida giornata sotto il cielo terso\", creando così un'atmosfera piacevole per i clienti mentre sorseggiano il caffè all'ombra, a prescindere dal clima effettivo.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/italian/furnishing/passages_pristine_round_table.json b/src/data/italian/furnishing/passages_pristine_round_table.json index 1ad3d2782..964b496dc 100644 --- a/src/data/italian/furnishing/passages_pristine_round_table.json +++ b/src/data/italian/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "Tavolo rotondo immacolato del Passage", - "description": "Un tavolo rotondo in legno molto comune nella Corte di Fontaine. Questi tavoli sono gli \"impiegati\" più diligenti presenti all'interno di molti ristoranti. Il Café Lucerne è probabilmente il ristorante più conosciuto tra quelli dotati di queste tavole ronde. Vengono costruiti in legno di tiglio d'alta qualità e coperti con una tovaglia dallo stile inconfondibile rivestita di un fine strato di cera tramite un Mekautoma. Tale rivestimento offre una superficie resistente agli schizzi che può essere facilmente pulita con acqua senza lasciare macchie visibili. Secondo la leggenda, questo processo di ceratura sarebbe ispirato ai pescatori di Poisson, i quali scoprirono molto tempo addietro che applicare cera alle navi preveniva le macchie e impediva l'assorbimento eccessivo di acqua durante le pioggie.\\nDetto questo, con l'avvento dei nuovi dispositivi di alimentazione navale, sempre meno abitanti di Poisson sono ancora al corrente di questo processo, e ancora meno si preoccupano della storia della tecnica di rifinitura delle tovaglie.", + "description": "Un tavolo rotondo in legno molto comune nella Corte di Fontaine. Questi tavoli sono gli \"impiegati\" più diligenti presenti all'interno di molti ristoranti. Il Café Lutèce è probabilmente il ristorante più conosciuto tra quelli dotati di queste tavole ronde. Vengono costruiti in legno di tiglio d'alta qualità e coperti con una tovaglia dallo stile inconfondibile rivestita di un fine strato di cera tramite un Mekautoma. Tale rivestimento offre una superficie resistente agli schizzi che può essere facilmente pulita con acqua senza lasciare macchie visibili. Secondo la leggenda, questo processo di ceratura sarebbe ispirato ai pescatori di Poisson, i quali scoprirono molto tempo addietro che applicare cera alle navi preveniva le macchie e impediva l'assorbimento eccessivo di acqua durante le pioggie.\\nDetto questo, con l'avvento dei nuovi dispositivi di alimentazione navale, sempre meno abitanti di Poisson sono ancora al corrente di questo processo, e ancora meno si preoccupano della storia della tecnica di rifinitura delle tovaglie.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/italian/furnishing/passages_stable_storage.json b/src/data/italian/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..fe76b87f0 --- /dev/null +++ b/src/data/italian/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "Stoccaggio stabile del Passage", + "description": "Realizzato in legno di tiglio di elevata qualità, questo baule di stoccaggio vanta un rivestimento resistente e un'ottima tenuta, tutte caratteristiche che lo rendono la scelta numero uno per gli abitanti di Fontaine.\\nGrazie agli sforzi della Maison de la Garde, la Corte di Fontaine è da sempre un luogo estremamente sicuro, e molti residenti non hanno veramente bisogno di contenitori di stoccaggio a prova di scasso, ma questo baule resta comunque in cima alle classifiche di vendita dei mobili grazie alla sua eccezionale praticità.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensile" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Legno di tiglio", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pezzo di ferro bianco", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/satisfying_weight.json b/src/data/italian/furnishing/satisfying_weight.json new file mode 100644 index 000000000..d4ec85fef --- /dev/null +++ b/src/data/italian/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "Peso soddisfacente", + "description": "Un contenitore di pietra che si dice sia usato per contenere grandi quantità di Algamarea. Il suo coperchio ha una piccola, semplice apertura da cui si può posizionare l'Algamarea, anche se le braccia corte delle Melusine non possono raggiungere il fondo del contenitore. Per le Melusine, il coperchio è davvero molto difficile da aprire, e quindi si uniscono tutte insieme per aprirlo solo quando c'è abbastanza Algamarea all'interno, dopo di che faranno una gran festa...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/shiny_shell.json b/src/data/italian/furnishing/shiny_shell.json new file mode 100644 index 000000000..b6d94f1dc --- /dev/null +++ b/src/data/italian/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "Conchiglia scintillante", + "description": "Un lampione piuttosto unico che si trova nel Villaggio di Merusea. Il palo è in realtà un ramo di legno di frassino. Alcuni ospiti credono che le Melusine si siano ispirate alle conchiglie durante la costruzione di questi lampioni, mentre altri credono che la fonte d'ispirazione siano state le chele di granchio il materiale, mentre gli oggetti luminosi all'interno sono simili a creature acquatiche catturate. Quest'ultima ipotesi suonava abbastanza crudele, e così ha preso piede il soprannome \"Conchiglia scintillante\" nell'uso quotidiano.\\nIn verità, le Melusine volevano solo aggiungere una copertura impermeabile ai frutti fosforescenti che coronavano il lampione...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Illuminazione", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Legno di frassino", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/slippery_shack.json b/src/data/italian/furnishing/slippery_shack.json new file mode 100644 index 000000000..187cac61f --- /dev/null +++ b/src/data/italian/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "Capanna viscosa", + "description": "Un'abitazione dalla forma unica ed elegante tipica del Villaggio di Merusea. La pietra utilizzata è di altissima qualità, e sembra essere stata lavorata con delle tecniche conosciute solamente dalle Melusine, che le donano una finitura liscia e delle tonalità accese, simili a quelle di una gemma colorata. Tuttavia, i sensi delle Melusine sono alquanto diversi da quelli delle persone comuni, e sono abituate a spostarsi in questo tipo di edifici. Quanto agli ospiti che arrivano da fuori, le piattaforme e i pavimenti di pietra di queste strutture sono talmente levigati da costituire un rischio di scivolamento...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Alla Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tintura rossa", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/small_stonecrab.json b/src/data/italian/furnishing/small_stonecrab.json new file mode 100644 index 000000000..b84879814 --- /dev/null +++ b/src/data/italian/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "Granchietto in pietra", + "description": "Un'abitazione dalla forma unica ed elegante tipica del Villaggio di Merusea. Per gli umani, una casa di questo tipo potrebbe risultare piuttosto claustrofobica, ma per le Melusine non costituisce un problema.\\nSi dice che alcune Melusine vedano le loro case come dei \"granchi di pietra\", ma che altre non gradiscano molto quest'analogia, visto che \"i granchi non sono sempre molto amichevoli. Sembra sempre che vogliano pizzicare la tua Algamarea o roba simile!\"", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Alla Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tintura rossa", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/soft_waters_voice.json b/src/data/italian/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..9b0f329d7 --- /dev/null +++ b/src/data/italian/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "Voce dell'acqua dolce", + "description": "Una decorazione che si trova nel Villaggio di Merusea. Combina un piccolo banco da lavoro con uno stendino su cui sono stati appesi vari oggetti. Una semplice campana a vento di pietra, delle conchiglie, e diversi piccoli pesci essiccati ondeggiano nel vento.\\nPer qualche ragione, quando questa campana a vento colpisce le conchiglie, si può sentire il suono delicato dell'acqua che si increspa, una musica che le Melusine considerano \"il suono di casa\".", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tintura rossa", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/standard_fluid_shipping_unit.json b/src/data/italian/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..ba6186be9 --- /dev/null +++ b/src/data/italian/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Unità per trasporto di liquidi standard", + "description": "Un contenitore per i liquidi in legno di malva utilizzato sui pontili di Fontaine. Dalla tenuta eccellente, in origine era stato progettato dall'Istituto di ricerca di Fontaine per i trasporti via acqua su lunghe distanze. Con lo sviluppo della tecnologia, il suo impiego per il trasporto di liquidi si è diffuso sempre di più.\\nSi dice che i progettisti ne abbiano potenziato la resistenza strutturale e semplificato la produzione in serie, poiché racchiude i vantaggi delle botti per il vino e delle casse di legno. Sebbene i lavoratori sui pontili si lamentino spesso della loro scarsa \"praticità\", gli equipaggi dei mercantili li preferiscono ai barili che possono rotolare in giro per il ponte.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Accessorio grande", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Legno di malva", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 6 + } + ] +} diff --git a/src/data/italian/furnishing/standard_railing_order_and_symmetry.json b/src/data/italian/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..814b37d7c --- /dev/null +++ b/src/data/italian/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Parapetto standard Ordine e simmetria", + "description": "Un semplice parapetto in pietra che appare piuttosto comune a prima vista ma, secondo vari artigiani apprendisti di Fontaine, rispecchia un'interpretazione artigianale unica dell'\"estetica delle linee\", ovvero che \"le strutture che corrispondono creano un'atmosfera armoniosa e ordinata\". Detto questo, però, l'ingegnoso motivo stampato aggiunge un tocco giocoso all'armonia complessiva...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Recinzione", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/standard_railing_scattered_structure.json b/src/data/italian/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..ceeea4f2c --- /dev/null +++ b/src/data/italian/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Parapetto standard Struttura sparsa", + "description": "Un semplice parapetto in pietra. La distanza fra i pilastri non è mai la stessa, perciò gli spazi sono stati creati a discrezione del progettista. Secondo vari artigiani apprendisti di Fontaine, rispecchia una singolare interpretazione artigianale dell'\"estetica delle linee\", ovvero una \"dispersione raffinata degli elementi di design che scongiura la pesantezza estetica dovuta alla ripetizione continua\". Tuttavia, costruire qualcosa del genere è molto più complicato che realizzare la sua controparte simmetrica...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Recinzione", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 8 + } + ] +} diff --git a/src/data/italian/furnishing/standard_shipping_pallet.json b/src/data/italian/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..a69ea9efb --- /dev/null +++ b/src/data/italian/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Bancale per trasporti standard", + "description": "Casse di medie dimensioni utilizzate sui pontili di Fontaine, impilate su un bancale per essere trasportate più facilmente. Sono resistenti, semplici e convenienti.\\nInizialmente le unità di carico di Fontaine erano suddivise in tre tipi: compatte, standard e grandi. Il tipo intermedio fu definito \"standard\", e in teoria si riferisce a un bancale con sei casse di medie dimensioni che può essere spinto da un solo Mekautoma, migliorando notevolmente la resa di trasporto.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Accessorio grande", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Legno di malva", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pezzo di ferro", + "amount": 2 + } + ] +} diff --git a/src/data/italian/furnishing/water_imp_prince.json b/src/data/italian/furnishing/water_imp_prince.json new file mode 100644 index 000000000..e0247f85e --- /dev/null +++ b/src/data/italian/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Principe dei folletti dell'acqua", + "description": "Un principe che vive nelle profondità azzurre e che accorre per prestare soccorso a coloro che sono in difficoltà.\\n\"- ..-. ...- --\"\\n\"... ..-. .-- ..-. ...\"\\n\"-. .--- ... -... -.. -- ..-.\"", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Oggetto", + "type": "Exterior" + } + ] +} diff --git a/src/data/italian/furnishing/yet_another_discussion.json b/src/data/italian/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..18a64412b --- /dev/null +++ b/src/data/italian/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "Ennesima discussione", + "description": "Un cartello in legno di tiglio robusto, comune nella Corte di Fontaine. Dicono che questo tipo di tavola di legno provenga dai cartelli che gli appassionati di teatro mettevano davanti alle porte dell'Opéra Épiclèse, da usare come punto di ritrovo per le discussioni. Ma il discorso era così concitato e così tanti erano i partecipanti, che la Maison de la Garde dovette passare diversi mesi a smantellarli tutti per mantenere l'ordine pubblico.\\nTuttavia, pur avendone rimosso la maggior parte, questo metodo di comunicazione tramite cartelli continua a persistere nella Corte di Fontaine. Seguendo il principio di \"stabilire una parvenza di ordine a qualunque costo\", il Palais Mermonia effettuò delle revisioni alle ordinanze cittadine, regolando i luoghi e le modalità in cui tali cartelli possono essere messi.\\n...Ma quando ebbero finito e annunciato le nuove misure al pubblico, scoprirono che il fenomeno diminuì poi notevolmente in tutta la Corte. È davvero molto strano.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Accessorio", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Legno di tiglio", + "amount": 8 + } + ] +} diff --git a/src/data/italian/ingredients/almond.json b/src/data/italian/ingredients/almond.json index 34a33bf9f..061c8c0f4 100644 --- a/src/data/italian/ingredients/almond.json +++ b/src/data/italian/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Noce candita di Ajilenakh" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Lettre à Focalors" } ], "source": [ diff --git a/src/data/italian/ingredients/bird_egg.json b/src/data/italian/ingredients/bird_egg.json index 348948cee..49b0e6a9e 100644 --- a/src/data/italian/ingredients/bird_egg.json +++ b/src/data/italian/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consommé" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Lettre à Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blobboprofiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/italian/ingredients/coffee_beans.json b/src/data/italian/ingredients/coffee_beans.json index 2ee6786c7..9ff1d6ddb 100644 --- a/src/data/italian/ingredients/coffee_beans.json +++ b/src/data/italian/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavarese al caffè" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Lettre à Focalors" } ], "source": [ diff --git a/src/data/italian/ingredients/cream.json b/src/data/italian/ingredients/cream.json index cdfd5ca7e..f978a6fac 100644 --- a/src/data/italian/ingredients/cream.json +++ b/src/data/italian/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crêpe Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blobboprofiterole" } ], "source": ["Lavorato"] diff --git a/src/data/italian/ingredients/flour.json b/src/data/italian/ingredients/flour.json index f3be86083..e91a3cc70 100644 --- a/src/data/italian/ingredients/flour.json +++ b/src/data/italian/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crêpe Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Lettre à Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blobboprofiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/italian/ingredients/milk.json b/src/data/italian/ingredients/milk.json index a738039a2..da6fc2949 100644 --- a/src/data/italian/ingredients/milk.json +++ b/src/data/italian/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavarese al caffè" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blobboprofiterole" } ], "craft": [ diff --git a/src/data/italian/jewels_materials/varunada_lazurite_chunk.json b/src/data/italian/jewels_materials/varunada_lazurite_chunk.json index bfc3aa0c6..792ccfc01 100644 --- a/src/data/italian/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/italian/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Ottenibile dalle Oceanidi di liv. 60+", "Ottenibile dalle Ipostasi di Hydro di liv. 60+", + "Ottenibile dai Tulpa di Hydro di liv. 60+", "Creato" ], "rarity": 4, diff --git a/src/data/italian/jewels_materials/varunada_lazurite_fragment.json b/src/data/italian/jewels_materials/varunada_lazurite_fragment.json index 866f37e58..700350e55 100644 --- a/src/data/italian/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/italian/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Ottenibile dalle Oceanidi di liv. 40+", "Ottenibile dalle Ipostasi di Hydro di liv. 40+", + "Ottenibile dai Tulpa di Hydro di liv. 40+", "Creato" ], "rarity": 3, diff --git a/src/data/italian/jewels_materials/varunada_lazurite_gemstone.json b/src/data/italian/jewels_materials/varunada_lazurite_gemstone.json index 443b6aa8c..24c353975 100644 --- a/src/data/italian/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/italian/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Ottenibile dalle Oceanidi di liv. 75+", "Ottenibile dalle Ipostasi di Hydro di liv. 75+", + "Ottenibile dai Tulpa di Hydro di liv. 75+", "Creato" ], "rarity": 5, diff --git a/src/data/italian/jewels_materials/varunada_lazurite_sliver.json b/src/data/italian/jewels_materials/varunada_lazurite_sliver.json index d888d9481..a456e19e8 100644 --- a/src/data/italian/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/italian/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Ottenibile dalle Oceanidi", "Ottenibile dalle Ipostasi di Hydro", + "Ottenibile dai Tulpa di Hydro", "Si acquista nel negozio di souvenir" ], "rarity": 2, diff --git a/src/data/italian/local_materials/lakelight_lily.json b/src/data/italian/local_materials/lakelight_lily.json new file mode 100644 index 000000000..bd008fc9a --- /dev/null +++ b/src/data/italian/local_materials/lakelight_lily.json @@ -0,0 +1,11 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Giglio Lagoluce", + "description": "Un fiore azzurro dall'aspetto immacolato, che nasce quando le vene d'acqua confluiscono. Ha un profumo semplice, fresco ed elegante, intenso e corroborante nella sua gentilezza.", + "source": [ + "Presente in natura", + "Consiglio: si trova nella Foresta di Érinnyes" + ], + "location": "Fontaine" +} diff --git a/src/data/italian/local_materials/spring_of_the_first_dewdrop.json b/src/data/italian/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..f021d6460 --- /dev/null +++ b/src/data/italian/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,11 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Sorgente della prima goccia di rugiada", + "description": "Una goccia di rugiada limpida che fluttua tra le acque della Regione di Morterre. Ha una natura diversa rispetto ad altri corpi d'acqua, essendo un agglomerato di energia elementale ancora più pura e ancestrale.", + "source": [ + "Presente in natura", + "Consiglio: si trova sott'acqua nella Regione di Morterre" + ], + "location": "Fontaine" +} diff --git a/src/data/italian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/italian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..de7246353 --- /dev/null +++ b/src/data/italian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Occhio del vortice senza luce", + "description": "Tutto converge attorno agli oggetti più pesanti, proprio come l'oro attrae più del ferro, o il suolo più della brezza che lo sovrasta. Come la luce non può sfuggire al vortice delle tenebre, causa ed effetto sono vincolati al destino, forse in modo irreversibile.", + "source": ["Ricompensa sfida liv. 70+ Narvalo Divoramondi"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Filo di seta senza luce", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dei sogni", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa senza luce", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dei sogni", + "amount": 1 + } + ] + ] +} diff --git a/src/data/italian/talent_lvl_up_materials/lightless_mass.json b/src/data/italian/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..b97ce3675 --- /dev/null +++ b/src/data/italian/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Massa senza luce", + "description": "L'universo è un luogo buio e freddo.
Ma osserva con attenzione: al suo interno vi sono sempre deboli bagliori di luce, come perle che brillano nella sabbia, schegge di diamante disseminate sull'asfalto, fari che fendono la nebbia notturna e scintille che divampano vivacemente.", + "source": ["Ricompensa sfida liv. 70+ Narvalo Divoramondi"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Filo di seta senza luce", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dei sogni", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Occhio del vortice senza luce", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dei sogni", + "amount": 1 + } + ] + ] +} diff --git a/src/data/italian/talent_lvl_up_materials/lightless_silk_string.json b/src/data/italian/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..c5b8b9a08 --- /dev/null +++ b/src/data/italian/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Filo di seta senza luce", + "description": "Nella Fontaine antica alcuni pensavano che Fortuna, che dominava il mondo, avesse infiniti filamenti, come le corde di un'arpa. Corde che risuonano della musica maestosa che porta felicità in tutti i cuori, mentre la discordia distrugge la tela dell'universo.", + "source": ["Ricompensa sfida liv. 70+ Narvalo Divoramondi"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Occhio del vortice senza luce", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dei sogni", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa senza luce", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dei sogni", + "amount": 1 + } + ] + ] +} diff --git a/src/data/italian/tcg_action/absorbing_prism.json b/src/data/italian/tcg_action/absorbing_prism.json index da85284ea..53384c5d2 100644 --- a/src/data/italian/tcg_action/absorbing_prism.json +++ b/src/data/italian/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "\"Ecco la nostra occasione!\"\\n\"Ehi, è dalla nostra parte!\"", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Electro", "card_type": "Carta evento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 3 + "count": 2 } ], "source": "Ricompensa ottenuta accettando la sfida della taverna contro l'Ipostasi di Electro alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole", diff --git a/src/data/italian/tcg_action/all_things_are_of_the_earth.json b/src/data/italian/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..f988cc179 --- /dev/null +++ b/src/data/italian/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Tutto si origina dalla terra", + "title": "Baizhu, Tutto si origina dalla terra", + "desc": "\"Se riuscirai a percepire i cieli e la terra, a difenderti dalle aure maligne con il flusso del Qi e a tenere la mente lucida, nulla potrà ostacolarti.\"", + "in_play_description": "Se il tuo Baizhu, che ha questa carta equipaggiata, è in campo, quando Scudo assoluto attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo.", + "attributes": { + "cost": 4, + "cost_type": "Dendro", + "card_type": "Carta equipaggiamento", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energia", + "count": 2 + } + ], + "source": "Ricompensa ottenuta sfidando Baizhu a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", + "tags": ["Talento", "Azione di combattimento"] + }, + "skills": [ + { + "name": "", + "desc": "Azione di combattimento: se il tuo personaggio attivo è Baizhu, equipaggia questa carta.
Quando Baizhu viene equipaggiato con questa carta, utilizza immediatamente Rinascita olistica una volta.
Quando Baizhu che ha questa carta equipaggiata è in campo, seScudo assoluto attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo.
(Per aggiungere questa carta, il tuo mazzo deve contenere Baizhu.)" + } + ] +} diff --git a/src/data/italian/tcg_action/awakening.json b/src/data/italian/tcg_action/awakening.json index 81363cdee..d3eeaa176 100644 --- a/src/data/italian/tcg_action/awakening.json +++ b/src/data/italian/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Risveglio", "title": "Razor: Risveglio", "desc": "La caccia sta per iniziare.", - "in_play_description": "Quando Razor, che è equipaggiato con questa carta, usa Artiglio tonante, 1 dei tuoi personaggi di Electro ottiene 1 punto Energia (priorità al personaggio attivo).", + "in_play_description": "Quando Razor è equipaggiato con questa carta e usa Artiglio tonante, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 + "count": 3 } ], "source": "Ricompensa ottenuta sfidando Razor a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Razor, equipaggia questa carta.
Dopo che Razor viene equipaggiato con questa carta, utilizza immediatamente Artiglio tonante una volta.
Quando Razor, che è equipaggiato con questa carta, usa Artiglio tonante, 1 dei tuoi personaggi di Electro ottiene 1 punto Energia (priorità al personaggio attivo).
(Per aggiungere questa carta, il tuo mazzo deve contenere Razor.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Razor, equipaggia questa carta.
Quando Razor viene equipaggiato con questa carta, utilizza immediatamente Artiglio tonante una volta.
Quando Razor, che ha questa carta equipaggiata, usa Artiglio tonante, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo).
(Per aggiungere questa carta, il tuo mazzo deve contenere Razor.)" } ] } diff --git a/src/data/italian/tcg_action/bunny_triggered.json b/src/data/italian/tcg_action/bunny_triggered.json index 0c147fcd9..3f299e92d 100644 --- a/src/data/italian/tcg_action/bunny_triggered.json +++ b/src/data/italian/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Situazione esplosiva", "title": "Amber: Situazione esplosiva", "desc": "\"Vai, Baron Coniglio!\"", - "in_play_description": "Dopo che Amber, che è equipaggiata con questa carta, utilizza un attacco normale: se questa carta e Baron Coniglio sono sul campo, Baron Coniglioesplode infliggendo 3 DAN da Pyro.", + "in_play_description": "Quando Amber, che ha questa carta equipaggiata, utilizza un attacco normale: se questa carta e Baron Coniglio sono sul campo, Baron Coniglioesplode infliggendo 4 DAN da Pyro.", "attributes": { "cost": 3, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Amber, equipaggia questa carta.
Dopo che Amber viene equipaggiata con questa carta, utilizza immediatamente Bambola esplosiva una volta.
Quando viene usato un attacco normale: se questa carta e Baron Coniglio sono ancora in campo, Baron Coniglio esplode e infligge 3 DAN da Pyro.
(Per aggiungere questa carta, il tuo mazzo deve contenere Amber.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Amber, equipaggia questa carta.
Dopo che Amber viene equipaggiata con questa carta, utilizza immediatamente Bambola esplosiva una volta.
Quando viene usato un attacco normale: se questa carta e Baron Coniglio sono ancora in campo, Baron Coniglio esplode e infligge 4 DAN da Pyro.
(Per aggiungere questa carta, il tuo mazzo deve contenere Amber.)" } ] } diff --git a/src/data/italian/tcg_action/chang_the_ninth.json b/src/data/italian/tcg_action/chang_the_ninth.json index 48ad78228..07b73e309 100644 --- a/src/data/italian/tcg_action/chang_the_ninth.json +++ b/src/data/italian/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Quando una delle fazioni usa un'abilità: se sono stati inflitti DAN fisici, DAN da perforazione o viene innescata una reazione elementale, questa carta ottiene 1 punto Ispirazione.
Una volta ottenuti 3 punti Ispirazione, rimuovi questa carta, poi pescane altre 2." + "desc": "Quando una delle fazioni usa un'abilità: se sono stati inflitti DAN fisici, DAN da perforazione o viene innescata una reazione elementale, questa carta ottiene 1 punto Ispirazione.
Una volta ottenuti 3 punti Ispirazione, rimuovi questa carta, poi pescane altre 2." } ] } diff --git a/src/data/italian/tcg_action/crossfire.json b/src/data/italian/tcg_action/crossfire.json index 5a6622d0f..3c310e5a7 100644 --- a/src/data/italian/tcg_action/crossfire.json +++ b/src/data/italian/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "Fuoco incrociato", "title": "Xiangling: Fuoco incrociato", "desc": "Questo calore è normale per gli standard di un ristorante!", - "in_play_description": "Quando Xiangling è equipaggiata con questa carta e usa Guobattacco, infligge anche 1 DAN da Pyro.", + "in_play_description": "Quando Xiangling è equipaggiata con questa carta e usa Guobattacco, infligge anche lei 1 DAN da Pyro.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Pyro", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Pyro", - "count": 4 + "count": 3 } ], "source": "Ricompensa ottenuta sfidando Xiangling a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", diff --git a/src/data/italian/tcg_action/crown_of_watatsumi.json b/src/data/italian/tcg_action/crown_of_watatsumi.json index fd49ceee9..d6371ecd6 100644 --- a/src/data/italian/tcg_action/crown_of_watatsumi.json +++ b/src/data/italian/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Manufatto"] }, "skills": [ diff --git a/src/data/italian/tcg_action/discretionary_supplement.json b/src/data/italian/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..ce7bffb91 --- /dev/null +++ b/src/data/italian/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Supplemento all'occorrenza", + "title": "Dori, Supplemento all'occorrenza", + "desc": "\"Prima aumenta il prezzo del 30%, poi vendi con uno sconto del 20%!\"", + "in_play_description": "Il Djinn invocato da Dori, che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede Energia, questa aumenta di 1 punto aggiuntivo una volta ottenuta.", + "attributes": { + "cost": 3, + "cost_type": "Electro", + "card_type": "Carta equipaggiamento", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energia", + "count": 2 + } + ], + "source": "Ricompensa ottenuta sfidando Dori a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", + "tags": ["Talento", "Azione di combattimento"] + }, + "skills": [ + { + "name": "", + "desc": "Azione di combattimento: se il tuo personaggio attivo è Dori, equipaggia questa carta.
Quando Dori viene equipaggiata con questa carta, utilizza immediatamente Esattezza di Alcazarzaray una volta.
Il Djinn invocato da Dori, che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede Energia, questa aumenta di 1 punto aggiuntivo una volta ottenuta.
(Per aggiungere questa carta, il tuo mazzo deve contenere Dori.)" + } + ] +} diff --git a/src/data/italian/tcg_action/embers_rekindled.json b/src/data/italian/tcg_action/embers_rekindled.json index 08a59f249..7768dd321 100644 --- a/src/data/italian/tcg_action/embers_rekindled.json +++ b/src/data/italian/tcg_action/embers_rekindled.json @@ -4,7 +4,7 @@ "name": "Soffio sulle braci", "title": "Cantore dell'Abisso: Soffio sulle braci", "desc": "Non è detto che il cammino verso la semina della grazia sia privo di ostacoli.", - "in_play_description": "Quando Cantore dell'Abisso Fiamme imperscrutabili, che equipaggia questa carta, innesca Rinascita fiammeggiante: rimuovi questa carta e applica Egida della fiamma abissale e Pyro al personaggio.", + "in_play_description": "Quando Cantore dell'Abisso: Fiamme imperscrutabili, che equipaggia questa carta, innesca Rinascita fiammeggiante: rimuovi questa carta e applica Egida della fiamma abissale e Pyro al personaggio.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -17,13 +17,13 @@ "count": 2 } ], - "source": "Ricompensa ottenuta accettando la sfida della taverna contro il Cantore dell'Abisso Fiamme imperscrutabili alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole", + "source": "Ricompensa ottenuta accettando la sfida della taverna contro il Cantore dell'Abisso: Fiamme imperscrutabili alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole", "tags": ["Talento"] }, "skills": [ { "name": "", - "desc": "Se giocata: se Cantore dell'Abisso Fiamme imperscrutabili, che ha questa carta equipaggiata, ha già innescato Rinascita fiammeggiante, scarta immediatamente questa carta e applica Egida della fiamma abissale al personaggio.
Quando Cantore dell'Abisso Fiamme imperscrutabili, che ha questa carta equipaggiata, innesca Rinascita fiammeggiante: rimuovi questa carta e applica Egida della fiamma abissale al personaggio.
(Per aggiungere questa carta, il tuo mazzo deve contenere Cantore dell'Abisso Fiamme imperscrutabili.)" + "desc": "Se giocata: se Cantore dell'Abisso: Fiamme imperscrutabili, che ha questa carta equipaggiata, ha già innescato Rinascita fiammeggiante, scarta immediatamente questa carta e applica Egida della fiamma abissale al personaggio.
Quando Cantore dell'Abisso: Fiamme imperscrutabili, che ha questa carta equipaggiata, innesca Rinascita fiammeggiante: rimuovi questa carta e applica Egida della fiamma abissale al personaggio.
(Per aggiungere questa carta, il tuo mazzo deve contenere Cantore dell'Abisso: Fiamme imperscrutabili.)" } ] } diff --git a/src/data/italian/tcg_action/featherfall_judgment.json b/src/data/italian/tcg_action/featherfall_judgment.json index 6aff40f6b..061c41591 100644 --- a/src/data/italian/tcg_action/featherfall_judgment.json +++ b/src/data/italian/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Giudizio della piuma cadente", "title": "Cyno: Giudizio della piuma cadente", "desc": "\"Questa è la mia anima da duellante\"", - "in_play_description": "Quando Cyno è equipaggiato con questa carta e utilizza Rito arcano: Guida delle anime del baratro con 3 o 5 livelli di Possessione di Precorritore giurato, infliggi DAN +1.", + "in_play_description": "Quando Cyno è equipaggiato con questa carta e utilizza Rito arcano: Guida delle anime del baratro con un numero di livello pari dell'effetto di Possessione di Precorritore giurato, infliggi DAN +1.", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Cyno, equipaggia questa carta.
Dopo che Cyno viene equipaggiato con questa carta, utilizza immediatamente Rito arcano: Guida delle anime del baratro una volta.
Quando Cyno, che ha questa carta equipaggiata, utilizza Rito arcano: Guida delle anime del baratro con il livello 3 o 5 dell'effetto Possessione di Precorritore giurato, infliggi DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Cyno.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Cyno, equipaggia questa carta.
Dopo che Cyno viene equipaggiato con questa carta, utilizza immediatamente Rito arcano: Guida delle anime del baratro una volta.
Quando Cyno, che ha questa carta equipaggiata, utilizza Rito arcano: Guida delle anime del baratro con un numero di livello pari dell'effetto Possessione di Precorritore giurato, infliggi DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Cyno.)" } ] } diff --git a/src/data/italian/tcg_action/flowing_flame.json b/src/data/italian/tcg_action/flowing_flame.json index 93401b86a..47fcccc57 100644 --- a/src/data/italian/tcg_action/flowing_flame.json +++ b/src/data/italian/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "Corrente di fiamme", "title": "Diluc: Corrente di fiamme", "desc": "Un modo facile per uscire dalle situazioni pericolose.", - "in_play_description": "Ogni volta che Diluc, che ha questa carta equipaggiata, usa Assalto fiammante per la seconda volta in un turno, spendi 1 dado di Pyro in meno.", + "in_play_description": "Ogni volta che Diluc, che ha questa carta equipaggiata, usa Assalto fiammante per la seconda volta in un turno: spendi 1 dado di Pyro in meno.", "attributes": { "cost": 3, "cost_type": "Pyro", diff --git a/src/data/italian/tcg_action/glorious_season.json b/src/data/italian/tcg_action/glorious_season.json index 8b7b62f26..20237ef39 100644 --- a/src/data/italian/tcg_action/glorious_season.json +++ b/src/data/italian/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "Ecco una canzone per te...", "in_play_description": "Quando Barbara si trova sul campo con questa carta equipaggiata, Cerchio melodioso ti permette di spendere 1 dado elementale in meno la prossima volta che usi Cambia personaggio (una volta per turno).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Ricompensa ottenuta sfidando Barbara a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", diff --git a/src/data/italian/tcg_action/in_every_house_a_stove.json b/src/data/italian/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..2dc036b63 --- /dev/null +++ b/src/data/italian/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Un fornello in ogni casa", + "title": "Un fornello in ogni casa", + "desc": "\"Avendo a cuore la gente, il Dio dei fornelli si trasformò in tante piccole versioni di sé, portando cibo e solidarietà nelle case della gente.\"", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Editto arcano", + "card_type": "Carta evento", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Editto arcano", + "count": 1 + } + ], + "tags": ["Leggenda arcana"] + }, + "skills": [ + { + "name": "", + "desc": "Pesca un numero di carte uguale al numero del tuo turno attuale (puoi pescare fino a 4 carte in questo modo).
Puoi giocare solo una Leggenda arcana durante l'intera partita. Questa carta sarà nella tua mano iniziale." + } + ] +} diff --git a/src/data/italian/tcg_action/joyous_celebration.json b/src/data/italian/tcg_action/joyous_celebration.json index 3f4eb5883..4f575fc20 100644 --- a/src/data/italian/tcg_action/joyous_celebration.json +++ b/src/data/italian/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Questa carta può essere giocata solo se il tuo personaggio attivo appartiene a uno dei seguenti tipi elementali:Cryo/Hydro/Pyro/Electro/Dendro Il tipo elementale del tuo personaggio attivo verrà applicato a tutti i tuoi personaggi.
(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)" + "desc": "Questa carta può essere giocata solo se il tuo personaggio attivo appartiene a uno dei seguenti tipi elementali:Cryo/Hydro/Pyro/Electro/Dendro Il tipo elementale del tuo personaggio attivo verrà applicato a tutti i tuoi personaggi sotto l'effetto degli elementi.
(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)" } ] } diff --git a/src/data/italian/tcg_action/lands_of_dandelion.json b/src/data/italian/tcg_action/lands_of_dandelion.json index f86f6eca8..e37e4a3f1 100644 --- a/src/data/italian/tcg_action/lands_of_dandelion.json +++ b/src/data/italian/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Energia", - "count": 3 + "count": 2 } ], "source": "Ricompensa ottenuta sfidando Jean a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", diff --git a/src/data/italian/tcg_action/lightning_storm.json b/src/data/italian/tcg_action/lightning_storm.json index 354af013c..276984f11 100644 --- a/src/data/italian/tcg_action/lightning_storm.json +++ b/src/data/italian/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Tempesta di fulmini", "title": "Beidou: Tempesta di fulmini", "desc": "Il rombo del tuono si sposa bene con la tempesta!", - "in_play_description": "Quando Beidou, che ha questa carta equipaggiata, usa Passi sulle onde, se vengono subiti DAN mentre Prepara abilità è attivo, in questo turno gli attacchi normali del personaggio costano 1 elemento indefinito in meno (può essere attivato 2 volte).", + "in_play_description": "Quando Beidou, che ha questa carta equipaggiata, usa Passi sulle onde, in questo turno gli attacchi normali di Beidou costano 1 elemento indefinito in meno (può essere attivato 2 volte).", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Beidou, equipaggia questa carta.
Dopo che Beidou viene equipaggiata con questa carta, utilizza immediatamente Governamaree una volta.
Quando Beidou, che ha questa carta equipaggiata, usa Passi sulle onde, se vengono subiti DAN mentre Prepara abilità è attivo, in questo turno gli attacchi normali del personaggio costano 1 elemento indefinito in meno (può essere attivato 2 volte).
(Per aggiungere questa carta, il tuo mazzo deve contenere Beidou.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Beidou, equipaggia questa carta.
Dopo che Beidou viene equipaggiata con questa carta, utilizza immediatamente Governamaree una volta.
Quando Beidou, che ha questa carta equipaggiata, usa Passi sulle onde, in questo turno gli attacchi normali di Beidou costano 1 elemento indefinito in meno (può essere attivato 2 volte).
(Per aggiungere questa carta, il tuo mazzo deve contenere Beidou.)" } ] } diff --git a/src/data/italian/tcg_action/lyresong.json b/src/data/italian/tcg_action/lyresong.json new file mode 100644 index 000000000..2a873ea3c --- /dev/null +++ b/src/data/italian/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Lira poetica", + "title": "Lira poetica", + "desc": "\"Le tradizioni della musica e della poesia avanzano al suono di una melodia limpida ed emozionante.\"", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Carta evento", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Prendi una carta manufatto equipaggiata da uno dei tuoi personaggi e rimettila nella mano.
In questo turno, la volta successiva che giochi una carta manufatto dalla tua mano: spendi 2 dadi elementali in meno." + } + ] +} diff --git a/src/data/italian/tcg_action/mirror_cage.json b/src/data/italian/tcg_action/mirror_cage.json index 323439f1a..a15583cb4 100644 --- a/src/data/italian/tcg_action/mirror_cage.json +++ b/src/data/italian/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "\"Specchio servo delle mie mani, dove si celano i nostri avversari?\"", "in_play_description": "Quando la Sacerdotessa degli specchi, che ha questa carta equipaggiata, crea una Rifrazione, ottiene i seguenti effetti:
una quantità iniziale di Durata (in turni) +1 e aumenta di 1 il costo di dadi elementali per passare dal personaggio associato a un altro.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Ricompensa ottenuta accettando la sfida della taverna contro la Sacerdotessa degli specchi alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole", diff --git a/src/data/italian/tcg_action/naganohara_meteor_swarm.json b/src/data/italian/tcg_action/naganohara_meteor_swarm.json index 2ffd024bc..c13bd28a1 100644 --- a/src/data/italian/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/italian/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Sciame di meteoriti di Naganohara", "title": "Yoimiya: Sciame di meteoriti di Naganohara", "desc": "Teoria della riserva di fuochi d'artificio ideale di Naganohara", - "in_play_description": "Quando Yoimiya è equipaggiata con questa carta e usa Niwabi Enshou, infligge 1 ulteriore DAN da Pyro.", + "in_play_description": "Niwabi Enshou, generato da Yoimiya, che ha questa carta equipaggiata, ottiene Utilizzi +1, e infligge DAN da Pyro +1 aggiuntivi dopo la sua attivazione.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Yoimiya, equipaggia questa carta.
Dopo che Yoimiya viene equipaggiata con questa carta, utilizza immediatamente Danza del fuoco Niwabi una volta.
Quando Yoimiya è equipaggiata con questa carta e usa Niwabi Enshou, infliggi ulteriori DAN da Pyro +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Yoimiya.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Yoimiya, equipaggia questa carta.
Dopo che Yoimiya viene equipaggiata con questa carta, utilizza immediatamente Danza del fuoco Niwabi una volta.
Niwabi Enshou, generato da Yoimiya, che ha questa carta equipaggiata, ottiene Utilizzi +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Yoimiya.)" } ] } diff --git a/src/data/italian/tcg_action/nre.json b/src/data/italian/tcg_action/nre.json index 5c3d1ede5..eeabd82bf 100644 --- a/src/data/italian/tcg_action/nre.json +++ b/src/data/italian/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Sacca di nutrienti", "title": "Risorse di emergenza: piatto portatile", "desc": "\"Un'alimentazione regolare aiuta a riprendersi da uno sforzo fisico.\"", - "in_play_description": "", + "in_play_description": "Quando giochi una carta evento cibo: pesca 1 carta evento cibo casuale dal tuo mazzo (una volta per turno).", "attributes": { "cost": 1, "cost_type": "Elementi corrispondenti", diff --git a/src/data/italian/tcg_action/oceanhued_clam.json b/src/data/italian/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..323b86ad4 --- /dev/null +++ b/src/data/italian/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Mollusco oceanico", + "title": "Ricordi delle profondità: Mollusco oceanico", + "desc": "\"Trasfondendo speranza e ricordi dalle profondità, permeando la storia e le civiltà da tempo perdute, queste raffinate corone scivolano nelle crepe dimenticate con i loro padroni.\"", + "in_play_description": "Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 Spumarina (per un massimo di 2). Quando questo personaggio infligge DAN: consuma tutta la Spumarina. I DAN aumentano di 1 per ogni Spumarina consumata.", + "attributes": { + "cost": 3, + "cost_type": "elemento indefinito", + "card_type": "Carta equipaggiamento", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "elemento indefinito", + "count": 3 + } + ], + "tags": ["Manufatto"] + }, + "skills": [ + { + "name": "", + "desc": "Se giocata: Ripristina 3 PS al personaggio associato. Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 Spumarina (per un massimo di 2). Quando questo personaggio infligge DAN: consuma tutta la Spumarina. I DAN aumentano di 1 per ogni Spumarina consumata.
(I personaggi possono equipaggiare un massimo di 1 manufatto.)" + } + ] +} diff --git a/src/data/italian/tcg_action/parametric_transformer.json b/src/data/italian/tcg_action/parametric_transformer.json index fd2a993a3..95421b985 100644 --- a/src/data/italian/tcg_action/parametric_transformer.json +++ b/src/data/italian/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Quando una delle fazioni usa un'abilità: se sono stati inflitti dei DAN elementali, questa carta ottiene 1 Progresso qualitativo.
Quando questa carta ottiene 3 Progressi qualitativi, rimuovila, poi crea 3 diversi dadi elementali di base." + "desc": "Quando una delle fazioni usa un'abilità: se sono stati inflitti dei DAN elementali, questa carta ottiene 1 Progresso qualitativo.
Quando questa carta ottiene 3 Progressi qualitativi, rimuovila, poi crea 3 diversi dadi elementali di base." } ] } diff --git a/src/data/italian/tcg_action/right_of_final_interpretation.json b/src/data/italian/tcg_action/right_of_final_interpretation.json index 99c7d3ef1..750c536f0 100644 --- a/src/data/italian/tcg_action/right_of_final_interpretation.json +++ b/src/data/italian/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Verdetto finale", "title": "Yanfei: Verdetto finale", "desc": "\"Quando si tratta delle carte... beh, tutto è concesso, purché non sia proibito dal regolamento.\"", - "in_play_description": "Quando Yanfei, che ha questa carta equipaggiata, usa Attacco caricato: DAN inflitti +1 ai nemici con non più di 6 PS.", + "in_play_description": "Quando Yanfei, che ha questa carta equipaggiata, usa un Attacco caricato: DAN inflitti +1 ai nemici con non più di 6 PS. Se viene innescato Sigillo scarlatto, pesca 1 carta al termine del conteggio delle abilità.", "attributes": { "cost": 1, "cost_type": "Pyro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Yanfei, equipaggia questa carta.
Dopo che Yanfei viene equipaggiata con questa carta, utilizza immediatamente Sigillo d'approvazione una volta.
Quando Yanfei, che ha questa carta equipaggiata, usa Attacco caricato: DAN inflitti +1 ai nemici con non più di 6 PS.
(Per aggiungere questa carta, il tuo mazzo deve contenere Yanfei.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Yanfei, equipaggia questa carta.
Quando Yanfei viene equipaggiata con questa carta, utilizza immediatamente Sigillo d'approvazione una volta.
Quando Yanfei, che ha questa carta equipaggiata, usa un Attacco caricato: infliggi DAN +1 ai nemici con non più di 6 PS. Se viene innescato Sigillo scarlatto, pesca 1 carta al termine del conteggio delle abilità.
(Per aggiungere questa carta, il tuo mazzo deve contenere Yanfei.)" } ] } diff --git a/src/data/italian/tcg_action/rite_of_resurrection.json b/src/data/italian/tcg_action/rite_of_resurrection.json index d3007c39f..0af5c8496 100644 --- a/src/data/italian/tcg_action/rite_of_resurrection.json +++ b/src/data/italian/tcg_action/rite_of_resurrection.json @@ -4,7 +4,7 @@ "name": "Rito della rinascita", "title": "Qiqi, Rito della rinascita", "desc": "\"Devo... continuare a vivere...\"", - "in_play_description": "Quando Qiqi, che ha questa carta equipaggiata, usa Arte dell'Adeptus: Protettrice della fortuna, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (Fino a 2 volte per ogni partita).", + "in_play_description": "Quando Qiqi, che ha questa carta equipaggiata, usa Arte dell'Adeptus: Protettrice della fortuna, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (fino a 2 volte per ogni partita).", "attributes": { "cost": 5, "cost_type": "Cryo", diff --git a/src/data/italian/tcg_action/sanguine_rouge.json b/src/data/italian/tcg_action/sanguine_rouge.json index f645869f3..760b8c6cb 100644 --- a/src/data/italian/tcg_action/sanguine_rouge.json +++ b/src/data/italian/tcg_action/sanguine_rouge.json @@ -4,7 +4,7 @@ "name": "Rosso sangue", "title": "Hu Tao: Rosso sangue", "desc": "La direttrice Hu ha bisogno di ulteriore potenza di fuoco per sistemare delle questioni particolari.", - "in_play_description": "Se la tua Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS, infliggi DAN da Pyro +1.", + "in_play_description": "Se la tua Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi DAN da Pyro +1.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Hu Tao, equipaggia questa carta.
Dopo che Hu Tao viene equipaggiata con questa carta, utilizza immediatamente Guida all'aldilà una volta.
Quando Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS, infliggi DAN da Pyro +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Hu Tao.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Hu Tao, equipaggia questa carta.
Dopo che Hu Tao viene equipaggiata con questa carta, utilizza immediatamente Guida all'aldilà una volta.
Quando Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi DAN da Pyro +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Hu Tao.)" } ] } diff --git a/src/data/italian/tcg_action/shadow_of_the_sand_king.json b/src/data/italian/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..f9188e461 --- /dev/null +++ b/src/data/italian/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Ombra del re delle sabbie", + "title": "Generazioni sostitute: Ombra del re delle sabbie", + "desc": "\"Un tempo, il saggio re mortale e i membri del clero ricevevano personalmente oracoli divini, ed erano i padroni della terra.\\nOggi, coloro che governano nelle oasi sono meri emissari, ombre degli dèi.\"", + "in_play_description": "Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: estrai una carta (1 volta per turno).", + "attributes": { + "cost": 1, + "cost_type": "Elementi corrispondenti", + "card_type": "Carta equipaggiamento", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Elementi corrispondenti", + "count": 1 + } + ], + "tags": ["Manufatto"] + }, + "skills": [ + { + "name": "", + "desc": "Se giocata: estrai una carta.
Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: estrai una carta (1 volta per turno).
(Un personaggio può equipaggiare un massimo di 1 manufatto)" + } + ] +} diff --git a/src/data/italian/tcg_action/sin_of_pride.json b/src/data/italian/tcg_action/sin_of_pride.json index 324b817fd..2c704daf7 100644 --- a/src/data/italian/tcg_action/sin_of_pride.json +++ b/src/data/italian/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "\"La mia mente è un tutt'uno con l'arco e la freccia: il nemico cadrà alla mia mercé!\"", "in_play_description": "Quando Kujou Sara è attiva e viene equipaggiata con questa carta, le abilità elementali e i Tripudi elementali di tutti gli alleati di Electro con Copertura della Piuma corvina infliggono DAN +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Energia", - "count": 2 + "count": 3 } ], "source": "Ricompensa ottenuta sfidando Kujou Sara a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Kujou Sara, equipaggia questa carta.
Dopo che Kujou Sara viene equipaggiata con questa carta, utilizza immediatamente Soggiogamento: Koukou Sendou una volta.
Quando Kujou Sara è attiva ed è equipaggiata con questa carta, le abilità elementali e i Tripudi elementali di tutti i personaggi alleati di Electro con Copertura della Piuma corvina infliggono DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Kujou Sara.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Kujou Sara, equipaggia questa carta.
Quando Kujou Sara viene equipaggiata con questa carta, utilizza immediatamente Richiamo tengu della tempesta una volta.
Quando Kujou Sara è attiva ed è equipaggiata con questa carta, le abilità elementali e i Tripudi elementali di tutti i personaggi alleati di Electro con Copertura della Piuma corvina infliggono DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Kujou Sara.)" } ] } diff --git a/src/data/italian/tcg_action/stalwart_and_true.json b/src/data/italian/tcg_action/stalwart_and_true.json index 63785cadf..a8310e1c1 100644 --- a/src/data/italian/tcg_action/stalwart_and_true.json +++ b/src/data/italian/tcg_action/stalwart_and_true.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Dehya, equipaggia questa carta.
Dopo che Dehya viene equipaggiata con questa carta, utilizza immediatamente Inferno colante una volta.
Quando Dehya, che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio.
(Per aggiungere questa carta, il tuo mazzo deve contenere Dehya.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Dehya, equipaggia questa carta.
Dopo che Dehya viene equipaggiata con questa carta, utilizza immediatamente Inferno colante una volta.
Fase finale: quando Dehya, che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio.
(Per aggiungere questa carta, il tuo mazzo deve contenere Dehya.)" } ] } diff --git a/src/data/italian/tcg_action/steady_breathing.json b/src/data/italian/tcg_action/steady_breathing.json index 421ffb3bc..4aafe0573 100644 --- a/src/data/italian/tcg_action/steady_breathing.json +++ b/src/data/italian/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Respiro regolare", "title": "Chongyun: Respiro regolare", "desc": "Il respiro regolare regolarizza il cuore.", - "in_play_description": "Quando Chongyun, che ha questa carta equipaggiata, crea un Campo di gelo Chonghua, ottiene gli effetti seguenti: una quantità iniziale di Durata (in turni) +1, gli attacchi normali dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.", + "in_play_description": "Quando Chongyun, che ha questa carta equipaggiata, crea un Campo di gelo Chonghua, ottiene gli effetti seguenti: gli attacchi normali dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Cryo", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Cryo", - "count": 4 + "count": 3 } ], "source": "Ricompensa ottenuta sfidando Chongyun a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Chongyun, equipaggia questa carta.
Dopo che Chongyun viene equipaggiato con questa carta, utilizza immediatamente Gelo stratificato di Chonghua una volta.
Quando Chongyun, che ha questa carta equipaggiata, crea un Campo di gelo Chonghua, ottiene gli effetti seguenti: una quantità iniziale di Durata (in turni) +1, gli attacchi normali dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Chongyun.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Chongyun, equipaggia questa carta.
Dopo che Chongyun viene equipaggiato con questa carta, utilizza immediatamente Gelo stratificato di Chonghua una volta.
Quando Chongyun, che ha questa carta equipaggiata, crea un Campo di gelo Chonghua, ottiene gli effetti seguenti: gli attacchi normali dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Chongyun.)" } ] } diff --git a/src/data/italian/tcg_action/stonehide_reforged.json b/src/data/italian/tcg_action/stonehide_reforged.json index 02165a1e7..923870756 100644 --- a/src/data/italian/tcg_action/stonehide_reforged.json +++ b/src/data/italian/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "Mantodipietra riforgiato", "title": "Forgiato dalla pietra", "desc": "Una forza persistente scorre tramite quella forma scoscesa.", - "in_play_description": "Quando Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio avversario, Lawachurl Mantodipietra associa di nuovo Mantodipietra e Forza della pietra.", + "in_play_description": "Quando il Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio avversario, il Lawachurl Mantodipietra si associa di nuovo a Mantodipietra e Forza della pietra.", "attributes": { "cost": 4, "cost_type": "Geo", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Lawachurl Mantodipietra, equipaggia questa carta.
Dopo che Lawachurl Mantodipietra viene equipaggiato con questa carta, utilizza immediatamente Upa Shato una volta.
Quando Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio nemico: Lawachurl Mantodipietra associa di nuovo Mantodipietra e Forza della pietra.
(Per aggiungere questa carta, il tuo mazzo deve contenere Lawachurl Mantodipietra.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è il Lawachurl Mantodipietra, equipaggia questa carta.
Dopo che il Lawachurl Mantodipietra viene equipaggiato con questa carta, utilizza immediatamente Upa Shato una volta.
Quando il Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio avversario: il Lawachurl Mantodipietra si associa di nuovo a Mantodipietra e Forza della pietra.
(Per aggiungere questa carta, il tuo mazzo deve contenere il Lawachurl Mantodipietra.)" } ] } diff --git a/src/data/italian/tcg_action/stormterrors_lair.json b/src/data/italian/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..7ca746ba7 --- /dev/null +++ b/src/data/italian/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Covo di Terrore alato", + "title": "Covo di Terrore alato", + "desc": "Quel sogno ambizioso fu eretto con orgoglio sulla capitale del Dio delle tempeste, ma cadde in rovina con il sublime canto della libertà.", + "in_play_description": "Quando giochi una carta talento o il tuo personaggio utilizza un'abilità dal costo originale di almeno 4 dadi elementali: spendi 1 dado elementale in meno (una volta per turno)
Utilizzi: 3", + "attributes": { + "cost": 2, + "cost_type": "Elementi corrispondenti", + "card_type": "Carta di supporto", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Elementi corrispondenti", + "count": 2 + } + ], + "tags": ["Posizione"] + }, + "skills": [ + { + "name": "", + "desc": "Se giocata: estrai una carta talento casuale dal tuo mazzo.
Quando giochi una carta talento o il tuo personaggio utilizza un'abilità dal costo originale di almeno 4 dadi elementali: spendi 1 dado elementale in meno (una volta per turno)
Utilizzi: 3" + } + ] +} diff --git a/src/data/italian/tcg_action/streaming_surge.json b/src/data/italian/tcg_action/streaming_surge.json index 0cae1111e..d5ad702f2 100644 --- a/src/data/italian/tcg_action/streaming_surge.json +++ b/src/data/italian/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Ondata torrenziale", "title": "Mutevole", "desc": "Le acque che sgorgano sono una manifestazione d'amore nei confronti di una divinità deceduta.", - "in_play_description": "Quando la Rhodeia di Loch, che ha questa carta equipaggiata, usa Correnti e maree, tutte le tue invocazioni ottengono Utilizzi +1.", + "in_play_description": "Quando la Rhodeia di Loch, che ha questa carta equipaggiata, usa Correnti e maree: tutte le tue invocazioni ottengono Utilizzi +1.", "attributes": { "cost": 4, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Rhodeia di Loch, equipaggia questa carta.
Dopo che Rhodeia di Loch viene equipaggiata con questa carta, usa immediatamente Correnti e maree una volta.
Quando Rhodeia di Loch, che ha questa carta equipaggiata, usa Correnti e maree, tutte le tue invocazioni ottengono Utilizzi +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Rhodeia di Loch.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Rhodeia di Loch, equipaggia questa carta.
Quando Rhodeia di Loch viene equipaggiata con questa carta, usa immediatamente Correnti e maree una volta.
Quando Rhodeia di Loch, che ha questa carta equipaggiata, usa Correnti e maree: tutte le tue invocazioni ottengono Utilizzi +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Rhodeia di Loch.)" } ] } diff --git a/src/data/italian/tcg_action/tamakushi_casket.json b/src/data/italian/tcg_action/tamakushi_casket.json index bd325e0d6..c52d907f0 100644 --- a/src/data/italian/tcg_action/tamakushi_casket.json +++ b/src/data/italian/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Scrigno di Tamakushi", "title": "Sangonomiya Kokomi, Scrigno di Tamakushi", "desc": "Saggezza rivelata dallo scrigno, come la marea che avanza inesorabile.", - "in_play_description": "Quando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza Ascensione della Nereide: se Bake-Kurage è in campo, la sua quantità di Utilizzi viene ripristinata.
Mentre l'effetto di Abito cerimoniale è attivo, Bake-Kurage infligge DAN +1.", + "in_play_description": "Quando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza Ascensione della Nereide: invoca Bake-Kurage con Utilizzi pari a 1; se Bake-Kurage è in campo, la sua quantità di Utilizzi aumenta di 1.
Mentre l'effetto di Abito cerimoniale è attivo, Bake-Kurage infligge DAN +1.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Sangonomiya Kokomi, equipaggia questa carta.
Dopo che Sangonomiya Kokomi viene equipaggiata con questa carta, utilizza immediatamente Ascensione della Nereide una volta.
Quando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza Ascensione della Nereide: se Bake-Kurage è in campo, la sua quantità di Utilizzi viene ripristinata.
Mentre l'effetto di Abito cerimoniale è attivo, Bake-Kurage infligge DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Sangonomiya Kokomi.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Sangonomiya Kokomi, equipaggia questa carta.
Dopo che Sangonomiya Kokomi viene equipaggiata con questa carta, utilizza immediatamente Ascensione della Nereide una volta.
Quando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza Ascensione della Nereide: invoca Bake-Kurage con Utilizzi pari a 1; se Bake-Kurage è già in campo, la sua quantità di Utilizzi aumenta di 1.
Mentre l'effetto di Abito cerimoniale è attivo, Bake-Kurage infligge DAN +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Sangonomiya Kokomi.)" } ] } diff --git a/src/data/italian/tcg_action/the_overflow.json b/src/data/italian/tcg_action/the_overflow.json index 8745a9ffc..ec0441543 100644 --- a/src/data/italian/tcg_action/the_overflow.json +++ b/src/data/italian/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Coloro che non rispettano le regole delle carte...\\nsono nemici di coloro che amano il gioco.", "in_play_description": "Quando Candace equipaggia questa carta, la sua Lode della Corona cremisi ottiene il seguente effetto aggiuntivo: dopo aver sferrato il suo attacco normale, il tuo personaggio infligge 1 DAN da Hydro (una volta per turno).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/italian/tcg_action/the_scent_remained.json b/src/data/italian/tcg_action/the_scent_remained.json index cc3bc700b..b6519625d 100644 --- a/src/data/italian/tcg_action/the_scent_remained.json +++ b/src/data/italian/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "Aroma persistente", "title": "Xingqiu: Aroma persistente", "desc": "La sua abilità con la penna è davvero notevole.", - "in_play_description": "Quando Xingqiu è equipaggiato con questa carta, crea una Spada della pioggia con una quantità iniziale di Utilizzi +1.", + "in_play_description": "Quando Xingqiu è equipaggiato con questa carta, la Spada della pioggia creata può bloccare i DAN di almeno 2 della sua quantità iniziale di Utilizzi +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta equipaggiamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Ricompensa ottenuta sfidando Xingqiu a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Xingqiu, equipaggia questa carta.
Dopo che Xingqiu viene equipaggiato con questa carta, utilizza immediatamente Velo di pioggia fatale una volta.
Quando Xingqiu è equipaggiato con questa carta, crea una Spada della pioggia con una quantità iniziale di Utilizzi +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Xingqiu.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Xingqiu, equipaggia questa carta.
Dopo che Xingqiu viene equipaggiato con questa carta, utilizza immediatamente Velo di pioggia fatale una volta.
Quando Xingqiu è equipaggiato con questa carta, la Spada della pioggia creata può bloccare i DAN di almeno 2 della sua quantità iniziale di Utilizzi +1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Xingqiu.)" } ] } diff --git a/src/data/italian/tcg_action/the_shrines_sacred_shade.json b/src/data/italian/tcg_action/the_shrines_sacred_shade.json index 508ad0460..cab5fe870 100644 --- a/src/data/italian/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/italian/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "L'ombra sacra del santuario", "title": "Yae Miko: L'ombra sacra del santuario", "desc": "\"Ah... Che vista incredibile...\"", - "in_play_description": "Dopo che Yae Miko, che ha questa carta equipaggiata, distrugge un Sakura Sesshou tramite Grande arte segreta: Tenko Kenshin, l'utilizzo seguente di Evocazione di Yakan: Sakura Sesshou in questo turno costa 2 dadi elementali in meno.", + "in_play_description": "Dopo che Yae Miko, che ha questa carta equipaggiata, distrugge un Sakura Sesshou tramite Grande arte segreta: Tenko Kenshin: l'utilizzo seguente di Evocazione di Yakan: Sakura Sesshou in questo turno costa 2 dadi elementali in meno.", "attributes": { "cost": 3, "cost_type": "Electro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Yae Miko, equipaggia questa carta.
Dopo che Yae Miko viene equipaggiata con questa carta, utilizza immediatamente Grande arte segreta: Tenko Kenshin una volta.
Quando Yae Miko, che ha questa carta equipaggiata, distrugge un Sakura Sesshou tramite Grande arte segreta: Tenko Kenshin, l'utilizzo seguente di Evocazione di Yakan: Sakura Sesshou in questo turno costa 2 dadi elementali in meno.
(Per aggiungere questa carta, il tuo mazzo deve contenere Yae Miko.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Yae Miko, equipaggia questa carta.
Quando Yae Miko viene equipaggiata con questa carta, utilizza immediatamente Grande arte segreta: Tenko Kenshin una volta.
Quando Yae Miko, che ha questa carta equipaggiata, distrugge un Sakura Sesshou tramite Grande arte segreta: Tenko Kenshin: l'utilizzo seguente di Evocazione di Yakan: Sakura Sesshou in questo turno costa 2 dadi elementali in meno.
(Per aggiungere questa carta, il tuo mazzo deve contenere Yae Miko.)" } ] } diff --git a/src/data/italian/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/italian/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..bb79495e6 --- /dev/null +++ b/src/data/italian/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Cieli stellati e piogge di fiori", + "title": "Nilou, Cieli stellati e piogge di fiori", + "desc": "Il flusso radioso dei sette cieli, come un sogno divenuto realtà.", + "in_play_description": "Quando sul campo c'è Nilou, che ha questa carta equipaggiata, i DAN inflitti dal tuo Nucleo munifico aumentano di 1.", + "attributes": { + "cost": 3, + "cost_type": "Hydro", + "card_type": "Carta equipaggiamento", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ], + "source": "Ricompensa ottenuta sfidando Nilou a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente", + "tags": ["Talento", "Azione di combattimento"] + }, + "skills": [ + { + "name": "", + "desc": "Azione di combattimento: se il tuo personaggio attivo è Nilou, equipaggia questa carta.
Dopo che Nilou viene equipaggiata con questa carta, utilizza immediatamente Danza di Haftkarsvar.
Quando sul campo c'è Nilou, che ha questa carta equipaggiata, i DAN inflitti dai tuoi Nucleo munifico aumentano di 1.
(Per aggiungere questa carta, il tuo mazzo deve contenere Nilou.)" + } + ] +} diff --git a/src/data/italian/tcg_action/timaeus.json b/src/data/italian/tcg_action/timaeus.json index fcdb0ad8d..262e1257e 100644 --- a/src/data/italian/tcg_action/timaeus.json +++ b/src/data/italian/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Timaeus, Alchimista", "desc": "\"Ma salve... Oh, vorresti usare il Banco della creazione? Certo, accomodati pure.\"", - "in_play_description": "Fase finale: aggiungi 1 materiale da trasmutazione.
Quando viene giocata una carta manufatto: se possibile, paga una quantità di materiali da trasmutazione pari al costo della carta manufatto ed equipaggia questo manufatto gratuitamente (una volta per turno).", + "in_play_description": "Fase finale: aggiungi 1 materiale da Trasmutazione.
Quando giochi una carta manufatto dalla tua mano: se possibile, spendi una quantità di materiali da Trasmutazione pari al costo della carta manufatto ed equipaggia questo manufatto gratuitamente (una volta per turno).", "attributes": { "cost": 2, "cost_type": "Elementi corrispondenti", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Se giocata, ha 2 materiali da trasmutazione.
Fase finale: aggiungi 1 materiale da trasmutazione.
Quando viene giocata una carta manufatto: se possibile, paga una quantità di materiali da trasmutazione pari al costo della carta manufatto ed equipaggia questo manufatto gratuitamente (una volta per turno)." + "desc": "Se giocata, include 2 materiali da Trasmutazione.
Fase finale: aggiungi 1 materiale da Trasmutazione.
Quando giochi una carta manufatto dalla tua mano: se possibile, spendi una quantità di materiali da Trasmutazione pari al costo della carta manufatto, ed equipaggia questo manufatto gratuitamente (una volta per turno)." } ] } diff --git a/src/data/italian/tcg_action/timmie.json b/src/data/italian/tcg_action/timmie.json index 7d3f5763c..a0ff7ec67 100644 --- a/src/data/italian/tcg_action/timmie.json +++ b/src/data/italian/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Si innesca automaticamente una volta per turno: questa carta ottiene 1 piccione.
Se questa carta ha accumulato 3 piccioni, rimuovi questa carta, pesca 1 carta e crea 1 Omnielemento." + "desc": "Si innesca automaticamente una volta per turno: questa carta ottiene 1 piccione. Se questa carta ha accumulato 3 piccioni, rimuovi questa carta, pesca 1 carta e crea 1 Omnielemento." } ] } diff --git a/src/data/italian/tcg_action/transcendent_automaton.json b/src/data/italian/tcg_action/transcendent_automaton.json index c0cd968b4..0f4829c18 100644 --- a/src/data/italian/tcg_action/transcendent_automaton.json +++ b/src/data/italian/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "Automa trascendente", "title": "Marionetta spadaccina", "desc": "Quel colpo infallibile ha mietuto vittime innumerevoli.", - "in_play_description": "Quando Maguu Kenki è equipaggiato con questa carta e usa Lama del vento solitario, passa al tuo personaggio successivo. Passa al personaggio precedente quando Maguu Kenki, che ha questa carta equipaggiata, utilizza Ombra gelida.", + "in_play_description": "Quando Maguu Kenki è equipaggiato con questa carta e usa Lama del vento solitario, passi al tuo personaggio successivo. Quando Maguu Kenki, che ha questa carta equipaggiata, utilizza Ombra gelida, torni al personaggio precedente.", "attributes": { "cost": 3, "cost_type": "Anemo", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Maguu Kenki, equipaggia questa carta.
Dopo che Maguu Kenki viene equipaggiato con questa carta, usa immediatamente Lama del vento solitario una volta.
Quando Maguu Kenki, che ha questa carta equipaggiata, usa Lama del vento solitario, passi al personaggio successivo. Se Maguu Kenki, che ha questa carta equipaggiata, usa Ombra gelida, passi al personaggio precedente.
(Per aggiungere questa carta, il tuo mazzo deve contenere Maguu Kenki.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Maguu Kenki, equipaggia questa carta.
Quando Maguu Kenki viene equipaggiato con questa carta, usa immediatamente Lama del vento solitario una volta.
Quando Maguu Kenki, che ha questa carta equipaggiata, usa Lama del vento solitario, passi al personaggio successivo. Se Maguu Kenki, che ha questa carta equipaggiata, usa Ombra gelida, passi al personaggio precedente.
(Per aggiungere questa carta, il tuo mazzo deve contenere Maguu Kenki.)" } ] } diff --git a/src/data/italian/tcg_action/treasureseeking_seelie.json b/src/data/italian/tcg_action/treasureseeking_seelie.json index 9229625db..8722e1831 100644 --- a/src/data/italian/tcg_action/treasureseeking_seelie.json +++ b/src/data/italian/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Dopo che il tuo personaggio usa un'abilità: questa carta accumula 1 indizio del tesoro.
Dopo aver accumulato 3 indizi del tesoro, rimuovi questa carta e pescane altre 3." + "desc": "Dopo che il tuo personaggio usa un'abilità: questa carta accumula 1 indizio del tesoro.
Dopo aver accumulato 3 indizi del tesoro, rimuovi questa carta e pescane altre 3." } ] } diff --git a/src/data/italian/tcg_action/wagner.json b/src/data/italian/tcg_action/wagner.json index 9a62348dc..10edb0bc2 100644 --- a/src/data/italian/tcg_action/wagner.json +++ b/src/data/italian/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Wagner, fabbro", "desc": "\"L'arte della forgiatura non è solo forza bruta. È olio di gomito, sudore della fronte, costanza e una determinazione più forte dei metalli che forgiamo!\"", - "in_play_description": "Fase finale: aggiungi 1 billetta da forgiatura.
Quando viene giocata una carta arma: se possibile, paga un numero di billette da forgiatura pari al costo dell'arma ed equipaggia quest'arma gratuitamente (una volta per turno).", + "in_play_description": "Fase finale: aggiungi 1 billetta da forgiatura.
Quando giochi una carta arma dalla tua mano: se possibile, spendi un numero di billette da forgiatura pari al costo dell'arma ed equipaggia quest'arma gratuitamente (una volta per turno).", "attributes": { "cost": 2, "cost_type": "Elementi corrispondenti", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Se giocata, ha 2 billette da forgiatura.
Fase finale: aggiungi 1 billetta da forgiatura.
Quando viene giocata una carta arma: se possibile, paga un numero di billette da forgiatura pari al costo dell'arma ed equipaggia quest'arma gratuitamente (una volta per turno)." + "desc": "Se giocata, include 2 billette da forgiatura.
Fase finale: aggiungi 1 billetta da forgiatura.
Quando giochi una carta arma dalla tua mano: se possibile, spendi un numero di billette da forgiatura pari al costo dell'arma ed equipaggia quest'arma gratuitamente (una volta per turno)." } ] } diff --git a/src/data/italian/tcg_action/wishes_unnumbered.json b/src/data/italian/tcg_action/wishes_unnumbered.json index 55e778bb0..702ce6642 100644 --- a/src/data/italian/tcg_action/wishes_unnumbered.json +++ b/src/data/italian/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "Aspirazione infinita", "title": "Shogun Raiden: Aspirazione infinita", "desc": "Brilla, Presagio minaccioso!", - "in_play_description": "Dopo che Shogun Raiden, che ha questa carta equipaggiata, utilizza Arte segreta: Musou Shinsetsu, infligge DAN +1 per ogni punto di Risoluzione consumato.", + "in_play_description": "Dopo che Shogun Raiden, che ha questa carta equipaggiata, utilizza Arte segreta: Musou Shinsetsu: infliggi DAN +1 per ogni punto di Risoluzione speso.", "attributes": { "cost": 4, "cost_type": "Electro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Azione di combattimento: se il tuo personaggio attivo è Shogun Raiden, equipaggia questa carta.
Dopo che Shogun Raiden viene equipaggiata con questa carta, utilizza immediatamente Arte segreta: Musou Shinsetsu una volta.
Quando Shogun Raiden, che ha questa carta equipaggiata, utilizza Arte segreta: Musou Shinsetsu, infligge DAN +1 per ogni punto di Risoluzione consumato.
(Per aggiungere questa carta, il tuo mazzo deve contenere Shogun Raiden.)" + "desc": "Azione di combattimento: se il tuo personaggio attivo è Shogun Raiden, equipaggia questa carta.
Quando Shogun Raiden viene equipaggiata con questa carta, utilizza immediatamente Arte segreta: Musou Shinsetsu una volta.
Quando Shogun Raiden, che ha questa carta equipaggiata, utilizza Arte segreta: Musou Shinsetsu: infliggi DAN +1 per ogni punto di Risoluzione speso.
(Per aggiungere questa carta, il tuo mazzo deve contenere Shogun Raiden.)" } ] } diff --git a/src/data/italian/tcg_characters/abyss_lector_fathomless_flames.json b/src/data/italian/tcg_characters/abyss_lector_fathomless_flames.json index 17d4056d4..6b47966a0 100644 --- a/src/data/italian/tcg_characters/abyss_lector_fathomless_flames.json +++ b/src/data/italian/tcg_characters/abyss_lector_fathomless_flames.json @@ -1,8 +1,8 @@ { "_id": 2302, "id": "abyss_lector_fathomless_flames", - "name": "Cantore dell'Abisso Fiamme imperscrutabili", - "title": "Cantore dell'Abisso Fiamme imperscrutabili", + "name": "Cantore dell'Abisso: Fiamme imperscrutabili", + "title": "Cantore dell'Abisso: Fiamme imperscrutabili", "desc": "Dai capitoli del canone rivelato arrivano dei moniti molto importanti.", "attributes": { "hp": 6, @@ -16,7 +16,7 @@ "id": "embers_rekindled", "name": "Embers Rekindled" }, - "source": "Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo il Cantore dell'Abisso Fiamme imperscrutabili in un duello amichevole", + "source": "Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo il Cantore dell'Abisso: Fiamme imperscrutabili in un duello amichevole", "character": { "id": "abyss_lector_fathomless_flames", "name": "Abyss Lector: Fathomless Flames" diff --git a/src/data/italian/tcg_characters/albedo.json b/src/data/italian/tcg_characters/albedo.json index 7a05a0801..ff9b0e1b2 100644 --- a/src/data/italian/tcg_characters/albedo.json +++ b/src/data/italian/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Geo", "weapon": "Spada", "faction": ["Mondstadt"], - "source": "Ricompensa ottenuta sfidando Albedo a duello alla Coda di Gatto e battendolo in un duello amichevole" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Ricompensa ottenuta sfidando Albedo a duello alla Coda di Gatto e battendolo in un duello amichevole", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/italian/tcg_characters/arataki_itto.json b/src/data/italian/tcg_characters/arataki_itto.json index 82a740582..6a8a38faa 100644 --- a/src/data/italian/tcg_characters/arataki_itto.json +++ b/src/data/italian/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Discesa regale: Osservate, Itto il Malvagio!", - "desc": "Infligge 5 DAN da Geo, questo personaggio ottiene Furia del Re oni.", + "desc": "Infligge 4 DAN da Geo, questo personaggio ottiene Furia del Re oni.", "skillTag": ["Tripudio elementale"], "points": [ { diff --git a/src/data/italian/tcg_characters/baizhu.json b/src/data/italian/tcg_characters/baizhu.json new file mode 100644 index 000000000..cfc11c041 --- /dev/null +++ b/src/data/italian/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "Baizhu, Mortalità trascesa", + "desc": "Se qualcuno ha molti malanni, troverà mai una cura?", + "attributes": { + "hp": 10, + "card_type": "Carta personaggio", + "energy": 2, + "element": "Dendro", + "weapon": "Catalizzatore", + "faction": ["Liyue"], + "source": "Ricompensa ottenuta sfidando Baizhu a duello alla Coda di Gatto e battendolo in un duello amichevole" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Agopuntura classica", + "desc": "Infligge 1 DAN da Dendro.", + "skillTag": ["Attacco normale"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "elemento indefinito", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Diagnosi universale", + "desc": "Infligge 1 DAN da Dendro, invoca 1 Armonispirito.", + "skillTag": ["Abilità elementale"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Rinascita olistica", + "desc": "Crea 1 Purezza pulsante e Scudo assoluto.", + "skillTag": ["Tripudio elementale"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energia", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/italian/tcg_characters/dehya.json b/src/data/italian/tcg_characters/dehya.json index 4dd216008..3affaf748 100644 --- a/src/data/italian/tcg_characters/dehya.json +++ b/src/data/italian/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Pyro", "weapon": "Claymore", "faction": ["Sumeru"], - "source": "Ricompensa ottenuta sfidando Dehya a duello alla Coda di Gatto e battendola in un duello amichevole" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Ricompensa ottenuta sfidando Dehya a duello alla Coda di Gatto e battendola in un duello amichevole", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/italian/tcg_characters/dori.json b/src/data/italian/tcg_characters/dori.json new file mode 100644 index 000000000..2548f8b9f --- /dev/null +++ b/src/data/italian/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "Dori, Tesoro del giardino dei sogni", + "desc": "I Mora fanno la felicità!", + "attributes": { + "hp": 10, + "card_type": "Carta personaggio", + "energy": 2, + "element": "Electro", + "weapon": "Claymore", + "faction": ["Sumeru"], + "source": "Ricompensa ottenuta sfidando Dori a duello alla Coda di Gatto e battendola in un duello amichevole" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Sublime danza della Spada (modificata)", + "desc": "Infligge 2 DAN fisici.", + "skillTag": ["Attacco normale"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "elemento indefinito", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Lampada sigilla spiriti: Cannone solvitutto", + "desc": "Infligge 2 DAN da Electro, invoca 1 Turni di assistenza post vendita.", + "skillTag": ["Abilità elementale"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Esattezza di Alcazarzaray", + "desc": "Infligge 1 DAN da Electro, invoca 1 Djinn.", + "skillTag": ["Tripudio elementale"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energia", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/italian/tcg_characters/ganyu.json b/src/data/italian/tcg_characters/ganyu.json index 94682d35c..2c01fd678 100644 --- a/src/data/italian/tcg_characters/ganyu.json +++ b/src/data/italian/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Freccia Fiocco di ghiaccio", - "desc": "Infligge 3 DAN da Cryo, infligge 2 DAN da perforazione a tutti i personaggi inattivi avversari.", + "desc": "Infligge 3 DAN da Cryo, infligge 2 DAN da perforazione a tutti i personaggi avversari inattivi.", "skillTag": ["Attacco normale"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Pioggia celestiale", - "desc": "Infligge 2 DAN da Cryo, infligge 1 DAN da perforazione a tutti i personaggi inattivi avversari, invoca una Perla sacra di Cryo.", + "desc": "Infligge 2 DAN da Cryo, infligge 1 DAN da perforazione a tutti i personaggi avversari inattivi, invoca 1 Perla sacra di Cryo.", "skillTag": ["Tripudio elementale"], "points": [ { diff --git a/src/data/italian/tcg_characters/jean.json b/src/data/italian/tcg_characters/jean.json index dee178965..ca42c3a57 100644 --- a/src/data/italian/tcg_characters/jean.json +++ b/src/data/italian/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Carta personaggio", - "energy": 3, + "energy": 2, "element": "Anemo", "weapon": "Spada", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Energia", - "count": 3 + "count": 2 } ] } diff --git a/src/data/italian/tcg_characters/lisa.json b/src/data/italian/tcg_characters/lisa.json index 383f00454..aba13bf48 100644 --- a/src/data/italian/tcg_characters/lisa.json +++ b/src/data/italian/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Electro", "weapon": "Catalizzatore", "faction": ["Mondstadt"], - "source": "Ricompensa ottenuta sfidando Lisa a duello alla Coda di Gatto e battendola in un duello amichevole" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Ricompensa ottenuta sfidando Lisa a duello alla Coda di Gatto e battendola in un duello amichevole", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/italian/tcg_characters/nilou.json b/src/data/italian/tcg_characters/nilou.json new file mode 100644 index 000000000..891d81014 --- /dev/null +++ b/src/data/italian/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "Nilou, Danza della luce di loto", + "desc": "Passi fluttuanti come petali di loto, che emergono da un sogno inebriante.", + "attributes": { + "hp": 10, + "card_type": "Carta personaggio", + "energy": 2, + "element": "Hydro", + "weapon": "Spada", + "faction": ["Sumeru"], + "source": "Ricompensa ottenuta sfidando Nilou a duello alla Coda di Gatto e battendola in un duello amichevole" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Danza di Samser", + "desc": "Infligge 2 DAN fisici.", + "skillTag": ["Attacco normale"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "elemento indefinito", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Danza di Haftkarsvar", + "desc": "Infligge 3 DAN da Hydro. Se il gruppo include esclusivamente personaggi di Hydro e Dendro, crea 1 Dorato calice dell'abbondanza.", + "skillTag": ["Abilità elementale"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Danza di Abzendegi: Sogni distanti, sorgenti che ascoltano", + "desc": "Infligge 2 DAN da Hydro, il personaggio bersaglio subisce Eone persistente.", + "skillTag": ["Tripudio elementale"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energia", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/italian/tcg_characters/qiqi.json b/src/data/italian/tcg_characters/qiqi.json index e7b6d3feb..7b6e93dc9 100644 --- a/src/data/italian/tcg_characters/qiqi.json +++ b/src/data/italian/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Cryo", "weapon": "Spada", "faction": ["Liyue"], - "source": "Ricompensa ottenuta sfidando Qiqi a duello alla Coda di Gatto e battendola in un duello amichevole" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Ricompensa ottenuta sfidando Qiqi a duello alla Coda di Gatto e battendola in un duello amichevole", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/italian/tcg_characters/rhodeia_of_loch.json b/src/data/italian/tcg_characters/rhodeia_of_loch.json index 7dfd14e32..3f1994eea 100644 --- a/src/data/italian/tcg_characters/rhodeia_of_loch.json +++ b/src/data/italian/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Correnti e maree", - "desc": "Infligge 4 DAN da Hydro. Infligge ulteriori DAN +2 per ogni invocazione in tuo possesso.", + "desc": "Infligge 5 DAN da Hydro. Infligge ulteriori DAN +1 per ogni invocazione in tuo possesso.", "skillTag": ["Tripudio elementale"], "points": [ { diff --git a/src/data/italian/tcg_characters/yaoyao.json b/src/data/italian/tcg_characters/yaoyao.json index 345a909f0..9200f93d0 100644 --- a/src/data/italian/tcg_characters/yaoyao.json +++ b/src/data/italian/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Dendro", "weapon": "Lancia", "faction": ["Liyue"], - "source": "Ricompensa ottenuta sfidando Yaoyao a duello alla Coda di Gatto e battendola in un duello amichevole" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Ricompensa ottenuta sfidando Yaoyao a duello alla Coda di Gatto e battendola in un duello amichevole", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/italian/tcg_monsters/abyss_lector_fathomless_flames.json b/src/data/italian/tcg_monsters/abyss_lector_fathomless_flames.json index 3bcbbc575..99bcf5505 100644 --- a/src/data/italian/tcg_monsters/abyss_lector_fathomless_flames.json +++ b/src/data/italian/tcg_monsters/abyss_lector_fathomless_flames.json @@ -1,8 +1,8 @@ { "_id": 4304, "id": "abyss_lector_fathomless_flames", - "name": "Cantore dell'Abisso Fiamme imperscrutabili", - "title": "Cantore dell'Abisso Fiamme imperscrutabili", + "name": "Cantore dell'Abisso: Fiamme imperscrutabili", + "title": "Cantore dell'Abisso: Fiamme imperscrutabili", "desc": "Dai capitoli del canone rivelato arrivano dei moniti molto importanti.", "attributes": { "hp": 6, @@ -16,7 +16,7 @@ "id": "embers_rekindled", "name": "Embers Rekindled" }, - "source": "Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo il Cantore dell'Abisso Fiamme imperscrutabili in un duello amichevole", + "source": "Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo il Cantore dell'Abisso: Fiamme imperscrutabili in un duello amichevole", "character": { "id": "abyss_lector_fathomless_flames", "name": "Abyss Lector: Fathomless Flames" diff --git a/src/data/italian/tcg_monsters/kairagi_dancing_thunder.json b/src/data/italian/tcg_monsters/kairagi_dancing_thunder.json index 111ac156e..0fd21ece4 100644 --- a/src/data/italian/tcg_monsters/kairagi_dancing_thunder.json +++ b/src/data/italian/tcg_monsters/kairagi_dancing_thunder.json @@ -1,7 +1,7 @@ { "_id": 3401, "id": "kairagi_dancing_thunder", - "name": "Kairagi Tuono danzante", + "name": "Kairagi: Tuono danzante", "title": null, "desc": null, "attributes": { diff --git a/src/data/italian/tcg_monsters/kairagi_fiery_might.json b/src/data/italian/tcg_monsters/kairagi_fiery_might.json index 5f6754285..49874e561 100644 --- a/src/data/italian/tcg_monsters/kairagi_fiery_might.json +++ b/src/data/italian/tcg_monsters/kairagi_fiery_might.json @@ -1,7 +1,7 @@ { "_id": 3303, "id": "kairagi_fiery_might", - "name": "Kairagi Forza infuocata", + "name": "Kairagi: Forza infuocata", "title": null, "desc": null, "attributes": { diff --git a/src/data/italian/tcg_monsters/nobushi_hitsukeban.json b/src/data/italian/tcg_monsters/nobushi_hitsukeban.json index 8ca12b029..b5fc1592b 100644 --- a/src/data/italian/tcg_monsters/nobushi_hitsukeban.json +++ b/src/data/italian/tcg_monsters/nobushi_hitsukeban.json @@ -1,7 +1,7 @@ { "_id": 3305, "id": "nobushi_hitsukeban", - "name": "Nobushi Hitsukeban", + "name": "Nobushi: Hitsukeban", "title": null, "desc": null, "attributes": { diff --git a/src/data/italian/tcg_monsters/nobushi_jintouban.json b/src/data/italian/tcg_monsters/nobushi_jintouban.json index e73b4f247..3f668745d 100644 --- a/src/data/italian/tcg_monsters/nobushi_jintouban.json +++ b/src/data/italian/tcg_monsters/nobushi_jintouban.json @@ -1,7 +1,7 @@ { "_id": 3003, "id": "nobushi_jintouban", - "name": "Nobushi Jintouban", + "name": "Nobushi: Jintouban", "title": null, "desc": null, "attributes": { diff --git a/src/data/italian/tcg_monsters/nobushi_kikouban.json b/src/data/italian/tcg_monsters/nobushi_kikouban.json index d6f17ba69..fcecb34d3 100644 --- a/src/data/italian/tcg_monsters/nobushi_kikouban.json +++ b/src/data/italian/tcg_monsters/nobushi_kikouban.json @@ -1,7 +1,7 @@ { "_id": 3405, "id": "nobushi_kikouban", - "name": "Nobushi Kikouban", + "name": "Nobushi: Kikouban", "title": null, "desc": null, "attributes": { diff --git a/src/data/italian/tcg_monsters/rhodeia_of_loch.json b/src/data/italian/tcg_monsters/rhodeia_of_loch.json index ddcbf1a41..1d6510938 100644 --- a/src/data/italian/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/italian/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Correnti e maree", - "desc": "Infligge 4 DAN da Hydro. Infligge ulteriori DAN +2 per ogni invocazione in tuo possesso.", + "desc": "Infligge 5 DAN da Hydro. Infligge ulteriori DAN +1 per ogni invocazione in tuo possesso.", "skillTag": ["Tripudio elementale"], "points": [ { diff --git a/src/data/italian/weapons/splendor_of_tranquil_waters.json b/src/data/italian/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..a5b6cece6 --- /dev/null +++ b/src/data/italian/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Fulgore delle placide acque", + "description": "Uno scettro avvolto da un vortice d'acqua cristallina. In un'epoca assai remota, esso rappresentava la suprema autorità sulle correnti del mare.", + "rarity": 5, + "type": "Spada", + "domain": "Echi di maree profonde", + "passive": "Aurora e crepuscolo sul lago", + "bonus": "Quando i PS attuali del personaggio che equipaggia l'arma aumentano o diminuiscono, i DAN da abilità elementale inflitti aumentano di un 8%/10%/12%/14%/16% per 6 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Quando i PS attuali degli altri membri del gruppo aumentano o diminuiscono, i PS max del personaggio che equipaggia l'arma aumentano di un 14%/17,5%/21%/24,5%/28% per 6 s. Massimo 2 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Gli effetti sopracitati possono attivarsi anche se il personaggio non si trova in campo.", + "stats": { + "primary": "ATT di base", + "secondary": "DAN da CRIT", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Scarto di Goccia di rugiada sacra pura", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Goccia d'acqua contaminata", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perla transoceanica", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimazione di Goccia di rugiada sacra pura", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Goccia d'acqua contaminata", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perla transoceanica", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimazione di Goccia di rugiada sacra pura", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Campione d'acqua contaminata", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Frammento transoceanico", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Zampillo di Goccia di rugiada sacra pura", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Campione d'acqua contaminata", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Frammento transoceanico", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Zampillo di Goccia di rugiada sacra pura", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Fantasma di Hydro contaminato appena nato", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristallo xenocromatico", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Essenza di Goccia di rugiada sacra pura", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Fantasma di Hydro contaminato appena nato", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristallo xenocromatico", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Aurora e crepuscolo sul lago", + "template": "Quando i PS attuali del personaggio che equipaggia l'arma aumentano o diminuiscono, i DAN da abilità elementale inflitti aumentano di un {0} per 6 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Quando i PS attuali degli altri membri del gruppo aumentano o diminuiscono, i PS max del personaggio che equipaggia l'arma aumentano di un {1} per 6 s. Massimo 2 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s, anche se il personaggio non si trova in campo.", + "params": [ + ["8%", "14%"], + ["10%", "17,5%"], + ["12%", "21%"], + ["14%", "24,5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Quando i PS attuali del personaggio che equipaggia l'arma aumentano o diminuiscono, i DAN da abilità elementale inflitti aumentano di un 8% per 6 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Quando i PS attuali degli altri membri del gruppo aumentano o diminuiscono, i PS max del personaggio che equipaggia l'arma aumentano di un 14% per 6 s. Massimo 2 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Gli effetti sopracitati possono attivarsi anche se il personaggio non si trova in campo." + }, + { + "refinement": 2, + "desc": "Quando i PS attuali del personaggio che equipaggia l'arma aumentano o diminuiscono, i DAN da abilità elementale inflitti aumentano di un 10% per 6 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Quando i PS attuali degli altri membri del gruppo aumentano o diminuiscono, i PS max del personaggio che equipaggia l'arma aumentano di un 17,5% per 6 s. Massimo 2 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s, anche se il personaggio non si trova in campo." + }, + { + "refinement": 3, + "desc": "Quando i PS attuali del personaggio che equipaggia l'arma aumentano o diminuiscono, i DAN da abilità elementale inflitti aumentano di un 12% per 6 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Quando i PS attuali degli altri membri del gruppo aumentano o diminuiscono, i PS max del personaggio che equipaggia l'arma aumentano di un 21% per 6 s. Massimo 2 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s, anche se il personaggio non si trova in campo." + }, + { + "refinement": 4, + "desc": "Quando i PS attuali del personaggio che equipaggia l'arma aumentano o diminuiscono, i DAN da abilità elementale inflitti aumentano di un 14% per 6 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Quando i PS attuali degli altri membri del gruppo aumentano o diminuiscono, i PS max del personaggio che equipaggia l'arma aumentano di un 24,5% per 6 s. Massimo 2 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s, anche se il personaggio non si trova in campo." + }, + { + "refinement": 5, + "desc": "Quando i PS attuali del personaggio che equipaggia l'arma aumentano o diminuiscono, i DAN da abilità elementale inflitti aumentano di un 16% per 6 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s. Quando i PS attuali degli altri membri del gruppo aumentano o diminuiscono, i PS max del personaggio che equipaggia l'arma aumentano di un 28% per 6 s. Massimo 2 accumuli. Quest'effetto può attivarsi una volta ogni 0,2 s, anche se il personaggio non si trova in campo." + } + ] +} diff --git a/src/data/italian/weapons/sword_of_narzissenkreuz.json b/src/data/italian/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..82796583c --- /dev/null +++ b/src/data/italian/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Spada di Narzissenkreuz", + "description": "Una spada che ha perso tutta la sua potenza una volta raggiunto l'epilogo della storia. Ora, col potere residuo in essa racchiuso, è destinata a intraprendere un nuovo viaggio atto a commemorare un grande sogno.", + "rarity": 4, + "type": "Spada", + "domain": "Echi di maree profonde", + "passive": "Lama degli eroi", + "bonus": "Se il personaggio che equipaggia l'arma non possiede un Archè, i suoi attacchi normali, caricati o in picchiata innescano un'esplosione energetica di Pneuma o Ousia che infligge DAN pari a un 160%/200%/240%/280%/320% dell'ATT. Quest'effetto può attivarsi una volta ogni 12 s. Il tipo di esplosione energetica dipende dal tipo attuale della Spada di Narzissenkreuz.", + "stats": { + "primary": "ATT di base", + "secondary": "ATT%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Frammento di un antico accordo", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Vecchio orologio da operativo", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perla transoceanica", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Capitolo di un antico accordo", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Vecchio orologio da operativo", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Perla transoceanica", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Capitolo di un antico accordo", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Orologio comune da operativo", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Frammento transoceanico", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movimento di un antico accordo", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Orologio comune da operativo", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Frammento transoceanico", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movimento di un antico accordo", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Costanza dell'operativo", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristallo xenocromatico", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Eco di un antico accordo", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Costanza dell'operativo", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristallo xenocromatico", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Lama degli eroi", + "template": "Se il personaggio che equipaggia l'arma non possiede un Archè, i suoi attacchi normali, caricati o in picchiata innescano un'esplosione energetica di Pneuma o Ousia che infligge DAN pari a un {0} dell'ATT. Quest'effetto può attivarsi una volta ogni 12 s. Il tipo di esplosione energetica dipende dal tipo attuale della Spada di Narzissenkreuz.", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Se il personaggio che equipaggia l'arma non possiede un Archè, i suoi attacchi normali, caricati o in picchiata innescano un'esplosione energetica di Pneuma o Ousia che infligge DAN pari a un 160% dell'ATT. Quest'effetto può attivarsi una volta ogni 12 s. Il tipo di esplosione energetica dipende dal tipo attuale della Spada di Narzissenkreuz." + }, + { + "refinement": 2, + "desc": "Se il personaggio che equipaggia l'arma non possiede un Archè, i suoi attacchi normali, caricati o in picchiata innescano un'esplosione energetica di Pneuma o Ousia che infligge DAN pari a un 200% dell'ATT. Quest'effetto può attivarsi una volta ogni 12 s. Il tipo di esplosione energetica dipende dal tipo attuale della Spada di Narzissenkreuz." + }, + { + "refinement": 3, + "desc": "Se il personaggio che equipaggia l'arma non possiede un Archè, i suoi attacchi normali, caricati o in picchiata innescano un'esplosione energetica di Pneuma o Ousia che infligge DAN pari a un 240% dell'ATT. Quest'effetto può attivarsi una volta ogni 12 s. Il tipo di esplosione energetica dipende dal tipo attuale della Spada di Narzissenkreuz." + }, + { + "refinement": 4, + "desc": "Se il personaggio che equipaggia l'arma non possiede un Archè, i suoi attacchi normali, caricati o in picchiata innescano un'esplosione energetica di Pneuma o Ousia che infligge DAN pari a un 280% dell'ATT. Quest'effetto può attivarsi una volta ogni 12 s. Il tipo di esplosione energetica dipende dal tipo attuale della Spada di Narzissenkreuz." + }, + { + "refinement": 5, + "desc": "Se il personaggio che equipaggia l'arma non possiede un Archè, i suoi attacchi normali, caricati o in picchiata innescano un'esplosione energetica di Pneuma o Ousia che infligge DAN pari a un 320% dell'ATT. Quest'effetto può attivarsi una volta ogni 12 s. Il tipo di esplosione energetica dipende dal tipo attuale della Spada di Narzissenkreuz." + } + ] +} diff --git a/src/data/italian/weapons/tome_of_the_eternal_flow.json b/src/data/italian/weapons/tome_of_the_eternal_flow.json index 8d8892fd8..e933617d4 100644 --- a/src/data/italian/weapons/tome_of_the_eternal_flow.json +++ b/src/data/italian/weapons/tome_of_the_eternal_flow.json @@ -7,7 +7,7 @@ "type": "Catalizzatore", "domain": "Echi di maree profonde", "passive": "Onda eonica", - "bonus": "I PS aumentano di un 16%/20%/24%/28%/32%. Quando la quantità di PS attuali aumenta o diminuisce, i DAN da attacco caricato aumentano di un 14%/18%/22%/11/30% per 4 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,3 s. Una volta raggiunto il massimo numero di accumuli o quando la durata del terzo accumulo si ripristina, l'energia del personaggio si ripristina di 8/9/10/12. Questo effetto di ripristino dell'energia può attivarsi una volta ogni 12 s.", + "bonus": "I PS aumentano di un 16%/20%/24%/28%/32%. Quando la quantità di PS attuali aumenta o diminuisce, i DAN da attacco caricato aumentano di un 14%/18%/22%/26%/30% per 4 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,3 s. Una volta raggiunto il massimo numero di accumuli o quando la durata del terzo accumulo si ripristina, l'energia del personaggio si ripristina di 8/9/10/11/12. Questo effetto di ripristino dell'energia può attivarsi una volta ogni 12 s.", "stats": { "primary": "ATT di base", "secondary": "DAN da CRIT", @@ -280,7 +280,7 @@ ["16%", "14%", "8"], ["20%", "18%", "9"], ["24%", "22%", "10"], - ["28%", ">26%", "11"], + ["28%", "26%", "11"], ["32%", "30%", "12"] ] }, @@ -299,7 +299,7 @@ }, { "refinement": 4, - "desc": "I PS aumentano di un 28%. Quando la quantità di PS attuali aumenta o diminuisce, i DAN da attacco caricato aumentano di un >26% per 4 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,3 s. Una volta raggiunto il massimo numero di accumuli o quando la durata del terzo accumulo si ripristina, l'energia del personaggio si ripristina di 11. Questo effetto di ripristino dell'energia può attivarsi una volta ogni 12 s." + "desc": "I PS aumentano di un 28%. Quando la quantità di PS attuali aumenta o diminuisce, i DAN da attacco caricato aumentano di un 26% per 4 s. Massimo 3 accumuli. Quest'effetto può attivarsi una volta ogni 0,3 s. Una volta raggiunto il massimo numero di accumuli o quando la durata del terzo accumulo si ripristina, l'energia del personaggio si ripristina di 11. Questo effetto di ripristino dell'energia può attivarsi una volta ogni 12 s." }, { "refinement": 5, diff --git a/src/data/japanese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/japanese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..15cb26687 --- /dev/null +++ b/src/data/japanese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "フォンテーヌ·澄み渡った白露の泉舞·3", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "大地調査·百泉調和の地·3", + "desc": "フォンテーヌ地域のモルテ地区、エリニュス山林地区のマップを開放する。", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "あらゆる水に行き渡る源泉·3", + "desc": "フォンテーヌ地域のモルテ地区、エリニュス山林地区の全てのワープポイントを開放する。", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "聖壇巡礼·百泉調和の地·3", + "desc": "フォンテーヌ地域のモルテ地区、エリニュス山林地区の全ての地霊壇の封印を解除する。", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "潮海の導き·3", + "desc": "モルテ地区、エリニュス山林地区で仙霊を3体追いかけ、仙霊ノ庭を灯す。", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "潮海の導き·3", + "desc": "モルテ地区、エリニュス山林地区で仙霊を6体追いかけ、仙霊ノ庭を灯す。", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "潮海の導き·3", + "desc": "モルテ地区、エリニュス山林地区で仙霊を9体追いかけ、仙霊ノ庭を灯す。", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "蒼波のトレジャーハンター·3", + "desc": "モルテ地区、エリニュス山林地区で宝箱を40個開ける。", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "蒼波のトレジャーハンター·3", + "desc": "モルテ地区、エリニュス山林地区で宝箱を80個開ける。", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "蒼波のトレジャーハンター·3", + "desc": "モルテ地区、エリニュス山林地区で宝箱を160個開ける。", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "蒼波の冒険者·3", + "desc": "モルテ地区、エリニュス山林地区での時間制限挑戦を3個クリアする。", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "蒼波の冒険者·3", + "desc": "モルテ地区、エリニュス山林地区での時間制限挑戦を6個クリアする。", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "蒼波の冒険者·3", + "desc": "モルテ地区、エリニュス山林地区での時間制限挑戦を9個クリアする。", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "無影のセムナイ", + "desc": "エリニュス山林地区にいる不思議な精霊と知り合う。", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "水仙十字解説集", + "desc": "名前だけを残すものは?幽谷にまんべんなく広がるものは?鏡水に自らの姿を映すものは?世界を救う孤独の犠牲を象徴するものは?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/japanese/achievements/wonders_of_the_world.json b/src/data/japanese/achievements/wonders_of_the_world.json index 6dac9791f..2812844b3 100644 --- a/src/data/japanese/achievements/wonders_of_the_world.json +++ b/src/data/japanese/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "明日をもって交換する明日", + "desc": "パシーフに別れの挨拶の仕方を教える。", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "水仙十字解説集·迷宮編", + "desc": "「君のために描いたこの世界。どうかね?」", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "その中に身を置いたがゆえに", + "desc": "水仙十字結社の位置に関する秘密を知り、ジェイコブを倒す。", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "平凡宇宙に不滅の皇帝", + "desc": "ナルツィッセンクロイツを倒す。", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "さらば、サー·エリファス", + "desc": "エリファスを倒す。", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "飽和水力攻撃", + "desc": "激しい艦砲攻撃をかいくぐって宝物をゲットする。", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "スペースフォースのカデット", + "desc": "すべて命中!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "物語は終わった。しかし…", + "desc": "「人生という名の冒険物語はまだ続く。」", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "I Fear'd the Fury of My Wind", + "desc": "…眩しいほど美しい花を萎れさせてしまうもの。", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "予測された結末", + "desc": "フォンテーヌ科学院が正しい軌道に戻る手助けを…?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "未だ魔術を脱しない世界", + "desc": "不思議な色変わりの結晶を「ザ·ラスティ·ラダー」の操舵手に3回渡す。", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "À la volonté du peuple", + "desc": "レインボーローズの約束を得る。", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "鴉、それとも黒鶫?", + "desc": "ペリカンよ!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "きっと妖精はいるはず", + "desc": "ペニーを手伝って心の危機を解決する。", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "ルミドゥースベルの花言葉…?", + "desc": "誰にも気づかれない隅で、誰にも気づかれない小さな花を見つける。", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "「希望」は実にいい言葉", + "desc": "とある廃墟に芽吹く新しい命を目撃する。", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "たとえカイザーが来ても売らない", + "desc": "世界で最も偉大なアート作品を手に入れる。", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "「シャサニョン」", + "desc": "地方伝説·シャサニョンを倒す。", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "「魔剣クルージュ」", + "desc": "地方伝説·魔剣クルージュを倒す。", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "「ロッキー·アヴィルドセン」", + "desc": "地方伝説·ロッキー·アヴィルドセンを倒す。", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "「リアム」", + "desc": "地方伝説·リアムを倒す。", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "「スネージヴナのディアンナラ」", + "desc": "地方伝説·スネージヴナのディアンナラを倒す。", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "強固なる力", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "万の衆が集まり一つとなる", + "desc": "一度の挑戦で、水形タルパが未熟な水形タルパを吸収するのを二回阻止する。", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "銀河へのヒッチハイク·ガイド", + "desc": "一度の挑戦で、巨鯨の腹の中に二回入る。", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "長い旅の始まり", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "The Cry of Gulls", + "desc": "ポワソン町の災いを目撃する。", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "ナヴィアが胎海の水から生還する。", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "運命の舞台", + "desc": "仲間たちと一緒に「神を審判する」ための「トラップ」を計画する。", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "より良い明日のために", + "desc": "人々が地元の復興に取り掛かる。", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "罪人の円舞曲", + "desc": "「罪人の円舞曲」をクリアする。", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/japanese/characters/charlotte.json b/src/data/japanese/characters/charlotte.json new file mode 100644 index 000000000..3f27c196b --- /dev/null +++ b/src/data/japanese/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "シャルロット", + "title": "真実を求める曇りなきモノクル", + "description": "元気に満ち溢れるスチームバード新聞の記者。いつも「真相」を求めて駆け回っている。", + "weapon_type": "法器", + "element": "氷", + "gender": "女", + "substat": "攻撃力%", + "affiliation": "スチームバード新聞社", + "region": "フォンテーヌ", + "rarity": 4, + "birthday": [10, 4], + "constellation": "真実明鏡座", + "domain": "蒼白の遺栄", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "신온유" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "通常攻撃·寒色撮影技法", + "description": "通常攻撃
特製の写真機「ヴェリテくん」で目標に狙いを定めて最大3段の攻撃を行い、氷元素ダメージを与える。

重撃
一定のスタミナを消費し、一瞬構えた後、「ヴェリテくん」をセットして氷元素範囲ダメージを与える。

落下攻撃
氷元素の力を凝集させながら空中から落下し、地面に衝撃を与える。経路上の敵を攻撃するとともに、落下時に氷元素範囲ダメージを与える。

アルケー:プネウマ
シャルロットが重撃を発動すると、敵を貫く霊息の棘が生成され、プネウマを帯びた氷元素範囲ダメージを与える、一定間隔ごとに発動が可能。", + "info": "", + "attributes": [ + { + "label": "1段ダメージ", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "2段ダメージ", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "3段ダメージ", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "重撃ダメージ", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "重撃スタミナ消費", + "values": [ + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" + ] + }, + { + "label": "落下期間のダメージ", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "低空/高空落下攻撃ダメージ", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "霊息の棘のダメージ", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "霊息の棘のダメージ間隔", + "values": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "フレーミング·氷点法", + "description": "エース記者として精神を集中させ、撮影テクニックを存分に披露する。一回押しと長押しによって発動効果が変わる。

一回押し
「ヴェリテくん」による迅速なスナップショットを繰り出し、前方の敵に氷元素範囲ダメージを与え、命中した最大5体の敵に「スナップシルエット」を付与する。継続時間中、「スナップシルエット」は一定間隔で敵に氷元素ダメージを与える。

長押し
「ヴェリテくん」のファインダーを覗き、構図モードに入る。長押し中、ファインダーは徐々に最大画角まで拡大していく。この状態の時、シャルロットは移動と向きを調整できる。
長押し終了時、「ヴェリテくん」はファインダーで捕捉した敵に氷元素ダメージを与え、一回押しの時と同じ「スナップシルエット」を付与する。ただし、ファインダーが最大画角に達した後に長押しを終了してスキルを発動した場合は、より長く持続し、より大きなダメージを与える「フォーカスインプレッション」を代わりに付与する。この時、スキルのクールタイムはより長くなる。
構図モードは最大15秒間持続し、最大5体の敵を捕捉可能。", + "info": "「新聞に使う写真は、シンプルな構図と際立ったテーマが重要なの。でも一番肝心なのはやっぱり、心躍らせる瞬間を捉える才能ね!」", + "attributes": [ + { + "label": "一回押しシャッターダメージ", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "長押しシャッターダメージ", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "「スナップシルエット」マークのダメージ", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "「スナップシルエット」マークの発動間隔", + "values": [ + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒" + ] + }, + { + "label": "「スナップシルエット」マークの継続時間", + "values": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒" + ] + }, + { + "label": "「フォーカスインプレッション」マークのダメージ", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "「フォーカスインプレッション」マークの発動間隔", + "values": [ + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒", + "1.5秒" + ] + }, + { + "label": "「フォーカスインプレッション」マークの継続時間", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "クールタイム", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "最大画角で発動時のクールタイム", + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "スチルフォト·多角的立証", + "description": "氷霜を凝集させて『スチームバード新聞』のロゴを作り、「スクープフィールド」を展開して氷元素範囲ダメージを与え、周囲のチーム全員のHPを回復する。回復量はシャルロットの攻撃力によって決まる。

スクープフィールド
·継続期間中、「ヴェリテくん」は一定時間ごとに範囲内の敵を攻撃し、氷元素ダメージを与える。
·範囲内にいるフィールド上のキャラクターのHPを持続的に回復する。回復量はシャルロットの攻撃力によって決まる。", + "info": "「あらゆる側面から話を聞いて、起こった状況をありのままに復元する…良い報道をするためには、当然色んな角度から証拠を集めないといけないわ…そうすることで、報道に最適な視点を選ぶことができるってわけ!」", + "attributes": [ + { + "label": "発動時の回復量", + "values": [ + "256.57%攻撃力 + 1608", + "275.82%攻撃力 + 1769", + "295.06%攻撃力 + 1944", + "320.72%攻撃力 + 2131", + "339.96%攻撃力 + 2332", + "359.2%攻撃力 + 2547", + "384.86%攻撃力 + 2775", + "410.52%攻撃力 + 3016", + "436.17%攻撃力 + 3271", + "461.83%攻撃力 + 3539", + "487.49%攻撃力 + 3820", + "513.15%攻撃力 + 4115", + "545.22%攻撃力 + 4424", + "577.29%攻撃力 + 4745", + "609.36%攻撃力 + 5081" + ] + }, + { + "label": "スキルダメージ", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "写真機の継続回復量", + "values": [ + "9.22%攻撃力 + 57.4", + "9.91%攻撃力 + 63.2", + "10.6%攻撃力 + 69.4", + "11.52%攻撃力 + 76", + "12.21%攻撃力 + 83", + "12.9%攻撃力 + 91", + "13.82%攻撃力 + 99", + "14.75%攻撃力 + 108", + "15.67%攻撃力 + 117", + "16.59%攻撃力 + 126", + "17.51%攻撃力 + 136", + "18.43%攻撃力 + 147", + "19.58%攻撃力 + 158", + "20.74%攻撃力 + 169", + "21.89%攻撃力 + 181" + ] + }, + { + "label": "写真機ダメージ", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "「スクープフィールド」の継続時間", + "values": [ + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒", + "4秒" + ] + }, + { + "label": "クールタイム", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + }, + { + "label": "元素エネルギー", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "衝撃的モーメント", + "description": "「フォーカスインプレッション」のマークが付いている敵が倒されたとき、フレーミング·氷点法のクールタイム-2秒。この方法での短縮は12秒毎に4回のみ発動可能。", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "多様性リサーチ", + "description": "チームにシャルロット自身を除いたフォンテーヌ出身のキャラクターが1/2/3名いるとき、シャルロットの与える治療効果がそれぞれ+5%/10%/15%。チームにフォンテーヌ以外の出身のキャラクターが1/2/3名いるとき、シャルロットの氷元素ダメージがそれぞれ+5%/10%/15%。", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "主観シャッター", + "description": "シャルロットが「特殊分析ズームレンズ」を有効にした状態で、元素スキル「フレーミング·氷点法」を長押しすると、元の効果を発揮する代わりに、特殊な方法で写真を撮ることができるようになる…", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "検証を以て制約と為す", + "description": "スチルフォト·多角的立証がキャラクターに治療を行うと、キャラクターに「検証」マークを付与し、2秒毎にキャラクターのHPを回復する。回復量はシャルロットの攻撃力の80%分に相当する。この効果の継続時間は6秒。", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "求真を以て職責と為す", + "description": "フレーミング·氷点法発動時、「ヴェリテくん」の攻撃が1/2/3体、またはそれ以上の敵に命中すると、シャルロットの攻撃力はそれぞれ+10%/20%/30%となる。継続時間12秒。", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "独立を以て前提と為す", + "description": "スチルフォト·多角的立証のスキルLv.+3。
最大Lv.15まで。", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "督促を以て義務と為す", + "description": "スチルフォト·多角的立証が「スナップシルエット」、または「フォーカスインプレッション」マークが付いている敵に命中したとき、与えるダメージ+10%。また、シャルロットが元素エネルギーを2ポイント回復する。この方法での元素エネルギー回復は20秒毎に5回のみ可能。", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "良識を以て原則と為す", + "description": "フレーミング·氷点法のスキルLv.+3。
最大Lv.15まで。", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "好奇を以て要義と為す", + "description": "フィールド上にいるキャラクターの通常攻撃と重撃がフレーミング·氷点法の「フォーカスインプレッション」マークを付与されている敵に命中すると、「ヴェリテくん」は連携攻撃を発動し、シャルロットの攻撃力180%分に相当する氷元素範囲ダメージを与え、同時に攻撃範囲内にいるフィールド上キャラクターのHPを回復する。回復量はシャルロットの攻撃力42%分に相当する。この効果は6秒毎に1回のみ発動可能。この方法によって与えたダメージと治療効果は、シャルロットの元素爆発によるものと見なされる。", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "突破", + "values": ["-", 1] + }, + { + "label": "基礎HP", + "values": ["-", "903"] + }, + { + "label": "基礎攻撃力", + "values": ["-", "15"] + }, + { + "label": "基礎防御力", + "values": ["-", "46"] + }, + { + "label": "攻撃力%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "突破", + "values": [0, 1] + }, + { + "label": "基礎HP", + "values": ["2319", "2993"] + }, + { + "label": "基礎攻撃力", + "values": ["37", "48"] + }, + { + "label": "基礎防御力", + "values": ["118", "152"] + }, + { + "label": "攻撃力%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "突破", + "values": [1, 2] + }, + { + "label": "基礎HP", + "values": ["4484", "4963"] + }, + { + "label": "基礎攻撃力", + "values": ["72", "80"] + }, + { + "label": "基礎防御力", + "values": ["227", "252"] + }, + { + "label": "攻撃力%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "哀切なアイスクリスタル·砕屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "整合の歯車", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "突破", + "values": [2, 3] + }, + { + "label": "基礎HP", + "values": ["5708", "6347"] + }, + { + "label": "基礎攻撃力", + "values": ["92", "102"] + }, + { + "label": "基礎防御力", + "values": ["290", "322"] + }, + { + "label": "攻撃力%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "哀切なアイスクリスタル·欠片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「トゥールビヨン装置」", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "整合の歯車", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "突破", + "values": [3, 4] + }, + { + "label": "基礎HP", + "values": ["7093", "7572"] + }, + { + "label": "基礎攻撃力", + "values": ["114", "122"] + }, + { + "label": "基礎防御力", + "values": ["360", "384"] + }, + { + "label": "攻撃力%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "哀切なアイスクリスタル·欠片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「トゥールビヨン装置」", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機構の平歯車", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "突破", + "values": [4, 5] + }, + { + "label": "基礎HP", + "values": ["8317", "8796"] + }, + { + "label": "基礎攻撃力", + "values": ["134", "141"] + }, + { + "label": "基礎防御力", + "values": ["422", "446"] + }, + { + "label": "攻撃力%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "哀切なアイスクリスタル·塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「トゥールビヨン装置」", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機構の平歯車", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "突破", + "values": [5, 6] + }, + { + "label": "基礎HP", + "values": ["9541", "10021"] + }, + { + "label": "基礎攻撃力", + "values": ["153", "161"] + }, + { + "label": "基礎防御力", + "values": ["484", "508"] + }, + { + "label": "攻撃力%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "哀切なアイスクリスタル·塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「トゥールビヨン装置」", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械のコア歯車", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "突破", + "values": [6, 7] + }, + { + "label": "基礎HP", + "values": ["10766", "10766"] + }, + { + "label": "基礎攻撃力", + "values": ["173", "173"] + }, + { + "label": "基礎防御力", + "values": ["546", "546"] + }, + { + "label": "攻撃力%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "哀切なアイスクリスタル", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「トゥールビヨン装置」", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "蒼晶螺", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械のコア歯車", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「正義」の教え", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "整合の歯車", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機構の平歯車", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機構の平歯車", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機構の平歯車", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "機構の平歯車", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械のコア歯車", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "光なき糸", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械のコア歯車", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "光なき糸", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械のコア歯車", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "光なき糸", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "奇械のコア歯車", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "光なき糸", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "知恵の冠", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/japanese/characters/furina.json b/src/data/japanese/characters/furina.json new file mode 100644 index 000000000..0cefad44a --- /dev/null +++ b/src/data/japanese/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "フリーナ", + "title": "不休のソリスト", + "description": "審判の舞台で、誰よりもスポットライトを浴びる存在——拍手が鳴り響き、その幕が閉じられるまで。", + "weapon_type": "片手剣", + "element": "水", + "gender": "女", + "substat": "会心率", + "affiliation": "フォンテーヌ廷", + "region": "フォンテーヌ", + "rarity": 5, + "birthday": [13, 10], + "constellation": "頌歌者座", + "domain": "蒼白の遺栄", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "김하영" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "通常攻撃·ソリストの誘い", + "description": "通常攻撃
最大4段の連続攻撃を行う。

重撃
一定のスタミナを消費してソリストのオーラを放ち、近くの敵に物理ダメージを与えて自身のアルケー属性を切り替える。フィールドに元素スキル「サロン·ソリティア」によって召喚された「サロンメンバー」や「衆の水の歌い手」が存在する場合、それらもアルケー属性に対応するゲストに切り替わる。

アルケー:聖俗の座客
フリーナの通常攻撃が命中した時、フリーナの現在のアルケー属性を基に、命中位置に霊息の棘、あるいは迸発の刃を降らせ、プネウマ、またはウーシアを帯びた水元素ダメージを与える、一定間隔ごとに発動が可能。
登場時、フリーナのアルケー属性はウーシアである。

落下攻撃
空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。", + "info": "", + "attributes": [ + { + "label": "1段ダメージ", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "2段ダメージ", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "3段ダメージ", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "4段ダメージ", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "重撃ダメージ", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "重撃スタミナ消費", + "values": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" + ] + }, + { + "label": "落下期間のダメージ", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空落下攻撃ダメージ", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "霊息の棘/迸発の刃のダメージ", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "霊息の棘/迸発の刃のダメージ間隔", + "values": [ + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒", + "6秒 / 6秒" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "サロン·ソリティア", + "description": "サロン·ソリティアのゲストたちを招き、フリーナのショーを盛り上げる。フリーナの現在のアルケー属性によって、「サロンメンバー」あるいは「衆の水の歌い手」がゲストとして召喚される。

ウーシア
歓喜の泡を飛ばしてフリーナのHP上限を基とした水元素範囲ダメージを与え、「サロンメンバー」であるマンマルタコ姿の「ジェントルマン·アッシャー」、アワアワタツノコ姿の「シュヴァルマラン婦人」、重甲ヤドカニ姿の「クラバレッタさん」の三体を召喚する。
「サロンメンバー」は一定時間ごとに近くの敵に攻撃を仕掛ける。この時、フィールド上にいるキャラクターのターゲットを優先的に攻撃し、HP上限を基とした水元素ダメージを与える。
「サロンメンバー」攻撃時、周囲のチームにHPが50%を超えているキャラクターが存在する場合、それらのキャラクターのHPを消費して攻撃の威力を上げる。条件を満たすキャラクターが1/2/3/4名またはそれ以上のとき、与えるダメージは本来のダメージの110%/120%/130%/140%となる。

プネウマ
「衆の水の歌い手」を召喚し、HP上限を基に、周囲のフィールド上にいるキャラクターのHPを一定時間ごとに回復する。

なお、「サロンメンバー」と「衆の水の歌い手」は継続時間を共有し、フリーナが重撃でゲストの編成を変更した場合、継続時間も継承される。
「サロンメンバー」、または「衆の水の歌い手」が存在している間、フリーナは水面を移動できる。", + "info": "フリーナのサロン·ソリティアには、いつも決まったメンバーが訪れる。しかしその他にも、クラバレッタさんやシュヴァルマラン婦人、ジェントルマン·アッシャーが訪れることもある。そして、憂鬱な水曜日には歌い手が現れる。", + "attributes": [ + { + "label": "ウーシアの泡のダメージ", + "values": [ + "7.86%HP上限", + "8.45%HP上限", + "9.04%HP上限", + "9.83%HP上限", + "10.42%HP上限", + "11.01%HP上限", + "11.8%HP上限", + "12.58%HP上限", + "13.37%HP上限", + "14.16%HP上限", + "14.94%HP上限", + "15.73%HP上限", + "16.71%HP上限", + "17.69%HP上限", + "18.68%HP上限" + ] + }, + { + "label": "継続時間", + "values": [ + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒", + "30秒" + ] + }, + { + "label": "ジェントルマン·アッシャーのダメージ", + "values": [ + "5.96%HP上限", + "6.41%HP上限", + "6.85%HP上限", + "7.45%HP上限", + "7.9%HP上限", + "8.34%HP上限", + "8.94%HP上限", + "9.54%HP上限", + "10.13%HP上限", + "10.73%HP上限", + "11.32%HP上限", + "11.92%HP上限", + "12.67%HP上限", + "13.41%HP上限", + "14.16%HP上限" + ] + }, + { + "label": "シュヴァルマラン婦人のダメージ", + "values": [ + "3.23%HP上限", + "3.47%HP上限", + "3.72%HP上限", + "4.04%HP上限", + "4.28%HP上限", + "4.52%HP上限", + "4.85%HP上限", + "5.17%HP上限", + "5.49%HP上限", + "5.82%HP上限", + "6.14%HP上限", + "6.46%HP上限", + "6.87%HP上限", + "7.27%HP上限", + "7.68%HP上限" + ] + }, + { + "label": "クラバレッタさんのダメージ", + "values": [ + "8.29%HP上限", + "8.91%HP上限", + "9.53%HP上限", + "10.36%HP上限", + "10.98%HP上限", + "11.6%HP上限", + "12.43%HP上限", + "13.26%HP上限", + "14.09%HP上限", + "14.92%HP上限", + "15.75%HP上限", + "16.58%HP上限", + "17.61%HP上限", + "18.65%HP上限", + "19.68%HP上限" + ] + }, + { + "label": "ジェントルマン·アッシャーのHP消費", + "values": [ + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限", + "2.4%HP上限" + ] + }, + { + "label": "シュヴァルマラン婦人のHP消費", + "values": [ + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限", + "1.6%HP上限" + ] + }, + { + "label": "クラバレッタさんのHP消費", + "values": [ + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限", + "3.6%HP上限" + ] + }, + { + "label": "衆の水の歌い手の回復量", + "values": [ + "4.8%HP上限 + 462", + "5.16%HP上限 + 508", + "5.52%HP上限 + 559", + "6%HP上限 + 612", + "6.36%HP上限 + 670", + "6.72%HP上限 + 732", + "7.2%HP上限 + 797", + "7.68%HP上限 + 867", + "8.16%HP上限 + 940", + "8.64%HP上限 + 1017", + "9.12%HP上限 + 1098", + "9.6%HP上限 + 1183", + "10.2%HP上限 + 1271", + "10.8%HP上限 + 1364", + "11.4%HP上限 + 1460" + ] + }, + { + "label": "クールタイム", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "万民のカルナバル", + "description": "歓喜の意を集めて水飛沫の舞台を構築し、フリーナのHP上限を基とした水元素範囲ダメージを与える。また、周囲のチーム全員が「もろびとこぞりて」状態に入る。本状態時、キャラクターの現在のHPが増える、または減る時、HP上限からみた増減率を基に、フリーナは1%につき1ポイントの「テンション」を獲得する。
そして、フリーナの所持する「テンション」を基に、周囲のチーム全員の与えるダメージおよび受ける治療効果をアップする。
継続時間終了時、フリーナの所持する「テンション」はクリアされる。", + "info": "「喝采せよ!讃えよ!刮目せよ!さあ、杯を掲げよう!宴のない毎夜など、醒めた苦痛な昼間を浪費しているに過ぎない…あっ、えっと、その…未成年者は代わりにブドウジュースを飲むのが良いと思うよ!」", + "attributes": [ + { + "label": "スキルダメージ", + "values": [ + "11.41%HP上限", + "12.26%HP上限", + "13.12%HP上限", + "14.26%HP上限", + "15.11%HP上限", + "15.97%HP上限", + "17.11%HP上限", + "18.25%HP上限", + "19.39%HP上限", + "20.53%HP上限", + "21.67%HP上限", + "22.81%HP上限", + "24.24%HP上限", + "25.66%HP上限", + "27.09%HP上限" + ] + }, + { + "label": "継続時間", + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + }, + { + "label": "テンション上限", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "テンションのダメージアップ効果への変換率", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "テンションの受ける治療効果への変換率", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "クールタイム", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "label": "元素エネルギー", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "終わりなき円舞", + "description": "フィールド上にいるチーム内のキャラクターがフリーナ自身以外からHP上限を超えて回復する治療を受けたとき、その後の4秒間、フリーナは2秒毎に周囲のチーム全員のHPを回復する。回復量は回復を受けるキャラクターのHP上限の2%に相当する。", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "聴き手なき独白", + "description": "HP上限1000ポイント毎に、フリーナのサロン·ソリティアに、異なるアルケー属性に応じた強化効果を付与する。
「サロンメンバー」の与えるダメージ+0.7%。この方法でアップできる「サロンメンバー」のダメージは最大28%まで。
「衆の水の歌い手」が周囲のフィールド上にいるキャラクターのHPを回復する時間間隔-0.4%。この方法で短縮できる、前述の「衆の水の歌い手」の回復間隔は最大16%まで。", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "蒼海もまた舞台なり", + "description": "原海アベラント亜種の能力のクールタイム-30%。", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "「愛は野の鳥 哀願しても手懐けられぬ」", + "description": "万民のカルナバル発動時、フリーナは150ポイントの「テンション」を獲得する。
また、フリーナの「テンション」保持上限+100ポイント。", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "「女は気まぐれ 水面に揺らぐ浮草のよう」", + "description": "万民のカルナバル継続期間中、チーム内にいる周囲のキャラクターの現在のHPが増える、または減る時、フリーナの獲得する「テンション」が250%増加する。さらに「テンション」が上限を超えた部分について、1ポイントごとに、フリーナのHP上限が0.35%増える。この方法で増やせるフリーナのHP上限は最大140%まで。", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "「秘密は心に秘められた 誰もこの名を知り得ない」", + "description": "万民のカルナバルのスキルLv.+3。
最大Lv.15まで。", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "「地獄に堕ちずして いかに生の価値を知る!」", + "description": "サロン·ソリティアの「サロンメンバー」が攻撃を敵に命中させたり、「衆の水の歌い手」が周囲のフィールド上にいるキャラクターのHPを回復したりすると、フリーナは元素エネルギーを4ポイント獲得する。この効果は5秒毎に1回のみ発動可能。", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "「あぁ!その者の名は…!」", + "description": "サロン·ソリティアのスキルLv.+3。
最大Lv.15まで。", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "「僕の歌を聴きたまえ—— さあ 愛の杯を掲げよう!」", + "description": "「サロン·ソリティア」発動時、フリーナは「万民のまなざし」効果を獲得する。継続時間10秒。
継続時間中、フリーナの通常攻撃、重撃および落下攻撃ダメージは、元素付与によって他の元素に変化しない水元素ダメージへと変わる。そして、フリーナ自身のHP上限の18%分、与えるダメージがアップする。
継続時間中、フリーナの通常攻撃(「アルケー:聖俗の座客」の攻撃を含まない)や重撃、着地時の落下攻撃が敵に命中すると、命中時のアルケー属性を基に、異なる効果を発動する。0.1秒毎に発動可能。

アルケー:ウーシア
1秒毎に、周囲のチーム全員のHPをフリーナのHP上限の4%分回復する。継続時間2.9秒。再び発動すると、継続時間が延長される。
アルケー:プネウマ
今回の通常攻撃(「アルケー:聖俗の座客」の攻撃を含まない)、重撃、着地時の落下攻撃によるダメージを、さらにフリーナのHP上限の25%分アップさせる。それの攻撃が敵に命中した時、周囲のチームは全員、残りHPの1%分のHPを消費する。

「万民のまなざし」継続期間中、上記効果は最大6回発動可能。この効果は発動回数が6回に達したとき、または継続時間終了時に解除される。", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "突破", + "values": ["-", 1] + }, + { + "label": "基礎HP", + "values": ["-", "1192"] + }, + { + "label": "基礎攻撃力", + "values": ["-", "19"] + }, + { + "label": "基礎防御力", + "values": ["-", "54"] + }, + { + "label": "会心率", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "突破", + "values": [0, 1] + }, + { + "label": "基礎HP", + "values": ["3091", "4113"] + }, + { + "label": "基礎攻撃力", + "values": ["49", "66"] + }, + { + "label": "基礎防御力", + "values": ["140", "187"] + }, + { + "label": "会心率", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "突破", + "values": [1, 2] + }, + { + "label": "基礎HP", + "values": ["6154", "6880"] + }, + { + "label": "基礎攻撃力", + "values": ["98", "110"] + }, + { + "label": "基礎防御力", + "values": ["280", "313"] + }, + { + "label": "会心率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "澄明なラピスラズリ·砕屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光の鈴蘭", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "突破", + "values": [2, 3] + }, + { + "label": "基礎HP", + "values": ["7916", "8884"] + }, + { + "label": "基礎攻撃力", + "values": ["126", "142"] + }, + { + "label": "基礎防御力", + "values": ["360", "404"] + }, + { + "label": "会心率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "澄明なラピスラズリ·欠片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "超越に至らぬ水", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光の鈴蘭", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "突破", + "values": [3, 4] + }, + { + "label": "基礎HP", + "values": ["9930", "10656"] + }, + { + "label": "基礎攻撃力", + "values": ["158", "170"] + }, + { + "label": "基礎防御力", + "values": ["451", "484"] + }, + { + "label": "会心率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "澄明なラピスラズリ·欠片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "超越に至らぬ水", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光の鈴蘭", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "突破", + "values": [4, 5] + }, + { + "label": "基礎HP", + "values": ["11712", "12438"] + }, + { + "label": "基礎攻撃力", + "values": ["187", "198"] + }, + { + "label": "基礎防御力", + "values": ["532", "565"] + }, + { + "label": "会心率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "澄明なラピスラズリ·塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "超越に至らぬ水", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光の鈴蘭", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "突破", + "values": [5, 6] + }, + { + "label": "基礎HP", + "values": ["13505", "14231"] + }, + { + "label": "基礎攻撃力", + "values": ["215", "227"] + }, + { + "label": "基礎防御力", + "values": ["614", "647"] + }, + { + "label": "会心率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "澄明なラピスラズリ·塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "超越に至らぬ水", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光の鈴蘭", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "突破", + "values": [6, 7] + }, + { + "label": "基礎HP", + "values": ["15307", "15307"] + }, + { + "label": "基礎攻撃力", + "values": ["244", "244"] + }, + { + "label": "基礎防御力", + "values": ["696", "696"] + }, + { + "label": "会心率", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "澄明なラピスラズリ", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "超越に至らぬ水", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光の鈴蘭", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「正義」の教え", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「正義」の導き", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "光なき一塊", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "光なき一塊", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "光なき一塊", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「正義」の哲学", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "光なき一塊", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "知恵の冠", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/japanese/characters/neuvillette.json b/src/data/japanese/characters/neuvillette.json index d4f5d3540..81c210e22 100644 --- a/src/data/japanese/characters/neuvillette.json +++ b/src/data/japanese/characters/neuvillette.json @@ -433,13 +433,13 @@ { "id": "heir_to_the_ancient_seas_authority", "name": "古海継嗣の権威", - "description": "チームにいるキャラクターが敵に蒸発、凍結、感電、開花、水元素拡散、水元素結晶反応を起こすと、ヌヴィレットに「遺龍の栄光」効果を付与する。継続時間30秒、最大3層まで重ね掛け可能。層数に応じて、重撃·衡平な裁量は通常の110%/125%/160%分のダメージを与えられるようになる。
生成された「遺龍の栄光」効果は元素反応毎にカウントされる。", + "description": "チームにいるキャラクターが敵に蒸発、凍結、感電、開花、水元素拡散または水元素結晶反応を起こすと、ヌヴィレットに「遺龍の栄光」効果を付与する。継続時間30秒、最大3層まで重ね掛け可能。層数に応じて、重撃·衡平な裁量は通常の110%/125%/160%分のダメージを与えられるようになる。
生成された「遺龍の栄光」効果は元素反応毎にカウントされる。", "level": 1 }, { "id": "discipline_of_the_supreme_arbitration", "name": "至高なる審理の紀律", - "description": "現在のHPが上限の30%を超えている場合、超えた分1%につき、ヌヴィレットの水元素ダメージ+0.6%。この効果によってアップできる水元素ダメージは最大30%までとなる。", + "description": "現在のHPが上限の30%を超えている場合、超えた分1%につき、ヌヴィレットの水元素ダメージ+0.6%。この効果によってアップできる水元素ダメージは最大30%までとなる。", "level": 4 }, { diff --git a/src/data/japanese/characters/wriothesley.json b/src/data/japanese/characters/wriothesley.json index 968201310..a1f985106 100644 --- a/src/data/japanese/characters/wriothesley.json +++ b/src/data/japanese/characters/wriothesley.json @@ -434,7 +434,7 @@ "_id": 861, "id": "terror_for_the_evildoers", "name": "悪を為す者に恐れを", - "description": "固有天賦「やがて公義は弁ぜらる」の「恩典の戒め」は以下のように変化する。
リオセスリのHPが60%未満、またはアイスファング·ラッシュによる烈霜の懲戒状態を継続中に、リペルブローの5段目が命中すると「恩典の戒め」を獲得する。「恩典の戒め」は2.5秒毎に1回のみ獲得可能。

また、誅罰·ヴォールティングアッパーは以下のように強化される。
·与えるダメージがさらに200%まで増加する。
·命中した時に烈霜の懲戒状態だった場合、烈霜の懲戒状態が4秒延長される。烈霜の懲戒状態中、この方法による継続時間の延長は1回のみ。

固有天賦「やがて公義は弁ぜらる」を解放する必要がある。", + "description": "固有天賦「やがて公義は弁ぜらる」の「恩典の戒め」は以下のように変化する。
リオセスリのHPが60%未満、またはアイスファング·ラッシュによる烈霜の懲戒状態を継続中に、リペルブローの5段目が命中すると「恩典の戒め」を獲得する。「恩典の戒め」は2.5秒毎に1回のみ獲得可能。

また、誅罰·ヴォールティングアッパーは以下のように強化される。
·ダメージアップ効果が200%になる。
·命中した時に烈霜の懲戒状態だった場合、烈霜の懲戒状態が4秒延長される。烈霜の懲戒状態中、この方法による継続時間の延長は1回のみ。

固有天賦「やがて公義は弁ぜらる」を解放する必要がある。", "level": 1 }, { @@ -469,7 +469,7 @@ "_id": 866, "id": "esteem_for_the_innocent", "name": "罪の無い者に慰めを", - "description": "誅罰·ヴォールティングアッパーの会心率+10%、会心ダメージ+80%。また、発動時に氷柱を生成し、ヴォールティングアッパー100%分の氷元素ダメージを与える。このダメージは重撃ダメージと見なされる。
固有天賦「やがて公義は弁ぜらる」を解放する必要がある。", + "description": "誅罰·ヴォールティングアッパーの会心率+10%、会心ダメージ+80%。また、発動時に氷柱を生成し、誅罰·ヴォールティングアッパー100%分の氷元素ダメージを与える。このダメージは重撃ダメージと見なされる。
固有天賦「やがて公義は弁ぜらる」を解放する必要がある。", "level": 6 } ], diff --git a/src/data/japanese/domains.json b/src/data/japanese/domains.json index 21b466ab0..d9b11c777 100644 --- a/src/data/japanese/domains.json +++ b/src/data/japanese/domains.json @@ -317,7 +317,7 @@ }, { "day": "火曜", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "水曜", @@ -329,7 +329,7 @@ }, { "day": "金曜", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "土曜", @@ -337,7 +337,15 @@ }, { "day": "日曜", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "月曜", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "木曜", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/japanese/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/japanese/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..b3f15b288 --- /dev/null +++ b/src/data/japanese/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "超越に至らぬ水", + "description": "原海アベラントの体から得られる結晶とよく似た性質を持つが、微小な不純物が多く含まれている。まるで、未熟な職人が作ったガラス細工に閉じ込められた小さな気泡のようである。", + "source": ["水形タルパ(Lv.30以上)がドロップ"], + "rarity": 4 +} diff --git a/src/data/japanese/fish/maintenance_mek_gold_leader.json b/src/data/japanese/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..33430b759 --- /dev/null +++ b/src/data/japanese/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "メンテマシナリー·黄金統率型", + "description": "水中活動を行うクロックワークを助け、その稼働率を上げるために開発されたコンパクトな補助装置。当初は水中のゴミや植物の残滓などを除去してクロックワークの心臓部に異物が付着するのを防ぎ、できるだけ故障率を低下させる目的で設計された。別の角度から見れば、これらは「水中清掃員」としてフォンテーヌの生態環境保護に間違いなく貢献している。
他の量産型モデルと違い、この特殊な「黄金統率型」メンテマシナリーには黄金の外殻、そして特殊な制御機器が搭載されている。開発チームの考えでは、複雑な地形の水中で活動する際に、このメンテマシナリーが優れた「中継司令塔」として機能し、制御者からの様々なコマンドを他のメンテマシナリーに伝えることが可能だという。いわばマシナリーたちの「リーダー」だ。
ところが、メンテマシナリープロジェクトの全面停止に伴い、「リーダー」たちは存在意義を失ってしまう。その特徴的な黄金の外見から、巷の漁師たちの間で極めて貴重なコレクションとみなされていることが、唯一の救いか。", + "rarity": 3, + "source": ["釣りで獲得"] +} diff --git a/src/data/japanese/food/blubber_profiterole.json b/src/data/japanese/food/blubber_profiterole.json new file mode 100644 index 000000000..cf1f939f3 --- /dev/null +++ b/src/data/japanese/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "プクプクシュークリーム", + "description": "クリームを挟んだデザート。外側のふわふわな生地がたっぷりのクリームを包み込み、まるでプクプク獣のお腹のようにぽっちゃりとして愛らしい。濃厚で柔らかいクリームはみんなの心をつかむ。", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "鳥の卵", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "牛乳", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "小麦粉", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "クリーム", + "amount": 2 + } + ], + "dish_type": "攻撃系料理", + "results": { + "suspicious": { + "_id": 108608, + "name": "微妙なプクプクシュークリーム", + "description": "クリームを挟んだデザート。出来上がってから長時間放置されてしまったため、外側の生地のサクサク感が失われてしまった。期待した食感とはまるで違う。一口食べただけで、「死刑」と宣告したくなる。", + "effect": "チーム全員の物理ダメージ+20%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "normal": { + "_id": 108609, + "name": "プクプクシュークリーム", + "description": "クリームを挟んだデザート。外側のふわふわな生地がたっぷりのクリームを包み込み、まるでプクプク獣のお腹のようにぽっちゃりとして愛らしい。濃厚で柔らかいクリームはみんなの心をつかむ。", + "effect": "チーム全員の物理ダメージ+30%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "delicious": { + "_id": 108610, + "name": "美味しそうなプクプクシュークリーム", + "description": "クリームを挟んだデザート。一口食べると病みつきになり、思わず残りを一気に平らげてしまう。口元に付いたクリームでさえ、心を幸せな気持ちで満たしてくれる。食後のデザートがいつもこれだったら、この冒険生活はどれほど素晴らしいものになるだろう!", + "effect": "チーム全員の物理ダメージ+40%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + } + } +} diff --git a/src/data/japanese/food/consomme.json b/src/data/japanese/food/consomme.json index ea17b7bee..d15a5060b 100644 --- a/src/data/japanese/food/consomme.json +++ b/src/data/japanese/food/consomme.json @@ -54,7 +54,7 @@ "_id": 108603, "id": "consomme_purete", "name": "「無欠のピュルテ」", - "description": "ヌヴィレットのオリジナル料理。高山の清らかに澄んだ水を使った、この上なく精妙で貴重な逸品だとネヴィレットは言う。味わってみると、確かに口当たりがよく美味しい。とはいえ、ほとんど普通のスープと変わらないという点には、触れないほうがいいかもしれない…", + "description": "ヌヴィレットのオリジナル料理。高山の清らかに澄んだ水を使った、この上なく精妙で貴重な逸品だとヌヴィレットは言う。味わってみると、確かに口当たりがよく美味しい。とはいえ、ほとんど普通のスープと変わらないという点には、触れないほうがいいかもしれない…", "effect": "チーム全員の会心率+20%、会心ダメージ+20%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。", "character": { "id": "neuvillette", diff --git a/src/data/japanese/food/fish_and_chips.json b/src/data/japanese/food/fish_and_chips.json index 0145e594f..5ac936485 100644 --- a/src/data/japanese/food/fish_and_chips.json +++ b/src/data/japanese/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "美味しそうなフィッシュアンドチップス", "description": "油で揚げたおつまみ。お魚の切り身と短冊切りのジャガイモが油の中で楽しそうにジュワジュワっと音を立て、高温から生まれた魅力的な匂いが複雑に絡み合っては、鼻先をくすぐる…もしポテトを食べることよりも幸せなことがあるとすれば、それはきっとフィッシュフライと一緒に頬張ることだろう!", "effect": "スタミナを100回復する。" + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "独占秘話·グルメコラム", + "description": "シャルロットのオリジナル料理。独占記事を追っている彼女に同行したとき、彼女から手渡されたスナック。フィッシュフライが口の中でサクサクと音を立てる。ふと横を見ると、彼女は元気に歩みを進めている。ふたつのリズムが次第に重なり合う…記事は未完成だけど、喜びと充足感はこの瞬間、クライマックスに達した。", + "effect": "スタミナを130回復する。", + "character": { + "id": "charlotte", + "name": "シャルロット" + } } } } diff --git a/src/data/japanese/food/la_lettre_a_focalors.json b/src/data/japanese/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..ae8a7283b --- /dev/null +++ b/src/data/japanese/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "フォカロルスのために", + "description": "長方形の小さなケーキ。遥か昔、あるパティシエが、フォンテーヌの人々が水神を深く敬愛していたことからインスピレーションを受け、このデザートを作ったという。技術力を要する手順や、いくつも重なった層は、水神の影響力を如実に示している。", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "鳥の卵", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "小麦粉", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "コーヒー豆", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "杏仁", + "amount": 2 + } + ], + "dish_type": "防御系料理", + "results": { + "suspicious": { + "_id": 108605, + "name": "微妙なフォカロルスのために", + "description": "長方形の小さなケーキ。各層の味はほとんど同じで、手を抜いたのか、いくつかの層が欠けている。プロなら一口食べただけで、作り方に問題があることに気づくだろう。", + "effect": "チーム全員のHP上限+20%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "normal": { + "_id": 108606, + "name": "フォカロルスのために", + "description": "長方形の小さなケーキ。遥か昔、あるパティシエが、フォンテーヌの人々が水神を深く敬愛していたことからインスピレーションを受け、このデザートを作ったという。技術力を要する手順や、いくつも重なった層は、水神の影響力を如実に示している。", + "effect": "チーム全員のHP上限+22%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "delicious": { + "_id": 108607, + "name": "美味しそうなフォカロルスのために", + "description": "長方形の小さなケーキ。コーヒーとアーモンドの香りが思考を前へと押し進めてくれる。いつの間にか、絶え間なく展開する壮大華麗な歌劇に引き込まれたかのよう。その魅力に浸りながら、最後の幕が下りてこないことを願うばかり。", + "effect": "チーム全員のHP上限+25%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "「プル·ラ·ジャスティス」", + "description": "フリーナのオリジナル料理。フォンテーヌで「プル·ラ·ジャスティス」とは「正義のために」を意味する。彼女はかつて大きな舞台の上で、最も崇高な正義が誕生する瞬間を目の当たりにした。この重層的な風味、起伏に富んだ波乱万丈…最終的に重荷から解放される安堵感。彼女自身の経験から着想を得たんだろうか?", + "effect": "チーム全員のHP上限+30%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。", + "character": { + "id": "furina", + "name": "フリーナ" + } + } + } +} diff --git a/src/data/japanese/furnishing/a_painting_left_for_you.json b/src/data/japanese/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..c40211e5a --- /dev/null +++ b/src/data/japanese/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "あなたに残す絵", + "description": "「マメールとその仲間たち!」\\nマメールがあなたとパイモンのために描いてくれたもう一枚の絵。「仲間たち」の楽しげな様子を描いたものだ。\\nしばしの別れ、マメールは様々な新しい画風の習得に励んでいた。この絵は長きに渡る試みを繰り返し、自分が最も満足できた一枚だ——五十万モラの高値で売れなくとも、「美しい絵」とは言いがたくとも。マメールにとっては、この上なく大切な他の三人(もちろん、人ばかりではない)と同じ絵の光景にいられるのは間違いなくとても貴重で、嬉しいことなのだ。", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ] +} diff --git a/src/data/japanese/furnishing/a_sisters_duty.json b/src/data/japanese/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..bd7252966 --- /dev/null +++ b/src/data/japanese/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "「姉の義務」", + "description": "メリュシー村で見られる屋根。極めて単純な構造で、建材も相当節約されおり、メリュジーヌ一人でも難なく建てられる。\\nやや年上のメリュジーヌが建てた屋根で、これがあれば滝の飛沫や、あるいは洞穴の天井から落ちてくる水滴が、妹たちの大切なものをびしょ濡れにしてしまうのを防げるのだという。彼女の言葉を借りれば、これこそが「皆の世話をする義務」なのだそうだ。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ホワイトアッシュ材", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布材", + "amount": 4 + } + ] +} diff --git a/src/data/japanese/furnishing/bedroom_bedlam.json b/src/data/japanese/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..9d8ee023b --- /dev/null +++ b/src/data/japanese/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "「ざわざわ寝室」", + "description": "メリュシー村でよく見られる中型の民家。優美なラインを持つ独特な形をしており、内部空間は相対的に広く、メリュジーヌ二、三人が休憩できる。だが、空間の仕切りが特殊なので、屋内での音は大きく聞こえてしまう。騒がし好きなメリュジーヌがひどく悪いことをすれば、罰として独り言で耳がおかしくなるまでここに閉じ込められるのかもしれない…", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "フォンテーヌスタイル", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "赤色の染料", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/charlotte.json b/src/data/japanese/furnishing/charlotte.json new file mode 100644 index 000000000..8737c8e03 --- /dev/null +++ b/src/data/japanese/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "シャルロット", + "description": "塵歌壺入居キャラクター", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "仲間", + "type": "Exterior" + }, + { + "id": 8002, + "category": "仲間" + } + ] +} diff --git a/src/data/japanese/furnishing/common_cooking_device.json b/src/data/japanese/furnishing/common_cooking_device.json new file mode 100644 index 000000000..ad6c92d54 --- /dev/null +++ b/src/data/japanese/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "汎用型調理装置", + "description": "正式には「汎用型調理装置」というマシナリー。完全密閉できる鍋とコンロを搭載し、外部環境の影響を最小限に留め、火による危険性を下げ、様々な使用環境に最大限に適応できるようにしている。このマシナリーは設計時、鍋の口に圧力装置を追加したら、さらなる高圧高温による調理が可能となり、料理の味を高めることができた。だが量産においては、素材の加工技術とコストの関係で、技術者たちはその機能の搭載を断念した。", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "雑物", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/compact_air_supply_device.json b/src/data/japanese/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..cc07cb33d --- /dev/null +++ b/src/data/japanese/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "コンパクト型送風装置", + "description": "精巧な小型マシナリー、普通は室内の卓上に置かれ、特定の方向に風を送る。\\nフォンテーヌは気候と優秀な建築設計のお陰で、ほとんどの場合室内は涼しく、送風装置によって体感温度を下げる必要はない。このようなマシナリーを買っても、人々はカバーでファンの部分を守り、ファンに埃がつくのを防いでいる。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 4 + } + ] +} diff --git a/src/data/japanese/furnishing/court_of_justices_authenticity.json b/src/data/japanese/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..9fda475d8 --- /dev/null +++ b/src/data/japanese/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "「正義の都の本質」", + "description": "独特な形をした、金属とガラスの複合建築。『スチームバード新聞』本社と同じ構造。この建物の構造は非常に特殊で、中央を円心として、ほぼ扇形の八つの区域に分かれている。日差しの下ではいつも、群青色のガラスの天井が水晶のように煌々と輝いている。\\n記者たちが書く文章の中で、日差しはよく「真実」、「正義」などの言葉と深く結びついている。新聞社がこの建物を選んだのは、出入りするあらゆる人々に『スチームバード新聞』の「真実至上主義」を心に留めておいてほしかったからかもしれない。", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "フォンテーヌスタイル", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 10 + } + ] +} diff --git a/src/data/japanese/furnishing/court_of_justices_mellow_aroma.json b/src/data/japanese/furnishing/court_of_justices_mellow_aroma.json index 4c67becbc..c89ca91a3 100644 --- a/src/data/japanese/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/japanese/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "「正義の都の芳醇」", - "description": "フォンテーヌ廷、ヴァザーリ回廊で見られる建物。かの有名な「カフェ·ルツェルン」はこのような建築様式と屋外空間を組み合わせることで、芳醇な香りとコーヒーを楽しむための場を作り出した。ヴァザーリ回廊の建物の建設費用は比較的安い一方で、最先端工法のスラグセメントを応用していると言われている——もともとスラグセメントにはかすかに鉱石の粉末のようなにおいがあり、普通の人では気づきにくいものの、飲食物を売るお店にとっては商品の長期保管に不向きな代物であった。しかし、カフェ·ルツェルンのとある元オーナーが香りに厳格な基準を設け、さらに『スチームバード新聞』や都市内の複数飲食業者と協力して抗議を行った結果、研究者たちも無視するわけにはいかなくなり、スラグセメントの配合が最優先で改良された。そして、建材から発せられる飲食店に悪影響を与えるにおいを完全にカットしたスラグセメントが誕生した。この出来事から、一部のコーヒーマニアたちは最新鋭のスラグセメントを「コーヒーかすのセメント」と呼んでいる。", + "description": "フォンテーヌ廷、ヴァザーリ回廊で見られる建物。かの有名な「カフェ·リュテス」はこのような建築様式と屋外空間を組み合わせることで、芳醇な香りとコーヒーを楽しむための場を作り出した。ヴァザーリ回廊の建物の建設費用は比較的安い一方で、最先端工法のスラグセメントを応用していると言われている——もともとスラグセメントにはかすかに鉱石の粉末のようなにおいがあり、普通の人では気づきにくいものの、飲食物を売るお店にとっては商品の長期保管に不向きな代物であった。しかし、カフェ·リュテスのとある元オーナーが香りに厳格な基準を設け、さらに『スチームバード新聞』や都市内の複数飲食業者と協力して抗議を行った結果、研究者たちも無視するわけにはいかなくなり、スラグセメントの配合が最優先で改良された。そして、建材から発せられる飲食店に悪影響を与えるにおいを完全にカットしたスラグセメントが誕生した。この出来事から、一部のコーヒーマニアたちは最新鋭のスラグセメントを「コーヒーかすのセメント」と呼んでいる。", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/japanese/furnishing/court_of_justices_respect.json b/src/data/japanese/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..595258073 --- /dev/null +++ b/src/data/japanese/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "「正義の都の畏敬」", + "description": "要塞のような金属とガラスの複合建築。「プロ決闘法事務所」と同じ構造。フォンテーヌ廷内の他の建物に比べると壁が厚く、間取りもどちらかというと狭く、来訪者に独特の「荘厳さ」を感じさせる。大部分の市民はこの建物の前を通り過ぎる時、声を潜め、音を立てないようにする。それは審判の伝統に対する尊重と、決闘代理人に対する畏敬でもある。", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "フォンテーヌスタイル", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 10 + } + ] +} diff --git a/src/data/japanese/furnishing/court_of_justices_trivia.json b/src/data/japanese/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..4d2b2ec72 --- /dev/null +++ b/src/data/japanese/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "「正義の都のこぼれ話」", + "description": "交換可能な四つの面を持つ掲示板。スチームバード新聞社の前に立っている柱と同じ形。\\nこの掲示板が設計された頃、『スチームバード新聞』が毎月の「一番ホット」だった記事を伝えるのに使われた。編集者たちは最も人気が出た新聞記事を選び、そのタイトルを公示した。\\n記事のタイトルがこの掲示板にあれば、作者はフォンテーヌメディア界最高の栄誉——ラヴェール賞に近いところにいる。よって、この掲示板には「ラヴェールの柱」という別名がある。\\nだが、優秀な新聞記事が多すぎるので、『スチームバード新聞』はすぐに定期的な掲示板のタイトル更新をしなくなった…", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 12 + } + ] +} diff --git a/src/data/japanese/furnishing/dueling_sigil.json b/src/data/japanese/furnishing/dueling_sigil.json new file mode 100644 index 000000000..25e07f373 --- /dev/null +++ b/src/data/japanese/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "「決闘のエンブレム」", + "description": "「プロ決闘法事務所」の前にある旗幟。高価な水色の織物でできており、「プロ決闘法事務所」のエンブレムが金糸で刺繍されている。この旗幟の傘下に入った「決闘代理人」たちは、皆計り知れない努力をしたという。だが実際には、努力だけではまるで足りないのだが…", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布材", + "amount": 6 + } + ] +} diff --git a/src/data/japanese/furnishing/furina.json b/src/data/japanese/furnishing/furina.json new file mode 100644 index 000000000..a6587d8b7 --- /dev/null +++ b/src/data/japanese/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "フリーナ", + "description": "塵歌壺入居キャラクター", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "仲間", + "type": "Exterior" + }, + { + "id": 8002, + "category": "仲間" + } + ] +} diff --git a/src/data/japanese/furnishing/furys_torch.json b/src/data/japanese/furnishing/furys_torch.json new file mode 100644 index 000000000..6bc1ebcc3 --- /dev/null +++ b/src/data/japanese/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "「義憤の灯火」", + "description": "石製の台座に灯されたトーチ。全体はダークゴールドで、シンプルな造形だが極めて威厳がある。\\nある作家の文章によれば、「激しく燃える火は、絶えることのない義憤を表している」。エピクレシス歌劇場の奥に佇む烈火は、まさに正義を追い求めるフォンテーヌ人の象徴の一つかもしれない…", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/good_stuff_is_for_sharing.json b/src/data/japanese/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..99350b4d2 --- /dev/null +++ b/src/data/japanese/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "「よいものは分かち合おう!」", + "description": "極めてシンプルな構造の柵。「ホワイトアッシュ材」の枝と縄でできている。メリュシー村で本来は領地の区切るために使われていたが、今ではものを掛ける道具となっている。一部のメリュジーヌたちは「よいものは分かち合おう」という考えから、自分が良いと思うものをよく旗のように屋外に掛けて見せ、他のメリュジーヌたちが自由に取っていけるようにしているのだという…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ホワイトアッシュ材", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布材", + "amount": 4 + } + ] +} diff --git a/src/data/japanese/furnishing/happy_times.json b/src/data/japanese/furnishing/happy_times.json new file mode 100644 index 000000000..b8512cc1a --- /dev/null +++ b/src/data/japanese/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "「楽しい時間」", + "description": "パイモンからメリュシー村での冒険話を聞いた後、マルはパイモンの話と自分の空想を組み合わせ、不思議な植生に覆われた岩石を構築した。\\nこの巨岩は表面がツルツルしていて、頑丈で、表面は機械で加工されたかのように極めて滑らかだ。屋外での会食場、仕事場、遊び場のいずれにもふさわしい。ただ、岩の面積には限りがあるので、これらのことは普通同時に行えないが…", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "山体", + "type": "Exterior" + } + ] +} diff --git a/src/data/japanese/furnishing/hello_welcome.json b/src/data/japanese/furnishing/hello_welcome.json new file mode 100644 index 000000000..bbebb1cd6 --- /dev/null +++ b/src/data/japanese/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "「こんにちは!ようこそ!」", + "description": "メリュシー村で見られる街灯。単純な構造で、ポール部分はほぼ未加工の「ホワイトアッシュ材」で出来ており、枝には蛍光植物の果実が複数ぶら下がっている。\\n『スチームバード新聞』のある記者によれば、水中にあるメリュシー村は薄暗く、時折訪れる旅人はなかなか慣れない。そこで親切なメリュジーヌたちはわざわざ手招きをしているような形の木の枝を選び、現在のような「自然の美」を備えたメリュシー村の街灯ができたのだという。その実、メリュジーヌたちは街灯の歴史について覚えていないのだが…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "照明具", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ホワイトアッシュ材", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/high_stone_platform.json b/src/data/japanese/furnishing/high_stone_platform.json new file mode 100644 index 000000000..8ab3dcef9 --- /dev/null +++ b/src/data/japanese/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "「たかたか岩台」", + "description": "パイモンからメリュシー村での冒険話を聞いた後、マルはパイモンの話と自分の空想を組み合わせ、不思議な植生に覆われた岩石を構築した。\\n大きな岩石で、上下二つの層に分かれている。一層はメリュシー村でよく見られる平たい巨岩、もう一層は重みを支える卵状の巨岩だ。\\n小柄なメリュジーヌたちはよじ登るのは得意ではないが、はしごという簡単な道具があれば、滞りなくこの巨岩を上り下りできる!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "山体", + "type": "Exterior" + } + ] +} diff --git a/src/data/japanese/furnishing/large_shipping_pallet.json b/src/data/japanese/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..ca79b615f --- /dev/null +++ b/src/data/japanese/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "大型輸送パレット", + "description": "フォンテーヌの港口で見られる大型の木箱。サイズが大きく、二つ一組で輸送に便利なパレットに固定されている。\\n輸送効率を高めるため、港の人員はフォンテーヌ科学院の研究者を雇用し、「体積の小さい大量の貨物をさらに効率的に輸送する方法」をよくよく検討した。研究員たちの出した答えは「ばら積みの品を決まった大きさの中型木箱に詰める。その木箱を積み木のように揃えて大型コンテナに入れ、空間利用率を改善する」というものだった。そこから、一連の輸送用木箱が生まれ、改善された新しい設備によって各港の処理能力も大幅に上がった。", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "マロウ材", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/lets_play.json b/src/data/japanese/furnishing/lets_play.json new file mode 100644 index 000000000..4dd2a1966 --- /dev/null +++ b/src/data/japanese/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "「一緒に遊ぼう!」", + "description": "メリュシー村で見られる簡易ブランコ。「ホワイトアッシュ材」でできている。これを作ったメリュジーヌは、身長が足りず人間用のブランコが使えなかったので、同じ楽しみがほしいと、自分の背丈に合ったブランコを作ったそうだ。\\nだが、メリュジーヌは丈夫な縄を作るのが得意ではないので、普段は吊り椅子として使用し、ブランコのように揺らすことは滅多にしない。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ホワイトアッシュ材", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布材", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "赤色の染料", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/japanese/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..40765c2c6 --- /dev/null +++ b/src/data/japanese/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "菩提樹材の半金属掲示板", + "description": "四角形の台座と不規則な「菩提樹材」の板材を継ぎ合わせてできた据え置き式の掲示板。明るい色艶で包まれた金属筐体は美しく、耐久性が高く、価格も高価ではないので、フォンテーヌ廷の街頭でならどこにでも見られる。\\n木板には比較的新しい表面加工技術が使われ、クロックワーク·マシナリーの筐体の加工技術に通じるところがあり、フォンテーヌ科学院の先端技術を民間利用した典型的な例と言えるだろう。ただし、そこらの職人にはこんなマシナリーを運用する能力はなく、技術者たちはこの技術を広める方法について頭を悩ませてもいる。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "菩提樹材", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 4 + } + ] +} diff --git a/src/data/japanese/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/japanese/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..fe5b958ae --- /dev/null +++ b/src/data/japanese/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "菩提樹材「快眠」ベッド", + "description": "上質の「菩提樹材」でできたベッド、板材は装置で加工されており、マットレスの詰め物には、粉砕した後再度圧縮した植物素材が使われている。外観と使い心地はフォンテーヌ市民を十分に満足させ、各家庭に快眠をもたらしている。また、この製品は価格も相当なので、ためらう客に対しベテランの販売員が「フォンタ数箱分にもなりませんよ」などの話術を展開する。\\n初めて聞いた客なら、フォンタの価格と「数箱分もない」という曖昧な表現に警戒心を緩めるかもしれない。その実、「で、何箱分なんです?」と聞き返せばいいだけなのだが。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "ベッド" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "菩提樹材", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "布材", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "青色の染料", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/japanese/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..d70c8421a --- /dev/null +++ b/src/data/japanese/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "ルミドゥースハーバー五型複合起重マシナリー", + "description": "フォンテーヌの港口で見られる単一アームの起重機。巧みな機械構造をしており、内部部品の組み合わせを変えて、極めて重い物から極めて軽い物まで安定して積み下ろしができる。非常に高価で、組み立ても調整も非常に手間がかかるが、このマシナリーは優秀な性能によりフォンテーヌの港口の起重業務で非常に大きな役割を担っている。\\nこのマシナリーが最初にルミドゥースハーバーに設置された時、わずか半日でその日の予定業務を終えてしまい、すぐにフォンテーヌの各港で普及していった…", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "大型装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "コウハクジュ材", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 12 + } + ] +} diff --git a/src/data/japanese/furnishing/maintenance_mek_gold_leader.json b/src/data/japanese/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..a5cf8e3db --- /dev/null +++ b/src/data/japanese/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "メンテマシナリー·黄金統率型", + "description": "珍しい観賞魚、「霊沼雲池」と「清波游影」で飼うことができる。\\n水中活動を行うクロックワークを助け、その稼働率を上げるために開発されたコンパクトな補助装置。当初は水中のゴミや植物の残滓などを除去してクロックワークの心臓部に異物が付着するのを防ぎ、できるだけ故障率を低下させる目的で設計された。別の角度から見れば、これらは「水中清掃員」としてフォンテーヌの生態環境保護に間違いなく貢献している。\\n他の量産型モデルと違い、この特殊な「黄金統率型」メンテマシナリーには黄金の外殻、そして特殊な制御機器が搭載されている。開発チームの考えでは、複雑な地形の水中で活動する際に、このメンテマシナリーが優れた「中継司令塔」として機能し、制御者からの様々なコマンドを他のメンテマシナリーに伝えることが可能だという。いわばマシナリーたちの「リーダー」だ。\\nところが、メンテマシナリープロジェクトの全面停止に伴い、「リーダー」たちは存在意義を失ってしまう。その特徴的な黄金の外見から、巷の漁師たちの間で極めて貴重なコレクションとみなされていることが、唯一の救いか。", + "category": [ + { + "id": 14001, + "category": "観賞魚", + "type": "Exterior" + } + ] +} diff --git a/src/data/japanese/furnishing/mameres_painting.json b/src/data/japanese/furnishing/mameres_painting.json index 3e0255a83..7c5e0d4ba 100644 --- a/src/data/japanese/furnishing/mameres_painting.json +++ b/src/data/japanese/furnishing/mameres_painting.json @@ -3,7 +3,7 @@ "id": "mameres_painting", "rarity": 4, "name": "マメールの絵", - "description": "マメールがあなたとパイモンのために描いた肖像画。一見するとあなたやパイモンのイメージとはかけ離れていて、特定の対象を描いたようには見えず、たくさんの色の波が重なり合っているようにしか見えない。しかし落ち着いてじっくり鑑賞すると、マメールが幾重にも重ねた色彩の層によってあなたたちに伝えようとしているものがわかってくる。\\nセイモアの評価によれば、マメールは「十万三千九百種類の芸術スタイル」のほかにも唯一無二の絵を創作でき、その作品には値段の付けようがない価値があるという。鑑賞者は毎回、マメールの絵から様々な印象を感じ取ることができる。", + "description": "マメールがあなたとパイモンのために描いた肖像画。一見するとあなたやパイモンのイメージとはかけ離れていて、特定の対象を描いたようには見えず、たくさんの色の波が重なり合っているようにしか見えない。しかし落ち着いてじっくり鑑賞すると、マメールが幾重にも重ねた色彩の層によってあなたたちに伝えようとしているものがわかってくる。\\nセイモアの評価によれば、マメールは「十万三千九百種類の芸術スタイル」のいずれとも異なる、唯一無二の絵を創作でき、その作品には値段の付けようがない価値があるという。鑑賞者は毎回、マメールの絵から様々な印象を感じ取ることができる。", "load": 85, "energy": 90, "category": [ diff --git a/src/data/japanese/furnishing/model_contraption_reasonable_roundabout.json b/src/data/japanese/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..b1ccd823a --- /dev/null +++ b/src/data/japanese/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "マシナリー模型-「いわくなさげ」", + "description": "複雑すぎる構造の金属模型。一説によれば、ある分野の数値を測定するマシナリーを真似た物。そのマシナリーは内部でいくつかの同心円が回転し、角度、速度、方向などの数値を記録してまとめ、専門の研究員が必要な情報を取り出していた。\\nだがこの模型は単なる模型だ。同心円たちは自然の様々な事物と同じくのんびりと、呑気に回転を続け、何の役目も与えられていない——徹夜で測量と計算をしたある研究員が、家のマシナリー模型を睨みながら呟いた言葉である。\\n一般人や仕事から逃避したい研究員にとって、この模型の穏やかに回る同心円たちは、難解なデータよりも心慰められるものかもしれない。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 4 + } + ] +} diff --git a/src/data/japanese/furnishing/model_contraption_repair.json b/src/data/japanese/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..969cd8154 --- /dev/null +++ b/src/data/japanese/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "マシナリー模型-「ナオス君」", + "description": "構造の複雑な金属模型。あるプネウムシア供給装置と同比率の縮小模型で、実際にエネルギーを各施設に供給できないことを除けば、現在使用されている装置とほぼ差がない。\\nこの模型の原型は新米の技術者に様々なメンテナンス技術を練習させるための「訓練用装置」だったと言われている。だが毎回の訓練を効果的にするため、訓練が終わるたびにメチャクチャに解体された「訓練用装置」は、スタッフが完璧な状態に修理しなければならない。こうして訓練機関に「訓練用装置」を修理する専門スタッフが誕生した。\\nある意味では、プネウムシア供給装置に最も詳しいスタッフとなった彼らが正式なメンテナンス作業員になれないのは、ただ取得するのが難しい「プネウムシア環境作業免許」を持っていないからだろう。", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "雑物", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/model_contraption_rockcracker_anchor.json b/src/data/japanese/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..7dec89468 --- /dev/null +++ b/src/data/japanese/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "マシナリー模型-「ウガツ君」", + "description": "構造の複雑な金属模型。あるプネウムシア供給装置と同比率の縮小模型で、実際にエネルギーを各施設に供給できないことを除けば、現在使用されている装置とほぼ差がない。\\nプネウムシア供給装置は、特殊な地形の上に設置せざるを得ない場合があるので、技術者たちは固定のために装置の各部に特殊なアンカリング装置を取り付けるしかない。この模型はそんな「特殊アンカリング装置」の模型の一種で、装置の下部には、プネウムシアで動く高強度の鉤爪があり、「岩を穿つ」などの方法で装置をしっかりと設置場所に固定する。\\n特筆すべきは、固定が完了すると、その後はプネウムシアの供給を必要としないことだ。よって、「プネウムシアを消費する装置のせいで固定されたプネウムシア供給装置のプネウムシアを失ったらどうする」という滑稽な状況は起きない。", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "雑物", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/passages_languid_lifestyle.json b/src/data/japanese/furnishing/passages_languid_lifestyle.json index 4e3bc2dcc..27e7e31ed 100644 --- a/src/data/japanese/furnishing/passages_languid_lifestyle.json +++ b/src/data/japanese/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "「回廊·のどかなひと時」", - "description": "柔らかいクッションと背もたれのついた、金色の縁取りのあるハイバックチェア。ヴァザーリ回廊の「カフェ·ルツェルン」等の飲食店で見かける定番アイテム。フォンテーヌで初めて「人間工学」の概念を取り入れたベンチだとか。腰や首への負担が軽く、ゆったりとした時間が楽しめる。だがメリュジーヌにとってはそれほど快適とは限らない。メリュジーヌが座ったときに一番美しい姿勢を保つためには、「美工学」を研究する必要がある。背もたれ、ヘッドレスト、座面の高さが完璧に調和した椅子を作るとなると、コストが異常にかかる…", + "description": "柔らかいクッションと背もたれのついた、金色の縁取りのあるハイバックチェア。ヴァザーリ回廊の「カフェ·リュテス」等の飲食店で見かける定番アイテム。フォンテーヌで初めて「人間工学」の概念を取り入れたベンチだとか。腰や首への負担が軽く、ゆったりとした時間が楽しめる。だがメリュジーヌにとってはそれほど快適とは限らない。メリュジーヌが座ったときに一番美しい姿勢を保つためには、「美工学」を研究する必要がある。背もたれ、ヘッドレスト、座面の高さが完璧に調和した椅子を作るとなると、コストが異常にかかる…", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/japanese/furnishing/passages_parasol.json b/src/data/japanese/furnishing/passages_parasol.json index 1add00e54..591cdede3 100644 --- a/src/data/japanese/furnishing/passages_parasol.json +++ b/src/data/japanese/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "「回廊·青空パラソル」", - "description": "金属を主とする耐荷重構造。クロックワーク·マシナリーを大いに活用してパーツを製造し、組み立てて作ったパラソル。初の購入者は「カフェ·ルツェルン」。カフェの大流行に伴い、ヴァザーリ回廊を象徴する調度品の1つとなった。\\n製品に大きな色のばらつきが発生した際、商人たちは専門家を招きクロックワークによる染色の質を厳しく管理させた。パラソルは「穏やかに晴れた青空」の色をしている。天気がどうであれ、パラソルの下でコーヒーを楽しめば、いつでも晴れやかな気分が味わえる。", + "description": "金属を主とする耐荷重構造。クロックワーク·マシナリーを大いに活用してパーツを製造し、組み立てて作ったパラソル。初の購入者は「カフェ·リュテス」。カフェの大流行に伴い、ヴァザーリ回廊を象徴する調度品の1つとなった。\\n製品に大きな色のばらつきが発生した際、商人たちは専門家を招きクロックワークによる染色の質を厳しく管理させた。パラソルは「穏やかに晴れた青空」の色をしている。天気がどうであれ、パラソルの下でコーヒーを楽しめば、いつでも晴れやかな気分が味わえる。", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/japanese/furnishing/passages_pristine_round_table.json b/src/data/japanese/furnishing/passages_pristine_round_table.json index a171820e3..5ba991d8d 100644 --- a/src/data/japanese/furnishing/passages_pristine_round_table.json +++ b/src/data/japanese/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "「回廊·防汚円卓」", - "description": "フォンテーヌ廷でよく見かける木製円卓。各種飲食業で最も勤勉に働く「スタッフ」である。中でも一番親しまれているのが、「カフェ·ルツェルン」の円卓だ。上質な「菩提樹材」製の円卓には、オリジナルのテーブルクロスが掛けてある。クロスにはクロックワーク·マシナリーによりパラフィンコーティングが施され、万が一お客様がコーヒーをこぼしても水でさっと汚れを洗い流せばいいだけになっている。その加工法はポワソン町の住民からヒントを得たそうだ。漁師たちは昔から、汚れや雨水を吸い過ぎて重くなるのを防ぐため船の帆に蝋を塗っていたという。\\nもちろん船に新しい動力が採用されてからはそんな話をする漁師も少なくなったし、テーブルクロスの表面加工の起源にそれほど興味を持つ者もいない。", + "description": "フォンテーヌ廷でよく見かける木製円卓。各種飲食業で最も勤勉に働く「スタッフ」である。中でも一番親しまれているのが、「カフェ·リュテス」の円卓だ。上質な「菩提樹材」製の円卓には、オリジナルのテーブルクロスが掛けてある。クロスにはクロックワーク·マシナリーによりパラフィンコーティングが施され、万が一お客様がコーヒーをこぼしても水でさっと汚れを洗い流せばいいだけになっている。その加工法はポワソン町の住民からヒントを得たそうだ。漁師たちは昔から、汚れや雨水を吸い過ぎて重くなるのを防ぐため船の帆に蝋を塗っていたという。\\nもちろん船に新しい動力が採用されてからはそんな話をする漁師も少なくなったし、テーブルクロスの表面加工の起源にそれほど興味を持つ者もいない。", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/japanese/furnishing/passages_stable_storage.json b/src/data/japanese/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..687164318 --- /dev/null +++ b/src/data/japanese/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "「回廊の穏便貯蔵」", + "description": "上質の「菩提樹材」板材でできた貯蔵箱。頑丈な外装と頼もしい密閉性を持ち、フォンテーヌ市民にとって湿気に弱い物の最高の収納先。\\n執律庭の努力により、フォンテーヌ廷内の治安は極めて良く、フォンテーヌ市民のほとんどは非常に頑丈な金庫を必要としていない。よって、軽さや使いやすさから、この貯蔵箱は長きに渡り家具売上の上位に君臨している。", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "器物" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "菩提樹材", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "白鉄の塊", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/satisfying_weight.json b/src/data/japanese/furnishing/satisfying_weight.json new file mode 100644 index 000000000..3923825dd --- /dev/null +++ b/src/data/japanese/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "「満足の重み」", + "description": "大型の鍋に似た石壺。大量のタイダルガを貯めておく器だそうだ。一番上に単純な構造の小さな穴がある。そこにタイダルガを入れるが、メリュジーヌの短い手足では底に手が届かない。メリュジーヌたちには石壺の重い蓋はなかなか開けないので、タイダルガをいっぱいに入れた後、皆で一緒に開け、満足なご馳走を食べるのだ…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/shiny_shell.json b/src/data/japanese/furnishing/shiny_shell.json new file mode 100644 index 000000000..b359f7c0f --- /dev/null +++ b/src/data/japanese/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "「ぴかぴか貝殻」", + "description": "メリュシー村で見られる街灯。ユニークな形をしており、ポール部分は幅広の「ホワイトアッシュ材」板材でできている。一部の訪問者には「メリュジーヌたちが貝殻の形を参考にして作ったのだろう」と思われている。また、「貝殻というよりカニのハサミのよう、中の蛍光物質は捕食された水生生物だ」と思っている訪問者もいる。後者の発想はやや残酷なので、多くの場合、この街灯は「ぴかぴか貝殻」と呼ばれることになった。\\nその実、メリュジーヌたちは街灯の先端にある蛍光果実が濡れないように傘をかけてやりたかっただけなのだが…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "照明具", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ホワイトアッシュ材", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/slippery_shack.json b/src/data/japanese/furnishing/slippery_shack.json new file mode 100644 index 000000000..feee805d7 --- /dev/null +++ b/src/data/japanese/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "「つるつる小屋」", + "description": "メリュシー村で見られる民家。独特な質感の石材が使われ、優美なラインを持った個性的な形をしている。メリュジーヌだけが持つ熟練した加工技術が使われているようで、完成品は色とりどりの玉石のようなツルツルした表面と明るい光沢を持つ。しかし、メリュジーヌは普通の人間と感覚が異なり、この建物の中を歩き回るのに慣れているが、よそから来た客人にはこの石材でできた階段や床は滑りやすく、うっかりすると後ろ向きに転んでしまうだろう…", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "フォンテーヌスタイル", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "赤色の染料", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/small_stonecrab.json b/src/data/japanese/furnishing/small_stonecrab.json new file mode 100644 index 000000000..114afc9e3 --- /dev/null +++ b/src/data/japanese/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "「小さなイシガニ」", + "description": "メリュシー村で非常によく見られる小型の民家。優美なラインを持つ独特な形をしている。人間にとっては狭苦しいと思えるかもしれない大きさだが、小柄なメリュジーヌにとっては問題にならない。\\n一部のメリュジーヌたちは自分たちの家がまるで「泡を吹いているイシガニ」みたいだと言い、だが他のメリュジーヌたちはその言い方について「カニだなんて、タイダルガを奪っていきそうで感じが悪い!」と嫌っているそうだ。", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "フォンテーヌスタイル", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "赤色の染料", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/soft_waters_voice.json b/src/data/japanese/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..d6494a659 --- /dev/null +++ b/src/data/japanese/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "「柔和な水音」", + "description": "メリュシー村で見られる調度品。小さく可愛らしい作業台と、様々なものが掛けられた物干しが組み合わされ、石でできた簡素な風鈴と、貝殻や煮干しがそよ風に揺れている。\\nなぜか、この風鈴が貝殻にぶつかると、波音のような柔らかい旋律を奏でる。メリュジーヌたちにとっては、これこそが「故郷の声」だ。", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "赤色の染料", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/spiraling_duet.json b/src/data/japanese/furnishing/spiraling_duet.json index 0bb29ea24..7b65d329b 100644 --- a/src/data/japanese/furnishing/spiraling_duet.json +++ b/src/data/japanese/furnishing/spiraling_duet.json @@ -3,7 +3,7 @@ "id": "spiraling_duet", "rarity": 4, "name": "「迅旋の二重奏」", - "description": "美しい台座を中心に、固定された空間の中で二匹の「蝶」が旋回している。羽を動かす仕草は非常に上品で、その飛ぶ軌跡は目まぐるしく、じっと観察しても普通の蝶との違いが分からない。\\n実は、この蝶々は二匹とも精巧な機関であり、二人の新進気鋭の学者が出した研究成果を応用したものである。精巧な機関と制御用台座を繋げてワンセットのインテリアにすることで、動と静を兼ね備えた独特な景観が出来上がっている。", + "description": "美しい台座を中心に、固定された空間の中で二匹の「蝶」が旋回している。羽を動かす仕草は非常に上品で、その飛ぶ軌跡は目まぐるしく、じっと観察しても普通の蝶との違いが分からない。\\n実は、この蝶々は二匹とも精巧なマシナリー造物であり、二人の新進気鋭の学者が出した研究成果を応用したものである。精巧な機関と制御用台座を繋げてワンセットのインテリアにすることで、動と静を兼ね備えた独特な景観が出来上がっている。", "load": 305, "energy": 90, "category": [ diff --git a/src/data/japanese/furnishing/standard_fluid_shipping_unit.json b/src/data/japanese/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..9f8fdccca --- /dev/null +++ b/src/data/japanese/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "汎用型液状貨物輸送ユニット", + "description": "フォンテーヌの港口で見られる「マロウ材」の多辺形液体缶。高い密封性を持つ。元々はフォンテーヌ科学院が長距離の水上運送のために特別設計した容器だったが、技術の普及とともにあちこちで使われる液体運送容器となった。\\n設計者はこの多角形の缶を、構造上の強度を高めると同時に、大量生産がしやすい、酒樽と木箱の長所を合わせたものだと考えたそうだ。埠頭の労働者たちにはこの樽を運ぶ時にさほど「便利」ではないとたびたび不満を漏らしているが、船員たちには甲板のあちこちに転がっていく酒樽より好かれている。", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "マロウ材", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 6 + } + ] +} diff --git a/src/data/japanese/furnishing/standard_railing_order_and_symmetry.json b/src/data/japanese/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..e4c2b3ff7 --- /dev/null +++ b/src/data/japanese/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "標準的な欄干-「秩序ある対称」", + "description": "単純な構造の石製欄干。一見したところ、何の変哲もないが、一部フォンテーヌの職人の弟子によると、この欄干からは職人たちの「線の美学」に対する独特な理解が見て取れるという。「対称の構造はある種の調和と秩序の雰囲気をもたらす」。独創的な模様のデザインは、秩序の中にちょっとした趣を添えている…", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "柵", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/standard_railing_scattered_structure.json b/src/data/japanese/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..f72bcc009 --- /dev/null +++ b/src/data/japanese/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "標準的な欄干-「ちぐはぐ構造」", + "description": "単純な構造の石製欄干。二本の石柱の間隔が不揃いで、隙間の長さが違っている。一部フォンテーヌの職人の弟子によると、この欄干からは職人たちの「線の美学」に対する独特な理解が見て取れるという。「ちぐはぐな構造なら、何度も同じものを見せられても飽きることはない」。だが、完全に対称な欄干に比べると、ちぐはぐな型は建築難易度が上がりがちだ…", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "柵", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/furnishing/standard_shipping_pallet.json b/src/data/japanese/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..a3be87f8c --- /dev/null +++ b/src/data/japanese/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "標準輸送パレット", + "description": "フォンテーヌの港口で見られる中型の木箱。輸送しやすいパレットに積み、木箱の構造は頑丈でシンプル、コストパフォーマンスに極めて優れる。\\nかつて、フォンテーヌの貨物輸送の大きさの単位は、一般的な輸送ユニットだと「小型」「標準型」「大型」の三種類に分かれていた。そのうち、「小型」「大型」の中間にあった「標準型」の輸送ユニットが、大きさの「標準」と定義された。理論的には、クロックワーク·マシナリーわずか一台で中型の木箱を六つ積んだパレットを動かすことができ、輸送効率が大いに上がった。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "大型装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "マロウ材", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "鉄の塊", + "amount": 2 + } + ] +} diff --git a/src/data/japanese/furnishing/water_imp_prince.json b/src/data/japanese/furnishing/water_imp_prince.json new file mode 100644 index 000000000..5bddb55d7 --- /dev/null +++ b/src/data/japanese/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "「水妖王子」", + "description": "紺碧の深海で暮らしている王子。困っている人々を助けるためにやってくる。\\n「- ..-. ...- --」\\n「... ..-. .-- ..-. …」\\n「-. .--- ... -... -.. -- ..-.」", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "雑物", + "type": "Exterior" + } + ] +} diff --git a/src/data/japanese/furnishing/yet_another_discussion.json b/src/data/japanese/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..a4fc39a12 --- /dev/null +++ b/src/data/japanese/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "「またの雄弁」", + "description": "フォンテーヌ廷でよく見られる掲示板。耐久性の高い「菩提樹材」板材でできている。こういった掲示板はごく一部の演劇熱狂者たちが、互いに交流するための討論板として、エピクレシス歌劇場の門前に立てたのが始まりだという。討論が激化し、参加人数が増えすぎて、花壇のそばはすぐに討論板だらけになった。市内の景観を取り戻すため、執律庭は何ヶ月もかけ討論板をすべて撤去した。\\nだが、掲示板の多くが取り除かれようとも、こうして掲示板で交流するやり方はフォンテーヌ廷にまだ残っている。「何はともあれ秩序正しく管理する」という原則に基づき、パレ·メルモニアはただちに都市の景観管理条例を改定し、この掲示板を出していい場所と方法を定めた。\\n…だがパレ·メルモニアが条例を改定し、それを外部に宣告すると、フォンテーヌ廷では掲示板を使った大量の交流が明らかに減少した。本当に不思議なことだ。", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "装飾品", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "菩提樹材", + "amount": 8 + } + ] +} diff --git a/src/data/japanese/ingredients/almond.json b/src/data/japanese/ingredients/almond.json index 1ca5d81fd..d5a6f5eba 100644 --- a/src/data/japanese/ingredients/almond.json +++ b/src/data/japanese/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "ナツメヤシキャンディ" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "フォカロルスのために" } ], "source": ["璃月雑貨屋で購入", "フォンテーヌ雑貨屋で購入"] diff --git a/src/data/japanese/ingredients/bird_egg.json b/src/data/japanese/ingredients/bird_egg.json index 0308c794f..ff5ad3ad7 100644 --- a/src/data/japanese/ingredients/bird_egg.json +++ b/src/data/japanese/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "コンソメスープ" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "フォカロルスのために" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "プクプクシュークリーム" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/japanese/ingredients/coffee_beans.json b/src/data/japanese/ingredients/coffee_beans.json index 7443ffd90..33267f209 100644 --- a/src/data/japanese/ingredients/coffee_beans.json +++ b/src/data/japanese/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "コーヒーババロア" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "フォカロルスのために" } ], "source": ["スメールのカフェで購入", "フォンテーヌのカフェで購入"] diff --git a/src/data/japanese/ingredients/cream.json b/src/data/japanese/ingredients/cream.json index c73a628c7..f0d61006a 100644 --- a/src/data/japanese/ingredients/cream.json +++ b/src/data/japanese/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "クレームクレープシュゼット" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "プクプクシュークリーム" } ], "source": ["食材加工で獲得"] diff --git a/src/data/japanese/ingredients/flour.json b/src/data/japanese/ingredients/flour.json index 9f76cf551..3d64688b7 100644 --- a/src/data/japanese/ingredients/flour.json +++ b/src/data/japanese/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "クレームクレープシュゼット" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "フォカロルスのために" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "プクプクシュークリーム" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/japanese/ingredients/milk.json b/src/data/japanese/ingredients/milk.json index 0e07eec83..0903a59ac 100644 --- a/src/data/japanese/ingredients/milk.json +++ b/src/data/japanese/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "コーヒーババロア" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "プクプクシュークリーム" } ], "craft": [ diff --git a/src/data/japanese/jewels_materials/varunada_lazurite_chunk.json b/src/data/japanese/jewels_materials/varunada_lazurite_chunk.json index 19474754b..b4a409ff8 100644 --- a/src/data/japanese/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/japanese/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "純水精霊(Lv.60以上)がドロップ", "無相の水(Lv.60以上)がドロップ", + "水形タルパ(Lv.60以上)がドロップ", "合成で獲得" ], "rarity": 4, diff --git a/src/data/japanese/jewels_materials/varunada_lazurite_fragment.json b/src/data/japanese/jewels_materials/varunada_lazurite_fragment.json index b26068538..5c444ebb7 100644 --- a/src/data/japanese/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/japanese/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "純水精霊(Lv.40以上)がドロップ", "無相の水(Lv.40以上)がドロップ", + "水形タルパ(Lv.40以上)がドロップ", "合成で獲得" ], "rarity": 3, diff --git a/src/data/japanese/jewels_materials/varunada_lazurite_gemstone.json b/src/data/japanese/jewels_materials/varunada_lazurite_gemstone.json index bc3ec41f0..10b75d66a 100644 --- a/src/data/japanese/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/japanese/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "純水精霊(Lv.75以上)がドロップ", "無相の水(Lv.75以上)がドロップ", + "水形タルパ(Lv.75以上)がドロップ", "合成で獲得" ], "rarity": 5, diff --git a/src/data/japanese/jewels_materials/varunada_lazurite_sliver.json b/src/data/japanese/jewels_materials/varunada_lazurite_sliver.json index a5f04a198..781fa233e 100644 --- a/src/data/japanese/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/japanese/jewels_materials/varunada_lazurite_sliver.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_sliver", "name": "澄明なラピスラズリ·砕屑", "description": "キャラクターの突破用アイテム。", - "source": ["純水精霊がドロップ", "無相の水がドロップ", "記念品ショップ交換"], + "source": [ + "純水精霊がドロップ", + "無相の水がドロップ", + "水形タルパがドロップ", + "記念品ショップ交換" + ], "rarity": 2, "convert": [ [ diff --git a/src/data/japanese/local_materials/lakelight_lily.json b/src/data/japanese/local_materials/lakelight_lily.json new file mode 100644 index 000000000..1e2783b44 --- /dev/null +++ b/src/data/japanese/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "湖光の鈴蘭", + "description": "純粋で清らかな青い花。水脈の集まる場所で育つ。優しく爽やかな、品の良い香りがする。", + "source": ["野外で採集", "推奨:エリニュス山林地区で採集"], + "location": "フォンテーヌ" +} diff --git a/src/data/japanese/local_materials/spring_of_the_first_dewdrop.json b/src/data/japanese/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..487c9e724 --- /dev/null +++ b/src/data/japanese/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "初露の源", + "description": "モルテ地区の水中に漂う透き通ったしずく。これらのしずくは、一般的な純水でできたものとは異なり、より原始的で純粋な元素エネルギーを秘めているようだ。", + "source": ["野外で採集", "推奨:モルテ地区の水中で採集"], + "location": "フォンテーヌ" +} diff --git a/src/data/japanese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/japanese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..8ead3fd2b --- /dev/null +++ b/src/data/japanese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "光なき渦の眼", + "description": "すべては重みのあるものの周りに集まる。鉄よりも黄金に、そよ風よりも大地に。光が暗黒の渦から逃れることができないように、因果も重き運命の周りに集まる。おそらくこれは、不可逆の法則なのだろう。", + "source": ["呑星の鯨(Lv.70以上)挑戦報酬"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "光なき糸", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢の溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "光なき一塊", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢の溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/japanese/talent_lvl_up_materials/lightless_mass.json b/src/data/japanese/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..34b137893 --- /dev/null +++ b/src/data/japanese/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "光なき一塊", + "description": "宇宙は暗く冷たい場所である。
だが、よく見るといい。そこには紛れもなく、微かな煌めきを放つ光がある。まるで、砂に半分埋もれた真珠、アスファルトに散らばるダイヤモンド、夜霧の視界の果てに見える灯火…あるいは、枯れた草原に点いた火花のようである。", + "source": ["呑星の鯨(Lv.70以上)挑戦報酬"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "光なき糸", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢の溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "光なき渦の眼", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢の溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/japanese/talent_lvl_up_materials/lightless_silk_string.json b/src/data/japanese/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..5b14eaa0a --- /dev/null +++ b/src/data/japanese/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "光なき糸", + "description": "古代フォンテーヌには、すべての現象を司る「フォルトゥナ」は、竪琴の弦のように細い「繊維」を織って出来ている——と考えた人がいた。壮大なメロディと共鳴する糸はあまねく幸福をもたらす一方、不協和音は宇宙のテクスチャを破壊するであろう。", + "source": ["呑星の鯨(Lv.70以上)挑戦報酬"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "光なき渦の眼", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢の溶媒", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "光なき一塊", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "異夢の溶媒", + "amount": 1 + } + ] + ] +} diff --git a/src/data/japanese/tcg_action/absorbing_prism.json b/src/data/japanese/tcg_action/absorbing_prism.json index da65d5d2c..c2d1d65ef 100644 --- a/src/data/japanese/tcg_action/absorbing_prism.json +++ b/src/data/japanese/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "「チャンスだ!」\\n「ふん、あいつはこっちの味方なんだよ!」", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "雷元素", "card_type": "イベントカード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 3 + "count": 2 } ], "source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、無相の雷に挑戦して友好対戦で対応する挑戦目標をクリアすることで獲得", diff --git a/src/data/japanese/tcg_action/all_things_are_of_the_earth.json b/src/data/japanese/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..c76134618 --- /dev/null +++ b/src/data/japanese/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "地に在りて形を成す", + "title": "白朮·地に在りて形を成す", + "desc": "「天地の摂理に任せ、気を以って身を守り、精神を落ち着かせれば…健康は自ずと保たれるでしょう。」", + "in_play_description": "このカードを装備した白朮がフィールドに存在する時、無隙シールドが回復効果を発動すると、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。", + "attributes": { + "cost": 4, + "cost_type": "草元素", + "card_type": "装備カード", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "チャージ", + "count": 2 + } + ], + "source": "キャッツテールで白朮を招待して対戦し、対応する挑戦目標をクリアすることで獲得", + "tags": ["天賦", "戦闘アクション"] + }, + "skills": [ + { + "name": "", + "desc": "戦闘アクション:味方の出撃キャラが白朮の時、このカードを装備できる。
白朮がこのカードを装備した後、直ちに癒気全形論を1回発動する。
このカードを装備した白朮がフィールドに存在する時、無隙シールドが回復効果を発動すると、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。
(このカードはデッキに白朮が含まれている場合のみ、デッキに追加できる)" + } + ] +} diff --git a/src/data/japanese/tcg_action/awakening.json b/src/data/japanese/tcg_action/awakening.json index 3b8d3e8a8..955cb2bef 100644 --- a/src/data/japanese/tcg_action/awakening.json +++ b/src/data/japanese/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "覚醒", "title": "レザー·覚醒", "desc": "狩りが、もうすぐ始まる。", - "in_play_description": "このカードを装備したレザーが鋭い爪と蒼雷を発動した後、味方の雷元素キャラの1体がチャージを1獲得する。(出撃キャラ優先)", + "in_play_description": "このカードを装備したレザーが鋭い爪と蒼雷を発動した後、味方の雷元素キャラの1体がチャージを1獲得する。(各ラウンドで1回のみ、出撃キャラ優先)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "雷元素", "card_type": "装備カード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 4 + "count": 3 } ], "source": "キャッツテールでレザーを招待して対戦し、対応する挑戦目標をクリアすることで獲得", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラがレザーの時、このカードを装備できる。
レザーがこのカードを装備した後、直ちに鋭い爪と蒼雷を1回発動する。
このカードを装備したレザーが鋭い爪と蒼雷を発動した後、味方の雷元素キャラの1体がチャージを1獲得する。(出撃キャラ優先)
(このカードはデッキにレザーが含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラがレザーの時、このカードを装備できる。
レザーがこのカードを装備した後、直ちに鋭い爪と蒼雷を1回発動する。
このカードを装備したレザーが鋭い爪と蒼雷を発動した後、味方の雷元素キャラの1体がチャージを1獲得する。(各ラウンドで1回のみ、出撃キャラ優先)
(このカードはデッキにレザーが含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/bunny_triggered.json b/src/data/japanese/tcg_action/bunny_triggered.json index efe222bbb..22d10ab53 100644 --- a/src/data/japanese/tcg_action/bunny_triggered.json +++ b/src/data/japanese/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "一触即発", "title": "アンバー·一触即発", "desc": "「ウサギ伯爵、出撃!」", - "in_play_description": "アンバーが通常攻撃を発動した後、このカードとウサギ伯爵がフィールドに存在する場合、ウサギ伯爵を爆発させ、炎元素ダメージを3与える。", + "in_play_description": "アンバーが通常攻撃を発動した後、このカードとウサギ伯爵がフィールドに存在する場合、ウサギ伯爵を爆発させ、炎元素ダメージを4与える。", "attributes": { "cost": 3, "cost_type": "炎元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラがアンバーの時、このカードを装備できる。
アンバーがこのカードを装備した後、直ちに爆弾人形を1回発動する。
アンバーが通常攻撃を発動した後、このカードとウサギ伯爵がフィールドに存在する場合、ウサギ伯爵を爆発させ、炎元素ダメージを3与える。
(このカードはデッキにアンバーが含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラがアンバーの時、このカードを装備できる。
アンバーがこのカードを装備した後、直ちに爆弾人形を1回発動する。
アンバーが通常攻撃を発動した後、このカードとウサギ伯爵がフィールドに存在する場合、ウサギ伯爵を爆発させ、炎元素ダメージを4与える。
(このカードはデッキにアンバーが含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/chang_the_ninth.json b/src/data/japanese/tcg_action/chang_the_ninth.json index 448ca3eb8..226398438 100644 --- a/src/data/japanese/tcg_action/chang_the_ninth.json +++ b/src/data/japanese/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "双方のキャラがスキルを発動した後物理ダメージ貫通ダメージを与える、または元素反応を起こした場合、このカードに「アイデア」を1つ重ねる。
3つの「アイデア」を重ねたとき、このカードを破棄し、手札を2枚引く。" + "desc": "双方のキャラがスキルを発動した後物理ダメージ貫通ダメージを与える、または元素反応を起こした場合、このカードに「アイデア」を1つ重ねる。3つの「アイデア」を重ねた時、このカードを破棄し、手札を2枚引く。" } ] } diff --git a/src/data/japanese/tcg_action/crossfire.json b/src/data/japanese/tcg_action/crossfire.json index 5f1ba0a2b..926e8a7da 100644 --- a/src/data/japanese/tcg_action/crossfire.json +++ b/src/data/japanese/tcg_action/crossfire.json @@ -6,7 +6,7 @@ "desc": "厨房においては、これは至って普通の火力である。", "in_play_description": "このカードを装備した香菱がグゥオパァー出撃を発動する時、自身も炎元素ダメージを1与える。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "炎元素", "card_type": "装備カード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "炎元素", - "count": 4 + "count": 3 } ], "source": "キャッツテールで香菱を招待して対戦し、対応する挑戦目標をクリアすることで獲得", diff --git a/src/data/japanese/tcg_action/crown_of_watatsumi.json b/src/data/japanese/tcg_action/crown_of_watatsumi.json index 1b76f65dc..988dbf606 100644 --- a/src/data/japanese/tcg_action/crown_of_watatsumi.json +++ b/src/data/japanese/tcg_action/crown_of_watatsumi.json @@ -4,7 +4,7 @@ "name": "海祇の冠", "title": "真珠の玉冠·海祇の冠", "desc": "「海の民が歌う島唄の中で、真珠と珊瑚で作られた絢爛たる冠が汚れることは決してない。」", - "in_play_description": "味方のキャラがHPを3回復するたび、このカードに「海染の泡」を1蓄積する。(最大2まで蓄積可能)
キャラがダメージを与える時、「海染の泡」をすべて消費し、かつ1消費するごとに与えるダメージ+1。", + "in_play_description": "味方のキャラがHPを3回復するたび、このカードに「海染の泡」を1蓄積する。(最大2まで蓄積可能)
キャラがダメージを与える時、「海染の泡」をすべて消費し、1消費するごとに、与えるダメージがさらに+1。", "attributes": { "cost": 1, "cost_type": "同一元素", @@ -17,12 +17,18 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["聖遺物"] }, "skills": [ { "name": "", - "desc": "味方のキャラがHPを3回復するたび、このカードに「海染の泡」を1蓄積する。(最大2まで蓄積可能)
キャラがダメージを与える時、「海染の泡」をすべて消費し、かつ1消費するごとに与えるダメージ+1。
(キャラが装備できる「聖遺物」は最大1つまで)" + "desc": "味方のキャラがHPを3回復するたび、このカードに「海染の泡」を1蓄積する。(最大2まで蓄積可能)
キャラがダメージを与える時、「海染の泡」をすべて消費し、1消費するごとに、与えるダメージがさらに+1。
(キャラが装備できる「聖遺物」は最大1つまで)" } ] } diff --git a/src/data/japanese/tcg_action/discretionary_supplement.json b/src/data/japanese/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..eb24eb65c --- /dev/null +++ b/src/data/japanese/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "益をとって損を補う", + "title": "ドリー·益をとって損を補う", + "desc": "「まずは商品を三割値上げして、それを二割引で売りますわ!」", + "in_play_description": "このカードを装備したドリーが召喚するランプの精は、HPが6以下のキャラに対する回復量+1、チャージのないキャラにチャージを与える時の量+1。", + "attributes": { + "cost": 3, + "cost_type": "雷元素", + "card_type": "装備カード", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "チャージ", + "count": 2 + } + ], + "source": "キャッツテールでドリーを招待して対戦し、対応する挑戦目標をクリアすることで獲得", + "tags": ["天賦", "戦闘アクション"] + }, + "skills": [ + { + "name": "", + "desc": "戦闘アクション:味方の出撃キャラがドリーの時、このカードを装備できる。
ドリーがこのカードを装備した後、直ちにアルカサルザライの極上サービスを1回発動する。
このカードを装備したドリーが召喚するランプの精は、HPが6以下のキャラに対する回復量+1、チャージのないキャラにチャージを与える時の量+1。
(このカードはデッキにドリーが含まれている場合のみ、デッキに追加できる)" + } + ] +} diff --git a/src/data/japanese/tcg_action/favonius_cathedral.json b/src/data/japanese/tcg_action/favonius_cathedral.json index 3bb46ef7f..5e03bbc9f 100644 --- a/src/data/japanese/tcg_action/favonius_cathedral.json +++ b/src/data/japanese/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "エンドフェーズ:味方の出撃キャラのHPを2回復する。
使用可能回数:2" + "desc": "エンドフェーズ:味方の「出撃キャラ」のHPを2回復する。
使用可能回数:2" } ] } diff --git a/src/data/japanese/tcg_action/featherfall_judgment.json b/src/data/japanese/tcg_action/featherfall_judgment.json index 283c29024..737c84944 100644 --- a/src/data/japanese/tcg_action/featherfall_judgment.json +++ b/src/data/japanese/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "落羽の裁決", "title": "セノ·落羽の裁決", "desc": "「これこそが俺の、決闘の魂だ。」", - "in_play_description": "このカードを装備したセノは、啓途誓使の「憑依」レベルが3または5の時に秘儀·律淵渡魂を使うと、与えるダメージがさらに+1。", + "in_play_description": "このカードを装備したセノは、啓途誓使の「憑依」レベルが偶数の時に秘儀·律淵渡魂を使うと、与えるダメージ+1。", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラがセノの時、このカードを装備できる。
セノがこのカードを装備した後、直ちに秘儀·律淵渡魂を1回発動する。
このカードを装備したセノは、啓途誓使の「憑依」レベルが3または5の時に秘儀·律淵渡魂を使うと、与えるダメージがさらに+1。
(このカードはデッキにセノが含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラがセノの時、このカードを装備できる。
セノがこのカードを装備した後、直ちに秘儀·律淵渡魂を1回発動する。
このカードを装備したセノは、啓途誓使の「憑依」レベルが偶数の時に秘儀·律淵渡魂を使うと、与えるダメージ+1。
(このカードはデッキにセノが含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/glorious_season.json b/src/data/japanese/tcg_action/glorious_season.json index bb1c275d1..8336bda7e 100644 --- a/src/data/japanese/tcg_action/glorious_season.json +++ b/src/data/japanese/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "私の歌声と祝福をあなたにあげる!", "in_play_description": "このカードを装備したバーバラがフィールドに存在する時、歌声の輪は味方が「キャラチェンジ」を行う時に必要な元素サイコロの数を-1できる。(各ラウンドで1回のみ)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装備カード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "キャッツテールでバーバラを招待して対戦し、対応する挑戦目標をクリアすることで獲得", diff --git a/src/data/japanese/tcg_action/in_every_house_a_stove.json b/src/data/japanese/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..2636da436 --- /dev/null +++ b/src/data/japanese/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "万戸の竈", + "title": "万戸の竈", + "desc": "「竈神は民の生活を大切にする。その分身は家々に潜り込むと、火を起こしてご飯を作り、人々の団欒を助けた。」", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "秘伝勅令", + "card_type": "イベントカード", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "秘伝勅令", + "count": 1 + } + ], + "tags": ["秘伝"] + }, + "skills": [ + { + "name": "", + "desc": "味方が現在のラウンド数に相当する枚数の手札を引く。(最大4枚まで)
(「秘伝」カードは各対戦ごとに1枚しか使用できない。このカードは必ず初期手札に含まれる)" + } + ] +} diff --git a/src/data/japanese/tcg_action/joyous_celebration.json b/src/data/japanese/tcg_action/joyous_celebration.json index 7c7013658..b8f40da3b 100644 --- a/src/data/japanese/tcg_action/joyous_celebration.json +++ b/src/data/japanese/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "味方の出撃キャラの元素タイプが氷元素水元素炎元素雷元素または草元素の時のみ、このカードを使用できる。味方キャラ全員に出撃キャラの元素タイプの元素を付着させる。
(「秘伝」カードは各対戦ごとに1枚しか使用できない。このカードは必ず初期手札に含まれる)" + "desc": "味方の出撃キャラの元素タイプが氷元素水元素炎元素雷元素または草元素の時のみ、このカードを使用できる。味方に元素付着したキャラがいる場合、その全員に出撃キャラの元素タイプと同じ元素を付着させる。
(「秘伝」カードは各対戦ごとに1枚しか使用できない。このカードは必ず初期手札に含まれる)" } ] } diff --git a/src/data/japanese/tcg_action/lands_of_dandelion.json b/src/data/japanese/tcg_action/lands_of_dandelion.json index 7481f5b09..204cc085b 100644 --- a/src/data/japanese/tcg_action/lands_of_dandelion.json +++ b/src/data/japanese/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "チャージ", - "count": 3 + "count": 2 } ], "source": "キャッツテールでジンを招待して対戦し、対応する挑戦目標をクリアすることで獲得", diff --git a/src/data/japanese/tcg_action/lightning_storm.json b/src/data/japanese/tcg_action/lightning_storm.json index d9c6039d3..b91fba4ec 100644 --- a/src/data/japanese/tcg_action/lightning_storm.json +++ b/src/data/japanese/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "満天の霹靂", "title": "北斗·満天の霹靂", "desc": "電光石火、満天の霹靂。", - "in_play_description": "このカードを装備した北斗が潮踏みを発動すると、もしスキル準備期間中にダメージを受けた場合、本ラウンドで北斗の「通常攻撃」に必要な無色元素-1。(最大2回のみ発動可能)", + "in_play_description": "このカードを装備した北斗が潮踏みを発動すると、本ラウンドの北斗の「通常攻撃」に必要な無色元素-1。(最大2回まで発動可能)", "attributes": { "cost": 3, "cost_type": "雷元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが北斗の時、このカードを装備できる。
北斗がこのカードを装備した後、直ちに浪追いを1回発動する。
このカードを装備した北斗が潮踏みを発動すると、もしスキル準備期間中にダメージを受けた場合、本ラウンドで北斗の「通常攻撃」に必要な無色元素-1。(最大2回のみ発動可能)
(このカードはデッキに北斗が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが北斗の時、このカードを装備できる。
北斗がこのカードを装備した後、直ちに浪追いを1回発動する。
このカードを装備した北斗が潮踏みを発動すると、本ラウンドの北斗の「通常攻撃」に必要な無色元素-1。(最大2回まで発動可能)
(このカードはデッキに北斗が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/lyresong.json b/src/data/japanese/tcg_action/lyresong.json new file mode 100644 index 000000000..4d3595754 --- /dev/null +++ b/src/data/japanese/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "琴音の詩", + "title": "琴音の詩", + "desc": "「詩と歌の伝統は、清らかで心動かされるメロディーの中で繰り返し流れ続ける。」", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "イベントカード", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "味方キャラ1体が装備している「聖遺物」を手札に戻す。
本ラウンドで、味方が次に手札の「聖遺物」を使用する時、必要な元素サイコロの数-2。" + } + ] +} diff --git a/src/data/japanese/tcg_action/mirror_cage.json b/src/data/japanese/tcg_action/mirror_cage.json index 73b0a2d45..1f7510081 100644 --- a/src/data/japanese/tcg_action/mirror_cage.json +++ b/src/data/japanese/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "「鏡よ、鏡。私の敵は…今、どこに?」", "in_play_description": "このカードを装備したファデュイ·ミラーメイデンの生成した水光破鏡は以下の効果を獲得する。
初期継続ラウンド数+1、付与されたキャラを他のキャラにチェンジする際に必要な元素サイコロ+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装備カード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、ミラーメイデンに挑戦して友好対戦で対応する挑戦目標をクリアすることで獲得", diff --git a/src/data/japanese/tcg_action/naganohara_meteor_swarm.json b/src/data/japanese/tcg_action/naganohara_meteor_swarm.json index d5c120e9d..bff95a872 100644 --- a/src/data/japanese/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/japanese/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "長野原龍勢流星群", "title": "宵宮·長野原龍勢流星群", "desc": "長野原式·優勢!花火の蓄え学説。", - "in_play_description": "このカードを装備した宵宮が庭火の焔硝を発動した後、追加で炎元素ダメージを1与える。", + "in_play_description": "このカードを装備した宵宮が生成する庭火の焔硝の初期使用可能回数+1、さらに発動後、追加で炎元素ダメージを1与える。", "attributes": { "cost": 2, "cost_type": "炎元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが宵宮の時、このカードを装備できる。
宵宮がこのカードを装備した後、直ちに焔硝の庭火舞いを1回発動する。
このカードを装備した宵宮が庭火の焔硝を発動した後、追加で炎元素ダメージを1与える。
(このカードはデッキに宵宮が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが宵宮の時、このカードを装備できる。
宵宮がこのカードを装備した後、直ちに焔硝の庭火舞いを1回発動する。
このカードを装備した宵宮が生成する庭火の焔硝の初期使用可能回数+1、さらに発動後、追加で炎元素ダメージを1与える。
(このカードはデッキに宵宮が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/nre.json b/src/data/japanese/tcg_action/nre.json index 0e4af9dd5..e8e3631dd 100644 --- a/src/data/japanese/tcg_action/nre.json +++ b/src/data/japanese/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "携帯式栄養袋", "title": "応急補給·携帯料理", "desc": "「最適な時に栄養を補給し、激しい運動に備えよう。」", - "in_play_description": "", + "in_play_description": "味方が「料理」イベントカードを使用した時、デッキからランダムで「料理」イベントカードを1枚引く。(各ラウンドで1回のみ)", "attributes": { "cost": 1, "cost_type": "同一元素", diff --git a/src/data/japanese/tcg_action/oceanhued_clam.json b/src/data/japanese/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..0b941b410 --- /dev/null +++ b/src/data/japanese/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "海染硨磲", + "title": "海淵の記憶·海染硨磲", + "desc": "「海淵からの希望と記憶を胸に抱き、失われて久しい文明と歴史は染みていった。これらの精巧で優雅な冠は、その主と共に忘却の裂け目へと滑り落ちてゆく。」", + "in_play_description": "味方のキャラがHPを3回復するたび、このカードに「海染の泡」を1蓄積する。(最大2まで蓄積可能)
キャラがダメージを与える時、「海染の泡」をすべて消費し、なおかつ1消費するごとに与えるダメージ+1。", + "attributes": { + "cost": 3, + "cost_type": "無色元素", + "card_type": "装備カード", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 3 + } + ], + "tags": ["聖遺物"] + }, + "skills": [ + { + "name": "", + "desc": "登場時、装備したキャラのHPを3回復する。
味方のキャラがHPを3回復するたび、このカードに「海染の泡」を1蓄積する。(最大2まで蓄積可能)
キャラがダメージを与える時、「海染の泡」をすべて消費し、なおかつ1消費するごとに与えるダメージ+1。
(キャラが装備できる「聖遺物」は最大1つまで)" + } + ] +} diff --git a/src/data/japanese/tcg_action/parametric_transformer.json b/src/data/japanese/tcg_action/parametric_transformer.json index 55c001cb0..99aa874eb 100644 --- a/src/data/japanese/tcg_action/parametric_transformer.json +++ b/src/data/japanese/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "双方のキャラがスキルを発動した後、元素ダメージを与えた場合、このカードに「物質変化進捗」を1つ重ねる。
3つの「物質変化進捗」を重ねたとき、このカードを破棄し、元素タイプの異なる基本元素サイコロを3つ生成する。" + "desc": "双方のキャラがスキルを発動した後、元素ダメージを与えた場合、このカードに「物質変化進捗」を1つ重ねる。3つの「物質変化進捗」を重ねた時、このカードを破棄し、元素タイプの異なる基本元素サイコロを3個生成する。" } ] } diff --git a/src/data/japanese/tcg_action/right_of_final_interpretation.json b/src/data/japanese/tcg_action/right_of_final_interpretation.json index 16eb95fcb..04e543856 100644 --- a/src/data/japanese/tcg_action/right_of_final_interpretation.json +++ b/src/data/japanese/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "最終解釈権", "title": "煙緋·最終解釈権", "desc": "「札遊びに関してはもちろん…法律に禁止されていない限りはしてよし。」", - "in_play_description": "このカードを装備した煙緋が重撃を行う時、HPが6以下の相手キャラへの与えるダメージ+1。", + "in_play_description": "このカードを装備した煙緋が重撃を行う時、HPが6以下の相手キャラに与えるダメージ+1。丹火の印を発動した場合、スキル処理完了後、手札を1枚引く。", "attributes": { "cost": 1, "cost_type": "炎元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが煙緋の時、このカードを装備できる。
煙緋がこのカードを装備した後、直ちに封蝋の印を1回発動する。
このカードを装備した煙緋が重撃を行う時、HPが6以下の相手キャラへの与えるダメージ+1。
(このカードはデッキに煙緋が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが煙緋の時、このカードを装備できる。
煙緋がこのカードを装備した後、直ちに封蝋の印を1回発動する。
このカードを装備した煙緋が重撃を行う時、HPが6以下の相手キャラに与えるダメージ+1。丹火の印を発動した場合、スキル処理完了後、手札を1枚引く。
(このカードはデッキに煙緋が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/rite_of_resurrection.json b/src/data/japanese/tcg_action/rite_of_resurrection.json index 25768deb3..4bb01b2eb 100644 --- a/src/data/japanese/tcg_action/rite_of_resurrection.json +++ b/src/data/japanese/tcg_action/rite_of_resurrection.json @@ -4,7 +4,7 @@ "name": "起死回骸", "title": "七七·起死回骸", "desc": "「生きて…いかないと…」", - "in_play_description": "このカードを装備した七七が仙法·救苦度厄を使用する際、戦闘不能状態のキャラを全て復活させ、HPを2回復する。(各対戦ごとに2回まで)", + "in_play_description": "このカードを装備した七七が仙法·救苦度厄を使用する際、味方の戦闘不能状態のキャラを全て復活させ、HPを2回復する。(各対戦ごとに2回まで)", "attributes": { "cost": 5, "cost_type": "氷元素", diff --git a/src/data/japanese/tcg_action/shadow_of_the_sand_king.json b/src/data/japanese/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..8944d3b01 --- /dev/null +++ b/src/data/japanese/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "砂王の投影", + "title": "受け継がれる世代·砂王の投影", + "desc": "「かつて、大地の支配者であった凡人の賢王と神官は自ら聖なる教えを受けた。」\\n「しかし今や、彼らの代わりにオアシスを統治する多くの高官は、神の影となっている。」", + "in_play_description": "装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、手札を1枚引く。(各ラウンドで1回のみ)", + "attributes": { + "cost": 1, + "cost_type": "同一元素", + "card_type": "装備カード", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "同一元素", + "count": 1 + } + ], + "tags": ["聖遺物"] + }, + "skills": [ + { + "name": "", + "desc": "登場時、手札を1枚引く。
装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、手札を1枚引く。(各ラウンドで1回のみ)
(キャラが装備できる「聖遺物」は最大1つまで)" + } + ] +} diff --git a/src/data/japanese/tcg_action/sin_of_pride.json b/src/data/japanese/tcg_action/sin_of_pride.json index 3568727ac..1e5ec6419 100644 --- a/src/data/japanese/tcg_action/sin_of_pride.json +++ b/src/data/japanese/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "「心を保ち、弦を正す——敵を排除するのみ!」", "in_play_description": "このカードを装備した九条裟羅がフィールドにいる時、鳴煌護持が付与されている味方の雷元素キャラの元素スキルおよび元素爆発の与えるダメージがさらに+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "雷元素", "card_type": "装備カード", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "雷元素", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "チャージ", - "count": 2 + "count": 3 } ], "source": "キャッツテールで九条裟羅を招待して対戦し、対応する挑戦目標をクリアすることで獲得", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが九条裟羅の時、このカードを装備できる。
九条裟羅がこのカードを装備した後、直ちに煌煌千道鎮式を1回発動する。
このカードを装備した九条裟羅がフィールドにいる時、鳴煌護持が付与されている味方の雷元素キャラの元素スキルおよび元素爆発の与えるダメージがさらに+1。
(このカードはデッキに九条裟羅が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが九条裟羅の時、このカードを装備できる。
九条裟羅がこのカードを装備した後、直ちに烏天狗雷霆召呪を1回発動する。
このカードを装備した九条裟羅がフィールドにいる時、鳴煌護持が付与されている味方の雷元素キャラの元素スキルおよび元素爆発の与えるダメージがさらに+1。
(このカードはデッキに九条裟羅が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/steady_breathing.json b/src/data/japanese/tcg_action/steady_breathing.json index 159d27d07..5e74255a6 100644 --- a/src/data/japanese/tcg_action/steady_breathing.json +++ b/src/data/japanese/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "吐納真定", "title": "重雲·吐納真定", "desc": "霜華を吐納し、心神を真定す。", - "in_play_description": "このカードを装備した重雲の生成した重華積霜エリアは以下の効果を獲得する。
初期継続ラウンド数+1、味方の片手剣、両手剣、長柄武器のキャラの与える通常攻撃のダメージ+1。", + "in_play_description": "このカードを装備した重雲の生成した重華積霜エリアは以下の効果を獲得する。
味方の片手剣、両手剣、長柄武器のキャラの与える通常攻撃のダメージ+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "氷元素", "card_type": "装備カード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "氷元素", - "count": 4 + "count": 3 } ], "source": "キャッツテールで重雲を招待して対戦し、対応する挑戦目標をクリアすることで獲得", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが重雲の時、このカードを装備できる。
重雲がこのカードを装備した後、直ちに重華積霜を1回発動する。
このカードを装備した重雲の生成した重華積霜エリアは以下の効果を獲得する。
初期継続ラウンド数+1、味方の片手剣、両手剣、長柄武器のキャラの与える通常攻撃のダメージ+1。
(このカードはデッキに重雲が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが重雲の時、このカードを装備できる。
重雲がこのカードを装備した後、直ちに重華積霜を1回発動する。
このカードを装備した重雲の生成した重華積霜エリアは以下の効果を獲得する。
味方の片手剣、両手剣、長柄武器のキャラの与える通常攻撃のダメージ+1。
(このカードはデッキに重雲が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/stormterrors_lair.json b/src/data/japanese/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..19c7d4cca --- /dev/null +++ b/src/data/japanese/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "風龍廃墟", + "title": "風龍廃墟", + "desc": "野心の夢は烈風の魔神の都にそびえ立ち、高らかな「自由」の歌の中で崩れる。", + "in_play_description": "味方が「天賦」カードを使用、あるいは味方キャラが必要な元素サイコロの数が本来4以上であるスキルを発動する時、必要な元素サイコロの数-1。(各ラウンドで1回のみ)
使用可能回数:3", + "attributes": { + "cost": 2, + "cost_type": "同一元素", + "card_type": "支援カード", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "同一元素", + "count": 2 + } + ], + "tags": ["フィールド"] + }, + "skills": [ + { + "name": "", + "desc": "登場時、デッキからランダムで「天賦」カードを1枚引く。
味方が「天賦」カードを使用、あるいは味方キャラが必要な元素サイコロの数が本来4以上であるスキルを発動する時、必要な元素サイコロの数-1。(各ラウンドで1回のみ)
使用可能回数:3" + } + ] +} diff --git a/src/data/japanese/tcg_action/tamakushi_casket.json b/src/data/japanese/tcg_action/tamakushi_casket.json index e53208c00..5d22c6a47 100644 --- a/src/data/japanese/tcg_action/tamakushi_casket.json +++ b/src/data/japanese/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "葛籠の中の玉櫛", "title": "珊瑚宮心海·葛籠の中の玉櫛", "desc": "葛籠の中に英知あり、蒼海に潮を起こさん。", - "in_play_description": "このカードを装備した珊瑚宮心海が海人の羽衣を発動する時、もし化海月がフィールドに存在する場合、その使用可能回数を更新する。
儀来羽衣が存在する間、化海月の与えるダメージ+1。", + "in_play_description": "このカードを装備した珊瑚宮心海が海人の羽衣を発動する時、使用可能回数が1の化海月を1つ召喚する。もし化海月がすでにフィールド上に存在する場合、その使用可能回数が+1となる。
儀来羽衣が存在する間、化海月の与えるダメージ+1。", "attributes": { "cost": 3, "cost_type": "水元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが珊瑚宮心海の時、このカードを装備できる。
珊瑚宮心海がこのカードを装備した後、直ちに海人の羽衣を1回発動する。
このカードを装備した珊瑚宮心海が海人の羽衣を発動する時、もし化海月がフィールドに存在する場合、その使用可能回数を更新する。
儀来羽衣が存在する間、化海月の与えるダメージ+1。
(このカードはデッキに珊瑚宮心海が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが珊瑚宮心海の時、このカードを装備できる。
珊瑚宮心海がこのカードを装備した後、直ちに海人の羽衣を1回発動する。
このカードを装備した珊瑚宮心海が海人の羽衣を発動する時、使用可能回数が1の化海月を1つ召喚する。もし化海月がすでにフィールド上に存在する場合、その使用可能回数が+1となる。
儀来羽衣が存在する間、化海月の与えるダメージ+1。
(このカードはデッキに珊瑚宮心海が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/the_overflow.json b/src/data/japanese/tcg_action/the_overflow.json index a6e9397e7..f6ebb476f 100644 --- a/src/data/japanese/tcg_action/the_overflow.json +++ b/src/data/japanese/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "カードゲームにおける掟を守らぬ者は…\\nカードゲームを愛するすべての者の敵である。", "in_play_description": "このカードを装備したキャンディスの生成した赤冠より授かりし祝福は追加で以下の効果を持つ。味方のキャラが通常攻撃を発動した後水元素ダメージを1与える。(各ラウンドで1回のみ)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装備カード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/japanese/tcg_action/the_scent_remained.json b/src/data/japanese/tcg_action/the_scent_remained.json index f84f82398..b0e1cf5e9 100644 --- a/src/data/japanese/tcg_action/the_scent_remained.json +++ b/src/data/japanese/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "すだれの残香", "title": "行秋·すだれの残香", "desc": "彼の執筆はいつも人に深い印象を与えてくれる。", - "in_play_description": "このカードを装備した行秋の生成した雨すだれの剣は、初期使用可能回数+1。", + "in_play_description": "このカードを装備した行秋の生成した雨すだれの剣は、2以上のダメージを受けた時に相殺効果を発動できるようになり、かつ初期使用可能回数+1。", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "水元素", "card_type": "装備カード", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "水元素", - "count": 4 + "count": 3 } ], "source": "キャッツテールで行秋を招待して対戦し、対応する挑戦目標をクリアすることで獲得", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが行秋の時、このカードを装備できる。
行秋がこのカードを装備した後、直ちに画雨籠山を1回発動する。
このカードを装備した行秋の生成した雨すだれの剣は、初期使用可能回数+1。
(このカードはデッキに行秋が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが行秋の時、このカードを装備できる。
行秋がこのカードを装備した後、直ちに画雨籠山を1回発動する。
このカードを装備した行秋の生成した雨すだれの剣は、2以上のダメージを受けた時に相殺効果を発動できるようになり、かつ初期使用可能回数+1。
(このカードはデッキに行秋が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/japanese/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..c625e8294 --- /dev/null +++ b/src/data/japanese/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "星天の花雨", + "title": "ニィロウ·星天の花雨", + "desc": "七日に渡る煌びやかな流れのように、絵画を思わせる夢幻の景色のように。", + "in_play_description": "このカードを装備したニィロウがフィールドに存在する時、味方の豊穣の核の与えるダメージ+1。", + "attributes": { + "cost": 3, + "cost_type": "水元素", + "card_type": "装備カード", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + } + ], + "source": "キャッツテールでニィロウを招待して対戦し、対応する挑戦目標をクリアすることで獲得", + "tags": ["天賦", "戦闘アクション"] + }, + "skills": [ + { + "name": "", + "desc": "戦闘アクション:味方の出撃キャラがニィロウの時、このカードを装備できる。
ニィロウがこのカードを装備した後、直ちに七域のダンスを1回発動する。
このカードを装備したニィロウがフィールドに存在する時、味方の豊穣の核の与えるダメージ+1。
(このカードはデッキにニィロウが含まれている場合のみ、デッキに追加できる)" + } + ] +} diff --git a/src/data/japanese/tcg_action/timaeus.json b/src/data/japanese/tcg_action/timaeus.json index 325fe001d..c602a3b5e 100644 --- a/src/data/japanese/tcg_action/timaeus.json +++ b/src/data/japanese/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "ティマイオス", "title": "錬金学者·ティマイオス", "desc": "「こんにちは…えっと、合成台を使いたいのかい?もちろんどうぞ。」", - "in_play_description": "エンドフェーズ:「合成材料」を1つ補充する。
手札から「聖遺物」のカードを使用する時、可能であれば、「聖遺物」の総コストに相当する「合成材料」を支払うことで、「聖遺物」をコストなしで装備できるようになる。(各ラウンドで1回のみ)", + "in_play_description": "エンドフェーズ:「合成材料」を1つ補充する。
手札から「聖遺物」のカードを使用する時、可能であれば、「聖遺物」の総コストに相当する「合成材料」を支払うことで、「聖遺物」をコストなしで装備できるようになる。(各ラウンドで1回のみ)", "attributes": { "cost": 2, "cost_type": "同一元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "登場時「合成材料」を2つ持ち込む。
エンドフェーズ:「合成材料」を1つ補充する。
手札から「聖遺物」のカードを使用する時、可能であれば、「聖遺物」の総コストに相当する「合成材料」を支払うことで、「聖遺物」をコストなしで装備できるようになる。(各ラウンドで1回のみ)" + "desc": "登場時「合成材料」を2つ持ち込む。
エンドフェーズ:「合成材料」を1つ補充する。
手札から「聖遺物」のカードを使用する時、可能であれば、「聖遺物」の総コストに相当する「合成材料」を支払うことで、「聖遺物」をコストなしで装備できるようになる。(各ラウンドで1回のみ)" } ] } diff --git a/src/data/japanese/tcg_action/timmie.json b/src/data/japanese/tcg_action/timmie.json index 182372dad..f6c90cd77 100644 --- a/src/data/japanese/tcg_action/timmie.json +++ b/src/data/japanese/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "各ラウンドで自動的に1回発動される:このカードに「ハト」を1羽重ねる。
3羽の「ハト」を重ねたとき、このカードは破棄される。同時に、手札を1枚引き、万能元素を1個獲得する。" + "desc": "各ラウンドで自動的に1回発動される:このカードに「ハト」を1羽重ねる。3羽の「ハト」を重ねた時、このカードは破棄される。同時に手札を1枚引き、万能元素を1個獲得する。" } ] } diff --git a/src/data/japanese/tcg_action/treasureseeking_seelie.json b/src/data/japanese/tcg_action/treasureseeking_seelie.json index c948ad052..869a1da2c 100644 --- a/src/data/japanese/tcg_action/treasureseeking_seelie.json +++ b/src/data/japanese/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "味方のキャラがスキルを発動した後、このカードに「宝探し手がかり」を1つ重ねる。
3つの「宝探し手がかり」が重なった時、このカードを破棄し、手札を3枚引く。" + "desc": "味方のキャラがスキルを発動した後、このカードに「宝探し手がかり」を1つ重ねる。3つの「宝探し手がかり」が重なった時、このカードを破棄し、手札を3枚引く。" } ] } diff --git a/src/data/japanese/tcg_action/wagner.json b/src/data/japanese/tcg_action/wagner.json index dcb45ed8a..c80091c44 100644 --- a/src/data/japanese/tcg_action/wagner.json +++ b/src/data/japanese/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "ワーグナー", "title": "鍛冶屋の店主·ワグナー", "desc": "「鍛治に必要なのは力だけじゃない。昼夜を問わず流した汗水と、鋼鉄よりも確固たる根気が必要だ!」", - "in_play_description": "エンドフェーズ:「鍛造原型」を1つ補充する。
手札から「武器」のカードを使用する時、可能であれば、「武器」の総コストに相当する「鍛造原型」を支払うことで、「武器」をコストなしで装備できるようになる。(各ラウンドで1回のみ)", + "in_play_description": "エンドフェーズ:「鍛造原型」を1つ補充する。
手札から「武器」のカードを使用する時、可能であれば、「武器」の総コストに相当する「鍛造原型」を支払うことで、「武器」をコストなしで装備できるようになる。(各ラウンドで1回のみ)", "attributes": { "cost": 2, "cost_type": "同一元素", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "登場時「鍛造原型」を2つ持ち込む。
エンドフェーズ:「鍛造原型」を1つ補充する。
手札から「武器」のカードを使用する時、可能であれば、「武器」の総コストに相当する「鍛造原型」を支払うことで、「武器」をコストなしで装備できるようになる。(各ラウンドで1回のみ)" + "desc": "登場時「鍛造原型」を2つ持ち込む。
エンドフェーズ:「鍛造原型」を1つ補充する。
手札から「武器」のカードを使用する時、可能であれば、「武器」の総コストに相当する「鍛造原型」を支払うことで、「武器」をコストなしで装備できるようになる。(各ラウンドで1回のみ)" } ] } diff --git a/src/data/japanese/tcg_action/wishes_unnumbered.json b/src/data/japanese/tcg_action/wishes_unnumbered.json index 2749ba8c3..bf4b3dbab 100644 --- a/src/data/japanese/tcg_action/wishes_unnumbered.json +++ b/src/data/japanese/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "千万の願望", "title": "雷電将軍·千万の願望", "desc": "悪曜開眼、裁きの雷。", - "in_play_description": "このカードを装備した雷電将軍が奥義·夢想真説を発動する時、「願力」の消費が1につき、与えるダメージがさらに+1。", + "in_play_description": "このカードを装備した雷電将軍が奥義·夢想真説を発動する時、「願力」を1消費するごとに、与えるダメージがさらに+1。", "attributes": { "cost": 4, "cost_type": "雷元素", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "戦闘アクション:味方の出撃キャラが雷電将軍の時、このカードを装備できる。
雷電将軍がこのカードを装備した後、直ちに奥義·夢想真説を1回発動する。
このカードを装備した雷電将軍が奥義·夢想真説を発動する時、「願力」の消費が1につき、与えるダメージがさらに+1。
(このカードはデッキに雷電将軍が含まれている場合のみ、デッキに追加できる)" + "desc": "戦闘アクション:味方の出撃キャラが雷電将軍の時、このカードを装備できる。
雷電将軍がこのカードを装備した後、直ちに奥義·夢想真説を1回発動する。
このカードを装備した雷電将軍が奥義·夢想真説を発動する時、「願力」を1消費するごとに、与えるダメージがさらに+1。
(このカードはデッキに雷電将軍が含まれている場合のみ、デッキに追加できる)" } ] } diff --git a/src/data/japanese/tcg_characters/albedo.json b/src/data/japanese/tcg_characters/albedo.json index 01f868772..da6a2e959 100644 --- a/src/data/japanese/tcg_characters/albedo.json +++ b/src/data/japanese/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "岩元素", "weapon": "片手剣", "faction": ["モンド"], - "source": "キャッツテールでアルベドを招待し、友好対戦に勝利することで獲得" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "キャッツテールでアルベドを招待し、友好対戦に勝利することで獲得", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/japanese/tcg_characters/arataki_itto.json b/src/data/japanese/tcg_characters/arataki_itto.json index fd43978d7..a8d8c480f 100644 --- a/src/data/japanese/tcg_characters/arataki_itto.json +++ b/src/data/japanese/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "最凶鬼王·一斗轟臨!!", - "desc": "岩元素ダメージを5与え、本キャラに憤怒の鬼王を付与する。", + "desc": "岩元素ダメージを4与え、本キャラに憤怒の鬼王を付与する。", "skillTag": ["元素爆発"], "points": [ { diff --git a/src/data/japanese/tcg_characters/baizhu.json b/src/data/japanese/tcg_characters/baizhu.json new file mode 100644 index 000000000..328c56515 --- /dev/null +++ b/src/data/japanese/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "白朮", + "title": "遵生合和·白朮", + "desc": "生を受けてより老いるまで万の病、診る医者は何処に。", + "attributes": { + "hp": 10, + "card_type": "キャラカード", + "energy": 2, + "element": "草元素", + "weapon": "法器", + "faction": ["璃月"], + "source": "キャッツテールで白朮を招待し、友好対戦に勝利することで獲得" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "金匱鍼解", + "desc": "草元素ダメージを1与える。", + "skillTag": ["通常攻撃"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "太素診要", + "desc": "草元素ダメージを1与え、遊糸徴霊を召喚する。", + "skillTag": ["元素スキル"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "癒気全形論", + "desc": "脈象宣明無隙シールドを生成する。", + "skillTag": ["元素爆発"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "草元素", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "チャージ", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/japanese/tcg_characters/dehya.json b/src/data/japanese/tcg_characters/dehya.json index 10b94132a..e8a1e784e 100644 --- a/src/data/japanese/tcg_characters/dehya.json +++ b/src/data/japanese/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "炎元素", "weapon": "両手剣", "faction": ["スメール"], - "source": "キャッツテールでディシアを招待し、友好対戦に勝利することで獲得" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "キャッツテールでディシアを招待し、友好対戦に勝利することで獲得", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/japanese/tcg_characters/dori.json b/src/data/japanese/tcg_characters/dori.json new file mode 100644 index 000000000..e65da5405 --- /dev/null +++ b/src/data/japanese/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "ドリー", + "title": "夢の庭に隠せし財宝·ドリー", + "desc": "モラがいっぱい、楽しさいっぱい!", + "attributes": { + "hp": 10, + "card_type": "キャラカード", + "energy": 2, + "element": "雷元素", + "weapon": "両手剣", + "faction": ["スメール"], + "source": "キャッツテールでドリーを招待し、友好対戦に勝利することで獲得" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "マーベラスソードダンス·改", + "desc": "物理ダメージを2与える。", + "skillTag": ["通常攻撃"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "ジンニーランプ·トラブルシューター", + "desc": "雷元素ダメージを2与え、アフターサービス弾を召喚する。", + "skillTag": ["元素スキル"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "アルカサルザライの極上サービス", + "desc": "雷元素ダメージを1与え、ランプの精を召喚する。", + "skillTag": ["元素爆発"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "雷元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "チャージ", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/japanese/tcg_characters/ganyu.json b/src/data/japanese/tcg_characters/ganyu.json index d2f4d969b..d8c36652a 100644 --- a/src/data/japanese/tcg_characters/ganyu.json +++ b/src/data/japanese/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "霜華の矢", - "desc": "氷元素ダメージを3与え、相手の待機キャラ全員に貫通ダメージを2与える。", + "desc": "氷元素ダメージを3与え、相手の待機キャラ全員に貫通ダメージを2与える。", "skillTag": ["通常攻撃"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "降衆天華", - "desc": "氷元素ダメージを2与え、相手の待機キャラ全員に貫通ダメージを1与える。氷霊珠を召喚する。", + "desc": "氷元素ダメージを2与え、相手の待機キャラ全員に貫通ダメージを1与える。氷霊珠を召喚する。", "skillTag": ["元素爆発"], "points": [ { diff --git a/src/data/japanese/tcg_characters/jean.json b/src/data/japanese/tcg_characters/jean.json index 29702034c..b47ad4484 100644 --- a/src/data/japanese/tcg_characters/jean.json +++ b/src/data/japanese/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "キャラカード", - "energy": 3, + "energy": 2, "element": "風元素", "weapon": "片手剣", "faction": ["モンド"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "チャージ", - "count": 3 + "count": 2 } ] } diff --git a/src/data/japanese/tcg_characters/lisa.json b/src/data/japanese/tcg_characters/lisa.json index 9e4145dce..dbb050234 100644 --- a/src/data/japanese/tcg_characters/lisa.json +++ b/src/data/japanese/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "雷元素", "weapon": "法器", "faction": ["モンド"], - "source": "キャッツテールでリサを招待し、友好対戦に勝利することで獲得" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "キャッツテールでリサを招待し、友好対戦に勝利することで獲得", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/japanese/tcg_characters/nilou.json b/src/data/japanese/tcg_characters/nilou.json new file mode 100644 index 000000000..543240e93 --- /dev/null +++ b/src/data/japanese/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "ニィロウ", + "title": "絨毯に舞い落ちる蓮光·ニィロウ", + "desc": "蓮花の上で軽やかに舞う、世上を離れた夢に酔う。", + "attributes": { + "hp": 10, + "card_type": "キャラカード", + "energy": 2, + "element": "水元素", + "weapon": "片手剣", + "faction": ["スメール"], + "source": "キャッツテールでニィロウを招待し、友好対戦に勝利することで獲得" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "弦月のダンス", + "desc": "物理ダメージを2与える。", + "skillTag": ["通常攻撃"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "無色元素", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "七域のダンス", + "desc": "水元素ダメージを3与える。チームに水元素キャラ草元素キャラを含み、かつ他の元素キャラを含まない場合、金盃の豊穣を生成する。", + "skillTag": ["元素スキル"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "浮蓮のダンス·遠夢聆泉", + "desc": "水元素ダメージを2与え、目標キャラに久遠の惑溺を付与する。", + "skillTag": ["元素爆発"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "水元素", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "チャージ", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/japanese/tcg_characters/qiqi.json b/src/data/japanese/tcg_characters/qiqi.json index 71938754a..124f7e434 100644 --- a/src/data/japanese/tcg_characters/qiqi.json +++ b/src/data/japanese/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "氷元素", "weapon": "片手剣", "faction": ["璃月"], - "source": "キャッツテールで七七を招待し、友好対戦に勝利することで獲得" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "キャッツテールで七七を招待し、友好対戦に勝利することで獲得", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/japanese/tcg_characters/rhodeia_of_loch.json b/src/data/japanese/tcg_characters/rhodeia_of_loch.json index 3088aa7a5..7086a24d8 100644 --- a/src/data/japanese/tcg_characters/rhodeia_of_loch.json +++ b/src/data/japanese/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "潮汐と激流", - "desc": "水元素ダメージを4与える。味方の召喚物1つにつき、このダメージ+2。", + "desc": "水元素ダメージを5与える。味方の召喚物1つにつき、このダメージ+1。", "skillTag": ["元素爆発"], "points": [ { diff --git a/src/data/japanese/tcg_characters/yaoyao.json b/src/data/japanese/tcg_characters/yaoyao.json index 1bdfc702d..dd1ff72e7 100644 --- a/src/data/japanese/tcg_characters/yaoyao.json +++ b/src/data/japanese/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "草元素", "weapon": "長柄武器", "faction": ["璃月"], - "source": "キャッツテールでヨォーヨを招待し、友好対戦に勝利することで獲得" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "キャッツテールでヨォーヨを招待し、友好対戦に勝利することで獲得", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/japanese/tcg_monsters/rhodeia_of_loch.json b/src/data/japanese/tcg_monsters/rhodeia_of_loch.json index 97981bb44..f5e5fc661 100644 --- a/src/data/japanese/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/japanese/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "潮汐と激流", - "desc": "水元素ダメージを4与える。味方の召喚物1つにつき、このダメージ+2。", + "desc": "水元素ダメージを5与える。味方の召喚物1つにつき、このダメージ+1。", "skillTag": ["元素爆発"], "points": [ { diff --git a/src/data/japanese/weapons/splendor_of_tranquil_waters.json b/src/data/japanese/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..1f5d950a9 --- /dev/null +++ b/src/data/japanese/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "静水流転の輝き", + "description": "至純の水をまとう杖。遥か昔、海原の上の至高なる権威を象徴していた。", + "rarity": 5, + "type": "片手剣", + "domain": "深潮の余韻", + "passive": "湖光の朝夕", + "bonus": "装備者の現在のHPが増減するとき、元素スキルのダメージ+8%/10%/12%/14%/16%、継続時間6秒、最大3層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。チーム内にいる他のキャラクターの現在のHPが増減するとき、装備者のHP上限+14%/17.5%/21%/24.5%/28%、継続時間6秒、最大2層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。装備したキャラクターが待機している場合にも効果を発動できる。", + "stats": { + "primary": "基礎攻撃力", + "secondary": "会心ダメージ", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "純聖な雫の濾滓", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "濁水のひとしずく", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海の露", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "純聖な雫の昇華", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "濁水のひとしずく", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海の露", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "純聖な雫の昇華", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "濁水のひとすくい", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海の塊", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "純聖な雫の甘泉", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "濁水のひとすくい", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海の塊", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "純聖な雫の甘泉", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "生まれたての濁水幻霊", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "色変わりの結晶", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "純聖な雫の精髄", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "生まれたての濁水幻霊", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "色変わりの結晶", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "湖光の朝夕", + "template": "装備者の現在のHPが増減するとき、元素スキルのダメージ+{0}、継続時間6秒、最大3層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。チーム内にいる他のキャラクターの現在のHPが増減するとき、装備者のHP上限+{1}、継続時間6秒、最大2層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。装備したキャラクターが待機している場合にも効果を発動できる。", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "装備者の現在のHPが増減するとき、元素スキルのダメージ+8%、継続時間6秒、最大3層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。チーム内にいる他のキャラクターの現在のHPが増減するとき、装備者のHP上限+14%、継続時間6秒、最大2層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。装備したキャラクターが待機している場合にも効果を発動できる。" + }, + { + "refinement": 2, + "desc": "装備者の現在のHPが増減するとき、元素スキルのダメージ+10%、継続時間6秒、最大3層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。チーム内にいる他のキャラクターの現在のHPが増減するとき、装備者のHP上限+17.5%、継続時間6秒、最大2層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。装備したキャラクターが待機している場合にも効果を発動できる。" + }, + { + "refinement": 3, + "desc": "装備者の現在のHPが増減するとき、元素スキルのダメージ+12%、継続時間6秒、最大3層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。チーム内にいる他のキャラクターの現在のHPが増減するとき、装備者のHP上限+21%、継続時間6秒、最大2層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。装備したキャラクターが待機している場合にも効果を発動できる。" + }, + { + "refinement": 4, + "desc": "装備者の現在のHPが増減するとき、元素スキルのダメージ+14%、継続時間6秒、最大3層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。チーム内にいる他のキャラクターの現在のHPが増減するとき、装備者のHP上限+24.5%、継続時間6秒、最大2層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。装備したキャラクターが待機している場合にも効果を発動できる。" + }, + { + "refinement": 5, + "desc": "装備者の現在のHPが増減するとき、元素スキルのダメージ+16%、継続時間6秒、最大3層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。チーム内にいる他のキャラクターの現在のHPが増減するとき、装備者のHP上限+28%、継続時間6秒、最大2層まで重ね掛けでき、0.2秒毎に1回のみ発動可能。装備したキャラクターが待機している場合にも効果を発動できる。" + } + ] +} diff --git a/src/data/japanese/weapons/sword_of_narzissenkreuz.json b/src/data/japanese/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..3a4932516 --- /dev/null +++ b/src/data/japanese/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "水仙十字の剣", + "description": "物語の終わりとともに意志と力が衰えてしまった長剣は、再び新たな旅に出ることになる。中に残されたわずかな力が、壮大な夢を記念している。", + "rarity": 4, + "type": "片手剣", + "domain": "深潮の余韻", + "passive": "勇者の剣", + "bonus": "装備者が「アルケー」属性を持たない場合、通常攻撃、重撃、落下攻撃を命中させると、プネウマ、またはウーシアのエネルギー衝撃を放ち、攻撃力160%/200%/240%/280%/320%分のダメージを与える。この効果は12秒毎に1回のみ発動可能。エネルギー衝撃の種類は、そのときの「水仙十字の剣」の属性によって決まる。", + "stats": { + "primary": "基礎攻撃力", + "secondary": "攻撃力%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "悠久の弦の残章", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "古びた従者の懐中時計", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海の露", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "悠久の弦の断章", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "古びた従者の懐中時計", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "異海の露", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "悠久の弦の断章", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "従者の制式懐中時計", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海の塊", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "悠久の弦の楽章", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "従者の制式懐中時計", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "異海の塊", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "悠久の弦の楽章", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "従者の時々刻々", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "色変わりの結晶", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "悠久の弦の響き", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "従者の時々刻々", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "色変わりの結晶", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "勇者の剣", + "template": "装備者が「アルケー」属性を持たない場合、通常攻撃、重撃、落下攻撃を命中させると、プネウマ、またはウーシアのエネルギー衝撃を放ち、攻撃力{0}分のダメージを与える。この効果は12秒毎に1回のみ発動可能。エネルギー衝撃の種類は、そのときの「水仙十字の剣」の属性によって決まる。", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "装備者が「アルケー」属性を持たない場合、通常攻撃、重撃、落下攻撃を命中させると、プネウマ、またはウーシアのエネルギー衝撃を放ち、攻撃力160%分のダメージを与える。この効果は12秒毎に1回のみ発動可能。エネルギー衝撃の種類は、そのときの「水仙十字の剣」の属性によって決まる。" + }, + { + "refinement": 2, + "desc": "装備者が「アルケー」属性を持たない場合、通常攻撃、重撃、落下攻撃を命中させると、プネウマ、またはウーシアのエネルギー衝撃を放ち、攻撃力200%分のダメージを与える。この効果は12秒毎に1回のみ発動可能。エネルギー衝撃の種類は、そのときの「水仙十字の剣」の属性によって決まる。" + }, + { + "refinement": 3, + "desc": "装備者が「アルケー」属性を持たない場合、通常攻撃、重撃、落下攻撃を命中させると、プネウマ、またはウーシアのエネルギー衝撃を放ち、攻撃力240%分のダメージを与える。この効果は12秒毎に1回のみ発動可能。エネルギー衝撃の種類は、そのときの「水仙十字の剣」の属性によって決まる。" + }, + { + "refinement": 4, + "desc": "装備者が「アルケー」属性を持たない場合、通常攻撃、重撃、落下攻撃を命中させると、プネウマ、またはウーシアのエネルギー衝撃を放ち、攻撃力280%分のダメージを与える。この効果は12秒毎に1回のみ発動可能。エネルギー衝撃の種類は、そのときの「水仙十字の剣」の属性によって決まる。" + }, + { + "refinement": 5, + "desc": "装備者が「アルケー」属性を持たない場合、通常攻撃、重撃、落下攻撃を命中させると、プネウマ、またはウーシアのエネルギー衝撃を放ち、攻撃力320%分のダメージを与える。この効果は12秒毎に1回のみ発動可能。エネルギー衝撃の種類は、そのときの「水仙十字の剣」の属性によって決まる。" + } + ] +} diff --git a/src/data/korean/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/korean/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..2591c7e33 --- /dev/null +++ b/src/data/korean/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "폰타인·춤추는 샘의 흰 이슬·세 번째", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "대지 탐사·모든 샘이 조화로운 땅·세 번째", + "desc": "폰타인 지역의 모르트 구역, 에리니에스 숲 구역의 지도 밝히기", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "모든 물의 원천·세 번째", + "desc": "폰타인 지역의 모르트 구역, 에리니에스 숲 구역의 모든 워프 포인트 해제하기", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "감실 순례·모든 샘이 조화로운 땅·세 번째", + "desc": "폰타인 지역의 모르트 구역, 에리니에스 숲 구역의 모든 지령 감실 봉인 해제하기", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "석수의 인도자·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 3개의 선령을 따라가 선령의 정원 밝히기", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "석수의 인도자·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 6개의 선령을 따라가 선령의 정원 밝히기", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "석수의 인도자·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 9개의 선령을 따라가 선령의 정원 밝히기", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "푸른 바다의 트레저헌터·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 보물상자 40개 열기", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "푸른 바다의 트레저헌터·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 보물상자 80개 열기", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "푸른 바다의 트레저헌터·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 보물상자 160개 열기", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "푸른 바다의 모험가·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 월드 타임어택 3개 클리어하기", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "푸른 바다의 모험가·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 월드 타임어택 6개 클리어하기", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "푸른 바다의 모험가·세 번째", + "desc": "모르트 구역, 에리니에스 숲 구역에서 월드 타임어택 9개 클리어하기", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "그림자 없는 셈나이", + "desc": "에리니에스섬에 있는 신비로운 정령 만나기", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "수선화 십자 해답집", + "desc": "무엇이 이름만 남기는가? 무엇이 깊은 골짜기에 널리 퍼지는가? 무엇이 수면에 자신을 비추는가? 무엇이 세계를 구원하는 고독한 희생을 상징하는가?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/korean/achievements/wonders_of_the_world.json b/src/data/korean/achievements/wonders_of_the_world.json index f74bd6601..e031444c9 100644 --- a/src/data/korean/achievements/wonders_of_the_world.json +++ b/src/data/korean/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "내일과 교환하는 내일", + "desc": "프샤비에게 작별 인사 하는 법 알려주기", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "수선화 십자 해답집·미궁 편", + "desc": "「어때? 널 위해 묘사한 이 세계가?」", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "그곳에 몸담았기에", + "desc": "수선화 십자 결사회 위치의 비밀을 알아내고 야코브 처치하기", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "평범한 우주 속 불멸의 황제", + "desc": "나르치센크로이츠 처치하기", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "안녕, 엘리파스 씨", + "desc": "엘리파스 처치하기", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "함포 포화 공격", + "desc": "맹렬한 함포 공격 중 보물 획득하기", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "우주 사관생도", + "desc": "전부 명중하기!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "이야기는 끝났다. 하지만…", + "desc": "「인생이란 이름의 모험 이야기는 계속된다」", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "나는 바람 속 내 분노가 두렵다…", + "desc": "…지극히 아름다운 꽃잎을 시들게 할 테니", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "예상대로의 결말", + "desc": "폰타인 과학원이 정상화되도록 돕기…?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "탈신비화가 이루어지지 않은 세계", + "desc": "신비로운 이색 결정석을 「녹슨 방향타」 조타수에게 세 번 넘겨주기", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "민중의 노래가 들리는가", + "desc": "무지개 장미의 약속 획득하기", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "까마귀인가 검은지빠귀인가?", + "desc": "펠리컨이지롱!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "난 요정이 있다고 믿어", + "desc": "페니를 도와 그녀의 마음의 위기 해결하기", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "등방울꽃의 꽃말…?", + "desc": "누구도 관심 갖지 않는 구석에서 누구도 관심 갖지 않는 작은 꽃 발견하기", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "희망이란 참 좋은 단어야", + "desc": "어느 폐허의 새로운 생명 목격하기", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "카이사르가 와도 안 팔아", + "desc": "이 세상에서 가장 위대한 예술 작품 획득하기", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "「샤사니언」", + "desc": "지방 전설·샤사니언 처치하기", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "「마검 쿠레주」", + "desc": "지방 전설·마검 쿠레주 처치하기", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "「록키·아빌드센」", + "desc": "지방 전설·록키·아빌드센 처치하기", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "「리암」", + "desc": "지방 전설·리암 처치하기", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "「스네즈브나의 데이아네이라」", + "desc": "지방 전설·스네즈브나의 데이아네이라 처치하기", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "다 부순다", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "여럿이 모여 하나", + "desc": "한 번의 도전에서 물의 환인간이 불완전한 환인간을 흡수하는 걸 2회 저지하기", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "은하수를 여행하는 히치하이커를 위한 가이드", + "desc": "한 번의 도전에서 거대한 고래의 배 속으로 2회 들어가기", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "기나긴 여행의 시작", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "슬피 우는 갈매기 떼", + "desc": "푸아송 마을의 재앙 목격하기", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "나비아가 모태 바닷물에서 살아남기", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "운명의 무대", + "desc": "동료들과 함께 「신을 심판」할 「함정」을 계획하기", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "더 나은 내일을 위해", + "desc": "사람들은 다시 집을 짓고 있다", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "죄인의 원무곡", + "desc": "「죄인의 원무곡」 완료하기", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/korean/characters/charlotte.json b/src/data/korean/characters/charlotte.json new file mode 100644 index 000000000..cac9d416a --- /dev/null +++ b/src/data/korean/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "샤를로트", + "title": "진실을 쫓는 렌즈", + "description": "활력이 넘치는 스팀버드 기자. 언제나 「진실」을 찾아 바쁘게 돌아다닌다", + "weapon_type": "법구", + "element": "얼음", + "gender": "여성", + "substat": "공격력%", + "affiliation": "스팀버드사", + "region": "폰타인", + "rarity": 4, + "birthday": [10, 4], + "constellation": "진실의 렌즈자리", + "domain": "창백한 옛 영광", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "Waki Azumi", + "korean": "신온유" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "일반 공격·차가운 촬영법", + "description": "일반 공격
특제 사진기 「베리떼 씨」로 목표를 조준하고 최대 3번 공격해 얼음 원소 피해를 준다.

