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circuitAccessory.js
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circuitAccessory.js
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var Accessory, Service, Characteristic, UUIDGen;
var PoolCircuitAccessory = function (log, accessory, circuit, circuitState, homebridge, platform) {
Accessory = homebridge.platformAccessory;
Service = homebridge.hap.Service;
Characteristic = homebridge.hap.Characteristic;
UUIDGen = homebridge.hap.uuid;
Homebridge = homebridge;
this.accessory = accessory;
this.log = log;
this.accessory.log = log;
this.circuit = circuit;
this.circuitState = circuitState;
this.platform = platform;
this.debug = platform.debug;
var customtypes = require('./customTypes.js')
var CustomTypes = new customtypes(Homebridge)
var FakeGatoHistoryService = require('fakegato-history')(homebridge);
this.loggingService = new FakeGatoHistoryService("switch", this.accessory, { size: 11520, disableTimer: true, storage: 'fs' });
this.service = accessory.getService(Service.Switch);
if (this.service) {
this.service
.getCharacteristic(Characteristic.On)
.on('set', this.setCircuitState.bind(this))
.on('get', this.getCircuitState.bind(this));
}
this.updateState(circuitState)
// not needed/used with latest HomeKit API's
// accessory.updateReachability(true);
}
PoolCircuitAccessory.prototype.setCircuitState = async function (circuitState, callback) {
if (this.platform.LogLevel >= 3) this.log("Setting Circuit", this.accessory.displayName, "to", circuitState, " from ", this.circuitState);
if (this.circuitState !== circuitState) {
await this.platform.execute("toggleCircuit", { id: this.circuit })
this.accessory.getService(Service.Switch).getCharacteristic(Characteristic.On).updateValue(circuitState);
}
this.loggingService.addEntry({ time: Math.round(new Date().valueOf() / 1000), status: circuitState });
callback();
};
PoolCircuitAccessory.prototype.getCircuitState = function (callback) {
callback(null, this.circuitState);
};
// For when state is changed elsewhere.
PoolCircuitAccessory.prototype.updateState = function (circuitState) {
if (this.circuitState !== circuitState) {
if (this.platform.LogLevel >= 3) this.log("Update Circuit State for %s (state: %s-->%s)", this.accessory.displayName, this.circuitState, circuitState)
this.circuitState = circuitState;
// since this is being called internally (via the socket initiation), call the function that will call the callback
//this.accessory.getService(Service.Switch).setCharacteristic(Characteristic.On, circuitState) // DO NOT USE - creates an infinite loop
// this.accessory.getService(Service.Switch).getCharacteristic(Characteristic.On).setValue(circuitState) // works
this.accessory.getService(Service.Switch).getCharacteristic(Characteristic.On).updateValue(circuitState); // works
//this.service.getCharacteristic(Characteristic.On).setValue(this.circuitState); // works
} else {
//console.log("No change in state for %s", this.accessory.displayName)
}
this.loggingService.addEntry({ time: Math.round(new Date().valueOf() / 1000), status: circuitState });
var interval = 8 * 60 * 1000
clearTimeout(this.circuitTimer)
this.circuitTimer = setInterval(function (platform, loggingService, accessoryName, switchState) {
if (platform.LogLevel >= 4) platform.log('Adding circuit log entry %s: %s', accessoryName, switchState)
loggingService.addEntry({ time: Math.round(new Date().valueOf() / 1000), status: switchState });
}, interval, this.platform, this.loggingService, this.accessory.displayName, circuitState)
return
};
module.exports = PoolCircuitAccessory;