Sprite is a literal translation of English Sprite, and is one of the most basic operable object in game development.
You can understand sprite as a container for images. If you need to insert a static image into a game scene, you need to place the image in a sprite for rendering.
- Image source: specify the address of the image inserted in sprite.
- Enabled in collisions: set whether the sprite is involved in collision. The default value is No.
The sprite component has no special conditions, and applies to all common conditions. Please refer to: General conditions
The sprite component has no special actions, and applies to all common actions. Please refer to: General Actions