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TODO
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BPK's todo:
let enter hit the active window boxes
fix that stupid chat scroll problem
make some of that French English
argon's todo:
Fix truecolor color editing.
Should be possible to click on a country to find its name somehow.
Short Term Goals (v1.0) (in implementation order)
=================================================
X 1. Fix all reported bugs
2. New dialogs/views
XX o Statistics view
o New card view
XXX o New registration dialog (for computer players)
o Logging view
o Feedback view
XX 3. Computer players. Simple player.
4. Voting (for restarting game and the like)
5. Graphical toolbar similar to Microsoft apps. Tooltips.
o Add Save/Load (to architecture independant file format).
o Change "Repeat Attack" to "Repeat Action"
o Connect/disconnect to server
o New Game
o Send Message
XXX 6. Dynamic and optionally persistant color editing
7. Most popular changes on TODO list
XXX o Add the SO_NODELAY option
o Game options (through server)
o Better font handling (75 DPI/100 DPI)
o Bitmaps for cards.
o Mouse movement over a country displays name and continent.
o Add assertions for RISK_Get*Of[Country|Player]!!
o Man page!
o Have a larger version (not 800x600)
o Missions. Abstract concept of "Game Over" so this is easy.
o Make font handling nice if it can't find first choice.
Long Term Goals (v2.0)
======================
o Rewrite in C++
o Aesthetic value (write my own widgets, sort of NeXTish, using
primitives that can be mapped to Win32/X).
o GA or GP computer player
o Drag'n Drop for armies like MAC Risk (from dice window)
o Maintain bug level to near zero.
o Port to Windows95
o Menu bar
o Undo (Infinite, of course)
o GUI for server
o Make the game part more separate from GUI/Network, then implement
a few other games over this: Scrabble (Rabble) and Monopoly. Try
not to get sued.
SERVER (for future):
====================
o Meta-server (which lets people download newest version
automatically).
o In case a player doesn't reconnect after disappearing, assign
a computer player to continue the game.
o Make it so that client allocation is handled the same way as
player allocation.
o Let newly joined clients take over for dead players, or perhaps
also let already existing players take over (In general, this
is allowing Player Migration).
CLIENT (in future):
===================
o Have better support for atomic message passing (transactions).
For example, ATOMIC stream of messages, or just define some atomic
operations that correspond to one or more primitives (i.e.
ALLOC_PLAYER, PLACE_ARMIES, etc...)
o Incorporate message ID into message itself.
o Make some network operations more like transactions,
for example MSG_MOVE, MSG_ATTACK, etc. -- perhaps composed
of multiple dist. obj. primitive messages.
o Have _NET_* return Frisk error codes (instead of "... failed").
o Have non-debugging malloc check for NULL pointers.
o Add srandom() calls.
o Improve message set to reduce bandwidth (a PlaceArmy action takes
4 messages currently, and there is overlap).
o Icon for the game (tiny world map?)
o Acknowlege the world gif??
o Clean code up and add function explanations!!!
o Limit size of buttons in Popup dialog, center them.
o Fix so that 1 bit X servers work.
o NET_GetStatistics for stats on bytes tx/rx.
o Use intro fonts for end of game message.
o Update the MSG_TURNNOTIFY message to just take the player.
o Choosing defense die?
o Display values of the continents.