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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="CrabbyBird"
run/main_scene="res://scenes/Game.tscn"
config/icon="res://assets/icon.png"
[display]
window/size/width=480
window/size/height=720
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[input]
ui_flap={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="player"
2d_physics/layer_1="player"
2d_render/layer_2="pipe"
2d_physics/layer_2="pipe"
2d_render/layer_3="base"
2d_physics/layer_3="base"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false