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Describe the feature you'd like to see
A "library" for storing ship/base designs between games (possibly also build queues?) See the implementation in FrEee.
Benefits
You don't have to redesign your ships from scratch every game.
Describe alternatives
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered:
Well, I guess we would need to distinguish between active and inactive designs if we want to keep the design cap - but that's a silly game mechanic that I'd just as well do away with!
It was a game-ism that was dumb. AFAIK it was part of the way it saved data in game files. IE each player file had X design slots in the data structure and that was it.
I never liked it because it felt artificial. MoO2 actually didn't care about designs. you have 5 design slots... BUT, you can built an endless stream of custom one-off ships because each ship has it's own space in the game save for it's component list. You could build a custom ship, then after queueing construction change the design to make something else.
Not sure I'd go THAT far, SE5's way worked nicely. But having a save/load function would be great. I literally make designs the exact same way as-is. More so in MoO2 and Stars way since there are LESS options.
Describe the feature you'd like to see
A "library" for storing ship/base designs between games (possibly also build queues?) See the implementation in FrEee.
Benefits
You don't have to redesign your ships from scratch every game.
Describe alternatives
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered: