[New] Adjustment based on the Egret 3.1.1 engine.
[New] Whole new scene and event table toolbar.
[New] Independent sequence frame animation editing window.
[New] Library window.
[New] Game preloading support.
[New] Alignment tools based on stage, object, and scene.
[New] Add a ruler to the scene editing interface.
[New] Expression association function.
[New] video play support.
[Add] Add a right-click menu to the scene.
[New] Copy and paste in the same scene.
[New] The project library panel displays all objects, object groups, and global instances in the project.
[New] Object group, which can operate the objects in the group as a whole.
[New] arbitrary conversion of specific component types support
[New] Add detect mechanism of event effectiveness, and invalid event will be highlighted, and does not participate in game operation.
[New] Add multiple adaptation modes.
[New] WebGL rendering mode support
[New] the rotation mode setting support
[New] Game background color settings.
[New] Add pause and continue function of game.
[New] Eight-direction behavior.
[New] Keyboard components.
[New] It display the recent open projects in welcome page and menu.
[New] Mobile phone shake function support
[New] Collision edge editing and precise collision in runtime
[New] Easing conditions and actions
[New] Save/Read conditions and actions
[New] XML and Json components
[Optimization] whole new new-project window
[Optimization] Overall optimization of the interface
[Optimization] whole new scene lists
[Optimization] Press and hold the right mouse button to move the scene, and the mouse wheel is able to directly zoom the scene
[Optimization] The material file name supports Chinese.
[Fix] Fade in and fade out is triggered randomly
[Fix] Objects that's created or manufactured cannot be filtered out.
[Fix] When we add process in conditional action, adding is failed while clicking "Previous"
[Fix] Objects with rigid body behavior cannot be created or manufactured.
[Fixed] Curve scaling is not centered on the anchor point
[Fix] Adding jump action is invalid in single scene.
[Fix] The problem of the inaction of the object group adding behavior
[Fix] When the event is disabled, the text is not grayed.
[Fix] The camera behavior loss problem