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bodyAccessory.js
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bodyAccessory.js
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var Accessory, Service, Characteristic, UUIDGen;
var utils = require('./utils.js')
var PoolBodyAccessory = function (log, accessory, bodyData, homebridge, platform) {
Accessory = homebridge.platformAccessory;
Service = homebridge.hap.Service;
Characteristic = homebridge.hap.Characteristic;
UUIDGen = homebridge.hap.uuid;
Homebridge = homebridge;
this.accessory = accessory;
this.log = log;
this.accessory.log = log;
this.bodyData = bodyData
this.platform = platform
var customtypes = require('./customTypes.js')
var CustomTypes = new customtypes(Homebridge)
var FakeGatoHistoryService = require('fakegato-history')(homebridge);
this.loggingService = new FakeGatoHistoryService("thermo", this.accessory, { size: 11520, disableTimer: true, storage: 'fs' });
/*
this.service = accessory.getService(Service.Switch);
if (this.service) {
this.service
.getCharacteristic(Characteristic.On)
.on('set', this.setCircuitState.bind(this))
.on('get', this.getCircuitState.bind(this));
}
this.service = accessory.getService(Service.TemperatureSensor);
if (this.service) {
this.service
.getCharacteristic(Characteristic.CurrentTemperature)
.on('get', this.getCurrentTemp.bind(this));
}
*/
this.service = accessory.getService(Service.Thermostat);
if (this.service) {
this.service
.getCharacteristic(Characteristic.CurrentTemperature)
.on('get', this.getThermoCurrTemp.bind(this));
this.service
.getCharacteristic(Characteristic.CurrentHeatingCoolingState)
.on('get', this.getThermoState.bind(this));
this.service
.getCharacteristic(Characteristic.TargetHeatingCoolingState)
.on('set', this.setThermoTargetState.bind(this))
.on('get', this.getThermoTargetState.bind(this));
this.service
.getCharacteristic(Characteristic.TargetTemperature)
.on('set', this.setThermoTargetTemp.bind(this))
.on('get', this.getThermoTargetTemp.bind(this));
}
this.updateState(bodyData)
// not needed/used with latest HomeKit API's
// accessory.updateReachability(true);
}
/*
PoolBodyAccessory.prototype.setCircuitState = async function (newCircuitState, callback) {
if (this.bodyData.isOn !== newCircuitState) {
if (this.platform.LogLevel >= 3) this.log("Setting Body", this.accessory.displayName, "to", newCircuitState);
await this.platform.execute("toggleCircuit", { id: this.bodyData.circuit })
this.accessory.getService(Service.Switch).getCharacteristic(Characteristic.On).updateValue(newCircuitState);
this.loggingService.addEntry({ time: Math.round(new Date().valueOf() / 1000), status: this.bodyData.isOn });
}
callback();
};
PoolBodyAccessory.prototype.getCircuitState = function (callback) {
callback(null, this.bodyData.isOn);
};
*/
PoolBodyAccessory.prototype.getCurrentTemp = function (callback) {
callback(null, utils.F2C(this.bodyData.temp));
};
// Thermostat
PoolBodyAccessory.prototype.getThermoCurrTemp = function (callback) {
callback(null, utils.F2C(this.bodyData.temp));
};
PoolBodyAccessory.prototype.getThermoTargetTemp = function (callback) {
callback(null, utils.F2C(this.bodyData.setPoint));
};
PoolBodyAccessory.prototype.setThermoTargetTemp = function (newSetPoint, callback) {
if (this.bodyData.setPoint !== utils.C2F(newSetPoint)) {
if (this.platform.LogLevel >= 3) this.log("Setting Body Setpoint", this.accessory.displayName, "to", Math.round(utils.C2F(newSetPoint)));
this.platform.execute("setHeatSetPoint", { id: this.bodyData.id, heatSetpoint: utils.C2F(newSetPoint) })
// this.accessory.getService(Service.Thermostat).getCharacteristic(Characteristic.TargetTemperature).updateValue(newSetPoint);
}
callback();
};
PoolBodyAccessory.prototype.getThermoState = function (callback) {
callback(null, utils.HeatingState(this.bodyData.heatStatus, Characteristic));
};
PoolBodyAccessory.prototype.getThermoTargetState = function (callback) {
callback(null, utils.HeatingMode(this.bodyData.heatMode, Characteristic));
};
PoolBodyAccessory.prototype.setThermoTargetState = async function (newTargetState, callback) {
if (this.platform.LogLevel >= 3) this.log("Setting Body Target State", this.accessory.displayName, "to", utils.HK_mode(newTargetState, Characteristic));
await this.platform.execute("setHeatMode", { id: this.bodyData.id, mode: utils.HK_Mode(newTargetState, Characteristic) })
// this.accessory.getService(Service.Thermostat).getCharacteristic(Characteristic.TargetTemperature).updateValue(newTargetState);
callback();
};
// For when state is changed elsewhere.
PoolBodyAccessory.prototype.updateState = function (newbodyData) {
var customtypes = require('./customTypes.js')
var CustomTypes = new customtypes(Homebridge)
this.bodyData = newbodyData;
if (this.platform.LogLevel >= 3)
this.log('Updating data for %s body: state: %s', newbodyData.name, newbodyData.isOn)
if (this.platform.LogLevel >= 4)
this.log('Additional data for %s body: Curr temp: %s, target temp: %s, heat state: %s, target heat state: %s', newbodyData.name, newbodyData.temp, newbodyData.setPoint, newbodyData.heatStatus.desc, newbodyData.heatMode.desc)
// this.accessory.getService(Service.Switch).getCharacteristic(Characteristic.On)
// .updateValue(this.bodyData.isOn);
// this.accessory.getService(Service.TemperatureSensor).getCharacteristic(Characteristic.CurrentTemperature)
// .updateValue(utils.F2C(this.bodyData.temp))
this.accessory.getService(Service.Thermostat).getCharacteristic(Characteristic.CurrentTemperature)
.updateValue(utils.F2C(this.bodyData.temp))
this.accessory.getService(Service.Thermostat).getCharacteristic(Characteristic.TargetTemperature)
.updateValue(utils.F2C(this.bodyData.setPoint))
this.accessory.getService(Service.Thermostat).getCharacteristic(Characteristic.CurrentHeatingCoolingState)
.updateValue(utils.HeatingState(this.bodyData.heatStatus, Characteristic))
this.accessory.getService(Service.Thermostat).getCharacteristic(Characteristic.TargetHeatingCoolingState)
.updateValue(utils.HeatingMode(this.bodyData.heatMode, Characteristic))
this.loggingService.addEntry({ time: Math.round(new Date().valueOf() / 1000), currentTemp: utils.F2C(this.bodyData.temp), setTemp: utils.F2C(this.bodyData.setPoint), valvePosition: this.bodyData.heatStatus.val });
var interval = 8 * 60 * 1000
clearTimeout(this.bodyTempTimer)
this.bodyTempTimer = setInterval(function (platform, loggingService, tempData, setPoint, heatState) {
if (platform.LogLevel >= 4) platform.log('Adding body temp log entry %s %s %s', tempData, setPoint, heatState * 100)
loggingService.addEntry({ time: Math.round(new Date().valueOf() / 1000), currentTemp: tempData, setTemp: setPoint, valvePosition: heatState * 100 });
}, interval, this.platform, this.loggingService, utils.F2C(this.bodyData.temp), utils.F2C(this.bodyData.setPoint), this.bodyData.heatStatus.val)
return
}
module.exports = PoolBodyAccessory;