Releases: egordorichev/BurningKnight
Releases · egordorichev/BurningKnight
Bad rock update (v1.3.1.3)
Changelog:
* Reworked the whole projectile system
* Blue bullet slime doesn't shoot after death anymore
* Dino is a bit more angry now
* Halo buffed
* Projectile light/poof effects wont work after there are 99 projectiles in game
* Mob projectiles are capped at 199
* Removed Tags.Torch => Tags.MobProjectile
* Removed Tags.Gramaphone => Tags.PlayerProjectile
* Projectiles wont be able to hit mobs/paintings/tnt in rooms that there are no players in
* All projectiles will die after some time now
* The game will give up trying to process past time if it is more than 0.25 of a second
* If player has more than 69 projectiles old projectiles will start to break
* Improved missile
* Added bounce cap of 8
* Killing shopkeeper gives you 3 scoure points now
* Boss bullets will become scourged on 1st loop
* Enemy bullets will become scourged on 2nd loop
* Shopkeeper mood wont change if you are not in his room
* Added "always cook second" to the loading screen jokes
* Death/win screen will now have a note if the run was seeded
* The player now actually drops all the items he collected on the run when dying (it was meant to work like that forever but was broken)
* Some movement speed tweaks
* Player sprite is now tilted slightly while moving
* Ctrl+V works on beetroot now
* Click to place bombs with bomb lamp
* Removed aura from not reflectable projectiles
* Added battery sfx
* Fixed black bars not resizing (aka ui target not updating its size)
* Mobs killed with explosive lamp will drop bombs on death
* Unhitatble creatures wont get buffs from projectiles
* Hopefully fixed ice level bug (rude but still)
* Improved minimap
* Bumped steamworks version
* Upgraded monogame
* Fixed weird rendering issues by flooring all rendering positions
* Menu won't react to all keys/mouse buttons now
* Old man will now greet you upon entering the game
* Camera in menu wont follow the cursor anymore
* level command now accepts second number for the loop
* Changed how seeds work (internally), sadly probably breaks all old seeds
* Changed how level saving works: loop levels are now stored separately instead of overwriting old files
* Changed how scourged projectiles look
* Flies wont deal contact damage anymore
* Decreased room reward chance
* Enemies in snow castle and ice ruins will now be cold immune
* Exploding bees wont explode from melee/explosion kills
* Ice queen hp buffed from 500 to 550
* Queen bees projectiles wont be reflectable in 3rd phase anymore (same for the ice queen)
* Buffed cupguy by a lot
* Buffed post-first area wall crawler
* Buffed maggot
* Player hitbox is now smaller
* New gang painting
* Dialog options are now instant-printed, improved ui dialog in general
* Nerfed pharaoh 300 => 250
* Shells and some other particles will disappear in 5 instead of 10 seconds
* Changed statues voice
* Ice crawler projectile size buffed
* Reverted to old map
* Rave Cave level variant added
* Nerfed red key attack speed, added 1 damage
* Fixed permanent item stands missing their pickup sounds
* Fixed a bunch of brain based softlocks
* Made gunners/bullet slimes a bit more rare / fat in the desert biome
* Shops & treasure rooms will now appear in emerald caves
* Melee arcs will not be affected by range downs that go below 1
* Nerfed ghost chase a tiny bit
* Nerfed amurs arrow
* Lowered default screenshake
* Added an extra treasure room to the emerald caves
Saind & Oil update, patch 3
v.0.1.5.3 Fixed the version
Bug & Feedback update, patch 1
v0.1.4.1 Patched permanent god mode and getting stuck in tutorial, patch 1
First Discord Alpha
v0.1.3.0 Version bump