-
Notifications
You must be signed in to change notification settings - Fork 42
/
Copy pathRoom312FlashlightFix.cpp
55 lines (47 loc) · 1.88 KB
/
Room312FlashlightFix.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
/**
* Copyright (C) 2024 mercury501
*
* This software is provided 'as-is', without any express or implied warranty. In no event will the
* authors be held liable for any damages arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you wrote the
* original software. If you use this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented as
* being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "Common\Utils.h"
#include "Patches\Patches.h"
#include "Logging\Logging.h"
BYTE* InhibitFlashlightAddr = nullptr;
bool InhibitedFlashlightFlag = false;
void CheckRoom312Flashlight()
{
if (!InhibitFlashlightAddr)
{
InhibitFlashlightAddr = GameVersion == SH2V_10 ? (BYTE*)0x0048EBC8 :
GameVersion == SH2V_11 ? (BYTE*)0x0048EE68 :
GameVersion == SH2V_DC ? (BYTE*)0x0048F078 :
nullptr;
if (!InhibitFlashlightAddr)
{
Logging::Log() << __FUNCTION__ << " Couldn't identify game version.";
return;
}
Logging::Log() << __FUNCTION__ << " Initialized room 312 flashlight fix!";
}
bool InhibitFlashlight = GetRoomID() == R_HTL_RM_312 && (GetInventoryItem() & 0x80);
if (InhibitFlashlight && !InhibitedFlashlightFlag)
{
UpdateMemoryAddress(InhibitFlashlightAddr, "\x90\xE9", 0x02);
InhibitedFlashlightFlag = true;
}
else if (!InhibitFlashlight && InhibitedFlashlightFlag)
{
UpdateMemoryAddress(InhibitFlashlightAddr, "\x0F\x84", 0x02);
InhibitedFlashlightFlag = false;
}
}