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So you can run "custom" versions of a mod that aren't actually registered on PBW. This would apply to both hosted and played games. This could be set up by making the mod column in the game grids a dropdown field that lets you pick from all mods registered for that game engine; you'd then need to manually register the mod on the mods tab before setting it for a game.
The text was updated successfully, but these errors were encountered:
So you can run "custom" versions of a mod that aren't actually registered on PBW. This would apply to both hosted and played games. This could be set up by making the mod column in the game grids a dropdown field that lets you pick from all mods registered for that game engine; you'd then need to manually register the mod on the mods tab before setting it for a game.
The text was updated successfully, but these errors were encountered: