How to deal with egui and scripting? #774
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coderedart
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I have an overlay app which could use plugins. exposing some structs and functions usually is not that hard. but i keep wondering, how do i let them use egui so that they can have their own windows and stuff like that. I know i can make "wrapper" enum structs that they can use to define their gui like
but i was wondering if anyone can figure out a better way to expose egui to plugins so they can take full advantage of it. I am open to anything honestly like rustpythong/rlua or libloading.
there's two questions here to be clear:
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