Skip to content

Latest commit

 

History

History
169 lines (147 loc) · 5.37 KB

README.md

File metadata and controls

169 lines (147 loc) · 5.37 KB

Global keyboard bindings to control your Chrome-based music player. Allows your keyboard media keys (play/pause, next, previous) to work when you're listening to music on various streaming websites.

Supported Sites

  • 163 Music
  • 8tracks
  • Amazon Cloud Player
  • Bandcamp
  • Birp
  • Bop
  • Bugs Music
  • Chrome Built-In Player
  • Comcast/Xfinity
  • Crunchyroll
  • Deezer
  • Digitally Imported (di.fm)
  • Gaana.com
  • Google Play Music
  • Groove Music
  • Hype Machine
  • iloveradio.de
  • Jamstash
  • Jango.com
  • Mixcloud
  • Music Choice (untested)
  • Myspace
  • Myzuka.fm
  • Naxos Music Library
  • Netflix
  • Noon Pacific (untested)
  • NRK Radio
  • Ok.ru
  • Overcast (untested)
  • Pandora
  • Phish Tracks
  • Picarto.tv
  • Plex (untested)
  • Pocketcasts.com
  • Prostopleer
  • Qobuz
  • Relax-Hub.com
  • Saavn.com
  • Slacker
  • Sirius XM Radio
  • SomaFM
  • Soundcloud
  • Sowndhaus
  • Spotify
  • Spreaker
  • Streamsquid
  • Subsonic (and Madsonic)
  • Superplayer.fm (untested)
  • Synology Audio Station v.5 (untested)
  • thesixtyone
  • Tidal (untested)
  • tunein.com
  • Twitch.tv
  • Ustream.tv
  • vk.com (Vkontakte)
  • Vimeo
  • XFINITY (untested)
  • Xiami Music
  • YouTube
  • Zvooq
  • Яндекс.Музыка (Yandex.Music)
  • Яндекс.Радио (Yandex.Radio)

Untested Sites (after latest changes)

  • Music Choice (account is needed)
  • Noon Pacific (account is needed)
  • Overcast (account is needed)
  • Plex (can't simulate click, not working)
  • Superplayer.fm (regional restrictions)
  • Synology (special environment is needed)
  • Tidal (regional restrictions)
  • XFINITY (account is needed)

Usage

  1. Install extension from the chrome web store.
  2. Edit the Keyboard shortcuts to give Keysocket 'Global' permissions
    • Open a browser tab to chrome://extensions
    • Scroll to the bottom & click Keyboard shortcuts
    • Find Keysocket Media Keys and change each desired key to Global

API

Keysocket also provides an API that websites can use to bind their players without the need to wait for their PR to be accepted and released in the Chrome Webstore extension. Keysocket fires events for each media key, which the website can add event listeners for. Below is an example from http://www.relax-hub.com, written by the current project maintainer, Feedbee:

// Web Page Media Control API interaction (v0.4)
// https://github.com/feedbee/web-page-media-control-api-spec
// for Key Socket Media Keys Chrome extension
// https://chrome.google.com/webstore/detail/key-socket-media-keys/fphfgdknbpakeedbaenojjdcdoajihik?hl=en

document.addEventListener("MediaPlayPause", function () {
  playerCollection.send("toggle");
});
document.addEventListener("MediaStop", function () {
  playerCollection.send("stop");
});
document.addEventListener("MediaPrev", function () {
  var player = playerCollection.getPrevPlayer();
  if (player) {
      player.send("play");
  }
});
document.addEventListener("MediaNext", function () {
  var player = playerCollection.getNextPlayer();
  if (player) {
      player.send("play");
  }
});

Please, contribute!

  • Looking for plugins for other music players. Create Pull Requests to contribute. Create Issues to inform us about broken sites (but PR is preferable).

Plugin creation is simple. If you have found a website with media content, that isn't supported by keysocket, just write a plugin by yourself and create new Pull Request to share it with others. How to do it?

First of all, determine the fixed part of website's URL, where a media content is shown. In extension/manifest.json add an item into content_scripts array like this:

    {
      "matches": ["*://example.com/player*"],
      "js": ["plugin-api.js", "keysocket-example-service-name.js"]
    },

Create new file into extension folder using the pattern keysocket-example-service-name.js (use your service name to replace example-service-name part). Write plugin's code there. Check other plugins for examples.

Typically, plugin can interact with a player using either button press simulation or public API call. The second option implies you writing custom JS code to talk to player, while the first one requires just to mention DOM selectors to configure keysocket.

keySocket.init('example-service-name', {
    "play-pause": '...',
    "prev": '...',
    "next": '...',
    "stop": '...'
});

In the code above two arguments were passed to keySocket.init function. The first argument is a plugin name, it used for logging and can be anything you want. The second argument is a map used to bind keysocket events (which is caused by user pressing control keys) to buttons or code, that handles this event. The events are play-pause, prev, next and stop. Any of them can be omitted in the map.

So, passing a function as an event handler, you set the code, that will be called when event is thrown. Passing anything else, which expected to be a string, you define DOM selector to look up for a DOM object to simulate click on it.

Different websites require different approaches to dial with them. So, make a research to find the best solution in your case. Look through the other plugins (extension/keysocket-*.js files) for the reference.