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Road schematics #9

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spaceribs opened this issue May 5, 2013 · 2 comments
Open

Road schematics #9

spaceribs opened this issue May 5, 2013 · 2 comments

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@spaceribs
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So I got as far yesterday as extending the road context into 5 different contexts and schematic families, Road_End, Road_Oneway, Road_Corner, Road_Threeway, Road_Intersection. Not going to lie, I don't really like doing it that way, and I took a break to rethink it. It's not just placing the schematic, but also setting the facing angle correctly, and it's getting a little over my abilities. Let me know your thoughts on how you think it should be built. Either way, we'll probably have to invent a new file structure for pasting furniture schematics

@spaceribs
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Alright, with a little bit of distance, I'm thinking we're going to have to probably just put all building schematics in a folder called "Buildings", then also add "Furniture" and "Roads" as separate folders as siblings. Originally I was thinking something along the line of putting furniture within the "Highrise" etc. context, but I noticed you broke buildings into "Offices" and "Apartments" so that wouldn't really make sense.

@spaceribs
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It appears that WorldEdit now can do pasting directly, so for the time being I'll be working on 2 things before getting to roads: Rotating pastes and using WorldEdit to paste.

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