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path-tracer

Small path tracer experiment based on smallpt and pbrt

Most of the formulas used are probably physically wrong, but the algorithm produces interesting images nevertheless.

Potentially interesting features include:

  • Support for HDR environment maps
  • Diffuse, purely specular & glass BRDFs
  • Depth of field (kind of)
  • Area & point lights (w/ explicit light sampling)
  • Triangle meshes (slow, without acceleration structures)
  • Progressive rendering
  • Supersampling

Requires SFML2

Screenshots