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InputTweaks.h
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/**
* Copyright (C) 2024 mercury501
*
* This software is provided 'as-is', without any express or implied warranty. In no event will the
* authors be held liable for any damages arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you wrote the
* original software. If you use this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented as
* being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#pragma once
#include "Wrappers\dinput8\dinput8wrapper.h"
#include "Patches\Patches.h"
#include "Common\Utils.h"
#include <chrono>
#include <bitset>
#define KEY_SET 0x80
#define KEY_CLEAR 0x00
#define FOREACH_KEY(KEY) \
KEY(KEY_TURN_LEFT) \
KEY(KEY_TURN_RIGHT) \
KEY(KEY_MOVE_FORWARDS) \
KEY(KEY_MOVE_BACKWARDS) \
KEY(KEY_STRAFE_LEFT) \
KEY(KEY_STRAFE_RIGHT) \
KEY(KEY_ACTION) \
KEY(KEY_CANCEL) \
KEY(KEY_SKIP) \
KEY(KEY_RUN) \
KEY(KEY_SEARCH_VIEW) \
KEY(KEY_INVENTORY) \
KEY(KEY_FLASHLIGHT) \
KEY(KEY_MAP) \
KEY(KEY_USE_HEALTH) \
KEY(KEY_READY_WEAPON) \
KEY(KEY_NEXT_WEAPON) \
KEY(KEY_PREV_WEAPON) \
KEY(KEY_RELOAD) \
KEY(KEY_UNEQUIP_WEAPON) \
KEY(KEY_QUICK_SAVE) \
KEY(KEY_QUICK_LOAD) \
#define GENERATE_ENUM(ENUM) ENUM,
#define GENERATE_STRING(STRING) #STRING,
typedef enum _KEY_INDEXES
{
FOREACH_KEY(GENERATE_ENUM)
} KEY_INDEXES;
static const char *KEY_NAMES[] =
{
FOREACH_KEY(GENERATE_STRING)
};
typedef enum _RUN_SETTING
{
OPT_WALK,
OPT_ANALOG,
OPT_RUN,
} RUN_SETTING;
struct AnalogStick
{
int8_t XAxis = 0;
int8_t YAxis = 0;
void AddXValue(int Value)
{
int temp = XAxis + Value;
if (temp > 126)
XAxis = 126;
else if (temp < -126)
XAxis = -126;
else
XAxis = (int8_t)temp;
}
void AddYValue(int Value)
{
int temp = YAxis + Value;
if (temp > 126)
YAxis = 126;
else if (temp < -126)
YAxis = -126;
else
YAxis = (int8_t)temp;
}
void Recenter()
{
XAxis = 0;
YAxis = 0;
}
bool IsCentered()
{
return XAxis == 0 && YAxis == 0;
}
};
struct Input
{
bool State = false;
bool LastState = false;
bool Holding = false;
void UpdateHolding()
{
Holding = LastState && State;
LastState = State;
}
void UpdateHoldingByValue(bool Value)
{
Holding = LastState && Value;
LastState = Value;
}
void ToggleState()
{
State = !State;
}
};
class InputTweaks
{
private:
LPDIRECTINPUTDEVICE8A KeyboardInterfaceAddress = nullptr;
LPDIRECTINPUTDEVICE8A MouseInterfaceAddress = nullptr;
LPDIRECTINPUTDEVICE8A ControllerInterfaceAddress = nullptr;
BYTE* KeyboardData = nullptr;
LPDIDEVICEOBJECTDATA MouseData = nullptr;
DWORD MouseDataSize = 0;
LPDIJOYSTATE ControllerData = nullptr;
DIMOUSESTATE MouseState;
int DefaultNumberKeyBinds[10] = {0xB, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xA};
bool OverrideSprint;
bool IsKeyPressed(int KeyIndex);
void ReadMouseButtons();
void ClearKey(int KeyIndex);
void SetKey(int KeyIndex);
int32_t GetMouseRelXChange();
int32_t GetMouseRelYChange();
// Fixes to pressing right click to skip cutscenes that aren't technically considered cutscenes by the game