강공격
일정 스태미나를 소모해 짧은 준비 후 「베리떼 씨」를 배치하여 얼음 원소 범위 피해를 준다.

낙하 공격
얼음 원소의 힘을 응축해 공중에서 땅을 내려찍어 경로상의 적을 공격하고 착지 시 얼음 원소 범위 피해를 준다.

아르케의 힘: 프뉴마
일정 시간마다 샤를로트가 강공격 발동 후, 적을 꿰뚫는 영혼의 쐐기를 내려 프뉴마 성질의 얼음 원소 범위 피해를 준다", + "info": "", + "attributes": [ + { + "label": "1단 공격 피해", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "2단 공격 피해", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "3단 공격 피해", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "강공격 피해", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "강공격 스태미나 소모", + "values": [ + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt", + "50pt" + ] + }, + { + "label": "낙하 기간 피해", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "저공/고공 추락 충격 피해", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "영혼의 쐐기 피해", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "영혼의 쐐기 피해 간격", + "values": [ + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "프레이밍·빙점 구도법", + "description": "에이스 기자의 예리한 본능으로 촬영 기술을 펼친다. 짧은 터치 또는 홀드에 따라 각기 다른 효과가 발생한다.

짧은 터치
「베리떼 씨」가 깔끔한 스냅샷을 발동해 전방의 적에게 얼음 원소 범위 피해를 주고, 최대 5기의 명중한 적에게 「순간 실루엣」을 부여한다. 지속 시간 동안, 「순간 실루엣」은 간헐적으로 적에게 얼음 원소 피해를 준다.

홀드
「베리떼 씨」의 뷰파인더를 열어 구도 상태에 진입한다. 홀드하는 동안 뷰파인더는 최대 화폭까지 점차 확장된다. 해당 상태에서 샤를로트는 이동 및 방향 전환이 가능하다.
홀드 종료 시, 「베리떼 씨」는 뷰파인더 내에 타깃이 된 적에게 얼음 원소 피해를 주고, 짧은 터치와 동일한 「순간 실루엣」을 부여한다. 만약 뷰파인더가 최대 화폭에 도달한 후 스킬을 발동하면, 지속 시간이 더 길고 피해가 더 강한 「포커스 인상」으로 전환해 부여한다. 이때 이번 스킬의 재사용 대기시간도 더 길어진다.
구도 상태 최대 지속 시간: 15초. 최대 5기의 적을 선택할 수 있다.", + "info": "「기사 촬영은 간결함과 테마 강조가 중요해. 하지만 가장 중요한 건 뭐니 뭐니 해도 사람의 마음을 움직일 수 있는 순간을 캐치하는 재능이지!」", + "attributes": [ + { + "label": "짧은 터치 촬영 피해", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "홀드 촬영 피해", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "「순간 실루엣」 표식 피해", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "「순간 실루엣」 표식 발동 간격", + "values": [ + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초" + ] + }, + { + "label": "「순간 실루엣」 표식 지속 시간", + "values": [ + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초", + "6초" + ] + }, + { + "label": "「포커스 인상」 표식 피해", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "「포커스 인상」 표식 발동 간격", + "values": [ + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초", + "1.5초" + ] + }, + { + "label": "「포커스 인상」 표식 지속 시간", + "values": [ + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초" + ] + }, + { + "label": "재사용 대기시간", + "values": [ + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초" + ] + }, + { + "label": "최대 화폭 발동 재사용 대기시간", + "values": [ + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "스틸사진·전방위 취재", + "description": "얼음 서리로 《스팀버드》 간판을 만들고 「취재 현장」을 생성해 얼음 원소 범위 피해를 주고, 주변에 있는 파티 내 모든 캐릭터의 HP를 회복시킨다. 회복량은 샤를로트 공격력의 영향을 받는다.

취재 현장
·지속 시간 동안, 「베리떼 씨」는 간헐적으로 안에 있는 적을 공격해 얼음 원소 피해를 준다.
·지속적으로 안에 있는 현재 필드 위 캐릭터의 HP를 회복시킨다. 회복량은 샤를로트 공격력의 영향을 받는다.", + "info": "「다양한 입장을 파악하고, 실제 사건을 복원한 좋은 기사를 쓰기 위해서는 다양한 각도에서 취재해야 해. 그래야만 가장 올바른 관점으로 보도할 수 있어!」", + "attributes": [ + { + "label": "발동 치유량", + "values": [ + "공격력의 256.57% + 1608", + "공격력의 275.82% + 1769", + "공격력의 295.06% + 1944", + "공격력의 320.72% + 2131", + "공격력의 339.96% + 2332", + "공격력의 359.2% + 2547", + "공격력의 384.86% + 2775", + "공격력의 410.52% + 3016", + "공격력의 436.17% + 3271", + "공격력의 461.83% + 3539", + "공격력의 487.49% + 3820", + "공격력의 513.15% + 4115", + "공격력의 545.22% + 4424", + "공격력의 577.29% + 4745", + "공격력의 609.36% + 5081" + ] + }, + { + "label": "스킬 피해", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "사진기 지속 치유량", + "values": [ + "공격력의 9.22% + 57.4", + "공격력의 9.91% + 63.2", + "공격력의 10.6% + 69.4", + "공격력의 11.52% + 76", + "공격력의 12.21% + 83", + "공격력의 12.9% + 91", + "공격력의 13.82% + 99", + "공격력의 14.75% + 108", + "공격력의 15.67% + 117", + "공격력의 16.59% + 126", + "공격력의 17.51% + 136", + "공격력의 18.43% + 147", + "공격력의 19.58% + 158", + "공격력의 20.74% + 169", + "공격력의 21.89% + 181" + ] + }, + { + "label": "사진기 피해", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "「취재 현장」 지속 시간", + "values": [ + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초", + "4초" + ] + }, + { + "label": "재사용 대기시간", + "values": [ + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초" + ] + }, + { + "label": "원소 에너지", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "충격의 순간", + "description": "「포커스 인상」 표식을 보유한 적이 처치될 시, 프레이밍·빙점 구도법의 재사용 대기시간이 2초 감소한다. 해당 방식으로 12초마다 원소전투 스킬의 재사용 대기시간을 최대 4회 줄일 수 있다", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "다양성 조사", + "description": "파티 내에 존재하는 샤를로트 자신을 제외한 폰타인 캐릭터 1/2/3명당, 샤를로트 자신이 치유 보너스를 5%/10%/15% 획득한다. 파티 내에 존재하는 비폰타인 캐릭터 1/2/3명당, 샤를로트 자신이 얼음 원소 피해 보너스를 5%/10%/15% 획득한다", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "1인칭 셔터", + "description": "샤를로트가 「특수 분석용 줌 렌즈」를 사용한 후 원소전투 스킬 「프레이밍·빙점 구도법」을 홀드하면 기존 효과가 특수한 방식의 촬영으로 대체된다…", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "사실 확인의 약속", + "description": "스틸사진·전방위 취재가 캐릭터를 치유한 후, 캐릭터에게 「사실 확인」 표식을 새겨 2초마다 캐릭터의 HP를 회복시킨다. 회복량은 샤를로트 공격력의 80%에 해당한다. 지속 시간: 6초", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "진실 추구의 의무", + "description": "프레이밍·빙점 구도법 발동 시, 「베리떼 씨」의 공격이 1/2/3기 또는 그 이상의 적에게 명중 시, 샤를로트 자신의 공격력이 10%/20%/30% 증가한다. 지속 시간: 12초", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "독립성의 준칙", + "description": "스틸사진·전방위 취재의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "감시의 책임", + "description": "스틸사진·전방위 취재가 「순간 실루엣」 또는 「포커스 인상」 표식이 부착된 적에게 명중 시, 주는 피해가 10% 증가하고 샤를로트 자신의 원소 에너지를 2pt 회복한다. 해당 방식으로 20초마다 원소 에너지를 최대 5회 회복할 수 있다", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "양심 수호의 원칙", + "description": "프레이밍·빙점 구도법의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "흥미 추구의 요지", + "description": "현재 필드 위 캐릭터의 일반 공격과 강공격이 프레이밍·빙점 구도법의 「포커스 인상」이 부착된 적에게 명중 후, 「베리떼 씨」는 협동 공격으로 샤를로트 공격력의 180%에 해당하는 얼음 원소 범위 피해를 준다. 또한 공격 범위 내에 있는 현재 필드 위 캐릭터의 HP를 회복시킨다. 회복량은 샤를로트 공격력의 42%에 해당한다. 해당 효과는 6초마다 최대 1회 발동된다. 이 방식으로 주는 피해와 치유 효과는 샤를로트의 원소폭발이 주는 피해와 치유 효과로 간주된다", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "돌파", + "values": ["-", 1] + }, + { + "label": "기초 HP", + "values": ["-", "903"] + }, + { + "label": "기초 공격력", + "values": ["-", "15"] + }, + { + "label": "기초 방어력", + "values": ["-", "46"] + }, + { + "label": "공격력%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "돌파", + "values": [0, 1] + }, + { + "label": "기초 HP", + "values": ["2319", "2993"] + }, + { + "label": "기초 공격력", + "values": ["37", "48"] + }, + { + "label": "기초 방어력", + "values": ["118", "152"] + }, + { + "label": "공격력%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "돌파", + "values": [1, 2] + }, + { + "label": "기초 HP", + "values": ["4484", "4963"] + }, + { + "label": "기초 공격력", + "values": ["72", "80"] + }, + { + "label": "기초 방어력", + "values": ["227", "252"] + }, + { + "label": "공격력%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "서늘한 빙옥 가루", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "푸른 수정 소라", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "맞물림 톱니바퀴", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "돌파", + "values": [2, 3] + }, + { + "label": "기초 HP", + "values": ["5708", "6347"] + }, + { + "label": "기초 공격력", + "values": ["92", "102"] + }, + { + "label": "기초 방어력", + "values": ["290", "322"] + }, + { + "label": "공격력%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "서늘한 빙옥 조각", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「투르비용 장치」", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "푸른 수정 소라", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "맞물림 톱니바퀴", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "돌파", + "values": [3, 4] + }, + { + "label": "기초 HP", + "values": ["7093", "7572"] + }, + { + "label": "기초 공격력", + "values": ["114", "122"] + }, + { + "label": "기초 방어력", + "values": ["360", "384"] + }, + { + "label": "공격력%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "서늘한 빙옥 조각", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「투르비용 장치」", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "푸른 수정 소라", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "평톱니바퀴", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "돌파", + "values": [4, 5] + }, + { + "label": "기초 HP", + "values": ["8317", "8796"] + }, + { + "label": "기초 공격력", + "values": ["134", "141"] + }, + { + "label": "기초 방어력", + "values": ["422", "446"] + }, + { + "label": "공격력%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "서늘한 빙옥 덩이", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「투르비용 장치」", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "푸른 수정 소라", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "평톱니바퀴", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "돌파", + "values": [5, 6] + }, + { + "label": "기초 HP", + "values": ["9541", "10021"] + }, + { + "label": "기초 공격력", + "values": ["153", "161"] + }, + { + "label": "기초 방어력", + "values": ["484", "508"] + }, + { + "label": "공격력%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "서늘한 빙옥 덩이", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「투르비용 장치」", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "푸른 수정 소라", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "오토마톤 코어 톱니바퀴", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "돌파", + "values": [6, 7] + }, + { + "label": "기초 HP", + "values": ["10766", "10766"] + }, + { + "label": "기초 공격력", + "values": ["173", "173"] + }, + { + "label": "기초 방어력", + "values": ["546", "546"] + }, + { + "label": "공격력%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "서늘한 빙옥", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "「투르비용 장치」", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "푸른 수정 소라", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "오토마톤 코어 톱니바퀴", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「정의」의 가르침", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "맞물림 톱니바퀴", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "평톱니바퀴", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "평톱니바퀴", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "평톱니바퀴", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "평톱니바퀴", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "오토마톤 코어 톱니바퀴", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "빛 없는 실", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "오토마톤 코어 톱니바퀴", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "빛 없는 실", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "오토마톤 코어 톱니바퀴", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "빛 없는 실", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "오토마톤 코어 톱니바퀴", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "빛 없는 실", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "지식의 왕관", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/korean/characters/furina.json b/src/data/korean/characters/furina.json new file mode 100644 index 000000000..f3f006c86 --- /dev/null +++ b/src/data/korean/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "푸리나", + "title": "멈추지 않는 독무", + "description": "종막을 알리는 박수 소리가 울려 퍼지기 전까지 모두의 주목을 받는 심판 무대 위의 주인공", + "weapon_type": "한손검", + "element": "물", + "gender": "여성", + "substat": "치명타 확률", + "affiliation": "폰타인성", + "region": "폰타인", + "rarity": 5, + "birthday": [13, 10], + "constellation": "코레고스자리", + "domain": "창백한 옛 영광", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "Minase Inori", + "korean": "김하영" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "일반 공격·독무자의 초대", + "description": "일반 공격
최대 4번 공격한다.

강공격
일정 스태미나를 소모해 독무의 아우라를 발동해 근처에 있는 적에게 물리 피해를 주고 자신의 아르케의 힘 속성을 전환한다. 만약 필드에 원소전투 스킬 「고고한 살롱」으로 소환한 「살롱 멤버」 또는 「물들의 가수」가 존재하면, 「살롱 멤버」 또는 「물들의 가수」도 상응하는 라인업으로 전환된다.

아르케의 힘: 성과 속
일정 시간마다 푸리나의 일반 공격이 명중 시, 현재 푸리나의 아르케의 힘 속성에 따라 명중한 위치에 솟구치는 칼날 또는 영혼의 쐐기를 내려 프뉴마 또는 우시아 성질의 물 원소 피해를 준다.
푸리나 등장 시, 아르케의 힘 속성은 우시아 성질을 띤다.

낙하 공격
공중에서 땅을 내려찍어 경로상의 적을 공격하고 착지 시 범위 피해를 준다", + "info": "", + "attributes": [ + { + "label": "1단 공격 피해", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "2단 공격 피해", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "3단 공격 피해", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "4단 공격 피해", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "강공격 피해", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "강공격 스태미나 소모", + "values": [ + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt", + "20pt" + ] + }, + { + "label": "낙하 기간 피해", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "저공/고공 추락 충격 피해", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "영혼의 쐐기/솟구치는 칼날 피해", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "영혼의 쐐기/솟구치는 칼날 피해 간격", + "values": [ + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초", + "6초 / 6초" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "고고한 살롱", + "description": "고고한 살롱의 손님을 무대 위로 초대해 푸리나의 공연을 응원한다. 푸리나의 현재 아르케의 힘 속성에 따라 각각 「살롱 멤버」와 「물들의 가수」를 손님으로 초대한다.

우시아
축제의 거품을 뿌려 푸리나 HP 최대치에 기반한 물 원소 범위 피해를 주고 3명의 「살롱 멤버」인 풍선 문어 형태의 「어셔 훈작」, 방울 해마 형태의 「슈벨마 부인」, 중갑 게 형태의 「사발레타 씨」를 소환한다.
「살롱 멤버」는 간헐적으로 주변에 있는 적을 공격한다. 현재 필드 위 캐릭터의 목표를 우선적으로 공격하며, HP 최대치에 기반해 물 원소 피해를 준다.
「살롱 멤버」가 공격 시, 파티 내 HP가 50%를 초과한 캐릭터가 주변에 있는 경우, 캐릭터의 수량에 따라 이번 공격의 위력이 증가하고 해당 캐릭터들의 HP를 소모한다: 조건을 충족한 캐릭터의 수가 1/2/3/4명 또는 그 이상일 경우, 공격이 주는 피해는 각각 기존의 110%/120%/130%/140%가 된다.

프뉴마
「물들의 가수」를 소환해 일정 시간마다 주변에 있는 현재 필드 위 캐릭터의 HP를 회복시킨다. 치유량은 HP 최대치에 영향을 받는다.

「살롱 멤버」와 「물들의 가수」는 지속 시간을 공유한다. 푸리나가 강공격을 통해 손님의 라인업을 전환할 경우 지속 시간이 계승된다.
「살롱 멤버」 또는 「물들의 가수」가 존재하는 동안 푸리나는 물 위에서 이동할 수 있다.", + "info": "푸리나의 고고한 살롱에는 늘 고정 멤버가 방문한다. 평소에는 사발레타 씨와 슈벨마 부인 그리고 어셔 훈작이 방문하고, 우울한 수요일에는 가수가 방문한다", + "attributes": [ + { + "label": "우시아 성질 거품 피해", + "values": [ + "HP 최대치의 7.86%", + "HP 최대치의 8.45%", + "HP 최대치의 9.04%", + "HP 최대치의 9.83%", + "HP 최대치의 10.42%", + "HP 최대치의 11.01%", + "HP 최대치의 11.8%", + "HP 최대치의 12.58%", + "HP 최대치의 13.37%", + "HP 최대치의 14.16%", + "HP 최대치의 14.94%", + "HP 최대치의 15.73%", + "HP 최대치의 16.71%", + "HP 최대치의 17.69%", + "HP 최대치의 18.68%" + ] + }, + { + "label": "지속 시간", + "values": [ + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초", + "30초" + ] + }, + { + "label": "어셔 훈작 피해", + "values": [ + "HP 최대치의 5.96%", + "HP 최대치의 6.41%", + "HP 최대치의 6.85%", + "HP 최대치의 7.45%", + "HP 최대치의 7.9%", + "HP 최대치의 8.34%", + "HP 최대치의 8.94%", + "HP 최대치의 9.54%", + "HP 최대치의 10.13%", + "HP 최대치의 10.73%", + "HP 최대치의 11.32%", + "HP 최대치의 11.92%", + "HP 최대치의 12.67%", + "HP 최대치의 13.41%", + "HP 최대치의 14.16%" + ] + }, + { + "label": "슈벨마 부인 피해", + "values": [ + "HP 최대치의 3.23%", + "HP 최대치의 3.47%", + "HP 최대치의 3.72%", + "HP 최대치의 4.04%", + "HP 최대치의 4.28%", + "HP 최대치의 4.52%", + "HP 최대치의 4.85%", + "HP 최대치의 5.17%", + "HP 최대치의 5.49%", + "HP 최대치의 5.82%", + "HP 최대치의 6.14%", + "HP 최대치의 6.46%", + "HP 최대치의 6.87%", + "HP 최대치의 7.27%", + "HP 최대치의 7.68%" + ] + }, + { + "label": "사발레타 씨 피해", + "values": [ + "HP 최대치의 8.29%", + "HP 최대치의 8.91%", + "HP 최대치의 9.53%", + "HP 최대치의 10.36%", + "HP 최대치의 10.98%", + "HP 최대치의 11.6%", + "HP 최대치의 12.43%", + "HP 최대치의 13.26%", + "HP 최대치의 14.09%", + "HP 최대치의 14.92%", + "HP 최대치의 15.75%", + "HP 최대치의 16.58%", + "HP 최대치의 17.61%", + "HP 최대치의 18.65%", + "HP 최대치의 19.68%" + ] + }, + { + "label": "어셔 훈작 HP 소모", + "values": [ + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%", + "HP 최대치의 2.4%" + ] + }, + { + "label": "슈벨마 부인 HP 소모", + "values": [ + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%", + "HP 최대치의 1.6%" + ] + }, + { + "label": "사발레타 씨 HP 소모", + "values": [ + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%", + "HP 최대치의 3.6%" + ] + }, + { + "label": "물들의 가수 치유량", + "values": [ + "HP 최대치의 4.8% + 462", + "HP 최대치의 5.16% + 508", + "HP 최대치의 5.52% + 559", + "HP 최대치의 6% + 612", + "HP 최대치의 6.36% + 670", + "HP 최대치의 6.72% + 732", + "HP 최대치의 7.2% + 797", + "HP 최대치의 7.68% + 867", + "HP 최대치의 8.16% + 940", + "HP 최대치의 8.64% + 1017", + "HP 최대치의 9.12% + 1098", + "HP 최대치의 9.6% + 1183", + "HP 최대치의 10.2% + 1271", + "HP 최대치의 10.8% + 1364", + "HP 최대치의 11.4% + 1460" + ] + }, + { + "label": "재사용 대기시간", + "values": [ + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "성대한 카니발", + "description": "축제의 기운을 모아 물거품 무대를 구축해, 푸리나 HP 최대치에 기반한 물 원소 범위 피해를 준다. 또한 주변에 있는 파티 내 캐릭터가 「열광의 도가니」 상태에 진입한다: 지속 시간 동안 캐릭터의 현재 HP가 증가 또는 감소 시, 증가 또는 감소량이 HP 최대치에서 차지하는 비율을 기반으로 푸리나가 1%당 1pt의 「무대 열기」를 획득한다.
동시에 푸리나가 보유한 「무대 열기」에 기반해 주변에 있는 파티 내 모든 캐릭터의 주는 피해가 증가하고 받는 치유 보너스가 증가한다.
지속 시간 종료 시 푸리나가 보유한 「무대 열기」는 사라진다.", + "info": "「갈채하라! 찬미하라! 괄목하라! 잔을 들어 올려라! 연회가 없는 밤은, 고통과 깨어 있는 낮에 대한 낭비일지니… 뭐? 성인이 아니라면 포도 주스를 마셔!」", + "attributes": [ + { + "label": "스킬 피해", + "values": [ + "HP 최대치의 11.41%", + "HP 최대치의 12.26%", + "HP 최대치의 13.12%", + "HP 최대치의 14.26%", + "HP 최대치의 15.11%", + "HP 최대치의 15.97%", + "HP 최대치의 17.11%", + "HP 최대치의 18.25%", + "HP 최대치의 19.39%", + "HP 최대치의 20.53%", + "HP 최대치의 21.67%", + "HP 최대치의 22.81%", + "HP 최대치의 24.24%", + "HP 최대치의 25.66%", + "HP 최대치의 27.09%" + ] + }, + { + "label": "지속 시간", + "values": [ + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초", + "18초" + ] + }, + { + "label": "무대 열기 최대치", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "무대 열기의 피해 증가 전환 비율", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "무대 열기의 받는 치유 보너스 전환 비율", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "재사용 대기시간", + "values": [ + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초" + ] + }, + { + "label": "원소 에너지", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "끝없는 왈츠", + "description": "현재 필드 위에 있는 파티 내 캐릭터가 치유를 받을 시, 이 치유가 푸리나 자신이 한 치유가 아닌 동시에 회복량이 초과된 경우, 이어지는 4초 동안 푸리나가 2초마다 주변에 있는 파티 내 캐릭터의 HP를 1회 회복시킨다. 회복량은 캐릭터 각자 HP 최대치의 2%에 해당한다", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "고독한 독백", + "description": "HP 최대치의 1000pt마다, 아르케의 힘 속성에 따른 푸리나의 고고한 살롱이 상응하는 버프 효과를 획득한다:
「살롱 멤버」가 주는 피해가 0.7% 증가한다. 해당 방식으로 「살롱 멤버」가 주는 피해가 최대 28% 증가한다.
「물들의 가수」가 근처에 있는 현재 필드 위 캐릭터의 HP를 회복시키는 간격이 0.4% 감소한다. 해당 방식으로 「물들의 가수」가 주변에 있는 현재 필드 위 캐릭터의 HP를 회복시키는 간격이 최대 16% 감소한다", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "바다가 곧 무대", + "description": "이색 원류바다 이종의 능력 재사용 대기시간이 30% 감소한다", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "「사랑은 애걸해도 길들일 수 없는 새」", + "description": "성대한 카니발 발동 시, 푸리나가 「무대 열기」를 150pt 획득한다.
또한, 푸리나의 「무대 열기」 보유 최대치가 100pt 증가한다", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "「여자의 마음은 흔들리는 부평초」", + "description": "성대한 카니발 지속 시간 동안, 푸리나가 주변에 있는 파티 내 캐릭터의 현재 HP 증가 또는 감소하는 방식을 통해 획득하는 「무대 열기」가 250% 증가한다. 최대치를 초과하는 「무대 열기」 1pt당 푸리나의 HP 최대치가 0.35% 증가한다. 해당 방식으로 푸리나의 HP 최대치는 최대 140%까지 증가한다", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "「내 이름은 그 누구도 모르리라」", + "description": "성대한 카니발의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "「저승에서 느낀 삶의 소중함!」", + "description": "고고한 살롱의 「살롱 멤버」가 적을 명중시키거나 「물들의 가수」가 현재 필드 주변에 있는 캐릭터의 HP를 회복시킬 경우, 푸리나가 원소 에너지를 4pt 획득한다. 해당 효과는 5초마다 최대 1회 발동된다", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "「난 알았노라, 그대의 이름은…!」", + "description": "고고한 살롱의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "「모두 사랑의 축배를 들렴!」", + "description": "고고한 살롱 발동 시, 푸리나가 「만인의 주목」을 획득한다. 지속 시간: 10초
지속 시간 동안 푸리나의 일반 공격, 강공격, 낙하 공격이 다른 원소 부여 효과로 대체될 수 없는 물 원소 피해로 전환되고 주는 피해가 푸리나 HP 최대치의 18%만큼 증가한다.
지속 시간 동안 0.1초마다, 푸리나의 일반 공격(「아르케의 힘: 성과 속」의 공격 제외), 강공격과 낙하 공격의 추락 충격이 적에게 명중 후, 푸리나의 현재 아르케의 힘 속성에 따라 다른 효과가 생성된다:

아르케의 힘: 우시아
1초마다 주변에 있는 파티 내 모든 캐릭터의 HP를 푸리나 HP 최대치의 4%만큼 회복한다. 지속 시간: 2.9초. 중복 발동 시 지속 시간이 연장된다.
아르케의 힘: 프뉴마
이번 일반 공격(「아르케의 힘: 성과 속」의 공격 제외), 강공격과 낙하 공격의 추락 충격으로 주는 피해가 푸리나 HP 최대치의 25%만큼 증가한다. 상술한 공격이 적에게 명중 시, 주변에 있는 파티 내 모든 캐릭터의 HP를 현재 HP의 1%만큼 소모한다.

한 번의 「만인의 주목」 지속 시간 동안 상술한 효과는 최대 6회 발동되고, 발동 횟수가 6회에 도달하거나 지속 시간이 종료되면 효과가 사라진다", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "돌파", + "values": ["-", 1] + }, + { + "label": "기초 HP", + "values": ["-", "1192"] + }, + { + "label": "기초 공격력", + "values": ["-", "19"] + }, + { + "label": "기초 방어력", + "values": ["-", "54"] + }, + { + "label": "치명타 확률", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "돌파", + "values": [0, 1] + }, + { + "label": "기초 HP", + "values": ["3091", "4113"] + }, + { + "label": "기초 공격력", + "values": ["49", "66"] + }, + { + "label": "기초 방어력", + "values": ["140", "187"] + }, + { + "label": "치명타 확률", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "돌파", + "values": [1, 2] + }, + { + "label": "기초 HP", + "values": ["6154", "6880"] + }, + { + "label": "기초 공격력", + "values": ["98", "110"] + }, + { + "label": "기초 방어력", + "values": ["280", "313"] + }, + { + "label": "치명타 확률", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "순수한 청금석 가루", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "호숫빛 은방울꽃", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "돌파", + "values": [2, 3] + }, + { + "label": "기초 HP", + "values": ["7916", "8884"] + }, + { + "label": "기초 공격력", + "values": ["126", "142"] + }, + { + "label": "기초 방어력", + "values": ["360", "404"] + }, + { + "label": "치명타 확률", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "순수한 청금석 조각", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "초월하지 못한 물", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "호숫빛 은방울꽃", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "돌파", + "values": [3, 4] + }, + { + "label": "기초 HP", + "values": ["9930", "10656"] + }, + { + "label": "기초 공격력", + "values": ["158", "170"] + }, + { + "label": "기초 방어력", + "values": ["451", "484"] + }, + { + "label": "치명타 확률", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "순수한 청금석 조각", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "초월하지 못한 물", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "호숫빛 은방울꽃", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "돌파", + "values": [4, 5] + }, + { + "label": "기초 HP", + "values": ["11712", "12438"] + }, + { + "label": "기초 공격력", + "values": ["187", "198"] + }, + { + "label": "기초 방어력", + "values": ["532", "565"] + }, + { + "label": "치명타 확률", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "순수한 청금석 덩이", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "초월하지 못한 물", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "호숫빛 은방울꽃", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "돌파", + "values": [5, 6] + }, + { + "label": "기초 HP", + "values": ["13505", "14231"] + }, + { + "label": "기초 공격력", + "values": ["215", "227"] + }, + { + "label": "기초 방어력", + "values": ["614", "647"] + }, + { + "label": "치명타 확률", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "순수한 청금석 덩이", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "초월하지 못한 물", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "호숫빛 은방울꽃", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "돌파", + "values": [6, 7] + }, + { + "label": "기초 HP", + "values": ["15307", "15307"] + }, + { + "label": "기초 공격력", + "values": ["244", "244"] + }, + { + "label": "기초 방어력", + "values": ["696", "696"] + }, + { + "label": "치명타 확률", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "순수한 청금석", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "초월하지 못한 물", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "호숫빛 은방울꽃", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "「정의」의 가르침", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "「정의」의 인도", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "빛 없는 물질", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "빛 없는 물질", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "빛 없는 물질", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "「정의」의 철학", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "빛 없는 물질", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "지식의 왕관", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/korean/characters/neuvillette.json b/src/data/korean/characters/neuvillette.json index df29bc75f..bcbe52096 100644 --- a/src/data/korean/characters/neuvillette.json +++ b/src/data/korean/characters/neuvillette.json @@ -25,7 +25,7 @@ "_id": 10871, "id": "normal_attack_as_water_seeks_equilibrium", "name": "일반 공격·공평한 물처럼", - "description": "일반 공격
가볍게 지팡이를 휘둘러 일으킨 파도로 최대 3번 공격해 물 원소 피해를 준다.

차지 강공격·심증 형성
차지 시 느비예트는 원천의 힘을 모아 중재의 문양을 만들어 낸다. 이 상태에서 느비예트는 이동 및 방향 전환이 가능하고, 일정 범위 내의 원천의 방울을 흡수한다.
원천의 방울을 흡수할 때마다 문양이 더 빨리 완성되고, 느비예트의 HP를 회복시킨다.
차지를 멈췄을 때 문양이 미완성이라면 강공격을 발동하고, 문양이 완성됐다면 강공격·공정한 판결을 발동한다.

강공격
일정 스태미나를 소모해 물의 고리로 적을 맹렬하게 공격하여 물 원소 범위 피해를 준다.

강공격·공정한 판결
격류로 전방 직선 구역 내의 적에게 지속적인 물 원소 범위 피해를 준다.
강공격·공정한 판결은 스태미나를 소모하지 않는다. 지속 시간: 3초.
느비예트의 HP가 50% 초과인 상태에서 발동 시 지속적으로 자신의 HP를 소모한다.

낙하 공격
물 원소의 힘을 응축해 공중에서 땅을 내려찍어 경로 상의 적을 공격하고 착지 시 물 원소 범위 피해를 준다", + "description": "일반 공격
가볍게 지팡이를 휘둘러 일으킨 파도로 최대 3번 공격해 물 원소 피해를 준다.

차지 강공격·심증 형성
차지 시 느비예트는 원천의 힘을 모아 중재의 문양을 만들어 낸다. 이 상태에서 느비예트는 이동 및 방향 전환이 가능하고, 일정 범위 내의 원천의 방울을 흡수한다.
원천의 방울을 흡수할 때마다 문양이 더 빨리 완성되고, 느비예트의 HP를 회복시킨다.
차지를 멈췄을 때 문양이 미완성이라면 강공격을 발동하고, 문양이 완성됐다면 강공격·공정한 판결을 발동한다.

강공격
일정 스태미나를 소모해 물의 고리로 적을 맹렬하게 공격하여 물 원소 범위 피해를 준다.

강공격·공정한 판결
격류로 전방 직선 구역 내의 적에게 지속적인 물 원소 범위 피해를 준다.
강공격·공정한 판결은 스태미나를 소모하지 않는다. 지속 시간: 3초.
느비예트의 HP가 50% 초과인 상태에서 발동 시 지속적으로 자신의 HP를 소모한다.

낙하 공격
물 원소의 힘을 응축해 공중에서 땅을 내려찍어 경로상의 적을 공격하고 착지 시 물 원소 범위 피해를 준다", "info": "", "attributes": [ { @@ -151,21 +151,21 @@ { "label": "HP 회복", "values": [ - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%", - "구슬당 HP 최대치의 16%" + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%", + "방울당 HP 최대치의 16%" ] }, { diff --git a/src/data/korean/domains.json b/src/data/korean/domains.json index 5198ff19b..997697296 100644 --- a/src/data/korean/domains.json +++ b/src/data/korean/domains.json @@ -317,7 +317,7 @@ }, { "day": "화요일", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "수요일", @@ -329,7 +329,7 @@ }, { "day": "금요일", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "토요일", @@ -337,7 +337,15 @@ }, { "day": "일요일", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "월요일", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "목요일", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/korean/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/korean/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..0414e2afb --- /dev/null +++ b/src/data/korean/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "초월하지 못한 물", + "description": "원류바다 이종의 체내에서 꺼낸 결정과 유사한 성질을 지니고 있으나, 마치 미숙한 공예가가 만든 유리 공예품에 기포가 잔뜩 끼어있는 것처럼 매우 혼탁하다", + "source": ["Lv.30 이상 물의 환인간 드랍"], + "rarity": 4 +} diff --git a/src/data/korean/fish/maintenance_mek_gold_leader.json b/src/data/korean/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..888dee338 --- /dev/null +++ b/src/data/korean/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "유지 보수 장치·금빛 리더 타입", + "description": "수중에서 활동하는 태엽 장치를 지원하고, 총 운용률을 높이기 위해 개발된 소형 보조 장치. 최초 설계 목적은 쓰레기나 식물 파편이 태엽 장치의 주요 기관 사이에 끼는 것을 방지하기 위해 수중 폐기물을 제거하여 태엽 장치의 고장률을 최소화하는 것이었으나, 여기에 추가로 폰타인 수중 생태계에 도움을 주는 「수중 청소부」의 역할까지 수행하고 있다.
다른 양산형 타입과 달리 이 특별한 「금빛 리더 타입」 유지 보수 장치는 깨끗한 금색 프레임과 특별한 제어 설비를 장착했다. 개발팀은 복잡한 수중 지형에서 임무 수행 시 이런 유지 보수 장치가 마치 「리더」처럼 고효율의 「중계 지휘 거점」이 되어 제어자가 내린 각종 명령을 주위의 다른 유지 보수 장치에 하달하는 식의 중요한 장치가 되길 바랐다.
유지 보수 장치 프로젝트팀의 운영이 중단되자 이런 「리더 장치」들도 존재의 의미를 잃었지만, 눈에 확 띄는 개성과 깨끗한 금색 외관 덕분에 그나마 일부 낚시꾼들 사이에서 높은 소장 가치를 지니고 있다", + "rarity": 3, + "source": ["낚시 획득"] +} diff --git a/src/data/korean/food/blubber_profiterole.json b/src/data/korean/food/blubber_profiterole.json new file mode 100644 index 000000000..e670ca5e8 --- /dev/null +++ b/src/data/korean/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "탱글탱글 슈크림", + "description": "크림이 들어간 디저트. 풍성한 페이스트리 안에 크림을 가득 채워 탱탱 물범의 배처럼 동그랗고 귀엽다. 쫀쫀하고 부드러운 크림은 모든 사람의 마음을 사로잡는다", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "새알", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "우유", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "밀가루", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "크림", + "amount": 2 + } + ], + "dish_type": "공격류 요리", + "results": { + "suspicious": { + "_id": 108608, + "name": "이상한 탱글탱글 슈크림", + "description": "크림이 들어간 디저트. 만든 후 너무 오랫동안 방치해서 페이스트리가 눅눅해졌다. 상상했던 그 맛이 아니라 한 입만 먹고도 「사형」 판결을 내리고 싶은 기분이 든다", + "effect": "파티 내 모든 캐릭터의 물리 피해가 20% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "normal": { + "_id": 108609, + "name": "탱글탱글 슈크림", + "description": "크림이 들어간 디저트. 풍성한 페이스트리 안에 크림을 가득 채워 탱탱 물범의 배처럼 동그랗고 귀엽다. 쫀쫀하고 부드러운 크림은 모든 사람의 마음을 사로잡는다", + "effect": "파티 내 모든 캐릭터의 물리 피해가 30% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "delicious": { + "_id": 108610, + "name": "맛있는 탱글탱글 슈크림", + "description": "크림이 들어간 디저트. 한 입 베어 물자마자 참지 못하고 전부 다 먹어 치울 수밖에 없다. 입가에 묻은 크림에서마저 행복이 느껴진다. 매일 식후 디저트로 이걸 먹을 수 있다면 모험 생활도 너무 아름다울 것이다!", + "effect": "파티 내 모든 캐릭터의 물리 피해가 40% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + } + } +} diff --git a/src/data/korean/food/fish_and_chips.json b/src/data/korean/food/fish_and_chips.json index ba75a3e25..bd869aea1 100644 --- a/src/data/korean/food/fish_and_chips.json +++ b/src/data/korean/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "맛있는 피시 앤 칩스", "description": "튀긴 간식의 일종. 생선 필레와 얇게 썬 감자가 기름 속에서 자글자글 익어가며 풍기는 냄새가 코끝을 간지럽힌다…. 감자튀김을 먹는 것보다 더 행복한 것이 있다면, 그것은 바로 생선튀김을 곁들여 먹는 것이리라!", "effect": "스태미나를 100pt 회복한다" + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "독점 정보·미식 칼럼", + "description": "샤를로트의 특제 요리. 샤를로트가 특종을 좇을 때 가지고 다니며 먹는 간식이다. 물고기 튀김을 씹을 때 나는 바삭 소리와 주위를 둘러보며 껑충껑충 뛰는 그녀의 발걸음이 점점 겹쳐지며 하모니를 이룬다…. 비록 뉴스 원고는 아직 완성되지 않았지만 마음속 기쁨과 만족은 이미 가장 높은 곳에 도달했다", + "effect": "스태미나를 130pt 회복한다", + "character": { + "id": "charlotte", + "name": "샤를로트" + } } } } diff --git a/src/data/korean/food/golden_crab.json b/src/data/korean/food/golden_crab.json index bba077a54..c3df9acc9 100644 --- a/src/data/korean/food/golden_crab.json +++ b/src/data/korean/food/golden_crab.json @@ -2,7 +2,7 @@ "_id": 4102, "id": "golden_crab", "name": "골든크랩", - "description": "옛 방법으로 요리한 게살 요리. 게를 작게 잘라 밀가루를 묻혀 튀긴 후 양념을 넣고 볶아준다. 완성된 음식이 황금색이며 향 또한 좋아 황금이라는 이름에 걸맞다", + "description": "옛날 방식대로 만든 게살 요리. 게를 작게 잘라 밀가루를 묻혀 튀긴 후 양념을 넣고 볶아준다. 완성된 음식이 황금색이며 향 또한 좋아 황금이라는 이름에 걸맞다", "rarity": 4, "ingredients": [ { @@ -41,13 +41,13 @@ "normal": { "_id": 108102, "name": "골든크랩", - "description": "옛 방법으로 요리한 게살 요리. 게를 작게 잘라 밀가루를 묻혀 튀긴 후 양념을 넣고 볶아준다. 완성된 음식이 황금색이며 향 또한 좋아 황금이라는 이름에 걸맞다", + "description": "옛날 방식대로 만든 게살 요리. 게를 작게 잘라 밀가루를 묻혀 튀긴 후 양념을 넣고 볶아준다. 완성된 음식이 황금색이며 향 또한 좋아 황금이라는 이름에 걸맞다", "effect": "파티 내 모든 캐릭터의 방어력이 261pt 증가하고 치유 효과가 8% 상승한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" }, "delicious": { "_id": 108103, "name": "맛있는 골든크랩", - "description": "옛 방식대로 만든 게살 요리. 요리의 향이 천리 밖까지 퍼지며, 한입 베어 물면 어촌의 향기가 입안 가득 퍼지면서 황금의 화려함이 소박하고 심오한 문화 속에 숨겨져 있다는 걸 깨닫게 된다", + "description": "옛날 방식대로 만든 게살 요리. 요리의 향이 천리 밖까지 퍼지며, 한입 베어 물면 어촌의 향기가 입 안 가득 퍼지면서 황금의 화려함이 소박하고 심오한 문화 속에 숨겨져 있다는 걸 깨닫게 된다", "effect": "파티 내 모든 캐릭터의 방어력이 308pt 증가하고 치유 효과가 10% 상승한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" } } diff --git a/src/data/korean/food/haggis.json b/src/data/korean/food/haggis.json index dbb28532e..287022c54 100644 --- a/src/data/korean/food/haggis.json +++ b/src/data/korean/food/haggis.json @@ -2,7 +2,7 @@ "_id": 4402, "id": "haggis", "name": "해기스", - "description": "풍미가 깊은 요리. 양의 내장을 잘게 다져서 귀리와 함께 양의 위에 넣고 각종 향신료를 추가해 주머니 모양으로 조리한다. 접시에 담을 때는 위를 제거하고 내용물과 갈은 무, 으깬 감자와 함께 먹는다. 지역 특색이 강한 이 요리는 폰타인 사람들이 종종 귀빈을 대접하는 요리다", + "description": "풍미가 깊은 요리. 양의 내장을 잘게 다져서 귀리와 함께 양의 위에 넣고 각종 향신료를 추가해 주머니 모양으로 조리한다. 접시에 담을 때는 위를 제거하고 내용물과 갈은 무, 으깬 감자와 함께 먹는다. 지역 특색이 강한 이 요리는 폰타인 사람들이 종종 귀빈을 대접할 때 내놓는 요리다", "rarity": 4, "ingredients": [ { @@ -41,7 +41,7 @@ "normal": { "_id": 108583, "name": "해기스", - "description": "풍미가 깊은 요리. 양의 내장을 잘게 다져서 귀리와 함께 양의 위에 넣고 각종 향신료를 추가해 주머니 모양으로 조리한다. 접시에 담을 때는 위를 제거하고 내용물과 갈은 무, 으깬 감자와 함께 먹는다. 지역 특색이 강한 이 요리는 폰타인 사람들이 종종 귀빈을 대접하는 요리다", + "description": "풍미가 깊은 요리. 양의 내장을 잘게 다져서 귀리와 함께 양의 위에 넣고 각종 향신료를 추가해 주머니 모양으로 조리한다. 접시에 담을 때는 위를 제거하고 내용물과 갈은 무, 으깬 감자와 함께 먹는다. 지역 특색이 강한 이 요리는 폰타인 사람들이 종종 귀빈을 대접할 때 내놓는 요리다", "effect": "파티 내 모든 캐릭터의 방어력이 261pt 증가하고 치유 효과가 8% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" }, "delicious": { diff --git a/src/data/korean/food/la_lettre_a_focalors.json b/src/data/korean/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..67386a4ff --- /dev/null +++ b/src/data/korean/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "물의 신님께", + "description": "직사각형 모양의 조각 케이크. 아주 오래전 어떤 파티시에가 물의 신에 대한 폰타인 백성들의 사랑에서 영감을 받아 만들었다고 한다. 겹겹이 쌓아 올린 층에서 파티시에의 뛰어난 실력을 엿볼 수 있으며 모든 층이 물의 신의 영향력을 증명한다", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "새알", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "밀가루", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "커피콩", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "행인", + "amount": 2 + } + ], + "dish_type": "방어류 요리", + "results": { + "suspicious": { + "_id": 108605, + "name": "이상한 물의 신님께", + "description": "직사각형 모양의 조각 케이크. 층마다 맛이 다르며 몇 겹은 빠트렸다. 전문가라면 한 입만 먹어도 조리 방법에 문제가 있다는 것을 발견할 수 있을 것이다", + "effect": "파티 내 모든 캐릭터의 HP 최대치가 20% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "normal": { + "_id": 108606, + "name": "물의 신님께", + "description": "직사각형 모양의 조각 케이크. 아주 오래전 어떤 파티시에가 물의 신에 대한 폰타인 백성들의 사랑에서 영감을 받아 만들었다고 한다. 겹겹이 쌓아 올린 층에서 파티시에의 뛰어난 실력을 엿볼 수 있으며 모든 층이 물의 신의 영향력을 증명한다", + "effect": "파티 내 모든 캐릭터의 HP 최대치가 22% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "delicious": { + "_id": 108607, + "name": "맛있는 물의 신님께", + "description": "직사각형 모양의 조각 케이크. 커피와 아몬드의 긴 숨결이 어느 순간 당신을 반전이 계속되는 화려한 오페라의 무대로 인도한다. 그 안에 푹 빠진 당신은 영원히 공연의 막이 내리지 않길 바라게 될 것이다", + "effect": "파티 내 모든 캐릭터의 HP 최대치가 25% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "「푸르저스티스」", + "description": "푸리나의 특제 요리. 「푸르저스티스」는 폰타인에서 「정의에 대한 숭배」라는 뜻을 가지고 있다. 푸리나는 과거 큰 무대 위에서 가장 숭고한 정의의 탄생을 지켜보았다. 요리에서 느껴지는 입체적인 맛은 굽이치는 파도 같았다가, 마지막엔 무거운 짐을 내려놓는 것 같은 느낌이 든다. 이건 푸리나 본인의 어떤 경험에서 비롯된 것일까?", + "effect": "파티 내 모든 캐릭터의 HP 최대치가 30% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다", + "character": { + "id": "furina", + "name": "푸리나" + } + } + } +} diff --git a/src/data/korean/furnishing/a_painting_left_for_you.json b/src/data/korean/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..22bda40c1 --- /dev/null +++ b/src/data/korean/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "널 위한 그림이야", + "description": "「마메흐와 좋은 친구들!」\\n당신과 페이몬을 위해 마메흐가 그린 또 다른 그림. 즐거운 「친구들」의 모습을 묘사했다.\\n잠시 떨어져 있는 동안 마메흐는 줄곧 열심히 다양한 화풍을 공부했다. 이 그림은 오랜 반복 끝에 얻은 가장 만족스러운 한 장이다. 50만 모라만큼 비싼 값에 팔 수 없고, 그림 자체도 그렇게 아름답지는 않지만, 마메흐에게 있어 무엇보다 소중한 사람(물론, 모두가 사람인 건 아니지만) 셋이 같은 그림 속에 있는 풍경은 너무나도 진귀하고 아름다운 모습이다", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ] +} diff --git a/src/data/korean/furnishing/a_sisters_duty.json b/src/data/korean/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..62205c2ed --- /dev/null +++ b/src/data/korean/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "「언니의 의무」", + "description": "바다 거품 마을에서 볼 수 있는 텐트. 구조가 매우 간단하고 재료도 적게 들어 멜뤼진 혼자서도 손쉽게 세울 수 있다.\\n이는 어느 나이가 좀 있는 멜뤼진이 특별히 만든 텐트로, 폭포에서 튄 물이나 동굴 천장에서 떨어진 물방울에 동생들이 아끼는 물건들이 젖어 버리는 걸 방지하기 위해 세웠다고 한다. 그녀의 말을 빌리자면, 이게 바로 「모두를 돌보는 의무」라고 한다", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "물푸레나무 원목", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "직물", + "amount": 4 + } + ] +} diff --git a/src/data/korean/furnishing/bedroom_bedlam.json b/src/data/korean/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..213398d9a --- /dev/null +++ b/src/data/korean/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "「시끌시끌 안방」", + "description": "바다 거품 마을에서 자주 보이는 중형 민가. 외형이 독특하고 선이 수려하다. 내부 공간이 넓은 편이라 두세 명의 멜뤼진이 쉬기에 충분하다. 하지만 특수한 공간 구분 때문에 내부에서는 소리가 명확하게 확대된다. 혹시라도 어느 시끄러운 멜뤼진이 큰 잘못을 저질렀을 때 이런 건물에 가둬놓으면, 자신이 낸 소음 때문에 자연스럽게 얌전해질 것이다…", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "폰타인 테마", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "붉은색 염료", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/charlotte.json b/src/data/korean/furnishing/charlotte.json new file mode 100644 index 000000000..48432b7f5 --- /dev/null +++ b/src/data/korean/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "샤를로트", + "description": "MY 홈 입주 캐릭터", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "동료", + "type": "Exterior" + }, + { + "id": 8002, + "category": "동료" + } + ] +} diff --git a/src/data/korean/furnishing/common_cooking_device.json b/src/data/korean/furnishing/common_cooking_device.json new file mode 100644 index 000000000..94c0dffff --- /dev/null +++ b/src/data/korean/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "범용형 요리 장치", + "description": "정식 명칭은 「범용형 요리 장치」로 완전히 밀폐된 냄비와 보일러가 있으며, 외부 환경의 영향과 직화가 일으킬 수 있는 안전 위험을 최소화해 최대한 다양한 환경에서 사용할 수 있도록 설계되어 있다. 해당 장치를 설계할 때 냄비 입구에 압력 장치를 추가하면 고온과 고압으로 식자재를 조리해 더 좋은 식감의 요리를 즐길 수 있겠지만, 양산할 때의 소재 가공 기술과 비용의 한계로 엔지니어들은 결국 해당 기능을 포기했다", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "물품", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/compact_air_supply_device.json b/src/data/korean/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..c792f2625 --- /dev/null +++ b/src/data/korean/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "소형 송풍 장치", + "description": "정교한 소형 장치. 보통 실내의 탁자 위에 배치되어 고정된 날개 방향으로 바람을 내보낸다.\\n폰타인의 기후와 우수한 건축 디자인 덕에 폰타인의 실내 환경은 청량한 편이라, 바람 장치에 대한 수요가 없다. 그렇기에 사람들은 이런 장치를 사더라도 커버로 장치의 날개부분을 덮어 날개에 먼지가 쌓이는 것을 방지한다", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "기물" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 4 + } + ] +} diff --git a/src/data/korean/furnishing/court_of_justices_authenticity.json b/src/data/korean/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..3df23ce80 --- /dev/null +++ b/src/data/korean/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "「정의의 성의 본모습」", + "description": "형태가 독특한 금속 유리 복합 건물. 《스팀버드》 본부와 똑같은 구조다. 이런 특별한 구조의 건축물은 중앙 구조를 원심으로 삼아 대략 여덟 개의 날개 구역으로 나뉘는데, 푸른 유리 지붕이 햇살 아래에서 반짝이며 마치 수정 같은 빛을 발한다.\\n기자들이 글로 묘사한 햇살은 종종 「진실」, 「정의」 같은 단어와 밀접한 연관성을 갖는다. 어쩌면 신문사가 이런 건축물을 고른 의도 역시 드나드는 사람들이 「진실을 추구」하는 《스팀버드》의 원칙을 잊지 않게 하기 위해서일 것이다", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "폰타인 테마", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 10 + } + ] +} diff --git a/src/data/korean/furnishing/court_of_justices_mellow_aroma.json b/src/data/korean/furnishing/court_of_justices_mellow_aroma.json index 2443833f4..8203c70ea 100644 --- a/src/data/korean/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/korean/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "「정의의 성의 향기」", - "description": "폰타인성 바사리 회랑의 건물. 유명한 「카페·뤼세른」은 이런 양식에 노천 공간을 결합해 커피 향이 은은하게 감도는 공간을 만들어 냈다. 소문에 따르면 바사리 회랑의 건축물은 건축비가 저렴한 편이지만 개량형 슬래그 시멘트를 사용했다고 한다. 원래 슬래그 시멘트에서는 미약하게 광석 가루 냄새가 나는데, 일반인은 구별하기 어렵다고 해도 음식점이나 음료점에서 재료를 장기 보관하기엔 좋지 않다. 다행스럽게도 뤼세른 카페의 초기 점주는 향기에 대한 엄격한 기준이 있었고, 그가 《스팀버드》의 힘을 빌려 동종 음식점 사장들과 함께 항의한 덕분에 연구원들이 냄새 없는 슬래그 시멘트 제조법을 빠르게 개발할 수 있었다. 일부 커피 애호가들은 농담으로 신형 슬래그 시멘트를 「커피 시멘트」라고 부르기도 한다", + "description": "폰타인성 바사리 회랑의 건물. 유명한 「카페·뤼테스」는 이런 양식에 노천 공간을 결합해 커피 향이 은은하게 감도는 공간을 만들어 냈다. 소문에 따르면 바사리 회랑의 건축물은 건축비가 저렴한 편이지만 개량형 슬래그 시멘트를 사용했다고 한다. 원래 슬래그 시멘트에서는 미약하게 광석 가루 냄새가 나는데, 일반인은 구별하기 어렵다고 해도 음식점이나 음료점에서 재료를 장기 보관하기엔 좋지 않다. 다행스럽게도 뤼테스 카페의 초기 점주는 향기에 대한 엄격한 기준이 있었고, 그가 《스팀버드》의 힘을 빌려 동종 음식점 사장들과 함께 항의한 덕분에 연구원들이 냄새 없는 슬래그 시멘트 제조법을 빠르게 개발할 수 있었다. 일부 커피 애호가들은 농담으로 신형 슬래그 시멘트를 「커피 시멘트」라고 부르기도 한다", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/korean/furnishing/court_of_justices_respect.json b/src/data/korean/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..2d3471229 --- /dev/null +++ b/src/data/korean/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "「정의의 성의 경외」", + "description": "요새 같은 형태의 금속 유리 복합 건물. 「전문 결투법 사무실」과 똑같은 구조다. 폰타인성의 다른 건축과 달리 이런 건축물은 더욱 두꺼운 벽체를 사용했고, 배치도 훨씬 밀집되어 방문객에게 어떤 독특한 「정숙감」을 준다. 대다수의 시민은 이런 건축물을 지날 때 저도 모르게 목소리를 낮추거나 심지어 소리를 내는 것조차 피하게 되는데, 이것은 심판의 전통에 대한 존중이자 결투 대리인을 향한 경외이기도 하다", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "폰타인 테마", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 10 + } + ] +} diff --git a/src/data/korean/furnishing/court_of_justices_trivia.json b/src/data/korean/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..ca32f1235 --- /dev/null +++ b/src/data/korean/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "「정의의 성의 이야기」", + "description": "교체할 수 있는 판면 네 개를 장착한 게시판. 스팀버드사 문 앞에 세워진 기둥과 형태가 같다.\\n이런 게시판이 처음 설계된 것은 매월 《스팀버드》에서 「가장 인기 있는」 내용, 즉 편집자들이 가장 인기 있는 뉴스 보도를 정리해 게시하기 위함이었다.\\n작품의 타이틀이 이 게시판에 올라갔다는 것은 작가가 폰타인 언론계 최고의 영예인 라베리떼상까지 머지않았다는 것을 뜻한다. 따라서 이 게시판은 또한 「라베리떼 기둥」이라고도 불린다.\\n하지만 얼마 후, 우수한 뉴스가 너무도 많은 나머지 《스팀버드》는 게시판의 타이틀을 더 이상 정기적으로 갱신하지 않기로 결정했다…", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 12 + } + ] +} diff --git a/src/data/korean/furnishing/dueling_sigil.json b/src/data/korean/furnishing/dueling_sigil.json new file mode 100644 index 000000000..a30d2e185 --- /dev/null +++ b/src/data/korean/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "「결투의 휘장」", + "description": "「전문 결투법 사무실」 앞에서 볼 수 있는 깃발. 값비싼 푸른색 직물 바탕에 금실로 「전문 결투법 사무실」이란 휘장을 수놓았다. 소문에 따르면 이 깃발 아래 모인 「결투 대리인」들은 모두 엄청난 노력을 바쳤다고 한다. 하지만 사실, 단순한 노력만으로는 결코 이룰 수 없는 일이다…", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "직물", + "amount": 6 + } + ] +} diff --git a/src/data/korean/furnishing/furina.json b/src/data/korean/furnishing/furina.json new file mode 100644 index 000000000..fcab78b5d --- /dev/null +++ b/src/data/korean/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "푸리나", + "description": "MY 홈 입주 캐릭터", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "동료", + "type": "Exterior" + }, + { + "id": 8002, + "category": "동료" + } + ] +} diff --git a/src/data/korean/furnishing/furys_torch.json b/src/data/korean/furnishing/furys_torch.json new file mode 100644 index 000000000..6ee129b7f --- /dev/null +++ b/src/data/korean/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "「의분의 횃불」", + "description": "석재 바닥 위에 세워진 횃불. 전체가 어두운 금색이며, 간략한 형태임에도 강한 위엄을 뽐낸다.\\n어느 작가의 글에 따르면, 「타오르는 불꽃은 끝없는 불의에 대한 분노를 뜻한다」고 한다. 어쩌면 에피클레스 오페라 하우스 깊은 곳에 솟아 있는 화염은 폰타인 사람이 추구하는 정의의 모습 중 하나일지도 모른다…", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/good_stuff_is_for_sharing.json b/src/data/korean/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..e503045cb --- /dev/null +++ b/src/data/korean/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "「좋은 건 나누는 거야!」", + "description": "매우 간단한 구조의 울타리. 「물푸레나무 원목」의 나뭇가지와 밧줄로 만들어졌다. 원래 바다 거품 마을에서 구역을 가르기 위한 울타리였지만 이제 물품을 전시하는 도구가 됐다. 이는 일부 멜뤼진들이 「좋은 건 나누는 거야」라고 여겨서 늘 자신이 가장 좋다고 여기는 물건을 깃발처럼 걸어놓고 다른 멜뤼진들이 마음껏 사용하게 했기 때문이라고 한다…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "물푸레나무 원목", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "직물", + "amount": 4 + } + ] +} diff --git a/src/data/korean/furnishing/happy_times.json b/src/data/korean/furnishing/happy_times.json new file mode 100644 index 000000000..8890e1b50 --- /dev/null +++ b/src/data/korean/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "「즐거운 시간」", + "description": "페이몬으로부터 바다 거품 마을에서 보고 들은 것을 전해 들은 포롱이는 페이몬의 묘사와 자신의 상상을 더해 이런 기이한 식물로 뒤덮인 암석을 구축해 냈다.\\n이런 거대한 바위는 표면이 매끄럽고 단단한데, 그 단면은 극도로 평평해 마치 장치로 가공한 것만 같다. 야외 피크닉이나 작업 장소, 또는 놀이 장소로도 아주 적합한 암석이지만 그 면적의 한계로 인해 이 일들을 동시에 진행할 수는 없다…", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "산", + "type": "Exterior" + } + ] +} diff --git a/src/data/korean/furnishing/hello_welcome.json b/src/data/korean/furnishing/hello_welcome.json new file mode 100644 index 000000000..5dd3f4493 --- /dev/null +++ b/src/data/korean/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "「안녕! 어서 와!」", + "description": "바다 거품 마을에서 볼 수 있는 가로등. 구조가 아주 간단한데, 거의 가공하지 않은 「물푸레나무 원목」 가지에 여러 형광 식물의 과실을 걸어 만들었다.\\n어느 《스팀버드》 기자의 말에 따르면, 물 밑에 있는 바다 거품 마을은 환경이 어둡기 때문에 가끔 찾아온 여행객이 불편할 수 있는데, 방문객을 좋아하는 멜뤼진들은 이런 환영의 손짓을 하는 듯한 나뭇가지를 정성껏 골라 지금의 「자연미」가 물씬한 바다 거품 마을 가로등을 만든 것이라고 한다. 그러나 사실 멜뤼진들도 이 가로등의 유래를 모른다…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "조명", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "물푸레나무 원목", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/high_stone_platform.json b/src/data/korean/furnishing/high_stone_platform.json new file mode 100644 index 000000000..bb13be107 --- /dev/null +++ b/src/data/korean/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "「높은 석대」", + "description": "페이몬으로부터 바다 거품 마을에서 보고 들은 것을 전해 들은 포롱이는 페이몬의 묘사와 자신의 상상을 더해 이런 기이한 식물로 뒤덮인 암석을 구축해 냈다.\\n이런 거대한 암석은 매우 크고 높으며 위아래 두 층으로 나뉘는데, 위층은 바다 거품 마을에 자주 보이는 평평한 암석으로, 아래층은 하중을 견디는 타원형 암석으로 이뤄졌다.\\n비록 멜뤼진의 몸집이 작아서 등반에 어려움이 있다고는 하지만, 계단 같은 간단한 도구의 힘을 빌리면 이런 암석을 오르내리는 데 아무런 문제가 없다!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "산", + "type": "Exterior" + } + ] +} diff --git a/src/data/korean/furnishing/lane_shrub_standard_.json b/src/data/korean/furnishing/lane_shrub_standard_.json index 054ace9fd..984eb3fdd 100644 --- a/src/data/korean/furnishing/lane_shrub_standard_.json +++ b/src/data/korean/furnishing/lane_shrub_standard_.json @@ -3,7 +3,7 @@ "id": "lane_shrub_standard_", "rarity": 3, "name": "거리 관목-「표준 1」", - "description": "폰타인성에서 가장 표준적인 관목. 정사각형 형태로 반듯하게 다듬어져 있어 안정감을 준다. 폰타인성 건물과 완벽하게 조화를 이루는 이 관목은 《폰타인성 녹색도시 조성 표준》의 첫 번째 전형적인 사례다. 이 정도 수준으로 관목을 다듬는 정원사는 우수한 장인보다 월급이 높다고 한다. 물론 수년간의 경험 없이는 이런 실력을 키울 수 없겠지만 말이다", + "description": "폰타인성에서 가장 표준적인 나무 덤불. 정사각형 형태로 반듯하게 다듬어져 있어 안정감을 준다. 폰타인성 건물과 완벽하게 조화를 이루는 이 나무 덤불은 《폰타인성 녹색도시 조성 표준》의 첫 번째 전형적인 사례다. 이 정도 수준으로 나무 덤불을 다듬는 정원사는 우수한 장인보다 월급이 높다고 한다. 물론 수년간의 경험 없이는 이런 실력을 키울 수 없겠지만 말이다", "load": 50, "energy": 20, "category": [ diff --git a/src/data/korean/furnishing/large_shipping_pallet.json b/src/data/korean/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..c5b9cab34 --- /dev/null +++ b/src/data/korean/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "대형 운송용 깔판", + "description": "폰타인 항구에서 볼 수 있는 대형 나무상자. 크기가 커서 두 개씩 하나의 운송용 깔판에 고정되어 있다.\\n운송 효율을 높이기 위해 항구 사람들은 폰타인 과학원 연구자들을 고용해 「어떻게 작은 화물을 더 효과적으로 배에 실어 운송할 수 있을까」를 심도 있게 연구했다. 연구원들이 내놓은 답안은 이랬다. 산적 화물을 고정된 크기의 중형 나무상자에 담고, 다시 중형 나무상자를 블록처럼 대형 화물상자에 차곡차곡 넣어 공간 활용률을 높이는 것이다. 결국 그렇게 일련의 운송용 나무상자가 탄생했고, 여러 항구의 물동량도 새로운 설비 배치에 따라 대폭 상승하게 됐다", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "대형 장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "버즘나무 원목", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/lets_play.json b/src/data/korean/furnishing/lets_play.json new file mode 100644 index 000000000..e5f1344b4 --- /dev/null +++ b/src/data/korean/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "「같이 놀자!」", + "description": "바다 거품 마을에서 볼 수 있는 간단한 그네. 「물푸레나무 원목」으로 만들어졌다. 키 문제로 인간의 그네를 탈 수 없었기에, 멜뤼진은 자신들에게 딱 맞는 사이즈로 이 그네를 제작했다고 한다.\\n하지만 멜뤼진들은 튼튼한 밧줄을 만드는 데 서툴렀기에, 지금은 이 그네를 타기보다는 의자로 사용한다", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "물푸레나무 원목", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "직물", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "붉은색 염료", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/korean/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..2a857da4c --- /dev/null +++ b/src/data/korean/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "피나무 원목 금속 게시판", + "description": "사각형 바닥에 불규칙한 「피나무 원목」 판이 합쳐져 완성된 바닥 고정형 게시판. 색이 선명한 금속 겉면은 정교하고 아름다우며 내구도도 뛰어난데 가격은 그리 높지 않아 폰타인성의 거리 곳곳에서 쉽게 발견할 수 있다.\\n이런 목판은 비교적 최근의 표면 처리 공예를 채용했는데, 태엽 장치의 겉면 가공 기술과 맥을 같이 한다. 이는 폰타인 과학원의 선진 기술이 민간에 사용된 전형적인 예라고 할 수 있다. 하지만 모든 장인이 이런 장치 운용 기술을 지닌 것이 아니어서, 엔지니어들은 어떻게 이 기술을 널리 보급할지 여전히 고민이다", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "피나무 원목", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 4 + } + ] +} diff --git a/src/data/korean/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/korean/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..88e5f4ccb --- /dev/null +++ b/src/data/korean/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "피나무 원목 「숙면」 침대", + "description": "훌륭한 품질의 「피나무 원목」으로 제작된 침대. 판재는 모두 장치로 가공했고, 매트리스에는 분쇄 후 재압축한 식물 재료를 넣었다. 외관과 사용감 모두 폰타인 주민들을 만족시켜 편안한 수면을 집집마다 선사했다. 게다가 이런 침대는 가격도 훌륭해서 가격 때문에 결정 못하는 고객을 만날 때 노련한 판매원은 이런 화술을 사용하곤 한다. 「폰타로 바꿔서 생각해도 몇 상자 안 됩니다」\\n처음 이런 화술을 접하는 고객은 어쩌면 폰타의 가격과 「몇 상자 안 된다」는 말에 경계를 풀기 쉽다. 사실 이럴 때는 상대에게 「그래서 정확히 몇 상자요?」라고 물어보면 된다", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "침대" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "피나무 원목", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "직물", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "파란색 염료", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/korean/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..57f8047ff --- /dev/null +++ b/src/data/korean/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "등방울 항구 복합 크레인 제5형", + "description": "폰타인 항구에서 볼 수 있는 외팔 크레인. 기묘한 기계식 구조로 되어 있어서, 내부 부품 조합 교체를 통해 안정적으로 아주 무겁거나 아주 가벼운 물건을 싣고 내릴 수 있다. 가격이 싸지 않고 조립과 조작도 번거롭지만, 우수한 성능으로 폰타인 항구의 주류 기중기가 됐다.\\n이 장치가 처음 등방울 항구에 배치됐을 때, 반나절 만에 당일 할당된 임무를 모두 완료했다고 한다. 그 후 이 장치는 신속히 폰타인 각 항구에 보급됐다…", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "대형 장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "사이프러스나무 원목", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 12 + } + ] +} diff --git a/src/data/korean/furnishing/maintenance_mek_gold_leader.json b/src/data/korean/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..8e5850a4c --- /dev/null +++ b/src/data/korean/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "유지 보수 장치·금빛 리더 타입", + "description": "「신비한 구름 연못」과 「투명한 물에 비친 그림자」에서 기를 수 있는 진귀한 관상어.\\n수중에서 활동하는 태엽 장치를 지원하고, 총 운용률을 높이기 위해 개발된 소형 보조 장치. 최초 설계 목적은 쓰레기나 식물 파편이 태엽 장치의 주요 기관 사이에 끼는 것을 방지하기 위해 수중 폐기물을 제거하여 태엽 장치의 고장률을 최소화하는 것이었으나, 여기에 추가로 폰타인 수중 생태계에 도움을 주는 「수중 청소부」의 역할까지 수행하고 있다.\\n다른 양산형 타입과 달리 이 특별한 「금빛 리더 타입」 유지 보수 장치는 깨끗한 금색 프레임과 특별한 제어 설비를 장착했다. 개발팀은 복잡한 수중 지형에서 임무 수행 시 이런 유지 보수 장치가 마치 「리더」처럼 고효율의 「중계 지휘 거점」이 되어 제어자가 내린 각종 명령을 주위의 다른 유지 보수 장치에 하달하는 식의 중요한 장치가 되길 바랐다.\\n유지 보수 장치 프로젝트팀의 운영이 중단되자 이런 「리더 장치」들도 존재의 의미를 잃었지만, 눈에 확 띄는 개성과 깨끗한 금색 외관 덕분에 그나마 일부 낚시꾼들 사이에서 높은 소장 가치를 지니고 있다", + "category": [ + { + "id": 14001, + "category": "관상어", + "type": "Exterior" + } + ] +} diff --git a/src/data/korean/furnishing/model_contraption_reasonable_roundabout.json b/src/data/korean/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..d0427c24c --- /dev/null +++ b/src/data/korean/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "장치 모형-「멈추지 않는 회전」", + "description": "구조가 너무 복잡한 게 아닌가 싶은 금속 모형. 어떤 데이터를 테스트하는 장치를 모방했다고 하는데, 그 장치는 여러 동심원이 회전할 때의 각도, 속도, 방향 등 데이터를 포착하고 결산할 수 있다. 전문 연구원은 해당 데이터를 통해 필요한 정보를 확보한다.\\n하지만 어디까지나 이것은 모형이기 때문에 동심원들도 아무 염려 없이 돌아가기만 한다. 마치 자연의 여러 사물이 그러하듯, 어떤 특정한 의미 없이 돌아갈 뿐이다. 이것은 어느 연구원이 밤을 새워 계산한 후, 집 안의 장치 모형을 바라보며 뱉은 혼잣말이다.\\n어쩌면 일반인이나 일에서 도망치고 싶은 연구원에게 이 모형 위에서 평화롭게 돌아가는 동심원은 그 파악할 수도 없는 데이터들보다 훨씬 매력적일 것이다", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "기물" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 4 + } + ] +} diff --git a/src/data/korean/furnishing/model_contraption_repair.json b/src/data/korean/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..1a86420e7 --- /dev/null +++ b/src/data/korean/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "장치 모형-「수리 보수」", + "description": "구조가 복잡한 금속 모형. 어느 프뉴무시아 에너지 공급 장치와 같은 비율의 축소형 모형이다. 시설에 프뉴무시아 에너지를 공급할 수 없는 것을 제외하면 실제 현장에 투입된 장치와 크게 다를 것이 없다.\\n이런 모형은 원래 처음 일을 시작한 기술자의 수리 기술 연마를 돕는 「훈련용 장치」였다. 하지만 매번 훈련이 끝난 후 난장판으로 해체된 「훈련용 장치」는 훈련의 유효성을 위해 반드시 누군가가 원상태로 완전히 복구해야 했다. 그렇게, 점차 훈련 기구에는 「훈련용 장치」를 전문으로 수리하는 인원이 탄생하게 됐다.\\n어떤 면에서 이런 기술자는 프뉴무시아 에너지 공급 장치에 가장 익숙한 사람이라고 할 수 있다. 그들이 정식 수리공이 되는 걸 막는 건 어쩌면 그 따기 어렵다는 「프뉴무시아 에너지 환경작업 자격증」뿐일 것이다", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "물품", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/model_contraption_rockcracker_anchor.json b/src/data/korean/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..9ff3ad245 --- /dev/null +++ b/src/data/korean/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "장치 모형-「암석을 꿰뚫는 갈고리」", + "description": "구조가 복잡한 금속 모형. 어떤 특수한 프뉴무시아 에너지 공급 장치와 같은 비율의 축소형 모형이다. 시설에 프뉴무시아 에너지를 공급할 수 없는 것을 제외하면 실제 현장에 투입된 장치와 크게 다를 것이 없다.\\n가끔은 어쩔 수 없이 프뉴무시아 에너지 공급 장치를 특수한 지형에 설치해야 하기 때문에, 위치를 고정하기 위해 엔지니어들은 프뉴무시아 에너지 공급 장치 곳곳에 특수한 고정 장치를 설치해야만 했다. 이 모형이 바로 그런 「특수 고정 장치」를 장착한 유형의 모형으로, 장치 바닥에 프뉴무시아 에너지로 가동되는 고강도 장치 고정 갈고리가 있어, 「암석을 꿰뚫는」 형식으로 장치를 설치해야 하는 위치에 단단하게 고정시켰다.\\n주목할 점은, 고정 완료 후 후속 고정에 추가적인 프뉴무시아 에너지로 가동된 장치의 참여가 필요 없다는 것이다. 그렇기에 「프뉴무시아 에너지로 작동하는 장치에 의존해 고정된 프뉴무시아 에너지 장치가 에너지를 잃었을 때 어떡하나」 같은 우스운 상황은 일어나지 않는다", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "물품", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/passages_languid_lifestyle.json b/src/data/korean/furnishing/passages_languid_lifestyle.json index e0e596fc7..398e86b0c 100644 --- a/src/data/korean/furnishing/passages_languid_lifestyle.json +++ b/src/data/korean/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "「회랑의 편안한 시간」", - "description": "부드러운 방석과 쿠션의 금빛 등받이 의자. 바사리 회랑의 「카페·뤼세른」에서 흔히 보이는 이 등받이 의자는 요추와 경추의 부담을 줄여주는 폰타인 최초의 「인체공학」 의자로 편안한 착석감을 제공한다. 하지만 멜뤼진에게 이 의자는 그리 편하지 않을지도 모른다. 멜뤼진까지 바른 자세를 유지하게 하려면 「멜체공학」을 연구해 자유자재로 등받이, 머리받침, 의자 높이를 조절할 수 있는 의자를 설계해야 하지만 비용이 만만치 않을 것이다…", + "description": "부드러운 방석과 쿠션의 금빛 등받이 의자. 바사리 회랑의 「카페·뤼테스」에서 흔히 보이는 이 등받이 의자는 요추와 경추의 부담을 줄여주는 폰타인 최초의 「인체공학」 의자로 편안한 착석감을 제공한다. 하지만 멜뤼진에게 이 의자는 그리 편하지 않을지도 모른다. 멜뤼진까지 바른 자세를 유지하게 하려면 「멜체공학」을 연구해 자유자재로 등받이, 머리받침, 의자 높이를 조절할 수 있는 의자를 설계해야 하지만 비용이 만만치 않을 것이다…", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/korean/furnishing/passages_parasol.json b/src/data/korean/furnishing/passages_parasol.json index 33eeed5d0..7dfdc7da8 100644 --- a/src/data/korean/furnishing/passages_parasol.json +++ b/src/data/korean/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "「회랑의 그늘막」", - "description": "금속 받침에 태엽 장치로 생산한 부품을 조립해 만든 파라솔. 최초로 주문한 곳은 「카페·뤼세른」이며, 이후 카페가 인기를 끌면서 바사리 회랑의 상징적인 구조물이 되었다.\\n한때 파라솔마다 색깔 차이가 심했던 적이 있는데, 상인들은 장치의 염색 품질을 일관적으로 유지하기 위해 전문가를 고용했다고 한다. 이 「맑은 하늘」색 파라솔 아래 앉아 있으면 날씨가 어떻든 간에 여유롭게 커피를 즐길 수 있다", + "description": "금속 받침에 태엽 장치로 생산한 부품을 조립해 만든 파라솔. 최초로 주문한 곳은 「카페·뤼테스」이며, 이후 카페가 인기를 끌면서 바사리 회랑의 상징적인 구조물이 되었다.\\n한때 파라솔마다 색깔 차이가 심했던 적이 있는데, 상인들은 장치의 염색 품질을 일관적으로 유지하기 위해 전문가를 고용했다고 한다. 이 「맑은 하늘」색 파라솔 아래 앉아 있으면 날씨가 어떻든 간에 여유롭게 커피를 즐길 수 있다", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/korean/furnishing/passages_pristine_round_table.json b/src/data/korean/furnishing/passages_pristine_round_table.json index 7b5856b10..31d450147 100644 --- a/src/data/korean/furnishing/passages_pristine_round_table.json +++ b/src/data/korean/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "「회랑의 무구한 원탁」", - "description": "폰타인성에서 흔히 보이는 목제 원탁. 각종 음식점에서 제일 성실한 「직원」이며, 그중 제일 잘 알려진 곳은 「카페·뤼세른」이다. 고급 「피나무」로 만든 이 원탁에는 독특한 식탁보가 깔려 있는데, 태엽 장치로 밀랍을 얇게 발라 손님이 실수로 커피를 쏟아도 물로 빠르게 닦아내면 자국이 남지 않는다. 아주 오래전 푸아송 마을 어민들이 돛에 밀랍을 발라 오염과 빗물을 예방한 것에서 착안한 제작 방식이라고 한다.\\n물론 배에 새로운 동력 장치가 적용되면서 더 이상 사람들은 이 식탁보가 어떻게 만들어졌는지 궁금해하지 않았으며 돛에 밀랍을 바르는 어민들도 대부분 사라졌다", + "description": "폰타인성에서 흔히 보이는 목제 원탁. 각종 음식점에서 제일 성실한 「직원」이며, 그중 제일 잘 알려진 곳은 「카페·뤼테스」다. 고급 「피나무」로 만든 이 원탁에는 독특한 식탁보가 깔려 있는데, 태엽 장치로 밀랍을 얇게 발라 손님이 실수로 커피를 쏟아도 물로 빠르게 닦아내면 자국이 남지 않는다. 아주 오래전 푸아송 마을 어민들이 돛에 밀랍을 발라 오염과 빗물을 예방한 것에서 착안한 제작 방식이라고 한다.\\n물론 배에 새로운 동력 장치가 적용되면서 더 이상 사람들은 이 식탁보가 어떻게 만들어졌는지 궁금해하지 않았으며 돛에 밀랍을 바르는 어민들도 대부분 사라졌다", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/korean/furnishing/passages_stable_storage.json b/src/data/korean/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..929d91df9 --- /dev/null +++ b/src/data/korean/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "「회랑의 간편한 저장소」", + "description": "훌륭한 품질의 「피나무 원목」 판으로 제작된 보관함. 단단한 케이스와 뛰어난 밀봉성을 지녀, 폰타인 주민이 습기에 약한 물건을 보관할 때 애용한다.\\n법률 집행청의 노력 덕에 폰타인성의 치안 상황은 매우 좋으므로, 대다수의 폰타인 시민은 견고한 보관함을 필요로 하지 않는다. 그렇기에 간편함이 특징인 이 보관함은 오랫동안 가구 판매량에서 상위권을 유지하고 있다", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "기물" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "피나무 원목", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "백철", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/satisfying_weight.json b/src/data/korean/furnishing/satisfying_weight.json new file mode 100644 index 000000000..1bac35fac --- /dev/null +++ b/src/data/korean/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "「만족스러운 무게」", + "description": "대형 솥처럼 생긴 석재 항아리. 대량의 돌말을 저장하는 용기라고 한다. 윗부분에 간단한 구조의 작은 입구가 있어서 돌말을 그 안에 넣을 수 있는데, 멜뤼진들의 짧은 손으로는 바닥까지 닿을 수 없다. 무거운 항아리 뚜껑은 멜뤼진들의 힘으로 열기 힘들기 때문에, 멜뤼진들은 돌말을 충분히 보관한 후에야 다 같이 힘을 합쳐 뚜껑을 열고 만족스러운 진수성찬을 즐긴다…", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/shiny_shell.json b/src/data/korean/furnishing/shiny_shell.json new file mode 100644 index 000000000..839c56022 --- /dev/null +++ b/src/data/korean/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "「반짝이는 조개」", + "description": "바다 거품 마을에서 볼 수 있는 가로등. 넓은 「물푸레나무 원목」 판으로 만들어졌으며 형태가 독특하다. 일부 방문객은 이런 가로등을 만들 때 멜뤼진들이 조개껍데기의 외형을 참고했을 거라고 주장한다. 또 다른 방문객은 조개껍데기보다는 게의 집게 같으며, 중간의 형광 물질은 집게에 붙잡힌 수중 생물 같다고 주장한다. 다만 후자의 추측은 조금 잔인해서, 보통 이런 가로등은 「반짝이는 조개」라 불린다.\\n사실 멜뤼진들은 그저 가로등 꼭대기의 형광 물질에 방수 뚜껑을 씌워주고 싶었을 뿐이지만 말이다…", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "조명", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "물푸레나무 원목", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/slippery_shack.json b/src/data/korean/furnishing/slippery_shack.json new file mode 100644 index 000000000..3fbfcd17b --- /dev/null +++ b/src/data/korean/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "「미끌미끌 오두막」", + "description": "바다 거품 마을에서 볼 수 있는 민가. 외형이 독특하고 선이 수려하다. 사용한 석재는 질감이 독특한데 멜뤼진에게만 익숙한 가공 기술을 사용한 것 같다. 완제품은 표면이 매끈하고 색이 선명하여 마치 보석 같다. 하지만 멜뤼진은 일반인과 감각이 다르기 때문에 이런 건물에서 오가는 것에 익숙하지만, 외부의 손님에게는 이런 석재로 만든 계단과 바닥이 너무 미끄러워 조금만 방심해도 넘어지곤 한다…", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "폰타인 테마", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "붉은색 염료", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/small_stonecrab.json b/src/data/korean/furnishing/small_stonecrab.json new file mode 100644 index 000000000..d1e42b290 --- /dev/null +++ b/src/data/korean/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "「작은 돌꽃게」", + "description": "바다 거품 마을에서 자주 보이는 소형 민가. 외형이 독특하고 선이 수려하다. 인간에게 이 건물은 비좁을 수 있지만, 몸집이 작은 멜뤼진에게는 그런 문제가 없다.\\n일부 멜뤼진이 볼 때 그들이 거주하는 집은 물방울을 뿜어내는 「돌로 된 꽃게」 같다고 한다. 또 다른 멜뤼진들은 이런 비유를 싫어하는데, 「꽃게는 생긴 게 별로야. 우리 돌말을 뺏어갈 것 같다구!」라는 이유에서다", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "폰타인 테마", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "붉은색 염료", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/soft_waters_voice.json b/src/data/korean/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..fe8782552 --- /dev/null +++ b/src/data/korean/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "「부드러운 물소리」", + "description": "바다 거품 마을 안에서 볼 수 있는 장식품. 자그마한 작업대와 다양한 물건이 걸린 건조대가 결합해 탄생했다. 그 위에서 간단한 석재 풍령과 조개껍데기, 어포가 미풍에 따라 흔들린다.\\n어째서인지 이런 풍령과 조개껍데기가 부딪힐 때 마치 물결 같은 부드러운 음률이 퍼지는데, 멜뤼진에게 있어 이는 「집의 소리」나 마찬가지다", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "붉은색 염료", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/standard_fluid_shipping_unit.json b/src/data/korean/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..01f3aa5b9 --- /dev/null +++ b/src/data/korean/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "범용형 액체 운반통", + "description": "폰타인 항구에서 볼 수 있는 다변형 「버즘나무 원목」 액체통. 밀봉성이 좋다. 원래는 폰타인 과학원이 장거리 수상 운수를 위해 특별히 설계한 용기였으나 기술이 보급되면서 통용되는 액체 운송 용기가 되었다.\\n설계자는 이런 다변형 통이 술통과 나무상자의 장점을 고루 갖췄고 구조의 강도도 높인 데다 대량 생산도 용이하다고 여겼다. 부두의 인부들은 이런 나무통은 운반하기 그리 「편리」하지 않다고 투덜대지만, 갑판 곳곳을 굴러다니는 술통보다는 지금의 디자인이 마음에 든다고 한다", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "대형 장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "버즘나무 원목", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 6 + } + ] +} diff --git a/src/data/korean/furnishing/standard_railing_order_and_symmetry.json b/src/data/korean/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..35ca7b246 --- /dev/null +++ b/src/data/korean/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "표준 울타리-「질서정연한 대칭」", + "description": "구조가 간결한 석재 울타리. 그냥 보면 특별할 것 없지만, 일부 폰타인 견습공의 말에 따르면 이런 울타리에는 「선의 미학」에 대한 장인들의 독특한 이해가 담겼다고 한다. 즉, 「대칭 구조는 일종의 조화롭고 질서 있는 분위기를 조성한다」는 것이다. 그리고 독창적인 문양 설계는 질서 속에 약간의 풍취를 더했다", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "울타리", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/standard_railing_scattered_structure.json b/src/data/korean/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..45bfcbaf3 --- /dev/null +++ b/src/data/korean/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "표준 울타리-「어긋난 구조」", + "description": "구조가 간단한 석재 울타리. 두 개의 돌기둥 사이의 거리가 다르고, 틈새의 길이도 다르다. 일부 폰타인 견습공의 말에 따르면 이런 울타리에는 「선의 미학」에 대한 장인들의 독특한 이해가 담겼다고 한다. 즉, 「들쭉날쭉한 구조는 과도한 반복이 주는 심미적 피로감을 피할 수 있다」는 것이다. 다만 완전 대칭의 울타리에 비해 이런 들쭉날쭉한 울타리는 만들기가 훨씬 번거롭다…", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "울타리", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 8 + } + ] +} diff --git a/src/data/korean/furnishing/standard_shipping_pallet.json b/src/data/korean/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..da06df738 --- /dev/null +++ b/src/data/korean/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "표준 운송용 깔판", + "description": "폰타인 항구에서 볼 수 있는 중형 나무상자는 운송이 편리한 깔판 위에 쌓아져 있는데, 구조가 단단하고 간결하며 가격 대비 성능이 아주 좋다.\\n처음에 폰타인은 표준 화물 운송 단위를 「소형」, 「표준」, 「대형」 3가지로 정의했다. 그중 이런 적당한 크기의 운송 단위를 「표준」으로 삼았는데, 이론상 태엽 장치 하나만 있어도 여섯 개의 중형 나무상자를 실은 깔판을 움직일 수 있어 운송의 효율을 대폭 높였다", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "대형 장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "버즘나무 원목", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "철광", + "amount": 2 + } + ] +} diff --git a/src/data/korean/furnishing/water_imp_prince.json b/src/data/korean/furnishing/water_imp_prince.json new file mode 100644 index 000000000..3c3ca1e10 --- /dev/null +++ b/src/data/korean/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "「물 님프 왕자」", + "description": "깊고 푸른 곳에서 사는 왕자가 곤경에 처한 이들을 돕기 위해 왔다.\\n「- ..-. ...- --」\\n「... ..-. .-- ..-. …」\\n「-. .--- ... -... -.. -- ..-.」", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "물품", + "type": "Exterior" + } + ] +} diff --git a/src/data/korean/furnishing/yet_another_discussion.json b/src/data/korean/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..b960ef5c4 --- /dev/null +++ b/src/data/korean/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "「또 하나의 웅변」", + "description": "폰타인성에서 쉽게 찾아볼 수 있는 게시판. 내구성이 좋은 「피나무 원목」으로 만들어졌다. 이런 나무판의 근원으로 거슬러 올라가 보면 일부 연극 애호가가 에피클레스 오페라 하우스 문 앞에 세워 서로 교류하는 토론 게시판이었다고 한다. 토론이 너무 격렬하고 참여 인원도 많아 화단 옆이 이내 게시판으로 가득해지곤 했는데, 시내의 질서를 위해 법률 집행청은 수개월로 이어지는 작업 끝에 모든 토론 게시판을 철거했다.\\n게시판이 대부분 철거됐다고는 하지만, 이를 통해 교류하는 방식은 여전히 폰타인성에 남아있다. 「어떤 경우에도 질서 있게 관리해야 한다」는 원칙에 따라 멜모니아궁은 재빠르게 도시 조성 관리 조례를 수정해 이런 류의 게시판을 사용할 수 있는 장소와 방식을 규정했다.\\n…하지만, 멜모니아궁이 조례를 다 수정하고 이를 대외에 선포한 후, 폰타인성에서 게시판으로 대량의 교류가 이뤄지는 상황이 눈에 띄게 줄어들었다. 정말이지 신기한 일이다", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "장식", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "피나무 원목", + "amount": 8 + } + ] +} diff --git a/src/data/korean/ingredients/almond.json b/src/data/korean/ingredients/almond.json index 80aef450c..85e29592d 100644 --- a/src/data/korean/ingredients/almond.json +++ b/src/data/korean/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "대추야자 사탕" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "물의 신님께" } ], "source": ["리월 잡화점 구매", "폰타인 잡화점 구매"] diff --git a/src/data/korean/ingredients/bird_egg.json b/src/data/korean/ingredients/bird_egg.json index 7c251cd9f..a1875b0f6 100644 --- a/src/data/korean/ingredients/bird_egg.json +++ b/src/data/korean/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "콩소메" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "물의 신님께" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "탱글탱글 슈크림" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/korean/ingredients/coffee_beans.json b/src/data/korean/ingredients/coffee_beans.json index edd79f30d..dafb35cfe 100644 --- a/src/data/korean/ingredients/coffee_beans.json +++ b/src/data/korean/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "커피 바바루아" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "물의 신님께" } ], "source": ["수메르 카페 구매", "폰타인 카페 구매"] diff --git a/src/data/korean/ingredients/cream.json b/src/data/korean/ingredients/cream.json index 4b87625b8..c4a7e3018 100644 --- a/src/data/korean/ingredients/cream.json +++ b/src/data/korean/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "크레프 쉬제트" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "탱글탱글 슈크림" } ], "source": ["요리 가공 획득"] diff --git a/src/data/korean/ingredients/flour.json b/src/data/korean/ingredients/flour.json index 752a4e5ba..163572e0f 100644 --- a/src/data/korean/ingredients/flour.json +++ b/src/data/korean/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "크레프 쉬제트" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "물의 신님께" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "탱글탱글 슈크림" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/korean/ingredients/milk.json b/src/data/korean/ingredients/milk.json index c80536f1e..9f2f9706a 100644 --- a/src/data/korean/ingredients/milk.json +++ b/src/data/korean/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "커피 바바루아" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "탱글탱글 슈크림" } ], "craft": [ diff --git a/src/data/korean/jewels_materials/varunada_lazurite_chunk.json b/src/data/korean/jewels_materials/varunada_lazurite_chunk.json index 4b7071c89..23133baab 100644 --- a/src/data/korean/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/korean/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Lv.60 이상 물의 정령 드랍", "Lv.60 이상 무상의 물 드랍", + "Lv.60 이상 물의 환인간 드랍", "합성 획득" ], "rarity": 4, diff --git a/src/data/korean/jewels_materials/varunada_lazurite_fragment.json b/src/data/korean/jewels_materials/varunada_lazurite_fragment.json index ff81bd6fe..d98ef557a 100644 --- a/src/data/korean/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/korean/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Lv.40 이상 물의 정령 드랍", "Lv.40 이상 무상의 물 드랍", + "Lv.40 이상 물의 환인간 드랍", "합성 획득" ], "rarity": 3, diff --git a/src/data/korean/jewels_materials/varunada_lazurite_gemstone.json b/src/data/korean/jewels_materials/varunada_lazurite_gemstone.json index 30cd651b6..ec75c26cf 100644 --- a/src/data/korean/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/korean/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Lv.75 이상 물의 정령 드랍", "Lv.75 이상 무상의 물 드랍", + "Lv.75 이상 물의 환인간 드랍", "합성 획득" ], "rarity": 5, diff --git a/src/data/korean/jewels_materials/varunada_lazurite_sliver.json b/src/data/korean/jewels_materials/varunada_lazurite_sliver.json index c869d13d1..455f5bb75 100644 --- a/src/data/korean/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/korean/jewels_materials/varunada_lazurite_sliver.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_sliver", "name": "순수한 청금석 가루", "description": "캐릭터 돌파 소재", - "source": ["물의 정령 드랍", "무상의 물 드랍", "기념품 상점 교환"], + "source": [ + "물의 정령 드랍", + "무상의 물 드랍", + "물의 환인간 드랍", + "기념품 상점 교환" + ], "rarity": 2, "convert": [ [ diff --git a/src/data/korean/local_materials/lakelight_lily.json b/src/data/korean/local_materials/lakelight_lily.json new file mode 100644 index 000000000..2b71e4897 --- /dev/null +++ b/src/data/korean/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "호숫빛 은방울꽃", + "description": "맑고 깨끗한 짙은 푸른색을 띠는 꽃. 수맥이 모이는 곳에 피며 차갑고 우아하면서도 시원하고 부드러운 향이 난다", + "source": ["야외 채집", "추천: 에리니에스 숲 구역 채집"], + "location": "폰타인" +} diff --git a/src/data/korean/local_materials/spring_of_the_first_dewdrop.json b/src/data/korean/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..e78e8b8c9 --- /dev/null +++ b/src/data/korean/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "첫 이슬의 근원", + "description": "모르트 구역의 물속에 떠다니는 맑은 이슬방울. 흔히 볼 수 있는 물로 만들어진 창조물과는 달리 원시의 순수한 원소 에너지가 응집되어 있는 것 같다", + "source": ["야외 채집", "추천: 모르트 구역 수중 채집"], + "location": "폰타인" +} diff --git a/src/data/korean/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/korean/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..5e84bf30b --- /dev/null +++ b/src/data/korean/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "빛 없는 소용돌이 눈", + "description": "모든 것은 무거운 사물을 중심으로 모인다. 흑철보다 황금 쪽으로, 바람보다 대지 쪽으로 모이듯이 말이다. 빛이 어둠의 소용돌이 눈에서 벗어날 수 없듯, 인연 또한 무거운 운명 속으로 모인다. 어쩌면 이는 거스를 수 없는 법칙인 것이 아닐까?", + "source": ["Lv.70 이상 별을 삼킨 고래 도전 보상"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "빛 없는 실", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "이상한 꿈의 용매", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "빛 없는 물질", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "이상한 꿈의 용매", + "amount": 1 + } + ] + ] +} diff --git a/src/data/korean/talent_lvl_up_materials/lightless_mass.json b/src/data/korean/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..e28d45107 --- /dev/null +++ b/src/data/korean/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "빛 없는 물질", + "description": "우주는 너무나 어둡고 차가운 곳이다.
하지만 자세히 살펴보면 그 안에도 희미한 빛은 존재한다. 마치 모래 속의 진주처럼, 역청 위로 흩뿌려진 다이아몬드처럼, 안개 저편에서 뿌옇게 빛나는 등불처럼, 말라붙은 초원을 태우는 불꽃처럼 말이다", + "source": ["Lv.70 이상 별을 삼킨 고래 도전 보상"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "빛 없는 실", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "이상한 꿈의 용매", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "빛 없는 소용돌이 눈", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "이상한 꿈의 용매", + "amount": 1 + } + ] + ] +} diff --git a/src/data/korean/talent_lvl_up_materials/lightless_silk_string.json b/src/data/korean/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..541062328 --- /dev/null +++ b/src/data/korean/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "빛 없는 실", + "description": "고대 폰타인 사람들은 만물의 현상을 주관하는 「포르투나」가 마치 하프의 현처럼 극도로 미세한 「섬유」로 이루어져 있다고 생각했다. 웅장한 음악과 공명하는 섬유가 우주적 행복을 가져다주듯, 불협화음은 우주의 구조를 파괴한다", + "source": ["Lv.70 이상 별을 삼킨 고래 도전 보상"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "빛 없는 소용돌이 눈", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "이상한 꿈의 용매", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "빛 없는 물질", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "이상한 꿈의 용매", + "amount": 1 + } + ] + ] +} diff --git a/src/data/korean/tcg_action/absorbing_prism.json b/src/data/korean/tcg_action/absorbing_prism.json index 7b4971376..149993a61 100644 --- a/src/data/korean/tcg_action/absorbing_prism.json +++ b/src/data/korean/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "「좋은 기회다!」\\n「하하, 녀석은 우리 편이야!」", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "번개 원소", "card_type": "이벤트 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "번개 원소", - "count": 3 + "count": 2 } ], "source": "캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 무상의 뇌전 도전 목표 달성 후 획득", diff --git a/src/data/korean/tcg_action/all_things_are_of_the_earth.json b/src/data/korean/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..2be837378 --- /dev/null +++ b/src/data/korean/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "변화의 법칙", + "title": "백출·변화의 법칙", + "desc": "「천지의 이치에 통달하고 기로 체외를 지키며 맑은 정신을 유지한다면 천수를 누리리라」", + "in_play_description": "해당 카드를 장착한 백출이 필드에 있을 때 무간 보호막이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.", + "attributes": { + "cost": 4, + "cost_type": "풀 원소", + "card_type": "장비 카드", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "풀 원소", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "원소 에너지", + "count": 2 + } + ], + "source": "캣테일 술집에서 백출을 초대해 대전하고 상응하는 도전 목표 달성 후 획득", + "tags": ["특성", "전투 행동"] + }, + "skills": [ + { + "name": "", + "desc": "전투 행동: 아군 출전 캐릭터가 백출일 때 해당 카드를 장착할 수 있다.
백출이 해당 카드를 장착 후 즉시 치유 전형론을 1회 사용한다.
해당 카드를 장착한 백출이 필드에 있을 때 무간 보호막이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.
(카드 덱에 백출이 있어야만 카드 덱에 추가 가능)" + } + ] +} diff --git a/src/data/korean/tcg_action/awakening.json b/src/data/korean/tcg_action/awakening.json index f5fc5f0ac..bac5cffbd 100644 --- a/src/data/korean/tcg_action/awakening.json +++ b/src/data/korean/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "각성", "title": "레이저·각성", "desc": "사냥이, 곧 시작된다", - "in_play_description": "해당 카드를 장착한 레이저가 날카로운 발톱과 창뢰를 사용 시: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (출전 캐릭터 우선)", + "in_play_description": "해당 카드를 장착한 레이저가 날카로운 발톱과 창뢰 사용 후: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "번개 원소", "card_type": "장비 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "번개 원소", - "count": 4 + "count": 3 } ], "source": "캣테일 술집에서 레이저를 초대해 대전하고 상응하는 도전 목표 달성 후 획득", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 레이저일 때 해당 카드를 장착할 수 있다.
레이저가 해당 카드를 장착하면 즉시 날카로운 발톱과 창뢰를 1회 사용한다.
해당 카드를 장착한 레이저가 날카로운 발톱과 창뢰를 사용 시: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (출전 캐릭터 우선)
(카드 덱에 레이저가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 레이저일 때 해당 카드를 장착할 수 있다.
레이저가 해당 카드를 장착하면 즉시 날카로운 발톱과 창뢰를 1회 사용한다.
해당 카드를 장착한 레이저가 날카로운 발톱과 창뢰 사용 후: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)
(카드 덱에 레이저가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/bunny_triggered.json b/src/data/korean/tcg_action/bunny_triggered.json index d24b5ee47..3a3c83d39 100644 --- a/src/data/korean/tcg_action/bunny_triggered.json +++ b/src/data/korean/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "일촉즉발", "title": "엠버·일촉즉발", "desc": "「나와라~ 토끼 백작!」", - "in_play_description": "엠버가 일반 공격 후: 해당 카드와 토끼 백작이 필드에 여전히 존재할 경우 토끼 백작을 폭파시켜 불 원소 피해를 3pt 준다.", + "in_play_description": "엠버가 일반 공격 후: 해당 카드와 토끼 백작이 필드에 여전히 존재할 경우 토끼 백작을 폭파시켜 불 원소 피해를 4pt 준다.", "attributes": { "cost": 3, "cost_type": "불 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 엠버일 때 해당 카드를 장착할 수 있다.
엠버가 해당 카드를 장착하면 즉시 폭탄 인형을 1회 사용한다.
엠버가 일반 공격 후: 해당 카드와 토끼 백작이 필드에 여전히 존재할 경우 토끼 백작을 폭파시켜 불 원소 피해를 3pt 준다.
(카드 덱에 엠버가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 엠버일 때 해당 카드를 장착할 수 있다.
엠버가 해당 카드를 장착하면 즉시 폭탄 인형을 1회 사용한다.
엠버가 일반 공격 후: 해당 카드와 토끼 백작이 필드에 여전히 존재할 경우 토끼 백작을 폭파시켜 불 원소 피해를 4pt 준다.
(카드 덱에 엠버가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/chang_the_ninth.json b/src/data/korean/tcg_action/chang_the_ninth.json index 063ae2ad8..413704b76 100644 --- a/src/data/korean/tcg_action/chang_the_ninth.json +++ b/src/data/korean/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "양측에서 스킬 발동 시: 물리 피해, 관통 피해 또는 원소 반응 발동 후, 해당 카드는 「영감」을 1개 누적한다.
해당 카드로 「영감」을 3개 누적 시 이 카드를 버린 후: 카드를 2장 드로우한다" + "desc": "양측에서 스킬 발동 시: 물리 피해, 관통 피해 또는 원소 반응 발동 후, 해당 카드는 「영감」을 1개 누적한다. 해당 카드로 「영감」을 3개 누적 시 이 카드를 버린 후 카드를 2장 드로우한다." } ] } diff --git a/src/data/korean/tcg_action/crossfire.json b/src/data/korean/tcg_action/crossfire.json index 4a6249ac4..06b0f997f 100644 --- a/src/data/korean/tcg_action/crossfire.json +++ b/src/data/korean/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "교차 화력", "title": "향릉·교차 화력", "desc": "주방에서 이 정도 화력은 평범할 뿐이다", - "in_play_description": "해당 카드를 장착한 향릉이 누룽지 출격을 발동 시 자신도 불 원소 피해를 1pt 준다.", + "in_play_description": "해당 카드를 장착한 향릉이 누룽지 출격 사용 시: 자신도 불 원소 피해를 1pt 준다.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "불 원소", "card_type": "장비 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "불 원소", - "count": 4 + "count": 3 } ], "source": "캣테일 술집에서 향릉을 초대해 대전하고 상응하는 도전 목표 달성 후 획득", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 향릉일 때 해당 카드를 장착할 수 있다.
향릉이 해당 카드를 장착하면 즉시 누룽지 출격을 1회 사용한다.
해당 카드를 장착한 향릉이 누룽지 출격을 발동 시 자신도 불 원소 피해를 1pt 준다.
(카드 덱에 향릉이 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 향릉일 때 해당 카드를 장착할 수 있다.
향릉이 해당 카드를 장착하면 즉시 누룽지 출격을 1회 사용한다.
해당 카드를 장착한 향릉이 누룽지 출격 사용 시: 자신도 불 원소 피해를 1pt 준다.
(카드 덱에 향릉이 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/crown_of_watatsumi.json b/src/data/korean/tcg_action/crown_of_watatsumi.json index 30fdff182..3b1e70811 100644 --- a/src/data/korean/tcg_action/crown_of_watatsumi.json +++ b/src/data/korean/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["성유물"] }, "skills": [ diff --git a/src/data/korean/tcg_action/discretionary_supplement.json b/src/data/korean/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..7e374e529 --- /dev/null +++ b/src/data/korean/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "적자 보충", + "title": "도리·적자 보충", + "desc": "「일단 상품 가격을 30% 올리고 20% 할인해서 파는 거야!」", + "in_play_description": "해당 카드를 장착한 도리가 소환한 램프의 정령이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 원소 에너지를 보유하지 않은 캐릭터에게 원소 에너지 제공 시 획득량+1pt", + "attributes": { + "cost": 3, + "cost_type": "번개 원소", + "card_type": "장비 카드", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "번개 원소", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "원소 에너지", + "count": 2 + } + ], + "source": "캣테일 술집에서 도리를 초대해 대전하고 상응하는 도전 목표 달성 후 획득", + "tags": ["특성", "전투 행동"] + }, + "skills": [ + { + "name": "", + "desc": "전투 행동: 아군 출전 캐릭터가 도리일 때 해당 카드를 장착할 수 있다.
도리가 해당 카드를 장착하면 즉시 지극정성을 다하는 카자르자레궁을 1회 사용한다.
해당 카드를 장착한 도리가 소환한 램프의 정령이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 원소 에너지를 보유하지 않은 캐릭터에게 원소 에너지 제공 시 획득량+1pt
(카드 덱에 도리가 있어야만 카드 덱에 추가 가능)" + } + ] +} diff --git a/src/data/korean/tcg_action/favonius_cathedral.json b/src/data/korean/tcg_action/favonius_cathedral.json index 4492bfdec..9c7e17f93 100644 --- a/src/data/korean/tcg_action/favonius_cathedral.json +++ b/src/data/korean/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "종료 단계: 아군 출전 캐릭터의 HP를 2pt 치유한다.
사용 가능 횟수: 2" + "desc": "종료 단계: 아군 「출전 캐릭터」의 HP를 2pt 치유한다.
사용 가능 횟수: 2" } ] } diff --git a/src/data/korean/tcg_action/featherfall_judgment.json b/src/data/korean/tcg_action/featherfall_judgment.json index cd99ea7a5..6ae81cf10 100644 --- a/src/data/korean/tcg_action/featherfall_judgment.json +++ b/src/data/korean/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "낙하하는 깃털의 심판", "title": "사이노·낙하하는 깃털의 심판", "desc": "「이것이 내 결투의 혼이다」", - "in_play_description": "해당 카드를 장착한 사이노의 길을 여는 사자 「빙의」가 Lv.3 혹은 Lv.5일 때 비밀스러운 의식·명계의 인도자를 발동하면 주는 피해 추가+1pt", + "in_play_description": "해당 카드를 장착한 사이노의 길을 여는 사자 「빙의」가 짝수 레벨인 경우 비밀스러운 의식·명계의 인도자를 발동해 주는 피해+1pt", "attributes": { "cost": 3, "cost_type": "번개 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 사이노일 때 해당 카드를 장착할 수 있다.
사이노가 해당 카드를 장착하면 즉시 비밀스러운 의식·명계의 인도자를 1회 사용한다.
해당 카드를 장착한 사이노의 길을 여는 사자 「빙의」가 Lv.3 혹은 Lv.5일 때 비밀스러운 의식·명계의 인도자를 발동하면 주는 피해 추가+1pt
(카드 덱에 사이노가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 사이노일 때 해당 카드를 장착할 수 있다.
사이노가 해당 카드를 장착하면 즉시 비밀스러운 의식·명계의 인도자를 1회 사용한다.
해당 카드를 장착한 사이노의 길을 여는 사자 「빙의」가 짝수 레벨인 경우 비밀스러운 의식·명계의 인도자를 발동해 주는 피해+1pt
(카드 덱에 사이노가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/flowing_flame.json b/src/data/korean/tcg_action/flowing_flame.json index 371bfdd4b..364132a58 100644 --- a/src/data/korean/tcg_action/flowing_flame.json +++ b/src/data/korean/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "유화의 화상", "title": "다이루크·유화의 화상", "desc": "위태로운 상황을 벗어나게 해주는 아주 간단한 방법", - "in_play_description": "해당 카드를 장착한 다이루크가 매 턴에서 역날의 화염을 두 번째 사용 시 불 원소 소모 개수-1", + "in_play_description": "해당 카드를 장착한 다이루크가 매 턴에서 역날의 화염을 두 번째 사용 시: 불 원소 소모 개수-1", "attributes": { "cost": 3, "cost_type": "불 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 다이루크일 때 해당 카드를 장착할 수 있다.
다이루크가 해당 카드를 장착하면 즉시 역날의 화염을 1회 사용한다.
해당 카드를 장착한 다이루크가 매 턴에서 역날의 화염을 두 번째 사용 시 불 원소 소모 개수-1
(카드 덱에 다이루크가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 다이루크일 때 해당 카드를 장착할 수 있다.
다이루크가 해당 카드를 장착하면 즉시 역날의 화염을 1회 사용한다.
해당 카드를 장착한 다이루크가 매 턴에서 역날의 화염을 두 번째 사용 시: 불 원소 소모 개수-1
(카드 덱에 다이루크가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/gales_of_reverie.json b/src/data/korean/tcg_action/gales_of_reverie.json index 3cb56890e..1adde54a6 100644 --- a/src/data/korean/tcg_action/gales_of_reverie.json +++ b/src/data/korean/tcg_action/gales_of_reverie.json @@ -4,7 +4,7 @@ "name": "몽상의 바람", "title": "방랑자·몽상의 바람", "desc": "「분노의 바람!」", - "in_play_description": "해당 카드를 장착한 {REALNAME[ID(1)|DELAYHANDLE(true)]}이(가) 바람의 자태 상태에서 강공격 발동 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모되는 원소 주사위가 1개 감소하고 바람 원소 피해를 1pt 준다", + "in_play_description": "해당 카드를 장착한 {REALNAME[ID(1)|DELAYHANDLE(true)]}가 바람의 자태 상태에서 강공격 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모하는 원소 주사위가 1개 감소하고 바람 원소 피해를 1pt 준다", "attributes": { "cost": 4, "cost_type": "바람 원소", diff --git a/src/data/korean/tcg_action/glorious_season.json b/src/data/korean/tcg_action/glorious_season.json index f90539822..872bc16af 100644 --- a/src/data/korean/tcg_action/glorious_season.json +++ b/src/data/korean/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "제 축복이 담긴 노래를 당신에게 바칠게요", "in_play_description": "해당 카드를 장착한 바바라가 필드에 있을 시, 노래의 고리는 아군이 「캐릭터 교체」 행동 시 소모되는 원소 주사위를 1개 감소시킨다. (턴당 1회)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "물 원소", "card_type": "장비 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "물 원소", - "count": 4 + "count": 3 } ], "source": "캣테일 술집에서 바바라를 초대해 대전하고 상응하는 도전 목표 달성 후 획득", diff --git a/src/data/korean/tcg_action/in_every_house_a_stove.json b/src/data/korean/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..98e84f225 --- /dev/null +++ b/src/data/korean/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "온 세상의 부뚜막", + "title": "온 세상의 부뚜막", + "desc": "「백성을 아끼던 조왕신은 분신으로 나뉘어 각 가정에서 불을 지펴 요리하고 그들을 단란하게 만들었다네」", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "비기 공개령", + "card_type": "이벤트 카드", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "비기 공개령", + "count": 1 + } + ], + "tags": ["비기"] + }, + "skills": [ + { + "name": "", + "desc": "현재 턴과 같은 수의 카드를 드로우한다. (최대 4장)
(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)" + } + ] +} diff --git a/src/data/korean/tcg_action/joyous_celebration.json b/src/data/korean/tcg_action/joyous_celebration.json index 53a898ed8..b80756e9c 100644 --- a/src/data/korean/tcg_action/joyous_celebration.json +++ b/src/data/korean/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "아군 출전 캐릭터의 원소 타입이 얼음///번개/일 경우 사용 가능: 모든 아군 캐릭터에게 아군 출전 캐릭터 타입의 원소를 부착한다.
(「비기」 카드는 한 번의 대전에 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)" + "desc": "아군 출전 캐릭터의 원소 타입이 얼음///번개/일 경우 사용 가능: 원소가 부착된 모든 아군 캐릭터에게 아군 출전 캐릭터 타입의 원소를 부착한다.
(「비기」 카드는 한 번의 대전에 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)" } ] } diff --git a/src/data/korean/tcg_action/kyouka_fuushi.json b/src/data/korean/tcg_action/kyouka_fuushi.json index 2f3857dda..c0828e892 100644 --- a/src/data/korean/tcg_action/kyouka_fuushi.json +++ b/src/data/korean/tcg_action/kyouka_fuushi.json @@ -4,7 +4,7 @@ "name": "거울 속의 자태", "title": "카미사토 아야토·거울 속의 자태", "desc": "정원의 동백은 추위 속에서 피어나더라", - "in_play_description": "해당 카드를 장착한 카미사토 아야토가 선회하는 거울꽃의 효과를 발동하면, HP가 6pt 이하인 적에게 피해 추가 +1pt", + "in_play_description": "해당 카드를 장착한 카미사토 아야토가 선회하는 거울꽃의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+1pt", "attributes": { "cost": 3, "cost_type": "물 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 카미사토 아야토일 때 해당 카드를 장착할 수 있다.
카미사토 아야토가 해당 카드를 장착하면 즉시 카미사토류·거울꽃을 1회 사용한다.
해당 카드를 장착한 카미사토 아야토가 선회하는 거울꽃의 효과를 발동하면, HP가 6pt 이하인 적에게 피해 추가+1pt
(카드 덱에 카미사토 아야토가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 카미사토 아야토일 때 해당 카드를 장착할 수 있다.
카미사토 아야토가 해당 카드를 장착하면 즉시 카미사토류·거울꽃을 1회 사용한다.
해당 카드를 장착한 카미사토 아야토가 선회하는 거울꽃의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+1pt
(카드 덱에 카미사토 아야토가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/lands_of_dandelion.json b/src/data/korean/tcg_action/lands_of_dandelion.json index 57b2b55da..c6066e685 100644 --- a/src/data/korean/tcg_action/lands_of_dandelion.json +++ b/src/data/korean/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "원소 에너지", - "count": 3 + "count": 2 } ], "source": "캣테일 술집에서 진을 초대해 대전하고 상응하는 도전 목표 달성 후 획득", diff --git a/src/data/korean/tcg_action/lightning_storm.json b/src/data/korean/tcg_action/lightning_storm.json index 3bf604d2f..a67a7b8a8 100644 --- a/src/data/korean/tcg_action/lightning_storm.json +++ b/src/data/korean/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "하늘의 벽력", "title": "북두·하늘의 벽력", "desc": "빠른 몸놀림은 하늘의 벽력과도 같다", - "in_play_description": "해당 카드를 장착한 북두가 조수 사용 시: 스킬 준비 기간에 피해를 받은 경우, 이번 턴에 북두의 「일반 공격」이 소모하는 무색 원소가 1개 감소한다. (최대 2회 발동)", + "in_play_description": "해당 카드를 장착한 북두가 조수 사용 후: 이번 턴에 북두의 「일반 공격」이 소모하는 무색 원소가 1개 감소한다. (최대 2회 발동)", "attributes": { "cost": 3, "cost_type": "번개 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 북두일 때 해당 카드를 장착할 수 있다.
북두가 해당 카드를 장착 후 즉시 파도잡이를 1회 사용한다.
해당 카드를 장착한 북두가 조수 사용 시: 스킬 준비 기간에 피해를 받은 경우, 이번 턴에 북두의 「일반 공격」이 소모하는 무색 원소가 1개 감소한다. (최대 2회 발동)
(카드 덱에 북두가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 북두일 때 해당 카드를 장착할 수 있다.
북두가 해당 카드를 장착 후 즉시 파도잡이를 1회 사용한다.
해당 카드를 장착한 북두가 조수 사용 후: 이번 턴에 북두의 「일반 공격」이 소모하는 무색 원소가 1개 감소한다. (최대 2회 발동)
(카드 덱에 북두가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/lyresong.json b/src/data/korean/tcg_action/lyresong.json new file mode 100644 index 000000000..0b79bfd10 --- /dev/null +++ b/src/data/korean/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "현음의 시", + "title": "현음의 시", + "desc": "「시와 노래의 전통은 맑고 투명한 선율 속에 끊임없이 흐르고 있다」", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "이벤트 카드", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "아군 캐릭터가 장착한 「성유물」 카드 1장이 핸드 카드로 반환된다.
이번 턴에서 아군이 다음번에 「성유물」 카드 사용 시: 원소 주사위 소모 개수-2" + } + ] +} diff --git a/src/data/korean/tcg_action/mirror_cage.json b/src/data/korean/tcg_action/mirror_cage.json index 73c17d58e..dcc240eaf 100644 --- a/src/data/korean/tcg_action/mirror_cage.json +++ b/src/data/korean/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "「거울아, 거울아… 나의 적은 지금 어디 있지?」", "in_play_description": "해당 카드를 장착한 우인단·거울의 여인이 생성한 깨진 물빛 거울이 아래의 효과를 획득한다.
기본 지속 턴+1 및 부착 캐릭터를 다른 캐릭터로 교체 시 원소 주사위 소모 개수+1", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "물 원소", "card_type": "장비 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "물 원소", - "count": 4 + "count": 3 } ], "source": "캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 거울의 여인 도전 목표 달성 후 획득", diff --git a/src/data/korean/tcg_action/naganohara_meteor_swarm.json b/src/data/korean/tcg_action/naganohara_meteor_swarm.json index 7ce6c1c0c..111dd3523 100644 --- a/src/data/korean/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/korean/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "나가노하라 유성군", "title": "요이미야·나가노하라 유성군", "desc": "나가노하라·이상적인 폭죽 저장량 학설", - "in_play_description": "해당 카드를 장착한 요이미야가 정화 염초를 발동 후: 추가로 불 원소 피해를 1pt 준다.", + "in_play_description": "해당 카드를 장착한 요이미야가 생성한 정화 염초의 기본 사용 가능 횟수가 1회 증가하고 발동 후 추가로 불 원소 피해를 1pt 준다.", "attributes": { "cost": 2, "cost_type": "불 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 요이미야일 때 해당 카드를 장착할 수 있다.
요이미야가 해당 카드를 장착하면 즉시 염초 정화(庭火)의 춤을 1회 사용한다.
해당 카드를 장착한 요이미야가 정화 염초를 발동 후: 추가로 불 원소 피해를 1pt 준다.
(카드 덱에 요이미야가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 요이미야일 때 해당 카드를 장착할 수 있다.
요이미야가 해당 카드를 장착하면 즉시 염초 정화(庭火)의 춤을 1회 사용한다.
해당 카드를 장착한 요이미야가 생성한 정화 염초의 기본 사용 가능 횟수가 1회 증가하고 발동 후 추가로 불 원소 피해를 1pt 준다.
(카드 덱에 요이미야가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/nre.json b/src/data/korean/tcg_action/nre.json index 3e8ba0097..dae2c87f5 100644 --- a/src/data/korean/tcg_action/nre.json +++ b/src/data/korean/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "영양키트", "title": "비상 식량·휴대용 요리", "desc": "「제때 영양을 보충해야 격렬한 운동도 문제없이 할 수 있다」", - "in_play_description": "", + "in_play_description": "아군이 「요리」 이벤트 카드 사용 시: 덱에서 랜덤으로 「요리」 이벤트 카드를 1장 드로우한다. (턴당 1회)", "attributes": { "cost": 1, "cost_type": "동일한 원소", diff --git a/src/data/korean/tcg_action/oceanhued_clam.json b/src/data/korean/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..30ad640cf --- /dev/null +++ b/src/data/korean/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "바다에 물든 거대 조개", + "title": "해연의 기억·바다에 물든 거대 조개", + "desc": "「해연의 희망과 기억을 지닌 채, 오래전에 사라져 버린 문명과 역사를 머금은 이 정교하고 우아한 왕관은 주인과 함께 망각의 균열 속으로 사라져 버렸다」", + "in_play_description": "아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 「바다에 물든 거품」을 1개 누적한다. (최대 2개 누적 가능)
캐릭터가 피해를 줄 시: 모든 「바다에 물든 거품」을 소모하며 1개당 주는 피해가 1pt 증가한다.", + "attributes": { + "cost": 3, + "cost_type": "무색 원소", + "card_type": "장비 카드", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "무색 원소", + "count": 3 + } + ], + "tags": ["성유물"] + }, + "skills": [ + { + "name": "", + "desc": "필드 입장 시: 부착 캐릭터의 HP를 3pt 치유한다.
아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 「바다에 물든 거품」을 1개 누적한다. (최대 2개 누적 가능)
캐릭터가 피해를 줄 시: 모든 「바다에 물든 거품」을 소모하며 1개당 주는 피해가 1pt 증가한다.
(캐릭터는 「성유물」을 1개만 장착할 수 있다)" + } + ] +} diff --git a/src/data/korean/tcg_action/parametric_transformer.json b/src/data/korean/tcg_action/parametric_transformer.json index 1a5392855..85367214c 100644 --- a/src/data/korean/tcg_action/parametric_transformer.json +++ b/src/data/korean/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "양측 캐릭터가 스킬 사용 후: 원소 피해를 줄 경우 해당 카드는 「질적 변화 진도」를 1개 누적한다.
해당 카드로 「질적 변화 진도」 3개 누적 시 이 카드를 버린 후: 각각 다른 타입의 일반 원소 주사위를 3개 생성한다." + "desc": "양측 캐릭터가 스킬 사용 후: 원소 피해를 줄 경우 해당 카드는 「질적 변화 진도」를 1개 누적한다. 해당 카드로 「질적 변화 진도」를 3개 누적 시 이 카드를 버린 후 각기 다른 타입의 일반 원소 주사위를 3개 생성한다." } ] } diff --git a/src/data/korean/tcg_action/right_of_final_interpretation.json b/src/data/korean/tcg_action/right_of_final_interpretation.json index 4ebcc335a..a77ede475 100644 --- a/src/data/korean/tcg_action/right_of_final_interpretation.json +++ b/src/data/korean/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "최종 해석권", "title": "연비·최종 해석권", "desc": "「카드 게임이야 당연히… 법에 저촉하지 않는 선에서 하고 싶은 대로 하는 거지」", - "in_play_description": "해당 카드를 장착한 연비가 강공격 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt", + "in_play_description": "해당 카드를 장착한 연비가 강공격 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. 단화인을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다.", "attributes": { "cost": 1, "cost_type": "불 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 연비일 때 해당 카드를 장착할 수 있다.
연비가 해당 카드를 장착하면 즉시 봉랍 인장을 1회 사용한다.
해당 카드를 장착한 연비가 강공격 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt
(카드 덱에 연비가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 연비일 때 해당 카드를 장착할 수 있다.
연비가 해당 카드를 장착하면 즉시 봉랍 인장을 1회 사용한다.
해당 카드를 장착한 연비가 강공격 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. 단화인을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다.
(카드 덱에 연비가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/rite_of_resurrection.json b/src/data/korean/tcg_action/rite_of_resurrection.json index e04ac6a58..701c345b6 100644 --- a/src/data/korean/tcg_action/rite_of_resurrection.json +++ b/src/data/korean/tcg_action/rite_of_resurrection.json @@ -4,7 +4,7 @@ "name": "기사회해", "title": "치치·기사회해", "desc": "「살아…남아야 해…」", - "in_play_description": "해당 카드를 장착한 치치가 선법·구고도액 사용 시, 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)", + "in_play_description": "해당 카드를 장착한 치치가 선법·구고도액 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)", "attributes": { "cost": 5, "cost_type": "얼음 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 치치일 때 해당 카드를 장착할 수 있다.
치치가 해당 카드를 장착하면 즉시 선법·구고도액을 1회 사용한다.
해당 카드를 장착한 치치가 선법·구고도액 사용 시, 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)
(카드 덱에 치치가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 치치일 때 해당 카드를 장착할 수 있다.
치치가 해당 카드를 장착하면 즉시 선법·구고도액을 1회 사용한다.
해당 카드를 장착한 치치가 선법·구고도액 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)
(카드 덱에 치치가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/sanguine_rouge.json b/src/data/korean/tcg_action/sanguine_rouge.json index b2d215ced..bff94d756 100644 --- a/src/data/korean/tcg_action/sanguine_rouge.json +++ b/src/data/korean/tcg_action/sanguine_rouge.json @@ -4,7 +4,7 @@ "name": "핏빛 분장", "title": "호두·핏빛 분장", "desc": "일부 특정 업무를 진행할 때, 호당주는 더 높은 화력을 필요로 한다", - "in_play_description": "해당 카드를 장착한 호두의 HP가 6pt 이하일 때, 주는 불 원소 피해+1pt", + "in_play_description": "해당 카드를 장착한 호두의 HP가 6pt 이하일 시: 주는 불 원소 피해+1pt", "attributes": { "cost": 2, "cost_type": "불 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 호두일 때 해당 카드를 장착할 수 있다.
호두가 해당 카드를 장착하면 즉시 나비의 서를 1회 사용한다.
해당 카드를 장착한 호두의 HP가 6pt 이하일 때, 주는 불 원소 피해+1pt
(카드 덱에 호두가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 호두일 때 해당 카드를 장착할 수 있다.
호두가 해당 카드를 장착하면 즉시 나비의 서를 1회 사용한다.
해당 카드를 장착한 호두의 HP가 6pt 이하일 시: 주는 불 원소 피해+1pt
(카드 덱에 호두가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/shadow_of_the_sand_king.json b/src/data/korean/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..f65749a84 --- /dev/null +++ b/src/data/korean/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "모래왕의 그림자", + "title": "대행자·모래왕의 그림자", + "desc": "「과거, 범인의 왕과 신관은 직접 신탁을 받았으며 대지의 주인이 되었다」\\n「하지만 지금, 오아시스의 통치를 대행하는 귀족들은 신의 그림자가 되었다」", + "in_play_description": "부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 1회)", + "attributes": { + "cost": 1, + "cost_type": "동일한 원소", + "card_type": "장비 카드", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "동일한 원소", + "count": 1 + } + ], + "tags": ["성유물"] + }, + "skills": [ + { + "name": "", + "desc": "필드 입장 시: 카드를 1장 드로우한다.
부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 1회)
(캐릭터는 「성유물」을 1개만 장착할 수 있다)" + } + ] +} diff --git a/src/data/korean/tcg_action/sin_of_pride.json b/src/data/korean/tcg_action/sin_of_pride.json index ba1e7d14f..99c0916fd 100644 --- a/src/data/korean/tcg_action/sin_of_pride.json +++ b/src/data/korean/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "「활과 하나가 되어 어떤 적이든 모두 제거할 것이다!」", "in_play_description": "해당 카드를 장착한 쿠죠 사라가 필드에 있을 경우, 빛나는 깃털의 수호가 부착된 아군 번개 원소 캐릭터의 원소전투 스킬원소폭발로 주는 피해 추가+1pt", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "번개 원소", "card_type": "장비 카드", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "번개 원소", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "원소 에너지", - "count": 2 + "count": 3 } ], "source": "캣테일 술집에서 쿠죠 사라를 초대해 대전하고 상응하는 도전 목표 달성 후 획득", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 쿠죠 사라일 때 해당 카드를 장착할 수 있다.
쿠죠 사라가 해당 카드를 장착하면 즉시 빛나는 천도의 진법을 1회 사용한다.
해당 카드를 장착한 쿠죠 사라가 필드에 있을 경우, 빛나는 깃털의 수호가 부착된 아군 번개 원소 캐릭터의 원소전투 스킬원소폭발로 주는 피해 추가+1pt
(카드 덱에 쿠죠 사라가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 쿠죠 사라일 때 해당 카드를 장착할 수 있다.
쿠죠 사라가 해당 카드를 장착하면 즉시 까마귀 깃 텐구의 뇌정 소환을 1회 사용한다.
해당 카드를 장착한 쿠죠 사라가 필드에 있을 경우, 빛나는 깃털의 수호가 부착된 아군 번개 원소 캐릭터의 원소전투 스킬원소폭발로 주는 피해 추가+1pt
(카드 덱에 쿠죠 사라가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/skyward_pride.json b/src/data/korean/tcg_action/skyward_pride.json index 8b4fef0f6..b80d2d68f 100644 --- a/src/data/korean/tcg_action/skyward_pride.json +++ b/src/data/korean/tcg_action/skyward_pride.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "캐릭터가 주는 피해+1pt
턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가 +1pt
(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)" + "desc": "캐릭터가 주는 피해+1pt
턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt
(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)" } ] } diff --git a/src/data/korean/tcg_action/steady_breathing.json b/src/data/korean/tcg_action/steady_breathing.json index 4610c509f..c520fd4b6 100644 --- a/src/data/korean/tcg_action/steady_breathing.json +++ b/src/data/korean/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "진기 토납", "title": "중운·진기 토납", "desc": "안정된 숨결은 심신을 가라앉힌다", - "in_play_description": "해당 카드를 장착한 중운이 생성한 중첩의 서리 영역이 아래의 효과를 획득한다.
기본 지속 턴+1 및 아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 일반 공격 피해+1pt", + "in_play_description": "해당 카드를 장착한 중운이 생성한 중첩의 서리 영역이 아래의 효과를 획득한다.
아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 일반 공격 피해+1pt", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "얼음 원소", "card_type": "장비 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "얼음 원소", - "count": 4 + "count": 3 } ], "source": "캣테일 술집에서 중운을 초대해 대전하고 상응하는 도전 목표 달성 후 획득", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 중운일 때 해당 카드를 장착할 수 있다.
중운이 해당 카드를 장착하면 즉시 중첩의 서리를 1회 사용한다.
해당 카드를 장착한 중운이 생성한 중첩의 서리 영역이 아래의 효과를 획득한다.
기본 지속 턴+1 및 아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 일반 공격 피해+1pt
(카드 덱에 중운이 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 중운일 때 해당 카드를 장착할 수 있다.
중운이 해당 카드를 장착하면 즉시 중첩의 서리를 1회 사용한다.
해당 카드를 장착한 중운이 생성한 중첩의 서리 영역이 아래의 효과를 획득한다.
아군의 한손검, 양손검 혹은 장병기 캐릭터가 일반 공격으로 주는 피해+1pt
(카드 덱에 중운이 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/stonehide_reforged.json b/src/data/korean/tcg_action/stonehide_reforged.json index b7e71dfe1..e6522983e 100644 --- a/src/data/korean/tcg_action/stonehide_reforged.json +++ b/src/data/korean/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "재건: 바위 투구", "title": "단조된 바위", "desc": "암석에서 탄생한 듯한 육체. 그 안에서 견고한 힘이 흐르고 있다", - "in_play_description": "해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터를 처치하면 츄츄 바위왕에게 바위 투구견고한 바위의 힘이 다시 부착된다.", + "in_play_description": "해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터 처치 후: 츄츄 바위왕에게 바위 투구견고한 바위의 힘이 다시 부착된다.", "attributes": { "cost": 4, "cost_type": "바위 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 츄츄 바위왕일 때 해당 카드를 장착할 수 있다.
츄츄 바위왕이 해당 카드를 장착하면 즉시 Upa Shato를 1회 사용한다.
해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터를 처치하면 츄츄 바위왕에게 바위 투구견고한 바위의 힘이 다시 부착된다.
(카드 덱에 츄츄 바위왕이 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 츄츄 바위왕일 때 해당 카드를 장착할 수 있다.
츄츄 바위왕이 해당 카드를 장착하면 즉시 Upa Shato를 1회 사용한다.
해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터 처치 후: 츄츄 바위왕에게 바위 투구견고한 바위의 힘이 다시 부착된다.
(카드 덱에 츄츄 바위왕이 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/stormterrors_lair.json b/src/data/korean/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..5ceedde65 --- /dev/null +++ b/src/data/korean/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "바람 드래곤의 폐허", + "title": "바람 드래곤의 폐허", + "desc": "야심찬 꿈은 강풍의 마신의 수도 위에 굳건히 서 있었고, 울려 퍼지는 「자유」의 노래 아래 무너져 내렸다", + "in_play_description": "아군이 「특성」 카드를 사용하거나 아군 캐릭터가 기존 원소 주사위 코스트가 4 이상인 스킬 사용 시: 원소 주사위 소모 개수-1(턴당 1회)
사용 가능 횟수: 3", + "attributes": { + "cost": 2, + "cost_type": "동일한 원소", + "card_type": "서포트 카드", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "동일한 원소", + "count": 2 + } + ], + "tags": ["필드"] + }, + "skills": [ + { + "name": "", + "desc": "필드 입장 시: 덱에서 랜덤으로 「특성」 카드를 1장 드로우한다.
아군이 「특성」 카드를 사용하거나 아군 캐릭터가 기존 원소 주사위 코스트가 4 이상인 스킬 사용 시: 원소 주사위 소모 개수-1(턴당 1회)
사용 가능 횟수: 3" + } + ] +} diff --git a/src/data/korean/tcg_action/streaming_surge.json b/src/data/korean/tcg_action/streaming_surge.json index 8809e19c1..5e434a857 100644 --- a/src/data/korean/tcg_action/streaming_surge.json +++ b/src/data/korean/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "세찬 격류", "title": "멈출 수 없는 흐름", "desc": "저 흐르는 물은 죽은 신을 향한 경애와 같다", - "in_play_description": "해당 카드를 장착한 물의 정령·로데이아가 밀물과 급류 발동 시 모든 아군 소환물의 사용 가능 횟수+1", + "in_play_description": "해당 카드를 장착한 물의 정령·로데이아가 밀물과 급류 사용 시: 모든 아군 소환물의 사용 가능 횟수+1", "attributes": { "cost": 4, "cost_type": "물 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 물의 정령·로데이아일 때 해당 카드를 장착할 수 있다.
물의 정령·로데이아가 해당 카드를 장착하면 즉시 밀물과 급류를 1회 사용한다.
해당 카드를 장착한 물의 정령·로데이아가 밀물과 급류를 발동 시 모든 아군 소환물의 사용 가능 횟수+1
(카드 덱에 물의 정령·로데이아가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 물의 정령·로데이아일 때 해당 카드를 장착할 수 있다.
물의 정령·로데이아가 해당 카드를 장착하면 즉시 밀물과 급류를 1회 사용한다.
해당 카드를 장착한 물의 정령·로데이아가 밀물과 급류 사용 시: 모든 아군 소환물의 사용 가능 횟수+1
(카드 덱에 물의 정령·로데이아가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/tamakushi_casket.json b/src/data/korean/tcg_action/tamakushi_casket.json index f2d156a56..3a367b0bd 100644 --- a/src/data/korean/tcg_action/tamakushi_casket.json +++ b/src/data/korean/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "함 속의 타마쿠시", "title": "산고노미야 코코미·함 속의 타마쿠시", "desc": "함 속의 지혜는 창해를 움직인다", - "in_play_description": "해당 카드를 장착한 산고노미야 코코미가 해인화우(海人化羽) 사용 시: 환영 해파리가 필드에 있을 경우 사용 가능 횟수가 리셋된다.
의식의 날개옷이 존재하는 동안 환영 해파리가 주는 피해+1pt", + "in_play_description": "해당 카드를 장착한 산고노미야 코코미가 해인화우(海人化羽) 사용 시: 사용 가능 횟수가 1인 환영 해파리를 소환한다. 만약 환영 해파리가 필드에 있을 경우 사용 가능 횟수+1
의식의 날개옷이 존재하는 동안 환영 해파리가 주는 피해+1pt", "attributes": { "cost": 3, "cost_type": "물 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 산고노미야 코코미일 때 해당 카드를 장착할 수 있다.
산고노미야 코코미가 해당 카드를 장착하면 즉시 해인화우(海人化羽)를 1회 사용한다.
해당 카드를 장착한 산고노미야 코코미가 해인화우(海人化羽)를 사용 시: 환영 해파리가 필드에 있을 경우 사용 가능 횟수가 갱신된다.
의식의 날개옷이 존재하는 동안 환영 해파리가 주는 피해+1pt
(카드 덱에 산고노미야 코코미가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 산고노미야 코코미일 때 해당 카드를 장착할 수 있다.
산고노미야 코코미가 해당 카드를 장착하면 즉시 해인화우(海人化羽)를 1회 사용한다.
해당 카드를 장착한 산고노미야 코코미가 해인화우(海人化羽) 사용 시: 사용 가능 횟수가 1인 환영 해파리를 소환한다. 만약 환영 해파리가 필드에 있을 경우 사용 가능 횟수+1
의식의 날개옷이 존재하는 동안 환영 해파리가 주는 피해+1pt
(카드 덱에 산고노미야 코코미가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/the_overflow.json b/src/data/korean/tcg_action/the_overflow.json index 11ae0e4b4..0fedb6ac7 100644 --- a/src/data/korean/tcg_action/the_overflow.json +++ b/src/data/korean/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "카드 게임의 규율을 지키지 않는 자는…\\n모든 카드 게임 애호가의 적이다", "in_play_description": "해당 카드를 장착한 캔디스가 생성한 적색 왕관의 축복은 다음과 같은 추가 효과를 보유한다. 아군 캐릭터가 일반 공격 후: 물 원소 피해를 1pt 준다. (턴당 1회)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "물 원소", "card_type": "장비 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "물 원소", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/korean/tcg_action/the_scent_remained.json b/src/data/korean/tcg_action/the_scent_remained.json index 85c7e23ca..8d1dff2c6 100644 --- a/src/data/korean/tcg_action/the_scent_remained.json +++ b/src/data/korean/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "장막의 잔향", "title": "행추·장막의 잔향", "desc": "그의 필체는 보는 이에게 깊은 인상을 남긴다", - "in_play_description": "해당 카드를 장착한 행추가 생성한 우렴검의 기본 사용 가능 횟수+1", + "in_play_description": "해당 카드를 장착한 행추가 생성한 우렴검은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 기본 사용 가능 횟수+1", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "물 원소", "card_type": "장비 카드", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "물 원소", - "count": 4 + "count": 3 } ], "source": "캣테일 술집에서 행추를 초대해 대전하고 상응하는 도전 목표 달성 후 획득", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 행추일 때 해당 카드를 장착할 수 있다.
행추가 해당 카드를 장착하면 즉시 화우농산을 1회 사용한다.
해당 카드를 장착한 행추가 생성한 우렴검의 기본 사용 가능 횟수+1
(카드 덱에 행추가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 행추일 때 해당 카드를 장착할 수 있다.
행추가 해당 카드를 장착하면 즉시 화우농산을 1회 사용한다.
해당 카드를 장착한 행추가 생성한 우렴검은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 기본 사용 가능 횟수+1
(카드 덱에 행추가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/the_shrines_sacred_shade.json b/src/data/korean/tcg_action/the_shrines_sacred_shade.json index 77f6988d3..ffa5bdea8 100644 --- a/src/data/korean/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/korean/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "히모로기의 그늘", "title": "야에 미코·히모로기의 그늘", "desc": "「후… 뇌광이 애처롭구나…」", - "in_play_description": "해당 카드를 장착한 야에 미코가 대비법·천호 현신으로 살생앵을 소멸시킨 후, 이번 턴에서 다음 번에 야칸의 소환·살생앵을 사용할 때 원소 주사위 소모 개수-2", + "in_play_description": "해당 카드를 장착한 야에 미코가 대비법·천호 현신으로 살생앵을 소멸시킨 후: 이번 턴에서 다음 번에 야칸의 소환·살생앵을 사용할 때 원소 주사위 소모 개수-2", "attributes": { "cost": 3, "cost_type": "번개 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 야에 미코일 때 해당 카드를 장착할 수 있다.
야에 미코가 해당 카드를 장착하면 즉시 대비법·천호 현신을 1회 사용한다.
해당 카드를 장착한 야에 미코가 대비법·천호 현신으로 살생앵을 소멸시킨 후, 이번 턴에서 다음번에 야칸의 소환·살생앵 사용 시, 원소 주사위 소모 개수-2
(카드 덱에 야에 미코가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 야에 미코일 때 해당 카드를 장착할 수 있다.
야에 미코가 해당 카드를 장착하면 즉시 대비법·천호 현신을 1회 사용한다.
해당 카드를 장착한 야에 미코가 대비법·천호 현신으로 살생앵을 소멸시킨 후: 이번 턴에서 다음번에 야칸의 소환·살생앵 사용 시, 원소 주사위 소모 개수-2
(카드 덱에 야에 미코가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/korean/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..8733b2bb7 --- /dev/null +++ b/src/data/korean/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "별하늘의 꽃비", + "title": "닐루·별하늘의 꽃비", + "desc": "일곱 날의 아름다운 하늘빛처럼, 꿈같은 장면을 그려내는 것처럼", + "in_play_description": "해당 카드를 장착한 닐루가 필드에 있을 시: 아군 풍요의 핵이 주는 피해+1pt", + "attributes": { + "cost": 3, + "cost_type": "물 원소", + "card_type": "장비 카드", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "물 원소", + "count": 3 + } + ], + "source": "캣테일 술집에서 닐루를 초대해 대전하고 상응하는 도전 목표 달성 후 획득", + "tags": ["특성", "전투 행동"] + }, + "skills": [ + { + "name": "", + "desc": "전투 행동: 아군 출전 캐릭터가 닐루일 때 해당 카드를 장착할 수 있다.
닐루가 해당 카드를 장착 후 즉시 칠역의 춤을 1회 사용한다.
해당 카드를 장착한 닐루가 필드에 있을 시: 아군의 풍요의 핵이 주는 피해+1pt
(카드 덱에 닐루가 있어야만 카드 덱에 추가 가능)" + } + ] +} diff --git a/src/data/korean/tcg_action/timaeus.json b/src/data/korean/tcg_action/timaeus.json index 7a6f6f6a4..e7fa68007 100644 --- a/src/data/korean/tcg_action/timaeus.json +++ b/src/data/korean/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "데마로우스", "title": "연금술사·데마로우스", "desc": "「안녕… 아, 합성대를 빌리고 싶다고? 물론이지, 편하게 써」", - "in_play_description": "종료 단계: 「합성 재료」를 1개 보충한다.
「성유물」 카드 사용 시: 「성유물」의 총 코스트와 동일한 「합성 재료」가 모이면 이를 소모하여 해당 「성유물」을 무료로 장착한다. (턴당 1회)", + "in_play_description": "종료 단계: 「합성 재료」를 1개 보충한다.
「성유물」 카드 사용 시: 「성유물」의 총 코스트와 동일한 「합성 재료」가 모이면 이를 소모하여 해당 「성유물」을 무료로 장착한다. (턴당 1회)", "attributes": { "cost": 2, "cost_type": "동일한 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "필드 입장 시 「합성 재료」 2개 보유.
종료 단계: 「합성 재료」를 1개 보충한다.
「성유물」 카드 사용 시: 「성유물」의 총 코스트와 동일한 「합성 재료」가 모이면 이를 소모하여 해당 「성유물」을 무료로 장착한다. (턴당 1회)" + "desc": "필드 입장 시 「합성 재료」 2개 보유.
종료 단계: 「합성 재료」를 1개 보충한다.
「성유물」 카드 사용 시: 「성유물」의 총 코스트와 동일한 「합성 재료」가 모이면 이를 소모하여 해당 「성유물」을 무료로 장착한다. (턴당 1회)" } ] } diff --git a/src/data/korean/tcg_action/timmie.json b/src/data/korean/tcg_action/timmie.json index 4e5bc5e4a..93732cd9b 100644 --- a/src/data/korean/tcg_action/timmie.json +++ b/src/data/korean/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "턴마다 자동으로 1회 발동: 「비둘기」를 1마리 누적한다.
해당 카드로 「비둘기」 3마리 누적 시 이 카드를 버린 후: 카드를 1장 드로우하고 만능 원소를 1개 생성한다." + "desc": "턴마다 자동으로 1회 발동: 「비둘기」를 1마리 누적한다. 해당 카드로 「비둘기」 3마리 누적 시 이 카드를 버린 후: 카드를 1장 드로우하고 만능 원소를 1개 생성한다." } ] } diff --git a/src/data/korean/tcg_action/transcendent_automaton.json b/src/data/korean/tcg_action/transcendent_automaton.json index 09543ac7f..eeac83ede 100644 --- a/src/data/korean/tcg_action/transcendent_automaton.json +++ b/src/data/korean/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "신통방통", "title": "꼭두각시 검호", "desc": "한 치의 오차도 없는 참격. 어쩌면 지금까지 수천수만 번을 날려왔을지도", - "in_play_description": "해당 카드를 장착한 꼭두각시 검귀가 고독한 바람의 검세를 발동하면 다음 아군 캐릭터로 교체되며 서리 낀 그림자의 돌진을 발동하면 이전 아군 캐릭터로 교체된다.", + "in_play_description": "해당 카드를 장착한 꼭두각시 검귀가 고독한 바람의 검세를 사용하면 다음 아군 캐릭터로 교체되며 서리 낀 그림자의 돌진을 사용하면 이전 아군 캐릭터로 교체된다.", "attributes": { "cost": 3, "cost_type": "바람 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 꼭두각시 검귀일 때 해당 카드를 장착할 수 있다.
꼭두각시 검귀가 해당 카드를 장착하면 즉시 고독한 바람의 검세를 1회 사용한다.
해당 카드를 장착한 꼭두각시 검귀가 고독한 바람의 검세를 발동하면 다음 아군 캐릭터로 교체되며 서리 낀 그림자의 돌진을 발동하면 이전 아군 캐릭터로 교체된다.
(카드 덱에 꼭두각시 검귀가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 꼭두각시 검귀일 때 해당 카드를 장착할 수 있다.
꼭두각시 검귀가 해당 카드를 장착하면 즉시 고독한 바람의 검세를 1회 사용한다.
해당 카드를 장착한 꼭두각시 검귀가 고독한 바람의 검세를 사용하면 다음 아군 캐릭터로 교체되며 서리 낀 그림자의 돌진을 사용하면 이전 아군 캐릭터로 교체된다.
(카드 덱에 꼭두각시 검귀가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/treasureseeking_seelie.json b/src/data/korean/tcg_action/treasureseeking_seelie.json index 8fdb9f80c..73c437177 100644 --- a/src/data/korean/tcg_action/treasureseeking_seelie.json +++ b/src/data/korean/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "아군 캐릭터가 스킬 사용 후: 해당 카드가 「보물찾기」를 1개 누적한다.
해당 카드로 「보물찾기」를 3개 누적 시 이 카드를 버린 후: 카드를 3장 드로우한다." + "desc": "아군 캐릭터가 스킬 사용 후: 해당 카드가 「보물찾기」를 1개 누적한다. 해당 카드로 「보물찾기」를 3개 누적 시 이 카드를 버린 후 카드를 3장 드로우한다." } ] } diff --git a/src/data/korean/tcg_action/wagner.json b/src/data/korean/tcg_action/wagner.json index ec26ca06c..cced3d59b 100644 --- a/src/data/korean/tcg_action/wagner.json +++ b/src/data/korean/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "바그너", "title": "대장간 주인·바그너", "desc": "「쇠를 단련하는 건 힘으로만 되는 게 아니야. 밤낮으로 계속 흘리는 땀과 강철보다 단단한 끈기가 필요하지!」", - "in_play_description": "종료 단계: 「단조 원형」을 1개 보충한다.
「무기」 카드 사용 시: 「무기」의 총 코스트와 동일한 「단조 원형」이 모이면 이를 소모하여 해당 「무기」를 무료로 장착한다. (턴당 1회)", + "in_play_description": "종료 단계: 「단조 원형」을 1개 보충한다.
「무기」 카드 사용 시: 「무기」의 총 코스트와 동일한 「단조 원형」이 모이면 이를 소모하여 해당 「무기」를 무료로 장착한다. (턴당 1회)", "attributes": { "cost": 2, "cost_type": "동일한 원소", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "필드 입장 시 「단조 원형」 2개 보유.
종료 단계: 「단조 원형」을 1개 보충한다.
「무기」 카드 사용 시: 「무기」의 총 코스트와 동일한 「단조 원형」이 모이면 이를 소모하여 해당 「무기」를 무료로 장착한다. (턴당 1회)" + "desc": "필드 입장 시 「단조 원형」 2개 보유.
종료 단계: 「단조 원형」을 1개 보충한다.
「무기」 카드 사용 시: 「무기」의 총 코스트와 동일한 「단조 원형」이 모이면 이를 소모하여 해당 「무기」를 무료로 장착한다. (턴당 1회)" } ] } diff --git a/src/data/korean/tcg_action/wellspring_of_warlust.json b/src/data/korean/tcg_action/wellspring_of_warlust.json index a41d16090..d9fdae553 100644 --- a/src/data/korean/tcg_action/wellspring_of_warlust.json +++ b/src/data/korean/tcg_action/wellspring_of_warlust.json @@ -4,7 +4,7 @@ "name": "솟구치는 전투의 욕망", "title": "유라·솟구치는 전투의 욕망", "desc": "요동치는 얼음 파도는 원한을 끊어낸다", - "in_play_description": "해당 카드를 장착한 유라가 얼음 파도의 와류를 발동할 경우 추가로 빛의 검에 「에너지 스택」을 1pt 누적한다.", + "in_play_description": "해당 카드를 장착한 유라가 얼음 파도의 와류 발동시: 추가로 빛의 검에 「에너지 스택」을 1pt 누적한다.", "attributes": { "cost": 3, "cost_type": "얼음 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 유라일 때 해당 카드를 장착할 수 있다.
유라가 해당 카드를 장착하면 즉시 파도를 얼리는 광검을 1회 발동한다.
해당 카드를 장착한 유라가 얼음 파도의 와류를 발동 시 추가로 빛의 검에 「에너지 스택」을 1pt 누적한다.
(카드 덱에 유라가 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 유라일 때 해당 카드를 장착할 수 있다.
유라가 해당 카드를 장착하면 즉시 파도를 얼리는 광검을 1회 사용한다.
해당 카드를 장착한 유라가 얼음 파도의 와류 발동 시: 추가로 빛의 검에 「에너지 스택」을 1pt 누적한다.
(카드 덱에 유라가 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_action/wishes_unnumbered.json b/src/data/korean/tcg_action/wishes_unnumbered.json index ed0efc0d4..29c566ee4 100644 --- a/src/data/korean/tcg_action/wishes_unnumbered.json +++ b/src/data/korean/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "수천수만의 염원", "title": "라이덴 쇼군·수천수만의 염원", "desc": "악요개안, 징벌의 빛", - "in_play_description": "해당 카드를 장착한 라이덴 쇼군이 오의·몽상진설을 사용할 시, 「원력」을 1pt 소모할 때마다 주는 피해 추가+1pt", + "in_play_description": "해당 카드를 장착한 라이덴 쇼군이 오의·몽상진설을 사용할 시: 「원력」을 1pt 소모할 때마다 주는 피해 추가+1pt", "attributes": { "cost": 4, "cost_type": "번개 원소", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "전투 행동: 아군 출전 캐릭터가 라이덴 쇼군일 때 해당 카드를 장착할 수 있다.
라이덴 쇼군이 해당 카드를 장착하면 즉시 오의·몽상진설을 1회 사용한다.
해당 카드를 장착한 라이덴 쇼군이 오의·몽상진설을 사용할 시, 「원력」을 1pt 소모할 때마다 주는 피해 추가+1pt
(카드 덱에 라이덴 쇼군이 있어야만 카드 덱에 추가 가능)" + "desc": "전투 행동: 아군 출전 캐릭터가 라이덴 쇼군일 때 해당 카드를 장착할 수 있다.
라이덴 쇼군이 해당 카드를 장착하면 즉시 오의·몽상진설을 1회 사용한다.
해당 카드를 장착한 라이덴 쇼군이 오의·몽상진설을 사용할 시: 「원력」을 1pt 소모할 때마다 주는 피해 추가+1pt
(카드 덱에 라이덴 쇼군이 있어야만 카드 덱에 추가 가능)" } ] } diff --git a/src/data/korean/tcg_characters/albedo.json b/src/data/korean/tcg_characters/albedo.json index 7c8b9dded..2345591ca 100644 --- a/src/data/korean/tcg_characters/albedo.json +++ b/src/data/korean/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "바위 원소", "weapon": "한손검", "faction": ["몬드"], - "source": "캣테일 술집에서 알베도 초대 및 친선 대전 난이도 승리 후 획득" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "캣테일 술집에서 알베도 초대 및 친선 대전 난이도 승리 후 획득", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/korean/tcg_characters/arataki_itto.json b/src/data/korean/tcg_characters/arataki_itto.json index 955d44f57..af413841e 100644 --- a/src/data/korean/tcg_characters/arataki_itto.json +++ b/src/data/korean/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "최흉의 귀왕·이토 강림!!", - "desc": "바위 원소 피해를 5pt 주고 본 캐릭터에게 분노의 귀왕을 부착한다.", + "desc": "바위 원소 피해를 4pt 주고 본 캐릭터에게 분노의 귀왕을 부착한다.", "skillTag": ["원소폭발"], "points": [ { diff --git a/src/data/korean/tcg_characters/baizhu.json b/src/data/korean/tcg_characters/baizhu.json new file mode 100644 index 000000000..b631758db --- /dev/null +++ b/src/data/korean/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "백출", + "title": "양생의 도·백출", + "desc": "만병을 달고 사는 삶, 치료법은 어디에?", + "attributes": { + "hp": 10, + "card_type": "캐릭터 카드", + "energy": 2, + "element": "풀 원소", + "weapon": "법구", + "faction": ["리월"], + "source": "캣테일 술집에서 백출 초대 및 친선 대전 난이도 승리 후 획득" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "금궤 침술", + "desc": "풀 원소 피해를 1pt 준다.", + "skillTag": ["일반 공격"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "풀 원소", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "무색 원소", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "태소 진단", + "desc": "풀 원소 피해를 1pt 주고 사역령을 소환한다.", + "skillTag": ["원소전투 스킬"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "풀 원소", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "치유 전형론", + "desc": "진맥무간 보호막을 생성한다.", + "skillTag": ["원소폭발"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "풀 원소", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "원소 에너지", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/korean/tcg_characters/dehya.json b/src/data/korean/tcg_characters/dehya.json index 00b2a1bc2..c6fa263ca 100644 --- a/src/data/korean/tcg_characters/dehya.json +++ b/src/data/korean/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "불 원소", "weapon": "양손검", "faction": ["수메르"], - "source": "캣테일 술집에서 데히야 초대 및 친선 대전 난이도 승리 후 획득" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "캣테일 술집에서 데히야 초대 및 친선 대전 난이도 승리 후 획득", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/korean/tcg_characters/dori.json b/src/data/korean/tcg_characters/dori.json new file mode 100644 index 000000000..06aacb2a6 --- /dev/null +++ b/src/data/korean/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "도리", + "title": "꿈의 정원에 감춰진 보물·도리", + "desc": "모라가 많을수록, 기쁨도 배가 되지!", + "attributes": { + "hp": 10, + "card_type": "캐릭터 카드", + "energy": 2, + "element": "번개 원소", + "weapon": "양손검", + "faction": ["수메르"], + "source": "캣테일 술집에서 도리 초대 및 친선 대전 난이도 승리 후 획득" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "오묘한 검무·개조", + "desc": "물리 피해를 2pt 준다.", + "skillTag": ["일반 공격"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "번개 원소", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "무색 원소", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "영혼을 달래는 램프·번뇌 해결포", + "desc": "번개 원소 피해를 2pt 주고 A/S 포탄을 소환한다.", + "skillTag": ["원소전투 스킬"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "번개 원소", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "지극정성을 다하는 카자르자레궁", + "desc": "번개 원소 피해를 1pt 주고 램프의 정령을 소환한다.", + "skillTag": ["원소폭발"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "번개 원소", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "원소 에너지", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/korean/tcg_characters/ganyu.json b/src/data/korean/tcg_characters/ganyu.json index 9295e05c9..8e656bbef 100644 --- a/src/data/korean/tcg_characters/ganyu.json +++ b/src/data/korean/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "서리꽃 화살", - "desc": "얼음 원소 피해를 3pt 주고 적의 모든 대기 캐릭터에게 관통 피해를 2pt 준다.", + "desc": "얼음 원소 피해를 3pt 주고 적의 모든 대기 캐릭터에게 관통 피해를 2pt 준다.", "skillTag": ["일반 공격"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "쏟아지는 천화", - "desc": "얼음 원소 피해를 2pt 주고 적의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 빙령주를 소환한다.", + "desc": "얼음 원소 피해를 2pt 주고 적의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 빙령주를 소환한다.", "skillTag": ["원소폭발"], "points": [ { diff --git a/src/data/korean/tcg_characters/jean.json b/src/data/korean/tcg_characters/jean.json index 061402e51..a8d10b1a5 100644 --- a/src/data/korean/tcg_characters/jean.json +++ b/src/data/korean/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "캐릭터 카드", - "energy": 3, + "energy": 2, "element": "바람 원소", "weapon": "한손검", "faction": ["몬드"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "원소 에너지", - "count": 3 + "count": 2 } ] } diff --git a/src/data/korean/tcg_characters/lisa.json b/src/data/korean/tcg_characters/lisa.json index 09dec0d49..83c69f35d 100644 --- a/src/data/korean/tcg_characters/lisa.json +++ b/src/data/korean/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "번개 원소", "weapon": "법구", "faction": ["몬드"], - "source": "캣테일 술집에서 리사 초대 및 친선 대전 난이도 승리 후 획득" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "캣테일 술집에서 리사 초대 및 친선 대전 난이도 승리 후 획득", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/korean/tcg_characters/nilou.json b/src/data/korean/tcg_characters/nilou.json new file mode 100644 index 000000000..4cb6725f0 --- /dev/null +++ b/src/data/korean/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "닐루", + "title": "무대에 내려앉은 연꽃·닐루", + "desc": "몽롱한 꿈 위에서 피어나는 매혹적인 수련의 춤", + "attributes": { + "hp": 10, + "card_type": "캐릭터 카드", + "energy": 2, + "element": "물 원소", + "weapon": "한손검", + "faction": ["수메르"], + "source": "캣테일 술집에서 닐루 초대 및 친선 대전 난이도 승리 후 획득" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "현월의 춤", + "desc": "물리 피해를 2pt 준다.", + "skillTag": ["일반 공격"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "물 원소", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "무색 원소", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "칠역의 춤", + "desc": "물 원소 피해를 3pt 준다. 만약 파티가 물 원소 캐릭터풀 원소 캐릭터로만 구성되어 있을 경우 황금잔의 선물을 생성한다.", + "skillTag": ["원소전투 스킬"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "물 원소", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "수련의 춤·먼 꿈속 샘물 소리", + "desc": "물 원소 피해를 2pt 주고 대상 캐릭터에게 영원한 침식이 부착된다.", + "skillTag": ["원소폭발"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "물 원소", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "원소 에너지", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/korean/tcg_characters/qiqi.json b/src/data/korean/tcg_characters/qiqi.json index bf8c92ce4..dda227d87 100644 --- a/src/data/korean/tcg_characters/qiqi.json +++ b/src/data/korean/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "얼음 원소", "weapon": "한손검", "faction": ["리월"], - "source": "캣테일 술집에서 치치 초대 및 친선 대전 난이도 승리 후 획득" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "캣테일 술집에서 치치 초대 및 친선 대전 난이도 승리 후 획득", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/korean/tcg_characters/rhodeia_of_loch.json b/src/data/korean/tcg_characters/rhodeia_of_loch.json index 056587699..93b28881e 100644 --- a/src/data/korean/tcg_characters/rhodeia_of_loch.json +++ b/src/data/korean/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "밀물과 급류", - "desc": "물 원소 피해를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 2pt 증가한다.", + "desc": "물 원소 피해를 5pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.", "skillTag": ["원소폭발"], "points": [ { diff --git a/src/data/korean/tcg_characters/yaoyao.json b/src/data/korean/tcg_characters/yaoyao.json index 94e86f4b2..afb9f64aa 100644 --- a/src/data/korean/tcg_characters/yaoyao.json +++ b/src/data/korean/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "풀 원소", "weapon": "장병기", "faction": ["리월"], - "source": "캣테일 술집에서 요요 초대 및 친선 대전 난이도 승리 후 획득" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "캣테일 술집에서 요요 초대 및 친선 대전 난이도 승리 후 획득", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/korean/tcg_monsters/rhodeia_of_loch.json b/src/data/korean/tcg_monsters/rhodeia_of_loch.json index 8b737ef98..515fc42bf 100644 --- a/src/data/korean/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/korean/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "밀물과 급류", - "desc": "물 원소 피해를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 2pt 증가한다.", + "desc": "물 원소 피해를 5pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.", "skillTag": ["원소폭발"], "points": [ { diff --git a/src/data/korean/weapons/solar_pearl.json b/src/data/korean/weapons/solar_pearl.json index 057da62a5..910598132 100644 --- a/src/data/korean/weapons/solar_pearl.json +++ b/src/data/korean/weapons/solar_pearl.json @@ -2,7 +2,7 @@ "_id": 14405, "id": "solar_pearl", "name": "일월의 정수", - "description": "알 수 없는 재질의 암색 황금 보옥. 태양과 달의 빛을 머금어 따뜻한 힘이 요동치고 있다", + "description": "알 수 없는 재질의 어두운 금색 보주. 태양과 달의 빛을 머금어 따뜻한 힘이 요동치고 있다", "rarity": 4, "type": "법구", "domain": "천둥 연산 밀궁", diff --git a/src/data/korean/weapons/splendor_of_tranquil_waters.json b/src/data/korean/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..ba78a7bd8 --- /dev/null +++ b/src/data/korean/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "고요히 샘솟는 빛", + "description": "가장 순수한 물이 맴도는 지팡이. 먼 옛날에 해저 평원 위의 가장 높은 권위를 상징했다", + "rarity": 5, + "type": "한손검", + "domain": "심해의 메아리", + "passive": "호숫빛의 여명과 황혼", + "bonus": "장착 캐릭터의 현재 HP가 증가 또는 감소 시, 원소전투 스킬로 주는 피해가 8%/10%/12%/14%/16% 증가한다. 지속 시간: 6초. 최대 중첩수: 3회. 0.2초마다 최대 1회 발동된다. 파티 내 다른 캐릭터의 현재 HP가 증가 또는 감소 시, 장착 캐릭터 HP 최대치가 14%/17.5%/21%/24.5%/28% 증가한다. 지속 시간: 6초. 최대 중첩수: 2회. 0.2초마다 최대 1회 발동된다. 상술한 효과는 장착 캐릭터가 대기 시에도 발동할 수 있다", + "stats": { + "primary": "기초 공격력", + "secondary": "치명타 피해", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "성스러운 이슬의 침전", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "탁한 물 한 방울", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "기이한 바다의 방울", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "성스러운 이슬의 승화", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "탁한 물 한 방울", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "기이한 바다의 방울", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "성스러운 이슬의 승화", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "탁한 물 한 움큼", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "기이한 바다의 결정", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "성스러운 이슬의 샘물", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "탁한 물 한 움큼", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "기이한 바다의 결정", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "성스러운 이슬의 샘물", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "갓 태어난 탁한 물의 환령", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "이색 결정석", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "성스러운 이슬의 정수", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "갓 태어난 탁한 물의 환령", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "이색 결정석", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "호숫빛의 여명과 황혼", + "template": "장착 캐릭터의 현재 HP가 증가 또는 감소 시, 원소전투 스킬로 주는 피해가 {0} 증가한다. 지속 시간: 6초. 최대 중첩수: 3회. 0.2초마다 최대 1회 발동된다. 파티 내 다른 캐릭터의 현재 HP가 증가 또는 감소 시, 장착 캐릭터 HP 최대치가 {1} 증가한다. 지속 시간: 6초. 최대 중첩수: 2회. 0.2초마다 최대 1회 발동된다. 상술한 효과는 장착 캐릭터가 대기 시에도 발동할 수 있다", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "장착 캐릭터의 현재 HP가 증가 또는 감소 시, 원소전투 스킬로 주는 피해가 8% 증가한다. 지속 시간: 6초. 최대 중첩수: 3회. 0.2초마다 최대 1회 발동된다. 파티 내 다른 캐릭터의 현재 HP가 증가 또는 감소 시, 장착 캐릭터 HP 최대치가 14% 증가한다. 지속 시간: 6초. 최대 중첩수: 2회. 0.2초마다 최대 1회 발동된다. 상술한 효과는 장착 캐릭터가 대기 시에도 발동할 수 있다" + }, + { + "refinement": 2, + "desc": "장착 캐릭터의 현재 HP가 증가 또는 감소 시, 원소전투 스킬로 주는 피해가 10% 증가한다. 지속 시간: 6초. 최대 중첩수: 3회. 0.2초마다 최대 1회 발동된다. 파티 내 다른 캐릭터의 현재 HP가 증가 또는 감소 시, 장착 캐릭터 HP 최대치가 17.5% 증가한다. 지속 시간: 6초. 최대 중첩수: 2회. 0.2초마다 최대 1회 발동된다. 상술한 효과는 장착 캐릭터가 대기 시에도 발동할 수 있다" + }, + { + "refinement": 3, + "desc": "장착 캐릭터의 현재 HP가 증가 또는 감소 시, 원소전투 스킬로 주는 피해가 12% 증가한다. 지속 시간: 6초. 최대 중첩수: 3회. 0.2초마다 최대 1회 발동된다. 파티 내 다른 캐릭터의 현재 HP가 증가 또는 감소 시, 장착 캐릭터 HP 최대치가 21% 증가한다. 지속 시간: 6초. 최대 중첩수: 2회. 0.2초마다 최대 1회 발동된다. 상술한 효과는 장착 캐릭터가 대기 시에도 발동할 수 있다" + }, + { + "refinement": 4, + "desc": "장착 캐릭터의 현재 HP가 증가 또는 감소 시, 원소전투 스킬로 주는 피해가 14% 증가한다. 지속 시간: 6초. 최대 중첩수: 3회. 0.2초마다 최대 1회 발동된다. 파티 내 다른 캐릭터의 현재 HP가 증가 또는 감소 시, 장착 캐릭터 HP 최대치가 24.5% 증가한다. 지속 시간: 6초. 최대 중첩수: 2회. 0.2초마다 최대 1회 발동된다. 상술한 효과는 장착 캐릭터가 대기 시에도 발동할 수 있다" + }, + { + "refinement": 5, + "desc": "장착 캐릭터의 현재 HP가 증가 또는 감소 시, 원소전투 스킬로 주는 피해가 16% 증가한다. 지속 시간: 6초. 최대 중첩수: 3회. 0.2초마다 최대 1회 발동된다. 파티 내 다른 캐릭터의 현재 HP가 증가 또는 감소 시, 장착 캐릭터 HP 최대치가 28% 증가한다. 지속 시간: 6초. 최대 중첩수: 2회. 0.2초마다 최대 1회 발동된다. 상술한 효과는 장착 캐릭터가 대기 시에도 발동할 수 있다" + } + ] +} diff --git a/src/data/korean/weapons/sword_of_narzissenkreuz.json b/src/data/korean/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..cea8364f9 --- /dev/null +++ b/src/data/korean/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "수선화 십자검", + "description": "이야기가 끝남에 따라 의지와 힘이 퇴색된 장검. 이 검은 다시 새로운 여정을 걷게 될 것이다. 안에 남은 작은 힘은 거대한 꿈을 기리고 있다", + "rarity": 4, + "type": "한손검", + "domain": "심해의 메아리", + "passive": "용자의 검", + "bonus": "장착 캐릭터가 「아르케의 힘」 미보유 시: 일반 공격, 강공격, 낙하 공격이 적에게 명중하면 프뉴마 또는 우시아 성질의 에너지 충격을 발동해 공격력의 160%/200%/240%/280%/320%에 해당하는 피해를 준다. 해당 효과는 12초마다 최대 1회 발동된다. 에너지 충격 타입은 수선화 십자검의 현재 속성에 따라 결정된다", + "stats": { + "primary": "기초 공격력", + "secondary": "공격력%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "오래된 현악의 잔장", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "심부름꾼의 낡은 회중시계", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "기이한 바다의 방울", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "오래된 현악의 단장", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "심부름꾼의 낡은 회중시계", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "기이한 바다의 방울", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "오래된 현악의 단장", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "심부름꾼의 제식 회중시계", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "기이한 바다의 결정", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "오래된 현악의 악장", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "심부름꾼의 제식 회중시계", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "기이한 바다의 결정", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "오래된 현악의 악장", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "심부름꾼의 시시각각", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "이색 결정석", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "오래된 현악의 울림", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "심부름꾼의 시시각각", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "이색 결정석", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "용자의 검", + "template": "장착 캐릭터가 「아르케의 힘」 미보유 시: 일반 공격, 강공격, 낙하 공격이 적에게 명중하면 프뉴마 또는 우시아 성질의 에너지 충격을 발동해 공격력의 {0}에 해당하는 피해를 준다. 해당 효과는 12초마다 최대 1회 발동된다. 에너지 충격 타입은 수선화 십자검의 현재 속성에 따라 결정된다", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "장착 캐릭터가 「아르케의 힘」 미보유 시: 일반 공격, 강공격, 낙하 공격이 적에게 명중하면 프뉴마 또는 우시아 성질의 에너지 충격을 발동해 공격력의 160%에 해당하는 피해를 준다. 해당 효과는 12초마다 최대 1회 발동된다. 에너지 충격 타입은 수선화 십자검의 현재 속성에 따라 결정된다" + }, + { + "refinement": 2, + "desc": "장착 캐릭터가 「아르케의 힘」 미보유 시: 일반 공격, 강공격, 낙하 공격이 적에게 명중하면 프뉴마 또는 우시아 성질의 에너지 충격을 발동해 공격력의 200%에 해당하는 피해를 준다. 해당 효과는 12초마다 최대 1회 발동된다. 에너지 충격 타입은 수선화 십자검의 현재 속성에 따라 결정된다" + }, + { + "refinement": 3, + "desc": "장착 캐릭터가 「아르케의 힘」 미보유 시: 일반 공격, 강공격, 낙하 공격이 적에게 명중하면 프뉴마 또는 우시아 성질의 에너지 충격을 발동해 공격력의 240%에 해당하는 피해를 준다. 해당 효과는 12초마다 최대 1회 발동된다. 에너지 충격 타입은 수선화 십자검의 현재 속성에 따라 결정된다" + }, + { + "refinement": 4, + "desc": "장착 캐릭터가 「아르케의 힘」 미보유 시: 일반 공격, 강공격, 낙하 공격이 적에게 명중하면 프뉴마 또는 우시아 성질의 에너지 충격을 발동해 공격력의 280%에 해당하는 피해를 준다. 해당 효과는 12초마다 최대 1회 발동된다. 에너지 충격 타입은 수선화 십자검의 현재 속성에 따라 결정된다" + }, + { + "refinement": 5, + "desc": "장착 캐릭터가 「아르케의 힘」 미보유 시: 일반 공격, 강공격, 낙하 공격이 적에게 명중하면 프뉴마 또는 우시아 성질의 에너지 충격을 발동해 공격력의 320%에 해당하는 피해를 준다. 해당 효과는 12초마다 최대 1회 발동된다. 에너지 충격 타입은 수선화 십자검의 현재 속성에 따라 결정된다" + } + ] +} diff --git a/src/data/portuguese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/portuguese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..3e5793762 --- /dev/null +++ b/src/data/portuguese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine: Dança das Fontes Brancas de Orvalho III", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Explorador Continental: Terra das Fontes Harmoniosas III", + "desc": "Ilumine os mapas da Região Mortaine e Floresta de Erinnyes em Fontaine", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Fonte de Todas as Águas III", + "desc": "Desbloqueie todos os Pontos de Teleporte na Região Mortaine e Floresta de Erinnyes", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Marcha Santa: Terra das Fontes Harmoniosas III", + "desc": "Desbloqueie todos os Santuários das Profundezas na Região Mortaine e Floresta de Erinnyes.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Guia das Marés III", + "desc": "Siga 3 Seelies e ilumine seus Jardins de Seelie na Região Mortaine e Floresta de Erinnyes.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Guia das Marés III", + "desc": "Siga 6 Seelies e ilumine seus Jardins de Seelie na Região Mortaine e Floresta de Erinnyes.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Guia das Marés III", + "desc": "Siga 9 Seelies e ilumine seus Jardins de Seelie na Região Mortaine e Floresta de Erinnyes.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Caçador de Tesouro das Ondas III", + "desc": "Abra 40 Baús na Região Mortaine e Floresta de Erinnyes.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Caçador de Tesouro das Ondas III", + "desc": "Abra 80 Baús na Região Mortaine e Floresta de Erinnyes.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Caçador de Tesouro das Ondas III", + "desc": "Abra 160 Baús na Região Mortaine e Floresta de Erinnyes.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Aventureiro das Ondas III", + "desc": "Conclua 3 Desafios contra o tempo no mundo aberto na Região Mortaine e Floresta de Erinnyes.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Aventureiro das Ondas III", + "desc": "Conclua 6 Desafios contra o tempo no mundo aberto na Região Mortaine e Floresta de Erinnyes.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Aventureiro das Ondas III", + "desc": "Conclua 9 Desafios contra o tempo no mundo aberto na Região Mortaine e Floresta de Erinnyes.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Symonie Sem Sombra", + "desc": "Conheça uma fada misteriosa em Erinnyes.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Anotações da Cruz de Narcissus", + "desc": "O que deixou seu nome para trás? O que está ao longo do vale? O que se reflete na água espelhada? O que simboliza o sacrifício solitário salvador do mundo?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/portuguese/achievements/wonders_of_the_world.json b/src/data/portuguese/achievements/wonders_of_the_world.json index 351ea4e5a..8b8166672 100644 --- a/src/data/portuguese/achievements/wonders_of_the_world.json +++ b/src/data/portuguese/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Vamos Deixar o Amanhã para Amanhã", + "desc": "Mostre a Pahsiv como se despedir.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Anotações da Cruz de Narcissus: Labirinto", + "desc": "\"O que você acha? Descrever para você esse mundo?\"", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Um Envolvido na Questão", + "desc": "Descubra o segredo da Ordem da Cruz de Narcissus e derrote Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Imperador Eterno do Universo", + "desc": "Derrote Narzissenkreuz.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Adeus, Sr. Eliphas", + "desc": "Derrote Eliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Força Naval Satisfatória", + "desc": "Obtenha o tesouro através de uma forte saraivada de canhões.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Cadete da Força Espacial", + "desc": "Acerte todos os disparos!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "A história acabou, mas...", + "desc": "\"A aventura que chamam de vida continua.\"", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Temo minha fúria no vento...", + "desc": "... Fará as Belas Flores Murcharem.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Um Final Previsto", + "desc": "Você ajuda o Instituto de Pesquisas de Fontaine a voltar para os trilhos...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Um Mundo a Ser Desencantado", + "desc": "Dê Cristais Caleidoscópicos para o timoneiro do Leme Enferrujado três vezes.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "Pelos Desejos de Todos", + "desc": "Obtenha a promessa da Rosa Arco-Íris.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Um Corvo ou Melro?", + "desc": "É um Pelicano!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Eu Acredito nos Adepti!", + "desc": "Ajude Penny a resolver o problema pessoal dela.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "Na Língua das Flores, a Campânula Lumidouce Significa...?", + "desc": "Você descobre uma flor num canto que ninguém reparou.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Esperança é uma Boa Palavra", + "desc": "Testemunhe nova vida brotando em uma certa ruína.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Até Caesar Não Poderia Comprar Isso", + "desc": "Obtenha a maior obra de arte desse mundo.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassagnon", + "desc": "Derrote a Lenda Local: Chassagnon", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Lâmina Mágica Crouges", + "desc": "Derrote a Lenda Local: Lâmina Mágica Crouges", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Roger Averson", + "desc": "Derrote a Lenda Local: Roger Averson", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Derrote a Lenda Local: Liam", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Anara, Borboleta de Snezhevna", + "desc": "Derrote a Lenda Local: Anara, Borboleta de Snezhevna", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Uma Força Imparável", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Somos Legião", + "desc": "Impeça a Tulpa Hydro de absorver a Meia-Tulpa duas vezes.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "O Guia do Mochileiro das Galáxias", + "desc": "Entre na barriga da besta duas vezes em um único desafio.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "O Fim do Começo", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "As Gaivotas Choraram", + "desc": "Testemunhe o desastre em Poisson.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "Navia sobrevive seu encontro com a Água Primordial.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "Palco do Destino", + "desc": "Coloque uma armadilha com seus companheiros que permitirá \"julgar uma deusa\".", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Por um Amanhã Melhor", + "desc": "As Pessoas Reconstroem suas Casas", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Máscara da Culpa", + "desc": "Complete \"Máscara da Culpa\".", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/portuguese/characters/charlotte.json b/src/data/portuguese/characters/charlotte.json new file mode 100644 index 000000000..de4e4325b --- /dev/null +++ b/src/data/portuguese/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Lentes em Busca da Verdade", + "description": "A jornalista cheia de energia do Pássaro a Vapor, sempre correndo atrás da \"verdade\".", + "weapon_type": "Catalisador", + "element": "Cryo", + "gender": "Feminino", + "substat": "ATQ%", + "affiliation": "Pássaro a Vapor", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "Glória Pálida Esquecida", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Ataque Normal: Foto de Cores Frias", + "description": "Ataque Normal
Mira nos alvos com o Monsieur Verite, e com sua câmera personalizada, Charlotte desfere 3 golpes consecutivos, causando Dano Cryo.

