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For high resolution cameras, having designated per filter framebuffers may be too expensive. Adopting a frame buffer cache motivated by GPUImage (see below) may be necessary:
For high resolution cameras, having designated per filter framebuffers may be too expensive. Adopting a frame buffer cache motivated by GPUImage (see below) may be necessary:
See: http://www.sunsetlakesoftware.com/2014/03/17/switching-gpuimage-use-cached-framebuffers
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