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Releases: enjarai/trickster

2.0.0-alpha.8 for 1.21

09 Aug 08:11
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  • Fix running spells not serializing properly. (@enjarai)

2.0.0-alpha.13 for 1.21

09 Aug 18:54
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  • Fixed a bug that would half spell circle mana regeneration after reloading the chunk. (@enjarai)

2.0.0-alpha.12 for 1.21

09 Aug 18:15
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  • Fixed entities within areas chunkloaded by spells not ticking properly. (@enjarai)

2.0.0-alpha.11 for 1.21

09 Aug 15:06
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2.0.0-alpha.10 for 1.21

09 Aug 11:00
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2.0.0-alpha.7 for 1.21

08 Aug 17:31
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  • Added compatibility with transmog. (@enjarai)
  • Rewrote data serialization code to be more future-proof, existing worlds should be compatible. (@enjarai)

2.0.0-alpha.6 for 1.21

08 Aug 07:53
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  • Added some mana-checking tricks. (@enjarai)
  • Slightly improve floating point precision errors while zooming into an editing spell. (@enjarai)

2.0.0-alpha.5 for 1.21

06 Aug 20:05
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  • Added a handful of missing book entries. (@StellarWitch7)
  • Added rotation shifting revision patterns. (@StellarWitch7)
  • Fixed some translations. (@enjarai)
  • Fixed a few bugs, probably.
  • I think I'm forgetting something, but its probably fine.

2.0.0-alpha.4 for 1.21

01 Aug 07:59
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2.0.0-alpha.3 for 1.21

28 Jul 14:28
115a6c5
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  • Rewrote the spell execution engine to allow spells to seamlessly execute over longer spans of time. (@StellarWitch7, @ArkoSammy12, and @enjarai)
    • Spells will now continue running in the background for as long as is needed for them to complete.
    • Running spells can be killed using new buttons in the inventory.
    • Spells can run indefinitely by recursing infinitely if needed.
  • Added tricks to display vertical bars with spell-provided values on the user's screen. (@enjarai)
  • Added a pattern for error handling within spells. (@StellarWitch7)
  • Improved spell editing slightly. (@enjarai)