Ataque Carregado
Consome uma certa quantidade de Stamina, e depois de uma curta preparação, envia Monsieur Verite para causar Dano Cryo em AdE.

Ataque Imersivo
Reunindo o poder do Cryo, mergulha em direção ao chão, causando Dano contra todos os oponentes no caminho e causando Dano Cryo em AdE ao impactar com o chão.

Arkhe: Pneuma
Periodicamente, ao lançar um Ataque Carregado, um Espinho Espiritual cairá e perfurará os inimigos, causando Dano Cryo em AdE com Pneuma contra os oponentes.", + "info": "", + "attributes": [ + { + "label": "Dano do 1° Golpe", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "Dano do 2° Golpe", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "Dano do 3° Golpe", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "Dano de Ataque Carregado", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Consumo de Stamina de Ataque Carregado", + "values": [ + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" + ] + }, + { + "label": "Dano Durante a Queda", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "Dano de Queda de Baixa/Alta Altitude", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "Dano do Espinho Espiritual", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Intervalo de Espinho Espiritual", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Enquadramento: Composição do Ponto de Congelamento", + "description": "Usando os instintos aguçados de uma repórter, Charlotte usa suas habilidades de fotografia para produzir efeitos diferentes ao pressionar ou manter pressionada a Habilidade.

Pressionar
Tira uma foto usando Monsieur Verite, causando Dano Cryo em AdE contra os inimigos em frente, e marcando até 5 inimigos atingidos com Silhueta Instantânea. Na duração de Silhueta Instantânea, causará periodicamente Dano Cryo contra os inimigos.

Manter Pressionado
Abre o Visor do Monsieur Verite, entrando no estado Composição. O Visor irá gradualmente aumentar até virar a Foto Enorme enquanto estiver mantendo pressionado. Nesse estado, Charlotte é capaz de se mover e mudar de direção.
Quando terminar de manter pressionado, Monsieur Verite causará Dano Cryo contra os inimigos fixados pelo Visor, e os aplicará com a mesma Silhueta Instantânea causada ao pressionar. Se a Habilidade for lançada depois que o Visor chegar em Foto Enorme, a duração e o Dano de Foco Impressionante serão mais altos, mas o tempo de recarga da Habilidade será maior.
O estado Composição pode durar até 15 segundos e marcar até 5 inimigos.", + "info": "\"Fotografia jornalística precisa de ângulos simples com temas excepcionais, mas acima de tudo, você precisa ter talento pra capturar o momento!\"", + "attributes": [ + { + "label": "Dano de Pressionar Fotografar", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "Dono de Manter Pressionado Fotografar", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Dano de Marca \"Silhueta Instantânea\"", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "Intervalo de ativação de Marca \"Silhueta Instantânea\"", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "Duração de Marca \"Silhueta Instantânea\"", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + }, + { + "label": "Dano da Marca \"Foco Impressionante\"", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "Intervalo de Ativação da Marca \"Foco Impressionante\"", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "Duração da Marca \"Foco Impressionante\"", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Recarga", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Recarga de lançamento de Foto Enorme", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Determinado: Confirmação Geral", + "description": "Condensando o gelo para criar a assinatura do Pássaro a Vapor, Charlotte cria a \"Área de Flash\", causando Dano Cryo em AdE e regenerando Vida para todos os membros próximos da equipe. A quantidade regenerada é baseada no ATQ de Charlotte.

Área de Flash
· Em sua duração, Monsieur Verite periodicamente atacará os inimigos dentro da AdE, causando Dano Cryo.
· Personagens ativos no interior da área terão sua Vida regenerada continuamente, a quantidade regenerada é baseada no ATQ de Charlotte.", + "info": "\"Ouvir as histórias de múltiplas perspectivas para recriar o que aconteceu é a chave de uma notícia... Bem, é assim que você escolhe o melhor ângulo para o artigo!\"", + "attributes": [ + { + "label": "Cura ao lançar", + "values": [ + "256.57% do ATQ + 1608", + "275.82% do ATQ + 1769", + "295.06% do ATQ + 1944", + "320.72% do ATQ + 2131", + "339.96% do ATQ + 2332", + "359.2% do ATQ + 2547", + "384.86% do ATQ + 2775", + "410.52% do ATQ + 3016", + "436.17% do ATQ + 3271", + "461.83% do ATQ + 3539", + "487.49% do ATQ + 3820", + "513.15% do ATQ + 4115", + "545.22% do ATQ + 4424", + "577.29% do ATQ + 4745", + "609.36% do ATQ + 5081" + ] + }, + { + "label": "Dano de Habilidade", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Regeneração Contínua da Câmera", + "values": [ + "9.22% do ATQ + 57.4", + "9.91% do ATQ + 63.2", + "10.6% do ATQ + 69.4", + "11.52% do ATQ + 76", + "12.21% do ATQ + 83", + "12.9% do ATQ + 91", + "13.82% do ATQ + 99", + "14.75% do ATQ + 108", + "15.67% do ATQ + 117", + "16.59% do ATQ + 126", + "17.51% do ATQ + 136", + "18.43% do ATQ + 147", + "19.58% do ATQ + 158", + "20.74% do ATQ + 169", + "21.89% do ATQ + 181" + ] + }, + { + "label": "Dano da Câmera", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Duração da Área de Flash", + "values": [ + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s" + ] + }, + { + "label": "Tempo de Recarga", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Energia Elemental", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Momento do Impacto", + "description": "Ao derrotar inimigos marcados por Foco Impressionante, reduz a recarga de Enquadramento: Composição do Ponto de Congelamento em 2s. A recarga da Habilidade Elemental pode ser reduzida até 4 vezes a cada 12s dessa forma.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Investigação Diversa", + "description": "Quando a equipe contém 1/2/3 personagens de Fontaine além da própria Charlotte, ela ganha 5%/10%/15% de Bônus de Cura. Quando a equipe contém 1/2/3 personagens que não são de Fontaine, Charlotte ganha 5%/10%/15% de Bônus de Dano Cryo.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Obturador em Primeira Pessoa", + "description": "Depois de ativar a Lente de Zoom de Análise Especial, não causará mais o efeito original de manter pressionada a Habilidade Elemental \"Enquadramento: Composição do Ponto de Congelamento\", mas agora vai poder tirar fotos de um jeito mais especial...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Necessidade de Verificar Fatos", + "description": "Depois de Determinado: Confirmação Geral curar um personagem, aplicará a marca de Verificação no personagem, que o curará uma vez a cada 2s com base em 80% do ATQ de Charlotte. Esse efeito dura 6s.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Dever de Buscar a Verdade", + "description": "Ao lançar Enquadramento: Composição do Ponto de Congelamento, quando Monsieur Verite atingir 1/2/3 ou mais inimigos, aumenta o ATQ de Charlotte em 10%/20%/30% por 12s.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Imperativo pela Independência", + "description": "Aumenta o nível de Determinado: Confirmação Geral em 3.
O nível máximo de elevação é 15.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Responsabilidade para Supervisionar", + "description": "Quando Determinado: Confirmação Geral atinge um inimigo marcado por Silhueta Instantânea ou Foco Impressionante, aumenta o Dano causado em 10% e regenera 2 de Energia Elemental para Charlotte. A Energia Elemental pode ser regenerada até 5 vezes a cada 20s desta forma.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Princípio de Consciência", + "description": "Aumenta o nível de Enquadramento: Composição do Ponto de Congelamento em 3.
O nível máximo de elevação é 15.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "Resumo de Interesse", + "description": "Quando o Ataque Normal e Carregado do personagem ativo atingem um inimigo marcado por Foco Impressionante de Enquadramento: Composição do Ponto de Congelamento, Monsieur Verite fará um Ataque Coordenado que causa 180% do ATQ de Charlotte como Dano Cryo em AdE, e cura os personagens ativos na AdE em 42% do ATQ de Charlotte. Esse efeito pode ser desencadeado uma vez a cada 6s, e tanto o Dano quanto a cura realizados serão considerados como causados pelo Supremo de Charlotte.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascender", + "values": ["-", 1] + }, + { + "label": "Vida Básica", + "values": ["-", "903"] + }, + { + "label": "ATQ Básico", + "values": ["-", "15"] + }, + { + "label": "DEF Básica", + "values": ["-", "46"] + }, + { + "label": "ATQ%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascender", + "values": [0, 1] + }, + { + "label": "Vida Básica", + "values": ["2319", "2993"] + }, + { + "label": "ATQ Básico", + "values": ["37", "48"] + }, + { + "label": "DEF Básica", + "values": ["118", "152"] + }, + { + "label": "ATQ%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascender", + "values": [1, 2] + }, + { + "label": "Vida Básica", + "values": ["4484", "4963"] + }, + { + "label": "ATQ Básico", + "values": ["72", "80"] + }, + { + "label": "DEF Básica", + "values": ["227", "252"] + }, + { + "label": "ATQ%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Lasca de Jade Shivada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Concha de Cristal Azul", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Engrenagem Transmissora", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascender", + "values": [2, 3] + }, + { + "label": "Vida Básica", + "values": ["5708", "6347"] + }, + { + "label": "ATQ Básico", + "values": ["92", "102"] + }, + { + "label": "DEF Básica", + "values": ["290", "322"] + }, + { + "label": "ATQ%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Fragmento de Jade Shivada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo Tubion\"", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Concha de Cristal Azul", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Engrenagem Transmissora", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascender", + "values": [3, 4] + }, + { + "label": "Vida Básica", + "values": ["7093", "7572"] + }, + { + "label": "ATQ Básico", + "values": ["114", "122"] + }, + { + "label": "DEF Básica", + "values": ["360", "384"] + }, + { + "label": "ATQ%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Fragmento de Jade Shivada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo Tubion\"", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Concha de Cristal Azul", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenagem Reta", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascender", + "values": [4, 5] + }, + { + "label": "Vida Básica", + "values": ["8317", "8796"] + }, + { + "label": "ATQ Básico", + "values": ["134", "141"] + }, + { + "label": "DEF Básica", + "values": ["422", "446"] + }, + { + "label": "ATQ%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Pedaço de Jade Shivada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo Tubion\"", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Concha de Cristal Azul", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenagem Reta", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascender", + "values": [5, 6] + }, + { + "label": "Vida Básica", + "values": ["9541", "10021"] + }, + { + "label": "ATQ Básico", + "values": ["153", "161"] + }, + { + "label": "DEF Básica", + "values": ["484", "508"] + }, + { + "label": "ATQ%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Pedaço de Jade Shivada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo Tubion\"", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Concha de Cristal Azul", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenagem Dinâmica", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascender", + "values": [6, 7] + }, + { + "label": "Vida Básica", + "values": ["10766", "10766"] + }, + { + "label": "ATQ Básico", + "values": ["173", "173"] + }, + { + "label": "DEF Básica", + "values": ["546", "546"] + }, + { + "label": "ATQ%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Gema de Jade Shivada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Dispositivo Tubion\"", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Concha de Cristal Azul", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenagem Dinâmica", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Ensinamentos da Justiça", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Engrenagem Transmissora", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenagem Reta", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenagem Reta", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenagem Reta", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Engrenagem Reta", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenagem Dinâmica", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Fio de Seda Sem Luz", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenagem Dinâmica", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Fio de Seda Sem Luz", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenagem Dinâmica", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Fio de Seda Sem Luz", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engrenagem Dinâmica", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Fio de Seda Sem Luz", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Coroa da Sabedoria", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/portuguese/characters/furina.json b/src/data/portuguese/characters/furina.json new file mode 100644 index 000000000..f8aca2bc1 --- /dev/null +++ b/src/data/portuguese/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Dançarina Solitária Eterna", + "description": "O foco absoluto em cima do palco durante um julgamento, até o momento das cortinas caírem e dos aplausos soarem.", + "weapon_type": "Espada", + "element": "Hydro", + "gender": "Feminino", + "substat": "Taxa Crítica", + "affiliation": "Corte de Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "Glória Pálida Esquecida", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Ataque Normal: Solicitação da Solista", + "description": "Ataque Normal
Realiza até 4 golpes consecutivos.

Ataque Carregado
Consome uma certa quantidade de Stamina para lançar uma dança sozinha e causar Dano Físico contra oponentes próximos e mudar seu alinhamento de Arkhe. Se Membros do Salon ou a Cantora das Correntes invocados por sua Habilidade Elemental \"Salon Solitaire\" estiverem presentes, sua formação mudará para a forma correspondente.

Arkhe: Trono Sagrado e Secular
Periodicamente, quando o Ataque Normal de Furina atingir, um Espinho Espiritual ou Lâmina da Fluidez cairá segundo seu alinhamento atual, causando Dano Hydro.
Quando Furina entrar no campo de batalha, seu Arkhe será Ousia.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE no impacto.", + "info": "", + "attributes": [ + { + "label": "Dano do 1° Golpe", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "Dano do 2° Golpe", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "Dano do 3° Golpe", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "Dano do 4° Golpe", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "Dano de Ataque Carregado", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Consumo de Stamina de Ataque Carregado", + "values": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" + ] + }, + { + "label": "Dano Durante a Queda", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Dano de Queda de Baixa/Alta Altitude", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "Dano de Espinho Espiritual/Lâmina da Fluidez", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Intervalo de Dano de Espinho Espiritual/Lâmina da Fluidez", + "values": [ + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon Solitaire", + "description": "Chama os convidados do Salon Solitaire a participarem da performance de Furina. Convida os Membros do Salon ou a Cantora das Correntes segundo o alinhamento Arkhe atual.

Ousia
Joga bolhas comemorativas, causa Dano Hydro em AdE baseado na Vida Máxima de Furina e invoca três Membros do Salon: Polvo de Bola \"Gentilshomme Usher\", Cavalo-Marinho de Bolhas \"Surintendante Chevalmarin\" e Caranguejo de Armadura \"Mademoiselle Crabaletta\".
Os Membros do Salon periodicamente atacarão os inimigos próximos, e priorizarão atacar o alvo do personagem atual, causando Dano Hydro baseado na Vida Máxima.
Quando os Membros do Salon atacarem, baseado no número de personagens próximos com mais de 50% de Vida, aumenta o poder do Ataque e consome Vida desses personagens: se 1/2/3/4 ou mais personagens cumprirem os requisitos, aumenta o Dano original de seu Ataque em 110%/120%/130%/140%.

Pneuma
Invoca a Cantora das Correntes que periodicamente regenera Vida para os personagens atuais próximos baseado na Vida Máxima.
A duração dos Membros do Salon e da Cantora das Correntes é compartilhada. Quando Furina trocar a formação ao realizar um Ataque Carregado, eles continuarão herdando a duração.
Enquanto os Membros do Salon ou a Cantora das Correntes existirem, Furina poderá se mover sobre a água.", + "info": "Um conjunto de frequentadores regulares no Salon Solitaire de Furina. Em outras épocas, Mademoiselle Crabaletta, Surintendante Chevalmarin e Gentilshomme Usher visitavam, e em quartas-feiras tristes, era a Cantora que vinha.", + "attributes": [ + { + "label": "Dano da Bolha de Ousia", + "values": [ + "7.86% da Vida Máxima", + "8.45% da Vida Máxima", + "9.04% da Vida Máxima", + "9.83% da Vida Máxima", + "10.42% da Vida Máxima", + "11.01% da Vida Máxima", + "11.8% da Vida Máxima", + "12.58% da Vida Máxima", + "13.37% da Vida Máxima", + "14.16% da Vida Máxima", + "14.94% da Vida Máxima", + "15.73% da Vida Máxima", + "16.71% da Vida Máxima", + "17.69% da Vida Máxima", + "18.68% da Vida Máxima" + ] + }, + { + "label": "Duração", + "values": [ + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s" + ] + }, + { + "label": "Dano de Gentilshomme Usher", + "values": [ + "5.96% da Vida Máxima", + "6.41% da Vida Máxima", + "6.85% da Vida Máxima", + "7.45% da Vida Máxima", + "7.9% da Vida Máxima", + "8.34% da Vida Máxima", + "8.94% da Vida Máxima", + "9.54% da Vida Máxima", + "10.13% da Vida Máxima", + "10.73% da Vida Máxima", + "11.32% da Vida Máxima", + "11.92% da Vida Máxima", + "12.67% da Vida Máxima", + "13.41% da Vida Máxima", + "14.16% da Vida Máxima" + ] + }, + { + "label": "Dano de Surintendante Chevalmarin", + "values": [ + "3.23% da Vida Máxima", + "3.47% da Vida Máxima", + "3.72% da Vida Máxima", + "4.04% da Vida Máxima", + "4.28% da Vida Máxima", + "4.52% da Vida Máxima", + "4.85% da Vida Máxima", + "5.17% da Vida Máxima", + "5.49% da Vida Máxima", + "5.82% da Vida Máxima", + "6.14% da Vida Máxima", + "6.46% da Vida Máxima", + "6.87% da Vida Máxima", + "7.27% da Vida Máxima", + "7.68% da Vida Máxima" + ] + }, + { + "label": "Dano de Mademoiselle Crabaletta", + "values": [ + "8.29% da Vida Máxima", + "8.91% da Vida Máxima", + "9.53% da Vida Máxima", + "10.36% da Vida Máxima", + "10.98% da Vida Máxima", + "11.6% da Vida Máxima", + "12.43% da Vida Máxima", + "13.26% da Vida Máxima", + "14.09% da Vida Máxima", + "14.92% da Vida Máxima", + "15.75% da Vida Máxima", + "16.58% da Vida Máxima", + "17.61% da Vida Máxima", + "18.65% da Vida Máxima", + "19.68% da Vida Máxima" + ] + }, + { + "label": "Consumo de Vida de Gentilshomme Usher", + "values": [ + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima", + "2.4% da Vida Máxima" + ] + }, + { + "label": "Consumo de Vida de Surintendante Chevalmarin", + "values": [ + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima", + "1.6% da Vida Máxima" + ] + }, + { + "label": "Consumo de Vida de Mademoiselle Crabaletta", + "values": [ + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima", + "3.6% da Vida Máxima" + ] + }, + { + "label": "Cura de Cantora das Correntes", + "values": [ + "4.8% da Vida Máxima + 462", + "5.16% da Vida Máxima + 508", + "5.52% da Vida Máxima + 559", + "6% da Vida Máxima + 612", + "6.36% da Vida Máxima + 670", + "6.72% da Vida Máxima + 732", + "7.2% da Vida Máxima + 797", + "7.68% da Vida Máxima + 867", + "8.16% da Vida Máxima + 940", + "8.64% da Vida Máxima + 1017", + "9.12% da Vida Máxima + 1098", + "9.6% da Vida Máxima + 1183", + "10.2% da Vida Máxima + 1271", + "10.8% da Vida Máxima + 1364", + "11.4% da Vida Máxima + 1460" + ] + }, + { + "label": "Recarga", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "E o Povo Vai à Loucura", + "description": "Reúne o impulso da euforia, criando um palco de espuma que causa Dano Hydro em AdE baseado na Vida Máxima de Furina, e faz todos os personagens próximos entrarem no estado \"Euforia Universal\": em sua duração, quando a Vida de um personagem próximo aumentar ou diminuir, fará Furina obter 1 ponto de Fanfarra para cada 1% da proporção de valor do aumento ou queda da Vida Máxima.
Ao mesmo tempo, Furina aumenta o Dano causado por todos os membros próximos da equipe e aumenta bônus de Cura baseado nos pontos de Fanfarra possuídos.
Quando a duração terminar, as Fanfarras que Furina possui serão eliminadas.", + "info": "\"Alegrem-se! Elogiem! Choquem-se! Levantem seus copos! Cada noite de um banquete é um desperdício sórdido da luz do dia sóbria... e, hã, aqueles que ainda não têm idade podem tomar suco de fruta!\"", + "attributes": [ + { + "label": "Dano de Habilidade", + "values": [ + "11.41% da Vida Máxima", + "12.26% da Vida Máxima", + "13.12% da Vida Máxima", + "14.26% da Vida Máxima", + "15.11% da Vida Máxima", + "15.97% da Vida Máxima", + "17.11% da Vida Máxima", + "18.25% da Vida Máxima", + "19.39% da Vida Máxima", + "20.53% da Vida Máxima", + "21.67% da Vida Máxima", + "22.81% da Vida Máxima", + "24.24% da Vida Máxima", + "25.66% da Vida Máxima", + "27.09% da Vida Máxima" + ] + }, + { + "label": "Duração", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + }, + { + "label": "Fanfarra Máxima", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Taxa de Conversão de Fanfarra para Aumento de Dano", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Taxa de Conversão de Fanfarra para Bônus de Cura Recebida", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "Tempo de Recarga", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Energia Elemental", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Valsa Infinita", + "description": "Quando o personagem ativo é curado, se a fonte da cura não for Furina e a quantidade curada for maior que o necessário, nos próximos 4s, Furina regenerará Vida para os personagens próximos da equipe a cada 2s. A quantidade regenerada é equivalente a 2% da Vida Máxima de cada personagem.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Confissão Inaudita", + "description": "Cada 1.000 pontos da Vida Máxima de Furina podem dar bônus para os Arkhe diferentes de Salon Solitaire:
Aumenta o Dano causado pelos Membros do Salon em 0.7%. É possível aumentar o Dano causado pelos Membros do Salon em até 28% dessa forma.
Reduzirá o intervalo de cura do personagem ativo pela Cantora das Correntes em 0.4%. É possível reduzir até 16%.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "O Mar é o meu Palco", + "description": "Diminui a recarga das habilidades das Aberrações Primordiais Heterocromáticas em 30%.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "\"Como um Pássaro Recalcitrante, o Amor é Surdo a Súplicas\"", + "description": "Ao lançar E o Povo Vai à Loucura, Furina ganha 150 de Fanfarra.
Além disso, aumenta o limite de Fanfarra de Furina em 100.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "\"Uma Mulher se Adapta como Plantas na Água.\"", + "description": "Na duração de E o Povo Vai à Loucura, o ganho de Fanfarra por aumentos ou quedas de Vida dos personagens próximos é aumentado em 250%. Cada ponto de Fanfarra acima do limite vai aumentar a Vida Máxima de Furina em 0.35%. O limite máximo de aumento de Vida Máxima com esse método é de 140%.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "\"Meus Segredos Eu Escondo, Desconhecidos a Todos.\"", + "description": "Aumenta o nível da E o Povo Vai à Loucura em 3.
O nível máximo de elevação é 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "\"Aqueles que Vivem no Limbo Não Conhecem a Vida!\"", + "description": "Quando os Membros do Salon de Salon Solitaire atingem um inimigo, ou quando a Cantora das Correntes regenera Vida para um personagem ativo próximo, Furina obtém 4 de Energia Elemental. Esse efeito pode ser desencadeado uma vez a cada 5s.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "\"Agora sei seu nome, é...!\"", + "description": "Aumenta o nível do Salon Solitaire em 3.
O nível máximo de elevação é 15.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "\"Senhores, Escutem-me, Ergamos a Taça do Amor!\"", + "description": "Ao lançar Salon Solitaire, Furina ganha \"Centro das Atenções\" por 10s.
Nesse período, os Ataques Normais, Carregados e Imersivos serão convertidos em Dano Hydro que não pode ser substituído, e aumenta o Dano causado em um valor equivalente a 18% da Vida Máxima de Furina.
Na duração, a cada 0.1s, depois dos Ataques Normais (não incluindo \"Arkhe: Trono Sagrado e Secular\"), Carregados e Imersivos que atingem o chão atingirem inimigos, gerarão efeitos diferentes segundo o Arkhe atual de Furina:

Arkhe: Ousia
A cada 1s, regenera Vida para todos os membros da equipe baseado em 4% da Vida Máxima de Furina por 2.9s. Desencadear o efeito novamente prolonga sua duração.
Arkhe: Pneuma
Aumenta o Dano do Ataque Normal (não incluindo \"Arkhe: Trono Sagrado e Secular\"), Carregado ou Imersivo que atingir o chão em mais 25% da Vida Máxima de Furina. Quando esse ataque atingir um inimigo, consome 1% da Vida atual de todos os membros da equipe.

Na duração de \"Centro das Atenções\", esse efeito pode ser desencadeado até 6 vezes. O efeito será removido quando for ativado 6 vezes ou sua duração acabar.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascender", + "values": ["-", 1] + }, + { + "label": "Vida Básica", + "values": ["-", "1192"] + }, + { + "label": "ATQ Básico", + "values": ["-", "19"] + }, + { + "label": "DEF Básica", + "values": ["-", "54"] + }, + { + "label": "Taxa Crítica", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascender", + "values": [0, 1] + }, + { + "label": "Vida Básica", + "values": ["3091", "4113"] + }, + { + "label": "ATQ Básico", + "values": ["49", "66"] + }, + { + "label": "DEF Básica", + "values": ["140", "187"] + }, + { + "label": "Taxa Crítica", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascender", + "values": [1, 2] + }, + { + "label": "Vida Básica", + "values": ["6154", "6880"] + }, + { + "label": "ATQ Básico", + "values": ["98", "110"] + }, + { + "label": "DEF Básica", + "values": ["280", "313"] + }, + { + "label": "Taxa Crítica", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Lasca de Lazurita Varunada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Flor da Luz do Lago", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascender", + "values": [2, 3] + }, + { + "label": "Vida Básica", + "values": ["7916", "8884"] + }, + { + "label": "ATQ Básico", + "values": ["126", "142"] + }, + { + "label": "DEF Básica", + "values": ["360", "404"] + }, + { + "label": "Taxa Crítica", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Fragmento de Lazurita Varunada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Água Que Falhou de Transcender", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Flor da Luz do Lago", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascender", + "values": [3, 4] + }, + { + "label": "Vida Básica", + "values": ["9930", "10656"] + }, + { + "label": "ATQ Básico", + "values": ["158", "170"] + }, + { + "label": "DEF Básica", + "values": ["451", "484"] + }, + { + "label": "Taxa Crítica", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Fragmento de Lazurita Varunada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Água Que Falhou de Transcender", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Flor da Luz do Lago", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascender", + "values": [4, 5] + }, + { + "label": "Vida Básica", + "values": ["11712", "12438"] + }, + { + "label": "ATQ Básico", + "values": ["187", "198"] + }, + { + "label": "DEF Básica", + "values": ["532", "565"] + }, + { + "label": "Taxa Crítica", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Pedaço de Lazurita Varunada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Água Que Falhou de Transcender", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Flor da Luz do Lago", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascender", + "values": [5, 6] + }, + { + "label": "Vida Básica", + "values": ["13505", "14231"] + }, + { + "label": "ATQ Básico", + "values": ["215", "227"] + }, + { + "label": "DEF Básica", + "values": ["614", "647"] + }, + { + "label": "Taxa Crítica", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Pedaço de Lazurita Varunada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Água Que Falhou de Transcender", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Flor da Luz do Lago", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascender", + "values": [6, 7] + }, + { + "label": "Vida Básica", + "values": ["15307", "15307"] + }, + { + "label": "ATQ Básico", + "values": ["244", "244"] + }, + { + "label": "DEF Básica", + "values": ["696", "696"] + }, + { + "label": "Taxa Crítica", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Gema de Lazurita Varunada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Água Que Falhou de Transcender", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Flor da Luz do Lago", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Ensinamentos da Justiça", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guia da Justiça", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa Sem Luz", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa Sem Luz", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa Sem Luz", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofia da Justiça", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa Sem Luz", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Coroa da Sabedoria", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/portuguese/characters/wriothesley.json b/src/data/portuguese/characters/wriothesley.json index afa4ff49c..c4a6c3e04 100644 --- a/src/data/portuguese/characters/wriothesley.json +++ b/src/data/portuguese/characters/wriothesley.json @@ -214,7 +214,7 @@ "_id": 10862, "id": "icefang_rush", "name": "Corrida da Presa Gelada", - "description": "Ajustando sua respiração e ritmo com agilidade, Wriothesley dá um passo à frente e entra no estado Julgamento do Gelo Feroz para executar ataques ainda mais poderosos.

Julgamento do Gelo Feroz
· Aumenta a Resistência contra Interrupção de Wriothesley.
· Quando sua Vida é maior que 50%, o Soco Repulsor de Ataque Normal: Punho Gelado Destruidor tem seu Dano aumentado. Ao atingir seu alvo, Wriothesley perderá uma certa quandade de Vida. É possível perder Vida dessa forma uma vez a cada 0.1s.
Esse efeito será eliminado quando Wriosthesley sair do campo de batalha.", + "description": "Ajustando sua respiração e ritmo com agilidade, Wriothesley dá um passo à frente e entra no estado Julgamento do Gelo Feroz para executar ataques ainda mais poderosos.

Julgamento do Gelo Feroz
· Aumenta a Resistência contra Interrupção de Wriothesley.
· Quando sua Vida é maior que 50%, o Soco Repulsor de Ataque Normal: Punho Gelado Destruidor tem seu Dano aumentado. Ao atingir seu alvo, Wriothesley perderá uma certa quantidade de Vida. É possível perder Vida dessa forma uma vez a cada 0.1s.
Esse efeito será eliminado quando Wriosthesley sair do campo de batalha.", "info": "\"Os julgamentos do passado já foram resolvidos, mas as escolhas do futuro ainda estão em nossas mãos.\"
\"Se você não quer que seus momentos de fraqueza determinem seu destino, aprenda a apreciar o presente.\"", "attributes": [ { diff --git a/src/data/portuguese/characters/yanfei.json b/src/data/portuguese/characters/yanfei.json index 8d48e9140..48154c9f6 100644 --- a/src/data/portuguese/characters/yanfei.json +++ b/src/data/portuguese/characters/yanfei.json @@ -421,7 +421,7 @@ "_id": 482, "id": "right_of_final_interpretation", "name": "Direito de Interpretação Final", - "description": "A Taxa CRIT de Yanfei aumenta em 20% contra inimigos com menos de 50% de Vida.", + "description": "A Taxa CRIT dos Ataques Carregados de Yanfei aumenta em 20% contra inimigos com menos de 50% de Vida.", "level": 2 }, { diff --git a/src/data/portuguese/domains.json b/src/data/portuguese/domains.json index a7837bebb..cf8ec4f35 100644 --- a/src/data/portuguese/domains.json +++ b/src/data/portuguese/domains.json @@ -317,7 +317,7 @@ }, { "day": "Terça-feira", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Quarta-feira", @@ -329,7 +329,7 @@ }, { "day": "Sexta-feira", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Sábado", @@ -337,7 +337,15 @@ }, { "day": "Domingo", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Segunda-feira", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Quinta-feira", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/portuguese/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/portuguese/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..938f56e8d --- /dev/null +++ b/src/data/portuguese/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Água Que Falhou de Transcender", + "description": "Essa substância é bem parecida com os cristais extraídos dos corpos das Aberrações Primordiais, mas eles contêm várias pequenas impurezas, como bolhas em vidro feito por artesões desajeitados.", + "source": ["Dropado por Tulpa Hydro Nv.60+"], + "rarity": 4 +} diff --git a/src/data/portuguese/fish/maintenance_mek_gold_leader.json b/src/data/portuguese/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..9ac076566 --- /dev/null +++ b/src/data/portuguese/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Mecaprotetor: Líder Dourado", + "description": "Um Mecautômato compacto assistente desenvolvido para aumentar as taxas de uso de grupos de Mecautômatos, ajudando com projetos submarinos. Eles foram originalmente elaborados para remover lixo, vegetação e outros destroços submarinos para prevenir o entupimento das partes vitais de outros Mecautômatos, diminuindo o número de falhas. De outro ponto de vista, eles também beneficiam consideravelmente o ecossistema de Fontaine como zeladores submarinos.
Comparado a outros modelos produzidos em massa, esse Mecautômato assistente especial Edição de Coleção de Platina usa um revestimento dourado, junto com equipamentos de controle. A equipe de projetos o elaborou para cumprir a função de \"estação retransmissora de controle\" em ambientes submarinos complexos, recebendo e retransmitindo comandos do controlador para todos os outros Mecautômatos no grupo, assumindo o papel de líder.
Entretanto, quando todo o projeto de manutenção dos Mecautômatos parou de funcionar, esses líderes mecânicos perderam sua razão de existir. Somente seus revestimentos dourados facilmente reconhecíveis os dão valor para os pescadores que os colecionam.", + "rarity": 3, + "source": ["Obtido ao pescar"] +} diff --git a/src/data/portuguese/food/blubber_profiterole.json b/src/data/portuguese/food/blubber_profiterole.json new file mode 100644 index 000000000..8a3b4a926 --- /dev/null +++ b/src/data/portuguese/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Profiterole Rotundo", + "description": "Uma sobremesa cheia de creme. Uma crosta fofinha e crocante esconde um crime delicioso. É redonda e quase estourando, fofinha como a barriga de uma Foquinha Rotunda. Poucos conseguem resistir o creme grosso e macio dentro.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Ovo de Pássaro", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Leite", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Farinha", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Creme", + "amount": 2 + } + ], + "dish_type": "Pratos de ATQ", + "results": { + "suspicious": { + "_id": 108608, + "name": "Profiterole Rotundo Estranho", + "description": "Uma sobremesa cheia de creme. Ela passou tempo demais do lado de fora, e a crosta crocante agora está macia e grudenta. É bem diferente da textura que você imaginava. Depois de uma mordida, você só quer condenar a sobremesa a morte.", + "effect": "Aumenta o Dano Físico de todos os membros do Grupo em 20% por 300s. No modo multijogador, terá efeito em si mesmo." + }, + "normal": { + "_id": 108609, + "name": "Profiterole Rotundo", + "description": "Uma sobremesa cheia de creme. Uma crosta fofinha e crocante esconde um crime delicioso. É redonda e quase estourando, fofinha como a barriga de uma Foquinha Rotunda. Poucos conseguem resistir o creme grosso e macio dentro.", + "effect": "Aumenta o Dano Físico de todos os membros do Grupo em 30% por 300s. No modo multijogador, terá efeito em si mesmo." + }, + "delicious": { + "_id": 108610, + "name": "Profiterole Rotundo Delicioso", + "description": "Uma sobremesa cheia de creme. Depois da primeira mordida, você não consegue impedir engolir o resto de uma vez! Até os restos de creme nos cantos de sua boca são suficientes para encherem o coração de alegria. Ah, se toda refeição pudesse ser seguida por tal perfeição doce... Que vida aventureira seria essa!", + "effect": "Aumenta o Dano Físico de todos os membros do Grupo em 40% por 300s. No modo multijogador, terá efeito em si mesmo." + } + } +} diff --git a/src/data/portuguese/food/fish_and_chips.json b/src/data/portuguese/food/fish_and_chips.json index a90b118a4..b6fe539ae 100644 --- a/src/data/portuguese/food/fish_and_chips.json +++ b/src/data/portuguese/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Peixe e Batatas Fritas Delicioso", "description": "Um lanche frito. Os filés de peixe e batatas se divertem borbulhando no óleo quente, seus aromas se misturam perfeitamente antes de permearem o recinto... Se houver qualquer coisa mais prazerosa do que comer batata frita, deve ser comer batata frita dando uma mordida enorme no filé de peixe!", "effect": "Restaura 100 de Stamina." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Furo Exclusivo: Coluna Gourmet", + "description": "Especialidade de Charlotte. São lanches que ela leva consigo na sua busca incessável por furos exclusivos. Ela olha para os lados, e o ritmo excitado de seus passos lentamente se sobrepõe com o som do peixe frito crocante na sua boca... Apesar dessa notícia de última hora ainda ter que virar uma história finalizada, a alegria no seu coração já chegou ao limite.", + "effect": "Restaura 130 de Stamina.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/portuguese/food/la_lettre_a_focalors.json b/src/data/portuguese/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..f1c272f03 --- /dev/null +++ b/src/data/portuguese/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors", + "description": "Um pequeno bolo na forma de um longo retângulo. Dizem que há muito, muito tempo, um certo confeiteiro criou essa obra-prima com o grande amor do povo de Fontaine por sua Arconte Hydro como inspiração. As camadas sobrepostas são a prova da habilidade desse chef, e cada aspecto do bolo é a prova da grande influência da Arconte Hydro.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Ovo de Pássaro", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Farinha", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Grão de Café", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Amêndoa", + "amount": 2 + } + ], + "dish_type": "Pratos de DEF", + "results": { + "suspicious": { + "_id": 108605, + "name": "La Lettre a Focalors Estranho", + "description": "Um bolo pequeno na forma de um retângulo longo. O sabor das camadas parece mais ou menos o mesmo... espera aí, tá faltando algumas camadas! Connoisseurs vão saber que o confeiteiro errou na primeira mordida.", + "effect": "Aumenta a Vida Máxima de todos os membros da Equipe em 20% por 300s. No modo multijogador, terá efeito apenas em si mesmo." + }, + "normal": { + "_id": 108606, + "name": "La Lettre a Focalors", + "description": "Um pequeno bolo na forma de um longo retângulo. Dizem que há muito, muito tempo, um certo confeiteiro criou essa obra-prima com o grande amor do povo de Fontaine por sua Arconte Hydro como inspiração. As camadas sobrepostas são a prova da habilidade desse chef, e cada aspecto do bolo é a prova da grande influência da Arconte Hydro.", + "effect": "Aumenta a Vida Máxima de todos os membros da Equipe em 22% por 300s. No modo multijogador, terá efeito apenas em si mesmo." + }, + "delicious": { + "_id": 108607, + "name": "La Lettre a Focalors Delicioso", + "description": "Um bolo pequeno na forma de um longo retângulo. O aroma infinito de café e amêndoas chama sua atenção e empurra seus pensamentos, como se você tivesse parado sem perceber numa ópera extravagante. Você está se afogando nas reviravoltas dessa performance fantástica, e só espera que o final nunca chegue.", + "effect": "Aumenta a Vida Máxima de todos os membros da Equipe em 25% por 300s. No modo multijogador, terá efeito apenas em si mesmo." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "\"Proustis\"", + "description": "Especialidade de Furina. \"Proustis\" significa \"veneração da justiça\" em Fontaine, e ela, que uma vez performou no maior dos palcos, testemunhou o nascimento da justiça sublime. Seu sabor em camadas parece oscilar como as ondas do mar, até finalmente relaxar como se estivesse se desfazendo de um pesado fardo. Talvez reflita algo que ela pessoalmente passou?", + "effect": "Aumenta a Vida Máxima de todos os membros da Equipe em 30% por 300s. No modo multijogador, terá efeito apenas em si mesmo.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/portuguese/furnishing/a_painting_left_for_you.json b/src/data/portuguese/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..e446175a5 --- /dev/null +++ b/src/data/portuguese/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Uma Pintura para Você", + "description": "\"Maime e seus melhores amigos!\"\\nMaime fez essa pintura para você e Paimon, mostrando amigos felizes juntos.\\nDurante sua breve despedida, Maime estava muito ocupada estudando estilos diferentes de pinturas. Isso, então, é o resultado dessas tentativas, e é o seu maior orgulho. Não vai vender por 550.000 Mora ou algo assim, nem pode facilmente ser chamado de \"lindo\", mas para Maime, não há preço nessa representação dela e três pessoas (que não são pessoas, exatamente) de importância inigualável para ela. Essa coisa sim deve ser linda.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ] +} diff --git a/src/data/portuguese/furnishing/a_sisters_duty.json b/src/data/portuguese/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..8f4b26280 --- /dev/null +++ b/src/data/portuguese/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "\"Dever de uma Irmã\"", + "description": "Uma cabana que pode ser vista na Vila Marusea, tão simples e econômica que pode ser construída facilmente por uma única Melusine.\\nConta a lenda que uma Melusine um pouco mais velha construiu a cabana de propósito para evitar que os objetos favoritos de suas irmãs se molhassem com a cascata ou as gotas de água que caíam do teto da caverna. Em suas palavras, ela considerava isso como seu dever cuidar de todos.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madeira de Freixo", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tecido", + "amount": 4 + } + ] +} diff --git a/src/data/portuguese/furnishing/bedroom_bedlam.json b/src/data/portuguese/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..c3af8810e --- /dev/null +++ b/src/data/portuguese/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "\"Quarto Bagunçado\"", + "description": "Uma residência média vista na Vila Marusea. Tem um exterior único e linhas elegantes, também é espaçosa em seu interior, sendo suficiente para duas ou três Melusines descansarem. Entretanto, devido as peculiaridades da distribuição de espaço, sons produzidos no interior dessas casas são amplificados. Por isso, qualquer Melusine barulhenta que fizer um erro grande pode ser trancada no interior dessas casas, falando consigo mesma até não ouvir mais direito...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinta Vermelha", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/charlotte.json b/src/data/portuguese/furnishing/charlotte.json new file mode 100644 index 000000000..825d2ce72 --- /dev/null +++ b/src/data/portuguese/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Personagem na Casa", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Companheiro", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Companheiro" + } + ] +} diff --git a/src/data/portuguese/furnishing/common_cooking_device.json b/src/data/portuguese/furnishing/common_cooking_device.json new file mode 100644 index 000000000..884ea06c0 --- /dev/null +++ b/src/data/portuguese/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Dispositivo de Cozinha Comum", + "description": "Conhecido oficialmente como \"Dispositivo de Cozinha Comum\", este aparelho consiste em uma panela e uma caldeira completamente herméticas, projetadas para ficar o mais isoladas possível do ambiente externo. Isso reduz significativamente os riscos de segurança associados às chamas abertas, maximizando assim sua adaptabilidade a diferentes ambientes de funcionamento. Se for adicionado um mecanismo de pressão na abertura da panela, os ingredientes podem ser cozidos em alta pressão e alta temperatura, o que realça o sabor dos pratos. No entanto, os engenheiros abandonaram essa característica devido às limitações tecnológicas e aos custos associados à produção em série.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/compact_air_supply_device.json b/src/data/portuguese/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..81ef06ea4 --- /dev/null +++ b/src/data/portuguese/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Dispositivo de Suprimento Aéreo Compacto", + "description": "Um mecanismo intrincado pequeno que costuma ser colocado em mesas para mandar ar para um ventilador fixo.\\nGraças ao clima excelente de Fontaine, bem como o design de suas estruturas arquitetônicas, seus ambientes internos são geralmente amenos e não precisam de ventiladores para diminuir o calor. Ainda que comprem tais dispositivos, as pessoas tendem a proteger as hélices do ventilador com capas, para não serem manchadas.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensílio" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 4 + } + ] +} diff --git a/src/data/portuguese/furnishing/court_of_justices_authenticity.json b/src/data/portuguese/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..c33856ebd --- /dev/null +++ b/src/data/portuguese/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "\"Autenticidade da Corte da Justiça\"", + "description": "Uma estrutura única feita de metal e vidro que compartilha seu modelo com o presente no escritório do Pássaro a Vapor. É bem especial, com uma estrutura central circular e uma divisão em oito painéis. O teto de vidro azul brilha sob a luz do sol como um cristal.\\nRepórteres escrevem que a luz do sol costuma ser relacionada a verdade e justiça. É possível que o jornal tenha escolhido esse design para lembrar aqueles que estão entrando e saindo para o seu comprometimento com a verdade.", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 10 + } + ] +} diff --git a/src/data/portuguese/furnishing/court_of_justices_mellow_aroma.json b/src/data/portuguese/furnishing/court_of_justices_mellow_aroma.json index 86cce18c2..6b98cb2b5 100644 --- a/src/data/portuguese/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/portuguese/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "\"Álcool do Pavilhão da Justiça\"", - "description": "Um prédio que pode ser encontrado na Passagem Vasari de Fontaine. O renomado Café Lucerne combina salas confortáveis com um delicioso aroma de café. Dizem que a construção a construção do edifício da Passagem de Vasari foi relativamente barata, e que foi usado o cimento de resíduos industriais. Entretanto, esse cimento exalava um certo odor distinto que afetava a validade de comidas e bebidas. Um dos donos do Café tinha requisitos específicos para sabores, e com a ajuda de repórteres do Pássaro a Vapor, lançou uma campanha em protesto, forçando que os fabricantes de cimento mudassem sua receita. Depois disso, o novo cimento deixou de exalar qualquer cheiro, e os amantes de café passaram a chamar de \"café de cimento\".", + "description": "Um prédio que pode ser encontrado na Passagem Vasari de Fontaine. O renomado Café Lutece combina salas confortáveis com um delicioso aroma de café. Dizem que a construção a construção do edifício da Passagem de Vasari foi relativamente barata, e que foi usado o cimento de resíduos industriais. Entretanto, esse cimento exalava um certo odor distinto que afetava a validade de comidas e bebidas. Um dos donos do Café tinha requisitos específicos para sabores, e com a ajuda de repórteres do Pássaro a Vapor, lançou uma campanha em protesto, forçando que os fabricantes de cimento mudassem sua receita. Depois disso, o novo cimento deixou de exalar qualquer cheiro, e os amantes de café passaram a chamar de \"café de cimento\".", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/portuguese/furnishing/court_of_justices_respect.json b/src/data/portuguese/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..a7fe2864c --- /dev/null +++ b/src/data/portuguese/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "\"Respeito da Corte da Justiça\"", + "description": "Um edifício de metal e vidro que parece uma fortaleza. Tem o mesmo design que um escritório de duelos profissionais. Comparado a outros prédios na Corte de Fontaine, esse possui paredes mais grossas e um layout mais apertado que dá aos visitantes um senso distinto de solenidade. Quando a maioria dos habitantes da cidade passa por esse lugar, falam em um tom mais leve, e evitam fazer qualquer barulho, como uma expressão de respeito as tradições dos julgamentos, bem como aos Duelistas Representantes.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 10 + } + ] +} diff --git a/src/data/portuguese/furnishing/court_of_justices_trivia.json b/src/data/portuguese/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..774e18164 --- /dev/null +++ b/src/data/portuguese/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "\"Curiosidades da Corte da Justiça\"", + "description": "Um quadro de avisos com painéis trocáveis. É idêntico ao pilar na frente do portão do Pássaro a Vapor.\\nQuando foi desenhado pela primeira vez, esse quadro de avisos era usado para exibir \"as notícias mais quentes mensais\" desse jornal. Os editores selecionavam as notícias mais populares e colocavam seus títulos para o público ver.\\nVer seu trabalho nesse quadro de avisos era saber o Prêmio La Vente, maior honra midiática da nação, estava ao seu alcance. Assim, esse quadro também passou a ser conhecido como \"Pilar La Vente\".\\nInfelizmente, não tomou muito tempo até o Pássaro a Vapor parar de atualizar as manchetes no quadro, devido a enorme quantidade de reportagens excelentes disponíveis...\\nInfelizmente, pouco tempo depois, devido ao grande volume de jornalismo de alta qualidade, o \"Pássaro a Vapor\" decidiu parar de atualizar regularmente os cabeçalhos do quadro...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 12 + } + ] +} diff --git a/src/data/portuguese/furnishing/dueling_sigil.json b/src/data/portuguese/furnishing/dueling_sigil.json new file mode 100644 index 000000000..194c8237e --- /dev/null +++ b/src/data/portuguese/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "\"Selo do Duelo\"", + "description": "A bandeira que pode ser vista em frente ao Escritório de Justiça é confeccionada com um tecido caro na cor verde-água, na qual o emblema do escritório foi pintado usando fios de ouro. A lenda conta que os Duelistas Representantes que se uniram sob essa bandeira trabalharam incansavelmente. Mas, na realidade, o trabalho árduo por si só não é suficiente...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tecido", + "amount": 6 + } + ] +} diff --git a/src/data/portuguese/furnishing/furina.json b/src/data/portuguese/furnishing/furina.json new file mode 100644 index 000000000..2b55236c8 --- /dev/null +++ b/src/data/portuguese/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Personagem na Casa", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Companheiro", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Companheiro" + } + ] +} diff --git a/src/data/portuguese/furnishing/furys_torch.json b/src/data/portuguese/furnishing/furys_torch.json new file mode 100644 index 000000000..205a90e1d --- /dev/null +++ b/src/data/portuguese/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "\"Torcha da Fúria\"", + "description": "Uma tocha colocada sobre uma base de pedra, tem uma tonalidade dourada escura e apresenta uma forma simples e majestosa.\\nDe acordo com um artigo de certo escritor, \"a chama em crescimento constante simboliza a indignação justa e interminável\". Talvez as chamas que se erguem nas profundezas da Ópera Epiclese sejam um dos retratos da busca por justiça em Fontaine...", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/good_stuff_is_for_sharing.json b/src/data/portuguese/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..f5c52f800 --- /dev/null +++ b/src/data/portuguese/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "\"Que as coisas boas sejam compartilhadas!\"", + "description": "Uma cerca muito simples feita de galhos e Madeira de Freixo. Na Vila Marusea, seu propósito original era marcar limites territoriais, mas ao longo do tempo, ela se tornou uma ferramenta para exibir bens. Dizem que isso acontece porque algumas Melusines acreditam na ideia de compartilhar o que é bom e exibem com orgulho o que consideram grandioso do lado de fora de suas casas, como se fosse uma bandeira, permitindo que outras Melusines a utilizem como quiserem...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madeira de Freixo", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tecido", + "amount": 4 + } + ] +} diff --git a/src/data/portuguese/furnishing/happy_times.json b/src/data/portuguese/furnishing/happy_times.json new file mode 100644 index 000000000..f3e420116 --- /dev/null +++ b/src/data/portuguese/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "\"Tempos de Alegria\"", + "description": "Depois que Paimon e Tubby conversaram sobre a Vila Marusea, Tubby combinou a descrição com a sua própria imaginação para criar essa pedra coberta por plantas estranhas.\\nEssa pedra gigante é muito lisa e sólida, e sua superfície é excessivamente plana, como se tivesse sido feita por uma máquina. É perfeita para refeições, trabalho ou para brincar... mas não as três coisas ao mesmo tempo, devido ao espaço limitado.", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Montanha", + "type": "Exterior" + } + ] +} diff --git a/src/data/portuguese/furnishing/hello_welcome.json b/src/data/portuguese/furnishing/hello_welcome.json new file mode 100644 index 000000000..64da5389d --- /dev/null +++ b/src/data/portuguese/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "\"Olá! Bem-vindo!\"", + "description": "Um lampião que pode ser visto na Vila Marusea possui uma estrutura simples, feita com ramos de Madeira de Freixo apenas trabalhados, com múltiplos frutos de plantas fluorescentes pendurados nele.\\nSegundo um repórter do jornal \"Pássaro a Vapor\", como a Vila Marusea está situada sob a água e seu ambiente tende a ser escuro para os viajantes ocasionais que não estão acostumados a ele, as Melusines, com espírito hospitaleiro, cuidadosamente selecionaram ramos que pareciam um aperto de mãos como um sinal de saudação. Assim, nasceu a atual lamparina desta aldeia, com sua estética imaculada. Na verdade, as próprias Melusines não recordam a origem deste lampião...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Iluminação", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madeira de Freixo", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/high_stone_platform.json b/src/data/portuguese/furnishing/high_stone_platform.json new file mode 100644 index 000000000..f1aabe976 --- /dev/null +++ b/src/data/portuguese/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "\"Plataforma de Pedra Alta\"", + "description": "Depois que Paimon e Tubby tiveram uma conversa sobre a Vila Marusea, Tubby combinou as descrições com sua imaginação para criar essa planta coberta em plantas estranhas.\\nEssa pedra é alta e dividida em duas camas, a primeira é de uma grande pedra comumente vista na Vila Marusea, enquanto a outra é uma rocha na forma de um ovo responsável por suportar o peso geral.\\nMelusines podem ser pequenas e inadequadas para escalar, mas com ferramentas simples como escadas, elas conseguem chegar no topo dessas pedras gigantes sem problema nenhum!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Montanha", + "type": "Exterior" + } + ] +} diff --git a/src/data/portuguese/furnishing/large_shipping_pallet.json b/src/data/portuguese/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..2424a1901 --- /dev/null +++ b/src/data/portuguese/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Palete de Transporte Grande", + "description": "Grandes caixas de madeira que geralmente são vistas em pares em paletes no porto de Fontaine para facilitar seu transporte.\\nCom o objetivo de melhorar a eficiência no transporte de mercadorias, a equipe do porto contratou pesquisadores do Instituto de Pesquisas de Fontaine para estudar como carregar grandes quantidades de mercadorias de pequeno tamanho de maneira mais eficiente. A solução proposta pelos pesquisadores envolveu a otimização do espaço, colocando a carga a granel em caixas de madeira de tamanho médio pré-definido e, em seguida, carregando ordenadamente as caixas médias dentro das grandes caixas de carga, como se fossem blocos de construção. O resultado foi uma série de caixas de carga que aumentaram significativamente o desempenho dos portos, graças à otimização do novo equipamento.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Ornamento Largo", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Madeira de Malva", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/lets_play.json b/src/data/portuguese/furnishing/lets_play.json new file mode 100644 index 000000000..5af234ff0 --- /dev/null +++ b/src/data/portuguese/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "\"Vamos Brincar!\"", + "description": "Um simples balanço feito de Madeira de Freixo que pode ser visto na Vila Marusea. A história conta que a Melusine que o criou tinha dificuldades em usar balanços projetados por humanos devido à sua estatura. Então, ela fez seu próprio balanço do tamanho certo para experimentar a mesma felicidade.\\nNo entanto, como as Melusines não são hábeis em fabricar cordas muito resistentes, hoje em dia, raramente as Melusines balançam nesses balanços; em vez disso, elas os usam como cadeiras penduradas.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madeira de Freixo", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tecido", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinta Vermelha", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/portuguese/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..cc9d9d8b9 --- /dev/null +++ b/src/data/portuguese/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Quadro de Avisos de Madeira de Tília e Metal", + "description": "Um quadro de avisos de pé fabricado em Madeira de Tília selvagem irregular, com uma base quadrada e revestido com uma cobertura metálica de cor brilhante. Esta peça é delicada, bonita e extremamente durável, mas seu preço de compra não é muito alto, podendo ser encontrada nas ruas e vielas de Fontaine.\\nEsse tipo de tábua de madeira utiliza um processo de tratamento de superfície mais inovador, que guarda semelhanças com a tecnologia de processamento de coberturas dos Mecautômatos. Pode ser considerado um exemplo típico da aplicação de tecnologia do Instituto de Pesquisas de Fontaine na produção civil. No entanto, nem todos os artesãos comuns estão capacitados para usar esse tipo de dispositivo, e os engenheiros ainda debatem sobre como promover essa tecnologia.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madeira de Tília", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 4 + } + ] +} diff --git a/src/data/portuguese/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/portuguese/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..92eb960e2 --- /dev/null +++ b/src/data/portuguese/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Cama \"Conforto ao Dormir\" de Madeira de Tília", + "description": "Um cama feita de madeira de tília de alta qualidade. Cada tábua é processada, a base estufada com material de plantas esmagadas, e a estética, bem como experiência de uso para pessoas de Fontaine ganha pontos máximos para toda casa de Fontaine. Além disso, o preço das camas é ótimo, ao ponto em que vendedores experientes podem dizem \"Bem, você não precisa vender muitos engradados de Fonta para isso\", para clientes hesitantes.\\nAqueles não acostumados com tais técnicas de vendas baixam sua guarda ao ouvirem essa comparação vaga, mas na verdade, o contra-argumento correto seria \"Quantos engradados não são muitos?\"", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Cama" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madeira de Tília", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tecido", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Tinta Azul", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/portuguese/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..994cc00fa --- /dev/null +++ b/src/data/portuguese/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Guindaste Tipo-05 do Porto Lumidouce", + "description": "Um guindaste de um braço com design mecânico único, visto nos portos de Fontaine. Possui componentes modulares e pode carregar vários tipos de itens com segurança, pesados ou leves. O custo para construir esse guindaste é caro, e pode ser difícil construi-lo e ajustá-lo, mas sua performance excelente o fez comum nos portos.\\nDizem que esse tipo de máquina foi primeiro colocado no Porto Lumidouce, e que completou o trabalho de um dia na metade do tempo, assim começou a ser cada vez mais usado nos portos da região...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Ornamento Largo", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Madeira de Cipreste", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 12 + } + ] +} diff --git a/src/data/portuguese/furnishing/maintenance_mek_gold_leader.json b/src/data/portuguese/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..f4a1757e8 --- /dev/null +++ b/src/data/portuguese/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Mecaprotetor: Líder Dourado", + "description": "Um peixe ornamental valioso que pode ser mantido como um animal de estimação na Piscina de Nuvem de Espíritos e Claridade Sombreada.\\nUm Mecautômato compacto assistente desenvolvido para aumentar as taxas de uso de grupos de Mecautômatos, ajudando com projetos submarinos. Eles foram originalmente elaborados para remover lixo, vegetação e outros destroços submarinos para prevenir o entupimento das partes vitais de outros Mecautômatos, diminuindo o número de falhas. De outro ponto de vista, eles também beneficiam consideravelmente o ecossistema de Fontaine como zeladores submarinos.\\nComparado a outros modelos produzidos em massa, esse Mecautômato assistente especial Edição de Colecionador Platinum usa um revestimento dourado, junto com equipamentos de controle. A equipe de projetos o elaborou para cumprir a função de \"estação retransmissora de controle\" em ambientes submarinos complexos, recebendo e retransmitindo comandos do controlador para todos os outros Mecautômatos no grupo, assumindo o papel de líder.\\nEntretanto, quando todo o projeto de manutenção dos Mecautômatos parou de funcionar, esses líderes mecânicos perderam sua razão de existir. Somente seus revestimentos dourados facilmente reconhecíveis os dão valor para os pescadores que os colecionam.", + "category": [ + { + "id": 14001, + "category": "Peixe Ornamental", + "type": "Exterior" + } + ] +} diff --git a/src/data/portuguese/furnishing/maison_cardinalices_winged_shelf.json b/src/data/portuguese/furnishing/maison_cardinalices_winged_shelf.json index 8201d2a13..4dd0e1b69 100644 --- a/src/data/portuguese/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/portuguese/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "\"Prateleira Arqueada de Maison Cardinalice\"", - "description": "Uma estante de livros com formato irregular estilizada similarmente a algumas das estantes no Palais Mermonia.\\nSeu protótipo é supostamente um tipo de \"Cofre Alado de Porta Dupla de Madeira com Mecanismo\" projetado pelo Instituto de Pesquisas de Fontaine para uma certa câmara de comércio. Contudo, devido à força das dobradiças abaixo do padrão, o produto final meramente reteve a aparência de asas abrindo. No fim, a gestão do Palais Mermonia comprou este produto um tanto artístico com desconto e o manteve desde então.", + "description": "Uma estante de livros com formato irregular estilizada similarmente a algumas das estantes no Palais Mermonia.\\nSeu protótipo é supostamente um tipo de \"Cofre Alado de Porta Dupla de Madeira com Mecanismo\" projetado pelo Instituto de Pesquisas de Fontaine para uma certa câmara de comércio. Contudo, devido à força das dobradiças abaixo do padrão, o produto final meramente reteve a aparência de asas abrindo. No fim, o Palais Mermonia comprou este produto um tanto artístico com desconto e o manteve desde então.", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/portuguese/furnishing/model_contraption_reasonable_roundabout.json b/src/data/portuguese/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..6f461f242 --- /dev/null +++ b/src/data/portuguese/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Modelo Mecânico: Giro Razoável", + "description": "Um modelo de metal que parece mais complicado do que se precisa. Dizem que é uma imitação de uma máquina usada para testar certos dados, capturando e combinando ângulo, velocidade e direção que os círculos giram, assim pesquisadores podem derivar os dados que precisam.\\nMas isso é só um modelo, e os círculos só giram nos seus eixos, com cada objeto em seu movimento natural, não limitados por algo especial, ou foi isso que um certo pesquisador disse a si mesmo depois de uma noite agonizante de cálculos.\\nTalvez uma pessoa ordinária ou pesquisador veja esses círculos estáveis e que giram como algo mais admirável que pontos de dados.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensílio" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 4 + } + ] +} diff --git a/src/data/portuguese/furnishing/model_contraption_repair.json b/src/data/portuguese/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..a434090d6 --- /dev/null +++ b/src/data/portuguese/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Modelo Mecânico: Reparo", + "description": "Um modelo metálico de construção intricada que representa um certo tipo de dispositivo de fornecimento de Pneumousia em escala reduzida, idêntico ao que está em funcionamento, exceto que na realidade não é capaz de fornecer energia para as várias instalações.\\nDizem que este modelo foi originalmente concebido como uma ferramenta de treinamento para que técnicos novatos praticassem várias técnicas de manutenção. No entanto, para garantir que cada sessão de treinamento fosse eficaz, após cada sessão, a máquina desmontada e desorganizada precisava ser restaurada a um estado de preparação por um especialista em máquinas de treinamento. Foi assim que nasceu a profissão de manutenção dentro da instituição.\\nAté certo ponto, essas pessoas são as que melhor conhecem a funcionalidade desses dispositivos. A única coisa que as impedia de se tornarem técnicos oficiais de manutenção era a complicada licença de trabalho no ambiente da Pneumousia, que era difícil de obter.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/model_contraption_rockcracker_anchor.json b/src/data/portuguese/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..fc9298f8a --- /dev/null +++ b/src/data/portuguese/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Modelo Mecânico: Âncora Destruidora de Rochas", + "description": "Um modelo metálico de construção intrincada que representa um certo tipo de dispositivo de fornecimento de Pneumousia em escala reduzida, idêntico ao que está em operação, exceto que na realidade não é capaz de fornecer energia para as várias instalações.\\nComo às vezes era necessário instalar a Pneumousia em terrenos especiais, os engenheiros tiveram que adicionar ancoragens especiais ao solo para mantê-los no lugar. Este modelo é um desses dispositivos especiais de ancoragem. Na parte inferior do dispositivo, há um gancho de ancoragem de alta resistência alimentado por Pneumousia, usado para fixar firmemente o dispositivo na posição desejada atravessando-o.\\nÉ importante destacar que, uma vez concluída a fixação, a fixação subsequente não requer o envolvimento do dispositivo alimentado por Pneumousia. Portanto, não ocorrerá nenhuma situação cômica como a de lidar com o que fazer se o dispositivo alimentado por Pneumousia que impulsiona o mecanismo de fixação ficar sem energia.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/passages_languid_lifestyle.json b/src/data/portuguese/furnishing/passages_languid_lifestyle.json index a1efa1249..70959d5f8 100644 --- a/src/data/portuguese/furnishing/passages_languid_lifestyle.json +++ b/src/data/portuguese/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "\"Momentos Descontraídos do Corredor\"", - "description": "Esta cadeira estofada com uma luxuosa moldura dourada é uma visão comum em estabelecimentos de alimentos como o Café Lucerne na Passagem Vasari. Diz-se que é um dos primeiros designs de cadeiras de Fontaine a utilizar o conceito de \"ergonomia\". Ela é especificamente projetada para aliviar a tensão nas costas e no pescoço, proporcionando aos usuários uma experiência de sentar confortável e relaxante. No entanto, não é tão confortável para as Melusines como é para os outros. Alcançar a postura de sentar ideal para as Melusines requer um estudo adicional da \"ergonomia\" e o design de uma cadeira com encosto, apoio para a cabeça e altura do assento ajustáveis. O desenvolvimento de uma cadeira especializada como essa pode ser bastante custoso...", + "description": "Esta cadeira estofada com uma luxuosa moldura dourada é uma visão comum em estabelecimentos de alimentos como o Café Lutece na Passagem Vasari. Diz-se que é um dos primeiros designs de cadeiras de Fontaine a utilizar o conceito de \"ergonomia\". Ela é especificamente projetada para aliviar a tensão nas costas e no pescoço, proporcionando aos usuários uma experiência de sentar confortável e relaxante. No entanto, não é tão confortável para as Melusines como é para os outros. Alcançar a postura de sentar ideal para as Melusines requer um estudo adicional da \"ergonomia\" e o design de uma cadeira com encosto, apoio para a cabeça e altura do assento ajustáveis. O desenvolvimento de uma cadeira especializada como essa pode ser bastante custoso...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/portuguese/furnishing/passages_parasol.json b/src/data/portuguese/furnishing/passages_parasol.json index 54c2dce18..c90427fdc 100644 --- a/src/data/portuguese/furnishing/passages_parasol.json +++ b/src/data/portuguese/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "\"Sombra Clara do Corredor\"", - "description": "Um guarda-sol que apresenta uma estrutura de suporte de metal e incorpora várias peças produzidas com a ajuda de meka com engrenagens. Originalmente encomendados pelo Café Lucerne, esses guarda-sóis se tornaram um dos móveis característicos da Passagem Vasari, à medida que seus negócios prosperavam.\\nApós um incidente envolvendo discrepâncias significativas de cor, os comerciantes começaram a contratar especialistas para supervisionar o processo de tingimento assistido por Mecautômato, garantindo um controle rigoroso de qualidade. As cores dos guarda-sóis são projetadas para evocar a sensação de \"um dia ameno e céu claro\", com o objetivo de criar uma atmosfera agradável para os clientes que saboreiam café sob eles, independentemente do clima real.", + "description": "Um guarda-sol que apresenta uma estrutura de suporte de metal e incorpora várias peças produzidas com a ajuda de meka com engrenagens. Originalmente encomendados pelo Café Lutece, esses guarda-sóis se tornaram um dos móveis característicos da Passagem Vasari, à medida que seus negócios prosperavam.\\nApós um incidente envolvendo discrepâncias significativas de cor, os comerciantes começaram a contratar especialistas para supervisionar o processo de tingimento assistido por Mecautômato, garantindo um controle rigoroso de qualidade. As cores dos guarda-sóis são projetadas para evocar a sensação de \"um dia ameno e céu claro\", com o objetivo de criar uma atmosfera agradável para os clientes que saboreiam café sob eles, independentemente do clima real.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/portuguese/furnishing/passages_pristine_round_table.json b/src/data/portuguese/furnishing/passages_pristine_round_table.json index 843415038..2dd8f2a9e 100644 --- a/src/data/portuguese/furnishing/passages_pristine_round_table.json +++ b/src/data/portuguese/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "\"Mesa Redonda Pura do Corredor\"", - "description": "Uma mesa redonda de madeira comumente encontrada na Corte de Fontaine, essas mesas são os \"funcionários\" mais diligentes em vários estabelecimentos. O Café Lucerne é talvez o estabelecimento mais conhecido que possui essas mesas redondas. Feitas da melhor Madeira de Tília e cobertas com uma toalha de mesa com estilo único, que foi revestida com uma fina camada de cera por Mecautômatos. Esse revestimento proporciona uma superfície resistente a respingos que pode ser facilmente limpa com água, sem deixar manchas visíveis. A lenda diz que esse processo de enceramento foi inspirado nos pescadores de Poisson. Eles descobriram há muito tempo que aplicar cera nas velas dos navios evitava manchas e absorção excessiva de água durante o tempo chuvoso.\\nNo entanto, com o surgimento de novos dispositivos para alimentar navios, menos residentes de Poisson estão familiarizados com esse processo e menos ainda se preocupam com a história da técnica de acabamento de uma toalha de mesa.", + "description": "Uma mesa redonda de madeira comumente encontrada na Corte de Fontaine, essas mesas são os \"funcionários\" mais diligentes em vários estabelecimentos. O Café Lutece é talvez o estabelecimento mais conhecido que possui essas mesas redondas. Feitas da melhor Madeira de Tília e cobertas com uma toalha de mesa com estilo único, que foi revestida com uma fina camada de cera por Mecautômatos. Esse revestimento proporciona uma superfície resistente a respingos que pode ser facilmente limpa com água, sem deixar manchas visíveis. A lenda diz que esse processo de enceramento foi inspirado nos pescadores de Poisson. Eles descobriram há muito tempo que aplicar cera nas velas dos navios evitava manchas e absorção excessiva de água durante o tempo chuvoso.\\nNo entanto, com o surgimento de novos dispositivos para alimentar navios, menos residentes de Poisson estão familiarizados com esse processo e menos ainda se preocupam com a história da técnica de acabamento de uma toalha de mesa.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/portuguese/furnishing/passages_stable_storage.json b/src/data/portuguese/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..3a74bbb56 --- /dev/null +++ b/src/data/portuguese/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "\"Armazenamento Estável do Corredor\"", + "description": "Uma caixa de armazenamento feita de madeira de tília de alta qualidade com um revestimento e capacidade de selamento confiável, sendo a escolha preferida para os habitantes de Fontaine.\\nGraças aos esforços da Maison Gardiennage, a segurança de Fontaine é ótima, e por isso a maioria dos habitantes não precisam de caixas seguras. Assim, a conveniência associada com esse tipo de armazenamento sempre o coloca no topo das vendas de móveis.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensílio" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madeira de Tília", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedaço de Ferro Branco", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/satisfying_weight.json b/src/data/portuguese/furnishing/satisfying_weight.json new file mode 100644 index 000000000..346282a1f --- /dev/null +++ b/src/data/portuguese/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "\"Peso Satisfatório\"", + "description": "Um grande pote de pedra que se assemelha a uma enorme panela. Dizem que é usado para armazenar grandes quantidades de Maralga. Ele possui uma abertura simples na parte superior onde as algas podem ser colocadas, mas o fundo do pote está fora do alcance das curtas mãos das Melusines. A tampa pesada do pote é difícil de abrir para elas, e somente depois que uma quantidade suficiente de Maralgas for depositada, todas podem abrir o pote juntas e desfrutar de uma refeição satisfatória.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/shiny_shell.json b/src/data/portuguese/furnishing/shiny_shell.json new file mode 100644 index 000000000..a91291380 --- /dev/null +++ b/src/data/portuguese/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "\"Carapaça Brilhante\"", + "description": "Um lampião que pode ser visto na Vila Marusea tem uma forma característica com postes feitos de largas placas de Madeira de Freixo. Alguns visitantes acreditam que as Melusines se inspiraram na forma de uma concha marinha ao fabricar esses lampiões. Outros acham que o lampião se parece mais com a pinça de um caranguejo do que com uma concha, e que a substância fluorescente no centro se assemelha a uma criatura aquática capturada. Como essa última especulação pode ser um tanto cruel, a maioria continua se referindo a esse lampião como uma brilhante concha do mar.\\nNa verdade, as Melusines só queriam colocar uma cobertura impermeável sobre o lampião para proteger os frutos fluorescentes...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Iluminação", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madeira de Freixo", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/slippery_shack.json b/src/data/portuguese/furnishing/slippery_shack.json new file mode 100644 index 000000000..2af1f8be3 --- /dev/null +++ b/src/data/portuguese/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "\"Cabana Escorregadia\"", + "description": "Uma residência de forma única com linhas elegantes pode ser encontrada na Vila Marusea. A pedra usada aqui tem uma qualidade única, e parece ter sido processada com técnicas que só as Melusines conhecem. O resultado é um encerramento liso e de cores vibrantes que quase faz parecer uma pedra preciosa colorida. Entretanto, os sentidos das Melusines são muito diferentes das pessoas ordinárias, e elas estão acostumadas a andar em tais lugares. Como convidadas de longes, essas plataformas de pedra e painéis do chão podem ser tão lisos que, na verdade, são um risco de queda...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinta Vermelha", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/small_stonecrab.json b/src/data/portuguese/furnishing/small_stonecrab.json new file mode 100644 index 000000000..e657ab911 --- /dev/null +++ b/src/data/portuguese/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "\"Caranguejo de Pedra Pequeno\"", + "description": "Uma residência de forma única com linhas elegantes comumente vista na Vila Marusea. Para os humanos, uma residência como essa pode ser claustrofóbica, mas para as Melusines menores, isso não é um problema.\\nDizem que algumas Melusines veem as suas casas como \"caranguejos de pedra\", apesar de outras não gostarem muito dessa analogia, já que \"caranguejos não são muito amigáveis. Eles sempre estão com a cara que vão roubar sua Maralaga ou algo assim!\"", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinta Vermelha", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/soft_waters_voice.json b/src/data/portuguese/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..c690e3d1f --- /dev/null +++ b/src/data/portuguese/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "\"Voz da Água Macia\"", + "description": "Um móvel da Vila Marusea, é uma combinação de pequenos bancos de trabalho e varais projetados para pendurar diversos objetos. Além disso, possui simples sinos de vento de pedra, conchas do mar e pequenos peixes secos que balançam ao sabor da brisa.\\nCuriosamente, quando esses sinos de vento e conchas se chocam, emitem um ritmo suave que imita o som das ondas, tornando-se assim a música do lar para as Melusines.", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinta Vermelha", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/standard_fluid_shipping_unit.json b/src/data/portuguese/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..c754975f7 --- /dev/null +++ b/src/data/portuguese/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Unidade de Transporte de Fluidos Padrão", + "description": "Cisternas poligonais para líquidos feitas de Madeira de Malva, que podem ser vistas nos portos de Fontaine, são conhecidas por sua excelente impermeabilidade. Foram originalmente projetadas pelo Instituto de Pesquisas de Fontaine especificamente para o transporte de água a longas distâncias e se tornaram contêineres comuns para transporte de líquidos à medida que a tecnologia avançava.\\nDizem que os designers consideraram que este depósito poligonal combinava as vantagens de um barril de vinho e de uma caixa de madeira, melhorando a resistência estrutural e facilitando ao mesmo tempo, a produção em série. Embora os estivadores frequentemente se queixassem de que os barris não eram tão práticos de manusear, parece que as tripulações preferiam o design atual em relação aos barris que rolavam pelo convés.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Ornamento Largo", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Madeira de Malva", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 6 + } + ] +} diff --git a/src/data/portuguese/furnishing/standard_railing_order_and_symmetry.json b/src/data/portuguese/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..5e4b7ff0b --- /dev/null +++ b/src/data/portuguese/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Barreira Padrão: Ordem e Simetria", + "description": "Uma barreira simples de pedra que parece ordinária a primeira vista, mas de acordo com alguns aprendizes de artesãos em Fontaine, sua construção reflete o senso único do artesão sobre estética, que é uma estrutura que corresponde a criação de uma atmosfera de ordem e harmonia. Claro, o padrão pessoal do artesão dá um pouco de descontração a tal pedido...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Cercas", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/standard_railing_scattered_structure.json b/src/data/portuguese/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..4f489576e --- /dev/null +++ b/src/data/portuguese/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Barreira Padrão: Estrutura Dispersa", + "description": "Uma simples barreira de pedra. Nenhum dos pilares de pedra tem a mesma distância entre eles, sejam longos ou curtos segundo a intenção do criador. De acordo com alguns aprendizes de artesãos de Fontaine, isso reflete a estética do artesão, que um design disperso de gosto pode evitar exaustão causada pela repetição. Entretanto, construir algo como isso é muito mais complicado do que a versão simétrica...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Cercas", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/furnishing/standard_shipping_pallet.json b/src/data/portuguese/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..2f4727357 --- /dev/null +++ b/src/data/portuguese/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Palete de Transporte Padrão", + "description": "Caixas de madeira de tamanho médio geralmente vistas em paletes no porto de Fontaine para facilitar seu transporte. Elas são caracterizadas por sua construção sólida, simples e econômica.\\nInicialmente, segundo a definição de Fontaine para unidades de carga padrão, existiam três tamanhos: compacto, padrão e grande. O tamanho médio era definido como padrão, teoricamente requerendo apenas um Mecautômato para empurrar uma palete carregado com seis dessas caixas médias, o que melhorava significativamente a eficiência do transporte.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Ornamento Largo", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Madeira de Malva", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedaço de Ferro", + "amount": 2 + } + ] +} diff --git a/src/data/portuguese/furnishing/water_imp_prince.json b/src/data/portuguese/furnishing/water_imp_prince.json new file mode 100644 index 000000000..ae169da41 --- /dev/null +++ b/src/data/portuguese/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Príncipe Sereia", + "description": "Um príncipe que reside nas profundezas azuis, e veio para salvar as pessoas em apuros.\\n\"- ..-. ...- --\"\\n\"... ..-. .-- ..-. ...\"\\n\"-. .--- ... -... -.. -- ..-.\"", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Item", + "type": "Exterior" + } + ] +} diff --git a/src/data/portuguese/furnishing/yet_another_discussion.json b/src/data/portuguese/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..6b9a6616c --- /dev/null +++ b/src/data/portuguese/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "\"Mais uma Discussão\"", + "description": "Um quadro de avisos da Corte de Fontaine feito de Madeira de Tília selvagem. Dizem que esses quadros de madeira remontam aos quadros de discussão instalados por um pequeno grupo de entusiastas de teatro em frente à Ópera Epiclese para se comunicarem entre si. Os quadros de discussão logo se tornaram tão fervorosos e concorridos que foram instalados em todos os canteiros, e a Maison Gardiennage trabalhou por meses para removê-los a fim de manter a ordem na cidade.\\nNo entanto, mesmo que uma grande parte deles tenha sido removida, esse método de comunicação entre eles ainda existia em Fontaine. Seguindo o princípio de manter a gestão ordenada em todas as situações, o Palais Mermonia revisou rapidamente a regulamentação de gestão do cenário urbano para especificar onde e como esses quadros de avisos poderiam aparecer.\\nNo entanto, após o Palais Mermonia concluir a revisão da regulamentação e fazer um anúncio público a esse respeito, a quantidade de comunicações usando os quadros de avisos em Fontaine diminuiu significativamente. Uma coisa bastante curiosa.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Ornamentos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madeira de Tília", + "amount": 8 + } + ] +} diff --git a/src/data/portuguese/ingredients/almond.json b/src/data/portuguese/ingredients/almond.json index 8f98b5d2a..eaa5048e4 100644 --- a/src/data/portuguese/ingredients/almond.json +++ b/src/data/portuguese/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Doce de Mel com Tâmaras" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": ["Vendido nas Tendas de Liyue", "Vendido nas Tendas de Fontaine"] diff --git a/src/data/portuguese/ingredients/bird_egg.json b/src/data/portuguese/ingredients/bird_egg.json index 33a6dc674..bef2b4afd 100644 --- a/src/data/portuguese/ingredients/bird_egg.json +++ b/src/data/portuguese/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consomme" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Profiterole Rotundo" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/portuguese/ingredients/coffee_beans.json b/src/data/portuguese/ingredients/coffee_beans.json index b6f3f1775..6df55b031 100644 --- a/src/data/portuguese/ingredients/coffee_beans.json +++ b/src/data/portuguese/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Café Bavarois" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": [ diff --git a/src/data/portuguese/ingredients/cream.json b/src/data/portuguese/ingredients/cream.json index 41be6d676..7f58b1fa8 100644 --- a/src/data/portuguese/ingredients/cream.json +++ b/src/data/portuguese/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crepes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Profiterole Rotundo" } ], "source": ["Processado"] diff --git a/src/data/portuguese/ingredients/flour.json b/src/data/portuguese/ingredients/flour.json index 00db16a99..647dd96f0 100644 --- a/src/data/portuguese/ingredients/flour.json +++ b/src/data/portuguese/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crepes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Profiterole Rotundo" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/portuguese/ingredients/milk.json b/src/data/portuguese/ingredients/milk.json index 571bd6841..911ebd873 100644 --- a/src/data/portuguese/ingredients/milk.json +++ b/src/data/portuguese/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Café Bavarois" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Profiterole Rotundo" } ], "craft": [ diff --git a/src/data/portuguese/jewels_materials/varunada_lazurite_chunk.json b/src/data/portuguese/jewels_materials/varunada_lazurite_chunk.json index d90dbca4d..bd2b7a065 100644 --- a/src/data/portuguese/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/portuguese/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Dropado pelos Oceanids de Nível 60+", "Dropado por Hypostasis Hydro Nv.60+", + "Dropado por Tulpa Hydro Nv.60+", "Obtido na síntese" ], "rarity": 4, diff --git a/src/data/portuguese/jewels_materials/varunada_lazurite_fragment.json b/src/data/portuguese/jewels_materials/varunada_lazurite_fragment.json index 1851f2725..4cad8822f 100644 --- a/src/data/portuguese/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/portuguese/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Dropado pelos Oceanids de Nível 40+", "Dropado por Hypostasis Hydro Nv.40+", + "Dropado por Tulpa Hydro Nv.40+", "Obtido na síntese" ], "rarity": 3, diff --git a/src/data/portuguese/jewels_materials/varunada_lazurite_gemstone.json b/src/data/portuguese/jewels_materials/varunada_lazurite_gemstone.json index 5d1d1cbfc..1f95b46e9 100644 --- a/src/data/portuguese/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/portuguese/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Dropado pelos Oceanids de Nível 75+", "Dropado por Hypostasis Hydro Nv.75+", + "Dropado por Tulpa Hydro Nv.75+", "Obtido na síntese" ], "rarity": 5, diff --git a/src/data/portuguese/jewels_materials/varunada_lazurite_sliver.json b/src/data/portuguese/jewels_materials/varunada_lazurite_sliver.json index 660683992..5600f0ca4 100644 --- a/src/data/portuguese/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/portuguese/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Dropado por Oceânides", "Dropado por Hypostasis Hydro", + "Dropado por Tulpa Hydro", "Comprado na Loja de Lembranças" ], "rarity": 2, diff --git a/src/data/portuguese/local_materials/lakelight_lily.json b/src/data/portuguese/local_materials/lakelight_lily.json new file mode 100644 index 000000000..e4804c77c --- /dev/null +++ b/src/data/portuguese/local_materials/lakelight_lily.json @@ -0,0 +1,11 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Flor da Luz do Lago", + "description": "Uma flor clara verde, ela nasce onde veios d'água se juntam. Tem uma fragrância simples, refrescante e elegantes, mas também gentil.", + "source": [ + "Encontrado na natureza", + "Recomendação: Encontrado na Floresta de Erinnyes" + ], + "location": "Fontaine" +} diff --git a/src/data/portuguese/local_materials/spring_of_the_first_dewdrop.json b/src/data/portuguese/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..5e5661a36 --- /dev/null +++ b/src/data/portuguese/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,11 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Primavera do Primeiro Orvalho", + "description": "Uma gota límpida de orvalho flutuante nas águas da Região Mortaine. É diferente de outros corpos d'água puros, como se fosse um conglomerado ainda mais puro e primordial de Energia Elemental.", + "source": [ + "Encontrado na natureza", + "Recomendação: Encontrado debaixo d'água na Região Mortaine" + ], + "location": "Fontaine" +} diff --git a/src/data/portuguese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/portuguese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..8a05e9c0d --- /dev/null +++ b/src/data/portuguese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Olho do Vórtice Sem Luz", + "description": "Tudo se reúne em volta de objetos pesados, assim como ouro atrai mais do que ferro, ou o chão mais do que a brisa soprando acima. Assim como a luz não consegue escapar do vórtice da escuridão, causa e efeito está atrelada ao destino, talvez, de forma irreversível.", + "source": ["Recompensa do Desafio \"Baleia Devoradora\" Nível 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Fio de Seda Sem Luz", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dos Sonhos", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa Sem Luz", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dos Sonhos", + "amount": 1 + } + ] + ] +} diff --git a/src/data/portuguese/talent_lvl_up_materials/lightless_mass.json b/src/data/portuguese/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..fed1f3125 --- /dev/null +++ b/src/data/portuguese/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Massa Sem Luz", + "description": "O universo é um lugar escuro e frio.
Mas olhe com cuidado. Dentro existem sempre leves brilhos de luz, como pérolas brilhando através da areia, resquícios de diamante espalhado pelo asfalto, luzes que brilham através da neblina em uma noite enevoada e faíscas que acendem as chamas mais brilhantes.", + "source": ["Recompensa do Desafio \"Baleia Devoradora\" Nível 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Fio de Seda Sem Luz", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dos Sonhos", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Olho do Vórtice Sem Luz", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dos Sonhos", + "amount": 1 + } + ] + ] +} diff --git a/src/data/portuguese/talent_lvl_up_materials/lightless_silk_string.json b/src/data/portuguese/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..592a3900e --- /dev/null +++ b/src/data/portuguese/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Fio de Seda Sem Luz", + "description": "Na antiga Fontaine, alguns achavam que Fortuna, que governava o mundo, foi tecida de incontáveis fibras, como as cordas de uma harpa. Cordas que ressoavam com a música majestosa trazia felicidade para todos, enquanto a discórdia destruía o tecido do universo.", + "source": ["Recompensa do Desafio \"Baleia Devoradora\" Nível 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Olho do Vórtice Sem Luz", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dos Sonhos", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Massa Sem Luz", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente dos Sonhos", + "amount": 1 + } + ] + ] +} diff --git a/src/data/portuguese/tcg_action/absorbing_prism.json b/src/data/portuguese/tcg_action/absorbing_prism.json index 7fe9c3afc..6fa213971 100644 --- a/src/data/portuguese/tcg_action/absorbing_prism.json +++ b/src/data/portuguese/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "\"Bela oportunidade!\"\\n\"Ei, ele é nosso aliado!\"", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Electro", "card_type": "Carta de Evento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 3 + "count": 2 } ], "source": "Recompensa por aceitar o desafio contra o Hypostasis Electro na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa", diff --git a/src/data/portuguese/tcg_action/all_things_are_of_the_earth.json b/src/data/portuguese/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..d881fea3f --- /dev/null +++ b/src/data/portuguese/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Mãe Terra", + "title": "\"Mãe Terra\" Baizhu", + "desc": "\"Se você conseguir ver os céus e a terra, proteja-se contra as auras malignas com o fluxo do Qi e mantenha sua mente limpa, certamente nada irá te impedir.\"", + "in_play_description": "Quando Baizhu com esta carta equipada estiver em campo, ao Escudo Impenetrável ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate.", + "attributes": { + "cost": 4, + "cost_type": "Dendro", + "card_type": "Carta de Equipamento", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Carga", + "count": 2 + } + ], + "source": "Recompensa por desafiar Baizhu para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", + "tags": ["Talento", "Ação de Combate"] + }, + "skills": [ + { + "name": "", + "desc": "Ações de Combate: Quando seu Personagem em Combate for Baizhu, equipe esta carta.
Após Baizhu equipar esta carta, imediatamente usa Cura Holística uma vez.
Quando Baizhu com esta carta equipada estiver em campo, Escudo Impenetrável ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate.
(Você deve ter Baizhu em seu deck para adicionar esta carta a ele)" + } + ] +} diff --git a/src/data/portuguese/tcg_action/awakening.json b/src/data/portuguese/tcg_action/awakening.json index 44921b9f0..3126f7919 100644 --- a/src/data/portuguese/tcg_action/awakening.json +++ b/src/data/portuguese/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Despertamento", "title": "Razor - Despertamento", "desc": "A caçada... vai começar.", - "in_play_description": "Após Razor usar Garra e Trovão com esta carta equipada: Dá 1 ponto de Carga para um de seus personagens Electro. (O Personagem em Combate tem prioridade)", + "in_play_description": "Após Razor com esta carta equipada usar Garra e Trovão: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Carta de Equipamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 + "count": 3 } ], "source": "Recompensa por desafiar Razor para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Razor.
Após equipar esta carta, Razor instantaneamente usa Garra e Trovão uma vez.
Após Razor usar Garra e Trovão com esta carta equipada: Dá 1 ponto de Carga para um de seus personagens Electro. (O Personagem em Combate tem prioridade)
(Você precisa ter Razor em seu deck para adicionar esta carta a ele)" + "desc": "Ações de Combate: Quando seu Personagem em Combate for Razor, equipe esta carta.
Após Razor equipar esta carta, imediatamente usa Garra e Trovão uma vez.
Após Razor com esta carta equipada usar Garra e Trovão: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)
(Você deve ter Razor em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/bunny_triggered.json b/src/data/portuguese/tcg_action/bunny_triggered.json index 2d7eec0fb..8c40732b0 100644 --- a/src/data/portuguese/tcg_action/bunny_triggered.json +++ b/src/data/portuguese/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Coelho Ativado", "title": "Amber - Coelho Ativado", "desc": "\"Vai, vai, Barão Coelho!\"", - "in_play_description": "Após Amber usar um Ataque Normal: se Barão Coelho estiver em campo, explodirá Barão Coelho e causará 3 de Dano Pyro.", + "in_play_description": "O Ataque Normal de Amber que estiver equipando esta carta: se Barão Coelho estiver no campo de batalha, explodirá Barão Coelho, causando 4 de Dano Pyro.", "attributes": { "cost": 3, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Quando seu personagem em combate for Amber, equipe esta carta.
Após Amber equipar esta carta, imediatamente usa Marionete Explosiva uma vez.
O Ataque Normal de Amber que estiver equipando esta carta: se Barão Coelho estiver no campo de batalha, explodirá Barão Coelho, causando 3 de Dano Pyro.
(Você deve ter Amber em seu deck para adicionar esta carta a ele.)" + "desc": "Ações de Combate: Quando seu personagem em combate for Amber, equipe esta carta.
Após Amber equipar esta carta, imediatamente usa Marionete Explosiva uma vez.
O Ataque Normal de Amber que estiver equipando esta carta: se Barão Coelho estiver no campo de batalha, explodirá Barão Coelho, causando 4 de Dano Pyro.
(Você deve ter Amber em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/chang_the_ninth.json b/src/data/portuguese/tcg_action/chang_the_ninth.json index e51cd1039..1c53a65c8 100644 --- a/src/data/portuguese/tcg_action/chang_the_ninth.json +++ b/src/data/portuguese/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Após ambos personagens usarem uma habilidade: Ao causarem Dano Físico, Dano Perfurante ou desencadearem uma Reação Elemental: Esta carta recebe 1 ponto de [Inspiração]
Se esta carta já recebeu 3 pontos de [Inspiração], descarta esta carta, depois compre 2 cartas." + "desc": "Após ambos personagens usarem uma habilidade: Ao causarem Dano Físico, Dano Perfurante ou desencadearem uma Reação Elemental: Esta carta recebe 1 ponto de [Inspiração]
Se esta carta já recebeu 3 pontos de [Inspiração], descarta esta carta, depois compre 2 cartas." } ] } diff --git a/src/data/portuguese/tcg_action/crossfire.json b/src/data/portuguese/tcg_action/crossfire.json index 0419420d9..9291f4eff 100644 --- a/src/data/portuguese/tcg_action/crossfire.json +++ b/src/data/portuguese/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "Fogo Cruzado", "title": "Xiangling - Fogo Cruzado", "desc": "Na cozinha, esse tanto de calor é normal...", - "in_play_description": "Quando Xiangling, com esta carta equipada, desencadear Ataque de Guoba, também sofrerá 1 ponto de Dano Pyro.", + "in_play_description": "Quando Xiangling, com esta carta equipada, usar Ataque de Guoba, também sofrerá 1 ponto de Dano Pyro.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Pyro", "card_type": "Carta de Equipamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Pyro", - "count": 4 + "count": 3 } ], "source": "Recompensa por desafiar Xiangling para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Xiangling.
Após equipar esta carta, Xiangling instantaneamente usará Ataque de Guoba uma vez.
Quando Xiangling, com esta carta equipada, desencadear Ataque de Guoba, também sofrerá 1 ponto de Dano Pyro.
(Essa carta só pode ser colocada em Decks que incluam Xiangling)" + "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Xiangling.
Após equipar esta carta, Xiangling instantaneamente usará Ataque de Guoba uma vez.
Quando Xiangling, com esta carta equipada, usar Ataque de Guoba, também sofrerá 1 ponto de Dano Pyro.
(Essa carta só pode ser colocada em Decks que incluam Xiangling)" } ] } diff --git a/src/data/portuguese/tcg_action/crown_of_watatsumi.json b/src/data/portuguese/tcg_action/crown_of_watatsumi.json index 473a7be45..bf124bb7f 100644 --- a/src/data/portuguese/tcg_action/crown_of_watatsumi.json +++ b/src/data/portuguese/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Artefato"] }, "skills": [ diff --git a/src/data/portuguese/tcg_action/discretionary_supplement.json b/src/data/portuguese/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..fde019d28 --- /dev/null +++ b/src/data/portuguese/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Suplemento Descritivo", + "title": "\"Suplemento Descritivo\" Dori", + "desc": "\"Primeiro aumente o preço em 30%, então venda com um desconto de 20%!\"", + "in_play_description": "O Gênio da Lâmpada invocado por Dori com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de Carga ganha por personagem sem Carga em 1 quando Carga for ganha.", + "attributes": { + "cost": 3, + "cost_type": "Electro", + "card_type": "Carta de Equipamento", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Carga", + "count": 2 + } + ], + "source": "Recompensa por desafiar Dori para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", + "tags": ["Talento", "Ação de Combate"] + }, + "skills": [ + { + "name": "", + "desc": "Ações de Combate: Quando seu Personagem em Combate for Dori, equipe esta carta.
Após Dori equipar esta carta, imediatamente usa Meticulosidade de Alcazarzaray uma vez.
O Gênio da Lâmpada invocado por Dori com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de Carga ganha por personagem sem Carga em 1 quando Carga for ganha.
(Você deve ter Dori em seu deck para adicionar esta carta a ele)" + } + ] +} diff --git a/src/data/portuguese/tcg_action/featherfall_judgment.json b/src/data/portuguese/tcg_action/featherfall_judgment.json index 2551c40ef..343666de2 100644 --- a/src/data/portuguese/tcg_action/featherfall_judgment.json +++ b/src/data/portuguese/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Julgamento das Plumas", "title": "Cyno - Julgamento das Plumas", "desc": "\"Essa é a minha Alma Duelista.\"", - "in_play_description": "Quando Cyno, que está com esta carta equipada, usa Ritual Secreto: Travessia Abissal com 3 ou 5 Nv. de Confiança de Juramento Desbravador, aumenta o Dano causado em 1 ponto.", + "in_play_description": "Quando Cyno que estiver com esta carta equipada usar Ritual Secreto: Travessia Abissal enquanto tem um número par de nível de Confiança do efeito do Juramento Desbravador, causa +1 de Dano.", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Cyno.
Após equipar esta carta, Cyno instantaneamente usa Ritual Secreto: Travessia Abissal uma vez.
Quando Cyno, que está com esta carta equipada, usa Ritual Secreto: Travessia Abissal com 3 ou 5 Nv. de Confiança de Juramento Desbravador, aumenta o Dano causado em 1 ponto.
(Você precisa ter Cyno em seu deck para adicionar esta carta a ele)" + "desc": "Ações de Combate: Quando seu Personagem em Combate for Cyno, equipe esta carta.
Após Cyno equipar esta carta, imediatamente usa Ritual Secreto: Travessia Abissal uma vez.
Quando Cyno que estiver com esta carta equipada usar Ritual Secreto: Travessia Abissal enquanto tem um número par de nível de Confiança do efeito do Juramento Desbravador, causa +1 de Dano.
(Você deve ter Cyno em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/glorious_season.json b/src/data/portuguese/tcg_action/glorious_season.json index 19a88ba5c..b6e7c3e20 100644 --- a/src/data/portuguese/tcg_action/glorious_season.json +++ b/src/data/portuguese/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "Dedico minhas canções e bênçãos para vocês!", "in_play_description": "Quando Barbara estiver em campo com esta carta equipada, Círculo Melódico faz com que você gaste 1 Dado Elemental a menos na próxima vez que usar a troca de personagem. (Uma vez por Turno)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de Equipamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Recompensa por desafiar Barbara para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", diff --git a/src/data/portuguese/tcg_action/in_every_house_a_stove.json b/src/data/portuguese/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..d7ea507d1 --- /dev/null +++ b/src/data/portuguese/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Um Fogão Em Toda Casa", + "title": "Um Fogão Em Toda Casa", + "desc": "\"O Deus do Fogão cuidava das pessoas se transformando em servos que foram para todos os lares, promovendo a alimentação e a solidariedade.\"", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Édito Arcano", + "card_type": "Carta de Evento", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Édito Arcano", + "count": 1 + } + ], + "tags": ["Lenda Arcana"] + }, + "skills": [ + { + "name": "", + "desc": "Saque cartas até o número de cartas em sua mão ser igual ao número de Turno atual. (Até 4 cartas podem ser sacadas assim)
(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)" + } + ] +} diff --git a/src/data/portuguese/tcg_action/joyous_celebration.json b/src/data/portuguese/tcg_action/joyous_celebration.json index dfc43441b..755e01a81 100644 --- a/src/data/portuguese/tcg_action/joyous_celebration.json +++ b/src/data/portuguese/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Seu Personagem em Combate deve ser de um dos seguintes Tipos Elementais para jogar essa carta: Cryo/Hydro/Pyro/Electro/Dendro. O elemento correspondente ao tipo elemental do seu personagem ativo será aplicado a todos os personagens.
(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)" + "desc": "Seu Personagem em Combate deve ser de um dos seguintes Tipos Elementais para jogar essa carta: Cryo/Hydro/Pyro/Electro/Dendro. O elemento correspondente ao tipo elemental do seu Personagem em Combate será aplicado a todos os personagens afetados por elementos.
(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)" } ] } diff --git a/src/data/portuguese/tcg_action/lands_of_dandelion.json b/src/data/portuguese/tcg_action/lands_of_dandelion.json index 32e2e45fd..48123337c 100644 --- a/src/data/portuguese/tcg_action/lands_of_dandelion.json +++ b/src/data/portuguese/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Carga", - "count": 3 + "count": 2 } ], "source": "Recompensa por desafiar Jean para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", diff --git a/src/data/portuguese/tcg_action/lightning_storm.json b/src/data/portuguese/tcg_action/lightning_storm.json index d5647bd24..36577c386 100644 --- a/src/data/portuguese/tcg_action/lightning_storm.json +++ b/src/data/portuguese/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Tormenta Elétrica", "title": "Beidou - Tormenta Elétrica", "desc": "Raios e faíscas, tormenta elétrica.", - "in_play_description": "Quando Beidou usar Conquistadora das Marés com esta carta equipada: caso receba Dano durante Preparar Habilidade, os Ataques Normais de Beidou terão seu custo reduzido em 1 Elemento Indefinido durante este turno. (Pode ser desencadeado no máx. 2 vezes)", + "in_play_description": "Após Beidou com esta carta equipada usar Conquistadora das Marés: Os Ataques Normais de Beidou custarão 1 Elemento Indefinido a menos. (Pode ser ativado 2 vezes)", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Beidou.
Após equipar esta carta, Beidou instantaneamente usará Invocadora da Maré uma vez.
Quando Beidou usar Conquistadora das Marés com esta carta equipada: caso receba Dano durante Preparar Habilidade, os Ataques Normais de Beidou terão seu custo reduzido em 1 Elemento Indefinido durante este turno. (Pode ser desencadeado no máx. 2 vezes)
(Essa carta só pode ser colocada em Decks que incluam Beidou)" + "desc": "Ações de Combate: Quando seu Personagem em Combate for Beidou, equipe esta carta.
Após Beidou equipar esta carta, imediatamente usa Invocadora da Maré uma vez.
Após Beidou com esta carta equipada usar Conquistadora das Marés: Os Ataques Normais de Beidou custarão 1 Elemento Indefinido a menos. (Pode ser ativado 2 vezes)
(Você deve ter Beidou em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/lyresong.json b/src/data/portuguese/tcg_action/lyresong.json new file mode 100644 index 000000000..5f735635c --- /dev/null +++ b/src/data/portuguese/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Música da Lira", + "title": "Música da Lira", + "desc": "\"As tradições da canção e da poesia, fluindo em melodias claras e comoventes.\"", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Carta de Evento", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Retorne uma carta de Artefato equipada pelo seu personagem à sua Mão.
Durante este Turno, na próxima vez que você jogar uma carta de Artefato: Gaste 2 Dados Elementais a menos." + } + ] +} diff --git a/src/data/portuguese/tcg_action/mirror_cage.json b/src/data/portuguese/tcg_action/mirror_cage.json index 38429d643..701a51680 100644 --- a/src/data/portuguese/tcg_action/mirror_cage.json +++ b/src/data/portuguese/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "\"Espelho, espelho, reflita comigo; onde se esconde meu inimigo?\"", "in_play_description": "Quando Fatui - Dama do Espelho usar Refração com esta carta equipada, haverão os seguintes efeitos:
Começa com Duração (Turnos) aumentado em 1 ponto e a troca do personagem afetado por outro personagem tem o custo de Dados Elementais reduzido em 1 ponto.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de Equipamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Recompensa por aceitar o Desafio da Taverna contra Dama do Espelho na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa", diff --git a/src/data/portuguese/tcg_action/naganohara_meteor_swarm.json b/src/data/portuguese/tcg_action/naganohara_meteor_swarm.json index a57861f47..0c904db0e 100644 --- a/src/data/portuguese/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/portuguese/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Chuva de Meteoros de Naganohara", "title": "Yoimiya - Chuva de Meteoros de Naganohara", "desc": "Naganohara - Teoria Dominante da Reserva de Fogos de Artifício", - "in_play_description": "Após Yoimiya, com esta carta equipada, desencadear Niwabi Enshou, causará 1 ponto extra de Dano Pyro.", + "in_play_description": "O Niwabi Enshou gerado por Yoimiya com esta carta equipada ganha +1 de Usos iniciais e causa +1 de Dano Pyro ao ser ativado.", "attributes": { "cost": 2, "cost_type": "Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Yoimiya.
Após equipar esta carta, Yoimiya instantaneamente usará Dança de Fogo Niwabi uma vez.
Após Yoimiya, com esta carta equipada, desencadear Niwabi Enshou, causará 1 ponto extra de Dano Pyro.
(Essa carta só pode ser colocada em Decks que incluam Yoimiya)" + "desc": "Ações de Combate: Quando seu Personagem em Combate for Yoimiya, equipe esta carta.
Após Yoimiya equipar esta carta, imediatamente usa Dança de Fogo Niwabi uma vez.
O Niwabi Enshou gerado por Yoimiya com esta carta equipada ganha +1 de Usos iniciais e causa +1 de Dano Pyro ao ser ativado.
(Você deve ter Yoimiya em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/nre.json b/src/data/portuguese/tcg_action/nre.json index 6e06f883f..debda975d 100644 --- a/src/data/portuguese/tcg_action/nre.json +++ b/src/data/portuguese/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Bolsa Nutritiva", "title": "Provisão de Emergência - Prato Portátil", "desc": "\"Para um corpo em atividade física intensa, é importante repor os nutrientes a tempo.\"", - "in_play_description": "", + "in_play_description": "Quando você jogar uma Carta de Evento de Prato: Saque 1 Carta de Evento de Prato do seu deck (Uma vez por Turno).", "attributes": { "cost": 1, "cost_type": "Elementos Correspondentes", diff --git a/src/data/portuguese/tcg_action/oceanhued_clam.json b/src/data/portuguese/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..58ccfd32c --- /dev/null +++ b/src/data/portuguese/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Concha Tingida Pelo Mar", + "title": "Memórias das Profundezas - Concha Tingida Pelo Mar", + "desc": "\"Trazendo esperanças e memórias das profundezas, permeando civilizações e história há muito tempo perdida, estas coroas graciosas e requintadas entram em fendas esquecidas com seus donos.\"", + "in_play_description": "Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 Bolha de Espuma do Mar (máximo de 2 acúmulos).
Quando este personagem causa Dano: Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada Bolha de Espuma do Mar consumida.", + "attributes": { + "cost": 3, + "cost_type": "Elemento Indefinido", + "card_type": "Carta de Equipamento", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemento Indefinido", + "count": 3 + } + ], + "tags": ["Artefato"] + }, + "skills": [ + { + "name": "", + "desc": "Ao ser jogada: Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 Bolha de Espuma do Mar (máximo de 2 acúmulos).
Quando este personagem causa Dano: Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada Bolha de Espuma do Mar consumida.
(Um personagem pode equipar até 1 Artefato)" + } + ] +} diff --git a/src/data/portuguese/tcg_action/parametric_transformer.json b/src/data/portuguese/tcg_action/parametric_transformer.json index 7501928c7..2e2136e79 100644 --- a/src/data/portuguese/tcg_action/parametric_transformer.json +++ b/src/data/portuguese/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Após os personagens de ambos os lados usarem Habilidades: Caso Dano Elemental tenha sido causado, esta carta recebe 1 ponto de [Progresso da Transformação].
Quando essa carta receber 3 pontos de [Progresso da Transformação], descarta essa carta e crie 3 Dados Elementais básicos." + "desc": "Após os personagens de ambos os lados usarem Habilidades: Caso Dano Elemental tenha sido causado, esta carta recebe 1 ponto de [Progresso da Transformação].
Se essa carta receber 3 pontos de [Progresso da Transformação], descarta essa carta e crie 3 Dados Elementais básicos." } ] } diff --git a/src/data/portuguese/tcg_action/right_of_final_interpretation.json b/src/data/portuguese/tcg_action/right_of_final_interpretation.json index dbfe9cbde..8320880d5 100644 --- a/src/data/portuguese/tcg_action/right_of_final_interpretation.json +++ b/src/data/portuguese/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Direito de Interpretação Final", "title": "Yanfei - Direito de Interpretação Final", "desc": "\"Quanto à questão das cartas, é possível afirmar que todas as ações são permitidas, desde que não infrinjam as regras estabelecidas.\"", - "in_play_description": "Quando Yanfei realizar um Ataque Carregado com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida.", + "in_play_description": "Quando Yanfei usa um Ataque Carregado com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se Insígnia de Chamas for ativado, então saque 1 carta após a habilidade terminar a contabilização.", "attributes": { "cost": 1, "cost_type": "Pyro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Quando Yanfei for seu Personagem em Combate, equipe esta carta.
Após Yanfei equipar esta carta, usa imediatamente Selo Ardente uma vez.
Quando Yanfei realizar um Ataque Carregado com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida.
(Você deve ter Yanfei em seu deck para adicionar esta carta a ele.)" + "desc": "Ações de Combate: Quando Yanfei for seu Personagem em Combate, equipe esta carta.
Após Yanfei equipar esta carta, imediatamente usa Selo Ardente uma vez.
Quando Yanfei usa um Ataque Carregado com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se Insígnia de Chamas for ativado, então saque 1 carta após a habilidade terminar a contabilização.
(Você deve ter Yanfei em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/sanguine_rouge.json b/src/data/portuguese/tcg_action/sanguine_rouge.json index 123d46991..c249eb1e9 100644 --- a/src/data/portuguese/tcg_action/sanguine_rouge.json +++ b/src/data/portuguese/tcg_action/sanguine_rouge.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Quando seu personagem em combate for Hutao, equipe esta carta.
Após Hutao equipar esta carta, imeditamente usa Guia do Além uma vez.
Quando Hutao com esta carta equipada tiver não mais do que 6 de Vida, causará +1 Dano Pyro.
(Você deve ter Hutao em seu deck para adicionar esta carta a ele.)" + "desc": "Ações de Combate: Quando seu personagem em combate for Hutao, equipe esta carta.
Após Hutao equipar esta carta, imediatamente usa Guia do Além uma vez.
Quando Hutao com esta carta equipada tiver não mais do que 6 de Vida, causará +1 Dano Pyro.
(Você deve ter Hutao em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/shadow_of_the_sand_king.json b/src/data/portuguese/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..6e21737fd --- /dev/null +++ b/src/data/portuguese/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Sombra do Rei das Areias", + "title": "Gerações Substitutas - Sombra do Rei das Areias", + "desc": "\"Certa vez, o sábio rei mortal e o clero receberam oráculos divinos pessoalmente, e eles eram os mestres da terra.\"\\n\"Hoje, aqueles que governam como substitutos nos oásis são as sombras dos deuses.\"", + "in_play_description": "Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até uma vez por Turno)", + "attributes": { + "cost": 1, + "cost_type": "Elementos Correspondentes", + "card_type": "Carta de Equipamento", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Elementos Correspondentes", + "count": 1 + } + ], + "tags": ["Artefato"] + }, + "skills": [ + { + "name": "", + "desc": "Ao ser jogada: Saque uma carta.
Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até uma vez por Turno)
(Um personagem pode equipar até 1 Artefato)" + } + ] +} diff --git a/src/data/portuguese/tcg_action/sin_of_pride.json b/src/data/portuguese/tcg_action/sin_of_pride.json index fe3b8e36c..3365d6fcc 100644 --- a/src/data/portuguese/tcg_action/sin_of_pride.json +++ b/src/data/portuguese/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "\"A mente deve ser uma com a flecha. Esta é a única maneira de destruir o inimigo!\"", "in_play_description": "Quando Kujou Sara que estiver com essa carta equipada estiver ativo, seu personagem Electro afetado por Proteção da Pena do Corvo terá o Dano de sua Habilidade Elemental e de seu Supremo aumentados em 1 ponto.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Carta de Equipamento", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Carga", - "count": 2 + "count": 3 } ], "source": "Recompensa por desafiar Kujou Sara para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Kujou Sara.
Após equipar esta carta, Kujou Sara instantaneamente usa Subjugação: Koukou Sendou uma vez.
Quando Kujou Sara que estiver com esta carta equipada estiver ativo, seu personagem Electro afetado por Proteção da Pena do Corvo, terá o Dano de sua Habilidade Elemental e de seu Supremo aumentados em 1 ponto.
(Você precisa ter Kujou Sara em seu deck para adicionar esta carta a ele)" + "desc": "Ações de Combate: Quando seu Personagem em Combate for Kujou Sara, equipe esta carta.
Após Kujou Sara equipar esta carta, imediatamente usa Invocação da Tempestade Tengu uma vez.
Quando Kujou Sara estiver em combate e tiver esta carta equipada todos os personagens Electro aliados com Proteção da Pena do Corvo causarão +1 de Dano de Habilidade Elemental e Supremo.
(Você deve ter Kujou Sara em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/steady_breathing.json b/src/data/portuguese/tcg_action/steady_breathing.json index 123db1053..ad16bdfa6 100644 --- a/src/data/portuguese/tcg_action/steady_breathing.json +++ b/src/data/portuguese/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Respiração Constante", "title": "Chongyun - Respiração Constante", "desc": "Um coração estável vem de uma respiração estável.", - "in_play_description": "Quando Chongyun usar Área de Geada de Chongyun com esta carta equipada, haverão os seguintes efeitos:
Começa com Duração (Turnos) aumentado em 1 ponto e o Dano causado pelo Ataque Normal de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.", + "in_play_description": "Quando Chongyun usar Área de Geada de Chongyun com esta carta equipada, haverão os seguintes efeitos:
O Dano causado pelo Ataque Normal de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Cryo", "card_type": "Carta de Equipamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Cryo", - "count": 4 + "count": 3 } ], "source": "Recompensa por desafiar Chongyun para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Chongyun.
Após equipar esta carta, Chongyun instantaneamente usará Geada de Chongyun uma vez.
Quando Chongyun usar Área de Geada de Chongyun com esta carta equipada, haverão os seguintes efeitos:
Começa com Duração (Turnos) aumentado em 1 ponto e o Dano causado por Ataque Normal de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.
(Essa carta só pode ser colocada em Decks que incluam Chongyun)" + "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Chongyun.
Após equipar esta carta, Chongyun instantaneamente usará Geada de Chongyun uma vez.
Quando Chongyun usar Área de Geada de Chongyun com esta carta equipada, haverá os seguintes efeitos:
O Dano causado pelo Ataque Normal de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.
(Essa carta só pode ser colocada em Decks que incluam Chongyun)" } ] } diff --git a/src/data/portuguese/tcg_action/stormterrors_lair.json b/src/data/portuguese/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..1cb10347d --- /dev/null +++ b/src/data/portuguese/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Toca de Stormterror", + "title": "Toca de Stormterror", + "desc": "O sonho ambicioso foi construído orgulhosamente na capital do Deus das Tempestades e se transformou em ruínas debaixo da canção da liberdade.", + "in_play_description": "Quando você joga uma carta de Talento ou quando seu personagem usa uma Habilidade com um custo original de pelo menos 4 Dados Elementais: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)
Usos: 3", + "attributes": { + "cost": 2, + "cost_type": "Elementos Correspondentes", + "card_type": "Carta de Suporte", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Elementos Correspondentes", + "count": 2 + } + ], + "tags": ["Campo"] + }, + "skills": [ + { + "name": "", + "desc": "Ao ser jogada: Saque uma carta de Talento aleatória do seu deck.
Quando você joga uma carta de Talento ou quando seu personagem usa uma Habilidade com um custo original de pelo menos 4 Dados Elementais: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)
Usos: 3" + } + ] +} diff --git a/src/data/portuguese/tcg_action/streaming_surge.json b/src/data/portuguese/tcg_action/streaming_surge.json index caffcd1e9..7993ec46c 100644 --- a/src/data/portuguese/tcg_action/streaming_surge.json +++ b/src/data/portuguese/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Torrente dos Cem Rios", "title": "Fluindo como a correnteza", "desc": "O fluxo da água é uma manifestação de amor às divindades falecidas.", - "in_play_description": "Quando Oceanids - Rhodeia com esta carta equipada executa a habilidade Correnteza Avassaladora, aumenta Usos de todas suas Invocações em 1 ponto.", + "in_play_description": "Quando Oceanids - Rhodeia com esta carta equipada usar Correnteza Avassaladora, aumenta Usos de todas suas Invocações em 1 ponto.", "attributes": { "cost": 4, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Oceanids - Rhodeia.
Após equipar esta carta, Oceanids - Rhodeia instantaneamente usará Correnteza Avassaladora uma vez.
Quando Oceanids - Rhodeia desencadeia Correnteza Avassaladora com esta carta equipada, aumenta o Usos de todas as suas Invocações em 1 ponto.
(Essa carta só pode ser colocada em Decks que incluam Oceanids - Rhodeia)" + "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Oceanids - Rhodeia.
Após equipar esta carta, Oceanids - Rhodeia instantaneamente usará Correnteza Avassaladora uma vez.
Quando Oceanids - Rhodeia usar Correnteza Avassaladora com esta carta equipada, aumenta o Usos de todas as suas Invocações em 1 ponto.
(Essa carta só pode ser colocada em Decks que incluam Oceanids - Rhodeia)" } ] } diff --git a/src/data/portuguese/tcg_action/tamakushi_casket.json b/src/data/portuguese/tcg_action/tamakushi_casket.json index a98cb3bf1..1aec19ef1 100644 --- a/src/data/portuguese/tcg_action/tamakushi_casket.json +++ b/src/data/portuguese/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Caixão Haworthia", "title": "Sangonomiya Kokomi - Caixão Haworthia", "desc": "A sabedoria revelada pelo caixão é como a maré revelada pelo mar.", - "in_play_description": "Quando Sangonomiya Kokomi usa Cerimônia Kaijin com esta carta equipada, caso Bake-Kurage esteja em campo, redefine Usos.
Enquanto Vestimenta Cerimonial existir, o Dano causado por Bake-Kurage é aumentado em 1 ponto.", + "in_play_description": "Quando Sangonomiya Kokomi estiver com esta carta equipada, usa Cerimônia Kaijin: Invoca um Bake-Kurage com 1 de Usos; se Bake-Kurage já estiver em campo, então aumenta seus Usos em 1.
Enquanto Vestimenta Cerimonial existir, Vestimenta Cerimonial causa +1 de dano.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Sangonomiya Kokomi.
Após equipar esta carta, Sangonomiya Kokomi usará instantaneamente Cerimônia Kaijin uma vez.
Quando Sangonomiya Kokomi usa Cerimônia Kaijin com esta carta equipada, caso Bake-Kurage esteja em campo, redefine Usos.
Enquanto Vestimenta Cerimonial existir, o Dano causado por Bake-Kurage é aumentado em 1 ponto.
(Essa carta só pode ser colocada em Decks que incluam Sangonomiya Kokomi)" + "desc": "Ações de Combate: Quando seu Personagem em Combate for Sangonomiya Kokomi, equipe esta carta.
Após Sangonomiya Kokomi equipar esta carta, imediatamente usa Cerimônia Kaijin uma vez.
Quando Sangonomiya Kokomi estiver com esta carta equipada, usa Cerimônia Kaijin: Invoca um Bake-Kurage com 1 de Usos; se Bake-Kurage já estiver em campo, então aumenta seus Usos em 1.
Enquanto Vestimenta Cerimonial existir, Vestimenta Cerimonial causa +1 de dano.
(Você deve ter Sangonomiya Kokomi em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/the_overflow.json b/src/data/portuguese/tcg_action/the_overflow.json index 5c6ed2f07..f58069b85 100644 --- a/src/data/portuguese/tcg_action/the_overflow.json +++ b/src/data/portuguese/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Aqueles que não respeitam os regulamentos das cartas...\\nSão inimigos de todos que amam o jogo.", "in_play_description": "Quando esta carta for equipada por Candace, a Súplica da Coroa Escarlate dela tem o seguinte efeito extra: Após seu personagem usar um Ataque Normal: Causa 1 de Dano Hydro. (Uma vez por Turno)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de Equipamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/portuguese/tcg_action/the_scent_remained.json b/src/data/portuguese/tcg_action/the_scent_remained.json index d984caf9b..f6b0db97f 100644 --- a/src/data/portuguese/tcg_action/the_scent_remained.json +++ b/src/data/portuguese/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "O Aroma Remanescente", "title": "Xingqiu - O Aroma Remanescente", "desc": "Seu estilo de escrita sempre deixa uma profunda impressão.", - "in_play_description": "Quando Xingqiu usa Chuva das Espadas com esta carta equipada, começa com Usos aumentado em 1 ponto.", + "in_play_description": "Quando Xingqiu estiver com esta carta equipada, a Chuva das Espadas criada pode bloquear Dano de pelo menos 2 e e concede +1 em seus Usos iniciais.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de Equipamento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Recompensa por desafiar Xingqiu para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Xingqiu.
Após equipar esta carta, Xingqiu instantaneamente usará Chuva Torrencial uma vez.
Quando Xingqiu usa Chuva das Espadas com esta carta equipada, tem Usos aumentado em 1 ponto.
(Essa carta só pode ser colocada em Decks que incluam Xingqiu)" + "desc": "Ações de Combate: Quando seu Personagem em Combate for Xingqiu, equipe esta carta.
Após Xingqiu equipar esta carta, imediatamente usa Chuva Torrencial uma vez.
Quando Xingqiu estiver com esta carta equipada, a Chuva das Espadas criada pode bloquear Dano de pelo menos 2 e concede +1 em seus Usos iniciais.
(Você deve ter Xingqiu em seu deck para adicionar esta carta a ele.)" } ] } diff --git a/src/data/portuguese/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/portuguese/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..0b6202e05 --- /dev/null +++ b/src/data/portuguese/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Chuva Florestelar", + "title": "\"Chuva Florestelar\" Nilou", + "desc": "Sete céus, passando como uma corrente radiante, como se fosse um sonho transformado em ser.", + "in_play_description": "Quando Nilou estiver com esta carta equipada, o dano causado pelo seu Núcleo da Riqueza é aumentado em 1.", + "attributes": { + "cost": 3, + "cost_type": "Hydro", + "card_type": "Carta de Equipamento", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ], + "source": "Recompensa por desafiar Nilou para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes", + "tags": ["Talento", "Ação de Combate"] + }, + "skills": [ + { + "name": "", + "desc": "Ações de Combate: Quando seu Personagem em Combate for Nilou, equipe esta carta.
Após Nilou equipar esta carta, imediatamente usa Dança dos Sete Reinos.
Quando Nilou estiver com esta carta equipada, o dano causado pelo seu Núcleo da Riqueza é aumentado em 1.
(Você deve ter Nilou em seu deck para adicionar esta carta a ele.)" + } + ] +} diff --git a/src/data/portuguese/tcg_action/timaeus.json b/src/data/portuguese/tcg_action/timaeus.json index 2fe746bb3..7ec9c6133 100644 --- a/src/data/portuguese/tcg_action/timaeus.json +++ b/src/data/portuguese/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Alquimista - Timaeus", "desc": "\"Olá... oh, você quer usar o Balcão de Síntese? Claro que pode, fique à vontade.\"", - "in_play_description": "Fase Final: Dá mais 1 Material de Sintetização.
Quando uma carta de Artefato é jogada: Se possível, use um número de Materiais de Sintetização equivalente ao Custo do Artefato para equipá-lo de graça. (Uma vez por turno)", + "in_play_description": "Fase Final: Dá mais 1 Material de Sintetização.
Quando uma carta de Artefato é jogada: Se possível, use um número de Materiais de Sintetização equivalente ao Custo do Artefato para equipá-lo de graça. (Uma vez por turno)", "attributes": { "cost": 2, "cost_type": "Elementos Correspondentes", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Quando jogado, traz consigo 2 \"Materiais de Sintetização\".
Fase Final: Dá mais 1 Material de Sintetização.
Quando uma carta de Artefato é jogada: Se possível, use um número de Materiais de Sintetização equivalente ao Custo do Artefato para equipá-lo de graça. (Uma vez por turno)" + "desc": "Quando jogado, traz consigo 2 \"Materiais de Sintetização\".
Fase Final: Dá mais 1 Material de Sintetização.
Quando uma carta de Artefato é jogada: Se possível, use um número de Materiais de Sintetização equivalente ao Custo do Artefato para equipá-lo de graça. (Uma vez por turno)" } ] } diff --git a/src/data/portuguese/tcg_action/timmie.json b/src/data/portuguese/tcg_action/timmie.json index 531782129..206d47fd3 100644 --- a/src/data/portuguese/tcg_action/timmie.json +++ b/src/data/portuguese/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Desencadeado automaticamente em cada turno: Esta carta acumula 1 Pombo.
Se essa carga acumular 3 Pombos, descarta esta carta, compra 1 carta e gera 1 Dado Elemento Omni." + "desc": "Desencadeado automaticamente em cada turno: Esta carta acumula 1 Pombo.
Se essa carga acumular 3 Pombos, descarta esta carta, compra 1 carta e gera 1 de Elemento Omni." } ] } diff --git a/src/data/portuguese/tcg_action/transcendent_automaton.json b/src/data/portuguese/tcg_action/transcendent_automaton.json index 5f919e32d..5a9e54c27 100644 --- a/src/data/portuguese/tcg_action/transcendent_automaton.json +++ b/src/data/portuguese/tcg_action/transcendent_automaton.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Maguu Kenki.
Após equipar esta carta, Maguu Kenki instantaneamente usará Lâmina do Vento Solitário uma vez.
Após Maguu Kenki desencadear Lâmina do Vento Solitário com esta carta equipada, seu Personagem em Combate é trocado para o próximo personagem; Após desencadear Sombra Congelante, seu Personagem em Combate é trocado para o personagem anterior.
(Essa carta só pode ser colocada em Decks que incluam Maguu Kenki)" + "desc": "Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Maguu Kenki.
Após equipar esta carta, Maguu Kenki instantaneamente usará Lâmina do Vento Solitário uma vez.
Após Maguu Kenki usar Lâmina do Vento Solitário com esta carta equipada, seu Personagem em Combate é trocado para o próximo personagem; após usar Sombra Congelante, seu Personagem em Combate é trocado para o personagem anterior.
(Essa carta só pode ser colocada em Decks que incluam Maguu Kenki)" } ] } diff --git a/src/data/portuguese/tcg_action/treasureseeking_seelie.json b/src/data/portuguese/tcg_action/treasureseeking_seelie.json index 403bfa224..1424a5d5c 100644 --- a/src/data/portuguese/tcg_action/treasureseeking_seelie.json +++ b/src/data/portuguese/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Quando seu personagem usa uma Habilidade: essa carta acumula 1 Pista de Tesouro.
Quando essa carta tiver acumulado 3 Pistas de Tesouro, descartará ela e puxará 3 cartas." + "desc": "Quando seu personagem usa uma Habilidade: essa carta acumula 1 Pista de Tesouro.
Se essa carta tiver acumulado 3 Pistas de Tesouro, descartará ela e puxará 3 cartas." } ] } diff --git a/src/data/portuguese/tcg_action/wagner.json b/src/data/portuguese/tcg_action/wagner.json index 23cbbf107..811d30853 100644 --- a/src/data/portuguese/tcg_action/wagner.json +++ b/src/data/portuguese/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Dono da Ferraria - Wagner", "desc": "\"Metalurgia não depende da força bruta. Você precisa suar bastante enquanto trabalha duro constantemente, e ter a perseverança mais forte do que os metais que forjamos!\"", - "in_play_description": "Fase Final: Dá mais 1 Protótipo de Forja.
Quando uma carta de Arma é jogada: Se possível, use um número de Protótipos de Forja equivalente ao Custo da Arma para equipá-la de graça. (Uma vez por turno)", + "in_play_description": "Fase Final: Dá mais 1 Protótipo de Forja.
Quando uma carta de Arma é jogada: Se possível, use um número de Protótipos de Forja equivalente ao Custo da Arma para equipá-la de graça. (Uma vez por turno)", "attributes": { "cost": 2, "cost_type": "Elementos Correspondentes", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Quando jogado, traz consigo 2 \"Protótipos de Forja\".
Fase Final: Dá mais 1 Protótipo de Forja.
Quando uma carta de Arma é jogada: Se possível, use um número de Protótipos de Forja equivalente ao Custo da Arma para equipá-la de graça. (Uma vez por turno)" + "desc": "Quando jogado, traz consigo 2 \"Protótipos de Forja\".
Fase Final: Dá mais 1 Protótipo de Forja.
Quando uma carta de Arma é jogada: Se possível, use um número de Protótipos de Forja equivalente ao Custo da Arma para equipá-la de graça. (Uma vez por turno)" } ] } diff --git a/src/data/portuguese/tcg_characters/albedo.json b/src/data/portuguese/tcg_characters/albedo.json index 4d36fc386..a979bb373 100644 --- a/src/data/portuguese/tcg_characters/albedo.json +++ b/src/data/portuguese/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Geo", "weapon": "Espada", "faction": ["Mondstadt"], - "source": "Recompensa por desafiar Albedo para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ele" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Recompensa por desafiar Albedo para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ele", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/portuguese/tcg_characters/arataki_itto.json b/src/data/portuguese/tcg_characters/arataki_itto.json index 5f658633e..98b1367d5 100644 --- a/src/data/portuguese/tcg_characters/arataki_itto.json +++ b/src/data/portuguese/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Descendência Real: Contemplem, Itto, o Maligno!", - "desc": "Causa 5 pontos de Dano Geo, este personagem é afetado por Rei Oni Furioso.", + "desc": "Causa 4 pontos de Dano Geo, este personagem é afetado por Rei Oni Furioso.", "skillTag": ["Supremo"], "points": [ { diff --git a/src/data/portuguese/tcg_characters/baizhu.json b/src/data/portuguese/tcg_characters/baizhu.json new file mode 100644 index 000000000..1e8cff843 --- /dev/null +++ b/src/data/portuguese/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "\"Além da Mortalidade\" Baizhu", + "desc": "Vivendo com tantas enfermidades, onde se encontrará a cura?", + "attributes": { + "hp": 10, + "card_type": "Carta de Personagem", + "energy": 2, + "element": "Dendro", + "weapon": "Catalisador", + "faction": ["Liyue"], + "source": "Recompensa por desafiar Baizhu para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ele" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Acupuntura Dourada", + "desc": "Causa 1 ponto de Dano Dendro.", + "skillTag": ["Ataque Normal"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemento Indefinido", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Diagnóstico Universal", + "desc": "Causa 1 ponto de Dano Dendro, invoca Espírito Sérico.", + "skillTag": ["Habilidade Elemental"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Cura Holística", + "desc": "Cria 1 Édito Pulsante e Escudo Impenetrável.", + "skillTag": ["Supremo"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Carga", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/portuguese/tcg_characters/dehya.json b/src/data/portuguese/tcg_characters/dehya.json index 5e2689c01..ea25ea037 100644 --- a/src/data/portuguese/tcg_characters/dehya.json +++ b/src/data/portuguese/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Pyro", "weapon": "Espadão", "faction": ["Sumeru"], - "source": "Recompensa por desafiar Dehya para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Recompensa por desafiar Dehya para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/portuguese/tcg_characters/dori.json b/src/data/portuguese/tcg_characters/dori.json new file mode 100644 index 000000000..3cf31e097 --- /dev/null +++ b/src/data/portuguese/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "\"Tesouro do Jardim dos Sonhos\" Dori", + "desc": "Quanto mais Mora, melhor!", + "attributes": { + "hp": 10, + "card_type": "Carta de Personagem", + "energy": 2, + "element": "Electro", + "weapon": "Espadão", + "faction": ["Sumeru"], + "source": "Recompensa por desafiar Dori para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Dança de Espadas Fantástica (Modificada)", + "desc": "Causa 2 pontos de Dano Físico.", + "skillTag": ["Ataque Normal"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemento Indefinido", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Lâmpada da Proteção: Canhão Apaziguador", + "desc": "Causa 2 pontos de Dano Electro, invoca Munições Pós-venda.", + "skillTag": ["Habilidade Elemental"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Meticulosidade de Alcazarzaray", + "desc": "Causa 1 ponto de Dano Electro, invoca Gênio da Lâmpada.", + "skillTag": ["Supremo"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Carga", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/portuguese/tcg_characters/ganyu.json b/src/data/portuguese/tcg_characters/ganyu.json index f9573474b..3f5d015e2 100644 --- a/src/data/portuguese/tcg_characters/ganyu.json +++ b/src/data/portuguese/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Flecha Congelante", - "desc": "Causa 3 pontos de Dano Cryo, causa 2 pontos de Dano Perfurante a todos os Personagens Inativos do oponente.", + "desc": "Causa 3 pontos de Dano Cryo, causa 2 pontos de Dano Perfurante a todos os Personagens Inativos do oponente.", "skillTag": ["Ataque Normal"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Chuva Celestial", - "desc": "Causa 2 pontos de Dano Cryo, causa 1 ponto de Dano Perfurante a todos os Personagens Inativos do oponente, invoca Gema Cryo Sagrada.", + "desc": "Causa 2 pontos de Dano Cryo, causa 1 ponto de Dano Perfurante a todos os Personagens Inativos do oponente, invoca Gema Cryo Sagrada.", "skillTag": ["Supremo"], "points": [ { diff --git a/src/data/portuguese/tcg_characters/jean.json b/src/data/portuguese/tcg_characters/jean.json index 5b65cc96a..f79ab6bcd 100644 --- a/src/data/portuguese/tcg_characters/jean.json +++ b/src/data/portuguese/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Carta de Personagem", - "energy": 3, + "energy": 2, "element": "Anemo", "weapon": "Espada", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Carga", - "count": 3 + "count": 2 } ] } diff --git a/src/data/portuguese/tcg_characters/lisa.json b/src/data/portuguese/tcg_characters/lisa.json index 4c8ea6b2f..377245723 100644 --- a/src/data/portuguese/tcg_characters/lisa.json +++ b/src/data/portuguese/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Electro", "weapon": "Catalisador", "faction": ["Mondstadt"], - "source": "Recompensa por desafiar Lisa para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Recompensa por desafiar Lisa para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/portuguese/tcg_characters/nilou.json b/src/data/portuguese/tcg_characters/nilou.json new file mode 100644 index 000000000..d6910c536 --- /dev/null +++ b/src/data/portuguese/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "\"Dança da Luz de Lótus\" Nilou", + "desc": "Passos flutuantes como pétalas de lótus, emergindo de um sonho intoxicante.", + "attributes": { + "hp": 10, + "card_type": "Carta de Personagem", + "energy": 2, + "element": "Hydro", + "weapon": "Espada", + "faction": ["Sumeru"], + "source": "Recompensa por desafiar Nilou para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Dança da Meia-Lua", + "desc": "Causa 2 pontos de Dano Físico.", + "skillTag": ["Ataque Normal"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Elemento Indefinido", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Dança dos Sete Reinos", + "desc": "Causa 3 pontos de Dano Hydro, se a equipe incluir Personagens Hydro e Personagens Dendro, e personagens de nenhum outro elemento, cria 1 Recompensa do Cálice Dourado.", + "skillTag": ["Habilidade Elemental"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Dança da Lótus: Nascente Longínqua Onírica", + "desc": "Causa 2 pontos de Dano Hydro, o personagem alvo recebe Inundação Eterna.", + "skillTag": ["Supremo"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Carga", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/portuguese/tcg_characters/qiqi.json b/src/data/portuguese/tcg_characters/qiqi.json index 54fddbe8d..66b3cab9b 100644 --- a/src/data/portuguese/tcg_characters/qiqi.json +++ b/src/data/portuguese/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Cryo", "weapon": "Espada", "faction": ["Liyue"], - "source": "Recompensa por desafiar Qiqi para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Recompensa por desafiar Qiqi para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/portuguese/tcg_characters/rhodeia_of_loch.json b/src/data/portuguese/tcg_characters/rhodeia_of_loch.json index 4195bf03f..ab71a8571 100644 --- a/src/data/portuguese/tcg_characters/rhodeia_of_loch.json +++ b/src/data/portuguese/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Correnteza Avassaladora", - "desc": "Causa 4 pontos de Dano Hydro; para cada invocação sua, o Dano deste ataque aumenta em 2.", + "desc": "Causa 5 pontos de Dano Hydro; para cada invocação sua, o Dano deste ataque aumenta em 1.", "skillTag": ["Supremo"], "points": [ { diff --git a/src/data/portuguese/tcg_characters/yaoyao.json b/src/data/portuguese/tcg_characters/yaoyao.json index 0fe3a9251..023d7c004 100644 --- a/src/data/portuguese/tcg_characters/yaoyao.json +++ b/src/data/portuguese/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Dendro", "weapon": "Lança", "faction": ["Liyue"], - "source": "Recompensa por desafiar Yaoyao para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Recompensa por desafiar Yaoyao para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/portuguese/tcg_monsters/rhodeia_of_loch.json b/src/data/portuguese/tcg_monsters/rhodeia_of_loch.json index 4363d2094..dc574dd66 100644 --- a/src/data/portuguese/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/portuguese/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Correnteza Avassaladora", - "desc": "Causa 4 pontos de Dano Hydro; para cada invocação sua, o Dano deste ataque aumenta em 2.", + "desc": "Causa 5 pontos de Dano Hydro; para cada invocação sua, o Dano deste ataque aumenta em 1.", "skillTag": ["Supremo"], "points": [ { diff --git a/src/data/portuguese/weapons/splendor_of_tranquil_waters.json b/src/data/portuguese/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..f029a5f3f --- /dev/null +++ b/src/data/portuguese/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Esplendor das Águas Silenciosas", + "description": "Um cetro em torno do qual gira água pura. Em dias passados, ele costumava simbolizar a mais alta autoridade sobre os mares.", + "rarity": 5, + "type": "Espada", + "domain": "Ecos das Marés Profundas", + "passive": "Amanhecer e Crepúsculo à Beira do Lago", + "bonus": "Quando a Vida do personagem que está com essa arma equipada aumenta ou cai, aumenta o Dano causado por sua Habilidade Elemental em 8%/10%/12%/14%/16%. Esse efeito dura 6s, pode ser acumulado 3 vezes e pode ser desencadeado uma vez a cada 0.2s. Quando a Vida dos outros personagens da equipe aumenta ou cai, aumenta a Vida Máxima do personagem que está com essa arma equipada em 14%/17.5%/21%/24.5%/28%. Esse efeito dura 6s, pode ser acumulado até 2 vezes e pode ser desencadeado uma vez a cada 0.2s. O efeito pode ser ativado mesmo que o personagem com a arma equipada não esteja ativo no campo de batalha.", + "stats": { + "primary": "ATQ Básico", + "secondary": "Dano Crítico", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Impureza da Gota de Orvalho Pura Sagrada", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Gota de Água Impura", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Pérola Transoceânica", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimação da Gota de Orvalho Pura Sagrada", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Gota de Água Impura", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Pérola Transoceânica", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimação da Gota de Orvalho Pura Sagrada", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Colherada de Água Impura", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Pedaço Transoceânico", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Fonte da Gota de Orvalho Pura Sagrada", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Colherada de Água Impura", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Pedaço Transoceânico", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Fonte da Gota de Orvalho Pura Sagrada", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Fantasma Hydro Corrompido Recém-nascido", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal Caleidoscópico", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Essência da Gota de Orvalho Pura Sagrada", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Fantasma Hydro Corrompido Recém-nascido", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal Caleidoscópico", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Amanhecer e Crepúsculo à Beira do Lago", + "template": "Quando a Vida do personagem que está com essa arma equipada aumenta ou cai, aumenta o Dano causado por sua Habilidade Elemental em {0}. Esse efeito dura 6s, pode ser acumulado 3 vezes e pode ser desencadeado uma vez a cada 0.2s. Quando a Vida dos outros personagens da equipe aumenta ou cai, aumenta a Vida Máxima do personagem que está com essa arma equipada em {1}. Esse efeito dura 6s, pode ser acumulado até 2 vezes e pode ser desencadeado uma vez a cada 0.2s. O efeito pode ser ativado mesmo que o personagem com a arma equipada não esteja ativo no campo de batalha.", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Quando a Vida do personagem que está com essa arma equipada aumenta ou cai, aumenta o Dano causado por sua Habilidade Elemental em 8%. Esse efeito dura 6s, pode ser acumulado 3 vezes e pode ser desencadeado uma vez a cada 0.2s. Quando a Vida dos outros personagens da equipe aumenta ou cai, aumenta a Vida Máxima do personagem que está com essa arma equipada em 14%. Esse efeito dura 6s, pode ser acumulado até 2 vezes e pode ser desencadeado uma vez a cada 0.2s. O efeito pode ser ativado mesmo que o personagem com a arma equipada não esteja ativo no campo de batalha." + }, + { + "refinement": 2, + "desc": "Quando a Vida do personagem que está com essa arma equipada aumenta ou cai, aumenta o Dano causado por sua Habilidade Elemental em 10%. Esse efeito dura 6s, pode ser acumulado 3 vezes e pode ser desencadeado uma vez a cada 0.2s. Quando a Vida dos outros personagens da equipe aumenta ou cai, aumenta a Vida Máxima do personagem que está com essa arma equipada em 17.5%. Esse efeito dura 6s, pode ser acumulado até 2 vezes e pode ser desencadeado uma vez a cada 0.2s. O efeito pode ser ativado mesmo que o personagem com a arma equipada não esteja ativo no campo de batalha." + }, + { + "refinement": 3, + "desc": "Quando a Vida do personagem que está com essa arma equipada aumenta ou cai, aumenta o Dano causado por sua Habilidade Elemental em 12%. Esse efeito dura 6s, pode ser acumulado 3 vezes e pode ser desencadeado uma vez a cada 0.2s. Quando a Vida dos outros personagens da equipe aumenta ou cai, aumenta a Vida Máxima do personagem que está com essa arma equipada em 21%. Esse efeito dura 6s, pode ser acumulado até 2 vezes e pode ser desencadeado uma vez a cada 0.2s. O efeito pode ser ativado mesmo que o personagem com a arma equipada não esteja ativo no campo de batalha." + }, + { + "refinement": 4, + "desc": "Quando a Vida do personagem que está com essa arma equipada aumenta ou cai, aumenta o Dano causado por sua Habilidade Elemental em 14%. Esse efeito dura 6s, pode ser acumulado 3 vezes e pode ser desencadeado uma vez a cada 0.2s. Quando a Vida dos outros personagens da equipe aumenta ou cai, aumenta a Vida Máxima do personagem que está com essa arma equipada em 24.5%. Esse efeito dura 6s, pode ser acumulado até 2 vezes e pode ser desencadeado uma vez a cada 0.2s. O efeito pode ser ativado mesmo que o personagem com a arma equipada não esteja ativo no campo de batalha." + }, + { + "refinement": 5, + "desc": "Quando a Vida do personagem que está com essa arma equipada aumenta ou cai, aumenta o Dano causado por sua Habilidade Elemental em 16%. Esse efeito dura 6s, pode ser acumulado 3 vezes e pode ser desencadeado uma vez a cada 0.2s. Quando a Vida dos outros personagens da equipe aumenta ou cai, aumenta a Vida Máxima do personagem que está com essa arma equipada em 28%. Esse efeito dura 6s, pode ser acumulado até 2 vezes e pode ser desencadeado uma vez a cada 0.2s. O efeito pode ser ativado mesmo que o personagem com a arma equipada não esteja ativo no campo de batalha." + } + ] +} diff --git a/src/data/portuguese/weapons/sword_of_narzissenkreuz.json b/src/data/portuguese/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..30a3fd223 --- /dev/null +++ b/src/data/portuguese/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Espada da Cruz de Narcissus", + "description": "Uma espada cujo poder desapareceu quando a história chegou ao fim. Agora, ela partirá em uma nova jornada com o poder que permanece dentro dela, o qual comemora um certo grande sonho.", + "rarity": 4, + "type": "Espada", + "domain": "Ecos das Marés Profundas", + "passive": "Espada do Herói", + "bonus": "Quando o personagem com esta arma equipada não possui um Arkhe: quando Ataques Normais, Ataques Carregados ou Ataques Imersivos acertam, uma explosão de energia Pneuma ou Ousia será liberada, causando 160%/200%/240%/280%/320% do ATQ como Dano. Este efeito pode ser ativado uma vez a cada 12 segundos. O tipo de explosão de energia é determinado pelo tipo atual da Espada da Cruz de Narcissus.", + "stats": { + "primary": "ATQ Básico", + "secondary": "ATQ%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Fragmento de uma Corda Antiga", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Relógio de Bolso do Velho Servo", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Pérola Transoceânica", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Capítulo de uma Corda Antiga", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Relógio de Bolso do Velho Servo", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Pérola Transoceânica", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Capítulo de uma Corda Antiga", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Relógio de Bolso Padrão do Servo", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Pedaço Transoceânico", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movimento de uma Corda Antiga", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Relógio de Bolso Padrão do Servo", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Pedaço Transoceânico", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movimento de uma Corda Antiga", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Constância do Servo", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal Caleidoscópico", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Eco de uma Corda Antiga", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Constância do Servo", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristal Caleidoscópico", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Espada do Herói", + "template": "Quando o personagem com esta arma equipada não possui um Arkhe: quando Ataques Normais, Ataques Carregados ou Ataques Imersivos acertam, uma explosão de energia Pneuma ou Ousia será liberada, causando {0} do ATQ como Dano. Este efeito pode ser ativado uma vez a cada 12 segundos. O tipo de explosão de energia é determinado pelo tipo atual da Espada da Cruz de Narcissus.", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Quando o personagem com esta arma equipada não possui um Arkhe: quando Ataques Normais, Ataques Carregados ou Ataques Imersivos acertam, uma explosão de energia Pneuma ou Ousia será liberada, causando 160% do ATQ como Dano. Este efeito pode ser ativado uma vez a cada 12 segundos. O tipo de explosão de energia é determinado pelo tipo atual da Espada da Cruz de Narcissus." + }, + { + "refinement": 2, + "desc": "Quando o personagem com esta arma equipada não possui um Arkhe: quando Ataques Normais, Ataques Carregados ou Ataques Imersivos acertam, uma explosão de energia Pneuma ou Ousia será liberada, causando 200% do ATQ como Dano. Este efeito pode ser ativado uma vez a cada 12 segundos. O tipo de explosão de energia é determinado pelo tipo atual da Espada da Cruz de Narcissus." + }, + { + "refinement": 3, + "desc": "Quando o personagem com esta arma equipada não possui um Arkhe: quando Ataques Normais, Ataques Carregados ou Ataques Imersivos acertam, uma explosão de energia Pneuma ou Ousia será liberada, causando 240% do ATQ como Dano. Este efeito pode ser ativado uma vez a cada 12 segundos. O tipo de explosão de energia é determinado pelo tipo atual da Espada da Cruz de Narcissus." + }, + { + "refinement": 4, + "desc": "Quando o personagem com esta arma equipada não possui um Arkhe: quando Ataques Normais, Ataques Carregados ou Ataques Imersivos acertam, uma explosão de energia Pneuma ou Ousia será liberada, causando 280% do ATQ como Dano. Este efeito pode ser ativado uma vez a cada 12 segundos. O tipo de explosão de energia é determinado pelo tipo atual da Espada da Cruz de Narcissus." + }, + { + "refinement": 5, + "desc": "Quando o personagem com esta arma equipada não possui um Arkhe: quando Ataques Normais, Ataques Carregados ou Ataques Imersivos acertam, uma explosão de energia Pneuma ou Ousia será liberada, causando 320% do ATQ como Dano. Este efeito pode ser ativado uma vez a cada 12 segundos. O tipo de explosão de energia é determinado pelo tipo atual da Espada da Cruz de Narcissus." + } + ] +} diff --git a/src/data/russian/achievements/fontaine_dance_of_the_dewwhite_springs_i.json b/src/data/russian/achievements/fontaine_dance_of_the_dewwhite_springs_i.json index 7a246b514..620df916c 100644 --- a/src/data/russian/achievements/fontaine_dance_of_the_dewwhite_springs_i.json +++ b/src/data/russian/achievements/fontaine_dance_of_the_dewwhite_springs_i.json @@ -23,7 +23,7 @@ { "id": 80254, "name": "Паломник святилища: Земля мелодичных родников I", - "desc": "Сломайте печати всех Усыпальниц глубин в Белло, Берилле и Кур-де-Фонтейне.", + "desc": "Откройте все Усыпальницы глубин в Белло, Берилле и Кур-де-Фонтейне.", "reward": 10, "hidden": false, "order": 234 diff --git a/src/data/russian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/russian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..d67611e1f --- /dev/null +++ b/src/data/russian/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Фонтейн: Танец источников белых рос III", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Континентальный исследователь: Земля мелодичных родников III", + "desc": "Откройте следующие области Фонтейна: Морт и лес Эриний.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Всех вод источник III", + "desc": "Откройте все точки телепортации в Морте и в лесу Эриний.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Паломник святилища: Земля мелодичных родников III", + "desc": "Откройте все Усыпальницы глубин в Морте и в лесу Эриний.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Проводник по волнам III", + "desc": "Отведите фей в их сады в Морте и в лесу Эриний: 3.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Проводник по волнам III", + "desc": "Отведите фей в их сады в Морте и в лесу Эриний: 6.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Проводник по волнам III", + "desc": "Отведите фей в их сады в Морте и в лесу Эриний: 9.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Охотник за морскими сокровищами III", + "desc": "Откройте сундуки в Морте и в лесу Эриний: 40.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Охотник за морскими сокровищами III", + "desc": "Откройте сундуки в Морте и в лесу Эриний: 80.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Охотник за морскими сокровищами III", + "desc": "Откройте сундуки в Морте и в лесу Эриний: 160.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Искатель морских приключений III", + "desc": "Завершите ограниченные по времени испытания открытого мира в Морте и в лесу Эриний: 3.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Искатель морских приключений III", + "desc": "Завершите ограниченные по времени испытания открытого мира в Морте и в лесу Эриний: 6.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Искатель морских приключений III", + "desc": "Завершите ограниченные по времени испытания открытого мира в Морте и в лесу Эриний: 9.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Семнай без тени", + "desc": "Познакомьтесь с таинственным духом на острове Эриний.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Записи о Нарциссенкрейце", + "desc": "Что оставило после себя это имя? Что есть в долине? Что отражается в зеркальной поверхности вод? Что символизирует одинокая жертва, несущая спасение миру?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/russian/achievements/wonders_of_the_world.json b/src/data/russian/achievements/wonders_of_the_world.json index 02da5939a..3d34816b0 100644 --- a/src/data/russian/achievements/wonders_of_the_world.json +++ b/src/data/russian/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Завтра, завтра и ещё раз завтра", + "desc": "Научите Пахсив правильно прощаться.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Записи о Нарциссенкрейце: Лабиринт", + "desc": "«Итак, что ты думаешь о мире, который я тебе описал?»", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Лицо, имеющее отношение к делу", + "desc": "Узнайте секреты Ордо Нарциссенкрейц и победите Жакоба.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Бессмертный император бренного космоса", + "desc": "Победите Нарциссенкрейца", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Прощайте, господин Элифас", + "desc": "Победите Элифаса.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Удовлетворительный флот", + "desc": "Добудьте сокровища под яростным градом морской канонады.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Космический кадет", + "desc": "Ни одного промаха!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "История закончилась, но...", + "desc": "«Приключение, что зовётся жизнью, не останавливается».", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Страшился я: мой ветер...", + "desc": "...Убьёт прекрасный и невинный цвет.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Предсказуемый конец", + "desc": "Поможете Исследовательскому институту встать на верный путь?..", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Нерасколдованный мир", + "desc": "Трижды отдайте ксенохромный кристалл рулевому «Ржавого штурвала».", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "Во имя всеобщих надежд", + "desc": "Получите обещание радужной розы.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "«Ворона или дрозд?»", + "desc": "Это пеликан!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Я верю в фей", + "desc": "Помогите Пенни разобраться с её внутренним смятением.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "На языке цветов ламповый колокольчик означает...", + "desc": "Вы нашли цветок в месте, на которое никто не обращал внимания.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Надежда - хорошее слово", + "desc": "Лицезрейте появление новой жизни в руинах.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Даже цезарю такое не купить", + "desc": "Получите величайший шедевр мира.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Шассанион", + "desc": "Победите местную легенду, Шассаниона.", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Магический меч Круж", + "desc": "Победите местную легенду, Магический меч Круж.", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Роки Авилдсен", + "desc": "Победите местную легенду, Роки Авилдсена.", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Лиям", + "desc": "Победите местную легенду, Лияма.", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Деянейра Снежневна", + "desc": "Победите местную легенду - Деянейру Снежневну", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Неудержимая сила", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Единство во множестве", + "desc": "Не дайте гидротульпе поглотить полутульпу дважды в течение одного испытания.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Автостопом по галактике", + "desc": "Окажитесь в желудке чудовища дважды в течение одного испытания.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "Затянутое начало", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "Крик чаек", + "desc": "Узрите катастрофу Пуассона.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "Навия выживает после соприкосновения с водой Первозданного моря.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "Сцена судьбы", + "desc": "Вместе с компаньонами спланируйте ловушку, чтобы вы смогли провести «суд над божеством».", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Во имя светлого будущего", + "desc": "Люди восстанавливают свой дом.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Маскарад виновных", + "desc": "Завершите главу «Маскарад виновных».", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/russian/characters/charlotte.json b/src/data/russian/characters/charlotte.json new file mode 100644 index 000000000..99c198b05 --- /dev/null +++ b/src/data/russian/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Шарлотта", + "title": "Объективная реальность", + "description": "Исполненная энергии журналистка «Паровой птицы», проводящая всё своё время в поисках правды.", + "weapon_type": "Катализатор оружие", + "element": "Крио", + "gender": "женский", + "substat": "Сила атаки%", + "affiliation": "«Паровая птица»", + "region": "Фонтейн", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Отражение Истины", + "domain": "Бледный забытый цветок", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Съёмка в холодных тонах", + "description": "Обычная атака:
Шарлотта наводит на цель свою особую камеру - Господина Верите, и производит до 3 атак, которые наносят Крио урон.

Заряженная атака:
Тратит определённое количество выносливости, и после недолгой подготовки размещает Господина Верите, который наносит Крио урон по площади.

Атака в падении:
Собирает силу Крио и стремительно падает на землю, атакуя всех врагов на пути. Приземлившись, наносит Крио урон по площади.

Архэ: Пневма
После заряженной атаки, с некоторым интервалом, появляется пронзающая врагов Игла дыхания душ, которая наносит Крио урон пневмы по площади.", + "info": "", + "attributes": [ + { + "label": "Урон атаки 1", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "Урон атаки 2", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "Урон атаки 3", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "Урон заряженной атаки", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Потребление выносливости", + "values": [ + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед.", + "50 ед." + ] + }, + { + "label": "Урон в падении", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "Урон низкого/высокого удара", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "Урон Иглы дыхания душ", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Интервал урона Иглы дыхания душ", + "values": [ + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек." + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Съёмка: Композиция точки замерзания", + "description": "Полагаясь на острое чутьё первоклассного репортёра, Шарлотта использует своё умение фотографии, чтобы добиться разных эффектов в зависимости от того, было ли совершено быстрое или долгое нажатие навыка.

Быстрое нажатие:
Делает фотографию с помощью Господина Верите, нанося Крио урон по площади врагам перед собой, и накладывает Скоростной силуэт на макс. 5 врагов. Во время действия этого эффекта, он периодически наносит противникам Крио урон.

Долгое нажатие:
Открывает видоискатель Господина Верите и переходит в режим композиции, в котором по мере удержания кнопки видоискатель увеличивается, пока не будет достигнуто состояние Великого кадра. В этом состоянии Шарлотта может свободно перемещаться и менять направление движения.
Когда удерживание прекращается, Господин Верите наносит Крио урон всем противникам, которые захвачены видоискателем, и накладывает на них тот же эффект Скоростного силуэта, что и быстрое нажатие. Если вы отпустите кнопку после достижения Великого кадра, то вместо этого накладывается Сфокусированное впечатление, которое длится дольше и наносит больше урона, но также увеличивает время отката.
Режим композиции длится макс. 15 сек., и в нём можно выделить до 5 противников.", + "info": "«Фотожурналистика требует простых кадров с сильной темой, но самое главное - умение запечатлеть момент!»", + "attributes": [ + { + "label": "Урон быстрого нажатия фото", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "Урон долгого нажатия фото", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Урон Скоростного силуэта", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "Интервал активации Скоростного силуэта", + "values": [ + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек." + ] + }, + { + "label": "Длительность Скоростного силуэта", + "values": [ + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек.", + "6 сек." + ] + }, + { + "label": "Урон Сфокусированного впечатления", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "Интервал Сфокусированного впечатления", + "values": [ + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек.", + "1.5 сек." + ] + }, + { + "label": "Длительность Сфокусированного впечатления", + "values": [ + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек." + ] + }, + { + "label": "Время отката", + "values": [ + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек." + ] + }, + { + "label": "Время отката активации Великого кадра", + "values": [ + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек." + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Стоп-кадр: Всестороннее подтверждение", + "description": "Шарлотта создаёт вывеску «Паровой птицы», концентрируя лёд, и создаёт Место происшествия, которое наносит Крио урон по площади и восстанавливает HP всем членам отряда поблизости пропорционально силе атаки Шарлотты.

Место происшествия
·Во время действия способности Господин Верите периодически наносит Крио урон противникам в зоне действия.
·Постоянно восстанавливает HP активным персонажам в зоне действия пропорционально силе атаки Шарлотты.", + "info": "«Слушать историю с разных сторон, чтобы воссоздать истинную картину происходящего - ключ к хорошему репортажу... Так и находится хороший подход к статье!»", + "attributes": [ + { + "label": "Лечение при активации", + "values": [ + "256.57% силы атаки + 1608", + "275.82% силы атаки + 1769", + "295.06% силы атаки + 1944", + "320.72% силы атаки + 2131", + "339.96% силы атаки + 2332", + "359.2% силы атаки + 2547", + "384.86% силы атаки + 2775", + "410.52% силы атаки + 3016", + "436.17% силы атаки + 3271", + "461.83% силы атаки + 3539", + "487.49% силы атаки + 3820", + "513.15% силы атаки + 4115", + "545.22% силы атаки + 4424", + "577.29% силы атаки + 4745", + "609.36% силы атаки + 5081" + ] + }, + { + "label": "Урон навыка", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Периодическое восстановление HP камерой", + "values": [ + "9.22% силы атаки + 57.4", + "9.91% силы атаки + 63.2", + "10.6% силы атаки + 69.4", + "11.52% силы атаки + 76", + "12.21% силы атаки + 83", + "12.9% силы атаки + 91", + "13.82% силы атаки + 99", + "14.75% силы атаки + 108", + "15.67% силы атаки + 117", + "16.59% силы атаки + 126", + "17.51% силы атаки + 136", + "18.43% силы атаки + 147", + "19.58% силы атаки + 158", + "20.74% силы атаки + 169", + "21.89% силы атаки + 181" + ] + }, + { + "label": "Урон камеры", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Длительность Места происшествия", + "values": [ + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек.", + "4 сек." + ] + }, + { + "label": "Время отката", + "values": [ + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек." + ] + }, + { + "label": "Потребление энергии", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Момент удара", + "description": "Когда противник, отмеченный Сфокусированным впечатлением, повержен, откат Съёмки: Композиция точки замерзания уменьшается на 2 сек. Откат элементального навыка этим способом можно снизить не более 4 раз в 12 сек.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Многостороннее исследование", + "description": "Когда в отряде, кроме самой Шарлотты, есть 1/2/3 персонажа из Фонтейна, Шарлотта получает 5%/10%/15% бонус лечения. Когда в отряде есть 1/2/3 персонажа не из Фонтейна, Шарлотта получает 5%/10%/15% бонус Крио урона.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Затвор от первого лица", + "description": "Когда Шарлотта активирует Зум-объектив особого анализа, долгое нажатие элементального навыка Съёмка: Композиция точки замерзания больше не активирует изначальные эффекты, но фотографии теперь можно делать особенным способом...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Точность как обязательство", + "description": "После того как Стоп-кадр: Всестороннее подтверждение исцеляет персонажа, он помечается Верификацией, которая исцеляет его раз в 2 сек. на 80% от силы атаки Шарлотты. Этот эффект длится 6 сек.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Стремление к истине как долг", + "description": "При использовании Съёмки: Композиция точки замерзания, когда Господин Верите поражает 1/2/3 (или более) противников, собственная сила атаки Шарлотты увеличивается на 10%/20%/30% на 12 сек.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Независимость как необходимость", + "description": "Увеличивает уровень навыка Стоп-кадр: Всестороннее подтверждение на 3.
Макс. уровень: 15", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Мотивация как долг", + "description": "Когда Стоп-кадр: Всестороннее подтверждение попадает по противнику, отмеченному Скоростным силуэтом или Сфокусированным впечатлением, он наносит на 10% больше урона и восстанавливает Шарлотте 2 ед. энергии. Это восстановление может быть вызвано до 5 раз каждые 20 сек.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Интуиция как принцип", + "description": "Увеличивает уровень навыка Съёмка: Композиция точки замерзания на 3.
Макс. уровень: 15", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "Любопытство как суть", + "description": "Когда обычные или заряженные атаки активного персонажа попадают по противнику, отмеченному Сфокусированным впечатлением Съёмки: Композиция точки замерзания, Господин Верите инициирует совместную атаку, которая наносит Крио урон по площади в размере 180% от силы атаки Шарлотты и исцеляет активных персонажей в зоне действия навыка в размере 42% от силы атаки Шарлотты. Этот эффект может возникнуть один раз в 6 сек. Этот урон и исцеление считаются нанесёнными взрывом стихии Шарлотты.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Возвысить", + "values": ["-", 1] + }, + { + "label": "Базовое HP", + "values": ["-", "903"] + }, + { + "label": "Базовая атака", + "values": ["-", "15"] + }, + { + "label": "Базовая защита", + "values": ["-", "46"] + }, + { + "label": "Сила атаки%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Возвысить", + "values": [0, 1] + }, + { + "label": "Базовое HP", + "values": ["2319", "2993"] + }, + { + "label": "Базовая атака", + "values": ["37", "48"] + }, + { + "label": "Базовая защита", + "values": ["118", "152"] + }, + { + "label": "Сила атаки%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Возвысить", + "values": [1, 2] + }, + { + "label": "Базовое HP", + "values": ["4484", "4963"] + }, + { + "label": "Базовая атака", + "values": ["72", "80"] + }, + { + "label": "Базовая защита", + "values": ["227", "252"] + }, + { + "label": "Сила атаки%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Осколок нефрита Шивада", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Берилловая ракушка", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Сцепляющаяся шестерня", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Возвысить", + "values": [2, 3] + }, + { + "label": "Базовое HP", + "values": ["5708", "6347"] + }, + { + "label": "Базовая атака", + "values": ["92", "102"] + }, + { + "label": "Базовая защита", + "values": ["290", "322"] + }, + { + "label": "Сила атаки%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Фрагмент нефрита Шивада", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Турбийон", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Берилловая ракушка", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Сцепляющаяся шестерня", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Возвысить", + "values": [3, 4] + }, + { + "label": "Базовое HP", + "values": ["7093", "7572"] + }, + { + "label": "Базовая атака", + "values": ["114", "122"] + }, + { + "label": "Базовая защита", + "values": ["360", "384"] + }, + { + "label": "Сила атаки%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Фрагмент нефрита Шивада", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Турбийон", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Берилловая ракушка", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Шестерня механизма", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Возвысить", + "values": [4, 5] + }, + { + "label": "Базовое HP", + "values": ["8317", "8796"] + }, + { + "label": "Базовая атака", + "values": ["134", "141"] + }, + { + "label": "Базовая защита", + "values": ["422", "446"] + }, + { + "label": "Сила атаки%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Кусок нефрита Шивада", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Турбийон", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Берилловая ракушка", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Шестерня механизма", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Возвысить", + "values": [5, 6] + }, + { + "label": "Базовое HP", + "values": ["9541", "10021"] + }, + { + "label": "Базовая атака", + "values": ["153", "161"] + }, + { + "label": "Базовая защита", + "values": ["484", "508"] + }, + { + "label": "Сила атаки%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Кусок нефрита Шивада", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Турбийон", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Берилловая ракушка", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Изощрённая динамическая шестерня", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Возвысить", + "values": [6, 7] + }, + { + "label": "Базовое HP", + "values": ["10766", "10766"] + }, + { + "label": "Базовая атака", + "values": ["173", "173"] + }, + { + "label": "Базовая защита", + "values": ["546", "546"] + }, + { + "label": "Сила атаки%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Драгоценный нефрит Шивада", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Турбийон", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Берилловая ракушка", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Изощрённая динамическая шестерня", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Учения о «Справедливости»", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Сцепляющаяся шестерня", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Шестерня механизма", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Шестерня механизма", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Шестерня механизма", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Шестерня механизма", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Изощрённая динамическая шестерня", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Тёмная шёлковая нить", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Изощрённая динамическая шестерня", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Тёмная шёлковая нить", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Изощрённая динамическая шестерня", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Тёмная шёлковая нить", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Изощрённая динамическая шестерня", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Тёмная шёлковая нить", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Корона прозрения", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/russian/characters/dori.json b/src/data/russian/characters/dori.json index 06d396423..7ded701a7 100644 --- a/src/data/russian/characters/dori.json +++ b/src/data/russian/characters/dori.json @@ -425,7 +425,7 @@ { "id": "unexpected_order", "name": "Неожиданный заказ", - "description": "При создании материалов персонажей и оружия имеет 25% шанс восстановить часть использованных материалов.", + "description": "При создании материалов улучшения персонажей и оружия имеет 25% шанс восстановить часть использованных материалов.", "level": 0 } ], diff --git a/src/data/russian/characters/furina.json b/src/data/russian/characters/furina.json new file mode 100644 index 000000000..02c0b892c --- /dev/null +++ b/src/data/russian/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Фурина", + "title": "Бесконечный танец одиночества", + "description": "В центре внимания на сцене театра правосудия вплоть до финального занавеса и оваций.", + "weapon_type": "Одноручное оружие", + "element": "Гидро", + "gender": "женский", + "substat": "Шанс крит. попадания", + "affiliation": "Кур-де-Фонтейн", + "region": "Фонтейн", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Капельмейстер", + "domain": "Бледный забытый цветок", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Приглашение на одиночный танец", + "description": "Обычная атака:
Выполняет до четырёх последовательных ударов.

Заряженная атака:
Тратит определённое количество выносливости и начинает одиночный танец, который наносит физ. урон противникам поблизости и меняет вид архэ. Если на поле боя есть участники салона или Певец Потоков, вызванные её элементальным навыком Салон одиноких сердец, то они сменяются на другой тип гостей.

Архэ: Священные и мирские места
С некоторым интервалом, когда обычная атака Фурины попадает по противнику, на его месте, в зависимости от вида архэ Фурины, появляется Игла дыхания душ или Клинок бурных вод, которые наносят соответственно Гидро урон пневмы или усии.
Когда Фурина выходит на поле боя, у неё архэ усии.

Атака в падении:
Стремительно падает на землю, атакуя всех врагов на пути. Приземлившись, наносит урон по площади.", + "info": "", + "attributes": [ + { + "label": "Урон атаки 1", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "Урон атаки 2", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "Урон атаки 3", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "Урон атаки 4", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "Урон заряженной атаки", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Потребление выносливости", + "values": [ + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед.", + "20 ед." + ] + }, + { + "label": "Урон в падении", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Урон низкого/высокого удара", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "Урон Иглы дыхания душ/Клинка бурных вод", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Интервал урона Иглы дыхания душ/Клинка бурных вод", + "values": [ + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек.", + "6 сек. / 6 сек." + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Салон одиноких сердец", + "description": "Приглашает гостей «Салона одиноких сердец» поучаствовать в выступлении Фурины. Призывает либо участников салона, либо Певца Потоков в зависимости от текущего типа архэ Фурины.

Усия
Кружащиеся в вихре танца пузырьки наносят Гидро урон по площади пропорционально макс. HP Фурины и призывают трёх участников салона: Месье Уше в образе шаровидного осьминога, Управляющую Шевальмарин в образе конька-пузырька и Мадемуазель Крабалетту в образе бронекраба.
Они атакуют ближайших противников через определенные промежутки времени с приоритетом на цель активного персонажа, нанося Гидро урон пропорционально макс. HP.
Если поблизости есть персонажи с уровнем HP выше 50%, участники салона при атаке используют HP этих персонажей, чтобы увеличить свою силу атаки в зависимости от количества персонажей, «одолживших» HP. Если персонажей - доноров HP 1/2/3/4 (или более), наносимый участниками салона урон составляет 110%/120%/130%/140% от их изначального урона.

Пневма
Вызывает Певца Потоков, который с определенными интервалами исцеляет ближайших активных персонажей пропорционально макс. HP.

Участники салона и Певец Потоков имеют общую длительность. Когда Фурина использует заряженную атаку, чтобы изменить тип гостей, новые гости наследуют длительность предыдущих.
Во время существования участников салона или Певца Потока Фурина может передвигаться по воде.", + "info": "В «Салоне одиноких сердец» Фурины есть круг постоянных посетителей. Порой там бывают Месье Уше, Управляющая Шевальмарин и Мадемуазель Крабалетта, а по мрачным средам заходит Певец.", + "attributes": [ + { + "label": "Урон пузыря усии", + "values": [ + "7.86% макс. HP", + "8.45% макс. HP", + "9.04% макс. HP", + "9.83% макс. HP", + "10.42% макс. HP", + "11.01% макс. HP", + "11.8% макс. HP", + "12.58% макс. HP", + "13.37% макс. HP", + "14.16% макс. HP", + "14.94% макс. HP", + "15.73% макс. HP", + "16.71% макс. HP", + "17.69% макс. HP", + "18.68% макс. HP" + ] + }, + { + "label": "Длительность", + "values": [ + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек.", + "30 сек." + ] + }, + { + "label": "Урон Месье Уше", + "values": [ + "5.96% макс. HP", + "6.41% макс. HP", + "6.85% макс. HP", + "7.45% макс. HP", + "7.9% макс. HP", + "8.34% макс. HP", + "8.94% макс. HP", + "9.54% макс. HP", + "10.13% макс. HP", + "10.73% макс. HP", + "11.32% макс. HP", + "11.92% макс. HP", + "12.67% макс. HP", + "13.41% макс. HP", + "14.16% макс. HP" + ] + }, + { + "label": "Урон Управляющей Шевальмарин", + "values": [ + "3.23% макс. HP", + "3.47% макс. HP", + "3.72% макс. HP", + "4.04% макс. HP", + "4.28% макс. HP", + "4.52% макс. HP", + "4.85% макс. HP", + "5.17% макс. HP", + "5.49% макс. HP", + "5.82% макс. HP", + "6.14% макс. HP", + "6.46% макс. HP", + "6.87% макс. HP", + "7.27% макс. HP", + "7.68% макс. HP" + ] + }, + { + "label": "Урон Мадемуазель Крабалетты", + "values": [ + "8.29% макс. HP", + "8.91% макс. HP", + "9.53% макс. HP", + "10.36% макс. HP", + "10.98% макс. HP", + "11.6% макс. HP", + "12.43% макс. HP", + "13.26% макс. HP", + "14.09% макс. HP", + "14.92% макс. HP", + "15.75% макс. HP", + "16.58% макс. HP", + "17.61% макс. HP", + "18.65% макс. HP", + "19.68% макс. HP" + ] + }, + { + "label": "Потребление HP Месье Уше", + "values": [ + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP", + "2.4% макс. HP" + ] + }, + { + "label": "Потребление HP Управляющей Шевальмарин", + "values": [ + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP", + "1.6% макс. HP" + ] + }, + { + "label": "Потребление HP Мадемуазель Крабалетты", + "values": [ + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP", + "3.6% макс. HP" + ] + }, + { + "label": "Лечение Певца Потоков", + "values": [ + "4.8% макс. HP + 462", + "5.16% макс. HP + 508", + "5.52% макс. HP + 559", + "6% макс. HP + 612", + "6.36% макс. HP + 670", + "6.72% макс. HP + 732", + "7.2% макс. HP + 797", + "7.68% макс. HP + 867", + "8.16% макс. HP + 940", + "8.64% макс. HP + 1017", + "9.12% макс. HP + 1098", + "9.6% макс. HP + 1183", + "10.2% макс. HP + 1271", + "10.8% макс. HP + 1364", + "11.4% макс. HP + 1460" + ] + }, + { + "label": "Время отката", + "values": [ + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек." + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Да возрадуются люди", + "description": "Пробуждается импульс к веселью, который создаёт сцену из пены и наносит Гидро урон по площади пропорционально макс. HP Фурины и переводит членов отряда поблизости в состояние Всемирного веселья: во время действия состояния, когда у персонажей поблизости увеличивается или уменьшается текущее HP, Фурина получает 1 ед. фанфар за каждый 1% изменения HP персонажа в процентах от его макс. HP.
В то же время увеличивается наносимый урон и бонус получаемого лечения всех окружающих членов отряда в зависимости от количества фанфар.
Когда время действия истекает, фанфары Фурины сбрасываются.", + "info": "«Ура! Возрадуемся! Поднимем бокалы! Каждая ночь, лишённая застолья, - это гнусная растрата трезвого дня... А тем, кто ещё не достиг совершеннолетия, можно пить виноградный сок!»", + "attributes": [ + { + "label": "Урон навыка", + "values": [ + "11.41% макс. HP", + "12.26% макс. HP", + "13.12% макс. HP", + "14.26% макс. HP", + "15.11% макс. HP", + "15.97% макс. HP", + "17.11% макс. HP", + "18.25% макс. HP", + "19.39% макс. HP", + "20.53% макс. HP", + "21.67% макс. HP", + "22.81% макс. HP", + "24.24% макс. HP", + "25.66% макс. HP", + "27.09% макс. HP" + ] + }, + { + "label": "Длительность", + "values": [ + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек.", + "18 сек." + ] + }, + { + "label": "Лимит фанфар", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Отношение фанфар к повышению урона", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Отношение фанфар к бонусу лечения", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "Время отката", + "values": [ + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек." + ] + }, + { + "label": "Потребление энергии", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Бесконечный вальс", + "description": "Когда активный персонаж в отряде получает лечение с избытком и его источник не сама Фурина, Фурина в течение 4 сек. каждые 2 сек. восстанавливает HP члену отряда поблизости в количестве 2% от его макс. HP.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Неуслышанное признание", + "description": "Каждые 1000 ед. макс. HP усиливают Салон одиноких сердец Фурины противоположного архэ следующим образом:
Урон, наносимый участниками салона, увеличивается на 0,7%, макс. 28%.
Интервал, с которым Певец Потоков лечит активного персонажа поблизости понижается на 0,4%. Интервал этим способом можно понизить макс. на 16%.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "Море - моя сцена", + "description": "Время отката способностей ксенохромных инородов Фонтмера снижается на 30%.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "«У любви, как у пташки, крылья, её нельзя никак поймать»", + "description": "При использовании Да возрадуются люди Фурина получает 150 ед. фанфар.
Также лимит фанфар Фурины увеличивается на 100 ед.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "«Сердце красавиц склонно к измене»", + "description": "Пока действует навык Да возрадуются люди, прирост фанфар Фурины от увеличения или уменьшения HP персонажей поблизости увеличивается на 250%. Каждая ед. фанфар сверх лимита увеличивает макс. HP Фурины на 0,35%. Предельное увеличение макс. HP таким способом составляет 140%.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "«Но секрет мой скрыт во мне, никто не узнает моё имя!»", + "description": "Повышает уровень навыка Да возрадуются люди на 3.
Макс. уровень: 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "«Не знает жизни тот, кто не был в царстве смерти!»", + "description": "Когда участники салона из Салона одиноких сердец попадают по противнику или Певец Потоков восстанавливает HP активному персонажу, Фурина восстанавливает 4 ед. энергии. Этот эффект может возникнуть один раз в 5 сек.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "«Я знаю имя чужестранца! Это имя...»", + "description": "Увеличивает уровень навыка Салон одиноких сердец на 3.
Макс. уровень: 15", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "«Высоко поднимем все кубок веселья!»", + "description": "После использования Салона одиноких сердец, Фурина получает Центр внимания на 10 сек.
Во время его действия урон обычных атак, заряженных атак и атак в падении Фурины конвертируется в Гидро урон. Этот эффект не может быть отменён какой-либо элементальной инфузией. Кроме того, наносимый урон повышается на значение, равное 18% от макс. HP Фурины.
Во время действия обычные атаки (кроме атаки «Архэ: Священные и мирские места»), заряженные атаки и удары о землю атак в падении при попадании по противнику до 1 раза в 0,1 сек. активируют разные эффекты в зависимости от текущего вида архэ Фурины:

Архэ: Усия
Каждую сек. все окружающие члены отряда восстанавливают HP, равное 4% от макс. HP Фурины. Действует 2,9 сек. При повторной активации эффекта время действия продлевается.
Архэ: Пневма
Урон последующей обычной атаки (кроме атаки Архэ: Священные и мирские места), заряженной атаки или удара о землю атаки в падении дополнительно увеличивается на 25% от макс. HP Фурины. Если вышеперечисленные атаки попадают по противнику, все окружающие члены отряда теряют 1% от своего текущего HP.

Во время действия каждого Центра внимания эти эффекты могут активироваться до 6 раз. Центр внимания прекращается, когда его эффекты активируются 6 раз или когда заканчивается время действия.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Возвысить", + "values": ["-", 1] + }, + { + "label": "Базовое HP", + "values": ["-", "1192"] + }, + { + "label": "Базовая атака", + "values": ["-", "19"] + }, + { + "label": "Базовая защита", + "values": ["-", "54"] + }, + { + "label": "Шанс крит. попадания", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Возвысить", + "values": [0, 1] + }, + { + "label": "Базовое HP", + "values": ["3091", "4113"] + }, + { + "label": "Базовая атака", + "values": ["49", "66"] + }, + { + "label": "Базовая защита", + "values": ["140", "187"] + }, + { + "label": "Шанс крит. попадания", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Возвысить", + "values": [1, 2] + }, + { + "label": "Базовое HP", + "values": ["6154", "6880"] + }, + { + "label": "Базовая атака", + "values": ["98", "110"] + }, + { + "label": "Базовая защита", + "values": ["280", "313"] + }, + { + "label": "Шанс крит. попадания", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Осколок лазурита Варунада", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Лилия озёрного света", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Возвысить", + "values": [2, 3] + }, + { + "label": "Базовое HP", + "values": ["7916", "8884"] + }, + { + "label": "Базовая атака", + "values": ["126", "142"] + }, + { + "label": "Базовая защита", + "values": ["360", "404"] + }, + { + "label": "Шанс крит. попадания", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Фрагмент лазурита Варунада", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Вода, не достигшая перехода", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Лилия озёрного света", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Возвысить", + "values": [3, 4] + }, + { + "label": "Базовое HP", + "values": ["9930", "10656"] + }, + { + "label": "Базовая атака", + "values": ["158", "170"] + }, + { + "label": "Базовая защита", + "values": ["451", "484"] + }, + { + "label": "Шанс крит. попадания", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Фрагмент лазурита Варунада", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Вода, не достигшая перехода", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Лилия озёрного света", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Возвысить", + "values": [4, 5] + }, + { + "label": "Базовое HP", + "values": ["11712", "12438"] + }, + { + "label": "Базовая атака", + "values": ["187", "198"] + }, + { + "label": "Базовая защита", + "values": ["532", "565"] + }, + { + "label": "Шанс крит. попадания", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Кусок лазурита Варунада", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Вода, не достигшая перехода", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Лилия озёрного света", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Возвысить", + "values": [5, 6] + }, + { + "label": "Базовое HP", + "values": ["13505", "14231"] + }, + { + "label": "Базовая атака", + "values": ["215", "227"] + }, + { + "label": "Базовая защита", + "values": ["614", "647"] + }, + { + "label": "Шанс крит. попадания", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Кусок лазурита Варунада", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Вода, не достигшая перехода", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Лилия озёрного света", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Возвысить", + "values": [6, 7] + }, + { + "label": "Базовое HP", + "values": ["15307", "15307"] + }, + { + "label": "Базовая атака", + "values": ["244", "244"] + }, + { + "label": "Базовая защита", + "values": ["696", "696"] + }, + { + "label": "Шанс крит. попадания", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Драгоценный лазурит Варунада", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Вода, не достигшая перехода", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Лилия озёрного света", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Учения о «Справедливости»", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Указания о «Справедливости»", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Тёмная масса", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Тёмная масса", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Тёмная масса", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Философия о «Справедливости»", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Тёмная масса", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Корона прозрения", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/russian/characters/lyney.json b/src/data/russian/characters/lyney.json index 241c4ee14..09fb8b837 100644 --- a/src/data/russian/characters/lyney.json +++ b/src/data/russian/characters/lyney.json @@ -3,7 +3,7 @@ "id": "lyney", "name": "Лини", "title": "Зрелищные фантасмагории", - "description": "Известный маг-иллюзионист из Фонтейна, отличающийся красноречием и актёрским мастерством. Завороживает публику ловкостью рук и своими речами.", + "description": "Известный маг-иллюзионист из Фонтейна, отличающийся красноречием и актёрским мастерством. Завораживает публику ловкостью рук и своими речами.", "weapon_type": "Стрелковое оружие", "element": "Пиро", "gender": "мужчина", diff --git a/src/data/russian/characters/neuvillette.json b/src/data/russian/characters/neuvillette.json index 7659a9140..dca4fd5c6 100644 --- a/src/data/russian/characters/neuvillette.json +++ b/src/data/russian/characters/neuvillette.json @@ -439,7 +439,7 @@ { "id": "discipline_of_the_supreme_arbitration", "name": "Дисциплина высшего арбитра", - "description": "За каждый 1% собственного HP свыше 30% макс. HP Нёвиллет получает 0,6% бонус Гидро урона. Полученный таким образом бонус может составлять до 30%.", + "description": "За каждый 1% текущего HP свыше 30% макс. HP Нёвиллет получает 0,6% бонус Гидро урона. Полученный таким образом бонус может составлять до 30%.", "level": 4 }, { diff --git a/src/data/russian/characters/xiao.json b/src/data/russian/characters/xiao.json index 8e5e5ca4f..5250d4840 100644 --- a/src/data/russian/characters/xiao.json +++ b/src/data/russian/characters/xiao.json @@ -399,7 +399,7 @@ { "id": "dissolution_eon_heaven_fall", "name": "Эра распада: Падение небес", - "description": "В течение 7 сек. после использование навыка Лемниската ветра увеличивает урон следующего использования навыка Лемниската ветра на 15%.
Эффект длится 7 сек. и может складываться до трёх раз. Длительность обнуляется с каждым новым складыванием.", + "description": "В течение 7 сек. после использования навыка Лемниската ветра увеличивает урон следующего использования навыка Лемниската ветра на 15%.
Эффект длится 7 сек. и может складываться до трёх раз. Длительность обнуляется с каждым новым складыванием.", "level": 4 }, { diff --git a/src/data/russian/common_materials/slime_secretions.json b/src/data/russian/common_materials/slime_secretions.json index 3e660316b..3143ed307 100644 --- a/src/data/russian/common_materials/slime_secretions.json +++ b/src/data/russian/common_materials/slime_secretions.json @@ -2,7 +2,7 @@ "_id": 112003, "id": "slime_secretions", "name": "Выделения слайма", - "description": "Неочищенные выделения слайма. Пожалуйста, избегайте прямого контакта. При попадании на кожу смойте водой (выделения гидро слайма просто высушите на солнце).", + "description": "Неочищенные выделения слайма. Пожалуйста, избегайте прямого контакта. При попадании на кожу смойте водой (выделения Гидро слайма просто высушите на солнце).", "source": ["Алхимия", "Слаймы Ур. 40+", "Покупается за Звёздную пыль"], "rarity": 2, "craft": { diff --git a/src/data/russian/domains.json b/src/data/russian/domains.json index f2ba34820..57369f7bb 100644 --- a/src/data/russian/domains.json +++ b/src/data/russian/domains.json @@ -317,7 +317,7 @@ }, { "day": "Вторник", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Среда", @@ -329,7 +329,7 @@ }, { "day": "Пятница", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Суббота", @@ -337,7 +337,15 @@ }, { "day": "Воскресенье", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Понедельник", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Четверг", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/russian/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/russian/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..de0c61ec9 --- /dev/null +++ b/src/data/russian/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Вода, не достигшая перехода", + "description": "Это вещество очень похоже на кристаллы, извлечённые из тел инородов Фонтмера, но содержит множество мелких примесей. Их можно сравнить с пузырьками в стекле, изготовленном неопытным мастером.", + "source": ["Гидротульпа Ур. 30+"], + "rarity": 4 +} diff --git a/src/data/russian/fish/maintenance_mek_gold_leader.json b/src/data/russian/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..cd71f899a --- /dev/null +++ b/src/data/russian/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Ремонтный мек: Золотой лидер", + "description": "Компактный вспомогательный мек, предназначенный для повышения общей эффективности группы меков и помощи в подводных работах. Изначально проектировался для удаления подводного мусора и ненужной растительности, чтобы предотвратить засорение важных узлов подводных меков и снизить число отказов оборудования. С другой стороны, они оказывают очевидное положительное воздействие на всю природу Фонтейн.
В отличие от других серийных моделей, у этого Золотого лидера внешнее покрытие и некоторые управляющие компоненты выполнены из сплава золота. Разработчики хотели, чтобы он выполнял функцию станции передачи приказов в особо сложных подводных условиях, получая сигналы от контроллера и передавая их всем остальным мекам в группе.
Когда же ремонтные меки перестали работать, эти «лидеры» потеряли цель своего существования. Теперь они представляют ценность лишь благодаря своему золотому корпусу.", + "rarity": 3, + "source": ["Рыбалка"] +} diff --git a/src/data/russian/food/blubber_profiterole.json b/src/data/russian/food/blubber_profiterole.json new file mode 100644 index 000000000..37b26e50d --- /dev/null +++ b/src/data/russian/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Пухленевый профитроль", + "description": "Десерт с кремовой начинкой. Воздушная корочка из слоёного теста скрывает под собой сытный крем. Округлая форма напоминает милое брюшко пухленя. Мало кто сможет устоять перед густым и нежным кремом.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Яйцо", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Молоко", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Мука", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Сметана", + "amount": 2 + } + ], + "dish_type": "Блюдо для атаки", + "results": { + "suspicious": { + "_id": 108608, + "name": "Странный пухленевый профитроль", + "description": "Десерт с кремовой начинкой. Он пролежал слишком долго, и некогда хрустящая корочка размякла. Она... совсем не такая, как вы себе представляли. Попробовав один кусочек, хочется вынести «смертный приговор» этому десерту.", + "effect": "Увеличивает физ. урон всех членов отряда на 20% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." + }, + "normal": { + "_id": 108609, + "name": "Пухленевый профитроль", + "description": "Десерт с кремовой начинкой. Воздушная корочка из слоёного теста скрывает под собой сытный крем. Округлая форма напоминает милое брюшко пухленя. Мало кто сможет устоять перед густым и нежным кремом.", + "effect": "Увеличивает физ. урон всех членов отряда на 30% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." + }, + "delicious": { + "_id": 108610, + "name": "Вкусный пухленевый профитроль", + "description": "Десерт с кремовой начинкой. Съев кусочек, невозможно удержаться, чтобы не съесть всё остальное! Так вкусно, что захочется слизать даже остатки крема с губ. Если бы каждый приём пищи сопровождался таким сладким совершенством... Ах, как прекрасна была бы жизнь искателя приключений!", + "effect": "Увеличивает физ. урон всех членов отряда на 40% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." + } + } +} diff --git a/src/data/russian/food/fish_and_chips.json b/src/data/russian/food/fish_and_chips.json index 0903861be..42e335659 100644 --- a/src/data/russian/food/fish_and_chips.json +++ b/src/data/russian/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Вкусная рыба с картофелем во фритюре", "description": "Закуска, приготовленная путём обжарки в масле. Когда рыбное филе и ломтики картофеля трещат в горячем, шипящем масле, их ароматы сливаются воедино, проникая в комнату... Если и есть что-то более приятное, чем есть картофель во фритюре, то это есть картофель во фритюре, одновременно откусывая огромный кусок рыбного филе!", "effect": "Восстанавливает 100 ед. выносливости." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Эксклюзив: Колонка деликатесов", + "description": "Особое блюдо Шарлотты. Закуски, которые она постоянно держит в руках в неустанной погоне за сенсациями. Она смотрит по сторонам, и взволнованный ритм её шагов вдруг сбивается и заглушается хрустом жареных рыбных палочек... Новость ещё не успела превратиться в настоящую историю, а радость и удовлетворение в её сердце уже достигли апогея.", + "effect": "Восстанавливает 130 ед. выносливости.", + "character": { + "id": "charlotte", + "name": "Шарлотта" + } } } } diff --git a/src/data/russian/food/garlic_baguette.json b/src/data/russian/food/garlic_baguette.json index 50857301c..5d6ee4188 100644 --- a/src/data/russian/food/garlic_baguette.json +++ b/src/data/russian/food/garlic_baguette.json @@ -23,7 +23,7 @@ "suspicious": { "_id": 108521, "name": "Странный чесночный багет", - "description": "Ломтики багета. Может быть, этот багет - замаскированный камень? Именно такой вопрос возникает при взгляде не него.", + "description": "Ломтики багета. Может быть, этот багет - замаскированный камень? Именно такой вопрос возникает при взгляде на него.", "effect": "Увеличивает силу атаки всех членов отряда на 66 ед. на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." }, "normal": { diff --git a/src/data/russian/food/haggis.json b/src/data/russian/food/haggis.json index ac40a92b8..96113e3cb 100644 --- a/src/data/russian/food/haggis.json +++ b/src/data/russian/food/haggis.json @@ -34,7 +34,7 @@ "results": { "suspicious": { "_id": 108582, - "name": "Странное хаггис", + "name": "Странный хаггис", "description": "Блюдо с насыщенным вкусом. Сухая, крупнозернистая текстура словно режет язык так, что вы начинаете сомневаться в съедобности этого блюда. И пока вы с силой пережёвываете, задумываетесь: не могли ли во время готовки случайно добавить в блюдо осколки?", "effect": "Увеличивает защиту всех членов отряда на 215 ед. и эффективность лечения на 6% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." }, @@ -46,7 +46,7 @@ }, "delicious": { "_id": 108584, - "name": "Вкусное хаггис", + "name": "Вкусный хаггис", "description": "Блюдо с насыщенным вкусом. После первого знакомства с ним мягкий густой вкус потрохов и калейдоскоп специй начнёт слой за слоем будоражить ваши вкусовые рецепторы. Но когда вы его распробуете, то обнаружите насыщенный аромат мяса с долгим послевкусием. Неудивительно, что одного поэта, отведавшего это блюдо, переполнила гамма чувств, не удержался и написал в его честь целую поэму.", "effect": "Увеличивает защиту всех членов отряда на 308 ед. и эффективность лечения на 10% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." } diff --git a/src/data/russian/food/la_lettre_a_focalors.json b/src/data/russian/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..3b52ff271 --- /dev/null +++ b/src/data/russian/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Ля Летр а Фокалорс", + "description": "Небольшой торт в форме вытянутого прямоугольника. Говорят, что давным-давно некий кондитер использовал огромную любовь жителей Фонтейна к своему Гидро Архонту, чтобы вдохновить их на создание этого кондитерского шедевра. Многочисленные слои, уложенные один на другой, - настоящее испытание поварского мастерства. Каждый аспект этого блюда свидетельствует о влиянии великого Гидро Архонта.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Яйцо", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Мука", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Кофейные зёрна", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Миндаль", + "amount": 2 + } + ], + "dish_type": "Блюдо для защиты", + "results": { + "suspicious": { + "_id": 108605, + "name": "Странный Ля Летр а Фокалорс", + "description": "Небольшой торт в форме вытянутого прямоугольника. Вкус каждого слоя кажется примерно одинаковым, и... минуточку, в нём, кажется, не хватает нескольких слоёв! Знатоки поймут, что пекарня сильно напортачила, уже после первого укуса.", + "effect": "Увеличивает макс. HP всех членов отряда на 20% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." + }, + "normal": { + "_id": 108606, + "name": "Ля Летр а Фокалорс", + "description": "Небольшой торт в форме вытянутого прямоугольника. Говорят, что давным-давно некий кондитер использовал огромную любовь жителей Фонтейна к своему Гидро Архонту, чтобы вдохновить их на создание этого кондитерского шедевра. Многочисленные слои, уложенные один на другой, - настоящее испытание поварского мастерства. Каждый аспект этого блюда свидетельствует о влиянии великого Гидро Архонта.", + "effect": "Увеличивает макс. HP всех членов отряда на 22% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." + }, + "delicious": { + "_id": 108607, + "name": "Вкусный Ля Летр а Фокалорс", + "description": "Небольшой торт в форме вытянутого прямоугольника. Бесконечно приятный аромат кофе и миндаля манит и толкает вперёд, как будто вы по рассеянности, сами того не замечая, попали в великолепную оперу. Вы тонете в поворотах этого роскошного сюжета и надеетесь, что представлению не будет конца.", + "effect": "Увеличивает макс. HP всех членов отряда на 25% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "«Пор ля Жюстис»", + "description": "Особое блюдо Фурины. В Фонтейне «Пор ля Жюстис» означает «почитание справедливости», и она, выступавшая когда-то на величайших сценах, стала свидетельницей рождения этой возвышенной справедливости. От многослойного вкуса этого блюда вы, словно на волнах, то взмываете к небесам, то замираете, стараясь распробовать. И лишь потом полностью успокаиваетесь, будто сбросив с себя тяжёлую ношу. Может быть, это отражение её личных переживаний?", + "effect": "Увеличивает макс. HP всех членов отряда на 30% на 300 сек. В совместном режиме этот эффект применяется только к вашим персонажам.", + "character": { + "id": "furina", + "name": "Фурина" + } + } + } +} diff --git a/src/data/russian/furnishing/a_painting_left_for_you.json b/src/data/russian/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..65d77aecd --- /dev/null +++ b/src/data/russian/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Картина для вас", + "description": "«Мы с Мамер друзья!»\\nМамер нарисовала и эту картину для вас с Паймон, изобразив счастливых друзей.\\nВо время вашей недолгой разлуки Мамер была занята изучением различных стилей рисования. Эта картина - результат многих попыток, её главная гордость и радость. Её не продать за 500 тысяч моры и т.п., и её сложно назвать красивой в обычном понимании, но для Мамер нет цены этой картине. Здесь запечатлены она и трое важных для неё людей (которые не совсем люди). Разумеется, такая картина наполнена красотой.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ] +} diff --git a/src/data/russian/furnishing/a_sisters_duty.json b/src/data/russian/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..844105752 --- /dev/null +++ b/src/data/russian/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "«Обязанность сестрицы»", + "description": "Очень простая хижина, которую можно найти в деревне Меруси. Материала для неё требуется совсем немного, поэтому с постройкой справится даже одна мелюзина.\\nПо преданию, это убежище было специально построено старшей мелюзиной, чтобы вода из водопадов или влага пещер не намочила драгоценные вещи её младших сестер. По её собственным словам, это часть её «долга заботиться обо всех».", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ясень", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Ткань", + "amount": 4 + } + ] +} diff --git a/src/data/russian/furnishing/bedroom_bedlam.json b/src/data/russian/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..5708b688c --- /dev/null +++ b/src/data/russian/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "«Бардак в спальне»", + "description": "Жилище средних размеров, часто встречающееся в деревне Меруси. Имеет необычный внешний вид и изящные линии, а внутри достаточно просторно, чтобы могли отдохнуть две-три мелюзины. Однако из-за особенностей распределения пространства звуки, издаваемые в таких домах, многократно усиливаются. Поэтому провинившуюся мелюзину могут запереть в таком помещении, пока она не оглохнет от собственного голоса...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Стиль Фонтейна", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Красная краска", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/charlotte.json b/src/data/russian/furnishing/charlotte.json new file mode 100644 index 000000000..c6a170c2e --- /dev/null +++ b/src/data/russian/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Шарлотта", + "description": "Персонаж в обители", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Компаньон", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Компаньон" + } + ] +} diff --git a/src/data/russian/furnishing/common_cooking_device.json b/src/data/russian/furnishing/common_cooking_device.json new file mode 100644 index 000000000..cdfce3fd9 --- /dev/null +++ b/src/data/russian/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Обычное кухонное приспособление", + "description": "Устройство, официальное название которого - Обычное кухонное приспособление. Оно состоит из герметичной кастрюли и топки, что максимально изолирует его от воздействия внешней среды, снижая опасность открытого огня и делая устройство пригодным для максимально возможного количества случаев использования. При разработке можно было добавить механизм нагнетания давления на вход кастрюли, что позволило бы готовить пищу под высоким давлением для улучшения вкусовых качеств. Однако при серийном производстве от этой функции отказались из-за ограниченности материалов и доступных средств.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Предметы", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/compact_air_supply_device.json b/src/data/russian/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..d1332ba66 --- /dev/null +++ b/src/data/russian/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Компактное устройство подачи воздуха", + "description": "Небольшой изящный механизм, который обычно размещается на столе в помещении и направляет воздух на стационарный вентилятор.\\nБлагодаря климату и великолепным архитектурным решениям Фонтейна, в помещениях обычно прохладно и нет необходимости в вентиляторах. Даже если такие устройства и покупают, их обычно накрывают специальным кожухом, чтобы предотвратить загрязнение лопастей.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Утварь" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 4 + } + ] +} diff --git a/src/data/russian/furnishing/court_of_justices_artistry.json b/src/data/russian/furnishing/court_of_justices_artistry.json index 01ab6c650..c9b55a1bc 100644 --- a/src/data/russian/furnishing/court_of_justices_artistry.json +++ b/src/data/russian/furnishing/court_of_justices_artistry.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 8 }, { diff --git a/src/data/russian/furnishing/court_of_justices_authenticity.json b/src/data/russian/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..545a805b6 --- /dev/null +++ b/src/data/russian/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "«Подлинник Дворца справедливости»", + "description": "Конструкция уникальной формы из металла и стекла, обладающая структурой, сходной с моделью в главном офисе «Паровой птицы». Круглая центральная часть делится на восемь панелей. Голубая стеклянная крыша переливается под лучами солнца, словно хрусталь.\\nПо словам репортёров, свет часто связывают с «правдой» и «справедливостью». Вполне возможно, что газета выбрала такой дизайн, чтобы напомнить входящим и выходящим о своей приверженности «достоверной правде».", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Стиль Фонтейна", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 10 + } + ] +} diff --git a/src/data/russian/furnishing/court_of_justices_commerce.json b/src/data/russian/furnishing/court_of_justices_commerce.json index e0f99fc00..3e0013bde 100644 --- a/src/data/russian/furnishing/court_of_justices_commerce.json +++ b/src/data/russian/furnishing/court_of_justices_commerce.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 8 }, { diff --git a/src/data/russian/furnishing/court_of_justices_conscientiousness.json b/src/data/russian/furnishing/court_of_justices_conscientiousness.json index 27f8c15c3..8e74cc151 100644 --- a/src/data/russian/furnishing/court_of_justices_conscientiousness.json +++ b/src/data/russian/furnishing/court_of_justices_conscientiousness.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 6 }, { diff --git a/src/data/russian/furnishing/court_of_justices_diligence.json b/src/data/russian/furnishing/court_of_justices_diligence.json index f1ae97408..8fef36035 100644 --- a/src/data/russian/furnishing/court_of_justices_diligence.json +++ b/src/data/russian/furnishing/court_of_justices_diligence.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 8 }, { diff --git a/src/data/russian/furnishing/court_of_justices_mellow_aroma.json b/src/data/russian/furnishing/court_of_justices_mellow_aroma.json index 720fbd6c2..cb51d6882 100644 --- a/src/data/russian/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/russian/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "«Нежный аромат Дворца справедливости»", - "description": "Здание, которое можно встретить в пассаже Вазари в Фонтейне. Знаменитое кафе «Люцерна» сочетает в себе удобные помещения и открытые пространства, наполняя атмосферу восхитительным кофейным ароматом. Говорят, что строительство Вазари было относительно недорогим, и при строительстве применялся улучшенный шлаковый цемент. Обычный шлаковый цемент источает слабый запах руды. Обычный человек вряд ли его заметит, но этот запах пагубно влияет на длительность хранения пищевых продуктов и напитков. Один из прежних владельцев кафе предъявлял особые требования к запахам, и с помощью журналистов «Паровой птицы» начал протестную кампанию, заставив производителей шлакового цемента изменить его рецептуру. После этого новый шлаковый цемент перестал источать всякий запах, а любители кофе стали называть его «цементом на кофейной гуще».", + "description": "Здание, которое можно встретить в пассаже Вазари в Фонтейне. Знаменитое кафе «Лютес» сочетает в себе удобные помещения и открытые пространства, наполняя атмосферу восхитительным кофейным ароматом. Говорят, что строительство Вазари было относительно недорогим, и при строительстве применялся улучшенный шлаковый цемент. Обычный шлаковый цемент источает слабый запах руды. Обычный человек вряд ли его заметит, но этот запах пагубно влияет на длительность хранения пищевых продуктов и напитков. Один из прежних владельцев кафе предъявлял особые требования к запахам, и с помощью журналистов «Паровой птицы» начал протестную кампанию, заставив производителей шлакового цемента изменить его рецептуру. После этого новый шлаковый цемент перестал источать всякий запах, а любители кофе стали называть его «цементом на кофейной гуще».", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/russian/furnishing/court_of_justices_prosperity.json b/src/data/russian/furnishing/court_of_justices_prosperity.json index 639a8aaf2..5d9c74220 100644 --- a/src/data/russian/furnishing/court_of_justices_prosperity.json +++ b/src/data/russian/furnishing/court_of_justices_prosperity.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 10 }, { diff --git a/src/data/russian/furnishing/court_of_justices_respect.json b/src/data/russian/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..390de843d --- /dev/null +++ b/src/data/russian/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "«Уважение Дворца справедливости»", + "description": "Здание из металла и стекла, похожее на крепость. Напоминает «Кабине д'Авока». По сравнению с другими зданиями Кур-де-Фонтейна, это имеет более толстые стены и более плотную планировку, что вызывает у посетителей отчётливое ощущение «торжественности». Большинство горожан, проходя мимо, будут говорить чуть тише, или вообще не будут шуметь. Это проявление уважения к традициям испытаний, а также к судебным дуэлянтам.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Стиль Фонтейна", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 10 + } + ] +} diff --git a/src/data/russian/furnishing/court_of_justices_steel.json b/src/data/russian/furnishing/court_of_justices_steel.json index 4670136f5..75aaa3bb0 100644 --- a/src/data/russian/furnishing/court_of_justices_steel.json +++ b/src/data/russian/furnishing/court_of_justices_steel.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 6 }, { diff --git a/src/data/russian/furnishing/court_of_justices_trivia.json b/src/data/russian/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..fcc041c9f --- /dev/null +++ b/src/data/russian/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "«Слухи Дворца справедливости»", + "description": "Доска объявлений с четырьмя переключаемыми панелями. Идентична той, что находится на столбе перед воротами «Паровой птицы».\\nИзначально такая доска использовалась для демонстрации «самых горячих новостей месяца» в газете. Редакторы отбирали наиболее популярные материалы и вывешивали их на всеобщее обозрение.\\nУвидев свою работу, можно было понять, что премия «Ля Верите» - высшая награда средств массовой информации - находится на расстоянии вытянутой руки. Поэтому доску стали называть «опорой Ля Верите».\\nК сожалению, вскоре «Паровая птица» прекратила регулярную публикацию на доске, поскольку количество отличных репортажей было слишком большим...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 12 + } + ] +} diff --git a/src/data/russian/furnishing/court_of_justices_valor.json b/src/data/russian/furnishing/court_of_justices_valor.json index c57d27461..d47b700f9 100644 --- a/src/data/russian/furnishing/court_of_justices_valor.json +++ b/src/data/russian/furnishing/court_of_justices_valor.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 10 }, { diff --git a/src/data/russian/furnishing/dueling_sigil.json b/src/data/russian/furnishing/dueling_sigil.json new file mode 100644 index 000000000..5dbe1fa29 --- /dev/null +++ b/src/data/russian/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "«Шеврон дуэлянта»", + "description": "Вывеска, которую можно увидеть перед «Кабине д'Авока». На ней изображён герб, изготовленный из дорогой ткани голубого цвета и переплетённый золотой нитью. Легенда гласит, что судебные дуэлянты потратили много часов упорного труда, чтобы объединиться под знаменем, но на самом деле одного упорного труда оказалось недостаточно...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Ткань", + "amount": 6 + } + ] +} diff --git a/src/data/russian/furnishing/furina.json b/src/data/russian/furnishing/furina.json new file mode 100644 index 000000000..446516f33 --- /dev/null +++ b/src/data/russian/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Фурина", + "description": "Персонаж в обители", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Компаньон", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Компаньон" + } + ] +} diff --git a/src/data/russian/furnishing/furys_torch.json b/src/data/russian/furnishing/furys_torch.json new file mode 100644 index 000000000..29664138b --- /dev/null +++ b/src/data/russian/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "«Факел ярости»", + "description": "Факел на каменном основании. Он весь тёмно-золотого цвета и имеет простой, но достойный дизайн.\\nПо словам одного автора, «поднимающийся огонь - это бесконечное негодование». Возможно, пламя в глубине оперного театра «Эпиклез» действительно изображает жителей Фонтейна в их стремлении к справедливости.", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/good_stuff_is_for_sharing.json b/src/data/russian/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..7c850decc --- /dev/null +++ b/src/data/russian/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "«Хорошими вещами надо делиться!»", + "description": "Ограждение из ясеня и верёвок очень простой конструкции. В деревне Меруси эти ограждения нужны для разделения территории, но со временем стали использоваться и для демонстрации предметов. Легенда гласит, что это произошло потому, что некоторые мелюзины считали, будто «хорошими вещами нужно делиться». Для этого они стали развешивать на них вещи, которые они считали восхитительными, чтобы и другие мелюзины могли брать их при необходимости...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ясень", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Ткань", + "amount": 4 + } + ] +} diff --git a/src/data/russian/furnishing/happy_times.json b/src/data/russian/furnishing/happy_times.json new file mode 100644 index 000000000..5cf2b0e93 --- /dev/null +++ b/src/data/russian/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "«Радостное время»", + "description": "После того как Паймон и Пухляш поговорили о деревне Меруси, Пухляш объединила описание Паймон с собственным воображением и создала этот камень, покрытый странными растениями.\\nЭта глыба очень гладкая и твёрдая, а её поверхность ровная, будто обработанная на каком-то станке. Идеально подходит для еды, работы или игр... Хотя и не для всех трёх занятий одновременно из-за ограниченного пространства.", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Скалы", + "type": "Exterior" + } + ] +} diff --git a/src/data/russian/furnishing/hello_welcome.json b/src/data/russian/furnishing/hello_welcome.json new file mode 100644 index 000000000..479e25297 --- /dev/null +++ b/src/data/russian/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "«Привет! Добро пожаловать!»", + "description": "Простой уличный фонарь, сделанный в основном из почти необработанного ясеня. Часто встречается в деревне Меруси. На верхушке ветви расположено множество плодов некоего фосфоресцирующего растения.\\nПо словам некоего репортёра из «Паровой птицы», в деревне Меруси несколько мрачновато из-за того, что она находится под водой, к чему посторонние гости не привыкли. Поэтому для создания уличных фонарей, обладающих некой «природной экологической красотой», дружелюбные и нежные мелюзины выбрали ветви, напоминающие руки, машущие в знак приветствия. Правда, сами мелюзины уже не помнят, откуда эти фонари здесь появились...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Лампы", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ясень", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/high_stone_platform.json b/src/data/russian/furnishing/high_stone_platform.json new file mode 100644 index 000000000..5e22f15f6 --- /dev/null +++ b/src/data/russian/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "«Высокая каменная платформа»", + "description": "После того как Паймон и Пухляш поговорили о деревне Меруси, Пухляш объединила описание Паймон с собственным воображением и создала этот камень, покрытый странными растениями.\\nХотя эта глыба довольно высокая, она разделена на два слоя, первый из которых - большой камень, часто встречающийся в деревне Меруси, а второй - яйцеобразный камень, отвечающий за поддержание общего веса.\\nМелюзины могут быть маленькими и не приспособленными к лазанию, но с помощью таких простых приспособлений, как лестница, они могут без труда подниматься даже на такие высокие камни!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Скалы", + "type": "Exterior" + } + ] +} diff --git a/src/data/russian/furnishing/large_shipping_pallet.json b/src/data/russian/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..42f9571a0 --- /dev/null +++ b/src/data/russian/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Большой транспортный поддон", + "description": "Большая коробка, которую можно встретить в портах Фонтейна. Размер несколько больше, и на поддон помещается не более двух таких коробок.\\nЧтобы повысить эффективность перевозок, сотрудники порта наняли учёных из Исследовательского института, которые тщательно изучили вопрос о том, как лучше перевозить много мелких грузов. Ответ был таков: различные грузы можно хранить в коробках среднего размера с фиксированными габаритами, а эти коробки, подобно строительным блокам, удобно вставлять в более крупные, что позволяет эффективно использовать пространство. В конце концов, была создана целая серия таких коробок, и пропускная способность различных портов значительно увеличилась.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Крупные украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Древесина мальвы", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/lets_play.json b/src/data/russian/furnishing/lets_play.json new file mode 100644 index 000000000..616c1044e --- /dev/null +++ b/src/data/russian/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "«Давайте играть!»", + "description": "Простые качели из ясеня, которые можно встретить в деревне Меруси. Говорят, что мелюзине, которая их сделала, было трудно наслаждаться обычными качелями из-за разницы в росте между ней и людьми. Чтобы получить такое же удовольствие, эта мелюзина сконструировала качели более подходящих размеров.\\nОднако из-за того, что мелюзины не привыкли делать особо прочные канаты, мало кто из них использует эти качели в качестве чего-либо большего, чем подвесного кресла.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ясень", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Ткань", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Красная краска", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/russian/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..9c6d38d0e --- /dev/null +++ b/src/data/russian/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Доска объявлений из металла и липы", + "description": "Напольная вывеска из квадратного основания и доски липового дерева неправильной формы. Покрыта металлической оболочкой, придающей ей прекрасный, изысканный вид. Надёжная и при этом не слишком дорогая модель, поэтому её можно встретить на улицах и в переулках Кур-де-Фонтейна.\\nВ деревянных изделиях этого типа используется относительно новый метод обработки поверхности, аналогичный тому, который применяется в меках, что позволяет назвать их классическим примером адаптации технологий Исследовательского института к гражданскому производству. Однако не все простые ремесленники умеют работать на таких станках, и инженеры до сих пор ломают голову над тем, как сделать подобные технические возможности более доступными.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Липа", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 4 + } + ] +} diff --git a/src/data/russian/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/russian/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..ab418685f --- /dev/null +++ b/src/data/russian/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Кровать из липы «Сладкая дрёма»", + "description": "Кровать, изготовленная из высококачественной липы. Каждая доска обработана станком, матрас набит измельчённым и спрессованным растительным материалом. Внешний вид и удобство заслуживают высшей оценки. Эта кровать приносит сладкий сон в каждый дом Фонтейна. Кроме того, цена совсем невысока, и опытные продавцы могут сказать нерешительным покупателям: «Это ведь не дороже нескольких коробок Фонты!»\\nНепривыкшие к таким уловкам покупатели теряются, услышав такое необычное сравнение, хотя правильнее было бы ответить так: «А \"несколько\" коробок - это сколько?»", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Кровати" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Липа", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Ткань", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Синяя краска", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/russian/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..248641a62 --- /dev/null +++ b/src/data/russian/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Композитный подъёмник типа V порта Люмидус", + "description": "Однорукий подъёмник уникальной конструкции, который можно встретить в портах Фонтейна. Имеет модульную конструкцию и может безопасно переносить предметы любой тяжести. У него очень сложная конструкция, он весьма дорог в изготовлении, но превосходные эксплуатационные характеристики с лихвой перекрывают недостатки, что делает эту модель лучшим выбором для фонтейнских портовых работ.\\nГоворят, что когда этот тип машины был впервые размещён в порту Люмидус, он выполнил дневную норму работы за пол дня, и с тех пор встречается здесь повсюду...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Крупные украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Кипарис", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 12 + } + ] +} diff --git a/src/data/russian/furnishing/maintenance_mek_gold_leader.json b/src/data/russian/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..5384ffb0a --- /dev/null +++ b/src/data/russian/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Ремонтный мек: Золотой лидер", + "description": "Ценная декоративная рыба, можно выращивать в Озере сапфирной милости или в Тени на прозрачной воде.\\nКомпактный вспомогательный мек, предназначенный для повышения общей эффективности группы меков и помощи в подводных работах. Изначально проектировался для удаления подводного мусора и ненужной растительности, чтобы предотвратить засорение важных узлов подводных меков и снизить число отказов. С другой стороны, они оказывают очевидное положительное воздействие на всю природу Фонтейн.\\nВ отличие от других серийных моделей, у этого образца Золотого лидера внешнее покрытие и некоторые управляющие компоненты выполнены из сплава золота. Разработчики хотели, чтобы он выполнял функцию станции передачи приказов в особо сложных подводных условиях, получая сигналы от контроллера и передавая их всем остальным мекам в группе.\\nКогда же ремонтные меки перестали работать, этот «лидер» потерял цель своего существования. Теперь они представляют ценность лишь благодаря своему золотому корпусу.", + "category": [ + { + "id": 14001, + "category": "Декоративная рыба", + "type": "Exterior" + } + ] +} diff --git a/src/data/russian/furnishing/maison_cardinalices_winged_shelf.json b/src/data/russian/furnishing/maison_cardinalices_winged_shelf.json index f4988e0c6..c78390bcc 100644 --- a/src/data/russian/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/russian/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "Крылатый шкаф Дворца Кардиналис", - "description": "Стеллаж необычной формы, выполненный в одном стиле с другими книжными шкафами во Дворце Мермония.\\nГоворят, что прототипом этого стеллажа послужил некий «деревянный сейф с дверями в форме крыльев и заводным механизмом», разработанный и изготовленный Исследовательским институтом Фонтейна для некоего торгового общества. Однако из-за недостаточной прочности крепёжных соединений готовое изделие может похвастать лишь тем, что в общем виде сохранило форму раскрывающихся крыльев. В итоге из-за определённой художественной ценности этот стеллаж был приобретён со скидкой Дворцом Мермония, где остаётся по сей день.", + "description": "Стеллаж необычной формы, выполненный в одном стиле с другими книжными шкафами во Дворце Мермония.\\nГоворят, что прототипом этого стеллажа послужил некий «деревянный сейф с дверями в форме крыльев и заводным механизмом», разработанный и изготовленный Исследовательским институтом Фонтейна для некоей торговой гильдии. Однако из-за недостаточной прочности крепёжных соединений готовое изделие может похвастать лишь тем, что в общем виде сохранило форму раскрывающихся крыльев. В итоге из-за определённой художественной ценности этот стеллаж был приобретён со скидкой Дворцом Мермония, где остаётся по сей день.", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/russian/furnishing/mallow_wood_enhanced_platform_ladder.json b/src/data/russian/furnishing/mallow_wood_enhanced_platform_ladder.json index d43a7d2bb..8596a1881 100644 --- a/src/data/russian/furnishing/mallow_wood_enhanced_platform_ladder.json +++ b/src/data/russian/furnishing/mallow_wood_enhanced_platform_ladder.json @@ -17,7 +17,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 8 }, { diff --git a/src/data/russian/furnishing/mallow_wood_sturdy_cargo_container.json b/src/data/russian/furnishing/mallow_wood_sturdy_cargo_container.json index 5a08e483a..1bfea7a8f 100644 --- a/src/data/russian/furnishing/mallow_wood_sturdy_cargo_container.json +++ b/src/data/russian/furnishing/mallow_wood_sturdy_cargo_container.json @@ -17,7 +17,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 6 }, { diff --git a/src/data/russian/furnishing/mameres_painting.json b/src/data/russian/furnishing/mameres_painting.json index 603cdc97f..641101992 100644 --- a/src/data/russian/furnishing/mameres_painting.json +++ b/src/data/russian/furnishing/mameres_painting.json @@ -3,7 +3,7 @@ "id": "mameres_painting", "rarity": 4, "name": "Картина Мамер", - "description": "Портрет, который Майми нарисовала для вас и Паймон. На первый взгляд, на холсте нельзя угадать ни вас, ни вообще какой либо конкретный предмет. Это скорее похоже на разноцветную волну. Но если хорошенько присмотреться, то становится понятно, что Мамер таким образом выразила свои чувства к вам.\\nПо словам Сеймура, Мамер способна создавать уникальные картины, используя 103900 различных стилей, и каждая картина становится бесценным шедевром. К этим полотнам всякий испытывает разные чувства.", + "description": "Портрет, который Мамер нарисовала для вас и Паймон. На первый взгляд, на холсте нельзя угадать ни вас, ни вообще какой либо конкретный предмет. Это скорее похоже на разноцветную волну. Но если хорошенько присмотреться, то становится понятно, что Мамер таким образом выразила свои чувства к вам.\\nПо словам Сеймура, Мамер способна создавать уникальные картины, используя 103900 различных стилей, и каждая картина становится бесценным шедевром. К этим полотнам всякий испытывает разные чувства.", "load": 85, "energy": 90, "category": [ diff --git a/src/data/russian/furnishing/meka_luminaire_radiant_countryside.json b/src/data/russian/furnishing/meka_luminaire_radiant_countryside.json index e0f3422a4..6742d691e 100644 --- a/src/data/russian/furnishing/meka_luminaire_radiant_countryside.json +++ b/src/data/russian/furnishing/meka_luminaire_radiant_countryside.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 6 }, { diff --git a/src/data/russian/furnishing/meka_luminaire_radiant_grounds.json b/src/data/russian/furnishing/meka_luminaire_radiant_grounds.json index 04843508b..f39a888a2 100644 --- a/src/data/russian/furnishing/meka_luminaire_radiant_grounds.json +++ b/src/data/russian/furnishing/meka_luminaire_radiant_grounds.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 2 }, { diff --git a/src/data/russian/furnishing/meka_luminaire_radiant_path.json b/src/data/russian/furnishing/meka_luminaire_radiant_path.json index f5300f0ac..96387c46c 100644 --- a/src/data/russian/furnishing/meka_luminaire_radiant_path.json +++ b/src/data/russian/furnishing/meka_luminaire_radiant_path.json @@ -18,7 +18,7 @@ { "_id": 101318, "id": "mallow_wood", - "name": "Сияющая древесина", + "name": "Древесина мальвы", "amount": 4 }, { diff --git a/src/data/russian/furnishing/model_contraption_reasonable_roundabout.json b/src/data/russian/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..72450a8bf --- /dev/null +++ b/src/data/russian/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Механическая модель: Разумный оборот", + "description": "Металлическая модель, которая устроена сложнее, чем следовало бы. Вам будут объяснять, что она сделана в подражание машине, которую использовали для тестирования определённых типов данных, фиксируя и комбинируя угол, скорость и направление вращения нескольких концентрических кругов, из которых профессиональные исследователи могли получить нужные им данные.\\nОднако это всего лишь модель, и концентрические круги просто вращаются вокруг своей оси. Каждый объект двигается естественным образом и не несёт никакого особого предназначения - так сказал себе один исследователь, взглянув на конструкцию после мучительной ночи расчётов.\\nВозможно, обыватель или исследователь, желающий увильнуть от работы, увидит в этих стабильных вращающихся кругах нечто более восхитительное, чем непостижимые данные.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Утварь" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 4 + } + ] +} diff --git a/src/data/russian/furnishing/model_contraption_repair.json b/src/data/russian/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..d296dbae6 --- /dev/null +++ b/src/data/russian/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Механическая модель: Ремонт", + "description": "Уменьшенная металлическая модель, основанная на механизмах подачи энергии пневмусии. Модель отличается от реального механизма только тем, что она не является источником энергии.\\nГоворят, что изначально эта модель использовалась для тренировки новоприбывших технических специалистов. Но после окончания упражнений все хаотично разобранные тренировочные механизмы нужно было собирать заново. Так в отделе обучения появилась специальная должность «Специалист по починке тренировочных механизмов».\\nВ какой-то степени такие работники лучше всего разбираются в этом типе механизмов пневмусии. Единственное, что не даёт им официально стать ремонтниками, - это сложность получения лицензии на работу со всеми устройствами пневмусии.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Предметы", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/model_contraption_rockcracker_anchor.json b/src/data/russian/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..2c1eefdf4 --- /dev/null +++ b/src/data/russian/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Механическая модель: Анкер скалолаза", + "description": "Уменьшенная металлическая модель, основанная на механизмах подачи энергии пневмусии. Модель отличается от реального механизма только тем, что она не является источником энергии.\\nТак как зачастую механизмы подачи энергии приходится устанавливать на сложных формах рельефа, инженеры снабдили эти устройства специальным анкерным закреплением. Копируя такой тип механизмов, данная модель имеет прочный анкер, работающий от пневмусии, что позволяет крепко закрепить «Скалолаза» на любой необходимой поверхности.\\nСтоит также отметить, что после закрепления анкера энергия больше не нужна. Благодаря этому вопросы по типу «Что делать, если в механизме, работающем от пневмусии, закончилась пневмусия?» точно не возникнут.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Предметы", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/no_fishing_ahead.json b/src/data/russian/furnishing/no_fishing_ahead.json index 921f2f971..376840985 100644 --- a/src/data/russian/furnishing/no_fishing_ahead.json +++ b/src/data/russian/furnishing/no_fishing_ahead.json @@ -3,7 +3,7 @@ "id": "no_fishing_ahead", "rarity": 2, "name": "Рыбацкая граница", - "description": "Простая изгородь из сияющей древесины и лозы, украшенная узором из перевёрнутых треугольников. Говорят, что раньше лесные стражи устанавливали такие ограждения вокруг зон, где запрещено ловить рыбу. Но такая защита требуется только разрушающимся экосистемам, а они в Сумеру сейчас встречаются довольно редко. Поэтому сейчас такие изгороди служат обычными знака разграничения территорий.", + "description": "Простая изгородь из сияющей древесины и лозы, украшенная узором из перевёрнутых треугольников. Говорят, что раньше лесные стражи устанавливали такие ограждения вокруг зон, где запрещено ловить рыбу. Но такая защита требуется только разрушающимся экосистемам, а они в Сумеру сейчас встречаются довольно редко. Поэтому сейчас такие изгороди служат обычными знаками разграничения территорий.", "load": 35, "energy": 30, "exp": 30, diff --git a/src/data/russian/furnishing/passages_languid_lifestyle.json b/src/data/russian/furnishing/passages_languid_lifestyle.json index 687256531..4ddbc0dd9 100644 --- a/src/data/russian/furnishing/passages_languid_lifestyle.json +++ b/src/data/russian/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "Модные веяния пассажа", - "description": "Стул с мягкой подушкой и спинкой с золотым обрамлением. Можно встретить в кафе «Люцерна», что расположено в пассаже Вазари. Считается первой моделью в Фонтейне с концепцией взаимодействия человека и механизма. Стул снижает нагрузку на спину и шею, позволяя наслаждаться отдыхом. Но чтобы сделать такой стул удобным для мелюзин, потребуются дополнительные исследования эргономики спинки, подголовника и сиденья. Разработка такого стула может быть очень затратна...", + "description": "Стул с мягкой подушкой и спинкой с золотым обрамлением. Можно встретить в кафе «Лютес», что расположено в пассаже Вазари. Считается первой моделью в Фонтейне с концепцией взаимодействия человека и механизма. Стул снижает нагрузку на спину и шею, позволяя наслаждаться отдыхом. Но чтобы сделать такой стул удобным для мелюзин, потребуются дополнительные исследования эргономики спинки, подголовника и сиденья. Разработка такого стула может быть очень затратна...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/russian/furnishing/passages_parasol.json b/src/data/russian/furnishing/passages_parasol.json index a0f95e656..5ae3d1ff2 100644 --- a/src/data/russian/furnishing/passages_parasol.json +++ b/src/data/russian/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "Прохладная тень для пассажа", - "description": "Металлический зонт, собранный меком. Впервые был заказан для кафе «Люцерна». Со временем такие зонты стали одним из знаковых предметов пассажа Вазари.\\nПосле инцидента с «цветовым расхождением» торговцы стали нанимать специальных сотрудников, чтобы строго контролировать качество на производстве. Цвет ткани у этого зонта называется «ясное небо в солнечный день», и посетителям кафе приятно сидеть под ним в любую погоду.", + "description": "Металлический зонт, собранный меком. Впервые был заказан для кафе «Лютес». Со временем такие зонты стали одним из знаковых предметов пассажа Вазари.\\nПосле инцидента с «цветовым расхождением» торговцы стали нанимать специальных сотрудников, чтобы строго контролировать качество на производстве. Цвет ткани у этого зонта называется «ясное небо в солнечный день», и посетителям кафе приятно сидеть под ним в любую погоду.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/russian/furnishing/passages_pristine_round_table.json b/src/data/russian/furnishing/passages_pristine_round_table.json index e254fd80a..779533801 100644 --- a/src/data/russian/furnishing/passages_pristine_round_table.json +++ b/src/data/russian/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "Безупречный стол для пассажа", - "description": "Можно сказать, что круглые деревянные столы, повсеместно встречающиеся в заведениях Кур-де-Фонтейна вроде кафе «Люцерна», являются их самыми прилежными «работниками». Столы изготавливают из качественной липы, накрывают особой скатертью, покрытой тончайшим слоем воска. Если кто-то из гостей и прольёт на неё напиток, никаких пятен не останется. Говорят, что технология защиты скатерти заимствована у рыбаков из города Пуассон, которые покрывали воском корабельные паруса, отчего те не становились тяжёлыми в сырую погоду, это помогало не допустить появления пятен.\\nКонечно, такая технология утратила актуальность с тех пор, как корабли получили двигательные установки. И простые жители не задумываются, как был придуман этот способ обработки скатертей.", + "description": "Можно сказать, что круглые деревянные столы, повсеместно встречающиеся в заведениях Кур-де-Фонтейна вроде кафе «Лютес», являются их самыми прилежными «работниками». Столы изготавливают из качественной липы, накрывают особой скатертью, покрытой тончайшим слоем воска. Если кто-то из гостей и прольёт на неё напиток, никаких пятен не останется. Говорят, что технология защиты скатерти заимствована у рыбаков из города Пуассон, которые покрывали воском корабельные паруса, отчего те не становились тяжёлыми в сырую погоду, это помогало не допустить появления пятен.\\nКонечно, такая технология утратила актуальность с тех пор, как корабли получили двигательные установки. И простые жители не задумываются, как был придуман этот способ обработки скатертей.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/russian/furnishing/passages_stable_storage.json b/src/data/russian/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..92d38a88e --- /dev/null +++ b/src/data/russian/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "«Компактное хранилище для пассажа»", + "description": "Сундук из высококачественной липы с прочным внешним корпусом и надёжной герметичностью, что делает его выбором номер один для жителей Фонтейна.\\nБлагодаря усилиям Палаты Жардинаж, в Фонтейне безопасно, поэтому большинству жителей нет необходимости приобретать защищённые сундуки. Так что эта модель всегда была в лидерах продаж благодаря удобству хранения.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Утварь" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Липа", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Обломок белого железа", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/satisfying_weight.json b/src/data/russian/furnishing/satisfying_weight.json new file mode 100644 index 000000000..0d9a466f1 --- /dev/null +++ b/src/data/russian/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "«Удовлетворительный вес»", + "description": "Каменный сосуд, в котором, по преданию, хранится большое количество тидальи. В его крышке есть небольшое отверстие, в которое можно поместить тидалью, но короткие руки мелюзин не могут достать до дна. Мелюзинам очень трудно открыть крышку сосуда, и поэтому они открывают её только тогда, когда туда помещается достаточное количество тидальи. Вот тогда они устраивают великий пир...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/shiny_shell.json b/src/data/russian/furnishing/shiny_shell.json new file mode 100644 index 000000000..7bce3a423 --- /dev/null +++ b/src/data/russian/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "«Блестящие ракушки»", + "description": "Такой уличный фонарь можно встретить в деревне Меруси. Его столб сделан из толстого ствола ясеня. Одни гости деревни говорят, что при создании этих фонарей мелюзины вдохновлялись ракушками. Другие - считают, что сооружение больше напоминает клешни краба, а светящиеся объекты посередине похожи на добычу из подводного мира. Второе предположение звучит немного жестоко, поэтому всё же прижилось название «Блестящие ракушки».\\nНа самом деле, мелюзины всего лишь хотели добавить водонепроницаемый барьер на верхнюю часть фонаря, чтобы накрыть светящиеся плоды.", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Лампы", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Ясень", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/slippery_shack.json b/src/data/russian/furnishing/slippery_shack.json new file mode 100644 index 000000000..6ffc29317 --- /dev/null +++ b/src/data/russian/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "«Скользкая хижина»", + "description": "Жилище уникальной формы с изящными линиями, которое можно встретить в деревне Меруси. Камень, использованный при отделке, обладает уникальным качеством, и, похоже, был обработан с помощью техник, доступных только мелюзинам, от чего он приобретает гладкую поверхность и яркие цвета. Это делает его похожим на разноцветный драгоценный камень. Впрочем, чувства мелюзин сильно отличаются от обычных людей, и они привыкли к таким местам. Для гостей извне эти каменные платформы и плиты слишком гладкие, на них легко упасть...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Стиль Фонтейна", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Красная краска", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/small_stonecrab.json b/src/data/russian/furnishing/small_stonecrab.json new file mode 100644 index 000000000..cfb091328 --- /dev/null +++ b/src/data/russian/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "«Каменный крабик»", + "description": "Жилище уникальной формы с изящными линиями, часто встречающееся в деревне Меруси. У человека такое помещение может вызвать приступ клаустрофобии, но для маленьких мелюзин это совсем не проблема.\\nГоворят, что некоторым мелюзинам их дома напоминают «каменных крабов», хотя другим бы такая аналогия не очень понравилась, ведь «крабы выглядят не очень дружелюбно, будто могут утащить твою тидалью или что-то такое!»", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Стиль Фонтейна", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Красная краска", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/soft_waters_voice.json b/src/data/russian/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..b52a5ae33 --- /dev/null +++ b/src/data/russian/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "«Мягкий голос воды»", + "description": "Предмет интерьера, который можно встретить в деревне Меруси. Это небольшой верстак и сушилка, на которой развешаны различные предметы. Простой каменный ветряной колокольчик, ракушки и несколько маленьких сушёных рыбок покачиваются на ветру.\\nПо какой-то причине, когда ветряной колокольчик ударяет по ракушкам, слышен нежный звук журчащей воды - музыка, которую мелюзины считают «звуком дома».", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Красная краска", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/standard_fluid_shipping_unit.json b/src/data/russian/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..7e97142c3 --- /dev/null +++ b/src/data/russian/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Стандартная единица для перевозки жидкости", + "description": "Сосуд для жидкости, изготовленный из мальвы. Встречается в гаванях Фонтейна. Эта герметичная ёмкость изначально создавалась Исследовательским институтом для дальних водных перевозок, и со временем получила большое распространение для перевозки жидкостей.\\nГоворят, что создатели повысили прочность конструкции и упростили её серийное производство за счёт того, что она сочетала в себе достоинства винных бочек и деревянных ящиков. Хотя работники пристани жалуются, что эти контейнеры не очень удобны, экипажи судов предпочитают их бочкам, которые иногда катаются по палубе.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Крупные украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Древесина мальвы", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 6 + } + ] +} diff --git a/src/data/russian/furnishing/standard_railing_order_and_symmetry.json b/src/data/russian/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..dd4a3a1eb --- /dev/null +++ b/src/data/russian/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Стандартное ограждение: Порядок и симметрия", + "description": "Простая каменная ограда, на первый взгляд обычная, но, по словам подмастерьев Фонтейна, отражает уникальное чувство «эстетики линии», согласно которому «структуры, соответствующие друг другу, создают гармоничную и упорядоченную атмосферу» - хотя, конечно, личные узоры мастера придают такому порядку дополнительную неторопливость...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Изгороди", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/standard_railing_scattered_structure.json b/src/data/russian/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..cdecc61a9 --- /dev/null +++ b/src/data/russian/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Стандартное ограждение: Разрозненная структура", + "description": "Простая каменная ограда. Расстояния между столбами всегда разные в соответствии с желанием дизайнера. По словам подмастерьев Фонтейна, это отражает уникальное чувство «эстетики линии», ведь «со вкусом подобранный дизайн позволяет избежать утомления от многократных повторов». Однако создать такую конструкцию гораздо сложнее, чем симметричный вариант...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Изгороди", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/furnishing/standard_shipping_pallet.json b/src/data/russian/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..eca68d75e --- /dev/null +++ b/src/data/russian/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Стандартный транспортный поддон", + "description": "Коробки среднего размера. Уложены на поддоны. Можно найти в портах Фонтейна. Это простой, надёжный и экономичный способ для перевозки грузов.\\nИзначально транспортные единицы в Фонтейне делились на три типа - маленькие, стандартные и большие. Средний набор размеров обозначался как «стандартный» и теоретически означал поддон с шестью коробками среднего размера, которые может толкать один мек. Такой способ транспортировки значительно повышает эффективность.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Крупные украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Древесина мальвы", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Обломок железа", + "amount": 2 + } + ] +} diff --git a/src/data/russian/furnishing/water_imp_prince.json b/src/data/russian/furnishing/water_imp_prince.json new file mode 100644 index 000000000..4f87d94df --- /dev/null +++ b/src/data/russian/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Принц водяных", + "description": "Принц, живущий в лазурных глубинах, который выходит на помощь тем, кто попал в беду.\\n«- ..-. ...- --»\\n«... ..-. .-- ..-.»\\n«-. .--- ... -... -.. -- ..-.»", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Предметы", + "type": "Exterior" + } + ] +} diff --git a/src/data/russian/furnishing/yet_another_discussion.json b/src/data/russian/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..2498b94cd --- /dev/null +++ b/src/data/russian/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "«Ещё одна дискуссия»", + "description": "Вывеска из прочного липового дерева, часто встречающаяся в Кур-де-Фонтейне. Говорят, что такая деревянная доска возникла из досок объявлений, которые любители оперы выставляли перед дверями оперного театра «Эпиклез», делая из них центры для обсуждений. Но обсуждения были настолько бурными, а участники настолько многочисленными, что Палата Жардинаж была вынуждена потратить несколько месяцев на демонтаж досок ради поддержания общественного порядка.\\nОднако, несмотря на удаление подавляющего большинства досок, этот способ общения продолжал существовать в Кур-де-Фонтейне. Следуя принципу «создать видимость порядка, несмотря ни на что», Дворец Мермония внёс изменения в законы о городском управлении, регламентировав места и порядок появления таких досок.\\nНо когда они закончили эту работу и объявили о принятых мерах, то обнаружили, что после этого явление значительно уменьшилось по всему городу. Очень странно.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Украшения", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Липа", + "amount": 8 + } + ] +} diff --git a/src/data/russian/ingredients/almond.json b/src/data/russian/ingredients/almond.json index 8ecebb0b4..9f59d6b7f 100644 --- a/src/data/russian/ingredients/almond.json +++ b/src/data/russian/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Засахаренные орехи аджиленах" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Ля Летр а Фокалорс" } ], "source": ["Лавки Ли Юэ", "Торговые лавки Фонтейна"] diff --git a/src/data/russian/ingredients/bird_egg.json b/src/data/russian/ingredients/bird_egg.json index 64b85fab7..202025d70 100644 --- a/src/data/russian/ingredients/bird_egg.json +++ b/src/data/russian/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Консоме" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Ля Летр а Фокалорс" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Пухленевый профитроль" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/russian/ingredients/coffee_beans.json b/src/data/russian/ingredients/coffee_beans.json index d8a3dbb87..b7ff4701f 100644 --- a/src/data/russian/ingredients/coffee_beans.json +++ b/src/data/russian/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Кофейный баваруа" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Ля Летр а Фокалорс" } ], "source": ["Кафе Сумеру", "Кафе Фонтейна"] diff --git a/src/data/russian/ingredients/cream.json b/src/data/russian/ingredients/cream.json index 84dc50425..778893086 100644 --- a/src/data/russian/ingredients/cream.json +++ b/src/data/russian/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Креп-сюзетт" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Пухленевый профитроль" } ], "source": ["Заготовка ингредиентов"] diff --git a/src/data/russian/ingredients/flour.json b/src/data/russian/ingredients/flour.json index ba1b51b06..561c728e7 100644 --- a/src/data/russian/ingredients/flour.json +++ b/src/data/russian/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Креп-сюзетт" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Ля Летр а Фокалорс" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Пухленевый профитроль" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/russian/ingredients/milk.json b/src/data/russian/ingredients/milk.json index f01253a91..9ea6f6de7 100644 --- a/src/data/russian/ingredients/milk.json +++ b/src/data/russian/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Кофейный баваруа" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Пухленевый профитроль" } ], "craft": [ diff --git a/src/data/russian/jewels_materials/varunada_lazurite_chunk.json b/src/data/russian/jewels_materials/varunada_lazurite_chunk.json index e18b15782..69a82b496 100644 --- a/src/data/russian/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/russian/jewels_materials/varunada_lazurite_chunk.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_chunk", "name": "Кусок лазурита Варунада", "description": "«Мои идеалы кристально чисты!»
«Позволь мне поправить тебя... В глазах божеств люди безгрешны...»", - "source": ["Океаниды Ур. 60+", "Гидро гипостазис ур. 60+", "Алхимия"], + "source": [ + "Океаниды Ур. 60+", + "Гидро гипостазис ур. 60+", + "Гидротульпа Ур. 60+", + "Алхимия" + ], "rarity": 4, "craft": { "cost": 900, diff --git a/src/data/russian/jewels_materials/varunada_lazurite_fragment.json b/src/data/russian/jewels_materials/varunada_lazurite_fragment.json index 1d00f3c1c..932e96729 100644 --- a/src/data/russian/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/russian/jewels_materials/varunada_lazurite_fragment.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_fragment", "name": "Фрагмент лазурита Варунада", "description": "«Мои идеалы кристально чисты!»", - "source": ["Океаниды Ур. 40+", "Гидро гипостазис ур. 40+", "Алхимия"], + "source": [ + "Океаниды Ур. 40+", + "Гидро гипостазис ур. 40+", + "Гидротульпа Ур. 40+", + "Алхимия" + ], "rarity": 3, "craft": { "cost": 300, diff --git a/src/data/russian/jewels_materials/varunada_lazurite_gemstone.json b/src/data/russian/jewels_materials/varunada_lazurite_gemstone.json index 18e23ee33..36eceb7a6 100644 --- a/src/data/russian/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/russian/jewels_materials/varunada_lazurite_gemstone.json @@ -3,7 +3,12 @@ "id": "varunada_lazurite_gemstone", "name": "Драгоценный лазурит Варунада", "description": "«Мои идеалы кристально чисты!»
«Позволь мне поправить тебя... В глазах божеств люди безгрешны... Только законы и Трибунал могут судить.
Они могут судить даже меня. Так вознеси моё великолепие и непорочность».", - "source": ["Океаниды Ур. 75+", "Гидро гипостазис ур. 75+", "Алхимия"], + "source": [ + "Океаниды Ур. 75+", + "Гидро гипостазис ур. 75+", + "Гидротульпа Ур. 75+", + "Алхимия" + ], "rarity": 5, "craft": { "cost": 2700, diff --git a/src/data/russian/jewels_materials/varunada_lazurite_sliver.json b/src/data/russian/jewels_materials/varunada_lazurite_sliver.json index 2c92390c6..d90c0f2a1 100644 --- a/src/data/russian/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/russian/jewels_materials/varunada_lazurite_sliver.json @@ -3,7 +3,7 @@ "id": "varunada_lazurite_sliver", "name": "Осколок лазурита Варунада", "description": "Материал возвышения персонажа.", - "source": ["Океаниды", "Гидро гипостазис", "Сувенирные лавки"], + "source": ["Океаниды", "Гидро гипостазис", "Гидротульпа", "Сувенирные лавки"], "rarity": 2, "convert": [ [ diff --git a/src/data/russian/local_materials/lakelight_lily.json b/src/data/russian/local_materials/lakelight_lily.json new file mode 100644 index 000000000..f70a6a307 --- /dev/null +++ b/src/data/russian/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Лилия озёрного света", + "description": "Ясный и чистый зелёный цветок рождается там, где сходятся водные артерии. У него простой тонкий аромат, освежающий, но нежный.", + "source": ["Дикая природа", "Лес Эриний"], + "location": "Фонтейн" +} diff --git a/src/data/russian/local_materials/spring_of_the_first_dewdrop.json b/src/data/russian/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..7669c4c21 --- /dev/null +++ b/src/data/russian/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Источник первой росы", + "description": "Капля росы, плавающая в водах Морта. Отличается от других чистых вод, как будто концентрирует в себе ещё более чистую и первозданную элементальную энергию.", + "source": ["Дикая природа", "Подводная часть Морта"], + "location": "Фонтейн" +} diff --git a/src/data/russian/talent_lvl_up_materials/everamber.json b/src/data/russian/talent_lvl_up_materials/everamber.json index 45ad2cb25..990d95c7e 100644 --- a/src/data/russian/talent_lvl_up_materials/everamber.json +++ b/src/data/russian/talent_lvl_up_materials/everamber.json @@ -3,7 +3,7 @@ "id": "everamber", "name": "Вечный янтарь", "description": "Для дерева янтарь с крохотным существом внутри всего лишь случайность, а для самого янтаря - целая жизнь.
После того как с небес пришла беда, деревья, лианы, коренья, цветы и травы постепенно высохли, превратившись в пыль. Исчезло и множество других биологических видов.
Но уже не существующее на земле безымянное, застывшее внутри янтаря летающее насекомое получило будущее, которого не суждено было увидеть его сородичам.", - "source": ["Стражи оазиса Апепа Ур. 70+"], + "source": ["Страж оазиса Апепа Ур. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/russian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/russian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..31ed0d40b --- /dev/null +++ b/src/data/russian/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Тёмный глаз вихря", + "description": "Всё собирается вокруг тяжёлых предметов, подобно тому, как золото притягивает сильнее, чем железо, или земля сильнее, чем дующий сверху ветер.
Как свет не может вырваться из вихря тьмы, так и причина и следствие привязаны к судьбе, возможно, необратимо.", + "source": ["Всепожирающий нарвал Ур. 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Тёмная шёлковая нить", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Растворитель снов", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Тёмная масса", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Растворитель снов", + "amount": 1 + } + ] + ] +} diff --git a/src/data/russian/talent_lvl_up_materials/lightless_mass.json b/src/data/russian/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..c951b6a76 --- /dev/null +++ b/src/data/russian/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Тёмная масса", + "description": "Вселенная - темное и холодное место.
Но приглядитесь хорошенько. Внутри всегда есть слабые отблески света, как жемчужины, сверкающие в песке, как осколки алмаза, рассыпанные по асфальту, как огни, пробивающиеся сквозь туманную ночь, как искры, зажигающие самые яркие огни.", + "source": ["Всепожирающий нарвал Ур. 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Тёмная шёлковая нить", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Растворитель снов", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Тёмный глаз вихря", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Растворитель снов", + "amount": 1 + } + ] + ] +} diff --git a/src/data/russian/talent_lvl_up_materials/lightless_silk_string.json b/src/data/russian/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..75683b4c3 --- /dev/null +++ b/src/data/russian/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Тёмная шёлковая нить", + "description": "В древности в Фонтейне считали, что Фортуна, правящая миром, соткана из бесчисленных волокон, как струны арфы. Эти струны, резонирующие с величественной музыкой, приносят всем счастье, а диссонанс разрушает ткань мироздания.", + "source": ["Всепожирающий нарвал Ур. 70+"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Тёмный глаз вихря", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Растворитель снов", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Тёмная масса", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Растворитель снов", + "amount": 1 + } + ] + ] +} diff --git a/src/data/russian/talent_lvl_up_materials/primordial_greenbloom.json b/src/data/russian/talent_lvl_up_materials/primordial_greenbloom.json index 88ab493b0..256cc96bb 100644 --- a/src/data/russian/talent_lvl_up_materials/primordial_greenbloom.json +++ b/src/data/russian/talent_lvl_up_materials/primordial_greenbloom.json @@ -3,7 +3,7 @@ "id": "primordial_greenbloom", "name": "Первозданный цветок оазиса", "description": "За множество лет этот цветок приобрёл многочисленные цвета, ароматы и так же много названий, как звёзд на ночном небе.
Но у самого первого цветка названия не было. Древние драконы считали, что, даже утратив название, роза никогда не утратит своего благоухания. Наименование предметов лишь способ познания мира для ограниченных по разуму и длительности существования организмов. Но жизнь нельзя ограничить словами, потому что она постоянно меняется.", - "source": ["Стражи оазиса Апепа Ур. 70+"], + "source": ["Страж оазиса Апепа Ур. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/russian/talent_lvl_up_materials/worldspan_fern.json b/src/data/russian/talent_lvl_up_materials/worldspan_fern.json index 8c121adef..6ff900f4a 100644 --- a/src/data/russian/talent_lvl_up_materials/worldspan_fern.json +++ b/src/data/russian/talent_lvl_up_materials/worldspan_fern.json @@ -3,7 +3,7 @@ "id": "worldspan_fern", "name": "Объявший небосвод папоротник", "description": "До начала временного отсчёта мир принадлежал драконам. И первым в дворцовом саду Апепа, колыбели бурной растительности, начал прорастать именно папоротник.
Затем за множество лет папоротник превратился в деревья, лианы, коренья и травы, распространившись по всему миру. Но Апеп всё ещё помнит еле уловимый звук, который издавала та самая первая ветвь, медленно раскрываясь в сторону необъятных небес.", - "source": ["Стражи оазиса Апепа Ур. 70+"], + "source": ["Страж оазиса Апепа Ур. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/russian/tcg_action/absorbing_prism.json b/src/data/russian/tcg_action/absorbing_prism.json index c5f52f388..77c126a80 100644 --- a/src/data/russian/tcg_action/absorbing_prism.json +++ b/src/data/russian/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "«Отличный шанс!»\\n«Ох, это же наш союзник!»", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Электро", "card_type": "Карты событий", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Электро", - "count": 3 + "count": 2 } ], "source": "Награда за выполнение целей испытания в Дружеской дуэли против Электро гипостазиса в «Кошкином хвосте»", diff --git a/src/data/russian/tcg_action/all_things_are_of_the_earth.json b/src/data/russian/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..6f313be6c --- /dev/null +++ b/src/data/russian/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Всё рождено землёй", + "title": "«Всё рождено землёй» Бай Чжу", + "desc": "«Если ты можешь познать небо и землю, защититься от вредоносных аур с помощью потока энергии и сохранить ясность ума, то ничто не сможет тебе помешать».", + "in_play_description": "Когда Бай Чжу с этой картой на поле боя и Бесшовный щит вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж.", + "attributes": { + "cost": 4, + "cost_type": "Дендро", + "card_type": "Карты экипировки", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Дендро", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Энергия", + "count": 2 + } + ], + "source": "Награда за приглашение Бай Чжу в «Кошкин хвост», победу в дуэли и выполнение целей испытания", + "tags": ["Талант", "Боевое действие"] + }, + "skills": [ + { + "name": "", + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Бай Чжу.
Когда Бай Чжу экипирует эту карту, сразу используется Целостное восстановление (1 раз).
Когда Бай Чжу с этой картой на поле боя и Бесшовный щит вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж.
Чтобы добавить эту карту в колоду, там уже должна быть карта Бай Чжу." + } + ] +} diff --git a/src/data/russian/tcg_action/awakening.json b/src/data/russian/tcg_action/awakening.json index 62adcd2cc..cb3f080eb 100644 --- a/src/data/russian/tcg_action/awakening.json +++ b/src/data/russian/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Пробуждение", "title": "Рэйзор: Пробуждение", "desc": "Охота вот-вот начнётся.", - "in_play_description": "Когда ваш персонаж Рэйзор с этой картой использует Гром и когти: один из ваших Электро персонажей получит 1 ед. энергии (в первую очередь - активный персонаж).", + "in_play_description": "Когда ваш персонаж Рэйзор с этой картой использует Гром и когти: один из ваших Электро персонажей получит 1 ед. энергии (1 раз за раунд, в первую очередь - активный персонаж).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Электро", "card_type": "Карты экипировки", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Электро", - "count": 4 + "count": 3 } ], "source": "Награда за приглашение Рэйзора в «Кошкин хвост», победу над ним в дуэли и выполнение целей испытания", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Рэйзор.
Когда Рэйзор экипирует эту карту, сразу же используется Гром и когти (1 раз).
Когда Рэйзор с этой картой использует Гром и когти: один из ваших Электро персонажей получит 1 ед. энергии (в первую очередь - активный персонаж).
Чтобы добавить эту карту в колоду, там уже должна быть карта Рэйзор." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Рэйзор.
Когда Рэйзор экипирует эту карту, сразу используется Гром и когти (1 раз).
Когда Рэйзор с этой картой использует Гром и когти: один из ваших Электро персонажей получит 1 ед. энергии (только 1 раз за раунд, в первую очередь - активный персонаж).
Чтобы добавить эту карту в колоду, там уже должна быть карта Рэйзор." } ] } diff --git a/src/data/russian/tcg_action/bunny_triggered.json b/src/data/russian/tcg_action/bunny_triggered.json index c189d3cc2..0ea79b4f1 100644 --- a/src/data/russian/tcg_action/bunny_triggered.json +++ b/src/data/russian/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Зайчик активирован", "title": "Эмбер: Зайчик активирован", "desc": "«Вперёд, Барон Зайчик!»", - "in_play_description": "Когда Эмбер проводит обычную атаку: если на поле есть Барон Зайчик и эта карта, то Барон Зайчик взрывается, нанося Пиро урон, 3 ед.", + "in_play_description": "Когда Эмбер проводит обычную атаку: если на поле есть Барон Зайчик и эта карта, то Барон Зайчик взрывается, нанося Пиро урон, 4 ед.", "attributes": { "cost": 3, "cost_type": "Пиро", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Эмбер.
Когда Эмбер экипирует эту карту, сразу используется Барон Зайчик.
Когда Эмбер проводит обычную атаку: если на поле есть Барон Зайчик и эта карта, то Барон Зайчик взрывается, нанося Пиро урон, 3 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Эмбер." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Эмбер.
Когда Эмбер экипирует эту карту, сразу используется Барон Зайчик.
Когда Эмбер проводит обычную атаку: если на поле есть Барон Зайчик и эта карта, то Барон Зайчик взрывается, нанося Пиро урон, 4 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Эмбер." } ] } diff --git a/src/data/russian/tcg_action/chang_the_ninth.json b/src/data/russian/tcg_action/chang_the_ninth.json index 2e7f745c2..0406def7b 100644 --- a/src/data/russian/tcg_action/chang_the_ninth.json +++ b/src/data/russian/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Когда персонаж любого из противников использует навык: если нанесён Физический урон, Проникающий урон или вызвана элементальная реакция, эта карта накапливает 1 вдохновение.
Если накоплено 3 вдохновения, карта сбрасывается, вы берёте 2 карты." + "desc": "Когда персонаж любого из противников использует навык: если нанесён Физический урон, Проникающий урон или вызвана элементальная реакция, эта карта накапливает 1 уровень вдохновения.
Если накоплено 3 уровня вдохновения, карта сбрасывается, вы берёте 2 карты." } ] } diff --git a/src/data/russian/tcg_action/crossfire.json b/src/data/russian/tcg_action/crossfire.json index 0c4af9a0f..3ba36339d 100644 --- a/src/data/russian/tcg_action/crossfire.json +++ b/src/data/russian/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "Перекрёстный огонь", "title": "Сян Лин: Перекрёстный огонь", "desc": "Для ресторанной кухни такая жара - это нормально!", - "in_play_description": "Когда ваш персонаж Сян Лин с этой картой использует Атака Гобы, будет нанесён Пиро урон, 1 ед.", + "in_play_description": "Когда ваш персонаж Сян Лин с этой картой использует навык Атака Гобы, будет дополнительно нанесён Пиро урон, 1 ед.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Пиро", "card_type": "Карты экипировки", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Пиро", - "count": 4 + "count": 3 } ], "source": "Награда за приглашение Сян Лин в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Сян Лин.
Когда Сян Лин экипирует эту карту, сразу же используется Атака Гобы (1 раз).
Когда Сян Лин с этой картой использует Атака Гобы, будет нанесён Пиро урон, 1 ед.
Эту карту можно добавить в колоду, только если в колоде уже есть Сян Лин." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Сян Лин.
Когда Сян Лин экипирует эту карту, сразу же используется Атака Гобы (1 раз).
Когда Сян Лин с этой картой использует навык Атака Гобы, будет дополнительно нанесён Пиро урон, 1 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Сян Лин." } ] } diff --git a/src/data/russian/tcg_action/crown_of_watatsumi.json b/src/data/russian/tcg_action/crown_of_watatsumi.json index f1cb7b6c8..b198f063b 100644 --- a/src/data/russian/tcg_action/crown_of_watatsumi.json +++ b/src/data/russian/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Артефакт"] }, "skills": [ diff --git a/src/data/russian/tcg_action/discretionary_supplement.json b/src/data/russian/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..d2f5ccc58 --- /dev/null +++ b/src/data/russian/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Разумное распределение", + "title": "«Разумное распределение» Дори", + "desc": "«Накрути 30% к цене, а потом продай со скидкой 20%!»", + "in_play_description": "Помощник Джинн, призванный персонажем Дори с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья Энергия на нуле, получаемая Энергия увеличивается на 1.", + "attributes": { + "cost": 3, + "cost_type": "Электро", + "card_type": "Карты экипировки", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Электро", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Энергия", + "count": 2 + } + ], + "source": "Награда за приглашение Дори в «Кошкин хвост», победу в дуэли и выполнение целей испытания", + "tags": ["Талант", "Боевое действие"] + }, + "skills": [ + { + "name": "", + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Дори.
Когда Дори экипирует эту карту, сразу используется Дотошность Алькасар-сарая.
Помощник Джинн, призванный персонажем Дори с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья Энергия на нуле, получаемая Энергия увеличивается на 1.
Чтобы добавить эту карту в колоду, там уже должна быть карта Дори." + } + ] +} diff --git a/src/data/russian/tcg_action/featherfall_judgment.json b/src/data/russian/tcg_action/featherfall_judgment.json index af8270ed2..5d011dda2 100644 --- a/src/data/russian/tcg_action/featherfall_judgment.json +++ b/src/data/russian/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Суд пера", "title": "Сайно: Суд пера", "desc": "«Это и есть моя душа поединка...»", - "in_play_description": "Ваш персонаж Сайно с этой картой может использовать Тайный обряд: Переправляющий души, когда останется 3 или 5 уровней [состояния] карты Поклявшийся прокладывать путь, наносит дополнительно 1 ед. урона.", + "in_play_description": "Когда ваш Сайно с этой картой использует Тайный обряд: Переправляющий души, имея чётное кол-во уровней Зависимости у состояния Поклявшийся прокладывать путь, то дополнительно наносится 1 ед. урона.", "attributes": { "cost": 3, "cost_type": "Электро", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Сайно.
Когда Сайно экипирует эту карту, сразу используется Тайный обряд: Переправляющий души 1 раз.
Ваш персонаж Сайно с этой картой может использовать Тайный обряд: Переправляющий души, когда останется 3 или 5 уровней [состояния] Зависимости карты Поклявшийся прокладывать путь, наносит дополнительно 1 ед. урона.
Эту карту можно добавить в колоду, только если в колоде уже есть Сайно." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Сайно.
Когда Сайно экипирует эту карту, сразу используется Тайный обряд: Переправляющий души 1 раз.
Когда ваш Сайно с этой картой использует Тайный обряд: Переправляющий души, имея чётное кол-во уровней Зависимости у состояния Поклявшийся прокладывать путь, то дополнительно наносится 1 ед. урона.
Чтобы добавить эту карту в колоду, там уже должна быть карта Сайно." } ] } diff --git a/src/data/russian/tcg_action/flowing_flame.json b/src/data/russian/tcg_action/flowing_flame.json index 4cbab6120..0c546cebe 100644 --- a/src/data/russian/tcg_action/flowing_flame.json +++ b/src/data/russian/tcg_action/flowing_flame.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Дилюк.
Когда Дилюк экипирует эту карту, сразу же используется Огненный натиск (1 раз).
Когда Дилюк с этой картой использует Огненный натиск во второй раз за раунд, расходуется на 1 Пиро дайс меньше.
Эту карту можно добавить в колоду, только если в колоде уже есть Дилюк." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Дилюк.
Когда Дилюк экипирует эту карту, сразу же используется Огненный натиск (1 раз).
Когда Дилюк с этой картой использует Огненный натиск во второй раз за раунд, расходуется на 1 Пиро дайс меньше.
Чтобы добавить эту карту в колоду, там уже должна быть карта Дилюк." } ] } diff --git a/src/data/russian/tcg_action/glorious_season.json b/src/data/russian/tcg_action/glorious_season.json index 4fd3fe800..2c9f167fc 100644 --- a/src/data/russian/tcg_action/glorious_season.json +++ b/src/data/russian/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "У меня есть для тебя песня...", "in_play_description": "Когда Барбара с этой картой на поле, создаётся Кольцо мелодии, смена персонажа для вас обойдётся на 1 дайс дешевле (1 раз за раунд).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Гидро", "card_type": "Карты экипировки", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Гидро", - "count": 4 + "count": 3 } ], "source": "Награда за приглашение Барбары в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания", diff --git a/src/data/russian/tcg_action/in_every_house_a_stove.json b/src/data/russian/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..366e9d1a6 --- /dev/null +++ b/src/data/russian/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Очаг в каждом доме", + "title": "Очаг в каждом доме", + "desc": "«Бог очага заботился о людях. Он разделился на множество воплощений и вошёл в каждый дом, принося еду и тепло».", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Тайный указ", + "card_type": "Карты событий", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Тайный указ", + "count": 1 + } + ], + "tags": ["Тайное знание"] + }, + "skills": [ + { + "name": "", + "desc": "Вы берёте то количество карт, которое соответствует текущему порядковому номеру раунда (но не более 4 карт).
В течение игры можно разыграть только одну карту Тайного знания; в начале дуэли она будет в стартовой руке." + } + ] +} diff --git a/src/data/russian/tcg_action/joyous_celebration.json b/src/data/russian/tcg_action/joyous_celebration.json index fabe47032..3ea32a4f4 100644 --- a/src/data/russian/tcg_action/joyous_celebration.json +++ b/src/data/russian/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Можно разыграть, если элементом вашего активного персонажа является Крио, Гидро, Пиро, Электро или Дендро: все ваши персонажи получают эффект этого элемента.
В течение игры можно разыграть только одну карту Тайного знания. Эта карта обязательно будет в стартовой руке." + "desc": "Можно разыграть, если элементом вашего активного персонажа является Крио, Гидро, Пиро, Электро или Дендро: все ваши персонажи под воздействием элементального эффекта получают элемент, соответствующий элементу вашего активного персонажа.
В течение игры можно разыграть только одну карту Тайного знания. Эта карта обязательно будет в стартовой руке." } ] } diff --git a/src/data/russian/tcg_action/lands_of_dandelion.json b/src/data/russian/tcg_action/lands_of_dandelion.json index e2d160423..f6be8d645 100644 --- a/src/data/russian/tcg_action/lands_of_dandelion.json +++ b/src/data/russian/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Энергия", - "count": 3 + "count": 2 } ], "source": "Награда за приглашение Джинн в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания", diff --git a/src/data/russian/tcg_action/lightning_storm.json b/src/data/russian/tcg_action/lightning_storm.json index 08758f1af..0f1b7eb3d 100644 --- a/src/data/russian/tcg_action/lightning_storm.json +++ b/src/data/russian/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Гром и молния", "title": "Бэй Доу: «Гром и молния»", "desc": "Раскаты грома прекрасно сочетаются с блеском молний!", - "in_play_description": "Когда Бэй Доу с этой картой использует Покоритель волн: если на этапе Подготовка навыка ваш персонаж получает урон, то обычная атака персонажа Бэй Доу будет стоить на 1 Неопределённый элемент меньше. Вызывается до 2 раз.", + "in_play_description": "Когда Бэй Доу с этой картой использует Покоритель волн, обычная атака Бэй Доу будет стоить на 1 Неопределённый элемент меньше. Вызывается до 2 раз.", "attributes": { "cost": 3, "cost_type": "Электро", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Бэй Доу.
Когда Бэй Доу экипирует эту карту, сразу используется Призыв волны, 1 раз.
Когда Бэй Доу с этой картой использует Покоритель волн: если на этапе Подготовка навыка ваш персонаж получает урон, то обычная атака Бэй Доу будет стоить на 1 Неопределённый элемент меньше. Вызывается до 2 раз.
Чтобы добавить эту карту в колоду, там уже должна быть карта Бэй Доу." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Бэй Доу.
Когда Бэй Доу экипирует эту карту, сразу используется Призыв волны, 1 раз.
Когда Бэй Доу с этой картой использует Покоритель волн, обычная атака Бэй Доу будет стоить на 1 Неопределённый элемент меньше. Вызывается до 2 раз.
Чтобы добавить эту карту в колоду, там уже должна быть карта Бэй Доу." } ] } diff --git a/src/data/russian/tcg_action/lyresong.json b/src/data/russian/tcg_action/lyresong.json new file mode 100644 index 000000000..9a32c9707 --- /dev/null +++ b/src/data/russian/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Поэзия лиры", + "title": "Поэзия лиры", + "desc": "«Традиции песни и поэзии, перетекающие в чистые, волнующие мелодии».", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Карты событий", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Артефакт одного из ваших персонажей возвращается в руку.
Ваш следующий розыгрыш артефакта из руки в текущем раунде расходует на 2 дайса меньше." + } + ] +} diff --git a/src/data/russian/tcg_action/mirror_cage.json b/src/data/russian/tcg_action/mirror_cage.json index b3c140cf7..d11fcb06e 100644 --- a/src/data/russian/tcg_action/mirror_cage.json +++ b/src/data/russian/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "«Свет мой зеркальце, скажи, где скрываются враги?»", "in_play_description": "Зеркальная дева Фатуи с этой картой создаёт Преломление, получит следующие эффекты:
Начальная Продолжительность (в раундах) +1, и увеличивает стоимость переключения персонажа с этой картой на 1 Элементальный дайс.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Гидро", "card_type": "Карты экипировки", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Гидро", - "count": 4 + "count": 3 } ], "source": "Награда за выполнение всех целей испытания против Зеркальной девы в Дружеской дуэли в «Кошкином хвосте»", diff --git a/src/data/russian/tcg_action/naganohara_meteor_swarm.json b/src/data/russian/tcg_action/naganohara_meteor_swarm.json index bf57a883d..61ba9d9ea 100644 --- a/src/data/russian/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/russian/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Падающие звёзды Наганохары", "title": "Ёимия: Падающие звёзды Наганохары", "desc": "Теория о запасах лучших фейерверков Наганохары.", - "in_play_description": "Когда Ёимия с картой вызывает Ниваби энсё: ещё раз наносит Пиро урон, 1 ед.", + "in_play_description": "Когда Ёимия с этой картой создаёт Ниваби энсё, его начальные Кол-во применений увеличиваются на 1 ед., дополнительно наносится Пиро урон, 1 ед.", "attributes": { "cost": 2, "cost_type": "Пиро", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Ёимия.
Когда Ёимия экипирует эту карту, сразу используется Огненный танец Ниваби (1 раз).
Когда Ёимия с этой картой вызовет Ниваби энсё: ещё раз наносит Пиро урон, 1 ед.
Эту карту можно добавить в колоду, только если в колоде уже есть Ёимия." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Ёимия.
Когда Ёимия экипирует эту карту, сразу используется, Огненный танец Ниваби.
Когда Ёимия с этой картой создаёт Ниваби энсё, его начальные Кол-во применений увеличиваются на 1 ед., дополнительно наносится Пиро урон, 1 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Ёимия." } ] } diff --git a/src/data/russian/tcg_action/nre.json b/src/data/russian/tcg_action/nre.json index 314588be2..202f53c1f 100644 --- a/src/data/russian/tcg_action/nre.json +++ b/src/data/russian/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Сухпаёк", "title": "Экстренный приём: Походное блюдо", "desc": "«Своевременное питание помогает при интенсивных физических нагрузках».", - "in_play_description": "", + "in_play_description": "Когда вы разыгрываете карту еды: вы берёте 1 случайную карту еды из колоды (1 раз за раунд).", "attributes": { "cost": 1, "cost_type": "Совпадающий элемент", diff --git a/src/data/russian/tcg_action/oceanhued_clam.json b/src/data/russian/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..27fa4c051 --- /dev/null +++ b/src/data/russian/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Моллюск морских красок", + "title": "Воспоминания глубин: Моллюск морских красок", + "desc": "«Несущие воспоминания о морских глубинах, впитавшие знания об утраченной цивилизации и истории, эти изящные и элегантные венцы канули в забвение вместе со своими владельцами».", + "in_play_description": "За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 Пузырь морских красок (всего не более 2).
Когда персонаж наносит урон: расходуются все Пузыри морских красок. Урон увеличивается на 1 ед. за каждый Пузырь.", + "attributes": { + "cost": 3, + "cost_type": "Неопределённый элемент", + "card_type": "Карты экипировки", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Неопределённый элемент", + "count": 3 + } + ], + "tags": ["Артефакт"] + }, + "skills": [ + { + "name": "", + "desc": "При розыгрыше: восстанавливает персонажу в этом состоянии 3 HP.
За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 Пузырь морских красок (всего не более 2).
Когда персонаж наносит урон: расходуются все Пузыри морских красок. Урон увеличивается на 1 ед. за каждый Пузырь.
Персонаж может экипировать только 1 артефакт." + } + ] +} diff --git a/src/data/russian/tcg_action/parametric_transformer.json b/src/data/russian/tcg_action/parametric_transformer.json index 4394066a3..f4c10256a 100644 --- a/src/data/russian/tcg_action/parametric_transformer.json +++ b/src/data/russian/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "После того как персонажи с обеих сторон используют навыки: если был нанесён элементальный урон, эта карта получает 1 заряд трансмутации.
Когда эта карта накопит 3 заряда трансмутации, карта сбрасывается: при этом создаются 3 разных базовых Элементальных дайса." + "desc": "После того как персонажи с обеих сторон используют навыки: если был нанесён элементальный урон, эта карта получает 1 заряд трансмутации.
Когда эта карта накопит 3 заряда трансмутации, карта сбрасывается: при этом вы получаете 3 разных базовых дайса." } ] } diff --git a/src/data/russian/tcg_action/right_of_final_interpretation.json b/src/data/russian/tcg_action/right_of_final_interpretation.json index 1c294cf8a..6d0fd64e5 100644 --- a/src/data/russian/tcg_action/right_of_final_interpretation.json +++ b/src/data/russian/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Право толкования", "title": "Янь Фэй: Право толкования", "desc": "«Когда дело доходит до карт... Разрешено всё, что прямо не запрещено».", - "in_play_description": "Заряженная атака Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее.", + "in_play_description": "Заряженная атака Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована Багровая печать, то после подсчёта навыка вы берёте 1 карту.", "attributes": { "cost": 1, "cost_type": "Пиро", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Янь Фэй.
Когда Янь Фэй экипирует эту карту, используется Печать одобрения.
Заряженная атака Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее.
Эту карту можно добавить в колоду, только если в колоде уже есть Янь Фэй." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Янь Фэй.
Когда Янь Фэй экипирует эту карту, сразу используется Печать одобрения.
Заряженная атака Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована Багровая печать, то после подсчёта навыка вы берёте 1 карту.
Чтобы добавить эту карту в колоду, там уже должна быть карта Янь Фэй." } ] } diff --git a/src/data/russian/tcg_action/rite_of_resurrection.json b/src/data/russian/tcg_action/rite_of_resurrection.json index 614b5baf9..df1a09e85 100644 --- a/src/data/russian/tcg_action/rite_of_resurrection.json +++ b/src/data/russian/tcg_action/rite_of_resurrection.json @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Ци Ци.
Когда Ци Ци экипирует эту карту, сразу используется Искусство Адепта: Хранитель Фортуны.
Когда Ци Ци с этой картой использует Искусство Адепта: Хранитель Фортуны, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз.
Чтобы добавить эту карту в колоду, там уже должна быть карта Ци Ци." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Ци Ци.
Когда Ци Ци экипирует эту карту, сразу используется Искусство Адепта: Хранитель Фортуны.
Когда Ци Ци с этой картой использует Искусство Адепта: Хранитель Фортуны, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз.
Чтобы добавить эту карту в колоду, там уже должна быть карта Ци Ци." } ] } diff --git a/src/data/russian/tcg_action/sanguine_rouge.json b/src/data/russian/tcg_action/sanguine_rouge.json index 2dd39aa33..8a43b5615 100644 --- a/src/data/russian/tcg_action/sanguine_rouge.json +++ b/src/data/russian/tcg_action/sanguine_rouge.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Ху Тао.
Когда Ху Тао экипирует эту карту, сразу используется Путеводитель по загробной жизни.
Когда HP персонажа Ху Тао с этой картой не превышает 6 ед., Пиро урон увеличивается на 1 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Ху Тао." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Ху Тао.
Когда Ху Тао экипирует эту карту, сразу используется Путеводитель по загробной жизни.
Когда HP персонажа Ху Тао с этой картой не превышает 6 ед., наносимый ей Пиро урон увеличивается на 1 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Ху Тао." } ] } diff --git a/src/data/russian/tcg_action/setaria.json b/src/data/russian/tcg_action/setaria.json index bb5ca95b1..3def5998b 100644 --- a/src/data/russian/tcg_action/setaria.json +++ b/src/data/russian/tcg_action/setaria.json @@ -3,7 +3,7 @@ "id": "setaria", "name": "Сетария", "title": "Через высокую стену: Сетария", - "desc": "Талант из пустыне в святилище тропического леса...", + "desc": "Талант из пустыни в святилище тропического леса...", "in_play_description": "", "attributes": { "cost": 1, diff --git a/src/data/russian/tcg_action/shadow_of_the_sand_king.json b/src/data/russian/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..9b23ff510 --- /dev/null +++ b/src/data/russian/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Тень Короля песков", + "title": "Поколения ставленников: Тень Короля песков", + "desc": "«Когда-то смертные цари и пророки лично получали святые наставления и были хозяевами земли.\\nСегодня же те, кто правит в оазисах как ставленники, всего лишь тени богов».", + "in_play_description": "Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции, вы берёте 1 карту (1 раз за раунд).", + "attributes": { + "cost": 1, + "cost_type": "Совпадающий элемент", + "card_type": "Карты экипировки", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Совпадающий элемент", + "count": 1 + } + ], + "tags": ["Артефакт"] + }, + "skills": [ + { + "name": "", + "desc": "При розыгрыше: вы берёте 1 карту.
Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции, вы берёте 1 карту (1 раз за раунд).
Персонаж может экипировать только 1 артефакт." + } + ] +} diff --git a/src/data/russian/tcg_action/sin_of_pride.json b/src/data/russian/tcg_action/sin_of_pride.json index 886ae5694..e48e16670 100644 --- a/src/data/russian/tcg_action/sin_of_pride.json +++ b/src/data/russian/tcg_action/sin_of_pride.json @@ -4,9 +4,9 @@ "name": "Грех гордыни", "title": "Кудзё Сара: Грех гордыни", "desc": "«Единство моего разума, стрелы и лука сразит любого врага!»", - "in_play_description": "Когда персонаж Кудзё Сара с этой картой на поле боя, у ваших Электро персонажей со статусом Воронье покрывалоэлементальный навык и взрыв стихии наносят дополнительно 1 ед. урона.", + "in_play_description": "Когда персонаж Кудзё Сара с этой картой на поле боя, у ваших Электро персонажей со статусом Воронье покрывало элементальный навык и взрыв стихии наносят дополнительно 1 ед. урона.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Электро", "card_type": "Карты экипировки", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Электро", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Энергия", - "count": 2 + "count": 3 } ], "source": "Награда за приглашение Кудзё Сары в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Когда вашим активным персонажем является Кудзё Сара, экипируйте эту карту.
Когда Кудзё Сара экипирует эту карту, сразу используется Подчинение: Коко сэндо 1 раз.
Когда персонаж Кудзё Сара с этой картой на поле боя, у ваших Электро персонажей в статусе Воронье покрывалоэлементальный навык и взрыв стихии наносят дополнительно 1 ед. урона.
Чтобы добавить эту карту в колоду, там уже должна быть карта Кудзё Сара." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Кудзё Сара.
Когда Кудзё Сара экипирует эту карту, сразу используется Призыв грозы тэнгу 1 раз.
Когда персонаж Кудзё Сара с этой картой на поле боя, у ваших Электро персонажей в статусе Воронье покрывало элементальный навык и взрыв стихии наносят дополнительно 1 ед. урона.
Чтобы добавить эту карту в колоду, там уже должна быть карта Кудзё Сара." } ] } diff --git a/src/data/russian/tcg_action/steady_breathing.json b/src/data/russian/tcg_action/steady_breathing.json index c242a9716..f401905bd 100644 --- a/src/data/russian/tcg_action/steady_breathing.json +++ b/src/data/russian/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Ровное дыхание", "title": "«Ровное дыхание» Чун Юнь", "desc": "Ровное дыхание, спокойный дух.", - "in_play_description": "Чун Юнь с этой картой создаёт Область холода Чунхуа и получит следующие эффекты:
Начальная Продолжительность (в раундах) +1, и усилит обычную атаку персонажа с Одноручным, Двуручным или Древковым оружием на 1 ед.", + "in_play_description": "Чун Юнь с этой картой создаёт Область холода Чунхуа и получит следующие эффекты:
обычная атака персонажа с Одноручным, Двуручным или Древковым оружием увеличивается на 1 ед. урона.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Крио", "card_type": "Карты экипировки", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Крио", - "count": 4 + "count": 3 } ], "source": "Награда за приглашение Чун Юня в «Кошкин хвост», победу над ним в дуэли и выполнение целей испытания", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Чун Юнь.
Когда Чун Юнь экипирует эту карту, сразу же используется Холод Чунхуа (1 раз).
Чун Юнь с этой картой создаёт Область холода Чунхуа и получит следующие эффекты:
Начальная Продолжительность (в раундах) +1, усиливает обычную атаку персонажа с Одноручным, Двуручным или Древковым оружием на 1 ед. урона.
Эту карту можно добавить в колоду, только если в колоде уже есть Чун Юнь." + "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Чун Юнь.
Когда Чун Юнь экипирует эту карту, сразу же используется Холод Чунхуа (1 раз).
Чун Юнь с этой картой создаёт Область холода Чунхуа и получит следующие эффекты:
обычная атака персонажа с Одноручным, Двуручным или Древковым оружием увеличивается на 1 ед. урона.
Чтобы добавить эту карту в колоду, там уже должна быть карта Чун Юнь." } ] } diff --git a/src/data/russian/tcg_action/stonehide_reforged.json b/src/data/russian/tcg_action/stonehide_reforged.json index 1cf6d4437..4f697ad6f 100644 --- a/src/data/russian/tcg_action/stonehide_reforged.json +++ b/src/data/russian/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "Восстановленная камнекожа", "title": "Отлитый из камня", "desc": "В этой каменной форме течёт непреодолимая сила.", - "in_play_description": "Когда ваш Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем снова получает Каменный панцирь и Сила камня.", + "in_play_description": "Когда ваш Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем снова получает состояния Каменный панцирь и Сила камня.", "attributes": { "cost": 4, "cost_type": "Гео", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Лавачурл с каменным панцирем.
Когда Лавачурл с каменным панцирем экипирует эту карту, сразу же используется Upa Shato (1 раз).
Когда Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем повторно получает Каменный панцирь и Сила камня.
Эту карту можно добавить в колоду, только если в колоде уже есть Лавачурл с каменным панцирем." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Лавачурл с каменным панцирем.
Когда Лавачурл с каменным панцирем экипирует эту карту, сразу используется Upa Shato (1 раз).
Когда Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем повторно получает состояния Каменный панцирь и Сила камня.
Чтобы добавить эту карту в колоду, там уже должна быть карта Лавачурл с каменным панцирем." } ] } diff --git a/src/data/russian/tcg_action/stormterrors_lair.json b/src/data/russian/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..e02364d5b --- /dev/null +++ b/src/data/russian/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Логово Ужаса Бури", + "title": "Логово Ужаса Бури", + "desc": "Амбициозная мечта была гордо воздвигнута в столице Короля Штормов - и рухнула под возвышенную песнь свободы.", + "in_play_description": "Когда вы разыгрываете карту таланта или используете навык с изначальной стоимостью не менее 4 дайсов: расходуется на 1 дайс меньше (1 раз за раунд).
Кол-во применений: 3", + "attributes": { + "cost": 2, + "cost_type": "Совпадающий элемент", + "card_type": "Карты поддержки", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Совпадающий элемент", + "count": 2 + } + ], + "tags": ["Место"] + }, + "skills": [ + { + "name": "", + "desc": "При розыгрыше: вы берёте из своей колоды 1 случайную карту таланта.
Когда вы разыгрываете карту таланта или используете навык с изначальной стоимостью не менее 4 дайсов: расходуется на 1 дайс меньше (1 раз за раунд).
Кол-во применений: 3" + } + ] +} diff --git a/src/data/russian/tcg_action/streaming_surge.json b/src/data/russian/tcg_action/streaming_surge.json index a644c5dc6..bdaad1d4c 100644 --- a/src/data/russian/tcg_action/streaming_surge.json +++ b/src/data/russian/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Взрывной поток", "title": "Подобно потоку", "desc": "Бурлящие воды - это проявление любви к ушедшему божеству.", - "in_play_description": "Когда у персонажа Родия экипирована эта карта, использует Приливы и течения, все ваши помощники получают +1 ед. Кол-во применений.", + "in_play_description": "Когда у персонажа Родия экипирована эта карта, использует Приливы и течения, все ваши помощники увеличивают Кол-во применений на 1.", "attributes": { "cost": 4, "cost_type": "Гидро", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Родия.
Когда Родия экипирует эту карту, сразу же используется Приливы и течения (1 раз).
Когда Родия с этой картой использует Приливы и течения, все ваши помощники получают +1 ед. Кол-во применений.
Эту карту можно добавить в колоду, только если в колоде уже есть Родия." + "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Родия.
Когда Родия экипирует эту карту, сразу используется Приливы и течения (1 раз).
Когда Родия с этой картой использует Приливы и течения, все ваши помощники увеличивают Кол-во применений на 1.
Чтобы добавить эту карту в колоду, там уже должна быть карта Родия." } ] } diff --git a/src/data/russian/tcg_action/tamakushi_casket.json b/src/data/russian/tcg_action/tamakushi_casket.json index 6801ff560..35c554267 100644 --- a/src/data/russian/tcg_action/tamakushi_casket.json +++ b/src/data/russian/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Шкатулка тамакуси", "title": "Сангономия Кокоми: Шкатулка тамакуси", "desc": "Мудрость, сокрытая в шкатулке, подобна таящейся в море силе ещё не свершившихся приливов и отливов.", - "in_play_description": "Если Бакэ-курагэ уже на поле и Сангономия Кокоми с этой картой использует Вознесение нереиды, то Кол-во применений будет обновлено.
Пока Церемониальное одеяние существует, Бакэ-курагэ наносит на 1 ед. урона больше.", + "in_play_description": "Когда Сангономия Кокоми с этой картой использует Вознесение нереиды, призывается Бакэ-курагэ, чей Кол-во применений равняется 1 ед. Если Бакэ-курагэ уже присутствует на поле, то его Кол-во применений увеличиваются на 1 ед.
Пока Церемониальное одеяние существует, Бакэ-курагэ наносит на 1 ед. урона больше.", "attributes": { "cost": 3, "cost_type": "Гидро", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Когда вашим активным персонажем является Сангономия Кокоми, экипируйте эту карту.
Когда Сангономия Кокоми экипирует эту карту, сразу используется Вознесение нереиды 1 раз.
Если Бакэ-курагэ уже на поле и Сангономия Кокоми с этой картой использует Вознесение нереиды, то Кол-во применений будет обновлено.
Пока Церемониальное одеяние существует, Бакэ-курагэ наносит на 1 ед. урона больше.
Чтобы добавить эту карту в колоду, там уже должна быть карта Сангономия Кокоми." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Сангономия Кокоми.
Когда Сангономия Кокоми экипирует эту карту, сразу используется Вознесение нереиды 1 раз.
Когда Сангономия Кокоми с этой картой использует Вознесение нереиды, призывается Бакэ-курагэ, чьи Кол-во применений равняются 1 ед. Если Бакэ-курагэ уже присутствует на поле, то его Кол-во применений увеличиваются на 1 ед.
Пока Церемониальное одеяние существует, Бакэ-курагэ наносит на 1 ед. урона больше
Чтобы добавить эту карту в колоду, там уже должна быть карта Сангономия Кокоми." } ] } diff --git a/src/data/russian/tcg_action/the_overflow.json b/src/data/russian/tcg_action/the_overflow.json index ffcc9d862..6d0b68bb5 100644 --- a/src/data/russian/tcg_action/the_overflow.json +++ b/src/data/russian/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Тот, кто не соблюдает правила...\\nЕсть враг всех любителей игры.", "in_play_description": "Молитва алой короны, которую создаёт Кандакия с этой картой, дополнительно обладает следующим эффектом: когда ваш персонаж совершает обычную атаку: наносит Гидро урон, 1 ед. (1 раз за раунд).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Гидро", "card_type": "Карты экипировки", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Гидро", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/russian/tcg_action/the_scent_remained.json b/src/data/russian/tcg_action/the_scent_remained.json index 94e68030a..8be298731 100644 --- a/src/data/russian/tcg_action/the_scent_remained.json +++ b/src/data/russian/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "Запах дождя по утрам", "title": "Син Цю: Запах дождя по утрам", "desc": "Мастерство его пера не оставляет равнодушным.", - "in_play_description": "Когда у персонажа Син Цю экипирована эта карта, создаётся Меч дождя, начальное Кол-во применений +1.", + "in_play_description": "Когда у персонажа Син Цю есть эта карта, создаваемый им Меч дождя блокирует не менее 2 ед. урона, а начальные Кол-во применений увеличиваются на 1 ед.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Гидро", "card_type": "Карты экипировки", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Гидро", - "count": 4 + "count": 3 } ], "source": "Награда за приглашение Син Цю в «Кошкин хвост», победу над ним в дуэли и выполнение целей испытания", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Син Цю.
Когда Син Цю экипирует эту карту, сразу же используется Завеса дождя (1 раз).
Когда Син Цю с этой картой создаёт Меч дождя, начальное Кол-во применений увеличивается на 1 ед.
Эту карту можно добавить в колоду, только если в колоде уже есть Син Цю." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Син Цю.
Когда Син Цю экипирует эту карту, сразу же используется Завеса дождя (1 раз).
Когда у персонажа Син Цю есть эта карта, создаваемый им Меч дождя блокирует не менее 2 ед. урона, а начальные Кол-во применений увеличиваются на 1 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Син Цю." } ] } diff --git a/src/data/russian/tcg_action/the_shrines_sacred_shade.json b/src/data/russian/tcg_action/the_shrines_sacred_shade.json index 7b169b2a5..4719491d4 100644 --- a/src/data/russian/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/russian/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "Божественная тень святилища", "title": "Яэ Мико: Божественная тень святилища", "desc": "«Ох... Зрелище, достойное созерцания...»", - "in_play_description": "После того как Яэ Мико использует Великое тайное искусство: Тэнко кэнсин и Сакура сэссё исчезает, Проклятие якан: Сакура сэссё в следующий раз в этом раунде расходует на 2 дайса меньше.", + "in_play_description": "После того как Яэ Мико использует Великое тайное искусство: Тэнко кэнсин и последняя Сакура сэссё исчезает, Проклятие якан: Сакура сэссё в следующий раз в этом раунде расходует на 2 дайса меньше.", "attributes": { "cost": 3, "cost_type": "Электро", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если активным персонажем является Яэ Мико.
Когда Яэ Мико экипирует эту карту, сразу используется Великое тайное искусство: Тэнко кэнсин.
После того как Яэ Мико использует Великое тайное искусство: Тэнко кэнсин и Сакура сэссё исчезает, Проклятие якан: Сакура сэссё в следующий раз в этом раунде расходует на 2 дайса меньше.
Чтобы добавить эту карту в колоду, там уже должна быть карта Яэ Мико." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Яэ Мико.
Когда Яэ Мико экипирует эту карту, сразу используется Великое тайное искусство: Тэнко кэнсин.
После того как Яэ Мико использует Великое тайное искусство: Тэнко кэнсин и последняя Сакура сэссё исчезает, Проклятие якан: Сакура сэссё в следующий раз в этом раунде расходует на 2 дайса меньше.
Чтобы добавить эту карту в колоду, там уже должна быть карта Яэ Мико." } ] } diff --git a/src/data/russian/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/russian/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..614e8605c --- /dev/null +++ b/src/data/russian/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Дождь лепестков звёздного неба", + "title": "«Дождь лепестков звёздного неба» Нилу", + "desc": "Словно сияние семи небес, словно воплощение снов.", + "in_play_description": "Когда на поле боя присутствует Нилу с этой картой, урон, который наносит Ядро изобилия ваших персонажей, увеличивается на 1 ед.", + "attributes": { + "cost": 3, + "cost_type": "Гидро", + "card_type": "Карты экипировки", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Гидро", + "count": 3 + } + ], + "source": "Награда за приглашение Нилу в «Кошкин хвост», победу в дуэли и выполнение целей испытания", + "tags": ["Талант", "Боевое действие"] + }, + "skills": [ + { + "name": "", + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Нилу.
Когда Нилу экипирует эту карту, сразу используется Танец Хафткаршвар (1 раз).
Когда Нилу с этой картой на поле боя, урон, который наносит Ядро изобилия ваших персонажей, увеличивается на 1 ед.
Чтобы добавить эту карту в колоду, там уже должна быть карта Нилу." + } + ] +} diff --git a/src/data/russian/tcg_action/timaeus.json b/src/data/russian/tcg_action/timaeus.json index 7a3e0262d..20bfe4329 100644 --- a/src/data/russian/tcg_action/timaeus.json +++ b/src/data/russian/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Тимей", "title": "Алхимик Тимей", "desc": "«Приветствую... Нужен мой верстак? Пожалуйста, не стесняйтесь!»", - "in_play_description": "Финальная фаза: даёт материалы алхимии ×1.
При разыгрывании карты артефакта: если возможно, расходует материалы алхимии, равные общей стоимости артефакта, и экипирует артефакт бесплатно. Только 1 раз за раунд.", + "in_play_description": "Финальная фаза: даёт материалы алхимии ×1.
При разыгрывании карты артефакта: если возможно, расходует материалы алхимии, равные общей стоимости артефакта, и экипирует артефакт бесплатно (1 раз за раунд).", "attributes": { "cost": 2, "cost_type": "Совпадающий элемент", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "При разыгрывании даёт материалы алхимии ×2.
Финальная фаза: даёт материалы алхимии ×1.
При разыгрывании карты артефакта: если возможно, расходует материалы алхимии, равные общей стоимости артефакта, и экипирует артефакт бесплатно. Только 1 раз за раунд." + "desc": "При разыгрывании даёт материалы алхимии ×2.
Финальная фаза: даёт материалы алхимии ×1.
При разыгрывании карты артефакта: если возможно, расходует материалы алхимии, равные общей стоимости артефакта, и экипирует артефакт бесплатно (1 раз за раунд)." } ] } diff --git a/src/data/russian/tcg_action/timmie.json b/src/data/russian/tcg_action/timmie.json index cbf39961b..c1744a998 100644 --- a/src/data/russian/tcg_action/timmie.json +++ b/src/data/russian/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Активируется 1 раз в каждом раунде: эта карта даёт 1 голубя.
После получения 3 голубей карта сбрасывается, при этом выдаётся новая карта и создаётся Универсальный элемент." + "desc": "Активируется 1 раз в каждом раунде: эта карта даёт 1 голубя.
После получения 3 голубей карта сбрасывается, при этом выдаётся новая карта и создаётся Универсальный элемент." } ] } diff --git a/src/data/russian/tcg_action/transcendent_automaton.json b/src/data/russian/tcg_action/transcendent_automaton.json index 76a72ec8a..81b86aa8e 100644 --- a/src/data/russian/tcg_action/transcendent_automaton.json +++ b/src/data/russian/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "Трансцендентный автоматон", "title": "Кукла-мечник", "desc": "Этот безошибочный удар наносился бесчисленное количество раз.", - "in_play_description": "Когда ваш Магу кэнки с этой картой использует Одинокий шторм, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует Морозная тень.", + "in_play_description": "Когда ваш Магу кэнки с этой картой использует Одинокий шторм, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует навык Морозная тень.", "attributes": { "cost": 3, "cost_type": "Анемо", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Магу кэнки.
Когда Магу кэнки экипирует эту карту, сразу же используется Одинокий шторм (1 раз).
Когда ваш Магу кэнки с этой картой использует Одинокий шторм, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует Морозная тень.
Чтобы добавить эту карту, у вас в колоде уже должна быть карта Магу кэнки." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Магу кэнки.
Когда Магу кэнки экипирует эту карту, сразу используется Одинокий шторм (1 раз).
Когда ваш Магу кэнки с этой картой использует Одинокий шторм, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует навык Морозная тень.
Чтобы добавить эту карту в колоду, там уже должна быть карта Магу кэнки." } ] } diff --git a/src/data/russian/tcg_action/treasureseeking_seelie.json b/src/data/russian/tcg_action/treasureseeking_seelie.json index eeb0fc713..6d877a8d7 100644 --- a/src/data/russian/tcg_action/treasureseeking_seelie.json +++ b/src/data/russian/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Когда ваш персонаж использует навык: карта накапливает 1 подсказку кладоискателя.
Когда накопится 3 подсказки, карта сбрасывается, и вы берёте 3 карты." + "desc": "Когда ваш персонаж использует навык: карта накапливает 1 подсказку кладоискателя. Когда накопится 3 подсказки, карта сбрасывается, и вы берёте 3 карты." } ] } diff --git a/src/data/russian/tcg_action/wagner.json b/src/data/russian/tcg_action/wagner.json index 5fac521dd..9928f80bd 100644 --- a/src/data/russian/tcg_action/wagner.json +++ b/src/data/russian/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Вагнер", "title": "Кузнец Вагнер", "desc": "«Для кузнеца важна не только сила, но и усердие, а воля его должна быть крепче стали!»", - "in_play_description": "Финальная фаза: даёт заготовку для ковки ×1.
При разыгрывании карты оружия: если возможно, расходует заготовки для ковки, равные общей стоимости оружия, и экипирует оружие бесплатно. Только 1 раз за раунд.", + "in_play_description": "Финальная фаза: даёт заготовку для ковки ×1.
При разыгрывании карты оружия: если возможно, расходует заготовки для ковки, равные общей стоимости оружия, и экипирует оружие бесплатно (1 раз за раунд).", "attributes": { "cost": 2, "cost_type": "Совпадающий элемент", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "При разыгрывании даёт заготовки для ковки ×2.
Финальная фаза: даёт заготовку для ковки ×1.
При разыгрывании карты оружия: если возможно, расходует заготовки для ковки, равные общей стоимости оружия, и экипирует оружие бесплатно. Только 1 раз за раунд." + "desc": "При разыгрывании даёт заготовки для ковки ×2.
Финальная фаза: даёт заготовку для ковки ×1.
При разыгрывании карты оружия: если возможно, расходует заготовки для ковки, равные общей стоимости оружия, и экипирует оружие бесплатно (1 раз за раунд)." } ] } diff --git a/src/data/russian/tcg_action/wellspring_of_warlust.json b/src/data/russian/tcg_action/wellspring_of_warlust.json index 4a8227655..d4923ce5c 100644 --- a/src/data/russian/tcg_action/wellspring_of_warlust.json +++ b/src/data/russian/tcg_action/wellspring_of_warlust.json @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Когда вашим активным персонажем является Эола, экипируйте эту карту.
Когда Эола экипирует эту карту, сразу используется Сумеречный меч 1 раз.
Когда персонаж Эола с этой картой использует Ледяной прибой, Меч света накапливает 1 уровень энергии.
Чтобы добавить эту карту в колоду, там уже должна быть карта Эола." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Эола.
Когда Эола экипирует эту карту, сразу используется Сумеречный меч 1 раз.
Когда персонаж Эола с этой картой использует Ледяной прибой, Меч света накапливает 1 уровень энергии.
Чтобы добавить эту карту в колоду, там уже должна быть карта Эола." } ] } diff --git a/src/data/russian/tcg_action/wishes_unnumbered.json b/src/data/russian/tcg_action/wishes_unnumbered.json index 328666dd0..f221a317e 100644 --- a/src/data/russian/tcg_action/wishes_unnumbered.json +++ b/src/data/russian/tcg_action/wishes_unnumbered.json @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Боевое действие: Эта карта экипируется, если вашим активным персонажем является Сёгун Райдэн.
Когда Сёгун Райдэн экипирует эту карту, сразу используется Тайное искусство: Мусо синсэцу.
Когда Сёгун Райдэн использует Тайное искусство: Мусо синсэцу, каждая израсходованная единица Решимости наносит дополнительно 1 ед. урона.
Чтобы добавить эту карту в колоду, там уже должна быть карта Сёгун Райдэн." + "desc": "Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Сёгун Райдэн.
Когда Сёгун Райдэн экипирует эту карту, сразу используется Тайное искусство: Мусо синсэцу.
Когда Сёгун Райдэн использует Тайное искусство: Мусо синсэцу, наносится 1 дополнительная ед. урона за каждую потраченную ед. Решимости.
Чтобы добавить эту карту в колоду, там уже должна быть карта Сёгун Райдэн." } ] } diff --git a/src/data/russian/tcg_characters/albedo.json b/src/data/russian/tcg_characters/albedo.json index b50623cab..ae924b92c 100644 --- a/src/data/russian/tcg_characters/albedo.json +++ b/src/data/russian/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Гео", "weapon": "Одноручное", "faction": ["Мондштадт"], - "source": "Награда за приглашение Альбедо в «Кошкин хвост» и победу в Дружеской дуэли" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Награда за приглашение Альбедо в «Кошкин хвост» и победу в Дружеской дуэли", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/russian/tcg_characters/arataki_itto.json b/src/data/russian/tcg_characters/arataki_itto.json index 484e93a7b..01fcda441 100644 --- a/src/data/russian/tcg_characters/arataki_itto.json +++ b/src/data/russian/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Явление короля: Итто Жестокий!", - "desc": "Наносит Гео урон, 5 ед. Персонажу достаётся Яростный король óни.", + "desc": "Наносит Гео урон, 4 ед. Персонажу достаётся Яростный король óни.", "skillTag": ["Взрыв стихии"], "points": [ { diff --git a/src/data/russian/tcg_characters/baizhu.json b/src/data/russian/tcg_characters/baizhu.json new file mode 100644 index 000000000..5798ac9b6 --- /dev/null +++ b/src/data/russian/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Бай Чжу", + "title": "«Преодоление бренности» Бай Чжу", + "desc": "Живя со многими недугами, где найти исцеление?", + "attributes": { + "hp": 10, + "card_type": "Карты персонажей", + "energy": 2, + "element": "Дендро", + "weapon": "Катализатор", + "faction": ["Ли Юэ"], + "source": "Награда за приглашение Бай Чжу в «Кошкин хвост» и победу в Дружеской дуэли" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Классика иглоукалывания", + "desc": "Наносит Дендро урон, 1 ед.", + "skillTag": ["Обычная атака"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Дендро", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Неопределённый элемент", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Универсальная диагностика", + "desc": "Наносит Дендро урон, 1 ед. Призывает помощника: Летучий дух.", + "skillTag": ["Элементальный навык"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Дендро", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Целостное восстановление", + "desc": "Создаются Пульсирующая ясность и Бесшовный щит (по 1).", + "skillTag": ["Взрыв стихии"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Дендро", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Энергия", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/russian/tcg_characters/dehya.json b/src/data/russian/tcg_characters/dehya.json index 262eeb844..c1c696b54 100644 --- a/src/data/russian/tcg_characters/dehya.json +++ b/src/data/russian/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Пиро", "weapon": "Двуручное", "faction": ["Сумеру"], - "source": "Награда за приглашение Дэхьи в «Кошкин хвост» и победу в Дружеской дуэли" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Награда за приглашение Дэхьи в «Кошкин хвост» и победу в Дружеской дуэли", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/russian/tcg_characters/dori.json b/src/data/russian/tcg_characters/dori.json new file mode 100644 index 000000000..fdca69761 --- /dev/null +++ b/src/data/russian/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Дори", + "title": "«Сокровище сада снов» Дори", + "desc": "Чем больше моры, тем веселее!", + "attributes": { + "hp": 10, + "card_type": "Карты персонажей", + "energy": 2, + "element": "Электро", + "weapon": "Двуручное", + "faction": ["Сумеру"], + "source": "Награда за приглашение Дори в «Кошкин хвост» и победу в Дружеской дуэли" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Чарующий танец мечей (модифицированный)", + "desc": "Наносит Физический урон, 2 ед.", + "skillTag": ["Обычная атака"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Электро", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Неопределённый элемент", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Лампа усмирения духов: Устраняющая проблемы пушка", + "desc": "Наносит Электро урон, 2 ед. Призывает помощника: Снаряд гарантийного обслуживания.", + "skillTag": ["Элементальный навык"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Электро", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Дотошность Алькасар-сарая", + "desc": "Наносит Электро урон, 1 ед. Призывает помощника: Джинн.", + "skillTag": ["Взрыв стихии"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Электро", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Энергия", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/russian/tcg_characters/ganyu.json b/src/data/russian/tcg_characters/ganyu.json index be05ad049..07d81d2d4 100644 --- a/src/data/russian/tcg_characters/ganyu.json +++ b/src/data/russian/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Ледяная стрела-цветок", - "desc": "Наносит Крио урон, 3 ед., наносит Проникающий урон, 2 ед. всем неактивным персонажам противника.", + "desc": "Наносит Крио урон, 3 ед., наносит Проникающий урон, 2 ед. всем неактивным персонажам противника.", "skillTag": ["Обычная атака"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Небесный дождь", - "desc": "Наносит Крио урон, 2 ед., наносит Проникающий урон, 1 ед. всем неактивным персонажам противника, призывает помощника: Священная Крио жемчужина.", + "desc": "Наносит Крио урон, 2 ед., наносит Проникающий урон, 1 ед. всем неактивным персонажам противника, призывает помощника: Священная Крио жемчужина.", "skillTag": ["Взрыв стихии"], "points": [ { diff --git a/src/data/russian/tcg_characters/jean.json b/src/data/russian/tcg_characters/jean.json index c96dfb5f1..97db04ed7 100644 --- a/src/data/russian/tcg_characters/jean.json +++ b/src/data/russian/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Карты персонажей", - "energy": 3, + "energy": 2, "element": "Анемо", "weapon": "Одноручное", "faction": ["Мондштадт"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Энергия", - "count": 3 + "count": 2 } ] } diff --git a/src/data/russian/tcg_characters/lisa.json b/src/data/russian/tcg_characters/lisa.json index 174e6dffa..416d9c3b8 100644 --- a/src/data/russian/tcg_characters/lisa.json +++ b/src/data/russian/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Электро", "weapon": "Катализатор", "faction": ["Мондштадт"], - "source": "Награда за приглашение Лизы в «Кошкин хвост» и победу в Дружеской дуэли" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Награда за приглашение Лизы в «Кошкин хвост» и победу в Дружеской дуэли", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/russian/tcg_characters/nilou.json b/src/data/russian/tcg_characters/nilou.json new file mode 100644 index 000000000..9c5d489c4 --- /dev/null +++ b/src/data/russian/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Нилу", + "title": "«Танец лотоса» Нилу", + "desc": "Невесомые шаги, словно лотоса лепестки, являются из глубин сна.", + "attributes": { + "hp": 10, + "card_type": "Карты персонажей", + "energy": 2, + "element": "Гидро", + "weapon": "Одноручное", + "faction": ["Сумеру"], + "source": "Награда за приглашение Нилу в «Кошкин хвост» и победу в Дружеской дуэли" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Танец шамшира", + "desc": "Наносит Физический урон, 2 ед.", + "skillTag": ["Обычная атака"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Гидро", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Неопределённый элемент", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Танец Хафткаршвар", + "desc": "Наносит Гидро урон, 3 ед. Даёт 1 Изобилие золотого кубка, если в отряде есть только персонажи Гидро и персонажи Дендро (персонажей других элементов в отряде быть не должно).", + "skillTag": ["Элементальный навык"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Гидро", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Танец Абзендеги: Далёкие мечты, внемлющий ручей", + "desc": "Наносит Гидро урон, 2 ед. Цель получает Течение вечности.", + "skillTag": ["Взрыв стихии"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Гидро", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Энергия", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/russian/tcg_characters/qiqi.json b/src/data/russian/tcg_characters/qiqi.json index 1bf657333..a8137e6fb 100644 --- a/src/data/russian/tcg_characters/qiqi.json +++ b/src/data/russian/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Крио", "weapon": "Одноручное", "faction": ["Ли Юэ"], - "source": "Награда за приглашение Ци Ци в «Кошкин хвост» и победу в Дружеской дуэли" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Награда за приглашение Ци Ци в «Кошкин хвост» и победу в Дружеской дуэли", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/russian/tcg_characters/rhodeia_of_loch.json b/src/data/russian/tcg_characters/rhodeia_of_loch.json index a4d6e21c1..8132d32b2 100644 --- a/src/data/russian/tcg_characters/rhodeia_of_loch.json +++ b/src/data/russian/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Приливы и течения", - "desc": "Наносит Гидро урон, 4 ед. За каждого помощника наносит 2 ед. урона.", + "desc": "Наносит Гидро урон, 5 ед. За каждого вашего помощника дополнительно наносит 1 ед. урона.", "skillTag": ["Взрыв стихии"], "points": [ { diff --git a/src/data/russian/tcg_characters/yaoyao.json b/src/data/russian/tcg_characters/yaoyao.json index 83a69aa5b..4ba25aead 100644 --- a/src/data/russian/tcg_characters/yaoyao.json +++ b/src/data/russian/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Дендро", "weapon": "Древковое", "faction": ["Ли Юэ"], - "source": "Награда за приглашение Яо Яо в «Кошкин хвост» и победу в Дружеской дуэли" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Награда за приглашение Яо Яо в «Кошкин хвост» и победу в Дружеской дуэли", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/russian/tcg_monsters/rhodeia_of_loch.json b/src/data/russian/tcg_monsters/rhodeia_of_loch.json index 32455a22f..267672b97 100644 --- a/src/data/russian/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/russian/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Приливы и течения", - "desc": "Наносит Гидро урон, 4 ед. За каждого помощника наносит 2 ед. урона.", + "desc": "Наносит Гидро урон, 5 ед. За каждого вашего помощника дополнительно наносит 1 ед. урона.", "skillTag": ["Взрыв стихии"], "points": [ { diff --git a/src/data/russian/weapons/splendor_of_tranquil_waters.json b/src/data/russian/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..ebe47e0fd --- /dev/null +++ b/src/data/russian/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Блеск тихих вод", + "description": "Скипетр, окружённый чистейшей водой. В былые времена он символизировал высочайшую власть над морями.", + "rarity": 5, + "type": "Одноручное оружие", + "domain": "Эхо глубоких приливов", + "passive": "Рассвет и закат у озера", + "bonus": "Когда текущее HP экипированного персонажа увеличивается или снижается, наносимый урон элементального навыка повышается на 8%/10%/12%/14%/16% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 3 раз. Когда текущее HP других членов отряда увеличивается или снижается, макс. HP экипированного персонажа повышается на 14%/17,5%/21%/24,5%/28% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 2 раз. Эффект срабатывает даже когда экипированный персонаж находится вне поле боя.", + "stats": { + "primary": "Базовая атака", + "secondary": "Крит. урон", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Осадок чистой капли росы", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Мутная капля", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Жемчужина иноморья", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Конденсат чистой капли росы", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Мутная капля", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Жемчужина иноморья", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Конденсат чистой капли росы", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Мутная лужица", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Обломок из иноморья", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Источник чистой капли росы", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Мутная лужица", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Обломок из иноморья", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Источник чистой капли росы", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Новорождённый фантазм мутных вод", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Ксенохромный кристалл", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Эссенция чистой капли росы", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Новорождённый фантазм мутных вод", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Ксенохромный кристалл", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Рассвет и закат у озера", + "template": "Когда текущее HP экипированного персонажа увеличивается или снижается, наносимый урон элементального навыка повышается на {0} на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 3 раз. Когда текущее HP других членов отряда увеличивается или снижается, макс. HP экипированного персонажа повышается на {1} на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 2 раз. Эффект срабатывает даже когда экипированный персонаж находится вне поле боя.", + "params": [ + ["8%", "14%"], + ["10%", "17,5%"], + ["12%", "21%"], + ["14%", "24,5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Когда текущее HP экипированного персонажа увеличивается или снижается, наносимый урон элементального навыка повышается на 8% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 3 раз. Когда текущее HP других членов отряда увеличивается или снижается, макс. HP экипированного персонажа повышается на 14% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 2 раз. Эффект срабатывает даже когда экипированный персонаж находится вне поле боя." + }, + { + "refinement": 2, + "desc": "Когда текущее HP экипированного персонажа увеличивается или снижается, наносимый урон элементального навыка повышается на 10% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 3 раз. Когда текущее HP других членов отряда увеличивается или снижается, макс. HP экипированного персонажа повышается на 17,5% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 2 раз. Эффект срабатывает даже когда экипированный персонаж находится вне поле боя." + }, + { + "refinement": 3, + "desc": "Когда текущее HP экипированного персонажа увеличивается или снижается, наносимый урон элементального навыка повышается на 12% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 3 раз. Когда текущее HP других членов отряда увеличивается или снижается, макс. HP экипированного персонажа повышается на 21% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 2 раз. Эффект срабатывает даже когда экипированный персонаж находится вне поле боя." + }, + { + "refinement": 4, + "desc": "Когда текущее HP экипированного персонажа увеличивается или снижается, наносимый урон элементального навыка повышается на 14% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 3 раз. Когда текущее HP других членов отряда увеличивается или снижается, макс. HP экипированного персонажа повышается на 24,5% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 2 раз. Эффект срабатывает даже когда экипированный персонаж находится вне поле боя." + }, + { + "refinement": 5, + "desc": "Когда текущее HP экипированного персонажа увеличивается или снижается, наносимый урон элементального навыка повышается на 16% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 3 раз. Когда текущее HP других членов отряда увеличивается или снижается, макс. HP экипированного персонажа повышается на 28% на 6 сек. Эффект возникает не чаще 1 раза в 0,2 сек. и складывается до 2 раз. Эффект срабатывает даже когда экипированный персонаж находится вне поле боя." + } + ] +} diff --git a/src/data/russian/weapons/sword_of_narzissenkreuz.json b/src/data/russian/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..aae82c4f5 --- /dev/null +++ b/src/data/russian/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Меч Нарциссенкрейца", + "description": "Меч, чья воля и сила угасла с концом его истории. Теперь он отправится в новое путешествие. Остатки силы в нём помнят великую мечту.", + "rarity": 4, + "type": "Одноручное оружие", + "domain": "Эхо глубоких приливов", + "passive": "Меч героя", + "bonus": "Если у экипированного персонажа нет архэ, при попадании обычной атакой, заряженной атакой или атакой в падении происходит энергетический взрыв пневмы или усии, который наносит урон в 160%/200%/240%/280%/320% силы атаки. Эффект может возникнуть один раз в 12 сек. Тип энергетического взрыва зависит от текущего типа Меча Нарциссенкрейца.", + "stats": { + "primary": "Базовая атака", + "secondary": "Сила атаки%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Фрагмент отзвука древней струны", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Старые карманные часы сенешаля", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Жемчужина иноморья", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Незаконченный отзвук древней струны", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Старые карманные часы сенешаля", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Жемчужина иноморья", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Незаконченный отзвук древней струны", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Штатные карманные часы сенешаля", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Обломок из иноморья", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Песнь отзвука древней струны", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Штатные карманные часы сенешаля", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Обломок из иноморья", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Песнь отзвука древней струны", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Постоянство сенешаля", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Ксенохромный кристалл", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Эхо отзвука древней струны", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Постоянство сенешаля", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Ксенохромный кристалл", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Меч героя", + "template": "Если у экипированного персонажа нет архэ, при попадании обычной атакой, заряженной атакой или атакой в падении происходит энергетический взрыв пневмы или усии, который наносит урон в {0} силы атаки. Эффект может возникнуть один раз в 12 сек. Тип энергетического взрыва зависит от текущего типа Меча Нарциссенкрейца.", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Если у экипированного персонажа нет архэ, при попадании обычной атакой, заряженной атакой или атакой в падении происходит энергетический взрыв пневмы или усии, который наносит урон в 160% силы атаки. Эффект может возникнуть один раз в 12 сек. Тип энергетического взрыва зависит от текущего типа Меча Нарциссенкрейца." + }, + { + "refinement": 2, + "desc": "Если у экипированного персонажа нет архэ, при попадании обычной атакой, заряженной атакой или атакой в падении происходит энергетический взрыв пневмы или усии, который наносит урон в 200% силы атаки. Эффект может возникнуть один раз в 12 сек. Тип энергетического взрыва зависит от текущего типа Меча Нарциссенкрейца." + }, + { + "refinement": 3, + "desc": "Если у экипированного персонажа нет архэ, при попадании обычной атакой, заряженной атакой или атакой в падении происходит энергетический взрыв пневмы или усии, который наносит урон в 240% силы атаки. Эффект может возникнуть один раз в 12 сек. Тип энергетического взрыва зависит от текущего типа Меча Нарциссенкрейца." + }, + { + "refinement": 4, + "desc": "Если у экипированного персонажа нет архэ, при попадании обычной атакой, заряженной атакой или атакой в падении происходит энергетический взрыв пневмы или усии, который наносит урон в 280% силы атаки. Эффект может возникнуть один раз в 12 сек. Тип энергетического взрыва зависит от текущего типа Меча Нарциссенкрейца." + }, + { + "refinement": 5, + "desc": "Если у экипированного персонажа нет архэ, при попадании обычной атакой, заряженной атакой или атакой в падении происходит энергетический взрыв пневмы или усии, который наносит урон в 320% силы атаки. Эффект может возникнуть один раз в 12 сек. Тип энергетического взрыва зависит от текущего типа Меча Нарциссенкрейца." + } + ] +} diff --git a/src/data/russian/weapons/wolffang.json b/src/data/russian/weapons/wolffang.json index 6a50fb008..32e89f343 100644 --- a/src/data/russian/weapons/wolffang.json +++ b/src/data/russian/weapons/wolffang.json @@ -7,7 +7,7 @@ "type": "Одноручное оружие", "domain": "Сад Сесилии", "passive": "Волк северного ветра", - "bonus": "Увеличивает урон элементального навыка и взрыва стихии на 16%/20%/24%/28%/32%. Когда элементальный навык попадает по врагу, его шанс крит. попадания увеличивается на 2%/2,5%/3%/3,5%/4%. Когда взрыв стихии попадает по врагу, его шанс крит. попадания увеличивается на 2%/2,5%/3%/3,5%/4%. Эти эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек.", + "bonus": "Увеличивает урон элементального навыка и взрыва стихии на 16%/20%/24%/28%/32%. Когда элементальный навык попадает по врагу, шанс крит. попадания элементального навыка увеличивается на 2%/2,5%/3%/3,5%/4%. Когда взрыв стихии попадает по врагу, шанс крит. попадания взрыва стихии увеличивается на 2%/2,5%/3%/3,5%/4%. Эти эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек.", "stats": { "primary": "Базовая атака", "secondary": "Шанс крит. попадания", @@ -275,7 +275,7 @@ ], "refinement_raw": { "name": "Волк северного ветра", - "template": "Увеличивает урон элементального навыка и взрыва стихии на {0}. Когда элементальный навык попадает по врагу, его шанс крит. попадания увеличивается на {1}. Когда взрыв стихии попадает по врагу, его шанс крит. попадания увеличивается на {2}. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек.", + "template": "Увеличивает урон элементального навыка и взрыва стихии на {0}. Когда элементальный навык попадает по врагу, шанс крит. попадания элементального навыка увеличивается на {1}. Когда взрыв стихии попадает по врагу, шанс крит. попадания взрыва стихии увеличивается на {2}. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек.", "params": [ ["16%", "2%", "2%"], ["20%", "2,5%", "2,5%"], @@ -287,23 +287,23 @@ "refinements": [ { "refinement": 1, - "desc": "Увеличивает урон элементального навыка и взрыва стихии на 16%. Когда элементальный навык попадает по врагу, его шанс крит. попадания увеличивается на 2%. Когда взрыв стихии попадает по врагу, его шанс крит. попадания увеличивается на 2%. Эти эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." + "desc": "Увеличивает урон элементального навыка и взрыва стихии на 16%. Когда элементальный навык попадает по врагу, шанс крит. попадания элементального навыка увеличивается на 2%. Когда взрыв стихии попадает по врагу, шанс крит. попадания взрыва стихии увеличивается на 2%. Эти эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." }, { "refinement": 2, - "desc": "Увеличивает урон элементального навыка и взрыва стихии на 20%. Когда элементальный навык попадает по врагу, его шанс крит. попадания увеличивается на 2,5%. Когда взрыв стихии попадает по врагу, его шанс крит. попадания увеличивается на 2,5%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." + "desc": "Увеличивает урон элементального навыка и взрыва стихии на 20%. Когда элементальный навык попадает по врагу, шанс крит. попадания элементального навыка увеличивается на 2,5%. Когда взрыв стихии попадает по врагу, шанс крит. попадания взрыва стихии увеличивается на 2,5%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." }, { "refinement": 3, - "desc": "Увеличивает урон элементального навыка и взрыва стихии на 24%. Когда элементальный навык попадает по врагу, его шанс крит. попадания увеличивается на 3%. Когда взрыв стихии попадает по врагу, его шанс крит. попадания увеличивается на 3%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." + "desc": "Увеличивает урон элементального навыка и взрыва стихии на 24%. Когда элементальный навык попадает по врагу, шанс крит. попадания элементального навыка увеличивается на 3%. Когда взрыв стихии попадает по врагу, шанс крит. попадания взрыва стихии увеличивается на 3%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." }, { "refinement": 4, - "desc": "Увеличивает урон элементального навыка и взрыва стихии на 28%. Когда элементальный навык попадает по врагу, его шанс крит. попадания увеличивается на 3,5%. Когда взрыв стихии попадает по врагу, его шанс крит. попадания увеличивается на 3,5%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." + "desc": "Увеличивает урон элементального навыка и взрыва стихии на 28%. Когда элементальный навык попадает по врагу, шанс крит. попадания элементального навыка увеличивается на 3,5%. Когда взрыв стихии попадает по врагу, шанс крит. попадания взрыва стихии увеличивается на 3,5%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." }, { "refinement": 5, - "desc": "Увеличивает урон элементального навыка и взрыва стихии на 32%. Когда элементальный навык попадает по врагу, его шанс крит. попадания увеличивается на 4%. Когда взрыв стихии попадает по врагу, его шанс крит. попадания увеличивается на 4%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." + "desc": "Увеличивает урон элементального навыка и взрыва стихии на 32%. Когда элементальный навык попадает по врагу, шанс крит. попадания элементального навыка увеличивается на 4%. Когда взрыв стихии попадает по врагу, шанс крит. попадания взрыва стихии увеличивается на 4%. Эффекты действуют независимо друг от друга. Каждый из эффектов длится 10 сек., складывается до 4 раз и может возникнуть один раз в 0,1 сек." } ] } diff --git a/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_i.json b/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_i.json index 88317bc64..154771eca 100644 --- a/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_i.json +++ b/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_i.json @@ -23,7 +23,7 @@ { "id": 80254, "name": "Peregrinaje al santuario: Los manantiales de la justicia (I)", - "desc": "Desbloquea todos los Santuarios de las profundidades de Fontaine (Condado de la Corte de Fontaine, Condado Rocioblanco y Condado Berilo).", + "desc": "Desbloquea todos los Santuarios de las Profundidades de Fontaine (Condado de la Corte de Fontaine, Condado Rocioblanco y Condado Berilo).", "reward": 10, "hidden": false, "order": 234 diff --git a/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_ii.json b/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_ii.json index a5337d565..4b77a119e 100644 --- a/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_ii.json +++ b/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_ii.json @@ -23,7 +23,7 @@ { "id": 80274, "name": "Peregrinaje al santuario: Los manantiales de la justicia (II)", - "desc": "Desbloquea todos los Santuarios de las profundidades de Fontaine (Condado Liffey y Condado del Instituto de Ciencias de Fontaine).", + "desc": "Desbloquea todos los Santuarios de las Profundidades de Fontaine (Condado Liffey y Condado del Instituto de Ciencias de Fontaine).", "reward": 10, "hidden": false, "order": 250 diff --git a/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..de19cedcc --- /dev/null +++ b/src/data/spanish/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine: Un espectáculo de aguas cristalinas (III)", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Explorador continental: Los manantiales de la justicia (III)", + "desc": "Revela las regiones del mapa de Fontaine (Condado Morte y Floresta Erinias).", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "La fuente de todas las aguas (III)", + "desc": "Desbloquea todos los Puntos de teletransporte de Fontaine (Condado Morte y Floresta Erinias).", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Peregrinaje al santuario: Los manantiales de la justicia (III)", + "desc": "Desbloquea todos los Santuarios de las Profundidades de Fontaine (Condado Morte y Floresta Erinias).", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Guía del reflujo (III)", + "desc": "Persigue a 3 Seelies en el Condado Morte y la Floresta Erinias.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Guía del reflujo (III)", + "desc": "Persigue a 6 Seelies en el Condado Morte y la Floresta Erinias.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Guía del reflujo (III)", + "desc": "Persigue a 9 Seelies en el Condado Morte y la Floresta Erinias.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Cazatesoros de aguas cerúleas (III)", + "desc": "Abre 40 cofres en el Condado Morte y la Floresta Erinias.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Cazatesoros de aguas cerúleas (III)", + "desc": "Abre 80 cofres en el Condado Morte y la Floresta Erinias.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Cazatesoros de aguas cerúleas (III)", + "desc": "Abre 160 cofres en el Condado Morte y la Floresta Erinias.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Aventurero de aguas cerúleas (III)", + "desc": "Completa 3 pruebas contrarreloj de mundo abierto en el Condado Morte y la Floresta Erinias.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Aventurero de aguas cerúleas (III)", + "desc": "Completa 6 pruebas contrarreloj de mundo abierto en el Condado Morte y la Floresta Erinias.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Aventurero de aguas cerúleas (III)", + "desc": "Completa 9 pruebas contrarreloj de mundo abierto en el Condado Morte y la Floresta Erinias.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Semnai sin sombra", + "desc": "Conoce a cierto espíritu misterioso de las Erinias.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Las claves de la Cruz de los Narcisos", + "desc": "¿Qué cosa dejó atrás su nombre? ¿Qué cosa abrió los valles? ¿Qué cosa se refleja en el agua? ¿Qué cosa simboliza un sacrificio solitario para salvar el mundo?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/spanish/achievements/wonders_of_the_world.json b/src/data/spanish/achievements/wonders_of_the_world.json index 192f810d9..8c3274a78 100644 --- a/src/data/spanish/achievements/wonders_of_the_world.json +++ b/src/data/spanish/achievements/wonders_of_the_world.json @@ -2191,7 +2191,7 @@ { "id": 81349, "name": "Soñé que podía volar", - "desc": "Viaja una vez en el planeador Anton Roger.", + "desc": "Viaja una vez en el dirigible Antoine Roger.", "reward": 5, "hidden": true, "order": 1335 @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "El mañana por el mañana", + "desc": "Enseña a Pahsiv a decir adiós.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Las claves de la Cruz de los Narcisos: laberinto", + "desc": "“¿Y bien? ¿Qué te parece el mundo que te he descrito?”.", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Implicado al 100%", + "desc": "Descubre el secreto de la ubicación de la Comunidad Cruz de los Narcisos y derrota a Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Un emperador invencible en un universo mundano", + "desc": "Derrota a Cruznarciso.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "“Goodbye, Mr. Eliphas”", + "desc": "Derrota a Eliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "¡Hidrocañón!", + "desc": "Obtén un tesoro del cañonazo de un barco.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Cadete espacial", + "desc": "¡Diste en todas las dianas!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "La historia terminó, pero...", + "desc": "... la aventura llamada “vida” continúa.", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Temo que la furia de mi viento...", + "desc": "... marchite todas las flores hermosas y auténticas.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Un final predecible", + "desc": "Ayuda a que las cosas vuelvan a encauzarse en el Instituto de Ciencias de Fontaine.", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Un mundo sin desencantamiento", + "desc": "Transfiere tres veces una Cristalización cromática misteriosa al timonel del Timón Oxidado.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "La canción del pueblo", + "desc": "Consigue la promesa de la rosarcoíris.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "¿Cuervo o mirlo?", + "desc": "¡Es un pelícano!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Yo creo en las hadas", + "desc": "Ayuda a Penny a solucionar su crisis emocional.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "La simbología de las campanillas lumidulces", + "desc": "Encuentra una flor que pasa desapercibida en un rincón que pasa desapercibido.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "“Esperanza” es una palabra bonita", + "desc": "Sé testigo del nacimiento de unas ruinas.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Al César lo que es del César", + "desc": "Obtén la obra de arte más grandiosa de este mundo.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassanion", + "desc": "Derrota a la leyenda local conocida como “Chassanion”.", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Corrouge, el Espadachín Mágico", + "desc": "Derrota a la leyenda local conocida como “Corrouge, el Espadachín Mágico”.", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Rocky Avildsen", + "desc": "Derrota a la leyenda local conocida como “Rocky Avildsen”.", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Derrota a la leyenda local conocida como “Liam”.", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Anara, mariposa de Snezhevna", + "desc": "Derrota a la leyenda local conocida como “Anara, mariposa de Snezhevna”.", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Una fuerza imparable", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "¡Fuuuuusióóóóón!", + "desc": "Evita dos veces que el Tulpa Hidromimético absorba a los Humanos Semimiméticos durante un único desafío.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Guía del polizón galáctico", + "desc": "Entra dos veces en el estómago del narval gigante durante un único desafío.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "El comienzo de un largo viaje", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "El grito de las gaviotas", + "desc": "Sé testigo de la catástrofe ocurrida en Poisson.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "El amor es destructivo", + "desc": "Navia sobrevivió al agua del Mar Primigenio.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "El escenario del destino", + "desc": "Planea con tus compañeros la trampa para juzgar a una diosa.", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Por un mejor mañana", + "desc": "La gente ya está reconstruyendo su hogar.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Mascarada de los culpables", + "desc": "Completa la misión «Mascarada de los culpables».", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/spanish/characters/charlotte.json b/src/data/spanish/characters/charlotte.json new file mode 100644 index 000000000..9ef7f034a --- /dev/null +++ b/src/data/spanish/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "La Rastreadora de la Verdad", + "description": "La vivaracha reportera de «El Pájaro de Vapor», siempre en busca de la verdad.", + "weapon_type": "Catalizador", + "element": "Cryo", + "gender": "Femenino", + "substat": "ATQ%", + "affiliation": "«El Pájaro de Vapor»", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "Gloria póstuma albugínea", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Ataque Normal: Criografía", + "description": "Ataque Normal
Apunta a un objetivo con su particular Daguerrotipo llamado “Monsieur Vérité” para realizar hasta 3 ataques que infligen Daño Cryo.

Ataque Cargado
Consume una cierta cantidad de Aguante y usa a Monsieur Vérité para infligir Daño Cryo en el AdE después de un corto tiempo de canalización.

Ataque Descendente
Concentra el elemento Cryo y se lanza desde el aire para golpear el suelo, dañando a los enemigos cercanos e infligiendo Daño Cryo en el AdE en el momento del impacto.

Arjé: pneuma
Cada cierto tiempo, aparecerá una espina halitoespiritual que inflige Daño Cryo en el AdE cargado de energía pneuma.", + "info": "", + "attributes": [ + { + "label": "Daño de 1er golpe", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "Daño de 2.º golpe", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "Daño de 3er golpe", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "Daño de ATQ Cargado", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Coste de Aguante de ATQ Cargado", + "values": [ + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts.", + "50 pts." + ] + }, + { + "label": "Daño de Caída", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "Daño de impacto de caída baja/alta", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "Daño de espina halitoespiritual", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Intervalo de daño de espina halitoespiritual", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Enfoque: Composición gélida", + "description": "Con su agudo instinto de periodista, usa sus habilidades fotográficas para crear diferentes efectos dependiendo de si pulsar una vez, les aplicará el efecto de fotosilueta. Si dejas de pulsar la habilidad cuando el visor haya alcanzado el tamaño máximo, Charlotte aplicará el efecto de “imagen encuadrada”, el cual tiene una mayor duración e inflige más daño, pero también dejará a esta habilidad con un mayor TdE.
El estado de composición dura hasta 15 s y permite seleccionar hasta 5 enemigos.", + "info": "“Para la captura de imágenes periodísticas, hay que ser capaz de tomar imágenes sencillas con un tema claro. Aun así, ¡lo más importante sigue siendo tener talento para capturar el momento!”.", + "attributes": [ + { + "label": "Daño de foto al pulsar una vez", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "Daño de foto al mantener pulsado", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Daño de marca de fotosilueta", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "Intervalo de activación de fotosilueta", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "Duración de fotosilueta", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + }, + { + "label": "Daño de marca de imagen encuadrada", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "Intervalo de activación de imagen encuadrada", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "Duración de imagen encuadrada", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "TdE", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "TdE de ampliación máxima", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Encuadre: Corroboración integral", + "description": "Concentra la escarcha para formar la insignia de «El Pájaro de Vapor», crear un “área de flashes” que inflige Daño Cryo en el AdE y curar a todos los miembros del equipo cercanos en función del ATQ de Charlotte.

Área de flashes
·Mientras está activa, Monsieur Vérité atacará periódicamente a los enemigos que haya dentro del área para infligirles Daño Cryo.
·Cura continuamente a los personajes en uso que haya dentro del área en función del ATQ de Charlotte.", + "info": "“Conocer la posición de todas las partes, reconstruir los hechos... ¡Para hacer un buen reportaje, se debe investigar desde diferentes perspectivas y así decidir cuál de ellas es la mejor!”.", + "attributes": [ + { + "label": "Curación realizada", + "values": [ + "256.57% de ATQ + 1608", + "275.82% de ATQ + 1769", + "295.06% de ATQ + 1944", + "320.72% de ATQ + 2131", + "339.96% de ATQ + 2332", + "359.2% de ATQ + 2547", + "384.86% de ATQ + 2775", + "410.52% de ATQ + 3016", + "436.17% de ATQ + 3271", + "461.83% de ATQ + 3539", + "487.49% de ATQ + 3820", + "513.15% de ATQ + 4115", + "545.22% de ATQ + 4424", + "577.29% de ATQ + 4745", + "609.36% de ATQ + 5081" + ] + }, + { + "label": "Daño de habilidad", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Curación fotográfica continua", + "values": [ + "9.22% de ATQ + 57.4", + "9.91% de ATQ + 63.2", + "10.6% de ATQ + 69.4", + "11.52% de ATQ + 76", + "12.21% de ATQ + 83", + "12.9% de ATQ + 91", + "13.82% de ATQ + 99", + "14.75% de ATQ + 108", + "15.67% de ATQ + 117", + "16.59% de ATQ + 126", + "17.51% de ATQ + 136", + "18.43% de ATQ + 147", + "19.58% de ATQ + 158", + "20.74% de ATQ + 169", + "21.89% de ATQ + 181" + ] + }, + { + "label": "Daño fotográfico", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Duración de área de flashes", + "values": [ + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s" + ] + }, + { + "label": "TdE", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Energía Elemental", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Instante impactante", + "description": "Cuando un enemigo marcado con imagen encuadrada es derrotado, el TdE de Enfoque: Composición gélida se reduce en 2 s. El TdE de la Habilidad Elemental solo se puede reducir un máximo de 4 veces cada 12 s de esta manera.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Investigación diversificada", + "description": "Charlotte obtiene un 5/10/15% de Bono de Curación por cada 1/2/3 personajes de Fontaine (a excepción de sí misma) que haya en el equipo. Por otro lado, obtiene un 5/10/15% de Bono de Daño Cryo por cada 1/2/3 personajes del equipo que no sean de Fontaine.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Obturador de primera persona", + "description": "Cuando Charlotte activa el Objetivo zoom de análisis especial, mantener pulsada la Habilidad Elemental, “Enfoque: Composición gélida”, no tendrá el efecto original, sino que pasará a tomar fotografías de un modo muy especial...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Mi obligación: Verificar", + "description": "Aplica una marca de “verificación” a los personajes curados con Encuadre: Corroboración integral. Dichos personajes recuperarán Vida cada 2 s en una cantidad equivalente al 80% del ATQ de Charlotte. Este efecto dura 6 s.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Mi deber: Buscar la verdad", + "description": "Al usar Enfoque: Composición gélida, cuando Monsieur Vérité golpea a 1/2/3 o más enemigos, el ATQ de Charlotte aumenta en un 10/20/30% durante 12 s.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Mi exigencia: Ser independiente", + "description": "Aumenta el nivel de habilidad de Enfoque: Corroboración integral +3.
Puede ser aumentado hasta Niv. 15.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Mi responsabilidad: Supervisar", + "description": "Aumenta en un 10% el daño infligido por Encuadre: Corroboración integral contra los enemigos marcados con fotosilueta o imagen encuadrada, y además, Charlotte recupera 2 pts. de Energía Elemental. Solo se puede regenerar Energía 5 veces cada 20 s de esta manera.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Mi máxima: La ética", + "description": "Aumenta el nivel de habilidad de Enfoque: Composición gélida +3.
Puede ser aumentado hasta Niv. 15.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "Mi condición: Ser de interés", + "description": "Cuando el personaje en uso golpea con un Ataque Normal o Cargado a un enemigo bajo el efecto de imagen encuadrada de Enfoque: Composición gélida, Monsieur Vérité ejecuta un ataque coordinado que inflige Daño Cryo en el AdE equivalente al 180% del ATQ de Charlotte y que, además, restaura Vida a los personajes en uso situados en el AdE del ataque en una cantidad equivalente al 42% del ATQ de Charlotte. Este efecto solo puede activarse una vez cada 6 s, y el daño y la curación realizados de esta manera se consideran daño y curación de la Habilidad Definitiva de Charlotte.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascender", + "values": ["-", 1] + }, + { + "label": "Vida Base", + "values": ["-", "903"] + }, + { + "label": "ATQ Básico", + "values": ["-", "15"] + }, + { + "label": "DEF Base", + "values": ["-", "46"] + }, + { + "label": "ATQ%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascender", + "values": [0, 1] + }, + { + "label": "Vida Base", + "values": ["2319", "2993"] + }, + { + "label": "ATQ Básico", + "values": ["37", "48"] + }, + { + "label": "DEF Base", + "values": ["118", "152"] + }, + { + "label": "ATQ%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascender", + "values": [1, 2] + }, + { + "label": "Vida Base", + "values": ["4484", "4963"] + }, + { + "label": "ATQ Básico", + "values": ["72", "80"] + }, + { + "label": "DEF Base", + "values": ["227", "252"] + }, + { + "label": "ATQ%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Pedacito de jade shivada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Caracola azurescente", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Engranaje de malla", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascender", + "values": [2, 3] + }, + { + "label": "Vida Base", + "values": ["5708", "6347"] + }, + { + "label": "ATQ Básico", + "values": ["92", "102"] + }, + { + "label": "DEF Base", + "values": ["290", "322"] + }, + { + "label": "ATQ%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Fragmento de jade shivada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Dispositivo de Tubion", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Caracola azurescente", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Engranaje de malla", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascender", + "values": [3, 4] + }, + { + "label": "Vida Base", + "values": ["7093", "7572"] + }, + { + "label": "ATQ Básico", + "values": ["114", "122"] + }, + { + "label": "DEF Base", + "values": ["360", "384"] + }, + { + "label": "ATQ%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Fragmento de jade shivada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Dispositivo de Tubion", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Caracola azurescente", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mecaengranaje recto", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascender", + "values": [4, 5] + }, + { + "label": "Vida Base", + "values": ["8317", "8796"] + }, + { + "label": "ATQ Básico", + "values": ["134", "141"] + }, + { + "label": "DEF Base", + "values": ["422", "446"] + }, + { + "label": "ATQ%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Trozo de jade shivada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Dispositivo de Tubion", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Caracola azurescente", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mecaengranaje recto", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascender", + "values": [5, 6] + }, + { + "label": "Vida Base", + "values": ["9541", "10021"] + }, + { + "label": "ATQ Básico", + "values": ["153", "161"] + }, + { + "label": "DEF Base", + "values": ["484", "508"] + }, + { + "label": "ATQ%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Trozo de jade shivada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Dispositivo de Tubion", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Caracola azurescente", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engranaje mecadinámico", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascender", + "values": [6, 7] + }, + { + "label": "Vida Base", + "values": ["10766", "10766"] + }, + { + "label": "ATQ Básico", + "values": ["173", "173"] + }, + { + "label": "DEF Base", + "values": ["546", "546"] + }, + { + "label": "ATQ%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Jade shivada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "Dispositivo de Tubion", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Caracola azurescente", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engranaje mecadinámico", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Enseñanzas de la justicia", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Engranaje de malla", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mecaengranaje recto", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mecaengranaje recto", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mecaengranaje recto", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mecaengranaje recto", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engranaje mecadinámico", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Hilo de seda deslucido", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engranaje mecadinámico", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Hilo de seda deslucido", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engranaje mecadinámico", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Hilo de seda deslucido", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Engranaje mecadinámico", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Hilo de seda deslucido", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Corona de la sabiduría", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/spanish/characters/furina.json b/src/data/spanish/characters/furina.json new file mode 100644 index 000000000..2d8e19b75 --- /dev/null +++ b/src/data/spanish/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "La Bailarina Incansable", + "description": "El foco de atención absoluto del escenario durante los juicios, hasta que la obra termina y el público rompe a aplaudir.", + "weapon_type": "Espada ligera", + "element": "Hydro", + "gender": "Femenino", + "substat": "Prob. CRIT", + "affiliation": "Corte de Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "Gloria póstuma albugínea", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Ataque Normal: Convite de la solista", + "description": "Ataque Normal
Realiza hasta 4 ataques consecutivos.

Ataque Cargado
Consume cierta cantidad de Aguante para liberar una danza en solitario que inflige Daño Físico a los enemigos cercanos y cambiar el tipo de arjé de Furina. Si en el campo de batalla están los miembros del salón o el juglar de las aguas invocados con la Habilidad Elemental, “Salón Solitaire”, se cambiará de unos a otros.

Arjé: sacralidad y secularidad
Cada cierto tiempo, cuando Furina golpea a un objetivo con su Ataque Normal, en la ubicación golpeada se libera una espina halitoespiritual o un filo fluyente que inflige Daño Hydro cargado de energía pneuma u ousía dependiendo del tipo de arjé actual.
Cuando Furina entra en el campo de batalla, su tipo de arjé es ousía.

Ataque Descendente
Se lanza desde el aire para golpear el suelo, dañando a los enemigos cercanos e infligiendo Daño en el AdE en el momento del impacto.", + "info": "", + "attributes": [ + { + "label": "Daño de 1er golpe", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "Daño de 2.º golpe", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "Daño de 3er golpe", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "Daño de 4.º golpe", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "Daño de ATQ Cargado", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Coste de Aguante de ATQ Cargado", + "values": [ + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts.", + "20 pts." + ] + }, + { + "label": "Daño de Caída", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Daño de impacto de caída baja/alta", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "Daño de espina halitoespiritual/filo fluyente", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Intervalo de daño de espina halitoespiritual/filo fluyente", + "values": [ + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salón Solitaire", + "description": "Convida a los huéspedes del Salón Solitaire para que se unan al equipo y aviven el espectáculo de Furina. En función del tipo de arjé actual de Furina, convidará a los miembros del salón o al juglar de las aguas.

Ousía
Esparce un festín de burbujas que infligen Daño Hydro en el AdE en función de la Vida Máx. de Furina, e invoca a los tres miembros del salón: el Gentilhombre Usher, con forma de Esferoctópodo; Madame Chevalmarine, con forma de Caballito Burbumarino, y Mademoiselle Crabaletta, con forma de Cangrejo Acorazado.
Los miembros del salón atacarán cada cierto tiempo a los enemigos cercanos, con prioridad en los objetivos a los que estén atacando los personajes en uso, y les infligirán Daño Hydro en función de la Vida Máx.
Los ataques de los miembros del salón se volverán más fuertes en función de la cantidad de personajes cercanos del equipo con más del 50% de Vida, y estos ataques harán que dichos personajes pierdan Vida. Cuando 1/2/3/4 o más personajes del equipo cumplen con esta condición, el siguiente ataque de los miembros del salón inflige respectivamente un 110/120/130/140% del daño original.

Pneuma
Invoca al juglar de las aguas para que cada cierto tiempo restaure Vida a los personajes en uso cercanos en función de la Vida Máx.

Los miembros del salón y el juglar de las aguas comparten su duración, y cuando Furina cambie entre uno u otro utilizando su Ataque Cargado, el huésped al que se cambió heredará la duración del anterior.
Furina podrá moverse sobre el agua mientras los miembros del salón o el juglar de las aguas están activos.", + "info": "El Salón Solitaire de Furina tiene unos clientes fijos. El resto del tiempo, son el Gentilhombre Usher, Madame Chevalmarine y Mademoiselle Crabaletta quienes lo visitan, excepto los miércoles melancólicos, que le toca venir al juglar.", + "attributes": [ + { + "label": "Daño de burbujas ousía", + "values": [ + "7.86% de Vida Máx.", + "8.45% de Vida Máx.", + "9.04% de Vida Máx.", + "9.83% de Vida Máx.", + "10.42% de Vida Máx.", + "11.01% de Vida Máx.", + "11.8% de Vida Máx.", + "12.58% de Vida Máx.", + "13.37% de Vida Máx.", + "14.16% de Vida Máx.", + "14.94% de Vida Máx.", + "15.73% de Vida Máx.", + "16.71% de Vida Máx.", + "17.69% de Vida Máx.", + "18.68% de Vida Máx." + ] + }, + { + "label": "Duración", + "values": [ + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s", + "30 s" + ] + }, + { + "label": "Daño del Gentilhombre Usher", + "values": [ + "5.96% de Vida Máx.", + "6.41% de Vida Máx.", + "6.85% de Vida Máx.", + "7.45% de Vida Máx.", + "7.9% de Vida Máx.", + "8.34% de Vida Máx.", + "8.94% de Vida Máx.", + "9.54% de Vida Máx.", + "10.13% de Vida Máx.", + "10.73% de Vida Máx.", + "11.32% de Vida Máx.", + "11.92% de Vida Máx.", + "12.67% de Vida Máx.", + "13.41% de Vida Máx.", + "14.16% de Vida Máx." + ] + }, + { + "label": "Daño de Madame Chevalmarine", + "values": [ + "3.23% de Vida Máx.", + "3.47% de Vida Máx.", + "3.72% de Vida Máx.", + "4.04% de Vida Máx.", + "4.28% de Vida Máx.", + "4.52% de Vida Máx.", + "4.85% de Vida Máx.", + "5.17% de Vida Máx.", + "5.49% de Vida Máx.", + "5.82% de Vida Máx.", + "6.14% de Vida Máx.", + "6.46% de Vida Máx.", + "6.87% de Vida Máx.", + "7.27% de Vida Máx.", + "7.68% de Vida Máx." + ] + }, + { + "label": "Daño de Mademoiselle Crabaletta", + "values": [ + "8.29% de Vida Máx.", + "8.91% de Vida Máx.", + "9.53% de Vida Máx.", + "10.36% de Vida Máx.", + "10.98% de Vida Máx.", + "11.6% de Vida Máx.", + "12.43% de Vida Máx.", + "13.26% de Vida Máx.", + "14.09% de Vida Máx.", + "14.92% de Vida Máx.", + "15.75% de Vida Máx.", + "16.58% de Vida Máx.", + "17.61% de Vida Máx.", + "18.65% de Vida Máx.", + "19.68% de Vida Máx." + ] + }, + { + "label": "Consumo de Vida del Gentilhombre Usher", + "values": [ + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx.", + "2.4% de Vida Máx." + ] + }, + { + "label": "Consumo de Vida de Madame Chevalmarine", + "values": [ + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx.", + "1.6% de Vida Máx." + ] + }, + { + "label": "Consumo de Vida de Mademoiselle Crabaletta", + "values": [ + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx.", + "3.6% de Vida Máx." + ] + }, + { + "label": "Curación del juglar de las aguas", + "values": [ + "4.8% de Vida Máx. + 462", + "5.16% de Vida Máx. + 508", + "5.52% de Vida Máx. + 559", + "6% de Vida Máx. + 612", + "6.36% de Vida Máx. + 670", + "6.72% de Vida Máx. + 732", + "7.2% de Vida Máx. + 797", + "7.68% de Vida Máx. + 867", + "8.16% de Vida Máx. + 940", + "8.64% de Vida Máx. + 1017", + "9.12% de Vida Máx. + 1098", + "9.6% de Vida Máx. + 1183", + "10.2% de Vida Máx. + 1271", + "10.8% de Vida Máx. + 1364", + "11.4% de Vida Máx. + 1460" + ] + }, + { + "label": "TdE", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "¡Que el mundo entero festeje!", + "description": "Concentra un gran júbilo para crear un escenario de agua y espuma que inflige Daño Hydro en el AdE en función de la Vida Máx. de Furina, y que hace que los miembros del equipo cercanos entren en el estado de “jolgorio ecuménico”. Mientras este estado está activo, si la Vida de los personajes aumenta o disminuye, Furina obtiene 1 pt. de “algarabía” por cada 1% que varíe la Vida de dichos personajes en función de la Vida Máx. del personaje.
Además, el daño que infligen todos los miembros del equipo cercanos y su Bono de Curación recibida aumentarán según los puntos de algarabía que tenga Furina.
Al terminar el estado de jolgorio ecuménico, Furina pierde todos los pts. de algarabía.", + "info": "“¡Festejen! ¡Aclamen! ¡Maravíllense! ¡Alcen sus copas! Cada noche sin banquete es un sórdido desperdicio de dolorosa y sobria luz diurna... Oh, ehmm... Y quienes aún no sean mayores de edad, ¡que tomen jugo de uva!”.", + "attributes": [ + { + "label": "Daño de habilidad", + "values": [ + "11.41% de Vida Máx.", + "12.26% de Vida Máx.", + "13.12% de Vida Máx.", + "14.26% de Vida Máx.", + "15.11% de Vida Máx.", + "15.97% de Vida Máx.", + "17.11% de Vida Máx.", + "18.25% de Vida Máx.", + "19.39% de Vida Máx.", + "20.53% de Vida Máx.", + "21.67% de Vida Máx.", + "22.81% de Vida Máx.", + "24.24% de Vida Máx.", + "25.66% de Vida Máx.", + "27.09% de Vida Máx." + ] + }, + { + "label": "Duración", + "values": [ + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s", + "18 s" + ] + }, + { + "label": "Máx. de algarabía", + "values": [ + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts.", + "300pts." + ] + }, + { + "label": "Aumento de daño por conversión de algarabía", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Aumento de Bono de Curación recibida por conversión de algarabía", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "TdE", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Energía Elemental", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Vals irrefrenable", + "description": "Cuando el personaje en uso del equipo recibe curación, si la curación no procede de Furina y, además, tenía la Vida al máximo, durante los próximos 4 s Furina restaurará Vida a los personajes cercanos del equipo cada 2 s en una cantidad equivalente al 2% de la Vida Máx. de dichos personajes.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Confesión inaudible", + "description": "Por cada 1000 pts. de Vida Máx. que tenga Furina, la habilidad Salón Solitaire de los diferentes tipos de arjé de Furina obtiene distintas bonificaciones:
El daño de los miembros del salón aumenta en un 0.7%. Su daño puede aumentar hasta un 28% de esta manera.
El intervalo de tiempo en el que el juglar de las aguas restaura Vida a los personajes en uso cercanos se reduce en un 0.4%. Este intervalo de tiempo se puede reducir hasta un 16% de esta manera.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "El mar es mi escenario", + "description": "Reduce en un 30% el TdE de las habilidades de los Engendros Fontamarinos cromáticos.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "El amor es como un pájaro rebelde", + "description": "Al usar ¡Que el mundo entero festeje!, Furina obtiene 150 pts. de algarabía.
Además, el máximo de puntos de algarabía que Furina puede poseer aumenta en 100 pts.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "Una mujer cambiante como el agua", + "description": "Mientras la habilidad ¡Que el mundo entero festeje! está activa, Furina obtiene un 250% más de puntos de algarabía con el aumento o disminución de la Vida de los personajes cercanos del equipo. Por cada punto de algarabía más allá del límite máximo, la Vida Máx. de Furina aumenta en un 0.35%, hasta un máximo de un 140%.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "Escondo secretos que nadie conoce", + "description": "Aumenta el nivel de habilidad de ¡Que el mundo entero festeje! +3.
Puede ser aumentado hasta Niv. 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "Vive el infierno y apreciarás la vida", + "description": "Furina obtiene 4 pts. de Energía Elemental cuando los miembros del salón de Salón Solitaire golpean a un enemigo o cuando el juglar de las aguas restaura Vida a los personajes en uso cercanos. Este efecto solo se puede activar una vez cada 5 s.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "Ahora sé su nombre, y es...", + "description": "Aumenta el nivel de habilidad de Salón Solitaire +3.
Puede ser aumentado hasta Niv. 15.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "¡Escuchen mis alabanzas y alcemos nuestras copas de amor!", + "description": "Al usar Salón Solitaire, Furina obtiene el efecto de “atención del pueblo” durante 10 s.
Mientras este efecto está activo, el daño de los Ataques Normales, Cargados y Descendentes de Furina se transforma en Daño Hydro, el cual no puede sustituirse imbuyéndose de otro elemento. Además, el daño que inflige con dichos ataques aumenta en una cantidad equivalente al 18% de su Vida Máx.
Mientras el efecto de atención del pueblo está activo, cada 0.1 s, cuando Furina golpea a un enemigo con un Ataque Normal (esto no incluye los ataques de arjé: sacralidad y secularidad), Cargado o Descendente, se producen distintos efectos dependiendo de su tipo de arjé actual:

Arjé: ousía
Restaura Vida cada segundo a todos los miembros del equipo cercanos en una cantidad equivalente al 4% de la Vida Máx. de Furina durante 2.9 s. Activar esto repetidamente prolongará la duración del efecto.
Arjé: pneuma
El daño del siguiente Ataque Normal (esto no incluye los ataques de arjé: sacralidad y secularidad), Cargado o Descendente aumenta adicionalmente en una cantidad equivalente al 25% de la Vida Máx. de Furina. Al golpear a un enemigo con alguno de dichos ataques, todos los miembros del equipo cercanos perderán un 1% de su Vida actual.

