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Use a different container for entities that are interested in input events. So instead of having to iterate over all entities simply iterate over some "input enabled entities"
Maybe squash Lua BeginLoop/EndLoop and Update functionality into a single function and loop over the entities once.
Dispatch game and physics events in a bulk virtual call (i.e. reduce virtual function calls)
Remove OpenAL error checking code (likely very unoptimized in Emscripten)
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: