-
Notifications
You must be signed in to change notification settings - Fork 0
/
SystemObject.cpp
75 lines (63 loc) · 2.35 KB
/
SystemObject.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
// SystemObject.cpp : implementation of the CSystemObject
//
// Pandora Bot v2.0
// By Darrin W. Cullop ([email protected])
//
// Copyright (c) 1998-1999 by Darrin W. Cullop. All Rights Reserved.
//
// Permission to use, copy and distribute unedited copies of this whole
// document is hereby granted, provided that no fee is charged for the
// use or availability of this document (other than the normal connection
// costs for on-line services, if applicable). The above copyright notice
// and this permission notice must be left intact in all copies of this
// document. Short excerpts of this document may be quoted in discussion
// groups or mailing list articles, as long as a reference to the full
// document is given.
//
// Commercial distribution of this document, in whole or in part,
// requires prior agreement with the author. Commercial distribution
// includes any means by which the user has to pay either for the support
// (e.g. book, newsletter or CD-ROM) or for the document itself.
//
// Unauthorized commercial distribution is prohibited.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "SystemObject.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSystemObject
//IMPLEMENT_DYNCREATE(CSystemObject, CObject)
IMPLEMENT_DYNCREATE( CSystemObject, CCriticalSection )
/////////////////////////////////////////////////////////////////////////////
// CSystemObject construction/destruction
// Defined Inline
/////////////////////////////////////////////////////////////////////////////
// CSystemObject static functions
void CSystemObject::Post()
{
// TODO: Make this actually post something to the system
}
/////////////////////////////////////////////////////////////////////////////
// CSystemObject diagnostics
#ifdef _DEBUG
void CSystemObject::AssertValid() const
{
// Call the base class
CObject::AssertValid();
}
void CSystemObject::Dump(CDumpContext& dc) const
{
dc << "CSystemObject" << "\n";
dc << "\tUsage Count: " << PeekUsage() << "\n";
// Call the base class
CObject::Dump(dc);
// Put a marker at the end
dc << "---" << "\n";
}
#endif //_DEBUG
//////////////////////////////////////////////////////////////////////////////