Los efectos anteriormente mencionados se pueden activar hasta 6 veces a lo largo de la duración de atención del pueblo, y se eliminarán cuando se haya alcanzado ese número de veces o cuando termine su duración.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Ascender", + "values": ["-", 1] + }, + { + "label": "Vida Base", + "values": ["-", "1192"] + }, + { + "label": "ATQ Básico", + "values": ["-", "19"] + }, + { + "label": "DEF Base", + "values": ["-", "54"] + }, + { + "label": "Prob. CRIT", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Ascender", + "values": [0, 1] + }, + { + "label": "Vida Base", + "values": ["3091", "4113"] + }, + { + "label": "ATQ Básico", + "values": ["49", "66"] + }, + { + "label": "DEF Base", + "values": ["140", "187"] + }, + { + "label": "Prob. CRIT", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Ascender", + "values": [1, 2] + }, + { + "label": "Vida Base", + "values": ["6154", "6880"] + }, + { + "label": "ATQ Básico", + "values": ["98", "110"] + }, + { + "label": "DEF Base", + "values": ["280", "313"] + }, + { + "label": "Prob. CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Pedacito de lazurita varunada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lirio lumilago", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Ascender", + "values": [2, 3] + }, + { + "label": "Vida Base", + "values": ["7916", "8884"] + }, + { + "label": "ATQ Básico", + "values": ["126", "142"] + }, + { + "label": "DEF Base", + "values": ["360", "404"] + }, + { + "label": "Prob. CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Fragmento de lazurita varunada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Agua intrascendible", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lirio lumilago", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Ascender", + "values": [3, 4] + }, + { + "label": "Vida Base", + "values": ["9930", "10656"] + }, + { + "label": "ATQ Básico", + "values": ["158", "170"] + }, + { + "label": "DEF Base", + "values": ["451", "484"] + }, + { + "label": "Prob. CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Fragmento de lazurita varunada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Agua intrascendible", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lirio lumilago", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Ascender", + "values": [4, 5] + }, + { + "label": "Vida Base", + "values": ["11712", "12438"] + }, + { + "label": "ATQ Básico", + "values": ["187", "198"] + }, + { + "label": "DEF Base", + "values": ["532", "565"] + }, + { + "label": "Prob. CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Trozo de lazurita varunada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Agua intrascendible", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lirio lumilago", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Ascender", + "values": [5, 6] + }, + { + "label": "Vida Base", + "values": ["13505", "14231"] + }, + { + "label": "ATQ Básico", + "values": ["215", "227"] + }, + { + "label": "DEF Base", + "values": ["614", "647"] + }, + { + "label": "Prob. CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Trozo de lazurita varunada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Agua intrascendible", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lirio lumilago", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Ascender", + "values": [6, 7] + }, + { + "label": "Vida Base", + "values": ["15307", "15307"] + }, + { + "label": "ATQ Básico", + "values": ["244", "244"] + }, + { + "label": "DEF Base", + "values": ["696", "696"] + }, + { + "label": "Prob. CRIT", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Lazurita varunada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Agua intrascendible", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lirio lumilago", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Enseñanzas de la justicia", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guía de la justicia", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masa deslucida", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masa deslucida", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masa deslucida", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Filosofía de la justicia", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masa deslucida", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Corona de la sabiduría", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/spanish/characters/mona.json b/src/data/spanish/characters/mona.json index 5b73a1de6..d9573b31a 100644 --- a/src/data/spanish/characters/mona.json +++ b/src/data/spanish/characters/mona.json @@ -324,7 +324,7 @@ ] }, { - "label": "Bono de Daño", + "label": "Bono de daño", "values": [ "42%", "44%", diff --git a/src/data/spanish/characters/neuvillette.json b/src/data/spanish/characters/neuvillette.json index 96795ea08..501782c93 100644 --- a/src/data/spanish/characters/neuvillette.json +++ b/src/data/spanish/characters/neuvillette.json @@ -433,7 +433,7 @@ { "id": "heir_to_the_ancient_seas_authority", "name": "Legatario de toda agua", - "description": "Cuando un personaje del equipo causa una reacción de Vaporización, Congelado, Electrocargado, Florecimiento, Torbellino Hydro o Cristalización Hydro, Neuvillette obtiene una carga de “gloria del legado dacroniano” durante 30 s. Este efecto puede acumularse hasta 3 veces y hace que el Ataque Cargado: Sentencia ecuánime inflija, respectivamente, un 110/125/160% de su daño original.
Los efectos de gloria del legado dacroniano obtenidos con cada Reacción Elemental son independientes unos de otros.", + "description": "Cuando un personaje del equipo causa una reacción de Vaporización, Congelado, Electrocargado, Florecimiento, Torbellino Hydro o Cristalización Hydro, Neuvillette obtiene una carga de “gloria del legado draconiano” durante 30 s. Este efecto puede acumularse hasta 3 veces y hace que el Ataque Cargado: Sentencia ecuánime inflija, respectivamente, un 110/125/160% de su daño original.
Los efectos de gloria del legado draconiano obtenidos con cada Reacción Elemental son independientes unos de otros.", "level": 1 }, { @@ -454,14 +454,14 @@ "_id": 871, "id": "venerable_institution", "name": "Eminente ordenanza", - "description": "Cuando Neuvillette entra en el campo de batalla, obtiene 1 carga del efecto “gloria del legado dacroniano” del talento pasivo “Legatario de toda agua” (es necesario desbloquear el talento pasivo Legatario de toda agua).
Además, al ejecutar el Ataque Potenciado: Apercibimiento procesal y el Ataque Cargado: Sentencia ecuánime, su Res a interrupción aumenta.", + "description": "Cuando Neuvillette entra en el campo de batalla, obtiene 1 carga del efecto “gloria del legado draconiano” del talento pasivo “Legatario de toda agua” (es necesario desbloquear el talento pasivo Legatario de toda agua).
Además, al ejecutar el Ataque Potenciado: Apercibimiento procesal y el Ataque Cargado: Sentencia ecuánime, su Res a interrupción aumenta.", "level": 1 }, { "_id": 872, "id": "juridical_exhortation", "name": "Mandato legal", - "description": "Fortalece el talento pasivo “Legatario de toda agua”, de modo que por cada carga de gloria del legado dacroniano, el Daño CRIT del Ataque Cargado: Sentencia ecuánime aumenta en un 14%, hasta un máximo del 42%.
Es necesario desbloquear el talento pasivo “Legatario de toda agua”.", + "description": "Fortalece el talento pasivo “Legatario de toda agua”, de modo que por cada carga de gloria del legado draconiano, el Daño CRIT del Ataque Cargado: Sentencia ecuánime aumenta en un 14%, hasta un máximo del 42%.
Es necesario desbloquear el talento pasivo “Legatario de toda agua”.", "level": 2 }, { @@ -489,7 +489,7 @@ "_id": 876, "id": "wrathful_recompense", "name": "Retribución atrabiliaria", - "description": "Al ejecutar el Ataque Cargado: Sentencia ecuánime, Neuvillette absorbe las gotas primigenias que haya en cierta área. Por cada gota que absorba, la duración del Ataque Cargado: Sentencia ecuánime aumentará en 1 s.
Además, al golpear a un enemigo con el Ataque Cargado: Sentencia ecuánime, se liberan 2 torrentes adicionales, y cada uno inflige Daño Hydro equivalente al 10% de la Vida Máx. de Neuvillette. El daño infligido de esta manera se considera daño de Ataque Cargado: Sentencia ecuánime.", + "description": "Al ejecutar el Ataque Cargado: Sentencia ecuánime, Neuvillette absorbe las gotas primigenias que haya en cierta área. Por cada gota que absorba, la duración del Ataque Cargado: Sentencia ecuánime aumentará en 1 s.
Además, al golpear a un enemigo con el Ataque Cargado: Sentencia ecuánime, se liberan 2 torrentes adicionales cada 2 s, y cada uno inflige Daño Hydro equivalente al 10% de la Vida Máx. de Neuvillette. El daño infligido de esta manera se considera daño de Ataque Cargado: Sentencia ecuánime.", "level": 6 } ], diff --git a/src/data/spanish/domains.json b/src/data/spanish/domains.json index 61771c793..9120d827f 100644 --- a/src/data/spanish/domains.json +++ b/src/data/spanish/domains.json @@ -317,7 +317,7 @@ }, { "day": "Martes", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Miércoles", @@ -329,7 +329,7 @@ }, { "day": "Viernes", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Sábado", @@ -337,7 +337,15 @@ }, { "day": "Domingo", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Lunes", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Jueves", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/spanish/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/spanish/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..eb424d625 --- /dev/null +++ b/src/data/spanish/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Agua intrascendible", + "description": "Tiene propiedades muy similares a los cristales extraídos de los Engendros Fontamarinos, pero contiene muchas partículas finas y turbias, como pequeñas burbujas solidificadas en la cristalería de un pobre artesano.", + "source": ["#Obtenido de Tulpas Hidromiméticos (Niv.{NON_BREAK_SPACE}30+)"], + "rarity": 4 +} diff --git a/src/data/spanish/fish/maintenance_mek_gold_leader.json b/src/data/spanish/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..babfb8708 --- /dev/null +++ b/src/data/spanish/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Mecarreparador: Líder áureo", + "description": "Meca auxiliar compacto que se desarrolló para ayudar a los Mecabots submarinos a aumentar la tasa de asistencia al trabajo general del equipo. Originalmente, se diseñó para eliminar los residuos submarinos, como basura y restos vegetales, y así evitar que se adhirieran a las partes clave de los Mecabots, minimizando la tasa de fallos de estos. Visto de otro modo, no cabe duda de que también desempeñan el papel de “limpiadores submarinos”, lo cual es beneficioso para el entorno ecológico de Fontaine.
En comparación con otros modelos fabricados en serie, este particular mecarreparador líder áureo presenta una carcasa de color dorado claro y un dispositivo de control especial. El equipo de desarrollo concibió este mecarreparador como una “estación de mando de transmisión” de alto rendimiento que recibiría y distribuiría diversas órdenes a los mecarreparadores circundantes cuando operasen en terrenos submarinos complejos, lo que lo convierte en todo un “líder” indispensable.
Sin embargo, con la suspensión del proyecto de los mecarreparadores, estos “mecas líderes” han perdido su importancia, salvo por su reconocible aspecto de color dorado claro, lo que los hace tener un gran valor de colección a ojos de algunos pescadores.", + "rarity": 3, + "source": ["Pescar"] +} diff --git a/src/data/spanish/fish/maintenance_mek_initial_configuration.json b/src/data/spanish/fish/maintenance_mek_initial_configuration.json index da7e0ddb0..7f1cfa286 100644 --- a/src/data/spanish/fish/maintenance_mek_initial_configuration.json +++ b/src/data/spanish/fish/maintenance_mek_initial_configuration.json @@ -2,7 +2,7 @@ "_id": 131032, "id": "maintenance_mek_initial_configuration", "name": "Mecarreparador de función básica", - "description": "Un Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros deshechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.
Este Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.
Los primeros modelos de mecarreparadores están hechos a base de finas capas de madera y minerales de relativo bajo coste. La primera tanda de modelos estaba equipada con un dispositivo de movilidad enfocada directamente a cumplir con sus objetivos. Sin embargo, su funcionamiento distaba mucho de lo deseado. Por eso, se implementó un modelo de trabajo por turnos, de forma que cuando algunos de estos mecarreparadores completaban sus tareas o quedaban inutilizados por algún motivo, otra tanda de mecapeces que permanecían ocultos en el fondo marino los reemplazaban de inmediato, garantizando así la continuidad de las tareas de limpieza submarina. Por ello, la mayor parte de la gente piensa que se trata de mecanismos capaces incluso de reproducirse, pues surgen de la nada en un instante. Así que no te sientas culpable si pescas uno o dos sin darte cuenta.", + "description": "Un Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros desechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.
Este Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.
Los primeros modelos de mecarreparadores están hechos a base de finas capas de madera y minerales de relativo bajo coste. La primera tanda de modelos estaba equipada con un dispositivo de movilidad enfocada directamente a cumplir con sus objetivos. Sin embargo, su funcionamiento distaba mucho de lo deseado. Por eso, se implementó un modelo de trabajo por turnos, de forma que cuando algunos de estos mecarreparadores completaban sus tareas o quedaban inutilizados por algún motivo, otra tanda de mecapeces que permanecían ocultos en el fondo marino los reemplazaban de inmediato, garantizando así la continuidad de las tareas de limpieza submarina. Por ello, la mayor parte de la gente piensa que se trata de mecanismos capaces incluso de reproducirse, pues surgen de la nada en un instante. Así que no te sientas culpable si pescas uno o dos sin darte cuenta.", "rarity": 3, "source": ["Pescar"] } diff --git a/src/data/spanish/fish/maintenance_mek_situation_controller.json b/src/data/spanish/fish/maintenance_mek_situation_controller.json index 405c85ee2..c610124bd 100644 --- a/src/data/spanish/fish/maintenance_mek_situation_controller.json +++ b/src/data/spanish/fish/maintenance_mek_situation_controller.json @@ -2,7 +2,7 @@ "_id": 131034, "id": "maintenance_mek_situation_controller", "name": "Mecarreparador de control", - "description": "Un Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros deshechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.
Este Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.
En ciertas circunstancias, los mecarreparadores confunden el alimento de criaturas acuáticas con basura, lo que da lugar a desencuentros de los que los mecanismos más pequeños no salen muy bien parados. Por ello, poco después, la población de mecarreparadores se redujo drásticamente.
Para proteger a los dos anteriores modelos, los investigadores se basaron en el marco científico disponible para aumentar el rendimiento de la estructura central y, así, desarrollar un nuevo tercer modelo con capacidad de combate que expulsara a esas criaturas acuáticas. Así garantizaría un buen entorno de trabajo para los mecarreparadores y se podrían seguir produciendo en masa.
Sin embargo, más tarde, el Instituto de Ciencias de Fontaine ordenó que se detuviera el desarrollo de estos mecarreparadores de control porque “Si estos cacharros ahuyentan a los seres acuáticos más feroces, ¡¿para qué vamos a necesitar a los anteriores mecanismos subacuáticos?!”. Además, hay pruebas que demuestran que los mecarreparadores de control no pueden ahuyentar a los seres más peligrosos, sino que solamente se encargan de algunos peces comunes y, además, impactan negativamente en el medio ambiente. Por ello, los investigadores tuvieron que apagar algunos y restringir sus funciones de ataque.", + "description": "Un Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros desechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.
Este Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.
En ciertas circunstancias, los mecarreparadores confunden el alimento de criaturas acuáticas con basura, lo que da lugar a desencuentros de los que los mecanismos más pequeños no salen muy bien parados. Por ello, poco después, la población de mecarreparadores se redujo drásticamente.
Para proteger a los dos anteriores modelos, los investigadores se basaron en el marco científico disponible para aumentar el rendimiento de la estructura central y, así, desarrollar un nuevo tercer modelo con capacidad de combate que expulsara a esas criaturas acuáticas. Así garantizaría un buen entorno de trabajo para los mecarreparadores y se podrían seguir produciendo en masa.
Sin embargo, más tarde, el Instituto de Ciencias de Fontaine ordenó que se detuviera el desarrollo de estos mecarreparadores de control porque “Si estos cacharros ahuyentan a los seres acuáticos más feroces, ¡¿para qué vamos a necesitar a los anteriores mecanismos subacuáticos?!”. Además, hay pruebas que demuestran que los mecarreparadores de control no pueden ahuyentar a los seres más peligrosos, sino que solamente se encargan de algunos peces comunes y, además, impactan negativamente en el medio ambiente. Por ello, los investigadores tuvieron que apagar algunos y restringir sus funciones de ataque.", "rarity": 3, "source": ["Pescar"] } diff --git a/src/data/spanish/fish/maintenance_mek_water_body_cleaner.json b/src/data/spanish/fish/maintenance_mek_water_body_cleaner.json index ba6f7aaf5..25f1aa7d2 100644 --- a/src/data/spanish/fish/maintenance_mek_water_body_cleaner.json +++ b/src/data/spanish/fish/maintenance_mek_water_body_cleaner.json @@ -2,7 +2,7 @@ "_id": 131033, "id": "maintenance_mek_water_body_cleaner", "name": "Mecarreparador purificaaguas", - "description": "Un Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros deshechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.
Este Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.
Comparado con el modelo de mecarreparador de función básica, el cual ha sido masivamente distribuido, este modelo purificaaguas más pulido y producido en masa cuenta con una potente capa anticorrosiva. Además, el investigador a cargo de desarrollar este mecanismo no empleó un sistema de transporte de descarga inmediata y no adoptó medidas de descarga desfavorables, sino que utilizó un diseño de recuperación y reparación periódicos. De esta forma, los investigadores pueden usar destellos de cierta frecuencia para enviar señales de navegación al sensor de este mecarreparador y, así, lograr que regresen para repararlos, examinarlos y volver a soltarlos en el agua para que sigan trabajando. Al final, esos destellos se acabaron convirtiendo en un cebo específico para mecarreparadores y, de alguna forma desconocida, se popularizaron entre los pescadores.", + "description": "Un Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros desechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.
Este Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.
Comparado con el modelo de mecarreparador de función básica, el cual ha sido masivamente distribuido, este modelo purificaaguas más pulido y producido en masa cuenta con una potente capa anticorrosiva. Además, el investigador a cargo de desarrollar este mecanismo no empleó un sistema de transporte de descarga inmediata y no adoptó medidas de descarga desfavorables, sino que utilizó un diseño de recuperación y reparación periódicos. De esta forma, los investigadores pueden usar destellos de cierta frecuencia para enviar señales de navegación al sensor de este mecarreparador y, así, lograr que regresen para repararlos, examinarlos y volver a soltarlos en el agua para que sigan trabajando. Al final, esos destellos se acabaron convirtiendo en un cebo específico para mecarreparadores y, de alguna forma desconocida, se popularizaron entre los pescadores.", "rarity": 3, "source": ["Pescar"] } diff --git a/src/data/spanish/food/blubber_profiterole.json b/src/data/spanish/food/blubber_profiterole.json new file mode 100644 index 000000000..60e1357cf --- /dev/null +++ b/src/data/spanish/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Burbiteroles", + "description": "Un postre relleno de crema. La esponjosa corteza de hojaldre envuelve una rica crema. Redondo e hinchado, es tan adorable como la barriga de una Foca Abotargada. Pocos corazones pueden escapar de ser atrapados por la espesa y suave crema de su interior.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Huevo de pájaro", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Leche", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Harina", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Crema batida", + "amount": 2 + } + ], + "dish_type": "Platos que mejoran ataques", + "results": { + "suspicious": { + "_id": 108608, + "name": "Burbiteroles extraños", + "description": "Un postre relleno de crema. Lleva demasiado reposando, y la corteza que antes era crujiente ahora está blanda y pastosa. Es... muy diferente de la textura que imaginabas. Tras probar un solo bocado, te entran ganas de “sentenciar a muerte” este postre.", + "effect": "Aumenta el Daño Físico de todos los miembros del equipo en un 20% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "normal": { + "_id": 108609, + "name": "Burbiteroles", + "description": "Un postre relleno de crema. La esponjosa corteza de hojaldre envuelve una rica crema. Redondo e hinchado, es tan adorable como la barriga de una Foca Abotargada. Pocos corazones pueden escapar de ser atrapados por la espesa y suave crema de su interior.", + "effect": "Aumenta el Daño Físico de todos los miembros del equipo en un 30% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "delicious": { + "_id": 108610, + "name": "Burbiteroles deliciosos", + "description": "Un postre relleno de crema. Después de probar el primer bocado, no podrás evitar engullir el resto. Incluso los restos de crema que quedan en las comisuras de los labios son suficientes para inundar tu corazón de felicidad. Ojalá todas las comidas fueran seguidas de una perfección tan dulce... ¡Ah! ¡Qué maravillosa sería esta vida aventurera!", + "effect": "Aumenta el Daño Físico de todos los miembros del equipo en un 40% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + } + } +} diff --git a/src/data/spanish/food/fish_and_chips.json b/src/data/spanish/food/fish_and_chips.json index 4a687a9b0..f5ca0855b 100644 --- a/src/data/spanish/food/fish_and_chips.json +++ b/src/data/spanish/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Fish and chips delicioso", "description": "Un aperitivo frito. Los sabrosos filetes de pescado y las tiras de patata ríen a carcajadas mientras nadan por el aceite hirviendo. Cocinarlos a tan alta temperatura no hace sino intensificar sus deliciosos sabores, que se funden entre sí e inundan con su aroma la estancia. Si hay algo que sea más satisfactorio que comer patatas fritas, ¡debe ser sin duda dar un buen bocado a un filete de pescado crujiente!", "effect": "#Restaura 100 pts. de Aguante." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Noticias exclusivas: Columna gastronómica", + "description": "La especialidad de Charlotte. Un aperitivo que sostiene en sus manos en su incesante búsqueda de exclusivas primicias. Mientras mira a su alrededor, el ritmo excitado de sus pasos se sincroniza gradualmente con el crepitar de los crujientes filetes de pescado frito en su boca... Puede que no hubiera terminado aún con la noticia, pero la alegría y satisfacción ya habían alcanzado su punto álgido en ese momento.", + "effect": "#Restaura 130 pts. de Aguante.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/spanish/food/la_lettre_a_focalors.json b/src/data/spanish/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..49985dfd9 --- /dev/null +++ b/src/data/spanish/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "“Para Foçalors”", + "description": "Un pastel pequeño y de forma alargada. Se dice que hace mucho, mucho tiempo, un maestro pastelero creó este postre inspirado en el amor de la gente de Fontaine por la Arconte Hydro. Las múltiples capas apiladas unas sobre otras son una verdadera prueba de las habilidades del chef, y cada aspecto de este pastel demuestra la influencia de la gran Arconte Hydro.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Huevo de pájaro", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Harina", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Granos de café", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Almendra", + "amount": 2 + } + ], + "dish_type": "Platos que mejoran la defensa", + "results": { + "suspicious": { + "_id": 108605, + "name": "“Para Foçalors” extraño", + "description": "Un pastel pequeño y de forma alargada. El sabor de cada capa parece más o menos el mismo, y... un momento, ¡incluso le faltan algunas capas! Los entendidos sabrán que la pastelería ha metido la pata hasta el fondo tras el primer bocado.", + "effect": "#Aumenta la Vida Máx. de todos los miembros del equipo en un 20% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "normal": { + "_id": 108606, + "name": "“Para Foçalors”", + "description": "Un pastel pequeño y de forma alargada. Se dice que hace mucho, mucho tiempo, un maestro pastelero creó este postre inspirado en el amor de la gente de Fontaine por la Arconte Hydro. Las múltiples capas apiladas unas sobre otras son una verdadera prueba de las habilidades del chef, y cada aspecto de este pastel demuestra la influencia de la gran Arconte Hydro.", + "effect": "#Aumenta la Vida Máx. de todos los miembros del equipo en un 22% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "delicious": { + "_id": 108607, + "name": "“Para Foçalors” delicioso", + "description": "Un pastel pequeño y de forma alargada. El aroma del café y las almendras te atrae y hace que te pierdas en tus pensamientos, como si te hubieras topado distraídamente con una ópera extravagante en cuyos giros representativos no puedes evitar sumergirte, y de la que solo esperas que nunca llegue el final.", + "effect": "#Aumenta la Vida Máx. de todos los miembros del equipo en un 25% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "Pour la justice", + "description": "La especialidad de Furina. “Pour la justice” significa “por la justicia” en Fontaine, donde la que una vez actuó en el mayor de los escenarios fue testigo del nacimiento de la más noble justicia. Sus sabores en capas parecen hincharse y desvanecerse como las olas del mar, antes de relajarse finalmente, como si dejara atrás una pesada carga. ¿Quizás sea el reflejo de alguna experiencia personal suya?", + "effect": "#Aumenta la Vida Máx. de todos los miembros del equipo en un 30% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/spanish/food/poisson_seafood_soup.json b/src/data/spanish/food/poisson_seafood_soup.json index c01d505d7..467dc5680 100644 --- a/src/data/spanish/food/poisson_seafood_soup.json +++ b/src/data/spanish/food/poisson_seafood_soup.json @@ -54,7 +54,7 @@ "_id": 108563, "id": "seabirds_sojourn", "name": "La migración de las gaviotas", - "description": "La especialidad de Fréminet. Se marchó volando nada más dejar la olla en su sitio. Parece que todos los ingredientes proceden de zonas submarinas, así que debe haberse tomado la molestias de bucear para encontrarlos. Deberías darle las gracias, pero... ¿Dónde podría estar?", + "description": "La especialidad de Fréminet. Se marchó volando nada más dejar la olla en su sitio. Parece que todos los ingredientes proceden de zonas submarinas, así que debe haberse tomado la molestias de bucear para encontrarlos. Deberías darle las gracias, pero... ¿dónde podría estar?", "effect": "#Restaura un 34% de la Vida Máx. al personaje seleccionado y regenera 980 pts. de Vida cada 5 s durante 30 s.", "character": { "id": "freminet", diff --git a/src/data/spanish/furnishing/a_painting_left_for_you.json b/src/data/spanish/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..a14a874c3 --- /dev/null +++ b/src/data/spanish/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Un dibujo para ti", + "description": "«¡Maime y sus mejores amigos!».\\nOtra de las pinturas de Maime para ti y Paimon que representa a sus “amigos” felices.\\nTras una separación temporal, Maime ha intentado aprender nuevos estilos de pintura. Este cuadro es el que más satisfacción le ha proporcionado después de muchos intentos, aunque no haya podido venderse por el elevado precio de medio millón de Moras. Es difícil calificarlo como una obra de arte convencional. Pero, para Maime, estar en el mismo cuadro con otras tres personas (aunque no sean exactamente personas) tan preciadas para ella era algo maravilloso y de extremado valor.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ] +} diff --git a/src/data/spanish/furnishing/a_sisters_duty.json b/src/data/spanish/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..b0ed17d79 --- /dev/null +++ b/src/data/spanish/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "El deber de la hermana", + "description": "Una cabaña que se puede ver en la Aldea Espumarina, tan sencilla y económica que puede ser construida fácilmente por una sola melusina.\\nCuenta la leyenda que una melusina un poco más mayor construyó la cabaña a propósito para evitar que los objetos favoritos de sus hermanas se mojaran con la cascada o las gotas de agua que caían del techo de la cueva. Según ella, cuidar de todos era su deber.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madera de fresno blanco", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tela", + "amount": 4 + } + ] +} diff --git a/src/data/spanish/furnishing/bedroom_bedlam.json b/src/data/spanish/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..11c742a4f --- /dev/null +++ b/src/data/spanish/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "Aposento encantado", + "description": "Una casa común de tamaño medio de la Aldea Espumarina, con un aspecto elegante, líneas hermosas y un interior relativamente espacioso, capaz de albergar de dos a tres melusinas. Sin embargo, debido a la especial naturaleza de la distribución del espacio, el sonido dentro de este tipo de casa se amplifica notablemente. Por lo tanto, si alguna melusina demasiado ruidosa comete una gran infracción, existe la posibilidad de que sea confinada en este tipo de casa y se quede en ella hablando sola hasta que su oído se entumezca....", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinte rojo", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/charlotte.json b/src/data/spanish/furnishing/charlotte.json new file mode 100644 index 000000000..455256af3 --- /dev/null +++ b/src/data/spanish/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Personaje para Relajatetera", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Acompañantes", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Acompañantes" + } + ] +} diff --git a/src/data/spanish/furnishing/common_cooking_device.json b/src/data/spanish/furnishing/common_cooking_device.json new file mode 100644 index 000000000..8d20d14c9 --- /dev/null +++ b/src/data/spanish/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Dispositivo de cocina universal", + "description": "Conocido oficialmente como “Dispositivo de cocina universal”, este aparato consta de una olla y una caldera completamente herméticas, diseñadas para estar lo más aisladas del entorno exterior. Esto reduce significativamente los riesgos de seguridad asociados a las llamas abiertas, maximizando así su adaptabilidad a distintos entornos de funcionamiento. Si se agrega un mecanismo de presión en la abertura de la olla, los ingredientes pueden cocinarse a alta presión y alta temperatura, lo que realza el sabor de los platos. Sin embargo, los ingenieros abandonaron esta característica debido a las limitaciones tecnológicas y los costos asociados a la producción en serie.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Objetos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/compact_air_supply_device.json b/src/data/spanish/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..405e56301 --- /dev/null +++ b/src/data/spanish/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Unidad compacta de suministro de aire", + "description": "Un pequeño y elaborado dispositivo que suele colocarse sobre una mesa de interior y proporciona un flujo de aire hacia una dirección fija.\\nGracias al clima de Fontaine y a su excelente diseño arquitectónico, en la mayoría de los interiores más frescos no es necesario utilizar máquinas de ventilación para refrigerar. Incluso cuando se conseguían aparatos de este tipo, se protegían las aspas del ventilador con una carcasa para evitar que acumulasen polvo.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensilios" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 4 + } + ] +} diff --git a/src/data/spanish/furnishing/court_of_justices_authenticity.json b/src/data/spanish/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..563e5f877 --- /dev/null +++ b/src/data/spanish/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "Verdad de la corte de la justicia", + "description": "Un edificio compuesto de metal y vidrio de forma única, con la misma estructura que la redacción principal de «El Pájaro de Vapor». La construcción de este edificio es sumamente especial, con la estructura central como epicentro, dividida aproximadamente en ocho sectores. La cúpula de cristal azul verdoso brilla mucho a la luz del sol como si fuera una piedra preciosa centelleante.\\nEn el ámbito periodístico, la luz del sol suele estar estrechamente asociada a palabras como “verdad” y “justicia”. Quizá el propósito original de elegir este tipo de edificio para el periódico sea recordar a todos los que entran y salen el principio de «El Pájaro de Vapor»: la verdad ante todo.", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 10 + } + ] +} diff --git a/src/data/spanish/furnishing/court_of_justices_mellow_aroma.json b/src/data/spanish/furnishing/court_of_justices_mellow_aroma.json index 574158cb0..a286d2526 100644 --- a/src/data/spanish/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/spanish/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "Aroma de la corte de la justicia", - "description": "Un edificio que se encuentra en la Galería Vasari de la Corte de Fontaine. El famoso Café Lucerne combina este diseño con un patio al aire libre, creando un espacio donde los clientes pueden disfrutar del café en el exterior, rodeados de su aroma. Se dice que los costes de construcción en la Galería Vasari son relativamente bajos gracias al uso de hormigón de escoria mejorado. El hormigón de escoria contiene normalmente trazas de un olor que recuerda al mineral en polvo. Aunque puede pasar desapercibido para el ciudadano de a pie, para los profesionales de la hostelería es muy perjudicial para el almacenamiento de mercancías a largo plazo. Gracias a las estrictas normas aromáticas de un antiguo propietario del Café Lucerne, y con la ayuda de «El Pájaro de Vapor» y las protestas de muchos otros profesionales del sector en toda la ciudad, los investigadores no se atrevieron a ignorar el problema y empezaron a investigar una fórmula mejorada que eliminara el persistente olor. Como resultado, algunos entusiastas del café han apodado a la última generación de hormigón de escoria “cemento de café molido”.", + "description": "Un edificio que se encuentra en la Galería Vasari de la Corte de Fontaine. El famoso Café Lutecia combina este diseño con un patio al aire libre, creando un espacio donde los clientes pueden disfrutar del café en el exterior, rodeados de su aroma. Se dice que los costes de construcción en la Galería Vasari son relativamente bajos gracias al uso de hormigón de escoria mejorado. El hormigón de escoria contiene normalmente trazas de un olor que recuerda al mineral en polvo. Aunque puede pasar desapercibido para el ciudadano de a pie, para los profesionales de la hostelería es muy perjudicial para el almacenamiento de mercancías a largo plazo. Gracias a las estrictas normas aromáticas de un antiguo propietario del Café Lutecia, y con la ayuda de «El Pájaro de Vapor» y las protestas de muchos otros profesionales del sector en toda la ciudad, los investigadores no se atrevieron a ignorar el problema y empezaron a investigar una fórmula mejorada que eliminara el persistente olor. Como resultado, algunos entusiastas del café han apodado a la última generación de hormigón de escoria “cemento de café molido”.", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/spanish/furnishing/court_of_justices_respect.json b/src/data/spanish/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..4b2b45a5b --- /dev/null +++ b/src/data/spanish/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "Veneración de la corte de la justicia", + "description": "Un edificio compuesto de metal y cristal que se asemeja a una fortaleza y comparte su forma con la Oficina del Justiciazgo. Comparado con otros edificios de Fontaine, este tipo de construcción tiene muros más gruesos y una disposición relativamente compacta, lo que da a los visitantes una sensación única de solemnidad. La mayoría de las personas que pasan por delante de este edificio bajan la voz e incluso intentan evitar hacer ruido, tanto por respeto a la tradición del juicio como por admiración a los verdugos del justiciazgo.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 10 + } + ] +} diff --git a/src/data/spanish/furnishing/court_of_justices_trivia.json b/src/data/spanish/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..e5934b82e --- /dev/null +++ b/src/data/spanish/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "Noticias interesantes de la corte de la justicia", + "description": "Un tablón de anuncios con cuatro fachadas intercambiables, con una forma similar al pilar que se sitúan delante de la redacción de «El Pájaro de Vapor».\\nOriginalmente, este tablón se diseñó para resumir el contenido más popular de cada mes del «El Pájaro de Vapor»: los editores seleccionaban las historias más populares y mostraban sus titulares.\\nSi el titular de una obra aparecía en este tablón, significaba que el autor estaba a un paso de ganar el Premio La Vérité, el máximo galardón en el mundo de los medios de comunicación de Fontaine. Por esta razón, este tablón también se conoce como el \"Pilar de La Vérité\".\\nDesafortunadamente, poco después, debido al gran volumen de excelente periodismo, «El Pájaro de Vapor» decidió dejar de actualizar regularmente los titulares del tablón...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 12 + } + ] +} diff --git a/src/data/spanish/furnishing/court_of_justices_valor.json b/src/data/spanish/furnishing/court_of_justices_valor.json index 977123fe5..d558bdaae 100644 --- a/src/data/spanish/furnishing/court_of_justices_valor.json +++ b/src/data/spanish/furnishing/court_of_justices_valor.json @@ -3,7 +3,7 @@ "id": "court_of_justices_valor", "rarity": 4, "name": "Valentía de la corte de la justicia", - "description": "Un edificio mediano estructuralmente sólido construido con un estilo idéntico al de la sucursal del Gremio de Aventureros en la Corte de Fontaine. Es uno de los pocos edificios que utilizan armazón metálico y hormigón de escoria, e incluso los huecos entre la mampostería están rellenos de un potente adhesivo. Se dice que incluso a un Mecabot a máxima potencia le costaría derribarlo. Según cierta noticia sensacionalista, cuando el Gremio de Aventureros construyó su sucursal de Fontaine, tuvo en cuenta la posibilidad de inspecciones repetidas por parte de la Oficina Judicial y la enorme presión que ejercerían los pesados mecas sobre los cimientos. Además, si surgía algún conflicto con la Oficina Judicial o si un mecabot se descontrolara, la mitad del edificio podría quedar fácilmente destruido. Por eso, el Gremio de Aventureros estaba dispuesto a invertir una gran suma en una estructura resistente que utilizara un armazón de metal.\\nCuando se les preguntaba al respecto, los miembros del Gremio de Aventureros se negaban a hacer comentarios o dar largas. Sin embargo, los residentes locales podían ver claramente que relación que había entre el Gremio de Aventureros y la Oficina Judicial, y que el edificio no había sido diseñado especialmente para el Gremio de Aventureros. Se consideró que el artículo inventaba y difundía rumores. Como resultado, el autor del artículo pronto se convirtió en un paria en la industria mediática de Fontaine.", + "description": "Un edificio mediano estructuralmente sólido construido con un estilo idéntico al de la sucursal del Gremio de Aventureros en la Corte de Fontaine. Es uno de los pocos edificios que utilizan armazón metálico y hormigón de escoria, e incluso los huecos entre la mampostería están rellenos de un potente adhesivo. Se dice que incluso a un Mecabot a máxima potencia le costaría derribarlo. Según cierta noticia sensacionalista, cuando el Gremio de Aventureros construyó su sucursal de Fontaine, tuvo en cuenta la posibilidad de inspecciones repetidas por parte de la Oficina Judicial y la enorme presión que ejercerían los pesados mecas sobre los cimientos. Además, si surgía algún conflicto con la Oficina Judicial o si un mecabot se descontrolara, la mitad del edificio podría quedar fácilmente destruido. Por eso, el Gremio de Aventureros estaba dispuesto a invertir una gran suma en una estructura resistente que utilizara un armazón de metal.\\nCuando se les preguntaba al respecto, los miembros del Gremio de Aventureros se negaban a hacer comentarios o dar largas. Sin embargo, los residentes locales podían ver claramente qué relación había entre el Gremio de Aventureros y la Oficina Judicial, y que el edificio no había sido diseñado especialmente para el Gremio de Aventureros. Se consideró que el artículo inventaba y difundía rumores. Como resultado, el autor del artículo pronto se convirtió en un paria en la industria mediática de Fontaine.", "load": 530, "energy": 90, "exp": 90, diff --git a/src/data/spanish/furnishing/dueling_sigil.json b/src/data/spanish/furnishing/dueling_sigil.json new file mode 100644 index 000000000..90faa87bf --- /dev/null +++ b/src/data/spanish/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "Emblema del duelo", + "description": "La bandera que se puede ver delante de la Oficina del Justiciazgo confeccionada con una costosa tela de color aguamarina, en la que se ha pintado el emblema de la oficina utilizando hilo de oro. Cuenta la leyenda que los verdugos del justiciazgo que se han unido bajo este estandarte han trabajado incansablemente. Pero, en realidad, el arduo trabajo por sí solo no es suficiente...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tela", + "amount": 6 + } + ] +} diff --git a/src/data/spanish/furnishing/furina.json b/src/data/spanish/furnishing/furina.json new file mode 100644 index 000000000..3a87ef311 --- /dev/null +++ b/src/data/spanish/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Personaje para Relajatetera", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Acompañantes", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Acompañantes" + } + ] +} diff --git a/src/data/spanish/furnishing/furys_torch.json b/src/data/spanish/furnishing/furys_torch.json new file mode 100644 index 000000000..eae1fcb23 --- /dev/null +++ b/src/data/spanish/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "Antorcha de la justa indignación", + "description": "Una antorcha colocada sobre una base de piedra, tiene un tono dorado oscuro y presenta una forma sencilla y majestuosa.\\nSegún un artículo de cierto escritor, “la llama en constante crecimiento simboliza la indignación justa e interminable”. Tal vez las llamas que se alzan en las profundidades de la Ópera de la Epíclesis sean uno de los retratos de la búsqueda de justicia de Fontaine...", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/good_stuff_is_for_sharing.json b/src/data/spanish/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..8a2299ff4 --- /dev/null +++ b/src/data/spanish/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "¡Hay que compartir lo bueno!", + "description": "Una valla muy sencilla hecha de ramas y cuerdas de madera de fresno blanco. En la Aldea Espumarina, su propósito original era marcar límites territoriales, pero con el tiempo se ha convertido en una herramienta para exhibir bienes. Dicen que esto se debe a que algunas melusinas creen que hay que compartir lo bueno y exhiben con orgullo lo que consideran grandioso fuera de sus casas como si fuera una bandera y dejan que otras melusinas lo utilicen a su antojo...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madera de fresno blanco", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tela", + "amount": 4 + } + ] +} diff --git a/src/data/spanish/furnishing/happy_times.json b/src/data/spanish/furnishing/happy_times.json new file mode 100644 index 000000000..ca6f8e1c4 --- /dev/null +++ b/src/data/spanish/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "Momentos felices", + "description": "Después de que Paimon y Gordi charlaran sobre lo que habían visto en la Aldea Espumarina, Gordi combinó la descripción de Paimon con sus propios ensueños y construyó esta roca cubierta de extraña vegetación.\\nLa roca tiene una apariencia suave, una textura fuerte y su superficie es extremadamente plana, como si hubiera sido mecanizada por una máquina. Es un lugar ideal para reuniones al aire libre, para trabajar o como patio de recreo. Solo que, debido al tamaño limitado de la plataforma de piedra, estas reuniones rara vez pueden llevarse a cabo al mismo tiempo...", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Montañas", + "type": "Exterior" + } + ] +} diff --git a/src/data/spanish/furnishing/hello_welcome.json b/src/data/spanish/furnishing/hello_welcome.json new file mode 100644 index 000000000..b9642a0d4 --- /dev/null +++ b/src/data/spanish/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "¡Hola! ¡Bienvenido!", + "description": "Una farola que se puede ver en la Aldea Espumarina de estructura sencilla, hecha con ramas de madera de fresno blanco apenas trabajadas, de la que cuelgan múltiples frutos de plantas fluorescentes.\\nSegún un reportero del periódico «El Pájaro de Vapor», como la Aldea Espumarina está situada bajo el agua y su entorno tiende a ser oscuro para los viajeros ocasionales que no están acostumbrados a ello, las melusinas, con espíritu hospitalario, seleccionaron cuidadosamente las ramas que parecieran un apretón de manos en señal de saludo. Así nació la actual farola de esta aldea, con su estética prístina. De hecho, las propias melusinas no recuerdan el origen de esta farola...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Iluminación", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madera de fresno blanco", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/high_stone_platform.json b/src/data/spanish/furnishing/high_stone_platform.json new file mode 100644 index 000000000..744946175 --- /dev/null +++ b/src/data/spanish/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "Peñasco alto", + "description": "Después de que Paimon y Gordi charlaran sobre lo que habían visto en la Aldea Espumarina, Gordi combinó la descripción de Paimon con sus propios ensueños y construyó esta roca cubierta de extraña vegetación.\\nEste tipo de roca enorme es alta y grande, dividida en dos capas, una capa es el canto rodado plano común en la Aldea Espumarina, y la otra capa es el canto rodado ovalado que es responsable de soportar el peso.\\nA pesar de que las melusinas son pequeñas y no son muy buenas escalando, con una herramienta sencilla como una escalera, ¡pueden subir y bajar este tipo de peñasco sin ningún problema!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Montañas", + "type": "Exterior" + } + ] +} diff --git a/src/data/spanish/furnishing/large_shipping_pallet.json b/src/data/spanish/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..0492a808d --- /dev/null +++ b/src/data/spanish/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Palé de transporte grande", + "description": "Grandes cajas de madera que se suelen ver de dos en dos sobre palés en el puerto de Fontaine para facilitar su transporte.\\nCon el fin de mejorar la eficiencia del transporte de mercancías, el personal del puerto contrató a investigadores del Instituto de Ciencias para que estudiaran cómo cargar grandes cantidades de mercancías de pequeño tamaño de manera más eficiente. La solución propuesta por los investigadores consistió en optimizar el espacio, colocando la carga a granel en cajas de madera de tamaño fijo y mediano para luego cargar ordenadamente las cajas medianas dentro de las grandes cajas de carga, como si fueran bloques de construcción. El resultado fue una serie de cajas de carga que aumentaron considerablemente el rendimiento de los puertos gracias a la optimización del nuevo equipo.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Adornos grandes", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Madera de malvavisco", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/lets_play.json b/src/data/spanish/furnishing/lets_play.json new file mode 100644 index 000000000..5fc0c4b66 --- /dev/null +++ b/src/data/spanish/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "¡A divertirse!", + "description": "Un sencillo columpio hecho de madera de fresno blanco que se puede ver en la Aldea Espumarina. La historia cuenta que la melusina que lo creó tenía dificultades para usar columpios diseñados por los humanos debido a su estatura. Así que hizo su propio columpio del tamaño adecuado para experimentar la misma felicidad.\\nSin embargo, como las melusinas no son buenas fabricando cuerdas muy resistentes, hoy en día, estas rara vez se balancean en estos columpios, más bien los usan como sillas colgantes.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madera de fresno blanco", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tela", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinte rojo", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/spanish/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..454a14739 --- /dev/null +++ b/src/data/spanish/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Tablón de madera de tilo silvestre metalizado", + "description": "Un tablón de anuncio de pie fabricado de madera de tilo silvestre irregular, con una base cuadrada y recubierto con una cobertura metálica de color brillante. Esta pieza es delicada, bella y extremadamente duradera, pero su precio de compra no es demasiado elevado, por lo que se pueden encontrar en las calles y callejuelas de Fontaine.\\nEste tipo de tabla de madera utiliza un proceso de tratamiento de superficie más innovador, que guarda similitudes con la tecnología de procesamiento de cubiertas de los Mecabots. Puede considerarse un ejemplo típico de la aplicación de tecnología avanzada del Instituto de Ciencias en la producción civil. Sin embargo, no todos los artesanos ordinarios están capacitados para utilizar este tipo de dispositivos, y los ingenieros siguen debatiendo sobre cómo promover esta tecnología.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madera de tilo silvestre", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 4 + } + ] +} diff --git a/src/data/spanish/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/spanish/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..c31d09b02 --- /dev/null +++ b/src/data/spanish/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Cama de sueño plácido de madera de tilo silvestre", + "description": "Esta cama es de madera de tilo silvestre de alta calidad, las tablas están mecanizadas y el colchón está relleno de material vegetal triturado y compactado, lo que le otorga un aspecto y una experiencia muy satisfactorios para los habitantes de Fontaine, además de garantizar un sueño reparador en cada uno de los hogares de Fontaine. Por otra parte, su precio es bastante asequible. Cuando se encuentran con clientes que pueden tener dudas sobre el precio, los vendedores experimentados dicen algo como “Le sale a unas cuantas cajas de fonta”.\\nSi el cliente no está familiarizado con esta táctica, puede verse tentado por el precio de la fonta y la vaga descripción de “unas cuantas cajas”. Pero, en realidad, basta con preguntarle: “¿Y cuántas cajas son exactamente?”.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Camas" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madera de tilo silvestre", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Tela", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Tinte azul", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/spanish/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..88c67cb78 --- /dev/null +++ b/src/data/spanish/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Mecanismo de elevación compuesto del Puerto Lumidulce (V)", + "description": "Una grúa monobrazo que se puede ver en el puerto de Fontaine. Cuenta con una maravillosa estructura mecánica, capaz de ajustar la combinación de sus componentes internos para estabilizar la carga y descarga de objetos muy pesados o muy ligeros. Aunque su montaje y puesta en marcha son costosos y laboriosos, este tipo de máquina se ha convertido en un pilar fundamental en el negocio de elevación del puerto de Fontaine gracias a su excelente rendimiento.\\nSe dice que cuando este tipo de máquina se instaló por primera vez en el Puerto Lumidulce, logró completar en medio día las tareas previstas para un día. A raíz de este éxito, pronto se popularizaron en los puertos de Fontaine...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Adornos grandes", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Madera de ciprés fragante", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 12 + } + ] +} diff --git a/src/data/spanish/furnishing/maintenance_mek_gold_leader.json b/src/data/spanish/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..7382c3d0f --- /dev/null +++ b/src/data/spanish/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Mecarreparador - Líder áureo", + "description": "Un valioso pez ornamental que se puede criar en un Estanque nubespiritual y en un Acuario de aguas cristalinas.\\nMeca auxiliar compacto que se desarrolló para ayudar a los Mecabots submarinos a aumentar la tasa de asistencia al trabajo general del equipo. Originalmente, se diseñó para eliminar los residuos submarinos, como basura y restos vegetales, y así evitar que se adhirieran a las partes clave de los Mecabots, minimizando la tasa de fallos de estos. Visto de otro modo, no cabe duda de que también desempeñan el papel de “limpiadores submarinos”, lo cual es beneficioso para el entorno ecológico de Fontaine.\\nEn comparación con otros modelos fabricados en serie, este particular mecarreparador líder áureo presenta una carcasa de color dorado claro y un dispositivo de control especial. El equipo de desarrollo concibió este mecarreparador como una “estación de mando de transmisión” de alto rendimiento que recibiría y distribuiría diversas órdenes a los mecarreparadores circundantes cuando operasen en terrenos submarinos complejos, lo que lo convierte en todo un “líder” indispensable.\\nSin embargo, con la suspensión del proyecto de los mecarreparadores, estos “mecas líderes” han perdido su importancia, salvo por su reconocible aspecto de color dorado claro, lo que los hace tener un gran valor de colección a ojos de algunos pescadores.", + "category": [ + { + "id": 14001, + "category": "Peces ornamentales", + "type": "Exterior" + } + ] +} diff --git a/src/data/spanish/furnishing/maintenance_mek_initial_configuration.json b/src/data/spanish/furnishing/maintenance_mek_initial_configuration.json index 42ae94773..eb13f879e 100644 --- a/src/data/spanish/furnishing/maintenance_mek_initial_configuration.json +++ b/src/data/spanish/furnishing/maintenance_mek_initial_configuration.json @@ -3,7 +3,7 @@ "id": "maintenance_mek_initial_configuration", "rarity": 4, "name": "Mecarreparador de función básica", - "description": "Un valioso pez ornamental que se puede criar en un Estanque nubespiritual y en un Acuario de aguas cristalinas.\\nUn Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros deshechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.\\nEste Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.\\nLos primeros modelos de mecarreparadores están hechos a base de finas capas de madera y minerales de relativo bajo coste. La primera tanda de modelos estaba equipada con un dispositivo de movilidad enfocada directamente a cumplir con sus objetivos. Sin embargo, su funcionamiento distaba mucho de lo deseado. Por eso, se implementó un modelo de trabajo por turnos, de forma que cuando algunos de estos mecarreparadores completaban sus tareas o quedaban inutilizados por algún motivo, otra tanda de mecapeces que permanecían ocultos en el fondo marino los reemplazaban de inmediato, garantizando así la continuidad de las tareas de limpieza submarina. Por ello, la mayor parte de la gente piensa que se trata de mecanismos capaces incluso de reproducirse, pues surgen de la nada en un instante. Así que no te sientas culpable si pescas uno o dos sin darte cuenta.", + "description": "Un valioso pez ornamental que se puede criar en un Estanque nubespiritual y en un Acuario de aguas cristalinas.\\nUn Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros desechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.\\nEste Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.\\nLos primeros modelos de mecarreparadores están hechos a base de finas capas de madera y minerales de relativo bajo coste. La primera tanda de modelos estaba equipada con un dispositivo de movilidad enfocada directamente a cumplir con sus objetivos. Sin embargo, su funcionamiento distaba mucho de lo deseado. Por eso, se implementó un modelo de trabajo por turnos, de forma que cuando algunos de estos mecarreparadores completaban sus tareas o quedaban inutilizados por algún motivo, otra tanda de mecapeces que permanecían ocultos en el fondo marino los reemplazaban de inmediato, garantizando así la continuidad de las tareas de limpieza submarina. Por ello, la mayor parte de la gente piensa que se trata de mecanismos capaces incluso de reproducirse, pues surgen de la nada en un instante. Así que no te sientas culpable si pescas uno o dos sin darte cuenta.", "category": [ { "id": 14001, diff --git a/src/data/spanish/furnishing/maintenance_mek_situation_controller.json b/src/data/spanish/furnishing/maintenance_mek_situation_controller.json index f59f2f52a..0f2691d4a 100644 --- a/src/data/spanish/furnishing/maintenance_mek_situation_controller.json +++ b/src/data/spanish/furnishing/maintenance_mek_situation_controller.json @@ -3,7 +3,7 @@ "id": "maintenance_mek_situation_controller", "rarity": 4, "name": "Mecarreparador de control", - "description": "Un valioso pez ornamental que se puede criar en un Estanque nubespiritual y en un Acuario de aguas cristalinas.\\nUn Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros deshechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.\\nEste Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.\\nEn ciertas circunstancias, los mecarreparadores confunden el alimento de criaturas acuáticas con basura, lo que da lugar a desencuentros de los que los mecanismos más pequeños no salen muy bien parados. Por ello, poco después, la población de mecarreparadores se redujo drásticamente.\\nPara proteger a los dos anteriores modelos, los investigadores se basaron en el marco científico disponible para aumentar el rendimiento de la estructura central y, así, desarrollar un nuevo tercer modelo con capacidad de combate que expulsara a esas criaturas acuáticas. Así garantizaría un buen entorno de trabajo para los mecarreparadores y se podrían seguir produciendo en masa.\\nSin embargo, más tarde, el Instituto de Ciencias de Fontaine ordenó que se detuviera el desarrollo de estos mecarreparadores de control porque “Si estos cacharros ahuyentan a los seres acuáticos más feroces, ¡¿para qué vamos a necesitar a los anteriores mecanismos subacuáticos?!”. Además, hay pruebas que demuestran que los mecarreparadores de control no pueden ahuyentar a los seres más peligrosos, sino que solamente se encargan de algunos peces comunes y, además, impactan negativamente en el medio ambiente. Por ello, los investigadores tuvieron que apagar algunos y restringir sus funciones de ataque.", + "description": "Un valioso pez ornamental que se puede criar en un Estanque nubespiritual y en un Acuario de aguas cristalinas.\\nUn Mecabot que ayuda en tareas submarinas y mejora el rendimiento de la maquinaria de submarinismo. Originalmente, servía para limpiar basura, algas y otros desechos a fin de evitar la obstrucción de los componentes de los Mecabots acuáticos y, así, minimizar los errores. Es por ello que se los considera “basureros subacuáticos” y son tan importantes para el ecosistema de Fontaine.\\nEste Mecabot cuenta con un sensor que detecta cualquier objetivo y analiza la basura que encuentra con su “olfato”. Por eso, a veces también se sienten atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.\\nEn ciertas circunstancias, los mecarreparadores confunden el alimento de criaturas acuáticas con basura, lo que da lugar a desencuentros de los que los mecanismos más pequeños no salen muy bien parados. Por ello, poco después, la población de mecarreparadores se redujo drásticamente.\\nPara proteger a los dos anteriores modelos, los investigadores se basaron en el marco científico disponible para aumentar el rendimiento de la estructura central y, así, desarrollar un nuevo tercer modelo con capacidad de combate que expulsara a esas criaturas acuáticas. Así garantizaría un buen entorno de trabajo para los mecarreparadores y se podrían seguir produciendo en masa.\\nSin embargo, más tarde, el Instituto de Ciencias de Fontaine ordenó que se detuviera el desarrollo de estos mecarreparadores de control porque “Si estos cacharros ahuyentan a los seres acuáticos más feroces, ¡¿para qué vamos a necesitar a los anteriores mecanismos subacuáticos?!”. Además, hay pruebas que demuestran que los mecarreparadores de control no pueden ahuyentar a los seres más peligrosos, sino que solamente se encargan de algunos peces comunes y, además, impactan negativamente en el medio ambiente. Por ello, los investigadores tuvieron que apagar algunos y restringir sus funciones de ataque.", "category": [ { "id": 14001, diff --git a/src/data/spanish/furnishing/maintenance_mek_water_body_cleaner.json b/src/data/spanish/furnishing/maintenance_mek_water_body_cleaner.json index ed20cdb81..4f7f802f6 100644 --- a/src/data/spanish/furnishing/maintenance_mek_water_body_cleaner.json +++ b/src/data/spanish/furnishing/maintenance_mek_water_body_cleaner.json @@ -3,7 +3,7 @@ "id": "maintenance_mek_water_body_cleaner", "rarity": 4, "name": "Mecarreparador purificaaguas", - "description": "Un valioso pez ornamental que se puede criar en un Estanque nubespiritual y en un Acuario de aguas cristalinas.\\nUn compacto Mecabot de apoyo diseñado para ayudar en tareas submarinas y aumentar la efectividad de los equipos de submarinismo mecánico. La intención original de este modelo era la de limpiar basura, algas y otros deshechos para evitar la obstrucción de los principales componentes de los Mecabots que llevaban a cabo su trabajo bajo el agua y, así, reducir al máximo posible la ocurrencia de errores. Es por ello que se los considera “basureros subacuáticos” y juegan un papel fundamental en el ecosistema de Fontaine.\\nEste Mecabot está equipado con un sensor muy sensible capaz de encontrar cualquier objetivo y analizar en detalle la basura que encuentra a su paso a través de su “olfato”. Por eso, no es de sorprender que a veces también se sientan atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno de estos con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.\\nComparado con el modelo de mecarreparador de función básica, el cual ha sido masivamente distribuido, este modelo purificaaguas más pulido y producido en masa cuenta con una potente capa anticorrosiva. Además, el investigador a cargo de desarrollar este mecanismo no empleó un sistema de transporte de descarga inmediata y no adoptó medidas de descarga desfavorables, sino que utilizó un diseño de recuperación y reparación periódicos. De esta forma, los investigadores pueden usar destellos de cierta frecuencia para enviar señales de navegación al sensor de este mecarreparador y, así, lograr que regresen para repararlos, examinarlos y volver a soltarlos en el agua para que sigan trabajando. Al final, esos destellos se acabaron convirtiendo en un cebo específico para mecarreparadores y, de alguna forma desconocida, se popularizaron entre los pescadores.", + "description": "Un valioso pez ornamental que se puede criar en un Estanque nubespiritual y en un Acuario de aguas cristalinas.\\nUn compacto Mecabot de apoyo diseñado para ayudar en tareas submarinas y aumentar la efectividad de los equipos de submarinismo mecánico. La intención original de este modelo era la de limpiar basura, algas y otros desechos para evitar la obstrucción de los principales componentes de los Mecabots que llevaban a cabo su trabajo bajo el agua y, así, reducir al máximo posible la ocurrencia de errores. Es por ello que se los considera “basureros subacuáticos” y juegan un papel fundamental en el ecosistema de Fontaine.\\nEste Mecabot está equipado con un sensor muy sensible capaz de encontrar cualquier objetivo y analizar en detalle la basura que encuentra a su paso a través de su “olfato”. Por eso, no es de sorprender que a veces también se sientan atraídos por los cebos que lanzan los pescadores al agua. Los que han conseguido atrapar uno de estos con su caña suelen denominarlo “mecarreparador acuático” o “mecapez”.\\nComparado con el modelo de mecarreparador de función básica, el cual ha sido masivamente distribuido, este modelo purificaaguas más pulido y producido en masa cuenta con una potente capa anticorrosiva. Además, el investigador a cargo de desarrollar este mecanismo no empleó un sistema de transporte de descarga inmediata y no adoptó medidas de descarga desfavorables, sino que utilizó un diseño de recuperación y reparación periódicos. De esta forma, los investigadores pueden usar destellos de cierta frecuencia para enviar señales de navegación al sensor de este mecarreparador y, así, lograr que regresen para repararlos, examinarlos y volver a soltarlos en el agua para que sigan trabajando. Al final, esos destellos se acabaron convirtiendo en un cebo específico para mecarreparadores y, de alguna forma desconocida, se popularizaron entre los pescadores.", "category": [ { "id": 14001, diff --git a/src/data/spanish/furnishing/model_contraption_reasonable_roundabout.json b/src/data/spanish/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..0cdc1474c --- /dev/null +++ b/src/data/spanish/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Modelo de mecanismo: Lógica aparente", + "description": "Es un modelo metálico cuya estructura parece excesivamente compleja. Dicen que su forma sigue la de cierto tipo de mecanismo utilizado para comprobar determinadas clases de datos, que capta y resume la información como el ángulo, la velocidad, la dirección, etc. que recogen los círculos concéntricos giratorios del dispositivo, datos que puede interpretar un investigador profesional para obtener la información necesaria.\\n\"Pero al final no termina de ser una maqueta. Los círculos concéntricos giran despreocupadamente, como todas las cosas de la naturaleza, y no tienen ningún significado en particular\" —esto es lo que murmuró cierto investigador mientras observaba el modelo del mecanismo en su casa después de una larga noche de cálculos.\\nQuizás la gente común o algunos investigadores que quieran escapar de su trabajo apreciarán más los círculos concéntricos de este modelo que giran ligeramente que esos datos incomprensibles.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensilios" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 4 + } + ] +} diff --git a/src/data/spanish/furnishing/model_contraption_repair.json b/src/data/spanish/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..a6586c6bf --- /dev/null +++ b/src/data/spanish/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Modelo de mecanismo: Reparación", + "description": "Un modelo metálico de construcción intrincada que representa cierto tipo de dispositivo de suministro de pneumousía a escala reducida idéntico al que está en funcionamiento, salvo que en realidad no es capaz de proporcionar energía a las diversas instalaciones.\\nDicen que este modelo fue originalmente concebido como una herramienta de entrenamiento para que los técnicos novatos practicaran diversas técnicas de mantenimiento. Sin embargo, para garantizar que el entrenamiento fuera efectivo, después de cada sesión, la máquina desmontada y desorganizada debía ser restaurada a un estado funcional por un especialista en máquinas de entrenamiento. Por ello, nació esta profesión para el mantenimiento dentro de la institución.\\nEn cierta medida, estas personas son las que mejor conocen la funcionalidad de estos aparatos. Lo único que les impedía convertirse en técnicos oficiales de mantenimiento era el complicado permiso de trabajo para entornos de pneumousía tan difícil de obtener.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Objetos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/model_contraption_rockcracker_anchor.json b/src/data/spanish/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..7e440440f --- /dev/null +++ b/src/data/spanish/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Modelo de mecanismo: Anclaje de roca cortada", + "description": "Un modelo metálico de construcción intrincada que representa cierto tipo de dispositivo de suministro de pneumousía a escala reducida idéntico al que está en funcionamiento, salvo que en realidad no es capaz de proporcionar energía a las diversas instalaciones.\\nComo a veces había que instalar la pneumousía en terrenos especiales, los ingenieros tuvieron que añadirles anclajes especiales al terreno para mantenerlos en su sitio. Este modelo es uno de esos dispositivos especiales de anclaje. En la parte inferior del aparato hay un gancho de anclaje de alta resistencia alimentado por pneumousía, que se utiliza para fijarlo firmemente en la posición requerida atravesándolo.\\nCabe destacar que una vez completada, la fijación posterior no requiere la participación del dispositivo accionado por la pneumousía. Por lo tanto, no se producirá ninguna situación cómica como la de qué hacer si el dispositivo alimentado por la pneumousía que impulsa el mecanismo que se debe fijar se queda sin energía.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Objetos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/passages_languid_lifestyle.json b/src/data/spanish/furnishing/passages_languid_lifestyle.json index 3dcd2bee3..8336f93a7 100644 --- a/src/data/spanish/furnishing/passages_languid_lifestyle.json +++ b/src/data/spanish/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "Pasaje apacible del reposo", - "description": "Esta silla con respaldo está decorada con un lujoso encuadre de oro y unos mullidos cojines tanto para el asiento como para el respaldo. Es un elemento muy común en el Café Lucerne y otros establecimientos similares de la Galería Vasari. Se cuenta que este fue el primer modelo de silla de Fontaine en aplicar el concepto de ergonomía en su diseño. El objetivo principal de este tipo de asiento es aliviar la carga de los músculos de la espalda y el cuello, lo que hace que los clientes puedan relajarse por completo. Sin embargo, no resulta tan cómodo para las melusinas. Para producir un asiento ideal para las melusinas, haría falta incorporar un sistema ajustable para respaldo y reposacabezas y adecuar la altura del asiento. Este tipo de diseño resultaría demasiado costoso...", + "description": "Esta silla con respaldo está decorada con un lujoso encuadre de oro y unos mullidos cojines tanto para el asiento como para el respaldo. Es un elemento muy común en el Café Lutecia y otros establecimientos similares de la Galería Vasari. Se cuenta que este fue el primer modelo de silla de Fontaine en aplicar el concepto de ergonomía en su diseño. El objetivo principal de este tipo de asiento es aliviar la carga de los músculos de la espalda y el cuello, lo que hace que los clientes puedan relajarse por completo. Sin embargo, no resulta tan cómodo para las melusinas. Para producir un asiento ideal para las melusinas, haría falta incorporar un sistema ajustable para respaldo y reposacabezas y adecuar la altura del asiento. Este tipo de diseño resultaría demasiado costoso...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/spanish/furnishing/passages_parasol.json b/src/data/spanish/furnishing/passages_parasol.json index 3921415ac..5f191e9d2 100644 --- a/src/data/spanish/furnishing/passages_parasol.json +++ b/src/data/spanish/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "Pasaje cálido de parasoles", - "description": "Un parasol hecho con una larga estructura de metal y gran cantidad de componentes unidos entre sí con la ayuda de Mecabots. En un primer momento, fue el Café Lucerne el que encargó estas estructuras, pero, con el paso del tiempo, se han convertido en un símbolo indiscutible de la Galería Vasari.\\nDebido a cierto incidente relacionado con la desviación cromática durante el proceso de fabricación de otro producto, los comerciantes comenzaron a contratar especialistas que vigilaran el proceso de fabricación liderado por los Mecabots para garantizar así la calidad de dicho proceso. Los colores elegidos tienen la intención de emular la sensación de un “día soleado y de agradable temperatura” de forma que los clientes puedan disfrutar de sus deliciosos cafés, independientemente del tiempo que haga en la calle.", + "description": "Un parasol hecho con una larga estructura de metal y gran cantidad de componentes unidos entre sí con la ayuda de Mecabots. En un primer momento, fue el Café Lutecia el que encargó estas estructuras, pero, con el paso del tiempo, se han convertido en un símbolo indiscutible de la Galería Vasari.\\nDebido a cierto incidente relacionado con la desviación cromática durante el proceso de fabricación de otro producto, los comerciantes comenzaron a contratar especialistas que vigilaran el proceso de fabricación liderado por los Mecabots para garantizar así la calidad de dicho proceso. Los colores elegidos tienen la intención de emular la sensación de un “día soleado y de agradable temperatura” de forma que los clientes puedan disfrutar de sus deliciosos cafés, independientemente del tiempo que haga en la calle.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/spanish/furnishing/passages_pristine_round_table.json b/src/data/spanish/furnishing/passages_pristine_round_table.json index 929e260dd..327dfc6fe 100644 --- a/src/data/spanish/furnishing/passages_pristine_round_table.json +++ b/src/data/spanish/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "Pasaje prístino a la mesa redonda", - "description": "Una mesa redonda muy común en la Corte de Fontaine. Este tipo de mesas resultan ser los “trabajadores” más diligentes que haya en todo tipo de establecimientos. De hecho, el Café Lucerne es el restaurante más conocido por “emplear” a este tipo de trabajadores. Esta mesa está hecha de la más notable madera de tilo silvestre y adornada con un estiloso paño bañado en cera de Mecabot. Así, se consigue una superficie resistente e impermeable, fácil de limpiar solo con agua. Se rumorea que el proceso de bañado en cera parte de una técnica usada por los pescadores de Poisson. Tiempo atrás descubrieron que, al aplicar cera a las velas de los barcos, podrían evitar las manchas y una excesiva absorción del agua de lluvia.\\nSin embargo, nuevas técnicas de revestimiento para los barcos y la tradición se fue perdiendo entre los pescadores de Poisson. Y, ciertamente, a muy pocos parece importarle la depurada técnica pescadora utilizada en un paño de mesa.", + "description": "Una mesa redonda muy común en la Corte de Fontaine. Este tipo de mesas resultan ser los “trabajadores” más diligentes que haya en todo tipo de establecimientos. De hecho, el Café Lutecia es el restaurante más conocido por “emplear” a este tipo de trabajadores. Esta mesa está hecha de la más notable madera de tilo silvestre y adornada con un estiloso paño bañado en cera de Mecabot. Así, se consigue una superficie resistente e impermeable, fácil de limpiar solo con agua. Se rumorea que el proceso de bañado en cera parte de una técnica usada por los pescadores de Poisson. Tiempo atrás descubrieron que, al aplicar cera a las velas de los barcos, podrían evitar las manchas y una excesiva absorción del agua de lluvia.\\nSin embargo, nuevas técnicas de revestimiento para los barcos y la tradición se fue perdiendo entre los pescadores de Poisson. Y, ciertamente, a muy pocos parece importarle la depurada técnica pescadora utilizada en un paño de mesa.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/spanish/furnishing/passages_stable_storage.json b/src/data/spanish/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..6f33b8e90 --- /dev/null +++ b/src/data/spanish/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "Baúl fideligno de corredor", + "description": "Fabricada con madera de tilo silvestre de buena calidad, esta caja de almacenaje cuenta con un armazón resistente y un cierre confiable, lo que la convierte en la mejor opción para que los habitantes de Fontaine guarden los objetos que no resisten a la humedad.\\nGracias a los esfuerzos del Oficina Judicial, la Corte de Fontaine se encuentra en un excelente estado de ley y orden, y la mayoría de los ciudadanos de Fontaine no necesitan cajas fuertes extremadamente robustas. Como resultado, esta caja de almacenaje ha ocupado durante mucho tiempo un lugar en lo alto de las listas de ventas de muebles debido a su naturaleza relativamente ligera.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Utensilios" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madera de tilo silvestre", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Pedazo de hierro blanco", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/satisfying_weight.json b/src/data/spanish/furnishing/satisfying_weight.json new file mode 100644 index 000000000..2a68b1201 --- /dev/null +++ b/src/data/spanish/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "El peso de la satisfacción", + "description": "Una tinaja de piedra que parece una gran olla. Dicen que se utiliza para almacenar grandes cantidades de algas. Posee una sencilla abertura en la parte superior donde se pueden echar las algas, pero el fondo de la tinaja está fuera del alcance de las cortas manos de las melusinas. La pesada tapa de la tinaja es difícil de abrir para ellas, y solo después de que se hayan depositado suficientes algas, podrán abrir la tinaja todas juntas y disfrutar de una comida satisfactoria.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/shiny_shell.json b/src/data/spanish/furnishing/shiny_shell.json new file mode 100644 index 000000000..ee6cb6162 --- /dev/null +++ b/src/data/spanish/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "Caracola brillante", + "description": "Una farola que se puede ver en la Aldea Espumarina, tiene una forma característica con postes hechos de anchos paneles de madera de fresno blanco. Algunos visitantes creen que las melusinas se inspiraron en la forma de una caracola cuando fabricaron estas farolas. Otros creen que la farola se parece más a la pinza de un cangrejo que a una caracola, y que la sustancia fluorescente en el centro se asemeja a una criatura acuática presa. Como esta última especulación puede resultar un tanto cruel, la mayoría continúa refiriéndose a esta farola como una brillante caracola.\\nEn realidad, las melusinas solo querían poner encima de la farola una cubierta impermeable para proteger los frutos fluorescentes...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Iluminación", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Madera de fresno blanco", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/slippery_shack.json b/src/data/spanish/furnishing/slippery_shack.json new file mode 100644 index 000000000..bb7c469d0 --- /dev/null +++ b/src/data/spanish/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "Cabaña resbaladiza", + "description": "Una cabaña de la Aldea Espumarina elegante y hermosa, construida con piedras de una textura única que parecen haber sido tratadas con técnicas que solo las melusinas conocen, dando como resultado superficies lisas y colores brillantes que evocan todo el abanico de tonalidades del jade. Sin embargo, los sentidos de las melusinas difieren en cierto modo de los de la gente corriente, ya que están acostumbradas a caminar por tales edificios. Pero para los invitados que vienen de fuera, los escalones y suelos hechos de este tipo de piedra pueden resultar demasiado resbaladizos, de modo que el más mínimo error podría causar una caída...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinte rojo", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/small_stonecrab.json b/src/data/spanish/furnishing/small_stonecrab.json new file mode 100644 index 000000000..61d379235 --- /dev/null +++ b/src/data/spanish/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "Minicangrejo de piedra", + "description": "Una pequeña vivienda muy común en la Aldea Espumarina, caracterizada por su forma elegante y hermosa estructura. Aunque el tamaño de la construcción puede resultar relativamente estrecho para los humanos, esto no supone un problema para las melusinas, que son de pequeño tamaño.\\nDicen que para algunas melusinas, su casa parece un cangrejo de piedra escupiendo burbujas, mientras que otras melusinas no aprecian esta analogía, ya que no consideran que los cangrejos sean amigables y temen que quieran pelearse con ellas por las marealgas.", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Estilo de Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinte rojo", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/soft_waters_voice.json b/src/data/spanish/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..1f49e07f2 --- /dev/null +++ b/src/data/spanish/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "Suave sonido del agua", + "description": "Un mobiliario de la Aldea Espumarina, es una combinación de pequeños bancos de trabajo y tendederos diseñados para colgar diversos objetos. Además, cuenta con sencillas campanas de viento de piedra, caracolas y pequeños peces secos que se mecen con la brisa.\\nCuriosamente, cuando estas campanas de viento y las caracolas chocan, emiten un ritmo suave que imita el sonido de las olas, convirtiéndose así en la música del hogar para las melusinas.", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Tinte rojo", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/standard_fluid_shipping_unit.json b/src/data/spanish/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..11ab417ba --- /dev/null +++ b/src/data/spanish/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Unidad común de transporte de líquidos", + "description": "Cisternas de líquido poligonales fabricadas con madera de malvavisco que pueden verse en los puertos de Fontaine y son conocidas por su excelente hermeticidad. Fueron diseñadas originalmente por el Instituto de Ciencias de Fontaine especialmente para el transporte de agua a larga distancia, y se convirtieron en contenedores habituales de transporte de líquidos a medida que avanzaba la tecnología.\\nDicen que los diseñadores consideraron que este depósito poligonal combinaba las ventajas de un barril de vino y de una caja de madera, mejorando la resistencia estructural y facilitando al mismo tiempo la fabricación en serie. Aunque los estibadores se quejan a menudo de que los toneles no son muy prácticos de manejar, parece que las tripulaciones prefieren el diseño actual al de los barriles que rodaban por la cubierta.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Adornos grandes", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Madera de malvavisco", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 6 + } + ] +} diff --git a/src/data/spanish/furnishing/standard_railing_order_and_symmetry.json b/src/data/spanish/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..a68781b16 --- /dev/null +++ b/src/data/spanish/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Valla estándar: Simetría ordenada", + "description": "Una valla de piedra que puede parecer simple a primera vista, pero según algunos aprendices de artesano de Fontaine, encierra una comprensión única de la estética de las líneas: “La simetría crea un ambiente de armonía y orden”, y el ingenioso diseño esculpido añade un toque lúdico a esta armonía...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Vallas", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/standard_railing_scattered_structure.json b/src/data/spanish/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..753343770 --- /dev/null +++ b/src/data/spanish/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Valla estándar: Estructura irregular", + "description": "Una valla de piedra que puede parecer simple a primera vista. La distancia entre los dos pilares de piedra varía, creando espacios pequeños y grandes dispuestos con armonía. Según algunos aprendices de artesano de Fontaine, encierran una comprensión única de la estética de las líneas: “Una estructura dispuesta con armonía evita la fatiga estética asociada a una repetición excesiva”. Sin embargo, estas estructuras suelen ser más engorrosas de construir que las vallas perfectamente simétricas...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Vallas", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/furnishing/standard_shipping_pallet.json b/src/data/spanish/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..83d9b6e38 --- /dev/null +++ b/src/data/spanish/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Palé de transporte estándar", + "description": "Cajas de madera de tamaño medio que se suelen ver sobre palés en el puerto de Fontaine para facilitar su transporte. Se caracteriza por su construcción sólida, sencilla y económica.\\nInicialmente, según la definición de Fontaine de unidades de carga estándar, existían tres tamaños: compacto, estándar y grande. El mediano de estos tamaños se definía como estándar, que teóricamente solo necesitaba un Mecabot para empujar un palé cargado de seis de estas cajas medianas, lo que mejoraba enormemente la eficiencia del transporte.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Adornos grandes", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Madera de malvavisco", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Pedazo de hierro", + "amount": 2 + } + ] +} diff --git a/src/data/spanish/furnishing/study_of_the_forbidden_fortress.json b/src/data/spanish/furnishing/study_of_the_forbidden_fortress.json index 3ae1ff492..02b26a307 100644 --- a/src/data/spanish/furnishing/study_of_the_forbidden_fortress.json +++ b/src/data/spanish/furnishing/study_of_the_forbidden_fortress.json @@ -3,7 +3,7 @@ "id": "study_of_the_forbidden_fortress", "rarity": 3, "name": "Estudio del fuerte recluido", - "description": "Una elegante mesa de madera que se encuentra en el Fuerte Merópide. Debido a su tablero relativamente plano y a sus sólidas patas, las mesas de madera delicadas como esta son muy apreciadas y se utilizan a menudo como bancos de trabajo para escribir, dibujar o fabricar componentes. Se dice que muchos de los componentes mecánicos en la Fuerte Merópide se fabricaron en esta modesta mesa...", + "description": "Una elegante mesa de madera que se encuentra en el Fuerte Merópide. Debido a su tablero relativamente plano y a sus sólidas patas, las mesas de madera delicadas como esta son muy apreciadas y se utilizan a menudo como bancos de trabajo para escribir, dibujar o fabricar componentes. Se dice que muchos de los componentes mecánicos en el Fuerte Merópide se fabricaron en esta modesta mesa...", "load": 85, "energy": 60, "exp": 60, diff --git a/src/data/spanish/furnishing/water_imp_prince.json b/src/data/spanish/furnishing/water_imp_prince.json new file mode 100644 index 000000000..a581be345 --- /dev/null +++ b/src/data/spanish/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Príncipe de los nixies", + "description": "Un príncipe que reside en las profundidades del agua y que ha acudido en ayuda de los desamparados.\\n“- ..-. ...- --”.\\n“... ..-. .-- ..-. …”.\\n“-. .--- ... -... -.. -- ..-”.", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Objetos", + "type": "Exterior" + } + ] +} diff --git a/src/data/spanish/furnishing/yet_another_discussion.json b/src/data/spanish/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..3dba648db --- /dev/null +++ b/src/data/spanish/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "Otro debate", + "description": "Un tablón de anuncios de la Corte de Fontaine hecho de madera de tilo silvestre. Dicen que estos tablones de madera se remontan a los tablones de discusión instalados por un pequeño grupo de aficionados al teatro frente a la Ópera de la Epíclesis para comunicarse entre sí. Los tableros de discusión pronto se volvieron tan acalorados y concurridos que se colocaron por todos los parterres, y la Oficina Judicial trabajó durante meses para retirarlos con el fin de mantener el orden en la ciudad.\\nSin embargo, aunque se retiró una gran parte de ellos, este método para comunicarse entre sí seguía existiendo en Fontaine. Siguiendo el principio de mantener la gestión ordenada en cualquier situación, el Palacio Mermonia revisó rápidamente la ordenanza de gestión del paisaje urbano para especificar dónde y cómo podían aparecer dichos tablones de anuncios.\\nNo obstante, después de que el Palacio Mermonia terminara de revisar la ordenanza y realizar un anuncio público al respecto, la cantidad de comunicaciones que utilizan los tablones de anuncios dentro de Fontaine ha disminuido significativamente. Qué cosa más curiosa.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Adornos", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Madera de tilo silvestre", + "amount": 8 + } + ] +} diff --git a/src/data/spanish/ingredients/almond.json b/src/data/spanish/ingredients/almond.json index 4dc1274c5..de9aa3260 100644 --- a/src/data/spanish/ingredients/almond.json +++ b/src/data/spanish/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Dátiles caramelizados" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "“Para Foçalors”" } ], "source": ["Comprado en tiendas de Liyue", "Comprado en tiendas de Fontaine"] diff --git a/src/data/spanish/ingredients/bird_egg.json b/src/data/spanish/ingredients/bird_egg.json index ef8d7e30a..f7cf0eb05 100644 --- a/src/data/spanish/ingredients/bird_egg.json +++ b/src/data/spanish/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Cien sabores" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "“Para Foçalors”" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Burbiteroles" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/spanish/ingredients/coffee_beans.json b/src/data/spanish/ingredients/coffee_beans.json index 316f754c1..32eaef8fd 100644 --- a/src/data/spanish/ingredients/coffee_beans.json +++ b/src/data/spanish/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavaroise de café" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "“Para Foçalors”" } ], "source": ["Comprando en cafés de Sumeru", "Comprado en cafés de Fontaine"] diff --git a/src/data/spanish/ingredients/cream.json b/src/data/spanish/ingredients/cream.json index 221776bde..ff5f42d4d 100644 --- a/src/data/spanish/ingredients/cream.json +++ b/src/data/spanish/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crepes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Burbiteroles" } ], "source": ["Procesar comida"] diff --git a/src/data/spanish/ingredients/flour.json b/src/data/spanish/ingredients/flour.json index e035196e7..ae4f30059 100644 --- a/src/data/spanish/ingredients/flour.json +++ b/src/data/spanish/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crepes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "“Para Foçalors”" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Burbiteroles" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/spanish/ingredients/milk.json b/src/data/spanish/ingredients/milk.json index 1e413ef07..021bd31ee 100644 --- a/src/data/spanish/ingredients/milk.json +++ b/src/data/spanish/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavaroise de café" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Burbiteroles" } ], "craft": [ diff --git a/src/data/spanish/jewels_materials/varunada_lazurite_chunk.json b/src/data/spanish/jewels_materials/varunada_lazurite_chunk.json index 6e2096183..6c3020fd9 100644 --- a/src/data/spanish/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/spanish/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Obtenido de Oceánida (Niv. 60+)", "Obtenido de Hipóstasis Hydro (Niv. 60+)", + "#Obtenido de Tulpas Hidromiméticos (Niv.{NON_BREAK_SPACE}60+)", "Sintetizar" ], "rarity": 4, diff --git a/src/data/spanish/jewels_materials/varunada_lazurite_fragment.json b/src/data/spanish/jewels_materials/varunada_lazurite_fragment.json index cb8c62820..8030779ed 100644 --- a/src/data/spanish/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/spanish/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Obtenido de Oceánida (Niv. 40+)", "Obtenido de Hipóstasis Hydro (Niv. 40+)", + "#Obtenido de Tulpas Hidromiméticos (Niv.{NON_BREAK_SPACE}40+)", "Sintetizar" ], "rarity": 3, diff --git a/src/data/spanish/jewels_materials/varunada_lazurite_gemstone.json b/src/data/spanish/jewels_materials/varunada_lazurite_gemstone.json index 31d440856..550e8068d 100644 --- a/src/data/spanish/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/spanish/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Obtenido de Oceánida (Niv. 75+)", "Obtenido de Hipóstasis Hydro (Niv. 75+)", + "#Obtenido de Tulpas Hidromiméticos (Niv.{NON_BREAK_SPACE}75+)", "Sintetizar" ], "rarity": 5, diff --git a/src/data/spanish/jewels_materials/varunada_lazurite_sliver.json b/src/data/spanish/jewels_materials/varunada_lazurite_sliver.json index 2aeaff461..23cc23d17 100644 --- a/src/data/spanish/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/spanish/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Obtenido de Oceánida", "Obtenido de Hipóstasis Hydro", + "Obtenido de Tulpas Hidromiméticos", "Canjear en la tienda de recuerdos" ], "rarity": 2, diff --git a/src/data/spanish/local_materials/lakelight_lily.json b/src/data/spanish/local_materials/lakelight_lily.json new file mode 100644 index 000000000..5fbf65a3a --- /dev/null +++ b/src/data/spanish/local_materials/lakelight_lily.json @@ -0,0 +1,11 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Lirio lumilago", + "description": "Una flor de color azul, clara y pura. Nacida donde convergen las aguas, su fragancia es fresca, elegante y suave.", + "source": [ + "Recolectar en la naturaleza", + "Recolectar en la Floresta Erinias" + ], + "location": "Fontaine" +} diff --git a/src/data/spanish/local_materials/spring_of_the_first_dewdrop.json b/src/data/spanish/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..4ef008dcf --- /dev/null +++ b/src/data/spanish/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,11 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Gota de rocío primigenio", + "description": "Una gota de rocío cristalina que flota entre las aguas del Condado Morte. Es diferente de otras creaciones de agua pura, como si fuera una conglomeración aún más impoluta y primordial de Energía Elemental.", + "source": [ + "Recolectar en la naturaleza", + "Recolectar bajo el agua en el Condado Morte" + ], + "location": "Fontaine" +} diff --git a/src/data/spanish/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/spanish/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..a77ec134f --- /dev/null +++ b/src/data/spanish/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Ojo del vórtice deslucido", + "description": "Todas las cosas se reúnen junto a lo que está destinado a ser pesado, como el oro con el hierro negro, o la tierra con la brisa. Así como la luz no puede escapar de la singularidad de un agujero negro, el karma converge en los destinos con más peso. Tal vez se trate de una regla irreversible.", + "source": ["Recompensa del reto del Narval Devoraestrellas (Niv. 70+)"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Hilo de seda deslucido", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente de sueños", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masa deslucida", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente de sueños", + "amount": 1 + } + ] + ] +} diff --git a/src/data/spanish/talent_lvl_up_materials/lightless_mass.json b/src/data/spanish/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..bc0033539 --- /dev/null +++ b/src/data/spanish/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Masa deslucida", + "description": "El universo es oscuro y frío.
Pero fíjate bien. En él siempre hay pequeños destellos de luz, como perlas en la arena a medio cubrir, como diamantes en el asfalto, como luces en la distancia en una noche de niebla, o como chispas que iluminan un prado yermo.", + "source": ["Recompensa del reto del Narval Devoraestrellas (Niv. 70+)"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Hilo de seda deslucido", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente de sueños", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Ojo del vórtice deslucido", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente de sueños", + "amount": 1 + } + ] + ] +} diff --git a/src/data/spanish/talent_lvl_up_materials/lightless_silk_string.json b/src/data/spanish/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..ec05e484b --- /dev/null +++ b/src/data/spanish/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Hilo de seda deslucido", + "description": "En la antigua Fontaine se creía que el Fortuna, el cual había dominado todos los fenómenos, estaba compuesto de fibras muy finas, como las cuerdas de un arpa. Así como los filamentos que resuenan con el magnífico sonido de la música traen la felicidad universal, la disonancia destruye el tejido del universo.", + "source": ["Recompensa del reto del Narval Devoraestrellas (Niv. 70+)"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Ojo del vórtice deslucido", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente de sueños", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Masa deslucida", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Solvente de sueños", + "amount": 1 + } + ] + ] +} diff --git a/src/data/spanish/tcg_action/absorbing_prism.json b/src/data/spanish/tcg_action/absorbing_prism.json index 7deb52f66..fd812d16e 100644 --- a/src/data/spanish/tcg_action/absorbing_prism.json +++ b/src/data/spanish/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "“¡Una apertura!”.\\n“¡Ey, está por aquí!”.", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Electro", "card_type": "Carta de evento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 3 + "count": 2 } ], "source": "Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Hipóstasis Electro de los duelos tabernarios", diff --git a/src/data/spanish/tcg_action/all_things_are_of_the_earth.json b/src/data/spanish/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..e81df3b8e --- /dev/null +++ b/src/data/spanish/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Madre tierra", + "title": "Baizhu: Madre tierra", + "desc": "“Si eres capaz de comprender el cielo y la tierra, de defender tu esencia interior del caos exterior y de mantener la mente en calma, te habrás convertido en un ser imparable”.", + "in_play_description": "Cuando Baizhu está en el campo de batalla mientras tiene esta carta equipada y el escudo incólume activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate.", + "attributes": { + "cost": 4, + "cost_type": "Dendro", + "card_type": "Carta de equipamiento", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energía", + "count": 2 + } + ], + "source": "Se obtiene tras retar a Baizhu a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", + "tags": ["Talento", "Acción de combate"] + }, + "skills": [ + { + "name": "", + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Baizhu.
Tras ello, Baizhu usa una vez Sanación holística de inmediato.
Cuando Baizhu está en el campo de batalla mientras tiene esta carta equipada y el escudo incólume activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate.
Solo puedes añadir esta carta al mazo si tienes a Baizhu en él." + } + ] +} diff --git a/src/data/spanish/tcg_action/awakening.json b/src/data/spanish/tcg_action/awakening.json index b33eebfaf..47322f025 100644 --- a/src/data/spanish/tcg_action/awakening.json +++ b/src/data/spanish/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Despertar", "title": "Razor: Despertar", "desc": "La cacería está a punto de comenzar.", - "in_play_description": "Cuando Razor usa Garra y trueno mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (se dará prioridad al personaje en combate).", + "in_play_description": "Cuando Razor usa Garra y trueno mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Carta de equipamiento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 + "count": 3 } ], "source": "Se obtiene tras retar a Razor a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Razor.
Tras ello, Razor usa una vez Garra y trueno de inmediato.
Cuando Razor usa Garra y trueno mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (se dará prioridad al personaje en combate).
Solo puedes añadir esta carta al mazo si tienes a Razor en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Razor.
Tras ello, Razor usa una vez Garra y trueno de inmediato.
Cuando Razor usa Garra y trueno mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate).
Solo puedes añadir esta carta al mazo si tienes a Razor en él." } ] } diff --git a/src/data/spanish/tcg_action/bunny_triggered.json b/src/data/spanish/tcg_action/bunny_triggered.json index 352ee57d8..e1fd285df 100644 --- a/src/data/spanish/tcg_action/bunny_triggered.json +++ b/src/data/spanish/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Lanzamiento de Barón Bunny", "title": "Amber - Lanzamiento de Barón Bunny", "desc": "“¡Barón Bunny, al ataque!”.", - "in_play_description": "Cuando Amber ejecuta un Ataque Normal mientras tiene esta carta equipada y Barón Bunny aún está en el campo de batalla, este explotará e infligirá 3 pts. de Daño Pyro.", + "in_play_description": "Cuando Amber ejecuta un Ataque Normal mientras tiene esta carta equipada y Barón Bunny aún está en el campo de batalla, este explotará e infligirá 4 pts. de Daño Pyro.", "attributes": { "cost": 3, "cost_type": "Dados Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Amber.
Tras ello, Amber usa una vez Marioneta explosiva de inmediato.
Cuando Amber ejecuta un Ataque Normal mientras tiene esta carta equipada y Barón Bunny aún está en el campo de batalla, este explotará e infligirá 3 pts. de Daño Pyro.
Solo puedes añadir esta carta al mazo si tienes a Amber en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Amber.
Tras ello, Amber usa una vez Marioneta explosiva de inmediato.
Cuando Amber ejecuta un Ataque Normal mientras tiene esta carta equipada y Barón Bunny aún está en el campo de batalla, este explotará e infligirá 4 pts. de Daño Pyro.
Solo puedes añadir esta carta al mazo si tienes a Amber en él." } ] } diff --git a/src/data/spanish/tcg_action/chang_the_ninth.json b/src/data/spanish/tcg_action/chang_the_ninth.json index 012a85649..246f3cf4a 100644 --- a/src/data/spanish/tcg_action/chang_the_ninth.json +++ b/src/data/spanish/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Después de que algún personaje de cualquiera de los jugadores cause una reacción elemental, si infligieron Daño Físico, Daño Penetrante o causaron una Reacción Elemental tras usar una habilidad, esta carta acumula 1 carga de inspiración.
Si esta carta ha acumulado 3 cargas de inspiración, tomas 2 cartas y se descarta." + "desc": "Después de que algún personaje de cualquiera de los jugadores cause una reacción elemental, si infligieron Daño Físico, Daño Penetrante o causaron una Reacción Elemental tras usar una habilidad, esta carta acumula 1 carga de inspiración. Si esta carta ha acumulado 3 cargas de inspiración, se descarta y tomas 2 cartas." } ] } diff --git a/src/data/spanish/tcg_action/chef_mao.json b/src/data/spanish/tcg_action/chef_mao.json index 8dab13f25..ef452b41d 100644 --- a/src/data/spanish/tcg_action/chef_mao.json +++ b/src/data/spanish/tcg_action/chef_mao.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Tras jugar una carta de evento de comida, se crea un dado elemental aleatorio (1 vez por ronda).
Tras jugar una carta de evento de comida, sacas otra carta de evento de comida al azar del mazo (solo se puede usar 1 vez por partida)." + "desc": "Tras jugar una carta de evento de comida, se crea un dado elemental aleatorio (1 vez por ronda).
Tras jugar una carta de evento de comida, sacas otra carta de evento de comida al azar del mazo (solo se puede usar 1 vez por partida)." } ] } diff --git a/src/data/spanish/tcg_action/covenant_of_rock.json b/src/data/spanish/tcg_action/covenant_of_rock.json index 9cc123cbc..44150c12b 100644 --- a/src/data/spanish/tcg_action/covenant_of_rock.json +++ b/src/data/spanish/tcg_action/covenant_of_rock.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Puedes jugar esta carta solo si has agotado todos los dados elementales: crea 2 dados elementales distintos.
Solo puedes jugar una carta de técnica secreta durante toda la partida, y esta carta debe estar en tu mano inicial." + "desc": "Puedes jugar esta carta solo si has agotado todos los dados elementales: crea 2 dados elementales básicos distintos.
Solo puedes jugar una carta de técnica secreta durante toda la partida, y esta carta debe estar en tu mano inicial." } ] } diff --git a/src/data/spanish/tcg_action/crossfire.json b/src/data/spanish/tcg_action/crossfire.json index 1007514b1..134d76c8b 100644 --- a/src/data/spanish/tcg_action/crossfire.json +++ b/src/data/spanish/tcg_action/crossfire.json @@ -6,7 +6,7 @@ "desc": "¡El calor es la norma en la cocina!", "in_play_description": "Cuando Xiangling usa Ataque de Guoba mientras tiene esta carta equipada, también infligirá 1 pt. de Daño Pyro.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Dados Pyro", "card_type": "Carta de equipamiento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Dados Pyro", - "count": 4 + "count": 3 } ], "source": "Se obtiene tras retar a Xiangling a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", diff --git a/src/data/spanish/tcg_action/crown_of_watatsumi.json b/src/data/spanish/tcg_action/crown_of_watatsumi.json index a7fec6280..2d8b2e226 100644 --- a/src/data/spanish/tcg_action/crown_of_watatsumi.json +++ b/src/data/spanish/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Artefacto"] }, "skills": [ diff --git a/src/data/spanish/tcg_action/discretionary_supplement.json b/src/data/spanish/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..b6a1588d8 --- /dev/null +++ b/src/data/spanish/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Compensación de pérdidas", + "title": "Dori: Compensación de pérdidas", + "desc": "¡Primero subo los precios un 30% y luego hago un descuento del 20%!", + "in_play_description": "El genio de la lámpara invocado por Dori cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y Energía +1 adicional si no tenía Energía.", + "attributes": { + "cost": 3, + "cost_type": "Electro", + "card_type": "Carta de equipamiento", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energía", + "count": 2 + } + ], + "source": "Se obtiene tras retar a Dori a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", + "tags": ["Talento", "Acción de combate"] + }, + "skills": [ + { + "name": "", + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Dori.
Tras ello, Dori usa una vez Meticulosidad de Alcazarzaray de inmediato.
El genio de la lámpara invocado por Dori cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y Energía +1 adicional si no tenía Energía.
Solo puedes añadir esta carta al mazo si tienes a Dori en él." + } + ] +} diff --git a/src/data/spanish/tcg_action/elemental_resonance_sprawling_greenery.json b/src/data/spanish/tcg_action/elemental_resonance_sprawling_greenery.json index 747a991cc..634bafeac 100644 --- a/src/data/spanish/tcg_action/elemental_resonance_sprawling_greenery.json +++ b/src/data/spanish/tcg_action/elemental_resonance_sprawling_greenery.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "La próxima vez que causes una Reacción Elemental en esta ronda, daño infligido +2.
Además, la llama ardiente, el núcleo dendro y el campo catalítico que haya en el campo de batalla obtienen 1 uso adicional.
Solo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Dendro." + "desc": "La próxima vez que causes una Reacción Elemental en esta ronda, daño infligido +2.
Además, la llama ardiente, el núcleo Dendro y el campo catalítico que haya en el campo de batalla obtienen 1 uso adicional.
Solo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Dendro." } ] } diff --git a/src/data/spanish/tcg_action/favonius_cathedral.json b/src/data/spanish/tcg_action/favonius_cathedral.json index 6c7491b3a..678f4945f 100644 --- a/src/data/spanish/tcg_action/favonius_cathedral.json +++ b/src/data/spanish/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Fase final: Tu personaje en combate obtiene Vida +2.
Número de usos: 2." + "desc": "Fase final: tu personaje en combate obtiene Vida +2.
Número de usos: 2." } ] } diff --git a/src/data/spanish/tcg_action/featherfall_judgment.json b/src/data/spanish/tcg_action/featherfall_judgment.json index e8bf4268b..a80151062 100644 --- a/src/data/spanish/tcg_action/featherfall_judgment.json +++ b/src/data/spanish/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Juicio de la pluma", "title": "Cyno: Juicio de la pluma", "desc": "“Es mi alma de duelista”.", - "in_play_description": "Cuando la posesión de abrecaminos del juramento de Cyno alcanza el nivel 3 o 5 mientras tiene esta carta equipada, al usar Rito secreto: Guía de las almas abismales inflige daño +1.", + "in_play_description": "Cuando la posesión de abrecaminos del juramento de Cyno alcanza un número par mientras tiene esta carta equipada, al usar Rito secreto: Guía de las almas abismales inflige daño +1.", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Cyno.
Tras ello, Cyno usa una vez Rito secreto: Guía de las almas abismales de inmediato.
Cuando la posesión de abrecaminos del juramento de Cyno alcanza el nivel 3 o 5 mientras tiene esta carta equipada, al usar Rito secreto: Guía de las almas abismales inflige daño +1.
Solo puedes añadir esta carta al mazo si tienes a Cyno en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Cyno.
Tras ello, Cyno usa una vez Rito secreto: Guía de las almas abismales de inmediato.
Cuando la posesión de abrecaminos del juramento de Cyno alcanza un número par mientras tiene esta carta equipada, al usar Rito secreto: Guía de las almas abismales inflige daño +1.
Solo puedes añadir esta carta al mazo si tienes a Cyno en él." } ] } diff --git a/src/data/spanish/tcg_action/glorious_season.json b/src/data/spanish/tcg_action/glorious_season.json index 49dcb6ce1..24cf7ab48 100644 --- a/src/data/spanish/tcg_action/glorious_season.json +++ b/src/data/spanish/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "¡Te dedico esta canción!", "in_play_description": "Cuando Bárbara está en el campo de batalla mientras tiene esta carta equipada, los círculos melódicos hacen que gastes 1 dado elemental menos al llevar a cabo una acción de cambio de personaje (1 vez por ronda).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de equipamiento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Se obtiene tras retar a Bárbara a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", diff --git a/src/data/spanish/tcg_action/in_every_house_a_stove.json b/src/data/spanish/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..c1b4a59b4 --- /dev/null +++ b/src/data/spanish/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Hornilla del pueblo", + "title": "Hornilla del pueblo", + "desc": "“El Patrono de las hornillas se preocupaba mucho por el pueblo, transformaba su apariencia e iba a las casas para ayudar a cocinar y fomentar la solidaridad”.", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Edicto arcano", + "card_type": "Carta de evento", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Edicto arcano", + "count": 1 + } + ], + "tags": ["Técnica secreta"] + }, + "skills": [ + { + "name": "", + "desc": "Tomas una cantidad de cartas equivalente al número de la ronda en la que estés (hasta un máximo de 4 cartas).
Solo puedes jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial." + } + ] +} diff --git a/src/data/spanish/tcg_action/joyous_celebration.json b/src/data/spanish/tcg_action/joyous_celebration.json index 18b9caa51..aba641b7a 100644 --- a/src/data/spanish/tcg_action/joyous_celebration.json +++ b/src/data/spanish/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Esta carta solo se puede jugar cuando el tipo elemental de tu personaje en combate es Cryo, Hydro, Pyro, Electro o Dendro. Aplica a todos tus personajes el elemento que coincide con el tipo elemental de tu personaje en combate.
En toda la partida solo se puede jugar una carta de técnica secreta, y esta debe estar en tu mano inicial." + "desc": "Esta carta solo se puede jugar cuando el tipo elemental de tu personaje en combate es Cryo, Hydro, Pyro, Electro o Dendro. Aplica a todos tus personajes afectados por un elemento el elemento que coincide con el tipo elemental de tu personaje en combate.
En toda la partida solo se puede jugar una carta de técnica secreta, y esta debe estar en tu mano inicial." } ] } diff --git a/src/data/spanish/tcg_action/lands_of_dandelion.json b/src/data/spanish/tcg_action/lands_of_dandelion.json index 55188d392..1e1901774 100644 --- a/src/data/spanish/tcg_action/lands_of_dandelion.json +++ b/src/data/spanish/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Energía", - "count": 3 + "count": 2 } ], "source": "Se obtiene tras retar a Jean a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", diff --git a/src/data/spanish/tcg_action/lightning_storm.json b/src/data/spanish/tcg_action/lightning_storm.json index b5198a0bd..b2d29c093 100644 --- a/src/data/spanish/tcg_action/lightning_storm.json +++ b/src/data/spanish/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Tormenta eléctrica", "title": "Beidou: Tormenta eléctrica", "desc": "¡Rayos y centellas! ¡Una Tormenta eléctrica!", - "in_play_description": "Cuando Beidou usa Conquistadora de mareas al tener esta carta equipada, si mientras prepara la habilidad recibe daño, sus Ataques Normales gastan 1 dado indefinido menos durante esta ronda (se puede activar hasta 2 veces).", + "in_play_description": "Cuando Beidou usa Conquistadora de mareas al tener esta carta equipada, sus Ataques Normales gastan 1 dado indefinido menos durante esta ronda (se puede activar hasta 2 veces).", "attributes": { "cost": 3, "cost_type": "Electro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Beidou.
Tras ello, Beidou usa una vez Invocadora de mareas de inmediato.
Cuando Beidou usa Conquistadora de mareas al tener esta carta equipada, si mientras prepara la habilidad recibe daño, sus Ataques Normales gastan 1 dado indefinido menos durante esta ronda (se puede activar hasta 2 veces).
Solo puedes añadir esta carta al mazo si tienes a Beidou en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Beidou.
Tras ello, Beidou usa una vez Invocadora de mareas de inmediato.
Cuando Beidou usa Conquistadora de mareas al tener esta carta equipada, sus Ataques Normales gastan 1 dado indefinido menos durante esta ronda (se puede activar hasta 2 veces).
Solo puedes añadir esta carta al mazo si tienes a Beidou en él." } ] } diff --git a/src/data/spanish/tcg_action/lyresong.json b/src/data/spanish/tcg_action/lyresong.json new file mode 100644 index 000000000..7d8419abb --- /dev/null +++ b/src/data/spanish/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Lira poética", + "title": "Lira poética", + "desc": "“La tradición poética y musical fluye una y otra vez en las límpidas y conmovedoras melodías”.", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Carta de evento", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Te devuelve un artefacto que está equipado en tu personaje.
La próxima vez que juegues una carta de artefacto en esta ronda, gastarás 2 dados elementales menos." + } + ] +} diff --git a/src/data/spanish/tcg_action/mirror_cage.json b/src/data/spanish/tcg_action/mirror_cage.json index cf34c9bff..a13adb2fa 100644 --- a/src/data/spanish/tcg_action/mirror_cage.json +++ b/src/data/spanish/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "“Espejito, espejito, ¿en dónde se encuentran mis enemigos?”.", "in_play_description": "Cuando la Soldado Fatui - Doncella del Espejo tiene esta carta equipada, la refracción que crea produce los siguientes efectos: duración de rondas inicial de refracción +1 y el personaje bajo su efecto gasta 1 dado elemental más al cambiar de personaje.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de equipamiento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Se obtiene de Príncipe de la taberna Cola de Gato tras retar a la Doncella del Espejo a un duelo amistoso de los duelos tabernarios y completar los objetivos del duelo", diff --git a/src/data/spanish/tcg_action/naganohara_meteor_swarm.json b/src/data/spanish/tcg_action/naganohara_meteor_swarm.json index 4399a0b9e..6bc4bac52 100644 --- a/src/data/spanish/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/spanish/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Lluvia de meteoros Naganohara", "title": "Yoimiya: Lluvia de meteoros Naganohara", "desc": "Doctrina Naganohara de fuegos artificiales de reserva.", - "in_play_description": "Cuando Yoimiya activa la nitrofogata mientras tiene esta carta equipada, inflige Daño Pyro +1.", + "in_play_description": "El efecto de nitrofogata creado por Yoimiya mientras tiene esta carta equipada obtiene número de usos iniciales +1 y, tras activarlo, inflige Daño Pyro +1.", "attributes": { "cost": 2, "cost_type": "Dados Pyro", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Yoimiya.
Tras ello, Yoimiya usa una vez Danza de la pólvora de inmediato.
Cuando Yoimiya entra en el estado de nitrofogata mientras tiene esta carta equipada, inflige Daño Pyro +1.
Solo puedes añadir esta carta al mazo si tienes a Yoimiya en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Yoimiya.
Tras ello, Yoimiya usa una vez Danza de la pólvora de inmediato.
El efecto de nitrofogata creado por Yoimiya mientras tiene esta carta equipada obtiene número de usos iniciales +1 y, tras activarlo, inflige Daño Pyro +1.
Solo puedes añadir esta carta al mazo si tienes a Yoimiya en él." } ] } diff --git a/src/data/spanish/tcg_action/nre.json b/src/data/spanish/tcg_action/nre.json index ef04c1c1d..b2aeb36e2 100644 --- a/src/data/spanish/tcg_action/nre.json +++ b/src/data/spanish/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Bolsita nutritiva", "title": "Comida de emergencia: Ración portátil", "desc": "“Nutrirse a tiempo ayuda a superar la actividad más agotadora”.", - "in_play_description": "", + "in_play_description": "Al jugar una carta de comida, saca 1 carta de evento de comida al azar del mazo (1 vez por ronda).", "attributes": { "cost": 1, "cost_type": "Dados unielementales", diff --git a/src/data/spanish/tcg_action/oceanhued_clam.json b/src/data/spanish/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..94d4db055 --- /dev/null +++ b/src/data/spanish/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Perla Oceánica", + "title": "Memoria del océano: Perla Oceánica", + "desc": "“Cargando con las esperanzas y los recuerdos de las profundidades oceánicas e impregnadas de una cultura y una historia que se perdieron hace mucho tiempo, estas elegantes e intrincadas coronas cayeron en un abismo olvidado junto con sus dueñas”.", + "in_play_description": "Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de “burbuja marina” (acumulable hasta 2 veces).
Cuando el personaje inflige daño, consume todas las cargas de burbuja marina e inflige daño +1 por cada carga consumida.", + "attributes": { + "cost": 3, + "cost_type": "Dado indefinido", + "card_type": "Carta de equipamiento", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Dado indefinido", + "count": 3 + } + ], + "tags": ["Artefacto"] + }, + "skills": [ + { + "name": "", + "desc": "Al entrar en el juego, el personaje afectado por esta carta obtiene Vida +3.
Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de “burbuja marina” (acumulable hasta 2 veces).
Cuando el personaje inflige daño, consume todas las cargas de burbuja marina e inflige daño +1 por cada carga consumida.
Cada personaje solo puede llevar equipado 1 artefacto." + } + ] +} diff --git a/src/data/spanish/tcg_action/parametric_transformer.json b/src/data/spanish/tcg_action/parametric_transformer.json index 9807e682b..548eb10c6 100644 --- a/src/data/spanish/tcg_action/parametric_transformer.json +++ b/src/data/spanish/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Después de que algún personaje de cualquiera de los jugadores use una habilidad, si inflige Daño Elemental, esta carta acumula 1 carga de transmutación.
Si esta carta ha acumulado 3 cargas de transmutación, crea 3 dados elementales distintos y se descarta." + "desc": "Después de que algún personaje de cualquiera de los jugadores use una habilidad, si inflige Daño Elemental, esta carta acumula 1 carga de transmutación.
Si esta carta ha acumulado 3 cargas de transmutación, se descarta y crea 3 dados elementales distintos." } ] } diff --git a/src/data/spanish/tcg_action/right_of_final_interpretation.json b/src/data/spanish/tcg_action/right_of_final_interpretation.json index 3efb4a018..0b9200f8f 100644 --- a/src/data/spanish/tcg_action/right_of_final_interpretation.json +++ b/src/data/spanish/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Derecho de interpretación final", "title": "Yanfei: Derecho de interpretación final", "desc": "“Todo está permitido en las cartas, siempre que las normas no lo prohíban”.", - "in_play_description": "Cuando Yanfei ejecuta un Ataque Cargado mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida.", + "in_play_description": "Cuando Yanfei ejecuta un Ataque Cargado mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un sello escarlata, tomas 1 carta tras ejecutar la habilidad.", "attributes": { "cost": 1, "cost_type": "Dados Pyro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Yanfei.
Tras ello, Yanfei usa una vez Sello ígneo de inmediato.
Cuando Yanfei ejecuta un Ataque Cargado mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida.
Solo puedes añadir esta carta al mazo si tienes a Yanfei en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Yanfei.
Tras ello, Yanfei usa una vez Sello ígneo de inmediato.
Cuando Yanfei ejecuta un Ataque Cargado mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un sello escarlata, tomas 1 carta tras ejecutar la habilidad.
Solo puedes añadir esta carta al mazo si tienes a Yanfei en él." } ] } diff --git a/src/data/spanish/tcg_action/shadow_of_the_sand_king.json b/src/data/spanish/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..9018ecc4f --- /dev/null +++ b/src/data/spanish/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Reminiscencia del Rey del Desierto", + "title": "Herederos del poder: Reminiscencia del Rey del Desierto", + "desc": "“En el pasado, el sabio rey mortal y los sacerdotes recibieron personalmente el edicto de los dioses para reinar sobre la tierra.\\nA día de hoy, los nobles apoderados que gobiernan el oasis se han convertido en sombras de los sacerdotes”.", + "in_play_description": "Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (1 vez por ronda).", + "attributes": { + "cost": 1, + "cost_type": "Dados unielementales", + "card_type": "Carta de equipamiento", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Dados unielementales", + "count": 1 + } + ], + "tags": ["Artefacto"] + }, + "skills": [ + { + "name": "", + "desc": "Al entrar en juego, tomas 1 carta.
Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (1 vez por ronda).
Cada personaje solo puede llevar equipado 1 artefacto." + } + ] +} diff --git a/src/data/spanish/tcg_action/sin_of_pride.json b/src/data/spanish/tcg_action/sin_of_pride.json index 67f477933..337ca1b9d 100644 --- a/src/data/spanish/tcg_action/sin_of_pride.json +++ b/src/data/spanish/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "“La mente ha de ser una con la flecha. ¡Solo así se puede acabar con el enemigo!”.", "in_play_description": "Si [A1406] tiene esta carta equipada mientras está en juego, tus personajes Electro que estén bajo el efecto de amparo plumífero infligen daño adicional +1 con sus Habilidades Elementales y Definitivas.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Electro", "card_type": "Carta de equipamiento", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Electro", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Energía", - "count": 2 + "count": 3 } ], "source": "Se obtiene tras retar a Kujou Sara a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Kujou Sara.
Tras ello, Kujou Sara usa una vez Aplacamiento: Camino de la luz de inmediato.
Si Kujou Sara tiene esta carta equipada mientras está en juego, tus personajes Electro que estén bajo el efecto de amparo plumífero infligen daño adicional +1 con sus Habilidades Elementales y Definitivas.
Solo puedes añadir esta carta al mazo si tienes a Kujou Sara en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Kujou Sara.
Tras ello, Kujou Sara usa una vez Electroinvocación tengu de inmediato.
Si Kujou Sara tiene esta carta equipada mientras está en el campo de batalla, tus personajes Electro que estén bajo el efecto de amparo plumífero infligen daño adicional +1 con sus Habilidades Elementales y Definitivas.
Solo puedes añadir esta carta al mazo si tienes a Kujou Sara en él." } ] } diff --git a/src/data/spanish/tcg_action/steady_breathing.json b/src/data/spanish/tcg_action/steady_breathing.json index 03be0155c..aa8d89cc5 100644 --- a/src/data/spanish/tcg_action/steady_breathing.json +++ b/src/data/spanish/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Respiración inalterable", "title": "Chongyun: Respiración inalterable", "desc": "Respiración pausada, cuerpo en calma.", - "in_play_description": "Cuando Chongyun tiene esta carta equipada, el campo de estratos de escarcha que crea produce los siguientes efectos: duración de rondas inicial de campo de estratos de escarcha +1. Daño de Ataques Normales +1 para tus personajes que usan espada ligera, mandoble o lanza.", + "in_play_description": "Cuando Chongyun tiene esta carta equipada, el campo de estratos de escarcha que crea produce los siguientes efectos:
Daño de Ataques Normales +1 para tus personajes que usan espada ligera, mandoble o lanza.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Cryo", "card_type": "Carta de equipamiento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Cryo", - "count": 4 + "count": 3 } ], "source": "Se obtiene tras retar a Chongyun a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Chongyun.
Tras ello, Chongyun usa una vez Estratos de escarcha de inmediato.
Cuando Chongyun tiene esta carta equipada, el campo de estratos de escarcha que crea produce los siguientes efectos: duración de rondas inicial de campo de estratos de escarcha +1. Daño de Ataques Normales +1 para tus personajes que usan espada ligera, mandoble o lanza.
Solo puedes añadir esta carta al mazo si tienes a Chongyun en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Chongyun.
Tras ello, Chongyun usa una vez Estratos de escarcha de inmediato.
Cuando Chongyun tiene esta carta equipada, el campo de estratos de escarcha que crea produce los siguientes efectos:
Daño de Ataques Normales +1 para tus personajes que usan espada ligera, mandoble o lanza.
Solo puedes añadir esta carta al mazo si tienes a Chongyun en él." } ] } diff --git a/src/data/spanish/tcg_action/stormterrors_lair.json b/src/data/spanish/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..764d721df --- /dev/null +++ b/src/data/spanish/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Guarida de Stormterror", + "title": "Guarida de Stormterror", + "desc": "Un sueño ambicioso se erguía sobre la capital del Arconte de la Tempestad, pero terminó derrumbándose bajo la noble canción de la libertad.", + "in_play_description": "Cuando juegas una carta de talento o cuando tu personaje usa una habilidad cuyo coste original es de al menos 4 dados elementales, gastas 1 dado elemental menos (1 vez por ronda).
Número de usos: 3.", + "attributes": { + "cost": 2, + "cost_type": "Dados unielementales", + "card_type": "Carta de apoyo", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Dados unielementales", + "count": 2 + } + ], + "tags": ["Ubicación"] + }, + "skills": [ + { + "name": "", + "desc": "Al entrar en juego, tomas 1 carta de talento al azar del mazo.
Cuando juegas una carta de talento o cuando tu personaje usa una habilidad cuyo coste original es de al menos 4 dados elementales, gastas 1 dado elemental menos (1 vez por ronda).
Número de usos: 3." + } + ] +} diff --git a/src/data/spanish/tcg_action/streaming_surge.json b/src/data/spanish/tcg_action/streaming_surge.json index 10ec89b83..08b1fb822 100644 --- a/src/data/spanish/tcg_action/streaming_surge.json +++ b/src/data/spanish/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Corriente desenfrenada", "title": "Flujo indómito", "desc": "Las aguas torrenciales son una muestra de amor hacia una divinidad fallecida.", - "in_play_description": "Cuando la Oceánida - Rhodeia libera Marejada torrencial mientras tiene esta carta equipada, número de usos de todas tus invocaciones +1.", + "in_play_description": "Cuando la Oceánida - Rhodeia usa Marejada torrencial mientras tiene esta carta equipada, número de usos de todas tus invocaciones +1.", "attributes": { "cost": 4, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es la Oceánida - Rhodeia.
Tras ello, la Oceánida - Rhodeia usa una vez Marejada torrencial de inmediato.
Cuando la Oceánida - Rhodeia libera Marejada torrencial mientras tiene esta carta equipada, número de usos de todas tus invocaciones +1.
Solo puedes añadir esta carta al mazo si tienes a la Oceánida - Rhodeia en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es la Oceánida - Rhodeia.
Tras ello, la Oceánida - Rhodeia usa una vez Marejada torrencial de inmediato.
Cuando la Oceánida - Rhodeia usa Marejada torrencial mientras tiene esta carta equipada, número de usos de todas tus invocaciones +1.
Solo puedes añadir esta carta al mazo si tienes a la Oceánida - Rhodeia en él." } ] } diff --git a/src/data/spanish/tcg_action/tamakushi_casket.json b/src/data/spanish/tcg_action/tamakushi_casket.json index 10edcb958..6c1fa7f02 100644 --- a/src/data/spanish/tcg_action/tamakushi_casket.json +++ b/src/data/spanish/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Bendición de Tamakushi", "title": "Sangonomiya Kokomi: Bendición de Tamakushi", "desc": "La sabiduría permanece oculta en su arqueta mientras el oleaje se cierne sobre la costa.", - "in_play_description": "Cuando Sangonomiya Kokomi usa Encarnación de las nereidas mientras tiene esta carta equipada, se reinicia el número de usos de la medusa en el caso de que esta se encuentre ya en el campo de batalla.
Mientras el efecto del manto ceremonial esté activo, la medusa inflige daño +1.", + "in_play_description": "Cuando Sangonomiya Kokomi usa Encarnación de las nereidas mientras tiene esta carta equipada, invoca una medusa cuyo número de usos es 1. Si la medusa se encuentra ya en el campo de batalla, número de usos +1.
Mientras el efecto del manto ceremonial esté activo, la medusa inflige daño +1.", "attributes": { "cost": 3, "cost_type": "Hydro", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando tu personaje en combate es Sangonomiya Kokomi.
Tras ello, Sangonomiya Kokomi usa una vez Encarnación de las nereidas de inmediato.
Cuando Sangonomiya Kokomi usa Encarnación de las nereidas mientras tiene esta carta equipada, se reinicia el número de usos de la medusa en el caso de que esta se encuentre ya en el campo de batalla.
Mientras el efecto del manto ceremonial esté activo, la medusa inflige daño +1.
Solo puedes añadir esta carta al mazo si tienes a Sangonomiya Kokomi en él." + "desc": "Acción de combate: esta carta se equipa cuando tu personaje en combate es Sangonomiya Kokomi.
Tras ello, Sangonomiya Kokomi usa una vez Encarnación de las nereidas de inmediato.
Cuando Sangonomiya Kokomi usa Encarnación de las nereidas mientras tiene esta carta equipada, invoca una medusa cuyo número de usos es 1. Si la medusa se encuentra ya en el campo de batalla, número de usos +1.
Mientras el efecto del manto ceremonial esté activo, la medusa inflige daño +1.
Solo puedes añadir esta carta al mazo si tienes a Sangonomiya Kokomi en él." } ] } diff --git a/src/data/spanish/tcg_action/the_overflow.json b/src/data/spanish/tcg_action/the_overflow.json index a8069f63c..0b3b510fd 100644 --- a/src/data/spanish/tcg_action/the_overflow.json +++ b/src/data/spanish/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Aquellos que no respetan las normas de las cartas son... los enemigos de los aficionados a las cartas.", "in_play_description": "El estado de oración de la corona escarlata otorgado por Candace mientras tiene esta carta equipada, obtiene el siguiente efecto adicional: tras ejecutar un Ataque Normal, tu personaje inflige 1 pt. de Daño Hydro (1 vez por ronda).", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de equipamiento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/spanish/tcg_action/the_scent_remained.json b/src/data/spanish/tcg_action/the_scent_remained.json index 531c8470b..4ad7bc138 100644 --- a/src/data/spanish/tcg_action/the_scent_remained.json +++ b/src/data/spanish/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "Lluvia sobre mojado", "title": "Xingchiu: Lluvia sobre mojado", "desc": "Su habilidad con la pluma deja a más de uno boquiabierto.", - "in_play_description": "Cuando Xingchiu crea espadas de lluvia mientras tiene esta carta equipada, número de usos inicial de espadas de lluvia +1.", + "in_play_description": "Las espadas de lluvia creadas por Xingchiu mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de usos inicial.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Hydro", "card_type": "Carta de equipamiento", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Hydro", - "count": 4 + "count": 3 } ], "source": "Se obtiene tras retar a Xingchiu a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Xingchiu.
Tras ello, Xingchiu usa una vez Lluvia torrencial mortal de inmediato.
Cuando Xingchiu crea espadas de lluvia mientras tiene esta carta equipada, número de usos inicial de espadas de lluvia +1.
Solo puedes añadir esta carta al mazo si tienes a Xingchiu en él." + "desc": "Acción de combate: esta carta se equipa cuando el personaje en combate es Xingchiu.
Tras ello, Xingchiu usa una vez Lluvia torrencial mortal de inmediato.
Las espadas de lluvia creadas por Xingchiu mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de usos inicial.
Solo puedes añadir esta carta al mazo si tienes a Xingchiu en él." } ] } diff --git a/src/data/spanish/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/spanish/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..0ff3f75b2 --- /dev/null +++ b/src/data/spanish/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Lluvia florestelar", + "title": "Nilou: Lluvia florestelar", + "desc": "Siete cielos discurren resplandecientes, como sueños que a la vida vuelven.", + "in_play_description": "Mientras Nilou tenga esta carta equipada y esté en el campo de batalla, tus núcleos feraces infligen daño +1.", + "attributes": { + "cost": 3, + "cost_type": "Hydro", + "card_type": "Carta de equipamiento", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ], + "source": "Se obtiene tras retar a Nilou a un duelo en la taberna Cola de Gato y completar los objetivos del duelo", + "tags": ["Talento", "Acción de combate"] + }, + "skills": [ + { + "name": "", + "desc": "Acción de combate: esta carta se equipa cuando tu personaje en combate es Nilou.
Tras ello, Nilou usa una vez Danza de los siete reinos de inmediato.
Mientras Nilou tenga esta carta equipada y esté en el campo de batalla, tus núcleos feraces infligen daño +1.
Solo puedes añadir esta carta al mazo si tienes a Nilou en él." + } + ] +} diff --git a/src/data/spanish/tcg_action/timaeus.json b/src/data/spanish/tcg_action/timaeus.json index 0d69dda3a..62757e741 100644 --- a/src/data/spanish/tcg_action/timaeus.json +++ b/src/data/spanish/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Timaeus - Aprendiz de alquimia", "desc": "“Hola. ¿Eh? ¿Quieres usar la mesa de fabricación? Adelante, no te estorbaré”.", - "in_play_description": "Fase final: otorga 1 material sintetizado.
Al jugar una carta de artefacto, si es posible, gasta una cantidad de materiales sintetizados equivalente al coste del artefacto para equiparlo sin ningún coste (1 vez por ronda).", + "in_play_description": "Fase final: otorga 1 material sintetizado.
Al jugar una carta de artefacto, si es posible, gasta una cantidad de materiales sintetizados equivalente al coste del artefacto para equiparlo sin ningún coste (1 vez por ronda).", "attributes": { "cost": 2, "cost_type": "Dados unielementales", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Al entrar en juego otorga 2 materiales sintetizados.
Fase final: otorga 1 material sintetizado.
Al jugar una carta de artefacto, si es posible, gasta una cantidad de materiales sintetizados equivalente al coste del artefacto para equiparlo sin ningún coste (1 vez por ronda)." + "desc": "Al entrar en juego otorga 2 materiales sintetizados.
Fase final: otorga 1 material sintetizado.
Al jugar una carta de artefacto, si es posible, gasta una cantidad de materiales sintetizados equivalente al coste del artefacto para equiparlo sin ningún coste (1 vez por ronda)." } ] } diff --git a/src/data/spanish/tcg_action/timmie.json b/src/data/spanish/tcg_action/timmie.json index af303081c..691efd59e 100644 --- a/src/data/spanish/tcg_action/timmie.json +++ b/src/data/spanish/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Se activa automáticamente 1 vez por ronda: esta carta acumula 1 paloma.
Si esta carta ha acumulado 3 palomas, toma 1 carta, crea 1 omnidado y se descarta." + "desc": "Se activa automáticamente 1 vez por ronda: esta carta acumula 1 paloma. Si esta carta ha acumulado 3 palomas, se descarta, toma 1 carta y crea 1 omnidado." } ] } diff --git a/src/data/spanish/tcg_action/treasureseeking_seelie.json b/src/data/spanish/tcg_action/treasureseeking_seelie.json index 27ea56007..6a522886b 100644 --- a/src/data/spanish/tcg_action/treasureseeking_seelie.json +++ b/src/data/spanish/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Cuando tu personaje utilice una habilidad, esta carta acumulará 1 pista del tesoro.
Cuando se acumulen 3 pistas del tesoro, descarta esta carta y toma 3 cartas." + "desc": "Cuando tu personaje utilice una habilidad, esta carta acumulará 1 pista del tesoro. Cuando se acumulen 3 pistas del tesoro, descarta esta carta y toma 3 cartas." } ] } diff --git a/src/data/spanish/tcg_action/wagner.json b/src/data/spanish/tcg_action/wagner.json index 7b6698392..64e5cdede 100644 --- a/src/data/spanish/tcg_action/wagner.json +++ b/src/data/spanish/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Wagner - Herrero", "desc": "“Para la herrería no solo se necesita la fuerza bruta, también el sudor de trabajar día y noche sin parar, ¡así como una voluntad incluso más firme que el acero!”.", - "in_play_description": "Fase final: otorga 1 prototipo de forja.
Al jugar una carta de arma, si es posible, gasta una cantidad de prototipos de forja equivalente al coste del arma para equiparla sin ningún coste (1 vez por ronda).", + "in_play_description": "Fase final: otorga 1 prototipo de forja.
Al jugar una carta de arma, si es posible, gasta una cantidad de prototipos de forja equivalente al coste del arma para equiparla sin ningún coste (1 vez por ronda).", "attributes": { "cost": 2, "cost_type": "Dados unielementales", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Al entrar en juego otorga 2 prototipos de forja.
Fase final: otorga 1 prototipo de forja.
Al jugar una carta de arma, si es posible, gasta una cantidad de prototipos de forja equivalente al coste del arma para equiparla sin ningún coste (1 vez por ronda)." + "desc": "Al entrar en juego otorga 2 prototipos de forja.
Fase final: otorga 1 prototipo de forja.
Al jugar una carta de arma, si es posible, gasta una cantidad de prototipos de forja equivalente al coste del arma para equiparla sin ningún coste (1 vez por ronda)." } ] } diff --git a/src/data/spanish/tcg_characters/albedo.json b/src/data/spanish/tcg_characters/albedo.json index d89c1d155..8cfd88dc6 100644 --- a/src/data/spanish/tcg_characters/albedo.json +++ b/src/data/spanish/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Geo", "weapon": "Espada ligera", "faction": ["Mondstadt"], - "source": "Se obtiene tras retar y ganar a Albedo en un duelo amistoso en la taberna Cola de Gato" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Se obtiene tras retar y ganar a Albedo en un duelo amistoso en la taberna Cola de Gato", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/spanish/tcg_characters/arataki_itto.json b/src/data/spanish/tcg_characters/arataki_itto.json index 7cab1a3bb..783a8fcab 100644 --- a/src/data/spanish/tcg_characters/arataki_itto.json +++ b/src/data/spanish/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Rey oni maligno: ¡Itto contra todos!", - "desc": "Inflige 5 pts. de Daño Geo y este personaje entra en el estado de rey oni enfurecido.", + "desc": "Inflige 4 pts. de Daño Geo y este personaje entra en el estado de rey oni enfurecido.", "skillTag": ["Habilidad Definitiva"], "points": [ { diff --git a/src/data/spanish/tcg_characters/baizhu.json b/src/data/spanish/tcg_characters/baizhu.json new file mode 100644 index 000000000..c68ed8db0 --- /dev/null +++ b/src/data/spanish/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "Baizhu - El Transgresor de lo Mortal", + "desc": "Cuando uno nace con muchas aflicciones, ¿dónde puede encontrar una cura?", + "attributes": { + "hp": 10, + "card_type": "Carta de personaje", + "energy": 2, + "element": "Dendro", + "weapon": "Catalizador", + "faction": ["Liyue"], + "source": "Se obtiene tras retar y ganar a Baizhu en un duelo amistoso en la taberna Cola de Gato" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Acupuntura clásica", + "desc": "Inflige 1 pt. de Daño Dendro.", + "skillTag": ["Ataque Normal"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Dado indefinido", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Diagnóstico universal", + "desc": "Inflige 1 pt. de Daño Dendro y crea un espíritu sérico.", + "skillTag": ["Habilidad Elemental"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Sanación holística", + "desc": "Genera el efecto perspicuidad palpitante y crea un escudo incólume.", + "skillTag": ["Habilidad Definitiva"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Dendro", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energía", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/spanish/tcg_characters/dehya.json b/src/data/spanish/tcg_characters/dehya.json index b27c4c68b..b573ea671 100644 --- a/src/data/spanish/tcg_characters/dehya.json +++ b/src/data/spanish/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Pyro", "weapon": "Mandoble", "faction": ["Sumeru"], - "source": "Se obtiene tras retar y ganar a Dehya en un duelo amistoso en la taberna Cola de Gato" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Se obtiene tras retar y ganar a Dehya en un duelo amistoso en la taberna Cola de Gato", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/spanish/tcg_characters/dori.json b/src/data/spanish/tcg_characters/dori.json new file mode 100644 index 000000000..4adca53fa --- /dev/null +++ b/src/data/spanish/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "Dori - La Magnate Acaudalada", + "desc": "¡El Mora es mi felicidad!", + "attributes": { + "hp": 10, + "card_type": "Carta de personaje", + "energy": 2, + "element": "Electro", + "weapon": "Mandoble", + "faction": ["Sumeru"], + "source": "Se obtiene tras retar y ganar a Dori en un duelo amistoso en la taberna Cola de Gato" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Danza de espadas fantástica (modificada)", + "desc": "Inflige 2 pts. de Daño Físico.", + "skillTag": ["Ataque Normal"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Dado indefinido", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Lámpara mágica: Cañonazo apaciguador", + "desc": "Inflige 2 pts. de Daño Electro y crea una bala posventa.", + "skillTag": ["Habilidad Elemental"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Meticulosidad de Alcazarzaray", + "desc": "Inflige 1 pt. de Daño Electro e invoca al genio de la lámpara.", + "skillTag": ["Habilidad Definitiva"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Electro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energía", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/spanish/tcg_characters/ganyu.json b/src/data/spanish/tcg_characters/ganyu.json index 93ec9351e..6438bcaa2 100644 --- a/src/data/spanish/tcg_characters/ganyu.json +++ b/src/data/spanish/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Flecha helada", - "desc": "Inflige 3 pts. de Daño Cryo, así como 2 pts. de Daño Penetrante contra todos los personajes enemigos en reserva.", + "desc": "Inflige 3 pts. de Daño Cryo, así como 2 pts. de Daño Penetrante contra todos los personajes enemigos en reserva.", "skillTag": ["Ataque Normal"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Diluvio celestial", - "desc": "Inflige 2 pts. de Daño Cryo, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva, y crea una perla de hielo sagrada.", + "desc": "Inflige 2 pts. de Daño Cryo, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva, y crea una perla de hielo sagrada.", "skillTag": ["Habilidad Definitiva"], "points": [ { diff --git a/src/data/spanish/tcg_characters/jean.json b/src/data/spanish/tcg_characters/jean.json index 6c88e2b65..d0dc7a4ea 100644 --- a/src/data/spanish/tcg_characters/jean.json +++ b/src/data/spanish/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Carta de personaje", - "energy": 3, + "energy": 2, "element": "Anemo", "weapon": "Espada ligera", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Energía", - "count": 3 + "count": 2 } ] } diff --git a/src/data/spanish/tcg_characters/lisa.json b/src/data/spanish/tcg_characters/lisa.json index 6906893d5..40f92fe00 100644 --- a/src/data/spanish/tcg_characters/lisa.json +++ b/src/data/spanish/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Electro", "weapon": "Catalizador", "faction": ["Mondstadt"], - "source": "Se obtiene tras retar y ganar a Lisa en un duelo amistoso en la taberna Cola de Gato" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Se obtiene tras retar y ganar a Lisa en un duelo amistoso en la taberna Cola de Gato", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/spanish/tcg_characters/nilou.json b/src/data/spanish/tcg_characters/nilou.json new file mode 100644 index 000000000..e1903a4b9 --- /dev/null +++ b/src/data/spanish/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "Nilou - La Bailarina de los Lotos", + "desc": "Una danza de lotos que emerge de un sueño embriagador.", + "attributes": { + "hp": 10, + "card_type": "Carta de personaje", + "energy": 2, + "element": "Hydro", + "weapon": "Espada ligera", + "faction": ["Sumeru"], + "source": "Se obtiene tras retar y ganar a Nilou en un duelo amistoso en la taberna Cola de Gato" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Danza de la media luna", + "desc": "Inflige 2 pts. de Daño Físico.", + "skillTag": ["Ataque Normal"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Dado indefinido", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Danza de los siete reinos", + "desc": "Inflige 3 pts. de Daño Hydro. Si en el equipo hay personajes Hydro y Dendro, pero no de otros tipos elementales, se genera el efecto de cáliz de la abundancia.", + "skillTag": ["Habilidad Elemental"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Danza del loto: Manantial onírico", + "desc": "Inflige 2 pts. de Daño Hydro y el personaje objetivo obtiene el efecto de eón perpetuo.", + "skillTag": ["Habilidad Definitiva"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Hydro", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Energía", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/spanish/tcg_characters/qiqi.json b/src/data/spanish/tcg_characters/qiqi.json index 3b34b640f..b22014e6b 100644 --- a/src/data/spanish/tcg_characters/qiqi.json +++ b/src/data/spanish/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Cryo", "weapon": "Espada ligera", "faction": ["Liyue"], - "source": "Se obtiene tras retar y ganar a Qiqi en un duelo amistoso en la taberna Cola de Gato" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Se obtiene tras retar y ganar a Qiqi en un duelo amistoso en la taberna Cola de Gato", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/spanish/tcg_characters/rhodeia_of_loch.json b/src/data/spanish/tcg_characters/rhodeia_of_loch.json index 05823b241..db1aa764d 100644 --- a/src/data/spanish/tcg_characters/rhodeia_of_loch.json +++ b/src/data/spanish/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Marejada torrencial", - "desc": "Inflige 4 pts. de Daño Hydro. Por cada invocación que hayas creado, daño +2.", + "desc": "Inflige 5 pts. de Daño Hydro. Por cada invocación que hayas creado, daño +1.", "skillTag": ["Habilidad Definitiva"], "points": [ { diff --git a/src/data/spanish/tcg_characters/yaoyao.json b/src/data/spanish/tcg_characters/yaoyao.json index 6b525afa0..d41f6fef7 100644 --- a/src/data/spanish/tcg_characters/yaoyao.json +++ b/src/data/spanish/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Dendro", "weapon": "Lanza", "faction": ["Liyue"], - "source": "Se obtiene tras retar y ganar a Yaoyao en un duelo amistoso en la taberna Cola de Gato" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Se obtiene tras retar y ganar a Yaoyao en un duelo amistoso en la taberna Cola de Gato", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/spanish/tcg_monsters/rhodeia_of_loch.json b/src/data/spanish/tcg_monsters/rhodeia_of_loch.json index 773478ee4..cd3987568 100644 --- a/src/data/spanish/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/spanish/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Marejada torrencial", - "desc": "Inflige 4 pts. de Daño Hydro. Por cada invocación que hayas creado, daño +2.", + "desc": "Inflige 5 pts. de Daño Hydro. Por cada invocación que hayas creado, daño +1.", "skillTag": ["Habilidad Definitiva"], "points": [ { diff --git a/src/data/spanish/weapon_primary_materials/chunk_of_aerosiderite.json b/src/data/spanish/weapon_primary_materials/chunk_of_aerosiderite.json index 5e0a7640c..927114236 100644 --- a/src/data/spanish/weapon_primary_materials/chunk_of_aerosiderite.json +++ b/src/data/spanish/weapon_primary_materials/chunk_of_aerosiderite.json @@ -2,7 +2,7 @@ "_id": 114024, "id": "chunk_of_aerosiderite", "name": "Trozo de siderita oscura", - "description": "Cuando Khaenri'ah fue destruido, un gran criminal creó un sinfín de monstruos cuya sangre oscura no podía ser aceptada por este mundo. Arrasaron todas las tierras y destruyeron todo lo que encontraban a su paso. Se trataba de mutaciones creadas por poderes de más allá de este mundo. De hecho, Durin, el dragón oscuro que atacó Mondstadt en el pasado, también era una mutación.", + "description": "Cuando Khaenri'ah fue destruido, una gran pecadora creó un sinfín de monstruos cuya sangre oscura no podía ser aceptada por este mundo. Arrasaron todas las tierras y destruyeron todo lo que encontraban a su paso. Se trataba de mutaciones creadas por poderes de más allá de este mundo. De hecho, Durin, el dragón oscuro que atacó Mondstadt en el pasado, también era una mutación.", "source": ["Sintetizar"], "location": "Liyue", "rarity": 5, diff --git a/src/data/spanish/weapons/solar_pearl.json b/src/data/spanish/weapons/solar_pearl.json index 65bca2839..de4b126b8 100644 --- a/src/data/spanish/weapons/solar_pearl.json +++ b/src/data/spanish/weapons/solar_pearl.json @@ -7,7 +7,7 @@ "type": "Catalizador", "domain": "Palacio oculto de la fórmula Lianshan", "passive": "Brillo solar", - "bonus": "Tras atacar con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 20%/25%/30%/35%/40% durante 6 s. Además, tras lanzar una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 20%/25%/30%/35%/40% durante 6 s.", + "bonus": "Tras golpear a un enemigo con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 20%/25%/30%/35%/40% durante 6 s. Además, tras golpear a un enemigo con una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 20%/25%/30%/35%/40% durante 6 s.", "stats": { "primary": "ATQ Básico", "secondary": "Prob. CRIT", @@ -275,7 +275,7 @@ ], "refinement_raw": { "name": "Brillo solar", - "template": "Tras atacar con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un {0} durante 6 s. Además, tras lanzar una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un {1} durante 6 s.", + "template": "Tras golpear a un enemigo con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un {0} durante 6 s. Además, tras golpear a un enemigo con una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un {1} durante 6 s.", "params": [ ["20%", "20%"], ["25%", "25%"], @@ -287,23 +287,23 @@ "refinements": [ { "refinement": 1, - "desc": "Tras atacar con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 20% durante 6 s. Además, tras lanzar una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 20% durante 6 s." + "desc": "Tras golpear a un enemigo con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 20% durante 6 s. Además, tras golpear a un enemigo con una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 20% durante 6 s." }, { "refinement": 2, - "desc": "Tras atacar con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 25% durante 6 s. Además, tras lanzar una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 25% durante 6 s." + "desc": "Tras golpear a un enemigo con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 25% durante 6 s. Además, tras golpear a un enemigo con una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 25% durante 6 s." }, { "refinement": 3, - "desc": "Tras atacar con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 30% durante 6 s. Además, tras lanzar una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 30% durante 6 s." + "desc": "Tras golpear a un enemigo con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 30% durante 6 s. Además, tras golpear a un enemigo con una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 30% durante 6 s." }, { "refinement": 4, - "desc": "Tras atacar con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 35% durante 6 s. Además, tras lanzar una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 35% durante 6 s." + "desc": "Tras golpear a un enemigo con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 35% durante 6 s. Además, tras golpear a un enemigo con una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 35% durante 6 s." }, { "refinement": 5, - "desc": "Tras atacar con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 40% durante 6 s. Además, tras lanzar una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 40% durante 6 s." + "desc": "Tras golpear a un enemigo con un Ataque Normal, el daño de la Habilidad Elemental y la Habilidad Definitiva aumenta en un 40% durante 6 s. Además, tras golpear a un enemigo con una Habilidad Elemental o Definitiva, el daño de Ataque Normal aumenta en un 40% durante 6 s." } ] } diff --git a/src/data/spanish/weapons/splendor_of_tranquil_waters.json b/src/data/spanish/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..117c903b3 --- /dev/null +++ b/src/data/spanish/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Fulgor de las Aguas Calmas", + "description": "Un cetro alrededor del cual gira un agua de extrema pureza. En un pasado muy remoto, simbolizaba la máxima autoridad sobre los mares.", + "rarity": 5, + "type": "Espada ligera", + "domain": "Reverberación de las mareas", + "passive": "Alba y ocaso en el lago", + "bonus": "El daño de la Habilidad Elemental del portador de esta arma aumenta en un 8%/10%/12%/14%/16% cuando su Vida aumenta o disminuye. Este efecto dura 6 s, puede acumularse hasta 3 veces y activarse una vez cada 0.2 s. Cuando la Vida de otro personaje del equipo aumenta o disminuye, la Vida Máx. del portador de esta arma aumenta en un 14%/17.5%/21%/24.5%/28%. Este efecto dura 6 s, puede acumularse hasta 2 veces y activarse una vez cada 0.2 s. Los dos anteriores efectos pueden activarse incluso cuando el portador del arma está en tu equipo pero no en uso.", + "stats": { + "primary": "ATQ Básico", + "secondary": "Daño CRIT", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Sedimento de rocío sagrado", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Gota legamosa", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Condensado extramarino", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimación de rocío sagrado", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Gota legamosa", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Condensado extramarino", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimación de rocío sagrado", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Cúmulo de légamo", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Fragmento extramarino", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Manantial de rocío sagrado", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Cúmulo de légamo", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Fragmento extramarino", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Manantial de rocío sagrado", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Ánima Legamosa neonata", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristalización cromática", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Esencia de rocío sagrado", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Ánima Legamosa neonata", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristalización cromática", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Alba y ocaso en el lago", + "template": "El daño de la Habilidad Elemental del portador de esta arma aumenta en un {0} cuando su Vida aumenta o disminuye. Este efecto dura 6 s, puede acumularse hasta 3 veces y activarse una vez cada 0.2 s. Cuando la Vida de otro personaje del equipo aumenta o disminuye, la Vida Máx. del portador de esta arma aumenta en un {1}. Este efecto dura 6 s, puede acumularse hasta 2 veces y activarse una vez cada 0.2 s. Los dos anteriores efectos pueden activarse incluso cuando el portador del arma está en tu equipo pero no en uso.", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "El daño de la Habilidad Elemental del portador de esta arma aumenta en un 8% cuando su Vida aumenta o disminuye. Este efecto dura 6 s, puede acumularse hasta 3 veces y activarse una vez cada 0.2 s. Cuando la Vida de otro personaje del equipo aumenta o disminuye, la Vida Máx. del portador de esta arma aumenta en un 14%. Este efecto dura 6 s, puede acumularse hasta 2 veces y activarse una vez cada 0.2 s. Los dos anteriores efectos pueden activarse incluso cuando el portador del arma está en tu equipo pero no en uso." + }, + { + "refinement": 2, + "desc": "El daño de la Habilidad Elemental del portador de esta arma aumenta en un 10% cuando su Vida aumenta o disminuye. Este efecto dura 6 s, puede acumularse hasta 3 veces y activarse una vez cada 0.2 s. Cuando la Vida de otro personaje del equipo aumenta o disminuye, la Vida Máx. del portador de esta arma aumenta en un 17.5%. Este efecto dura 6 s, puede acumularse hasta 2 veces y activarse una vez cada 0.2 s. Los dos anteriores efectos pueden activarse incluso cuando el portador del arma está en tu equipo pero no en uso." + }, + { + "refinement": 3, + "desc": "El daño de la Habilidad Elemental del portador de esta arma aumenta en un 12% cuando su Vida aumenta o disminuye. Este efecto dura 6 s, puede acumularse hasta 3 veces y activarse una vez cada 0.2 s. Cuando la Vida de otro personaje del equipo aumenta o disminuye, la Vida Máx. del portador de esta arma aumenta en un 21%. Este efecto dura 6 s, puede acumularse hasta 2 veces y activarse una vez cada 0.2 s. Los dos anteriores efectos pueden activarse incluso cuando el portador del arma está en tu equipo pero no en uso." + }, + { + "refinement": 4, + "desc": "El daño de la Habilidad Elemental del portador de esta arma aumenta en un 14% cuando su Vida aumenta o disminuye. Este efecto dura 6 s, puede acumularse hasta 3 veces y activarse una vez cada 0.2 s. Cuando la Vida de otro personaje del equipo aumenta o disminuye, la Vida Máx. del portador de esta arma aumenta en un 24.5%. Este efecto dura 6 s, puede acumularse hasta 2 veces y activarse una vez cada 0.2 s. Los dos anteriores efectos pueden activarse incluso cuando el portador del arma está en tu equipo pero no en uso." + }, + { + "refinement": 5, + "desc": "El daño de la Habilidad Elemental del portador de esta arma aumenta en un 16% cuando su Vida aumenta o disminuye. Este efecto dura 6 s, puede acumularse hasta 3 veces y activarse una vez cada 0.2 s. Cuando la Vida de otro personaje del equipo aumenta o disminuye, la Vida Máx. del portador de esta arma aumenta en un 28%. Este efecto dura 6 s, puede acumularse hasta 2 veces y activarse una vez cada 0.2 s. Los dos anteriores efectos pueden activarse incluso cuando el portador del arma está en tu equipo pero no en uso." + } + ] +} diff --git a/src/data/spanish/weapons/sword_of_narzissenkreuz.json b/src/data/spanish/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..20cdcdde1 --- /dev/null +++ b/src/data/spanish/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Espada Cruz de los Narcisos", + "description": "Una espada cuyo poder y determinación desaparecieron cuando la historia que había detrás de ella terminó, y que ahora volverá a emprender un nuevo camino. Los resquicios de poder que aún conserva conmemoran cierto gran sueño.", + "rarity": 4, + "type": "Espada ligera", + "domain": "Reverberación de las mareas", + "passive": "Espada de los héroes", + "bonus": "Si el portador de esta arma no tiene arjé y golpea a un enemigo con un Ataque Normal, Cargado o Descendente, liberará una explosión de energía pneuma u ousía que inflige daño equivalente al 160%/200%/240%/280%/320% de su ATQ. Este efecto solo se puede activar una vez cada 12 s, y el tipo de explosión de energía dependerá de si el tipo de energía actual de la Espada Cruz de los Narcisos es pneuma u ousía.", + "stats": { + "primary": "ATQ Básico", + "secondary": "ATQ%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Fragmento de serenata arcaica", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Reloj de bolsillo vetusto de Senescal", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Condensado extramarino", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Pieza de serenata arcaica", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Reloj de bolsillo vetusto de Senescal", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Condensado extramarino", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Pieza de serenata arcaica", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Reloj de bolsillo estándar de Senescal", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Fragmento extramarino", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movimiento de serenata arcaica", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Reloj de bolsillo estándar de Senescal", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Fragmento extramarino", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movimiento de serenata arcaica", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Asiduidad de Senescal", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristalización cromática", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Reverberación de serenata arcaica", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Asiduidad de Senescal", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Cristalización cromática", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Espada de los héroes", + "template": "Si el portador de esta arma no tiene arjé y golpea a un enemigo con un Ataque Normal, Cargado o Descendente, liberará una explosión de energía pneuma u ousía que inflige daño equivalente al {0} de su ATQ. Este efecto solo se puede activar una vez cada 12 s, y el tipo de explosión de energía dependerá de si el tipo de energía actual de la Espada Cruz de los Narcisos es pneuma u ousía.", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Si el portador de esta arma no tiene arjé y golpea a un enemigo con un Ataque Normal, Cargado o Descendente, liberará una explosión de energía pneuma u ousía que inflige daño equivalente al 160% de su ATQ. Este efecto solo se puede activar una vez cada 12 s, y el tipo de explosión de energía dependerá de si el tipo de energía actual de la Espada Cruz de los Narcisos es pneuma u ousía." + }, + { + "refinement": 2, + "desc": "Si el portador de esta arma no tiene arjé y golpea a un enemigo con un Ataque Normal, Cargado o Descendente, liberará una explosión de energía pneuma u ousía que inflige daño equivalente al 200% de su ATQ. Este efecto solo se puede activar una vez cada 12 s, y el tipo de explosión de energía dependerá de si el tipo de energía actual de la Espada Cruz de los Narcisos es pneuma u ousía." + }, + { + "refinement": 3, + "desc": "Si el portador de esta arma no tiene arjé y golpea a un enemigo con un Ataque Normal, Cargado o Descendente, liberará una explosión de energía pneuma u ousía que inflige daño equivalente al 240% de su ATQ. Este efecto solo se puede activar una vez cada 12 s, y el tipo de explosión de energía dependerá de si el tipo de energía actual de la Espada Cruz de los Narcisos es pneuma u ousía." + }, + { + "refinement": 4, + "desc": "Si el portador de esta arma no tiene arjé y golpea a un enemigo con un Ataque Normal, Cargado o Descendente, liberará una explosión de energía pneuma u ousía que inflige daño equivalente al 280% de su ATQ. Este efecto solo se puede activar una vez cada 12 s, y el tipo de explosión de energía dependerá de si el tipo de energía actual de la Espada Cruz de los Narcisos es pneuma u ousía." + }, + { + "refinement": 5, + "desc": "Si el portador de esta arma no tiene arjé y golpea a un enemigo con un Ataque Normal, Cargado o Descendente, liberará una explosión de energía pneuma u ousía que inflige daño equivalente al 320% de su ATQ. Este efecto solo se puede activar una vez cada 12 s, y el tipo de explosión de energía dependerá de si el tipo de energía actual de la Espada Cruz de los Narcisos es pneuma u ousía." + } + ] +} diff --git a/src/data/thai/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/thai/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..0b7af88ee --- /dev/null +++ b/src/data/thai/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine - เริงระบำในน้ำค้างขาว III", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "สำรวจโลกกว้าง - ดินแดนน้ำพุผูกสัมพันธ์ III", + "desc": "เปิดแผนที่ Morte Region และ Erinnyes Forest ในพื้นที่ Fontaine", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "น้ำพุแห่งสายน้ำทั้งปวง III", + "desc": "ปลดล็อกจุดเทเลพอร์ตทั้งหมดใน Morte Region และ Erinnyes Forest ของพื้นที่ Fontaine", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "เส้นทางอันศักดิ์สิทธิ์ - ดินแดนน้ำพุผูกสัมพันธ์ III", + "desc": "ปลดผนึกวิหารแห่งห้วงลึกทั้งหมดใน Morte Region และ Erinnyes Forest ของพื้นที่ Fontaine", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "ผู้ชี้นำกระแสน้ำ III", + "desc": "ตาม Seelie 3 ตัว ไปยังแท่นของมันใน Morte Region และ Erinnyes Forest", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "ผู้ชี้นำกระแสน้ำ III", + "desc": "ตาม Seelie 6 ตัว ไปยังแท่นของมันใน Morte Region และ Erinnyes Forest", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "ผู้ชี้นำกระแสน้ำ III", + "desc": "ตาม Seelie 9 ตัว ไปยังแท่นของมันใน Morte Region และ Erinnyes Forest", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "นักล่าสมบัติแห่งเกลียวคลื่น III", + "desc": "เปิดหีบสมบัติ 40 หีบ ในพื้นที่ Morte Region และ Erinnyes Forest", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "นักล่าสมบัติแห่งเกลียวคลื่น III", + "desc": "เปิดหีบสมบัติ 80 หีบ ในพื้นที่ Morte Region และ Erinnyes Forest", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "นักล่าสมบัติแห่งเกลียวคลื่น III", + "desc": "เปิดหีบสมบัติ 160 หีบ ในพื้นที่ Morte Region และ Erinnyes Forest", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "นักผจญภัยแห่งเกลียวคลื่น III", + "desc": "สำเร็จการท้าทายจำกัดเวลาในโลกกว้างใน Morte Region และ Erinnyes Forest 3 ครั้ง", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "นักผจญภัยแห่งเกลียวคลื่น III", + "desc": "สำเร็จการท้าทายจำกัดเวลาในโลกกว้างใน Morte Region และ Erinnyes Forest 6 ครั้ง", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "นักผจญภัยแห่งเกลียวคลื่น III", + "desc": "สำเร็จการท้าทายจำกัดเวลาในโลกกว้างใน Morte Region และ Erinnyes Forest 9 ครั้ง", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Semnai ที่ไร้เงา", + "desc": "ทำความรู้จักกับภูตลึกลับตนหนึ่งบนเกาะ Erinnyes", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "กุญแจไขปริศนาของ Narzissenkreuz", + "desc": "สิ่งใดที่หลงเหลือไว้แต่ชื่อ? สิ่งใดที่เบิกทางในหุบเขา? สิ่งใดที่สะท้อนตนในน้ำ? สิ่งใดคือสัญลักษณ์ของการเสียสละเพียงลำพังเพื่อกอบกู้โลก?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/thai/achievements/wonders_of_the_world.json b/src/data/thai/achievements/wonders_of_the_world.json index cefb40ed5..948c5d284 100644 --- a/src/data/thai/achievements/wonders_of_the_world.json +++ b/src/data/thai/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "วันพรุ่งนี้แลกกับวันพรุ่งนี้", + "desc": "สอนวิธีบอกลาให้กับ Pahsiv", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "กุญแจไขปริศนาของ Narzissenkreuz - บทแห่งเขาวงกต", + "desc": "\"โลกที่วาดให้เธอนี้ เป็นยังไงบ้าง?\"", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "เพียงเพราะชะตาเกี่ยวพัน", + "desc": "ล่วงรู้ความลับของตำแหน่งที่ตั้งสมาคม Narzissenkreuz และเอาชนะ Jakob", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "จักรพรรดิอมตะแห่งจักรวาลมรรตัย", + "desc": "เอาชนะ Narzissenkreuz", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "ลาก่อนนะ คุณ Eliphas", + "desc": "เอาชนะ Eliphas", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "พลังนาวาโจมตีที่อิ่มตัว", + "desc": "รับสมบัติจากการโจมตีด้วยปืนใหญ่อย่างรุนแรง", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "นักเรียนนายร้อยอวกาศ", + "desc": "โจมตีโดนทั้งหมด!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "เรื่องราวจบลงแล้ว แต่ว่า...", + "desc": "\"เรื่องราวการผจญภัยในชีวิตยังคงดำเนินต่อไป\"", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "ฉันหวาดหวั่นความโกรธในสายลมโชย...", + "desc": "...จะทำลายดอกไม้ที่สวยงามให้เหี่ยวเฉา", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "ตอนจบที่คาดการณ์ไว้", + "desc": "ช่วยศูนย์วิทยาศาสตร์ Fontaine กลับสู่เส้นทางที่ถูกต้อง...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "โลกที่ไม่ลุ่มหลง", + "desc": "มอบคริสตัลสีพิเศษให้กับผู้บังคับหางเสือเรือ \"The Rusty Rudder\" 3 ครั้ง", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "เพื่อความปรารถนาของทุกคน", + "desc": "ได้รับสัญญาแห่ง Rainbow Rose", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "เป็นอีกาหรือแบล็กเบิร์ด?", + "desc": "เป็นนกกระทุง!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "ฉันเชื่อว่านางฟ้ามีจริง", + "desc": "ช่วย Penny จัดการวิกฤตในจิตใจของเธอ", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "ภาษาดอกไม้ของ Lumidouce Bell...?", + "desc": "พบดอกไม้เล็ก ๆ ดอกหนึ่งในมุมที่ไม่มีใครสังเกตเห็น", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "ความหวังเป็นคำที่ดีนะ", + "desc": "พบชีวิตใหม่ในซากปรักหักพังแห่งหนึ่ง", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "ต่อให้ Caesar มาเองก็ไม่ขาย", + "desc": "ได้รับผลงานศิลปะที่ยิ่งใหญ่ที่สุดในโลกนี้", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "\"Chassanion\"", + "desc": "เอาชนะตำนานท้องถิ่น - Chassanion", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "\"Mageblade Corrouge\"", + "desc": "เอาชนะตำนานท้องถิ่น - Mageblade Corrouge", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "\"Rocky Avildsen\"", + "desc": "เอาชนะตำนานท้องถิ่น - Rocky Avildsen", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "\"Liam\"", + "desc": "เอาชนะตำนานท้องถิ่น - Liam", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "\"Deianeira แห่ง Snezhevna\"", + "desc": "เอาชนะตำนานท้องถิ่น - Deianeira แห่ง Snezhevna", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "ไร้เทียมทาน", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "พวกเราคือหนึ่งเดียว", + "desc": "ขัดขวาง Hydro Tulpa ที่ดูดซับ Half-Tulpa สองครั้ง ในการท้าทายครั้งเดียว", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "คู่มือโบกรถสู่กาแล็กซี", + "desc": "เข้าสู่ท้องของวาฬยักษ์ 2 ครั้ง ในการท้าทายหนึ่งครั้ง", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "จุดเริ่มต้นของการเดินทางอันแสนยาวนาน", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "ฝูงนางนวลที่คร่ำครวญ", + "desc": "พบเห็นภัยพิบัติในเมือง Poisson", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Love is Destructive", + "desc": "Navia รอดชีวิตจากน้ำทะเลบรรพกาล", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "เวทีแห่งโชคชะตา", + "desc": "ร่วมวางแผนกับเพื่อนในการสร้าง \"กับดัก\" เพื่อ \"พิพากษาเทพเจ้า\"", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "เพื่อวันพรุ่งนี้ที่งดงาม", + "desc": "ผู้คนกำลังสร้างบ้านใหม่อีกครั้ง", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "การเต้นรำของคนบาป", + "desc": "สำเร็จ \"การเต้นรำของคนบาป\"", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/thai/characters/charlotte.json b/src/data/thai/characters/charlotte.json new file mode 100644 index 000000000..0352f9548 --- /dev/null +++ b/src/data/thai/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "เลนส์สะท้อนความจริง", + "description": "นักข่าวของหนังสือพิมพ์ The Steambird ผู้เปี่ยมไปด้วยพลังและมีชีวิตชีวาอยู่เสมอ กำลังวิ่งตามหา \"ความจริง\" อยู่ทุกวินาที", + "weapon_type": "สื่อเวท", + "element": "น้ำแข็ง", + "gender": "ผู้หญิง", + "substat": "พลังโจมตี%", + "affiliation": "สำนักข่าว The Steambird", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Hualina Veritas", + "domain": "ความรุ่งโรจน์ซีดจางที่ถูกลืม", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "โจมตีปกติ: Cool-Color Capture", + "description": "โจมตีปกติ
ใช้กล่องถ่ายรูปพิเศษ \"Monsieur Verite\" เล็งโจมตีเป้าหมาย ทำการโจมตีต่อเนื่องได้สูงสุด 3 ครั้ง สร้างความเสียหายน้ำแข็ง

ชาร์จโจมตี
ใช้พลังกายส่วนหนึ่ง หลังจากเตรียมตัวระยะสั้น ๆ ใช้ \"Monsieur Verite\" เพื่อสร้างความเสียหายน้ำแข็งวงกว้าง

โจมตีพุ่งลงจากอากาศ
รวบรวมพลังของธาตุน้ำแข็ง กระโจนจากกลางอากาศลงมายังพื้นดิน เพื่อโจมตีศัตรูที่อยู่ในเส้นทางการโจมตี และสร้างความเสียหายน้ำแข็งวงกว้าง

พลังปฐมภูมิ: วิญญาณ
ทุกช่วงระยะเวลาหนึ่ง หลังจาก Charlotte ปล่อยการชาร์จโจมตีแล้ว จะปรากฏ Spiritbreath Thorn ที่สามารถแทงทะลุศัตรูได้ และสร้างความเสียหายน้ำแข็งวงกว้างที่มีพลังวิญญาณ", + "info": "", + "attributes": [ + { + "label": "ความเสียหายขั้น 1", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "ความเสียหายขั้น 2", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "ความเสียหายขั้น 3", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "ความเสียหายชาร์จโจมตี", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "ชาร์จโจมตีใช้พลังกาย", + "values": [ + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย", + "50 หน่วย" + ] + }, + { + "label": "ความเสียหายพุ่งลง", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "ความเสียหายพุ่งถึงพื้นจากที่ต่ำ/สูง", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "ความเสียหาย Spiritbreath Thorn", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "ช่วงเวลาความเสียหาย Spiritbreath Thorn", + "values": [ + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ", + "ทุก 6 วิ" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Framing: Freezing Point Composition", + "description": "รวบรวมสัญชาตญาณอันเฉียบแหลมของนักข่าว และแสดงเทคนิคการถ่ายภาพอย่างเต็มที่ ทำให้เกิดเอฟเฟกต์ที่แตกต่างกันไปตามการกด หากปล่อยสกิลเมื่อขยายขนาดเฟรมขึ้นจนถึงขีดสุด จะถูกแปลงเป็น \"Focused Impression\" ที่มีระยะเวลาต่อเนื่องนานขึ้น และสร้างความเสียหายมากขึ้น แต่จะทำให้ช่วงเวลาคูลดาวน์ของสกิลครั้งนี้นานขึ้นไปด้วย
สถานะ Compositon จะคงอยู่ได้สูงสุด 15 วินาที และล็อกศัตรูได้สูงสุด 5 ตัว", + "info": "\"การถ่ายภาพข่าวต้องใช้ภาพที่เรียบง่ายและมีธีมที่โดดเด่น แต่สิ่งที่สำคัญที่สุดคือ ต้องมีพรสวรรค์ในการจับภาพในช่วงเวลาที่สะเทือนอารมณ์!\"", + "attributes": [ + { + "label": "ความเสียหายถ่ายภาพ (กด)", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "ความเสียหายถ่ายภาพ (กดค้าง)", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "ความเสียหายตรา \"Snappy Silhouette\"", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "ระยะห่างของการเกิดตรา \"Snappy Silhouette\"", + "values": [ + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ" + ] + }, + { + "label": "ระยะเวลาต่อเนื่องตรา \"Snappy Silhouette\"", + "values": [ + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ", + "6 วิ" + ] + }, + { + "label": "ความเสียหายตรา \"Focused Impression\"", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "ระยะห่างของการเกิดตรา \"Focused Impression\"", + "values": [ + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ", + "1.5 วิ" + ] + }, + { + "label": "ระยะเวลาต่อเนื่องตรา \"Focused Impression\"", + "values": [ + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ" + ] + }, + { + "label": "คูลดาวน์", + "values": [ + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ" + ] + }, + { + "label": "เวลาคูลดาวน์ เมื่อขยายเฟรมถึงขีดสุด", + "values": [ + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Still Photo: Comprehensive Confirmation", + "description": "ใช้น้ำค้างแข็งควบแน่นเพื่อสร้าง \"Newsflash Field\" ที่เป็นเอกลักษณ์ของ \"หนังสือพิมพ์ The Steambird\" สร้างความเสียหายน้ำแข็งวงกว้าง และฟื้นฟูพลังชีวิตให้กับตัวละครทั้งหมดในทีม ที่อยู่ในบริเวณใกล้เคียง โดยปริมาณการฟื้นฟูจะขึ้นอยู่กับพลังโจมตีของ Charlotte

Newsflash Field
·ในช่วงเวลาดังกล่าว \"Monsieur Verite\" จะโจมตีศัตรูเป็นระยะ เพื่อสร้างความเสียหายน้ำแข็ง
·ฟื้นฟูพลังชีวิตของตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นอย่างต่อเนื่อง โดยปริมาณการฟื้นฟูจะขึ้นอยู่กับพลังโจมตีของ Charlotte", + "info": "\"รับฟังจุดยืนของแต่ละฝ่าย จำลองสถานการณ์ที่เกิดขึ้น แน่นอนว่า รายงานที่ดีต้องรวบรวมหลักฐานและทำความเข้าใจจากหลาย ๆ มุม... แบบนี้ถึงจะสามารถเลือกมุมที่ดีที่สุดสำหรับการรายงานได้!\"", + "attributes": [ + { + "label": "ปริมาณการรักษาเมื่อใช้สกิล", + "values": [ + "256.57% ของพลังโจมตี + 1608", + "275.82% ของพลังโจมตี + 1769", + "295.06% ของพลังโจมตี + 1944", + "320.72% ของพลังโจมตี + 2131", + "339.96% ของพลังโจมตี + 2332", + "359.2% ของพลังโจมตี + 2547", + "384.86% ของพลังโจมตี + 2775", + "410.52% ของพลังโจมตี + 3016", + "436.17% ของพลังโจมตี + 3271", + "461.83% ของพลังโจมตี + 3539", + "487.49% ของพลังโจมตี + 3820", + "513.15% ของพลังโจมตี + 4115", + "545.22% ของพลังโจมตี + 4424", + "577.29% ของพลังโจมตี + 4745", + "609.36% ของพลังโจมตี + 5081" + ] + }, + { + "label": "ความเสียหายสกิล", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "ปริมาณการรักษาต่อเนื่อง ของกล่องถ่ายรูป", + "values": [ + "9.22% ของพลังโจมตี + 57.4", + "9.91% ของพลังโจมตี + 63.2", + "10.6% ของพลังโจมตี + 69.4", + "11.52% ของพลังโจมตี + 76", + "12.21% ของพลังโจมตี + 83", + "12.9% ของพลังโจมตี + 91", + "13.82% ของพลังโจมตี + 99", + "14.75% ของพลังโจมตี + 108", + "15.67% ของพลังโจมตี + 117", + "16.59% ของพลังโจมตี + 126", + "17.51% ของพลังโจมตี + 136", + "18.43% ของพลังโจมตี + 147", + "19.58% ของพลังโจมตี + 158", + "20.74% ของพลังโจมตี + 169", + "21.89% ของพลังโจมตี + 181" + ] + }, + { + "label": "ความเสียหายกล่องถ่ายรูป", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "ระยะเวลา Newsflash Field", + "values": [ + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ", + "4 วิ" + ] + }, + { + "label": "คูลดาวน์", + "values": [ + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ" + ] + }, + { + "label": "พลังงานธาตุ", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Moment of Impact", + "description": "เมื่อศัตรูที่มีตรา \"Focused Impression\" ถูกกำจัด ช่วงเวลาคูลดาวน์ของ Framing: Freezing Point Composition จะลดลง 2 วินาที โดยสามารถลดคูลดาวน์ของสกิลธาตุด้วยวิธีนี้ได้มากสุด 4 ครั้ง ในทุก 12 วินาที", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Diversified Investigation", + "description": "นอกจากตัว Charlotte เองแล้ว ตัวละครทุก 1/2/3 ตัว ในทีมที่มาจาก Fontaine จะทำให้โบนัสการรักษาของตัว Charlotte เองเพิ่มขึ้น 5%/10%/15% และตัวละครทุก 1/2/3 ตัว ในทีมที่ไม่ได้มาจาก Fontaine จะทำให้โบนัสความเสียหายน้ำแข็งของ Charlotte เพิ่มขึ้น 5%/10%/15%", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "First-Person Shutter", + "description": "หลังจากที่ Charlotte ใช้งาน \"Special Analysis Zoom Lens\" การกดค้างสกิลธาตุ \"Framing: Freezing Point Composition\" จะไม่สามารถทำให้เกิดเอฟเฟกต์เดิมได้ แต่จะเปลี่ยนเป็นการถ่ายภาพด้วยวิธีที่ค่อนข้างพิเศษ...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "A Need to Verify Facts", + "description": "หลังจาก Still Photo: Comprehensive Confirmation ทำการรักษาตัวละคร จะมอบสัญลักษณ์ \"Verification\" ให้แก่ตัวละคร ซึ่งจะทำการฟื้นฟูพลังชีวิตให้ตัวละครในทุก 2 วินาที โดยปริมาณการฟื้นฟูจะเท่ากับ 80% ของพลังโจมตีของ Charlotte เอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "A Duty to Pursue Truth", + "description": "เมื่อปล่อย Framing: Freezing Point Composition และการโจมตีของ \"Monsieur Verite\" โดนศัตรู 1/2/3 ตัวหรือมากกว่า พลังโจมตีของ Charlotte จะเพิ่มขึ้น 10%/20%/30% เป็นเวลา 12 วินาที", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "An Imperative to Independence", + "description": "เพิ่มเลเวลของสกิล Still Photo: Comprehensive Confirmation ขึ้น 3 ระดับ
เพิ่มได้สูงสุดถึงระดับ 15", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "A Responsibility to Oversee", + "description": "เมื่อ Still Photo: Comprehensive Confirmation โจมตีโดนศัตรูที่มีตราสัญลักษณ์ \"Snappy Silhouette\" หรือ \"Focused Impression\" ความเสียหายที่สร้างจะเพิ่มขึ้น 10% และฟื้นฟูพลังงานธาตุให้ Charlotte 2 หน่วย โดยสามารถฟื้นฟูพลังงานธาตุด้วยวิธีนี้ได้มากสุด 5 ครั้ง ในทุก 20 วินาที", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "A Principle of Conscience", + "description": "เพิ่มเลเวลสกิลของ Framing: Freezing Point Composition ขึ้น 3 ระดับ
เพิ่มได้สูงสุดถึงระดับ 15", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "A Summation of Interest", + "description": "เมื่อการโจมตีปกติและชาร์จโจมตีของตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้น ถูกเป้าหมายที่มีสัญลักษณ์ \"Focused Impression\" ที่เกิดจาก Framing: Freezing Point Composition \"Monsieur Verite\" จะร่วมทำการโจมตี สร้างความเสียหายน้ำแข็งวงกว้างเท่ากับ 180% ของพลังโจมตีของ Charlotte และฟื้นฟูพลังชีวิตแก่ตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นที่อยู่ในพื้นที่โจมตี โดยปริมาณการรักษาเท่ากับ 42% ของพลังโจมตีของ Charlotte โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 6 วินาที ซึ่งความเสียหายและเอฟเฟกต์การรักษาที่สร้างด้วยวิธีนี้ จะถูกนับเป็นความเสียหายและเอฟเฟกต์การรักษาที่เกิดจากท่าไม้ตายของ Charlotte", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "เลื่อนขั้น", + "values": ["-", 1] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["-", "903"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["-", "15"] 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"name": "Guide to Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mechanical Spur Gear", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Artificed Dynamic Gear", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/thai/characters/furina.json b/src/data/thai/characters/furina.json new file mode 100644 index 000000000..5e2f63ced --- /dev/null +++ b/src/data/thai/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "ระบำเดียวดายชั่วนิรันดร์", + "description": "จุดสนใจบนเวทีแห่งการพิพากษา จนกระทั่งเสียงปรบมือคำรามก้องเมื่อม่านปิดลง", + "weapon_type": "ดาบ", + "element": "น้ำ", + "gender": "ผู้หญิง", + "substat": "อัตราคริ", + "affiliation": "นครว่าการ Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Animula Choragi", + "domain": "ความรุ่งโรจน์ซีดจางที่ถูกลืม", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "โจมตีปกติ: Soloist's Solicitation", + "description": "โจมตีปกติ
โจมตีต่อเนื่องมากสุด 4 ครั้ง

ชาร์จโจมตี
ใช้พลังกายส่วนหนึ่ง เพื่อปล่อย Solo Dance สร้างความเสียหายกายภาพแก่ศัตรูที่อยู่ใกล้เคียง และเปลี่ยนคุณสมบัติพลังปฐมภูมิของตนเอง ถ้ามี \"Salon Member\" หรือ \"Singer of Many Waters\" ที่ถูกเรียกออกมาจากสกิลธาตุ \"Salon Solitaire\" อยู่บนสนาม \"Salon Member\" หรือ \"Singers of Many Waters\" จะเปลี่ยนเป็นประเภททีมที่สอดคล้องกัน

พลังปฐมภูมิ: Seats Sacred and Secular
ในช่วงเวลาหนึ่ง เมื่อการโจมตีปกติของ Furina โดนเป้าหมาย Spiritbreath Thorn หรือ Surging Blade จะตกลงมายังตำแหน่งที่ถูกโจมตี สร้างความเสียหายน้ำที่มีพลังวิญญาณหรือพลังสสาร โดยจะขึ้นอยู่กับคุณสมบัติพลังปฐมภูมิของ Furina ในปัจจุบัน
เมื่อ Furina เข้าร่วมการต่อสู้ คุณสมบัติพลังปฐมภูมิจะเป็นพลังสสาร

โจมตีพุ่งลงจากอากาศ
กระโจนจากกลางอากาศลงมายังพื้นดิน เพื่อโจมตีศัตรูที่อยู่ในเส้นทางการโจมตี โดยจะสร้างความเสียหายวงกว้างเมื่อลงถึงพื้น", + "info": "", + "attributes": [ + { + "label": "ความเสียหายขั้น 1", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "ความเสียหายขั้น 2", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "ความเสียหายขั้น 3", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "ความเสียหายขั้น 4", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "ความเสียหายชาร์จโจมตี", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "ชาร์จโจมตีใช้พลังกาย", + "values": [ + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย", + "20 หน่วย" + ] + }, + { + "label": "ความเสียหายพุ่งลง", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "ความเสียหายพุ่งถึงพื้นจากที่ต่ำ/สูง", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "ความเสียหาย Spiritbreath Thorn/Surging Blade", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "ช่วงเวลาความเสียหาย Spiritbreath Thorn/Surging Blade", + "values": [ + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ", + "ทุก 6 วิ / 6 วิ" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon Solitaire", + "description": "เชิญแขกของ Salon Solitaire ให้เข้าร่วมการต่อสู้ และช่วยเชียร์การแสดงของ Furina โดยแขกที่เชิญมาจะแบ่งเป็น \"Salon Member\" และ \"Singers of Many Waters\" ตามคุณสมบัติพลังปฐมภูมิของ Furina ในขณะนั้น

พลังสสาร
ปล่อยฟองแห่งการเฉลิมฉลอง สร้างความเสียหายน้ำวงกว้างตามพลังชีวิตสูงสุดของ Furina และเรียก \"Salon Member\" ออกมาสามตัว: \"Gentilhomme Usher\" ที่มีรูปร่างเหมือน Ball Octopus, \"Surintendante Chevalmarin\" ที่มีรูปร่างเหมือน Bubbly Seahorse และ \"Mademoiselle Crabaletta\" ที่มีรูปร่างเหมือน Armored Crab
\"Salon Member\" จะโจมตีศัตรูใกล้เคียงเป็นระยะ ๆ และโจมตีศัตรูที่เป็นเป้าหมายของตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นก่อน เพื่อสร้างความเสียหายน้ำ โดยขึ้นอยู่กับพลังชีวิตสูงสุด
เมื่อ \"Salon Member\" ทำการโจมตี พลังของการโจมตีจะเพิ่มขึ้นตามจำนวนตัวละครที่มีพลังชีวิตสูงกว่า 50% และตัวละครเหล่านี้จะสูญเสียพลังชีวิต: หากตัวละครละครที่ตรงตามเงื่อนไขมี 1/2/3/4 ตัว หรือมากกว่า การโจมตีจะสร้างความเสียหาย 110%/120%/130%/140% ของความเสียหายเดิม

พลังวิญญาณ
เชิญ \"Singer of Many Waters\" ออกมา ฟื้นฟูพลังชีวิตให้แก่ตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นที่อยู่ใกล้เคียง โดยขึ้นอยู่กับพลังชีวิตสูงสุด

ช่วงเวลาต่อเนื่องของ \"Salon Member\" และ \"Singer of Many Waters\" จะถูกใช้ร่วมกัน เมื่อ Furina ทำการชาร์จโจมตีเพื่อเปลี่ยนประเภทของแขก ช่วงเวลาต่อเนื่องจะถูกสืบทอด
ในช่วงเวลาที่ \"Salon Member\" หรือ \"Singer of Many Waters\" คงอยู่ Furina จะสามารถเคลื่อนที่บนผิวน้ำได้", + "info": "Salon Solitaire ของ Furina มีสมาชิกประจำมาเยี่ยมอยู่เสมอ ในเวลาปกติคือ Mademoiselle Crabaletta, Surintendante Chevalmarin และ Gentilhomme Usher แต่ในวันพุธที่แสนเศร้าโศกคนที่มาเยี่ยมเยียนจะเป็นเหล่านักร้อง", + "attributes": [ + { + "label": "ความเสียหาย Ousia Bubble", + "values": [ + "7.86% ของ HP สูงสุด", + "8.45% ของ HP สูงสุด", + "9.04% ของ HP สูงสุด", + "9.83% ของ HP สูงสุด", + "10.42% ของ HP สูงสุด", + "11.01% ของ HP สูงสุด", + "11.8% ของ HP สูงสุด", + "12.58% ของ HP สูงสุด", + "13.37% ของ HP สูงสุด", + "14.16% ของ HP สูงสุด", + "14.94% ของ HP สูงสุด", + "15.73% ของ HP สูงสุด", + "16.71% ของ HP สูงสุด", + "17.69% ของ HP สูงสุด", + "18.68% ของ HP สูงสุด" + ] + }, + { + "label": "ระยะเวลาต่อเนื่อง", + "values": [ + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ", + "30 วิ" + ] + }, + { + "label": "ความเสียหาย Gentilhomme Usher", + "values": [ + "5.96% ของ HP สูงสุด", + "6.41% ของ HP สูงสุด", + "6.85% ของ HP สูงสุด", + "7.45% ของ HP สูงสุด", + "7.9% ของ HP สูงสุด", + "8.34% ของ HP สูงสุด", + "8.94% ของ HP สูงสุด", + "9.54% ของ HP สูงสุด", + "10.13% ของ HP สูงสุด", + "10.73% ของ HP สูงสุด", + "11.32% ของ HP สูงสุด", + "11.92% ของ HP สูงสุด", + "12.67% ของ HP สูงสุด", + "13.41% ของ HP สูงสุด", + "14.16% ของ HP สูงสุด" + ] + }, + { + "label": "ความเสียหาย Surintendante Chevalmarin", + "values": [ + "3.23% ของ HP สูงสุด", + "3.47% ของ HP สูงสุด", + "3.72% ของ HP สูงสุด", + "4.04% ของ HP สูงสุด", + "4.28% ของ HP สูงสุด", + "4.52% ของ HP สูงสุด", + "4.85% ของ HP สูงสุด", + "5.17% ของ HP สูงสุด", + "5.49% ของ HP สูงสุด", + "5.82% ของ HP สูงสุด", + "6.14% ของ HP สูงสุด", + "6.46% ของ HP สูงสุด", + "6.87% ของ HP สูงสุด", + "7.27% ของ HP สูงสุด", + "7.68% ของ HP สูงสุด" + ] + }, + { + "label": "ความเสียหาย Mademoiselle Crabaletta", + "values": [ + "8.29% ของ HP สูงสุด", + "8.91% ของ HP สูงสุด", + "9.53% ของ HP สูงสุด", + "10.36% ของ HP สูงสุด", + "10.98% ของ HP สูงสุด", + "11.6% ของ HP สูงสุด", + "12.43% ของ HP สูงสุด", + "13.26% ของ HP สูงสุด", + "14.09% ของ HP สูงสุด", + "14.92% ของ HP สูงสุด", + "15.75% ของ HP สูงสุด", + "16.58% ของ HP สูงสุด", + "17.61% ของ HP สูงสุด", + "18.65% ของ HP สูงสุด", + "19.68% ของ HP สูงสุด" + ] + }, + { + "label": "Gentilhomme Usher เสียค่าพลังชีวิต", + "values": [ + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด", + "2.4% ของ HP สูงสุด" + ] + }, + { + "label": "Surintendante Chevalmarin เสียค่าพลังชีวิต", + "values": [ + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด", + "1.6% ของ HP สูงสุด" + ] + }, + { + "label": "Mademoiselle Crabaletta เสียค่าพลังชีวิต", + "values": [ + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด", + "3.6% ของ HP สูงสุด" + ] + }, + { + "label": "ปริมาณการรักษา Singers of Many Waters", + "values": [ + "4.8% ของ HP สูงสุด + 462", + "5.16% ของ HP สูงสุด + 508", + "5.52% ของ HP สูงสุด + 559", + "6% ของ HP สูงสุด + 612", + "6.36% ของ HP สูงสุด + 670", + "6.72% ของ HP สูงสุด + 732", + "7.2% ของ HP สูงสุด + 797", + "7.68% ของ HP สูงสุด + 867", + "8.16% ของ HP สูงสุด + 940", + "8.64% ของ HP สูงสุด + 1017", + "9.12% ของ HP สูงสุด + 1098", + "9.6% ของ HP สูงสุด + 1183", + "10.2% ของ HP สูงสุด + 1271", + "10.8% ของ HP สูงสุด + 1364", + "11.4% ของ HP สูงสุด + 1460" + ] + }, + { + "label": "คูลดาวน์", + "values": [ + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Let the People Rejoice", + "description": "รวบรวมจิตวิญญาณแห่งการเฉลิมฉลอง สร้างเวทีฟองน้ำขึ้นมา สร้างความเสียหายน้ำวงกว้างตามพลังชีวิตสูงสุดของ Furina และทำให้ตัวละครในทีมที่อยู่ใกล้เคียงเข้าสู่สถานะ \"Universal Revelry\": ในช่วงเวลาต่อเนื่อง เมื่อพลังชีวิตปัจจุบันของตัวละครเพิ่มขึ้นหรือลดลง ทุก ๆ 1% ของพลังชีวิตสูงสุดที่เพิ่มหรือลดลง Furina จะได้รับค่า \"Fanfare\" 1 หน่วย
ในขณะเดียวกัน ความเสียหายที่ตัวละครทั้งหมดในทีมที่อยู่ใกล้เคียงสร้างจะเพิ่มขึ้น และโบนัสการรักษาที่ได้รับจะเพิ่มขึ้น ตามค่า \"Fanfare\" ที่ Furina มีอยู่
เมื่อช่วงเวลาต่อเนื่องสิ้นสุดลง ค่า \"Fanfare\" ที่ Furina มีอยู่จะถูกลบล้าง", + "info": "\"จงโห่ร้อง! จงปรีดา! จงชื่นชมเรา! ยกแก้วขึ้นเถอะ! ทุกค่ำคืนที่ไม่มีงานเลี้ยง เป็นการเสียเวลากับการได้สติที่แสนเจ็บปวด... เอ่อ ถ้ายังไม่บรรลุนิติภาวะก็เปลี่ยนเป็นน้ำองุ่นแทนนะ!\"", + "attributes": [ + { + "label": "ความเสียหายสกิล", + "values": [ + "11.41% ของ HP สูงสุด", + "12.26% ของ HP สูงสุด", + "13.12% ของ HP สูงสุด", + "14.26% ของ HP สูงสุด", + "15.11% ของ HP สูงสุด", + "15.97% ของ HP สูงสุด", + "17.11% ของ HP สูงสุด", + "18.25% ของ HP สูงสุด", + "19.39% ของ HP สูงสุด", + "20.53% ของ HP สูงสุด", + "21.67% ของ HP สูงสุด", + "22.81% ของ HP สูงสุด", + "24.24% ของ HP สูงสุด", + "25.66% ของ HP สูงสุด", + "27.09% ของ HP สูงสุด" + ] + }, + { + "label": "ระยะเวลาต่อเนื่อง", + "values": [ + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ", + "18 วิ" + ] + }, + { + "label": "Fanfare สูงสุด", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "อัตราส่วน Fanfare แปลงเป็นความเสียหาย", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "อัตราส่วน Fanfare แปลงเป็นได้รับโบนัสการรักษา", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "คูลดาวน์", + "values": [ + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ" + ] + }, + { + "label": "พลังงานธาตุ", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Endless Waltz", + "description": "เมื่อตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นได้รับการรักษา หากแหล่งที่มาของการรักษาในครั้งนี้ไม่ใช่ตัว Furina เอง และปริมาณการรักษามากเกินไป ภายใน 4 วินาทีถัดไป Furina จะทำการรักษาตัวละครในทีมที่อยู่ใกล้เคียงหนึ่งครั้ง ในทุก 2 วินาที โดยปริมาณการรักษาเท่ากับ 2% ของพลังชีวิตสูงสุดของตัวละครแต่ละตัว", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Unheard Confession", + "description": "ทุก 1,000 หน่วยของพลังชีวิตสูงสุด จะทำให้ Salon Solitaire ของ Furina ที่มีคุณสมบัติพลังปฐมภูมิที่แตกต่างกัน ได้รับเอฟเฟกต์บัฟที่สอดคล้องกัน:
\"Salon Member\" จะสร้างความเสียหายเพิ่มขึ้น 0.7% สามารถเพิ่มความเสียหายที่เกิดจาก \"Salon Member\" ด้วยวิธีนี้ได้สูงสุด 28%
\"Singers of Many Waters\" จะลดความถี่ของเวลาการรักษาตัวละครในบริเวณใกล้เคียงที่อยู่ในการต่อสู้ในขณะนั้นลง 0.4% \"Singers of Many Waters\" สามารถลดความถี่ของเวลาการรักษาตัวละครในบริเวณใกล้เคียงที่อยู่ในการต่อสู้ในขณะนั้นด้วยวิธีนี้ได้สูงสุด 16%", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "The Sea Is My Stage", + "description": "ช่วงเวลาคูลดาวน์สกิลของ Fontemer Aberrant สีพิเศษ ลดลง 30%", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "\"Love Is a Rebellious Bird That None Can Tame\"", + "description": "เมื่อปล่อย Let the People Rejoice แล้ว Furina จะได้รับค่า \"Fanfare\" 150 หน่วย
นอกจากนี้ ขีดจำกัดสูงสุดค่า \"Fanfare\" ของ Furina จะเพิ่มขึ้น 100 หน่วย", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "\"A Woman Adapts Like Duckweed in Water\"", + "description": "ระหว่างช่วงเวลาต่อเนื่องของ Let the People Rejoice ค่า \"Fanfare\" ที่ Furina ได้รับจากการเพิ่มหรือลดพลังชีวิตของตัวละครในทีมที่อยู่ใกล้เคียงจะเพิ่มขึ้น 250% ซึ่งทุก 1 หน่วยของค่า \"Fanfare\" ที่เกินขีดจำกัด จะเพิ่มพลังชีวิตสูงสุดของ Furina ขึ้น 0.35% โดยสามารถเพิ่มพลังชีวิตสูงสุดของ Furina ด้วยวิธีนี้ได้มากสุด 140%", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "\"My Secret Is Hidden Within Me, No One Will Know My Name\"", + "description": "เพิ่มเลเวลสกิลของ Let the People Rejoice ขึ้น 3 ระดับ
เพิ่มได้สูงสุดถึงระดับ 15", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "\"They Know Not Life, Who Dwelt in the Netherworld Not!\"", + "description": "เมื่อ \"Salon Member\" ของ Salon Solitaire โจมตีโดนศัตรู หรือ \"Singers of Many Waters\" ฟื้นฟูพลังชีวิตให้ตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นที่อยู่ใกล้เคียง Furina จะได้รับพลังงานธาตุ 4 หน่วย โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 5 วินาที", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "\"His Name I Now Know, It Is...!\"", + "description": "เพิ่มเลเวลสกิลของ Salon Solitaire ขึ้น 3 ระดับ
เพิ่มได้สูงสุดถึงระดับ 15", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "\"Hear Me — Let Us Raise the Chalice of Love!\"", + "description": "เมื่อปล่อย \"Salon Solitaire\" Furina จะได้รับ \"Center of Attention\" เป็นเวลา 10 วินาที
ในช่วงเวลาดังกล่าว การโจมตีปกติ, การชาร์จโจมตี และการโจมตีพุ่งลงจากอากาศของ Furina จะเปลี่ยนเป็นความเสียหายน้ำที่ไม่สามารถซ้อนทับด้วยธาตุอื่นได้ และสร้างความเสียหายเพิ่มขึ้น เท่ากับ 18% ของพลังชีวิตสูงสุดของ Furina
ในช่วงเวลาดังกล่าว เมื่อการโจมตีปกติ (ไม่รวมถึงการโจมตีด้วย \"พลังปฐมภูมิ: Seats Sacred and Secular\"), การชาร์จโจมตี และการโจมตีพุ่งลงจากอากาศ ของ Furina โจมตีถูกศัตรู ในทุก 0.1 วินาที จะเกิดเอฟเฟกต์ที่แตกต่างกันไปตามคุณสมบัติพลังปฐมภูมิของ Furina:

พลังปฐมภูมิ: พลังสสาร
ทุก 1 วินาที จะฟื้นฟูพลังชีวิตให้แก่ตัวละครทั้งหมดในทีมที่อยู่ใกล้เคียง เป็นเวลา 2.9 วินาที โดยปริมาณการฟื้นฟูเท่ากับ 4% ของพลังชีวิตสูงสุดของ Furina หากเกิดซ้ำ ๆ จะยืดระยะเวลาคงอยู่ให้นานขึ้น
พลังปฐมภูมิ: พลังวิญญาณ
เมื่อโจมตีปกติ (ไม่รวมถึงการโจมตีด้วย \"พลังปฐมภูมิ: Seats Sacred and Secular\"), ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศ ความเสียหายที่สร้างจะเพิ่มขึ้นอีกขั้น โดยปริมาณที่เพิ่มจะเท่ากับ 25% ของพลังชีวิตสูงสุดของ Furina เมื่อการโจมตีข้างต้นถูกศัตรู ตัวละครทั้งหมดในทีมที่อยู่ใกล้เคียงจะสูญเสียพลังชีวิตเท่ากับ 1% ของพลังชีวิตปัจจุบัน

ระหว่างช่วงเวลาต่อเนื่อง 1 ครั้ง ของ \"Center of Attention\" เอฟเฟกต์ข้างต้นจะเกิดขึ้นได้มากสุด 6 ครั้ง เอฟเฟกต์นี้จะหายไปเมื่อเกิดขึ้นถึง 6 ครั้ง หรือเมื่อช่วงเวลาต่อเนื่องสิ้นสุดลง", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "เลื่อนขั้น", + "values": ["-", 1] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["-", "1192"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["-", "19"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["-", "54"] + }, + { + "label": "อัตราคริ", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "เลื่อนขั้น", + "values": [0, 1] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["3091", "4113"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["49", "66"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["140", "187"] + }, + { + "label": "อัตราคริ", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "เลื่อนขั้น", + "values": [1, 2] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["6154", "6880"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["98", "110"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["280", "313"] + }, + { + "label": "อัตราคริ", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Varunada Lazurite Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "เลื่อนขั้น", + "values": [2, 3] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["7916", "8884"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["126", "142"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["360", "404"] + }, + { + "label": "อัตราคริ", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazurite Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "เลื่อนขั้น", + "values": [3, 4] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["9930", "10656"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["158", "170"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["451", "484"] + }, + { + "label": "อัตราคริ", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazurite Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "เลื่อนขั้น", + "values": [4, 5] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["11712", "12438"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["187", "198"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["532", "565"] + }, + { + "label": "อัตราคริ", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazurite Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "เลื่อนขั้น", + "values": [5, 6] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["13505", "14231"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["215", "227"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["614", "647"] + }, + { + "label": "อัตราคริ", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazurite Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "เลื่อนขั้น", + "values": [6, 7] + }, + { + "label": "พลังชีวิตพื้นฐาน", + "values": ["15307", "15307"] + }, + { + "label": "พลังโจมตีพื้นฐาน", + "values": ["244", "244"] + }, + { + "label": "ป้องกันพื้นฐาน", + "values": ["696", "696"] + }, + { + "label": "อัตราคริ", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Varunada Lazurite Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Teachings of Justice", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Guide to Justice", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Philosophies of Justice", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/thai/characters/traveler_hydro.json b/src/data/thai/characters/traveler_hydro.json index cad940497..b5b7bd241 100644 --- a/src/data/thai/characters/traveler_hydro.json +++ b/src/data/thai/characters/traveler_hydro.json @@ -521,7 +521,7 @@ "_id": 66, "id": "tides_of_justice", "name": "Tides of Justice", - "description": "เมื่อนักเดินทางเก็บ Sourcewater Droplet จะทำการฟื้นฟูพลังชีวิตเป็นปริมาณ 6% ของพลังชีวิตสูงสุดให้กับตัวละครในทีมที่เหลือสัดส่วนค่าพลังชีวิตต่ำสุด", + "description": "เมื่อนักเดินทางเก็บ Sourcewater Droplet จะทำการฟื้นฟูพลังชีวิตเป็นปริมาณ 6% ของพลังชีวิตสูงสุดให้กับตัวละครในทีมที่อยู่ในบริเวณใกล้เคียง ที่เหลือสัดส่วนค่าพลังชีวิตต่ำสุด", "level": 6 } ], diff --git a/src/data/thai/domains.json b/src/data/thai/domains.json index 9eb5d0183..0a2e22a32 100644 --- a/src/data/thai/domains.json +++ b/src/data/thai/domains.json @@ -317,7 +317,7 @@ }, { "day": "วันอังคาร", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "วันพุธ", @@ -329,7 +329,7 @@ }, { "day": "วันศุกร์", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "วันเสาร์", @@ -337,7 +337,15 @@ }, { "day": "วันอาทิตย์", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "วันจันทร์", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "วันพฤหัสบดี", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/thai/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/thai/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..858ae0775 --- /dev/null +++ b/src/data/thai/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Water That Failed To Transcend", + "description": "มีคุณสมบัติคล้ายกับคริสตัลที่เก็บได้จาก Fontemer Aberrant แต่ประกอบด้วยสิ่งเจือปนละเอียดมากมาย เหมือนฟองอากาศเล็ก ๆ ที่แข็งตัวอยู่ในเครื่องแก้วของช่างฝีมือจอมซุ่มซ่าม", + "source": ["ดรอปจาก Hydro Tulpas Lv.30 ขึ้นไป"], + "rarity": 4 +} diff --git a/src/data/thai/fish/maintenance_mek_gold_leader.json b/src/data/thai/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..e14d4ba04 --- /dev/null +++ b/src/data/thai/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "จักรกลบำรุงรักษา - ผู้นำทองอร่าม", + "description": "จักรกลช่วยเหลือขนาดกะทัดรัด ที่พัฒนาขึ้นเพื่อช่วยจักรกลเครื่องลานสำหรับกิจกรรมใต้น้ำ และเพิ่มอัตราการทำงานโดยรวมของกองเรือ เป้าหมายเดิมในการออกแบบคือเพื่อกำจัดขยะ เศษซากพืชต่าง ๆ ที่อยู่ใต้น้ำ และเพื่อป้องกันไม่ให้พวกมันไปติดอยู่บนชิ้นส่วนสำคัญของจักรกลเครื่องลาน ซึ่งนั่นจะช่วยลดโอกาสขัดข้องของจักรกลเครื่องลานได้ ถ้าพิจารณาจากอีกมุมมองหนึ่ง พวกมันเองยังสวมบทบาทเป็น \"พนักงานทำความสะอาดใต้น้ำ\" ซึ่งเป็นประโยชน์ต่อระบบนิเวศของ Fontaine อย่างไม่ต้องสงสัยอีกด้วย
เมื่อเทียบกับรุ่นอื่น ๆ แล้ว จักรกลบำรุงรักษา \"ผู้นำทองอร่าม\" ที่พิเศษนี้ ได้ใช้ตัวเรือนสีทองวาวใสพร้อมอุปกรณ์ควบคุมแบบพิเศษ ในการคาดการณ์ของทีมพัฒนา ตอนปฏิบัติการในภูมิประเทศใต้น้ำที่ค่อนข้างซับซ้อน จักรกลบำรุงรักษาประเภทนี้สามารถทำหน้าที่เป็น \"สถานีสั่งการรีเลย์\" ที่มีประสิทธิภาพสูงได้ มันรับและแจกจ่ายคำสั่งประเภทต่าง ๆ ที่ออกโดยผู้ควบคุมไปยังจักรกลบำรุงรักษาโดยรอบ เรียกว่าเป็นจักรกลสำคัญเทียบเท่ากับ \"ผู้นำ\" เลยก็ว่าได้
แต่อย่างไรก็ตาม ผลพวงจากการปิดตัวลงของโครงการจักรกลบำรุงรักษา ทำให้ \"จักรกลผู้นำ\" พวกนี้สูญเสียความสำคัญไป เหลือเพียงรูปลักษณ์สีทองวาวใสที่แยกแยะได้อย่างชัดเจน ทำให้พวกมันมีคุณค่าต่อการสะสมอย่างยิ่งในสายตาของชาวประมงบางส่วน", + "rarity": 3, + "source": ["ได้รับจากการตกปลา"] +} diff --git a/src/data/thai/food/blubber_profiterole.json b/src/data/thai/food/blubber_profiterole.json new file mode 100644 index 000000000..6d20a9916 --- /dev/null +++ b/src/data/thai/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole", + "description": "ของหวานสอดไส้ครีม ชั้นแป้งที่ฟูนุ่มห่อหุ้มครีมที่เข้มข้นเอาไว้ รูปร่างพองกลมน่ารักคล้ายพุงของ Blubberbeast เนื้อครีมที่เข้มข้นและอ่อนนุ่มสามารถครองใจทุกคนได้", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Bird Egg", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Milk", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Flour", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Cream", + "amount": 2 + } + ], + "dish_type": "เมนูการโจมตี", + "results": { + "suspicious": { + "_id": 108608, + "name": "Blubber Profiterole รสประหลาด", + "description": "ของหวานสอดไส้ครีม เพราะวางทิ้งไว้นานเกินไปทำให้ชั้นแป้งเริ่มนิ่ม เนื้อสัมผัสกรอบ ๆ แตกต่างจากที่คิดไว้มาก เมื่อกัดเข้าไปเพียงคำเดียว ก็อยากตัดสิน \"ประหารชีวิต\" ของหวานชิ้นนี้ทันที", + "effect": "เพิ่มความเสียหายกายภาพให้ สมาชิกทั้งหมดในทีม 20% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "normal": { + "_id": 108609, + "name": "Blubber Profiterole", + "description": "ของหวานสอดไส้ครีม ชั้นแป้งที่ฟูนุ่มห่อหุ้มครีมที่เข้มข้นเอาไว้ รูปร่างพองกลมน่ารักคล้ายพุงของ Blubberbeast เนื้อครีมที่เข้มข้นและอ่อนนุ่มสามารถครองใจทุกคนได้", + "effect": "เพิ่มความเสียหายกายภาพให้ สมาชิกทั้งหมดในทีม 30% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "delicious": { + "_id": 108610, + "name": "Blubber Profiterole แสนอร่อย", + "description": "ของหวานสอดไส้ครีม หลังจากกินไปคำหนึ่งก็รู้สึกว่ายังไม่หนำใจ จึงอดไม่ได้ที่จะกินชิ้นที่เหลือ แม้แต่ครีมที่ติดอยู่มุมปากก็ยังสามารถทำให้ความสุขแล่นเข้ามาในใจได้: ถ้านี่คือของหวานหลังอาหารทุกมื้อชีวิตการผจญภัยนี้จะวิเศษขนาดไหนกันนะ!", + "effect": "เพิ่มความเสียหายกายภาพให้ สมาชิกทั้งหมดในทีม 40% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + } + } +} diff --git a/src/data/thai/food/fish_and_chips.json b/src/data/thai/food/fish_and_chips.json index 7b118154c..ea7d62e82 100644 --- a/src/data/thai/food/fish_and_chips.json +++ b/src/data/thai/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Fish and Chips แสนอร่อย", "description": "อาหารทอดกินเล่น สเต๊กปลาและมันฝรั่งทอดกำลังส่งเสียงดังซ่า ในน้ำมันอย่างเริงร่า อุณหภูมิร้อนกระตุ้นให้กลิ่นหอมหวนของพวกมันหลอมผสานเป็นหนึ่งเดียว ก่อนพวยพุ่งเข้าจมูก... หากจะให้บอกว่าอะไรคือสิ่งที่มีความสุขกว่าการกินมันฝรั่งทอดละก็ งั้นก็ต้องเป็นการกินสเต๊กปลาคำโตเข้าไปในเวลาเดียวกันน่ะสิ!", "effect": "ฟื้นฟูพลังกาย 100 หน่วย" + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "สกู๊ปพิเศษ - คอลัมน์อาหารแสนอร่อย", + "description": "เมนูพิเศษของ Charlotte ขนมที่ถูกเธอยัดใส่มือไว้ ตอนไปตามหาสกู๊ปข่าวสุดเอ็กซ์คลูซีฟ สเต๊กเนื้อปลาทอดกรอบที่แตกกระทบกันระหว่างซี่ฟัน พอมองไปข้าง ๆ อีกรอบ จังหวะการก้าวเดินที่ตื่นเต้นของเธอ และจังหวะความกรุบกรอบก็ค่อย ๆ ทับซ้อนกัน... ถึงข่าวจะยังไม่ได้ข้อสรุป แต่ความสุขและความพึงพอใจในใจเธอได้มาถึงจุดสูงสุดแล้วในตอนนี้", + "effect": "ฟื้นฟูพลังกาย 130 หน่วย", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/thai/food/fontaine_aspic.json b/src/data/thai/food/fontaine_aspic.json index 8e84152cc..cce7ee0a8 100644 --- a/src/data/thai/food/fontaine_aspic.json +++ b/src/data/thai/food/fontaine_aspic.json @@ -41,7 +41,7 @@ "delicious": { "_id": 108556, "name": "Fontaine Aspic แสนอร่อย", - "description": "อาหารจานเย็นที่ทำจากผลิตภัณฑ์จากทะเล ไข่ปลาแตกตัวพร้อมกับในปากพร้อมกับวุ้น เกิดเป็นรสสัมผัสชวนดื่มด่ำอันยอดเยี่ยมไร้ที่ติ เพียงแค่ครู่เดียวอาหารบนจานก็เกลี้ยงหมดแล้ว รอบด้านไม่มีคนอื่นอยู่ด้วย... แอบเลียจานนิด ๆ หน่อย ๆ คงไม่เป็นไรหรอกมั้ง?", + "description": "อาหารจานเย็นที่ทำจากผลิตภัณฑ์จากทะเล ไข่ปลาแตกตัวพร้อมกันในปากพร้อมกับวุ้น เกิดเป็นรสสัมผัสชวนดื่มด่ำอันยอดเยี่ยมไร้ที่ติ เพียงแค่ครู่เดียวอาหารบนจานก็เกลี้ยงหมดแล้ว รอบด้านไม่มีคนอื่นอยู่ด้วย... แอบเลียจานนิด ๆ หน่อย ๆ คงไม่เป็นไรหรอกมั้ง?", "effect": "เพิ่มอัตราคริให้กับ สมาชิกทั้งหมดในทีมขึ้น 12% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" } } diff --git a/src/data/thai/food/fontainian_onion_soup.json b/src/data/thai/food/fontainian_onion_soup.json index 76255c28d..1d0be52b7 100644 --- a/src/data/thai/food/fontainian_onion_soup.json +++ b/src/data/thai/food/fontainian_onion_soup.json @@ -29,7 +29,7 @@ "suspicious": { "_id": 108545, "name": "Fontainian Onion Soup รสประหลาด", - "description": "ซุปที่ทำมาจากหัวหอม พอชิมคำสองคำแล้วรู้สึกว่าไม่น่าจะเป็นอะไร ดังนั้นก็เลยยกซดคำใหญ่จนสะอาดไม่เหลือสักหยด แต่ปรากฏความเลี่ยนของชีสแทบจะทำคุณรับไม่ไหว... คุณคงไม่อยากเห็นซุปไปอีกตลอดอาทิตย์หน้า", + "description": "ซุปที่ทำมาจากหัวหอม พอชิมคำสองคำแล้วรู้สึกว่าไม่น่าจะเป็นอะไร ดังนั้นก็เลยยกซดคำใหญ่จนสะอาดไม่เหลือสักหยด แต่ปรากฏว่าความเลี่ยนของชีสแทบจะทำคุณรับไม่ไหว... คุณคงไม่อยากเห็นซุปไปอีกตลอดอาทิตย์หน้า", "effect": "เพิ่มพลังป้องกันให้กับ สมาชิกทีมทั้งหมดขึ้น 88 หน่วย เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" }, "normal": { diff --git a/src/data/thai/food/ile_flottante.json b/src/data/thai/food/ile_flottante.json index 77994cf0f..4547803b9 100644 --- a/src/data/thai/food/ile_flottante.json +++ b/src/data/thai/food/ile_flottante.json @@ -2,7 +2,7 @@ "_id": 2405, "id": "ile_flottante", "name": "Ile flottante", - "description": "ขนมหวานที่ทำจากไข่ขาว วิธีการทำง่ายมาก ขอแค่ตีไข่ขาวให้ขึ้นฟูก็ถือว่าสำเร็จไปแล้วเกินครึ่ง อีกครึ่งก็แค่นำไข่ขาวที่ผ่านการอุ่นร้อนแล้วมาทาแยมลงไปเสร็จแล้ว เป็นสินค้าสำเร็จรูปที่มีรูปร่างโรแมนติก เป็นตัวเลือกแรกสำหรับเวลาน้ำชายามบ่ายของสุภาพสตรีชั้นสูงของ Fontaine", + "description": "ขนมหวานที่ทำจากไข่ขาว วิธีการทำง่ายมาก ขอแค่ตีไข่ขาวให้ขึ้นฟูก็ถือว่าสำเร็จไปแล้วเกินครึ่ง อีกครึ่งก็แค่นำไข่ขาวที่ผ่านการอุ่นร้อนแล้วมาทาแยมลงไปก็เสร็จแล้ว เป็นสินค้าสำเร็จรูปที่มีรูปร่างโรแมนติก เป็นตัวเลือกแรกสำหรับเวลาน้ำชายามบ่ายของสุภาพสตรีชั้นสูงของ Fontaine", "rarity": 2, "ingredients": [ { @@ -29,13 +29,13 @@ "normal": { "_id": 108549, "name": "Ile flottante", - "description": "ขนมหวานที่ทำจากไข่ขาว วิธีการทำง่ายมาก ขอแค่ตีไข่ขาวให้ขึ้นฟูก็ถือว่าสำเร็จไปแล้วเกินครึ่ง อีกครึ่งก็แค่นำไข่ขาวที่ผ่านการอุ่นร้อนแล้วมาทาแยมลงไปเสร็จแล้ว เป็นสินค้าสำเร็จรูปที่มีรูปร่างโรแมนติก เป็นตัวเลือกแรกสำหรับเวลาน้ำชายามบ่ายของสุภาพสตรีชั้นสูงของ Fontaine", + "description": "ขนมหวานที่ทำจากไข่ขาว วิธีการทำง่ายมาก ขอแค่ตีไข่ขาวให้ขึ้นฟูก็ถือว่าสำเร็จไปแล้วเกินครึ่ง อีกครึ่งก็แค่นำไข่ขาวที่ผ่านการอุ่นร้อนแล้วมาทาแยมลงไปก็เสร็จแล้ว เป็นสินค้าสำเร็จรูปที่มีรูปร่างโรแมนติก เป็นตัวเลือกแรกสำหรับเวลาน้ำชายามบ่ายของสุภาพสตรีชั้นสูงของ Fontaine", "effect": "ฟื้นฟูพลังชีวิต 20% ของพลังชีวิตสูงสุดให้กับตัวละครที่เลือกทันที และฟื้นฟูอีก 390 หน่วย ในทุก ๆ 5 วินาที เป็นเวลา 30 วินาที" }, "delicious": { "_id": 108550, "name": "Ile flottante แสนอร่อย", - "description": "ขนมหวานที่ทำจากไข่ขาว หยดไข่ขาวลอยอยู่เหนือซอสครีมสีขาว ราวกับสมบัติลับที่รอคอยการสำรวจของนักเดินทาง การดื่มด่ำในรสชาติอร่อยล้ำอันยากบรรยายนี้ ก็เหมือนกับความอิ่มเอมใจตอนเปิดกล่องสมบัติเลิศหรูนั่นแหละ!", + "description": "ขนมหวานที่ทำจากไข่ขาว หยดไข่ขาวลอยอยู่เหนือซอสครีมสีขาว ราวกับสมบัติลับที่รอคอยการสำรวจของนักเดินทาง การดื่มด่ำในรสชาติอร่อยล้ำอันยากที่จะบรรยายนี้ ก็เหมือนกับความอิ่มเอมใจตอนเปิดกล่องสมบัติเลิศหรูนั่นแหละ!", "effect": "ฟื้นฟูพลังชีวิต 22% ของพลังชีวิตสูงสุดให้กับตัวละครที่เลือกทันที และฟื้นฟูอีก 470 หน่วย ในทุก ๆ 5 วินาที เป็นเวลา 30 วินาที" } } diff --git a/src/data/thai/food/la_lettre_a_focalors.json b/src/data/thai/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..dad021609 --- /dev/null +++ b/src/data/thai/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors", + "description": "เค้กก้อนเล็กรูปทรงยาว ว่ากันว่าเมื่อนานมาแล้ว มันถูกรังสรรค์ขึ้นโดยเชฟทำขนมรายหนึ่ง ที่ได้รับแรงบันดาลใจจากความรักที่ชาว Fontaine มีต่อท่านเทพแห่งน้ำ จำนวนชั้นที่ซ้อนกันหลาย ๆ ชั้น รวมถึงกระบวนการผลิตที่ทดสอบฝีมือเชฟ ล้วนพิสูจน์ให้เห็นถึงอิทธิพลของท่านเทพแห่งน้ำ", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Bird Egg", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Flour", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Coffee Bean", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Almond", + "amount": 2 + } + ], + "dish_type": "เมนูการป้องกัน", + "results": { + "suspicious": { + "_id": 108605, + "name": "La Lettre a Focalors รสประหลาด", + "description": "เค้กก้อนเล็กรูปทรงยาว รสชาติของแต่ละชั้นมันใกล้เคียงกันมาก ถึงขนาดแอบทำน้อยไปสักสองสามชั้นก็ไม่มีใครรู้ คนที่อยู่ในวงการนี้กัดเข้าไปคำแรก ก็รู้ได้เลยว่ามีบางอย่างผิดปกติในกระบวนการผลิต", + "effect": "พลังชีวิตสูงสุดของตัวละครทั้งหมดในทีมเพิ่มขึ้น 20% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "normal": { + "_id": 108606, + "name": "La Lettre a Focalors", + "description": "เค้กก้อนเล็กรูปทรงยาว ว่ากันว่าเมื่อนานมาแล้ว มันถูกรังสรรค์ขึ้นโดยเชฟทำขนมรายหนึ่ง ที่ได้รับแรงบันดาลใจจากความรักที่ชาว Fontaine มีต่อท่านเทพแห่งน้ำ จำนวนชั้นที่ซ้อนกันหลาย ๆ ชั้น รวมถึงกระบวนการผลิตที่ทดสอบฝีมือเชฟ ล้วนพิสูจน์ให้เห็นถึงอิทธิพลของท่านเทพแห่งน้ำ", + "effect": "พลังชีวิตสูงสุดของตัวละครทั้งหมดในทีมเพิ่มขึ้น 22% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "delicious": { + "_id": 108607, + "name": "La Lettre a Focalors แสนอร่อย", + "description": "เค้กก้อนเล็กรูปทรงยาว กลิ่นของกาแฟและอัลมอนด์ที่หอมกรุ่นช่วยปลุกกระตุ้นความคิด เหมือนอยู่ในภวังค์ของละครเพลงที่หรูหราและหักมุมอยู่ตลอดเวลา จนทำให้คนอดไม่ได้ที่จะดื่มด่ำไปกับมัน และหวังเพียงว่าจุดจบจะไม่มีวันมาถึง", + "effect": "พลังชีวิตสูงสุดของตัวละครทั้งหมดในทีมเพิ่มขึ้น 25% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "\"Pour la Justice\"", + "description": "เมนูพิเศษของ Furina ใน Fontaine \"Pour la Justice\" หมายถึง \"เคารพความยุติธรรม\" ครั้งหนึ่งเธอเคยเห็นความยุติธรรมที่แสนสูงส่ง ถือกำเนิดขึ้นบนเวทีที่แสนยิ่งใหญ่ รสชาติอันซับซ้อนที่เรียงตัวกันเป็นชั้น ๆ นี้มีขึ้นมีลง ก่อนจะผ่อนคลายลงราวกับกำลังปลดปล่อยภาระอันหนักหน่วงในที่สุด บางทีมันอาจจะสะท้อนประสบการณ์บางช่วงของตัวชีวิตเธอหรือเปล่า?", + "effect": "พลังชีวิตสูงสุดของตัวละครทั้งหมดในทีมเพิ่มขึ้น 30% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/thai/food/tasses_ragout.json b/src/data/thai/food/tasses_ragout.json index 8f40f47c6..738f94a9e 100644 --- a/src/data/thai/food/tasses_ragout.json +++ b/src/data/thai/food/tasses_ragout.json @@ -41,7 +41,7 @@ "delicious": { "_id": 108538, "name": "Tasses Ragout แสนอร่อย", - "description": "อาหารจานใหญ่ที่ประกอบด้วยผักหลากหลายชนิด เล่ากันว่าก่อนหน้านี้ หลังจากนักชิมอาหารผู้เรื่องมากที่สุดใน Fontaine ท่านหนึ่ง ได้กินอาหารธรรมดา ๆ จานนี้แล้ว ย้อนนึกถึงวัยเด็กจนน้ำตารื้น เรื่องเล่าอาจจะพูดเกินจริงไปบ้าง แต่รสชาติสดอร่อยตรงหน้านี้เป็นของจริงแท้แน่นอน", + "description": "อาหารจานใหญ่ที่ประกอบด้วยผักหลากหลายชนิด เล่ากันว่าก่อนหน้านี้ หลังจากนักชิมอาหารผู้เรื่องมากที่สุดใน Fontaine ท่านหนึ่ง ได้กินอาหารธรรมดา ๆ จานนี้แล้ว ก็ย้อนนึกถึงวัยเด็กจนน้ำตารื้น เรื่องเล่าอาจจะพูดเกินจริงไปบ้าง แต่รสชาติสดอร่อยตรงหน้านี้เป็นของจริงแท้แน่นอน", "effect": "ฟื้นฟูพลังชีวิต 24% ของ พลังชีวิตสูงสุดให้กับตัวละครที่เลือก และฟื้นฟูเพิ่มอีก 1500 หน่วย" } } diff --git a/src/data/thai/furnishing/a_painting_left_for_you.json b/src/data/thai/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..a8812c451 --- /dev/null +++ b/src/data/thai/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "ภาพที่มอบให้เธอ", + "description": "\"Mamere กับเพื่อน ๆ ของเธอ!\"\\nMamere วาดภาพอีกภาพหนึ่งให้คุณและ Paimon เป็นรูป \"เพื่อน ๆ\" ที่มีความสุข\\nตอนที่แยกจากกันครู่หนึ่ง Mamere ก็พยายามเรียนรู้สไตล์การวาดภาพใหม่ ๆ มากมาย ภาพวาดนี้เป็นภาพที่เธอพึงพอใจมากที่สุดหลังจากพยายามวาดซ้ำไปซ้ำมาเป็นเวลานาน ถึงจะไม่สามารถขายได้ราคาสูงถึง 500,000 Mora แม้ว่าในแง่ของภาพวาดก็ยากที่จะเรียกว่าสวย แต่สำหรับ Mamere แล้ว อีกสามคน (แน่นอนว่าไม่ใช่มนุษย์ทั้งหมด) ในภาพล้วนมีความหมายกับเธอมาก นั่นถือเป็นสิ่งล้ำค่า และสวยงามอย่างไม่ต้องสงสัยเลย", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ] +} diff --git a/src/data/thai/furnishing/a_sisters_duty.json b/src/data/thai/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..0557c42c1 --- /dev/null +++ b/src/data/thai/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "\"หน้าที่ของพี่สาว\"", + "description": "กระท่อมที่พบได้ทั่วไปในหมู่บ้าน Merusea มีโครงสร้างที่เรียบง่ายมาก วัสดุที่ใช้ก็ค่อนข้างประหยัด เมลูซีนตนเดียวก็สามารถสร้างขึ้นได้อย่างง่ายดาย\\nตำนานเล่าว่านี่คือกระท่อมที่สร้างขึ้นเป็นพิเศษโดยเมลูซีนที่มีอายุค่อนข้างมากตนหนึ่ง เพื่อป้องกันไม่ให้น้ำตกกระเด็นออกมา หรือหยดน้ำที่ตกลงมาจากหลังคาถ้ำทำให้ข้าวอันเป็นที่รักของน้องสาวเปียกจนหมด จากคำพูดของเธอ นี่คือ \"หน้าที่ในการดูแลของทุกคน\"", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ไม้ Ash", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "ผ้า", + "amount": 4 + } + ] +} diff --git a/src/data/thai/furnishing/bedroom_bedlam.json b/src/data/thai/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..65c09d392 --- /dev/null +++ b/src/data/thai/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "\"ห้องนอนแสนวุ่นวาย\"", + "description": "บ้านขนาดกลางที่พบได้ทั่วไปในหมู่บ้าน Merusea มีรูปลักษณ์ภายนอกที่เป็นเอกลักษณ์ และเส้นที่สวยงาม พื้นที่ภายในค่อนข้างกว้าง สามารถรองรับการพักผ่อนของ เมลูซีน ได้ 2-3 ตน อย่างไรก็ตาม เนื่องจากความพิเศษของการแบ่งพื้นที่ จึงทำให้เสียงในบ้านประเภทนี้ดังขึ้นอย่างมาก ดังนั้น หากเมลูซีนที่ชอบเอะอะโวยวายทำความผิดพลาดครั้งใหญ่ ก็อาจจะถูกขังไว้บ้านแบบนี้ และคุยกับตัวเองจนหูชา...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "สไตล์ Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "สีย้อมสีแดง", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/charlotte.json b/src/data/thai/furnishing/charlotte.json new file mode 100644 index 000000000..cbc973e1f --- /dev/null +++ b/src/data/thai/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "ตัวละครที่เข้าสู่อาณาจักร", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "เพื่อนร่วมทาง", + "type": "Exterior" + }, + { + "id": 8002, + "category": "เพื่อนร่วมทาง" + } + ] +} diff --git a/src/data/thai/furnishing/common_cooking_device.json b/src/data/thai/furnishing/common_cooking_device.json new file mode 100644 index 000000000..8ee8b2f00 --- /dev/null +++ b/src/data/thai/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "อุปกรณ์ปรุงอาหารแบบทั่วไป", + "description": "กลไกที่ถูกตั้งชื่ออย่างเป็นทางการว่า \"อุปกรณ์ปรุงอาหารแบบทั่วไป\" มีหม้อ และเตาที่ปิดสนิทแน่นหนา จนสามารถตัดผลกระทบจากสภาพแวดล้อมภายนอกไปได้มาก เพื่อลดความเสี่ยงด้านความปลอดภัยที่เกิดขึ้นจากเปลวไฟ และสามารถปรับให้เข้ากับสภาพแวดล้อมการใช้งานที่แตกต่างกันได้สูง ในตอนที่ออกแบบกลไกประเภทนี้ หากติดตั้งกลไกแรงดันเมื่อเปิดหม้อ จะสามารถปรุงวัตถุดิบด้วยแรงดันและอุณหภูมิสูง เพื่อเพิ่มรสชาติของอาหารได้อีกด้วย แต่ในระหว่างการผลิตจำนวนมาก เนื่องจากข้อจำกัดด้านวัสดุ เทคนิคการผลิต และค่าใช้จ่ายที่จำกัด ทำให้พวกวิศวกรโละฟังก์ชันนี้ทิ้งไป", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "สิ่งของ", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/compact_air_supply_device.json b/src/data/thai/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..327dde3ba --- /dev/null +++ b/src/data/thai/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "อุปกรณ์ถ่ายอากาศขนาดกะทัดรัด", + "description": "กลไกขนาดเล็กแสนประณีต ที่มักจะวางไว้บนโต๊ะในอาคาร เพื่อทำหน้าที่จ่ายลมให้กับใบพัด\\nเนื่องจากสภาพภูมิอากาศของ Fontaine และการออกแบบสถาปัตยกรรมที่ยอดเยี่ยม สภาพแวดล้อมภายในอาคารของ Fontaine จึงค่อนข้างเย็น ซึ่งส่วนใหญ่ไม่จำเป็นต้องใช้เครื่องเป่าลมในการทำความเย็น แม้ว่าจะมีการซื้อกลไกดังกล่าว แต่ผู้คนก็จะใช้ปลอกในการป้องกันใบพัดลมของกลไก เพื่อป้องกันไม่ให้ใบพัดลมเกิดฝุ่นสะสม", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "เครื่องมือ" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/thai/furnishing/court_of_justices_authenticity.json b/src/data/thai/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..c945c9fb3 --- /dev/null +++ b/src/data/thai/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "\"ความจริงแห่งศาลเที่ยงธรรม\"", + "description": "อาคารที่ทำจากโลหะและกระจกมีรูปร่างที่เป็นเอกลักษณ์ โครงสร้างคล้ายกับ สำนักข่าว \"The Steambird\" โครงสร้างของอาคารหลังนี้มีความพิเศษมาก โดยมีโครงสร้างตรงกลางเป็นศูนย์กลางของวงกลม จึงแบ่งออกเป็นแปดส่วนโดยประมาณ โดมแก้วสีน้ำเงินมักจะส่องแสงเมื่อโดนแสงแดด เหมือนคริสตัลที่ส่องแสงเปล่งประกาย\\nภายใต้การเขียนของนักข่าว แสงแดดมักจะเกี่ยวข้องอย่างใกล้ชิดกับคำต่าง ๆ เช่น \"ความจริง\" และ \"ความยุติธรรม\" เป็นต้น บางทีจุดประสงค์แรกที่สำนักข่าวเลือกอาคารประเภทนี้ อาจจะเป็นการทำให้ผู้คนที่เข้าออกทุกคนจดจำคติ \"ความจริงมาก่อน\" ของ \"หนังสือพิมพ์ The Steambird\" ก็ได้", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "สไตล์ Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 10 + } + ] +} diff --git a/src/data/thai/furnishing/court_of_justices_mellow_aroma.json b/src/data/thai/furnishing/court_of_justices_mellow_aroma.json index b1593031e..e3aa760a0 100644 --- a/src/data/thai/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/thai/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "\"กลิ่นหอมแห่งศาลเที่ยงธรรม\"", - "description": "สิ่งก่อสร้างที่สามารถพบได้ในย่าน Vasari ของนครว่าการ Fontaine \"ร้านกาแฟ Lucerne\" มีชื่อเสียงผสมผสานบ้านแบบนี้เข้ากับพื้นที่กลางแจ้ง เพื่อสร้างพื้นที่ที่อบอวลไปด้วยกลิ่นกาแฟหอมกรุ่น สำหรับการเพลิดเพลินไปกับกาแฟ ว่ากันว่าต้นทุนการก่อสร้างของย่าน Vasari ค่อนข้างต่ำ แต่ใช้ซีเมนต์ตะกรันที่ใช้เทคโนโลยีปรับปรุงแล้ว เดิมทีซีเมนต์ตะกรันมีกลิ่นอ่อน ๆ คล้ายผงแร่ ซึ่งคนทั่วไปแทบจะแยกแยะไม่ได้ แต่สำหรับร้านขายอาหารและเครื่องดื่ม มันไม่เหมาะที่จะจัดเก็บสินค้าในระยะยาว ด้วยมาตรฐานที่เข้มงวดต่อกลิ่นหอมของเจ้าของคนก่อนของร้านกาแฟ Lucerne และด้วยความช่วยเหลือของ \"หนังสือพิมพ์ The Steambird\" เพื่อนร่วมวงการด้านอาหารและเครื่องดื่มจำนวนมากในเมืองจึงพร้อมใจกันประท้วง นักวิจัยจึงไม่กล้าละเลยเรื่องนี้ และปรับสูตรซีเมนต์ตะกรันอย่างรวดเร็ว เพื่อขจัดกลิ่นไม่พึงประสงค์เหล่านี้ในวัสดุก่อสร้าง ดังนั้นผู้ชื่นชอบกาแฟบางคนจึงเรียกซีเมนต์ตะกรันรุ่นล่าสุดว่า \"ซีเมนต์เศษกาแฟ\"", + "description": "สิ่งก่อสร้างที่สามารถพบได้ในย่าน Vasari ของนครว่าการ Fontaine \"ร้านกาแฟ Lutece\" มีชื่อเสียงผสมผสานบ้านแบบนี้เข้ากับพื้นที่กลางแจ้ง เพื่อสร้างพื้นที่ที่อบอวลไปด้วยกลิ่นกาแฟหอมกรุ่น สำหรับการเพลิดเพลินไปกับกาแฟ ว่ากันว่าต้นทุนการก่อสร้างของย่าน Vasari ค่อนข้างต่ำ แต่ใช้ซีเมนต์ตะกรันที่ใช้เทคโนโลยีปรับปรุงแล้ว เดิมทีซีเมนต์ตะกรันมีกลิ่นอ่อน ๆ คล้ายผงแร่ ซึ่งคนทั่วไปแทบจะแยกแยะไม่ได้ แต่สำหรับร้านขายอาหารและเครื่องดื่ม มันไม่เหมาะที่จะจัดเก็บสินค้าในระยะยาว ด้วยมาตรฐานที่เข้มงวดต่อกลิ่นหอมของเจ้าของคนก่อนของร้านกาแฟ Lutece และด้วยความช่วยเหลือของ \"หนังสือพิมพ์ The Steambird\" เพื่อนร่วมวงการด้านอาหารและเครื่องดื่มจำนวนมากในเมืองจึงพร้อมใจกันประท้วง นักวิจัยจึงไม่กล้าละเลยเรื่องนี้ และปรับสูตรซีเมนต์ตะกรันอย่างรวดเร็ว เพื่อขจัดกลิ่นไม่พึงประสงค์เหล่านี้ในวัสดุก่อสร้าง ดังนั้นผู้ชื่นชอบกาแฟบางคนจึงเรียกซีเมนต์ตะกรันรุ่นล่าสุดว่า \"ซีเมนต์เศษกาแฟ\"", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/thai/furnishing/court_of_justices_respect.json b/src/data/thai/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..9e7a06937 --- /dev/null +++ b/src/data/thai/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "\"ความเคารพแห่งศาลเที่ยงธรรม\"", + "description": "อาคารที่ทำจากโลหะและกระจกที่มีรูปร่างเหมือนป้อมปราการ มีรูปร่างคล้ายกับ \"สำนักงานการประลองมืออาชีพ\" เมื่อเทียบกับสิ่งปลูกสร้างอื่น ๆ ในนครว่าการ Fontaine แล้ว ผนังที่ใช้ในอาคารประเภทนี้มีความหนา และการจัดวางค่อนข้างกะทัดรัด ทำให้ผู้มาเยือนเกิดความรู้สึก \"เคร่งขรึม\" ที่เป็นเอกลักษณ์ เมื่อชาวเมืองส่วนใหญ่เดินผ่านอาคารแห่งนี้ ก็จะลดเสียงการสนทนาลง กระทั่งพยายามหลีกเลี่ยงการส่งเสียงใด ๆ เพื่อเป็นการเคารพประเพณีการพิจารณาคดี ทั้งยังเป็นการแสดงความเคารพต่อตัวแทนประลอง", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "สไตล์ Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 10 + } + ] +} diff --git a/src/data/thai/furnishing/court_of_justices_trivia.json b/src/data/thai/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..905915228 --- /dev/null +++ b/src/data/thai/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "\"เรื่องน่าสนใจแห่งศาลเที่ยงธรรม\"", + "description": "ป้ายประกาศที่มีส่วนหน้าเปลี่ยนได้สี่ด้าน เหมือนกับเสาที่อยู่หน้าประตูของสำนักข่าว The Steambird\\nป้ายประกาศประเภทนี้เดิมทีถูกออกแบบมาเพื่อสรุปเนื้อหา \"ยอดนิยม\" ของ \"ความนิยมสูงสุด\" ของเนื้อหา \"หนังสือพิมพ์ The Steambird\" ในแต่ละเดือน: บรรณาธิการจะเลือกข่าวสารที่ได้รับความนิยมสูงสุด เพื่อประกาศหัวข้อนั้นต่อสาธารณะ\\nหากชื่อผลงานปรากฏบนป้ายประกาศนี้ นั่นหมายความว่าผู้เขียนอยู่ไม่ไกลจากการได้รับรางวัลเกียรติยศสูงสุดของอุตสาหกรรมสื่อ Fontaine - รางวัล La Verite เพียงไม่กี่ก้าวแล้ว ดังนั้นป้ายประกาศนี้จึงถูกเรียกว่า \"เสา La Vente\"\\nน่าเสียดายที่หลังจากนั้นไม่นาน เนื่องจากมีข่าวสารที่ยอดเยี่ยมมากเกินไป \"หนังสือพิมพ์ The Steambird\" จึงตัดสินใจที่จะไม่อัปเดตหัวข้อป้ายประกาศเป็นประจำอีก...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 12 + } + ] +} diff --git a/src/data/thai/furnishing/dueling_sigil.json b/src/data/thai/furnishing/dueling_sigil.json new file mode 100644 index 000000000..2e3ab40d0 --- /dev/null +++ b/src/data/thai/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "\"ตราสัญลักษณ์การต่อสู้\"", + "description": "ธงที่สามารถพบได้ด้านหน้า \"สำนักงานกฎการประลองมืออาชีพ\" ทำจากผ้าสีน้ำเงินเข้มราคาแพง โดยบนนั้นวาดตราสัญลักษณ์ \"สำนักงานการประลองมืออาชีพ\" ด้วยด้ายสีทองเอาไว้ ตามตำนานกล่าวไว้ว่า \"ตัวแทนประลอง\" ที่เข้าร่วมกับธงผืนนี้ต่างก็ทุ่มเทอย่างหนัก แต่ความจริงแล้ว บางทีความพยายามอาจยังไม่เพียงพอ...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "ผ้า", + "amount": 6 + } + ] +} diff --git a/src/data/thai/furnishing/furina.json b/src/data/thai/furnishing/furina.json new file mode 100644 index 000000000..712441352 --- /dev/null +++ b/src/data/thai/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "ตัวละครที่เข้าสู่อาณาจักร", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "เพื่อนร่วมทาง", + "type": "Exterior" + }, + { + "id": 8002, + "category": "เพื่อนร่วมทาง" + } + ] +} diff --git a/src/data/thai/furnishing/furys_torch.json b/src/data/thai/furnishing/furys_torch.json new file mode 100644 index 000000000..c9f6a0a2a --- /dev/null +++ b/src/data/thai/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "\"แท่นคบเพลิงโทสะ\"", + "description": "แท่นคบเพลิงที่ติดตั้งบนฐานหิน ทั้งหมดเป็นสีทองเข้ม รูปทรงเรียบง่าย และสง่างามอย่างยิ่ง\\nบทความของนักเขียนคนหนึ่งกล่าวว่า \"เปลวไฟที่ลุกโชนแสดงถึงความโกรธแค้นอันไร้ที่สิ้นสุด\" บางทีเปลวไฟที่ลุกโชนอยู่ในส่วนลึกของโรงอุปรากร Epiclese อาจจะเป็นหนึ่งในภาพสะท้อนของการแสวงหาความยุติธรรมของชาว Fontaine ก็ได้...", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/good_stuff_is_for_sharing.json b/src/data/thai/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..042c41adf --- /dev/null +++ b/src/data/thai/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "\"มีของดีต้องแบ่งปันสิ!\"", + "description": "รั้วที่สร้างขึ้นโดยโครงสร้างที่เรียบง่ายมาก ทำจากกิ่งไม้ และเชือกจาก \"ไม้ Ash\" ในหมู่บ้าน Merusea รั้วกั้นที่ควรจะแบ่งเขตแดนกลายเป็นเครื่องมือในการจัดแสดงสิ่งของ ตำนานเล่าว่าเป็นเพราะชาวเมลูซีนบางคนเชื่อว่า \"ของดีควรแบ่งปัน\" จึงมักจะแขวนของที่ตัวเองคิดว่าดีไว้นอกบ้านเหมือนกับการแขวนธง แล้วปล่อยให้เมลูซีนตัวอื่นเอาไปตามใจชอบ...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ไม้ Ash", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "ผ้า", + "amount": 4 + } + ] +} diff --git a/src/data/thai/furnishing/happy_times.json b/src/data/thai/furnishing/happy_times.json new file mode 100644 index 000000000..1a217c5fb --- /dev/null +++ b/src/data/thai/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "\"ช่วงเวลาแห่งความสุข\"", + "description": "หลังจากที่ Paimon พูดคุยถึงสิ่งที่ได้พบได้เห็นในหมู่บ้าน Merusea กับ Tubby แล้ว Tubby ก็ได้นำเอาคำอธิบายของ Paimon มารวมกับจินตนาการเพ้อฝันของตัวเอง สร้างเป็นหินที่ปกคลุมไปด้วยพืชพรรณแปลกตา\\nหินชนิดนี้มีลักษณะเรียบ เนื้อแข็ง และพื้นผิวหินเรียบมาก ราวกับว่ามันถูกสร้างด้วยเครื่องจักร เหมาะสำหรับเป็นจุดรับประทานอาหารกลางแจ้ง เป็นที่ทำงาน หรือสถานที่เล่นอะไรสนุก ๆ อย่างไรก็ตามเนื่องจากพื้นที่ที่จำกัดของแท่นหิน เรื่องเหล่านี้จึงไม่สามารถทำพร้อมกันได้...", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "ภูเขา", + "type": "Exterior" + } + ] +} diff --git a/src/data/thai/furnishing/hello_welcome.json b/src/data/thai/furnishing/hello_welcome.json new file mode 100644 index 000000000..24450a8a8 --- /dev/null +++ b/src/data/thai/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "\"สวัสดี! ยินดีต้อนรับ!\"", + "description": "โคมไฟถนนที่พบได้ทั่วไปในหมู่บ้าน Merusea มีโครงสร้างที่เรียบง่าย โดยใช้กิ่ง \"ไม้ Ash\" ที่แทบไม่ได้รับการแปรรูปเป็นหลัก และพืชเรืองแสงหลายชนิดแขวนอยู่บนกิ่งไม้\\nตามที่นักข่าวจาก \"หนังสือพิมพ์ The Steambird\" ระบุไว้ เนื่องจากหมู่บ้าน Merusea อยู่ใต้น้ำ และสภาพแวดล้อมค่อนข้างมืดมิด นักเดินทางที่มาที่นี่บางครั้งจึงไม่ค่อยคุ้นเคยนัก ด้วยความที่พวกเมลูซีนมีจิตวิญญาณที่อบอุ่นและเป็นมิตร จึงเลือกกิ่งไม้ที่ลักษณะเหมือนโบกมือทักทายขึ้นมา จึงทำให้หมู่บ้าน Merusea มีโคมไฟถนนที่มี \"ความสวยงามดั้งเดิม\" แบบตอนนี้ ซึ่งความจริงแล้ว พวกเมลูซีนเองก็จำไม่ได้ด้วยซ้ำ ว่าต้นกำเนิดของโคมไฟถนนประเภทนี้คืออะไรกันแน่...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "โคมไฟ", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ไม้ Ash", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/high_stone_platform.json b/src/data/thai/furnishing/high_stone_platform.json new file mode 100644 index 000000000..9e1ba0fd9 --- /dev/null +++ b/src/data/thai/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "\"แท่นหินสู้งสูง\"", + "description": "หลังจากที่ Paimon พูดคุยถึงสิ่งที่ได้พบได้เห็นในหมู่บ้าน Merusea กับ Tubby แล้ว Tubby ก็ได้นำเอาคำอธิบายของ Paimon มารวมกับจินตนาการเพ้อฝันของตัวเอง สร้างเป็นหินที่ปกคลุมไปด้วยพืชพรรณแปลกตา\\nถึงแม้ว่าหินยักษ์ชนิดนี้จะสูงและใหญ่โต แต่ก็แบ่งออกเป็น 2 ชั้น ชั้นหนึ่งเป็นหินแบนที่พบได้ทั่วไปในหมู่บ้าน Merusea และอีกชั้นหนึ่งเป็นหินยักษ์รูปไข่ที่มีหน้าที่ในการรับน้ำหนัก\\nถึงเมลูซีนจะตัวเล็ก และปีนไม่เก่งนัก แต่ด้วยความช่วยเหลือของเครื่องมือง่าย ๆ เช่น บันได ทำให้สามารถปีนขึ้นลงก้อนหินได้โดยไม่มีปัญหา!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "ภูเขา", + "type": "Exterior" + } + ] +} diff --git a/src/data/thai/furnishing/lane_shrub_standard_.json b/src/data/thai/furnishing/lane_shrub_standard_.json index 4eebaa85c..2c2d5dee1 100644 --- a/src/data/thai/furnishing/lane_shrub_standard_.json +++ b/src/data/thai/furnishing/lane_shrub_standard_.json @@ -3,7 +3,7 @@ "id": "lane_shrub_standard_", "rarity": 3, "name": "พุ่มไม้ข้างทาง - \"มาตรฐาน 1\"", - "description": "พุ่มไม้มาตรฐานในนครว่าการ Fontaine ตัดแต่งเป็นทรงสี่เหลี่ยมจัตุรัส ดูเรียบร้อยและสบายตา เข้ากันได้ดีกับรูปแบบอาคารของนครว่าการ Fontaine เป็นตัวอย่างประเภท 1 ของ \"มาตรฐานการตกแต่งพืชสีเขียวของนครว่าการ Fontaine\" ว่ากันว่าคนสวนที่สามารถตัดแต่งพุ่มไม้ให้เป็นรูปทรงดังกล่าว จะได้รับเงินเดือนเทียบเท่าได้กับช่างฝีมือระดับสูงเลย แน่นอนว่า หากไม่มีเทคนิคประสบการณ์ที่สั่งสมมานานหลายปี ก็คงไม่สามารถบรรลุมาตรฐานนี้ได้", + "description": "พุ่มไม้มาตรฐานในนครว่าการ Fontaine ตัดแต่งเป็นทรงสี่เหลี่ยมจัตุรัส ดูเรียบร้อยและสบายตา เข้ากันได้ดีกับรูปแบบอาคารของนครว่าการ Fontaine เป็นตัวอย่างประเภทที่ 1 ของ \"มาตรฐานการตกแต่งพืชสีเขียวของนครว่าการ Fontaine\" ว่ากันว่าคนสวนที่สามารถตัดแต่งพุ่มไม้ให้เป็นรูปทรงดังกล่าว จะได้รับเงินเดือนเทียบเท่าได้กับช่างฝีมือระดับสูงเลย แน่นอนว่า หากไม่มีเทคนิคประสบการณ์ที่สั่งสมมานานหลายปี ก็คงไม่สามารถบรรลุมาตรฐานนี้ได้", "load": 50, "energy": 20, "category": [ diff --git a/src/data/thai/furnishing/large_shipping_pallet.json b/src/data/thai/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..8e081ec0b --- /dev/null +++ b/src/data/thai/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "พาเลทขนส่งขนาดใหญ่", + "description": "กล่องไม้ขนาดใหญ่ที่สามารถพบได้ทั่วไปในท่าเรือ Fontaine มีขนาดใหญ่ และจัดวางเป็นกองละ 2 กล่องบนพาเลทเพื่อให้สะดวกต่อการขนย้าย\\nเพื่อเพิ่มประสิทธิภาพในการขนส่งสินค้า เจ้าหน้าที่ท่าเรือได้จ้างนักวิจัยจากศูนย์วิทยาศาสตร์ Fontaine เพื่อปรึกษากันอย่างละเอียดว่า \"จะขนส่งสินค้าขนาดเล็กจำนวนมากยังไงให้มีประสิทธิภาพ\" คำตอบที่เหล่านักวิชาการให้คือ: บรรจุสินค้าเข้าไปในกล่องไม้ขนาดกลางตามขนาดคงที่ จากนั้นจึงใส่กล่องขนาดกลางลงในกล่องสินค้าขนาดใหญ่อย่างเรียบร้อยเหมือนบล็อกไม้ เพื่อใช้พื้นที่ให้เกิดประโยชน์สูงสุด สุดท้ายจึงเกิดเป็นชุดกล่องไม้สำหรับจัดส่งขึ้นมา ทำให้ปริมาณงานของท่าเรือแต่ละแห่งได้รับการปรับปรุงอย่างมาก ด้วยการเพิ่มประสิทธิภาพของเครื่องมือ", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "ของตกแต่งขนาดใหญ่", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "ไม้ Mallow", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/lets_play.json b/src/data/thai/furnishing/lets_play.json new file mode 100644 index 000000000..23baa4ee0 --- /dev/null +++ b/src/data/thai/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "\"มาเล่นด้วยกันเถอะ!\"", + "description": "ชิงช้าที่พบได้ทั่วไปในหมู่บ้าน Merusea ทำจาก \"ไม้ Ash\" ว่ากันว่า เมลูซีนที่เป็นผู้สร้างเคยประสบปัญหาในการใช้ชิงช้าของมนุษย์เนื่องจากปัญหาเรื่องความสูง เพื่อที่จะมีความสุขแบบเดียวกันเมลูซีนตนนี้ จึงสร้างชิงช้าที่มีขนาดที่พอเหมาะพอกับตัวเองขึ้นมา\\nแต่ว่า เนื่องจากพวกเมลูซีนไม่ถนัดในการสร้างเชือกที่แข็งแรง ตอนนี้ พวกเมลูซีนไม่ค่อยนั่งบนชิงช้าประเภทนี้แล้ว และใช้มันเป็นเก้าอี้แขวนแทน", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ไม้ Ash", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "ผ้า", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "สีย้อมสีแดง", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/thai/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..4b79e0ec5 --- /dev/null +++ b/src/data/thai/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "ป้ายประกาศกึ่งโลหะกึ่งไม้ Linden", + "description": "ป้ายตั้งพื้นนี้ทำจากฐานสี่เหลี่ยมและแผ่น \"ไม้ Linden\" ที่ไม่สม่ำเสมอ หุ้มด้วยโลหะวาววับ สวยงาม และทนทานมาก แต่ราคาไม่สูงนัก สามารถพบเห็นได้ทุกที่ตามถนน และตรอกซอกซอยของนครว่าการ Fontaine\\nแผ่นไม้ชนิดนี้ใช้เทคนิคการปรับสภาพพื้นผิวที่ค่อนข้างใหม่ ซึ่งมีความคล้ายคลึงกันกับเทคนิคการแปรรูปตัวหุ้มจักรกลเครื่องลาน อาจกล่าวได้ว่าเป็นกรณีทั่วไปของการนำเทคโนโลยีขั้นสูงของศูนย์วิทยาศาสตร์ Fontaine มาใช้ในการผลิตภาคเอกชน อย่างไรก็ตาม ไม่ใช่ว่าช่างฝีมือทั่วไปจะสามารถใช้งานกลไกประเภทนี้ได้ และเหล่าวิศวกรยังคงกังวลว่าจะส่งเสริมเทคโนโลยีนี้อย่างไรดี", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "ไม้ Linden", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/thai/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/thai/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..5743a12ea --- /dev/null +++ b/src/data/thai/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "เตียงไม้ Linden \"แสนสบาย\"", + "description": "เตียงที่ทำจาก \"ไม้ Linden\" คุณภาพสูง กระดานผ่านกระบวนการเครื่องจักรทั้งหมดแล้ว และที่นอนที่อัดแน่นไปด้วยวัสดุจากพืชที่ถูกบด และอัดให้เป็นรูปทรง ทั้งรูปลักษณ์ภายนอกและประสบการณ์การใช้งาน ต่างก็ทำให้ชาว Fontaine พึงพอใจเป็นอย่างมาก สามารถมอบการหลับใหลมาสู่ทุกครัวเรือนใน Fontaine ได้ นอกจากนี้ราคาของเตียงประเภทนี้ก็กำลังดี เมื่อเจอลูกค้าที่ลังเลเรื่องราคา พนักงานขายที่มีประสบการณ์จะพูดประมาณว่า \"ถึงจะใช้ Fonta แลกเปลี่ยนก็ใช้ไม่กี่กล่องเอง\"\\nหากนี่เป็นครั้งแรกที่ลูกค้าบางรายได้ยินคำพูดแบบนี้ พวกเขาอาจจะคลายความกดดันเมื่อได้ยินราคาของ Fonta และคำพูดคลุมเครือที่ว่า \"ใช้ไม่กี่กล่องเอง\" ทั้งที่ความเป็นจริงแล้ว ในเวลาแบบนี้ควรจะถามเขากลับว่า: \"แล้วมันเท่ากับกี่กล่องกันแน่ล่ะ?\" มากกว่า", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "เตียง" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "ไม้ Linden", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "ผ้า", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "สีย้อมสีฟ้า", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/thai/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..6dcc40704 --- /dev/null +++ b/src/data/thai/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "ปั้นจั่นแบบผสมประเภท V ของท่าเรือ Lumidouce", + "description": "ปั้นจั่นแขนเดียวที่พบได้ทั่วไปในท่าเรือ Fontaine มีโครงสร้างจักรกลอันน่าอัศจรรย์ ที่สามารถสลับชิ้นส่วนภายใน เพื่อให้สามารถขนย้ายวัตถุที่หนักหรือเบามากได้อย่างมั่นคง แม้ว่าราคาการสร้างจะค่อนข้างสูง การจัดวางและปรับปรุงก็ค่อนข้างยุ่งยาก แต่อย่างไรก็ตาม จักรกลประเภทนี้ก็ยังเป็นแกนนำธุรกิจการยกของในท่าเรือ Fontaine เพราะประสิทธิภาพที่ยอดเยี่ยมของมัน\\nว่ากันว่า ในตอนที่จักรกลชนิดนี้ถูกจัดวางในท่าเรือ Lumidouce มันใช้เวลาเพียงครึ่งวันในการดำเนินการตามแผนสำหรับวันนั้นให้เสร็จสิ้น และในไม่ช้า มันก็ได้รับความนิยมตามท่าเรือต่าง ๆ ใน Fontaine...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "ของตกแต่งขนาดใหญ่", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "ไม้ Cypress", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 12 + } + ] +} diff --git a/src/data/thai/furnishing/maintenance_mek_gold_leader.json b/src/data/thai/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..5b268a5a2 --- /dev/null +++ b/src/data/thai/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "จักรกลบำรุงรักษา - ผู้นำทองอร่าม", + "description": "ปลาสวยงามล้ำค่าสามารถเลี้ยงไว้ใน \"สระภูตเมฆา\" และ \"เงากระเพื่อมบนผืนน้ำ\" ได้\\nจักรกลช่วยเหลือขนาดกะทัดรัด ที่พัฒนาขึ้นเพื่อช่วยจักรกลเครื่องลานสำหรับกิจกรรมใต้น้ำ และเพิ่มอัตราการทำงานโดยรวมของกองเรือ เป้าหมายเดิมในการออกแบบคือเพื่อกำจัดขยะ เศษซากพืชต่าง ๆ ที่อยู่ใต้น้ำ และเพื่อป้องกันไม่ให้พวกมันไปติดอยู่บนชิ้นส่วนสำคัญของจักรกลเครื่องลาน ซึ่งนั่นจะช่วยลดโอกาสขัดข้องของจักรกลเครื่องลานได้ ถ้าพิจารณาจากอีกมุมมองหนึ่ง พวกมันเองยังสวมบทบาทเป็น \"พนักงานทำความสะอาดใต้น้ำ\" ซึ่งเป็นประโยชน์ต่อระบบนิเวศของ Fontaine อย่างไม่ต้องสงสัยอีกด้วย\\nเมื่อเทียบกับรุ่นอื่น ๆ แล้ว จักรกลบำรุงรักษา \"ผู้นำทองอร่าม\" ที่พิเศษนี้ ได้ใช้ตัวเรือนสีทองวาวใสพร้อมอุปกรณ์ควบคุมแบบพิเศษ ในการคาดการณ์ของทีมพัฒนา ตอนปฏิบัติการในภูมิประเทศใต้น้ำที่ค่อนข้างซับซ้อน จักรกลบำรุงรักษาประเภทนี้สามารถทำหน้าที่เป็น \"สถานีสั่งการรีเลย์\" ที่มีประสิทธิภาพสูงได้ รับและแจกจ่ายคำสั่งประเภทต่าง ๆ ที่ออกโดยผู้ควบคุมไปยังจักรกลบำรุงรักษาโดยรอบ เรียกว่าเป็นจักรกลสำคัญเทียบเท่ากับ \"ผู้นำ\" เลยก็ว่าได้\\nแต่อย่างไรก็ตาม ผลพวงจากการปิดตัวลงของโครงการจักรกลบำรุงรักษา ทำให้ \"จักรกลผู้นำ\" เหล่านี้สูญเสียความสำคัญไป เหลือเพียงรูปลักษณ์สีทองวาวใสที่แยกแยะได้อย่างชัดเจน ทำให้พวกมันมีคุณค่าต่อการสะสมอย่างยิ่งในสายตาของชาวประมงบางส่วน", + "category": [ + { + "id": 14001, + "category": "ปลาสวยงาม", + "type": "Exterior" + } + ] +} diff --git a/src/data/thai/furnishing/maison_cardinalices_winged_shelf.json b/src/data/thai/furnishing/maison_cardinalices_winged_shelf.json index 7a908f00c..42a168279 100644 --- a/src/data/thai/furnishing/maison_cardinalices_winged_shelf.json +++ b/src/data/thai/furnishing/maison_cardinalices_winged_shelf.json @@ -3,7 +3,7 @@ "id": "maison_cardinalices_winged_shelf", "rarity": 4, "name": "\"ชั้นปีกแห่งวังแห่งกฎหมาย\"", - "description": "ชั้นหนังสือที่มีรูปร่างไม่ปกติ เหมือนกับชั้นหนังสือบางชั้นที่จัดอยู่ในพระราชวัง Mermonia\\nว่ากันว่าต้นแบบของชั้นวางหนังสือประเภทนี้คือ \"ตู้เซฟสองประตูไม้ที่ขับเคลื่อนด้วยสปริงปีกบิน\" ออกแบบและผลิตโดยศูนย์วิทยาศาสตร์ Fontaine สำหรับสมาคมการค้า แต่เนื่องจากความแข็งแกร่งของข้อต่อบานพับไม่ได้มาตรฐาน เมื่อกางออก จะเก็บเฉพาะปีกเท่านั้น สุดท้ายพระราชวัง Mermonia ที่รับผิดชอบได้ซื้อการออกแบบที่ค่อนข้างมีศิลปะนี้ในราคาลดพิเศษ และยังคงรักษามันไว้จนถึงทุกวันนี้", + "description": "ชั้นหนังสือที่มีรูปร่างไม่ปกติ เหมือนกับชั้นหนังสือบางชั้นที่จัดอยู่ในพระราชวัง Mermonia\\nว่ากันว่าต้นแบบของชั้นวางหนังสือประเภทนี้คือ \"ตู้เซฟสองประตูไม้ที่ขับเคลื่อนด้วยสปริงปีกบิน\" ออกแบบและผลิตโดยศูนย์วิทยาศาสตร์ Fontaine สำหรับสมาคมการค้า แต่เนื่องจากความแข็งแกร่งของข้อต่อบานพับไม่ได้มาตรฐาน เมื่อกางออก จะเก็บเฉพาะปีกเท่านั้น สุดท้ายพระราชวัง Mermonia ได้ซื้อการออกแบบที่ค่อนข้างมีศิลปะนี้ในราคาลดพิเศษ และยังคงรักษามันไว้จนถึงทุกวันนี้", "load": 254, "energy": 90, "exp": 90, diff --git a/src/data/thai/furnishing/model_contraption_reasonable_roundabout.json b/src/data/thai/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..e03eea986 --- /dev/null +++ b/src/data/thai/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "โมเดลกลไก - \"หมุนเวียนที่สมเหตุ\"", + "description": "โมเดลโลหะที่ดูเหมือนจะมีโครงสร้างซับซ้อนเกินไป ว่ากันว่าคัดลอกมาจากกลไกที่ใช้ในการทดสอบข้อมูลบางประเภท กลไกนี้รวบรวมและสรุปมุม, ความเร็ว, ทิศทาง และข้อมูลอื่น ๆ ในการหมุนของวงกลมที่มีศูนย์กลางร่วมหลายวงในกลไก นักวิจัยมืออาชีพได้ข้อมูลที่ต้องการจากข้อมูลนี้\\nแต่โมเดลนี้เป็นเพียงโมเดลเท่านั้น ศูนย์กลางก็แค่หมุนอย่างสบายใจไร้ทุกข์ไร้กังวล เหมือนกับสิ่งต่าง ๆ ในธรรมชาติ และไม่มีความหมายเฉพาะใด ๆ นี่คือเสียงบ่นของนักวิจัยที่จ้องมองโมเดลกลไกที่บ้านหลังจากคำนวณมาทั้งคืน\\nบางทีสำหรับคนธรรมดาหรือนักวิจัยบางคนที่ต้องการหลบหนีจากการทำงาน ศูนย์กลางที่หมุนอย่างราบรื่นหลายวงในโมเดลนี้ ควรค่าแก่การชื่นชมมากกว่าข้อมูลที่เข้าใจยากพวกนั้นเสียอีก", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "เครื่องมือ" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 4 + } + ] +} diff --git a/src/data/thai/furnishing/model_contraption_repair.json b/src/data/thai/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..9fcf688e0 --- /dev/null +++ b/src/data/thai/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "โมเดลกลไก - \"ซ่อมนิดบำรุงหน่อย\"", + "description": "โมเดลโลหะที่มีโครงสร้างซับซ้อน เป็นโมเดลจำลองขนาดเล็กของอุปกรณ์จ่ายพลังงานสสารวิญญาณบางประเภท นอกจากไม่สามารถจ่ายพลังงานสสารวิญญาณให้กับสิ่งอำนวยความสะดวกแต่ละแห่งได้จริงแล้ว ส่วนใหญ่ก็ใกล้เคียงกับอุปกรณ์ที่ใช้งานอยู่ในปัจจุบัน\\nว่ากันว่า โมเดลชนิดนี้เป็น \"กลไกการฝึก\" ที่ใช้สำหรับฝึกซ้อมเทคนิคการซ่อมแซมของช่างเทคนิค แต่เพื่อให้แน่ใจว่าการฝึกแต่ละครั้งจะมีประสิทธิภาพ หลังจากที่การฝึกแต่ละครั้งสิ้นสุดลง \"กลไกการฝึก\" ที่ถูกใช้จนเละตุ้มเปะจะต้องถูกผู้เชี่ยวชาญซ่อมแซมให้กลับมาสมบูรณ์เหมือนเดิม ดังนั้นบุคลากรที่เชี่ยวชาญด้านการซ่อมแซม \"กลไกการฝึก\" จึงถือกำเนิดขึ้นในสถาบันฝึกอบรม\\nในบางแง่มุม คนประเภทนี้เป็นคนที่คุ้นเคยกับอุปกรณ์ฟังก์ชันสสารวิญญาณแบบนี้มากที่สุด บางทีสิ่งเดียวที่ขัดขวางไม่ให้พวกเขามาเป็นพนักงานซ่อมบำรุงอย่างเป็นทางการก็คือ \"ใบรับรองการทำงานด้านสิ่งแวดล้อมสสารวิญญาณ\" ซึ่งหาได้ยาก", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "สิ่งของ", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/model_contraption_rockcracker_anchor.json b/src/data/thai/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..257d816c5 --- /dev/null +++ b/src/data/thai/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "โมเดลกลไก - \"สมอหินร้าว\"", + "description": "โมเดลโลหะที่มีโครงสร้างซับซ้อน เป็นโมเดลจำลองขนาดเล็กของอุปกรณ์จ่ายพลังงานสสารวิญญาณชนิดพิเศษ นอกจากไม่สามารถจ่ายพลังงานสสารวิญญาณให้กับสิ่งอำนวยความสะดวกแต่ละแห่งได้จริงแล้ว ส่วนใหญ่ก็ใกล้เคียงกับอุปกรณ์ที่ใช้งานอยู่ในปัจจุบัน\\nเพราะว่าบางครั้งอุปกรณ์จ่ายพลังงานสสารวิญญาณมักจะต้องติดตั้งบนภูมิประเทศพิเศษ เพื่อให้ติดตั้งในตำแหน่งที่กำหนด นักวิศวกรจึงจำเป็นต้องติดตั้งอุปกรณ์ยึดภูมิประเทศแบบพิเศษทั่วทั้งอุปกรณ์จ่ายพลังงานสสารวิญญาณ โมเดลนี้เป็นหนึ่งใน \"กลไกการยึดแบบพิเศษ\" ประเภทนี้ โดยจะมีกลไกความแข็งแรงสูงยึดตะขอเกี่ยวไว้ที่ด้านล่างของฐาน ซึ่งจะขับเคลื่อนด้วยพลังงานสสารวิญญาณ ในรูปแบบ \"เจาะทะลุหิน\" คอยยึดกลไกไว้อย่างแน่นหนาในตำแหน่งที่ต้องการ\\nสิ่งที่ต้องทราบเลยก็คือ หลังจากการตรึงเสร็จสิ้นแล้ว การแก้ไขติดตามผลไม่จำเป็นต้องมีส่วนร่วมของกลไกที่ขับเคลื่อนโดยพลังงานสสารวิญญาณอีกต่อไป ดังนั้นจะไม่มีสถานการณ์ตลก ๆ เช่น \"ฉันควรทำอย่างไร หากกลไกการจัดหาพลังงานสสารวิญญาณที่อาศัยพลังงานสสารวิญญาณในการขับเคลื่อนกลไก สูญเสียพลังงานสสารวิญญาณไป\"", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "สิ่งของ", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/passages_languid_lifestyle.json b/src/data/thai/furnishing/passages_languid_lifestyle.json index f6fe1c2d6..b8a4e311e 100644 --- a/src/data/thai/furnishing/passages_languid_lifestyle.json +++ b/src/data/thai/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "\"ช่วงผ่อนคลายแสนสุขในย่าน\"", - "description": "เก้าอี้มีพนักพร้อมเบาะรองนั่งนุ่ม ๆ และพนักพิงกรอบสีทอง พบเห็นได้ทั่วไปในร้านอาหารเช่น \"ร้านกาแฟ Lucern\" แถวย่าน Vasari ว่ากันว่านี่เป็นเก้าอี้ตัวแรกที่ใช้แนวคิด \"การยศาสตร์\" ซึ่งสามารถช่วยคลายความเครียดที่หลังและคอ และให้คุณเพลิดเพลินกับการพักผ่อนอย่างเต็มที่ แต่สำหรับเมลูซีนแล้ว เก้าอี้นี้กลับไม่ได้สะดวกสบายสักเท่าไหร่ หากต้องการให้เมลูซีนได้นั่งอย่างสบายแล้ว เห็นทีคงต้องทำการวิจัย \"การยศาสตร์สำหรับเมลูซีน\" เพื่อออกแบบเก้าอี้ที่สามารถปรับพนักพิง พนักพิงศีรษะ และความสูงที่นั่งด้วยแล้วล่ะ แต่ต้นทุนก็น่าจะสูงเอาการ...", + "description": "เก้าอี้มีพนักพร้อมเบาะรองนั่งนุ่ม ๆ และพนักพิงกรอบสีทอง พบเห็นได้ทั่วไปในร้านอาหารเช่น \"ร้านกาแฟ Lutece\" แถวย่าน Vasari ว่ากันว่านี่เป็นเก้าอี้ตัวแรกที่ใช้แนวคิด \"การยศาสตร์\" ซึ่งสามารถช่วยคลายความเครียดที่หลังและคอ และให้คุณเพลิดเพลินกับการพักผ่อนอย่างเต็มที่ แต่สำหรับเมลูซีนแล้ว เก้าอี้นี้กลับไม่ได้สะดวกสบายสักเท่าไหร่ หากต้องการให้เมลูซีนได้นั่งอย่างสบายแล้ว เห็นทีคงต้องทำการวิจัย \"การยศาสตร์สำหรับเมลูซีน\" เพื่อออกแบบเก้าอี้ที่สามารถปรับพนักพิง พนักพิงศีรษะ และความสูงที่นั่งด้วยแล้วล่ะ แต่ต้นทุนก็น่าจะสูงเอาการ...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/thai/furnishing/passages_parasol.json b/src/data/thai/furnishing/passages_parasol.json index 7f5bda807..15d98c268 100644 --- a/src/data/thai/furnishing/passages_parasol.json +++ b/src/data/thai/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "\"ร่มเงาแจ่มฟ้าใสในย่าน\"", - "description": "ร่มบังแดดประกอบขึ้นด้วยโลหะเป็นโครงสร้างรับน้ำหนักหลัก และใช้กลไกเครื่องลานจำนวนมากมาช่วยในการผลิตและประกอบชิ้นส่วนบางอย่าง ในตอนแรกเริ่ม มันถูกสั่งทำโดย \"ร้านกาแฟ Lucern\" เมื่อธุรกิจร้านกาแฟเฟื่องฟู มันกลายเป็นหนึ่งในเฟอร์นิเจอร์ที่เป็นเอกลักษณ์ของย่าน Vasari\\nหลังจากเกิดอุบัติเหตุเรื่องสีเพี้ยนอย่างร้ายแรง พ่อค้าจึงเริ่มจ้างผู้เชี่ยวชาญเพื่อควบคุมคุณภาพของการย้อมสีโดยกลไกเครื่องลานอย่างเข้มงวด สีของร่มประเภทนี้คือ \"เหมือนแสงอาทิตย์ในวันที่ท้องฟ้าแจ่มใส\" ไม่ว่าสภาพอากาศจะเป็นอย่างไร เมื่อลูกค้าได้นั่งดื่มกาแฟใต้ร่ม พวกเขาก็จะรู้สึกสบายเป็นอย่างมาก", + "description": "ร่มบังแดดประกอบขึ้นด้วยโลหะเป็นโครงสร้างรับน้ำหนักหลัก และใช้กลไกเครื่องลานจำนวนมากมาช่วยในการผลิตและประกอบชิ้นส่วนบางอย่าง ในตอนแรกเริ่ม มันถูกสั่งทำโดย \"ร้านกาแฟ Lutece\" เมื่อธุรกิจร้านกาแฟเฟื่องฟู มันกลายเป็นหนึ่งในเฟอร์นิเจอร์ที่เป็นเอกลักษณ์ของย่าน Vasari\\nหลังจากเกิดอุบัติเหตุเรื่องสีเพี้ยนอย่างร้ายแรง พ่อค้าจึงเริ่มจ้างผู้เชี่ยวชาญเพื่อควบคุมคุณภาพของการย้อมสีโดยกลไกเครื่องลานอย่างเข้มงวด สีของร่มประเภทนี้คือ \"เหมือนแสงอาทิตย์ในวันที่ท้องฟ้าแจ่มใส\" ไม่ว่าสภาพอากาศจะเป็นอย่างไร เมื่อลูกค้าได้นั่งดื่มกาแฟใต้ร่ม พวกเขาก็จะรู้สึกสบายเป็นอย่างมาก", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/thai/furnishing/passages_pristine_round_table.json b/src/data/thai/furnishing/passages_pristine_round_table.json index 30fc283d9..029d7ece3 100644 --- a/src/data/thai/furnishing/passages_pristine_round_table.json +++ b/src/data/thai/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "\"โต๊ะกลมไร้มลทินในย่าน\"", - "description": "โต๊ะไม้กลมที่พบได้ทั่วไปในนครว่าการ Fontaine เป็น \"พนักงาน\" ที่ขยันขันแข็งที่สุดในร้านอาหารต่าง ๆ และที่คนคุ้นเคยที่สุดคือ \"ร้านกาแฟ Lucern\" โต๊ะกลมชนิดนี้ทำจาก \"ไม้ Linden\" คุณภาพสูง บนโต๊ะปูด้วยผ้าปูโต๊ะที่เป็นเอกลักษณ์ไม่เหมือนใคร และพื้นผิวของผ้าถูกเคลือบด้วยขี้ผึ้งบาง ๆ ด้วยกลไกเครื่องลาน หากลูกค้าทำกาแฟหกบนโต๊ะโดยไม่ตั้งใจ เพียงล้างด้วยน้ำอย่างรวดเร็ว ก็จะไม่ทิ้งคราบที่ชัดเจนไว้ ตำนานเล่าว่า งานฝีมือนี้ได้รับแรงบันดาลใจมาจากชาวเมือง Poisson ชาวประมงค้นพบเมื่อนานมาแล้วว่า การใช้ขี้ผึ้งกับใบเรือสามารถป้องกันไม่ให้ใบเรือเปื้อนคราบสกปรก หรือดูดซับน้ำมากเกินไปในวันที่ฝนตก และทำให้น้ำหนักเพิ่มมากเกินไป\\nแน่นอนว่า หลังจากที่เรือนำพลังงานใหม่มาใช้ ชาวเมือง Poisson ที่พูดถึงเทคนิคนี้ก็เหลือไม่กี่คน และไม่มีใครยืนกรานที่จะสืบหาต้นตอเทคนิคการเตรียมพื้นผิวของผ้าปูโต๊ะ", + "description": "โต๊ะไม้กลมที่พบได้ทั่วไปในนครว่าการ Fontaine เป็น \"พนักงาน\" ที่ขยันขันแข็งที่สุดในร้านอาหารต่าง ๆ และที่คนคุ้นเคยที่สุดคือ \"ร้านกาแฟ Lutece\" โต๊ะกลมชนิดนี้ทำจาก \"ไม้ Linden\" คุณภาพสูง บนโต๊ะปูด้วยผ้าปูโต๊ะที่เป็นเอกลักษณ์ไม่เหมือนใคร และพื้นผิวของผ้าถูกเคลือบด้วยขี้ผึ้งบาง ๆ ด้วยกลไกเครื่องลาน หากลูกค้าทำกาแฟหกบนโต๊ะโดยไม่ตั้งใจ เพียงล้างด้วยน้ำอย่างรวดเร็ว ก็จะไม่ทิ้งคราบที่ชัดเจนไว้ ตำนานเล่าว่า งานฝีมือนี้ได้รับแรงบันดาลใจมาจากชาวเมือง Poisson ชาวประมงค้นพบเมื่อนานมาแล้วว่า การใช้ขี้ผึ้งกับใบเรือสามารถป้องกันไม่ให้ใบเรือเปื้อนคราบสกปรก หรือดูดซับน้ำมากเกินไปในวันที่ฝนตก และทำให้น้ำหนักเพิ่มมากเกินไป\\nแน่นอนว่า หลังจากที่เรือนำพลังงานใหม่มาใช้ ชาวเมือง Poisson ที่พูดถึงเทคนิคนี้ก็เหลือไม่กี่คน และไม่มีใครยืนกรานที่จะสืบหาต้นตอเทคนิคการเตรียมพื้นผิวของผ้าปูโต๊ะ", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/thai/furnishing/passages_stable_storage.json b/src/data/thai/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..d9804b094 --- /dev/null +++ b/src/data/thai/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "\"ที่กักเก็บสุดปลอดภัยในหอ\"", + "description": "กล่องเก็บของที่ทำจาก \"ไม้ Linden\" คุณภาพดี ด้วยเปลือกที่แข็งแรง และฝาปิดที่แน่นหนา เป็นตัวเลือกที่ดีที่สุดสำหรับชาว Fontaine ในการจัดเก็บสิ่งของที่ไม่ทนต่อความชื้น\\nต้องขอบคุณความพยายามของกรมการปกครอง ที่ทำให้สถานการณ์ด้านความปลอดภัยในนครว่าการ Fontaine ดีมาก ชาว Fontaine ส่วนใหญ่ไม่ต้องการตู้เซฟที่แข็งแรง ดังนั้น ด้วยคุณสมบัติที่ค่อนข้างเบา กล่องเก็บของนี้จึงครองตำแหน่งของขายดีสูงสุดในการขายเฟอร์นิเจอร์มาอย่างยาวนาน", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "เครื่องมือ" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "ไม้ Linden", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "White Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/satisfying_weight.json b/src/data/thai/furnishing/satisfying_weight.json new file mode 100644 index 000000000..703cfc622 --- /dev/null +++ b/src/data/thai/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "\"น้ำหนักที่พอใจ\"", + "description": "โถหินที่ดูเหมือนหม้อขนาดใหญ่ ว่ากันว่าใช้เก็บ Tidalga จำนวนมาก ด้านบนมีช่องเปิดเล็ก ๆ ที่มีโครงสร้างเรียบง่ายสำหรับใส่ Tidalga อย่างไรก็ตาม มือสั้น ๆ ของเมลูซีนไม่สามารถเอื้อมไปถึงก้นโถได้ และสำหรับเมลูซีนแล้ว ฝาครอบอันหนักหน่วงของโถหินนั้นเปิดได้ยากมาก หลังจากที่ใส่ Tidalga เข้าไปจนเพียงพอแล้ว ทุกคนจะเปิดโถหินด้วยกัน และทานอาหารอย่างจุใจ...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/shiny_shell.json b/src/data/thai/furnishing/shiny_shell.json new file mode 100644 index 000000000..d60d4c239 --- /dev/null +++ b/src/data/thai/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "\"เปลือกหอยเรืองรอง\"", + "description": "โคมไฟถนนที่พบได้ทั่วไปในหมู่บ้าน Merusea มีรูปทรงที่เป็นเอกลักษณ์และทำจากกระดาน \"ไม้ Ash\" ขนาดกว้าง ผู้มาเยือนบางส่วนคิดว่า ในตอนที่สร้างโคมไฟถนนชนิดนี้ พวกเมลูซีนคงจะอ้างอิงรูปลักษณ์ภายนอกของเปลือกหอยเป็นแบบ ส่วนผู้มาเยือนอีกกลุ่มก็คิดว่าไฟถนนดูเหมือนก้ามปูมากกว่าเปลือกหอย และวัสดุเรืองแสงที่อยู่ตรงกลางดูเหมือนสัตว์น้ำถูกจับได้ เนื่องจากการคาดเดาอย่างหลังฟังดูค่อนข้างโหดร้าย โคมไฟถนนประเภทนี้จึงยังคงเรียกว่า \"เปลือกหอยเรืองรอง\" ซะส่วนใหญ่\\nอันที่จริง พวกเมลูซีนก็แค่อยากใส่ฝาร่มกันน้ำให้กับผลไม้เรืองแสงที่อยู่ด้านบนของโคมไฟถนนเท่านั้น...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "โคมไฟ", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "ไม้ Ash", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/slippery_shack.json b/src/data/thai/furnishing/slippery_shack.json new file mode 100644 index 000000000..645db9b24 --- /dev/null +++ b/src/data/thai/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "\"บ้านลื่นถลา\"", + "description": "บ้านพื้นเมืองที่พบได้ทั่วไปในหมู่บ้าน Merusea มีรูปลักษณ์ภายนอกที่เป็นเอกลักษณ์ และเส้นที่สวยงาม หินที่ใช้มีพื้นผิวที่เป็นเอกลักษณ์ ดูเหมือนว่าจะใช้เทคนิคการแปรรูปที่มีแต่เมลูซีนเท่านั้นที่เชี่ยวชาญ ทำให้ได้ผลิตภัณฑ์ขั้นสุดท้ายที่มีพื้นผิวเรียบ และมีสีสันสดใสราวกับหยกหลากสี อย่างไรก็ตาม เมลูซีนมีสัมผัสบางอย่างที่แตกต่างจากคนทั่วไป และคุ้นเคยกับการเดินในอาคารประเภทนี้ แต่สำหรับแขกจากข้างนอกแล้ว บันไดและพื้นที่ทำจากหินประเภทนี้ดูเรียบเกินไป สามารถลื่นล้มได้ง่ายหากไม่ระวัง...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "สไตล์ Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "สีย้อมสีแดง", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/small_stonecrab.json b/src/data/thai/furnishing/small_stonecrab.json new file mode 100644 index 000000000..eb18fa21c --- /dev/null +++ b/src/data/thai/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "\"ปูหินตัวจ้อย\"", + "description": "บ้านขนาดเล็กที่พบได้ทั่วไปในหมู่บ้าน Merusea มีรูปลักษณ์ภายนอกที่เป็นเอกลักษณ์ และเส้นที่สวยงาม สำหรับมนุษย์แล้ว ขนาดของอาคารแห่งนี้อาจค่อนข้างแคบไปหน่อย แต่สำหรับเมลูซีนที่มีรูปร่างเล็กจิ๋ว จะไม่มีปัญหาแบบนี้แน่นอน\\n ว่ากันว่า ในสายตาของเมลูซีนบางคน บ้านของพวกเธอดูเหมือน \"ปูหิน\" ที่กำลังพ่นฟอง แต่เมลูซีนบางส่วนก็ไม่ชอบคำเปรียบเทียบนี้นัก เพราะว่า \"หน้าตาของปูไม่ค่อยเป็นมิตรเท่าไหร่ ดูเหมือนมันพร้อมที่จะมาแย่ง Tidalga กับพวกเรา!\"", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "สไตล์ Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "สีย้อมสีแดง", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/soft_waters_voice.json b/src/data/thai/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..f8bd40ea8 --- /dev/null +++ b/src/data/thai/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "\"เสียงธาราแผ่วเบา\"", + "description": "เฟอร์นิเจอร์ที่พบได้ในหมู่บ้าน Merusea ประกอบด้วยโต๊ะทำงานขนาดเล็กและราวตากสำหรับแขวนสิ่งของต่าง ๆ กระดิ่งลมที่ทำจากหิน, เปลือกหอย และปลาแห้ง ต่างสั่นไหวไปตามสายลม\\nไม่รู้ว่าทำไม เมื่อกระดิ่งลมชนิดนี้ปะทะกับเปลือกหอย จะสามารถปล่อยจังหวะที่อ่อนโยนราวกับคลื่นน้ำออกมาเมื่อได้ สำหรับพวกเมลูซีนแล้ว มันคือ \"เสียงของบ้าน\"", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "สีย้อมสีแดง", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/standard_fluid_shipping_unit.json b/src/data/thai/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..c461647a4 --- /dev/null +++ b/src/data/thai/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "หน่วยขนส่งสินค้าเหลวทั่วไป", + "description": "ถังเก็บของเหลว \"ไม้ Mallow\" ทรงเหลี่ยม ที่สามารถพบได้ทั่วไปในท่าเรือ Fontaine มีประสิทธิภาพการปิดที่หนาแน่นมาก เดิมทีเป็นภาชนะที่ออกแบบเป็นพิเศษโดยศูนย์วิทยาศาสตร์ Fontaine สำหรับการขนส่งทางน้ำทางไกล เมื่อเทคโนโลยีเป็นที่รู้จัก มันก็ได้กลายเป็นภาชนะสำหรับขนส่งของเหลวยอดนิยม\\nว่ากันว่าผู้ออกแบบเชื่อว่าถังเหลี่ยมนี้ผสมผสานข้อดีของถังไวน์และกล่องไม้เข้าด้วยกัน ไม่เพียงช่วยเพิ่มความแข็งแรงของโครงสร้างเท่านั้น แต่ยังอำนวยความสะดวกในการผลิตจำนวนมากอีกด้วย แม้ว่าคนงานท่าเรือจะบ่นอยู่บ่อย ๆ ว่าการขนย้ายถังไม้ชนิดนี้ไม่ \"สะดวก\" เท่าไหร่ แต่เมื่อเทียบกับถังไวน์ที่กลิ้งไปมาอยู่บนดาดฟ้าแล้ว เห็นได้ชัดว่าพวกลูกเรือยังชอบดีไซน์ปัจจุบันมากกว่า", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "ของตกแต่งขนาดใหญ่", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "ไม้ Mallow", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 6 + } + ] +} diff --git a/src/data/thai/furnishing/standard_railing_order_and_symmetry.json b/src/data/thai/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..747e0f341 --- /dev/null +++ b/src/data/thai/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "รั้วมาตรฐาน - \"ลำดับสมมาตร\"", + "description": "รั้วหินที่สร้างขึ้นจากโครงสร้างเรียบง่าย เมื่อมองจากมุมมองแรกแล้วมันดูธรรมดามาก แต่ตามคำบอกเล่าของลูกศิษย์ช่างฝีมือบางคนใน Fontaine รั้วประเภทนี้ได้รวบรวมความเข้าใจอันเป็นเอกลักษณ์ของช่างฝีมือเกี่ยวกับ \"สุนทรียศาสตร์ของเส้น\" หมายความว่า: \"โครงสร้างสมมาตรสร้างบรรยากาศที่กลมกลืนและเป็นระเบียบ\" การออกแบบลวดลายที่เป็นเอกลักษณ์ของช่างฝีมือได้เพิ่มความเป็นระเบียบ และจิตใจที่โปร่งโล่งสบาย...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "รั้วล้อม", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/standard_railing_scattered_structure.json b/src/data/thai/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..1b4e84825 --- /dev/null +++ b/src/data/thai/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "รั้วมาตรฐาน - \"โครงสร้างสลับทับซ้อน\"", + "description": "รั้วหินที่มีโครงสร้างเรียบง่าย ระยะห่างระหว่างเสาหินทั้งสองเสาไม่เท่ากัน และช่องว่างนั้นมีความยาวต่างกันอีกด้วย ตามคำบอกเล่าของลูกศิษย์ช่างฝีมือบางคนใน Fontaine รั้วประเภทนี้ได้รวบรวมความเข้าใจอันเป็นเอกลักษณ์ของช่างฝีมือเกี่ยวกับ \"สุนทรียศาสตร์ของเส้น\" หมายความว่า: \"โครงสร้างที่ได้สัดส่วนที่ดีสามารถหลีกเลี่ยงความเหนื่อยล้าด้านสุนทรียศาสตร์ที่เกิดจากการทำซ้ำมากเกินไป\" แต่เมื่อเทียบกับรั้วที่สมมาตรอย่างสมบูรณ์แล้ว รั้วแบบสลับทับซ้อนมักจะสร้างได้ยากกว่า...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "รั้วล้อม", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 8 + } + ] +} diff --git a/src/data/thai/furnishing/standard_shipping_pallet.json b/src/data/thai/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..765122b97 --- /dev/null +++ b/src/data/thai/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "พาเลทขนส่งมาตรฐาน", + "description": "กล่องไม้ขนาดกลางที่พบเห็นได้ทั่วไปในท่าเรือ Fontaine วางซ้อนกันบนพาเลทสินค้าเพื่อให้สะดวกต่อการขนส่ง โครงสร้างของกล่องไม้มีความแข็งแรง มีโครงสร้างเรียบง่ายคุ้มค่ากับเงินที่เสียไป\\nในตอนแรก ตามคำอธิบายของ Fontaine เกี่ยวกับหน่วยขนส่งสินค้า หน่วยขนส่งสินค้ามาตรฐานมีสามขนาดคือ \"กะทัดรัด\", \"มาตรฐาน\" และ \"ใหญ่\" ซึ่งสินค้าประเภทนี้ตรงกับขนาด \"มาตรฐาน\" และตามทฤษฎีแล้ว กลไกเครื่องจักรเพียงกลไกเดียวก็สามารถดันพาเลทที่บรรจุกล่องไม้ขนาดกลาง 6 กล่องได้ ซึ่งจะช่วยปรับปรุงประสิทธิภาพการขนส่งได้อย่างมาก", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "ของตกแต่งขนาดใหญ่", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "ไม้ Mallow", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Iron Chunk", + "amount": 2 + } + ] +} diff --git a/src/data/thai/furnishing/water_imp_prince.json b/src/data/thai/furnishing/water_imp_prince.json new file mode 100644 index 000000000..29f7933a5 --- /dev/null +++ b/src/data/thai/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "\"องค์ชายอิมป์น้ำ\"", + "description": "มีองค์ชายคนหนึ่งอาศัยอยู่ในห้วงลึกสีฟ้าคราม ได้ก้าวออกมาเพื่อช่วยเหลือผู้คนที่กำลังตกอยู่ในสถานการณ์ที่ยากลำบาก\\n\"- ..-. ...- --\"\\n\"... ..-. .-- ..-. ...\"\\n\"-. .--- ... -... -.. -- ..-.\"", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "สิ่งของ", + "type": "Exterior" + } + ] +} diff --git a/src/data/thai/furnishing/yet_another_discussion.json b/src/data/thai/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..1ff954e12 --- /dev/null +++ b/src/data/thai/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "\"โต้วาทีอีกเรื่อง\"", + "description": "แผ่นป้ายประกาศข่าวสารที่พบได้ทั่วไปในนครว่าการ Fontaine ทำจาก \"ไม้ Linden\" ที่ทนทาน ว่ากันว่า แผ่นป้ายชนิดนี้เดิมทีเป็นกระดานการสนทนาของแฟนคลับละครกลุ่มเล็ก ๆ ที่นำไปตั้งไว้หน้าประตูโรงอุปรากร Epiclese เพื่อใช้สื่อสารระหว่างกัน เนื่องจากการสนทนาคึกคักมาก และมีผู้เข้าร่วมที่เยอะเกินไป ไม่นานกระดานสนทนาจึงถูกวางไปทั่วแปลงดอกไม้ เพื่อรักษาความสงบสุขของเมือง กรมการปกครองจึงทำงานอย่างต่อเนื่องหลายเดือน เพื่อถอดกระดานการสนทนาทั้งหมดออก\\nอย่างไรก็ตาม แม้ว่าแผ่นป้ายส่วนใหญ่จะถูกถอดออกแล้ว แต่วิธีการสื่อสารระหว่างกันของผ่านป้ายนี้ก็ยังคงมีอยู่ในนครว่าการ Fontaine ภายใต้หลักการที่ว่า \"ไม่ว่าจะยังไงก็ต้องมีการจัดการอย่างเป็นระเบียบ\" พระราชวัง Mermonia ได้ปรับปรุงกฎการจัดการสภาพแวดล้อมของเมือง เพื่อกำหนดว่าแผ่นป้ายดังกล่าวควรจะปรากฏที่ไหนและอย่างไร\\n...แต่หลังจากที่พระราชวัง Mermonia แก้ไขกฎ และประกาศเรื่องนี้ออกไป สถานการณ์การสื่อสารภายในนครว่าการ Fontaine ด้วยแผ่นป้ายประกาศก็ลดลงอย่างชัดเจน ช่างเป็นเรื่องที่น่าอัศจรรย์จริง ๆ", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "ของตกแต่ง", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "ไม้ Linden", + "amount": 8 + } + ] +} diff --git a/src/data/thai/ingredients/almond.json b/src/data/thai/ingredients/almond.json index 13b5dca4a..d288f1fa0 100644 --- a/src/data/thai/ingredients/almond.json +++ b/src/data/thai/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Candied Ajilenakh Nut" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": ["ซื้อจากร้านขายของชำใน Liyue", "ซื้อจากร้านขายของชำใน Fontaine"] diff --git a/src/data/thai/ingredients/bird_egg.json b/src/data/thai/ingredients/bird_egg.json index 7ffb56778..5003eeb8b 100644 --- a/src/data/thai/ingredients/bird_egg.json +++ b/src/data/thai/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consomme" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/thai/ingredients/coffee_beans.json b/src/data/thai/ingredients/coffee_beans.json index 301f27dde..c356035ad 100644 --- a/src/data/thai/ingredients/coffee_beans.json +++ b/src/data/thai/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Coffee Bavarois" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" } ], "source": ["ซื้อจากร้านกาแฟใน Sumeru", "ซื้อจากร้านกาแฟใน Fontaine"] diff --git a/src/data/thai/ingredients/cream.json b/src/data/thai/ingredients/cream.json index 186727f68..c26ab7180 100644 --- a/src/data/thai/ingredients/cream.json +++ b/src/data/thai/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crepes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" } ], "source": ["ได้จากการทำอาหาร"] diff --git a/src/data/thai/ingredients/flour.json b/src/data/thai/ingredients/flour.json index d49f531b6..d5d02c35a 100644 --- a/src/data/thai/ingredients/flour.json +++ b/src/data/thai/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crepes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "La Lettre a Focalors" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/thai/ingredients/milk.json b/src/data/thai/ingredients/milk.json index c961c38f1..ab6408ef6 100644 --- a/src/data/thai/ingredients/milk.json +++ b/src/data/thai/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Coffee Bavarois" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Blubber Profiterole" } ], "craft": [ diff --git a/src/data/thai/jewels_materials/varunada_lazurite_chunk.json b/src/data/thai/jewels_materials/varunada_lazurite_chunk.json index 9cb8c46fd..e30daac46 100644 --- a/src/data/thai/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/thai/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "ดรอปจาก Oceanid Lv.60 ขึ้นไป", "ดรอปจาก Hydro Hypostasis Lv.60 ขึ้นไป", + "ดรอปจาก Hydro Tulpas Lv.60 ขึ้นไป", "ได้รับจากการสรรสร้าง" ], "rarity": 4, diff --git a/src/data/thai/jewels_materials/varunada_lazurite_fragment.json b/src/data/thai/jewels_materials/varunada_lazurite_fragment.json index 8009cfce7..d7faca098 100644 --- a/src/data/thai/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/thai/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "ดรอปจาก Oceanid Lv.40 ขึ้นไป", "ดรอปจาก Hydro Hypostasis Lv.40 ขึ้นไป", + "ดรอปจาก Hydro Tulpas Lv.40 ขึ้นไป", "ได้รับจากการสรรสร้าง" ], "rarity": 3, diff --git a/src/data/thai/jewels_materials/varunada_lazurite_gemstone.json b/src/data/thai/jewels_materials/varunada_lazurite_gemstone.json index cfe68154a..9ce6c9293 100644 --- a/src/data/thai/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/thai/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "ดรอปจาก Oceanid Lv.75 ขึ้นไป", "ดรอปจาก Hydro Hypostasis Lv.75 ขึ้นไป", + "ดรอปจาก Hydro Tulpas Lv.75 ขึ้นไป", "ได้รับจากการสรรสร้าง" ], "rarity": 5, diff --git a/src/data/thai/jewels_materials/varunada_lazurite_sliver.json b/src/data/thai/jewels_materials/varunada_lazurite_sliver.json index 0a964f4a1..4a9e78f04 100644 --- a/src/data/thai/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/thai/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "ดรอปจาก Oceanid", "ดรอปจาก Hydro Hypostasis", + "ดรอปจาก Hydro Tulpa", "แลกได้ที่ร้านขายของที่ระลึก" ], "rarity": 2, diff --git a/src/data/thai/local_materials/lakelight_lily.json b/src/data/thai/local_materials/lakelight_lily.json new file mode 100644 index 000000000..101fc9d81 --- /dev/null +++ b/src/data/thai/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Lakelight Lily", + "description": "ดอกไม้สีฟ้าใสบริสุทธิ์ ถือกำเนิดในบริเวณที่สายน้ำมาบรรจบกัน กลิ่นของมันเย็นสดชื่นแต่เรียบหรู ฉุนแต่หอมนุ่มละมุน", + "source": ["พบได้ในโลกกว้าง", "แนะนำ: หาได้ที่ Erinnyes Forest"], + "location": "Fontaine" +} diff --git a/src/data/thai/local_materials/spring_of_the_first_dewdrop.json b/src/data/thai/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..5bc9a2033 --- /dev/null +++ b/src/data/thai/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Spring of the First Dewdrop", + "description": "หยดน้ำค้างใสกระจ่างที่ล่องลอยอยู่ในส่วนลึกของน้ำใน Morte Region นั้นแตกต่างจากสิ่งประดิษฐ์น้ำบริสุทธิ์ทั่ว ๆ ไป ดูเหมือนจะรวมพลังงานธาตุที่เก่าแก่และบริสุทธิ์มากกว่าเอาไว้", + "source": ["พบได้ในโลกกว้าง", "แนะนำ: หาได้ที่ใต้น้ำใน Morte Region"], + "location": "Fontaine" +} diff --git a/src/data/thai/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/thai/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..2464d1f9a --- /dev/null +++ b/src/data/thai/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "description": "ทุกสิ่งรวมตัวล้วนอยู่รอบสิ่งที่มีชะตากรรมอันหนักหน่วง ดังที่ทองคำที่มีค่ากว่าเหล็ก และผืนดินเสมือนสายลมที่เบาบาง เช่นเดียวกับที่แสงไม่อาจหลุดพ้นจากกระแสน้ำวนที่มืดมิดได้ เหตุและผลล้วนติดอยู่กับโชคชะตา บางทีนี่อาจเป็นกฎที่ไม่อาจย้อนกลับได้", + "source": ["รางวัลการท้าทาย All-Devouring Narwhal Lv.70 ขึ้นไป"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/thai/talent_lvl_up_materials/lightless_mass.json b/src/data/thai/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..2099dd5ef --- /dev/null +++ b/src/data/thai/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "description": "จักรวาลเป็นสถานที่ที่มืดมิดและเยือกเย็น
แต่ลองดูให้ดีสิ ภายในมักจะมีแสงริบหรี่จาง ๆ อยู่ท่ามกลางพวกมันเสมอ เหมือนดังไข่มุกที่ถูกทรายปกคลุมไปครึ่งหนึ่ง เสมือนเศษเพชรที่กระจัดกระจายบนยางมะตอย เช่นเดียวกับแสงไฟที่ปลายขอบฟ้าในคืนหมอกหนา และราวประกายไฟที่ส่องสว่างบนทุ่งหญ้าแห้งเฉา", + "source": ["รางวัลการท้าทาย All-Devouring Narwhal Lv.70 ขึ้นไป"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/thai/talent_lvl_up_materials/lightless_silk_string.json b/src/data/thai/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..d2b157880 --- /dev/null +++ b/src/data/thai/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Lightless Silk String", + "description": "ใน Fontaine สมัยโบราณ บางคนเชื่อว่า \"Fortuna\" ที่ควบคุมปรากฏการณ์ทุกอย่างนั้น สร้างขึ้นมาจาก \"เส้นใย\" ที่ละเอียดมาก เช่นเดียวกับสายที่ประกอบขึ้นเป็นพิณ สายที่สั่นพ้องกับดนตรีอันไพเราะจะนำความสุขมาสู่ทุกคน ในขณะที่ความขัดแย้งจะทำลายโครงสร้างของจักรวาล", + "source": ["รางวัลการท้าทาย All-Devouring Narwhal Lv.70 ขึ้นไป"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Lightless Eye of the Maelstrom", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Lightless Mass", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dream Solvent", + "amount": 1 + } + ] + ] +} diff --git a/src/data/thai/tcg_action/absorbing_prism.json b/src/data/thai/tcg_action/absorbing_prism.json index 9e6ca42c8..7670ddc8d 100644 --- a/src/data/thai/tcg_action/absorbing_prism.json +++ b/src/data/thai/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "\"โอกาสทอง!\"\\n\"ฮึ มันเป็นของเราแล้ว!\"", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "ธาตุไฟฟ้า", "card_type": "การ์ดเหตุการณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "ธาตุไฟฟ้า", - "count": 3 + "count": 2 } ], "source": "ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Electro Hypostasis ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail", diff --git a/src/data/thai/tcg_action/all_things_are_of_the_earth.json b/src/data/thai/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..6777333e0 --- /dev/null +++ b/src/data/thai/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "All Things Are of the Earth", + "title": "Baizhu - All Things Are of the Earth", + "desc": "\"หากสามารถหยั่งรู้ฟ้าดิน ป้องกันสิ่งภายนอกด้วยลมปราณ และควบคุมให้จิตวิญญาณสงบเอาไว้ได้ ก็จะปกป้องชีวิตอันมีค่าได้ โดยปราศจากอุปสรรคอย่างแน่นอน\"", + "in_play_description": "ในตอนที่ Baizhu ที่มีการ์ดใบนี้อยู่ในสนาม เมื่อ Seamless Shield ใช้เอฟเฟกต์รักษา: ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก", + "attributes": { + "cost": 4, + "cost_type": "ธาตุไม้", + "card_type": "การ์ดอุปกรณ์", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "ธาตุไม้", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "พลังงาน", + "count": 2 + } + ], + "source": "ได้รับหลังจากเชิญ Baizhu ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", + "tags": ["พรสวรรค์", "ดำเนินการต่อสู้"] + }, + "skills": [ + { + "name": "", + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Baizhu และติดตั้งการ์ดใบนี้
หลังจากที่ Baizhu ติดตั้งการ์ดใบนี้ จะใช้ Holistic Revivification หนึ่งครั้งโดยทันที
ในตอนที่ Baizhu ที่มีการ์ดใบนี้อยู่ในสนาม Seamless Shield ใช้เอฟเฟกต์รักษา: ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก
(เข้าร่วมเด็คได้ต่อเมื่อมี Baizhu อยู่ภายในเด็คเท่านั้น)" + } + ] +} diff --git a/src/data/thai/tcg_action/awakening.json b/src/data/thai/tcg_action/awakening.json index a9c059e6f..9712cae52 100644 --- a/src/data/thai/tcg_action/awakening.json +++ b/src/data/thai/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Awakening", "title": "Razor - Awakening", "desc": "การไล่ล่า กำลังจะเริ่มขึ้น", - "in_play_description": "หลังจาก Razor ที่มีการ์ดใบนี้ใช้ Claw and Thunder: จะทำให้ตัวละครธาตุไฟฟ้าหนึ่งตัวของฝ่ายเรา ได้รับพลังงาน 1 หน่วย (ให้ความสำคัญกับตัวละครที่เข้าต่อสู้ก่อน)", + "in_play_description": "หลังจาก Razor ที่มีการ์ดใบนี้ใช้ Claw and Thunder: จะทำให้ตัวละครธาตุไฟฟ้าหนึ่งตัวของฝ่ายเรา ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง ให้ความสำคัญกับตัวละครที่เข้าต่อสู้ก่อน)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุไฟฟ้า", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "ธาตุไฟฟ้า", - "count": 4 + "count": 3 } ], "source": "ได้รับหลังจากเชิญ Razor ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Razor และติดตั้งการ์ดใบนี้
หลังจากที่ Razor ติดตั้งการ์ดใบนี้ จะใช้ Claw and Thunder หนึ่งครั้งโดยทันที
หลังจาก Razor ที่มีการ์ดใบนี้ใช้ Claw and Thunder: จะทำให้ตัวละครธาตุไฟฟ้าหนึ่งตัวของฝ่ายเรา ได้รับพลังงาน 1 หน่วย (ให้ความสำคัญกับตัวละครที่เข้าต่อสู้ก่อน)
(เข้าร่วมเด็คได้ต่อเมื่อมี Razor อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Razor และติดตั้งการ์ดใบนี้
หลังจากที่ Razor ติดตั้งการ์ดใบนี้ จะใช้ Claw and Thunder หนึ่งครั้งโดยทันที
หลังจาก Razor ที่มีการ์ดใบนี้ใช้ Claw and Thunder: จะทำให้ตัวละครธาตุไฟฟ้าหนึ่งตัวของฝ่ายเรา ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง ให้ความสำคัญกับตัวละครที่เข้าต่อสู้ก่อน)
(เข้าร่วมเด็คได้ต่อเมื่อมี Razor อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/bunny_triggered.json b/src/data/thai/tcg_action/bunny_triggered.json index 6be851df5..4b9377b1b 100644 --- a/src/data/thai/tcg_action/bunny_triggered.json +++ b/src/data/thai/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Bunny Triggered", "title": "Amber - Bunny Triggered", "desc": "\"Baron Bunny ลุยเลย!\"", - "in_play_description": "หลังจาก Amber ใช้การโจมตีปกติ: หากการ์ดใบนี้และ Baron Bunny ยังอยู่ในสนาม จะทำให้ Baron Bunny เกิดการระเบิด โดยจะสร้างความเสียหายไฟ 3 หน่วย", + "in_play_description": "หลังจาก Amber ใช้การโจมตีปกติ: หากการ์ดใบนี้และ Baron Bunny ยังอยู่ในสนาม จะทำให้ Baron Bunny เกิดการระเบิด โดยจะสร้างความเสียหายไฟ 4 หน่วย", "attributes": { "cost": 3, "cost_type": "ธาตุไฟ", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Amber และติดตั้งการ์ดใบนี้
หลังจากที่ Amber ติดตั้งการ์ดใบนี้ จะใช้ Explosive Puppet หนึ่งครั้งโดยทันที
หลังจาก Amber ใช้การโจมตีปกติ: หากการ์ดใบนี้และ Baron Bunny ยังอยู่ในสนาม จะทำให้ Baron Bunny เกิดการระเบิด โดยจะสร้างความเสียหายไฟ 3 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Amber อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Amber และติดตั้งการ์ดใบนี้
หลังจากที่ Amber ติดตั้งการ์ดใบนี้ จะใช้ Explosive Puppet หนึ่งครั้งโดยทันที
หลังจาก Amber ใช้การโจมตีปกติ: หากการ์ดใบนี้และ Baron Bunny ยังอยู่ในสนาม จะทำให้ Baron Bunny เกิดการระเบิด โดยจะสร้างความเสียหายไฟ 4 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Amber อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/chang_the_ninth.json b/src/data/thai/tcg_action/chang_the_ninth.json index 8f78f22ec..9edf2086c 100644 --- a/src/data/thai/tcg_action/chang_the_ninth.json +++ b/src/data/thai/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล: หากสร้างความเสียหายกายภาพ, ความเสียหายทะลวง หรือทำให้เกิดปฏิกิริยาธาตุ การ์ดใบนี้จะสะสม \"แรงบันดาลใจ\" 1 หน่วย
หากการ์ดใบนี้สะสม \"แรงบันดาลใจ\" ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และจั่วการ์ด 2 ใบ" + "desc": "หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล: หากสร้างความเสียหายกายภาพ, ความเสียหายทะลวง หรือทำให้เกิดปฏิกิริยาธาตุ การ์ดใบนี้จะสะสม \"แรงบันดาลใจ\" 1 หน่วย หากการ์ดใบนี้สะสม \"แรงบันดาลใจ\" ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และจั่วการ์ด 2 ใบ" } ] } diff --git a/src/data/thai/tcg_action/crossfire.json b/src/data/thai/tcg_action/crossfire.json index f20b03b5c..663d1d9a0 100644 --- a/src/data/thai/tcg_action/crossfire.json +++ b/src/data/thai/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "Crossfire", "title": "Xiangling - Crossfire", "desc": "ในครัวก็เป็นแค่ไฟธรรมดา ๆ", - "in_play_description": "เมื่อ Xiangling ที่มีการ์ดใบนี้ใช้ Guoba Attack ตัวของเธอเองก็จะสร้างความเสียหายไฟด้วย 1 หน่วย", + "in_play_description": "เมื่อ Xiangling ที่มีการ์ดใบนี้ใช้ Guoba Attack: ตัวของเธอเองก็จะสร้างความเสียหายไฟด้วย 1 หน่วย", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุไฟ", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "ธาตุไฟ", - "count": 4 + "count": 3 } ], "source": "ได้รับหลังจากเชิญ Xiangling ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xiangling และติดตั้งการ์ดใบนี้
หลังจากที่ Xiangling ติดตั้งการ์ดใบนี้ จะใช้ Guoba Attack หนึ่งครั้งโดยทันที
เมื่อ Xiangling ที่มีการ์ดใบนี้ใช้ Guoba Attack ตัวของเธอเองก็จะสร้างความเสียหายไฟด้วย 1 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Xiangling อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xiangling และติดตั้งการ์ดใบนี้
หลังจากที่ Xiangling ติดตั้งการ์ดใบนี้ จะใช้ Guoba Attack หนึ่งครั้งโดยทันที
เมื่อ Xiangling ที่มีการ์ดใบนี้ใช้ Guoba Attack: ตัวของเธอเองก็จะสร้างความเสียหายไฟด้วย 1 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Xiangling อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/crown_of_watatsumi.json b/src/data/thai/tcg_action/crown_of_watatsumi.json index d1b3340c8..4ddd5b435 100644 --- a/src/data/thai/tcg_action/crown_of_watatsumi.json +++ b/src/data/thai/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["อาร์ติแฟกต์"] }, "skills": [ diff --git a/src/data/thai/tcg_action/discretionary_supplement.json b/src/data/thai/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..7eb60d691 --- /dev/null +++ b/src/data/thai/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Discretionary Supplement", + "title": "Dori - Discretionary Supplement", + "desc": "\"เพิ่มราคาของสินค้าขึ้น 30% จากนั้นจึงขายไปในราคาลด 20%!\"", + "in_play_description": "Jinni ที่ถูกอัญเชิญโดย Dori ที่มีการ์ดใบนี้ จะรักษาตัวละครที่มีค่าพลังชีวิตต่ำกว่า 6 หน่วย เพิ่ม +1 และเมื่อตัวละครที่ไม่มีพลังงานได้รับพลังงาน จำนวนที่ได้รับจะ +1", + "attributes": { + "cost": 3, + "cost_type": "ธาตุไฟฟ้า", + "card_type": "การ์ดอุปกรณ์", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "ธาตุไฟฟ้า", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "พลังงาน", + "count": 2 + } + ], + "source": "ได้รับหลังจากเชิญ Dori ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", + "tags": ["พรสวรรค์", "ดำเนินการต่อสู้"] + }, + "skills": [ + { + "name": "", + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Dori และติดตั้งการ์ดใบนี้
หลังจากที่ Dori ติดตั้งการ์ดใบนี้ จะใช้ Alcazarzaray's Exactitude หนึ่งครั้งโดยทันที
Jinni ที่ถูกอัญเชิญโดย Dori ที่มีการ์ดใบนี้ จะรักษาตัวละครที่มีค่าพลังชีวิตต่ำกว่า 6 หน่วย เพิ่ม +1 ทำให้เมื่อตัวละครที่ไม่มีพลังงานได้รับพลังงาน จำนวนที่ได้รับจะ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Dori อยู่ภายในเด็คเท่านั้น)" + } + ] +} diff --git a/src/data/thai/tcg_action/favonius_cathedral.json b/src/data/thai/tcg_action/favonius_cathedral.json index eb4053a8d..5a24493b4 100644 --- a/src/data/thai/tcg_action/favonius_cathedral.json +++ b/src/data/thai/tcg_action/favonius_cathedral.json @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "จบเฟส: ทำการรักษาตัวละครที่เข้าต่อสู้ของฝ่ายเรา 2 หน่วย
จำนวนครั้งที่ใช้ได้: 2" + "desc": "จบเฟส: ทำการรักษา \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายเรา 2 หน่วย
จำนวนครั้งที่ใช้ได้: 2" } ] } diff --git a/src/data/thai/tcg_action/featherfall_judgment.json b/src/data/thai/tcg_action/featherfall_judgment.json index debd5127c..6a12b3350 100644 --- a/src/data/thai/tcg_action/featherfall_judgment.json +++ b/src/data/thai/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Featherfall Judgment", "title": "Cyno - Featherfall Judgment", "desc": "\"นี่คือจิตวิญญาณแห่งการดูเอลของฉัน\"", - "in_play_description": "ในตอนที่การ \"ประทับร่าง\" ของ Pactsworn Pathclearer ถึงระดับ 3 หรือ 5 เมื่อ Cyno ที่มีการ์ดใบนี้ใช้ Secret Rite: Chasmic Soulfarer ความเสียหายที่สร้างจะเพิ่มเติม +1", + "in_play_description": "เมื่อการ \"ประทับร่าง\" ของ Pactsworn Pathclearer ถึงระดับที่เป็นเลขคู่ Cyno ที่มีการ์ดใบนี้ใช้ Secret Rite: Chasmic Soulfarer ความเสียหายที่สร้างจะ +1", "attributes": { "cost": 3, "cost_type": "ธาตุไฟฟ้า", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Cyno และติดตั้งการ์ดใบนี้
หลังจากที่ Cyno ติดตั้งการ์ดใบนี้ จะใช้ Secret Rite: Chasmic Soulfarer หนึ่งครั้งโดยทันที
ในตอนที่การ \"ประทับร่าง\" ของ Pactsworn Pathclearer ถึงระดับ 3 หรือ 5 เมื่อ Cyno ที่มีการ์ดใบนี้ใช้ Secret Rite: Chasmic Soulfarer ความเสียหายที่สร้างจะเพิ่มเติม +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Cyno อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Cyno และติดตั้งการ์ดใบนี้
หลังจากที่ Cyno ติดตั้งการ์ดใบนี้ จะใช้ Secret Rite: Chasmic Soulfarer หนึ่งครั้งโดยทันที
เมื่อการ \"ประทับร่าง\" ของ Pactsworn Pathclearer ถึงระดับที่เป็นเลขคู่ Cyno ที่มีการ์ดใบนี้ใช้ Secret Rite: Chasmic Soulfarer ความเสียหายที่สร้างจะ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Cyno อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/flowing_flame.json b/src/data/thai/tcg_action/flowing_flame.json index f07067822..35b7002fa 100644 --- a/src/data/thai/tcg_action/flowing_flame.json +++ b/src/data/thai/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "Flowing Flame", "title": "Diluc - Flowing Flame", "desc": "วิธีคลายความเครียดง่าย ๆ", - "in_play_description": "ในแต่ละเทิร์นที่ Diluc ที่มีการ์ดใบนี้ใช้ Searing Onslaught เป็นครั้งที่ 2 จะใช้ธาตุไฟน้อยลง 1 ลูก", + "in_play_description": "ในแต่ละเทิร์นที่ Diluc ที่มีการ์ดใบนี้ใช้ Searing Onslaught เป็นครั้งที่ 2: ใช้ธาตุไฟน้อยลง 1 ลูก", "attributes": { "cost": 3, "cost_type": "ธาตุไฟ", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Diluc และติดตั้งการ์ดใบนี้
หลังจากที่ Diluc ติดตั้งการ์ดใบนี้ จะใช้ Searing Onslaught หนึ่งครั้งโดยทันที
ในแต่ละเทิร์นที่ Diluc ที่มีการ์ดใบนี้ใช้ Searing Onslaught เป็นครั้งที่ 2 จะใช้ธาตุไฟน้อยลง 1 ลูก
(เข้าร่วมเด็คได้ต่อเมื่อมี Diluc อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Diluc และติดตั้งการ์ดใบนี้
หลังจากที่ Diluc ติดตั้งการ์ดใบนี้ จะใช้ Searing Onslaught หนึ่งครั้งโดยทันที
ในแต่ละเทิร์นที่ Diluc ที่มีการ์ดใบนี้ใช้ Searing Onslaught เป็นครั้งที่ 2: ใช้ธาตุไฟน้อยลง 1 ลูก
(เข้าร่วมเด็คได้ต่อเมื่อมี Diluc อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/glorious_season.json b/src/data/thai/tcg_action/glorious_season.json index 7e60fa7cc..2856dde00 100644 --- a/src/data/thai/tcg_action/glorious_season.json +++ b/src/data/thai/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "ขอมอบเสียงเพลงและพรของฉันอวยชัยแก่คุณ", "in_play_description": "เมื่อ Barbara ที่มีการ์ดใบนี้อยู่ในสนาม Melody Loop จะทำให้การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุน้ำ", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "ธาตุน้ำ", - "count": 4 + "count": 3 } ], "source": "ได้รับหลังจากเชิญ Barbara ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", diff --git a/src/data/thai/tcg_action/in_every_house_a_stove.json b/src/data/thai/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..d3af8ebd6 --- /dev/null +++ b/src/data/thai/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "In Every House a Stove", + "title": "In Every House a Stove", + "desc": "\"เทพแห่งเตาไฟคอยห่วงใยและเอาใจใส่ความเป็นอยู่ของผู้คน เขาแบ่งร่างตัวเองออกไปยังบ้านเรือนนับพันนับหมื่นหลัง เพื่อคอยช่วยเหลือผู้คนในการทำอาหารและรวมพวกเขาเข้าด้วยกัน\"", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "ประกาศิตเคล็ดลับ", + "card_type": "การ์ดเหตุการณ์", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "ประกาศิตเคล็ดลับ", + "count": 1 + } + ], + "tags": ["เคล็ดลับ"] + }, + "skills": [ + { + "name": "", + "desc": "ฝ่ายเราจั่วการ์ดเท่ากับจำนวนการ์ดในเทิร์นปัจจุบัน (จั่วได้สูงสุด 4 ใบ)
ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ" + } + ] +} diff --git a/src/data/thai/tcg_action/joyous_celebration.json b/src/data/thai/tcg_action/joyous_celebration.json index 78ee2e9a1..3108e545a 100644 --- a/src/data/thai/tcg_action/joyous_celebration.json +++ b/src/data/thai/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "จะสามารถใช้ได้ เมื่อชนิดธาตุตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็นธาตุ น้ำแข็ง, น้ำ, ไฟ, ไฟฟ้าหรือไม้: ติดสถานะธาตุของตัวละครที่เข้าต่อสู้ ให้กับตัวละครทั้งหมดของฝ่ายเรา
(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)" + "desc": "จะสามารถใช้ได้ เมื่อชนิดธาตุตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็นธาตุ น้ำแข็ง, น้ำ, ไฟ, ไฟฟ้าหรือไม้: ติดสถานะธาตุของตัวละครที่เข้าต่อสู้ ให้กับตัวละครที่ติดสถานะธาตุทั้งหมดของฝ่ายเรา
(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)" } ] } diff --git a/src/data/thai/tcg_action/kyouka_fuushi.json b/src/data/thai/tcg_action/kyouka_fuushi.json index 33d84e7e6..6c193fce8 100644 --- a/src/data/thai/tcg_action/kyouka_fuushi.json +++ b/src/data/thai/tcg_action/kyouka_fuushi.json @@ -4,7 +4,7 @@ "name": "Kyouka Fuushi", "title": "Kamisato Ayato - Kyouka Fuushi", "desc": "ดั่งดอกสึบากิในลานบ้าน ที่ส่งกลิ่นหอมจาง ๆ ท่ามกลางความหนาวเย็น", - "in_play_description": "เมื่อ Kamisato Ayato ที่มีการ์ดใบนี้ทำให้เกิดเอฟเฟกต์ของ Takimeguri Kanka จะสร้างความเสียหายแก่ศัตรูที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย เพิ่มเติม +1", + "in_play_description": "เมื่อ Kamisato Ayato ที่มีการ์ดใบนี้ทำให้เกิดเอฟเฟกต์ของ Takimeguri Kanka: สร้างความเสียหายแก่ศัตรูที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย เพิ่มเติม +1", "attributes": { "cost": 3, "cost_type": "ธาตุน้ำ", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kamisato Ayato และติดตั้งการ์ดใบนี้
หลังจากที่ Kamisato Ayato ติดตั้งการ์ดใบนี้ จะใช้ Kamisato Art: Kyouka หนึ่งครั้งโดยทันที
เมื่อ Kamisato Ayato ที่มีการ์ดใบนี้ทำให้เกิดเอฟเฟกต์ของ Takimeguri Kanka จะสร้างความเสียหายแก่ศัตรูที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย เพิ่มเติม +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Kamisato Ayato อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kamisato Ayato และติดตั้งการ์ดใบนี้
หลังจากที่ Kamisato Ayato ติดตั้งการ์ดใบนี้ จะใช้ Kamisato Art: Kyouka หนึ่งครั้งโดยทันที
เมื่อ Kamisato Ayato ที่มีการ์ดใบนี้ทำให้เกิดเอฟเฟกต์ของ Takimeguri Kanka: สร้างความเสียหายแก่ศัตรูที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย เพิ่มเติม +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Kamisato Ayato อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/lands_of_dandelion.json b/src/data/thai/tcg_action/lands_of_dandelion.json index 173703730..8561c3526 100644 --- a/src/data/thai/tcg_action/lands_of_dandelion.json +++ b/src/data/thai/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "พลังงาน", - "count": 3 + "count": 2 } ], "source": "ได้รับหลังจากเชิญ Jean ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", diff --git a/src/data/thai/tcg_action/lightning_storm.json b/src/data/thai/tcg_action/lightning_storm.json index b0932d310..d70de1217 100644 --- a/src/data/thai/tcg_action/lightning_storm.json +++ b/src/data/thai/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Lightning Storm", "title": "Beidou - Lightning Storm", "desc": "ประกายเจิดจ้าชั่วพริบตา สายฟ้าก้องคำรามทั่วท้องฟ้า!", - "in_play_description": "เมื่อ Beidou ที่มีการ์ดใบนี้ใช้ Wavestrider: หากเคยได้รับความเสียหายระหว่างช่วงเวลาที่เตรียมสกิล จะทำให้ \"การโจมตีปกติ\" ของ Beidou ในเทิร์นนี้ ใช้ธาตุไร้สีน้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง)", + "in_play_description": "เมื่อ Beidou ที่มีการ์ดใบนี้ใช้ Wavestrider: จะทำให้ \"การโจมตีปกติ\" ของ Beidou ในเทิร์นนี้ ใช้ธาตุไร้สีน้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง)", "attributes": { "cost": 3, "cost_type": "ธาตุไฟฟ้า", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Beidou และติดตั้งการ์ดใบนี้
หลังจากที่ Beidou ติดตั้งการ์ดใบนี้ จะใช้ Tidecaller หนึ่งครั้งโดยทันที
เมื่อ Beidou ที่มีการ์ดใบนี้ใช้ Wavestrider: หากเคยได้รับความเสียหายระหว่างช่วงเวลาที่เตรียมสกิล จะทำให้ \"การโจมตีปกติ\" ของ Beidou ในเทิร์นนี้ ใช้ธาตุไร้สีน้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง)
(เข้าร่วมเด็คได้ต่อเมื่อมี Beidou อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Beidou และติดตั้งการ์ดใบนี้
หลังจากที่ Beidou ติดตั้งการ์ดใบนี้ จะใช้ Tidecaller หนึ่งครั้งโดยทันที
เมื่อ Beidou ที่มีการ์ดใบนี้ใช้ Wavestrider: จะทำให้ \"การโจมตีปกติ\" ของ Beidou ในเทิร์นนี้ ใช้ธาตุไร้สีน้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง)
(เข้าร่วมเด็คได้ต่อเมื่อมี Beidou อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/lyresong.json b/src/data/thai/tcg_action/lyresong.json new file mode 100644 index 000000000..1d7adf64b --- /dev/null +++ b/src/data/thai/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Lyresong", + "title": "Lyresong", + "desc": "\"ประเพณีการแต่งบทกวีและบทเพลง ไหลเวียนในท่วงทำนองอันไพเราะ\"", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "การ์ดเหตุการณ์", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "คืนการ์ด \"อาร์ติแฟกต์\" ที่ตัวละครฝ่ายเราติดตั้งกลับเข้าการ์ดในมือ 1 ใบ
ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาร์ติแฟกต์\": จะใช้ Elemental Dice ลดลง 2 ลูก" + } + ] +} diff --git a/src/data/thai/tcg_action/mirror_cage.json b/src/data/thai/tcg_action/mirror_cage.json index a38b96105..ea96e0994 100644 --- a/src/data/thai/tcg_action/mirror_cage.json +++ b/src/data/thai/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "\"กระจกเอ๋ย กระจกเอ๋ย ช่วยสะท้อน... ศัตรูของฉันที ตอนนี้อยู่ที่ไหน?\"", "in_play_description": "Refraction ของ Fatui - Mirror Maiden ที่มีการ์ดใบนี้สร้าง จะได้รับเอฟเฟกต์ดังต่อไปนี้:
ในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1 และเมื่อเปลี่ยนตัวละครที่มีการ์ดใบนี้เป็นตัวละครอื่น Elemental Dice ที่ต้องใช้จะ +1", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุน้ำ", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "ธาตุน้ำ", - "count": 4 + "count": 3 } ], "source": "ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Mirror Maiden ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail", diff --git a/src/data/thai/tcg_action/naganohara_meteor_swarm.json b/src/data/thai/tcg_action/naganohara_meteor_swarm.json index 8459e6d16..aa11c57d0 100644 --- a/src/data/thai/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/thai/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Naganohara Meteor Swarm", "title": "Yoimiya - Naganohara Meteor Swarm", "desc": "ศาสตร์ของการผสมดอกไม้ไฟแห่ง Naganohara", - "in_play_description": "หลังจาก Yoimiya ที่มีการ์ดใบนี้ทำให้เกิด Niwabi Enshou เธอจะสร้างความเสียหายไฟ อีก 1 หน่วย", + "in_play_description": "Niwabi Enshou ที่เกิดจาก Yoimiya ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1 และหลังจากใช้จะสร้างความเสียหายไฟ อีก 1 หน่วย", "attributes": { "cost": 2, "cost_type": "ธาตุไฟ", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yoimiya และติดตั้งการ์ดใบนี้
หลังจากที่ Yoimiya ติดตั้งการ์ดใบนี้ จะใช้ Niwabi Fire-Dance หนึ่งครั้งโดยทันที
หลังจาก Yoimiya ที่มีการ์ดใบนี้ทำให้เกิด Niwabi Enshou เธอจะสร้างความเสียหายไฟ อีก 1 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Yoimiya อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yoimiya และติดตั้งการ์ดใบนี้
หลังจากที่ Yoimiya ติดตั้งการ์ดใบนี้ จะใช้ Niwabi Fire-Dance หนึ่งครั้งโดยทันที
Niwabi Enshou ที่เกิดจาก Yoimiya ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1 และหลังจากใช้จะสร้างความเสียหายไฟ อีก 1 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Yoimiya อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/nre.json b/src/data/thai/tcg_action/nre.json index 9174dba73..06ce98f8c 100644 --- a/src/data/thai/tcg_action/nre.json +++ b/src/data/thai/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "NRE", "title": "ใช้ยามฉุกเฉิน - อาหารพกพา", "desc": "\"เติมสารอาหารให้ทันท่วงที จะได้สะดวกต่อการใช้แรงเยอะ\"", - "in_play_description": "", + "in_play_description": "เมื่อฝ่ายเราใช้การ์ดเหตุการณ์ \"อาหาร\": จะสุ่มจับการ์ดเหตุการณ์ \"อาหาร\" ขึ้นมาจากเด็ค 1 ใบ (เทิร์นละ 1 ครั้ง)", "attributes": { "cost": 1, "cost_type": "ธาตุชนิดเดียวกัน", diff --git a/src/data/thai/tcg_action/oceanhued_clam.json b/src/data/thai/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..34b247790 --- /dev/null +++ b/src/data/thai/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "title": "ความทรงจำในห้วงสมุทร - Ocean-Hued Clam", + "desc": "\"ด้วยความหวังและความทรงจำที่ถูกดึงขึ้นมาจากเบื้องลึกของห้วงทะเล การซึมซับอารยธรรมและประวัติศาสตร์ที่สาบสูญไปนาน มงกุฎที่ละเอียดอ่อนและสง่างามเหล่านี้ได้ติดตามเจ้าของของมันร่วงหล่นลงในรอยแยกที่ถูกลืมเลือน\"", + "in_play_description": "ทุกครั้งที่ตัวละครฝ่ายเราได้รับการรักษา 3 หน่วย การ์ดใบนี้จะสะสม \"Sea-Dyed Foam\" 1 อัน (สะสมได้สูงสุด 2 อัน)
เมื่อตัวละครสร้างความเสียหาย: จะใช้ \"Sea-Dyed Foam\" ทั้งหมด โดยที่ทุกการใช้ 1 อันจะสร้างความเสียหาย +1", + "attributes": { + "cost": 3, + "cost_type": "ธาตุไร้สี", + "card_type": "การ์ดอุปกรณ์", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "ธาตุไร้สี", + "count": 3 + } + ], + "tags": ["อาร์ติแฟกต์"] + }, + "skills": [ + { + "name": "", + "desc": "เมื่อเข้าสู่สนาม: จะรักษาตัวละครที่มีการ์ดใบนี้ 3 หน่วย
ทุกครั้งที่ตัวละครฝ่ายเราได้รับการรักษา 3 หน่วย การ์ดใบนี้จะสะสม \"Sea-Dyed Foam\" 1 อัน (สะสมได้สูงสุด 2 อัน)
เมื่อตัวละครสร้างความเสียหาย: จะใช้ \"Sea-Dyed Foam\" ทั้งหมด โดยที่ทุกการใช้ 1 อันจะสร้างความเสียหาย +1
(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้สูงสุด 1 ชิ้น)" + } + ] +} diff --git a/src/data/thai/tcg_action/parametric_transformer.json b/src/data/thai/tcg_action/parametric_transformer.json index 6c18df7af..5aa569afc 100644 --- a/src/data/thai/tcg_action/parametric_transformer.json +++ b/src/data/thai/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล: หากทำให้เกิดความเสียหายธาตุ การ์ดใบนี้จะสะสม \"ความก้าวหน้าเชิงคุณภาพ\" 1 หน่วย
เมื่อการ์ดใบนี้สะสม \"ความก้าวหน้าเชิงคุณภาพ\" ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 3 ลูก" + "desc": "หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล: หากทำให้เกิดความเสียหายธาตุ การ์ดใบนี้จะสะสม \"ความก้าวหน้าเชิงคุณภาพ\" 1 หน่วย หากการ์ดใบนี้สะสม \"ความก้าวหน้าเชิงคุณภาพ\" ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 3 ลูก" } ] } diff --git a/src/data/thai/tcg_action/right_of_final_interpretation.json b/src/data/thai/tcg_action/right_of_final_interpretation.json index 6b73a974e..af7867efd 100644 --- a/src/data/thai/tcg_action/right_of_final_interpretation.json +++ b/src/data/thai/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Right of Final Interpretation", "title": "Yanfei - Right of Final Interpretation", "desc": "\"ในด้านการเล่นการ์ดเนี่ย แน่นอนว่า... อะไรที่กติกาไม่ได้ห้ามไว้ ก็ต้องทำได้หมดอยู่แล้ว\"", - "in_play_description": "เมื่อ Yanfei ที่มีการ์ดใบนี้ใช้ชาร์จโจมตี: ความเสียหายที่สร้างแก่ศัตรู ที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะ +1", + "in_play_description": "เมื่อ Yanfei ที่มีการ์ดใบนี้ใช้ชาร์จโจมตี: ความเสียหายที่สร้างแก่ศัตรู ที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะ +1; หากใช้ Scarlet Seal หลังจบสกิลจะได้จั่วการ์ด 1 ใบ", "attributes": { "cost": 1, "cost_type": "ธาตุไฟ", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yanfei และติดตั้งการ์ดใบนี้
หลังจาก Yanfei ติดตั้งการ์ดใบนี้ จะใช้ Seal of Approval หนึ่งครั้งโดยทันที
เมื่อ Yanfei ที่มีการ์ดใบนี้ใช้ชาร์จโจมตี: ความเสียหายที่สร้างแก่ศัตรู ที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Yanfei อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yanfei และติดตั้งการ์ดใบนี้
หลังจาก Yanfei ติดตั้งการ์ดใบนี้ จะใช้ Seal of Approval หนึ่งครั้งโดยทันที
เมื่อ Yanfei ที่มีการ์ดใบนี้ใช้ชาร์จโจมตี: ความเสียหายที่สร้างแก่ศัตรู ที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะ +1; หากใช้ Scarlet Seal หลังจบสกิลจะได้จั่วการ์ด 1 ใบ
(เข้าร่วมเด็คได้ต่อเมื่อมี Yanfei อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/rite_of_resurrection.json b/src/data/thai/tcg_action/rite_of_resurrection.json index ea2df1714..0aa15ae05 100644 --- a/src/data/thai/tcg_action/rite_of_resurrection.json +++ b/src/data/thai/tcg_action/rite_of_resurrection.json @@ -4,7 +4,7 @@ "name": "Rite of Resurrection", "title": "Qiqi - Rite of Resurrection", "desc": "\"จะต้อง... มีชีวิตอยู่ต่อไป...\"", - "in_play_description": "เมื่อ Qiqi ที่มีการ์ดใบนี้ใช้ Adeptus Art: Preserver of Fortune จะฟื้นชีวิตตัวละครที่หมดสติทั้งหมดของฝ่ายเรา และทำการรักษาให้ 2 หน่วย (จำกัด 2 ครั้ง ต่อการดูเอล)", + "in_play_description": "เมื่อ Qiqi ที่มีการ์ดใบนี้ใช้ Adeptus Art: Preserver of Fortune: ฟื้นชีวิตตัวละครที่หมดสติทั้งหมดของฝ่ายเรา และทำการรักษาให้ 2 หน่วย (จำกัด 2 ครั้ง ต่อการดูเอล)", "attributes": { "cost": 5, "cost_type": "ธาตุน้ำแข็ง", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Qiqi และติดตั้งการ์ดใบนี้
หลังจากที่ Qiqi ติดตั้งการ์ดใบนี้ จะใช้ Adeptus Art: Preserver of Fortune หนึ่งครั้งโดยทันที
เมื่อ Qiqi ที่มีการ์ดใบนี้ใช้ Adeptus Art: Preserver of Fortune จะฟื้นชีวิตตัวละครที่หมดสติทั้งหมดของฝ่ายเรา และทำการรักษาให้ 2 หน่วย (จำกัด 2 ครั้ง ต่อการดูเอล)
(เข้าร่วมเด็คได้ต่อเมื่อมี Qiqi อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Qiqi และติดตั้งการ์ดใบนี้
หลังจากที่ Qiqi ติดตั้งการ์ดใบนี้ จะใช้ Adeptus Art: Preserver of Fortune หนึ่งครั้งโดยทันที
เมื่อ Qiqi ที่มีการ์ดใบนี้ใช้ Adeptus Art: Preserver of Fortune: ฟื้นชีวิตตัวละครที่หมดสติทั้งหมดของฝ่ายเรา และทำการรักษาให้ 2 หน่วย (จำกัด 2 ครั้ง ต่อการดูเอล)
(เข้าร่วมเด็คได้ต่อเมื่อมี Qiqi อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/sanguine_rouge.json b/src/data/thai/tcg_action/sanguine_rouge.json index 7752f120f..3aae660ae 100644 --- a/src/data/thai/tcg_action/sanguine_rouge.json +++ b/src/data/thai/tcg_action/sanguine_rouge.json @@ -4,7 +4,7 @@ "name": "Sanguine Rouge", "title": "Hu Tao -Sanguine Rouge", "desc": "เมื่อต้องรับมือกับเรื่องพิเศษบางอย่าง หัวหน้าโถงฯ Hu ต้องการพลังที่ยิ่งใหญ่ขึ้นอีกหน่อย", - "in_play_description": "ในตอนที่ Hu Tao ที่มีการ์ดใบนี้มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะสร้างความเสียหายไฟ +1", + "in_play_description": "ในตอนที่ Hu Tao ที่มีการ์ดใบนี้มีค่าพลังชีวิตไม่เกิน 6 หน่วย: จะสร้างความเสียหายไฟ +1", "attributes": { "cost": 2, "cost_type": "ธาตุไฟ", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Hu Tao และติดตั้งการ์ดใบนี้
หลังจากที่ Hu Tao ติดตั้งการ์ดใบนี้ จะใช้ Guide to Afterlife หนึ่งครั้งโดยทันที
ในตอนที่ Hu Tao ที่มีการ์ดใบนี้มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะสร้างความเสียหายไฟ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Hu Tao อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Hu Tao และติดตั้งการ์ดใบนี้
หลังจากที่ Hu Tao ติดตั้งการ์ดใบนี้ จะใช้ Guide to Afterlife หนึ่งครั้งโดยทันที
ในตอนที่ Hu Tao ที่มีการ์ดใบนี้มีค่าพลังชีวิตไม่เกิน 6 หน่วย: สร้างความเสียหายไฟ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Hu Tao อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/shadow_of_the_sand_king.json b/src/data/thai/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..4571266ad --- /dev/null +++ b/src/data/thai/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Shadow of the Sand King", + "title": "ผู้ส่งมอบแทน - Shadow of the Sand King", + "desc": "\"ในอดีตนั้น ราชาผู้ปรีชาของมนุษย์และนักบวชเป็นผู้รับโองการจากสวรรค์ พวกเขาเป็นเจ้าผู้ปกครองพื้นดิน\"\\n\"แล้วตอนนี้ บรรดาชนชั้นสูงที่รับหน้าที่ปกครองโอเอซิส ได้กลายเป็นเงาของเทพไปแล้ว\"", + "in_play_description": "เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ: จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)", + "attributes": { + "cost": 1, + "cost_type": "ธาตุชนิดเดียวกัน", + "card_type": "การ์ดอุปกรณ์", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "ธาตุชนิดเดียวกัน", + "count": 1 + } + ], + "tags": ["อาร์ติแฟกต์"] + }, + "skills": [ + { + "name": "", + "desc": "เมื่อเข้าสู่สนาม: จั่วการ์ด 1 ใบ
เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ: จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)
(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้สูงสุด 1 ชิ้น)" + } + ] +} diff --git a/src/data/thai/tcg_action/sin_of_pride.json b/src/data/thai/tcg_action/sin_of_pride.json index 25372c75b..fcdd3a625 100644 --- a/src/data/thai/tcg_action/sin_of_pride.json +++ b/src/data/thai/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "\"สงบจิตประสานใจ ทลายล้างศัตรู!\"", "in_play_description": "เมื่อ Kujou Sara ที่มีการ์ดใบนี้อยู่ในสนาม ตัวละครธาตุไฟฟ้าที่มี Crowfeather Cover ของฝ่ายเรา จะสร้างความเสียหายจากสกิลธาตุ และท่าไม้ตายเพิ่มเติม +1", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุไฟฟ้า", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "ธาตุไฟฟ้า", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "พลังงาน", - "count": 2 + "count": 3 } ], "source": "ได้รับหลังจากเชิญ Kujou Sara ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kujou Sara และติดตั้งการ์ดใบนี้
หลังจากที่ Kujou Sara ติดตั้งการ์ดใบนี้ จะใช้ Subjugation: Koukou Sendou หนึ่งครั้งโดยทันที
เมื่อ Kujou Sara ที่มีการ์ดใบนี้อยู่ในสนาม ตัวละครธาตุไฟฟ้าที่มี Crowfeather Cover ของฝ่ายเรา จะสร้างความเสียหายจากสกิลธาตุ และท่าไม้ตายเพิ่มเติม +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Kujou Sara อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kujou Sara และติดตั้งการ์ดใบนี้
หลังจากที่ Kujou Sara ติดตั้งการ์ดใบนี้ จะใช้ Tengu Stormcall หนึ่งครั้งโดยทันที
เมื่อ Kujou Sara ที่มีการ์ดใบนี้อยู่ในสนาม ตัวละครธาตุไฟฟ้าที่มี Crowfeather Cover ของฝ่ายเรา จะสร้างความเสียหายจากสกิลธาตุ และท่าไม้ตายเพิ่มเติม +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Kujou Sara อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/steady_breathing.json b/src/data/thai/tcg_action/steady_breathing.json index 1b268df43..916c10591 100644 --- a/src/data/thai/tcg_action/steady_breathing.json +++ b/src/data/thai/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Steady Breathing", "title": "Chongyun - Steady Breathing", "desc": "การกำหนดจังหวะการหายใจ ช่วยให้จิตใจสงบมั่นคง", - "in_play_description": "Chonghua Frost Field ของ Chongyun ที่มีการ์ดใบนี้สร้างขึ้น จะได้รับเอฟเฟกต์ดังต่อไปนี้:
ในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1 และจะทำให้การโจมตีปกติของตัวละครที่ใช้อาวุธ ดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา สร้างความเสียหาย +1", + "in_play_description": "Chonghua Frost Field ของ Chongyun ที่มีการ์ดใบนี้สร้างขึ้น จะได้รับเอฟเฟกต์ดังต่อไปนี้:
ทำให้การโจมตีปกติของตัวละครที่ใช้อาวุธ ดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา สร้างความเสียหาย +1", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุน้ำแข็ง", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "ธาตุน้ำแข็ง", - "count": 4 + "count": 3 } ], "source": "ได้รับหลังจากเชิญ Chongyun ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Chongyun และติดตั้งการ์ดใบนี้
หลังจากที่ Chongyun ติดตั้งการ์ดใบนี้ จะใช้ Chonghua's Layered Frost หนึ่งครั้งโดยทันที
Chonghua Frost Field ที่เกิดจาก Chongyun ที่ติดตั้งการ์ดใบนี้ จะได้รับเอฟเฟกต์ดังต่อไปนี้:
ในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1 และจะทำให้การโจมตีปกติของตัวละครที่ใช้อาวุธ ดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา สร้างความเสียหาย +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Chongyun อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Chongyun และติดตั้งการ์ดใบนี้
หลังจากที่ Chongyun ติดตั้งการ์ดใบนี้ จะใช้ Chonghua's Layered Frost หนึ่งครั้งโดยทันที
Chonghua Frost Field ที่เกิดจาก Chongyun ที่ติดตั้งการ์ดใบนี้ จะได้รับเอฟเฟกต์ดังต่อไปนี้:
ทำให้การโจมตีปกติของตัวละครที่ใช้อาวุธ ดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา สร้างความเสียหาย +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Chongyun อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/stonehide_reforged.json b/src/data/thai/tcg_action/stonehide_reforged.json index e90597ea4..281a44ddc 100644 --- a/src/data/thai/tcg_action/stonehide_reforged.json +++ b/src/data/thai/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "Stonehide Reforged", "title": "ร่างแกร่งจากศิลา", "desc": "ร่างกายที่ราวกับงอกขึ้นจากหินกล้า พลังอันแข็งแกร่งกำลังไหลเวียนอยู่ภายในร่างนั้น", - "in_play_description": "หลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้; Stonehide Lawachurl จะกลับมามี Stonehide และ Stone Force อีกครั้ง", + "in_play_description": "หลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: Stonehide Lawachurl จะกลับมามี Stonehide และ Stone Force อีกครั้ง", "attributes": { "cost": 4, "cost_type": "ธาตุหิน", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Stonehide Lawachurl และติดตั้งการ์ดใบนี้
หลังจากที่ Stonehide Lawachurl ติดตั้งการ์ดใบนี้ จะใช้ Upa Shato หนึ่งครั้งโดยทันที
หลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้; Stonehide Lawachurl จะกลับมามี Stonehide และ Stone Force อีกครั้ง
(เข้าร่วมเด็คได้ต่อเมื่อมี Stonehide Lawachurl อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Stonehide Lawachurl และติดตั้งการ์ดใบนี้
หลังจากที่ Stonehide Lawachurl ติดตั้งการ์ดใบนี้ จะใช้ Upa Shato หนึ่งครั้งโดยทันที
หลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: Stonehide Lawachurl จะกลับมามี Stonehide และ Stone Force อีกครั้ง
(เข้าร่วมเด็คได้ต่อเมื่อมี Stonehide Lawachurl อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/stormterrors_lair.json b/src/data/thai/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..40c2fa2e2 --- /dev/null +++ b/src/data/thai/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Stormterror's Lair", + "title": "Stormterror's Lair", + "desc": "ความฝันแห่งความทะเยอทะยาน ตั้งตระหง่านอย่างภาคภูมิในเมืองหลวงของเทพแห่งลม และพังทลายลงท่ามกลางบทเพลงแห่ง \"อิสรภาพ\"", + "in_play_description": "เมื่อฝ่ายเราใช้การ์ด \"พรสวรรค์\" หรือตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice อย่างน้อย 4 ลูก: ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)
จำนวนครั้งที่ใช้ได้: 3", + "attributes": { + "cost": 2, + "cost_type": "ธาตุชนิดเดียวกัน", + "card_type": "การ์ดสนับสนุน", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "ธาตุชนิดเดียวกัน", + "count": 2 + } + ], + "tags": ["สถานที่"] + }, + "skills": [ + { + "name": "", + "desc": "เมื่อเข้าสู่สนาม: สุ่มจั่วการ์ด \"พรสวรรค์\" จากในเด็ค 1 ใบ
เมื่อฝ่ายเราใช้การ์ด \"พรสวรรค์\" หรือตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice อย่างน้อย 4 ลูก: ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)
จำนวนครั้งที่ใช้ได้: 3" + } + ] +} diff --git a/src/data/thai/tcg_action/streaming_surge.json b/src/data/thai/tcg_action/streaming_surge.json index f13272c17..953bb99ce 100644 --- a/src/data/thai/tcg_action/streaming_surge.json +++ b/src/data/thai/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Streaming Surge", "title": "กระแสน้ำปะทุหลั่งริน", "desc": "สายน้ำที่หลั่งไหล เป็นการแสดงความเคารพต่อดวงวิญญาณที่ล่วงลับไป", - "in_play_description": "เมื่อ Oceanid - Rhodeia ที่มีการ์ดใบนี้ใช้ Tide and Torrent จะทำให้สิ่งอัญเชิญทั้งหมดของฝ่ายเรา ได้รับจำนวนครั้งที่ใช้ได้ +1", + "in_play_description": "เมื่อ Oceanid - Rhodeia ที่มีการ์ดใบนี้ใช้ Tide and Torrent: สิ่งอัญเชิญทั้งหมดของฝ่ายเรา ได้รับจำนวนครั้งที่ใช้ได้ +1", "attributes": { "cost": 4, "cost_type": "ธาตุน้ำ", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Oceanid - Rhodeia และติดตั้งการ์ดใบนี้
หลังจากที่ Oceanid - Rhodeia ติดตั้งการ์ดใบนี้ จะใช้ Tide and Torrent หนึ่งครั้งโดยทันที
เมื่อ Oceanid - Rhodeia ที่มีการ์ดใบนี้ใช้ Tide and Torrent จะทำให้สิ่งอัญเชิญทั้งหมดของฝ่ายเรา ได้รับจำนวนครั้งที่ใช้ได้ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Oceanid - Rhodeia อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Oceanid - Rhodeia และติดตั้งการ์ดใบนี้
หลังจากที่ Oceanid - Rhodeia ติดตั้งการ์ดใบนี้ จะใช้ Tide and Torrent หนึ่งครั้งโดยทันที
เมื่อ Oceanid - Rhodeia ที่มีการ์ดใบนี้ใช้ Tide and Torrent: สิ่งอัญเชิญทั้งหมดของฝ่ายเรา ได้รับจำนวนครั้งที่ใช้ได้ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Oceanid - Rhodeia อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/tamakushi_casket.json b/src/data/thai/tcg_action/tamakushi_casket.json index 708804f95..bca42be35 100644 --- a/src/data/thai/tcg_action/tamakushi_casket.json +++ b/src/data/thai/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Tamakushi Casket", "title": "Sangonomiya Kokomi - Tamakushi Casket", "desc": "ห้วงมหาสมุทรเปิดเผยภูมิปัญญาที่เก็บงำไว้ในกล่อง", - "in_play_description": "เมื่อ Sangonomiya Kokomi ที่มีการ์ดใบนี้ใช้ Nereid's Ascension: หากมี Bake-Kurage อยู่ในสนาม จะรีเฟรชจำนวนครั้งที่ใช้ได้ของมัน
ระหว่างช่วงเวลาคงอยู่ของ Ceremonial Garment Bake-Kurage จะสร้างความเสียหาย +1", + "in_play_description": "เมื่อ Sangonomiya Kokomi ที่มีการ์ดใบนี้ใช้ Nereid's Ascension: อัญเชิญ Bake-Kurage ที่มีจำนวนครั้งที่ใช้ได้เป็น 1; หากมี Bake-Kurage อยู่ในสนาม จะเปลี่ยนเป็นจำนวนครั้งที่ใช้ได้ +1 แทน
ระหว่างช่วงเวลาคงอยู่ของ Ceremonial Garment Bake-Kurage จะสร้างความเสียหาย +1", "attributes": { "cost": 3, "cost_type": "ธาตุน้ำ", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Sangonomiya Kokomi และติดตั้งการ์ดใบนี้
หลังจากที่ Sangonomiya Kokomi ติดตั้งการ์ดใบนี้ จะใช้ Nereid's Ascension หนึ่งครั้งโดยทันที
เมื่อ Sangonomiya Kokomi ที่มีการ์ดใบนี้ใช้ Nereid's Ascension: หากมี Bake-Kurage อยู่ในสนาม จะรีเฟรชจำนวนครั้งที่ใช้ได้ของมัน
ระหว่างช่วงเวลาคงอยู่ของ Ceremonial Garment Bake-Kurage จะสร้างความเสียหาย +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Sangonomiya Kokomi อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Sangonomiya Kokomi และติดตั้งการ์ดใบนี้
หลังจากที่ Sangonomiya Kokomi ติดตั้งการ์ดใบนี้ จะใช้ Nereid's Ascension หนึ่งครั้งโดยทันที
เมื่อ Sangonomiya Kokomi ที่มีการ์ดใบนี้ใช้ Nereid's Ascension: อัญเชิญ Bake-Kurage ที่มีจำนวนครั้งที่ใช้ได้เป็น 1; หากมี Bake-Kurage อยู่ในสนาม จะเปลี่ยนเป็นจำนวนครั้งที่ใช้ได้ +1 แทน
ระหว่างช่วงเวลาคงอยู่ของ Ceremonial Garment Bake-Kurage จะสร้างความเสียหาย +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Sangonomiya Kokomi อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/the_overflow.json b/src/data/thai/tcg_action/the_overflow.json index cacc935d5..38f2c178b 100644 --- a/src/data/thai/tcg_action/the_overflow.json +++ b/src/data/thai/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "ผู้ที่ไม่รักษากฎเกณฑ์ตอนเล่นการ์ดนั้น นับว่าเป็น...\\nศัตรูของผู้ที่ชื่นชอบในเกมการ์ดทั้งหมด", "in_play_description": "Prayer of the Crimson Crown ที่ Candace ที่มีการ์ดใบนี้สร้างขึ้น จะมีเอฟเฟกต์ต่อไปนี้เพิ่มเติม: หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ: สร้างความเสียหายน้ำ 1 หน่วย (เทิร์นละ 1 ครั้ง)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุน้ำ", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "ธาตุน้ำ", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/thai/tcg_action/the_scent_remained.json b/src/data/thai/tcg_action/the_scent_remained.json index c8b7274a6..5e19bd83c 100644 --- a/src/data/thai/tcg_action/the_scent_remained.json +++ b/src/data/thai/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "The Scent Remained", "title": "Xingqiu - The Scent Remained", "desc": "วิธีการลากเส้นใช้พู่กันของเขา ช่างน่าประทับใจจริง ๆ", - "in_play_description": "Rain Sword ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1", + "in_play_description": "Rain Sword ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "ธาตุน้ำ", "card_type": "การ์ดอุปกรณ์", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "ธาตุน้ำ", - "count": 4 + "count": 3 } ], "source": "ได้รับหลังจากเชิญ Xingqiu ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xingqiu และติดตั้งการ์ดใบนี้
หลังจากที่ Xingqiu ติดตั้งการ์ดใบนี้ จะใช้ Fatal Rainscreen หนึ่งครั้งโดยทันที
Rain Sword ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Xingqiu อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xingqiu และติดตั้งการ์ดใบนี้
หลังจากที่ Xingqiu ติดตั้งการ์ดใบนี้ จะใช้ Fatal Rainscreen หนึ่งครั้งโดยทันที
Rain Sword ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Xingqiu อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/the_shrines_sacred_shade.json b/src/data/thai/tcg_action/the_shrines_sacred_shade.json index 037f142c5..b4100775c 100644 --- a/src/data/thai/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/thai/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "The Shrine's Sacred Shade", "title": "Yae Miko - The Shrine's Sacred Shade", "desc": "\"อืม... อัสนีงามงดเสียจริง...\"", - "in_play_description": "หลังจาก Yae Miko ที่มีการ์ดใบนี้ทำลาย Sesshou Sakura ด้วย Great Secret Art: Tenko Kenshin ภายในเทิร์นนี้ ครั้งต่อไปที่ใช้ Yakan Evocation: Sesshou Sakura จะใช้ Elemental Dice ลดลง 2 ลูก", + "in_play_description": "หลังจาก Yae Miko ที่มีการ์ดใบนี้ทำลาย Sesshou Sakura ด้วย Great Secret Art: Tenko Kenshin: ภายในเทิร์นนี้ ครั้งต่อไปที่ใช้ Yakan Evocation: Sesshou Sakura จะใช้ Elemental Dice ลดลง 2 ลูก", "attributes": { "cost": 3, "cost_type": "ธาตุไฟฟ้า", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yae Miko และติดตั้งการ์ดใบนี้
หลังจากที่ Yae Miko ติดตั้งการ์ดใบนี้ จะใช้ Great Secret Art: Tenko Kenshin หนึ่งครั้งโดยทันที
หลังจาก Yae Miko ที่มีการ์ดใบนี้ทำลาย Sesshou Sakura ด้วย Great Secret Art: Tenko Kenshin ภายในเทิร์นนี้ ครั้งต่อไปที่ใช้ Yakan Evocation: Sesshou Sakura จะใช้ Elemental Dice ลดลง 2 ลูก
(เข้าร่วมเด็คได้ต่อเมื่อมี Yae Miko อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yae Miko และติดตั้งการ์ดใบนี้
หลังจากที่ Yae Miko ติดตั้งการ์ดใบนี้ จะใช้ Great Secret Art: Tenko Kenshin หนึ่งครั้งโดยทันที
หลังจาก Yae Miko ที่มีการ์ดใบนี้ทำลาย Sesshou Sakura ด้วย Great Secret Art: Tenko Kenshin: ภายในเทิร์นนี้ ครั้งต่อไปที่ใช้ Yakan Evocation: Sesshou Sakura จะใช้ Elemental Dice ลดลง 2 ลูก
(เข้าร่วมเด็คได้ต่อเมื่อมี Yae Miko อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/thai/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..15a88362c --- /dev/null +++ b/src/data/thai/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "The Starry Skies Their Flowers Rain", + "title": "Nilou - The Starry Skies Their Flowers Rain", + "desc": "ราวกับกระแสน้ำของสวรรค์ชั้นเจ็ด ดังฉากฝันที่บรรยายไว้", + "in_play_description": "เมื่อ Nilou ที่มีการ์ดใบนี้อยู่ในสนาม: Bountiful Core ของฝ่ายเรา จะสร้างความเสียหาย +1", + "attributes": { + "cost": 3, + "cost_type": "ธาตุน้ำ", + "card_type": "การ์ดอุปกรณ์", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "ธาตุน้ำ", + "count": 3 + } + ], + "source": "ได้รับหลังจากเชิญ Nilou ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง", + "tags": ["พรสวรรค์", "ดำเนินการต่อสู้"] + }, + "skills": [ + { + "name": "", + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Nilou และติดตั้งการ์ดใบนี้
หลังจากที่ Nilou ติดตั้งการ์ดใบนี้ จะใช้ Dance of Haftkarsvar หนึ่งครั้งโดยทันที
เมื่อ Nilou ที่มีการ์ดใบนี้อยู่ในสนาม: Bountiful Core ของฝ่ายเรา จะสร้างความเสียหาย +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Nilou อยู่ภายในเด็คเท่านั้น)" + } + ] +} diff --git a/src/data/thai/tcg_action/timaeus.json b/src/data/thai/tcg_action/timaeus.json index 08d324365..ac68b58da 100644 --- a/src/data/thai/tcg_action/timaeus.json +++ b/src/data/thai/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "นักเล่นแร่แปรธาตุ - Timaeus", "desc": "\"สวัสดี... อ้อ จะยืมใช้โต๊ะประกอบชิ้นงานเหรอ? ได้อยู่แล้ว เชิญตามสะดวกเลย\"", - "in_play_description": "จบเฟส: ได้รับ \"วัตถุดิบ\" 1 ชิ้น
เมื่อใช้การ์ด \"อาร์ติแฟกต์\": หากเป็นไปได้ จะจ่าย \"วัตถุดิบ\" เท่ากับค่าร่ายทั้งหมดของ \"อาร์ติแฟกต์\" เพื่อติดตั้ง \"อาร์ติแฟกต์\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)", + "in_play_description": "จบเฟส: ได้รับ \"วัตถุดิบ\" 1 ชิ้น
เมื่อใช้การ์ด \"อาร์ติแฟกต์\": หากเป็นไปได้ จะจ่าย \"วัตถุดิบ\" เท่ากับค่าร่ายทั้งหมดของ \"อาร์ติแฟกต์\" เพื่อติดตั้ง \"อาร์ติแฟกต์\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)", "attributes": { "cost": 2, "cost_type": "ธาตุชนิดเดียวกัน", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "เมื่อเข้าสนาม จะนำ \"วัตถุดิบ\" 2 ชิ้น ติดมาด้วย
จบเฟส: ได้รับ \"วัตถุดิบ\" 1 ชิ้น
เมื่อใช้การ์ด \"อาร์ติแฟกต์\": หากเป็นไปได้ จะจ่าย \"วัตถุดิบ\" เท่ากับค่าร่ายทั้งหมดของ \"อาร์ติแฟกต์\" เพื่อติดตั้ง \"อาร์ติแฟกต์\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)" + "desc": "เมื่อเข้าสนาม จะนำ \"วัตถุดิบ\" 2 ชิ้น ติดมาด้วย
จบเฟส: ได้รับ \"วัตถุดิบ\" 1 ชิ้น
เมื่อใช้การ์ด \"อาร์ติแฟกต์\": หากเป็นไปได้ จะจ่าย \"วัตถุดิบ\" เท่ากับค่าร่ายทั้งหมดของ \"อาร์ติแฟกต์\" เพื่อติดตั้ง \"อาร์ติแฟกต์\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)" } ] } diff --git a/src/data/thai/tcg_action/timmie.json b/src/data/thai/tcg_action/timmie.json index f2196fd1e..76d6da638 100644 --- a/src/data/thai/tcg_action/timmie.json +++ b/src/data/thai/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ: การ์ดใบนี้จะสะสม \"Pigeon\" 1 ตัว
หากการ์ดใบนี้สะสม \"Pigeon\" ได้ครบ 3 ตัว จะทิ้งการ์ดใบนี้: จั่วการ์ด 1 ใบ และทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก" + "desc": "ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ: การ์ดใบนี้จะสะสม \"Pigeon\" 1 ตัว
หากการ์ดใบนี้สะสม \"Pigeon\" ได้ครบ 3 ตัว จะทิ้งการ์ดใบนี้: จั่วการ์ด 1 ใบ และทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก" } ] } diff --git a/src/data/thai/tcg_action/treasureseeking_seelie.json b/src/data/thai/tcg_action/treasureseeking_seelie.json index 3c1006f9a..63df694e1 100644 --- a/src/data/thai/tcg_action/treasureseeking_seelie.json +++ b/src/data/thai/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "หลังจากที่ตัวละครฝ่ายเราใช้สกิล: การ์ดใบนี้จะสะสม \"เบาะแสสมบัติ\" 1 อย่าง
เมื่อการ์ดใบนี้สะสม \"เบาะแสสมบัติ\" ได้ถึง 3 อย่าง จะทิ้งการ์ดใบนี้: จั่วการ์ดขึ้นมา 3 ใบ" + "desc": "หลังจากที่ตัวละครฝ่ายเราใช้สกิล: การ์ดใบนี้จะสะสม \"เบาะแสสมบัติ\" 1 อย่าง หากการ์ดใบนี้สะสม \"เบาะแสสมบัติ\" ได้ถึง 3 อย่าง จะทิ้งการ์ดใบนี้ และจั่วการ์ดขึ้นมา 3 ใบ" } ] } diff --git a/src/data/thai/tcg_action/wagner.json b/src/data/thai/tcg_action/wagner.json index 962bf06b1..82281acbe 100644 --- a/src/data/thai/tcg_action/wagner.json +++ b/src/data/thai/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "เจ้าของร้านตีเหล็ก - Wagner", "desc": "\"การตีเหล็กไม่ได้อาศัยแค่แรงอย่างเดียวนะ ยังต้องมีความพยายามและทุ่มเทหยาดเหงื่อแรงกาย รวมถึงต้องมีความมุ่งมั่นตั้งใจที่แข็งแรงยิ่งกว่าเหล็กด้วย!\"", - "in_play_description": "จบเฟส: ได้รับ \"Forging Billet\" 1 ชิ้น
เมื่อใช้การ์ด \"อาวุธ\": หากเป็นไปได้ จะจ่าย \"Forging Billet\" เท่ากับค่าร่ายทั้งหมดของ \"อาวุธ\" เพื่อติดตั้ง \"อาวุธ\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)", + "in_play_description": "จบเฟส: ได้รับ \"Forging Billet\" 1 ชิ้น
เมื่อใช้การ์ด \"อาวุธ\": หากเป็นไปได้ จะจ่าย \"Forging Billet\" เท่ากับค่าร่ายทั้งหมดของ \"อาวุธ\" เพื่อติดตั้ง \"อาวุธ\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)", "attributes": { "cost": 2, "cost_type": "ธาตุชนิดเดียวกัน", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "เมื่อเข้าสนาม จะนำ \"Forging Billet\" 2 ชิ้น ติดมาด้วย
จบเฟส: ได้รับ \"Forging Billet\" 1 ชิ้น
เมื่อใช้การ์ด \"อาวุธ\": หากเป็นไปได้ จะจ่าย \"Forging Billet\" เท่ากับค่าร่ายทั้งหมดของ \"อาวุธ\" เพื่อติดตั้ง \"อาวุธ\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)" + "desc": "เมื่อเข้าสนาม จะนำ \"Forging Billet\" 2 ชิ้น ติดมาด้วย
จบเฟส: ได้รับ \"Forging Billet\" 1 ชิ้น
เมื่อใช้การ์ด \"อาวุธ\": หากเป็นไปได้ จะจ่าย \"Forging Billet\" เท่ากับค่าร่ายทั้งหมดของ \"อาวุธ\" เพื่อติดตั้ง \"อาวุธ\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)" } ] } diff --git a/src/data/thai/tcg_action/wellspring_of_warlust.json b/src/data/thai/tcg_action/wellspring_of_warlust.json index f26763c3c..818749751 100644 --- a/src/data/thai/tcg_action/wellspring_of_warlust.json +++ b/src/data/thai/tcg_action/wellspring_of_warlust.json @@ -4,7 +4,7 @@ "name": "Wellspring of War-Lust", "title": "Eula - Wellspring of War-Lust", "desc": "คลื่นน้ำแข็งพิโรธ แค้นทั้งปวงต้องชำระ", - "in_play_description": "เมื่อ Eula ที่มีการ์ดใบนี้ใช้ Icetide Vortex จะสะสม \"ชั้นพลังงาน\" ให้แก่ Lightfall Sword เพิ่มอีก 1 หน่วย", + "in_play_description": "เมื่อ Eula ที่มีการ์ดใบนี้ใช้ Icetide Vortex: สะสม \"ชั้นพลังงาน\" ให้แก่ Lightfall Sword เพิ่มอีก 1 หน่วย", "attributes": { "cost": 3, "cost_type": "ธาตุน้ำแข็ง", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Eula และติดตั้งการ์ดใบนี้
หลังจากที่ Eula ติดตั้งการ์ดใบนี้ จะใช้ Glacial Illumination หนึ่งครั้งโดยทันที
เมื่อ Eula ที่มีการ์ดใบนี้ใช้ Icetide Vortex จะสะสม \"ชั้นพลังงาน\" ให้แก่ Lightfall Sword เพิ่มอีก 1 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Eula อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Eula และติดตั้งการ์ดใบนี้
หลังจากที่ Eula ติดตั้งการ์ดใบนี้ จะใช้ Glacial Illumination หนึ่งครั้งโดยทันที
เมื่อ Eula ที่มีการ์ดใบนี้ใช้ Icetide Vortex: สะสม \"ชั้นพลังงาน\" ให้แก่ Lightfall Sword เพิ่มอีก 1 หน่วย
(เข้าร่วมเด็คได้ต่อเมื่อมี Eula อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_action/wishes_unnumbered.json b/src/data/thai/tcg_action/wishes_unnumbered.json index 9d678adc8..1cc170c93 100644 --- a/src/data/thai/tcg_action/wishes_unnumbered.json +++ b/src/data/thai/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "Wishes Unnumbered", "title": "Raiden Shogun - Wishes Unnumbered", "desc": "ดวงตาชั่วร้าย สายฟ้าไร้ปรานี", - "in_play_description": "เมื่อ Raiden Shogun ที่มีการ์ดใบนี้ใช้ Secret Art: Musou Shinsetsu ทุก 1 หน่วย ของ \"Resolve\" ที่เสียไป จะทำให้ความเสียหายที่สร้าง +1", + "in_play_description": "เมื่อ Raiden Shogun ที่มีการ์ดใบนี้ใช้ Secret Art: Musou Shinsetsu: ทุก 1 หน่วย ของ \"Resolve\" ที่เสียไป จะทำให้ความเสียหายที่สร้าง +1", "attributes": { "cost": 4, "cost_type": "ธาตุไฟฟ้า", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Raiden Shogun และติดตั้งการ์ดใบนี้
หลังจากที่ Raiden Shogun ติดตั้งการ์ดใบนี้ จะใช้ Secret Art: Musou Shinsetsu หนึ่งครั้งโดยทันที
เมื่อ Raiden Shogun ที่มีการ์ดใบนี้ใช้ Secret Art: Musou Shinsetsu ทุก 1 หน่วย ของ \"Resolve\" ที่เสียไป จะทำให้ความเสียหายที่สร้าง +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Raiden Shogun อยู่ภายในเด็คเท่านั้น)" + "desc": "ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Raiden Shogun และติดตั้งการ์ดใบนี้
หลังจากที่ Raiden Shogun ติดตั้งการ์ดใบนี้ จะใช้ Secret Art: Musou Shinsetsu หนึ่งครั้งโดยทันที
เมื่อ Raiden Shogun ที่มีการ์ดใบนี้ใช้ Secret Art: Musou Shinsetsu: ทุก 1 หน่วย ของ \"Resolve\" ที่เสียไป จะทำให้ความเสียหายที่สร้าง +1
(เข้าร่วมเด็คได้ต่อเมื่อมี Raiden Shogun อยู่ภายในเด็คเท่านั้น)" } ] } diff --git a/src/data/thai/tcg_characters/albedo.json b/src/data/thai/tcg_characters/albedo.json index 13a6bdf12..a91a26211 100644 --- a/src/data/thai/tcg_characters/albedo.json +++ b/src/data/thai/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "ธาตุหิน", "weapon": "ดาบ", "faction": ["Mondstadt"], - "source": "ได้รับหลังจากเชิญ Albedo ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "ได้รับหลังจากเชิญ Albedo ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/thai/tcg_characters/arataki_itto.json b/src/data/thai/tcg_characters/arataki_itto.json index 29984d11d..7cacb7bb2 100644 --- a/src/data/thai/tcg_characters/arataki_itto.json +++ b/src/data/thai/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Royal Descent: Behold, Itto the Evil!", - "desc": "สร้างความเสียหายหิน 5 หน่วย และตัวละครนี้จะได้รับ Raging Oni King", + "desc": "สร้างความเสียหายหิน 4 หน่วย และตัวละครนี้จะได้รับ Raging Oni King", "skillTag": ["ท่าไม้ตาย"], "points": [ { diff --git a/src/data/thai/tcg_characters/baizhu.json b/src/data/thai/tcg_characters/baizhu.json new file mode 100644 index 000000000..e37f56e27 --- /dev/null +++ b/src/data/thai/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "หลอมจิตรวมชีพ - Baizhu", + "desc": "สารพันโรครุมเร้า จะหาหมอที่ไหนดี", + "attributes": { + "hp": 10, + "card_type": "การ์ดตัวละคร", + "energy": 2, + "element": "ธาตุไม้", + "weapon": "สื่อเวท", + "faction": ["Liyue"], + "source": "ได้รับหลังจากเชิญ Baizhu ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "The Classics of Acupuncture", + "desc": "จะสร้างความเสียหายไม้ 1 หน่วย", + "skillTag": ["โจมตีปกติ"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "ธาตุไม้", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "ธาตุไร้สี", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Universal Diagnosis", + "desc": "สร้างความเสียหายไม้ 1 หน่วย และเรียก Gossamer Sprite", + "skillTag": ["สกิลธาตุ"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "ธาตุไม้", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Holistic Revivification", + "desc": "สร้าง Pulsing Clarity และ Seamless Shield", + "skillTag": ["ท่าไม้ตาย"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "ธาตุไม้", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "พลังงาน", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/thai/tcg_characters/dehya.json b/src/data/thai/tcg_characters/dehya.json index b43776b01..25cab1b4d 100644 --- a/src/data/thai/tcg_characters/dehya.json +++ b/src/data/thai/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "ธาตุไฟ", "weapon": "ดาบใหญ่", "faction": ["Sumeru"], - "source": "ได้รับหลังจากเชิญ Dehya ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "ได้รับหลังจากเชิญ Dehya ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/thai/tcg_characters/dori.json b/src/data/thai/tcg_characters/dori.json new file mode 100644 index 000000000..bc1eafe72 --- /dev/null +++ b/src/data/thai/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "ห้วงฝันมหาเงินตรา - Dori", + "desc": "Mora มากมาย ความสุขมากมี!", + "attributes": { + "hp": 10, + "card_type": "การ์ดตัวละคร", + "energy": 2, + "element": "ธาตุไฟฟ้า", + "weapon": "ดาบใหญ่", + "faction": ["Sumeru"], + "source": "ได้รับหลังจากเชิญ Dori ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Marvelous Sword-Dance (Modified)", + "desc": "จะสร้างความเสียหายกายภาพ 2 หน่วย", + "skillTag": ["โจมตีปกติ"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "ธาตุไฟฟ้า", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "ธาตุไร้สี", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Spirit-Warding Lamp: Troubleshooter Cannon", + "desc": "สร้างความเสียหายไฟฟ้า 2 หน่วย และเรียก After-Sales Service", + "skillTag": ["สกิลธาตุ"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "ธาตุไฟฟ้า", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Alcazarzaray's Exactitude", + "desc": "สร้างความเสียหายไฟฟ้า 1 หน่วย และเรียก Jinni", + "skillTag": ["ท่าไม้ตาย"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "ธาตุไฟฟ้า", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "พลังงาน", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/thai/tcg_characters/ganyu.json b/src/data/thai/tcg_characters/ganyu.json index a8b4faee8..599b40f32 100644 --- a/src/data/thai/tcg_characters/ganyu.json +++ b/src/data/thai/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Frostflake Arrow", - "desc": "สร้างความเสียหายน้ำแข็ง 3 หน่วย และสร้างความเสียหายทะลวง 2 หน่วย ให้แก่ตัวละครนอกสนามทั้งหมดของฝ่ายศัตรู", + "desc": "สร้างความเสียหายน้ำแข็ง 3 หน่วย และสร้าง ความเสียหายทะลวง 2 หน่วย ให้แก่ตัวละครนอกสนามทั้งหมดของฝ่ายศัตรู", "skillTag": ["โจมตีปกติ"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Celestial Shower", - "desc": "สร้างความเสียหายน้ำแข็ง 2 หน่วย สร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครนอกสนามทั้งหมดของฝ่ายศัตรู และเรียก Sacred Cryo Pearl", + "desc": "สร้างความเสียหายน้ำแข็ง 2 หน่วย สร้าง ความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครนอกสนามทั้งหมดของฝ่ายศัตรู และเรียก Sacred Cryo Pearl", "skillTag": ["ท่าไม้ตาย"], "points": [ { diff --git a/src/data/thai/tcg_characters/jean.json b/src/data/thai/tcg_characters/jean.json index 90d336691..beab3855d 100644 --- a/src/data/thai/tcg_characters/jean.json +++ b/src/data/thai/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "การ์ดตัวละคร", - "energy": 3, + "energy": 2, "element": "ธาตุลม", "weapon": "ดาบ", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "พลังงาน", - "count": 3 + "count": 2 } ] } diff --git a/src/data/thai/tcg_characters/lisa.json b/src/data/thai/tcg_characters/lisa.json index 0b3bc73ee..6ec3fe05e 100644 --- a/src/data/thai/tcg_characters/lisa.json +++ b/src/data/thai/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "ธาตุไฟฟ้า", "weapon": "สื่อเวท", "faction": ["Mondstadt"], - "source": "ได้รับหลังจากเชิญ Lisa ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "ได้รับหลังจากเชิญ Lisa ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/thai/tcg_characters/nilou.json b/src/data/thai/tcg_characters/nilou.json new file mode 100644 index 000000000..50a77f360 --- /dev/null +++ b/src/data/thai/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "ระบำนิโลตบลพรายแสง - Nilou", + "desc": "เริงระบำดังดอกบัว ทิ้งความฝันมัวชวนเมามาย", + "attributes": { + "hp": 10, + "card_type": "การ์ดตัวละคร", + "energy": 2, + "element": "ธาตุน้ำ", + "weapon": "ดาบ", + "faction": ["Sumeru"], + "source": "ได้รับหลังจากเชิญ Nilou ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Dance of Samser", + "desc": "จะสร้างความเสียหายกายภาพ 2 หน่วย", + "skillTag": ["โจมตีปกติ"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "ธาตุน้ำ", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "ธาตุไร้สี", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Dance of Haftkarsvar", + "desc": "สร้างความเสียหายน้ำ 3 หน่วย หากในทีมมีตัวละครธาตุน้ำกับตัวละครธาตุไม้ และไม่มีตัวละครธาตุอื่น ๆ จะทำให้เกิด Golden Chalice's Bounty", + "skillTag": ["สกิลธาตุ"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "ธาตุน้ำ", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Dance of Abzendegi: Distant Dreams, Listening Spring", + "desc": "สร้างความเสียหายน้ำ 2 หน่วย และทำให้ตัวละครเป้าหมายได้รับ Lingering Aeon", + "skillTag": ["ท่าไม้ตาย"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "ธาตุน้ำ", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "พลังงาน", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/thai/tcg_characters/qiqi.json b/src/data/thai/tcg_characters/qiqi.json index 5be1c211a..0be8f5032 100644 --- a/src/data/thai/tcg_characters/qiqi.json +++ b/src/data/thai/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "ธาตุน้ำแข็ง", "weapon": "ดาบ", "faction": ["Liyue"], - "source": "ได้รับหลังจากเชิญ Qiqi ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "ได้รับหลังจากเชิญ Qiqi ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/thai/tcg_characters/rhodeia_of_loch.json b/src/data/thai/tcg_characters/rhodeia_of_loch.json index b4a3bc9b8..00b1acb56 100644 --- a/src/data/thai/tcg_characters/rhodeia_of_loch.json +++ b/src/data/thai/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Tide and Torrent", - "desc": "สร้างความเสียหายน้ำ 4 หน่วย; สิ่งอัญเชิญทุก 1 ชิ้น ของฝ่ายเรา จะทำให้ความเสียหายนี้ +2", + "desc": "สร้างความเสียหายน้ำ 5 หน่วย; สิ่งอัญเชิญทุก 1 ชิ้น ของฝ่ายเรา จะทำให้ความเสียหายนี้ +1", "skillTag": ["ท่าไม้ตาย"], "points": [ { diff --git a/src/data/thai/tcg_characters/yaoyao.json b/src/data/thai/tcg_characters/yaoyao.json index 68b8a616c..76a2bdabe 100644 --- a/src/data/thai/tcg_characters/yaoyao.json +++ b/src/data/thai/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "ธาตุไม้", "weapon": "หอก", "faction": ["Liyue"], - "source": "ได้รับหลังจากเชิญ Yaoyao ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "ได้รับหลังจากเชิญ Yaoyao ทำการดูเอลใน Cat's Tail และเอาชนะในระดับความยากฉันมิตร", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/thai/tcg_monsters/rhodeia_of_loch.json b/src/data/thai/tcg_monsters/rhodeia_of_loch.json index ea2b2df93..a9b0d60f7 100644 --- a/src/data/thai/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/thai/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Tide and Torrent", - "desc": "สร้างความเสียหายน้ำ 4 หน่วย; สิ่งอัญเชิญทุก 1 ชิ้น ของฝ่ายเรา จะทำให้ความเสียหายนี้ +2", + "desc": "สร้างความเสียหายน้ำ 5 หน่วย; สิ่งอัญเชิญทุก 1 ชิ้น ของฝ่ายเรา จะทำให้ความเสียหายนี้ +1", "skillTag": ["ท่าไม้ตาย"], "points": [ { diff --git a/src/data/thai/weapon_primary_materials/essence_of_pure_sacred_dewdrop.json b/src/data/thai/weapon_primary_materials/essence_of_pure_sacred_dewdrop.json index e2b1a37b3..8e0420e86 100644 --- a/src/data/thai/weapon_primary_materials/essence_of_pure_sacred_dewdrop.json +++ b/src/data/thai/weapon_primary_materials/essence_of_pure_sacred_dewdrop.json @@ -1,7 +1,7 @@ { "_id": 114056, "id": "essence_of_pure_sacred_dewdrop", - "name": "Essense of Pure Sacred Dewdrop", + "name": "Essence of Pure Sacred Dewdrop", "description": "สารที่เข้มข้นและบริสุทธิ์ ถูกกลั่นมาจากทะเลบรรพกาลอันไร้ขอบเขต เทพราชาในสมัยโบราณเคยเชื่อว่ามันสามารถนำพาชีวิตนิรันดร์ และปัญญาอันไร้ขอบเขตมาให้ได้ แต่หากตั้งใจฟังให้ดี... มันกำลังทำนายการสิ้นสุดของการหลอมรวมเป็นหนึ่งเดียวอย่างเงียบ ๆ
ครั้งหนึ่งเคยเป็นบทเพลงอันยิ่งใหญ่ที่ไม่สมบูรณ์ของเทพราชา หยาดน้ำค้างวิญญาณสีทองที่ไร้รากและไร้แหล่งที่มา จะเข้ามาแทนที่น้ำจากป่าดึกดำบรรพ์ และระเบียบอันรุ่งโรจน์ของนักปราชญ์อมตะจะนำหยาดอมฤตแห่งการตรัสรู้ไปสู่อวิชชาทั้งปวง
แต่ท้ายที่สุด ความหลงผิดของเทพราชา กลับจมดิ่งสู่เหวลึกอันมืดมิด และหยาดน้ำค้างวิญญาณสีทองก็ถูกทะเลบรรพกาลกัดกร่อนไปพร้อมกับกาลเวลาอันโหดร้าย...
ช่างจูนเสียงเมินเฉยต่อลางร้าย เขาประคองร่างที่แตกสลาย และพยายามที่จะมอบชีวิตให้กับเพื่อนพ้อง ด้วยหยาดน้ำค้างวิญญาณสุดท้าย เพื่อให้ความสงบสุขในอดีตกลับคืนมาอีกครั้ง...
ตอนนี้ ในฝันร้ายของกวีคลั่งและจิตรกรหนุ่มหลายคนใน Fontaine ได้ปรากฏภาพวันสิ้นโลกที่ Boethius เคยประสบขึ้นเป็นครั้งคราว เพื่อย้ำเตือนถึงสังสารวัฏที่ไม่อาจหลีกหนีได้", "source": ["ได้รับจากการสรรสร้าง"], "location": "Fontaine", diff --git a/src/data/thai/weapons/finale_of_the_deep.json b/src/data/thai/weapons/finale_of_the_deep.json index 28e70f4c2..959498942 100644 --- a/src/data/thai/weapons/finale_of_the_deep.json +++ b/src/data/thai/weapons/finale_of_the_deep.json @@ -252,7 +252,7 @@ { "_id": 114056, "id": "essence_of_pure_sacred_dewdrop", - "name": "Essense of Pure Sacred Dewdrop", + "name": "Essence of Pure Sacred Dewdrop", "amount": 4, "rarity": 5 }, diff --git a/src/data/thai/weapons/flowing_purity.json b/src/data/thai/weapons/flowing_purity.json index 9bfcfa888..de72d5dfa 100644 --- a/src/data/thai/weapons/flowing_purity.json +++ b/src/data/thai/weapons/flowing_purity.json @@ -252,7 +252,7 @@ { "_id": 114056, "id": "essence_of_pure_sacred_dewdrop", - "name": "Essense of Pure Sacred Dewdrop", + "name": "Essence of Pure Sacred Dewdrop", "amount": 4, "rarity": 5 }, diff --git a/src/data/thai/weapons/splendor_of_tranquil_waters.json b/src/data/thai/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..1b48a7dc6 --- /dev/null +++ b/src/data/thai/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Splendor of Tranquil Waters", + "description": "คทาที่ปกคลุมด้วยน้ำบริสุทธิ์ ครั้งหนึ่งเคยเป็นสัญลักษณ์ของอำนาจสูงสุดบนผืนทะเลในอดีตอันไกลโพ้น", + "rarity": 5, + "type": "ดาบ", + "domain": "เสียงสะท้อนของกระแสน้ำลึก", + "passive": "Dawn and Dusk by the Lake", + "bonus": "เมื่อพลังชีวิตของตัวละครที่สวมใส่เพิ่มขึ้นหรือลดลง ความเสียหายที่สกิลธาตุสร้างจะเพิ่มขึ้น 8%/10%/12%/14%/16% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 3 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เมื่อพลังชีวิตของตัวละครอื่น ๆ ในทีมเพิ่มขึ้นหรือลดลง พลังชีวิตสูงสุดของตัวละครที่สวมใส่จะเพิ่มขึ้น 14%/17.5%/21%/24.5%/28% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 2 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เอฟเฟกต์ข้างต้นยังคงเกิดขึ้นได้ แม้ตัวละครที่สวมใส่อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้", + "stats": { + "primary": "พลังโจมตีพื้นฐาน", + "secondary": "ความแรงคริ", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Dross of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Drop of Tainted Water", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Drop of Tainted Water", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Sublimation of Pure Sacred Dewdrop", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Scoop of Tainted Water", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Spring of Pure Sacred Dewdrop", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Scoop of Tainted Water", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Spring of Pure Sacred Dewdrop", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Newborn Tainted Hydro Phantasm", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Essence of Pure Sacred Dewdrop", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Newborn Tainted Hydro Phantasm", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Dawn and Dusk by the Lake", + "template": "เมื่อพลังชีวิตของตัวละครที่สวมใส่เพิ่มขึ้นหรือลดลง ความเสียหายที่สกิลธาตุสร้างจะเพิ่มขึ้น {0} โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 3 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เมื่อพลังชีวิตของตัวละครอื่น ๆ ในทีมเพิ่มขึ้นหรือลดลง พลังชีวิตสูงสุดของตัวละครที่สวมใส่จะเพิ่มขึ้น {1} โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 2 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เอฟเฟกต์ข้างต้นยังคงเกิดขึ้นได้ แม้ตัวละครที่สวมใส่อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "เมื่อพลังชีวิตของตัวละครที่สวมใส่เพิ่มขึ้นหรือลดลง ความเสียหายที่สกิลธาตุสร้างจะเพิ่มขึ้น 8% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 3 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เมื่อพลังชีวิตของตัวละครอื่น ๆ ในทีมเพิ่มขึ้นหรือลดลง พลังชีวิตสูงสุดของตัวละครที่สวมใส่จะเพิ่มขึ้น 14% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 2 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เอฟเฟกต์ข้างต้นยังคงเกิดขึ้นได้ แม้ตัวละครที่สวมใส่อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้" + }, + { + "refinement": 2, + "desc": "เมื่อพลังชีวิตของตัวละครที่สวมใส่เพิ่มขึ้นหรือลดลง ความเสียหายที่สกิลธาตุสร้างจะเพิ่มขึ้น 10% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 3 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เมื่อพลังชีวิตของตัวละครอื่น ๆ ในทีมเพิ่มขึ้นหรือลดลง พลังชีวิตสูงสุดของตัวละครที่สวมใส่จะเพิ่มขึ้น 17.5% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 2 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เอฟเฟกต์ข้างต้นยังคงเกิดขึ้นได้ แม้ตัวละครที่สวมใส่อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้" + }, + { + "refinement": 3, + "desc": "เมื่อพลังชีวิตของตัวละครที่สวมใส่เพิ่มขึ้นหรือลดลง ความเสียหายที่สกิลธาตุสร้างเพิ่มขึ้น 12% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 3 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เมื่อพลังชีวิตของตัวละครอื่น ๆ ในทีมเพิ่มขึ้นหรือลดลง พลังชีวิตสูงสุดของตัวละครที่สวมใส่จะเพิ่มขึ้น 21% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 2 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เอฟเฟกต์ข้างต้นยังคงเกิดขึ้นได้ แม้ตัวละครที่สวมใส่อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้" + }, + { + "refinement": 4, + "desc": "เมื่อพลังชีวิตของตัวละครที่สวมใส่เพิ่มขึ้นหรือลดลง ความเสียหายที่สกิลธาตุสร้างเพิ่มขึ้น 14% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 3 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เมื่อพลังชีวิตของตัวละครอื่น ๆ ในทีมเพิ่มขึ้นหรือลดลง พลังชีวิตสูงสุดของตัวละครที่สวมใส่จะเพิ่มขึ้น 24.5% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 2 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เอฟเฟกต์ข้างต้นยังคงเกิดขึ้นได้ แม้ตัวละครที่สวมใส่อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้" + }, + { + "refinement": 5, + "desc": "เมื่อพลังชีวิตของตัวละครที่สวมใส่เพิ่มขึ้นหรือลดลง ความเสียหายที่สกิลธาตุสร้างจะเพิ่มขึ้น 16% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 3 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เมื่อพลังชีวิตของตัวละครอื่น ๆ ในทีมเพิ่มขึ้นหรือลดลง พลังชีวิตสูงสุดของตัวละครที่สวมใส่จะเพิ่มขึ้น 28% โดยเอฟเฟกต์นี้จะคงอยู่เป็นเวลา 6 วินาที ซ้อนทับได้มากสุด 2 ครั้ง และเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 0.2 วินาที เอฟเฟกต์ข้างต้นยังคงเกิดขึ้นได้ แม้ตัวละครที่สวมใส่อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้" + } + ] +} diff --git a/src/data/thai/weapons/sword_of_narzissenkreuz.json b/src/data/thai/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..458d1677d --- /dev/null +++ b/src/data/thai/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Sword of Narzissenkreuz", + "description": "ดาบที่เจตจำนงและความแข็งแกร่งได้จางหายไปเมื่อเรื่องราวสิ้นสุดลง มันจะเริ่มการเดินทางครั้งใหม่อีกครั้ง ในดาบยังมีพลังบางอย่างหลงเหลืออยู่ เพื่อรำลึกถึงความฝันอันยิ่งใหญ่", + "rarity": 4, + "type": "ดาบ", + "domain": "เสียงสะท้อนของกระแสน้ำลึก", + "passive": "Hero's Blade", + "bonus": "เมื่อตัวละครที่สวมใส่ไม่มีพลังปฐมภูมิ: การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศโดนเป้าหมาย จะปล่อยระเบิดพลังงานของพลังวิญญาณหรือพลังสสาร สร้างความเสียหาย 160%/200%/240%/280%/320% ของพลังโจมตี โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 12 วินาที ประเภทของระเบิดพลังงานจะขึ้นอยู่กับคุณสมบัติของ Sword of Narzissenkreuz ในขณะนั้น", + "stats": { + "primary": "พลังโจมตีพื้นฐาน", + "secondary": "พลังโจมตี%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Fragment of an Ancient Chord", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Old Operative's Pocket Watch", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapter of an Ancient Chord", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Old Operative's Pocket Watch", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Transoceanic Pearl", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Chapter of an Ancient Chord", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Operative's Standard Pocket Watch", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movement of an Ancient Chord", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Operative's Standard Pocket Watch", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Transoceanic Chunk", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Movement of an Ancient Chord", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Operative's Constancy", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Echo of an Ancient Chord", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Operative's Constancy", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Xenochromatic Crystal", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Hero's Blade", + "template": "เมื่อตัวละครที่สวมใส่ไม่มีพลังปฐมภูมิ: การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศโดนเป้าหมาย จะปล่อยระเบิดพลังงานของพลังวิญญาณหรือพลังสสาร สร้างความเสียหาย {0} ของพลังโจมตี โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 12 วินาที ประเภทของระเบิดพลังงานจะขึ้นอยู่กับคุณสมบัติของ Sword of Narzissenkreuz ในขณะนั้น", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "เมื่อตัวละครที่สวมใส่ไม่มีพลังปฐมภูมิ: การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศโดนเป้าหมาย จะปล่อยระเบิดพลังงานของพลังวิญญาณหรือพลังสสาร สร้างความเสียหาย 160% ของพลังโจมตี โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 12 วินาที ประเภทของระเบิดพลังงานจะขึ้นอยู่กับคุณสมบัติของ Sword of Narzissenkreuz ในขณะนั้น" + }, + { + "refinement": 2, + "desc": "เมื่อตัวละครที่สวมใส่ไม่มีพลังปฐมภูมิ: การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศโดนเป้าหมาย จะปล่อยระเบิดพลังงานของพลังวิญญาณหรือพลังสสาร สร้างความเสียหาย 200% ของพลังโจมตี โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 12 วินาที ประเภทของระเบิดพลังงานจะขึ้นอยู่กับคุณสมบัติของ Sword of Narzissenkreuz ในขณะนั้น" + }, + { + "refinement": 3, + "desc": "เมื่อตัวละครที่สวมใส่ไม่มีพลังปฐมภูมิ: การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศโดนเป้าหมาย จะปล่อยระเบิดพลังงานของพลังวิญญาณหรือพลังสสาร สร้างความเสียหาย 240% ของพลังโจมตี โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 12 วินาที ประเภทของระเบิดพลังงานจะขึ้นอยู่กับคุณสมบัติของ Sword of Narzissenkreuz ในขณะนั้น" + }, + { + "refinement": 4, + "desc": "เมื่อตัวละครที่สวมใส่ไม่มีพลังปฐมภูมิ: การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศโดนเป้าหมาย จะปล่อยระเบิดพลังงานของพลังวิญญาณหรือพลังสสาร สร้างความเสียหาย 280% ของพลังโจมตี โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 12 วินาที ประเภทของระเบิดพลังงานจะขึ้นอยู่กับคุณสมบัติของ Sword of Narzissenkreuz ในขณะนั้น" + }, + { + "refinement": 5, + "desc": "เมื่อตัวละครที่สวมใส่ไม่มีพลังปฐมภูมิ: การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศโดนเป้าหมาย จะปล่อยระเบิดพลังงานของพลังวิญญาณหรือพลังสสาร สร้างความเสียหาย 320% ของพลังโจมตี โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้งในทุก 12 วินาที ประเภทของระเบิดพลังงานจะขึ้นอยู่กับคุณสมบัติของ Sword of Narzissenkreuz ในขณะนั้น" + } + ] +} diff --git a/src/data/thai/weapons/the_dockhands_assistant.json b/src/data/thai/weapons/the_dockhands_assistant.json index 4d9517086..8e5407138 100644 --- a/src/data/thai/weapons/the_dockhands_assistant.json +++ b/src/data/thai/weapons/the_dockhands_assistant.json @@ -252,7 +252,7 @@ { "_id": 114056, "id": "essence_of_pure_sacred_dewdrop", - "name": "Essense of Pure Sacred Dewdrop", + "name": "Essence of Pure Sacred Dewdrop", "amount": 4, "rarity": 5 }, diff --git a/src/data/thai/weapons/tome_of_the_eternal_flow.json b/src/data/thai/weapons/tome_of_the_eternal_flow.json index d1f7c5b5b..bec0105bc 100644 --- a/src/data/thai/weapons/tome_of_the_eternal_flow.json +++ b/src/data/thai/weapons/tome_of_the_eternal_flow.json @@ -252,7 +252,7 @@ { "_id": 114056, "id": "essence_of_pure_sacred_dewdrop", - "name": "Essense of Pure Sacred Dewdrop", + "name": "Essence of Pure Sacred Dewdrop", "amount": 6, "rarity": 5 }, diff --git a/src/data/turkish/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/turkish/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..1ae0ee3ee --- /dev/null +++ b/src/data/turkish/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine: Çiy Beyazı Pınarların Dansı (III)", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Kıta Kaşifi: Ahenkli Pınarların Diyarı (III)", + "desc": "Fontaine'deki şu bölgelerin haritalarını aydınlat: Morte Bölgesi ve Erinnyes Ormanı.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Tüm Suların Kaynağı (III)", + "desc": "Fontaine'in şu bölgelerindeki tüm Işınlanma Portallarının kilidini aç: Morte Bölgesi ve Erinnyes Ormanı.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Tapınak Kaşifi: Ahenkli Pınarların Diyarı (III)", + "desc": "Fontaine'in şu bölgelerindeki tüm Derinlikler Tapınaklarının kilidini aç: Morte Bölgesi ve Erinnyes Ormanı.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Gelgit Rehberi (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda 3 Periyi, Peri Avlularına kadar takip et.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Gelgit Rehberi (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda 6 Periyi, Peri Avlularına kadar takip et.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Gelgit Rehberi (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda 9 Periyi, Peri Avlularına kadar takip et.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Dalgaların Hakimi Hazine Avcısı (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda 40 hazine sandığını aç.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Dalgaların Hakimi Hazine Avcısı (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda 80 hazine sandığını aç.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Dalgaların Hakimi Hazine Avcısı (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda 160 hazine sandığını aç.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Dalgaların Hakimi Maceracı (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda toplam 3 Açık Dünya Zamana Karşı Mücadele tamamla.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Dalgaların Hakimi Maceracı (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda toplam 6 Açık Dünya Zamana Karşı Mücadele tamamla.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Dalgaların Hakimi Maceracı (III)", + "desc": "Morte Bölgesi ve Erinnyes Ormanı'nda toplam 9 Açık Dünya Zamana Karşı Mücadele tamamla.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Gölgesiz Semnai", + "desc": "Erinnyes'te gizemli bir periyle tanış.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Nergis Haçı Notları", + "desc": "İsmini geride bırakan nedir? Vadide açanlar nedir? Su aynasında kendini yansıtan nedir? Dünyayı kurtaran yalnız fedakarlığı simgeleyen nedir?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/turkish/achievements/wonders_of_the_world.json b/src/data/turkish/achievements/wonders_of_the_world.json index 6e5d998c0..2f35a3b05 100644 --- a/src/data/turkish/achievements/wonders_of_the_world.json +++ b/src/data/turkish/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Yarın, Yarın ve Yarın", + "desc": "Pahsiv'e veda etmeyi öğret.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Nergis Haçı Notları: Labirent", + "desc": "\"Sizin için çizdiğim bu dünyayı nasıl buldunuz?\"", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Konuya Müdahil", + "desc": "Nergis Haçı Derneğinin sırlarını öğren ve Jakob'u yen.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Ölümlü Evrenin Ölümsüz İmparatoru", + "desc": "Nergis Haçı'nı yen.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Elveda Bay Eliphas", + "desc": "Eliphas'ı yen.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "İşte Deniz Gücü", + "desc": "Denizden yapılan hiddetli top ateşi altında hazineyi elde et.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Uzay Kuvvetleri Adayı", + "desc": "Her atışı isabet ettir!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "Hikaye Bitti Bitmesine...", + "desc": "\"Fakat hayat denen macera devam ediyor yine de.\"", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Korktum Rüzgarımın Öfkesinden", + "desc": "... Tüm O Güzel Çiçekleri Koparıp Savurur Diye.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Beklendik Bir Son", + "desc": "Fontaine Araştırma Enstitüsünün faaliyete dönmesine yardımcı oldun galiba...", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Büyüden Arındırılacak Bir Dünya", + "desc": "\"Paslı Dümen\" dümencisine 3 defa Gizemli Alacalı Kristal ver.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "Halkın Dileği", + "desc": "Gökkuşağı Gülünün sözünü al.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Karga Mı Karatavuk Mu?", + "desc": "Hayır, bu bir Pelikan!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Perilere İnanırım", + "desc": "Penny'nin içindeki sıkıntıyı çözmesine yardımcı ol.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "Çiçek Dilinde Lumidouce Çanı Ne Anlama Geliyor?", + "desc": "Kimsenin dikkat etmediği bir köşede duran bir çiçek keşfediyorsun.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Umut Ne Güzel Bir Kelime", + "desc": "Bir harabede yeni bir yaşamın doğuşuna tanıklık et.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Sezar Bile Gelse Satın Alamaz Bunu Benden", + "desc": "Bu dünyadaki en iyi sanat eserini edin.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassanion", + "desc": "Yerel Efsane: Chassanion'u yen.", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Sihirli Kılıç Corrouge", + "desc": "Yerel Efsane: Sihirli Kılıç Corrouge'u yen.", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Rocky Avildsen", + "desc": "Yerel Efsane: Rocky Avildsen'ı yen.", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Yerel Efsane: Liam'ı yen.", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Snezhevna'nın Kelebeği Deianeira", + "desc": "Yerel Efsane: Snezhevna'nın Kelebeği Deianeira'yı yen.", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Ezici Güç", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Hepimiz Biriz", + "desc": "Su Tulpasının Yarı Tulpaları tek mücadelede iki defa tüketmesini engelle.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Otostopçunun Galaksi Rehberi", + "desc": "Tek mücadelede canavarın karnına iki kere gir.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "Başlangıcın Sonu", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "Martıların Çığlıkları", + "desc": "Poisson felaketine tanıklık et.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Aşk Yıkıcıdır", + "desc": "Navia, Ezeli Deniz Suyuyla olan karşılaşmasından sağ çıkar.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "Kaderin Sahnesi", + "desc": "Yoldaşlarınla \"bir tanrıyı yargılamanızı\" sağlayacak bir tuzak kur.", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Daha İyi Bir Gelecek İçin", + "desc": "İnsanlar evlerini yeniden inşa eder.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Maskeli Balo", + "desc": "\"Maskeli Balo\" görevini tamamla.", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/turkish/characters/charlotte.json b/src/data/turkish/characters/charlotte.json new file mode 100644 index 000000000..134cd5d53 --- /dev/null +++ b/src/data/turkish/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Hakikatin Merceği", + "description": "Buğukuş'un her zaman \"gerçeğin\" peşinde koşan ve asla yorulmak bilmeyen muhabiri.", + "weapon_type": "Katalizör", + "element": "Buz", + "gender": "Dişi", + "substat": "Saldırı%", + "affiliation": "Buğukuş", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Gerçeklerin Aynası", + "domain": "Unutulmuş Solgun İhtişam", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Normal Saldırı: Soğuk Renk Fotoğrafçılığı", + "description": "Normal Saldırı
Charlotte, özel Kamerası Mösyö Verite ile hedefe nişan alarak Buz Hasarı veren art arda 3 saldırı yapar.

Yüklü Saldırı
Belirli bir miktar Dayanıklılık tüketir ve bir süre hazırlandıktan sonra Mösyö Verite'yi kullanarak Buz Alan Hasarı verir.

Havadan Saldırı
Charlotte, Buzun gücünü toplayarak yere doğru atılır ve yoluna çıkan tüm düşmanlara Hasar verir, yere indiğinde de Buz Alan Hasarı verir.

Arkhe: Ruh
Belirli aralıklarla Charlotte'un Yüklü Saldırıları düşmanları delen ve Ruh tesirli Buz Alan Hasarı veren bir Ruh Nefesi Dikeni indirir.", + "info": "", + "attributes": [ + { + "label": "1 Vuruş Hasarı", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "2 Vuruş Hasarı", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "3 Vuruş Hasarı", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "Yüklü Saldırı Hasarı", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Yüklü Saldırı Dayanıklılık Maliyeti", + "values": [ + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" + ] + }, + { + "label": "Havadan Saldırı Hasarı", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "Havadan Saldırı Hasarı (Alçaktan/Yüksekten)", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "Ruh Nefesi Dikeni Hasarı", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Ruh Nefesi Dikeni Hasar Aralığı", + "values": [ + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Kadraj: Dondurma Tekniği", + "description": "Charlotte, usta gazeteci içgüdüleriyle fotoğrafçılık hünerlerini kullanır ve becerisine Dokunulduğunda veya Basılı Tutulduğunda farklı etkiler ortaya çıkarır.

Dokun
Mösyö Verite ile bir fotoğraf çekerek önündeki düşmanlara Buz Alan Hasarı verir ve en fazla 5 düşmana Anlık Silüet etkisi uygular. Etkilenen düşmanlara bu etki süresince belirli aralıklarla Buz Hasarı verir.

Basılı Tut
Charlotte, Mösyö Verite'nin vizörünü açarak Kompozisyon Moduna girer ve basılı tutulduğunda Son Kare durumuna ulaşıncaya kadar vizör genişlemeye devam eder. Charlotte bu süre içinde hareket edebilir ve yönünü değiştirebilir.
Basılı tutma durumu sona erdiğinde Mösyö Verite, vizörde hedeflenmiş tüm düşmanlara Buz Hasarı verir ve Dokunma Modunda olduğu gibi onlara Anlık Silüet etkisi uygular. Bu beceri Son Kare durumuna ulaştıktan sonra serbest bırakıldığında Odak İzlenimi uygulanır. Bu durum daha uzun sürer ve daha fazla Hasar verir ancak Beceri Bekleme Süresi daha uzun olur.
Kompozisyon Modu en fazla 15 saniye sürer ve en fazla 5 düşman seçilebilir.", + "info": "\"Basın fotoğrafçılığında basit konuları mükemmel bir zamanlamayla yakalamak gerekir ancak en önemlisi anı yakalayabilmek!\"", + "attributes": [ + { + "label": "Fotoğraf Hasarı (Basma)", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "Fotoğraf Hasarı (Basılı Tutma)", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "\"Anlık Silüet\" İşareti Hasarı", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "\"Anlık Silüet\" İşareti Tetikleme Aralığı", + "values": [ + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn" + ] + }, + { + "label": "\"Anlık Silüet\" İşareti Süresi", + "values": [ + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn", + "6sn" + ] + }, + { + "label": "\"Odak İzlenimi\" İşareti Hasarı", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "\"Odak İzlenimi\" İşareti Tetikleme Aralığı", + "values": [ + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn", + "1.5sn" + ] + }, + { + "label": "\"Odak İzlenimi\" İşareti Süresi", + "values": [ + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn" + ] + }, + { + "label": "BS", + "values": [ + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn", + "12sn" + ] + }, + { + "label": "Son Kare BS", + "values": [ + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Sabit Fotoğraf: Tam Doğrulama", + "description": "Charlotte, Buğukuş'un imzasını oluşturmak için buzu yoğunlaştırıp Buz Alan Hasarı veren bir Önemli Haber Bölgesi oluşturur ve Saldırısına göre yakındaki tüm grup üyelerine Can yeniler.
Önemli Haber Bölgesi
·Bu beceri etkinken Mösyö Verite belirli aralıklarla kendi Etki Alanı içindeki düşmanlara Buz Hasarı verir.
·Charlotte'un Saldırısına göre sürekli olarak Etki Alanındaki aktif karakterlere Can yeniler.", + "info": "\"Gerçekte ne olduğunu anlamak için olayı farklı bakış açılarından dinlemek iyi bir haber yapma konusunda en önemli unsurdur... Yani haberini kaleme almak için hangi bakış açısını seçeceğine ancak bu şekilde karar verebilirsin!\"", + "attributes": [ + { + "label": "Anlık İyileştirme", + "values": [ + "256.57% Saldırı + 1608", + "275.82% Saldırı + 1769", + "295.06% Saldırı + 1944", + "320.72% Saldırı + 2131", + "339.96% Saldırı + 2332", + "359.2% Saldırı + 2547", + "384.86% Saldırı + 2775", + "410.52% Saldırı + 3016", + "436.17% Saldırı + 3271", + "461.83% Saldırı + 3539", + "487.49% Saldırı + 3820", + "513.15% Saldırı + 4115", + "545.22% Saldırı + 4424", + "577.29% Saldırı + 4745", + "609.36% Saldırı + 5081" + ] + }, + { + "label": "Beceri Hasarı", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Kamera Sürekli Yenilenme", + "values": [ + "9.22% Saldırı + 57.4", + "9.91% Saldırı + 63.2", + "10.6% Saldırı + 69.4", + "11.52% Saldırı + 76", + "12.21% Saldırı + 83", + "12.9% Saldırı + 91", + "13.82% Saldırı + 99", + "14.75% Saldırı + 108", + "15.67% Saldırı + 117", + "16.59% Saldırı + 126", + "17.51% Saldırı + 136", + "18.43% Saldırı + 147", + "19.58% Saldırı + 158", + "20.74% Saldırı + 169", + "21.89% Saldırı + 181" + ] + }, + { + "label": "Kamera Hasarı", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Önemli Haber Alan Süresi", + "values": [ + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn", + "4sn" + ] + }, + { + "label": "BS", + "values": [ + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn" + ] + }, + { + "label": "Enerji Maliyeti", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Anı Yakala", + "description": "\"Odak İzlenimi\" tarafından işaretlenmiş düşmanlar yenildiklerinde Kadraj: Dondurma Tekniğinin Bekleme Süresi 2 saniye azalır. Bekleme Süresi azalması her 12 saniyede 4 defa tetiklenebilir.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Kültürel Çeşitlilik", + "description": "Grupta kendisi dışında Fontaineli 1/2/3 karakter varsa Charlotte, %5/%10/%15 İyileştirme Bonusu kazanır. Grupta Fontaineli olmayan 1/2/3 karakter varsa Charlotte, %5/%10/%15 Buz Hasarı Bonusu kazanır.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Birinci Şahıs Fotoğrafçı", + "description": "Özel Analiz Lensini etkinleştirdikten sonra Charlotte'un \"Kadraj: Dondurma Tekniğinin\" Basılı Tutma Modu asıl etkileri tetikleyemez ancak onun daha özel yöntemlerle fotoğraf çekmesine izin verir...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Gerçeği Doğrulama Dürtüsü", + "description": "Sabit Fotoğraf: Tam Doğrulama bir karakteri iyileştirdikten sonra onu her 2 saniyede bir Charlotte'un Saldırısının %80'i kadar iyileştiren Teyit ile işaretler. Bu etki 6 saniye sürer.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Daima Gerçeğin Peşinde", + "description": "Kare: Dondurma Tekniği kullanırken Mösyö Verite 1/2/3 veya daha fazla düşmana vurduğunda 12 saniyeliğine Charlotte'un kendi Saldırısı %10/%20/%30 artar.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Bağımsızlık Vazgeçilmezdir", + "description": "Sabit Fotoğraf: Tam Doğrulama Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Yönetim Sorumluluğu", + "description": "Sabit Fotoğraf: Tam Doğrulama, Anlık Silüet veya Odak İzlenimi tarafından işaretlenmiş bir düşmana vurduğunda %10 daha fazla Hasar verir ve Charlotte'a 2 Enerji yeniler. Bu yenileme her 20 saniyede 5 defa tetiklenebilir.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Vicdan Meselesi", + "description": "Kadraj: Dondurma Tekniği Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "İlginç Noktalar", + "description": "Aktif karakterin Normal ve Yüklü Saldırıları Kadraj: Dondurma Tekniğinin Odak İzlenimi tarafından işaretlenmiş bir düşmana vurduğunda Mösyö Verite, Charlotte'un Saldırısının %180'i kadar Buz Alan Hasarı veren ve Etki Alanı içindeki karakterleri Charlotte'un Saldırısının %42'si kadar iyileştiren bir ortak saldırı yapar. Bu etki 6 saniyede bir tetiklenebilir. Bu şekilde verilen Hasar ve iyileştirme Charlotte'un Element Patlaması tarafından yapılmış sayılır.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Yükselt", + "values": ["-", 1] + }, + { + "label": "Temel Can", + "values": ["-", "903"] + }, + { + "label": "Temel Saldırı", + "values": ["-", "15"] + }, + { + "label": "Temel Savunma", + "values": ["-", "46"] + }, + { + "label": "Saldırı%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Yükselt", + "values": [0, 1] + }, + { + "label": "Temel Can", + "values": ["2319", "2993"] + }, + { + "label": "Temel Saldırı", + "values": ["37", "48"] + }, + { + "label": "Temel Savunma", + "values": ["118", "152"] + }, + { + "label": "Saldırı%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Yükselt", + "values": [1, 2] + }, + { + "label": "Temel Can", + "values": ["4484", "4963"] + }, + { + "label": "Temel Saldırı", + "values": ["72", "80"] + }, + { + "label": "Temel Savunma", + "values": ["227", "252"] + }, + { + "label": "Saldırı%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Shivada Yeşimi Tozu", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beril Kabuk", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Kavrama Dişlisi", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Yükselt", + "values": [2, 3] + }, + { + "label": "Temel Can", + "values": ["5708", "6347"] + }, + { + "label": "Temel Saldırı", + "values": ["92", "102"] + }, + { + "label": "Temel Savunma", + "values": ["290", "322"] + }, + { + "label": "Saldırı%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada Yeşimi Kırıntısı", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Cihazı\"", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beril Kabuk", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Kavrama Dişlisi", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Yükselt", + "values": [3, 4] + }, + { + "label": "Temel Can", + "values": ["7093", "7572"] + }, + { + "label": "Temel Saldırı", + "values": ["114", "122"] + }, + { + "label": "Temel Savunma", + "values": ["360", "384"] + }, + { + "label": "Saldırı%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Shivada Yeşimi Kırıntısı", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Cihazı\"", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beril Kabuk", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mekanik Düz Dişli", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Yükselt", + "values": [4, 5] + }, + { + "label": "Temel Can", + "values": ["8317", "8796"] + }, + { + "label": "Temel Saldırı", + "values": ["134", "141"] + }, + { + "label": "Temel Savunma", + "values": ["422", "446"] + }, + { + "label": "Saldırı%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada Yeşimi Parçası", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Cihazı\"", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beril Kabuk", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mekanik Düz Dişli", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Yükselt", + "values": [5, 6] + }, + { + "label": "Temel Can", + "values": ["9541", "10021"] + }, + { + "label": "Temel Saldırı", + "values": ["153", "161"] + }, + { + "label": "Temel Savunma", + "values": ["484", "508"] + }, + { + "label": "Saldırı%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Shivada Yeşimi Parçası", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Cihazı\"", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beril Kabuk", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Usta İşi Dinamik Dişli", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Yükselt", + "values": [6, 7] + }, + { + "label": "Temel Can", + "values": ["10766", "10766"] + }, + { + "label": "Temel Saldırı", + "values": ["173", "173"] + }, + { + "label": "Temel Savunma", + "values": ["546", "546"] + }, + { + "label": "Saldırı%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Shivada Yeşimi Külçesi", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Tourbillon Cihazı\"", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Beril Kabuk", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Usta İşi Dinamik Dişli", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Adalet Öğretisi", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Kavrama Dişlisi", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mekanik Düz Dişli", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mekanik Düz Dişli", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mekanik Düz Dişli", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Mekanik Düz Dişli", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Usta İşi Dinamik Dişli", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sönük İpek İplik", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Usta İşi Dinamik Dişli", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sönük İpek İplik", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Usta İşi Dinamik Dişli", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sönük İpek İplik", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Usta İşi Dinamik Dişli", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sönük İpek İplik", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Bilgelik Tacı", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/turkish/characters/furina.json b/src/data/turkish/characters/furina.json new file mode 100644 index 000000000..2c9d62170 --- /dev/null +++ b/src/data/turkish/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Ebedi Yalnızlık Senfonisi", + "description": "Son alkış gelene dek mahkeme sahnesinin sarsılmaz odak noktası.", + "weapon_type": "Kılıç", + "element": "Su", + "gender": "Dişi", + "substat": "Kritik Oranı", + "affiliation": "Fontaine Şehri", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Kutsal Ezgi", + "domain": "Unutulmuş Solgun İhtişam", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Normal Saldırı: Dansa Davet", + "description": "Normal Saldırı
Arka arkaya en fazla 4 saldırı yapar.

Yüklü Saldırı
Belirli miktarda Dayanıklılık harcayarak yakındaki düşmanlara Fiziksel Hasar veren bir solo dans çıkarır ve Arkhe türünü değiştirir. Element Becerisi \"Yalnızlık Salonu\" tarafından çağrılan Salon Üyeleri veya Tüm Suların Şarkıcısı savaş alanındaysa kadroları karşılıklı olarak değişir.

Arkhe: Kutsal ve Laik Tahtlar
Furina'nın Normal Saldırıları isabet ettiğinde belirli aralıklarla mevcut enerji türüne göre Su Hasarı veren bir Ruh Nefesi Dikeni veya Çalkantılı Kılıç indirir.
Furina, savaş alanına girdiğinde başlangıç Arkhesi Öz olur.

Havadan Saldırı
Havadayken dalışa geçerek yere vurur ve yoluna çıkan düşmanlara Alan Hasarı verir.", + "info": "", + "attributes": [ + { + "label": "1 Vuruş Hasarı", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "2 Vuruş Hasarı", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "3 Vuruş Hasarı", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "4 Vuruş Hasarı", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "Yüklü Saldırı Hasarı", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Yüklü Saldırı Dayanıklılık Maliyeti", + "values": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" + ] + }, + { + "label": "Havadan Saldırı Hasarı", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Havadan Saldırı Hasarı (Alçaktan/Yüksekten)", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "Ruh Nefesi Dikeni/Çalkantılı Kılıç Hasarı", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Ruh Nefesi Dikeni/Çalkantılı Kılıç Hasar Aralığı", + "values": [ + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn", + "6sn / 6sn" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Yalnızlık Salonu", + "description": "Yalnızlık Salonu misafirlerini Furina'nın gösterisine eşlik etmeleri için sahneye çağırır. Furina'nın mevcut Arkhe enerjisine göre Salon Üyelerini veya Tüm Suların Şarkıcısını çağırır.

Öz
Köpüren baloncuklar sanki kutlama yapıyormuş gibi dans eder, Furina'nın Maks. Canına göre Su Alan Hasarı verir ve şu 3 Salon Üyesini çağırır: Balon Ahtapot şeklindeki Lord Usher, Baloncuklu Denizatı şeklindeki Leydi Chevalmarin ve Zırhlı Yengeç şeklindeki Matmazel Crabaletta.
Bunlar belirli aralıklarla aktif karakterin saldırdığı hedeflere öncelik vererek yakındaki düşmanlara saldırırlar ve Furina'nın Maks. Canına göre Su Alan Hasarı verirler.
Üyeler saldırırken yakınında Canı %50'nin üzerinde olan karakterler olursa bu karakterlerin sayısı kadar kendi saldırı güçlerini artırırlar ve söz konusu karakterlerin Canlarını tüketirler. Bu koşulu karşılayan karakter sayısı 1/2/3/4 ve üzeri olduğunda Üyeler, %110/%120/%130/%140 oranında asıl Hasarlarından daha fazla Hasar verirler.

Ruh
Maks. Canına göre yakındaki karakterlerin Canını belirli aralıklarla yenileyen Tüm Suların Şarkıcısını çağırır.

Salon Üyeleri ve Tüm Suların Şarkıcısı aynı süreyi paylaşırlar. Furina Yüklü Saldırısı ile misafir türünü değiştirdiğinde savaş alanına yeni gelen misafirler, öncekinin süresini devralırlar.
Salon Üyeleri ve Tüm Suların Şarkıcısı alandayken Furina su yüzeyinde hareket edebilir.", + "info": "Furina'nın Yalnızlık Salonunun müdavimleri vardır. Bazı günler Matmazel Crabaletta, Leydi Chevalmarin ve Lord Usher ziyaret ederken kasvetli çarşamba günleri ise şarkıcı gelir.", + "attributes": [ + { + "label": "Öz Baloncuğu Hasarı", + "values": [ + "7.86% Maks. Can", + "8.45% Maks. Can", + "9.04% Maks. Can", + "9.83% Maks. Can", + "10.42% Maks. Can", + "11.01% Maks. Can", + "11.8% Maks. Can", + "12.58% Maks. Can", + "13.37% Maks. Can", + "14.16% Maks. Can", + "14.94% Maks. Can", + "15.73% Maks. Can", + "16.71% Maks. Can", + "17.69% Maks. Can", + "18.68% Maks. Can" + ] + }, + { + "label": "Süre", + "values": [ + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn", + "30sn" + ] + }, + { + "label": "Lord Usher Hasarı", + "values": [ + "5.96% Maks. Can", + "6.41% Maks. Can", + "6.85% Maks. Can", + "7.45% Maks. Can", + "7.9% Maks. Can", + "8.34% Maks. Can", + "8.94% Maks. Can", + "9.54% Maks. Can", + "10.13% Maks. Can", + "10.73% Maks. Can", + "11.32% Maks. Can", + "11.92% Maks. Can", + "12.67% Maks. Can", + "13.41% Maks. Can", + "14.16% Maks. Can" + ] + }, + { + "label": "Leydi Chevalmarin Hasarı", + "values": [ + "3.23% Maks. Can", + "3.47% Maks. Can", + "3.72% Maks. Can", + "4.04% Maks. Can", + "4.28% Maks. Can", + "4.52% Maks. Can", + "4.85% Maks. Can", + "5.17% Maks. Can", + "5.49% Maks. Can", + "5.82% Maks. Can", + "6.14% Maks. Can", + "6.46% Maks. Can", + "6.87% Maks. Can", + "7.27% Maks. Can", + "7.68% Maks. Can" + ] + }, + { + "label": "Matmazel Crabaletta Hasarı", + "values": [ + "8.29% Maks. Can", + "8.91% Maks. Can", + "9.53% Maks. Can", + "10.36% Maks. Can", + "10.98% Maks. Can", + "11.6% Maks. Can", + "12.43% Maks. Can", + "13.26% Maks. Can", + "14.09% Maks. Can", + "14.92% Maks. Can", + "15.75% Maks. Can", + "16.58% Maks. Can", + "17.61% Maks. Can", + "18.65% Maks. Can", + "19.68% Maks. Can" + ] + }, + { + "label": "Lord Usher Can Tüketimi", + "values": [ + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can", + "2.4% Maks. Can" + ] + }, + { + "label": "Leydi Chevalmarin Can Tüketimi", + "values": [ + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can", + "1.6% Maks. Can" + ] + }, + { + "label": "Matmazel Crabaletta Can Tüketimi", + "values": [ + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can", + "3.6% Maks. Can" + ] + }, + { + "label": "Tüm Suların Şarkıcısı İyileştirmesi", + "values": [ + "4.8% Maks. Can + 462", + "5.16% Maks. Can + 508", + "5.52% Maks. Can + 559", + "6% Maks. Can + 612", + "6.36% Maks. Can + 670", + "6.72% Maks. Can + 732", + "7.2% Maks. Can + 797", + "7.68% Maks. Can + 867", + "8.16% Maks. Can + 940", + "8.64% Maks. Can + 1017", + "9.12% Maks. Can + 1098", + "9.6% Maks. Can + 1183", + "10.2% Maks. Can + 1271", + "10.8% Maks. Can + 1364", + "11.4% Maks. Can + 1460" + ] + }, + { + "label": "BS", + "values": [ + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn", + "20sn" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Cümbüş Havası", + "description": "Furina'nın Maks. Canına göre Su Alan Hasarı veren ve yakındaki grup üyelerinin Evrensel Cümbüş durumuna girmesine neden olan köpükten bir sahne oluşturur. Bu etki sırasında yakındaki grup üyelerinin Canı artar veya azalırsa Maks. Canına göre her %1'lik Can değişimi için Furina 1 Cümbüş puanı kazanır.
Furina aynı zamanda sahip olduğu Cümbüş miktarına göre yakındaki tüm grup üyelerinin Hasarını ve Gelen İyileştirme Bonusunu artırır.
Etki sona erdikten sonra Furina'nın Cümbüş puanları temizlenir.", + "info": "\"Hadi şerefe! Kaldırın kadehlerinizi bakalım! Akşam ziyafet çekmeyeceksek gündüzü yaşamanın ne anlamı var? Şey, ııı, henüz yaşı yetmeyenler üzüm suyu içebilirler!\"", + "attributes": [ + { + "label": "Beceri Hasarı", + "values": [ + "11.41% Maks. Can", + "12.26% Maks. Can", + "13.12% Maks. Can", + "14.26% Maks. Can", + "15.11% Maks. Can", + "15.97% Maks. Can", + "17.11% Maks. Can", + "18.25% Maks. Can", + "19.39% Maks. Can", + "20.53% Maks. Can", + "21.67% Maks. Can", + "22.81% Maks. Can", + "24.24% Maks. Can", + "25.66% Maks. Can", + "27.09% Maks. Can" + ] + }, + { + "label": "Süre", + "values": [ + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn", + "18sn" + ] + }, + { + "label": "Maks. Cümbüş", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Cümbüş Hasar Artışı Dönüşüm Oranı", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Cümbüş Gelen İyileştirme Bonusu Dönüşüm Oranı", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "BS", + "values": [ + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn", + "15sn" + ] + }, + { + "label": "Enerji Maliyeti", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Sonsuz Vals", + "description": "Grubundaki aktif karakter iyileştirildiğinde bu iyileştirmeyi yapan Furina değilse ve gelen iyileştirme karakterin Maks. Canını geçerse Furina, 4 saniye boyunca her 2 saniyede bir yakındaki bir grup üyesini, o üyenin Maks. Canının %2'si kadar iyileştirir.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Duyulmamış İtiraf", + "description": "Furina'nın her 1.000 Maks. Canı başına Yalnızlık Salonu becerisinin farklı Arkhe türleri şu şekilde güçlenir:
Salon Üyesi becerisinin Hasarı en fazla %28 olmak üzere %0,7 artar.
Tüm Suların Şarkıcısı becerisinin aktif karakter iyileştirme aralığı en fazla %16 olmak üzere %0,4 azalır.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "Denizler Benim Sahnemdir", + "description": "Alacalı Fontemer Sapkını becerisinin Bekleme Süresi %30 azalır.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "\"Aşk, Ehlileştirilemez Asi Bir Kuş Gibidir\"", + "description": "Furina, Cümbüş Havasını kullanırken 150 Cümbüş kazanır.
Ek olarak Cümbüş sınırı da 100 artar.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "\"Kadınlar Her Şeye Uyum Sağlayabilir\"", + "description": "Cümbüş Havası etkinken Furina'nın yakındaki karakterlerin Canlarının artışı veya azalışından elde ettiği Cümbüş %250 artar. Sınırın üstündeki her bir Cümbüş puanı, Furina'nın Maks. Canını %0,35 artırır. Maks. Canını bu şekilde en fazla %140 artırabilir.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "\"Sırrım Bende Saklı, Adım Da Bir Sır\"", + "description": "Cümbüş Havası Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "\"Cehennemi Görmeyenler Cennetin Ne Olduğunu Bilmezler!\"", + "description": "Yalnızlık Salonunun Salon Üyeleri bir düşmana vurduğunda veya Tüm Suların Şarkıcısı aktif karaktere Can yenilediğinde Furina 4 Enerji yeniler. Bu etki 5 saniyede bir tetiklenebilir.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "\"Artık Adını Biliyorum, Onun Adı...\"", + "description": "Yalnızlık Salonu Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "\"Duyun Sesimi! Aşk Kadehini Kaldıralım!\"", + "description": "Furina, Yalnızlık Salonu Element Becerisini kullanırken 10 saniyeliğine \"İlgi Odağı\" kazanır.
Bu süre boyunca Furina'nın Normal, Yüklü ve Havadan Saldırı Hasarı, farklı herhangi bir element tesiriyle değişmeyecek şekilde Su Hasarına dönüşür ve Furina'nın Maks. Canının %18'i oranında artar.
Ayrıca, Furina'nın Normal (Arkhe: Kutsal ve Laik Tahtlar hariç), Yüklü ve Havadan Saldırıları düşmanlara vurduktan 0,1 saniye sonra mevcut Arkhe enerjisine göre farklı etkiler tetikler:

Arkhe: Öz
Her saniye yakındaki tüm grup karakterlerini Furina'nın Maks. Canının %4'ü kadar iyileştirir, 2,9 saniye sürer. Bu etki tekrar tetiklendiğinde süresi uzar.
Arkhe: Ruh
Normal (Arkhe: Kutsal ve Laik Tahtlar hariç), Yüklü ve Havadan Saldırı Hasarı ek olarak Furina'nın Maks. Canının %25'i oranında artar. Bu saldırılardan birisi düşmana isabet ettiğinde yakındaki tüm grup karakterlerinin mevcut Canının %1'i tüketilir.

Yukarıdaki etkiler her bir \"İlgi Odağı\" sırasında en fazla 6 defa tetiklenebilir. \"İlgi Odağı\" etkileri 6 defa tetiklendikten veya süresi dolduktan sonra sona erer.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Yükselt", + "values": ["-", 1] + }, + { + "label": "Temel Can", + "values": ["-", "1192"] + }, + { + "label": "Temel Saldırı", + "values": ["-", "19"] + }, + { + "label": "Temel Savunma", + "values": ["-", "54"] + }, + { + "label": "Kritik Oranı", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Yükselt", + "values": [0, 1] + }, + { + "label": "Temel Can", + "values": ["3091", "4113"] + }, + { + "label": "Temel Saldırı", + "values": ["49", "66"] + }, + { + "label": "Temel Savunma", + "values": ["140", "187"] + }, + { + "label": "Kritik Oranı", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Yükselt", + "values": [1, 2] + }, + { + "label": "Temel Can", + "values": ["6154", "6880"] + }, + { + "label": "Temel Saldırı", + "values": ["98", "110"] + }, + { + "label": "Temel Savunma", + "values": ["280", "313"] + }, + { + "label": "Kritik Oranı", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Varunada Lazuriti Tozu", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Gölmavisi Zambağı", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Yalancı Çiçek Nektarı", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Yükselt", + "values": [2, 3] + }, + { + "label": "Temel Can", + "values": ["7916", "8884"] + }, + { + "label": "Temel Saldırı", + "values": ["126", "142"] + }, + { + "label": "Temel Savunma", + "values": ["360", "404"] + }, + { + "label": "Kritik Oranı", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazuriti Kırıntısı", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Aşamayan Su", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Gölmavisi Zambağı", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Yalancı Çiçek Nektarı", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Yükselt", + "values": [3, 4] + }, + { + "label": "Temel Can", + "values": ["9930", "10656"] + }, + { + "label": "Temel Saldırı", + "values": ["158", "170"] + }, + { + "label": "Temel Savunma", + "values": ["451", "484"] + }, + { + "label": "Kritik Oranı", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Varunada Lazuriti Kırıntısı", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Aşamayan Su", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Gölmavisi Zambağı", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Parıltılı Nektar", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Yükselt", + "values": [4, 5] + }, + { + "label": "Temel Can", + "values": ["11712", "12438"] + }, + { + "label": "Temel Saldırı", + "values": ["187", "198"] + }, + { + "label": "Temel Savunma", + "values": ["532", "565"] + }, + { + "label": "Kritik Oranı", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazuriti Parçası", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Aşamayan Su", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Gölmavisi Zambağı", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Parıltılı Nektar", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Yükselt", + "values": [5, 6] + }, + { + "label": "Temel Can", + "values": ["13505", "14231"] + }, + { + "label": "Temel Saldırı", + "values": ["215", "227"] + }, + { + "label": "Temel Savunma", + "values": ["614", "647"] + }, + { + "label": "Kritik Oranı", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Varunada Lazuriti Parçası", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Aşamayan Su", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Gölmavisi Zambağı", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Enerji Nektarı", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Yükselt", + "values": [6, 7] + }, + { + "label": "Temel Can", + "values": ["15307", "15307"] + }, + { + "label": "Temel Saldırı", + "values": ["244", "244"] + }, + { + "label": "Temel Savunma", + "values": ["696", "696"] + }, + { + "label": "Kritik Oranı", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Varunada Lazuriti Külçesi", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Aşamayan Su", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Gölmavisi Zambağı", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Enerji Nektarı", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Adalet Öğretisi", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Yalancı Çiçek Nektarı", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Parıltılı Nektar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Parıltılı Nektar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Parıltılı Nektar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Adalet Rehberi", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Parıltılı Nektar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Enerji Nektarı", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Sönük Kütle", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Enerji Nektarı", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Sönük Kütle", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Enerji Nektarı", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Sönük Kütle", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Adalet Felsefesi", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Enerji Nektarı", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Sönük Kütle", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Bilgelik Tacı", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/turkish/domains.json b/src/data/turkish/domains.json index c3a1ff0fb..67ea43955 100644 --- a/src/data/turkish/domains.json +++ b/src/data/turkish/domains.json @@ -317,7 +317,7 @@ }, { "day": "Salı", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Çarşamba", @@ -329,7 +329,7 @@ }, { "day": "Cuma", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Cumartesi", @@ -337,7 +337,15 @@ }, { "day": "Pazar", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Pazartesi", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Perşembe", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/turkish/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/turkish/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..4e2ef6c07 --- /dev/null +++ b/src/data/turkish/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Aşamayan Su", + "description": "Bu madde, Fontemer Sapkınlarının bedeninden çıkan kristallere çok benzer ancak acemi bir zanaatkarın yaptığı camın içindeki kabarcıklar gibi içinde çok fazla küçük kirlilik bulunmaktadır.", + "source": ["Sv. 30 ve üzeri Su Tulpalarından düşer."], + "rarity": 4 +} diff --git a/src/data/turkish/fish/maintenance_mek_gold_leader.json b/src/data/turkish/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..2818daa92 --- /dev/null +++ b/src/data/turkish/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Teknisyen Meka: Altın Lider", + "description": "Su altı projeleri için yardım sunan, Meka gruplarının kullanım oranını artırmak için geliştirilen kompakt bir yardım Mekası. Aslında diğer Kurmalı Mekaların önemli parçaları tıkanmasın ve arıza yaşanmasın diye su altında çöp, ot ve diğer atıkları toplamak üzere tasarlanmıştır. Bir başka bakış açısına göre Fontaine ekosistemine su altı temizlikçileri olarak büyük katkıda bulunmaktadırlar.
Diğer seri üretim modellere kıyasla bu özel \"Altın Lider\" yardımcı meka, şeffaf altın bir kasaya ve özel kontrol ekipmanına sahiptir. Proje ekibi bunu özellikle karmaşık su altı ortamlarında komut iletim istasyonu olarak çalışması, komutları kontrol biriminden alıp gruptaki mekalara tekrar iletmesi ve son derece önemli olan liderlik görevini üstlenmesi için tasarlamıştır.
Ancak tüm teknisyen meka projesinin durdurulmasıyla birlikte bu lider mekanın da bir anlamı kalmamıştır. Yalnızca oldukça ayırt edici olan altın kasaları, onları toplayan balıkçıların gözünde bu mekaları oldukça değerli kılar.", + "rarity": 3, + "source": ["Balık tutarak elde edilir."] +} diff --git a/src/data/turkish/food/blubber_profiterole.json b/src/data/turkish/food/blubber_profiterole.json new file mode 100644 index 000000000..db264450f --- /dev/null +++ b/src/data/turkish/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Tombalak Profiterolü", + "description": "Krema dolgulu bir tatlı. Pofuduk hamurun içi bolca krema ile doldurulur. Yuvarlak bir şekli vardır ve neredeyse patlamak üzere gibi görünür. Ayrıca bir Tombalağın karnı gibi sevimlidir. İçindeki yoğun kıvamlı, yumuşak kremaya hayır diyebilmek çok zordur.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Kuş Yumurtası", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Süt", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Un", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Krema", + "amount": 2 + } + ], + "dish_type": "Saldırı Artırıcı Yemek", + "results": { + "suspicious": { + "_id": 108608, + "name": "Tombalak Profiterolü (Tuhaf)", + "description": "Krema dolgulu bir tatlı. Çok uzun süre dışarıda kalmış ve bu yüzden dışı çıtır çıtır olması gerekirken yumuşamış ve bayatlayıp gitmiş. Dokusu... Hayal ettiğin çıtırlıktan epey bir farklı. Daha ilk ısırığında bu bayatlamış tatlıyı \"ölüme\" mahkum etmek istiyorsun.", + "effect": "300 saniyeliğine tüm grup üyelerinin Fiziksel Hasarını %20 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır." + }, + "normal": { + "_id": 108609, + "name": "Tombalak Profiterolü", + "description": "Krema dolgulu bir tatlı. Pofuduk hamurun içi bolca krema ile doldurulur. Yuvarlak bir şekli vardır ve neredeyse patlamak üzere gibi görünür. Ayrıca bir Tombalağın karnı gibi sevimlidir. İçindeki yoğun kıvamlı, yumuşak kremaya hayır diyebilmek çok zordur.", + "effect": "300 saniyeliğine tüm grup üyelerinin Fiziksel Hasarını %30 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır." + }, + "delicious": { + "_id": 108610, + "name": "Tombalak Profiterolü (Lezzetli)", + "description": "Krema dolgulu bir tatlı. Bir iki lokma yedikten sonra kalanını da mideye indirmek için sabırsızlanırsın! Dudağının kenarında kalan krema bile seni mutlu etmeye yeter. Keşke her yemeğin ardından bu tatlıyı yeme şansın olsaydı... Ah! Bu macera dolu hayat o zaman ne harika olurdu!", + "effect": "300 saniyeliğine tüm grup üyelerinin Fiziksel Hasarını %40 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır." + } + } +} diff --git a/src/data/turkish/food/fish_and_chips.json b/src/data/turkish/food/fish_and_chips.json index 125a565a3..c68123f73 100644 --- a/src/data/turkish/food/fish_and_chips.json +++ b/src/data/turkish/food/fish_and_chips.json @@ -35,7 +35,7 @@ "suspicious": { "_id": 108524, "name": "Balık ve Patates Kızartması (Tuhaf)", - "description": "Derin yağda kızartılan bir ara sıcak. Bu yemeği yiyecek kadar şanssız olan her Fontaineli, Mermonia Sarayına aynı şikayette bulunur: Yumuşamış Balık ve Patates Kızartması yasalara aykırı olmalı!", + "description": "Derin yağda kızartılan bir ara sıcak. Bu yemeği yiyecek kadar şanssız olan her Fontaineli, Mermonia Sarayı'na aynı şikayette bulunur: Yumuşamış Balık ve Patates Kızartması yasalara aykırı olmalı!", "effect": "70 Dayanıklılık yeniler." }, "normal": { @@ -49,6 +49,17 @@ "name": "Balık ve Patates Kızartması (Lezzetli)", "description": "Derin yağda kızartılan bir iştah açıcı. Balık filetoları ve patatesler cızırdayan yağda keyifle kahkaha atarken çatlamış, birbirlerine karışan kokuları odanın içini dolduruyor... Patates kızartması yemekten daha keyifli bir şey varsa o da bu balık filetosundan kocaman bir lokma aldıktan sonra patates kızartması yemek olmalı!", "effect": "100 Dayanıklılık yeniler." + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Özel Haber: Gastronomi Köşesi", + "description": "Charlotte'un özel tarifi. Beraber dur durak bilmeden özel haberlerin peşinde koşarken eline tutuşturduğu atıştırmalıklar. Heyecanlı adımlarını izliyor ve ağzındaki kızarmış balıkların çıtırtısı ile olan uyumunu fark ediyorsun... Peşinde olduğu son haberi henüz tamamlamamış olsanız da sevincini ve memnuniyetini çoktan kalbinde yaşamaya başladın bile.", + "effect": "130 Dayanıklılık yeniler.", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/turkish/food/garlic_baguette.json b/src/data/turkish/food/garlic_baguette.json index d27b3469c..b1b3fa02a 100644 --- a/src/data/turkish/food/garlic_baguette.json +++ b/src/data/turkish/food/garlic_baguette.json @@ -35,7 +35,7 @@ "delicious": { "_id": 108523, "name": "Sarımsaklı Baget Ekmek (Lezzetli)", - "description": "Dilimlenmiş baget ekmek. Söylenene göre bazen Fontaineliler fırıncılık yarışmaları düzenliyormuş. En iyi baget ekmeği yapan fırıncılar yeteneklerini Mermonia Sarayında gösterirmiş. Bu baget, böyle bir yarışmada kesinlikle ilk sırayı kazanırdı!", + "description": "Dilimlenmiş baget ekmek. Söylenene göre bazen Fontaineliler fırıncılık yarışmaları düzenliyormuş. En iyi baget ekmeği yapan fırıncılar yeteneklerini Mermonia Sarayı'nda gösterirmiş. Bu baget, böyle bir yarışmada kesinlikle ilk sırayı kazanırdı!", "effect": "300 saniyeliğine tüm grup üyelerinin Saldırısını 95 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır." } } diff --git a/src/data/turkish/food/la_lettre_a_focalors.json b/src/data/turkish/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..b28ec982b --- /dev/null +++ b/src/data/turkish/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Focalors'a Mektup", + "description": "Uzun bir dörtgen şeklinde olan küçük bir pasta. Söylenenlere göre bir pastacı, çok ama çok uzun zaman önce Fontaine halkının Su Hükümdarı'na duyduğu sevgiden ilhamla bu pastacılık şaheserini ortaya koymuş. Üst üste dizilen katlar, pastacının becerilerini sergilemektedir ve bu pasta her yönüyle büyük Su Hükümdarı'nın etkisinin bir kanıtıdır.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Kuş Yumurtası", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Un", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Kahve Çekirdekleri", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Badem", + "amount": 2 + } + ], + "dish_type": "Savunma Artırıcı Yemek", + "results": { + "suspicious": { + "_id": 108605, + "name": "Focalors'a Mektup (Tuhaf)", + "description": "Uzun bir dörtgen şeklinde olan küçük bir pasta. Her kattaki lezzet aşağı yukarı aynı gibi ve... Bir dakika, birkaç katı yok bu pastanın! Bu işin duayenleri daha ilk ısırıkta pastanenin işi batırdığını anlayacaklardır.", + "effect": "300 saniyeliğine tüm grup üyelerinin Maks. Canını %20 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır." + }, + "normal": { + "_id": 108606, + "name": "Focalors'a Mektup", + "description": "Uzun bir dörtgen şeklinde olan küçük bir pasta. Söylenenlere göre bir pastacı, çok ama çok uzun zaman önce Fontaine halkının Su Hükümdarı'na duyduğu sevgiden ilhamla bu pastacılık şaheserini ortaya koymuş. Üst üste dizilen katlar, pastacının becerilerini sergilemektedir ve bu pasta her yönüyle büyük Su Hükümdarı'nın etkisinin bir kanıtıdır.", + "effect": "300 saniyeliğine tüm grup üyelerinin Maks. Canını %22 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır." + }, + "delicious": { + "_id": 108607, + "name": "Focalors'a Mektup (Lezzetli)", + "description": "Uzun bir dörtgen şeklinde olan küçük bir pasta. Kahve ve bademin sonsuz uyumdaki aroması seni içine alıyor ve düşüncelerinden uzaklaştırıp sanki farkında bile olmadan gösterişli bir operanın ortasına düşmüşsün gibi hissettiriyor. Kendini bir anda bu şatafatlı gösteriye kaptırmış ve hiç bitmemesini umar halde buluyorsun.", + "effect": "300 saniyeliğine tüm grup üyelerinin Maks. Canını %25 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "\"Mülkün Temeli\"", + "description": "Furina'nın özel tarifi. Fontaine'de adaletin mülkün temeli olduğu söylenir. Furina bir zamanlar en büyük sahnelerde performans sergilerken yüce bir adaletin doğuşuna tanıklık etmişti. Kat kat aromaları tıpkı deniz dalgaları gibi bir artıyor bir azalıyor, sonunda ağır bir yükten kurtulmuş gibi kendini bırakıyor. Belki de Furina'nın bizzat yaşadığı bir deneyimi yansıtıyordur.", + "effect": "300 saniyeliğine tüm grup üyelerinin Maks. Canını %30 artırır. Eşli Modda oynarken bu etki yalnızca senin karakterlerine uygulanır.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/turkish/furnishing/a_painting_left_for_you.json b/src/data/turkish/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..3d2aa0787 --- /dev/null +++ b/src/data/turkish/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Sana Özel Bir Resim", + "description": "\"Mamere ve onun iyi arkadaşları!\"\\nMamere, Paimon ve senin için \"arkadaşların\" mutlu birlikteliğini gösteren bu resmi çizdi.\\nKısa ayrılığınız sırasında Mamere, farklı resim tarzlarını öğrenmekle meşguldü. Bu eseri sayısız denemenin ardından bitirebildi ve en çok gurur duyduğu eserlerinden biri oldu. Her ne kadar 500.000 Mora etmese veya çok \"güzel\" denilecek gibi olmasa da Mamere için onun ve çok önemsediği üç insanın yer aldığı (aslında tam olarak \"insan\" değiller) bu resim paha biçilemez değerdedir. Elbette çok güzeldir de.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ] +} diff --git a/src/data/turkish/furnishing/a_sisters_duty.json b/src/data/turkish/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..f4b994461 --- /dev/null +++ b/src/data/turkish/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "\"Ablalık Görevi\"", + "description": "Merusea Köyü'nde bulunabilen oldukça basit bir kulübe. Yapımı için gereken malzeme o kadar azdır ki bir Melusina bile kolaylıkla bunu inşa edebilir.\\nEfsaneye göre bu sığınak, küçük kardeşlerinin değerli eşyaları şelalelerden sıçrayan sudan veya mağaradaki nemden ıslanmasın diye yaşça büyük bir Melusina tarafından inşa edilmiş. Kendi ifadesiyle bu, onun \"herkese göz kulak olma görevinin\" bir parçasıymış.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Dişbudak Ağacı Kütüğü", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Kumaş", + "amount": 4 + } + ] +} diff --git a/src/data/turkish/furnishing/automnequis_chimney_smoke.json b/src/data/turkish/furnishing/automnequis_chimney_smoke.json index dc6262fa7..f25813202 100644 --- a/src/data/turkish/furnishing/automnequis_chimney_smoke.json +++ b/src/data/turkish/furnishing/automnequis_chimney_smoke.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/automnequis_watch.json b/src/data/turkish/furnishing/automnequis_watch.json index 37520a4f9..270e05088 100644 --- a/src/data/turkish/furnishing/automnequis_watch.json +++ b/src/data/turkish/furnishing/automnequis_watch.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/bedroom_bedlam.json b/src/data/turkish/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..e059fa124 --- /dev/null +++ b/src/data/turkish/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "\"Gürültülü Oda\"", + "description": "Merusea Köyü'nde sıklıkla görülebilen bir mesken. Eşsiz bir dış görünüşe ve zarif konturlara sahip olmasının yanı sıra içi, iki üç Melusinayı barındırabilecek kadar geniştir. Ancak içerideki düzenden kaynaklanan akustik özelliklerden ötürü en küçük sesler bile çok gürültülü hale gelir. Bundan ötürü büyük bir soruna neden olan gürültücü Melusinalar, iyice duyamayacak hale gelene kadar kendi kendilerine konuşmaları için bir süreliğine içeriye kapatılabilirler...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Kırmızı Boya", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/charlotte.json b/src/data/turkish/furnishing/charlotte.json new file mode 100644 index 000000000..c8b1a566d --- /dev/null +++ b/src/data/turkish/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Misafir Karakter", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Yoldaş", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Yoldaş" + } + ] +} diff --git a/src/data/turkish/furnishing/common_cooking_device.json b/src/data/turkish/furnishing/common_cooking_device.json new file mode 100644 index 000000000..4864d780e --- /dev/null +++ b/src/data/turkish/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Tipik Pişirme Cihazı", + "description": "Resmi adı Tipik Pişirme Cihazıdır. Sıkıca kapatılmış bir tencere ve ocaktan oluşur. Bu şekilde dış etkileri en aza indirir ve ateşin neden olabileceği tehlikeleri en aza indirdiği için birçok yerde birçok şekilde kullanılabilir. Bu cihaz ilk tasarlandığında, mühendisler tencerenin kapağına bir basınç mekanizması ekleyerek basınç yardımıyla yemeğin lezzetini artırmayı planlamışlardı, ancak daha sonra toplu üretim sırasında karşılaşılan zorluklar ve maliyet nedeniyle bu tasarımdan vazgeçildi.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Eşya", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/compact_air_supply_device.json b/src/data/turkish/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..7306e3fe6 --- /dev/null +++ b/src/data/turkish/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Küçük Hava İkmal Cihazı", + "description": "Sabit bir fana hava göndermesi için genellikle iç mekanlardaki masaların üzerine konulan küçük ama özel bir mekanizma.\\nFontaine'in havası ve yapılarının mükemmel mimari tasarımları sayesinde iç mekanlar genellikle serindir ve soğutmak için fan kullanılması gerekmez. İnsanlar, bu tür ürünleri satın alsalar bile fan kanatlarını temiz tutmak için kılıf kullanırlar.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Mutfak Eşyası" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 4 + } + ] +} diff --git a/src/data/turkish/furnishing/court_of_justices_artistry.json b/src/data/turkish/furnishing/court_of_justices_artistry.json index 69cbce250..83f9cb323 100644 --- a/src/data/turkish/furnishing/court_of_justices_artistry.json +++ b/src/data/turkish/furnishing/court_of_justices_artistry.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_authenticity.json b/src/data/turkish/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..679c8e958 --- /dev/null +++ b/src/data/turkish/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "\"Adalet Sarayı Güvenilirliği\"", + "description": "Buğukuş'un ana ofisindekiyle aynı modele sahip olan, metalden ve camdan yapılmış eşsiz biçimli bir yapı. Dairesel merkezi bir yapıya sahip olduğundan ve sekiz panele ayrıldığından oldukça özeldir. Mavi cam çatısı, güneşin altında bir kristal gibi parlar.\\nGazetecilerin yazdığı üzere güneş ışığı genellikle \"gerçeği\" ve \"adaleti\" temsil etmektedir. Gazetenin bu tasarımı seçmesinin sebebi, içeri giren ve çıkan herkese \"güvenilir kaynağa\" ne kadar bağlı olduklarını göstermek olabilir.", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 10 + } + ] +} diff --git a/src/data/turkish/furnishing/court_of_justices_commerce.json b/src/data/turkish/furnishing/court_of_justices_commerce.json index 35aa7d01a..ab1b4abcf 100644 --- a/src/data/turkish/furnishing/court_of_justices_commerce.json +++ b/src/data/turkish/furnishing/court_of_justices_commerce.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_conscientiousness.json b/src/data/turkish/furnishing/court_of_justices_conscientiousness.json index 3251fde8a..83d576ab1 100644 --- a/src/data/turkish/furnishing/court_of_justices_conscientiousness.json +++ b/src/data/turkish/furnishing/court_of_justices_conscientiousness.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_couture.json b/src/data/turkish/furnishing/court_of_justices_couture.json index 6293bd0ea..1ca3fae3f 100644 --- a/src/data/turkish/furnishing/court_of_justices_couture.json +++ b/src/data/turkish/furnishing/court_of_justices_couture.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_diligence.json b/src/data/turkish/furnishing/court_of_justices_diligence.json index 22a6ce55a..331d1d0a1 100644 --- a/src/data/turkish/furnishing/court_of_justices_diligence.json +++ b/src/data/turkish/furnishing/court_of_justices_diligence.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_fragrance.json b/src/data/turkish/furnishing/court_of_justices_fragrance.json index 42fe6b8d9..59b8ac48f 100644 --- a/src/data/turkish/furnishing/court_of_justices_fragrance.json +++ b/src/data/turkish/furnishing/court_of_justices_fragrance.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_green_grocers.json b/src/data/turkish/furnishing/court_of_justices_green_grocers.json index d4b92564f..6ea69264c 100644 --- a/src/data/turkish/furnishing/court_of_justices_green_grocers.json +++ b/src/data/turkish/furnishing/court_of_justices_green_grocers.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_leisure.json b/src/data/turkish/furnishing/court_of_justices_leisure.json index ae2c4885b..ccdfdb18d 100644 --- a/src/data/turkish/furnishing/court_of_justices_leisure.json +++ b/src/data/turkish/furnishing/court_of_justices_leisure.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_mellow_aroma.json b/src/data/turkish/furnishing/court_of_justices_mellow_aroma.json index 4ece0cc72..d1e6fc81e 100644 --- a/src/data/turkish/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/turkish/furnishing/court_of_justices_mellow_aroma.json @@ -3,14 +3,14 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "Adalet Sarayı Hoş Kokusu", - "description": "Fontaine Şehri'ndeki Vasari Pasajı'nda bulunan bir bina. Meşhur Lucerne Kafe bu tasarımı açık hava terasıyla birleştirerek müşterilerin kahvelerini dışarıda kahve kokusu eşliğinde keyifle içebilecekleri bir alan yaratmayı tercih etmiştir. Vasari Pasajı'ndaki inşaat maliyetlerinin yeni geliştirilmiş cüruflu çimento sayesinde nispeten daha düşük olduğu söylenir. Cüruflu çimento normalde eser miktarda toz haline getirilmiş cevher barındırırdı. Sıradan insanlar bunu fark etmese de yemek sektöründe çalışanlar için bu durum, uzun süre malzeme saklanmasını zorlaştırırdı. Lucerne Kafenin eski bir sahibinin katı aroma standartları, Buğukuş'un yardımı ve şehirde yemek sektöründeki pek çok çalışanın protestoları sayesinde araştırmacılar bu sorunu görmezden gelmeye cesaret edememiş, çimentonun bıraktığı kötü kokuyu gideren yeni bir formül üzerine çalışmaya başlamıştır. Bunun sonucunda bazı kahve meraklıları, son çıkan yeni nesil cüruflu çimentoya \"Kahveli Çimento\" lakabını takmıştır.", + "description": "Fontaine Şehri'ndeki Vasari Pasajı'nda bulunan bir bina. Meşhur Lutece Kafe bu tasarımı açık hava terasıyla birleştirerek müşterilerin kahvelerini dışarıda kahve kokusu eşliğinde keyifle içebilecekleri bir alan yaratmayı tercih etmiştir. Vasari Pasajı'ndaki inşaat maliyetlerinin yeni geliştirilmiş cüruflu çimento sayesinde nispeten daha düşük olduğu söylenir. Cüruflu çimento normalde eser miktarda toz haline getirilmiş cevher barındırırdı. Sıradan insanlar bunu fark etmese de yemek sektöründe çalışanlar için bu durum, uzun süre malzeme saklanmasını zorlaştırırdı. Lutece Kafenin eski bir sahibinin katı aroma standartları, Buğukuş'un yardımı ve şehirde yemek sektöründeki pek çok çalışanın protestoları sayesinde araştırmacılar bu sorunu görmezden gelmeye cesaret edememiş, çimentonun bıraktığı kötü kokuyu gideren yeni bir formül üzerine çalışmaya başlamıştır. Bunun sonucunda bazı kahve meraklıları, son çıkan yeni nesil cüruflu çimentoya \"Kahveli Çimento\" lakabını takmıştır.", "load": 655, "energy": 90, "exp": 90, "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_merchandise.json b/src/data/turkish/furnishing/court_of_justices_merchandise.json index 8633437b6..54ce9e9a8 100644 --- a/src/data/turkish/furnishing/court_of_justices_merchandise.json +++ b/src/data/turkish/furnishing/court_of_justices_merchandise.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_newsstand.json b/src/data/turkish/furnishing/court_of_justices_newsstand.json index 7a23deebe..fad78a4bd 100644 --- a/src/data/turkish/furnishing/court_of_justices_newsstand.json +++ b/src/data/turkish/furnishing/court_of_justices_newsstand.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_prosperity.json b/src/data/turkish/furnishing/court_of_justices_prosperity.json index e4ab73593..8d1aaeb0b 100644 --- a/src/data/turkish/furnishing/court_of_justices_prosperity.json +++ b/src/data/turkish/furnishing/court_of_justices_prosperity.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_respect.json b/src/data/turkish/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..94578c373 --- /dev/null +++ b/src/data/turkish/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "\"Adalet Sarayı Saygınlığı\"", + "description": "Kaleye benzeyen, metal ve camdan yapılmış bir yapı. \"Düello Ofisi\" ile aynı tasarıma sahip. Fontaine Şehri'ndeki diğer yapılara kıyasla bunun duvarları daha kalındır ve insana \"yalnızlık\" hissi veren daha dar bir düzene sahiptir. Çoğu kişi buradan geçerken daha kısık sesle konuşup hiç gürültü çıkarmamaya çalışır ve bu şekilde duruşma geleneklerine ve Düello Şampiyonlarına saygı gösterir.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 10 + } + ] +} diff --git a/src/data/turkish/furnishing/court_of_justices_steel.json b/src/data/turkish/furnishing/court_of_justices_steel.json index 937fdbfc6..03d96abbc 100644 --- a/src/data/turkish/furnishing/court_of_justices_steel.json +++ b/src/data/turkish/furnishing/court_of_justices_steel.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/court_of_justices_trivia.json b/src/data/turkish/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..1f8f27209 --- /dev/null +++ b/src/data/turkish/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "\"Adalet Sarayı Dedikoduları\"", + "description": "Değiştirebilir dört paneli olan bir bildiri panosu. Buğukuş'un kapısının önündeki abidedeki ile bire bir aynıdır.\\nİlk tasarlandığı zamanlarda, gazetede yer alan \"ayın en büyük haberlerini\" göstermek için kullanılıyordu. Editörler en popüler haberleri seçer ve halk görsün diye başlıklarını panoya asarlardı.\\nBirinin haberinin orada görülmesi, o kişinin ulustaki en yüksek medya onuru olan La Verite Ödülüne ulaşmak üzere olduğunu gösterirdi. Bundan ötürü bu pano, \"La Verite Abidesi\" olarak da bilinirdi.\\nAncak çok geçmeden Buğukuş, elindeki mükemmel haberlerin sayısının artmasıyla birlikte bu panoyu güncellemeyi bıraktı...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 12 + } + ] +} diff --git a/src/data/turkish/furnishing/court_of_justices_valor.json b/src/data/turkish/furnishing/court_of_justices_valor.json index 16c8b172d..4127b9669 100644 --- a/src/data/turkish/furnishing/court_of_justices_valor.json +++ b/src/data/turkish/furnishing/court_of_justices_valor.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/distributed_forward_supply_depot.json b/src/data/turkish/furnishing/distributed_forward_supply_depot.json index 9bb2ab707..188f81e7f 100644 --- a/src/data/turkish/furnishing/distributed_forward_supply_depot.json +++ b/src/data/turkish/furnishing/distributed_forward_supply_depot.json @@ -10,7 +10,7 @@ "category": [ { "id": 13006, - "category": "Fontaine Tarzı", + "category": "Fontaine", "type": "Exterior" } ], diff --git a/src/data/turkish/furnishing/dueling_sigil.json b/src/data/turkish/furnishing/dueling_sigil.json new file mode 100644 index 000000000..fb4cd9803 --- /dev/null +++ b/src/data/turkish/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "\"Düello Mührü\"", + "description": "\"Düello Ofisi\"nin önünde dalgalanan bir sancak. Üzerinde pahalı deniz mavisi kumaştan yapılmış ve altın ipliklerle dokunmuş armaları yer alıyor. Efsaneye göre bu sancağın altındaki Düello Şampiyonları sayılamayacak kadar çok emek sarf etmişler ama emek sarf etmek tek başına her zaman yeterli değildir...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Kumaş", + "amount": 6 + } + ] +} diff --git a/src/data/turkish/furnishing/furina.json b/src/data/turkish/furnishing/furina.json new file mode 100644 index 000000000..050f8180d --- /dev/null +++ b/src/data/turkish/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Misafir Karakter", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Yoldaş", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Yoldaş" + } + ] +} diff --git a/src/data/turkish/furnishing/furys_torch.json b/src/data/turkish/furnishing/furys_torch.json new file mode 100644 index 000000000..8150484d7 --- /dev/null +++ b/src/data/turkish/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "\"Öfke Meşalesi\"", + "description": "Taş temel üzerine dikilmiş bir meşale. Tamamen koyu altından oluşmasına rağmen sade ama asil bir tasarıma sahiptir.\\nBir yazarın makalesine göre \"Üzerinde yanıp tutuşan ateş, adaletin öfkesini temsil eder.\" Epiclese Opera Salonunun derinliklerindeki bu ateş belki de Fontainelilerin adalet arayışını temsil ediyordur.", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/good_stuff_is_for_sharing.json b/src/data/turkish/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..0d889fbc7 --- /dev/null +++ b/src/data/turkish/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "\"Güzellikler Paylaşmak İçindir\"", + "description": "Dişbudak Ağacı Kütüğünden ve halatlardan yapılmış, oldukça sade bir tasarıma sahip korkuluk. Merusea Köyü'nde bu korkuluklar ilk başta bölgeleri ayırmak için kullanılıyordu, ancak zamanla dekorasyon haline geldiler. Bir efsaneye göre Melusinalar \"güzel şeylerin paylaşılması gerektiğine\" inanırlarmış ve bu yüzden harika olduğunu düşündükleri şeyleri diğer Melusinaların istedikleri gibi almaları için dışarıya asarlarmış...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Dişbudak Ağacı Kütüğü", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Kumaş", + "amount": 4 + } + ] +} diff --git a/src/data/turkish/furnishing/happy_times.json b/src/data/turkish/furnishing/happy_times.json new file mode 100644 index 000000000..44ebfdf90 --- /dev/null +++ b/src/data/turkish/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "\"Mutlu Zamanlar\"", + "description": "Paimon ve Tombili, Merusea Köyü hakkında konuştuktan sonra Tombili, Paimon'un betimlemelerini ve kendi hayal gücünü kullanarak bu tuhaf bitkilerle kaplı taşı oluşturdu.\\nBu devasa taş oldukça pürüzsüz ve sert, ayrıca yüzeyi sanki bir makina tarafından üretilmiş gibi dümdüz. Yemek yemek, çalışmak veya oynamak için ideal... Tabii ki yeterince büyük olmadığı için bunların hepsini aynı anda yapamazsın.", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Dağ", + "type": "Exterior" + } + ] +} diff --git a/src/data/turkish/furnishing/hello_welcome.json b/src/data/turkish/furnishing/hello_welcome.json new file mode 100644 index 000000000..5b3eb74ad --- /dev/null +++ b/src/data/turkish/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "\"Merhaba! Hoş Geldiniz\"", + "description": "Merusea Köyü'nde bulunabilen ve neredeyse hiç işlenmemiş Dişbudak Ağacı Kütüğünden yapılmış sıradan bir sokak lambası. Tahta direğin ucu, ışık saçan birçok meyve ile süslenmiştir.\\nBuğukuş'tan bir gazetecinin dediğine göre, Merusea Köyü deniz altında olduğundan yabancılara biraz karanlık gelebilirmiş. Bunu duyan arkadaş canlısı ve kibar Melusinalar, \"doğal ekolojik güzelliğe\" sahip olan bu sokak lambalarını yaparken \"hoş geldiniz\" dercesine el sallayan dalları kullanmışlar. Ancak işin aslı, Melusinalar bu lambaları neden esinlenerek yaptıklarını artık pek hatırlamıyorlar...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Aydınlatma", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Dişbudak Ağacı Kütüğü", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/high_stone_platform.json b/src/data/turkish/furnishing/high_stone_platform.json new file mode 100644 index 000000000..0e44330ea --- /dev/null +++ b/src/data/turkish/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "\"Yüksek Taş Platform\"", + "description": "Paimon ve Tombili, Merusea Köyü hakkında konuştuktan sonra Tombili, Paimon'un betimlemelerini ve kendi hayal gücünü kullanarak bu tuhaf bitkilerle kaplı taşı oluşturdu.\\nOldukça uzun olmasının yanı sıra iki kısımdan oluşur. İlk kısım sıklıkla Merusea Köyü'nde görülebilen büyük bir taşken ikinci kısım ağırlığı taşıyan yumurta şeklindeki bir kayadır.\\nMelusinaların boyu küçük olduğundan tırmanmak için çok uygun olmayabilirler ama merdiven gibi basit araçların yardımıyla devasa kayalara istedikleri gibi çıkıp inebilirler!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Dağ", + "type": "Exterior" + } + ] +} diff --git a/src/data/turkish/furnishing/large_shipping_pallet.json b/src/data/turkish/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..234d4ee7c --- /dev/null +++ b/src/data/turkish/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Büyük Palet", + "description": "Fontaine limanlarında görülebilen büyük bir palet. Boyutu biraz daha büyüktür ve kutular ikişerli gruplar halinde bu paletin üstünde istiflenebilir.\\nLiman çalışanları, sevkiyat verimliliğini artırmak için \"bolca küçük kargonun nasıl en iyi şekilde sevk edileceği\" konusuna bir cevap bulmaları için Fontaine Araştırma Enstitüsünden araştırmacılar tuttu. Araştırmalar sonucunda, birçok eşyanın belirli boyutlardaki orta büyüklükteki kutulara konulabileceği ve bu kutuların da daha büyük kutuların içine konulup boyuttan tasarruf edilebileceği sonucuna varıldı. Nihayetinde ise bir dizi kutu üretildi ve birçok limanın verimliliği, bu yeni iyileştirilmiş sistem ile büyük ölçüde arttı.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Büyük Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Çınar Kütüğü", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/lets_play.json b/src/data/turkish/furnishing/lets_play.json new file mode 100644 index 000000000..fb21a07e4 --- /dev/null +++ b/src/data/turkish/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "\"Hadi Oynayalım!\"", + "description": "Merusea Köyü'nde bulunabilen ve Dişbudak Ağacı Kütüğünden yapılmış sade bir salıncak. Hikayeye göre bunları yapan Melusina, insanlarla arasındaki boy farkından dolayı bu salıncaklardan keyif alamamış ve kendisi için doğru boyutlarda bir tane daha yapmış.\\nAncak Melusinalar sağlam halatlar yapmaya alışkın olmadıklarından yalnızca birkaçı bunu askılı sandalye olarak kullanır.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Dişbudak Ağacı Kütüğü", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Kumaş", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Kırmızı Boya", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/turkish/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..bfa24d2fe --- /dev/null +++ b/src/data/turkish/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Ihlamur Ağacı Yarı Çelik Duyuru Panosu", + "description": "Dörtgen bir altlık ile düzensiz şekilli Ihlamur Ağacı Kütüğünden yapılmış bir ayaklı tabela. Metal tabakayla kaplı olması ona güzel ve zarif bir görünüş katmıştır. Ayrıca hem sağlamdır hem de pahalı değildir, bu yüzden Fontaine Şehri sokaklarında rahatlıkla bulunabilir.\\nBu tür ahşap tabelalarda, Kurmalı Mekalarda kullanılan yönteme benzeyen bir yüzey işleme yöntemi kullanılmıştır. Bu yönteme, bir Fontaine Araştırma Enstitüsü teknolojisinin sivil üretime uyarlanmasının klasik bir örneği denilebilir. Ancak her zanaatkar bu makinayı kullanamadığı için mühendisler hâlâ bu tür teknik becerilerin nasıl daha yaygın hale getirilebileceğini araştırmaktadır.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Ihlamur Ağacı Kütüğü", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 4 + } + ] +} diff --git a/src/data/turkish/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/turkish/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..21dbee692 --- /dev/null +++ b/src/data/turkish/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Ihlamur Ağacı \"İyi Uykular\" Yatağı", + "description": "Yüksek kaliteli Ihlamur Ağacı Kütüğünden yapılmış bir yatak. Yatağın her bir tahtası makinada işlenmiş ve şiltesinin içi ezilip yeniden preslenmiş bitkilerle doldurulmuştur. Tasarımı ve kullanıcı deneyimiyle Fontainelilerden tam puan almıştır. Bulunduğu evde iyi uyku eksik olmaz. Ayrıca fiyatı da uygundur, hatta bazen satış elemanları tereddüt eden müşterilere \"Merak etmeyin, birkaç kutu Fonta bile verseniz yeter!\" der.\\nBu türden satış konuşmalarına alışık olmayanlar bunu duyunca afallayabilirler ama buna karşı sorulması gereken asıl soru şudur: \"Kime göre 'birkaç' kutu peki?\"", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Yatak" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Ihlamur Ağacı Kütüğü", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Kumaş", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Mavi Boya", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/turkish/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..e7f389db7 --- /dev/null +++ b/src/data/turkish/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Lumidouce Limanı Tip-05 Vinç", + "description": "Genellikle Fontaine limanlarında görülebilen ve eşsiz bir tasarıma sahip tek kollu vinç. Modüler bileşenlere sahiptir ve ister ağır ister hafif olsun her türlü şeyi taşıyabilir. Maliyetinin yüksek olmasına, kurulumunun ve devreye alınmasının zor olmasına rağmen yük taşımadaki mükemmel verimliği sayesinde Fontaine limanlarındaki yük taşımacılığının en önemli parçası haline gelmiştir.\\nRivayetlere göre, bu makina Lumidouce Limanı'da ilk defa kullanıldığında bir günlük işi yarım günde bitirmiş ve kısa süre içerisinde Fontaine limanlarında sıklıkla kullanılmaya başlanmış...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Büyük Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Selvi Kütüğü", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 12 + } + ] +} diff --git a/src/data/turkish/furnishing/maintenance_mek_gold_leader.json b/src/data/turkish/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..953c2937c --- /dev/null +++ b/src/data/turkish/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Teknisyen Meka: Altın Lider", + "description": "Safir İhtişam Havuzunda ve Gölgeli Berraklıkta evcil hayvan olarak tutulabilen değerli bir Süs Balığı.\\nSu altı projeleri için yardım sunan, Meka gruplarının kullanım oranını artırmak için geliştirilen kompakt bir yardım Mekası. Aslında diğer Kurmalı Mekaların önemli parçaları tıkanmasın ve arıza yaşanmasın diye su altında çöp, ot ve diğer atıkları toplamak üzere tasarlanmıştır. Bir başka bakış açısına göre Fontaine ekosistemine su altı temizlikçileri olarak büyük katkıda bulunmaktadırlar.\\nDiğer seri üretim modellere kıyasla bu özel \"Altın Lider\" şeffaf altın bir kasaya ve özel kontrol ekipmanına sahiptir. Proje ekibi bunu özellikle karmaşık su altı ortamlarında \"komut iletim istasyonu\" olarak çalışması, komutları kontrol biriminden alıp gruptaki diğer mekalara tekrar iletmesi ve son derece önemli olan \"liderlik\" görevini üstlenmesi için tasarlamıştır.\\nAncak tüm teknisyen meka projesinin durdurulmasıyla birlikte bu \"lider meka\"nın da bir anlamı kalmamıştır. Yalnızca oldukça ayırt edici olan altın kasaları, onları toplayan balıkçıların gözünde bu mekaları oldukça değerli kılar.", + "category": [ + { + "id": 14001, + "category": "Süs Balığı", + "type": "Exterior" + } + ] +} diff --git a/src/data/turkish/furnishing/model_contraption_reasonable_roundabout.json b/src/data/turkish/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..0520353ec --- /dev/null +++ b/src/data/turkish/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Düzenek Modeli: Makul Yöntem", + "description": "Gereksiz ölçüde karmaşık görünen metal bir model. Söylenen o ki eş merkezli birkaç çemberin döndüğü açıyı, hızı ve yönü kaydedip birleştiren, böylece belirli veri türlerini test eden bir makinanın taklidi olarak yapılmış bu model. Profesyonel araştırmacılar, bahsi geçen makinayı kullanarak ihtiyaç duydukları verileri elde edebiliyormuş.\\nÖte yandan bunun yalnızca bir model olduğunu unutmamak gerek. Eş merkezli daireler kendi eksenlerinde öylece dönüyor, her bir nesne kendi doğal yörüngesini herhangi bir özel anlama sahip olmadan takip ediyor... Diye kendi kendine düşünmüş gece boyunca türlü hesaplamalar yapan bir araştırmacı.\\nBu gayet stabil ve kendi eksenlerinde dönen daireler belki de sıradan birileri veya işten kaytarmak isteyen bir araştırmacılar için anlaşılmaz verilerden çok daha ilgi çekici olabilir.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Mutfak Eşyası" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 4 + } + ] +} diff --git a/src/data/turkish/furnishing/model_contraption_repair.json b/src/data/turkish/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..020ebabbf --- /dev/null +++ b/src/data/turkish/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Düzenek Modeli: Tamir", + "description": "Bir Yabanyum Enerjisi İkmal Cihazının küçültülmüş ve karmaşık bir modeli. Enerji ikmal edememesi dışında her şeyi orijinaliyle bire bir aynıdır.\\nBu model, aslında işe yeni başlayan teknisyenlerin işi öğrenmeleri için onarım eğitimi cihazı olarak kullanılırdı. Ancak bu eğitim sona erdikten sonra, sökülen ya da bir şekilde bozulan eğitim cihazlarının bir uzman tarafından onarılması gerektiği için eğitim bölümüne \"eğitim cihazı onarım uzmanları\" eklendi.\\nDaha sonra bu çalışanlar, bu tür Yabanyum cihazlarından en iyi anlayan kişiler oldular. Ancak Yabanyum Çevre Çalışma İznini alması çok zor olduğundan bunların çoğu resmi onarım ekibine giremedi.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Eşya", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/model_contraption_rockcracker_anchor.json b/src/data/turkish/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..30fc2369d --- /dev/null +++ b/src/data/turkish/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Düzenek Modeli: Taş Kıran Çıpa", + "description": "Bir Yabanyum Enerjisi İkmal Cihazının küçültülmüş ve karmaşık bir metal modeli. Enerji ikmal edememesi dışında her şeyi orijinaliyle bire bir aynıdır.\\nBazen bu tür cihazların özel yüzeylere konulması gerektiğinden mühendisler onları oldukları yere sabitlemek için özel çıpalar eklemişlerdir. Bu model, belirli bir makina türünün taklidi olarak yapılmıştır. \"Taş Kıran\" adından da anlaşılabileceği üzere, üzerinde bulunması gereken zemini kırıp kavramasını sağlayan, tabanına entegre edilmiş Yabanyum ile çalışan çıpalara sahiptir.\\nYerine bir defa sabitlendikten sonra olduğu yerde kalması için artık Yabanyum makinasına gerek duymaz, bu yüzden \"Yabanyumla çalışan çıpa makinasının Yabanyumu tükenirse ne yaparız\" gibi bir sorun da olmaz.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Eşya", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/passages_languid_lifestyle.json b/src/data/turkish/furnishing/passages_languid_lifestyle.json index 541956fcc..db24a4aec 100644 --- a/src/data/turkish/furnishing/passages_languid_lifestyle.json +++ b/src/data/turkish/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "Pasajın Ağır Hayat Tarzı", - "description": "Lüks altın iskeletli bu döşemeli sandalye, Vasari Pasajı'ndaki Lucerne Kafe gibi yemek mekanlarında sıkça görülebilir. Fontaine'de \"ergonomi\" kavramı ışığında tasarlanan ilk sandalye olduğu söylenir. Sırt ve boyun bölgesine uygulanan stresi azaltarak müşterilere rahat ve huzurlu bir oturma deneyimi sunmayı amaçlar. Ne var ki bu sandalyeler, diğer herkesin aksine Melusinalar için pek rahat değildir. Melusinaların ideal oturma pozisyonunu belirlemek için \"ergonomi\" alanında daha fazla araştırma yapılması ve ayarlanabilir sırt, baş ve yüksekliğe sahip bir sandalye tasarlanması gerekmektedir. Böyle bir sandalye geliştirmek de epey masraflı olacaktır tabii...", + "description": "Lüks altın iskeletli bu döşemeli sandalye, Vasari Pasajı'ndaki Lutece Kafe gibi yemek mekanlarında sıkça görülebilir. Fontaine'de \"ergonomi\" kavramı ışığında tasarlanan ilk sandalye olduğu söylenir. Sırt ve boyun bölgesine uygulanan stresi azaltarak müşterilere rahat ve huzurlu bir oturma deneyimi sunmayı amaçlar. Ne var ki bu sandalyeler, diğer herkesin aksine Melusinalar için pek rahat değildir. Melusinaların ideal oturma pozisyonunu belirlemek için \"ergonomi\" alanında daha fazla araştırma yapılması ve ayarlanabilir sırt, baş ve yüksekliğe sahip bir sandalye tasarlanması gerekmektedir. Böyle bir sandalye geliştirmek de epey masraflı olacaktır tabii...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/turkish/furnishing/passages_parasol.json b/src/data/turkish/furnishing/passages_parasol.json index fd24df262..d2da57c57 100644 --- a/src/data/turkish/furnishing/passages_parasol.json +++ b/src/data/turkish/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "Pasajın Güneş Şemsiyesi", - "description": "Kurmalı Mekaların yardımıyla üretilen çeşitli parçalar bulunduran ve metal bir taşıyıcı yapıya sahip bir güneş şemsiyesi. İlk olarak Lucerne Kafe tarafından sipariş edilen bu güneş şemsiyeleri, işler açıldıkça Vasari Pasajı'nın en ikonik dekorasyonlarından biri haline geldi.\\nCiddi renk farklılıklarına yol açan bir üretim kazasından sonra tüccarlar, Meka destekli boyama sürecini denetlemesi için uzmanlar tutmaya başladı ve kalite kontrol süreci katılaşmış oldu. Şemsiyenin renkleri \"bulutsuz, sakin bir gün\" hissi vermek ve şemsiyelerin altında kahvelerini yudumlayan müşterilere hava durumundan bağımsız hoş bir atmosfer yaratmak üzere tasarlanmıştır.", + "description": "Kurmalı Mekaların yardımıyla üretilen çeşitli parçalar bulunduran ve metal bir taşıyıcı yapıya sahip bir güneş şemsiyesi. İlk olarak Lutece Kafe tarafından sipariş edilen bu güneş şemsiyeleri, işler açıldıkça Vasari Pasajı'nın en ikonik dekorasyonlarından biri haline geldi.\\nCiddi renk farklılıklarına yol açan bir üretim kazasından sonra tüccarlar, Meka destekli boyama sürecini denetlemesi için uzmanlar tutmaya başladı ve kalite kontrol süreci katılaşmış oldu. Şemsiyenin renkleri \"bulutsuz, sakin bir gün\" hissi vermek ve şemsiyelerin altında kahvelerini yudumlayan müşterilere hava durumundan bağımsız hoş bir atmosfer yaratmak üzere tasarlanmıştır.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/turkish/furnishing/passages_pristine_round_table.json b/src/data/turkish/furnishing/passages_pristine_round_table.json index 15f185f57..a9cfe9c55 100644 --- a/src/data/turkish/furnishing/passages_pristine_round_table.json +++ b/src/data/turkish/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "Pasajın Pürüzsüz Yuvarlak Masası", - "description": "Fontaine Şehri'nde sık görülen yuvarlak ahşap masa. Bu masalar çoğu yeme içme mekanındaki en özenli \"çalışanlar\" sayılırlar. Bu yuvarlak masaların kullanıldığı en meşhur işletme Lucerne Kafe olabilir. En kaliteli Ihlamur Ağacı Kütüğünden yapılan ve benzersiz tarzda masa örtüsü serilen bu masaların örtüleri ayrıca Kurmalı Mekalar tarafından ince bir mum katmanıyla kaplanmıştır. Bu kaplama, suyla kolayca temizlenebilen ve görünürde su izi bırakmayan sıçramaya dayanıklı bir yüzey sağlar. Söylentilere göre bu mumla kaplama işlemi için Poisson'daki balıkçılardan esinlenilmiştir. Kasabanın balıkçıları, gemilerin yelkenlerini mumla kaplamanın kirlenmeyi ve çok yağışlı havalarda aşırı su emilimini önlediğini keşfetmiştir.\\nFakat gemilere güç sağlayan yeni cihazların ortaya çıkmasıyla bu cilalama sürecini bilen Poisson sakinlerinin sayısı azalmıştır. Bir masa örtüsünün kaplama tekniğinin tarihiyle ilgilenen kişi sayısı bundan daha da azdır denebilir.", + "description": "Fontaine Şehri'nde sık görülen yuvarlak ahşap masa. Bu masalar çoğu yeme içme mekanındaki en özenli \"çalışanlar\" sayılırlar. Bu yuvarlak masaların kullanıldığı en meşhur işletme Lutece Kafe olabilir. En kaliteli Ihlamur Ağacı Kütüğünden yapılan ve benzersiz tarzda masa örtüsü serilen bu masaların örtüleri ayrıca Kurmalı Mekalar tarafından ince bir mum katmanıyla kaplanmıştır. Bu kaplama, suyla kolayca temizlenebilen ve görünürde su izi bırakmayan sıçramaya dayanıklı bir yüzey sağlar. Söylentilere göre bu mumla kaplama işlemi için Poisson'daki balıkçılardan esinlenilmiştir. Kasabanın balıkçıları, gemilerin yelkenlerini mumla kaplamanın kirlenmeyi ve çok yağışlı havalarda aşırı su emilimini önlediğini keşfetmiştir.\\nFakat gemilere güç sağlayan yeni cihazların ortaya çıkmasıyla bu cilalama sürecini bilen Poisson sakinlerinin sayısı azalmıştır. Bir masa örtüsünün kaplama tekniğinin tarihiyle ilgilenen kişi sayısı bundan daha da azdır denebilir.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/turkish/furnishing/passages_stable_storage.json b/src/data/turkish/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..e38ab3e4a --- /dev/null +++ b/src/data/turkish/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "\"Koridor Depolama Sandığı\"", + "description": "Yüksek kalitede Ihlamur Ağacı Kütüğünden yapılmış bir saklama sandığı. Dış kasası çok sağlam olduğundan sızdırmazlık oranı oldukça iyidir, bu yüzden Fontainelilerin bir numaralı tercihi haline gelmiştir.\\nAsayiş Dairesinin çabaları sayesinde Fontaine Şehri çok güvenli bir yere dönüşmüştür, bu sebeple çoğu kişinin yüksek güvenlikli sandıklara ihtiyacı yoktur. Dolayısıyla, bu sandık diğerlerine nispeten çok daha kullanışlı olduğundan mobilya satışlarında her zaman en üst sıralarda yer almıştır.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Mutfak Eşyası" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Ihlamur Ağacı Kütüğü", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Beyaz Demir Parçası", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/satisfying_weight.json b/src/data/turkish/furnishing/satisfying_weight.json new file mode 100644 index 000000000..7fefaabee --- /dev/null +++ b/src/data/turkish/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "\"Tatmin Eden Ağırlık\"", + "description": "İçine çok miktarda Tidalga konulabildiği söylenen taştan bir saklama kabı. Kapağında Tidalganın konulabileceği küçük ve basit bir delik vardır ama Melusinaların küçük elleri bu kabın dibine ulaşamaz. Melusinalar için kapağı açmak oldukça zordur, bu yüzden onu ancak içinde yeterince Tidalga olduğu zaman açarlar ve sonrasında güzel bir ziyafet çekerler...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/shiny_shell.json b/src/data/turkish/furnishing/shiny_shell.json new file mode 100644 index 000000000..57e984205 --- /dev/null +++ b/src/data/turkish/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "\"Parlak Kabuk\"", + "description": "Merusea Köyü'nde bulunan oldukça eşsiz görünümlü bir sokak lambası. Dişbudak Ağacının dalından yapılma direği vardır. Kimi ziyaretçiler Melusinaların bunu tasarlarken deniz kabuklarından esinlendiğini düşünürken, kimileri de onların ana malzeme olarak yengeç kıskaçlarını kullandığını, lambaların içindeki parlak objelerin ise yakalanmış deniz canlıları olduğunu düşünür. Bu son tahmin kulağa biraz zalimce geldiğinden dolayı bu objeler için \"Parlak Kabuk\" gibi daha sevimli bir isim tercih edildi.\\nGerçekte ise Melusinalar sadece lambaların üzerine parlak meyveler koyarak onları su geçirmez hale getirmek istemişlerdi...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Aydınlatma", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Dişbudak Ağacı Kütüğü", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/slippery_shack.json b/src/data/turkish/furnishing/slippery_shack.json new file mode 100644 index 000000000..61b331e0c --- /dev/null +++ b/src/data/turkish/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "\"Kaygan Kulübe\"", + "description": "Merusea Köyü'nde görülebilen ve zarif konturlarla eşsiz biçime sahip olan bir mesken. Yapıda kullanılan taşların eşsiz bir kalitesi vardır ve yalnızca Melusinaların bildiği bir teknikle işlenmişler. Sonuç olarak ise ortaya renkli mücevherler gibi pürüzsüz yüzey ve canlı renkler çıkmıştır. Melusinaların duyuları normal insanlardan çok farklıdır ve bu türden yerlerde yürümeye alışkındırlar ama dışarıdan gelen yabancılar için bu taş platformlar ve zeminler çok pürüzsüz olduğundan düşme tehlikesi oluşturabilir...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Kırmızı Boya", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/small_stonecrab.json b/src/data/turkish/furnishing/small_stonecrab.json new file mode 100644 index 000000000..1ec6c05da --- /dev/null +++ b/src/data/turkish/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "\"Küçük Taş Yengeç\"", + "description": "Merusea Köyü'nde görülebilen ve zarif konturlarla eşsiz biçime sahip olan bir mesken. Bu türden meskenler insanlar için çok dar olabilir ama bu küçük Melusinaları hiç rahatsız etmez.\\nBazı Melusinaların evlerini baloncuk çıkaran \"taş yengeçler\" olarak gördüğü söylenir ancak \"yengeçler çok arkadaş canlısı görünmediklerinden bazıları bu benzetmeyi pek yerinde bulmaz. Her an Tidalganı alacaklarmış gibi görünürler!\"", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Kırmızı Boya", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/soft_waters_voice.json b/src/data/turkish/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..ce0369dfd --- /dev/null +++ b/src/data/turkish/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "\"Nazik Suyun Sesi\"", + "description": "Merusea Köyü'nde görülebilen bir dekorasyon. Küçük bir çalışma masası ile üzerine birçok eşya asılmış kurutma rafından oluşur. Sade bir rüzgar çanı, kabuklar ve birkaç kurutulmuş balık rüzgarda sallanıp durur.\\nNedendir bilinmez, rüzgar çanı bu kabuklara çarptığında su damlacığına benzer hafif bir ses çıkarır. Melusinalar ortaya çıkan bu müziğe \"evin sesi\" diyorlar.", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Kırmızı Boya", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/standard_fluid_shipping_unit.json b/src/data/turkish/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..c28e8047f --- /dev/null +++ b/src/data/turkish/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Standart Sıvı Sevkiyat Ünitesi", + "description": "Fontaine limanlarında görülebilen, Çınar Kütüğünden yapılma bir sıvı kabı. Bu iyice mühürlenmiş kap, aslen Fontaine Araştırma Enstitüsü tarafından uzun mesafeli su sevkiyatı için tasarlanmıştır ve bu teknolojinin gelişmesiyle birlikte sıvı sevkiyatında daha sık kullanılan bir yöntem haline gelmiştir.\\nTasarımcılarının, şarap fıçıları ile tahta kutuların avantajlarını bir araya getirerek yapısal dayanıklılığını artırdığı ve toplu üretimini kolaylaştırdığı söylenir. Rıhtım çalışanları sıklıkla bu kapların \"kullanışlı\" olmadığından şikayet etse de gemi mürettebatları bunların bazen güvertede yuvarlanan şarap fıçılarından çok daha iyi olduğunu söyler.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Büyük Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Çınar Kütüğü", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 6 + } + ] +} diff --git a/src/data/turkish/furnishing/standard_railing_order_and_symmetry.json b/src/data/turkish/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..3e1f2a1a2 --- /dev/null +++ b/src/data/turkish/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Standart Korkuluk: Düzen ve Simetri", + "description": "İlk bakışta sıradanmış gibi görünen bu korkuluk, Fontaine'deki çırakların gözünde zanaatkarların \"çizgi estetiğini\" yansıtmaktadır. Bu estetik anlayışa göre \"yapılar, uyumlu ve düzenli bir ortam\" oluşturmalıdır. Tabii, zanaatkarların kendi kişisel dokunuşları da bu tür bir düzene farklı bir renk katar...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Çit", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/standard_railing_scattered_structure.json b/src/data/turkish/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..c42a34701 --- /dev/null +++ b/src/data/turkish/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Standart Korkuluk: Dağınık Yapı", + "description": "Sıradan bir taş korkuluk. İki taş sütunun arasındaki mesafe hiçbir zaman aynı değildir, tasarımcının keyfine göre ya biri uzun ya biri kısa olur. Bu, Fontaine'deki bazı çırakların gözünde zanaatkarların \"çizgi estetiğini\" yansıtmaktadır. Bu estetik anlayışa göre \"tasarım unsurlarının zevkli bir şekilde dağıtılması, sürekli tekrardan kaynaklanan estetik bozulmanın önüne geçermiş\". Ancak bu türden bir yapıyı inşa etmek, düzenli bir yapıyı inşa etmekten çok daha zordur...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Çit", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/furnishing/standard_shipping_pallet.json b/src/data/turkish/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..35cce366f --- /dev/null +++ b/src/data/turkish/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Standart Palet", + "description": "Fontaine limanlarında bulunan, orta boy kutuları kolayca taşımak amacıyla kullanılan bir palet. Hem sağlam ve basit hem de ucuzdur.\\nİlk başta Fontaine'in sevkiyat boyutları Küçük, Standart ve Büyük olmak üzere üçe ayrılıyordu. Orta boyuttaki bu paletler \"Standart\" kategorisine girer ve teorik olarak bir Kurmalı Mekanın tek başına itebileceği altı orta boy kutudan oluşan bir paleti ifade eder. Bu sevkiyat yöntemi, verimliliği büyük ölçüde artırmıştır.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Büyük Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Çınar Kütüğü", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Demir Parçası", + "amount": 2 + } + ] +} diff --git a/src/data/turkish/furnishing/water_imp_prince.json b/src/data/turkish/furnishing/water_imp_prince.json new file mode 100644 index 000000000..c797b684d --- /dev/null +++ b/src/data/turkish/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Su İfriti Prensi", + "description": "Mavi derinliklerde yaşayan ve başı dertte olan herkese yardım eden bir prens.\\n\"- ..-. ...- --\"\\n\"... ..-. .-- ..-. ...\"\\n\"-. .--- ... -... -.. -- ..-.\"", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Eşya", + "type": "Exterior" + } + ] +} diff --git a/src/data/turkish/furnishing/yet_another_discussion.json b/src/data/turkish/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..efc454d31 --- /dev/null +++ b/src/data/turkish/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "\"Bir Tartışma Daha\"", + "description": "Fontaine Şehri'nde sıklıkla görülebilen, Ihlamur Ağacı Kütüğünden yapılmış bir tabela. Bu tür bir tabelanın, opera hayranları tarafından Epiclese Opera Salonunun kapısının önüne tartışma tabelası olarak kullanılsın diye astıkları tabelalardan geldiği söylenir. Ancak insanlar kendilerini buna o kadar çok kaptırmışlar ki Asayiş Dairesinin kamu düzenini korumak için aylarca bu tabelaları sökmesi gerekmiş.\\nBununla birlikte, çoğu tabela çoktan sökülmüş olmasına rağmen bildiri panoları aracılığıyla iletişim kurma yöntemi Fontaine Şehri'nde bir iletişim aracı olarak halen kullanılmaya devam etmektedir. Mermonia Sarayı, \"her şeye rağmen bir düzen oluşturma\" ilkesine göre şehir yönetmeliğini yenilemiş ve bu türden tabelaların nerede ve nasıl olması gerektiğine dair düzenlemelerde bulunmuştur.\\n... Ancak bunu tamamlayıp halka arz ettiklerinde tabelaların eskisi kadar kullanılmadığını da fark etmişler. Ne kadar garip, değil mi?", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Süs Eşyası", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Ihlamur Ağacı Kütüğü", + "amount": 8 + } + ] +} diff --git a/src/data/turkish/ingredients/almond.json b/src/data/turkish/ingredients/almond.json index b7baa35a3..e5c8e217e 100644 --- a/src/data/turkish/ingredients/almond.json +++ b/src/data/turkish/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Şekerli Ajilenakh Yemişi" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Focalors'a Mektup" } ], "source": [ diff --git a/src/data/turkish/ingredients/bird_egg.json b/src/data/turkish/ingredients/bird_egg.json index 3b66031ce..8cd7c9bd8 100644 --- a/src/data/turkish/ingredients/bird_egg.json +++ b/src/data/turkish/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Konsome" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Focalors'a Mektup" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Tombalak Profiterolü" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/turkish/ingredients/coffee_beans.json b/src/data/turkish/ingredients/coffee_beans.json index 6e7fa2fde..c736f095c 100644 --- a/src/data/turkish/ingredients/coffee_beans.json +++ b/src/data/turkish/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavyera Kahvesi" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Focalors'a Mektup" } ], "source": [ diff --git a/src/data/turkish/ingredients/cream.json b/src/data/turkish/ingredients/cream.json index ef2ec08b9..d07819ebc 100644 --- a/src/data/turkish/ingredients/cream.json +++ b/src/data/turkish/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Krep Süzet" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Tombalak Profiterolü" } ], "source": ["İşlenerek elde edilir."] diff --git a/src/data/turkish/ingredients/flour.json b/src/data/turkish/ingredients/flour.json index 631b646b6..30535a2eb 100644 --- a/src/data/turkish/ingredients/flour.json +++ b/src/data/turkish/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Krep Süzet" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Focalors'a Mektup" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Tombalak Profiterolü" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/turkish/ingredients/milk.json b/src/data/turkish/ingredients/milk.json index 7061e980a..4e4488a39 100644 --- a/src/data/turkish/ingredients/milk.json +++ b/src/data/turkish/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavyera Kahvesi" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Tombalak Profiterolü" } ], "craft": [ diff --git a/src/data/turkish/jewels_materials/varunada_lazurite_chunk.json b/src/data/turkish/jewels_materials/varunada_lazurite_chunk.json index 8edebb79a..63f3c5ea1 100644 --- a/src/data/turkish/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/turkish/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Sv. 60 ve üzeri Okeanidlerden düşer.", "Sv. 60 ve üzeri Su Hipostazlarından düşer.", + "Sv. 60 ve üzeri Su Tulpalarından düşer.", "Üretilir." ], "rarity": 4, diff --git a/src/data/turkish/jewels_materials/varunada_lazurite_fragment.json b/src/data/turkish/jewels_materials/varunada_lazurite_fragment.json index 8d04a1200..4e33f0f5d 100644 --- a/src/data/turkish/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/turkish/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Sv. 40 ve üzeri Okeanidlerden düşer.", "Sv. 40 ve üzeri Su Hipostazlarından düşer.", + "Sv. 40 ve üzeri Su Tulpalarından düşer.", "Üretilir." ], "rarity": 3, diff --git a/src/data/turkish/jewels_materials/varunada_lazurite_gemstone.json b/src/data/turkish/jewels_materials/varunada_lazurite_gemstone.json index 7a7f30b82..838e2ba21 100644 --- a/src/data/turkish/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/turkish/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Sv. 75 ve üzeri Okeanidlerden düşer.", "Sv. 75 ve üzeri Su Hipostazlarından düşer.", + "Sv. 75 ve üzeri Su Tulpalarından düşer.", "Üretilir." ], "rarity": 5, diff --git a/src/data/turkish/jewels_materials/varunada_lazurite_sliver.json b/src/data/turkish/jewels_materials/varunada_lazurite_sliver.json index c5811f766..83f0ddbb1 100644 --- a/src/data/turkish/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/turkish/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Okeanidlerden düşer.", "Su Hipostazlarından düşer.", + "Su Tulpalarından düşer.", "Hediyelik Eşya Dükkanından satın alınır." ], "rarity": 2, diff --git a/src/data/turkish/local_materials/lakelight_lily.json b/src/data/turkish/local_materials/lakelight_lily.json new file mode 100644 index 000000000..9967493fc --- /dev/null +++ b/src/data/turkish/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Gölmavisi Zambağı", + "description": "Saf ve berrak mavi renkli bir çiçek, Su Damarlarının birleştiği noktada doğar. Basit, etkileyici ve zarif bir kokusu vardır, keskin ve ferahlatıcı bir his verir, aynı zamanda yumuşaktır.", + "source": ["Doğada bulunur.", "Öneri: Erinnyes Ormanı'nda bulunur."], + "location": "Fontaine" +} diff --git a/src/data/turkish/local_materials/spring_of_the_first_dewdrop.json b/src/data/turkish/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..a25b43ff6 --- /dev/null +++ b/src/data/turkish/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "İlk Çiy Damlasının Kaynağı", + "description": "Morte Bölgesi'nin sularına karışmış saf bir çiy damlası. Diğer saf su kütlelerinden farklıdır, sanki daha saf ve ilkel Element Enerjisinin birikimiyle oluşmuş gibidir.", + "source": ["Doğada bulunur.", "Öneri: Morte Bölgesi'nde su altında bulunur."], + "location": "Fontaine" +} diff --git a/src/data/turkish/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/turkish/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..2aa98c1f7 --- /dev/null +++ b/src/data/turkish/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Sönük Girdap Gözü", + "description": "Her şey ağır olan nesnelerin yanında toplanır. Tıpkı altının demire, zeminin ise esen rüzgara göre daha çok şey çekmesi gibi. Nasıl ki ışık karanlığın girdabından kaçamazsa sebep ve sonuç da aynı şekilde kaçınılmaz şekilde kadere bağlıdır.", + "source": ["Sv. 70 ve üzeri Yıldız Yutan Narval Mücadelesi Ödülü"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sönük İpek İplik", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Rüya Çözücü", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Sönük Kütle", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Rüya Çözücü", + "amount": 1 + } + ] + ] +} diff --git a/src/data/turkish/talent_lvl_up_materials/lightless_mass.json b/src/data/turkish/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..6248da8b8 --- /dev/null +++ b/src/data/turkish/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Sönük Kütle", + "description": "Evren, karanlık ve soğuk bir yerdir.
Ama iyi bak. Orada kumun içinden parıldayan inciler, asfalta serpiştirilmiş elmas parçaları, puslu geceyi delip sislerin arasından süzülen ışıklar ve en parlak alevleri tutuşturan kıvılcımlar gibi soluk ışık parıltıları hep vardır.", + "source": ["Sv. 70 ve üzeri Yıldız Yutan Narval Mücadelesi Ödülü"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sönük İpek İplik", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Rüya Çözücü", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Sönük Girdap Gözü", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Rüya Çözücü", + "amount": 1 + } + ] + ] +} diff --git a/src/data/turkish/talent_lvl_up_materials/lightless_silk_string.json b/src/data/turkish/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..4de085569 --- /dev/null +++ b/src/data/turkish/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sönük İpek İplik", + "description": "Kadim Fontaine'de, dünyayı yöneten Fortuna'nın bir arpın telleri gibi sayısız iplikle örülmüş olduğu düşünülüyordu. Teller müziğin muhteşem ahengiyle titreştiğinde herkese mutluluk getirirken uyumsuz notalarsa evrenin dokusunu mahvederdi.", + "source": ["Sv. 70 ve üzeri Yıldız Yutan Narval Mücadelesi Ödülü"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Sönük Girdap Gözü", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Rüya Çözücü", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Sönük Kütle", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Rüya Çözücü", + "amount": 1 + } + ] + ] +} diff --git a/src/data/turkish/tcg_action/absorbing_prism.json b/src/data/turkish/tcg_action/absorbing_prism.json index a6687d642..cfb7e7c36 100644 --- a/src/data/turkish/tcg_action/absorbing_prism.json +++ b/src/data/turkish/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "\"İşte fırsat!\"\\n\"Hey, şans bizden yana!\"", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Elektrik", "card_type": "Etki Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Elektrik", - "count": 3 + "count": 2 } ], "source": "Elektrik Hipostazına karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.", diff --git a/src/data/turkish/tcg_action/all_things_are_of_the_earth.json b/src/data/turkish/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..12da5b263 --- /dev/null +++ b/src/data/turkish/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Her Şey Topraktan Doğar", + "title": "\"Her Şey Topraktan Doğar\" Baizhu", + "desc": "\"Gökleri ve yeri kavrayabilir, çi enerjisi akışının uğursuz havasına karşı koyabilir ve zihnini açık tutabilirsen o zaman karşında hiçbir şey duramaz.\"", + "in_play_description": "Bu kartı kuşanan Baizhu alandayken Kusursuz Kalkan bir İyileştirme Etkisi etkinleştirdiğinde aktif karakterininkiyle aynı türde bir Element Zarı oluşur.", + "attributes": { + "cost": 4, + "cost_type": "Doğa", + "card_type": "Ekipman Kartı", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Doğa", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Enerji", + "count": 2 + } + ], + "source": "Baizhu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", + "tags": ["Yetenek", "Savaş Hamlesi"] + }, + "skills": [ + { + "name": "", + "desc": "Savaş Hamlesi: Aktif karakterin Baizhu olduğunda bu kartı kuşan.
Baizhu bu kartı kuşandıktan sonra hemen bir defa Bütüncül İyileştirme kullanır.
Bu kartı kuşanan Baizhu alandayken Kusursuz Kalkan bir İyileştirme Etkisi etkinleştirdiğinde aktif karakterininkiyle aynı türde bir Element Zarı oluşur.
(Bu kartı destene eklemek için destende Baizhu olmalıdır.)" + } + ] +} diff --git a/src/data/turkish/tcg_action/awakening.json b/src/data/turkish/tcg_action/awakening.json index 3688b93cb..013110dda 100644 --- a/src/data/turkish/tcg_action/awakening.json +++ b/src/data/turkish/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Uyanış", "title": "Razor: Uyanış", "desc": "Av başlamak üzere.", - "in_play_description": "Bu kartı kuşanan Razor, bir Pençe ve Yıldırım kullandığında Elektrik karakterlerinden biri 1 Enerji kazanır. (Aktif Karakter önceliklidir)", + "in_play_description": "Bu kartı kuşanan Razor, bir Pençe ve Yıldırım kullandığında Elektrik karakterlerinden biri 1 Enerji kazanır. (Her Turda bir defa, aktif karakter önceliklidir)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Elektrik", "card_type": "Ekipman Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Elektrik", - "count": 4 + "count": 3 } ], "source": "Razor'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Razor olduğunda bu kartı kuşan.
Razor bu kartı kuşandıktan sonra hemen bir defa Pençe ve Yıldırım kullanır.
Bu kartı kuşanan Razor bir Pençe ve Yıldırım kullandığında Elektrik karakterlerinden biri 1 Enerji kazanır. (Aktif Karakter önceliklidir)
(Bu kartı destene eklemek için destende Razor olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Razor olduğunda bu kartı kuşan.
Razor bu kartı kuşandıktan sonra hemen bir defa Pençe ve Yıldırım kullanır.
Bu kartı kuşanan Razor bir Pençe ve Yıldırım kullandığında Elektrik karakterlerinden biri 1 Enerji kazanır. (Her Turda bir defa, aktif karakter önceliklidir)
(Bu kartı destene eklemek için destende Razor olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/bunny_triggered.json b/src/data/turkish/tcg_action/bunny_triggered.json index 84c08542b..4b22477e4 100644 --- a/src/data/turkish/tcg_action/bunny_triggered.json +++ b/src/data/turkish/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Tavşan Tetiği", "title": "Amber: Tavşan Tetiği", "desc": "\"Hadi Baron Tavşan, hadi!\"", - "in_play_description": "Bu kartı kuşanan Amber ile bir Normal Saldırı yaptığında bu kart ve Baron Tavşan hâlâ alandaysa Baron Tavşan patlar ve 3 Ateş Hasarı verir.", + "in_play_description": "Bu kartı kuşanan Amber ile bir Normal Saldırı yaptığında bu kart ve Baron Tavşan hâlâ alandaysa Baron Tavşan patlar ve 4 Ateş Hasarı verir.", "attributes": { "cost": 3, "cost_type": "Ateş", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Amber olduğunda bu kartı kuşan.
Amber bu kartı kuşandıktan sonra hemen bir defa Patlayıcı Kukla kullanır.
Bir Normal Saldırı yaptığında bu kart ve Baron Tavşan hâlâ alandaysa Baron Tavşan patlar ve 3 Ateş Hasarı verir.
(Bu kartı destene eklemek için destende Amber olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Amber olduğunda bu kartı kuşan.
Amber bu kartı kuşandıktan sonra hemen bir defa Patlayıcı Kukla kullanır.
Bir Normal Saldırı yaptığında bu kart ve Baron Tavşan hâlâ alandaysa Baron Tavşan patlar ve 4 Ateş Hasarı verir.
(Bu kartı destene eklemek için destende Amber olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/chang_the_ninth.json b/src/data/turkish/tcg_action/chang_the_ninth.json index 0abd1f875..c3ebd67ba 100644 --- a/src/data/turkish/tcg_action/chang_the_ninth.json +++ b/src/data/turkish/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Herhangi bir tarafın karakteri beceri kullandıktan sonra Fiziksel Hasar veya Delme Hasarı verdiğinde ya da bir Element Tepkimesi tetiklediğinde, bu kart 1 İlham kazanır.
Kart toplam 3 İlham kazandığında ise, bu kartı atıp 2 kart çekebilirsin." + "desc": "Herhangi bir tarafın karakteri beceri kullandıktan sonra Fiziksel Hasar veya Delme Hasarı verdiğinde ya da bir Element Tepkimesi tetiklediğinde, bu kart 1 İlham kazanır.
Kart toplam 3 İlham kazandığında bu kartı atıp 2 kart çekebilirsin." } ] } diff --git a/src/data/turkish/tcg_action/crossfire.json b/src/data/turkish/tcg_action/crossfire.json index d6eccce16..c0846ebb3 100644 --- a/src/data/turkish/tcg_action/crossfire.json +++ b/src/data/turkish/tcg_action/crossfire.json @@ -6,7 +6,7 @@ "desc": "Bu sıcaklık bir restorana göre normal!", "in_play_description": "Bu kartı kuşanan Xiangling, Guoba Saldırısı becerisini kullandığında ayrıca 1 Ateş Hasarı verir.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Ateş", "card_type": "Ekipman Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Ateş", - "count": 4 + "count": 3 } ], "source": "Xiangling'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", diff --git a/src/data/turkish/tcg_action/crown_of_watatsumi.json b/src/data/turkish/tcg_action/crown_of_watatsumi.json index d719c2e31..a76239425 100644 --- a/src/data/turkish/tcg_action/crown_of_watatsumi.json +++ b/src/data/turkish/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Yadigar"] }, "skills": [ diff --git a/src/data/turkish/tcg_action/discretionary_supplement.json b/src/data/turkish/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..fbe3fed72 --- /dev/null +++ b/src/data/turkish/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "İsteğe Bağlı Takviye", + "title": "\"İsteğe Bağlı Takviye\" Dori", + "desc": "\"Önce fiyatı %30 artır, sonra da %20 indirimle satışa koy!\"", + "in_play_description": "Bu kartı kuşanan Dori tarafından çağırılan Cin, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve Enerji olmayan karakterler Enerji kazandıklarında, kazanılan Enerji miktarı 1 artar.", + "attributes": { + "cost": 3, + "cost_type": "Elektrik", + "card_type": "Ekipman Kartı", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektrik", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Enerji", + "count": 2 + } + ], + "source": "Dori'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", + "tags": ["Yetenek", "Savaş Hamlesi"] + }, + "skills": [ + { + "name": "", + "desc": "Savaş Hamlesi: Aktif karakterin Dori olduğunda bu kartı kuşan.
Dori bu kartı kuşandıktan sonra hemen bir defa Alkazar'ın Kusursuzluğu kullanır.
Bu kartı kuşanan Dori tarafından çağırılan Cin, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve Enerjisi olmayan karakterler Enerji kazandıklarında, kazanılan Enerji miktarı 1 artar.
(Bu kartı destene eklemek için destende Dori olmalıdır.)" + } + ] +} diff --git a/src/data/turkish/tcg_action/emblem_of_severed_fate.json b/src/data/turkish/tcg_action/emblem_of_severed_fate.json index f9c6879db..caa5d94a4 100644 --- a/src/data/turkish/tcg_action/emblem_of_severed_fate.json +++ b/src/data/turkish/tcg_action/emblem_of_severed_fate.json @@ -4,7 +4,7 @@ "name": "Parçalanan Kader Amblemi", "title": "Parçalanan Kader Amblemi: İşlemeli Kabuto", "desc": "On üç yıl bir rüya gibi gelip geçti.\\nGölge düşmüş bu geçidin üzerine bir duman gibi kızıl kar taneleri yağıyor.\\nArtık sen de çok uzaklardasın.", - "in_play_description": "Başka bir karakterin Element Patlaması kullandıktan sonra bu kartı kuşanan karakter 1 Enerji kazanır.
Karakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).", + "in_play_description": "Başka bir karakterin Element Patlaması kullandıktan sonra bunun eklendiği karakter 1 Enerji kazanır.
Karakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).", "attributes": { "cost": 2, "cost_type": "Aynı Element", @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Başka bir karakterin Element Patlaması kullandıktan sonra bu kartı kuşanan karakter 1 Enerji kazanır.
Karakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" + "desc": "Başka bir karakterin Element Patlaması kullandıktan sonra bunun eklendiği karakter 1 Enerji kazanır.
Karakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/engulfing_lightning.json b/src/data/turkish/tcg_action/engulfing_lightning.json index 4f571eae4..3cc7fcc14 100644 --- a/src/data/turkish/tcg_action/engulfing_lightning.json +++ b/src/data/turkish/tcg_action/engulfing_lightning.json @@ -4,7 +4,7 @@ "name": "Hapseden Yıldırım", "title": "Zamansız Rüya: Hapseden Yıldırım", "desc": "Ölümcül bir silah olan bu naginata, ot ve sapları da biçebilir.\\nBu naginatayı, sonsuzluğun yolunu bekleyen kişi kuşanmıştı.", - "in_play_description": "Karakter fazladan 1 Hasar verir.
Her Turda bir defa şu etki otomatik tetiklenir: Bu kartı kuşanan karakterde Enerji yoksa 1 Enerji kazanır.", + "in_play_description": "Karakter fazladan 1 Hasar verir.
Her Turda bir defa şu etki otomatik tetiklenir: Bunun eklendiği karakterde Enerji yoksa 1 Enerji kazanır.", "attributes": { "cost": 3, "cost_type": "Aynı Element", @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Karakter fazladan 1 Hasar verir.
Her Turda bir defa şu etki otomatik tetiklenir: Bu kartı kuşanan karakterde Enerji yoksa 1 Enerji kazanır.
(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" + "desc": "Karakter fazladan 1 Hasar verir.
Her Turda bir defa şu etki otomatik tetiklenir: Bunun eklendiği karakterde Enerji yoksa 1 Enerji kazanır.
(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/featherfall_judgment.json b/src/data/turkish/tcg_action/featherfall_judgment.json index a8ec1fbc1..e2a9d1117 100644 --- a/src/data/turkish/tcg_action/featherfall_judgment.json +++ b/src/data/turkish/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Tüy Yargısı", "title": "Cyno: Tüy Yargısı", "desc": "\"Bu benim düello ruhum.\"", - "in_play_description": "Bu kartı kuşanan Cyno, 3 veya 5 seviye Yerleşim etkisine sahip bir Sadık Öncü ile Saklı Ayin: Ahir Rehberi kullandığında verdiğin Hasar fazladan 1 daha artar.", + "in_play_description": "Bu kartı kuşanan Cyno, çift sayıda Yerleşim etkisine sahip bir Sadık Öncü ile Saklı Ayin: Ahir Rehberi kullandığında verilen Hasar 1 artar.", "attributes": { "cost": 3, "cost_type": "Elektrik", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Cyno olduğunda bu kartı kuşan.
Cyno bu kartı kuşandıktan sonra hemen bir defa Saklı Ayin: Ahir Rehberi kullanır.
Bu kartı kuşanan Cyno, 3 veya 5 seviye Yerleşim etkisine sahip bir Sadık Öncü ile Saklı Ayin: Ahir Rehberi kullandığında verdiğin Hasar fazladan 1 daha artar.
(Bu kartı destene eklemek için destende Cyno olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Cyno olduğunda bu kartı kuşan.
Cyno bu kartı kuşandıktan sonra hemen bir defa Saklı Ayin: Ahir Rehberi kullanır.
Bu kartı kuşanan Cyno, çift sayıda Yerleşim etkisine sahip bir Sadık Öncü ile Saklı Ayin: Ahir Rehberi kullandığında verilen Hasar 1 artar.
(Bu kartı destene eklemek için destende Cyno olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/flowing_flame.json b/src/data/turkish/tcg_action/flowing_flame.json index fe2251396..4150ef977 100644 --- a/src/data/turkish/tcg_action/flowing_flame.json +++ b/src/data/turkish/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "Akan Alev", "title": "Diluc: Akan Alev", "desc": "Riskli durumlardan kurtulmanın basit bir yolu.", - "in_play_description": "Bu kartı kuşanan Diluc, Dağlayan Taarruz becerisini bir Tur içinde ikinci defa kullandığında 1 adet daha az Ateş Zarı harcanır.", + "in_play_description": "Bu kartı kuşanan Diluc, bir Turda ikinci defa Dağlayan Taarruz kullandığında 1 adet daha az Ateş Zarı harcanır.", "attributes": { "cost": 3, "cost_type": "Ateş", diff --git a/src/data/turkish/tcg_action/fresh_wind_of_freedom.json b/src/data/turkish/tcg_action/fresh_wind_of_freedom.json index 21036a045..e9c49e1cc 100644 --- a/src/data/turkish/tcg_action/fresh_wind_of_freedom.json +++ b/src/data/turkish/tcg_action/fresh_wind_of_freedom.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Bu Turdaki Hamle Aşamanda rakip bir karakter yenildiğinde bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.
Kullanım Hakkı: 1
n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)" + "desc": "Bu Turdaki Hamle Aşamanda rakip bir karakter yenildiğinde bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.
Kullanım Hakkı: 1
(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)" } ] } diff --git a/src/data/turkish/tcg_action/generals_ancient_helm.json b/src/data/turkish/tcg_action/generals_ancient_helm.json index 71b10da36..a6ba181aa 100644 --- a/src/data/turkish/tcg_action/generals_ancient_helm.json +++ b/src/data/turkish/tcg_action/generals_ancient_helm.json @@ -4,7 +4,7 @@ "name": "Kadim General Miğferi", "title": "Dönülmez Yemin: Kadim General Miğferi", "desc": "\"Son kan damlası da savaş alanına düştüğünde parlak kumlar bir kez daha ihtişamla parladı.\"", - "in_play_description": "Hamle Aşaması Başlangıcı: bu kartı kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.", + "in_play_description": "Hamle Aşaması Başlangıcı: bunun eklendiği karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.", "attributes": { "cost": 2, "cost_type": "Aynı Element", @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Hamle Aşaması Başlangıcı: bu kartı kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" + "desc": "Hamle Aşaması Başlangıcı: bunun eklendiği karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/glorious_season.json b/src/data/turkish/tcg_action/glorious_season.json index 1cf0913dd..db6f75485 100644 --- a/src/data/turkish/tcg_action/glorious_season.json +++ b/src/data/turkish/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "İşte, senin için bir şarkı...", "in_play_description": "Bu kartı kuşanan Barbara alandayken Melodi Döngüsü, bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanmasını sağlar. (Her Turda bir defa)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Su", "card_type": "Ekipman Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Su", - "count": 4 + "count": 3 } ], "source": "Barbara'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", diff --git a/src/data/turkish/tcg_action/in_every_house_a_stove.json b/src/data/turkish/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..2ff88c70f --- /dev/null +++ b/src/data/turkish/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Her Evde Bir Ocak", + "title": "Her Evde Bir Ocak", + "desc": "\"Ocak Tanrısı insanları önemser, kendini insanlardan birine dönüştürüp her eve yiyecek dağıtır ve aralarındaki dayanışmayı kuvvetlendirirdi.\"", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Saklı Ferman", + "card_type": "Etki Kartı", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Saklı Ferman", + "count": 1 + } + ], + "tags": ["Saklı Destan"] + }, + "skills": [ + { + "name": "", + "desc": "Mevcut Tur sayısı ile aynı sayıda kart çekersin. (Bu şekilde en fazla 4 kart çekilebilir)
(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)" + } + ] +} diff --git a/src/data/turkish/tcg_action/joyous_celebration.json b/src/data/turkish/tcg_action/joyous_celebration.json index fe1c3400a..4f6b9d436 100644 --- a/src/data/turkish/tcg_action/joyous_celebration.json +++ b/src/data/turkish/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Bu kartı oynayabilmek için aktif karakterin Buz, Su, Ateş, Elektrik ya da Doğa karakteri olmalıdır. Aktif karakterinin Element Türü tüm karakterlerine uygulanır.
(Her düelloda yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)" + "desc": "Bu kartı oynayabilmek için aktif karakterin Buz, Su, Ateş, Elektrik ya da Doğa karakteri olmalıdır. Aktif karakterinin Element Türü, elementlerden etkilenen tüm karakterlerine uygulanır.
(Her düelloda yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)" } ] } diff --git a/src/data/turkish/tcg_action/kings_squire.json b/src/data/turkish/tcg_action/kings_squire.json index a845affe7..e260b9974 100644 --- a/src/data/turkish/tcg_action/kings_squire.json +++ b/src/data/turkish/tcg_action/kings_squire.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Karakter fazladan 1 Hasar verir.
Oynandığında bu kartı kuşanan karakterin Element Becerisi kullandığı veya bir Yetenek Kartı kuşandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.
(Yalnızca Yay Karakterleri bu kartı kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" + "desc": "Karakter fazladan 1 Hasar verir.
Oynandığında bunun eklendiği karakterin Element Becerisi kullandığı veya bir Yetenek Kartı kuşandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.
(Yalnızca Yay Karakterleri bu kartı kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/lands_of_dandelion.json b/src/data/turkish/tcg_action/lands_of_dandelion.json index 51aad792b..f71878513 100644 --- a/src/data/turkish/tcg_action/lands_of_dandelion.json +++ b/src/data/turkish/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Enerji", - "count": 3 + "count": 2 } ], "source": "Jean'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", diff --git a/src/data/turkish/tcg_action/lightning_storm.json b/src/data/turkish/tcg_action/lightning_storm.json index c646d5d1a..f57ae91ea 100644 --- a/src/data/turkish/tcg_action/lightning_storm.json +++ b/src/data/turkish/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Şimşek Fırtınası", "title": "Beidou: Şimşek Fırtınası", "desc": "Gök gürültüsü ve şimşeklerin çıkardığı sesler, kulağıma şarkı gibi gelirler!", - "in_play_description": "Bu kartı kuşanan Beidou, Deniz Yolcusu kullandığında Beceri Hazırlama etkinken Hasar alınırsa bu Tur için Beidou karakterinin Normal Saldırısının Nötr Element maliyeti 1 azalır. (2 defa tetiklenebilir)", + "in_play_description": "Bu kartı kuşanan Beidou, Deniz Yolcusu kullandıktan sonra bu Tur için Beidou karakterinin Normal Saldırısının Nötr Element maliyeti 1 azalır. (2 defa tetiklenebilir)", "attributes": { "cost": 3, "cost_type": "Elektrik", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Beidou olduğunda bu kartı kuşan.
Beidou bu kartı kuşandıktan sonra hemen bir defa Dalga Çağıran kullanır.
Bu kartı kuşanan Beidou, Deniz Yolcusu kullandığında Beceri Hazırlama etkinken Hasar alınırsa bu Tur için Beidou karakterinin Normal Saldırısının Nötr Element maliyeti 1 azalır. (2 defa tetiklenebilir)
(Bu kartı destene eklemek için destende Beidou olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Beidou olduğunda bu kartı kuşan.
Beidou bu kartı kuşandıktan sonra hemen bir defa Dalga Çağıran kullanır.
Bu kartı kuşanan Beidou, Deniz Yolcusu kullandıktan sonra bu Tur için Beidou karakterinin Normal Saldırısının Nötr Element maliyeti 1 azalır. (2 defa tetiklenebilir)
(Bu kartı destene eklemek için destende Beidou olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/lithic_spear.json b/src/data/turkish/tcg_action/lithic_spear.json index 6ab1cc2aa..3e950cb7a 100644 --- a/src/data/turkish/tcg_action/lithic_spear.json +++ b/src/data/turkish/tcg_action/lithic_spear.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Karakter fazladan 1 Hasar verir.
Oynandığında grubunun Liyueli her bir üyesi, bu kartı kuşanan karaktere 1 Kalkan puanı ekler. (En fazla 3 puan)
(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" + "desc": "Karakter fazladan 1 Hasar verir.
Oynandığında grubunun Liyueli her bir üyesi, bunun eklendiği karaktere 1 Kalkan puanı ekler. (En fazla 3 puan)
(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/lyresong.json b/src/data/turkish/tcg_action/lyresong.json new file mode 100644 index 000000000..902dd3de7 --- /dev/null +++ b/src/data/turkish/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Lirin Şarkısı", + "title": "Lirin Şarkısı", + "desc": "\"Şarkı ve şiir geleneği, berrak ve dokunaklı ezgilerde yankılanır.\"", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Etki Kartı", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Karakterin tarafından kuşanılan bir Yadigar kartı tekrar eline eklenir.
Bu Turda elinden bir Yadigar kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır." + } + ] +} diff --git a/src/data/turkish/tcg_action/mirror_cage.json b/src/data/turkish/tcg_action/mirror_cage.json index 1b1a978e4..05f4a1721 100644 --- a/src/data/turkish/tcg_action/mirror_cage.json +++ b/src/data/turkish/tcg_action/mirror_cage.json @@ -4,9 +4,9 @@ "name": "Aynalı Kafes", "title": "Aynadaki Sır", "desc": "\"Ayna, ayna söyle bana, düşmanlarımız nereye saklanmış bu topraklarda?\"", - "in_play_description": "Bu kartı kuşanan Aynalı Rahibe, bir Kırılım oluşturduğunda şu etkileri kazanır:
Başlangıçtaki Tur Süresi 1 artar. Ayrıca bu kartı kuşanan karakterin başka karakterle değiştirilmesi için gereken Element Zarı da 1 artar.", + "in_play_description": "Bu kartı kuşanan Aynalı Rahibe, bir Kırılım oluşturduğunda şu etkileri kazanır:
Başlangıçtaki Tur Süresi 1 artar. Ayrıca bunun eklendiği karakterin başka karakterle değiştirilmesi için gereken Element Zarı da 1 artar.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Su", "card_type": "Ekipman Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Su", - "count": 4 + "count": 3 } ], "source": "Aynalı Rahibeye karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Aynalı Rahibe olduğunda bu kartı kuşan.
Aynalı Rahibe bu kartı kuşandıktan sonra hemen bir defa Su Patlaması kullanır.
Bu kartı kuşanan Aynalı Rahibe, bir Kırılım oluşturduğunda şu etkileri kazanır:
Başlangıçtaki Tur Süresi 1 artar. Ayrıca bu kartı kuşanan karakterin başka karakterle değiştirilmesi için gereken Element Zarı da 1 artar.
(Bu kartı destene eklemek için destende Aynalı Rahibe olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Aynalı Rahibe olduğunda bu kartı kuşan.
Aynalı Rahibe bu kartı kuşandıktan sonra hemen bir defa Su Patlaması kullanır.
Bu kartı kuşanan Aynalı Rahibe, bir Kırılım oluşturduğunda şu etkileri kazanır:
Başlangıçtaki Tur Süresi 1 artar. Ayrıca bunun eklendiği karakterin başka karakterle değiştirilmesi için gereken Element Zarı da 1 artar.
(Bu kartı destene eklemek için destende Aynalı Rahibe olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/moonpiercer.json b/src/data/turkish/tcg_action/moonpiercer.json index c1d22bc5e..7059ab4e2 100644 --- a/src/data/turkish/tcg_action/moonpiercer.json +++ b/src/data/turkish/tcg_action/moonpiercer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Karakterin verdiği Hasar 1 artar.
Oynandığında bu kartı kuşanan karakterin Element Becerisi kullandığı veya bir Yetenek Kartı kuşandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.
(Yalnızca Mızrak Karakterleri bu kartı kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" + "desc": "Karakterin verdiği Hasar 1 artar.
Oynandığında bunun eklendiği karakterin Element Becerisi kullandığı veya bir Yetenek Kartı kuşandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.
(Yalnızca Mızrak Karakterleri bu kartı kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/naganohara_meteor_swarm.json b/src/data/turkish/tcg_action/naganohara_meteor_swarm.json index 41b87a4ba..02adbafac 100644 --- a/src/data/turkish/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/turkish/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Naganohara Meteor Yağmuru", "title": "Yoimiya: Naganohara Meteor Yağmuru", "desc": "Naganohara İdeal Havai Fişek Rezervi Teorisi.", - "in_play_description": "Bu kartı kuşanan Yoimiya, Niwabi Enshou etkisini tetiklediğinde fazladan 1 Ateş Hasarı daha verir.", + "in_play_description": "Bu kartı kuşanan Yoimiya tarafından oluşturulan Niwabi Enshou başlangıçta fazladan 1 Kullanım Hakkı kazanır ve tetiklendikten sonra fazladan 1 Ateş Hasarı verir.", "attributes": { "cost": 2, "cost_type": "Ateş", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Yoimiya olduğunda bu kartı kuşan.
Yoimiya bu kartı kuşandıktan sonra hemen bir defa Niwabi Ateş Dansı kullanır.
Bu kartı kuşanan Yoimiya, Niwabi Enshou etkisini tetiklediğinde fazladan 1 Ateş Hasarı daha verir.
(Bu kartı destene eklemek için destende Yoimiya olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Yoimiya olduğunda bu kartı kuşan.
Yoimiya bu kartı kuşandıktan sonra hemen bir defa Niwabi Ateş Dansı kullanır.
Bu kartı kuşanan Yoimiya tarafından oluşturulan Niwabi Enshou başlangıçta fazladan 1 Kullanım Hakkı kazanır.
(Bu kartı destene eklemek için destende Yoimiya olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/nre.json b/src/data/turkish/tcg_action/nre.json index b556c6503..1daa986df 100644 --- a/src/data/turkish/tcg_action/nre.json +++ b/src/data/turkish/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Beslenme Çantası", "title": "Acil Durum Yemeği: Taşınabilir Yemek", "desc": "\"Düzenli beslenme fiziksel aktivitelere yardımcı olur.\"", - "in_play_description": "", + "in_play_description": "Bir Yiyecek Etki Kartı oynadığında destenden rastgele 1 Yiyecek Etki Kartı çekersin. (Her Turda bir defa)", "attributes": { "cost": 1, "cost_type": "Aynı Element", diff --git a/src/data/turkish/tcg_action/oceanhued_clam.json b/src/data/turkish/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..9a96531a8 --- /dev/null +++ b/src/data/turkish/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Okyanus Renkli İstiridye", + "title": "Derinliklerin Hatıraları: Okyanus Renkli İstiridye", + "desc": "\"Bu incelikli ve nadide taçlar, derinlerden getirdikleri umut ve hatıraları taşır, tarih ve kaybolmuş medeniyetlerin unutulmuş vadilerinden süzülerek sahiplerinin başına konar.\"", + "in_play_description": "Karakterlerinin yenilediği her 3 Can için bu kart 1 Deniz Köpüğü biriktirir (En fazla 2 defa).
Bu karakter Hasar verdiğinde tüm Deniz Köpükleri tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.", + "attributes": { + "cost": 3, + "cost_type": "Nötr Element", + "card_type": "Ekipman Kartı", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nötr Element", + "count": 3 + } + ], + "tags": ["Yadigar"] + }, + "skills": [ + { + "name": "", + "desc": "Oynadığında eklenen karaktere 3 Can yeniler.
Karakterlerinin yenilediği her 3 Can için bu kart 1 Deniz Köpüğü biriktirir (En fazla 2 defa).
Bu karakter Hasar verdiğinde tüm Deniz Köpükleri tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" + } + ] +} diff --git a/src/data/turkish/tcg_action/ornate_kabuto.json b/src/data/turkish/tcg_action/ornate_kabuto.json index 3660d0f57..5bbd3238b 100644 --- a/src/data/turkish/tcg_action/ornate_kabuto.json +++ b/src/data/turkish/tcg_action/ornate_kabuto.json @@ -4,7 +4,7 @@ "name": "İşlemeli Kabuto", "title": "Mazinin Yıldırımı: İşlemeli Kabuto", "desc": "\"On üç yıl bir rüya gibi gelip geçti. Gölge düşmüş bu geçidin üzerine bir duman gibi kızıl kar taneleri yağıyor. Artık sen de çok uzaklardasın.\"", - "in_play_description": "Başka bir karakterin Element Patlaması kullandıktan sonra bu kartı kuşanan karakter 1 Enerji kazanır.", + "in_play_description": "Başka bir karakterin Element Patlaması kullandıktan sonra bunun eklendiği karakter 1 Enerji kazanır.", "attributes": { "cost": 1, "cost_type": "Aynı Element", @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Başka bir karakterin Element Patlaması kullandıktan sonra bu kartı kuşanan karakter 1 Enerji kazanır.
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" + "desc": "Başka bir karakterin Element Patlaması kullandıktan sonra bunun eklendiği karakter 1 Enerji kazanır.
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/parametric_transformer.json b/src/data/turkish/tcg_action/parametric_transformer.json index b80c46b08..bef6464b3 100644 --- a/src/data/turkish/tcg_action/parametric_transformer.json +++ b/src/data/turkish/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "İki taraftan biri, bir beceri kullandıktan sonra Element Hasarı verilmişse, bu kart 1 Nitelikli İlerleme kazanır.
Kart 3 Nitelikli İlerleme kazandığında, bu kartı atabilir ve 3 farklı Temel Element Zarı oluşturabilirsin." + "desc": "İki taraftan biri, bir beceri kullandıktan sonra Element Hasarı verilmişse, bu kart 1 Nitelik İlerlemesi kazanır.
Kart 3 Nitelik İlerlemesi kazandığında bu kartı atabilir ve 3 farklı Temel Element Zarı oluşturabilirsin." } ] } diff --git a/src/data/turkish/tcg_action/right_of_final_interpretation.json b/src/data/turkish/tcg_action/right_of_final_interpretation.json index 615264d8a..5b35bd724 100644 --- a/src/data/turkish/tcg_action/right_of_final_interpretation.json +++ b/src/data/turkish/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Son Karar Hakkı", "title": "Yanfei: Son Karar Hakkı", "desc": "\"İş kartlara geldiğinde... Kurallarla ters düşmediği sürece her şey mübahtır.\"", - "in_play_description": "Yanfei, bu kartı kuşanmışken Yüklü Saldırı kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar.", + "in_play_description": "Yanfei, bu kartı kuşanmışken Yüklü Saldırı kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. Kızıl Mühür tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir.", "attributes": { "cost": 1, "cost_type": "Ateş", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Yanfei olduğunda bu kartı kuşan.
Yanfei bu kartı kuşandıktan sonra hemen bir defa Tasdik Mührü kullanır.
Yanfei, bu kartı kuşanmışken Yüklü Saldırı kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar.
(Bu kartı destene eklemek için destende Yanfei olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Yanfei olduğunda bu kartı kuşan.
Yanfei bu kartı kuşandıktan sonra hemen bir defa Tasdik Mührü kullanır.
Yanfei, bu kartı kuşanmışken Yüklü Saldırı kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. Kızıl Mühür tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir.
(Bu kartı destene eklemek için destende Yanfei olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/shadow_of_the_sand_king.json b/src/data/turkish/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..c1ab3fa43 --- /dev/null +++ b/src/data/turkish/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Kum Kralının Gölgesi", + "title": "Vekil Nesiller: Kum Kralının Gölgesi", + "desc": "\"Geçmişte bilge kral ve ruhbanlar tüm kutsal kehanetleri bizzat alıp tüm topraklarda hüküm sürerlerdi.\"\\n\"Bugün, vahalarda onlar adına hüküm sürenler de tanrıların gölgeleridir.\"", + "in_play_description": "Bu kartı kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında bir kart çekilir. (Her Turda bir defa)", + "attributes": { + "cost": 1, + "cost_type": "Aynı Element", + "card_type": "Ekipman Kartı", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Aynı Element", + "count": 1 + } + ], + "tags": ["Yadigar"] + }, + "skills": [ + { + "name": "", + "desc": "Oynadığında bir kart çekersin.
Bunun eklendiği karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında bir kart çekersin. (Her Turda bir defa)
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" + } + ] +} diff --git a/src/data/turkish/tcg_action/sin_of_pride.json b/src/data/turkish/tcg_action/sin_of_pride.json index f0e1981bd..7897ad56e 100644 --- a/src/data/turkish/tcg_action/sin_of_pride.json +++ b/src/data/turkish/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "\"Aklım, okum ve yayım arasındaki bu uyum karşısında hiçbir düşman duramaz!\"", "in_play_description": "Kujou Sara aktif karakter olduğunda ve bu kartı kuşandığında Karga Tüyünün Himayesi kuşanmış tüm müttefik Elektrik karakterleri fazladan 1 Element Becerisi ve Element Patlaması Hasarı verir.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Elektrik", "card_type": "Ekipman Kartı", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Elektrik", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Enerji", - "count": 2 + "count": 3 } ], "source": "Kujou Sara'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Kujou Sara olduğunda bu kartı kuşan.
Kujou Sara bu kartı kuşandıktan sonra hemen bir defa Fetih: Koukou Sendou kullanır.
Kujou Sara aktif karakter olduğunda ve bu kartı kuşandığında Karga Tüyünün Himayesi kuşanmış tüm müttefik Elektrik karakterleri fazladan 1 Element Becerisi ve Element Patlaması Hasarı verir.
(Bu kartı destene eklemek için destende Kujou Sara olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Kujou Sara olduğunda bu kartı kuşan.
Kujou Sara bu kartı kuşandıktan sonra hemen bir defa Fırtına Habercisi Tengu kullanır.
Kujou Sara aktif karakter olduğunda ve bu kartı kuşandığında Karga Tüyünün Himayesi kuşanmış tüm müttefik Elektrik karakterleri fazladan 1 Element Becerisi ve Element Patlaması Hasarı verir.
(Bu kartı destene eklemek için destende Kujou Sara olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/steady_breathing.json b/src/data/turkish/tcg_action/steady_breathing.json index a41b7cfcd..7b614d9dc 100644 --- a/src/data/turkish/tcg_action/steady_breathing.json +++ b/src/data/turkish/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Nefes Tekniği", "title": "Chongyun: Nefes Tekniği", "desc": "Nefes tekniği, kalp atışını düzenler.", - "in_play_description": "Bu kartı kuşanan Chongyun, bir Chonghua Buz Alanı oluşturduğunda şu etkileri kazanır: Başlangıçtaki Tur Süresi 1 artar. Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.", + "in_play_description": "Bu kartı kuşanan Chongyun, bir Chonghua Buz Alanı oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Buz", "card_type": "Ekipman Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Buz", - "count": 4 + "count": 3 } ], "source": "Chongyun'u Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Chongyun olduğunda bu kartı kuşan.
Chongyun bu kartı kuşandıktan sonra hemen bir defa Chonghua Buz Katmanı kullanır.
Bu kartı kuşanan Chongyun, bir Chonghua Buz Alanı oluşturduğunda şu etkileri kazanır: Başlangıçtaki Tur Süresi 1 artar. Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.
(Bu kartı destene eklemek için destende Chongyun olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Chongyun olduğunda bu kartı kuşan.
Chongyun bu kartı kuşandıktan sonra hemen bir defa Chonghua Buz Katmanı kullanır.
Bu kartı kuşanan Chongyun, bir Chonghua Buz Alanı oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.
(Bu kartı destene eklemek için destende Chongyun olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/stormterrors_lair.json b/src/data/turkish/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..0555fb107 --- /dev/null +++ b/src/data/turkish/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Fırtına Dehşeti'nin İni", + "title": "Fırtına Dehşeti'nin İni", + "desc": "Fırtına Tanrısı'nın başkenti üzerinde tutkulu hayaller inşa edildi ancak özgürlüğün şarkısı karşısında yok olup gitti.", + "in_play_description": "Bir Yetenek kartı oynadığında veya karakterin, orijinal maliyeti en az 4 Element Zarı olan bir Beceri kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)
Kullanım Hakkı: 3", + "attributes": { + "cost": 2, + "cost_type": "Aynı Element", + "card_type": "Destek Kartı", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Aynı Element", + "count": 2 + } + ], + "tags": ["Konum"] + }, + "skills": [ + { + "name": "", + "desc": "Oynadığında destenden rastgele bir Yetenek Kartı çekersin.
Bir Yetenek kartı oynadığında veya karakterin maliyeti en az 4 Element Zarı olan bir Beceri kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)
Kullanım Hakkı: 3" + } + ] +} diff --git a/src/data/turkish/tcg_action/tamakushi_casket.json b/src/data/turkish/tcg_action/tamakushi_casket.json index 86dccd308..81d411551 100644 --- a/src/data/turkish/tcg_action/tamakushi_casket.json +++ b/src/data/turkish/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Tamanooya'nın Sepeti", "title": "Sangonomiya Kokomi: Tamanooya'nın Sepeti", "desc": "Sepette saklı olan bilgelik, denizde henüz ortaya çıkmayan dalgalar gibidir.", - "in_play_description": "Bu kartı kuşanan Sangonomiya Kokomi, Nereid'in Yükselişi kullandığında Bake-Kurage alandaysa Kullanım Hakkı yenilenir.
Merasim Elbisesi alandayken Bake-Kurage fazladan 1 Hasar verir.", + "in_play_description": "Bu kartı kuşanan Sangonomiya Kokomi, Nereid'in Yükselişi kullandığında Kullanım Hakkı 1 olan bir Bake-Kurage çağırır, Bake-Kurage zaten alandaysa Kullanım Hakkı 1 artar.
Merasim Elbisesi alandayken Bake-Kurage fazladan 1 Hasar verir.", "attributes": { "cost": 3, "cost_type": "Su", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Sangonomiya Kokomi olduğunda bu kartı kuşan.
Sangonomiya Kokomi bu kartı kuşandıktan sonra hemen bir defa Nereid'in Yükselişi kullanır.
Bu kartı kuşanan Sangonomiya Kokomi, Nereid'in Yükselişi kullandığında Bake-Kurage alandaysa Kullanım Hakkı yenilenir.
Merasim Elbisesi alandayken Bake-Kurage fazladan 1 Hasar verir.
(Bu kartı destene eklemek için destende Sangonomiya Kokomi olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Sangonomiya Kokomi olduğunda bu kartı kuşan.
Sangonomiya Kokomi bu kartı kuşandıktan sonra hemen bir defa Nereid'in Yükselişi kullanır.
Bu kartı kuşanan Sangonomiya Kokomi, Nereid'in Yükselişi kullandığında Kullanım Hakkı 1 olan bir Bake-Kurage çağırır, Bake-Kurage zaten alandaysa Kullanım Hakkı 1 artar.
Merasim Elbisesi alandayken Bake-Kurage fazladan 1 Hasar verir.
(Bu kartı destene eklemek için destende Sangonomiya Kokomi olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/tenacity_of_the_millelith.json b/src/data/turkish/tcg_action/tenacity_of_the_millelith.json index f525e437c..0a8afdcec 100644 --- a/src/data/turkish/tcg_action/tenacity_of_the_millelith.json +++ b/src/data/turkish/tcg_action/tenacity_of_the_millelith.json @@ -4,7 +4,7 @@ "name": "Taşordu'nun Azmi", "title": "Taşordu'nun Azmi: Kadim General Miğferi", "desc": "\"... Mağdur sivillerin güvenli bir yere kaçtığından emin olmak ve Toprağın Efendisi'nin nazarındaki şereflerini korumak adına,\\nÖn cephenin miğfer takmış birlikleri, mızraklarını Hiçliğe çevirip hücum etti.\"", - "in_play_description": "Hamle Aşaması Başlangıcı: Bu kartı kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.
Bu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)", + "in_play_description": "Hamle Aşaması Başlangıcı: Bunun eklendiği karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.
Bu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)", "attributes": { "cost": 3, "cost_type": "Aynı Element", @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Hamle Aşaması Başlangıcı: Bu kartı kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.
Bu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" + "desc": "Hamle Aşaması Başlangıcı: Bunun eklendiği karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.
Bu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)
(Bir karakter en fazla 1 Yadigar kuşanabilir.)" } ] } diff --git a/src/data/turkish/tcg_action/the_overflow.json b/src/data/turkish/tcg_action/the_overflow.json index 54e298f8c..8889bf0d1 100644 --- a/src/data/turkish/tcg_action/the_overflow.json +++ b/src/data/turkish/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Kart oyununda kurallara saygı göstermeyenler...\\nOyuna gönül verenlerin düşmanlarıdır.", "in_play_description": "Candace bu kartı kuşandığında Kızıl Taç Duası şu ek etkiyi kazanır: Karakterin Normal Saldırı kullandıktan sonra 1 Su Hasarı verir. (Her Turda bir defa)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Su", "card_type": "Ekipman Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Su", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/turkish/tcg_action/the_scent_remained.json b/src/data/turkish/tcg_action/the_scent_remained.json index f74de8bde..01bb251f1 100644 --- a/src/data/turkish/tcg_action/the_scent_remained.json +++ b/src/data/turkish/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "Yağmur Kokusu", "title": "Xingqiu: Yağmur Kokusu", "desc": "Kalemi oldukça etkileyici.", - "in_play_description": "Bu kartı kuşanan Xingqiu, bir Yağmur Kılıcı oluşturduğunda başlangıçtaki Kullanım Hakkı 1 artar.", + "in_play_description": "Bu kartı kuşanan Xingqiu, bir Yağmur Kılıcı oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki Kullanım Hakkı 1 artar.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Su", "card_type": "Ekipman Kartı", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Su", - "count": 4 + "count": 3 } ], "source": "Xingqiu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Savaş Hamlesi: Aktif karakterin Xingqiu olduğunda bu kartı kuşan.
Xingqiu bu kartı kuşandıktan sonra hemen bir defa Ölümcül Yağmur kullanır.
Bu kartı kuşanan Xingqiu, bir Yağmur Kılıcı oluşturduğunda başlangıçtaki Kullanım Hakkı 1 artar.
(Bu kartı destene eklemek için destende Xingqiu olmalıdır.)" + "desc": "Savaş Hamlesi: Aktif karakterin Xingqiu olduğunda bu kartı kuşan.
Xingqiu bu kartı kuşandıktan sonra hemen bir defa Ölümcül Yağmur kullanır.
Bu kartı kuşanan Xingqiu, bir Yağmur Kılıcı oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki Kullanım Hakkı 1 artar.
(Bu kartı destene eklemek için destende Xingqiu olmalıdır.)" } ] } diff --git a/src/data/turkish/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/turkish/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..fc37c788d --- /dev/null +++ b/src/data/turkish/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Yıldızlı Göğün Çiçek Yağmuru", + "title": "\"Yıldızlı Göğün Çiçek Yağmuru\" Nilou", + "desc": "Yedi gökten gelen ışık hüzmesi, sanki bir rüya gerçek oluyormuş gibi.", + "in_play_description": "Bu kartı kuşanan Nilou alandayken Bereketli Çekirdek ile verilen Hasar 1 artar.", + "attributes": { + "cost": 3, + "cost_type": "Su", + "card_type": "Ekipman Kartı", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Su", + "count": 3 + } + ], + "source": "Nilou'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.", + "tags": ["Yetenek", "Savaş Hamlesi"] + }, + "skills": [ + { + "name": "", + "desc": "Savaş Hamlesi: Aktif karakterin Nilou olduğunda bu kartı kuşan.
Nilou bu kartı kuşandıktan sonra hemen bir defa Haftkarsvar Dansı kullanır.
Bu kartı kuşanan Nilou alandayken Bereketli Çekirdek ile verilen hasar 1 artar.
(Bu kartı destene eklemek için destende Nilou olmalıdır.)" + } + ] +} diff --git a/src/data/turkish/tcg_action/timaeus.json b/src/data/turkish/tcg_action/timaeus.json index a0e5c3b81..520f2c441 100644 --- a/src/data/turkish/tcg_action/timaeus.json +++ b/src/data/turkish/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Timaeus, Simya Alimi", "desc": "\"Merhaba... Ah, Simya Tezgahını mı kullanmak istiyorsun? Tabii, buyur.\"", - "in_play_description": "Son Aşama: 1 Dönüşüm Malzemesi kazandırır.
Bir Yadigar Kartı oynandığında mümkünse Yadigarın toplam maliyeti kadar Dönüşüm Malzemesi harcayarak bu Yadigarı bedava kuşanabilirsin. (Her Turda bir defa)", + "in_play_description": "Son Aşama: 1 Dönüşüm Malzemesi kazandırır.
Elinden bir Yadigar Kartı oynandığında mümkünse Yadigarın toplam maliyeti kadar Dönüşüm Malzemesi harcayarak bu Yadigarı bedava kuşanabilirsin. (Her Turda bir defa)", "attributes": { "cost": 2, "cost_type": "Aynı Element", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Oynandığında 2 Dönüşüm Malzemesi kazandırır.
Son Aşama:1 Dönüşüm Malzemesi kazandırır.
Bir Yadigar Kartı oynandığında mümkünse Yadigarın toplam maliyeti kadar Dönüşüm Malzemesi harcayarak bu Yadigarı bedava kuşanabilirsin. (Her Turda bir defa)" + "desc": "Oynandığında 2 Dönüşüm Malzemesi kazandırır.
Son Aşama:1 Dönüşüm Malzemesi kazandırır.
Elinden bir Yadigar Kartı oynandığında mümkünse Yadigarın toplam maliyeti kadar Dönüşüm Malzemesi harcayarak bu Yadigarı bedava kuşanabilirsin. (Her Turda bir defa)" } ] } diff --git a/src/data/turkish/tcg_action/timmie.json b/src/data/turkish/tcg_action/timmie.json index bf4005498..55bb9fa5c 100644 --- a/src/data/turkish/tcg_action/timmie.json +++ b/src/data/turkish/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Her Turda bir defa otomatik tetiklenir. Bu kart 1 Güvercin kazanır.
Kart, 3 Güvercin kazandığında bu kartı atıp 1 kart çekebilir ve 1 adet Kararsız Element oluşturabilirsin." + "desc": "Her Turda bir defa otomatik tetiklenir. Bu kart 1 Güvercin kazanır. Kart, 3 Güvercin kazandığında bu kartı atıp 1 kart çekebilir ve 1 adet Kararsız Element oluşturabilirsin." } ] } diff --git a/src/data/turkish/tcg_action/transcendent_automaton.json b/src/data/turkish/tcg_action/transcendent_automaton.json index 69285334a..7ab9f9f1d 100644 --- a/src/data/turkish/tcg_action/transcendent_automaton.json +++ b/src/data/turkish/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "Yüce Canavar Makinası", "title": "Kukla Kılıç Ustası", "desc": "Bu mükemmel vuruş sayısız defa yapıldı.", - "in_play_description": "Bu kartı kuşanan Maguu Kenki, Sert Rüzgar Kılıcı becerisini kullandığında bir sonraki karaktere geçiş yapılır. Ayrıca Maguu Kenki,Dondurucu Saldırı becerisini kullandıktan sonra da bir önceki karaktere geçiş yapılır.", + "in_play_description": "Bu kartı kuşanan Maguu Kenki, Sert Rüzgar Kılıcı becerisini kullandığında bir sonraki karaktere geçiş yapılır. Ayrıca Maguu Kenki,Dondurucu Saldırı becerisini kullandığında da bir önceki karaktere geçiş yapılır.", "attributes": { "cost": 3, "cost_type": "Rüzgar", diff --git a/src/data/turkish/tcg_action/treasureseeking_seelie.json b/src/data/turkish/tcg_action/treasureseeking_seelie.json index 83a9ad3d9..f97c1c88e 100644 --- a/src/data/turkish/tcg_action/treasureseeking_seelie.json +++ b/src/data/turkish/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Karakterin bir Beceri kullandığında bu kart 1 Hazine İpucu kazanır.
Kart, 3 Hazine İpucu kazandığında bu kartı atıp 3 kart çekebilirsin." + "desc": "Karakterin bir Beceri kullandığında bu kart 1 Hazine İpucu kazanır.
Kart, 3 Hazine İpucu kazandığında bu kartı atıp 3 kart çekebilirsin." } ] } diff --git a/src/data/turkish/tcg_action/wagner.json b/src/data/turkish/tcg_action/wagner.json index 9bff2e811..294878437 100644 --- a/src/data/turkish/tcg_action/wagner.json +++ b/src/data/turkish/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Wagner, Demirci", "desc": "\"Demircilik yalnızca kas gücüne bağlı değildir. Düzenli ve sıkı bir şekilde çalışmalı, dövdüğümüz metalden daha sağlam bir azme sahip olmalısın.\"", - "in_play_description": "Son Aşama: 1 Dövme Malzemesi kazandırır.
Bir Silah Kartı oynandığında mümkünse Silahın toplam maliyeti kadar Dövme Malzemesi harcayarak bu Silahı bedava kuşanabilirsin. (Her Turda bir defa)", + "in_play_description": "Son Aşama: 1 Dövme Malzemesi kazandırır.
Elinden bir Silah Kartı oynandığında mümkünse Silahın toplam maliyeti kadar Dövme Malzemesi harcayarak bu Silahı bedava kuşanabilirsin. (Her Turda bir defa)", "attributes": { "cost": 2, "cost_type": "Aynı Element", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Oynandığında 2 Dövme Malzemesi kazandırır.
Son Aşama: 1 Dövme Malzemesi kazandırır.
Bir Silah Kartı oynandığında mümkünse Silahın toplam maliyeti kadar Dövme Malzemesi harcayarak bu Silahı bedava kuşanabilirsin. (Her Turda bir defa)" + "desc": "Oynandığında 2 Dövme Malzemesi kazandırır.
Son Aşama: 1 Dövme Malzemesi kazandırır.
Elinden bir Silah Kartı oynandığında mümkünse Silahın toplam maliyeti kadar Dövme Malzemesi harcayarak bu Silahı bedava kuşanabilirsin. (Her Turda bir defa)" } ] } diff --git a/src/data/turkish/tcg_characters/albedo.json b/src/data/turkish/tcg_characters/albedo.json index 946e1d1ec..4814f74f4 100644 --- a/src/data/turkish/tcg_characters/albedo.json +++ b/src/data/turkish/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Toprak", "weapon": "Kılıç", "faction": ["Mondstadt"], - "source": "Albedo'yu Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Albedo'yu Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü.", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/turkish/tcg_characters/arataki_itto.json b/src/data/turkish/tcg_characters/arataki_itto.json index af4f11f67..8f0b9db56 100644 --- a/src/data/turkish/tcg_characters/arataki_itto.json +++ b/src/data/turkish/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Belalı Oni Kral: Itto, Dünyaya Karşı!", - "desc": "5 Toprak Hasarı verir ve bu karakter Kızgın Oni Kralı kazanır.", + "desc": "4 Toprak Hasarı verir ve bu karakter Kızgın Oni Kralı kazanır.", "skillTag": ["Element Patlaması"], "points": [ { diff --git a/src/data/turkish/tcg_characters/baizhu.json b/src/data/turkish/tcg_characters/baizhu.json new file mode 100644 index 000000000..8155f1e12 --- /dev/null +++ b/src/data/turkish/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "\"Ölümsüzlüğün Ötesi\" Baizhu", + "desc": "Birçok hastalık var ama devası nerede?", + "attributes": { + "hp": 10, + "card_type": "Karakter Kartı", + "energy": 2, + "element": "Doğa", + "weapon": "Katalizör", + "faction": ["Liyue"], + "source": "Baizhu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Altın Akupunktur İğneleri", + "desc": "1 Doğa Hasarı verir.", + "skillTag": ["Normal Saldırı"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Doğa", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nötr Element", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Kapsamlı Teşhis", + "desc": "1 Doğa Hasarı verir ve 1 Yılan Ruhu çağırır.", + "skillTag": ["Element Becerisi"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Doğa", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Bütüncül İyileştirme", + "desc": "1 Güçlü Nabız ve Kusursuz Kalkan oluşturur.", + "skillTag": ["Element Patlaması"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Doğa", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Enerji", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/turkish/tcg_characters/dehya.json b/src/data/turkish/tcg_characters/dehya.json index f7ee3262a..a02eb45fb 100644 --- a/src/data/turkish/tcg_characters/dehya.json +++ b/src/data/turkish/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Ateş", "weapon": "Çift Elli Kılıç", "faction": ["Sumeru"], - "source": "Dehya'yı Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Dehya'yı Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü.", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/turkish/tcg_characters/dori.json b/src/data/turkish/tcg_characters/dori.json new file mode 100644 index 000000000..56dc88ab2 --- /dev/null +++ b/src/data/turkish/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "\"Rüya Bahçesi Hazinesi\" Dori", + "desc": "Ne kadar çok Mora o kadar iyi!", + "attributes": { + "hp": 10, + "card_type": "Karakter Kartı", + "energy": 2, + "element": "Elektrik", + "weapon": "Çift Elli Kılıç", + "faction": ["Sumeru"], + "source": "Dori'yi Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Muhteşem Kılıç Dansı (Değiştirildi)", + "desc": "2 Fiziksel Hasar verir.", + "skillTag": ["Normal Saldırı"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektrik", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nötr Element", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Ruh Koruma Lambası: Sorun Giderici Top", + "desc": "2 Elektrik Hasarı verir ve 1 Satış Sonrası Hizmet Mermisi çağırır.", + "skillTag": ["Element Becerisi"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektrik", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Alkazar'ın Kusursuzluğu", + "desc": "1 Elektrik Hasarı verir ve 1 Cin çağırır.", + "skillTag": ["Element Patlaması"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Elektrik", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Enerji", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/turkish/tcg_characters/ganyu.json b/src/data/turkish/tcg_characters/ganyu.json index 7743cda86..e4ff3bfb8 100644 --- a/src/data/turkish/tcg_characters/ganyu.json +++ b/src/data/turkish/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Buzdan Ok", - "desc": "3 Buz Hasarı verir ve rakibin hazırdaki karakterlerine 2 Delme Hasarı verir.", + "desc": "3 Buz Hasarı verir ve rakibin hazırdaki karakterlerine 2 Delme Hasarı verir.", "skillTag": ["Normal Saldırı"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Göklerin Görkemi", - "desc": "2 Buz Hasarı verir, rakibin tüm hazırdaki karakterlerine 1 Delme Hasarı verir ve 1 Kutsal Buz İncisi çağırır.", + "desc": "2 Buz Hasarı verir, rakibin tüm hazırdaki karakterlerine 1 Delme Hasarı verir ve 1 Kutsal Buz İncisi çağırır.", "skillTag": ["Element Patlaması"], "points": [ { diff --git a/src/data/turkish/tcg_characters/jean.json b/src/data/turkish/tcg_characters/jean.json index ad07468c6..643a58b09 100644 --- a/src/data/turkish/tcg_characters/jean.json +++ b/src/data/turkish/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Karakter Kartı", - "energy": 3, + "energy": 2, "element": "Rüzgar", "weapon": "Kılıç", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Enerji", - "count": 3 + "count": 2 } ] } diff --git a/src/data/turkish/tcg_characters/lisa.json b/src/data/turkish/tcg_characters/lisa.json index 4610707f1..dffbfc3dc 100644 --- a/src/data/turkish/tcg_characters/lisa.json +++ b/src/data/turkish/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Elektrik", "weapon": "Katalizör", "faction": ["Mondstadt"], - "source": "Lisa'yı Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Lisa'yı Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü.", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/turkish/tcg_characters/nilou.json b/src/data/turkish/tcg_characters/nilou.json new file mode 100644 index 000000000..f364ffda0 --- /dev/null +++ b/src/data/turkish/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "\"Nilüfer Işığı Dansı\" Nilou", + "desc": "Mest edici bir rüyadan fırlamış nilüfer yaprakları gibi süzülen adımlar.", + "attributes": { + "hp": 10, + "card_type": "Karakter Kartı", + "energy": 2, + "element": "Su", + "weapon": "Kılıç", + "faction": ["Sumeru"], + "source": "Nilou'yu Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Samser Dansı", + "desc": "2 Fiziksel Hasar verir.", + "skillTag": ["Normal Saldırı"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Su", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nötr Element", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Haftkarsvar Dansı", + "desc": "3 Su Hasarı verir. Grupta Su Karakterleri ile Doğa Karakterleri varsa ve diğer Element türlerinden bir karakter yoksa 1 Altın Kadeh oluşturur.", + "skillTag": ["Element Becerisi"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Su", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Abzendegi Dansı: Uzak Düşler, Pınarların Sesi", + "desc": "2 Su Hasarı verir ve hedef karaktere Kalıcı Sonsuzluk eklenir.", + "skillTag": ["Element Patlaması"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Su", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Enerji", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/turkish/tcg_characters/qiqi.json b/src/data/turkish/tcg_characters/qiqi.json index f19a00fc7..bda976f83 100644 --- a/src/data/turkish/tcg_characters/qiqi.json +++ b/src/data/turkish/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Buz", "weapon": "Kılıç", "faction": ["Liyue"], - "source": "Qiqi'yi Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Qiqi'yi Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü.", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/turkish/tcg_characters/rhodeia_of_loch.json b/src/data/turkish/tcg_characters/rhodeia_of_loch.json index fae382ea9..366b9237d 100644 --- a/src/data/turkish/tcg_characters/rhodeia_of_loch.json +++ b/src/data/turkish/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Gelgit ve Tufan", - "desc": "4 Su Hasarı verir ve bu Hasar, alandaki her bir Minyonun için 2 artar.", + "desc": "5 Su Hasarı verir ve bu Hasar, alandaki her bir Minyonun için 1 artar.", "skillTag": ["Element Patlaması"], "points": [ { diff --git a/src/data/turkish/tcg_characters/yaoyao.json b/src/data/turkish/tcg_characters/yaoyao.json index aa4294952..27dcca82d 100644 --- a/src/data/turkish/tcg_characters/yaoyao.json +++ b/src/data/turkish/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Doğa", "weapon": "Mızrak", "faction": ["Liyue"], - "source": "Yaoyao'yu Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü." + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Yaoyao'yu Kedi Kuyruğu'nda bir düelloya davet etme ve onunla yaptığın Dostluk Düellosunu kazanma ödülü.", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/turkish/tcg_monsters/rhodeia_of_loch.json b/src/data/turkish/tcg_monsters/rhodeia_of_loch.json index e2e049929..be7281101 100644 --- a/src/data/turkish/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/turkish/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Gelgit ve Tufan", - "desc": "4 Su Hasarı verir ve bu Hasar, alandaki her bir Minyonun için 2 artar.", + "desc": "5 Su Hasarı verir ve bu Hasar, alandaki her bir Minyonun için 1 artar.", "skillTag": ["Element Patlaması"], "points": [ { diff --git a/src/data/turkish/weapons/splendor_of_tranquil_waters.json b/src/data/turkish/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..a910c1c8c --- /dev/null +++ b/src/data/turkish/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Sakin Suların İhtişamı", + "description": "Etrafını saf suların çevrelediği bir asa. Uzun zaman önce, denizlerdeki en büyük hakimiyeti simgelerdi.", + "rarity": 5, + "type": "Kılıç", + "domain": "Derin Dalgaların Yankıları", + "passive": "Göl Kenarında Şafak ve Alacakaranlık", + "bonus": "Kuşanan karakterin mevcut Canı artar veya azalırsa 6 saniyeliğine Element Becerisi Hasarı %8/%10/%12/%14/%16 artar. 3 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Diğer grup üyelerinin mevcut Canı artar veya azalırsa 6 saniyeliğine kuşanan karakterin Maks. Canı %14/%17,5/%21/%24,5/%28 artar. 2 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Yukarıdaki etkiler, kuşanan karakter savaş alanında olmasa da tetiklenebilir.", + "stats": { + "primary": "Temel Saldırı", + "secondary": "Kritik Hasar", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Saf Kutsal Çiy Damlası Kalıntısı", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Kirli Su Damlası", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Okyanus Ötesi İncisi", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Saf Kutsal Çiy Damlası Buharı", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Kirli Su Damlası", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Okyanus Ötesi İncisi", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Saf Kutsal Çiy Damlası Buharı", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Kirli Su Birikintisi", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Okyanus Ötesi Parça", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Saf Kutsal Çiy Damlası Kaynağı", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Kirli Su Birikintisi", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Okyanus Ötesi Parça", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Saf Kutsal Çiy Damlası Kaynağı", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Yenidoğan Lekeli Su Tayfı", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Alaca Kristal", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Saf Kutsal Çiy Damlasının Özü", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Yenidoğan Lekeli Su Tayfı", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Alaca Kristal", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Göl Kenarında Şafak ve Alacakaranlık", + "template": "Kuşanan karakterin mevcut Canı artar veya azalırsa 6 saniyeliğine Element Becerisi Hasarı {0} artar. 3 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Diğer grup üyelerinin mevcut Canı artar veya azalırsa 6 saniyeliğine kuşanan karakterin Maks. Canı {1} artar. 2 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Yukarıdaki etkiler, kuşanan karakter savaş alanında olmasa da tetiklenebilir.", + "params": [ + ["%8", "%14"], + ["%10", "%17,5"], + ["%12", "%21"], + ["%14", "%24,5"], + ["%16", "%28"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Kuşanan karakterin mevcut Canı artar veya azalırsa 6 saniyeliğine Element Becerisi Hasarı %8 artar. 3 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Diğer grup üyelerinin mevcut Canı artar veya azalırsa 6 saniyeliğine kuşanan karakterin Maks. Canı %14 artar. 2 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Yukarıdaki etkiler, kuşanan karakter savaş alanında olmasa da tetiklenebilir." + }, + { + "refinement": 2, + "desc": "Kuşanan karakterin mevcut Canı artar veya azalırsa 6 saniyeliğine Element Becerisi Hasarı %10 artar. 3 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Diğer grup üyelerinin mevcut Canı artar veya azalırsa 6 saniyeliğine kuşanan karakterin Maks. Canı %17,5 artar. 2 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Yukarıdaki etkiler, kuşanan karakter savaş alanında olmasa da tetiklenebilir." + }, + { + "refinement": 3, + "desc": "Kuşanan karakterin mevcut Canı artar veya azalırsa 6 saniyeliğine Element Becerisi Hasarı %12 artar. 3 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Diğer grup üyelerinin mevcut Canı artar veya azalırsa 6 saniyeliğine kuşanan karakterin Maks. Canı %21 artar. 2 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Yukarıdaki etkiler, kuşanan karakter savaş alanında olmasa da tetiklenebilir." + }, + { + "refinement": 4, + "desc": "Kuşanan karakterin mevcut Canı artar veya azalırsa 6 saniyeliğine Element Becerisi Hasarı %14 artar. 3 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Diğer grup üyelerinin mevcut Canı artar veya azalırsa 6 saniyeliğine kuşanan karakterin Maks. Canı %24,5 artar. 2 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Yukarıdaki etkiler, kuşanan karakter savaş alanında olmasa da tetiklenebilir." + }, + { + "refinement": 5, + "desc": "Kuşanan karakterin mevcut Canı artar veya azalırsa 6 saniyeliğine Element Becerisi Hasarı %16 artar. 3 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Diğer grup üyelerinin mevcut Canı artar veya azalırsa 6 saniyeliğine kuşanan karakterin Maks. Canı %28 artar. 2 kademeye kadar birikir. Bu etki 0,2 saniyede bir tetiklenebilir. Yukarıdaki etkiler, kuşanan karakter savaş alanında olmasa da tetiklenebilir." + } + ] +} diff --git a/src/data/turkish/weapons/sword_of_narzissenkreuz.json b/src/data/turkish/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..ce1000e25 --- /dev/null +++ b/src/data/turkish/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Nergis Haçı'nın Kılıcı", + "description": "Hikayesi sona erdiğinde gücü zayıflamış olan bir kılıç. İçinde kalan ve büyük bir rüyayı anımsatan gücüyle şimdi yeni bir yolculuğa çıkacak.", + "rarity": 4, + "type": "Kılıç", + "domain": "Derin Dalgaların Yankıları", + "passive": "Kahramanın Kılıcı", + "bonus": "Kuşanan karakterin Arkhesi yoksa Normal, Yüklü veya Havadan Saldırılar, Saldırının %160/%200/%240/%280/%320'ı kadar Hasar veren bir Ruh veya Öz enerjisi patlaması çıkarır. Bu etki 12 saniyede bir tetiklenebilir. Enerji patlamasının türü, mevcut Nergis Haçı'nın Kılıcı türüne göre belirlenir.", + "stats": { + "primary": "Temel Saldırı", + "secondary": "Saldırı%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Kadim Akor Parçası", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Kıdemli Ajanın Cep Saati", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Okyanus Ötesi İncisi", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Kadim Akor Kuplesi", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Kıdemli Ajanın Cep Saati", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Okyanus Ötesi İncisi", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Kadim Akor Kuplesi", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Ajanın Klasik Cep Saati", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Okyanus Ötesi Parça", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Kadim Akor Bölümü", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Ajanın Klasik Cep Saati", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Okyanus Ötesi Parça", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Kadim Akor Bölümü", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Ajanın Vefası", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Alaca Kristal", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Kadim Akor Yankısı", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Ajanın Vefası", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Alaca Kristal", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Kahramanın Kılıcı", + "template": "Kuşanan karakterin Arkhesi yoksa Normal, Yüklü veya Havadan Saldırılar, Saldırının {0}'si kadar Hasar veren bir Ruh veya Öz enerjisi patlaması çıkarır. Bu etki 12 saniyede bir tetiklenebilir. Enerji patlamasının türü, mevcut Nergis Haçı'nın Kılıcı türüne göre belirlenir.", + "params": [["%160"], ["%200"], ["%240"], ["%280"], ["%320"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Kuşanan karakterin Arkhesi yoksa Normal, Yüklü veya Havadan Saldırılar, Saldırının %160'ı kadar Hasar veren bir Ruh veya Öz enerjisi patlaması çıkarır. Bu etki 12 saniyede bir tetiklenebilir. Enerji patlamasının türü, mevcut Nergis Haçı'nın Kılıcı türüne göre belirlenir." + }, + { + "refinement": 2, + "desc": "Kuşanan karakterin Arkhesi yoksa Normal, Yüklü veya Havadan Saldırılar, Saldırının %200'ü kadar Hasar veren bir Ruh veya Öz enerjisi patlaması çıkarır. Bu etki 12 saniyede bir tetiklenebilir. Enerji patlamasının türü, mevcut Nergis Haçı'nın Kılıcı türüne göre belirlenir." + }, + { + "refinement": 3, + "desc": "Kuşanan karakterin Arkhesi yoksa Normal, Yüklü veya Havadan Saldırılar, Saldırının %240'ı kadar Hasar veren bir Ruh veya Öz enerjisi patlaması çıkarır. Bu etki 12 saniyede bir tetiklenebilir. Enerji patlamasının türü, mevcut Nergis Haçı'nın Kılıcı türüne göre belirlenir." + }, + { + "refinement": 4, + "desc": "Kuşanan karakterin Arkhesi yoksa Normal, Yüklü veya Havadan Saldırılar, Saldırının %280'i kadar Hasar veren bir Ruh veya Öz enerjisi patlaması çıkarır. Bu etki 12 saniyede bir tetiklenebilir. Enerji patlamasının türü, mevcut Nergis Haçı'nın Kılıcı türüne göre belirlenir." + }, + { + "refinement": 5, + "desc": "Kuşanan karakterin Arkhesi yoksa Normal, Yüklü veya Havadan Saldırılar, Saldırının %320'si kadar Hasar veren bir Ruh veya Öz enerjisi patlaması çıkarır. Bu etki 12 saniyede bir tetiklenebilir. Enerji patlamasının türü, mevcut Nergis Haçı'nın Kılıcı türüne göre belirlenir." + } + ] +} diff --git a/src/data/vietnamese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json b/src/data/vietnamese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json new file mode 100644 index 000000000..bc618bd22 --- /dev/null +++ b/src/data/vietnamese/achievements/fontaine_dance_of_the_dewwhite_springs_iii.json @@ -0,0 +1,126 @@ +{ + "_id": 46, + "id": "fontaine_dance_of_the_dewwhite_springs_iii", + "name": "Fontaine - Dòng Suối Trong Như Sương (III)", + "order": 47, + "achievements": [ + { + "id": 80286, + "name": "Thám Hiểm Đại Lục - Vùng Đất Trăm Suối Hài Hòa III", + "desc": "Thắp sáng bản đồ Khu Morte, Khu Rừng Erinnyes trong khu vực Fontaine.", + "reward": 5, + "hidden": false, + "order": 262 + }, + { + "id": 80287, + "name": "Ngọn Nguồn Của Muôn Dòng Nước III", + "desc": "Mở khóa tất cả điểm dịch chuyển ở Khu Morte, Khu Rừng Erinnyes trong khu vực Fontaine.", + "reward": 5, + "hidden": false, + "order": 263 + }, + { + "id": 80288, + "name": "Thánh Đường Hành Hương - Vùng Đất Trăm Suối Hài Hòa III", + "desc": "Mở phong ấn tất cả Đền Địa Linh ở Khu Morte, Khu Rừng Erinnyes trong khu vực Fontaine.", + "reward": 10, + "hidden": false, + "order": 264 + }, + { + "id": 80289, + "name": "Người Dẫn Đường Biển Cả III", + "desc": "Đuổi theo 3 tiên linh và thắp sáng Đài Tiên Linh ở Khu Morte và Khu Rừng Erinnyes.", + "reward": 5, + "hidden": false, + "order": 265 + }, + { + "id": 80290, + "name": "Người Dẫn Đường Biển Cả III", + "desc": "Đuổi theo 6 tiên linh và thắp sáng Đài Tiên Linh ở Khu Morte và Khu Rừng Erinnyes.", + "reward": 10, + "hidden": false, + "order": 266, + "preStage": 80289 + }, + { + "id": 80291, + "name": "Người Dẫn Đường Biển Cả III", + "desc": "Đuổi theo 9 tiên linh và thắp sáng Đài Tiên Linh ở Khu Morte và Khu Rừng Erinnyes.", + "reward": 20, + "hidden": false, + "order": 267, + "preStage": 80290 + }, + { + "id": 80292, + "name": "Người Săn Kho Báu Sóng Biển III", + "desc": "Mở 40 rương báu tại Khu Morte và Khu Rừng Erinnyes.", + "reward": 5, + "hidden": false, + "order": 268 + }, + { + "id": 80293, + "name": "Người Săn Kho Báu Sóng Biển III", + "desc": "Mở 80 rương báu tại Khu Morte và Khu Rừng Erinnyes.", + "reward": 10, + "hidden": false, + "order": 269, + "preStage": 80292 + }, + { + "id": 80294, + "name": "Người Săn Kho Báu Sóng Biển III", + "desc": "Mở 160 rương báu tại Khu Morte và Khu Rừng Erinnyes.", + "reward": 20, + "hidden": false, + "order": 270, + "preStage": 80293 + }, + { + "id": 80295, + "name": "Nhà Mạo Hiểm Sóng Biển III", + "desc": "Hoàn thành 3 khiêu chiến Đại Thế Giới trong thời gian quy định tại Khu Morte và Khu Rừng Erinnyes.", + "reward": 5, + "hidden": false, + "order": 271 + }, + { + "id": 80296, + "name": "Nhà Mạo Hiểm Sóng Biển III", + "desc": "Hoàn thành 6 khiêu chiến Đại Thế Giới trong thời gian quy định tại Khu Morte và Khu Rừng Erinnyes.", + "reward": 10, + "hidden": false, + "order": 272, + "preStage": 80295 + }, + { + "id": 80297, + "name": "Nhà Mạo Hiểm Sóng Biển III", + "desc": "Hoàn thành 9 khiêu chiến Đại Thế Giới trong thời gian quy định tại Khu Morte và Khu Rừng Erinnyes.", + "reward": 20, + "hidden": false, + "order": 273, + "preStage": 80296 + }, + { + "id": 80298, + "name": "Symonie Sans Khuất Bóng", + "desc": "Gặp một tinh linh thần bí trên Đảo Erinnyes.", + "reward": 10, + "hidden": false, + "order": 274 + }, + { + "id": 80299, + "name": "Lời Giải Narzissenkreuz", + "desc": "Thứ gì để lại cái tên này? Thứ gì đồn đại khắp thung lũng? Thứ gì phản chiếu từ trong nước? Thứ gì hy sinh thân mình để giải cứu thế giới?", + "reward": 10, + "hidden": false, + "order": 275 + } + ] +} diff --git a/src/data/vietnamese/achievements/wonders_of_the_world.json b/src/data/vietnamese/achievements/wonders_of_the_world.json index 14c3e8f54..f0eab189a 100644 --- a/src/data/vietnamese/achievements/wonders_of_the_world.json +++ b/src/data/vietnamese/achievements/wonders_of_the_world.json @@ -2614,6 +2614,182 @@ "hidden": true, "order": 1389 }, + { + "id": 81406, + "name": "Ngày Mai Đổi Lấy Ngày Mai", + "desc": "Dạy Pahsiv nói lời tạm biệt.", + "reward": 5, + "hidden": true, + "order": 1390 + }, + { + "id": 81407, + "name": "Lời Giải Narzissenkreuz - Chương Mê Cung", + "desc": "\"Thế nào? Nghĩ sao về thế giới được vẽ ra này?\"", + "reward": 5, + "hidden": true, + "order": 1391 + }, + { + "id": 81408, + "name": "Số Phận Người Trong Cuộc", + "desc": "Biết được vị trí bí mật của Hội Narzissenkreuz và đánh bại Jakob.", + "reward": 5, + "hidden": true, + "order": 1392 + }, + { + "id": 81409, + "name": "Đế Vương Bất Diệt Của Vũ Trụ Phàm Trần", + "desc": "Đánh bại Narzissenkreuz.", + "reward": 5, + "hidden": true, + "order": 1393 + }, + { + "id": 81411, + "name": "Tạm Biệt, Ngài Eliphas", + "desc": "Đánh bại Eliphas.", + "reward": 5, + "hidden": true, + "order": 1395 + }, + { + "id": 81414, + "name": "Công Kích Thủy Lực Ồ Ạt", + "desc": "Lấy được báu vật dưới mưa pháo kích hạm đội.", + "reward": 5, + "hidden": true, + "order": 1398 + }, + { + "id": 81415, + "name": "Học Viên Không Quân", + "desc": "Tất cả đều trúng!", + "reward": 5, + "hidden": true, + "order": 1399 + }, + { + "id": 81417, + "name": "Câu Chuyện Kết Thúc Rồi, Nhưng Mà...", + "desc": "\"Câu chuyện phiêu lưu mang tên cuộc sống vẫn sẽ tiếp diễn.\"", + "reward": 5, + "hidden": true, + "order": 1401 + }, + { + "id": 81419, + "name": "Sợ Cơn Thịnh Nộ Của Mình Trong Gió...", + "desc": "...Sẽ khiến những bông hoa xinh đẹp héo tàn.", + "reward": 5, + "hidden": true, + "order": 1403 + }, + { + "id": 81422, + "name": "Cái Kết Đã Được Dự Đoán", + "desc": "Giúp Viện Khoa Học Fontaine trở về đúng quỹ đạo...?", + "reward": 5, + "hidden": true, + "order": 1406 + }, + { + "id": 81423, + "name": "Thế Giới Chưa Tỉnh Ngộ", + "desc": "Đưa Tinh Thạch Dị Sắc cho Người Cầm Lái của \"Bánh Lái Rỉ Sét\" 3 lần.", + "reward": 5, + "hidden": true, + "order": 1407 + }, + { + "id": 81424, + "name": "Vì Nguyện Vọng Của Mọi Người", + "desc": "Nhận lời hứa của Tường Vi Cầu Vồng.", + "reward": 5, + "hidden": true, + "order": 1408 + }, + { + "id": 81425, + "name": "Quạ Đen Hay Hoét Đen?", + "desc": "Là Chim Bồ Nông!", + "reward": 5, + "hidden": true, + "order": 1409 + }, + { + "id": 81427, + "name": "Tôi Tin Thần Tiên Tồn Tại", + "desc": "Giúp Penny giải quyết khủng hoảng tinh thần.", + "reward": 5, + "hidden": true, + "order": 1411 + }, + { + "id": 81428, + "name": "Ngôn Ngữ Của Hoa Lumidouce...?", + "desc": "Phát hiện bông hoa nhỏ ở một góc không ai chú ý.", + "reward": 5, + "hidden": true, + "order": 1412 + }, + { + "id": 81430, + "name": "Hy Vọng Là Một Từ Hay", + "desc": "Chứng kiến sự sống mới ở một phế tích nào đó.", + "reward": 5, + "hidden": true, + "order": 1414 + }, + { + "id": 81431, + "name": "Caesar Đến Cũng Không Bán", + "desc": "Nhận tác phẩm nghệ thuật vĩ đại nhất thế giới.", + "reward": 5, + "hidden": true, + "order": 1415 + }, + { + "id": 81432, + "name": "Chassanion", + "desc": "Chiến thắng Huyền Thoại Địa Phương: Chassanion.", + "reward": 5, + "hidden": true, + "order": 1416 + }, + { + "id": 81433, + "name": "Corrouge Ma Kiếm", + "desc": "Chiến thắng Huyền Thoại Địa Phương: Corrouge Ma Kiếm.", + "reward": 5, + "hidden": true, + "order": 1417 + }, + { + "id": 81434, + "name": "Rocky Avildsen", + "desc": "Chiến thắng Huyền Thoại Địa Phương: Rocky Avildsen.", + "reward": 5, + "hidden": true, + "order": 1418 + }, + { + "id": 81435, + "name": "Liam", + "desc": "Chiến thắng Huyền Thoại Địa Phương: Liam.", + "reward": 5, + "hidden": true, + "order": 1419 + }, + { + "id": 81436, + "name": "Deianeira Của Snezhevna", + "desc": "Chiến thắng Huyền Thoại Địa Phương: Deianeira Của Snezhevna.", + "reward": 5, + "hidden": true, + "order": 1420 + }, { "id": 82008, "name": "Không Thể Phá Hủy", @@ -3216,6 +3392,22 @@ "hidden": true, "order": 2180 }, + { + "id": 82187, + "name": "Tất Cả Đều Là Một", + "desc": "Trong một lần khiêu chiến, ngăn chặn Nhân Dạng Nước hấp thụ Nửa Nhân Dạng hai lần.", + "reward": 5, + "hidden": true, + "order": 2186 + }, + { + "id": 82188, + "name": "Hướng Dẫn Đến Ngân Hà", + "desc": "Trong một lần khiêu chiến, bước vào bụng cá voi hai lần.", + "reward": 10, + "hidden": true, + "order": 2187 + }, { "id": 84000, "name": "Khởi đầu của chuyến hành trình dài", @@ -4639,6 +4831,46 @@ "reward": 10, "hidden": true, "order": 5090 + }, + { + "id": 84312, + "name": "Hải Âu Thét Gào", + "desc": "Chứng kiến thảm họa ở Thị Trấn Poisson.", + "reward": 5, + "hidden": true, + "order": 5091 + }, + { + "id": 84313, + "name": "Tình Yêu Là Sự Hủy Diệt", + "desc": "Navia sống sót trở về từ Nước Biển Khởi Nguyên.", + "reward": 5, + "hidden": true, + "order": 5092 + }, + { + "id": 84314, + "name": "Sân Khấu Của Vận Mệnh", + "desc": "Cùng đồng đội lên kế hoạch gài bẫy \"xét xử thần linh\".", + "reward": 5, + "hidden": true, + "order": 5093 + }, + { + "id": 84315, + "name": "Vì Ngày Mai Tươi Sáng", + "desc": "Mọi người đang xây dựng lại quê nhà.", + "reward": 5, + "hidden": true, + "order": 5094 + }, + { + "id": 84316, + "name": "Vũ Điệu Của Tội Lỗi", + "desc": "Hoàn thành \"Vũ Điệu Của Tội Lỗi\".", + "reward": 10, + "hidden": true, + "order": 5095 } ] } diff --git a/src/data/vietnamese/characters/charlotte.json b/src/data/vietnamese/characters/charlotte.json new file mode 100644 index 000000000..4bc4bc88c --- /dev/null +++ b/src/data/vietnamese/characters/charlotte.json @@ -0,0 +1,1222 @@ +{ + "_id": 10000088, + "id": "charlotte", + "name": "Charlotte", + "title": "Ống Kính Sự Thật", + "description": "Phóng viên đầy năng lượng của tờ báo Chim Hơi Nước, mỗi giây phút đều hướng về \"chân tướng\".", + "weapon_type": "Pháp Khí", + "element": "Băng", + "gender": "nữ", + "substat": "Tấn Công%", + "affiliation": "Tòa Soạn Chim Hơi Nước", + "region": "Fontaine", + "rarity": 4, + "birthday": [10, 4], + "constellation": "Cung Chân Thị Kính", + "domain": "Vinh Quang Nhợt Nhạt", + "cv": { + "english": "Maya Aoki Tuttle", + "chinese": "阮从青", + "japanese": "和氣あず未", + "korean": "Shin On-yu" + }, + "skills": [ + { + "_id": 10881, + "id": "normal_attack_coolcolor_capture", + "name": "Tấn Công Thường - Phối Màu Lạnh", + "description": "Tấn Công Thường
Dùng máy ảnh đặc chế là \"Ngài Verite\" để ngắm chuẩn mục tiêu, tiến hành tối đa 3 lần tấn công, gây Sát Thương Nguyên Tố Băng.

Trọng Kích
Tiêu hao thể lực nhất định để khiến Ngài Verite gây Sát Thương Phạm Vi Nguyên Tố Băng.

Tấn Công Khi Đáp
Ngưng tụ sức mạnh nguyên tố Băng, từ trên trời tấn công xuống mặt đất, tấn công kẻ địch trên đường đi, gây Sát Thương Phạm Vi Nguyên Tố Băng khi chạm đất.

Sức Mạnh Nền Tảng: Pneuma
Mỗi cách một khoảng thời gian, sau khi Charlotte thi triển Trọng Kích sẽ giáng xuống Gai Linh Hồn xuyên thấu kẻ địch, gây Sát Thương Phạm Vi Nguyên Tố Băng thuộc tính Pneuma.", + "info": "", + "attributes": [ + { + "label": "Sát Thương Lần 1", + "values": [ + "49.85%", + "53.58%", + "57.32%", + "62.31%", + "66.05%", + "69.78%", + "74.77%", + "79.75%", + "84.74%", + "89.72%", + "94.71%", + "99.69%", + "105.92%", + "112.15%", + "118.38%" + ] + }, + { + "label": "Sát Thương Lần 2", + "values": [ + "43.38%", + "46.63%", + "49.88%", + "54.22%", + "57.47%", + "60.73%", + "65.06%", + "69.4%", + "73.74%", + "78.08%", + "82.41%", + "86.75%", + "92.17%", + "97.59%", + "103.02%" + ] + }, + { + "label": "Sát Thương Lần 3", + "values": [ + "64.6%", + "69.45%", + "74.29%", + "80.75%", + "85.6%", + "90.44%", + "96.9%", + "103.36%", + "109.82%", + "116.28%", + "122.74%", + "129.2%", + "137.28%", + "145.35%", + "153.43%" + ] + }, + { + "label": "Sát Thương Trọng Kích", + "values": [ + "100.51%", + "108.05%", + "115.59%", + "125.64%", + "133.18%", + "140.72%", + "150.77%", + "160.82%", + "170.87%", + "180.92%", + "190.97%", + "201.02%", + "213.59%", + "226.15%", + "238.72%" + ] + }, + { + "label": "Thể lực Trọng Kích tiêu hao", + "values": [ + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm", + "50 điểm" + ] + }, + { + "label": "Sát Thương Khi Rơi", + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "label": "Sát Thương Khi Rơi Từ Độ Cao Thấp/Cao", + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.16% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + }, + { + "label": "Sát Thương Gai Linh Hồn", + "values": [ + "11.17%", + "12.01%", + "12.84%", + "13.96%", + "14.8%", + "15.64%", + "16.75%", + "17.87%", + "18.99%", + "20.1%", + "21.22%", + "22.34%", + "23.73%", + "25.13%", + "26.52%" + ] + }, + { + "label": "Giãn Cách Sát Thương Gai Linh Hồn", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + } + ] + }, + { + "_id": 10882, + "id": "framing_freezing_point_composition", + "name": "Lấy Cảnh - Bố Cục Điểm Lạnh", + "description": "Sử dụng bản năng nhạy bén của một phóng viên xuất sắc để triển khai kỹ thuật chụp ảnh. Dựa vào cách nhấn và nhấn giữ để sản sinh hiệu quả khác nhau.

Nhấn
Dùng Ngài Verite để chụp ảnh, gây Sát Thương Phạm Vi Nguyên Tố Băng cho kẻ địch phía trước, đồng thời gán \"Cắt Hình Siêu Tốc\" lên tối đa 5 kẻ địch trúng phải. Trong thời gian duy trì, Cắt Hình Siêu Tốc cách một khoảng thời gian sẽ gây Sát Thương Nguyên Tố Băng cho kẻ địch.

Nhấn Giữ
Mở kính ngắm của Ngài Verite để vào trạng thái \"Lấy Bố Cục\", kính ngắm trong thời gian nhấn giữ sẽ liên tục mở rộng đến mức tối đa. Charlotte vẫn có thể di chuyển và điều chỉnh hướng trong trạng thái này.
Khi kết thúc nhấn giữ, Ngài Verite sẽ gây Sát Thương Nguyên Tố Băng lên kẻ địch bị khóa bởi kính ngắm, đồng thời gán \"Cắt Hình Siêu Tốc\" lên kẻ địch tương tự như khi nhấn; Nếu thi triển kỹ năng khi kính ngắm đạt đến mức cực hạn, thì sẽ gán \"Ấn Tượng Tập Trung\" với sát thương cao hơn và thời gian duy trì lâu hơn, thời gian chờ kỹ năng trong lần đó cũng sẽ dài hơn.
Trạng thái Lấy Bố Cục tối đa duy trì 15s, tối đa khóa được 5 kẻ địch.", + "info": "\"Chụp ảnh báo chí yêu cầu những bức ảnh đơn giản, nổi bật chủ đề. Nhưng trên hết thì cần phải giỏi bắt giữ khoảnh khắc!\"", + "attributes": [ + { + "label": "Sát Thương Nhấn Chụp Ảnh", + "values": [ + "67.2%", + "72.24%", + "77.28%", + "84%", + "89.04%", + "94.08%", + "100.8%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.4%", + "142.8%", + "151.2%", + "159.6%" + ] + }, + { + "label": "Sát Thương Nhấn Giữ Chụp Ảnh", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Sát Thương \"Cắt Hình Siêu Tốc\"", + "values": [ + "39.2%", + "42.14%", + "45.08%", + "49%", + "51.94%", + "54.88%", + "58.8%", + "62.72%", + "66.64%", + "70.56%", + "74.48%", + "78.4%", + "83.3%", + "88.2%", + "93.1%" + ] + }, + { + "label": "Giãn Cách Kích Hoạt \"Cắt Hình Siêu Tốc\"", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "\"Cắt Hình Siêu Tốc\" Duy Trì", + "values": [ + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" + ] + }, + { + "label": "Sát Thương \"Ấn Tượng Tập Trung\"", + "values": [ + "40.6%", + "43.65%", + "46.69%", + "50.75%", + "53.79%", + "56.84%", + "60.9%", + "64.96%", + "69.02%", + "73.08%", + "77.14%", + "81.2%", + "86.27%", + "91.35%", + "96.43%" + ] + }, + { + "label": "Giãn Cách Kích Hoạt \"Ấn Tượng Tập Trung\"", + "values": [ + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s", + "1.5s" + ] + }, + { + "label": "\"Ấn Tượng Tập Trung\" Duy Trì", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "CD", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "CD Kính Ngắm Cực Hạn", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + } + ] + }, + { + "_id": 10885, + "id": "still_photo_comprehensive_confirmation", + "name": "Ảnh Tĩnh - Xác Nhận Toàn Diện", + "description": "Dùng băng sương để kết thành biểu tượng Báo Chim Hơi Nước, tạo ra \"Hiện Trường Tạm Thời\", gây Sát Thương Phạm Vi Nguyên Tố Băng, hồi phục một lượng HP căn cứ vào sức tấn công của Charlotte cho tất cả nhân vật trong đội gần đó.

Hiện Trường Tạm Thời
·Trong thời gian duy trì, Ngài Verite cách một khoảng thời gian sẽ tấn công kẻ địch trong đó, gây Sát Thương Nguyên Tố Băng.
·Duy trì hồi phục một lượng HP căn cứ vào sức tấn công của Charlotte cho nhân vật trong trận đứng trong phạm vi đó.", + "info": "\"Lắng nghe từ nhiều góc độ để tái hiện lại những gì thực sự đã xảy ra chính là chìa khóa để có một bài báo hay... Ý tôi là bạn sẽ có thể viết được bài báo hay nhất từ góc độ tốt nhất đó!\"", + "attributes": [ + { + "label": "Lượng Trị Liệu Thi Triển", + "values": [ + "256.57% Tấn Công + 1608", + "275.82% Tấn Công + 1769", + "295.06% Tấn Công + 1944", + "320.72% Tấn Công + 2131", + "339.96% Tấn Công + 2332", + "359.2% Tấn Công + 2547", + "384.86% Tấn Công + 2775", + "410.52% Tấn Công + 3016", + "436.17% Tấn Công + 3271", + "461.83% Tấn Công + 3539", + "487.49% Tấn Công + 3820", + "513.15% Tấn Công + 4115", + "545.22% Tấn Công + 4424", + "577.29% Tấn Công + 4745", + "609.36% Tấn Công + 5081" + ] + }, + { + "label": "Sát Thương Kỹ Năng", + "values": [ + "77.62%", + "83.44%", + "89.26%", + "97.02%", + "102.84%", + "108.66%", + "116.42%", + "124.19%", + "131.95%", + "139.71%", + "147.47%", + "155.23%", + "164.93%", + "174.64%", + "184.34%" + ] + }, + { + "label": "Lượng Trị Liệu Máy Ảnh", + "values": [ + "9.22% Tấn Công + 57.4", + "9.91% Tấn Công + 63.2", + "10.6% Tấn Công + 69.4", + "11.52% Tấn Công + 76", + "12.21% Tấn Công + 83", + "12.9% Tấn Công + 91", + "13.82% Tấn Công + 99", + "14.75% Tấn Công + 108", + "15.67% Tấn Công + 117", + "16.59% Tấn Công + 126", + "17.51% Tấn Công + 136", + "18.43% Tấn Công + 147", + "19.58% Tấn Công + 158", + "20.74% Tấn Công + 169", + "21.89% Tấn Công + 181" + ] + }, + { + "label": "Sát Thương Máy Ảnh", + "values": [ + "6.47%", + "6.95%", + "7.44%", + "8.08%", + "8.57%", + "9.06%", + "9.7%", + "10.35%", + "11%", + "11.64%", + "12.29%", + "12.94%", + "13.74%", + "14.55%", + "15.36%" + ] + }, + { + "label": "Hiện Trường Tạm Thời Duy Trì", + "values": [ + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s", + "4s" + ] + }, + { + "label": "CD", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Năng Lượng Nguyên Tố", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "moment_of_impact", + "name": "Thời Khắc Bắt Ảnh", + "description": "Khi kẻ địch có \"Ấn Tượng Tập Trung\" bị đánh bại, thời gian chờ của kỹ năng Lấy Cảnh - Bố Cục Điểm Lạnh giảm 2s. Mỗi 12s tối đa rút ngắn thời gian chờ 4 lần bằng cách này.", + "level": 1 + }, + { + "id": "diversified_investigation", + "name": "Khảo Sát Đa Dạng", + "description": "Ngoài Charlotte ra, mỗi 1/2/3 nhân vật người Fontaine trong đội sẽ khiến Charlotte nhận 5%/10%/15% buff trị liệu; Mỗi 1/2/3 nhân vật không phải người Fontaine trong đội sẽ khiến Charlotte nhận 5%/10%/15% buff Sát Thương Nguyên Tố Băng.", + "level": 4 + }, + { + "id": "firstperson_shutter", + "name": "Màn Trập Tự Thân", + "description": "Charlotte sau khi dùng \"Ống Kính Thu Phóng Đặc Biệt\", khả năng nhấn giữ của Kỹ Năng Nguyên Tố \"Lấy Cảnh - Bố Cục Điểm Lạnh\" sẽ không tạo ra hiệu quả vốn có, mà sẽ chuyển sang cách thức đặc biệt để chụp ảnh...", + "level": 0 + } + ], + "constellations": [ + { + "_id": 881, + "id": "a_need_to_verify_facts", + "name": "Lấy Xác Nhận Làm Ràng Buộc", + "description": "Ảnh Tĩnh - Xác Nhận Toàn Diện sau khi trị liệu cho nhân vật, sẽ gán ấn \"Xác Minh\" cho họ, mỗi 2s sẽ hồi phục một lượng HP bằng 80% tấn công của Charlotte cho nhân vật. Hiệu quả này duy trì 6s.", + "level": 1 + }, + { + "_id": 882, + "id": "a_duty_to_pursue_truth", + "name": "Lấy Sự Thật Làm Mục Tiêu", + "description": "Khi thi triển Lấy Cảnh - Bố Cục Điểm Lạnh, Ngài Verite tấn công trúng 1/2/3 kẻ địch trở lên, tấn công của Charlotte sẽ tăng 10%/20%/30%, duy trì 12s.", + "level": 2 + }, + { + "_id": 883, + "id": "an_imperative_to_independence", + "name": "Lấy Tự Thân Làm Tiên Quyết", + "description": "Cấp kỹ năng Ảnh Tĩnh - Xác Nhận Toàn Diện +3.
Tăng tối đa đến cấp 15.", + "level": 3 + }, + { + "_id": 884, + "id": "a_responsibility_to_oversee", + "name": "Lấy Giám Sát Làm Trách Nhiệm", + "description": "Ảnh Tĩnh - Xác Nhận Toàn Diện khi trúng kẻ địch có ấn \"Cắt Hình Siêu Tốc\" hoặc \"Ấn Tượng Tập Trung\", sát thương gây ra tăng 10%, đồng thời sẽ hồi phục cho Charlotte 2 điểm năng lượng. Mỗi 20s tối đa hồi phục 5 lần Năng Lượng Nguyên Tố bằng cách này.", + "level": 4 + }, + { + "_id": 885, + "id": "a_principle_of_conscience", + "name": "Lấy Lương Tri Làm Nguyên Tắc", + "description": "Cấp kỹ năng Lấy Cảnh - Bố Cục Điểm Lạnh +3.
Tăng tối đa đến cấp 15.", + "level": 5 + }, + { + "_id": 886, + "id": "a_summation_of_interest", + "name": "Lấy Thú Vị Làm Lý Lẽ", + "description": "Tấn Công Thường hoặc Trọng Kích trúng kẻ địch có \"Ấn Tượng Tập Trung\" của kỹ năng Lấy Cảnh - Bố Cục Điểm Lạnh, Ngài Verite sẽ hỗ trợ tấn công, gây ra Sát Thương Phạm Vi Nguyên Tố Băng tương ứng với 180% tấn công của Charlotte, đồng thời hồi phục một lượng HP bằng 42% tấn công của Charlotte cho nhân vật trong trận đứng trong phạm vi đó. Hiệu quả này mỗi 6s tối đa kích hoạt một lần, sát thương và hiệu quả trị liệu từ cách thức này sẽ được tính là sát thương và hiệu quả trị liệu của Kỹ Năng Nộ.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Đột Phá", + "values": ["-", 1] + }, + { + "label": "HP Căn Bản", + "values": ["-", "903"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["-", "15"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["-", "46"] + }, + { + "label": "Tấn Công%", + "values": ["-", "0.0%"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Đột Phá", + "values": [0, 1] + }, + { + "label": "HP Căn Bản", + "values": ["2319", "2993"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["37", "48"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["118", "152"] + }, + { + "label": "Tấn Công%", + "values": ["0.0%", "0.0%"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Đột Phá", + "values": [1, 2] + }, + { + "label": "HP Căn Bản", + "values": ["4484", "4963"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["72", "80"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["227", "252"] + }, + { + "label": "Tấn Công%", + "values": ["0.0%", "6.0%"] + } + ], + "mat1": { + "_id": 104161, + "id": "shivada_jade_sliver", + "name": "Mảnh Ngọc Băng Vụn", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Ốc Beryl", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Bánh Răng Liên Kết", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Đột Phá", + "values": [2, 3] + }, + { + "label": "HP Căn Bản", + "values": ["5708", "6347"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["92", "102"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["290", "322"] + }, + { + "label": "Tấn Công%", + "values": ["6.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Mảnh Ngọc Băng Vỡ", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Thiết Bị Tourbillon\"", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Ốc Beryl", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112083, + "id": "meshing_gear", + "name": "Bánh Răng Liên Kết", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Đột Phá", + "values": [3, 4] + }, + { + "label": "HP Căn Bản", + "values": ["7093", "7572"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["114", "122"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["360", "384"] + }, + { + "label": "Tấn Công%", + "values": ["12.0%", "12.0%"] + } + ], + "mat1": { + "_id": 104162, + "id": "shivada_jade_fragment", + "name": "Mảnh Ngọc Băng Vỡ", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Thiết Bị Tourbillon\"", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Ốc Beryl", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Bánh Răng Chính", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Đột Phá", + "values": [4, 5] + }, + { + "label": "HP Căn Bản", + "values": ["8317", "8796"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["134", "141"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["422", "446"] + }, + { + "label": "Tấn Công%", + "values": ["12.0%", "18.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Miếng Ngọc Băng", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Thiết Bị Tourbillon\"", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Ốc Beryl", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Bánh Răng Chính", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Đột Phá", + "values": [5, 6] + }, + { + "label": "HP Căn Bản", + "values": ["9541", "10021"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["153", "161"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["484", "508"] + }, + { + "label": "Tấn Công%", + "values": ["18.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104163, + "id": "shivada_jade_chunk", + "name": "Miếng Ngọc Băng", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Thiết Bị Tourbillon\"", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Ốc Beryl", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Bánh Răng Lõi Trung Tâm", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Đột Phá", + "values": [6, 7] + }, + { + "label": "HP Căn Bản", + "values": ["10766", "10766"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["173", "173"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["546", "546"] + }, + { + "label": "Tấn Công%", + "values": ["24.0%", "24.0%"] + } + ], + "mat1": { + "_id": 104164, + "id": "shivada_jade_gemstone", + "name": "Ngọc Băng", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113052, + "id": "tourbillon_device", + "name": "\"Thiết Bị Tourbillon\"", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101232, + "id": "beryl_conch", + "name": "Ốc Beryl", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Bánh Răng Lõi Trung Tâm", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Bài Giảng Của \"Chính Nghĩa\"", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112083, + "id": "meshing_gear", + "name": "Bánh Răng Liên Kết", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Bánh Răng Chính", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Bánh Răng Chính", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Bánh Răng Chính", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112084, + "id": "mechanical_spur_gear", + "name": "Bánh Răng Chính", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Bánh Răng Lõi Trung Tâm", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sợi Không Ánh Sáng", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Bánh Răng Lõi Trung Tâm", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sợi Không Ánh Sáng", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Bánh Răng Lõi Trung Tâm", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sợi Không Ánh Sáng", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112085, + "id": "artificed_dynamic_gear", + "name": "Bánh Răng Lõi Trung Tâm", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sợi Không Ánh Sáng", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Vương Miện Trí Thức", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/vietnamese/characters/furina.json b/src/data/vietnamese/characters/furina.json new file mode 100644 index 000000000..4ff8753c0 --- /dev/null +++ b/src/data/vietnamese/characters/furina.json @@ -0,0 +1,1242 @@ +{ + "_id": 10000089, + "id": "furina", + "name": "Furina", + "title": "Độc Diễn Vô Tận", + "description": "Tâm điểm tuyệt đối trên sân khấu xét xử, cho đến khi tiếng vỗ tay hạ màn nổi lên.", + "weapon_type": "Kiếm Đơn", + "element": "Thủy", + "gender": "nữ", + "substat": "Tỷ Lệ Bạo Kích", + "affiliation": "Đại Sảnh Fontaine", + "region": "Fontaine", + "rarity": 5, + "birthday": [13, 10], + "constellation": "Cung Tư Tụng", + "domain": "Vinh Quang Nhợt Nhạt", + "cv": { + "english": "Amber Lee Connors", + "chinese": "钱琛", + "japanese": "水瀬いのり", + "korean": "Kim Ha-young" + }, + "skills": [ + { + "_id": 10891, + "id": "normal_attack_soloists_solicitation", + "name": "Tấn Công Thường - Lời Mời Độc Diễn", + "description": "Tấn Công Thường
Thực hiện tối đa 4 lần tấn công liên tiếp.

Trọng Kích
Tiêu hao thể lực nhất định để triển khai vũ điệu độc diễn, gây Sát Thương Vật Lý cho kẻ địch xung quanh, đồng thời thay đổi thuộc tính Sức Mạnh Nền Tảng của bản thân. Nếu trong trận có Thành Viên Salon hoặc Ca Sĩ Nước Nguồn được triệu hồi từ Kỹ Năng Nguyên Tố \"Salon Cô Độc\", thì họ cũng sẽ thay đổi đội hình tương ứng.

Sức Mạnh Nền Tảng: Ngai Thánh Thần Và Thế Tục
Mỗi cách một khoảng thời gian, tấn công thường của Furina khi trúng sẽ giáng xuống Gai Linh Hồn hoặc Lưỡi Dao Nổi Sóng tại vị trí đánh trúng dựa vào Sức Mạnh Nền Tảng hiện tại của Furina, gây Sát Thương Nguyên Tố Thủy kèm thuộc tính Pneuma hoặc Ousia tương ứng.
Khi Furina ra trận, Sức Mạnh Nền Tảng ban đầu sẽ là Ousia.

Tấn Công Khi Đáp
Đáp xuống đất từ trên không, tấn công kẻ địch trên đường và gây sát thương phạm vi khi chạm đất.", + "info": "", + "attributes": [ + { + "label": "Sát Thương Lần 1", + "values": [ + "48.39%", + "52.32%", + "56.26%", + "61.89%", + "65.83%", + "70.33%", + "76.52%", + "82.71%", + "88.9%", + "95.65%", + "102.4%", + "109.15%", + "115.9%", + "122.65%", + "129.4%" + ] + }, + { + "label": "Sát Thương Lần 2", + "values": [ + "43.73%", + "47.29%", + "50.85%", + "55.93%", + "59.49%", + "63.56%", + "69.15%", + "74.75%", + "80.34%", + "86.44%", + "92.54%", + "98.65%", + "104.75%", + "110.85%", + "116.95%" + ] + }, + { + "label": "Sát Thương Lần 3", + "values": [ + "55.12%", + "59.61%", + "64.09%", + "70.5%", + "74.99%", + "80.12%", + "87.17%", + "94.22%", + "101.27%", + "108.96%", + "116.65%", + "124.34%", + "132.03%", + "139.72%", + "147.41%" + ] + }, + { + "label": "Sát Thương Lần 4", + "values": [ + "73.3%", + "79.26%", + "85.23%", + "93.75%", + "99.72%", + "106.54%", + "115.91%", + "125.29%", + "134.66%", + "144.89%", + "155.12%", + "165.35%", + "175.57%", + "185.8%", + "196.03%" + ] + }, + { + "label": "Sát Thương Trọng Kích", + "values": [ + "74.22%", + "80.26%", + "86.3%", + "94.93%", + "100.97%", + "107.88%", + "117.37%", + "126.86%", + "136.35%", + "146.71%", + "157.07%", + "167.42%", + "177.78%", + "188.13%", + "198.49%" + ] + }, + { + "label": "Thể Lực Trọng Kích Tiêu Hao", + "values": [ + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm", + "20 điểm" + ] + }, + { + "label": "Sát Thương Khi Rơi", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Sát Thương Khi Rơi Từ Độ Cao Thấp/Cao", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + }, + { + "label": "Sát Thương Gai Linh Hồn/Lưỡi Dao Nổi Sóng", + "values": [ + "9.46%", + "10.23%", + "11%", + "12.1%", + "12.87%", + "13.75%", + "14.96%", + "16.17%", + "17.38%", + "18.7%", + "20.02%", + "21.34%", + "22.66%", + "23.98%", + "25.3%" + ] + }, + { + "label": "Giãn Cách Sát Thương Gai Linh Hồn/Lưỡi Dao Nổi Sóng", + "values": [ + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s", + "6s / 6s" + ] + } + ] + }, + { + "_id": 10892, + "id": "salon_solitaire", + "name": "Salon Cô Độc", + "description": "Mời khách của Salon Cô Độc ra sân để cổ vũ cho Furina. Khách mời sẽ được chia làm \"Thành Viên Salon\" và \"Ca Sĩ Nước Nguồn\" dựa vào Sức Mạnh Nền Tảng hiện tại của Furina.

Ousia
Bọt nước nhảy múa chung vui, gây Sát Thương Phạm Vi Nguyên Tố Thủy dựa vào giới hạn HP của Furina, đồng thời triệu hồi 3 Thành Viên Salon: Bạch Tuộc Bóng Tròn \"Huân Tước Usher\", Cá Ngựa Bong Bóng \"Phu Nhân Chevalmarin\" và Cua Giáp Nặng \"Tiểu Thư Crabaletta\".
Thành Viên Salon cứ cách một khoảng thời gian sẽ tấn công kẻ địch gần đó, ưu tiên tấn công mục tiêu của nhân vật trong trận, gây Sát Thương Nguyên Tố Thủy dựa vào giới hạn HP.
Thành Viên Salon khi tấn công, sẽ căn cứ vào số lượng nhân vật trong đội ở gần có lượng HP cao hơn 50% để tăng uy lực của lần tấn công đó và tiêu hao HP của những nhân vật này: Số lượng nhân vật thỏa điều kiện là 1/2/3/4 hoặc hơn, sát thương gây ra sẽ bằng 110%/120%/130%/140% so với mức ban đầu.

Pneuma
Triệu hồi Ca Sĩ Nước Nguồn, mỗi cách một khoảng thời gian sẽ hồi phục HP cho nhân vật trong trận xung quanh dựa vào giới hạn HP.

