You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 7, 2019. It is now read-only.
Seems that some textures in the game get replaced with a white texture, like the one under the bridge at the beginning of the game (http://imgur.com/PMXMd6q)
Not a sh2proxy issue but something to look into.
Apparently Intel integrated graphics don't have the issue, and Intel's also enable more dynamic fog similar to PS2 version, might be SH2 disabling something because it doesn't recognize newer cards (the AA fix is meant to override some graphics card check IIRC so there's probably other checks too)
Would be great to fix this since one of the reasons people prefer PS2 version to PC is because of the fog.
The text was updated successfully, but these errors were encountered:
About that post on 4chan, that was me! ;)
I already noticed years ago that the ORIGINAL exe of the game does not have this issue, but any edited .exe (= no-cd cracked / widescreen hacked) seem to make this issue appear.
BUT like said, my cheap laptop with i3 @ 2.1Ghz, 6GB DDR3 and Nvidia GR 540M 1GB + Intel HD 3000 (Optimus) + Win7 x64 does actually draw all the effects and those tunnels correctly, when using the integrated video card and sh2proxy.
If I force Nvidia GPU on SH2, the problems appear again.
I was honestly quite surprised by this finding, especially the thin extra layer of fog on top of everything (very visible outside the starting toilets for example). The same scene looks very vibrant and "clean" on my desktop PC, compared to the laptop version. I took comparison shots of the tunnel on both cards, the fog's next to impossible to notice without a video: http://i6.photobucket.com/albums/y217/teemuslayer/sh2%20visual%20bugs%20-%20gone%20on%20integrated%20GPU_zpsw4atakra.jpg
To solve this add to local.fix "HACK DX_CONFIG_USE_VERTEX_SHADERS 0".
But this will disable motion blur and depth of field.
It also seems the wall effect of the 3rd fog layer is amplified using this hack.
I can confirm that works!
The extra layer of fog visible outside the starting toilets is still missing, but I believe that is a minor detail. Still, the Intel HD Graphics 3000 on my laptop seems to be able to show all the effects without any tweaks, which is kinda funny.
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Seems that some textures in the game get replaced with a white texture, like the one under the bridge at the beginning of the game (http://imgur.com/PMXMd6q)
Not a sh2proxy issue but something to look into.
Apparently Intel integrated graphics don't have the issue, and Intel's also enable more dynamic fog similar to PS2 version, might be SH2 disabling something because it doesn't recognize newer cards (the AA fix is meant to override some graphics card check IIRC so there's probably other checks too)
Would be great to fix this since one of the reasons people prefer PS2 version to PC is because of the fog.
The text was updated successfully, but these errors were encountered: