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Easier tech sharing #53

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ekolis opened this issue Jun 21, 2020 · 3 comments
Open

Easier tech sharing #53

ekolis opened this issue Jun 21, 2020 · 3 comments
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enhancement New feature or request idea Something that requires some thought and planning before it can be implemented.
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@ekolis
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ekolis commented Jun 21, 2020

Describe the feature you'd like to see
In Stars! you can share tech but it's tedious because you have to repeatedly gift ships and hope your ally gets lucky when scrapping them. I'd like to do something a bit simpler. SJ suggested giving a trickle of research points when advanced ships orbit an ally's shipyard. That seems reasonable but not overpowered!

Benefits
Make tech sharing less tedious.

Describe alternatives
5% osmosis per level difference per turn?

Additional context
Need to decide what limits how much tech can be shared - don't want to share thousands of research points by stacking up ships!

@ekolis ekolis added enhancement New feature or request idea Something that requires some thought and planning before it can be implemented. labels Jun 21, 2020
@ekolis ekolis added this to the 0.5.0 milestone Jun 21, 2020
@marhawkman
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I like the osmosis idea. What form should it take?

I'd do it as a function of your current tech levels. IE if you have level 10 and your ally has 5 then they'll get a lot more than if they have 9. Maybe set the actual amount to be based on the amount you have to spend to get to that level?

@ekolis
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ekolis commented Jun 22, 2020

The problem with passive osmosis is that it makes tech trading TOO easy and leads to cookie cutter empires that are not at all different. I agree that a larger difference in tech levels should produce a larger gain per turn if we do things this way, though.

@marhawkman
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I'd make it pretty slow. IE you don't get one tech level per turn unless your ally who's sharing has a HUGE advantage. Not sure exactly how to calculate it though.

Maybe compare the level difference, and give the lower tech player a percentage of the number of points they would need to reach the higher level player? Maybe 1% or.5%? The idea being you're never really going to catch up if you don't invest, but will get progress towards catching them.

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Labels
enhancement New feature or request idea Something that requires some thought and planning before it can be implemented.
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