Thành Viên Salon và Ca Sĩ Nước Nguồn sẽ chia sẻ thời gian duy trì với nhau, Furina thông qua Trọng Kích để thay đổi đội hình sẽ kế thừa thời gian duy trì còn lại.
Trong thời gian Thành Viên Salon và Ca Sĩ Nước Nguồn tồn tại, Furina có thể di chuyển trên mặt nước.", + "info": "Salon Cô Độc của Furina luôn có thành viên cố định ghé thăm. Những thời gian khác sẽ là Huân Tước Usher, Phu Nhân Chevalmarin, Tiểu Thư Crabaletta ghé đến, còn ngày thứ tư u sầu sẽ là ca sĩ xuất hiện.", + "attributes": [ + { + "label": "Sát Thương Bọt Nước Ousia", + "values": [ + "7.86% Giới Hạn HP", + "8.45% Giới Hạn HP", + "9.04% Giới Hạn HP", + "9.83% Giới Hạn HP", + "10.42% Giới Hạn HP", + "11.01% Giới Hạn HP", + "11.8% Giới Hạn HP", + "12.58% Giới Hạn HP", + "13.37% Giới Hạn HP", + "14.16% Giới Hạn HP", + "14.94% Giới Hạn HP", + "15.73% Giới Hạn HP", + "16.71% Giới Hạn HP", + "17.69% Giới Hạn HP", + "18.68% Giới Hạn HP" + ] + }, + { + "label": "Thời Gian Kéo Dài", + "values": [ + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s", + "30s" + ] + }, + { + "label": "Sát Thương Huân Tước Usher", + "values": [ + "5.96% Giới Hạn HP", + "6.41% Giới Hạn HP", + "6.85% Giới Hạn HP", + "7.45% Giới Hạn HP", + "7.9% Giới Hạn HP", + "8.34% Giới Hạn HP", + "8.94% Giới Hạn HP", + "9.54% Giới Hạn HP", + "10.13% Giới Hạn HP", + "10.73% Giới Hạn HP", + "11.32% Giới Hạn HP", + "11.92% Giới Hạn HP", + "12.67% Giới Hạn HP", + "13.41% Giới Hạn HP", + "14.16% Giới Hạn HP" + ] + }, + { + "label": "Sát Thương Phu Nhân Chevalmarin", + "values": [ + "3.23% Giới Hạn HP", + "3.47% Giới Hạn HP", + "3.72% Giới Hạn HP", + "4.04% Giới Hạn HP", + "4.28% Giới Hạn HP", + "4.52% Giới Hạn HP", + "4.85% Giới Hạn HP", + "5.17% Giới Hạn HP", + "5.49% Giới Hạn HP", + "5.82% Giới Hạn HP", + "6.14% Giới Hạn HP", + "6.46% Giới Hạn HP", + "6.87% Giới Hạn HP", + "7.27% Giới Hạn HP", + "7.68% Giới Hạn HP" + ] + }, + { + "label": "Sát Thương Tiểu Thư Crabaletta", + "values": [ + "8.29% Giới Hạn HP", + "8.91% Giới Hạn HP", + "9.53% Giới Hạn HP", + "10.36% Giới Hạn HP", + "10.98% Giới Hạn HP", + "11.6% Giới Hạn HP", + "12.43% Giới Hạn HP", + "13.26% Giới Hạn HP", + "14.09% Giới Hạn HP", + "14.92% Giới Hạn HP", + "15.75% Giới Hạn HP", + "16.58% Giới Hạn HP", + "17.61% Giới Hạn HP", + "18.65% Giới Hạn HP", + "19.68% Giới Hạn HP" + ] + }, + { + "label": "HP Huân Tước Usher Tiêu Hao", + "values": [ + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP", + "2.4% Giới Hạn HP" + ] + }, + { + "label": "HP Phu Nhân Chevalmarin Tiêu Hao", + "values": [ + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP", + "1.6% Giới Hạn HP" + ] + }, + { + "label": "HP Tiểu Thư Crabaletta Tiêu Hao", + "values": [ + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP", + "3.6% Giới Hạn HP" + ] + }, + { + "label": "Lượng Trị Liệu Ca Sĩ Nước Nguồn", + "values": [ + "4.8% Giới Hạn HP + 462", + "5.16% Giới Hạn HP + 508", + "5.52% Giới Hạn HP + 559", + "6% Giới Hạn HP + 612", + "6.36% Giới Hạn HP + 670", + "6.72% Giới Hạn HP + 732", + "7.2% Giới Hạn HP + 797", + "7.68% Giới Hạn HP + 867", + "8.16% Giới Hạn HP + 940", + "8.64% Giới Hạn HP + 1017", + "9.12% Giới Hạn HP + 1098", + "9.6% Giới Hạn HP + 1183", + "10.2% Giới Hạn HP + 1271", + "10.8% Giới Hạn HP + 1364", + "11.4% Giới Hạn HP + 1460" + ] + }, + { + "label": "CD", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + } + ] + }, + { + "_id": 10895, + "id": "let_the_people_rejoice", + "name": "Chúng Dân Reo Hò", + "description": "Khơi dậy ý chí để tạo thành sân khấu bọt nước, gây Sát Thương Phạm Vi Nguyên Tố Thủy dựa vào giới hạn HP của Furina, khiến nhân vật trong đội gần đó bước vào trạng thái \"Thỏa Sức Vui Đùa\": Trong thời gian duy trì, khi HP của nhân vật tăng lên hoặc giảm xuống, sẽ căn cứ vào mỗi 1% lượng HP thay đổi so với mức HP tối đa để cung cấp 1 điểm Náo Nhiệt cho Furina.
Đồng thời, căn cứ vào điểm Náo Nhiệt đang có để tăng lượng sát thương gây ra và lượng trị liệu nhận được cho tất cả nhân vật trong đội gần đó.
Khi thời gian duy trì kết thúc sẽ xóa điểm Náo Nhiệt hiện có của Furina.", + "info": "\"Ăn mừng đi! Tán dương đi! Nâng ly rượu lên nào! Mỗi đêm không có tiệc tùng là sẽ lãng phí cho ban ngày tỉnh táo và đau khổ... Hừm, ai chưa đủ tuổi thì đổi sang nước ép nho nhé!\"", + "attributes": [ + { + "label": "Sát Thương Kỹ Năng", + "values": [ + "11.41% Giới Hạn HP", + "12.26% Giới Hạn HP", + "13.12% Giới Hạn HP", + "14.26% Giới Hạn HP", + "15.11% Giới Hạn HP", + "15.97% Giới Hạn HP", + "17.11% Giới Hạn HP", + "18.25% Giới Hạn HP", + "19.39% Giới Hạn HP", + "20.53% Giới Hạn HP", + "21.67% Giới Hạn HP", + "22.81% Giới Hạn HP", + "24.24% Giới Hạn HP", + "25.66% Giới Hạn HP", + "27.09% Giới Hạn HP" + ] + }, + { + "label": "Thời Gian Kéo Dài", + "values": [ + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s", + "18s" + ] + }, + { + "label": "Giới Hạn Điểm Náo Nhiệt", + "values": [ + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300", + "300" + ] + }, + { + "label": "Tỷ Lệ Tăng Sát Thương Chuyển Đổi Từ Náo Nhiệt", + "values": [ + "0.07%", + "0.09%", + "0.11%", + "0.13%", + "0.15%", + "0.17%", + "0.19%", + "0.21%", + "0.23%", + "0.25%", + "0.27%", + "0.29%", + "0.31%", + "0.33%", + "0.35%" + ] + }, + { + "label": "Tỷ Lệ Nhận Trị Liệu Chuyển Đổi Từ Náo Nhiệt", + "values": [ + "0.01%", + "0.02%", + "0.03%", + "0.04%", + "0.05%", + "0.06%", + "0.07%", + "0.08%", + "0.09%", + "0.1%", + "0.11%", + "0.12%", + "0.13%", + "0.14%", + "0.15%" + ] + }, + { + "label": "CD", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Năng Lượng Nguyên Tố", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "endless_waltz", + "name": "Điệu Van Vô Tận", + "description": "Khi nhân vật trong trận của đội nhận trị liệu, nếu nguồn trị liệu lần đó không phải Furina và lượng hồi phục bị vượt mức, thì mỗi 2s trong 4s tiếp theo Furina sẽ hồi phục một lần HP cho nhân vật trong đội gần đó. Mức hồi phục tương đương 2% giới hạn HP của mỗi nhân vật.", + "level": 1 + }, + { + "id": "unheard_confession", + "name": "Lời Thoại Không Ai Nghe", + "description": "Mỗi 1000 điểm HP trong lượng HP tối đa của Furina đều khiến Salon Cô Độc dưới thuộc tính Sức Mạnh Nền Tảng khác nhau nhận thêm hiệu quả tương ứng:
Sát thương Thành Viên Salon gây ra tăng 0.7%, tối đa tăng đến 28%;
Thời gian giãn cách hồi phục HP của Ca Sĩ Nước Nguồn cho nhân vật trong trận gần đó giảm 0.4%, tối đa giảm đến 16%.", + "level": 4 + }, + { + "id": "the_sea_is_my_stage", + "name": "Sân Khấu Đại Dương", + "description": "Thời gian chờ của năng lực Dị Chủng Biển Sâu Dị Sắc giảm 30%.", + "level": 0 + } + ], + "constellations": [ + { + "_id": 891, + "id": "love_is_a_rebellious_bird_that_none_can_tame", + "name": "\"Như Chú Chim Bất Kham, Tình Yêu Miễn Cầu Xin.\"", + "description": "Khi thi triển Chúng Dân Reo Hò, Furina nhận được 150 điểm Náo Nhiệt.
Ngoài ra, giới hạn điểm Náo Nhiệt của Furina tăng 100 điểm.", + "level": 1 + }, + { + "_id": 892, + "id": "a_woman_adapts_like_duckweed_in_water", + "name": "\"Phụ Nữ Dễ Thích Nghi, Như Phận Bèo Trong Nước.\"", + "description": "Trong thời gian duy trì Chúng Dân Reo Hò, tăng 250% điểm Náo Nhiệt mà Furina nhận được khi HP của nhân vật trong đội gần đó tăng lên hoặc giảm xuống. Mỗi 1 điểm Náo Nhiệt vượt quá giới hạn đều khiến giới hạn HP của Furina tăng 0.35%. Giới hạn HP của Furina tăng tối đa 140% thông qua cách này.", + "level": 2 + }, + { + "_id": 893, + "id": "my_secret_is_hidden_within_me_no_one_will_know_my_name", + "name": "\"Bí Mật Giấu Trong Lòng, Không Ai Biết Tên Ta.\"", + "description": "Cấp kỹ năng Chúng Dân Reo Hò +3.
Tăng tối đa đến cấp 15.", + "level": 3 + }, + { + "_id": 894, + "id": "they_know_not_life_who_dwelt_in_the_netherworld_not", + "name": "\"Không Ở Trong U Uất, Nào Biết Quý Sự Sống!\"", + "description": "Khi Thành Viên Salon của Salon Cô Độc đánh trúng kẻ địch, hoặc Ca Sĩ Nước Nguồn hồi phục HP cho nhân vật trong trận xung quanh, Furina sẽ nhận 4 điểm Năng Lượng Nguyên Tố. Hiệu quả này mỗi 5s tối đa kích hoạt một lần.", + "level": 4 + }, + { + "_id": 895, + "id": "his_name_i_now_know_it_is", + "name": "\"Giờ Ta Đã Phát Giác, Người Đó Tên Là...!\"", + "description": "Cấp kỹ năng Salon Cô Độc +3.
Tăng tối đa đến cấp 15.", + "level": 5 + }, + { + "_id": 896, + "id": "hear_me_let_us_raise_the_chalice_of_love", + "name": "\"Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!\"", + "description": "Khi thi triển Salon Cô Độc, Furina sẽ nhận hiệu ứng \"Vạn Dân Ngắm Nhìn\" trong 10s.
Trong thời gian duy trì, Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp của Furina sẽ chuyển thành Sát Thương Nguyên Tố Thủy không thể bị thay thế, đồng thời sẽ tăng sát thương gây ra, mức tăng tương ứng với 18% giới hạn HP của Furina.
Trong thời gian duy trì, Tấn Công Thường (Không bao gồm đòn tấn công \"Sức Mạnh Nền Tảng - Ngai Thánh Thần Và Thế Tục), Trọng Kích, Tấn Công Khi Đáp của Furina đánh trúng kẻ địch mỗi 0.1s sẽ căn cứ vào Sức Mạnh Nền Tảng hiện tại của Furina để sản sinh hiệu quả khác nhau:

Sức Mạnh Nền Tảng: Ousia
Mỗi 1s sẽ căn cứ vào 4% giới hạn HP của Furina để hồi phục HP cho tất cả nhân vật trong đội gần đó, duy trì 2.9s. Kích hoạt lại sẽ kéo dài thời gian duy trì.
Sức Mạnh Nền Tảng: Pneuma
Tăng thêm lượng sát thương gây ra của Tấn Công Thường (Không bao gồm đòn tấn công \"Sức Mạnh Nền Tảng - Ngai Thánh Thần Và Thế Tục), Trọng Kích, Tấn Công Khi Đáp, mức tăng tương ứng với 25% giới hạn HP của Furina. Đòn tấn công nêu trên khi trúng địch, tất cả nhân vật trong đội gần đó sẽ tiêu hao 1% HP hiện tại.

Trong một lần hiệu ứng \"Vạn Dân Ngắm Nhìn\" tối đa chỉ có thể kích hoạt 6 lần hiệu ứng nêu trên. Khi hiệu ứng kích hoạt đến 6 lần hoặc hết thời gian duy trì sẽ bị xóa.", + "level": 6 + } + ], + "ascension": [ + { + "level": [1], + "stats": [ + { + "label": "Đột Phá", + "values": ["-", 1] + }, + { + "label": "HP Căn Bản", + "values": ["-", "1192"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["-", "19"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["-", "54"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["-", "0"] + } + ] + }, + { + "level": [20], + "stats": [ + { + "label": "Đột Phá", + "values": [0, 1] + }, + { + "label": "HP Căn Bản", + "values": ["3091", "4113"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["49", "66"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["140", "187"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["0", "0"] + } + ] + }, + { + "level": [40], + "cost": 20000, + "stats": [ + { + "label": "Đột Phá", + "values": [1, 2] + }, + { + "label": "HP Căn Bản", + "values": ["6154", "6880"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["98", "110"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["280", "313"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104121, + "id": "varunada_lazurite_sliver", + "name": "Vụn Thanh Kim Sạch", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lily Ánh Sáng Hồ Nước", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 3, + "rarity": 1 + } + }, + { + "level": [50], + "cost": 40000, + "stats": [ + { + "label": "Đột Phá", + "values": [2, 3] + }, + { + "label": "HP Căn Bản", + "values": ["7916", "8884"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["126", "142"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["360", "404"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Mảnh Thanh Kim Sạch", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nước Chưa Đạt Mức Siêu Việt", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lily Ánh Sáng Hồ Nước", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 15, + "rarity": 1 + } + }, + { + "level": [60], + "cost": 60000, + "stats": [ + { + "label": "Đột Phá", + "values": [3, 4] + }, + { + "label": "HP Căn Bản", + "values": ["9930", "10656"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["158", "170"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["451", "484"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104122, + "id": "varunada_lazurite_fragment", + "name": "Mảnh Thanh Kim Sạch", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nước Chưa Đạt Mức Siêu Việt", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lily Ánh Sáng Hồ Nước", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 12, + "rarity": 2 + } + }, + { + "level": [70], + "cost": 80000, + "stats": [ + { + "label": "Đột Phá", + "values": [4, 5] + }, + { + "label": "HP Căn Bản", + "values": ["11712", "12438"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["187", "198"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["532", "565"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Miếng Thanh Kim Sạch", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nước Chưa Đạt Mức Siêu Việt", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lily Ánh Sáng Hồ Nước", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 18, + "rarity": 2 + } + }, + { + "level": [80], + "cost": 100000, + "stats": [ + { + "label": "Đột Phá", + "values": [5, 6] + }, + { + "label": "HP Căn Bản", + "values": ["13505", "14231"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["215", "227"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["614", "647"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104123, + "id": "varunada_lazurite_chunk", + "name": "Miếng Thanh Kim Sạch", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nước Chưa Đạt Mức Siêu Việt", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lily Ánh Sáng Hồ Nước", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 12, + "rarity": 3 + } + }, + { + "level": [90], + "cost": 120000, + "stats": [ + { + "label": "Đột Phá", + "values": [6, 7] + }, + { + "label": "HP Căn Bản", + "values": ["15307", "15307"] + }, + { + "label": "Tấn Công Căn Bản", + "values": ["244", "244"] + }, + { + "label": "P.Ngự Căn Bản", + "values": ["696", "696"] + }, + { + "label": "Tỷ Lệ Bạo Kích", + "values": ["0", "0"] + } + ], + "mat1": { + "_id": 104124, + "id": "varunada_lazurite_gemstone", + "name": "Thanh Kim Sạch", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nước Chưa Đạt Mức Siêu Việt", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "_id": 101238, + "id": "lakelight_lily", + "name": "Lily Ánh Sáng Hồ Nước", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "_id": 112040, + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "_id": 104341, + "id": "teachings_of_justice", + "name": "Bài Giảng Của \"Chính Nghĩa\"", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112038, + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 2, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 4, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "_id": 104342, + "id": "guide_to_justice", + "name": "Hướng Dẫn Của \"Chính Nghĩa\"", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112039, + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 4, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 4, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Khối Không Ánh Sáng", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 6, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Khối Không Ánh Sáng", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 12, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 9, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Khối Không Ánh Sáng", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "_id": 104343, + "id": "philosophies_of_justice", + "name": "Triết Học Của \"Chính Nghĩa\"", + "amount": 16, + "rarity": 4 + }, + { + "_id": 112040, + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 12, + "rarity": 3 + }, + { + "_id": 113056, + "id": "lightless_mass", + "name": "Khối Không Ánh Sáng", + "amount": 2, + "rarity": 5 + }, + { + "_id": 104319, + "id": "crown_of_insight", + "name": "Vương Miện Trí Thức", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/vietnamese/characters/neuvillette.json b/src/data/vietnamese/characters/neuvillette.json index 2792287f1..1d451295a 100644 --- a/src/data/vietnamese/characters/neuvillette.json +++ b/src/data/vietnamese/characters/neuvillette.json @@ -439,7 +439,7 @@ { "id": "discipline_of_the_supreme_arbitration", "name": "Khuôn Phép Thẩm Phán Tối Cao", - "description": "Căn cứ vào 30% HP hiện tại vượt quá lượng HP tối đa, mỗi 1% khiến Neuvillette nhận được 0.6% buff sát thương nguyên tố Thủy. Tối đa tăng 30% bằng phương thức này.", + "description": "Mỗi 1% lượng HP hiện tại vượt qua mốc 30% HP tối đa sẽ khiến Neuvillette nhận được 0.6% buff sát thương nguyên tố Thủy. Tối đa tăng 30% bằng phương thức này.", "level": 4 }, { diff --git a/src/data/vietnamese/characters/wriothesley.json b/src/data/vietnamese/characters/wriothesley.json index a79aa3e4e..51ee32128 100644 --- a/src/data/vietnamese/characters/wriothesley.json +++ b/src/data/vietnamese/characters/wriothesley.json @@ -25,7 +25,7 @@ "_id": 10861, "id": "normal_attack_forceful_fists_of_frost", "name": "Tấn Công Thường - Liệt Sương Quyền", - "description": "Tấn Công Thường
Tích tụ băng giá vào nắm đấm để tung ra Cú Đấm Bài Xích mạnh mẽ, tiến hành tối đa 5 lần tấn công nhanh, gây Sát Thương Nguyên Tố Băng.
Ngoài ra, thi triển kỹ năng \"Nanh Băng Càn Quét\" hoặc trong một thời gian ngắn sau khi xung kích, số lần liên kích tấn công thường sẽ không bị tái lập.

Trọng Kích
Tiêu hao một lượng thể lực để nhảy lên và tung ra Cú Đấm Vòm Cung, gây Sát Thương Phạm Vi Nguyên Tố Băng.

Tấn Công Khi Đáp
Đáp xuống đất từ trên không, tấn công kẻ địch trên đường và gây Sát Thương Phạm Vi Nguyên Tố Băng.", + "description": "Tấn Công Thường
Tích tụ băng giá vào nắm đấm để tung ra Cú Đấm Bài Xích mạnh mẽ, tiến hành tối đa 5 lần tấn công nhanh, gây Sát Thương Nguyên Tố Băng.
Ngoài ra, trong một thời gian ngắn sau khi thi triển kỹ năng \"Nanh Băng Càn Quét\" hoặc xung kích, số lần liên kích tấn công thường sẽ không bị tái lập.

Trọng Kích
Tiêu hao một lượng thể lực để nhảy lên và tung ra Cú Đấm Vòm Cung, gây Sát Thương Phạm Vi Nguyên Tố Băng.

Tấn Công Khi Đáp
Đáp xuống đất từ trên không, tấn công kẻ địch trên đường và gây Sát Thương Phạm Vi Nguyên Tố Băng.", "info": "", "attributes": [ { diff --git a/src/data/vietnamese/domains.json b/src/data/vietnamese/domains.json index c87b1b75b..7ea78c389 100644 --- a/src/data/vietnamese/domains.json +++ b/src/data/vietnamese/domains.json @@ -317,7 +317,7 @@ }, { "day": "Thứ 3", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Thứ 4", @@ -329,7 +329,7 @@ }, { "day": "Thứ 6", - "ids": ["freminet"] + "ids": ["freminet", "charlotte", "furina"] }, { "day": "Thứ 7", @@ -337,7 +337,15 @@ }, { "day": "Chủ Nhật", - "ids": ["lynette", "lyney", "freminet", "wriothesley", "neuvillette"] + "ids": [ + "lynette", + "lyney", + "freminet", + "wriothesley", + "neuvillette", + "charlotte", + "furina" + ] } ] } @@ -990,6 +998,7 @@ "day": "Thứ 2", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1001,6 +1010,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1019,6 +1029,7 @@ "day": "Thứ 5", "ids": [ "fleuve_cendre_ferryman", + "sword_of_narzissenkreuz", "prospectors_drill", "song_of_stillness", "range_gauge", @@ -1030,6 +1041,7 @@ "ids": [ "finale_of_the_deep", "the_dockhands_assistant", + "splendor_of_tranquil_waters", "flowing_purity", "tome_of_the_eternal_flow" ] @@ -1051,6 +1063,8 @@ "finale_of_the_deep", "the_dockhands_assistant", "the_dockhands_assistant", + "splendor_of_tranquil_waters", + "splendor_of_tranquil_waters", "tidal_shadow", "portable_power_saw", "ballad_of_the_fjords", diff --git a/src/data/vietnamese/elemental_stone_materials/water_that_failed_to_transcend.json b/src/data/vietnamese/elemental_stone_materials/water_that_failed_to_transcend.json new file mode 100644 index 000000000..b14ca8bd4 --- /dev/null +++ b/src/data/vietnamese/elemental_stone_materials/water_that_failed_to_transcend.json @@ -0,0 +1,8 @@ +{ + "_id": 113057, + "id": "water_that_failed_to_transcend", + "name": "Nước Chưa Đạt Mức Siêu Việt", + "description": "Có tính chất tương đồng với tinh thể lấy được từ Dị Chủng Biển Sâu, nhưng bên trong chứa rất nhiều tạp chất vụn, trông như bong bóng khí đọng bên trong thủy tinh được chế tác bởi những người thợ vụng về vậy.", + "source": ["Nhân Dạng Nước cấp 30 trở lên rơi"], + "rarity": 4 +} diff --git a/src/data/vietnamese/fish/maintenance_mek_gold_leader.json b/src/data/vietnamese/fish/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..22a6709da --- /dev/null +++ b/src/data/vietnamese/fish/maintenance_mek_gold_leader.json @@ -0,0 +1,8 @@ +{ + "_id": 131036, + "id": "maintenance_mek_gold_leader", + "name": "Robot Bảo Trì - Thủ Lĩnh Vàng", + "description": "Robot dây cót hỗ trợ cho hoạt động dưới nước, là robot hỗ trợ kiểu gọn nhẹ được phát triển để nâng cao hiệu suất làm việc của đội robot. Mục đích thiết kế ban đầu là để dọn sạch các tạp chất như rác, cặn bã thực vật ở dưới nước, để tránh việc chúng bám vào những bộ phận quan trọng trên robot dây cót, làm giảm thiểu tỷ lệ xảy ra sự cố của robot dây cót. Nhìn từ góc độ khác, chúng cũng đóng vai trò \"công nhân vệ sinh dưới nước\", có lợi cho môi trường sinh thái của Fontaine.
So sánh với các mẫu khác, robot bảo trì \"Thủ Lĩnh Vàng\" đặc biệt này đã dùng lớp vỏ màu vàng sáng loáng, và thiết bị điều khiển đặc biệt. Theo dự kiến của nhóm thiết kế, khi hoạt động ở địa hình dưới nước tương đối phức tạp, loại robot bảo trì này có thể đảm đương vai trò \"trạm chỉ huy trung chuyển\" hiệu quả cao, sẽ tiếp nhận và gửi đi các loại chỉ lệnh của người điều khiển đến các robot bảo trì xung quanh, có thể nói đây là một robot quan trọng như \"thủ lĩnh\".
Thế nhưng, khi toàn bộ dự án robot bảo trì bị ngừng lại, thì những \"Thủ Lĩnh Vàng\" này cũng mất đi ý nghĩa tồn tại, chỉ có vẻ ngoài màu vàng sáng loáng dễ phân biệt của nó, đã làm cho nó có giá trị sưu tầm rất cao trong mắt những người thợ câu.", + "rarity": 3, + "source": ["Câu cá nhận được"] +} diff --git a/src/data/vietnamese/food/blubber_profiterole.json b/src/data/vietnamese/food/blubber_profiterole.json new file mode 100644 index 000000000..bdf128ab0 --- /dev/null +++ b/src/data/vietnamese/food/blubber_profiterole.json @@ -0,0 +1,54 @@ +{ + "_id": 3417, + "id": "blubber_profiterole", + "name": "Bánh Su Bồng Bềnh", + "description": "Món bánh ngọt với nhân kem. Vỏ bánh xốp giòn gói trọn phần nhân kem đầy ắp, chiếc bánh tròn vo trông đáng yêu như bụng của Hải Thú Bồng Bềnh. Nhân kem mềm mại có thể chiếm trọn trái tim của mỗi một người.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Trứng Chim", + "amount": 4 + }, + { + "_id": 100078, + "id": "milk", + "name": "Sữa", + "amount": 3 + }, + { + "_id": 110001, + "id": "flour", + "name": "Bột Mì", + "amount": 3 + }, + { + "_id": 110002, + "id": "cream", + "name": "Kem", + "amount": 2 + } + ], + "dish_type": "Món Dạng Tấn Công", + "results": { + "suspicious": { + "_id": 108608, + "name": "Bánh Su Bồng Bềnh Kỳ Lạ", + "description": "Món bánh ngọt với nhân kem. Do đã để quá lâu sau khi làm xong, nên lớp vỏ đã bị mềm, khác xa với cảm giác xốp giòn trong tưởng tượng. Mới nếm thử một miếng là muốn phán ngay tội \"tử hình\" cho món này.", + "effect": "Sát thương vật lý cả đội tăng 20%, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "normal": { + "_id": 108609, + "name": "Bánh Su Bồng Bềnh", + "description": "Món bánh ngọt với nhân kem. Vỏ bánh xốp giòn gói trọn phần nhân kem đầy ắp, chiếc bánh tròn vo trông đáng yêu như bụng của Hải Thú Bồng Bềnh. Nhân kem mềm mại có thể chiếm trọn trái tim của mỗi một người.", + "effect": "Sát thương vật lý cả đội tăng 30%, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "delicious": { + "_id": 108610, + "name": "Bánh Su Bồng Bềnh Ngon", + "description": "Món bánh ngọt với nhân kem. Cắn vào một miếng cảm thấy vẫn chưa đã, liền một hơi ăn hết phần còn lại. Cho dù là chút kem dính ở khóe miệng cũng có thể làm cho hạnh phúc trào dâng. Nếu món tráng miệng sau mỗi bữa ăn đều là món bánh này, thì cuộc đời thám hiểm mới tuyệt vời làm sao!", + "effect": "Sát thương vật lý cả đội tăng 40%, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + } + } +} diff --git a/src/data/vietnamese/food/fish_and_chips.json b/src/data/vietnamese/food/fish_and_chips.json index 18c6fd20b..042a71596 100644 --- a/src/data/vietnamese/food/fish_and_chips.json +++ b/src/data/vietnamese/food/fish_and_chips.json @@ -49,6 +49,17 @@ "name": "Khoai Tây Chiên Cá Ngon", "description": "Món đồ chiên ăn vặt. Phi lê cá và khoai tây khoái chí reo hò trong chảo dầu sôi, nhiệt độ cao đã thúc đẩy hương thơm diệu kỳ giao thoa, hòa quyện, cuối cùng là xộc vào mũi... Nếu như muốn nói có món gì có thể khiến người ta vui hơn Khoai Tây Chiên Cá, thì đó nhất định là ăn thêm một miếng phi lê cá thật to!", "effect": "Hồi 100 điểm thể lực" + }, + "special": { + "_id": 108612, + "id": "exclusive_scoop_gourmet_column", + "name": "Tin Tức Độc Quyền - Mục Ẩm Thực", + "description": "Món ăn đặc sắc của Charlotte. Món ăn vặt cầm trong tay đã cùng cô ấy theo đuổi những tin tức độc quyền. Cá chiên giòn tan giữa kẽ răng, nhìn qua bên cạnh, cô ấy với những bước chân nhanh nhẹn như chim, nhịp điệu của hai người dần hòa nhịp... Tuy rằng vẫn chưa có được bản thảo tin tức, nhưng niềm vui và sự thỏa mãn trong lòng đã đạt đến đỉnh điểm.", + "effect": "Hồi 130 điểm thể lực", + "character": { + "id": "charlotte", + "name": "Charlotte" + } } } } diff --git a/src/data/vietnamese/food/la_lettre_a_focalors.json b/src/data/vietnamese/food/la_lettre_a_focalors.json new file mode 100644 index 000000000..fb67f66a6 --- /dev/null +++ b/src/data/vietnamese/food/la_lettre_a_focalors.json @@ -0,0 +1,65 @@ +{ + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Dâng Thủy Thần", + "description": "Bánh kem dạng dài. Nghe nói rất lâu trước đây, một thợ làm bánh kem nào đó đã lấy tình yêu mến của dân chúng Fontaine đối với Thủy Thần làm cảm hứng sáng tạo ra chiếc bánh này. Nhiều lớp bánh được xếp chồng lên nhau, quy trình làm bánh đầy tính thử thách tài nghệ của người thợ, đủ để chứng minh tầm ảnh hưởng của Thủy Thần.", + "rarity": 3, + "ingredients": [ + { + "_id": 100062, + "id": "bird_egg", + "name": "Trứng Chim", + "amount": 4 + }, + { + "_id": 110001, + "id": "flour", + "name": "Bột Mì", + "amount": 3 + }, + { + "_id": 100098, + "id": "coffee_beans", + "name": "Hạt Cà Phê", + "amount": 3 + }, + { + "_id": 100089, + "id": "almond", + "name": "Hạnh Nhân", + "amount": 2 + } + ], + "dish_type": "Món Dạng Phòng Ngự", + "results": { + "suspicious": { + "_id": 108605, + "name": "Dâng Thủy Thần Kỳ Lạ", + "description": "Bánh kem dạng dài. Hương vị của mỗi một tầng đều không giống nhau, thậm chí còn lười biếng bỏ bớt mấy tầng. Người trong nghề ăn miếng đầu tiên là phát hiện ra ngay cách làm có vấn đề.", + "effect": "Giới hạn HP của toàn bộ nhân vật trong đội tăng 20% trong 300s. Trong chế độ chơi nhiều người thì chỉ hiệu lực với nhân vật của bản thân." + }, + "normal": { + "_id": 108606, + "name": "Dâng Thủy Thần", + "description": "Bánh kem dạng dài. Nghe nói rất lâu trước đây, một thợ làm bánh kem nào đó đã lấy tình yêu mến của dân chúng Fontaine đối với Thủy Thần làm cảm hứng sáng tạo ra chiếc bánh này. Nhiều lớp bánh được xếp chồng lên nhau, quy trình làm bánh đầy tính thử thách tài nghệ của người thợ, đủ để chứng minh tầm ảnh hưởng của Thủy Thần.", + "effect": "Giới hạn HP của toàn bộ nhân vật trong đội tăng 22% trong 300s. Trong chế độ chơi nhiều người thì chỉ hiệu lực với nhân vật của bản thân." + }, + "delicious": { + "_id": 108607, + "name": "Dâng Thủy Thần Ngon", + "description": "Bánh kem dạng dài. Hương thơm của cà phê và hạnh nhân vương vấn kéo dài, làm cho tinh thần cũng thêm phần phấn chấn. Trong thoáng chốc như bước vào một vở ca kịch vừa du dương vừa tráng lệ, làm cho người ta đắm chìm vào trong, chỉ hy vọng thời khắc hạ màn sẽ không bao giờ đến.", + "effect": "Giới hạn HP của toàn bộ nhân vật trong đội tăng 25% trong 300s. Trong chế độ chơi nhiều người thì chỉ hiệu lực với nhân vật của bản thân." + }, + "special": { + "_id": 108611, + "id": "pour_la_justice", + "name": "\"Pour Justice\"", + "description": "Món ăn đặc sắc của Furina. \"Pour Justice\" ở Fontaine có ý nghĩa là \"kính trọng chính nghĩa\", và ở trên sân khấu cô đã từng chứng kiến sự ra đời của chính nghĩa tối cao. Món ăn với nhiều tầng hương vị này giống như sau quá trình thăng trầm, cuối cùng cũng trút bỏ gánh nặng. Liệu có phải xuất phát từ trải nghiệm của một giai đoạn nào đó trong cuộc đời cô không?", + "effect": "Giới hạn HP của toàn bộ nhân vật trong đội tăng 30% trong 300s. Trong chế độ chơi nhiều người thì chỉ hiệu lực với nhân vật của bản thân.", + "character": { + "id": "furina", + "name": "Furina" + } + } + } +} diff --git a/src/data/vietnamese/furnishing/a_painting_left_for_you.json b/src/data/vietnamese/furnishing/a_painting_left_for_you.json new file mode 100644 index 000000000..5f9d974ec --- /dev/null +++ b/src/data/vietnamese/furnishing/a_painting_left_for_you.json @@ -0,0 +1,16 @@ +{ + "_id": 373422, + "id": "a_painting_left_for_you", + "rarity": 4, + "name": "Tranh Dành Riêng Cho Bạn", + "description": "\"Mamere và những người bạn tốt!\"\\nMamere đã vẽ một bức tranh cho bạn và Paimon, miêu tả lại hình dáng vui vẻ của những người bạn.\\nTạm xa nhau, Mamere vẫn đang nỗ lực học tập các phương pháp vẽ tranh. Bức tranh này đã trải qua những phép thử lặp đi lặp lại trong thời gian rất dài, là bức tranh khiến cô bé hài lòng nhất... Tuy nói không thể bán nó với giá cao cỡ như 500.000 Mora, cũng khó được gọi là đẹp xuất sắc. Nhưng với Mamere và ba người bạn vô cùng quan trọng với cô bé (Đương nhiên, cũng không hoàn toàn đều là \"con người\"), được đứng trong cùng một khung cảnh đương nhiên là cực kỳ trân quý và đẹp đẽ rồi.", + "load": 35, + "energy": 90, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ] +} diff --git a/src/data/vietnamese/furnishing/a_sisters_duty.json b/src/data/vietnamese/furnishing/a_sisters_duty.json new file mode 100644 index 000000000..e95ef77e8 --- /dev/null +++ b/src/data/vietnamese/furnishing/a_sisters_duty.json @@ -0,0 +1,31 @@ +{ + "_id": 373432, + "id": "a_sisters_duty", + "rarity": 3, + "name": "Nghĩa Vụ Của Người Chị", + "description": "Mái che đơn giản dễ thấy ở Làng Merusea. Vật liệu sử dụng cũng khá tiết kiệm, chỉ một Melusine duy nhất cũng có thể dễ dàng xây dựng.\\nNghe nói, đây là một mái che được Melusine lớn tuổi nào đó xây dựng để ngăn nước từ thác, hoặc hơi ẩm từ đỉnh hang làm ướt hết đồ đạc của những người em gái. Nói theo cách của cô ấy, đây là \"nghĩa vụ chăm sóc mọi người\".", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Gỗ Tần Bì", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Vải Vóc", + "amount": 4 + } + ] +} diff --git a/src/data/vietnamese/furnishing/bedroom_bedlam.json b/src/data/vietnamese/furnishing/bedroom_bedlam.json new file mode 100644 index 000000000..7fdc6ae45 --- /dev/null +++ b/src/data/vietnamese/furnishing/bedroom_bedlam.json @@ -0,0 +1,31 @@ +{ + "_id": 370821, + "id": "bedroom_bedlam", + "rarity": 3, + "name": "Phòng Ngủ Rôm Rả", + "description": "Loại nhà cỡ vừa thường thấy ở Làng Merusea với ngoại hình độc đáo và những đường nét đẹp mắt. Không gian bên trong khá rộng rãi, đủ sức chứa từ hai đến ba Melusine nghỉ ngơi trong đó. Tuy nhiên, do sự phân chia không gian đặc biệt nên âm thanh vang vọng trong căn nhà sẽ tăng mạnh. Vì vậy, nếu có Melusine ồn ào nào phạm phải sai lầm, có thể sẽ bị nhốt trong đây, tự mình nói chuyện đến khi nào ù tai thì thôi...", + "load": 510, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Phong cách Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Thuốc Nhuộm Đỏ", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/charlotte.json b/src/data/vietnamese/furnishing/charlotte.json new file mode 100644 index 000000000..65bbd0201 --- /dev/null +++ b/src/data/vietnamese/furnishing/charlotte.json @@ -0,0 +1,20 @@ +{ + "_id": 368174, + "id": "charlotte", + "rarity": 1, + "name": "Charlotte", + "description": "Nhân Vật Vào Ở Gia Viên", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Bạn Đồng Hành", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Bạn Đồng Hành" + } + ] +} diff --git a/src/data/vietnamese/furnishing/common_cooking_device.json b/src/data/vietnamese/furnishing/common_cooking_device.json new file mode 100644 index 000000000..dd8dcf4f0 --- /dev/null +++ b/src/data/vietnamese/furnishing/common_cooking_device.json @@ -0,0 +1,31 @@ +{ + "_id": 373177, + "id": "common_cooking_device", + "rarity": 4, + "name": "Thiết Bị Nấu Nướng Thông Dụng", + "description": "Thiết bị được gọi với cái tên chính thức là \"Thiết Bị Nấu Nướng Thông Dụng\". Với nồi và lò kín, nó giúp tách biệt tối đa khỏi mọi tác động bởi môi trường bên ngoài và giảm thiểu các nguy cơ an toàn từ lửa trực tiếp, từ đó tương thích với rất nhiều môi trường sử dụng khác nhau. Khi thiết kế, nếu đặt thiết bị tạo áp lực ở phần miệng nồi còn có thể nấu nướng thức ăn dưới áp suất cao, gia tăng hương vị của món ăn. Nhưng khi sản xuất hàng loạt, do hạn chế bởi kỹ thuật và giá thành nguyên liệu, tính năng này đã bị kỹ sư chế tạo loại bỏ.", + "load": 295, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Đồ Đạc", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/compact_air_supply_device.json b/src/data/vietnamese/furnishing/compact_air_supply_device.json new file mode 100644 index 000000000..87f9452ab --- /dev/null +++ b/src/data/vietnamese/furnishing/compact_air_supply_device.json @@ -0,0 +1,30 @@ +{ + "_id": 363358, + "id": "compact_air_supply_device", + "rarity": 3, + "name": "Thiết Bị Truyền Gió Gọn Nhẹ", + "description": "Thiết bị nhỏ tinh xảo, thường được bày trên mặt bàn trong phòng để thổi gió về hướng cố định.\\nNhờ khí hậu của Fontaine cùng thiết kế kiến trúc xuất sắc mà không khí trong nhà ở Fontaine khá mát mẻ, không cần dùng đến máy thổi gió để giảm nhiệt. Dù có mua loại thiết bị này về thì mọi người đều sẽ bọc lớp vỏ ngoài để bảo vệ cánh quạt của thiết bị, tránh bị đóng bụi.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Dụng Cụ" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 4 + } + ] +} diff --git a/src/data/vietnamese/furnishing/court_of_justices_authenticity.json b/src/data/vietnamese/furnishing/court_of_justices_authenticity.json new file mode 100644 index 000000000..f39a16944 --- /dev/null +++ b/src/data/vietnamese/furnishing/court_of_justices_authenticity.json @@ -0,0 +1,31 @@ +{ + "_id": 370818, + "id": "court_of_justices_authenticity", + "rarity": 4, + "name": "Chân Thật Của Sảnh Chính Nghĩa", + "description": "Kiến trúc có hình dạng độc đáo kết hợp từ kim loại và kính, có cấu trúc tương tự như trụ sở của tờ báo Chim Hơi Nước. Kiến trúc này có cấu tạo vô cùng đặc biệt, lấy kết cấu trung tâm hình tròn và chia thành tám khu vực đĩa xoay, phần mái vòm bằng kính xanh tỏa sáng rực rỡ dưới ánh mặt trời như một khối pha lê lấp lánh.\\nDưới ngòi bút của các phóng viên, ánh mặt trời luôn có liên quan mật thiết đến \"chân tướng\" và \"chính nghĩa\". Có lẽ dự tính ban đầu khi tòa soạn lựa chọn sử dụng kiến trúc này, là để tất cả những người ra vào đều nhớ kỹ nguyên tắc \"trên cả chân thực\" của tờ báo Chim Hơi Nước.", + "load": 1150, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Phong cách Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 10 + } + ] +} diff --git a/src/data/vietnamese/furnishing/court_of_justices_mellow_aroma.json b/src/data/vietnamese/furnishing/court_of_justices_mellow_aroma.json index 54be01132..be3878a3e 100644 --- a/src/data/vietnamese/furnishing/court_of_justices_mellow_aroma.json +++ b/src/data/vietnamese/furnishing/court_of_justices_mellow_aroma.json @@ -3,7 +3,7 @@ "id": "court_of_justices_mellow_aroma", "rarity": 4, "name": "Hương Thơm Của Sảnh Chính Nghĩa", - "description": "Đây là kiến trúc có thể thấy trên Phố Vasari ở Fontaine, Tiệm Cà Phê Lucerne nổi tiếng đã kết hợp kiến trúc này với không gian mở để tạo ra một không gian thưởng thức cà phê thơm ngát và êm dịu. Nghe nói, chi phí xây dựng ở Phố Vasari khá thấp, nhưng lại sử dụng loại xi măng cải tiến. Xi măng xỉ quặng ban đầu sẽ hơi có mùi bột quặng, người thường sẽ khó phân biệt, nhưng với một cửa tiệm bán đồ ăn uống, nó sẽ không phù hợp để lưu trữ thực phẩm trong thời gian dài. Với tiêu chuẩn khắt khe về mùi hương của vị chủ Tiệm Cà Phê Lucerne trước kia kết hợp với tờ báo Chim Hơi Nước và khá nhiều cửa hàng ăn uống trong thành cùng nhau phản ánh, những nhà nghiên cứu đã không dám thờ ơ, lập tức tối ưu công thức xi măng xỉ quặng để loại bỏ mùi hương không phù hợp của loại vật liệu này. Vì vậy, có một số người đam mê cà phê đã gọi thứ xi măng mới này là \"xi măng bã cà phê\".", + "description": "Đây là kiến trúc có thể thấy trên Phố Vasari ở Fontaine, Tiệm Cà Phê Lutece nổi tiếng đã kết hợp kiến trúc này với không gian mở để tạo ra một không gian thưởng thức cà phê thơm ngát và êm dịu. Nghe nói, chi phí xây dựng ở Phố Vasari khá thấp, nhưng lại sử dụng loại xi măng cải tiến. Xi măng xỉ quặng ban đầu sẽ hơi có mùi bột quặng, người thường sẽ khó phân biệt, nhưng với một cửa tiệm bán đồ ăn uống, nó sẽ không phù hợp để lưu trữ thực phẩm trong thời gian dài. Với tiêu chuẩn khắt khe về mùi hương của vị chủ Tiệm Cà Phê Lutece trước kia kết hợp với tờ báo Chim Hơi Nước và khá nhiều cửa hàng ăn uống trong thành cùng nhau phản ánh, những nhà nghiên cứu đã không dám thờ ơ, lập tức tối ưu công thức xi măng xỉ quặng để loại bỏ mùi hương không phù hợp của loại vật liệu này. Vì vậy, có một số người đam mê cà phê đã gọi thứ xi măng mới này là \"xi măng bã cà phê\".", "load": 655, "energy": 90, "exp": 90, diff --git a/src/data/vietnamese/furnishing/court_of_justices_respect.json b/src/data/vietnamese/furnishing/court_of_justices_respect.json new file mode 100644 index 000000000..ac3b1ba58 --- /dev/null +++ b/src/data/vietnamese/furnishing/court_of_justices_respect.json @@ -0,0 +1,31 @@ +{ + "_id": 370819, + "id": "court_of_justices_respect", + "rarity": 4, + "name": "Tôn Kính Của Sảnh Chính Nghĩa", + "description": "Kiến trúc kết hợp kim loại và kính với hình dạng như lô cốt, hình thức khá tương đồng với \"Cabinet D'avocats\". So với các kiến trúc khác ở Đại Sảnh Fontaine, loại kiến trúc này sử dụng những bức tường dày hơn với bố trí chặt chẽ hơn, mang đến cho những vị khách một cảm giác \"trang trọng\" đặc biệt. Phần lớn người dân khi đi ngang qua kiến trúc này đều giảm âm lượng trò chuyện, thậm chí cố gắng tránh phát ra bất cứ âm thanh nào. Đây là sự tôn trọng với truyền thống xét xử, và cũng là lòng tôn kính với những Đấu Sĩ Đại Diện.", + "load": 1020, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 13006, + "category": "Phong cách Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 10 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 10 + } + ] +} diff --git a/src/data/vietnamese/furnishing/court_of_justices_trivia.json b/src/data/vietnamese/furnishing/court_of_justices_trivia.json new file mode 100644 index 000000000..c8e866da3 --- /dev/null +++ b/src/data/vietnamese/furnishing/court_of_justices_trivia.json @@ -0,0 +1,31 @@ +{ + "_id": 373425, + "id": "court_of_justices_trivia", + "rarity": 4, + "name": "Thú Vị Của Sảnh Chính Nghĩa", + "description": "Bảng thông báo với bốn mặt có thể thay đổi, giống hệt chiếc cột trước cửa Tòa Soạn Chim Hơi Nước.\\nThiết kế đầu tiên của loại bảng này từng được sử dụng để hiển thị \"tin tức nóng hổi\" hằng tháng của tờ báo Chim Hơi Nước: Các nhà biên tập sẽ lựa chọn tin báo thu hút nhất và công bố tiêu đề cho công chúng.\\nNếu tiêu đề tác phẩm được lên bảng, cũng có nghĩa là khoảng cách giữa tác giả với danh hiệu cao quý nhất của giới truyền thông - Giải La Verite đang rất gần rồi. Vì vậy, bảng thông báo này còn được gọi là \"Cột La Verite\".\\nTiếc là sau đó không lâu, do lượng bài báo xuất sắc quá nhiều, tờ báo Chim Hơi Nước quyết định không cập nhật tiêu đề lên bảng một cách định kỳ nữa...", + "load": 65, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 12 + } + ] +} diff --git a/src/data/vietnamese/furnishing/dueling_sigil.json b/src/data/vietnamese/furnishing/dueling_sigil.json new file mode 100644 index 000000000..4b0b31e52 --- /dev/null +++ b/src/data/vietnamese/furnishing/dueling_sigil.json @@ -0,0 +1,31 @@ +{ + "_id": 373426, + "id": "dueling_sigil", + "rarity": 4, + "name": "Huy Hiệu Quyết Đấu", + "description": "Biểu tượng thường thấy ở phía trước \"Cabinet D'avocats\", được chế tác từ vải màu xanh dương đắt tiền. Bên trên có huy hiệu của \"Cabinet D'avocats\" được thêu bằng chỉ vàng. Trong truyền thuyết, những Đấu Sĩ Đại Diện đầu quân dưới lá cờ này đều cống hiến vô số gian lao không thể đong đếm. Nhưng trên thực tế, chỉ có nỗ lực thôi thì có lẽ vẫn chưa đủ...", + "load": 35, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Vải Vóc", + "amount": 6 + } + ] +} diff --git a/src/data/vietnamese/furnishing/furina.json b/src/data/vietnamese/furnishing/furina.json new file mode 100644 index 000000000..3a2f6c46d --- /dev/null +++ b/src/data/vietnamese/furnishing/furina.json @@ -0,0 +1,20 @@ +{ + "_id": 368175, + "id": "furina", + "rarity": 1, + "name": "Furina", + "description": "Nhân Vật Vào Ở Gia Viên", + "load": 1200, + "energy": 300, + "category": [ + { + "id": 8001, + "category": "Bạn Đồng Hành", + "type": "Exterior" + }, + { + "id": 8002, + "category": "Bạn Đồng Hành" + } + ] +} diff --git a/src/data/vietnamese/furnishing/furys_torch.json b/src/data/vietnamese/furnishing/furys_torch.json new file mode 100644 index 000000000..6e000a5a4 --- /dev/null +++ b/src/data/vietnamese/furnishing/furys_torch.json @@ -0,0 +1,31 @@ +{ + "_id": 373427, + "id": "furys_torch", + "rarity": 4, + "name": "Ngọn Đuốc Phẫn Nộ", + "description": "Ngọn đuốc được đặt trên đế bằng đá, toàn thân có màu vàng sẫm, tạo hình đơn giản nhưng lại rất uy nghiêm.\\nTrong bài viết của một tác giả nào đó có nhắc đến, \"ngọn lửa nổi lên tượng trưng cho sự phẫn nộ không ngừng\". Hoặc có lẽ ngọn lửa nằm sâu trong Viện Ca Kịch Epiclese mới là một trong những hình ảnh khắc họa hành trình theo đuổi chính nghĩa của người dân Fontaine...", + "load": 175, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/good_stuff_is_for_sharing.json b/src/data/vietnamese/furnishing/good_stuff_is_for_sharing.json new file mode 100644 index 000000000..e3f1d3fed --- /dev/null +++ b/src/data/vietnamese/furnishing/good_stuff_is_for_sharing.json @@ -0,0 +1,31 @@ +{ + "_id": 373430, + "id": "good_stuff_is_for_sharing", + "rarity": 3, + "name": "Đồ Tốt Là Phải Chia Sẻ!", + "description": "Lan can có cấu tạo cực kỳ đơn giản, được làm từ cành cây Gỗ Tần Bì và dây thừng buộc lại. Ở Làng Merusea, từ loại lan can được ứng dụng để phân chia lãnh thổ giờ đã trở thành một loại đạo cụ trưng bày. Theo truyền thuyết, đó là do có một số Melusine cho rằng \"đồ tốt là phải chia sẻ\", nên thường xuyên treo những thứ mình cho là thú vị bên ngoài nhà để trưng bày như treo cờ vậy, và còn cho phép những Melusine khác tùy ý lấy để sử dụng...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Gỗ Tần Bì", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Vải Vóc", + "amount": 4 + } + ] +} diff --git a/src/data/vietnamese/furnishing/happy_times.json b/src/data/vietnamese/furnishing/happy_times.json new file mode 100644 index 000000000..44fc864f2 --- /dev/null +++ b/src/data/vietnamese/furnishing/happy_times.json @@ -0,0 +1,16 @@ +{ + "_id": 372110, + "id": "happy_times", + "rarity": 3, + "name": "Thời Gian Vui Vẻ", + "description": "Sau khi Paimon và Tubby cùng trò chuyện về Làng Merusea, Tubby đã kết hợp ý tưởng của mình với miêu tả của Paimon để tạo ra loại đá được phủ bởi lớp thực vật kỳ lạ này.\\nLoại đá lớn này có ngoại hình láng mịn, tính chất bền vững chắc chắn. Mặt đá bằng phẳng như được gia công bởi máy móc, vô cùng thích hợp với những nơi tụ họp ngoài trời, nơi làm việc hay nơi để vui vẻ chơi đùa. Tuy nhiên, do diện tích mặt đá có hạn, không thể cùng lúc tiến hành nhiều việc như vậy được...", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Núi", + "type": "Exterior" + } + ] +} diff --git a/src/data/vietnamese/furnishing/hello_welcome.json b/src/data/vietnamese/furnishing/hello_welcome.json new file mode 100644 index 000000000..22e1b7c54 --- /dev/null +++ b/src/data/vietnamese/furnishing/hello_welcome.json @@ -0,0 +1,25 @@ +{ + "_id": 360438, + "id": "hello_welcome", + "rarity": 3, + "name": "Xin Chào! Hoan Nghênh!", + "description": "Đèn đường thường thấy ở Làng Merusea. Kết cấu đơn giản, cảm giác như phần thân được cấu tạo từ Gỗ Tần Bì chưa qua gia công, phía trên treo một số quả thực vật phát sáng.\\nTheo vị phóng viên nào đó của tờ báo Chim Hơi Nước từng nói, do Làng Merusea nằm dưới nước, môi trường khá tối tăm, nên đôi khi có khách du lịch tới thăm sẽ cảm thấy khó thích nghi. Vì vậy Melusine với tinh thần nhiệt tình mến khách đã chọn cành cây có hình dạng vẫy tay chào, từ đó có được loại đèn đường với \"thẩm mỹ sinh thái nguyên sơ\" ở Làng Merusea như ngày nay. Trên thực tế, bản thân Melusine còn không nhớ nổi nguồn gốc của loại đèn đường này...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Đèn", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Gỗ Tần Bì", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/high_stone_platform.json b/src/data/vietnamese/furnishing/high_stone_platform.json new file mode 100644 index 000000000..381079ba8 --- /dev/null +++ b/src/data/vietnamese/furnishing/high_stone_platform.json @@ -0,0 +1,16 @@ +{ + "_id": 372111, + "id": "high_stone_platform", + "rarity": 3, + "name": "Đài Đá Cao", + "description": "Sau khi Paimon và Tubby cùng trò chuyện về Làng Merusea, Tubby đã kết hợp ý tưởng của mình với miêu tả của Paimon để tạo ra loại đá được phủ bởi lớp thực vật kỳ lạ này.\\nLoại đá này khá cao, chia thành hai tầng. Tầng một là đá phẳng lớn thường thấy ở Làng Merusea, tầng còn lại hình quả trứng phụ trách chịu lực.\\nTuy nói Melusine có hình dáng nhỏ bé, không giỏi leo trèo, nhưng bằng việc sử dụng những công cụ đơn giản như thang, họ có thể lên xuống những tảng đá lớn này mà hoàn toàn không gặp trở ngại!", + "load": 95, + "energy": 20, + "category": [ + { + "id": 10001, + "category": "Núi", + "type": "Exterior" + } + ] +} diff --git a/src/data/vietnamese/furnishing/lane_shrub_standard_.json b/src/data/vietnamese/furnishing/lane_shrub_standard_.json index 851bb0c48..7c8c99622 100644 --- a/src/data/vietnamese/furnishing/lane_shrub_standard_.json +++ b/src/data/vietnamese/furnishing/lane_shrub_standard_.json @@ -3,7 +3,7 @@ "id": "lane_shrub_standard_", "rarity": 3, "name": "Bụi Cây Đường Phố - \"Tiêu Chuẩn 1\"", - "description": "Những bụi cây tiêu chuẩn trong Đại Sảnh Fontaine, vuông vức ngay ngắn, đều đặn bắt mắt, hoàn toàn phù hợp với phong cách kiến trúc ở đây, là ví dụ về loại cây thứ nhất trong \"tiêu chuẩn trang trí cây xanh đô thị ở Đại Sảnh Fontaine\". Nghe nói, người làm vườn cắt tỉa được bụi cây thành hình dạng như vậy có thể nhận một mức lương tương đương với thợ lâu năm, tất nhiên, không có kỹ thuật nhiều năm tích lũy thì không thể đạt được tiêu chuẩn này.", + "description": "Bụi cây tiêu chuẩn trong Đại Sảnh Fontaine. Vuông vức ngay ngắn, đều đặn bắt mắt, hoàn toàn phù hợp với phong cách kiến trúc ở đây, là ví dụ về loại cây đầu tiên trong \"tiêu chuẩn trang trí cây xanh đô thị ở Đại Sảnh Fontaine\". Nghe nói, người làm vườn cắt tỉa được bụi cây thành hình dạng như vậy có thể nhận một mức lương tương đương với thợ lâu năm. Tất nhiên, không có kỹ thuật nhiều năm tích lũy thì không thể đạt được tiêu chuẩn này.", "load": 50, "energy": 20, "category": [ diff --git a/src/data/vietnamese/furnishing/large_shipping_pallet.json b/src/data/vietnamese/furnishing/large_shipping_pallet.json new file mode 100644 index 000000000..c35bcb899 --- /dev/null +++ b/src/data/vietnamese/furnishing/large_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371140, + "id": "large_shipping_pallet", + "rarity": 3, + "name": "Ván Vận Chuyển Cỡ Lớn", + "description": "Rương gỗ cỡ lớn xếp chồng trên tấm ván để dễ dàng vận chuyển, thường thấy trên các bến cảng ở Fontaine. Thường được cố định hai rương một cặp trên ván vận chuyển.\\nĐể tăng hiệu quả vận chuyển hàng hóa, nhân viên cảng vụ đã thuê nhà nghiên cứu từ Viện Khoa Học Fontaine để thảo luận kỹ xem \"làm thế nào để vận chuyển lượng lớn hàng hóa cỡ nhỏ một cách hiệu quả hơn\". Câu trả lời được đưa ra là: Đặt hàng hóa linh tinh vào rương gỗ cỡ vừa với kích thước cố định, rồi giống như xếp gỗ, đặt những rương cỡ vừa ngay ngắn vào trong rương hàng cỡ lớn, gia tăng hiệu quả sử dụng không gian. Cuối cùng, một loạt rương gỗ vận chuyển đã được chế tạo, lượng hàng ra vào bến cảng cũng tăng lên đáng kể nhờ hệ thống tối ưu mới này.", + "load": 40, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Đồ Trang Trí Cỡ Lớn", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Gỗ Ngô Đồng", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/lets_play.json b/src/data/vietnamese/furnishing/lets_play.json new file mode 100644 index 000000000..08da6517d --- /dev/null +++ b/src/data/vietnamese/furnishing/lets_play.json @@ -0,0 +1,37 @@ +{ + "_id": 373429, + "id": "lets_play", + "rarity": 3, + "name": "Cùng Đến Chơi Nào!", + "description": "Xích đu đơn giản thường thấy ở Làng Merusea, được làm từ Gỗ Tần Bì. Nghe nói, Melusine chế tạo thứ này do vấn đề chiều cao mà khó sử dụng xích đu của con người. Để thưởng thức thú vui tương tự, Melusine này đã tự mình chế tạo ra xích đu với kích thước vừa vặn phù hợp.\\nTuy nhiên, do Melusine không giỏi chế tạo ra những cuộn dây thừng chắc chắn, nên hiện tại các Melusine rất ít khi đung đưa trên loại xích đu này, mà chỉ sử dụng nó như một loại ghế treo.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Gỗ Tần Bì", + "amount": 4 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Vải Vóc", + "amount": 2 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Thuốc Nhuộm Đỏ", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/linden_wood_halfmetal_announcement_board.json b/src/data/vietnamese/furnishing/linden_wood_halfmetal_announcement_board.json new file mode 100644 index 000000000..caa254d4e --- /dev/null +++ b/src/data/vietnamese/furnishing/linden_wood_halfmetal_announcement_board.json @@ -0,0 +1,31 @@ +{ + "_id": 373423, + "id": "linden_wood_halfmetal_announcement_board", + "rarity": 3, + "name": "Bảng Thông Báo Gỗ Linden Nửa Kim Loại", + "description": "Bảng thông báo được làm từ đế hình vuông và bảng gỗ Linden với hình dạng không đều. Nó được bao phủ bởi lớp vỏ kim loại sáng bóng, vẻ ngoài tinh xảo, độ bền cao, giá thành lại không quá đắt, nên có thể nhìn thấy trên các đường phố và ngõ hẻm của Đại Sảnh Fontaine.\\nNhững tấm bảng gỗ này được sử dụng kỹ thuật xử lý bề mặt khá mới mẻ, có điểm tương đồng với kỹ thuật gia công vỏ cho Robot Dây Cót. Đây có thể nói là một ví dụ kinh điển về công nghệ của Viện Khoa Học Fontaine được điều chỉnh và ứng dụng vào sản xuất dân dụng. Có điều, không phải thợ thủ công nào cũng có khả năng vận hành loại máy móc đó. Các kỹ sư vẫn đang đau đầu về việc làm sao để phổ biến kỹ thuật này một cách rộng rãi hơn.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Gỗ Linden", + "amount": 4 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 4 + } + ] +} diff --git a/src/data/vietnamese/furnishing/linden_wood_sweet_slumber_bed.json b/src/data/vietnamese/furnishing/linden_wood_sweet_slumber_bed.json new file mode 100644 index 000000000..0848f5b17 --- /dev/null +++ b/src/data/vietnamese/furnishing/linden_wood_sweet_slumber_bed.json @@ -0,0 +1,36 @@ +{ + "_id": 361408, + "id": "linden_wood_sweet_slumber_bed", + "rarity": 3, + "name": "Giường \"Ngon Giấc\" Gỗ Linden", + "description": "Giường ngủ được làm từ Gỗ Linden chất lượng cao, mỗi tấm ván đều được gia công bằng máy móc, đệm được nhồi bằng nguyên liệu thực vật được nghiền nát và ép chặt. Ngoại hình và trải nghiệm đều khiến người dân Fontaine rất hài lòng, mang đến cho các hộ gia đình ở đây những giấc ngủ vô cùng thoải mái. Ngoài ra, giá cả của loại giường này khá tốt, khi gặp một số khách hàng đặt nghi vấn về giá bán, những nhân viên bán hàng giàu kinh nghiệm sẽ nói những lời như là \"nếu tính bằng Fonta thì cũng chỉ tốn vài thùng thôi\" kiểu vậy.\\nNhững vị khách khi nghe lời này lần đầu, có lẽ sẽ mất cảnh giác với sự so sánh này. Trên thực tế, những lúc thế này chỉ cần hỏi ngược lại: \"Vậy rốt cuộc là mấy thùng?\" là ra vấn đề rồi.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 3006, + "category": "Giường" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Gỗ Linden", + "amount": 6 + }, + { + "_id": 101401, + "id": "fabric", + "name": "Vải Vóc", + "amount": 4 + }, + { + "_id": 101404, + "id": "blue_dye", + "name": "Thuốc Nhuộm Lam", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/lumidouce_harbor_type05_combine_lifter.json b/src/data/vietnamese/furnishing/lumidouce_harbor_type05_combine_lifter.json new file mode 100644 index 000000000..6e392ed08 --- /dev/null +++ b/src/data/vietnamese/furnishing/lumidouce_harbor_type05_combine_lifter.json @@ -0,0 +1,31 @@ +{ + "_id": 371137, + "id": "lumidouce_harbor_type05_combine_lifter", + "rarity": 4, + "name": "Cần Cẩu Cảng Lumidouce Loại 5", + "description": "Cần cẩu một trục được nhìn thấy ở Fontaine với kết cấu máy móc rất kỳ diệu, có thể thay đổi cụm linh kiện bên trong để bốc dỡ các kiện hàng cực nặng hoặc cực nhẹ một cách ổn định. Tuy chi phí xây dựng không rẻ, lắp đặt và điều chỉnh đều rất phức tạp, nhưng nhờ vào tính năng xuất sắc mà loại máy móc này đã trở thành trụ cột vững chắc cho hoạt động vận tải hàng hóa tại bến cảng của Fontaine.\\nNghe nói khi loại máy móc này lần đầu được bố trí tại Cảng Lumidouce, chỉ với nửa ngày đã hoàn thành hết nhiệm vụ trong kế hoạch hôm đó. Rất nhanh chóng, chúng đã lan rộng đến khắp các bến cảng ở Fontaine...", + "load": 105, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 6003, + "category": "Đồ Trang Trí Cỡ Lớn", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101321, + "id": "cypress_wood", + "name": "Gỗ Bách", + "amount": 12 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 12 + } + ] +} diff --git a/src/data/vietnamese/furnishing/maintenance_mek_gold_leader.json b/src/data/vietnamese/furnishing/maintenance_mek_gold_leader.json new file mode 100644 index 000000000..32971d445 --- /dev/null +++ b/src/data/vietnamese/furnishing/maintenance_mek_gold_leader.json @@ -0,0 +1,14 @@ +{ + "_id": 379037, + "id": "maintenance_mek_gold_leader", + "rarity": 4, + "name": "Robot Bảo Trì - Thủ Lĩnh Vàng", + "description": "Cá cảnh quý hiếm, có thể nuôi trong Hồ Linh Vân và Sóng Nước Du Ảnh.\\nRobot dây cót hỗ trợ cho hoạt động dưới nước, là robot hỗ trợ kiểu gọn nhẹ được phát triển để nâng cao hiệu suất làm việc của đội robot. Mục đích thiết kế ban đầu là để dọn sạch các tạp chất như rác, cặn bã thực vật ở dưới nước, để tránh việc chúng bám vào những bộ phận quan trọng trên robot dây cót, làm giảm thiểu tỷ lệ xảy ra sự cố của robot dây cót. Nhìn từ góc độ khác, chúng cũng đóng vai trò \"công nhân vệ sinh dưới nước\", có lợi cho môi trường sinh thái của Fontaine.\\nSo sánh với các mẫu khác, robot bảo trì \"Thủ Lĩnh Vàng\" đặc biệt này đã dùng lớp vỏ màu vàng sáng loáng, và thiết bị điều khiển đặc biệt. Theo dự kiến của nhóm thiết kế, khi hoạt động ở địa hình dưới nước tương đối phức tạp, loại robot bảo trì này có thể đảm đương vai trò \"trạm chỉ huy trung chuyển\" hiệu quả cao, sẽ tiếp nhận và gửi đi các loại chỉ lệnh của người điều khiển đến các robot bảo trì xung quanh, có thể nói đây là một robot quan trọng như \"thủ lĩnh\".\\nThế nhưng, khi toàn bộ dự án robot bảo trì bị ngừng lại, thì những \"Thủ Lĩnh Vàng\" này cũng mất đi ý nghĩa tồn tại, chỉ có vẻ ngoài màu vàng sáng loáng dễ phân biệt của nó, đã làm cho nó có giá trị sưu tầm rất cao trong mắt những người thợ câu.", + "category": [ + { + "id": 14001, + "category": "Cá Cảnh", + "type": "Exterior" + } + ] +} diff --git a/src/data/vietnamese/furnishing/model_contraption_reasonable_roundabout.json b/src/data/vietnamese/furnishing/model_contraption_reasonable_roundabout.json new file mode 100644 index 000000000..9706a6108 --- /dev/null +++ b/src/data/vietnamese/furnishing/model_contraption_reasonable_roundabout.json @@ -0,0 +1,30 @@ +{ + "_id": 363360, + "id": "model_contraption_reasonable_roundabout", + "rarity": 3, + "name": "Mô Hình Máy Móc - Chuyển Động Hợp Lý", + "description": "Mô hình kim loại với cấu trúc có vẻ phức tạp, nghe nói được chế tác dựa theo mẫu máy móc dùng để đo đạc dữ liệu nào đó. Cỗ máy này sẽ nắm bắt và tổng kết số liệu của những vòng tròn đồng tâm trong kết cấu như góc quay, tốc độ, phương hướng... Những nhà nghiên cứu chuyên nghiệp có thể thu thập được thông tin cần thiết thông qua những dữ liệu này.\\nNhưng mô hình thì chỉ là mô hình thôi. Các vòng tròn đồng tâm chỉ đơn giản là tự do quay trên trục, vận hành như những sự vật bình thường trong tự nhiên, không hề gánh vác một ý nghĩa đặc biệt... Hoặc có lẽ, đây là lời tự nhủ của một nhà nghiên cứu nào đó khi nhìn vào mô hình máy móc trong nhà sau một đêm thức trắng tính toán.\\nCó lẽ với người bình thường hoặc những nhà nghiên cứu muốn trốn tránh công việc, mô hình này có những vòng xoay đồng tâm cố định, còn đáng thưởng thức hơn đống dữ liệu khó hiểu đó.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Dụng Cụ" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 4 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 4 + } + ] +} diff --git a/src/data/vietnamese/furnishing/model_contraption_repair.json b/src/data/vietnamese/furnishing/model_contraption_repair.json new file mode 100644 index 000000000..d8ee9ee1a --- /dev/null +++ b/src/data/vietnamese/furnishing/model_contraption_repair.json @@ -0,0 +1,31 @@ +{ + "_id": 373179, + "id": "model_contraption_repair", + "rarity": 4, + "name": "Mô Hình Máy Móc - Chỉnh Chỉnh Sửa Sửa", + "description": "Mô hình kim loại với cấu trúc phức tạp, là mô hình thu nhỏ của thiết bị cung cấp năng lượng Pneumousia nào đó. Ngoại trừ việc nó không thể thực sự cung cấp năng lượng Pneumousia cho các thiết bị khác, thì phần thân chính không hề khác biệt so với thiết bị thực sự đang được sử dụng.\\nNghe nói, loại mô hình này vốn là \"máy móc tập luyện\" được cung cấp cho kỹ thuật viên vừa nhậm chức để tập huấn kỹ thuật sửa chữa. Nhưng để đảm bảo mỗi lần tập huấn đều có hiệu quả, sau khi kết thúc, \"máy móc tập luyện\" bị tháo lung tung đều phải được chuyên gia khôi phục lại trạng thái hoàn chỉnh. Vì thế, trong bộ phận đào tạo lại sinh ra thêm những nhân viên chuyên phụ trách tu sửa \"máy móc tập luyện\".\\nTrên một mức độ nào đó, những nhân viên này đã trở thành người quen thuộc nhất với loại thiết bị Pneumousia này. Điều duy nhất cản trở họ trở thành công nhân tu sửa chính thức, có lẽ chỉ là một tờ giấy \"Chứng Nhận Làm Việc Trong Môi Trường Pneumousia\" không dễ gì thi được thôi.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Đồ Đạc", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/model_contraption_rockcracker_anchor.json b/src/data/vietnamese/furnishing/model_contraption_rockcracker_anchor.json new file mode 100644 index 000000000..7ca853fcc --- /dev/null +++ b/src/data/vietnamese/furnishing/model_contraption_rockcracker_anchor.json @@ -0,0 +1,31 @@ +{ + "_id": 373180, + "id": "model_contraption_rockcracker_anchor", + "rarity": 4, + "name": "Mô Hình Máy Móc - Mỏ Neo Đá Nứt", + "description": "Mô hình kim loại với cấu trúc phức tạp, là mô hình thu nhỏ của thiết bị cung cấp năng lượng Pneumousia đặc biệt nào đó. Ngoại trừ việc nó không thể thực sự cung cấp năng lượng Pneumousia cho các thiết bị khác, thì phần thân chính không hề khác biệt so với thiết bị thực sự đang được sử dụng.\\nVì đôi khi thiết bị cung cấp năng lượng Pneumousia sẽ được đặt trên một số địa hình đặc biệt, nên để cố định vị trí mà các kỹ sư cần phải lắp đặt mỏ neo đặc biệt lên các vị trí của thiết bị cung cấp năng lượng. Mô hình này chính là một \"máy neo đặc biệt\", phần đế của cỗ máy được thiết lập móc bám dính cường độ cao vận hành bằng năng lượng Pneumousia, giúp cố định tại vị trí cần thiết đúng như tên gọi \"Mỏ Neo Đá Nứt\" của nó.\\nĐiều đáng nói là, sau khi cố định xong thì nó không cần năng lượng Pneumousia để vận hành nữa. Vậy nên những chuyện kiểu như \"máy phát năng lượng Pneumousia được cố định bởi thiết bị chạy bằng năng lượng Pneumousia bỗng nhiên mất năng lượng thì phải làm sao\" sẽ không bao giờ xảy ra.", + "load": 85, + "energy": 90, + "exp": 90, + "category": [ + { + "id": 7001, + "category": "Đồ Đạc", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 8 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/passages_languid_lifestyle.json b/src/data/vietnamese/furnishing/passages_languid_lifestyle.json index 3b57ab907..61a32128a 100644 --- a/src/data/vietnamese/furnishing/passages_languid_lifestyle.json +++ b/src/data/vietnamese/furnishing/passages_languid_lifestyle.json @@ -3,7 +3,7 @@ "id": "passages_languid_lifestyle", "rarity": 3, "name": "Khoảnh Khắc Thư Thái Trên Phố", - "description": "Chiếc ghế bành được trang bị đệm ngồi và tựa lưng mềm mại với khung viền vàng, thường thấy ở Tiệm Cà Phê Lucerne và các điểm ăn uống quanh Phố Vasari, nghe nói đây là loại ghế đầu tiên sử dụng khái niệm \"công thái học\", giảm gánh nặng cho phần cổ và thắt lưng, giúp người dùng tận hưởng khoảng thời gian nhàn nhã. Nhưng với Melusine thì loại ghế này không được thoải mái cho lắm. Để bảo đảm tư thế ngồi cho cả Melusine, có lẽ phải đồng thời nghiên cứu \"công thái học Melusine\" để thiết kế ra một loại ghế có thể điều chỉnh được độ cao của tựa lưng, gối và mặt ghế... như vậy thì chi phí sẽ rất cao...", + "description": "Chiếc ghế bành được trang bị đệm ngồi và tựa lưng mềm mại với khung viền vàng, thường thấy ở Tiệm Cà Phê Lutece và các điểm ăn uống quanh Phố Vasari, nghe nói đây là loại ghế đầu tiên sử dụng khái niệm \"công thái học\", giảm gánh nặng cho phần cổ và thắt lưng, giúp người dùng tận hưởng khoảng thời gian nhàn nhã. Nhưng với Melusine thì loại ghế này không được thoải mái cho lắm. Để bảo đảm tư thế ngồi cho cả Melusine, có lẽ phải đồng thời nghiên cứu \"công thái học Melusine\" để thiết kế ra một loại ghế có thể điều chỉnh được độ cao của tựa lưng, gối và mặt ghế... như vậy thì chi phí sẽ rất cao...", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/vietnamese/furnishing/passages_parasol.json b/src/data/vietnamese/furnishing/passages_parasol.json index cc11b0729..334e58fd5 100644 --- a/src/data/vietnamese/furnishing/passages_parasol.json +++ b/src/data/vietnamese/furnishing/passages_parasol.json @@ -3,7 +3,7 @@ "id": "passages_parasol", "rarity": 3, "name": "Bóng Râm Trên Phố", - "description": "Ô che nắng với kết cấu chịu lực kim loại, được lắp ghép từ các linh kiện do Robot Dây Cót hỗ trợ sản xuất, được Tiệm Cà Phê Lucerne đặt hàng đầu tiên. Sau khi hoạt động kinh doanh bùng nổ, nó đã trở thành một trong những món đồ trang trí mang tính biểu tượng ở Phố Vasari.\\nSau sự cố nghiêm trọng về sai lệch màu sắc, các thương nhân bắt đầu thuê chuyên gia kiểm soát chặt chẽ chất lượng nhuộm màu của robot. Loại ô này có màu sắc \"như bầu trời trong xanh ấm áp\", bất kể thời tiết ra sao thì những vị khách ngồi dưới ô thưởng thức cà phê sẽ luôn có được tâm trạng dễ chịu.", + "description": "Ô che nắng với kết cấu chịu lực kim loại, được lắp ghép từ các linh kiện do Robot Dây Cót hỗ trợ sản xuất, được Tiệm Cà Phê Lutece đặt hàng đầu tiên. Sau khi hoạt động kinh doanh bùng nổ, nó đã trở thành một trong những món đồ trang trí mang tính biểu tượng ở Phố Vasari.\\nSau sự cố nghiêm trọng về sai lệch màu sắc, các thương nhân bắt đầu thuê chuyên gia kiểm soát chặt chẽ chất lượng nhuộm màu của robot. Loại ô này có màu sắc \"như bầu trời trong xanh ấm áp\", bất kể thời tiết ra sao thì những vị khách ngồi dưới ô thưởng thức cà phê sẽ luôn có được tâm trạng dễ chịu.", "load": 65, "energy": 60, "exp": 60, diff --git a/src/data/vietnamese/furnishing/passages_pristine_round_table.json b/src/data/vietnamese/furnishing/passages_pristine_round_table.json index 232ecec91..7d7d3c334 100644 --- a/src/data/vietnamese/furnishing/passages_pristine_round_table.json +++ b/src/data/vietnamese/furnishing/passages_pristine_round_table.json @@ -3,7 +3,7 @@ "id": "passages_pristine_round_table", "rarity": 3, "name": "Bàn Tròn Sạch Sẽ Trên Phố", - "description": "Bàn tròn bằng gỗ thường thấy ở Đại Sảnh Fontaine, là \"nhân viên\" siêng năng nhất ở nhiều địa điểm ăn uống, trong đó có Tiệm Cà Phê Lucerne. Loại bàn tròn này làm từ Gỗ Linden loại tốt, mặt bàn được phủ khăn trải bàn độc đáo, trên mặt vải được Robot Dây Cót phủ lớp sáp mỏng, nếu có khách hàng sơ ý làm đổ cà phê lên mặt bàn thì chỉ cần dùng nước rửa qua là sạch, không để lại vết ố. Nghe nói, kỹ thuật này thực chất bắt nguồn từ cư dân Thị Trấn Poisson. Những ngư dân từ lâu đã phát hiện ra việc bôi sáp lên cánh buồm sẽ giúp chúng tránh bị hoen ố hay trở nên nặng nề do bị ngấm nước vào ngày mưa.\\nĐương nhiên, sau khi tàu thuyền ứng dụng thiết bị động lực mới, những cư dân Thị Trấn Poisson không còn nhắc nhiều về kỹ thuật này, càng không có ai khăng khăng đi tìm nguồn gốc cách thức xử lý bề mặt của một chiếc khăn trải bàn.", + "description": "Bàn tròn bằng gỗ thường thấy ở Đại Sảnh Fontaine, là \"nhân viên\" siêng năng nhất ở nhiều địa điểm ăn uống, trong đó có Tiệm Cà Phê Lutece. Loại bàn tròn này làm từ Gỗ Linden loại tốt, mặt bàn được phủ khăn trải bàn độc đáo, trên mặt vải được Robot Dây Cót phủ lớp sáp mỏng, nếu có khách hàng sơ ý làm đổ cà phê lên mặt bàn thì chỉ cần dùng nước rửa qua là sạch, không để lại vết ố. Nghe nói, kỹ thuật này thực chất bắt nguồn từ cư dân Thị Trấn Poisson. Những ngư dân từ lâu đã phát hiện ra việc bôi sáp lên cánh buồm sẽ giúp chúng tránh bị hoen ố hay trở nên nặng nề do bị ngấm nước vào ngày mưa.\\nĐương nhiên, sau khi tàu thuyền ứng dụng thiết bị động lực mới, những cư dân Thị Trấn Poisson không còn nhắc nhiều về kỹ thuật này, càng không có ai khăng khăng đi tìm nguồn gốc cách thức xử lý bề mặt của một chiếc khăn trải bàn.", "load": 35, "energy": 60, "exp": 60, diff --git a/src/data/vietnamese/furnishing/passages_stable_storage.json b/src/data/vietnamese/furnishing/passages_stable_storage.json new file mode 100644 index 000000000..a50bf4047 --- /dev/null +++ b/src/data/vietnamese/furnishing/passages_stable_storage.json @@ -0,0 +1,30 @@ +{ + "_id": 363359, + "id": "passages_stable_storage", + "rarity": 3, + "name": "Lưu Trữ An Toàn Trên Phố", + "description": "Rương chứa đồ được làm từ Gỗ Linden chất lượng cao, có lớp vỏ ngoài chắc chắn và độ kín đáng tin cậy, là lựa chọn số một của người dân Fontaine khi muốn đựng những vật phẩm chịu ẩm kém.\\nNhờ nỗ lực của Sảnh Chấp Pháp mà tình hình trị an trong Đại Sảnh Fontaine rất tốt, phần lớn cư dân Fontaine không cần đến những két sắt siêu bền. Vì vậy, với đặc tính gọn nhẹ tiện dụng, chiếc rương này luôn chiếm một vị trí quan trọng trên bảng xếp hạng tiêu thụ đồ nội thất trong một thời gian dài.", + "load": 85, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 11002, + "category": "Dụng Cụ" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Gỗ Linden", + "amount": 6 + }, + { + "_id": 101002, + "id": "white_iron_chunk", + "name": "Mảnh Sắt Trắng", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/satisfying_weight.json b/src/data/vietnamese/furnishing/satisfying_weight.json new file mode 100644 index 000000000..fe3a71357 --- /dev/null +++ b/src/data/vietnamese/furnishing/satisfying_weight.json @@ -0,0 +1,25 @@ +{ + "_id": 373431, + "id": "satisfying_weight", + "rarity": 3, + "name": "Trọng Lượng Vừa Ý", + "description": "Vại đá với kích thước lớn, nghe nói dùng để chứa lượng lớn Tidalga. Phía trên có một lỗ nhỏ với cấu tạo đơn giản, có thể bỏ Tidalga vào trong mặc dù Melusine tay ngắn không thể với tới đáy. Đối với Melusine, nắp bình đựng đá nặng nề rất khó mở, chỉ sau khi tích trữ Tidalga đủ nhiều thì mọi người mới cùng nhau mở ra để thưởng thức bữa tiệc...", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/shiny_shell.json b/src/data/vietnamese/furnishing/shiny_shell.json new file mode 100644 index 000000000..82f66e849 --- /dev/null +++ b/src/data/vietnamese/furnishing/shiny_shell.json @@ -0,0 +1,25 @@ +{ + "_id": 360439, + "id": "shiny_shell", + "rarity": 3, + "name": "Vỏ Sò Lung Linh", + "description": "Đèn đường thường thấy ở Làng Merusea, hình dạng độc đáo, sử dụng ván Gỗ Tần Bì rộng lớn làm cột đèn. Một số du khách cho rằng, khi chế tạo loại đèn này, có vẻ Melusine đã tham khảo hình dạng của vỏ sò. Mà những du khách khác lại cho rằng, so với vỏ sò thì loại đèn đường này giống với càng cua hơn, thứ phát sáng ở giữa giống như sinh vật thủy sinh bị bắt lại vậy. Do suy đoán thứ hai có vẻ hơi tàn nhẫn, nên trong đa số trường hợp, loại đèn đường này vẫn thường được gọi là \"Vỏ Sò Lung Linh\".\\nThực ra, Melusine chỉ muốn che chiếc ô phủ chống thấm lên phần quả thực vật phát sáng phía trên mà thôi...", + "load": 115, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7008, + "category": "Đèn", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101320, + "id": "ash_wood", + "name": "Gỗ Tần Bì", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/slippery_shack.json b/src/data/vietnamese/furnishing/slippery_shack.json new file mode 100644 index 000000000..a50512ea8 --- /dev/null +++ b/src/data/vietnamese/furnishing/slippery_shack.json @@ -0,0 +1,31 @@ +{ + "_id": 370820, + "id": "slippery_shack", + "rarity": 3, + "name": "Nhà Nhỏ Trơn Trượt", + "description": "Những căn nhà thường gặp ở Làng Merusea với ngoại hình độc đáo và những đường nét đẹp mắt. Loại đá sử dụng có chất lượng rất đặc biệt, dường như được gia công bởi những kỹ thuật mà chỉ Melusine mới biết. Thành phẩm sau cùng sẽ có ngoại hình láng mịn, màu sắc rực rỡ như những viên ngọc nhiều màu sắc. Có điều, Melusine có những cảm quan khác biệt so với người bình thường, nên đã quen với việc đi lại trong kiến trúc này. Với người ngoài mà nói, bậc thềm và sàn nhà được làm từ loại đá này có vẻ trơn trượt quá mức, sơ sẩy một chút là sẽ bị ngã...", + "load": 310, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Phong cách Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Thuốc Nhuộm Đỏ", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/small_stonecrab.json b/src/data/vietnamese/furnishing/small_stonecrab.json new file mode 100644 index 000000000..d655c8d83 --- /dev/null +++ b/src/data/vietnamese/furnishing/small_stonecrab.json @@ -0,0 +1,31 @@ +{ + "_id": 370822, + "id": "small_stonecrab", + "rarity": 3, + "name": "Cua Đá Nhỏ", + "description": "Căn nhà nhỏ rất thường gặp ở Làng Merusea với ngoại hình độc đáo và những đường nét đẹp mắt. Với con người mà nói, kích thước của kiến trúc này sẽ tương đối chật chội, nhưng với những Melusine thân hình nhỏ bé lanh lẹ thì hoàn toàn không có vấn đề gì.\\nNghe nói, theo cách nhìn của Melusine thì căn nhà của họ trông giống như \"cua đá\" đang nhả bong bóng. Một số Melusine khác thì lại không thích cách so sánh này, vì \"loài cua trông không thân thiện lắm, giống như sẽ tranh cướp Tidalga với chúng ta vậy!\"", + "load": 285, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 13006, + "category": "Phong cách Fontaine", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 6 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Thuốc Nhuộm Đỏ", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/soft_waters_voice.json b/src/data/vietnamese/furnishing/soft_waters_voice.json new file mode 100644 index 000000000..1710cd5c3 --- /dev/null +++ b/src/data/vietnamese/furnishing/soft_waters_voice.json @@ -0,0 +1,31 @@ +{ + "_id": 373428, + "id": "soft_waters_voice", + "rarity": 3, + "name": "Âm Thanh Nước Dịu Êm", + "description": "Đồ trang trí có thể thấy ở Làng Merusea. Nó kết hợp bàn làm việc nhỏ cùng với giá phơi đồ để treo các vật dụng khác nhau, với chuông gió đơn giản làm bằng đá, vỏ sò và vài con cá khô khẽ lắc lư theo gió nhẹ.\\nKhông biết tại sao, khi loại chuông gió này và vỏ sò va vào nhau, chúng sẽ phát ra âm thanh nhẹ nhàng êm ái như gợn sóng. Với Melusine thì đây chính là \"thanh âm của quê nhà\".", + "load": 95, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 10 + }, + { + "_id": 101402, + "id": "red_dye", + "name": "Thuốc Nhuộm Đỏ", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/standard_fluid_shipping_unit.json b/src/data/vietnamese/furnishing/standard_fluid_shipping_unit.json new file mode 100644 index 000000000..8c3ef4961 --- /dev/null +++ b/src/data/vietnamese/furnishing/standard_fluid_shipping_unit.json @@ -0,0 +1,31 @@ +{ + "_id": 371138, + "id": "standard_fluid_shipping_unit", + "rarity": 3, + "name": "Đơn Vị Vận Chuyển Chất Lỏng Thông Dụng", + "description": "Bình đựng chất lỏng được làm từ Gỗ Ngô Đồng, thường thấy trên các bến cảng ở Fontaine. Kín khí tốt, ban đầu được Viện Khoa Học Fontaine thiết kế để vận chuyển nước trên đường dài. Theo sự phổ biến của khoa học kỹ thuật, nó dần trở thành vật chứa để vận chuyển chất lỏng thông dụng.\\nNghe nói, người thiết kế cho rằng bình chứa đa giác đã thể hiện ưu điểm của cả thùng rượu và rương gỗ, vừa tăng cường về độ chắc chắn của kết cấu, lại thuận tiện cho việc sản xuất hàng loạt. Tuy những công nhân ở bến tàu thường than vãn về thứ này không \"thuận tiện\" khi vận chuyển, nhưng so với thùng rượu lăn lung tung trên boong tàu thì các thuyền viên hiển nhiên vẫn thích thiết kế hiện tại hơn.", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Đồ Trang Trí Cỡ Lớn", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Gỗ Ngô Đồng", + "amount": 6 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 6 + } + ] +} diff --git a/src/data/vietnamese/furnishing/standard_railing_order_and_symmetry.json b/src/data/vietnamese/furnishing/standard_railing_order_and_symmetry.json new file mode 100644 index 000000000..42a12f6ca --- /dev/null +++ b/src/data/vietnamese/furnishing/standard_railing_order_and_symmetry.json @@ -0,0 +1,25 @@ +{ + "_id": 374113, + "id": "standard_railing_order_and_symmetry", + "rarity": 3, + "name": "Lan Can Tiêu Chuẩn - Đối Xứng Trình Tự", + "description": "Lan can bằng đá với cấu tạo đơn giản. Mới nhìn thì thấy bình thường, nhưng theo lời các học trò của một số thợ thủ công ở Fontaine nói rằng, loại lan can này chứa đựng hiểu biết đặc biệt của những người thợ về \"mỹ thuật đường nét\", nghĩa là: \"Kết cấu đối xứng sẽ tạo ra một bầu không khí hài hòa và trật tự\", với thiết kế hoa văn rất độc đáo đã điểm thêm chút tao nhã vào giữa sự trật tự vốn có...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Hàng Rào", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/standard_railing_scattered_structure.json b/src/data/vietnamese/furnishing/standard_railing_scattered_structure.json new file mode 100644 index 000000000..6d7f6f28d --- /dev/null +++ b/src/data/vietnamese/furnishing/standard_railing_scattered_structure.json @@ -0,0 +1,25 @@ +{ + "_id": 374114, + "id": "standard_railing_scattered_structure", + "rarity": 3, + "name": "Lan Can Tiêu Chuẩn - Bất Quy Tắc", + "description": "Lan can bằng đá với cấu tạo đơn giản. Khoảng cách giữa các trụ đá khác nhau, dài ngắn không trùng. Theo lời các học trò của một số thợ thủ công Fontaine, loại lan can này chứa đựng hiểu biết đặc biệt của những người thợ về \"mỹ thuật đường nét\", nghĩa là: \"Cấu trúc đan xen ngẫu hứng có thể tránh được sự lặp lại quá mức và cảm giác mệt mỏi về thẩm mỹ\". Tuy nhiên, so với lan can đối xứng hoàn toàn thì rõ ràng những mẫu bất cân đối sẽ phiền phức hơn nhiều khi xây dựng...", + "load": 65, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7006, + "category": "Hàng Rào", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/furnishing/standard_shipping_pallet.json b/src/data/vietnamese/furnishing/standard_shipping_pallet.json new file mode 100644 index 000000000..910587f3c --- /dev/null +++ b/src/data/vietnamese/furnishing/standard_shipping_pallet.json @@ -0,0 +1,31 @@ +{ + "_id": 371139, + "id": "standard_shipping_pallet", + "rarity": 3, + "name": "Ván Vận Chuyển Tiêu Chuẩn", + "description": "Rương gỗ cỡ vừa xếp chồng trên tấm ván để dễ dàng vận chuyển, thường thấy trên các bến cảng ở Fontaine. Kết cấu chắc chắn, đơn giản và rất tiết kiệm chi phí.\\nBan đầu, theo định nghĩa của Fontaine về đơn vị vận chuyển hàng hóa, các đơn vị vận chuyển tiêu chuẩn bao gồm ba kích thước là \"nhỏ gọn\", \"tiêu chuẩn\" và \"cỡ lớn\". Trong đó, loại đơn vị vận chuyển này được định nghĩa là \"tiêu chuẩn\". Trên lý thuyết, chỉ cần một Robot Dây Cót là có thể đẩy một tấm ván với tải trọng sáu rương gỗ cỡ vừa, gia tăng đáng kể hiệu quả vận chuyển.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 6003, + "category": "Đồ Trang Trí Cỡ Lớn", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101318, + "id": "mallow_wood", + "name": "Gỗ Ngô Đồng", + "amount": 10 + }, + { + "_id": 101001, + "id": "iron_chunk", + "name": "Mảnh Sắt", + "amount": 2 + } + ] +} diff --git a/src/data/vietnamese/furnishing/water_imp_prince.json b/src/data/vietnamese/furnishing/water_imp_prince.json new file mode 100644 index 000000000..7dfbd0320 --- /dev/null +++ b/src/data/vietnamese/furnishing/water_imp_prince.json @@ -0,0 +1,16 @@ +{ + "_id": 373178, + "id": "water_imp_prince", + "rarity": 4, + "name": "Hoàng Tử Thủy Yêu", + "description": "Một vị hoàng tử sống ở nơi xanh thẳm, đến để giúp đỡ những người đang gặp khó khăn.\\n\"- ..-. ...- --\"\\n\"... ..-. .-- ..-. ...\"\\n\"-. .--- ... -... -.. -- ..-.\"", + "load": 400, + "energy": 90, + "category": [ + { + "id": 7001, + "category": "Đồ Đạc", + "type": "Exterior" + } + ] +} diff --git a/src/data/vietnamese/furnishing/yet_another_discussion.json b/src/data/vietnamese/furnishing/yet_another_discussion.json new file mode 100644 index 000000000..999336aff --- /dev/null +++ b/src/data/vietnamese/furnishing/yet_another_discussion.json @@ -0,0 +1,25 @@ +{ + "_id": 373424, + "id": "yet_another_discussion", + "rarity": 3, + "name": "Lại Một Phần Hùng Biện", + "description": "Bảng thông báo thường thấy ở Đại Sảnh Fontaine, được chế tạo từ tấm Gỗ Linden với độ bền cao. Nghe nói, tấm bảng gỗ này ban đầu được bắt nguồn từ một số người hâm mộ cuồng nhiệt đặt ở trước cửa Viện Ca Kịch Epiclese, dùng để giao lưu và thảo luận. Vì thảo luận quá cuồng nhiệt, nên lượng người tham gia quá đông, bảng thảo luận chớp mắt đã được cắm khắp nơi. Để duy trì trật tự đô thị, Sảnh Chấp Pháp đã liên tục làm việc nhiều tháng để loại bỏ toàn bộ bảng thảo luận.\\nTuy nhiên, dù phần lớn bảng thông báo đã bị tháo dỡ, nhưng cách thức giao lưu này vẫn luôn tồn tại ở Đại Sảnh Fontaine. Tuân theo nguyên tắc \"phải quản lý trật tự bằng mọi giá\", Palais Mermonia lập tức chỉnh sửa luật quản lý thành phố, quy định vị trí và cách thức mà loại bảng thông báo này được phép xuất hiện.\\n...Nhưng sau khi Palais Mermonia hoàn thành điều khoản và công bố ra ngoài, hiện tượng giao lưu trên bảng thông báo dường như đã giảm đi rõ rệt, thật là một chuyện kỳ lạ.", + "load": 35, + "energy": 60, + "exp": 60, + "category": [ + { + "id": 7005, + "category": "Phụ kiện", + "type": "Exterior" + } + ], + "recipe": [ + { + "_id": 101319, + "id": "linden_wood", + "name": "Gỗ Linden", + "amount": 8 + } + ] +} diff --git a/src/data/vietnamese/ingredients/almond.json b/src/data/vietnamese/ingredients/almond.json index ea60f0833..42b78f84b 100644 --- a/src/data/vietnamese/ingredients/almond.json +++ b/src/data/vietnamese/ingredients/almond.json @@ -23,6 +23,11 @@ "_id": 3308, "id": "candied_ajilenakh_nut", "name": "Ajilenakh Ngào Đường" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Dâng Thủy Thần" } ], "source": ["Mua ở Tiệm Tạp Hóa Liyue", "Mua trong Tiệm Tạp Hóa Fontaine"] diff --git a/src/data/vietnamese/ingredients/bird_egg.json b/src/data/vietnamese/ingredients/bird_egg.json index 1a5565f7f..8e5dfbdcb 100644 --- a/src/data/vietnamese/ingredients/bird_egg.json +++ b/src/data/vietnamese/ingredients/bird_egg.json @@ -109,6 +109,16 @@ "id": "consomme", "name": "Consomme" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Dâng Thủy Thần" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Bánh Su Bồng Bềnh" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/vietnamese/ingredients/coffee_beans.json b/src/data/vietnamese/ingredients/coffee_beans.json index bcfbf3332..2e5463e7f 100644 --- a/src/data/vietnamese/ingredients/coffee_beans.json +++ b/src/data/vietnamese/ingredients/coffee_beans.json @@ -13,6 +13,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavarois Cà Phê" + }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Dâng Thủy Thần" } ], "source": ["Mua ở Tiệm Cà Phê Sumeru", "Mua ở Tiệm Cà Phê Fontaine"] diff --git a/src/data/vietnamese/ingredients/cream.json b/src/data/vietnamese/ingredients/cream.json index 328e3eb2b..0a1fff477 100644 --- a/src/data/vietnamese/ingredients/cream.json +++ b/src/data/vietnamese/ingredients/cream.json @@ -51,6 +51,11 @@ "_id": 3415, "id": "crepes_suzette", "name": "Crepes Suzette" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Bánh Su Bồng Bềnh" } ], "source": ["Nhận khi gia công nấu nướng"] diff --git a/src/data/vietnamese/ingredients/flour.json b/src/data/vietnamese/ingredients/flour.json index 58d05b022..172d0f4b2 100644 --- a/src/data/vietnamese/ingredients/flour.json +++ b/src/data/vietnamese/ingredients/flour.json @@ -227,6 +227,16 @@ "id": "crepes_suzette", "name": "Crepes Suzette" }, + { + "_id": 3416, + "id": "la_lettre_a_focalors", + "name": "Dâng Thủy Thần" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Bánh Su Bồng Bềnh" + }, { "_id": 4001, "id": "moon_pie", diff --git a/src/data/vietnamese/ingredients/milk.json b/src/data/vietnamese/ingredients/milk.json index 1f625683c..fb366411c 100644 --- a/src/data/vietnamese/ingredients/milk.json +++ b/src/data/vietnamese/ingredients/milk.json @@ -68,6 +68,11 @@ "_id": 3410, "id": "coffee_bavarois", "name": "Bavarois Cà Phê" + }, + { + "_id": 3417, + "id": "blubber_profiterole", + "name": "Bánh Su Bồng Bềnh" } ], "craft": [ diff --git a/src/data/vietnamese/jewels_materials/varunada_lazurite_chunk.json b/src/data/vietnamese/jewels_materials/varunada_lazurite_chunk.json index 77aa4c688..3ae29446c 100644 --- a/src/data/vietnamese/jewels_materials/varunada_lazurite_chunk.json +++ b/src/data/vietnamese/jewels_materials/varunada_lazurite_chunk.json @@ -6,6 +6,7 @@ "source": [ "Tinh Linh Nước Trong cấp 60 trở lên rơi", "Thủy Nguyên Bản cấp 60 trở lên rơi", + "Nhân Dạng Nước cấp 60 trở lên rơi", "Ghép Nhận" ], "rarity": 4, diff --git a/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json b/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json index 4cdb586f7..0db789826 100644 --- a/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json @@ -6,6 +6,7 @@ "source": [ "Tinh Linh Nước Trong cấp 40 trở lên rơi", "Thủy Nguyên Bản cấp 40 trở lên rơi", + "Nhân Dạng Nước cấp 40 trở lên rơi", "Ghép Nhận" ], "rarity": 3, diff --git a/src/data/vietnamese/jewels_materials/varunada_lazurite_gemstone.json b/src/data/vietnamese/jewels_materials/varunada_lazurite_gemstone.json index 8201f00e5..126302e12 100644 --- a/src/data/vietnamese/jewels_materials/varunada_lazurite_gemstone.json +++ b/src/data/vietnamese/jewels_materials/varunada_lazurite_gemstone.json @@ -6,6 +6,7 @@ "source": [ "Tinh Linh Nước Trong cấp 75 trở lên rơi", "Thủy Nguyên Bản cấp 75 trở lên rơi", + "Nhân Dạng Nước cấp 75 trở lên rơi", "Ghép Nhận" ], "rarity": 5, diff --git a/src/data/vietnamese/jewels_materials/varunada_lazurite_sliver.json b/src/data/vietnamese/jewels_materials/varunada_lazurite_sliver.json index 6a95940e7..a34841803 100644 --- a/src/data/vietnamese/jewels_materials/varunada_lazurite_sliver.json +++ b/src/data/vietnamese/jewels_materials/varunada_lazurite_sliver.json @@ -6,6 +6,7 @@ "source": [ "Tinh Linh Nước Trong rơi ra", "Thủy Nguyên Bản rơi", + "Nhân Dạng Nước rơi", "Đổi trong Cửa Hàng Lưu Niệm" ], "rarity": 2, diff --git a/src/data/vietnamese/local_materials/lakelight_lily.json b/src/data/vietnamese/local_materials/lakelight_lily.json new file mode 100644 index 000000000..a01fbf608 --- /dev/null +++ b/src/data/vietnamese/local_materials/lakelight_lily.json @@ -0,0 +1,8 @@ +{ + "_id": 101238, + "id": "lakelight_lily", + "name": "Lily Ánh Sáng Hồ Nước", + "description": "Đóa hoa màu xanh trong trẻo. Sinh trưởng ở nơi mạch nước hội tụ, có hương thơm nhẹ nhàng, tao nhã.", + "source": ["Thu Thập Bên Ngoài", "Đề xuất: Thu thập ở Khu Rừng Erinnyes"], + "location": "Fontaine" +} diff --git a/src/data/vietnamese/local_materials/spring_of_the_first_dewdrop.json b/src/data/vietnamese/local_materials/spring_of_the_first_dewdrop.json new file mode 100644 index 000000000..2e5a41282 --- /dev/null +++ b/src/data/vietnamese/local_materials/spring_of_the_first_dewdrop.json @@ -0,0 +1,8 @@ +{ + "_id": 101240, + "id": "spring_of_the_first_dewdrop", + "name": "Giọt Sương Ban Sớm", + "description": "Giọt sương trong suốt ở sâu trong khối nước lơ lửng tại Khu Morte. Khác với những tạo vật nước trong thường thấy, hình như trong đó ngưng tụ năng lượng nguyên tố càng nguyên thủy và thuần túy hơn.", + "source": ["Thu Thập Bên Ngoài", "Đề xuất: Thu thập ở dưới nước Khu Morte"], + "location": "Fontaine" +} diff --git a/src/data/vietnamese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json b/src/data/vietnamese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json new file mode 100644 index 000000000..634e7a66a --- /dev/null +++ b/src/data/vietnamese/talent_lvl_up_materials/lightless_eye_of_the_maelstrom.json @@ -0,0 +1,38 @@ +{ + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Mắt Xoáy Không Ánh Sáng", + "description": "Mọi thứ đều tập trung xung quanh những sự vật nặng nề, giống như vàng với sắt, hay mặt đất với gió nhẹ. Cũng giống như ánh sáng không thể thoát khỏi vòng xoáy của bóng tối, nhân duyên cũng sẽ hội tụ trên vận mệnh nặng nề. Có lẽ đây cũng là quy tắc không thể làm trái được.", + "source": ["Thưởng khiêu chiến Thôn Tinh Kình Ngư cấp 70 trở lên"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sợi Không Ánh Sáng", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dung Môi Ảo Mộng", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Khối Không Ánh Sáng", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dung Môi Ảo Mộng", + "amount": 1 + } + ] + ] +} diff --git a/src/data/vietnamese/talent_lvl_up_materials/lightless_mass.json b/src/data/vietnamese/talent_lvl_up_materials/lightless_mass.json new file mode 100644 index 000000000..04980ee71 --- /dev/null +++ b/src/data/vietnamese/talent_lvl_up_materials/lightless_mass.json @@ -0,0 +1,38 @@ +{ + "_id": 113056, + "id": "lightless_mass", + "name": "Khối Không Ánh Sáng", + "description": "Vũ trụ là nơi tối tăm và lạnh lẽo.
Nhưng hãy nhìn cho kỹ, trong đó vẫn luôn có những tia sáng le lói, giống như ngọc trai lấp ló dưới cát, hay vụn kim cương lấp lánh giữa lớp nhựa đường, ánh sáng cuối chân trời trong đêm sương hay những đốm lửa thiêu rụi cả đồng cỏ.", + "source": ["Thưởng khiêu chiến Thôn Tinh Kình Ngư cấp 70 trở lên"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sợi Không Ánh Sáng", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dung Môi Ảo Mộng", + "amount": 1 + } + ], + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Mắt Xoáy Không Ánh Sáng", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dung Môi Ảo Mộng", + "amount": 1 + } + ] + ] +} diff --git a/src/data/vietnamese/talent_lvl_up_materials/lightless_silk_string.json b/src/data/vietnamese/talent_lvl_up_materials/lightless_silk_string.json new file mode 100644 index 000000000..e9a2e1a77 --- /dev/null +++ b/src/data/vietnamese/talent_lvl_up_materials/lightless_silk_string.json @@ -0,0 +1,38 @@ +{ + "_id": 113054, + "id": "lightless_silk_string", + "name": "Sợi Không Ánh Sáng", + "description": "Ở Fontaine cổ đại, từng có người cho rằng một Fortuna thống trị vạn vật cũng được dệt từ những vật chất dạng sợi cực kỳ tinh xảo này, trông như dây nhạc trên cung đàn vậy. Những sợi dây cộng hưởng với thanh âm hùng vĩ sẽ mang đến niềm hạnh phúc cho nhân gian, cũng như những nốt lệch điệu sẽ phá hủy kết cấu của vũ trụ.", + "source": ["Thưởng khiêu chiến Thôn Tinh Kình Ngư cấp 70 trở lên"], + "rarity": 5, + "convert": [ + [ + { + "_id": 113055, + "id": "lightless_eye_of_the_maelstrom", + "name": "Mắt Xoáy Không Ánh Sáng", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dung Môi Ảo Mộng", + "amount": 1 + } + ], + [ + { + "_id": 113056, + "id": "lightless_mass", + "name": "Khối Không Ánh Sáng", + "amount": 1 + }, + { + "_id": 113021, + "id": "dream_solvent", + "name": "Dung Môi Ảo Mộng", + "amount": 1 + } + ] + ] +} diff --git a/src/data/vietnamese/tcg_action/absorbing_prism.json b/src/data/vietnamese/tcg_action/absorbing_prism.json index 29832f9c8..b10fc61f2 100644 --- a/src/data/vietnamese/tcg_action/absorbing_prism.json +++ b/src/data/vietnamese/tcg_action/absorbing_prism.json @@ -6,7 +6,7 @@ "desc": "\"Cơ hội tốt!\"\\n\"Này, nó là của bên bọn ta!\"", "in_play_description": "", "attributes": { - "cost": 3, + "cost": 2, "cost_type": "Nguyên Tố Lôi", "card_type": "Thẻ Sự Kiện", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Nguyên Tố Lôi", - "count": 3 + "count": 2 } ], "source": "Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Lôi Nguyên Bản", diff --git a/src/data/vietnamese/tcg_action/all_things_are_of_the_earth.json b/src/data/vietnamese/tcg_action/all_things_are_of_the_earth.json new file mode 100644 index 000000000..ae6cb97d7 --- /dev/null +++ b/src/data/vietnamese/tcg_action/all_things_are_of_the_earth.json @@ -0,0 +1,35 @@ +{ + "_id": 217051, + "id": "all_things_are_of_the_earth", + "name": "Tại Địa Vi Hóa", + "title": "Baizhu - Tại Địa Vi Hóa", + "desc": "\"Nếu như thông đạt đất trời, dùng khí dưỡng thân, ắt sẽ bình an vô sự.\"", + "in_play_description": "Baizhu có trang bị thẻ bài này đang trong trận, khi Vô Khích Khí Thuẫn kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến.", + "attributes": { + "cost": 4, + "cost_type": "Nguyên Tố Thảo", + "card_type": "Thẻ Trang Bị", + "energy": [ + { + "_id": 1107, + "id": "dendro", + "type": "Nguyên Tố Thảo", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Năng Lượng", + "count": 2 + } + ], + "source": "Nhận được sau khi mời Baizhu giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", + "tags": ["Thiên Phú", "Hành Động Chiến Đấu"] + }, + "skills": [ + { + "name": "", + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Baizhu.
Sau khi Baizhu trang bị thẻ bài này, lập tức dùng 1 lần Trị Liệu Toàn Thư.
Baizhu có trang bị thẻ bài này đang trong trận, khi Vô Khích Khí Thuẫn kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến.
(Bộ bài có Baizhu mới có thể thêm)" + } + ] +} diff --git a/src/data/vietnamese/tcg_action/awakening.json b/src/data/vietnamese/tcg_action/awakening.json index 3fe23ed0d..c6386713c 100644 --- a/src/data/vietnamese/tcg_action/awakening.json +++ b/src/data/vietnamese/tcg_action/awakening.json @@ -4,9 +4,9 @@ "name": "Thức Tỉnh", "title": "Razor - Thức Tỉnh", "desc": "Cuộc săn đuổi sắp bắt đầu.", - "in_play_description": "Razor trang bị thẻ bài này sau khi dùng Vuốt Và Sấm: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Ưu tiên nhân vật xuất chiến)", + "in_play_description": "Razor trang bị thẻ bài này sau khi dùng Vuốt Và Sấm: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Lôi", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,7 +14,7 @@ "_id": 1104, "id": "electro", "type": "Nguyên Tố Lôi", - "count": 4 + "count": 3 } ], "source": "Nhận được sau khi mời Razor giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Razor.
Razor sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vuốt Và Sấm.
Razor trang bị thẻ bài này sau khi dùng Vuốt Và Sấm: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Ưu tiên nhân vật xuất chiến)
(Bộ bài có Razor, mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Razor.
Razor sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vuốt Và Sấm.
Razor trang bị thẻ bài này sau khi dùng Vuốt Và Sấm: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)
(Bộ bài có Razor, mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/bunny_triggered.json b/src/data/vietnamese/tcg_action/bunny_triggered.json index 42d58f3c8..d67e5e865 100644 --- a/src/data/vietnamese/tcg_action/bunny_triggered.json +++ b/src/data/vietnamese/tcg_action/bunny_triggered.json @@ -4,7 +4,7 @@ "name": "Thỏ Xông Lên", "title": "Amber - Thỏ Xông Lên", "desc": "\"Bá Tước Thỏ, tấn công!\"", - "in_play_description": "Sau khi Amber Tấn Công Thường: Nếu thẻ bài này và Bá Tước Thỏ vẫn ở trong trận, sẽ kích nổ Bá Tước Thỏ, gây 3 điểm Sát Thương Nguyên Tố Hỏa.", + "in_play_description": "Sau khi Amber Tấn Công Thường: Nếu thẻ bài này và Bá Tước Thỏ vẫn ở trong trận, sẽ kích nổ Bá Tước Thỏ, gây 4 điểm Sát Thương Nguyên Tố Hỏa.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Hỏa", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Amber.
Amber sau khi trang bị thẻ bài này, lập tức dùng 1 lần Con Rối Nổ.
Sau khi Amber Tấn Công Thường: Nếu thẻ bài này và Bá Tước Thỏ vẫn ở trong trận, sẽ kích nổ Bá Tước Thỏ, gây 3 điểm Sát Thương Nguyên Tố Hỏa.
(Bộ bài có Amber mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Amber.
Amber sau khi trang bị thẻ bài này, lập tức dùng 1 lần Con Rối Nổ.
Sau khi Amber Tấn Công Thường: Nếu thẻ bài này và Bá Tước Thỏ vẫn ở trong trận, sẽ kích nổ Bá Tước Thỏ, gây 4 điểm Sát Thương Nguyên Tố Hỏa.
(Bộ bài có Amber mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/chang_the_ninth.json b/src/data/vietnamese/tcg_action/chang_the_ninth.json index c53dedd4c..369cb3a5e 100644 --- a/src/data/vietnamese/tcg_action/chang_the_ninth.json +++ b/src/data/vietnamese/tcg_action/chang_the_ninth.json @@ -14,7 +14,7 @@ "skills": [ { "name": "", - "desc": "Sau khi nhân vật một trong hai phe dùng kỹ năng: Nếu đã tạo ra Sát Thương Vật Lý, Sát Thương Xuyên Thấu hoặc đã kích hoạt phản ứng nguyên tố, thẻ bài này tích lũy 1 Cảm Hứng.
Nếu thẻ bài này đã tích lũy 3 Cảm Hứng, sẽ hủy bỏ thẻ bài này: Rút 2 thẻ bài." + "desc": "Sau khi nhân vật một trong hai phe dùng kỹ năng: Nếu đã tạo ra Sát Thương Vật Lý, Sát Thương Xuyên Thấu hoặc đã kích hoạt phản ứng nguyên tố, thẻ bài này tích lũy 1 Cảm Hứng. Nếu thẻ bài này đã tích lũy 3 Cảm Hứng, sẽ hủy bỏ thẻ bài này và rút 2 thẻ bài." } ] } diff --git a/src/data/vietnamese/tcg_action/crossfire.json b/src/data/vietnamese/tcg_action/crossfire.json index c30dfc2c3..71c9e2f5c 100644 --- a/src/data/vietnamese/tcg_action/crossfire.json +++ b/src/data/vietnamese/tcg_action/crossfire.json @@ -4,9 +4,9 @@ "name": "Hỏa Lực Đan Chéo", "title": "Xiangling - Hỏa Lực Đan Chéo", "desc": "Trong nhà bếp, đây chỉ là một ngọn lửa bình thường.", - "in_play_description": "Khi Xiangling có trang bị thẻ bài này thi triển Guoba Xuất Kích, bản thân cũng sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa.", + "in_play_description": "Khi Xiangling có trang bị thẻ bài này thi triển Guoba Xuất Kích: Bản thân cũng sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Hỏa", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,7 +14,7 @@ "_id": 1103, "id": "pyro", "type": "Nguyên Tố Hỏa", - "count": 4 + "count": 3 } ], "source": "Nhận được sau khi mời Xiangling giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xiangling.
Xiangling sau khi trang bị thẻ bài này, lập tức dùng 1 lần Guoba Xuất Kích.
Khi Xiangling có trang bị thẻ bài này thi triển Guoba Xuất Kích, bản thân cũng sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa.
(Bộ bài có Xiangling mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xiangling.
Xiangling sau khi trang bị thẻ bài này, lập tức dùng 1 lần Guoba Xuất Kích.
Khi Xiangling có trang bị thẻ bài này thi triển Guoba Xuất Kích: Bản thân cũng sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa.
(Bộ bài có Xiangling mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/crown_of_watatsumi.json b/src/data/vietnamese/tcg_action/crown_of_watatsumi.json index d8d8369a7..dd797f5a7 100644 --- a/src/data/vietnamese/tcg_action/crown_of_watatsumi.json +++ b/src/data/vietnamese/tcg_action/crown_of_watatsumi.json @@ -17,6 +17,12 @@ "count": 1 } ], + "artifact": { + "_id": 215022, + "id": "oceanhued_clam", + "name": "Ocean-Hued Clam", + "rarity": 5 + }, "tags": ["Thánh Di Vật"] }, "skills": [ diff --git a/src/data/vietnamese/tcg_action/discretionary_supplement.json b/src/data/vietnamese/tcg_action/discretionary_supplement.json new file mode 100644 index 000000000..89a65b111 --- /dev/null +++ b/src/data/vietnamese/tcg_action/discretionary_supplement.json @@ -0,0 +1,35 @@ +{ + "_id": 214101, + "id": "discretionary_supplement", + "name": "Bổ Sung Tùy Ý", + "title": "Dori - Bổ Sung Tùy Ý", + "desc": "\"Đầu tiên tăng giá hàng hóa thêm 30%, sau đó khuyến mãi 20% để bán ra!\"", + "in_play_description": "Linh Hồn Đèn do Dori có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có Năng Lượng nhận được Năng Lượng, lượng nhận được sẽ +1.", + "attributes": { + "cost": 3, + "cost_type": "Nguyên Tố Lôi", + "card_type": "Thẻ Trang Bị", + "energy": [ + { + "_id": 1104, + "id": "electro", + "type": "Nguyên Tố Lôi", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Năng Lượng", + "count": 2 + } + ], + "source": "Nhận được sau khi mời Dori giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", + "tags": ["Thiên Phú", "Hành Động Chiến Đấu"] + }, + "skills": [ + { + "name": "", + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Dori.
Sau khi Dori trang bị thẻ bài này, lập tức dùng 1 lần Alcazarzaray Tinh Xảo.
Linh Hồn Đèn do Dori có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có Năng Lượng nhận được Năng Lượng, lượng nhận được sẽ +1.
(Bộ bài có Dori, mới có thể thêm)" + } + ] +} diff --git a/src/data/vietnamese/tcg_action/featherfall_judgment.json b/src/data/vietnamese/tcg_action/featherfall_judgment.json index d5870efe7..0a7020a77 100644 --- a/src/data/vietnamese/tcg_action/featherfall_judgment.json +++ b/src/data/vietnamese/tcg_action/featherfall_judgment.json @@ -4,7 +4,7 @@ "name": "Lạc Vũ Phán Quyết", "title": "Cyno - Lạc Vũ Phán Quyết", "desc": "\"Đây là linh hồn quyết đấu của tôi.\"", - "in_play_description": "Cyno có trang bị thẻ bài này, khi [Hộ Thể] của Sứ Giả Dẫn Lối là cấp 3 hoặc 5 dùng Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực, sát thương gây ra tăng thêm +1.", + "in_play_description": "Cyno có trang bị thẻ bài này khi cấp \"Hộ Thể\" của Sứ Giả Dẫn Lối là số chẵn và dùng Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực, sẽ +1 sát thương gây ra.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Lôi", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Cyno.
Cyno sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực.
Cyno có trang bị thẻ bài này khi \"Hộ Thể\" của Sứ Giả Dẫn Lối là cấp 3 hoặc 5 dùng Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực, sát thương gây ra tăng thêm +1.
(Bộ bài có Cyno mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Cyno.
Cyno sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực.
Cyno có trang bị thẻ bài này khi cấp \"Hộ Thể\" của Sứ Giả Dẫn Lối là số chẵn và dùng Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực, sẽ +1 sát thương gây ra.
(Bộ bài có Cyno mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/flowing_flame.json b/src/data/vietnamese/tcg_action/flowing_flame.json index e355a062d..49151711c 100644 --- a/src/data/vietnamese/tcg_action/flowing_flame.json +++ b/src/data/vietnamese/tcg_action/flowing_flame.json @@ -4,7 +4,7 @@ "name": "Lòng Như Lửa Đốt", "title": "Diluc - Lòng Như Lửa Đốt", "desc": "Giải quyết lo lắng là một việc đơn giản.", - "in_play_description": "Diluc có trang bị thẻ này lần thứ 2 sử dụng Lưỡi Đao Rực Lửa trong mỗi hiệp, giảm tiêu hao 1 Nguyên Tố Hỏa.", + "in_play_description": "Diluc có trang bị thẻ này lần thứ 2 sử dụng Lưỡi Đao Rực Lửa trong mỗi hiệp: Giảm tiêu hao 1 Nguyên Tố Hỏa.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Hỏa", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Diluc.
Diluc sau khi trang bị thẻ bài này, lập tức dùng 1 lần Lưỡi Đao Rực Lửa.
Diluc có trang bị thẻ này lần thứ 2 sử dụng Lưỡi Đao Rực Lửa trong mỗi hiệp, giảm tiêu hao 1 Nguyên Tố Hỏa.
(Bộ bài có Diluc mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Diluc.
Diluc sau khi trang bị thẻ bài này, lập tức dùng 1 lần Lưỡi Đao Rực Lửa.
Diluc có trang bị thẻ này lần thứ 2 sử dụng Lưỡi Đao Rực Lửa trong mỗi hiệp: Giảm tiêu hao 1 Nguyên Tố Hỏa.
(Bộ bài có Diluc mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/glorious_season.json b/src/data/vietnamese/tcg_action/glorious_season.json index c8099a131..a9ded0712 100644 --- a/src/data/vietnamese/tcg_action/glorious_season.json +++ b/src/data/vietnamese/tcg_action/glorious_season.json @@ -6,7 +6,7 @@ "desc": "Dành tặng lời ca và chúc phúc của tôi cho bạn.", "in_play_description": "Barbara có trang bị thẻ bài này khi ở trong trận, Vòng Âm Thanh sẽ giúp phe ta giảm tiêu hao 1 Xúc Xắc Nguyên Tố khi đổi nhân vật (Mỗi hiệp 1 lần)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Thủy", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Nguyên Tố Thủy", - "count": 4 + "count": 3 } ], "source": "Nhận được sau khi mời Barbara giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", diff --git a/src/data/vietnamese/tcg_action/in_every_house_a_stove.json b/src/data/vietnamese/tcg_action/in_every_house_a_stove.json new file mode 100644 index 000000000..6a7076744 --- /dev/null +++ b/src/data/vietnamese/tcg_action/in_every_house_a_stove.json @@ -0,0 +1,28 @@ +{ + "_id": 330005, + "id": "in_every_house_a_stove", + "name": "Bếp Lửa Của Mọi Nhà", + "title": "Bếp Lửa Của Mọi Nhà", + "desc": "\"Thần Bếp bảo vệ sinh kế của người dân, hóa thành phân thân lẻn vào hàng nghìn hộ dân để nhóm lửa nấu cơm, giúp mọi người đoàn tụ.\"", + "in_play_description": "", + "attributes": { + "cost": 1, + "cost_type": "Lệnh Bí Truyền", + "card_type": "Thẻ Sự Kiện", + "energy": [ + { + "_id": 1112, + "id": "arcane_edict", + "type": "Lệnh Bí Truyền", + "count": 1 + } + ], + "tags": ["Bí Truyền"] + }, + "skills": [ + { + "name": "", + "desc": "Phe ta rút thẻ bài bằng với số hiệp hiện tại. (Tối đa rút 4 thẻ)
(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)" + } + ] +} diff --git a/src/data/vietnamese/tcg_action/joyous_celebration.json b/src/data/vietnamese/tcg_action/joyous_celebration.json index ec3bcfb27..e161d4e7f 100644 --- a/src/data/vietnamese/tcg_action/joyous_celebration.json +++ b/src/data/vietnamese/tcg_action/joyous_celebration.json @@ -28,7 +28,7 @@ "skills": [ { "name": "", - "desc": "Khi loại nguyên tố của nhân vật xuất chiến phe ta là Băng/Thủy/Hỏa/Lôi/Thảo mới có thể đánh ra: Áp dụng nguyên tố cùng loại với nguyên tố của nhân vật xuất chiến phe ta cho tất cả nhân vật phe ta.
(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)" + "desc": "Khi loại nguyên tố của nhân vật xuất chiến phe ta là Băng/Thủy/Hỏa/Lôi/Thảo mới có thể đánh ra: Gán ấn nguyên tố cùng loại với nguyên tố của nhân vật xuất chiến phe ta lên tất cả nhân vật có gán ấn nguyên tố của phe ta.
(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)" } ] } diff --git a/src/data/vietnamese/tcg_action/kyouka_fuushi.json b/src/data/vietnamese/tcg_action/kyouka_fuushi.json index 42ed145d0..6132903f0 100644 --- a/src/data/vietnamese/tcg_action/kyouka_fuushi.json +++ b/src/data/vietnamese/tcg_action/kyouka_fuushi.json @@ -4,7 +4,7 @@ "name": "Kyouka Fuushi", "title": "Kamisato Ayato - Kyouka Fuushi", "desc": "Cây bách trong vườn, trong giá lạnh vẫn luôn tươi tốt.", - "in_play_description": "Kamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả Takimeguri Kanka, sẽ +1 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.", + "in_play_description": "Kamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả Takimeguri Kanka: +1 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Thủy", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kamisato Ayato.
Sau khi Kamisato Ayato trang bị thẻ bài này, lập tức dùng 1 lần Trường Phái Kamisato - Kyouka.
Kamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả Takimeguri Kanka, sẽ +1 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.
(Bộ bài có Kamisato Ayato, mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kamisato Ayato.
Sau khi Kamisato Ayato trang bị thẻ bài này, lập tức dùng 1 lần Trường Phái Kamisato - Kyouka.
Kamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả Takimeguri Kanka: +1 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.
(Bộ bài có Kamisato Ayato, mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/lands_of_dandelion.json b/src/data/vietnamese/tcg_action/lands_of_dandelion.json index 51a1ccdd9..c8eac2a1e 100644 --- a/src/data/vietnamese/tcg_action/lands_of_dandelion.json +++ b/src/data/vietnamese/tcg_action/lands_of_dandelion.json @@ -20,7 +20,7 @@ "_id": 1110, "id": "energy", "type": "Năng Lượng", - "count": 3 + "count": 2 } ], "source": "Nhận được sau khi mời Jean giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", diff --git a/src/data/vietnamese/tcg_action/lightning_storm.json b/src/data/vietnamese/tcg_action/lightning_storm.json index 94558188c..434c87efe 100644 --- a/src/data/vietnamese/tcg_action/lightning_storm.json +++ b/src/data/vietnamese/tcg_action/lightning_storm.json @@ -4,7 +4,7 @@ "name": "Sấm Sét Đầy Trời", "title": "Beidou - Sấm Sét Đầy Trời", "desc": "Ánh chớp tóe lửa, sấm sét khắp trời.", - "in_play_description": "Beidou trang bị thẻ bài này khi sử dụng Sóng Vỗ: Nếu trong thời gian Chuẩn Bị Kỹ Năng từng chịu sát thương sẽ khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 Nguyên Tố Không Màu. (Tối đa kích hoạt 2 lần)", + "in_play_description": "Beidou trang bị thẻ bài này sau khi sử dụng Sóng Vỗ: Khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 Nguyên Tố Không Màu. (Tối đa kích hoạt 2 lần)", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Lôi", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Beidou.
Beidou sau khi trang bị thẻ bài này lập tức dùng 1 lần Bắt Sóng.
Beidou trang bị thẻ bài này khi sử dụng Sóng Vỗ: Nếu trong thời gian Chuẩn Bị Kỹ Năng từng chịu sát thương sẽ khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 Nguyên Tố Không Màu. (Tối đa kích hoạt 2 lần)
(Bộ bài có Beidou, mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Beidou.
Beidou sau khi trang bị thẻ bài này lập tức dùng 1 lần Bắt Sóng.
Beidou trang bị thẻ bài này sau khi sử dụng Sóng Vỗ: Khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 Nguyên Tố Không Màu. (Tối đa kích hoạt 2 lần)
(Bộ bài có Beidou, mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/lyresong.json b/src/data/vietnamese/tcg_action/lyresong.json new file mode 100644 index 000000000..64302af5a --- /dev/null +++ b/src/data/vietnamese/tcg_action/lyresong.json @@ -0,0 +1,19 @@ +{ + "_id": 332024, + "id": "lyresong", + "name": "Bài Thơ Tiếng Nhạc", + "title": "Bài Thơ Tiếng Nhạc", + "desc": "\"Thuyền thống của thơ ca, chảy quanh giai điệu rung động lòng người.\"", + "in_play_description": "", + "attributes": { + "cost": 0, + "card_type": "Thẻ Sự Kiện", + "energy": [] + }, + "skills": [ + { + "name": "", + "desc": "Hoàn trả 1 Thẻ Thánh Di Vật mà nhân vật phe ta đã trang bị về bộ bài.
Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Thánh Di Vật: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố." + } + ] +} diff --git a/src/data/vietnamese/tcg_action/mirror_cage.json b/src/data/vietnamese/tcg_action/mirror_cage.json index fe072ca24..4c0421a6c 100644 --- a/src/data/vietnamese/tcg_action/mirror_cage.json +++ b/src/data/vietnamese/tcg_action/mirror_cage.json @@ -6,7 +6,7 @@ "desc": "\"Gương ơi, hãy cho ta biết... Kẻ địch của ta bây giờ đang ở đâu?\"", "in_play_description": "Fatui - Thiếu Nữ Kính có trang bị thẻ bài này tạo ra Gương Vỡ Phản Chiếu sẽ nhận hiệu quả sau:
Số Hiệp Duy Trì ban đầu +1, và khi nhân vật áp dụng đổi sang nhân vật khác, tiêu hao thêm 1 Xúc Xắc Nguyên Tố.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Thủy", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Nguyên Tố Thủy", - "count": 4 + "count": 3 } ], "source": "Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí Thiếu Nữ Kính", diff --git a/src/data/vietnamese/tcg_action/naganohara_meteor_swarm.json b/src/data/vietnamese/tcg_action/naganohara_meteor_swarm.json index 433c06325..1f02a8fb6 100644 --- a/src/data/vietnamese/tcg_action/naganohara_meteor_swarm.json +++ b/src/data/vietnamese/tcg_action/naganohara_meteor_swarm.json @@ -4,7 +4,7 @@ "name": "Chòm Sao Băng Naganohara", "title": "Yoimiya - Chòm Sao Băng Naganohara", "desc": "Naganohara - Lý Thuyết Dự Trữ Pháo Hoa Lý Tưởng", - "in_play_description": "Yoimiya có trang bị thẻ bài này sau khi kích hoạt Niwabi Enshou: gây thêm 1 điểm Sát Thương Nguyên Tố Hỏa.", + "in_play_description": "Niwabi Enshou do Yoimiya có trang bị thẻ bài này sinh ra sẽ +1 Số Lần Khả Dụng ban đầu, và sau khi kích hoạt sẽ gây thêm 1 điểm Sát Thương Nguyên Tố Hỏa.", "attributes": { "cost": 2, "cost_type": "Nguyên Tố Hỏa", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yoimiya.
Yoimiya sau khi trang bị thẻ bài này, lập tức dùng 1 lần Điệu Nhảy Niwabi Cháy Bỏng.
Yoimiya có trang bị thẻ bài này sau khi kích hoạt Niwabi Enshou: gây thêm 1 điểm Sát Thương Nguyên Tố Hỏa.
(Bộ bài có Yoimiya mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yoimiya.
Yoimiya sau khi trang bị thẻ bài này, lập tức dùng 1 lần Điệu Nhảy Niwabi Cháy Bỏng.
Niwabi Enshou do Yoimiya có trang bị thẻ bài này sinh ra sẽ +1 Số Lần Khả Dụng ban đầu, và sau khi kích hoạt sẽ gây thêm 1 điểm Sát Thương Nguyên Tố Hỏa.
(Bộ bài có Yoimiya mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/nre.json b/src/data/vietnamese/tcg_action/nre.json index e30e5d916..14733d8a8 100644 --- a/src/data/vietnamese/tcg_action/nre.json +++ b/src/data/vietnamese/tcg_action/nre.json @@ -4,7 +4,7 @@ "name": "Túi Dinh Dưỡng Bỏ Túi", "title": "Tiếp Tế Khẩn Cấp - Thức Ăn Tiện Lợi", "desc": "\"Bổ sung dinh dưỡng kịp thời khi vận động nhiều.\"", - "in_play_description": "", + "in_play_description": "Khi phe ta đánh ra thẻ sự kiện Món Ăn: Ngẫu nhiên rút 1 thẻ sự kiện Món Ăn từ bộ bài. (Mỗi hiệp 1 lần)", "attributes": { "cost": 1, "cost_type": "Nguyên Tố Tương Đồng", diff --git a/src/data/vietnamese/tcg_action/oceanhued_clam.json b/src/data/vietnamese/tcg_action/oceanhued_clam.json new file mode 100644 index 000000000..b5cc1fa1d --- /dev/null +++ b/src/data/vietnamese/tcg_action/oceanhued_clam.json @@ -0,0 +1,28 @@ +{ + "_id": 312016, + "id": "oceanhued_clam", + "name": "Xà Cừ Đại Dương", + "title": "Ký Ức Biển Sâu - Xà Cừ Đại Dương", + "desc": "\"Mang theo niềm hy vọng và ký ức từ biển sâu, thấm nhuần nền văn minh và lịch sử đã mất tích lâu đời, những chiếc vương miện tinh xảo và tao nhã này đã rơi vào khe nứt của sự lãng quên cùng với chủ nhân của chúng.\"", + "in_play_description": "Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 Bọt Biển. (Tối đa tích lũy 2 cái)
Khi nhân vật gây ra sát thương: Tiêu hao tất cả Bọt Biển, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.", + "attributes": { + "cost": 3, + "cost_type": "Nguyên Tố Không Màu", + "card_type": "Thẻ Trang Bị", + "energy": [ + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nguyên Tố Không Màu", + "count": 3 + } + ], + "tags": ["Thánh Di Vật"] + }, + "skills": [ + { + "name": "", + "desc": "Khi vào trận: Chữa trị 3 điểm cho nhân vật áp dụng.
Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 Bọt Biển. (Tối đa tích lũy 2 cái)
Khi nhân vật gây ra sát thương: Tiêu hao tất cả Bọt Biển, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.
(Nhân vật tối đa trang bị 1 Thánh Di Vật)" + } + ] +} diff --git a/src/data/vietnamese/tcg_action/parametric_transformer.json b/src/data/vietnamese/tcg_action/parametric_transformer.json index c6ff4dc53..931b88105 100644 --- a/src/data/vietnamese/tcg_action/parametric_transformer.json +++ b/src/data/vietnamese/tcg_action/parametric_transformer.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Sau khi nhân vật một trong hai phe dùng kỹ năng: Nếu gây ra sát thương nguyên tố, thẻ bài này tích lũy 1 Tiến Độ Biến Chất.
Khi thẻ bài này đã tích lũy 3 Tiến Độ Biến Chất, sẽ hủy bỏ thẻ bài này: Sinh ra 3 Xúc Xắc Nguyên Tố cơ bản khác nhau." + "desc": "Sau khi nhân vật một trong hai phe dùng kỹ năng: Nếu gây ra sát thương nguyên tố, thẻ bài này tích lũy 1 Tiến Độ Biến Chất. Nếu thẻ bài này đã tích lũy 3 Tiến Độ Biến Chất, sẽ hủy bỏ thẻ bài này và sinh ra 3 Xúc Xắc Nguyên Tố cơ bản khác nhau." } ] } diff --git a/src/data/vietnamese/tcg_action/right_of_final_interpretation.json b/src/data/vietnamese/tcg_action/right_of_final_interpretation.json index 2997a395c..62978c391 100644 --- a/src/data/vietnamese/tcg_action/right_of_final_interpretation.json +++ b/src/data/vietnamese/tcg_action/right_of_final_interpretation.json @@ -4,7 +4,7 @@ "name": "Quyền Quyết Định Cuối Cùng", "title": "Yanfei - Quyền Quyết Định Cuối Cùng", "desc": "\"Về mặt chơi bài, đương nhiên là... không phạm luật cấm là được thôi.\"", - "in_play_description": "Khi Yanfei có trang bị thẻ bài này tiến hành Trọng Kích: +1 sát thương gây ra cho kẻ địch có HP không hơn 6.", + "in_play_description": "Khi Yanfei có trang bị thẻ bài này tiến hành Trọng Kích: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt Đan Hỏa Ấn sẽ rút 1 thẻ bài khi tổng kết kỹ năng.", "attributes": { "cost": 1, "cost_type": "Nguyên Tố Hỏa", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yanfei.
Yanfei sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hỏa Ấn.
Khi Yanfei có trang bị thẻ bài này tiến hành Trọng Kích: +1 sát thương gây ra cho kẻ địch có HP không hơn 6.
(Bộ bài có Yanfei mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yanfei.
Yanfei sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hỏa Ấn.
Khi Yanfei có trang bị thẻ bài này tiến hành Trọng Kích: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt Đan Hỏa Ấn sẽ rút 1 thẻ bài khi tổng kết kỹ năng.
(Bộ bài có Yanfei mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/rite_of_resurrection.json b/src/data/vietnamese/tcg_action/rite_of_resurrection.json index 12aaedef9..6d9b9ee60 100644 --- a/src/data/vietnamese/tcg_action/rite_of_resurrection.json +++ b/src/data/vietnamese/tcg_action/rite_of_resurrection.json @@ -4,7 +4,7 @@ "name": "Khởi Tử Hồi Sinh", "title": "Qiqi - Khởi Tử Hồi Sinh", "desc": "\"Phải... sống tiếp...\"", - "in_play_description": "Qiqi trang bị thẻ bài này, khi dùng Tiên Pháp - Cứu Khổ Độ Ách sẽ hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)", + "in_play_description": "Qiqi trang bị thẻ bài này, khi dùng Tiên Pháp - Cứu Khổ Độ Ách: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)", "attributes": { "cost": 5, "cost_type": "Nguyên Tố Băng", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Qiqi.
Qiqi sau khi trang bị thẻ bài này, lập tức dùng 1 lần Tiên Pháp - Cứu Khổ Độ Ách.
Qiqi trang bị thẻ bài này, khi dùng Tiên Pháp - Cứu Khổ Độ Ách sẽ hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)
(Bộ bài có Qiqi mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Qiqi.
Qiqi sau khi trang bị thẻ bài này, lập tức dùng 1 lần Tiên Pháp - Cứu Khổ Độ Ách.
Qiqi trang bị thẻ bài này, khi dùng Tiên Pháp - Cứu Khổ Độ Ách: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)
(Bộ bài có Qiqi mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/sanguine_rouge.json b/src/data/vietnamese/tcg_action/sanguine_rouge.json index 6401b65b5..ca1c3d69c 100644 --- a/src/data/vietnamese/tcg_action/sanguine_rouge.json +++ b/src/data/vietnamese/tcg_action/sanguine_rouge.json @@ -4,7 +4,7 @@ "name": "Huyết Chi Táo Hỏa", "title": "Hu Tao - Huyết Chi Táo Hỏa", "desc": "Khi xử lý một số công việc đặc biệt, độ lửa của đường chủ Hu cần phải lớn hơn chút nữa.", - "in_play_description": "Khi Hu Tao có trang bị thẻ bài này HP không hơn 6, sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra.", + "in_play_description": "Khi Hu Tao có trang bị thẻ bài này HP không hơn 6: Sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra.", "attributes": { "cost": 2, "cost_type": "Nguyên Tố Hỏa", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Hu Tao.
Hu Tao sau khi trang bị thẻ bài này, lập tức dùng 1 lần Điệp Dẫn Lai Sinh.
Khi Hu Tao có trang bị thẻ bài này HP không hơn 6, sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra.
(Bộ bài có Hu Tao mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Hu Tao.
Hu Tao sau khi trang bị thẻ bài này, lập tức dùng 1 lần Điệp Dẫn Lai Sinh.
Khi Hu Tao có trang bị thẻ bài này HP không hơn 6: Sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra.
(Bộ bài có Hu Tao mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/shadow_of_the_sand_king.json b/src/data/vietnamese/tcg_action/shadow_of_the_sand_king.json new file mode 100644 index 000000000..877e833bd --- /dev/null +++ b/src/data/vietnamese/tcg_action/shadow_of_the_sand_king.json @@ -0,0 +1,28 @@ +{ + "_id": 312017, + "id": "shadow_of_the_sand_king", + "name": "Hình Chiếu Vua Cát", + "title": "Kẻ Đại Diện - Hình Chiếu Vua Cát", + "desc": "\"Khi xưa, hiền vương người phàm và thần quang tự mình tiếp nhận thánh dụ, họ chính là chủ nhân của mặt đất.\"\\n\"Nhưng đến nay, nhiều quý tộc đại diện cai trị trong ốc đảo đã trở thành chiếc bóng của thần.\"", + "in_play_description": "Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 thẻ bài. (Mỗi hiệp 1 lần)", + "attributes": { + "cost": 1, + "cost_type": "Nguyên Tố Tương Đồng", + "card_type": "Thẻ Trang Bị", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Nguyên Tố Tương Đồng", + "count": 1 + } + ], + "tags": ["Thánh Di Vật"] + }, + "skills": [ + { + "name": "", + "desc": "Khi vào trận: Rút 1 thẻ bài.
Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 thẻ bài. (Mỗi hiệp 1 lần)
(Nhân vật tối đa trang bị 1 Thánh Di Vật)" + } + ] +} diff --git a/src/data/vietnamese/tcg_action/sin_of_pride.json b/src/data/vietnamese/tcg_action/sin_of_pride.json index 655554edc..126a082ba 100644 --- a/src/data/vietnamese/tcg_action/sin_of_pride.json +++ b/src/data/vietnamese/tcg_action/sin_of_pride.json @@ -6,7 +6,7 @@ "desc": "Giữ tâm chính trực, gặp địch ắt trừ!", "in_play_description": "Khi Kujou Sara trang bị thẻ bài này có mặt trong khu vực chiến đấu, nhân vật phe ta có Lông Quạ Bao Phủ nguyên tố Lôi, sát thương do Kỹ Năng Nguyên TốKỹ Năng Nộ gây ra +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Lôi", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,13 +14,7 @@ "_id": 1104, "id": "electro", "type": "Nguyên Tố Lôi", - "count": 4 - }, - { - "_id": 1110, - "id": "energy", - "type": "Năng Lượng", - "count": 2 + "count": 3 } ], "source": "Nhận được sau khi mời Kujou Sara giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", @@ -29,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Khi nhân vật xuất chiến của phe ta là Kujou Sara, trang bị thẻ bài này.
Sau khi Kujou Sara trang bị thẻ bài này, lập tức dùng một lần Bí Thức - Koukou Sendou.
Khi Kujou Sara trang bị thẻ bài này có mặt trong khu vực chiến đấu, nhân vật phe ta có Lông Quạ Bao Phủ Nguyên Tố Lôi, sát thương do Kỹ Năng Nguyên TốKỹ Năng Nộ gây ra +1.
(Bộ bài bao gồm Kujou Sara mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến của phe ta là Kujou Sara.
Sau khi Kujou Sara trang bị thẻ bài này, lập tức dùng một lần Bão Sét Tengu.
Khi Kujou Sara có trang bị thẻ bài này đang ở trong trận, phe ta có nhân vật Nguyên Tố Lôi áp dụng Lông Quạ Bao Phủ, thì sát thương do Kỹ Năng Nguyên TốKỹ Năng Nộ gây ra sẽ +1.
(Bộ bài bao gồm Kujou Sara mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/steady_breathing.json b/src/data/vietnamese/tcg_action/steady_breathing.json index cba9a54e9..76c5837ec 100644 --- a/src/data/vietnamese/tcg_action/steady_breathing.json +++ b/src/data/vietnamese/tcg_action/steady_breathing.json @@ -4,9 +4,9 @@ "name": "Hơi Thở Bình Yên", "title": "Chongyun - Hơi Thở Bình Yên", "desc": "Hơi thở băng giá, thần trí ổn định.", - "in_play_description": "Khi Chongyun trang bị thẻ bài này sinh ra Vùng Sương Bạc Trùng Điệp sẽ nhận hiệu ứng sau:
Số Hiệp Duy Trì ban đầu +1, và +1 sát thương tấn công thường của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.", + "in_play_description": "Khi Chongyun trang bị thẻ bài này sinh ra Vùng Sương Bạc Trùng Điệp sẽ nhận hiệu ứng sau:
+1 sát thương tấn công thường của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Băng", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,7 +14,7 @@ "_id": 1101, "id": "cryo", "type": "Nguyên Tố Băng", - "count": 4 + "count": 3 } ], "source": "Nhận được sau khi mời Chongyun giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Chongyun.
Chongyun sau khi trang bị thẻ bài này, lập tức dùng 1 lần Sương Bạc Trùng Điệp.
Khi Chongyun trang bị thẻ bài này sinh ra Vùng Sương Bạc Trùng Điệp sẽ nhận hiệu ứng sau:
Số Hiệp Duy Trì ban đầu +1, và +1 sát thương tấn công thường của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.
(Bộ bài có Chongyun mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Chongyun.
Chongyun sau khi trang bị thẻ bài này, lập tức dùng 1 lần Sương Bạc Trùng Điệp.
Khi Chongyun trang bị thẻ bài này sinh ra Vùng Sương Bạc Trùng Điệp sẽ nhận hiệu ứng sau:
+1 sát thương tấn công thường của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.
(Bộ bài có Chongyun mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/stonehide_reforged.json b/src/data/vietnamese/tcg_action/stonehide_reforged.json index 1ff72f3f5..c5de43e34 100644 --- a/src/data/vietnamese/tcg_action/stonehide_reforged.json +++ b/src/data/vietnamese/tcg_action/stonehide_reforged.json @@ -4,7 +4,7 @@ "name": "Đúc Lại: Nón Nham", "title": "Được Đúc Từ Đá", "desc": "Giống như một cơ thể mọc ra từ một tảng đá, sức mạnh rắn chắc đang lưu chuyển trong cơ thể nó.", - "in_play_description": "Vua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch; Vua Mũ Đá Hilichurl nhận lại Nón NhamSức Mạnh Kiên Nham.", + "in_play_description": "Vua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: Vua Mũ Đá Hilichurl nhận lại Nón NhamSức Mạnh Kiên Nham.", "attributes": { "cost": 4, "cost_type": "Nguyên Tố Nham", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Vua Mũ Đá Hilichurl.
Vua Mũ Đá Hilichurl sau khi trang bị thẻ bài này, lập tức dùng 1 lần Upa Shato.
Vua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch; Vua Mũ Đá Hilichurl nhận lại Nón NhamSức Mạnh Kiên Nham.
(Bộ bài có Vua Mũ Đá Hilichurl mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Vua Mũ Đá Hilichurl.
Vua Mũ Đá Hilichurl sau khi trang bị thẻ bài này, lập tức dùng 1 lần Upa Shato.
Vua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: Vua Mũ Đá Hilichurl nhận lại Nón NhamSức Mạnh Kiên Nham.
(Bộ bài có Vua Mũ Đá Hilichurl mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/stormterrors_lair.json b/src/data/vietnamese/tcg_action/stormterrors_lair.json new file mode 100644 index 000000000..55bb69322 --- /dev/null +++ b/src/data/vietnamese/tcg_action/stormterrors_lair.json @@ -0,0 +1,28 @@ +{ + "_id": 321015, + "id": "stormterrors_lair", + "name": "Phế Tích Phong Long", + "title": "Phế Tích Phong Long", + "desc": "Giấc mơ của dã tâm đứng ngạo nghễ trên vương đô của Ma Thần Gió Bão, gạch đá sụp đổ trong khúc ca \"tự do\".", + "in_play_description": "Khi phe ta đánh ra Thẻ Thiên Phú hoặc nhân vật phe ta dùng kỹ năng vốn dĩ tiêu hao tối thiểu 4 Xúc Xắc Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)
Số Lần Khả Dụng: 3", + "attributes": { + "cost": 2, + "cost_type": "Nguyên Tố Tương Đồng", + "card_type": "Thẻ Hỗ Trợ", + "energy": [ + { + "_id": 1108, + "id": "matching_element", + "type": "Nguyên Tố Tương Đồng", + "count": 2 + } + ], + "tags": ["Địa Danh"] + }, + "skills": [ + { + "name": "", + "desc": "Khi vào trận: Ngẫu nhiên rút 1 thẻ Thiên Phú từ trong bộ bài.
Khi phe ta đánh ra Thẻ Thiên Phú hoặc nhân vật phe ta dùng kỹ năng vốn dĩ tiêu hao tối thiểu 4 Xúc Xắc Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)
Số Lần Khả Dụng: 3" + } + ] +} diff --git a/src/data/vietnamese/tcg_action/streaming_surge.json b/src/data/vietnamese/tcg_action/streaming_surge.json index 50584cb5e..8db58fa7f 100644 --- a/src/data/vietnamese/tcg_action/streaming_surge.json +++ b/src/data/vietnamese/tcg_action/streaming_surge.json @@ -4,7 +4,7 @@ "name": "Trăm Sông Tuôn Chảy", "title": "Như Dòng Nước Chảy", "desc": "Nước dâng là biểu hiện của tình yêu và lòng thành kính đối với các vị thần đã khuất.", - "in_play_description": "Tinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển Dâng Trào Và Kích Lưu, sẽ +1 Số Lần Khả Dụng tất cả vật triệu hồi của phe ta.", + "in_play_description": "Tinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển Dâng Trào Và Kích Lưu: Sẽ +1 Số Lần Khả Dụng tất cả vật triệu hồi của phe ta.", "attributes": { "cost": 4, "cost_type": "Nguyên Tố Thủy", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Tinh Linh Nước Trong - Rhodeia.
Tinh Linh Nước Trong - Rhodeia sau khi trang bị thẻ bài này, lập tức dùng 1 lần Dâng Trào Và Kích Lưu.
Tinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển Dâng Trào Và Kích Lưu, sẽ +1 Số Lần Khả Dụng tất cả vật triệu hồi của phe ta.
(Bộ bài có Tinh Linh Nước Trong - Rhodeia mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Tinh Linh Nước Trong - Rhodeia.
Tinh Linh Nước Trong - Rhodeia sau khi trang bị thẻ bài này, lập tức dùng 1 lần Dâng Trào Và Kích Lưu.
Tinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển Dâng Trào Và Kích Lưu: Sẽ +1 Số Lần Khả Dụng tất cả vật triệu hồi của phe ta.
(Bộ bài có Tinh Linh Nước Trong - Rhodeia mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/tamakushi_casket.json b/src/data/vietnamese/tcg_action/tamakushi_casket.json index 5318f7492..dcf8e4815 100644 --- a/src/data/vietnamese/tcg_action/tamakushi_casket.json +++ b/src/data/vietnamese/tcg_action/tamakushi_casket.json @@ -4,7 +4,7 @@ "name": "Rương Báu Tamakushi", "title": "Sangonomiya Kokomi - Rương Báu Tamakushi", "desc": "Chiếc rương mưu trí, nổi sóng đại dương.", - "in_play_description": "Sangonomiya Kokomi có trang bị thẻ bài này khi sử dụng Nghi Lễ Nereid: Nếu Bake-Kurage trong trận, sẽ tạo mới Số Lần Khả Dụng.
Trong thời gian Lễ Phục Nghi Thức tồn tại, sát thương do Bake-Kurage gây ra +1.", + "in_play_description": "Khi Sangonomiya Kokomi có trang bị thẻ bài này sử dụng Nghi Lễ Nereid: Triệu hồi 1 Bake-KurageSố Lần Khả Dụng là 1; Nếu Bake-Kurage đã ở trong trận, sẽ đổi thành +1 Số Lần Khả Dụng cho nó.
Trong thời gian Lễ Phục Nghi Thức tồn tại, sát thương do Bake-Kurage gây ra +1.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Thủy", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Sangonomiya Kokomi.
Sangonomiya Kokomi sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghi Lễ Nereid.
Sangonomiya Kokomi có trang bị thẻ bài này khi sử dụng Nghi Lễ Nereid: Nếu Bake-Kurage trong trận, sẽ tạo mới Số Lần Khả Dụng.
Trong thời gian Lễ Phục Nghi Thức tồn tại, sát thương do Bake-Kurage gây ra +1.
(Bộ bài có Sangonomiya Kokomi mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Sangonomiya Kokomi.
Sangonomiya Kokomi sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghi Lễ Nereid.
Khi Sangonomiya Kokomi có trang bị thẻ bài này sử dụng Nghi Lễ Nereid: Triệu hồi 1 Bake-KurageSố Lần Khả Dụng là 1; Nếu Bake-Kurage đã ở trong trận, sẽ đổi thành +1 Số Lần Khả Dụng cho nó.
Trong thời gian Lễ Phục Nghi Thức tồn tại, sát thương do Bake-Kurage gây ra +1.
(Bộ bài có Sangonomiya Kokomi mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/the_overflow.json b/src/data/vietnamese/tcg_action/the_overflow.json index 59a4c5d01..2d3ce60f4 100644 --- a/src/data/vietnamese/tcg_action/the_overflow.json +++ b/src/data/vietnamese/tcg_action/the_overflow.json @@ -6,7 +6,7 @@ "desc": "Người không tuân thủ kỷ luật khi chơi bài...\\nLà kẻ địch của tất cả người yêu thích chơi bài.", "in_play_description": "Candace có trang bị thẻ bài này sinh ra Lời Chúc Vương Miện Đỏ có thêm hiệu quả sau: Sau khi phe ta tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Thủy. (Mỗi hiệp 1 lần)", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Thủy", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Nguyên Tố Thủy", - "count": 4 + "count": 3 }, { "_id": 1110, diff --git a/src/data/vietnamese/tcg_action/the_scent_remained.json b/src/data/vietnamese/tcg_action/the_scent_remained.json index d77a3c66f..ef8b827bc 100644 --- a/src/data/vietnamese/tcg_action/the_scent_remained.json +++ b/src/data/vietnamese/tcg_action/the_scent_remained.json @@ -4,9 +4,9 @@ "name": "Mùi Hương Vương Vấn", "title": "Xingqiu - Mùi Hương Vương Vấn", "desc": "Bút pháp luôn khiến người khác có ấn tượng sâu sắc.", - "in_play_description": "Xingqiu có trang bị thẻ bài này khi sinh ra Vũ Liêm Kiếm, Số Lần Khả Dụng ban đầu +1.", + "in_play_description": "Vũ Liêm Kiếm do Xingqiu có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, Số Lần Khả Dụng ban đầu +1.", "attributes": { - "cost": 4, + "cost": 3, "cost_type": "Nguyên Tố Thủy", "card_type": "Thẻ Trang Bị", "energy": [ @@ -14,7 +14,7 @@ "_id": 1102, "id": "hydro", "type": "Nguyên Tố Thủy", - "count": 4 + "count": 3 } ], "source": "Nhận được sau khi mời Xingqiu giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xingqiu.
Xingqiu sau khi trang bị thẻ bài này, lập tức dùng 1 lần Họa Vũ Lung Sơn.
Xingqiu có trang bị thẻ bài này khi sinh ra Vũ Liêm Kiếm, Số Lần Khả Dụng ban đầu +1.
(Bộ bài có Xingqiu mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xingqiu.
Xingqiu sau khi trang bị thẻ bài này, lập tức dùng 1 lần Họa Vũ Lung Sơn.
Vũ Liêm Kiếm do Xingqiu có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, Số Lần Khả Dụng ban đầu +1.
(Bộ bài có Xingqiu mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/the_shrines_sacred_shade.json b/src/data/vietnamese/tcg_action/the_shrines_sacred_shade.json index 76b6fdc4a..93289e966 100644 --- a/src/data/vietnamese/tcg_action/the_shrines_sacred_shade.json +++ b/src/data/vietnamese/tcg_action/the_shrines_sacred_shade.json @@ -4,7 +4,7 @@ "name": "Bóng Râm Đền Thần", "title": "Yae Miko - Bóng Râm Đền Thần", "desc": "\"Ôi... Sấm chớp tuyệt đẹp...\"", - "in_play_description": "Yae Miko có trang bị thẻ này sau khi thông qua Đại Bí Pháp - Tenko Kenshin tiêu diệt Sesshou Sakura, trong hiệp này lần sau sử dụng Thần Chú Yakan - Sesshou Sakura sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.", + "in_play_description": "Yae Miko có trang bị thẻ này sau khi thông qua Đại Bí Pháp - Tenko Kenshin tiêu diệt Sesshou Sakura: Trong hiệp này lần sau sử dụng Thần Chú Yakan - Sesshou Sakura sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Lôi", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yae Miko.
Yae Miko sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đại Bí Pháp - Tenko Kenshin.
Yae Miko có trang bị thẻ này sau khi thông qua Đại Bí Pháp - Tenko Kenshin tiêu diệt Sesshou Sakura, trong hiệp này lần sau sử dụng Thần Chú Yakan - Sesshou Sakura sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.
(Bộ bài có Yae Miko mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yae Miko.
Yae Miko sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đại Bí Pháp - Tenko Kenshin.
Yae Miko có trang bị thẻ này sau khi thông qua Đại Bí Pháp - Tenko Kenshin tiêu diệt Sesshou Sakura: Trong hiệp này lần sau sử dụng Thần Chú Yakan - Sesshou Sakura sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.
(Bộ bài có Yae Miko mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/the_starry_skies_their_flowers_rain.json b/src/data/vietnamese/tcg_action/the_starry_skies_their_flowers_rain.json new file mode 100644 index 000000000..d8cbd3dbb --- /dev/null +++ b/src/data/vietnamese/tcg_action/the_starry_skies_their_flowers_rain.json @@ -0,0 +1,29 @@ +{ + "_id": 212081, + "id": "the_starry_skies_their_flowers_rain", + "name": "Mưa Hoa Trời Sao", + "title": "Nilou - Mưa Hoa Trời Sao", + "desc": "Lộng lẫy như thất thiên, uyển chuyển như mộng cảnh.", + "in_play_description": "Khi Nilou có trang bị thẻ bài này ở trong trận: +1 sát thương do Hạt Nhân Căng Tràn của phe ta gây ra.", + "attributes": { + "cost": 3, + "cost_type": "Nguyên Tố Thủy", + "card_type": "Thẻ Trang Bị", + "energy": [ + { + "_id": 1102, + "id": "hydro", + "type": "Nguyên Tố Thủy", + "count": 3 + } + ], + "source": "Nhận được sau khi mời Nilou giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng", + "tags": ["Thiên Phú", "Hành Động Chiến Đấu"] + }, + "skills": [ + { + "name": "", + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Nilou.
Nilou sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vũ Điệu Haftkarsvar.
Khi Nilou có trang bị thẻ bài này ở trong trận: +1 sát thương do Hạt Nhân Căng Tràn của phe ta gây ra.
(Bộ bài có Nilou mới có thể thêm)" + } + ] +} diff --git a/src/data/vietnamese/tcg_action/timaeus.json b/src/data/vietnamese/tcg_action/timaeus.json index ec6a0cf34..5f8c46eeb 100644 --- a/src/data/vietnamese/tcg_action/timaeus.json +++ b/src/data/vietnamese/tcg_action/timaeus.json @@ -4,7 +4,7 @@ "name": "Timaeus", "title": "Giả Kim Học Giả - Timaeus", "desc": "\"Xin chào... Ừm, bạn muốn mượn đài ghép sao? Đương nhiên là được rồi, cứ tự nhiên.\"", - "in_play_description": "Giai Đoạn Kết Thúc: Bổ sung 1 Nguyên Liệu Ghép.
Khi đánh ra thẻ bài Thánh Di Vật: Nếu có thể, sẽ tiêu hao Nguyên Liệu Ghép số lượng tương đương với tổng chi phí Thánh Di Vật, để miễn phí trang bị Thánh Di Vật này. (Mỗi hiệp 1 lần)", + "in_play_description": "Giai Đoạn Kết Thúc: Bổ sung 1 Nguyên Liệu Ghép.
Khi đánh ra thẻ bài Thánh Di Vật: Nếu có thể, sẽ tiêu hao Nguyên Liệu Ghép số lượng tương đương với tổng chi phí Thánh Di Vật, để miễn phí trang bị Thánh Di Vật này. (Mỗi hiệp 1 lần)", "attributes": { "cost": 2, "cost_type": "Nguyên Tố Tương Đồng", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Khi vào trận đem theo 2 Nguyên Liệu Ghép.
Giai Đoạn Kết Thúc: Bổ sung 1 Nguyên Liệu Ghép.
Khi đánh ra thẻ bài Thánh Di Vật: Nếu có thể, sẽ tiêu hao Nguyên Liệu Ghép số lượng tương đương với tổng chi phí Thánh Di Vật, để miễn phí trang bị Thánh Di Vật này. (Mỗi hiệp 1 lần)" + "desc": "Khi vào trận đem theo 2 Nguyên Liệu Ghép.
Giai Đoạn Kết Thúc: Bổ sung 1 Nguyên Liệu Ghép.
Khi đánh ra thẻ bài Thánh Di Vật: Nếu có thể, sẽ tiêu hao Nguyên Liệu Ghép số lượng tương đương với tổng chi phí Thánh Di Vật, để miễn phí trang bị Thánh Di Vật này. (Mỗi hiệp 1 lần)" } ] } diff --git a/src/data/vietnamese/tcg_action/timmie.json b/src/data/vietnamese/tcg_action/timmie.json index e75a82f6b..c54a26201 100644 --- a/src/data/vietnamese/tcg_action/timmie.json +++ b/src/data/vietnamese/tcg_action/timmie.json @@ -15,7 +15,7 @@ "skills": [ { "name": "", - "desc": "Mỗi hiệp tự động kích hoạt 1 lần: Thẻ bài này tích lũy 1 Bồ Câu.
Nếu thẻ này đã tích lũy 3 Bồ Câu, sẽ hủy bỏ thẻ này: Rút 1 thẻ bài, sinh ra 1 điểm Nguyên Tố Vạn Năng." + "desc": "Mỗi hiệp tự động kích hoạt 1 lần: Thẻ bài này tích lũy 1 Bồ Câu. Nếu thẻ này đã tích lũy 3 Bồ Câu, sẽ hủy bỏ thẻ này, rút 1 thẻ bài và sinh ra 1 điểm Nguyên Tố Vạn Năng." } ] } diff --git a/src/data/vietnamese/tcg_action/transcendent_automaton.json b/src/data/vietnamese/tcg_action/transcendent_automaton.json index 6fb02321f..24825377a 100644 --- a/src/data/vietnamese/tcg_action/transcendent_automaton.json +++ b/src/data/vietnamese/tcg_action/transcendent_automaton.json @@ -4,7 +4,7 @@ "name": "Cơ Xảo Thần Thông", "title": "Con Rối Kiếm Khách", "desc": "Một nhát chém hoàn hảo, hoặc đã chém ra hàng nghìn lần.", - "in_play_description": "Maguu Kenki có trang bị thẻ bài này sau khi thi triển Chém Gió, phe ta đổi sang nhân vật tiếp theo; Sau khi thi triển Đột Kích Băng Giá, phe ta đổi sang nhân vật trước đó.", + "in_play_description": "Maguu Kenki có trang bị thẻ bài này sau khi sử dụng Chém Gió, phe ta đổi sang nhân vật tiếp theo; Sau khi sử dụng Đột Kích Băng Giá, phe ta đổi sang nhân vật trước đó.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Phong", diff --git a/src/data/vietnamese/tcg_action/treasureseeking_seelie.json b/src/data/vietnamese/tcg_action/treasureseeking_seelie.json index 691550536..a898bf8ea 100644 --- a/src/data/vietnamese/tcg_action/treasureseeking_seelie.json +++ b/src/data/vietnamese/tcg_action/treasureseeking_seelie.json @@ -22,7 +22,7 @@ "skills": [ { "name": "", - "desc": "Sau khi nhân vật phe ta dùng kỹ năng: Thẻ bài này tích lũy 1 Manh Mối Tầm Bảo.
Khi thẻ bài này đã tích lũy 3 Manh Mối Tầm Bảo, hủy bỏ thẻ bài: Rút 3 thẻ bài." + "desc": "Sau khi nhân vật phe ta dùng kỹ năng: Thẻ bài này tích lũy 1 Manh Mối Tầm Bảo. Nếu thẻ bài này đã tích lũy 3 Manh Mối Tầm Bảo, sẽ hủy bỏ thẻ bài này và rút 3 thẻ bài." } ] } diff --git a/src/data/vietnamese/tcg_action/wagner.json b/src/data/vietnamese/tcg_action/wagner.json index df46fac0f..9d7482f58 100644 --- a/src/data/vietnamese/tcg_action/wagner.json +++ b/src/data/vietnamese/tcg_action/wagner.json @@ -4,7 +4,7 @@ "name": "Wagner", "title": "Ông Chủ Xưởng Rèn - Wagner", "desc": "\"Rèn sắt không chỉ dựa vào mỗi sức lực, còn có cả mồ hôi của sự nỗ lực chảy suốt ngày đêm, cùng với sự kiên trì bền chắc hơn cả sắt thép!\"", - "in_play_description": "Giai Đoạn Kết Thúc: Bổ sung 1 Phôi Rèn.
Khi đánh ra thẻ bài Vũ Khí: Nếu có thể, sẽ tiêu hao Phôi Rèn số lượng tương đương chi phí Vũ Khí, để miễn phí trang bị Vũ Khí này. (Mỗi hiệp 1 lần)", + "in_play_description": "Giai Đoạn Kết Thúc: Bổ sung 1 Phôi Rèn.
Khi đánh ra thẻ bài Vũ Khí: Nếu có thể, sẽ tiêu hao Phôi Rèn số lượng tương đương chi phí Vũ Khí, để miễn phí trang bị Vũ Khí này. (Mỗi hiệp 1 lần)", "attributes": { "cost": 2, "cost_type": "Nguyên Tố Tương Đồng", @@ -23,7 +23,7 @@ "skills": [ { "name": "", - "desc": "Khi vào trận đem theo 2 Phôi Rèn.
Giai Đoạn Kết Thúc: Bổ sung 1 Phôi Rèn.
Khi đánh ra thẻ bài Vũ Khí: Nếu có thể, sẽ tiêu hao Phôi Rèn số lượng tương đương chi phí Vũ Khí, để miễn phí trang bị Vũ Khí này. (Mỗi hiệp 1 lần)" + "desc": "Khi vào trận đem theo 2 Phôi Rèn.
Giai Đoạn Kết Thúc: Bổ sung 1 Phôi Rèn.
Khi đánh ra thẻ bài Vũ Khí: Nếu có thể, sẽ tiêu hao Phôi Rèn số lượng tương đương chi phí Vũ Khí, để miễn phí trang bị Vũ Khí này. (Mỗi hiệp 1 lần)" } ] } diff --git a/src/data/vietnamese/tcg_action/wellspring_of_warlust.json b/src/data/vietnamese/tcg_action/wellspring_of_warlust.json index 292ad8ad1..0802c26da 100644 --- a/src/data/vietnamese/tcg_action/wellspring_of_warlust.json +++ b/src/data/vietnamese/tcg_action/wellspring_of_warlust.json @@ -4,7 +4,7 @@ "name": "Lòng Hiếu Chiến Trỗi Dậy", "title": "Eula - Lòng Hiếu Chiến Trỗi Dậy", "desc": "Sóng băng cuồng nộ, đoạn tuyệt thâm thù.", - "in_play_description": "Khi Eula trang bị thẻ bài này sử dụng Lốc Xoáy Băng Hàn, sẽ tích lũy thêm 1 điểm Số Tầng Năng Lượng cho Kiếm Ánh Sáng.", + "in_play_description": "Khi Eula trang bị thẻ bài này sử dụng Lốc Xoáy Băng Hàn: Tích lũy thêm 1 điểm Số Tầng Năng Lượng cho Kiếm Ánh Sáng.", "attributes": { "cost": 3, "cost_type": "Nguyên Tố Băng", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Eula.
Eula sau khi sử dụng thẻ bài này, lập tức dùng 1 lần Thanh Kiếm Sóng Nước.
Khi Eula trang bị thẻ bài này sử dụng Lốc Xoáy Băng Hàn, sẽ tích lũy thêm 1 điểm Số Tầng Năng Lượng cho Kiếm Ánh Sáng.
(Bộ bài có Eula mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Eula.
Eula sau khi sử dụng thẻ bài này, lập tức dùng 1 lần Thanh Kiếm Sóng Nước.
Khi Eula trang bị thẻ bài này sử dụng Lốc Xoáy Băng Hàn: Tích lũy thêm 1 điểm Số Tầng Năng Lượng cho Kiếm Ánh Sáng.
(Bộ bài có Eula mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_action/wishes_unnumbered.json b/src/data/vietnamese/tcg_action/wishes_unnumbered.json index ca98d5744..96f08d163 100644 --- a/src/data/vietnamese/tcg_action/wishes_unnumbered.json +++ b/src/data/vietnamese/tcg_action/wishes_unnumbered.json @@ -4,7 +4,7 @@ "name": "Ngàn Vạn Ước Nguyện", "title": "Raiden Shogun - Ngàn Vạn Ước Nguyện", "desc": "Ánh chớp tà ác, tỏa sáng.", - "in_play_description": "Khi Raiden Shogun có trang bị thẻ bài này sử dụng Bí Kỹ - Mộng Tưởng Chân Thuyết, mỗi tiêu hao 1 điểm Ý Lực, sẽ khiến sát thương gây ra +1.", + "in_play_description": "Khi Raiden Shogun có trang bị thẻ bài này sử dụng Bí Kỹ - Mộng Tưởng Chân Thuyết: Mỗi tiêu hao 1 điểm Ý Lực, sẽ khiến sát thương gây ra +1.", "attributes": { "cost": 4, "cost_type": "Nguyên Tố Lôi", @@ -29,7 +29,7 @@ "skills": [ { "name": "", - "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Raiden Shogun.
Raiden Shogun sau khi sử dụng thẻ bài này, lập tức dùng 1 lần Bí Kỹ - Mộng Tưởng Chân Thuyết.
Khi Raiden Shogun có trang bị thẻ bài này sử dụng Bí Kỹ - Mộng Tưởng Chân Thuyết, mỗi tiêu hao 1 điểm Ý Lực, sẽ khiến sát thương gây ra +1.
(Bộ bài có Raiden Shogun mới có thể thêm)" + "desc": "Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Raiden Shogun.
Raiden Shogun sau khi sử dụng thẻ bài này, lập tức dùng 1 lần Bí Kỹ - Mộng Tưởng Chân Thuyết.
Khi Raiden Shogun có trang bị thẻ bài này sử dụng Bí Kỹ - Mộng Tưởng Chân Thuyết: Mỗi tiêu hao 1 điểm Ý Lực, sẽ khiến sát thương gây ra +1.
(Bộ bài có Raiden Shogun mới có thể thêm)" } ] } diff --git a/src/data/vietnamese/tcg_characters/albedo.json b/src/data/vietnamese/tcg_characters/albedo.json index fc334554b..7e59028fb 100644 --- a/src/data/vietnamese/tcg_characters/albedo.json +++ b/src/data/vietnamese/tcg_characters/albedo.json @@ -11,7 +11,18 @@ "element": "Nguyên Tố Nham", "weapon": "Kiếm Đơn", "faction": ["Mondstadt"], - "source": "Nhận được sau khi mời Albedo giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + "talent_card": { + "_id": 4014, + "id": "descent_of_divinity", + "name": "Descent of Divinity" + }, + "source": "Nhận được sau khi mời Albedo giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí", + "character": { + "_id": 10000038, + "id": "albedo", + "name": "Albedo", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/vietnamese/tcg_characters/arataki_itto.json b/src/data/vietnamese/tcg_characters/arataki_itto.json index 1f9c74d61..0cd1e1ad1 100644 --- a/src/data/vietnamese/tcg_characters/arataki_itto.json +++ b/src/data/vietnamese/tcg_characters/arataki_itto.json @@ -62,7 +62,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Siêu Cấp Quỷ Vương - Itto Giáng Lâm!", - "desc": "Gây 5 điểm Sát Thương Nguyên Tố Nham, nhân vật này áp dụng Nộ Mục Quỷ Vương.", + "desc": "Gây 4 điểm Sát Thương Nguyên Tố Nham, nhân vật này áp dụng Nộ Mục Quỷ Vương.", "skillTag": ["Kỹ Năng Nộ"], "points": [ { diff --git a/src/data/vietnamese/tcg_characters/baizhu.json b/src/data/vietnamese/tcg_characters/baizhu.json new file mode 100644 index 000000000..e87b834db --- /dev/null +++ b/src/data/vietnamese/tcg_characters/baizhu.json @@ -0,0 +1,72 @@ +{ + "_id": 1705, + "id": "baizhu", + "name": "Baizhu", + "title": "Sinh Tử Giao Hòa - Baizhu", + "desc": "Sinh lão ba ngàn bệnh, biết tìm y nơi nào.", + "attributes": { + "hp": 10, + "card_type": "Thẻ Nhân Vật", + "energy": 2, + "element": "Nguyên Tố Thảo", + "weapon": "Pháp Khí", + "faction": ["Liyue"], + "source": "Nhận được sau khi mời Baizhu giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + }, + "skills": [ + { + "id": "the_classics_of_acupuncture", + "name": "Châm Cứu Mạ Vàng", + "desc": "Gây 1 điểm Sát Thương Nguyên Tố Thảo.", + "skillTag": ["Tấn Công Thường"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Nguyên Tố Thảo", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nguyên Tố Không Màu", + "count": 2 + } + ] + }, + { + "id": "universal_diagnosis", + "name": "Chẩn Đoán Phổ Quát", + "desc": "Gây 1 điểm Sát Thương Nguyên Tố Thảo, triệu hồi Linh Hồn Tơ.", + "skillTag": ["Kỹ Năng Nguyên Tố"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Nguyên Tố Thảo", + "count": 3 + } + ] + }, + { + "id": "holistic_revivification", + "name": "Trị Liệu Toàn Thư", + "desc": "Sinh ra Mạch Nhiếp Tuyên MinhVô Khích Khí Thuẫn.", + "skillTag": ["Kỹ Năng Nộ"], + "points": [ + { + "_id": 1107, + "id": "dendro", + "type": "Nguyên Tố Thảo", + "count": 4 + }, + { + "_id": 1110, + "id": "energy", + "type": "Năng Lượng", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/vietnamese/tcg_characters/dehya.json b/src/data/vietnamese/tcg_characters/dehya.json index f88133ae0..d78b332d9 100644 --- a/src/data/vietnamese/tcg_characters/dehya.json +++ b/src/data/vietnamese/tcg_characters/dehya.json @@ -11,7 +11,18 @@ "element": "Nguyên Tố Hỏa", "weapon": "Trọng Kiếm", "faction": ["Sumeru"], - "source": "Nhận được sau khi mời Dehya giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + "talent_card": { + "_id": 4367, + "id": "stalwart_and_true", + "name": "Stalwart and True" + }, + "source": "Nhận được sau khi mời Dehya giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí", + "character": { + "_id": 10000079, + "id": "dehya", + "name": "Dehya", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/vietnamese/tcg_characters/dori.json b/src/data/vietnamese/tcg_characters/dori.json new file mode 100644 index 000000000..35bb4248f --- /dev/null +++ b/src/data/vietnamese/tcg_characters/dori.json @@ -0,0 +1,72 @@ +{ + "_id": 1410, + "id": "dori", + "name": "Dori", + "title": "Kho Báu Vườn Mơ - Dori", + "desc": "Nhiều nhiều Mora, niềm vui bao la!", + "attributes": { + "hp": 10, + "card_type": "Thẻ Nhân Vật", + "energy": 2, + "element": "Nguyên Tố Lôi", + "weapon": "Trọng Kiếm", + "faction": ["Sumeru"], + "source": "Nhận được sau khi mời Dori giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + }, + "skills": [ + { + "id": "marvelous_sworddance_modified", + "name": "Kiếm Vũ Kỳ Ảo (Cải Tiến)", + "desc": "Gây 2 điểm Sát Thương Vật Lý.", + "skillTag": ["Tấn Công Thường"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Nguyên Tố Lôi", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nguyên Tố Không Màu", + "count": 2 + } + ] + }, + { + "id": "spiritwarding_lamp_troubleshooter_cannon", + "name": "Đèn Trấn Linh - Pháo Giải Trừ Phiền Não", + "desc": "Gây 2 điểm Sát Thương Nguyên Tố Lôi, triệu hồi Tên Lửa Hậu Mãi.", + "skillTag": ["Kỹ Năng Nguyên Tố"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Nguyên Tố Lôi", + "count": 3 + } + ] + }, + { + "id": "alcazarzarays_exactitude", + "name": "Alcazarzaray Tinh Xảo", + "desc": "Gây 1 điểm Sát Thương Nguyên Tố Lôi, triệu hồi Linh Hồn Đèn.", + "skillTag": ["Kỹ Năng Nộ"], + "points": [ + { + "_id": 1104, + "id": "electro", + "type": "Nguyên Tố Lôi", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Năng Lượng", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/vietnamese/tcg_characters/ganyu.json b/src/data/vietnamese/tcg_characters/ganyu.json index 8bae1f1e4..c444bf40e 100644 --- a/src/data/vietnamese/tcg_characters/ganyu.json +++ b/src/data/vietnamese/tcg_characters/ganyu.json @@ -62,7 +62,7 @@ { "id": "frostflake_arrow", "name": "Cung Sương Hoa", - "desc": "Gây 3 điểm Sát Thương Nguyên Tố Băng, gây 2 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị của kẻ địch.", + "desc": "Gây 3 điểm Sát Thương Nguyên Tố Băng, gây 2 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị của kẻ địch.", "skillTag": ["Tấn Công Thường"], "points": [ { @@ -76,7 +76,7 @@ { "id": "celestial_shower", "name": "Thiên Hoa Hạ Phàm", - "desc": "Gây 2 điểm Sát Thương Nguyên Tố Băng, gây cho tất cả kẻ địch dự bị 1 điểm Sát Thương Xuyên Thấu, triệu hồi Băng Linh Châu.", + "desc": "Gây 2 điểm Sát Thương Nguyên Tố Băng, gây cho tất cả kẻ địch dự bị 1 điểm Sát Thương Xuyên Thấu, triệu hồi Băng Linh Châu.", "skillTag": ["Kỹ Năng Nộ"], "points": [ { diff --git a/src/data/vietnamese/tcg_characters/jean.json b/src/data/vietnamese/tcg_characters/jean.json index 54f818e45..a2dd72f8f 100644 --- a/src/data/vietnamese/tcg_characters/jean.json +++ b/src/data/vietnamese/tcg_characters/jean.json @@ -7,7 +7,7 @@ "attributes": { "hp": 10, "card_type": "Thẻ Nhân Vật", - "energy": 3, + "energy": 2, "element": "Nguyên Tố Phong", "weapon": "Kiếm Đơn", "faction": ["Mondstadt"], @@ -75,7 +75,7 @@ "_id": 1110, "id": "energy", "type": "Năng Lượng", - "count": 3 + "count": 2 } ] } diff --git a/src/data/vietnamese/tcg_characters/lisa.json b/src/data/vietnamese/tcg_characters/lisa.json index 2a3db72e9..fabb41e04 100644 --- a/src/data/vietnamese/tcg_characters/lisa.json +++ b/src/data/vietnamese/tcg_characters/lisa.json @@ -11,7 +11,18 @@ "element": "Nguyên Tố Lôi", "weapon": "Pháp Khí", "faction": ["Mondstadt"], - "source": "Nhận được sau khi mời Lisa giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + "talent_card": { + "_id": 4012, + "id": "pulsating_witch", + "name": "Pulsating Witch" + }, + "source": "Nhận được sau khi mời Lisa giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí", + "character": { + "_id": 10000006, + "id": "lisa", + "name": "Lisa", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/vietnamese/tcg_characters/nilou.json b/src/data/vietnamese/tcg_characters/nilou.json new file mode 100644 index 000000000..c01afdd4e --- /dev/null +++ b/src/data/vietnamese/tcg_characters/nilou.json @@ -0,0 +1,72 @@ +{ + "_id": 1208, + "id": "nilou", + "name": "Nilou", + "title": "Vũ Điệu Ánh Sen - Nilou", + "desc": "Bước nhảy nhẹ nhàng, như giấc mộng say.", + "attributes": { + "hp": 10, + "card_type": "Thẻ Nhân Vật", + "energy": 2, + "element": "Nguyên Tố Thủy", + "weapon": "Kiếm Đơn", + "faction": ["Sumeru"], + "source": "Nhận được sau khi mời Nilou giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + }, + "skills": [ + { + "id": "dance_of_samser", + "name": "Vũ Điệu Samser", + "desc": "Gây 2 điểm Sát Thương Vật Lý.", + "skillTag": ["Tấn Công Thường"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Nguyên Tố Thủy", + "count": 1 + }, + { + "_id": 1109, + "id": "unaligned_element", + "type": "Nguyên Tố Không Màu", + "count": 2 + } + ] + }, + { + "id": "dance_of_haftkarsvar", + "name": "Vũ Điệu Haftkarsvar", + "desc": "Gây 3 điểm Sát Thương Nguyên Tố Thủy, nếu trong đội có nhân vật Nguyên Tố Thủy và nhân vật Nguyên Tố Thảo, đồng thời không bao gồm nhân vật nguyên tố khác, sẽ sinh ra Phước Lành Ly Vàng.", + "skillTag": ["Kỹ Năng Nguyên Tố"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Nguyên Tố Thủy", + "count": 3 + } + ] + }, + { + "id": "dance_of_abzendegi_distant_dreams_listening_spring", + "name": "Vũ Điệu Abzendegi - Viễn Mộng Linh Tuyền", + "desc": "Gây 2 điểm Sát Thương Nguyên Tố Thủy, nhân vật mục tiêu áp dụng Dòng Nước Vĩnh Hằng.", + "skillTag": ["Kỹ Năng Nộ"], + "points": [ + { + "_id": 1102, + "id": "hydro", + "type": "Nguyên Tố Thủy", + "count": 3 + }, + { + "_id": 1110, + "id": "energy", + "type": "Năng Lượng", + "count": 2 + } + ] + } + ] +} diff --git a/src/data/vietnamese/tcg_characters/qiqi.json b/src/data/vietnamese/tcg_characters/qiqi.json index 2a5dcb700..f2699a580 100644 --- a/src/data/vietnamese/tcg_characters/qiqi.json +++ b/src/data/vietnamese/tcg_characters/qiqi.json @@ -11,7 +11,18 @@ "element": "Nguyên Tố Băng", "weapon": "Kiếm Đơn", "faction": ["Liyue"], - "source": "Nhận được sau khi mời Qiqi giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + "talent_card": { + "_id": 4016, + "id": "rite_of_resurrection", + "name": "Rite of Resurrection" + }, + "source": "Nhận được sau khi mời Qiqi giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí", + "character": { + "_id": 10000035, + "id": "qiqi", + "name": "Qiqi", + "rarity": 5 + } }, "skills": [ { diff --git a/src/data/vietnamese/tcg_characters/rhodeia_of_loch.json b/src/data/vietnamese/tcg_characters/rhodeia_of_loch.json index 1d3967bc3..ecc7f9c71 100644 --- a/src/data/vietnamese/tcg_characters/rhodeia_of_loch.json +++ b/src/data/vietnamese/tcg_characters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Dâng Trào Và Kích Lưu", - "desc": "Gây 4 điểm Sát Thương Nguyên Tố Thủy; Phe ta mỗi có 1 vật triệu hồi sẽ khiến sát thương này +2.", + "desc": "Gây 5 điểm Sát Thương Nguyên Tố Thủy; Phe ta mỗi có 1 vật triệu hồi sẽ khiến sát thương này +1.", "skillTag": ["Kỹ Năng Nộ"], "points": [ { diff --git a/src/data/vietnamese/tcg_characters/yaoyao.json b/src/data/vietnamese/tcg_characters/yaoyao.json index 19af4bc66..73886d002 100644 --- a/src/data/vietnamese/tcg_characters/yaoyao.json +++ b/src/data/vietnamese/tcg_characters/yaoyao.json @@ -11,7 +11,18 @@ "element": "Nguyên Tố Thảo", "weapon": "Vũ Khí Cán Dài", "faction": ["Liyue"], - "source": "Nhận được sau khi mời Yaoyao giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí" + "talent_card": { + "_id": 4369, + "id": "beneficent", + "name": "Beneficent" + }, + "source": "Nhận được sau khi mời Yaoyao giao đấu trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong Đánh Giải Trí", + "character": { + "_id": 10000077, + "id": "yaoyao", + "name": "Yaoyao", + "rarity": 4 + } }, "skills": [ { diff --git a/src/data/vietnamese/tcg_monsters/rhodeia_of_loch.json b/src/data/vietnamese/tcg_monsters/rhodeia_of_loch.json index c179bd90a..becb5751b 100644 --- a/src/data/vietnamese/tcg_monsters/rhodeia_of_loch.json +++ b/src/data/vietnamese/tcg_monsters/rhodeia_of_loch.json @@ -74,7 +74,7 @@ { "id": "tide_and_torrent", "name": "Dâng Trào Và Kích Lưu", - "desc": "Gây 4 điểm Sát Thương Nguyên Tố Thủy; Phe ta mỗi có 1 vật triệu hồi sẽ khiến sát thương này +2.", + "desc": "Gây 5 điểm Sát Thương Nguyên Tố Thủy; Phe ta mỗi có 1 vật triệu hồi sẽ khiến sát thương này +1.", "skillTag": ["Kỹ Năng Nộ"], "points": [ { diff --git a/src/data/vietnamese/weapons/splendor_of_tranquil_waters.json b/src/data/vietnamese/weapons/splendor_of_tranquil_waters.json new file mode 100644 index 000000000..b5303d7e8 --- /dev/null +++ b/src/data/vietnamese/weapons/splendor_of_tranquil_waters.json @@ -0,0 +1,309 @@ +{ + "_id": 11513, + "id": "splendor_of_tranquil_waters", + "name": "Sắc Nước Lộng Lẫy", + "description": "Quyền trượng với dòng nước tinh khiết vây quanh. Trong quá khứ xa xưa, nó từng tượng trưng cho quyền lực tối cao trên biển.", + "rarity": 5, + "type": "Kiếm Đơn", + "domain": "Dư Âm Thủy Triều", + "passive": "Bình Minh Và Hoàng Hôn Của Hồ Nước", + "bonus": "Khi HP hiện tại của người trang bị tăng hoặc giảm, sát thương gây ra của Kỹ Năng Nguyên Tố tăng 8%/10%/12%/14%/16% trong 6s, tối đa cộng dồn 3 lần, mỗi 0.2s tối đa kích hoạt một lần; Khi HP hiện tại của các nhân vật khác trong đội tăng hoặc giảm, giới hạn HP của người trang bị tăng 14%/17.5%/21%/24.5%/28% trong 6s, tối đa cộng dồn 2 lần, mỗi 0.2s tối đa kích hoạt một lần. Người trang bị khi không ra trận cũng có thể kích hoạt hiệu quả nêu trên.", + "stats": { + "primary": "Tấn Công Căn Bản", + "secondary": "ST Bạo Kích", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 44, + "secondary": 19.2 + }, + { + "ascension": 0, + "level": 20, + "primary": 110, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 141, + "secondary": 33.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 210, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 40, + "primary": 241, + "secondary": 49.4 + }, + { + "ascension": 2, + "level": 50, + "primary": 275, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 50, + "primary": 307, + "secondary": 57.2 + }, + { + "ascension": 3, + "level": 60, + "primary": 341, + "secondary": 65 + }, + { + "ascension": 4, + "level": 60, + "primary": 373, + "secondary": 65 + }, + { + "ascension": 4, + "level": 70, + "primary": 408, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 70, + "primary": 439, + "secondary": 72.7 + }, + { + "ascension": 5, + "level": 80, + "primary": 475, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 80, + "primary": 506, + "secondary": 80.4 + }, + { + "ascension": 6, + "level": 90, + "primary": 542, + "secondary": 88.2 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "_id": 114053, + "id": "dross_of_pure_sacred_dewdrop", + "name": "Cặn Bẩn Giọt Sương Thánh Thuần", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Giọt Nước Đục", + "amount": 5, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Ngọc Vụn Đại Dương", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Ngưng Kết Giọt Sương Thánh Thuần", + "amount": 5, + "rarity": 3 + }, + { + "_id": 112086, + "id": "drop_of_tainted_water", + "name": "Giọt Nước Đục", + "amount": 18, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Ngọc Vụn Đại Dương", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "_id": 114054, + "id": "sublimation_of_pure_sacred_dewdrop", + "name": "Ngưng Kết Giọt Sương Thánh Thuần", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Bình Nước Đục", + "amount": 9, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Kết Tinh Đại Dương", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Dòng Suối Giọt Sương Thánh Thuần", + "amount": 5, + "rarity": 4 + }, + { + "_id": 112087, + "id": "scoop_of_tainted_water", + "name": "Bình Nước Đục", + "amount": 18, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Kết Tinh Đại Dương", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "_id": 114055, + "id": "spring_of_pure_sacred_dewdrop", + "name": "Dòng Suối Giọt Sương Thánh Thuần", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Ảo Linh Nước Đục Mới Sinh", + "amount": 14, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Tinh Thạch Dị Sắc", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "_id": 114056, + "id": "essence_of_pure_sacred_dewdrop", + "name": "Tinh Chất Giọt Sương Thánh Thuần", + "amount": 6, + "rarity": 5 + }, + { + "_id": 112088, + "id": "newborn_tainted_hydro_phantasm", + "name": "Ảo Linh Nước Đục Mới Sinh", + "amount": 27, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Tinh Thạch Dị Sắc", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Bình Minh Và Hoàng Hôn Của Hồ Nước", + "template": "Khi HP hiện tại của người trang bị tăng hoặc giảm, sát thương gây ra của Kỹ Năng Nguyên Tố tăng {0} trong 6s, tối đa cộng dồn 3 lần, mỗi 0.2s tối đa kích hoạt một lần; Khi HP hiện tại của các nhân vật khác trong đội tăng hoặc giảm, giới hạn HP của người trang bị tăng {1} trong 6s, tối đa cộng dồn 2 lần, mỗi 0.2s tối đa kích hoạt một lần. Người trang bị khi không ra trận cũng có thể kích hoạt hiệu quả nêu trên.", + "params": [ + ["8%", "14%"], + ["10%", "17.5%"], + ["12%", "21%"], + ["14%", "24.5%"], + ["16%", "28%"] + ] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Khi HP hiện tại của người trang bị tăng hoặc giảm, sát thương gây ra của Kỹ Năng Nguyên Tố tăng 8% trong 6s, tối đa cộng dồn 3 lần, mỗi 0.2s tối đa kích hoạt một lần; Khi HP hiện tại của các nhân vật khác trong đội tăng hoặc giảm, giới hạn HP của người trang bị tăng 14% trong 6s, tối đa cộng dồn 2 lần, mỗi 0.2s tối đa kích hoạt một lần. Người trang bị khi không ra trận cũng có thể kích hoạt hiệu quả nêu trên." + }, + { + "refinement": 2, + "desc": "Khi HP hiện tại của người trang bị tăng hoặc giảm, sát thương gây ra của Kỹ Năng Nguyên Tố tăng 10% trong 6s, tối đa cộng dồn 3 lần, mỗi 0.2s tối đa kích hoạt một lần; Khi HP hiện tại của các nhân vật khác trong đội tăng hoặc giảm, giới hạn HP của người trang bị tăng 17.5% trong 6s, tối đa cộng dồn 2 lần, mỗi 0.2s tối đa kích hoạt một lần. Người trang bị khi không ra trận cũng có thể kích hoạt hiệu quả nêu trên." + }, + { + "refinement": 3, + "desc": "Khi HP hiện tại của người trang bị tăng hoặc giảm, sát thương gây ra của Kỹ Năng Nguyên Tố tăng 12% trong 6s, tối đa cộng dồn 3 lần, mỗi 0.2s tối đa kích hoạt một lần; Khi HP hiện tại của các nhân vật khác trong đội tăng hoặc giảm, giới hạn HP của người trang bị tăng 21% trong 6s, tối đa cộng dồn 2 lần, mỗi 0.2s tối đa kích hoạt một lần. Người trang bị khi không ra trận cũng có thể kích hoạt hiệu quả nêu trên." + }, + { + "refinement": 4, + "desc": "Khi HP hiện tại của người trang bị tăng hoặc giảm, sát thương gây ra của Kỹ Năng Nguyên Tố tăng 14% trong 6s, tối đa cộng dồn 3 lần, mỗi 0.2s tối đa kích hoạt một lần; Khi HP hiện tại của các nhân vật khác trong đội tăng hoặc giảm, giới hạn HP của người trang bị tăng 24.5% trong 6s, tối đa cộng dồn 2 lần, mỗi 0.2s tối đa kích hoạt một lần. Người trang bị khi không ra trận cũng có thể kích hoạt hiệu quả nêu trên." + }, + { + "refinement": 5, + "desc": "Khi HP hiện tại của người trang bị tăng hoặc giảm, sát thương gây ra của Kỹ Năng Nguyên Tố tăng 16% trong 6s, tối đa cộng dồn 3 lần, mỗi 0.2s tối đa kích hoạt một lần; Khi HP hiện tại của các nhân vật khác trong đội tăng hoặc giảm, giới hạn HP của người trang bị tăng 28% trong 6s, tối đa cộng dồn 2 lần, mỗi 0.2s tối đa kích hoạt một lần. Người trang bị khi không ra trận cũng có thể kích hoạt hiệu quả nêu trên." + } + ] +} diff --git a/src/data/vietnamese/weapons/sword_of_narzissenkreuz.json b/src/data/vietnamese/weapons/sword_of_narzissenkreuz.json new file mode 100644 index 000000000..812e92975 --- /dev/null +++ b/src/data/vietnamese/weapons/sword_of_narzissenkreuz.json @@ -0,0 +1,303 @@ +{ + "_id": 11428, + "id": "sword_of_narzissenkreuz", + "name": "Lưỡi Kiếm Narzissenkreuz", + "description": "Thanh kiếm với ý chí và sức mạnh đã tan biến khi câu chuyện kết thúc, nó sẽ bước tiếp trên hành trình mới. Một phần sức mạnh sót lại trong đó là để kỷ niệm cho giấc mộng hào hùng.", + "rarity": 4, + "type": "Kiếm Đơn", + "domain": "Dư Âm Thủy Triều", + "passive": "Lưỡi Kiếm Anh Hùng", + "bonus": "Khi người trang bị không có Sức Mạnh Nền Tảng: Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp trúng đích sẽ thi triển năng lượng xung kích Pneuma hoặc Ousia, gây lượng sát thương bằng 160%/200%/240%/280%/320% tấn công. Hiệu quả này mỗi 12s tối đa kích hoạt một lần, loại năng lượng xung kích sẽ do thuộc tính hiện tại của Lưỡi Kiếm Narzissenkreuz quyết định.", + "stats": { + "primary": "Tấn Công Căn Bản", + "secondary": "Tấn Công%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 42, + "secondary": 9 + }, + { + "ascension": 0, + "level": 20, + "primary": 109, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 20, + "primary": 135, + "secondary": 15.9 + }, + { + "ascension": 1, + "level": 40, + "primary": 205, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 40, + "primary": 231, + "secondary": 23.2 + }, + { + "ascension": 2, + "level": 50, + "primary": 266, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 50, + "primary": 292, + "secondary": 26.8 + }, + { + "ascension": 3, + "level": 60, + "primary": 327, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 60, + "primary": 353, + "secondary": 30.4 + }, + { + "ascension": 4, + "level": 70, + "primary": 388, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 70, + "primary": 414, + "secondary": 34.1 + }, + { + "ascension": 5, + "level": 80, + "primary": 449, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 80, + "primary": 475, + "secondary": 37.7 + }, + { + "ascension": 6, + "level": 90, + "primary": 510, + "secondary": 41.3 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 5000, + "materials": [ + { + "_id": 114049, + "id": "fragment_of_an_ancient_chord", + "name": "Mảnh Cung Đàn Cổ Xưa", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Đồng Hồ Cũ Kỹ Của Đặc Vụ", + "amount": 3, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Ngọc Vụn Đại Dương", + "amount": 2, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 15000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Khúc Cung Đàn Cổ Xưa", + "amount": 3, + "rarity": 3 + }, + { + "_id": 112092, + "id": "old_operatives_pocket_watch", + "name": "Đồng Hồ Cũ Kỹ Của Đặc Vụ", + "amount": 12, + "rarity": 2 + }, + { + "_id": 112080, + "id": "transoceanic_pearl", + "name": "Ngọc Vụn Đại Dương", + "amount": 8, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 20000, + "materials": [ + { + "_id": 114050, + "id": "chapter_of_an_ancient_chord", + "name": "Khúc Cung Đàn Cổ Xưa", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Đồng Hồ Tiêu Chuẩn Của Đặc Vụ", + "amount": 6, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Kết Tinh Đại Dương", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 30000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Chương Cung Đàn Cổ Xưa", + "amount": 3, + "rarity": 4 + }, + { + "_id": 112093, + "id": "operatives_standard_pocket_watch", + "name": "Đồng Hồ Tiêu Chuẩn Của Đặc Vụ", + "amount": 12, + "rarity": 3 + }, + { + "_id": 112081, + "id": "transoceanic_chunk", + "name": "Kết Tinh Đại Dương", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 35000, + "materials": [ + { + "_id": 114051, + "id": "movement_of_an_ancient_chord", + "name": "Chương Cung Đàn Cổ Xưa", + "amount": 6, + "rarity": 4 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Thời Khắc Của Đặc Vụ", + "amount": 9, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Tinh Thạch Dị Sắc", + "amount": 6, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 45000, + "materials": [ + { + "_id": 114052, + "id": "echo_of_an_ancient_chord", + "name": "Tiếng Vọng Cung Đàn Cổ Xưa", + "amount": 4, + "rarity": 5 + }, + { + "_id": 112094, + "id": "operatives_constancy", + "name": "Thời Khắc Của Đặc Vụ", + "amount": 18, + "rarity": 4 + }, + { + "_id": 112082, + "id": "xenochromatic_crystal", + "name": "Tinh Thạch Dị Sắc", + "amount": 12, + "rarity": 3 + } + ] + } + ], + "refinement_raw": { + "name": "Lưỡi Kiếm Anh Hùng", + "template": "Khi người trang bị không có Sức Mạnh Nền Tảng: Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp trúng đích sẽ thi triển năng lượng xung kích Pneuma hoặc Ousia, gây lượng sát thương bằng {0} tấn công. Hiệu quả này mỗi 12s tối đa kích hoạt một lần, loại năng lượng xung kích sẽ do thuộc tính hiện tại của Lưỡi Kiếm Narzissenkreuz quyết định.", + "params": [["160%"], ["200%"], ["240%"], ["280%"], ["320%"]] + }, + "refinements": [ + { + "refinement": 1, + "desc": "Khi người trang bị không có Sức Mạnh Nền Tảng: Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp trúng đích sẽ thi triển năng lượng xung kích Pneuma hoặc Ousia, gây lượng sát thương bằng 160% tấn công. Hiệu quả này mỗi 12s tối đa kích hoạt một lần, loại năng lượng xung kích sẽ do thuộc tính hiện tại của Lưỡi Kiếm Narzissenkreuz quyết định." + }, + { + "refinement": 2, + "desc": "Khi người trang bị không có Sức Mạnh Nền Tảng: Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp trúng đích sẽ thi triển năng lượng xung kích Pneuma hoặc Ousia, gây lượng sát thương bằng 200% tấn công. Hiệu quả này mỗi 12s tối đa kích hoạt một lần, loại năng lượng xung kích sẽ do thuộc tính hiện tại của Lưỡi Kiếm Narzissenkreuz quyết định." + }, + { + "refinement": 3, + "desc": "Khi người trang bị không có Sức Mạnh Nền Tảng: Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp trúng đích sẽ thi triển năng lượng xung kích Pneuma hoặc Ousia, gây lượng sát thương bằng 240% tấn công. Hiệu quả này mỗi 12s tối đa kích hoạt một lần, loại năng lượng xung kích sẽ do thuộc tính hiện tại của Lưỡi Kiếm Narzissenkreuz quyết định." + }, + { + "refinement": 4, + "desc": "Khi người trang bị không có Sức Mạnh Nền Tảng: Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp trúng đích sẽ thi triển năng lượng xung kích Pneuma hoặc Ousia, gây lượng sát thương bằng 280% tấn công. Hiệu quả này mỗi 12s tối đa kích hoạt một lần, loại năng lượng xung kích sẽ do thuộc tính hiện tại của Lưỡi Kiếm Narzissenkreuz quyết định." + }, + { + "refinement": 5, + "desc": "Khi người trang bị không có Sức Mạnh Nền Tảng: Tấn Công Thường, Trọng Kích, Tấn Công Khi Đáp trúng đích sẽ thi triển năng lượng xung kích Pneuma hoặc Ousia, gây lượng sát thương bằng 320% tấn công. Hiệu quả này mỗi 12s tối đa kích hoạt một lần, loại năng lượng xung kích sẽ do thuộc tính hiện tại của Lưỡi Kiếm Narzissenkreuz quyết định." + } + ] +} diff --git a/tests/data.test.ts b/tests/data.test.ts index ff7327e2e..f94581fe8 100644 --- a/tests/data.test.ts +++ b/tests/data.test.ts @@ -27,27 +27,25 @@ test('All data folders are equal', async () => { test('All files are equal', async () => { const locales = await fs.readdir('src/data'); - const count = {}; + let allFiles = {}; for await (const locale of locales) { - const files = await fs.readdir(`src/data/${locale}`); - for await (const file of files) { - if (file.endsWith('.json')) { - count[locale] = count[locale] ? count[locale] + 1 : 1; - continue; - } + const folders = await fs.readdir(`src/data/${locale}`); - const data = await fs.readdir(`src/data/${locale}/${file}`, 'utf-8'); + for (const folder of folders) { + if (folder.endsWith('.json')) continue; + const files = await fs.readdir(`src/data/${locale}/${folder}`); + if (!allFiles[locale]) { + allFiles[locale] = []; + } - data.forEach((d) => { - count[locale] = count[locale] ? count[locale] + 1 : 1; - }); + allFiles[locale].push(...files); } } // Compare all files result recursively - console.log(count) - Object.values(count).forEach((file) => { - Object.values(count).forEach((file2) => { + console.log(allFiles); + Object.values(allFiles).forEach((file) => { + Object.values(allFiles).forEach((file2) => { expect(file).toEqual(file2); }); });