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qembeddedeye.h
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qembeddedeye.h
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#ifndef QEMBEDDEDEYE_H
#define QEMBEDDEDEYE_H
#include <QMainWindow>
#include <qcamerasettingsdialog.h>
#include <qtrackingsettingsdialog.h>
#include <qstreamingsettings.h>
#include <qframedisplay.h>
#include <qstreamer.h>
#include <qmaindefinitions.h>
#include <qframecapturethread.h>
#include <qimagesaver.h>
#include <MotorMatrix.h>
#include <./Motor_Headers/DynamixelSimpleAPI.h>
namespace Ui {
class QEmbeddedEye;
}
class QEmbeddedEye : public QMainWindow
{
Q_OBJECT
public:
explicit QEmbeddedEye(QWidget *parent = 0);
~QEmbeddedEye();
protected:
void closeEvent(QCloseEvent*) override;
private slots:
void on_actionCamera_Settings_triggered();
void on_actionTracking_Settings_triggered();
void on_actionPanoramic_triggered();
void on_actionFoveal_triggered();
void receiveAndSetMousePos(QPoint);
void receiveClickedMousePos(QPoint);
void on_actionExit_triggered();
void on_pushButton_startPanoramicCam_clicked();
void on_pushButton_startFovealCam_clicked();
void on_pushButton_doTracking_clicked();
void on_pushButton_captureImages_clicked();
// slots for objects sending signals NOT GUI related
void receiveImageSaverStatus(QString);
void receivePanFrame(cv::Mat*);
void receiveFinishedSavingFrames();
void receivePanFrameDisplayed(void);
void receiveFovFrameDisplayed(void);
void on_actionStreaming_Settings_triggered();
void on_pushButton_StartStopStreaming_clicked();
private:
Ui::QEmbeddedEye *ui;
QFrameDisplay *mPanDisplay;
QFrameDisplay *mFovDisplay;
int mPanCamNumber;
int mFovCamNumber;
int mPanFrameTime;
int mFovFrameTime;
double mPanDisplayTime; // used for FPS
double mFovDisplayTime; // used for FPS
QFrameCaptureThread *mPanCameraCapture; bool mPanPlaying = false;
QFrameCaptureThread *mFovCameraCapture; bool mFovPlaying = false;
// just used for testing moving an object to another thread
QThread *thread = NULL;
QImageSaver *task = NULL;
QStreamer * stream = NULL;
MotorMatrix *motor_lookup;
void terminateAllThreads();
//Object
DynamixelSimpleAPI *motor = NULL;
};
#endif // QEMBEDDEDEYE_H