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Sprite is a literal translation of English Sprite, and is one of the most basic operable object in game development.

You can understand sprite as a container for images. If you need to insert a static image into a game scene, you need to place the image in a sprite for rendering.

Unique Properties

  • Image source: specify the address of the image inserted in sprite.
  • Enabled in collisions: set whether the sprite is involved in collision. The default value is No.

Sprite Conditions

The sprite component has no special conditions, and applies to all common conditions. Please refer to: General conditions


Sprite Actions

The sprite component has no special actions, and applies to all common actions. Please refer to: General Actions