Pictures are the most basic design materials. All the pictures needed for the project are placed in the resources panel. The image needs to be mediated by a slot to bind to the skeleton.As shown below, there are three slots under the "head" bone: "mouth", "head" and "eye". The three slots also have a picture of the same name.After binding, the image is attached to the skeleton and changes with the skeleton (rotation, scaling, translation).
DragonBones Professional support texture set and image file two kinds of picture collation.
Texture set, a file containing all images, each image can be individually referenced.
Image files. Each image is a single file.
The left side shows how the image files are rendered in the repository. On the right is how the texture set is rendered in the repository.
Image features:
Images cannot be renamed.
The same image can be added to the scene multiple times.
If the image is in a subdirectory of the repository, the full name of the image in the scene tree will include the subdirectory name.The following figure