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ModTheme.cs
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using InstanceIDs;
using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Crusader
{
public class ModTheme
{
private static int m_skillTreeNumber = 0;
public enum Theme
{
Elatt,
DawnWeaver,
Atheist,
Crusader
}
public static Theme? modTheme = null;
public static Theme GetTheme
{
get
{
return modTheme ?? Theme.Crusader;
}
}
public static string SkillTreeName
{
get
{
//Return just the name if it's the first tree, else append a number
return SkillTreeNameReadable + (m_skillTreeNumber++ > 0 ? m_skillTreeNumber.ToString() : "");
}
}
public static string SkillTreeNameReadable
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
return "Templar";
case Theme.DawnWeaver:
return "Dawn Weaver Templar";
case Theme.Atheist:
return "Pilgrim";
case Theme.Crusader:
return "Crusader";
default:
return "UNTHEMED STRING";
}
}
}
public static string ConsecratedGroundEffectName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
case Theme.Atheist:
case Theme.Crusader:
default:
return "Consecrated Ground";
}
}
}
public static string MeditationCooldownNotification
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "You get the feeling that nobody are even listening to your prayers.";
case Theme.Atheist:
case Theme.Crusader:
return "You are unable to focus.";
}
return "UNTHEMED STRING";
}
}
public static string BlessedDeterminationSpellName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "Blessed Determination";
case Theme.Atheist:
return "Resolute Determination";
case Theme.Crusader:
return "Blessed Determination";
}
return "UNTHEMED STRING";
}
}
public static string DivineFavorSpellName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "Divine Favor";
case Theme.Atheist:
return "Condemn";
case Theme.Crusader:
return "Judgement";
}
return "UNTHEMED STRING";
}
}
public static string BlessedDeterminationRequiredBoonName
{
get
{
//switch (GetTheme)
//{
// case Theme.Elatt:
// case Theme.DawnWeaver:
// return "Bless";
// case Theme.Atheist:
// return "Discipline";
// case Theme.Crusader:
// return "Bless";
//}
return null;
}
}
public static string PrayForSkillTreeMissingCondition
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
case Theme.Atheist:
case Theme.Crusader:
return "There is something about this place that makes you unable to connect with yourself. Maybe you should return to this place at a later stage in your training?";
}
return "UNTHEMED STRING";
}
}
public const string BurstOfDivinityEffectIdentifierName = IDs.burstOfDivinityNameID;
public static string BurstOfDivinityEffectName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "Burst of Divinity";
case Theme.Atheist:
return "Burst of Clarity";
case Theme.Crusader:
return "Burst of Divinity";
}
return "UNTHEMED STRING";
}
}
public const string AncestralMemoryEffectName = "Ancestral Memory";
public static string ChannelDivinitySpellName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "Channel Divinity";
case Theme.Atheist:
return "Channel Soul";
case Theme.Crusader:
return "Channel";
}
return "UNTHEMED STRING";
}
}
public static string MeditationSkillName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "Pray";
case Theme.Atheist:
case Theme.Crusader:
return "Meditate";
}
return "UNTHEMED STRING";
}
}
public static string MeditationDescription
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "Prayers are all good...\n\nBut do not expect anyone to reply!";
case Theme.Atheist:
case Theme.Crusader:
return "Meditate for a moment.";
//return "Reflect on your course of action.";
}
return "UNTHEMED STRING";
}
}
public static string InfusionSpellName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
return "Infuse Burst of Light";
case Theme.DawnWeaver:
return "Infuse Dawn";
case Theme.Atheist:
return "Infuse Steel Heart";
case Theme.Crusader:
return "Infuse Doom";
}
return "UNTHEMED STRING";
}
}
public static string InfusionSpellDescriptionType
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
return "Light";
case Theme.Atheist:
break;
case Theme.Crusader:
return "Doom";
}
return "UNTHEMED STRING";
}
}
public static string HolyMissionImbueName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
return "Radiant Light Imbue";
case Theme.DawnWeaver:
return "Dawn Imbue";
case Theme.Atheist:
return "Steel Heart Imbue";
case Theme.Crusader:
return "Zealous Weapon";
}
return "UNTHEMED STRING";
}
}
public static string BlueChamberImbueName
{
get
{
return BoneChillName + " Weapon";
}
}
public static string BoneChillName
{
get
{
return "Bone Shivering";
}
}
public static string RadiatingEffectName
{
get
{
switch (GetTheme)
{
case Theme.Elatt:
case Theme.DawnWeaver:
case Theme.Atheist:
case Theme.Crusader:
return "Radiating";
}
return "UNTHEMED STRING";
}
}
public static string ImpendingDoomEffectName
{
get
{
return "Impending Doom";
}
}
public static string Themifization() { return null; }
}
}