bool HotelFix();
bool JamesVaultingBuildingsFix();
bool RosewaterParkFix();
bool HospitalMonologueFix();
bool FleshRoomFix();
bool SetRMBAimFunction();
bool IsMovementPressed();
public:
void SetKeyboardInterfaceAddr(LPDIRECTINPUTDEVICE8A ProxyInterface);
void SetMouseInterfaceAddr(LPDIRECTINPUTDEVICE8A ProxyInterface);
void SetControllerInterfaceAddr(LPDIRECTINPUTDEVICE8A ProxyInterface);
void RemoveInterfaceAddr(LPDIRECTINPUTDEVICE8A ProxyInterface);
void TweakGetDeviceState(LPDIRECTINPUTDEVICE8A ProxyInterface, DWORD cbData, LPVOID lpvData);
void TweakGetDeviceData(LPDIRECTINPUTDEVICE8A ProxyInterface, DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags);
float GetMouseAnalogX();
float GetForwardAnalog();
float GetTurningAnalog();
void ClearMouseInputs();
std::string GetRightClickState();
std::string GetToggleSprintState();
void SetOverrideSprint();
void ClearOverrideSprint();
void CheckNumberKeyBinds();
bool GetAnalogStringAddr();
bool GetRMBState();
bool GetLMBState();
void InitializeHitboxes(float AspectRatio);
// Additional fix for cutscenes
bool ElevatorFix();
};
class KeyBindsHandler
{
public:
BYTE GetKeyBind(int KeyIndex);
BYTE GetPauseButtonBind();
};
// Hitboxes for pause and memo menu
class Hitboxes
{
private:
int top;
int left;
int height;
int width;
int rows;
int columns;
float AspectRatio;
float ConstantAspectRatio = 16.f / 9.f;
int GetNormalizedHorizontal(int size)
{
#pragma warning(disable : 4244)
return (size * AspectRatio) / ConstantAspectRatio;
}
public:
Hitboxes(){}
Hitboxes(int top, int left, int height, int width, int rows, int columns, float AspectRatio)
{
this->AspectRatio = AspectRatio;
this->top = top;
this->left = GetNormalizedHorizontal(left);
this->height = height;
this->width = GetNormalizedHorizontal(width);
this->rows = rows;
this->columns = columns;
}
Hitboxes(int top, int left, int height, int width, int rows, int columns)
{
this->AspectRatio = 16.f / 9.f;
this->top = top;
this->left = GetNormalizedHorizontal(left);
this->height = height;
this->width = GetNormalizedHorizontal(width);
this->rows = rows;
this->columns = columns;
}
int GetTop() { return this->top; }
int GetHeight() { return this->height; }
int GetLeft() { return this->left; }
int GetWidth() { return this->width; }
int GetRowsCount() { return this->rows; }
int GetRight() { return this->left + (this->columns * this->width); }
int GetBottom() { return this->top + (this->rows * this->height); }
bool IsMouseInBounds(int MouseHor, int MouseVer)
{
return MouseHor > this->GetLeft() &&
MouseHor < this->GetRight() &&
MouseVer > this->GetTop() &&
MouseVer < this->GetBottom();
}
int GetVerticalIndex(int MousePos) { return (MousePos - this->top) / this->height; }
int GetHorizontalIndex(int MousePos) { return (MousePos - this->left) / this->width; }
};
class MemoHitboxes
{
private:
Hitboxes Odd;
Hitboxes Even;
Hitboxes GetHitbox(int MemoNumber)
{
return (MemoNumber % 2 != 0) ? Odd : Even;
}
