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ValidateBinary.cpp
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/**
* Copyright (C) 2024 Elisha Riedlinger
*
* This software is provided 'as-is', without any express or implied warranty. In no event will the
* authors be held liable for any damages arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you wrote the
* original software. If you use this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented as
* being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Common\md5.h"
#include "Common\Utils.h"
#include "Logging\Logging.h"
constexpr char *GoodHashes[] = {
{ "c65baee155f3f47b4538e67ff9073d25" },
{ "1be408eca5e437e9d7f63461e2cb9e69" },
{ "1e797657100d0b6e6de23cffec94a331" },
{ "957b9349b0dd8a48e64e6d7218b7522c" },
{ "b2d4a1f0cff2542f9f856150cd770a16" },
{ "f3f5360298b6d0f6f2e09cf24a0925d1" },
{ "c16ed8436fdcfc53a07ab21723994770" },
{ "0afa171ea93ee1441682f49969e6f02c" },
{ "f9ccf14b5e5a31d9fe50e5b5efe50ed7" },
{ "37caa31bdb473d9019be2491bd8dc914" }
};
// Get number of textures in array
constexpr DWORD HashNum = (sizeof(GoodHashes) / sizeof(*GoodHashes));
void ValidateBinary()
{
wchar_t pathname[MAX_PATH];
GetSH2FolderPath(pathname, MAX_PATH);
std::ifstream file(pathname, std::ios::in | std::ios::binary | std::ios::ate);
std::string buffer;
if (file.is_open())
{
// Get binary size
DWORD size = (DWORD)file.tellg();
buffer.resize(size);
// Read binary file
file.seekg(0, std::ios::beg);
file.read((char*)&buffer[0], size);
// Close binary
file.close();
}
else
{
Logging::Log() << __FUNCTION__ << " Error: Could not open binary!";
return;
}
// Compute hash
std::string hash(md5(buffer));
// Check for good binary
for (int x = 0; x < HashNum; x++)
{
if (hash.compare(GoodHashes[x]) == 0)
{
// Found good binary
return;
}
}
Logging::Log() << "Warning: Unknown game binary hash: " << md5(buffer).c_str();
}