int GetVerticalOffset(int MemoNumber)
{
return ((this->GetHitbox(MemoNumber).GetRowsCount() - MemoNumber) *
this->Odd.GetHeight() / 2);
}
public:
MemoHitboxes(int EvenTop, int OddTop, int left, int height, int width)
{
this->Odd = Hitboxes(OddTop, left, height, width, 11, 1);
this->Even = Hitboxes(EvenTop, left, height, width, 10, 1);
}
MemoHitboxes(int EvenTop, int OddTop, int left, int height, int width, float AspectRatio)
{
this->Odd = Hitboxes(OddTop, left, height, width, 11, 1, AspectRatio);
this->Even = Hitboxes(EvenTop, left, height, width, 10, 1, AspectRatio);
}
int GetEnabledVerticalIndex(int MousePos, int MemoNumber)
{
return this->GetHitbox(MemoNumber).GetVerticalIndex(MousePos) -
((this->GetHitbox(MemoNumber).GetRowsCount() - MemoNumber) / 2);
}
bool IsMouseVerticallyInBounds(int MouseVer, int MemoNumber)
{
int VOffset = this->GetVerticalOffset(MemoNumber);
return MouseVer > this->GetHitbox(MemoNumber).GetTop() + VOffset &&
MouseVer < this->GetHitbox(MemoNumber).GetBottom() - VOffset;
}
bool IsMouseHorizontallyInBounds(int MouseHor, int MemoNumber)
{
return MouseHor > this->GetHitbox(MemoNumber).GetLeft() &&
MouseHor < this->GetHitbox(MemoNumber).GetRight();
}
bool IsMouseInBounds(int MouseHor, int MouseVer, int MemoNumber)
{
return this->IsMouseHorizontallyInBounds(MouseHor, MemoNumber) &&
this->IsMouseVerticallyInBounds(MouseVer, MemoNumber);
}
// Functions only used when the memo list is scrolling (11+ memos)
int ConvertHitboxValue(int SelectedHitbox) { return -SelectedHitbox + 5; }
int GetHeight() { return this->Odd.GetHeight(); }
int GetTop() { return this->Odd.GetTop(); }
int GetClampedMemoIndex(int offset, int TotalMemoCount, int SelectedMemoIndex)
{
int step = offset > 0 ? 1 : -1;
int CalculatedIndex = SelectedMemoIndex;
int temp = 0;
for (int i = 1; i <= std::abs(offset); i++)
{
temp = CalculatedIndex + step;
if (temp > (TotalMemoCount - 1))
{
CalculatedIndex = 0;
continue;
}
if (temp < 0)
{
CalculatedIndex = TotalMemoCount - 1;
continue;
}
CalculatedIndex = temp;
}
return CalculatedIndex;
}
int IsMouseTopOrBot(int MouseHor, int MouseVer)
{
if (!(MouseHor > this->Odd.GetLeft() &&
MouseHor < this->Odd.GetRight()))
return 0;
if (MouseVer < this->Odd.GetTop())
return 1;
if (MouseVer > this->Odd.GetBottom())
return -1;
return 0;
}
};
class CursorPositionHandler
{
private:
int CursorSavedXPos = 0;
int CursorSavedYPos = 0;
public:
void UpdateCursorPos()
{
CursorSavedXPos = GetMouseHorizontalPosition();
CursorSavedYPos = GetMouseVerticalPosition();
}
void RestoreCursorPos()
{
*GetMouseHorizontalPositionPointer() = CursorSavedXPos;
*GetMouseVerticalPositionPointer() = CursorSavedYPos;
}
void MoveCursorToOrigin()
{
*GetMouseHorizontalPositionPointer() = 0;
*GetMouseVerticalPositionPointer() = 0;
}
void CenterCursor()
{
*GetPuzzleCursorHorizontalPosPointer() = 0.0f;
*GetPuzzleCursorVerticalPosPointer() = 0.0f;
}
};
void DrawCursor_Hook(void);
void SetShowCursorFlag_Hook(void);
extern InputTweaks InputTweaksRef;